Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 750 zand the Magician (level 8, -1/52 HPs) Began as a Djinni Conjurer on Apr 14, 2026. Was an Initiate of Gozag. Shot with an arrow by a centaur (6 damage) ... on level 5 of the Dungeon. The game lasted 00:07:33 (3343 turns). zand the Magician (Djinni Conjurer) Turns: 3343, Time: 00:07:33 Health: -1/52 AC: 2 Str: 8 XL: 8 Next: 6% Gold: 606 EV: 11 Int: 20 God: Gozag SH: 0 Dex: 12 rFire + + . c - staff of conjuration rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 675 gold pieces. You paid 69 gold pieces to Gozag. Inventory: Armour a - a +0 robe (worn) s - a +2 chain mail of fire resistance t - a +0 leather armour Magical Staves c - a staff of conjuration (weapon) Jewellery n - a ring of positive energy Wands q - a wand of flame (32) Scrolls e - a scroll of brand weapon {unknown} g - a scroll of revelation {unknown} h - 4 scrolls of identify {unknown} i - a scroll of torment {unknown} k - a scroll of enchant armour {unknown} m - 2 scrolls of poison {unknown} o - a scroll of teleportation {unknown} p - a scroll of butterflies {unknown} r - a scroll of blinking {unknown} Potions b - 2 potions of ambrosia {unknown} d - 3 potions of curing {unknown} f - a potion of brilliance {unknown} j - 2 potions of attraction {unknown} l - a potion of lignification {unknown} Skills: + Level 1.1 Fighting + Level 1.1 Armour * Level 3.1 Dodging * Level 2.3 Stealth + Level 1.1 Shields * Level 6.3 Spellcasting * Level 6.3 Conjurations * Level 6.3 Hexes * Level 6.3 Summonings * Level 6.3 Necromancy * Level 6.3 Translocations * Level 6.3 Forgecraft * Level 6.3 Fire Magic * Level 6.3 Ice Magic * Level 6.3 Air Magic * Level 6.3 Earth Magic * Level 6.3 Alchemy + Level 1.1 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Alch 23% 3d12 8% 4 d - Iskenderun's Mystic Conj/Tloc 47% 2d10 (+2d58% 4 e - Slow Hex 100% N/A 1% 1 f - Scorch Fire 62% 2d7 1% 2 g - Hailstorm Conj/Ice 47% 3d10 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Gozag Qazlal Trog Shops: D:2 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the centaur!! The centaur is almost dead. The blast of energy engulfs your fulminant prism!! Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your fulminant prism. Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 8% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. Your fulminant prism crackles loudly. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism explodes! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. You die... Your body crumbles into a pile of gold. #S#.. ..#. ... ... [.. ..## ..# ...###.. # #$# ........ #c####$# ..$#.... ..$...# ...# # #$#...## l.$....# #....@.# ........ #....$.# ##.####. ##.....$. ... ##.$.#### .#.# ...## ..... ###$ . .. #$ #. You could see a centaur. Vanquished Creatures Eustachio (D:4) An ogre (D:4) A centaur (D:5) A phantom (D:4) A scorpion (D:5) A howler monkey (D:5) A bombardier beetle (D:3) A hound (D:5) 2 iguanas Ijyb (D:4) 2 orc wizards (D:5) 2 adders (D:5) A dart slug (D:1) 4 orcs 3 ribbon worms 5 endoplasms 8 giant cockroaches 7 hobgoblins A quokka (D:1) 8 ball pythons 6 bats 3 frilled lizards 7 goblins 4 kobolds 7 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 193 | D:3 | Found a stormy altar of Qazlal. 195 | D:3 | Found an opulent altar of Gozag. 197 | D:3 | Found a snail-covered altar of Cheibriados. 206 | D:3 | Became a worshipper of Gozag Ym Sagoz the Greedy 236 | D:3 | Reached XP level 2. HP: 20/21 MP: 0/0 371 | D:3 | Found a bloodstained altar of Trog. 480 | D:3 | Reached XP level 3. HP: 15/25 MP: 0/0 480 | D:3 | Learned a level 1 spell: Slow 575 | D:3 | Reached XP level 4. HP: 29/31 MP: 0/0 1238 | D:2 | Found Veq Jeid's Magic Scroll Emporium. 2331 | D:4 | Noticed an ogre 2346 | D:4 | Killed an ogre 2347 | D:4 | Reached XP level 5. HP: 31/36 MP: 0/0 2347 | D:4 | Learned a level 2 spell: Scorch 2409 | D:4 | Noticed Ijyb 2569 | D:4 | Killed Ijyb 2570 | D:4 | Reached XP level 6. HP: 20/41 MP: 0/0 2704 | D:4 | Reached skill level 5 in Spellcasting 2704 | D:4 | Reached skill level 5 in Conjurations 2704 | D:4 | Reached skill level 5 in Hexes 2704 | D:4 | Reached skill level 5 in Summonings 2704 | D:4 | Reached skill level 5 in Necromancy 2704 | D:4 | Reached skill level 5 in Translocations 2704 | D:4 | Reached skill level 5 in Forgecraft 2704 | D:4 | Reached skill level 5 in Fire Magic 2704 | D:4 | Reached skill level 5 in Ice Magic 2704 | D:4 | Reached skill level 5 in Air Magic 2704 | D:4 | Reached skill level 5 in Earth Magic 2704 | D:4 | Reached skill level 5 in Alchemy 2868 | D:4 | Noticed Eustachio 2888 | D:4 | Killed Eustachio 2889 | D:4 | Reached XP level 7. HP: 30/46 MP: 0/0 2889 | D:4 | Learned a level 3 spell: Hailstorm 3030 | D:5 | Entered Level 5 of the Dungeon 3202 | D:5 | Reached skill level 1 in Fighting 3202 | D:5 | Reached skill level 1 in Armour 3202 | D:5 | Reached skill level 1 in Shields 3202 | D:5 | Reached skill level 1 in Evocations 3327 | D:5 | Reached XP level 8. HP: 35/52 MP: 0/0 3343 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: kennysheep_six_static_rooms, layout_rooms, serial_shops, shop D:3: layout_rooms, hellmonk_overflow_destroyed_library, gammafunk_temple_overflow_forgotten D:4: layout_loops_ring, kennysheep_small_spiral, uniq_ijyb, uniq_eustachio D:5: layout_loops_cross, nicolae_ru_the_path_less_chosen, cheibrodos_sewer_entry_drain, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 | 6.3 Conjurations | 4 5 6 | 6.3 Hexes | 4 5 6 | 6.3 Summonings | 4 5 6 | 6.3 Necromancy | 4 5 6 | 6.3 Translocations | 4 5 6 | 6.3 Forgecraft | 4 5 6 | 6.3 Fire Magic | 4 5 6 | 6.3 Ice Magic | 4 5 6 | 6.3 Air Magic | 4 5 6 | 6.3 Earth Magic | 4 5 6 | 6.3 Alchemy | 4 5 6 | 6.3 Stealth | 2 | 2.3 Fighting | 1 | 1.1 Armour | 1 | 1.1 Shields | 1 | 1.1 Evocations | 1 | 1.1 Dodging | 3 | 3.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | | | 1 || 1 Cast: Magic Dart | 37 | 67 | 6 || 110 Fulminant Prism | | 13 | 19 || 32 Iskenderun's Myst | | 3 | 8 || 11 Armour: Robe | 2 | 10 | 3 || 15 Dodge: Dodged | 2 | 6 | 4 || 12