Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 0 zand the Magician (level 1, 14/15 HPs) Began as a Djinni Conjurer on Feb 9, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:32 (80 turns). zand the Magician (Djinni Conjurer) Turns: 80, Time: 00:00:32 Health: 14/15 AC: 2 Str: 6 XL: 1 Next: 11% Gold: 21 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of ambrosia {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Armour + Level 2.1 Dodging - Level 1.5 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy + Level 0.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 14 gold pieces. Found three escape hatches in the floor. b - a dark potion There is an escape hatch in the floor here. A ball python comes into view. Found a spear. Found a scroll labelled TEAGRA GAPPIHE. Found a stone staircase leading down. Found 7 gold pieces. You now have 21 gold pieces (gained 7). There is a stone staircase leading down here. You fly downwards. The rat squeaks loudly. Found a plate armour and 6 gold pieces. Found a stone staircase leading up and a stone staircase leading down. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is severely wounded. A bat comes into view. The rat closely misses you. The bat moves out of view. You barely miss the rat. The rat is severely wounded. The rat completely misses you. You hit the rat but do no damage. The rat is severely wounded. The rat misses you. You barely miss the rat. The rat is severely wounded. The rat bites you. You hit the rat but do no damage. The rat is severely wounded. The bat hits you but does no damage. The rat barely misses you. You hit the rat. You kill the rat! The bat misses you. The bat attacks as it pursues you! The bat hits you. The bat misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## #. ##.######### ..>.......# ##......#.# .####..@b...... ..............$ ............... .......<....... ...<..[........ ..............# ....#........## ....#........# ... ..........# You could see a bat. Vanquished Creatures A rat (D:2) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 80 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: kennysheep_six_static_rooms, layout_rooms, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 1 Armour: Robe || 3 Dodge: Dodged || 6