Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 4 zand the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on May 13, 2026. Was an Initiate of Gozag. Quit the game on level 3 of the Dungeon. The game lasted 00:00:58 (233 turns). zand the Magician (Djinni Conjurer) Turns: 233, Time: 00:00:59 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 77% Gold: 2 EV: 11 Int: 19 God: Gozag SH: 0 Dex: 11 rFire + + . c - staff of conjuration rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 3 of the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. You paid 69 gold pieces to Gozag. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of conjuration (weapon) Scrolls d - a scroll of revelation {unknown} Potions b - a potion of ambrosia {unknown} Skills: * Level 0.0 Fighting + Level 0.0 Armour * Level 2.2 Dodging + Level 1.5 Stealth + Level 0.0 Shields * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Forgecraft * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 50% 2d6 5% 2 c - Fulminant Prism Conj/Alch 12% 3d9 34% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Gozag Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the endoplasm. The endoplasm is almost dead. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) You feel a surge of power! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) You feel a surge of power! The magic dart hits the endoplasm. You kill the endoplasm! Found a stormy altar of Qazlal. Found an escape hatch in the floor. Found an opulent altar of Gozag. Your magical contamination has completely faded away. Found a snail-covered altar of Cheibriados. You now have 71 gold pieces (gained 17). HP restored. There is an opulent altar of Gozag here. You hover solemnly before the altar of Gozag. Gozag welcomes you! You pay a service fee of 69 gold. Unknown command. Press < or > to pray at altars. There is a snail-covered altar of Cheibriados here. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) You feel a surge of power! The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####........# ...#........# ##.......... .J#........ #......... ...$.....# ........## #.....# ..........### #@.+ ............#####.# ...............##.### #...........##..#...# ...........>###..##..# ............# ##.###..## ............####........ .........##.#P#.####..... ........P#_._._#P........ You could see an endoplasm. Vanquished Creatures An endoplasm (D:3) 2 ball pythons A goblin (D:1) 2 rats (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 202 | D:3 | Found a stormy altar of Qazlal. 204 | D:3 | Found an opulent altar of Gozag. 206 | D:3 | Found a snail-covered altar of Cheibriados. 216 | D:3 | Became a worshipper of Gozag Ym Sagoz the Greedy 233 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: kennysheep_six_static_rooms, layout_rooms, serial_shops, shop D:3: layout_rooms, hellmonk_overflow_destroyed_library, gammafunk_temple_overflow_forgotten Action || total ---------------------------++------- Melee: Staff || 2 Cast: Magic Dart || 12 Armour: Robe || 14 Dodge: Dodged || 14