Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 3457809999791916073 45 zelddaddy the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Apr 24, 2025. Shot with a sling bullet by a goblin (3 damage) ... on level 3 of the Dungeon on Apr 25, 2025. The game lasted 00:15:14 (1894 turns). zelddaddy the Conjurer (Deep Elf Conjurer) Turns: 1894, Time: 00:15:14 Health: -2/19 AC: 3 Str: 4 XL: 3 Next: 42% Magic: 2/9 EV: 1 Int: 24 God: Gold: 113 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . l - staff of cold rCold + . . (no shield) rNeg . . . d - +0 robe rPois . h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ p - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: wizardry (x1) @: grasped by roots, constricted A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons c - a +0 sling Armour a - a +0 ring mail d - a +0 robe (worn) h - a +0 helmet (worn) Magical Staves l - a staff of cold (weapon) Jewellery p - a ring of wizardry (left hand) Scrolls e - a scroll of teleportation {unknown} i - a scroll of fog {unknown} j - 2 scrolls of blinking {unknown} n - a scroll of identify o - a scroll of brand weapon {unknown} r - a scroll of acquirement {unknown} Potions b - a potion of magic f - a potion of enlightenment {unknown} g - a potion of attraction {unknown} k - a potion of curing {unknown} m - a potion of heal wounds {unknown} q - a potion of might {unknown} Skills: + Level 2.6 Dodging + Level 2.5 Stealth + Level 3.3 Spellcasting + Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 4% N/A 12% 3 Sigil of Binding Hex 4% N/A 12% 3 Fulminant Prism Conj/Alch 8% 3d7 13% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 13% 4 Dimensional Bullseye Hex/Tloc 2% N/A 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ijyb is severely wounded. You finish channelling your searing ray. The adder completely misses you. Ijyb zaps a wand. The roots erupt in riotous growth! The adder is unaffected. The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. You hear a shout! The adder completely misses you. The grasping roots constrict you. The adder bites you but does no damage. The grasping roots constrict you. Ijyb's grasping roots sink back into the ground. Unknown command. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray hits the adder! The adder is almost dead. The searing ray misses Ijyb. (Press . to maintain the ray.) The adder closely misses you. Ijyb zaps a wand. The roots erupt in riotous growth! The adder is unaffected. The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. You hear a shout! x3 Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 66% to hit) The searing ray hits the adder! You kill the adder! The searing ray hits Ijyb! Ijyb is almost dead. (Press . to maintain the ray.) The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * A goblin opens the door. The roots' grasp on you weakens, but your attempt to escape fails. Ijyb barely misses you. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You die... +.†.+ #...# #...# #...# #...# ### #...# ...# . #...# ..... ....#...#...... ...g'..@g)...[. ....#...#...... . #...# ..... #...# ...# #...# ### ###.# #.# ### You could see Ijyb and a goblin. Vanquished Creatures An adder (D:3) A dart slug (D:1) 2 ribbon worms (D:2) An orc (D:3) 5 hobgoblins 2 quokkas (D:2) 6 ball pythons 3 bats 2 frilled lizards 2 goblins 3 kobolds 3 rats (D:2) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zelddaddy the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 212 | D:1 | Found Vuetume's Armour Boutique. 354 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1044 | D:2 | Reached skill level 5 in Conjurations 1353 | D:2 | Learned a level 2 spell: Searing Ray 1536 | D:2 | Reached XP level 3. HP: 18/19 MP: 6/9 1884 | D:3 | Noticed Ijyb 1894 | D:3 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, serial_shops, nicolae_shop_just_a_little_nook D:2: layout_loops_ring, kennysheep_another_room D:3: kennysheep_six_static_rooms, layout_loops_ring, chequers_ecumenical_altar_twisty, uniq_robin, uniq_natasha, uniq_crazy_yiuf_cottage, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.6 Stealth | | 2.5 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 3 Use: Scroll || 1 Armour: Robe || 16 Dodge: Dodged || 11