Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 539 zand the Magician (level 7, 0/47 HPs) Began as a Djinni Conjurer on Apr 21, 2026. Was an Initiate of Gozag. Shot with an arrow by a centaur (8 damage) ... on level 5 of the Dungeon. The game lasted 00:06:04 (2866 turns). zand the Magician (Djinni Conjurer) Turns: 2866, Time: 00:06:05 Health: 0/47 AC: 2 Str: 8 XL: 7 Next: 51% Gold: 566 EV: 11 Int: 19 God: Gozag SH: 0 Dex: 12 rFire + + . c - staff of conjuration rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-1 HP) @: gold aura, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 635 gold pieces. You paid 69 gold pieces to Gozag. Inventory: Armour a - a +0 robe (worn) s - a +2 chain mail of fire resistance t - a +0 leather armour Magical Staves c - a staff of conjuration (weapon) Jewellery n - a ring of positive energy Wands q - a wand of flame (32) Scrolls d - a scroll of brand weapon {unknown} f - a scroll of revelation {unknown} h - 4 scrolls of identify {unknown} i - a scroll of torment {unknown} j - a scroll of enchant armour {unknown} m - 2 scrolls of poison {unknown} o - a scroll of teleportation {unknown} p - a scroll of butterflies {unknown} r - a scroll of blinking {unknown} Potions b - 2 potions of ambrosia {unknown} e - 3 potions of curing {unknown} g - a potion of brilliance {unknown} k - 2 potions of attraction {unknown} l - a potion of lignification {unknown} Skills: + Level 1.0 Fighting + Level 1.0 Armour * Level 2.9 Dodging + Level 1.9 Stealth * Level 1.5 Shields * Level 6.0 Spellcasting * Level 6.0 Conjurations * Level 6.0 Hexes * Level 6.0 Summonings * Level 6.0 Necromancy * Level 6.0 Translocations * Level 6.0 Forgecraft * Level 6.0 Fire Magic * Level 6.0 Ice Magic * Level 6.0 Air Magic * Level 6.0 Earth Magic * Level 6.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 10% 4 d - Iskenderun's Mystic Conj/Tloc 42% 2d10 (+2d510% 4 e - Slow Hex 100% N/A 1% 1 f - Scorch Fire 56% 2d7 1% 2 g - Hailstorm Conj/Ice 42% 3d9 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Gozag Qazlal Trog Shops: D:2 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Conjurations skill increases to level 6! Your Hexes skill increases to level 6! Your Summonings skill increases to level 6! Your Necromancy skill increases to level 6! Your Translocations skill increases to level 6! Your Forgecraft skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Alchemy skill increases to level 6! Casting: Fulminant Prism (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your fulminant prism. Casting: Fulminant Prism (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow completely misses your fulminant prism. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. A gnoll comes into view. It is wielding a +0 club. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism explodes! The blast of energy engulfs your fulminant prism! Your fulminant prism is almost destroyed. The blast of energy engulfs the centaur!! The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! You die... Your body crumbles into a pile of gold. .. . ##j#. #..#. ...$ # #.c## #. #*..###.. . .. #...$.... ....#.##...# #....@...###.# #.#$##..$....# ............... ##.##.###.####. # #. .$. . .#.# #. ..... # . ... .# You could see a centaur (ally target), a gnoll and a friendly fulminant prism. Vanquished Creatures Eustachio (D:4) An ogre (D:4) A phantom (D:4) A scorpion (D:5) A bombardier beetle (D:3) 2 iguanas (D:5) Ijyb (D:4) A gnoll (D:5) A dart slug (D:1) 2 orcs 2 ribbon worms 5 endoplasms 7 giant cockroaches 7 hobgoblins A quokka (D:1) 8 ball pythons 6 bats 3 frilled lizards 7 goblins 4 kobolds 7 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 196 | D:3 | Reached XP level 2. HP: 17/21 MP: 0/0 197 | D:3 | Found a stormy altar of Qazlal. 199 | D:3 | Found an opulent altar of Gozag. 201 | D:3 | Found a snail-covered altar of Cheibriados. 210 | D:3 | Became a worshipper of Gozag Ym Sagoz the Greedy 426 | D:3 | Reached XP level 3. HP: 18/25 MP: 0/0 426 | D:3 | Learned a level 1 spell: Slow 426 | D:3 | Reached XP level 4. HP: 23/31 MP: 0/0 618 | D:3 | Found a bloodstained altar of Trog. 1060 | D:2 | Found Veq Jeid's Magic Scroll Emporium. 2280 | D:4 | Noticed an ogre 2315 | D:4 | Killed an ogre 2316 | D:4 | Reached skill level 1 in Shields 2316 | D:4 | Reached XP level 5. HP: 2/36 MP: 0/0 2316 | D:4 | Learned a level 2 spell: Scorch 2488 | D:4 | Noticed Ijyb 2495 | D:4 | Killed Ijyb 2496 | D:4 | Reached XP level 6. HP: 34/41 MP: 0/0 2589 | D:4 | Noticed Eustachio 2620 | D:4 | Killed Eustachio 2621 | D:4 | Reached skill level 5 in Spellcasting 2621 | D:4 | Reached skill level 5 in Conjurations 2621 | D:4 | Reached skill level 5 in Hexes 2621 | D:4 | Reached skill level 5 in Summonings 2621 | D:4 | Reached skill level 5 in Necromancy 2621 | D:4 | Reached skill level 5 in Translocations 2621 | D:4 | Reached skill level 5 in Forgecraft 2621 | D:4 | Reached skill level 5 in Fire Magic 2621 | D:4 | Reached skill level 5 in Ice Magic 2621 | D:4 | Reached skill level 5 in Air Magic 2621 | D:4 | Reached skill level 5 in Earth Magic 2621 | D:4 | Reached skill level 5 in Alchemy 2654 | D:4 | Reached XP level 7. HP: 12/46 MP: 0/0 2654 | D:4 | Learned a level 3 spell: Hailstorm 2839 | D:5 | Entered Level 5 of the Dungeon 2864 | D:5 | Reached skill level 1 in Fighting 2864 | D:5 | Reached skill level 1 in Armour 2866 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: kennysheep_six_static_rooms, layout_rooms, serial_shops, shop D:3: layout_rooms, hellmonk_overflow_destroyed_library, gammafunk_temple_overflow_forgotten D:4: layout_loops_ring, kennysheep_small_spiral, uniq_ijyb, uniq_eustachio D:5: layout_loops_cross, nicolae_ru_the_path_less_chosen, cheibrodos_sewer_entry_drain, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 | 6.0 Conjurations | 4 5 6 | 6.0 Hexes | 4 5 6 | 6.0 Summonings | 4 5 6 | 6.0 Necromancy | 4 5 6 | 6.0 Translocations | 4 5 6 | 6.0 Forgecraft | 4 5 6 | 6.0 Fire Magic | 4 5 6 | 6.0 Ice Magic | 4 5 6 | 6.0 Air Magic | 4 5 6 | 6.0 Earth Magic | 4 5 6 | 6.0 Alchemy | 4 5 6 | 6.0 Shields | 1 | 1.5 Fighting | 1 | 1.0 Armour | 1 | 1.0 Dodging | | 2.9 Stealth | | 1.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | | 2 | || 2 Cast: Magic Dart | 38 | 78 | 2 || 118 Fulminant Prism | | 11 | 7 || 18 Iskenderun's Myst | | 1 | 1 || 2 Armour: Robe | 12 | 8 | 2 || 22 Dodge: Dodged | 9 | 5 | 1 || 15