Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 58 zand the Magician (level 4, -5/31 HPs) Began as a Djinni Conjurer on May 30, 2026. Was an Initiate of Gozag. Slain by an ogre ... wielding a +0 giant club (18 damage) ... on level 4 of the Dungeon. The game lasted 00:02:25 (1032 turns). zand the Magician (Djinni Conjurer) Turns: 1032, Time: 00:02:26 Health: -5/31 AC: 2 Str: 6 XL: 4 Next: 21% Gold: 225 EV: 11 Int: 22 God: Gozag SH: 0 Dex: 11 rFire + + . c - staff of conjuration rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-6 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 4 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 294 gold pieces. You paid 69 gold pieces to Gozag. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of conjuration (weapon) Wands g - a wand of flame (20) Scrolls d - a scroll of revelation {unknown} e - a scroll of brand weapon {unknown} h - a scroll of blinking {unknown} Potions b - 2 potions of ambrosia {unknown} f - a potion of curing {unknown} Skills: * Level 0.4 Fighting + Level 0.2 Armour * Level 2.3 Dodging + Level 1.6 Stealth + Level 0.2 Shields * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 3% 2 c - Fulminant Prism Conj/Alch 17% 3d11 21% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 21% 4 e - Slow Hex 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Gozag Qazlal Trog Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Fulminant Prism (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 21% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The teleport trap disappears. The ogre disappears! Your fulminant prism crackles loudly. Your fulminant prism explodes! You now have 218 gold pieces (gained 5). Found a scarab talisman. You now have 225 gold pieces (gained 7). Things that are here: a +0 sling; a +0 dagger An ogre is nearby! Casting: Fulminant Prism (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 21% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre! The ogre is severely wounded. Casting: Fulminant Prism (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Energy rips through your body! Casting: Iskenderun's Mystic Blast (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the ogre. The ogre is severely wounded. You hear a shout! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... Your body crumbles into a pile of gold. #..##...#....... #...)......... #.###......### ##.####.#)..###### #................. #..#######.%###### #..# #..# #..#######..# #..........@# #.########.O# #. #..# #. #..# #... ..... ##..### #..# .... You could see an ogre. Vanquished Creatures A bombardier beetle (D:3) An orc (D:3) A ribbon worm (D:4) 3 endoplasms (D:3) 5 giant cockroaches (D:3) 2 hobgoblins 3 ball pythons 3 bats A frilled lizard (D:3) 3 goblins A kobold (D:3) 2 rats (D:2) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 201 | D:3 | Found a stormy altar of Qazlal. 202 | D:3 | Found an opulent altar of Gozag. 204 | D:3 | Found a snail-covered altar of Cheibriados. 213 | D:3 | Became a worshipper of Gozag Ym Sagoz the Greedy 231 | D:3 | Reached XP level 2. HP: 19/21 MP: 0/0 471 | D:3 | Reached XP level 3. HP: 16/26 MP: 0/0 471 | D:3 | Learned a level 1 spell: Slow 471 | D:3 | Reached XP level 4. HP: 19/31 MP: 0/0 775 | D:3 | Found a bloodstained altar of Trog. 959 | D:4 | Noticed an ogre 1032 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: kennysheep_six_static_rooms, layout_rooms, serial_shops, shop D:3: layout_rooms, hellmonk_overflow_destroyed_library, gammafunk_temple_overflow_forgotten D:4: layout_loops_ring, kennysheep_small_spiral, uniq_ijyb, uniq_eustachio Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.4 Armour | | 0.2 Dodging | | 2.3 Stealth | | 1.6 Shields | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 4 | || 4 Cast: Magic Dart | 39 | 17 || 56 Fulminant Prism | | 4 || 4 Iskenderun's Myst | | 1 || 1 Armour: Robe | 15 | 3 || 18 Dodge: Dodged | 17 | || 17