zinthar Level 1 of the Dungeon (4, 19, D:1) a jackal skeleton a jackal skeleton (4, 20, D:1) a jackal skeleton (7, 19, D:1) a +0 club 2 stones a kobold skeleton (8, 32, D:1) a book of Movement (15, 28, D:1) a +0 animal skin (20, 0, D:1) a +0 hand axe (21, 13, D:1) a hobgoblin skeleton (23, 16, D:1) a +0 short sword 2 stones (23, 17, D:1) a +0 short sword (24, 1, D:1) a staff of conjuration (24, 14, D:1) a +0 robe (24, 16, D:1) a +0 chain mail (25, 18, D:1) a bat skeleton (27, 30, D:1) a hobgoblin corpse (skeletalised by now) (36, 5, D:1) a +0 dagger a goblin skeleton (44, 10, D:1) a rat corpse (skeletalised by now) (46, -10, D:1) a +0 hand axe (50, 19, D:1) a rat corpse (skeletalised by now) (56, -4, D:1) a ball python corpse (skeletalised by now) (57, 3, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (10, 10, D:2) a +0 short sword (16, -5, D:2) a bat corpse (21, -9, D:2) 2 potions of brilliance (23, -4, D:2) a potion of attraction (26, 3, D:2) a +0 scale mail (27, -1, D:2) a +0 robe (32, 1, D:2) 3 gold pieces