zinthar Level 1 of the Dungeon (6, 4, D:1) a jackal skeleton (7, -2, D:1) a +0 whip (8, 56, D:1) a frilled lizard corpse (skeletalised by now) (9, -1, D:1) a +0 short sword (10, 7, D:1) a +0 leather armour (13, 17, D:1) a +0 short sword 4 stones a kobold skeleton (14, 5, D:1) a ball python corpse (skeletalised by now) (19, 42, D:1) a +0 hand axe (23, 27, D:1) a maw talisman (29, 42, D:1) a +0 club a goblin skeleton (30, 36, D:1) a +0 dagger a kobold skeleton (34, 4, D:1) a hobgoblin skeleton (35, 5, D:1) a ball python skeleton (36, 12, D:1) 4 boomerangs (42, 51, D:1) a stone a +0 club (42, 52, D:1) a quokka skeleton (43, -2, D:1) a +0 dagger a kobold skeleton (47, 14, D:1) a rat corpse (skeletalised by now) (47, 18, D:1) a +0 mace (49, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (58, 38, D:1) a quokka corpse (skeletalised by now) (62, 15, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (5, -1, D:2) a hobgoblin skeleton (7, -2, D:2) a +0 dagger (15, -7, D:2) a +0 spear (18, 11, D:2) 8 stones (29, -12, D:2) an adder corpse (skeletalised by now) (29, 17, D:2) 4 stones (30, -10, D:2) a +0 dagger a goblin corpse (skeletalised by now) (36, 32, D:2) 3 stones a +0 quarterstaff (37, 31, D:2) a +0 long sword (37, 32, D:2) a potion of heal wounds (37, 33, D:2) 11 gold pieces (38, -5, D:2) an inkwell talisman (38, 18, D:2) 2 boomerangs (38, 30, D:2) a ribbon worm corpse (38, 32, D:2) a ring of protection from fire (41, 12, D:2) a +0 dagger of venom (45, -6, D:2) 5 stones (46, -10, D:2) a +0 club a +0 sling a goblin skeleton (48, 8, D:2) a hobgoblin corpse (skeletalised by now) (49, 8, D:2) a +0 club a +0 leather armour a +0 falchion (50, 8, D:2) a +0 club (50, 10, D:2) a +0 dagger (52, -16, D:2) a +0 spear