zept Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (3, -4, D:1) a +0 dagger a kobold corpse (4, -9, D:1) a +0 sling (4, -4, D:1) a +0 club (11, 8, D:1) a bat corpse (12, 4, D:1) a hobgoblin corpse (16, 5, D:1) a +0 robe (17, -2, D:1) 3 curare-tipped darts (17, 12, D:1) a +0 club (28, 20, D:1) a bat skeleton (30, 41, D:1) a rat corpse (skeletalised by now) (31, 21, D:1) a +0 ring mail (38, 35, D:1) a +0 dagger (41, -5, D:1) a +0 club (44, -10, D:1) a +0 robe (44, 20, D:1) a +0 ring mail (48, 10, D:1) a +0 dagger 3 stones (48, 11, D:1) a bat corpse (skeletalised by now) (51, -10, D:1) a rat corpse (skeletalised by now) (52, 37, D:1) a hobgoblin corpse (skeletalised by now) (55, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (55, 12, D:1) a frilled lizard corpse (skeletalised by now) (57, 14, D:1) a scroll of teleportation (57, 15, D:1) a scroll of torment (57, 16, D:1) a scroll of enchant armour (58, 14, D:1) 9 gold pieces (58, 15, D:1) 13 gold pieces (58, 16, D:1) 6 javelins (59, 12, D:1) a jackal corpse (skeletalised by now) (59, 14, D:1) 16 gold pieces (59, 15, D:1) a +0 cloak (59, 16, D:1) a scroll of identify Level 2 of the Dungeon (7, -3, D:2) a +0 club