Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 6066 zand the Thaumaturge (level 11, -3/70 HPs) Began as a Djinni Conjurer on Feb 26, 2026. Was an Initiate of Gozag. Shot with an arrow by a centaur (4 damage) ... on level 9 of the Dungeon. The game lasted 00:26:45 (10185 turns). zand the Thaumaturge (Djinni Conjurer) Turns: 10185, Time: 00:26:45 Health: -3/70 AC: 3 Str: 8 XL: 11 Next: 11% Gold: 557 EV: 10 Int: 22 God: Gozag SH: 3 Dex: 12 rFire + + . n - staff of conjuration rCold x . . a - +0 buckler rNeg + . . t - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will +.... m - ring of positive energy Stlth + (no ring) HPRegen 0.31/turn %: infuse magic (-4 HP) @: gold aura, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 9 of the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 1808 gold pieces. You paid 1251 gold pieces to Gozag. Inventory: Hand Weapons y - the +0 hand axe "Goblinbane" {freeze, Str+6 Dex+3} (You found it on level 6 of the Dungeon) Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). F - a +3 quarterstaff of chaos Missiles v - 3 throwing nets (quivered) Armour a - a +0 buckler (worn) s - a +2 chain mail of fire resistance t - a +0 leather armour (worn) Magical Staves n - a staff of conjuration (weapon) x - a staff of death Jewellery m - a ring of positive energy (worn) C - an amulet of the acrobat Wands q - a wand of flame (84) w - a wand of light (5) G - a wand of warping (12) H - a wand of mindburst (16) I - a wand of polymorph (3) Scrolls d - a scroll of brand weapon {unknown} f - a scroll of revelation {unknown} i - 7 scrolls of identify {unknown} j - 2 scrolls of torment {unknown} k - a scroll of enchant armour {unknown} l - 3 scrolls of poison {unknown} o - 4 scrolls of teleportation {unknown} p - a scroll of butterflies {unknown} r - 2 scrolls of blinking {unknown} A - a scroll of fog {unknown} B - a scroll of vulnerability {unknown} D - a scroll of enchant weapon {unknown} J - a scroll of immolation {unknown} K - a scroll of noise {unknown} L - a scroll of silence {unknown} Potions b - 2 potions of ambrosia {unknown} c - 5 potions of curing {unknown} e - 2 potions of brilliance {unknown} g - 2 potions of attraction {unknown} h - 2 potions of lignification {unknown} u - 2 potions of mutation {unknown} z - 2 potions of berserk rage {unknown} E - 2 potions of enlightenment {unknown} Skills: + Level 2.7 Fighting + Level 0.4 Armour * Level 4.0 Dodging - Level 1.5 Stealth + Level 0.4 Shields * Level 11.8 Spellcasting * Level 11.8 Conjurations * Level 11.8 Hexes * Level 11.8 Summonings * Level 11.8 Necromancy * Level 11.8 Translocations * Level 11.8 Forgecraft * Level 11.8 Fire Magic * Level 11.8 Ice Magic * Level 11.8 Air Magic * Level 11.8 Earth Magic * Level 11.8 Alchemy + Level 2.7 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 39% 3d17 1% 4 d - Iskenderun's Mystic Conj/Tloc 78% 2d16 (+2d81% 4 e - Slow Hex 100% N/A 1% 1 f - Scorch Fire 100% 2d9 1% 2 g - Hailstorm Conj/Ice 78% 3d13 1% 3 h - Petrify Alch/Erth 60% N/A 1% 4 i - Rending Blade Conj/Frge 78% 2d12 1% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:7 Lair: D:8-11 Orc: D:9-12 Altars: Cheibriados Dithmenos Gozag Makhleb Qazlal Ru Trog Zin Shops: D:2 ? D:6 = D:7 = D:9 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The throwing net barely misses the centaur. The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur is distracted by your dazzling golden aura. Your fulminant prism crackles loudly. Throw: 4 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (67% to hit) You throw a throwing net. The throwing net hits the centaur. The centaur is caught in the net! The centaur shouts! The centaur struggles against the net. Your fulminant prism explodes! The blast of energy engulfs the centaur!! You kill the centaur! You hear a shout! x2 Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur struggles against the net. x2 The centaur struggles against the net. The net rips apart, and the centaur comes free! The orc wizard gestures at you while chanting. The puff of flame hits your fulminant prism. Your fulminant prism resists. Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The orc wizard hits your fulminant prism but does no damage. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! The centaur shoots an arrow. The arrow hits you. You die... Your body crumbles into a pile of gold. ###### ......########## .$.............#### ................... ..$.$.$..@......... ................... ...%.........PP.... ###...........∩...# #$.......