Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 3 zand the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on May 6, 2026. Slain by a hobgoblin (3 damage) ... on level 3 of the Dungeon. The game lasted 00:00:54 (138 turns). zand the Magician (Djinni Conjurer) Turns: 138, Time: 00:00:55 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 55% Gold: 21 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - staff of conjuration rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of conjuration (weapon) Potions b - a potion of ambrosia {unknown} Skills: * Level 0.0 Fighting + Level 0.0 Armour * Level 2.2 Dodging * Level 1.5 Stealth + Level 0.0 Shields * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 3% 1 b - Searing Ray Conj 48% 2d6 5% 2 c - Fulminant Prism Conj/Alch 12% 3d8 34% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You fly downwards. Found 15 gold pieces. Found a stone staircase leading up and a stone staircase leading down. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You fly downwards. The bat hits you but does no damage. The bat completely misses you. The bat hits you but does no damage. There is a stone staircase leading up here. The bat hits you. You fly upwards. The hobgoblin hits you. The hobgoblin hits you but does no damage. There is a stone staircase leading down here. You can't go up here! You can't go up here! The hobgoblin hits you. You fly downwards. The bat misses you. The bat closely misses you. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (100% to hit) You feel a surge of power! The magic dart hits the bat. The bat is moderately wounded. The bat closely misses you. The bat hits you. The hobgoblin hits you. Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the bat. You kill the bat! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (100% to hit) You feel a surge of power! The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... ### ...#####..# ..$...g@†.# ......##### ..... ...< ... .> . You could see a hobgoblin. Vanquished Creatures A ball python (D:1) A bat (D:3) 2 goblins (D:1) A rat (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 138 | D:3 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: kennysheep_six_static_rooms, layout_rooms, serial_shops, shop D:3: layout_rooms, hellmonk_overflow_destroyed_library, gammafunk_temple_overflow_forgotten Action || total ---------------------------++------- Cast: Magic Dart || 8 Armour: Robe || 11 Dodge: Dodged || 7