Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 2 zand the Magician (level 1, -1/15 HPs) Began as a Djinni Conjurer on Feb 24, 2026. Constricted to death by a ball python (2 damage) ... on level 3 of the Dungeon. The game lasted 00:00:19 (85 turns). zand the Magician (Djinni Conjurer) Turns: 85, Time: 00:00:20 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 44% Gold: 14 EV: 1 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-2 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of ambrosia {unknown} Skills: + Level 0.0 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy + Level 0.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin barely misses you. You fly downwards. Found 15 gold pieces. Found a stone staircase leading up and a stone staircase leading down. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A ball python comes into view. The ball python hisses angrily. Found a ring mail. The ball python barely misses you. The ball python misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. The ball python barely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (moderately wounded, constricting you, 100% to hit) The magic dart hits the ball python. The ball python is severely wounded. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. You die... ###### ### #.....#####†.# .....$....<..# .......S.##### .......@.# [.....<..# ........## ....>...# ........# #.....#.. ..#####.. .# ... You could see a ball python. Vanquished Creatures A hobgoblin (D:3) A ball python (D:1) A rat (D:2) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 85 | D:3 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: kennysheep_six_static_rooms, layout_rooms, serial_shops, shop D:3: layout_rooms, hellmonk_overflow_destroyed_library, gammafunk_temple_overflow_forgotten Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 7 Armour: Robe || 26 Dodge: Dodged || 24