Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 3 zand the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Mar 4, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:00:49 (153 turns). zand the Magician (Djinni Conjurer) Turns: 153, Time: 00:00:50 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 55% Gold: 71 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of ambrosia {unknown} Skills: + Level 0.0 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy + Level 0.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Gozag Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Found a scroll labelled MAASME OJYSATZ. HP restored. Found 18 gold pieces. You now have 54 gold pieces (gained 18). You see here a +0 plate armour. You see here a rat corpse. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. An endoplasm comes into view. Found 17 gold pieces. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Found a stormy altar of Qazlal. Found an escape hatch in the floor. Found an opulent altar of Gozag. Found a snail-covered altar of Cheibriados. You now have 71 gold pieces (gained 17). HP restored. There is an opulent altar of Gozag here. You hover solemnly before the altar of Gozag. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ............### ##.............### ................ ###.#...........# ...............># ................# ................### ...<.........##.#P#.# ............P#_.@._# ............P.P.P...# ............#.P.⌠...P# ......#.....P#.....### ......#......###+### ......##....... ###...###.....## #### ####### There were no monsters in sight! Vanquished Creatures An endoplasm (D:3) A ball python (D:3) 2 rats (D:2) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 138 | D:3 | Found a stormy altar of Qazlal. 140 | D:3 | Found an opulent altar of Gozag. 142 | D:3 | Found a snail-covered altar of Cheibriados. 153 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: kennysheep_six_static_rooms, layout_rooms, serial_shops, shop D:3: layout_rooms, hellmonk_overflow_destroyed_library, gammafunk_temple_overflow_forgotten Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 6 Armour: Robe || 4