zept Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (5, -32, D:1) a quokka skeleton (29, -37, D:1) 2 stones a kobold skeleton (35, 4, D:1) a +0 mace (37, -9, D:1) a frilled lizard corpse (skeletalised by now) (52, -10, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (5, -37, D:2) a rat corpse (skeletalised by now) (11, -55, D:2) a hobgoblin corpse (skeletalised by now) (12, -52, D:2) a +0 club (15, -4, D:2) a +0 club (18, -26, D:2) a +0 club (19, -26, D:2) a +0 dagger (20, -52, D:2) an adder corpse (skeletalised by now) (22, -32, D:2) a bat corpse (skeletalised by now) (35, -17, D:2) a ball python skeleton (38, -32, D:2) a +0 club a +0 robe (43, -17, D:2) a +0 hand axe (46, -36, D:2) a bat skeleton (46, -2, D:2) a +0 club (47, -34, D:2) a frilled lizard skeleton (47, -27, D:2) a +0 dagger (48, 5, D:2) a ball python corpse (skeletalised by now) (58, -5, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Itewi's Distillery a potion of lignification (unknown) (36 gold) a potion of invisibility (unknown) (96 gold) a potion of curing (36 gold) a potion of lignification (unknown) (36 gold) a potion of enlightenment (unknown) (60 gold) a potion of enlightenment (unknown) (60 gold) a potion of might (unknown) (48 gold) a potion of curing (36 gold) a potion of curing (36 gold) [Shop] Zasmoona's General Store a scroll of fear (unknown) (40 gold) a tin of tremorstones (2/2) (400 gold) a +1 short sword of draining (124 gold) the maw talisman "Dogaloob" {rF- MP-10 Int+9} (150 gold) [maw talisman] rF-: It makes you vulnerable to fire. MP-10: It affects your magic capacity (-10). Int+9: It affects your intelligence (+9). a parchment of Magic Dart (40 gold) a ring of poison resistance (unknown) (200 gold) a +0 flail of holy wrath (83 gold) a scroll of enchant weapon (75 gold) the +3 dagger of Hurphi Vaowk {chaos, rC+} (326 gold) rC+: It protects you from cold. It cannot be enchanted further. [Shop] Vuxedok's Assorted Antiques a scroll of vulnerability (76 gold) the +10 hand cannon "Rulaa" {drain, rElec Str-2 Dex+3} (2093 gold) rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a tin of tremorstones (2/2) (760 gold) a wand of roots (3) (136 gold) a lightning rod (4/4) (760 gold) a wand of roots (4) (182 gold) a scroll of identify (38 gold) [Shop] Violac's Assorted Antiques the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (2558 gold) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. a +0 ring mail (104 gold) a phantom mirror (1040 gold) a +0 long sword (91 gold) a +1 barding of earth (1170 gold) [Shop] Xame's Antique Armour Shop a +0 ring mail (80 gold) a +2 robe of positive energy (298 gold) a scarf of harm (180 gold) a +0 pair of boots (90 gold) a +0 robe (18 gold) a +0 leather armour (40 gold) (0, 0, D:3) a bat corpse (skeletalised by now) (5, 0, D:3) a +0 robe (9, 7, D:3) a +0 war axe (10, -24, D:3) a ball python skeleton (10, 26, D:3) a +0 short sword a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (18, -30, D:3) 2 centipede baubles (20, 15, D:3) a ball python corpse (skeletalised by now) (21, 11, D:3) a +0 club (22, -22, D:3) an adder corpse (skeletalised by now) (23, 17, D:3) 3 centipede baubles (25, 15, D:3) a +0 dagger (25, 23, D:3) a +0 robe (28, 19, D:3) a +0 ring mail (29, -20, D:3) the vision talisman of the Delightful Slorg {Will+ MP+6 Str+2} [vision talisman] Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Str+2: It affects your strength (+2). (36, -17, D:3) a +0 robe (36, 3, D:3) a +0 dagger a +0 leather armour an orc skeleton (40, -26, D:3) a gold piece (56, -27, D:3) an adder skeleton (56, -9, D:3) a +0 hand axe (61, -5, D:3) a quokka skeleton Level 4 of the Dungeon (1, -7, D:4) a +0 long sword (4, -10, D:4) a +0 trident (20, 1, D:4) a +0 dagger (27, -7, D:4) a +0 sling