zbzb Level 1 of the Dungeon (0, 0, D:1) 4 stones (2, -13, D:1) a +2 dagger of speed (8, -24, D:1) 6 stones (11, 22, D:1) a +0 club (11, 28, D:1) a rat corpse (skeletalised by now) (32, -14, D:1) a +0 dagger a stone a +0 short sword a kobold skeleton (32, -13, D:1) 2 stones a +0 whip (37, -16, D:1) a rat skeleton (38, -15, D:1) a +0 dagger (40, -17, D:1) a rat skeleton (40, 14, D:1) a +0 robe (42, -12, D:1) a ball python skeleton (44, 5, D:1) a frilled lizard corpse (skeletalised by now) (48, 4, D:1) a +0 ring mail Level 2 of the Dungeon (20, 25, D:2) a +0 club (24, -1, D:2) a +0 chain mail (25, -1, D:2) a +0 long sword (28, 6, D:2) a +0 helmet (42, 6, D:2) 6 stones Level 3 of the Dungeon [Shop] Hytenwul's Antique Weapon Shoppe a +1 short sword of draining (384 gold) a +4 flail of protection (812 gold) a +1 longbow of freezing (830 gold) a +1 triple crossbow of flaming (1333 gold) a +0 spear (93 gold) a +0 flail (108 gold) a +5 flail of protection (967 gold) a +0 rapier (170 gold) a +0 dagger (62 gold) [Shop] Caxad's Magic Scroll Shop a scroll of enchant weapon (75 gold) a scroll of revelation (75 gold) [Shop] Ugyamybo's Distillery a potion of haste (100 gold) 2 potions of magic (unknown) (160 gold) a potion of haste (100 gold) a potion of resistance (100 gold) a potion of curing (30 gold) a potion of cancellation (unknown) (80 gold) a potion of enlightenment (50 gold) [Shop] Tousmeclo's Weapon Shoppe the +1 great sword "Xerom" {antimagic, ^Fragile Str+3 Dex+5} (585 gold) ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). 3 poisoned darts (19 gold) a +4 heavy morningstar (360 gold) a +0 long sword (38 gold) the +4 glaive of Wounding {protect, Str-3 Int+5 Dex+3} (544 gold) Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). 7 stones (7 gold) [Shop] Daid Fen's Assorted Antiques a wand of warping (4) (201 gold) a tin of tremorstones (2/2) (840 gold) a wand of quicksilver (6) (529 gold) a lightning rod (4/4) (840 gold) a +0 ring mail (84 gold) Level 4 of the Dungeon (0, 0, D:4) a +0 club (5, 16, D:4) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (7, 15, D:4) a +0 hammer (14, 11, D:4) a +0 ring mail of fire resistance (19, 26, D:4) the +2 shortbow of Nygoug Nagru {elec, ^Contam rElec rF- Int+8} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+8: It affects your intelligence (+8). (29, 21, D:4) a +0 club 5 stones a kobold corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (16, 21, D:5) a +0 flail (29, 5, D:5) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (29, 14, D:5) a +0 falchion (43, -26, D:5) 5 stones (61, 18, D:5) an iguana corpse (skeletalised by now) Level 6 of the Dungeon Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 short sword a kobold corpse (skeletalised by now) (1, 0, D:7) a +0 ring mail (2, 0, D:7) a +0 short sword 4 stones a +0 dagger a +0 dagger a +0 club a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (3, 0, D:7) a +0 short sword a +0 club a kobold corpse (skeletalised by now) (20, -7, D:7) 4 stones (30, -2, D:7) a +0 short sword (35, -2, D:7) a +0 morningstar a +0 robe (41, -3, D:7) a +3 spear a +0 robe (43, -3, D:7) a +0 spear a +0 robe a +3 morningstar a +0 robe (44, -3, D:7) a +0 robe a +0 spear Level 8 of the Dungeon (22, 0, D:8) a +0 dagger an orc skeleton (22, 1, D:8) a +0 trident an orc skeleton (23, 0, D:8) a +0 robe a +0 dagger a +0 heavy morningstar an orc skeleton an orc skeleton (24, 0, D:8) a +0 club (36, 23, D:8) a +0 club (36, 27, D:8) 9 stones (53, 3, D:8) a +0 trident a +0 arbalest a +0 plate armour an orc corpse (skeletalised by now) (53, 4, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (53, 5, D:8) a +2 dagger of draining an orc corpse (skeletalised by now) Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (2, 41, D:9) a +0 mace (15, 27, D:9) a water moccasin corpse (skeletalised by now) (38, 0, D:9) a +0 whip a kobold corpse (skeletalised by now) (39, -1, D:9) a +0 whip (39, 0, D:9) a +0 dagger (46, -11, D:9) a +0 spear (47, 43, D:9) a +0 mace a +0 leather armour a +0 mace Level 10 of the Dungeon (0, 0, D:10) a +3 shortbow a centaur corpse (skeletalised by now) (11, 3, D:10) the +2 morningstar of Gichoupt {pain, rElec rPois MP+4 Dex+3} rElec: It insulates you from electricity. rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Dex+3: It affects your dexterity (+3). (unseen) (11, 4, D:10) 34 gold pieces (11, 5, D:10) a +3 heavy quarterstaff (unseen) (12, 3, D:10) 8 gold pieces (12, 5, D:10) 4 stones (13, 3, D:10) a +7 chain mail of ponderousness (13, 4, D:10) 5 poisoned darts (13, 5, D:10) the +4 trident "Concordance" {holy, rC- rN+ Str+2 Stlth+} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (16, 34, D:10) a +0 scale mail (22, 34, D:10) a +0 glaive a +0 chain mail (22, 35, D:10) a +0 scale mail (22, 41, D:10) a +3 plate armour (30, 4, D:10) 7 stones (37, 43, D:10) 6 stones (44, 7, D:10) a steam dragon skeleton Level 11 of the Dungeon (21, 18, D:11) the +1 robe of Pragmatism {Rampage rCorr} Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. (44, -6, D:11) a +0 short sword Level 12 of the Dungeon (20, -39, D:12) a +0 rapier (20, -37, D:12) a +2 scimitar a +0 plate armour (21, -39, D:12) a scroll of identify (21, -37, D:12) a +2 dagger of holy wrath a +0 robe (23, -42, D:12) a +0 demon blade of flaming a +0 chain mail a hell hound corpse (skeletalised by now) (23, -40, D:12) a +0 dagger a +0 robe (23, -39, D:12) a +4 great sword a +0 plate armour a +5 demon whip a +0 plate armour (23, -38, D:12) a +0 dagger a +0 robe (23, -35, D:12) a hell hound corpse (skeletalised by now) (25, -42, D:12) a +2 long sword of flaming a +0 chain mail a human corpse (skeletalised by now) (59, -54, D:12) a +0 dagger a +2 robe (64, -36, D:12) a staff of conjuration Level 13 of the Dungeon (0, 0, D:13) a potion of moonshine (15, -13, D:13) a +0 robe a +0 war axe a +0 leather armour a +0 war axe (15, -12, D:13) a +0 leather armour a +0 hand axe (17, -13, D:13) 5 stones (18, -4, D:13) a +0 morningstar (20, 8, D:13) a +0 ring mail (23, 6, D:13) a +0 kite shield a +0 great mace a +0 leather armour (24, 6, D:13) a +0 war axe a +0 leather armour (27, -26, D:13) 4 large rocks (27, -24, D:13) a +0 dagger a +0 robe (27, -23, D:13) a +0 leather armour (27, -11, D:13) a +0 chain mail a +0 chain mail a +3 great mace a +0 chain mail a +3 heavy war axe (31, -31, D:13) a +0 quarterstaff (46, -17, D:13) a +0 plate armour a +0 great sword (46, -15, D:13) a +0 glaive (48, -15, D:13) a +0 glaive (50, -16, D:13) a +0 great sword a +0 plate armour of fire resistance a +0 battleaxe a +0 plate armour (50, -15, D:13) a +0 plate armour (52, -19, D:13) a +3 long sword a +0 plate armour (54, -15, D:13) a +0 plate armour (56, -15, D:13) a +0 plate armour Level 14 of the Dungeon (0, 0, D:14) a shapeshifter corpse (skeletalised by now) (0, 16, D:14) a +0 flail (48, 1, D:14) a +0 spear Level 15 of the Dungeon [Shop] Fuahem's Assorted Antiques a +0 trident (98 gold) a scroll of brand weapon (266 gold) a +1 ring mail of willpower (448 gold) a phantom mirror (1120 gold) a phantom mirror (1120 gold) a sack of spiders (1120 gold) (0, 0, D:15) a +0 giant spiked club (0, 1, D:15) a +0 giant club a +0 giant club (1, 1, D:15) a +0 giant club a +0 giant spiked club (2, 1, D:15) a +0 giant spiked club a +0 giant club a +0 whip a +0 robe a +0 giant club an ogre corpse (skeletalised by now) (6, -5, D:15) a +0 battleaxe a +0 plate armour (6, -4, D:15) a +0 morningstar a +0 ring mail a +0 hand axe a +0 plate armour a +0 halberd a +1 chain mail of cold resistance (6, -3, D:15) a +1 trident of venom a +0 chain mail (8, 10, D:15) a +0 troll leather armour a deep troll corpse (skeletalised by now) (9, -5, D:15) a +0 dagger a +0 robe (19, -2, D:15) a +0 broad axe a +0 leather armour a +0 buckler (43, 29, D:15) a +2 executioner's axe of electrocution (45, 29, D:15) a +0 rapier (46, 28, D:15) a +1 battleaxe a +0 chain mail a human corpse (skeletalised by now) the Ecumenical Temple (18, 9, Temple) the +8 Vampire's Tooth {megavamp} the medusa talisman "Desoxyi Xuum" {Dex+5 Stlth-} [medusa talisman] Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. 6 atropa-tipped darts 12 boomerangs 2 potions of brilliance a scarab talisman a +0 buckler a quill talisman the staff "Earthworm" {rC+ rN+ Str+2 Ice Earth} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. the staff "Qassenipt" {rC+ Earth Alch} [staff of earth] rC+: It protects you from cold. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the +10 war axe "Ynim" {antimagic, rC+} rC+: It protects you from cold. the +12 hand axe of Brutal Revenge {speed, Str+4} Str+4: It affects your strength (+4). 4 datura-tipped darts a scroll of noise the +3 partisan "Ziubro" {freeze, rN+ rCorr Dex+4} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). the +7 demon whip "Meach" {flame, ^Fragile +Blink Will+ Dex+4} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). a scroll of torment 3 scrolls of amnesia 3 javelins Level 1 of the Orcish Mines (27, -9, Orc:1) a +0 whip a +0 hand axe a +0 chain mail (27, -8, Orc:1) a +0 club a +0 war axe a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (28, -9, Orc:1) a +0 flail (28, -8, Orc:1) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (43, -2, Orc:1) a +0 giant club a +0 scale mail a +0 flail Level 2 of the Orcish Mines [Shop] Nom Mul's Weapon Boutique the +5 sling of the Lost Tales {drain, rPois Will++ Str+2 Stlth+} (1138 gold) rPois: It protects you from poison. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. a +0 whip (47 gold) a +0 mace (57 gold) a +0 great sword of holy wrath (380 gold) a +0 spear (57 gold) a +1 heavy hand axe (235 gold) 5 large rocks (142 gold) a +0 sling (28 gold) [Shop] Afioloda's Armour Emporium the +7 ice dragon scales of Eternity {rF- rC++ Stlth+} (1611 gold) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. the +1 buckler "Yrafaulu" {rC+} (399 gold) rC+: It protects you from cold. a +0 scale mail (68 gold) a +0 robe (15 gold) a +2 robe (219 gold) a +0 robe (15 gold) a +1 ring mail of willpower (272 gold) a +2 leather armour of fire resistance (323 gold) [Shop] Ecahonah's Assorted Antiques a wand of flame (8) (156 gold) a scroll of torment (266 gold) a +0 plate armour (504 gold) a scroll of torment (266 gold) a +2 robe of willpower (501 gold) a phial of floods (1120 gold) a lightning rod (4/4) (1120 gold) [Shop] Cidaol's Distillery a potion of curing (45 gold) a potion of attraction (45 gold) a potion of attraction (45 gold) (0, 0, Orc:2) a +0 falchion a +0 leather armour (1, -3, Orc:2) a +0 giant club (3, -6, Orc:2) a +0 club (3, -5, Orc:2) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (3, -4, Orc:2) a +0 giant club (3, -3, Orc:2) a +0 giant club (3, -1, Orc:2) a +0 dire flail a +0 giant club (4, -11, Orc:2) a +0 mace a +0 scale mail a +0 giant spiked club a +0 giant club (4, -10, Orc:2) a +0 club a +0 short sword a +0 plate armour (4, -6, Orc:2) a +0 dire flail a +0 dire flail (4, -5, Orc:2) a +0 dire flail a +0 giant club (5, -12, Orc:2) a +0 giant club (5, -11, Orc:2) a +0 short sword (5, -10, Orc:2) a +0 dire flail a +0 giant spiked club (6, -11, Orc:2) a +2 dagger of draining (51, -32, Orc:2) a +0 arbalest a +0 robe a +0 dagger a kobold skeleton (55, -25, Orc:2) a +0 robe a +0 dagger an orc skeleton Level 1 of the Lair of Beasts (7, -4, Lair:1) a +0 leather armour (9, -3, Lair:1) a water moccasin corpse (skeletalised by now) (17, -10, Lair:1) a +0 robe (48, -29, Lair:1) an orb of energy (56, -22, Lair:1) a +0 leather armour (57, -34, Lair:1) a bullfrog skeleton (62, -17, Lair:1) a polar bear corpse (skeletalised by now) (68, -39, Lair:1) a +0 trident Level 2 of the Lair of Beasts (53, 1, Lair:2) a +0 robe (55, -10, Lair:2) a bog body skeleton Level 3 of the Lair of Beasts (16, -31, Lair:3) the +4 robe of Intuition {*Slow rElec Dex+3 SInv} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (49, 7, Lair:3) 5 stones Level 4 of the Lair of Beasts (7, -39, Lair:4) a cane toad corpse (skeletalised by now) (56, -32, Lair:4) a blink frog corpse (skeletalised by now) Level 5 of the Lair of Beasts (8, -15, Lair:5) a +0 short sword (41, 23, Lair:5) a yak corpse (skeletalised by now) a death yak corpse (skeletalised by now) (42, 25, Lair:5) a yak corpse (skeletalised by now) (60, 19, Lair:5) a yak corpse (skeletalised by now) (60, 39, Lair:5) a +0 battleaxe (64, 21, Lair:5) a +0 trident (66, 20, Lair:5) 5 stones Level 1 of the Swamp (15, 22, Swamp:1) a +0 chain mail (17, 1, Swamp:1) a +0 spear a spriggan corpse (skeletalised by now) (18, 22, Swamp:1) a +0 spear a +0 buckler (20, 22, Swamp:1) a +0 quarterstaff (27, 27, Swamp:1) an alligator corpse (skeletalised by now) (35, 26, Swamp:1) a +0 leather armour Level 2 of the Swamp (9, 41, Swamp:2) a human skeleton (13, 42, Swamp:2) a human skeleton (30, -8, Swamp:2) a +0 sling (30, 28, Swamp:2) a +0 scale mail (32, -8, Swamp:2) a +0 ring mail (36, 34, Swamp:2) a +0 spear a +0 buckler (37, 28, Swamp:2) a +0 robe (37, 32, Swamp:2) a +0 robe a +0 quarterstaff a +0 robe a +0 quarterstaff a spriggan corpse (skeletalised by now) Level 3 of the Swamp (0, 0, Swamp:3) a +0 buckler a +0 spear (40, 13, Swamp:3) a +0 spear (41, 12, Swamp:3) a +0 quarterstaff a +0 robe (41, 13, Swamp:3) a +0 quarterstaff a +0 robe a +0 spear a +0 buckler (41, 14, Swamp:3) a +3 war axe a +0 animal skin (43, 12, Swamp:3) a +0 long sword a +0 robe (47, 7, Swamp:3) a +0 spear (47, 8, Swamp:3) a +1 falchion of protection Level 4 of the Swamp (0, 0, Swamp:4) a +0 robe (5, 12, Swamp:4) a +0 trident (7, -7, Swamp:4) a +0 spear (14, 10, Swamp:4) a +2 spectral quarterstaff a +0 robe (38, -2, Swamp:4) a swamp worm corpse (39, 2, Swamp:4) a +0 short sword Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (47, -2, Slime:5) the +8 glaive of Punishment {heavy, *Noise rElec Int+8 SInv} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Int+8: It affects your intelligence (+8). SInv: It lets you see invisible.