Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3789032595661121689 22 zenithpolar the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on July 5, 2025. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:46 (842 turns). zenithpolar the Conjurer (Draconian Conjurer) Turns: 842, Time: 00:02:46 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 68% Magic: 0/5 EV: 11 Int: 18 God: Gold: 10 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . c - +0 club rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Jewellery b - a +6 ring of strength Scrolls d - a scroll of fog {unknown} e - a scroll of teleportation {unknown} Potions a - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The jackal attacks as it pursues you! The jackal misses you. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. You open the door. The ball python bites you. The ball python constricts you. You escape the ball python's grasp. The jackal completely misses you. There is an open door here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The ball python bites you. The ball python closely misses you. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. You stop channelling your searing ray. The ball python bites you. The ball python constricts you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (constricting you, 100% to hit) The magic dart hits the ball python. You kill the ball python! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... *,**,,* #...).....#.##........# *,,,*,*###..#..#..#.##........# ***,*,*,,........#..#.##.##...... ,,,,,,,,,,.................)....# **#[,,,,............#>........... *.#####.###.......#.##..#.....# **,................#.....#...... #.,,...#.###.......#.#..(#...... #..,,.g...*#...@g............... #..**#.#.#*#.##'#..#.........#.# #..###.#.###.####............... #........#.#.####g.#...###...... ##.............g................# #................................ ...)..........#####.#...###.....# ###..#........# #.#...###...... .....#........#####.......#.....# You could see a hobgoblin. Vanquished Creatures An endoplasm (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 10 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zenithpolar the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 385 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 389 | D:1 | Learned a level 2 spell: Searing Ray 842 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, minmay_lizard_king Action || total ---------------------------++------- Melee: Unarmed || 28 Tailslap || 7 Club || 24 Cast: Magic Dart || 25 Searing Ray || 1 Use: Scroll || 1 Armour: Skin || 65 Dodge: Dodged || 52