zept Level 1 of the Dungeon [Shop] Inotz's Weapon Shop 6 stones (6 gold) a +0 rapier (44 gold) a +0 sling (16 gold) a +0 quarterstaff (44 gold) the +10 hand axe of Conflict {drain, rElec rF+ Stlth+} (871 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. 7 stones (7 gold) 4 poisoned darts (26 gold) a +0 club (11 gold) [Shop] Nosar's Antique Armour Boutique a +0 ring mail (92 gold) a +3 leather armour of fire resistance (552 gold) a +0 leather armour (46 gold) the +4 scale mail "Bazongus" {rElec Slay+2} (1067 gold) rElec: It insulates you from electricity. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +3 scale mail of cold resistance (598 gold) a +0 leather armour (46 gold) a +0 buckler (103 gold) a +2 scale mail of cold resistance (483 gold) the +4 ring mail of Perfidy {rPois rF+ rN+ Int-3 Slay+3} (1212 gold) rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). [Shop] Ohuintis's Assorted Antiques a +0 chain mail (112 gold) a +0 ring mail (100 gold) a +0 dagger (50 gold) a +0 whip (62 gold) an orb of energy (400 gold) the +9 trident of Jasen {reap, Str+8 Dex+2} (1912 gold) Str+8: It affects your strength (+8). Dex+2: It affects your dexterity (+2). a +0 robe (17 gold) a scroll of enchant armour (187 gold) (0, 0, D:1) a +0 club (5, 7, D:1) a rat skeleton a bat skeleton a hobgoblin skeleton (5, 8, D:1) a rat skeleton (8, 7, D:1) a +0 leather armour a +0 club a quokka corpse (skeletalised by now) a goblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (11, 7, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (12, 18, D:1) 5 stones a hobgoblin skeleton (12, 21, D:1) 4 stones a hobgoblin skeleton (13, 23, D:1) 8 stones a goblin skeleton (13, 24, D:1) a +0 mace (13, 30, D:1) 6 stones (15, 5, D:1) a +0 long sword (15, 39, D:1) 4 large rocks (15, 42, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (16, 14, D:1) 4 stones (17, 23, D:1) 4 stones a goblin skeleton (21, 1, D:1) 5 stones (21, 24, D:1) a staff of earth (26, 23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (5, -7, D:2) a +0 dagger (5, 4, D:2) a +0 dagger a +0 sling a goblin skeleton (7, 1, D:2) a ball python skeleton (8, 3, D:2) a rat skeleton (9, 1, D:2) a +0 short sword a kobold skeleton (15, 33, D:2) a quokka skeleton (22, 1, D:2) 3 stones (25, 3, D:2) a +0 dagger a goblin skeleton (28, 36, D:2) a +0 barding (30, 14, D:2) a ball python skeleton (30, 21, D:2) 5 stones (35, 27, D:2) a quokka corpse (skeletalised by now) (35, 35, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (35, 39, D:2) a hobgoblin skeleton an adder skeleton (38, 20, D:2) a +0 ring mail a ring of wizardry the +6 hand axe of Doom {spect, rF+ rCorr MP+4 Str-3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). Str-3: It affects your strength (-3). (38, 21, D:2) 4 stones (41, 19, D:2) a +0 short sword (47, 14, D:2) a frilled lizard corpse (skeletalised by now) (48, 8, D:2) a jackal corpse (skeletalised by now) (50, 12, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a bat corpse (8, -9, D:3) a ribbon worm corpse