Dungeon Crawl Stone Soup version 0.34-a0-325-g9a6fec6d82 (webtiles) character file. Game seed: 892465500578749694 2 zbzb the Vexing (level 1, 0/13 HPs) Began as a Poltergeist Wanderer on July 8, 2025. Frozen to death by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (62 turns). zbzb the Vexing (Poltergeist Wanderer) Turns: 62, Time: 00:00:15 Health: 0/13 AC: 3 Str: 7 XL: 1 Next: 30% Magic: 2/2 EV: 11 Int: 13 God: Gold: 13 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . (100%) a - +0 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 pair of boots rPois ∞ (0%) d - +1 cloak rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) Armour b - a +0 pair of boots (haunted) d - a +1 cloak (haunted) Potions c - a potion of haste Skills: + Level 1.0 Fighting + Level 1.5 Ranged Weapons + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 6.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 64% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 32% 2d2 3% 2 Tukima's Dance Hex 16% N/A 7% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Found a staircase leading out of the dungeon. You begin with the following items: a +0 sling, a +0 pair of boots, a potion of haste, a +1 cloak; and the following spell memorised: Slow; and the following spells available to memorise: Jinxbite, Tukima's Dance. You now have 13 gold pieces. A bat comes into view. You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! You see here a bat corpse. A hobgoblin comes into view. A hobgoblin is nearby! You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! Your Hexes skill increases to level 6! You see here a hobgoblin corpse. An endoplasm comes into view. The endoplasm freezes you. You are frozen. You resist. The endoplasm misses you. The endoplasm completely misses you. The endoplasm misses you. The endoplasm hits you. The endoplasm freezes you. You are frozen. You resist. The endoplasm hits you but does no damage. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. You resist. The endoplasm freezes you. You are frozen. You resist. The endoplasm freezes you. You are frozen. You resist. The endoplasm hits you. The endoplasm freezes you. You are frozen. You resist. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. The endoplasm hits you but does no damage. The endoplasm freezes you. You are frozen. You resist. You die... #ß.....ß# ##.....## ##### ##.....## #...# #ß.....ß# #...# ##.....## #...# ##.....## #...####### #ß.....ß# #.......... ##.....#######.......... .........##..†..@....... ##.......†..###J........ ############ #......... #......... ########.. . You could see an endoplasm. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zbzb the Poltergeist Wanderer began the quest for the Orb. 0 | D:1 | zbzb set off with the following items: a +0 sling, a +0 | pair of boots, a potion of haste, a +1 cloak; and the | following spell memorised: Slow; and the following spells | available to memorise: Jinxbite, Tukima's Dance. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 44 | D:1 | Reached skill level 6 in Hexes 62 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_basic, grunt_decor_resistance Skill XL: | 1 | ---------------+----+----- Hexes | 6 | 6.0 Fighting | | 1.0 Ranged Weapons | | 1.5 Dodging | | 2.1 Spellcasting | | 1.0 Action || total ---------------------------++------- Fire: Sling || 2 Armour: Skin || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 62 | 62 | 0 | 0 | 38 | 1 | 62.0 | Dungeon | 62 | 62 | 0 | 0 | 38 | 1 | 62.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 62 daAuts