Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 3 zand the Magician (level 1, 12/15 HPs) Began as a Djinni Conjurer on Apr 17, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:01:03 (191 turns). zand the Magician (Djinni Conjurer) Turns: 191, Time: 00:01:03 Health: 12/15 AC: 2 Str: 6 XL: 1 Next: 55% Gold: 54 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - staff of conjuration rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of conjuration (weapon) Potions b - a potion of ambrosia {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Armour * Level 2.2 Dodging * Level 1.5 Stealth + Level 0.0 Shields * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy + Level 0.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 3% 1 b - Searing Ray Conj 48% 2d6 5% 2 c - Fulminant Prism Conj/Alch 12% 3d8 34% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A rat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) You feel a surge of power! The magic dart hits the rat. The rat is severely wounded. The rat squeaks loudly. Found a plate armour. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the rat. You kill the rat! Found a scroll labelled MAASME OJYSATZ. Found 18 gold pieces. You now have 54 gold pieces (gained 18). You see here a +0 plate armour. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. An endoplasm comes into view. Found 17 gold pieces. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) You feel a surge of power! The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) You feel a surge of power! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the endoplasm. The endoplasm is severely wounded. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ........... ##.......... . ........... ..#####.#........ #................ #............... #............... #.....<.@....... ................P ##.............$P #..........J...# #........#.....P ..........#...... ##........##..... ######...# #.... You could see an endoplasm. Vanquished Creatures 2 ball pythons A goblin (D:1) 2 rats (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 191 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: kennysheep_six_static_rooms, layout_rooms, serial_shops, shop D:3: layout_rooms, hellmonk_overflow_destroyed_library, gammafunk_temple_overflow_forgotten Action || total ---------------------------++------- Melee: Staff || 1 Cast: Magic Dart || 11 Armour: Robe || 19 Dodge: Dodged || 16