Seeded DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11 (custom seed) 291 zand the Magician (level 6, -7/40 HPs) Began as a Djinni Conjurer on Apr 21, 2026. Was an Initiate of Gozag. Killed by miscasting Iskenderun's Mystic Blast (8 damage) ... on level 3 of the Dungeon. The game lasted 00:05:40 (2116 turns). zand the Magician (Djinni Conjurer) Turns: 2116, Time: 00:05:41 Health: -7/40 AC: 3 Str: 8 XL: 6 Next: 58% Gold: 62 EV: 11 Int: 19 God: Gozag SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... b - ring of willpower Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 3 of the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 100 gold pieces. You paid 38 gold pieces to Gozag. Inventory: Armour c - a +0 leather armour (worn) Jewellery b - a ring of willpower (worn) Wands a - a wand of flame (12) Scrolls c - 2 scrolls of vulnerability {unknown} e - a scroll of poison {unknown} h - a scroll of amnesia {unknown} j - 3 scrolls of identify {unknown} k - 4 scrolls of enchant weapon {unknown} l - a scroll of silence {unknown} m - a scroll of fog {unknown} Potions d - 2 potions of curing {unknown} f - 2 potions of heal wounds {unknown} n - a potion of might {unknown} o - 2 potions of moonshine {unknown} p - a potion of enlightenment {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Armour * Level 3.8 Dodging + Level 3.0 Stealth * Level 4.8 Spellcasting * Level 4.8 Conjurations * Level 4.8 Hexes * Level 4.8 Summonings * Level 4.8 Necromancy * Level 4.8 Translocations * Level 4.8 Forgecraft * Level 4.8 Fire Magic * Level 4.8 Ice Magic * Level 4.8 Air Magic * Level 4.8 Earth Magic * Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 26% 4 e - Slow Hex 88% N/A 2% 1 f - Scorch Fire 44% 2d6 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Gozag Qazlal Shops: D:3 * Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and wearing an amulet of guardian spirit (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Unknown command. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +1 flail of protection (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. You encounter a gnoll. It is wielding a +0 halberd. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +1 flail of protection (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +1 flail of protection (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! The gnoll hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +1 flail of protection (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You encounter a kobold. It is wielding a +0 dagger. The gnoll hits you with a +1 flail of protection! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Sparks fly from your hands! You die... Your body crumbles into a pile of gold. #..>##.........# #...##..##.....# #.......##.....# ≈ ##.............# ≈≈ ##.............# .≈≈ #..............# ..~~ #..............# ...~~ #.......#.######.....P ##...........@jjjK.... ##...####.######...#.# ##### #.#######..#.##. ######.#............ #........#####..#.####. #..........# #......... #+##.......# #........# #.......####....:.... ##...........)....#.# . You could see 3 gnolls and a kobold. Vanquished Creatures Sigmund (D:2) A clockroach (D:3) 4 gnolls (D:2) A river rat (D:3) An adder (D:3) 2 dart slugs 2 orcs (D:3) A ribbon worm (D:3) 5 hobgoblins 6 jackals 3 quokkas 6 ball pythons 2 bats 5 endoplasms (D:1) 2 frilled lizards (D:1) 2 goblins 3 kobolds 7 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 119 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 764 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 764 | D:1 | Learned a level 1 spell: Slow 1111 | D:2 | Reached XP level 4. HP: 12/31 MP: 0/0 1322 | D:2 | Encountered Sigmund 1335 | D:2 | Killed Sigmund 1336 | D:2 | Reached XP level 5. HP: 25/35 MP: 0/0 1336 | D:2 | Learned a level 2 spell: Scorch 1336 | D:2 | Reached XP level 6. HP: 29/40 MP: 0/0 1558 | D:2 | You are sucked into a shaft and drop 2 floors! 1663 | D:3 | Found a glowing drain. 1947 | D:3 | Found a snail-covered altar of Cheibriados. 1972 | D:3 | Found a stormy altar of Qazlal. 1977 | D:3 | Found an opulent altar of Gozag. 1981 | D:3 | Became a worshipper of Gozag Ym Sagoz the Greedy 2085 | D:3 | Found Qeobyp's Assorted Antiques. 2116 | D:3 | Killed by miscasting Iskenderun's Mystic Blast Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic D:2: layout_loops_ring, uniq_sigmund, uniq_terence D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_3], layout_rooms, hellmonk_overflow_destroyed_library, gammafunk_temple_overflow_forgotten, serial_shops, nicolae_square_shop, portal_sewer_entry_a D:4: layout_layer_cave, minmay_bent Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.0 Dodging | 3 | 3.8 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Fighting | | 0.1 Armour | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 45 || 110 Fulminant Prism | | 4 || 4 Iskenderun's Myst | | 8 || 8 Armour: Robe | 2 | 1 || 3 Leather armour | | 6 || 6 Dodge: Dodged | 2 | 4 || 6