zadkiel123 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 14, D) a +5 ring of evasion (35, 15, D) the +9 falchion of the Grave {freeze, rPois rF+ rN+ rCorr} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (36, 1, D) a +2 scimitar of protection (36, 14, D) a staff of necromancy (unseen) (36, 15, D) a +1 trident of distortion (unseen) (37, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (37, 1, D) a +2 hand axe of venom (37, 2, D) a +0 partisan a purple draconian corpse (37, 14, D) the +5 broad axe "Sothrymu" {flame, rF+ Int+3 SInv} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (37, 15, D) a manual of Air Magic (38, 1, D) a +0 robe of willpower (38, 2, D) a +0 scimitar a +0 short sword a white draconian corpse a white draconian corpse (38, 14, D) a +3 broad axe of electrocution (unseen) (38, 15, D) a staff of earth (unseen) (38, 20, D) a +0 quarterstaff a +0 robe a spriggan corpse (39, 0, D) a staff of air (39, 1, D) a staff of conjuration (39, 2, D) a +0 war axe a +0 flail (39, 3, D) a +1 war axe a +0 cloak a +0 tower shield (39, 4, D) a +0 long sword a +0 hand axe a +0 war axe a white draconian corpse (39, 14, D) the +2 great mace "Eqil" {antimagic, rF+ Will+ Stlth-} rF+: It protects you from fire. Will+: It increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (39, 15, D) the +11 dagger of Conscience {devious, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (39, 21, D) a blink frog corpse (40, 1, D) the +2 ring mail of the Disturbing Spines {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (40, 3, D) a +0 scimitar a +0 glaive a yellow draconian corpse (40, 14, D) a ring of protection from cold (40, 15, D) a ring of protection from cold (40, 20, D) a +1 mace of concussion (still there?) a +0 robe (still there?) (41, 1, D) an amulet of regeneration a +0 hand axe of flaming (41, 2, D) a +0 dire flail a +0 glaive a yellow draconian corpse a black draconian corpse (41, 3, D) a +0 short sword a +0 short sword a red draconian corpse (41, 14, D) a +2 broad axe of electrocution (unseen) (41, 15, D) a parchment of Alistair's Walking Alembic (41, 19, D) a blink frog corpse (42, 1, D) the fire staff of Dullness {rF+ Str+6 Fire} [staff of fire] rF+: It protects you from fire. Str+6: It affects your strength (+6). Fire: It increases the power of your Fire spells. (42, 15, D) a granite talisman (43, 14, D) the +1 battleaxe of Taxation {freeze, *Corrode rPois rN+ Will++} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (43, 15, D) a +6 ring of intelligence (44, 18, D) a skyshark corpse (47, 38, D) a hydra corpse (skeletalised by now) (48, 38, D) a wyvern corpse (skeletalised by now) an elephant corpse (skeletalised by now) (49, 0, D) a +3 kite shield the +10 plate armour "Enagg" {Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (49, 14, D) a hydra corpse (49, 15, D) a basilisk corpse (49, 24, D) a +4 lajatang of venom (49, 37, D) the +7 executioner's axe "Quosunlu" {flame, rC+ rN+ rCorr Int-2} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (49, 40, D) a cane toad corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (50, 0, D) a +0 halberd a ring of resist corrosion (50, 4, D) a death scarab corpse (50, 14, D) a water moccasin corpse a komodo dragon corpse a wolf corpse (skeletalised by now) (50, 24, D) a +0 rapier (50, 25, D) a +2 glaive of venom (50, 36, D) a staff of earth (50, 40, D) a cane toad corpse (skeletalised by now) (51, 0, D) a ring of resist corrosion (51, 3, D) a +0 war axe (51, 24, D) a +0 buckler a +0 long sword (51, 36, D) a +2 vampiric battleaxe (52, 0, D) the +4 halberd of Wihoar {speed, *Rage Int+10 Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). Int+10: It affects your intelligence (+10). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (52, 1, D) the air staff "Erris" {rElec rC- Ice Air Earth} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (52, 13, D) a +2 falchion of venom (52, 15, D) a cane toad corpse (skeletalised by now) (52, 30, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (52, 36, D) a ring of see invisible (52, 37, D) a +5 heavy spear (53, 0, D) the necromancy staff "Axiatij" {^Fragile rN+ Will+ Int+6 Summ Necro} [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (53, 12, D) a +4 orcbow of draining (53, 13, D) a +1 trident of protection (53, 24, D) a +0 short sword (53, 29, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (53, 30, D) a +1 short sword of holy wrath (53, 31, D) a +1 spear of flaming a +0 robe an elf corpse (skeletalised by now) (53, 32, D) a +1 war axe of flaming (53, 33, D) a +0 short sword a +0 shortbow a +0 leather armour (53, 36, D) a +0 vampiric hand axe (53, 37, D) a +0 chain mail of fire resistance (54, 0, D) a +1 trident of entangling (54, 12, D) a staff of earth (54, 13, D) the +1 falchion of Dismay {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (54, 24, D) a +0 long sword a +1 robe of cold resistance an elf corpse (skeletalised by now) (54, 32, D) the +6 quarterstaff "Varu" {flame, rF- Will+ Int+7} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+7: It affects your intelligence (+7). It cannot be enchanted further. a +0 leather armour a +1 broad axe of venom an elf corpse (skeletalised by now) (54, 33, D) a +3 flail of holy wrath a +0 scale mail an elf corpse (skeletalised by now) (54, 36, D) a staff of air (55, 0, D) a staff of fire (55, 1, D) a staff of earth (55, 13, D) a +1 broad axe of flaming (55, 24, D) a parchment of Fulsome Fusillade (60, 37, D) a staff of earth (61, 0, D) a staff of fire (61, 8, D) a staff of cold (61, 10, D) a river rat corpse (skeletalised by now) (61, 16, D) the +5 dagger of Brawling {flame, rElec rF+ SInv Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 26, D) a +2 long sword of flaming (61, 36, D) an amulet of regeneration a +2 ring mail of fire resistance a +2 scale mail of archery (61, 37, D) a +3 sling of flaming (61, 39, D) +0 acid dragon scales +0 acid dragon scales an acid dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (61, 40, D) a rime drake corpse (skeletalised by now) a hydra corpse (skeletalised by now) (61, 41, D) a death drake corpse (skeletalised by now) (62, 0, D) a +5 lajatang a +0 long sword a +0 leather armour (62, 1, D) the +1 trident "Ogreslayer" {venom, rElec rC- Stlth+} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 9, D) a +6 heavy long sword (62, 16, D) the +4 mace "Arcanum" {speed, ^Drain rCorr Str+2} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 17, D) +2 fire dragon scales (62, 26, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. (62, 28, D) a +0 dire flail a +0 chain mail (62, 29, D) a +0 hand axe a +0 scale mail a +0 trident a +0 leather armour (62, 40, D) a rime drake corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (62, 41, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (63, 0, D) the +8 quarterstaff "Ecumovid" {rebuke, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (63, 16, D) a staff of conjuration (63, 17, D) a +0 shortbow of freezing (63, 26, D) a +2 helmet of sniping a staff of earth (63, 28, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (63, 30, D) a +0 hand axe a +0 chain mail (63, 36, D) a +3 rapier of protection (63, 37, D) a parchment of Fulsome Fusillade (64, 26, D) a staff of conjuration (64, 27, D) a parchment of Summon Hydra (64, 28, D) a +0 hand axe a +0 leather armour (64, 29, D) a +0 halberd a +0 plate armour (64, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 36, D) the +5 demon trident of the Evening {freeze, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (70, 8, D) a ball python corpse (skeletalised by now) (70, 9, D) an adder corpse (skeletalised by now) (70, 37, D) a +2 leather armour of positive energy (71, 8, D) a +2 sling of freezing an adder corpse (skeletalised by now) (71, 17, D) a parchment of Frozen Ramparts (71, 19, D) a jackal corpse (skeletalised by now) (71, 26, D) a +1 plate armour of command (71, 36, D) a +0 dagger of draining (71, 37, D) the riddle talisman "Koin Kosh" {+Inv Dex+4} [riddle talisman] +Inv: It lets you turn invisible. Dex+4: It affects your dexterity (+4). (71, 38, D) a river rat corpse (skeletalised by now) (71, 39, D) a cane toad corpse (skeletalised by now) (72, 8, D) a +6 ring of strength an adder corpse (skeletalised by now) (72, 9, D) a ball python corpse (skeletalised by now) (72, 17, D) a +3 buckler the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (72, 18, D) a cane toad corpse (skeletalised by now) an iguana corpse (skeletalised by now) (72, 37, D) the +8 halberd of Eduihiv {freeze, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (72, 40, D) a river rat corpse (skeletalised by now) (73, 1, D) a +0 dagger a +0 robe a staff of fire (73, 2, D) a +0 dagger a +0 robe (73, 16, D) a +1 robe of willpower (73, 27, D) a +2 short sword of speed (73, 37, D) a +1 heavy great sword