zephyrlily Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (0, 2, D:1) a rat corpse (skeletalised by now) (8, -12, D:1) 2 stones a +0 club a kobold skeleton (15, 11, D:1) a +0 club (16, 10, D:1) a +0 club (21, -6, D:1) a frilled lizard skeleton (21, 0, D:1) 3 boomerangs (22, -3, D:1) a bat skeleton (27, -12, D:1) a +0 club a goblin skeleton (27, -10, D:1) a bat skeleton (28, -12, D:1) a +0 club a goblin skeleton (33, -11, D:1) a +0 whip (34, -11, D:1) a hobgoblin corpse (skeletalised by now) (47, -11, D:1) a +0 club (49, 5, D:1) a parchment of Sirocco (53, 3, D:1) a +0 dagger 2 stones a kobold skeleton (56, 19, D:1) a +0 dagger (57, 5, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (2, -21, D:2) a ball python skeleton (2, -4, D:2) a rat corpse (skeletalised by now) (4, -17, D:2) a leather armour (5, -20, D:2) an orc skeleton (12, -11, D:2) a spore talisman (16, 16, D:2) a club (23, 10, D:2) a mace (24, 3, D:2) a ball python corpse (skeletalised by now) (28, 13, D:2) a ball python skeleton (36, 3, D:2) a +0 short sword a +0 helmet (41, -16, D:2) a frilled lizard corpse (skeletalised by now) (41, -5, D:2) a +0 chain mail Level 3 of the Dungeon (3, -15, D:3) a +0 flail (5, 4, D:3) the +1 arbalest of Kampeam {heavy, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (8, 1, D:3) an adder corpse (skeletalised by now) (16, -4, D:3) a +0 dagger a +0 ring mail an orc skeleton (19, -31, D:3) a flail (25, 7, D:3) a bat corpse (skeletalised by now) (26, 1, D:3) a dagger (27, -23, D:3) a hobgoblin corpse (skeletalised by now) (28, 7, D:3) a dagger (30, -6, D:3) a +0 robe (36, -15, D:3) a ball python skeleton (37, -15, D:3) a +0 mace a +0 leather armour a +0 club an orc skeleton (41, -15, D:3) a +0 short sword an orc skeleton (42, -27, D:3) a +0 sling (47, -33, D:3) a +0 club (47, -32, D:3) a hobgoblin corpse (skeletalised by now) (49, -30, D:3) a +0 sling a +0 dagger a +0 club a goblin corpse (skeletalised by now) (49, -29, D:3) a +0 club Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +10 hand axe of Yredelemnul's Scorn {sunder, rPois Will+ rCorr Int+3} (8170 gold) rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +3 leather armour of the Miller {rC+ rN+} (3520 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the +7 short sword of Sharkskin {elec, Fly rC+ Int+4} (6700 gold) Fly: It grants you flight. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +10 whip "Daemun" {freeze, rPois rF- Dex+3 SInv} (6920 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the air staff of Horehag {rElec rN+ Int-3 Dex+3 Air} (3620 gold) [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. the eel talisman of Wasted Space {rPois rN+ Int+2} (5700 gold) [eel talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). the +4 ring mail of Impressiveness {^Drain rN++ Int-2 Stlth+} (3450 gold) ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the granite talisman "Oliunipn" {rCorr Str+4 Int+3} (13040 gold) [granite talisman] rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). the +8 sling of Hiluc {heavy, Will+ Str+3 Int+5 Dex-4} (6370 gold) Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +5 ring mail of the Desolation of Salt {rC+ rCorr SInv} (5280 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the storm talisman of the Doldrums {Dex+3} (13750 gold) [storm talisman] Dex+3: It affects your dexterity (+3). the ring "Xory" {rN+ SInv} (3120 gold) [ring of positive energy] rN+: It protects you from negative energy. SInv: It lets you see invisible. the +0 leather armour of Greater Demons {rElec rCorr Str-5 Int-2} (690 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +2 whip of Shame {chaos, Will+} (2710 gold) Will+: It increases your willpower. It cannot be enchanted further. the +5 whip "Impslayer" {concuss, Int-2 Dex+4} (3870 gold) Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +3 hand axe of Urgency {sunder, rPois rN+ rCorr} (3900 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring "Osaut" {rF++ Dex+7 Stlth-} (5230 gold) [ring of protection from fire] rF++: It greatly protects you from fire. Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. the ring "Quesiara" {rN+++} (3750 gold) [ring of positive energy] rN+++: It renders you almost immune to negative energy. the conjuration staff "Tuucwu" {rN+ Int+3 Dex+3 Conj} (4880 gold) [staff of conjuration] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. the +1 short sword of Vitiation {flame, rPois rC++ Int-2 Dex+4} (4330 gold) rPois: It protects you from poison. rC++: It greatly protects you from cold. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (0, 0, D:4) 3 boomerangs (6, -5, D:4) an iguana skeleton (6, -3, D:4) a +0 dagger (7, -2, D:4) a +0 short sword a +0 sling an orc skeleton (7, 7, D:4) a +0 arbalest (21, -10, D:4) a +0 dagger a +0 robe a jackal skeleton a jackal skeleton (23, -10, D:4) a +0 morningstar an orc skeleton (24, -10, D:4) a jackal skeleton (26, -10, D:4) a +0 robe a +0 dagger (28, -24, D:4) a +0 whip (28, -9, D:4) a +0 flail (31, -9, D:4) a +0 short sword a +0 leather armour (32, -8, D:4) a +0 mace (37, -12, D:4) an adder skeleton (38, 6, D:4) a boomerang a +0 whip an orc skeleton (39, 19, D:4) a +0 club a +0 ring mail an orc skeleton (40, 18, D:4) a +0 club a +0 leather armour (41, 17, D:4) a +0 robe a +0 dagger (42, 12, D:4) a +1 heavy quarterstaff (42, 17, D:4) a +0 club a +0 leather armour (43, 5, D:4) a +0 hand axe a +0 leather armour an orc skeleton (44, 5, D:4) a +0 trident a +0 ring mail Level 5 of the Dungeon (4, 20, D:5) a +0 helmet (5, 45, D:5) 7 gold pieces 5 stones (5, 47, D:5) 4 gold pieces 5 stones (5, 49, D:5) 3 gold pieces 5 stones (9, 46, D:5) 5 gold pieces 5 stones (9, 48, D:5) 4 gold pieces 5 stones (9, 50, D:5) 9 gold pieces 5 stones (12, 8, D:5) a +4 hand axe of flaming (18, 41, D:5) a +0 flail (19, 44, D:5) a +0 dagger a +0 leather armour (20, 43, D:5) a +0 war axe an orc skeleton (23, 27, D:5) a +0 short sword (25, 44, D:5) a +0 club a +0 chain mail an orc skeleton (41, 5, D:5) a +0 dagger a +0 robe a +0 flail (41, 6, D:5) a +0 mace (42, 8, D:5) a +0 hand axe (50, 40, D:5) a +0 whip (50, 51, D:5) a parchment of Inner Flame (51, 41, D:5) a +0 mace a +0 ring mail a +0 dagger a +0 robe (51, 42, D:5) a +0 mace (52, 41, D:5) a +0 club (54, 41, D:5) a +4 short sword (55, 41, D:5) a +0 hand axe a +0 dagger 3 boomerangs (62, 5, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a jade talisman (7, -7, D:6) a robe (8, -7, D:6) a plate armour (18, 0, D:6) a +0 club a +0 pair of boots a +0 scale mail (18, 18, D:6) a +0 whip (19, -1, D:6) a +0 robe a +0 dagger (19, 2, D:6) a +0 robe a +0 dagger (19, 18, D:6) a +0 flail (20, 0, D:6) a +0 robe a +0 dagger (20, 16, D:6) a +1 whip of flaming (21, -2, D:6) a +0 hand axe (21, 15, D:6) a +0 robe a +0 whip (22, 15, D:6) a +0 spear (24, 4, D:6) a +2 flail a +0 robe (29, -22, D:6) a +0 orcbow (34, -21, D:6) a +0 great sword a +0 scale mail (34, -20, D:6) a curare-tipped dart a +0 short sword a +0 whip (34, -16, D:6) a +0 club (34, 23, D:6) a club (35, -19, D:6) a +0 short sword (35, -14, D:6) a +0 spear (36, -14, D:6) 7 stones a +0 whip a +0 short sword (43, -1, D:6) a +3 scimitar a +0 robe (45, 23, D:6) a +0 war axe a boomerang (47, 6, D:6) a short sword (55, 19, D:6) a robe Level 7 of the Dungeon [Shop] Woiph's Book Boutique a parchment of Momentum Strike (92 gold) a parchment of Sublimation of Blood (92 gold) a parchment of Anguish (208 gold) a parchment of Teleport Other (140 gold) a parchment of Olgreb's Toxic Radiance (208 gold) a parchment of Cigotuvi's Putrefaction (208 gold) a parchment of Maxwell's Portable Piledriver (140 gold) a parchment of Sigil of Binding (140 gold) (0, 0, D:7) a +0 leather armour (2, -7, D:7) a +0 dagger a +0 robe (8, 14, D:7) a +0 hand axe a +0 scale mail (8, 23, D:7) a helmet (9, 10, D:7) a +0 spear (9, 11, D:7) a +0 hand axe (9, 15, D:7) a +0 dagger (11, -6, D:7) a +0 spear (11, 16, D:7) a +0 giant club (18, 14, D:7) a dagger (20, -5, D:7) a +0 spear (27, -5, D:7) a +0 spear (28, 2, D:7) a +0 giant spiked club (29, 8, D:7) a +0 short sword a +0 ring mail (29, 12, D:7) a robe (31, 8, D:7) a +0 hand axe a +0 ring mail (33, 5, D:7) a +0 mace (37, 27, D:7) a +0 dire flail of protection (51, 9, D:7) a chain mail Level 8 of the Dungeon (15, 12, D:8) a plate armour (17, 43, D:8) a +0 short sword (18, 41, D:8) a +0 dagger a +0 robe (19, 41, D:8) a +0 club a +0 ring mail (19, 42, D:8) a +0 hand axe a +0 ring mail (19, 43, D:8) a +0 dagger (24, 17, D:8) a sling (28, 8, D:8) a +1 flail of holy wrath (28, 9, D:8) a +0 halberd (28, 10, D:8) a +0 spear (32, 14, D:8) a +2 kite shield a +0 spear a +0 scale mail (32, 20, D:8) a +0 falchion (32, 31, D:8) a short sword (34, 21, D:8) 2 boomerangs a +0 leather armour a +0 whip (36, 24, D:8) a +0 robe a +0 dagger a +0 ring mail a +0 club (37, 26, D:8) a +0 robe a +0 dagger (42, 36, D:8) a +0 ring mail Level 9 of the Dungeon (4, -2, D:9) a +0 club a +0 leather armour (4, -1, D:9) a +0 whip a +0 scale mail (5, -2, D:9) a +0 dagger a +0 robe (7, -3, D:9) a +0 club 2 boomerangs (9, 11, D:9) a +0 leather armour (23, 30, D:9) a dagger (23, 35, D:9) a +0 robe (25, 39, D:9) a +0 trident (26, 35, D:9) a +0 long sword a +0 robe a +0 long sword a +0 robe (27, 34, D:9) a +0 pair of gloves (27, 37, D:9) a +0 trident a +0 chain mail (32, 14, D:9) a flail (37, 5, D:9) a +0 sling (41, 17, D:9) a +0 orcbow (42, 15, D:9) the +1 robe of Shielding {rC+++ Dex-5} rC+++: It renders you almost immune to cold. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (44, 8, D:9) a chain mail (46, -4, D:9) a war axe (49, 9, D:9) a hand axe