Seeded DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11 (custom seed) 2 zand the Magician (level 1, 14/15 HPs) Began as a Djinni Conjurer on June 1, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:50 (167 turns). zand the Magician (Djinni Conjurer) Turns: 167, Time: 00:00:50 Health: 14/15 AC: 2 Str: 6 XL: 1 Next: 44% Gold: 54 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - staff of conjuration rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of conjuration (weapon) Potions b - a potion of ambrosia {unknown} Skills: * Level 0.0 Fighting + Level 0.0 Armour * Level 2.2 Dodging + Level 1.5 Stealth + Level 0.0 Shields * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 3% 1 b - Searing Ray Conj 48% 2d6 5% 2 c - Fulminant Prism Conj/Alch 12% 3d9 34% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ball python bites you but does no damage. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You hit the ball python. You kill the ball python! You now have 36 gold pieces (gained 15). There is a stone staircase leading up here. You fly upwards. Found 4 javelins. Found a stone staircase leading down. There is a stone staircase leading down here. Found a robe. A rat comes into view. Found a plate armour. Found a scroll labelled MAASME OJYSATZ. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) You feel a surge of power! The magic dart hits the rat. The rat is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the rat but does no damage. The rat is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the rat but does no damage. The rat is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the rat. You kill the rat! You see here a rat corpse. Found 18 gold pieces. You now have 54 gold pieces (gained 18). Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....# #####.########### #...........## #####.†..........## ............[.....# ###...............# ##..............# #..............# #............@.# ##..?.........## ##..........## ############ There were no monsters in sight! Vanquished Creatures A ball python (D:3) A goblin (D:1) 2 rats (D:2) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zand the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zand set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 167 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: kennysheep_six_static_rooms, layout_rooms, serial_shops, shop D:3: layout_rooms, hellmonk_overflow_destroyed_library, gammafunk_temple_overflow_forgotten Action || total ---------------------------++------- Melee: Staff || 2 Cast: Magic Dart || 8 Armour: Robe || 5 Dodge: Dodged || 1