zadkiel123 Level 1 of the Dungeon (11, -5, D:1) a rat corpse (skeletalised by now) (11, 18, D:1) a rat skeleton (23, 7, D:1) a dwarf skeleton (24, -3, D:1) a rat corpse (skeletalised by now) (26, 7, D:1) a dwarf skeleton (27, 23, D:1) a +0 robe (28, 4, D:1) a dwarf skeleton (30, 8, D:1) a dwarf skeleton (35, -3, D:1) a +0 club (36, -3, D:1) a hobgoblin skeleton (39, 19, D:1) a +0 ring mail (48, 26, D:1) a frilled lizard corpse (skeletalised by now) (51, 40, D:1) a quill talisman (52, 16, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (12, -37, D:2) a +0 rapier (22, -25, D:2) an adder corpse (skeletalised by now) (24, -41, D:2) a +0 falchion (25, -51, D:2) a +0 club (36, -17, D:2) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (39, -53, D:2) a hobgoblin skeleton (40, -23, D:2) a +0 short sword (46, -12, D:2) the +1 whip "Wypumn" {venom, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (47, -45, D:2) a ball python corpse (skeletalised by now) (48, -24, D:2) a +0 scale mail