zadkiel123 Level 1 of the Dungeon (13, 31, D:1) a jackal corpse (skeletalised by now) (20, -4, D:1) a +0 whip (20, -3, D:1) a +0 club a goblin corpse (skeletalised by now) (26, 26, D:1) a +2 short sword of draining a kobold corpse (skeletalised by now) (39, 5, D:1) a frilled lizard corpse (skeletalised by now) (41, 36, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) an orb of attunement (4, 33, D:2) a ball python corpse (6, 47, D:2) a ball python corpse (7, 40, D:2) an adder corpse (9, 20, D:2) a +0 dagger a kobold corpse (skeletalised by now) (13, 39, D:2) a jackal corpse (skeletalised by now) (14, 32, D:2) a ball python skeleton (15, 32, D:2) a +0 leather armour (15, 38, D:2) a jackal skeleton (20, 8, D:2) a +0 whip (25, 46, D:2) a +0 hammer (25, 53, D:2) a +0 ring mail of poison resistance (26, 3, D:2) a frilled lizard skeleton (40, -6, D:2) a +0 club a goblin corpse (skeletalised by now) (49, 0, D:2) a +0 club (50, 23, D:2) a rat skeleton (54, 6, D:2) a +0 mace (54, 14, D:2) a +0 leather armour (56, 30, D:2) the +4 ring mail of the Slightly Bent {rC+ Dex+3 SInv} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further.