Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 0 zand the Magician (level 1, 14/15 HPs) Began as a Djinni Conjurer on Jan 29, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (49 turns). zand the Magician (Djinni Conjurer) Turns: 49, Time: 00:00:17 Health: 14/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 14 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of ambrosia {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Armour + Level 2.1 Dodging - Level 1.5 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, zand the Djinni Conjurer. Game seed: 11 (custom seed); Press ? for a list of commands and other information. Found 14 gold pieces and a dark potion. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. Found a dagger. You now have 14 gold pieces. Found three escape hatches in the floor. b - a dark potion A ball python comes into view. A ball python comes into view. The ball python hisses angrily. Found a spear. The ball python barely misses you. The ball python closely misses you. The ball python barely misses you. The ball python bites you but does no damage. The ball python barely misses you. The ball python attacks as it pursues you! The ball python bites you but does no damage. The ball python attacks as it pursues you! The ball python misses you. The ball python barely misses you. The ball python attacks as it pursues you! The ball python barely misses you. The ball python closely misses you. The ball python bites you. The ball python closely misses you. Found a scroll labelled TEAGRA GAPPIHE. The ball python closely misses you. The ball python barely misses you. The ball python bites you but does no damage. The ball python closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is heavily wounded. The ball python closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# #.# #.# #+# #.# # #.###########.####.##### ...............S@....... #.####..........#...###. #.# #.########.##### #.. .?.. #.# ######+## #.# # #.# #.# #.# You could see a ball python. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 49 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 1 Armour: Robe || 4 Dodge: Dodged || 13