zadkiel123 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang a ring of flight (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman the quill talisman of the New World {Harm} [quill talisman] Harm: It increases damage dealt and taken. (10, 7, D) a wand of mindburst (7) a wand of iceblast (7) a wand of quicksilver (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a +2 great mace of protection (unseen) (36, 0, D) a +2 rapier of venom (unseen) (36, 1, D) the +7 great mace of the Eight Wishes {heavy, rPois Str+3 Int-2} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (37, 0, D) a +3 chain mail of willpower (unseen) (37, 1, D) a parchment of Fulsome Fusillade (38, 0, D) a +2 sling of freezing (unseen) (38, 1, D) a staff of earth (unseen) (39, 0, D) a +2 mace of protection (unseen) (39, 1, D) a +1 hand axe of distortion (unseen) (40, 0, D) the inkwell talisman of the Apprentice {*Slow Str-3 Dex+2 Slay+5} [inkwell talisman] *Slow: It may slow you when you take damage. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (40, 1, D) a phial of floods (41, 0, D) a tin of tremorstones (2/2) (41, 1, D) a parchment of Airstrike (42, 0, D) a staff of conjuration (unseen) (42, 1, D) a +7 morningstar of freezing (unseen) (49, 0, D) a +3 great mace of protection (49, 12, D) a +0 buckler a +0 rapier a +0 scale mail (49, 40, D) a +0 arbalest a +0 orcbow a +0 orcbow a +0 arbalest a +0 arbalest (49, 41, D) a +0 orcbow (50, 12, D) a +4 quarterstaff of rebuke (50, 13, D) a +2 heavy mace (50, 24, D) a ring of willpower (50, 36, D) a staff of fire (50, 39, D) 4 large rocks (50, 40, D) a +0 arbalest (51, 0, D) a staff of cold (51, 1, D) a ring of flight (51, 27, D) a +0 great mace a +0 plate armour (51, 39, D) a +0 arbalest a +0 spear 3 javelins a +0 leather armour a merfolk corpse (51, 40, D) 4 large rocks (52, 0, D) a +5 rapier of venom a polar bear corpse (52, 1, D) a +0 dagger of venom (52, 2, D) a +0 battleaxe of freezing a frost giant corpse (52, 12, D) a +2 halberd of venom (52, 13, D) a +1 vampiric hand axe (52, 16, D) a +0 war axe a +0 plate armour (52, 25, D) the +0 great sword of Hatred {heavy, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (52, 27, D) 3 large rocks (52, 28, D) a +0 war axe a +0 chain mail a +0 bardiche a +0 chain mail a human corpse (52, 37, D) a staff of fire (unseen) (53, 0, D) a +2 shortbow of freezing (53, 1, D) the +9 arbalest of Festooned Defence {heavy, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. It cannot be enchanted further. (53, 12, D) the conjuration staff of the Evil Eye {rElec rF- rC++ Conj Hexes} [staff of conjuration] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. (53, 15, D) a +0 long sword a +0 plate armour a +0 long sword a +0 chain mail (53, 25, D) a staff of earth (53, 27, D) a +1 long sword of holy wrath a +0 chain mail a +4 arbalest of freezing a +0 chain mail a human corpse a human corpse (53, 28, D) 4 large rocks (53, 29, D) 3 large rocks a stone giant corpse (53, 36, D) a +1 glaive of venom (53, 37, D) a +2 plate armour of resonance (unseen) (54, 1, D) a +2 short sword of freezing (54, 12, D) a hive talisman (54, 13, D) a +2 scale mail of fire resistance (unseen) (54, 15, D) a +0 great mace a +0 plate armour a +2 long sword a +0 plate armour a +0 tower shield a human corpse (54, 17, D) a +3 arbalest (still there?) a yaktaur corpse (still there?) (54, 24, D) a +0 great mace (54, 28, D) a +1 war axe of flaming a +0 chain mail a +0 great mace a +0 plate armour a human corpse a human corpse (54, 36, D) an amulet of faith (55, 12, D) a staff of alchemy (55, 13, D) a staff of earth (55, 14, D) a +0 partisan a +0 chain mail (55, 15, D) 3 large rocks (still there?) a +2 long sword (still there?) a +0 chain mail (still there?) a +1 war axe of draining (still there?) a +0 chain mail (still there?) a stone giant corpse (still there?) a human corpse (still there?) (55, 16, D) a +1 great mace (still there?) a +0 chain mail (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) a human corpse (still there?) a human corpse (still there?) (55, 28, D) a +1 great mace a +4 sling of freezing a +0 plate armour a human corpse (58, 40, D) a +5 demon whip a +0 chain mail (59, 38, D) a +0 great sword of flaming (59, 39, D) a hell hog corpse (59, 41, D) a +5 great mace (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (60, 30, D) a shapeshifter corpse (skeletalised by now) (60, 36, D) a +5 mace of draining (60, 38, D) a +0 great sword of flaming (still there?) a +2 heavy battleaxe (still there?) a +0 chain mail (still there?) (60, 39, D) a +3 great sword a +0 chain mail (60, 40, D) a hell hog corpse (skeletalised by now) (61, 0, D) a +0 flail of protection (61, 3, D) a shapeshifter corpse (skeletalised by now) (61, 8, D) a staff of conjuration (unseen) (61, 26, D) a +2 plate armour of cold resistance (61, 28, D) an ugly thing corpse (skeletalised by now) (61, 37, D) a +1 leather armour of poison resistance (62, 0, D) a +1 falchion of flaming (62, 2, D) an ugly thing corpse (skeletalised by now) (62, 16, D) a staff of conjuration (62, 17, D) a +1 heavy mace a shapeshifter corpse (skeletalised by now) (63, 0, D) a staff of necromancy (63, 17, D) a staff of conjuration (63, 19, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (63, 21, D) a shapeshifter corpse (skeletalised by now) (63, 27, D) a +3 scimitar of holy wrath (63, 29, D) a shapeshifter corpse (skeletalised by now) (63, 36, D) a +4 heavy morningstar (unseen) (63, 37, D) a +1 heavy quarterstaff (unseen) (64, 16, D) a staff of fire (65, 26, D) a parchment of Yara's Violent Unravelling (67, 2, D) a +0 short sword of flaming (68, 0, D) a +0 antimagic whip (68, 2, D) a +0 whip a draconian corpse (skeletalised by now) (69, 2, D) a +0 hand axe (69, 36, D) the medusa talisman of Conscience {Fly rC- rN+ Stlth+} [medusa talisman] Fly: It grants you flight. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (70, 9, D) a +4 great sword of flaming (unseen) (70, 10, D) a +0 dagger a +0 robe (70, 36, D) the +1 leather armour "Bunuop" {rElec rPois Int+4 Slay-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. (71, 8, D) a +0 club (71, 9, D) a +0 dagger a +0 robe (71, 10, D) a +0 flail an orc corpse (skeletalised by now) (71, 17, D) a +3 scale mail of fire resistance (71, 26, D) a +2 rapier of venom (71, 36, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. (71, 37, D) a +1 dagger of venom (72, 9, D) a +4 heavy battleaxe (72, 10, D) a +0 mace (72, 16, D) a ring of flight (72, 17, D) a +1 scale mail of fire resistance (72, 19, D) a wind drake corpse (skeletalised by now) (72, 27, D) a staff of alchemy (72, 29, D) a +0 halberd (72, 36, D) a +2 robe of fire resistance (73, 1, D) a staff of cold (73, 16, D) the +0 whip of Dygyun {heavy, rF- rN+ Dex+4} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (73, 26, D) the +1 buckler of Xom's Displeasure {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 27, D) a +3 heavy mace (73, 29, D) a +0 mace (73, 36, D) 4 potions of heal wounds (74, 3, D) an adder corpse (skeletalised by now) (74, 28, D) a +0 club a +0 war axe a green draconian corpse (skeletalised by now) (74, 29, D) a +0 mace a +0 club a draconian corpse (skeletalised by now)