zadkiel123 Level 1 of the Dungeon (13, 31, D:1) a jackal corpse (skeletalised by now) (14, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (15, -3, D:1) a rat corpse (skeletalised by now) (21, -4, D:1) a quokka corpse (skeletalised by now) (22, -4, D:1) a kobold corpse (skeletalised by now) (27, 22, D:1) a +2 short sword of draining a kobold corpse (skeletalised by now) (39, 7, D:1) a frilled lizard corpse (skeletalised by now) (41, 36, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) an orb of attunement (4, 31, D:2) a ball python skeleton (6, 47, D:2) a ball python corpse (skeletalised by now) (7, -4, D:2) a frilled lizard corpse (7, 19, D:2) a +0 dagger a kobold corpse (skeletalised by now) (7, 38, D:2) an adder corpse (skeletalised by now) (15, 32, D:2) a +0 leather armour (15, 39, D:2) a jackal skeleton (16, 38, D:2) a jackal skeleton (16, 39, D:2) a jackal skeleton (20, 8, D:2) a +0 whip (25, 46, D:2) a +0 hammer (25, 53, D:2) a +0 ring mail of poison resistance (40, -6, D:2) a +0 club (47, 21, D:2) 2 poisoned darts (49, 0, D:2) a +0 club (50, 29, D:2) a hobgoblin skeleton (54, 6, D:2) a +0 mace (54, 14, D:2) a +0 leather armour (56, 30, D:2) the +4 ring mail of the Slightly Bent {rC+ Dex+3 SInv} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further.