Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 4 zand the Magician (level 1, -2/15 HPs) Began as a Djinni Conjurer on Feb 11, 2026. Slain by a sky beast (11 damage) ... on level 6 of the Dungeon. The game lasted 00:01:08 (175 turns). zand the Magician (Djinni Conjurer) Turns: 175, Time: 00:01:08 Health: -2/15 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 54 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of ambrosia {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Armour + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Forgecraft * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy + Level 0.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found 17 gold pieces. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is lightly wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! A malevolent force fills the Dungeon... You are sucked into a shaft and drop 3 floors! The shaft crumbles and collapses. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. 5 wights, an orc wizard, 2 orcs and a sky beast come into view. Found a brown potion. The orc shouts! The orc wizard shouts! Found a scroll labelled CAZXAD SITONIU. The wight hits you but does no damage. The orc shouts! You hear a shout! The orc hits you from afar with a +0 trident. An orc comes into view. It is wielding a +0 flail. The sky beast hits you. The air twists around and strikes you! Ouch! That really hurt! You die... # ##o #..#### # ##.o...## .. ##...oo..## ... #.........##.... ......F@........ ......z.z.##.?.. ....!....z# . .....z.z..# ..........# .........## ..#.....## ######### You could see a sky beast, 5 wights, an orc wizard and 3 orcs. Vanquished Creatures An endoplasm (D:3) 2 ball pythons 2 rats (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 169 | D:3 | You are sucked into a shaft and drop 3 floors! 172 | D:6 | Noticed a wight 172 | D:6 | Noticed a wight 172 | D:6 | Noticed a wight 172 | D:6 | Noticed a wight 172 | D:6 | Noticed a wight 172 | D:6 | Noticed an orc wizard 172 | D:6 | Noticed a sky beast 175 | D:6 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: kennysheep_six_static_rooms, layout_rooms, serial_shops, shop D:3: layout_rooms, hellmonk_overflow_destroyed_library, gammafunk_temple_overflow_forgotten D:6: minmay_chambers_of_sixes, layout_rooms, grunt_dithmenos_smoke_and_mirrors, grunt_temple_overflow_order_and_chaos_2, grunt_decor_mini_mirrors Action || total ---------------------------++------- Cast: Magic Dart || 12 Armour: Robe || 7 Dodge: Dodged || 2