zadkiel123 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (61, 0, D) a +2 morningstar of pain (61, 8, D) the fire staff of Wumoc {rF+ Str+3 Fire} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (61, 16, D) a +0 scimitar of holy wrath (unseen) (62, 0, D) a +6 ring of dexterity (62, 1, D) a staff of alchemy (62, 9, D) a +4 great sword of valour (62, 16, D) a scroll of fog (62, 17, D) the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (unseen) (63, 0, D) a +4 ring mail of poison resistance (63, 8, D) the conjuration staff of the Conjuring Eel {Fly rPois Conj} [staff of conjuration] Fly: It grants you flight. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. (63, 16, D) a +0 crystal plate armour (63, 17, D) an amulet of dissipation (63, 21, D) a +0 halberd a +0 plate armour a human corpse (64, 16, D) a +0 lajatang of speed (unseen) (64, 17, D) a +2 longbow of electrocution (unseen) (67, 0, D) a +1 great mace of draining (68, -1, D) a +0 leather armour (68, 2, D) a jackal corpse (skeletalised by now) (68, 4, D) a river rat corpse (skeletalised by now) an iguana corpse (skeletalised by now) (69, 11, D) a +0 trident (70, 8, D) a +2 orcbow of freezing (70, 9, D) a +1 scale mail of death (71, 8, D) a +4 heavy dire flail (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) 4 potions of haste (71, 17, D) the alchemy staff of Outrage {rPois rN+ Int+3 Summ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (71, 26, D) a +4 arbalest (71, 31, D) a +0 hand axe a draconian skeleton (71, 33, D) a +0 mace (72, 8, D) a staff of alchemy (72, 9, D) the +2 plate armour of the Hidden Vale {Regen+ Str+4} Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). It cannot be enchanted further. (72, 11, D) a +0 trident (72, 16, D) a swamp drake corpse (skeletalised by now) (72, 18, D) a steam dragon corpse (skeletalised by now) (72, 19, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (72, 26, D) a staff of air (72, 27, D) the +1 fire dragon scales "Uxuh" {+Blink rF++ rC- rN+++ Will+ Dex-3} +Blink: It lets you blink. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (72, 31, D) a +0 glaive (72, 32, D) a +0 mace a draconian skeleton (73, 1, D) a +5 quarterstaff (73, 17, D) a +1 mace of protection (unseen) (73, 27, D) a +6 ring of dexterity (73, 32, D) a +0 flail a draconian skeleton (73, 33, D) a +0 hand axe a draconian skeleton (75, 1, D) a +4 war axe of electrocution