zinthar Level 1 of the Dungeon (8, 0, D:1) a hobgoblin corpse (skeletalised by now) (16, -1, D:1) a +0 short sword (19, 11, D:1) a +0 club 3 stones (22, 4, D:1) a +0 short sword a kobold corpse (skeletalised by now) (23, -2, D:1) a stone (24, 19, D:1) a +0 robe (27, 8, D:1) a +0 short sword 3 stones a kobold skeleton (27, 24, D:1) a +0 club (29, 25, D:1) a +0 club a goblin corpse (skeletalised by now) (30, -6, D:1) a scarab talisman (52, 7, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Moetriy's Weapon Shoppe a +0 dagger (28 gold) 2 stones (2 gold) a +0 dagger (28 gold) a +0 war axe (49 gold) a +1 eveningstar of protection (551 gold) a +0 spear (42 gold) 5 stones (7 gold) the +3 long sword of the Cup {venom, Fly rC- Str+4 Dex+3} (504 gold) Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). a +0 trident (49 gold) a +0 spear (42 gold) a +0 hand axe (42 gold) [Shop] Moiris's Armour Boutique a +0 ring mail (44 gold) a +0 scale mail of poison resistance (88 gold) a +2 ring mail of willpower (231 gold) a +0 leather armour (22 gold) a +0 robe (9 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) [Shop] Uqudd's Antique Weapon Shoppe a +0 dagger (58 gold) a +0 quarterstaff (145 gold) a +0 arbalest (217 gold) a +0 long sword (101 gold) a +0 whip (72 gold) a +0 dagger (58 gold) a +1 flail of protection (324 gold) a +0 spear (87 gold) a +0 dagger (58 gold) a +0 long sword (101 gold) [Shop] Wuates's Antique Weapon Shoppe a +0 club (10 gold) a +0 rapier (115 gold) a +0 dagger (42 gold) a +0 sling (31 gold) a +2 mace of protection (327 gold) a +1 vampiric partisan (588 gold) a +5 heavy war axe (699 gold) (0, 0, D:2) a +0 whip (3, -12, D:2) a +0 dagger a +0 dagger a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now) (5, -17, D:2) a ball python corpse (skeletalised by now) (5, -8, D:2) a stone (15, -37, D:2) a rat skeleton (17, -10, D:2) a hobgoblin skeleton (20, -53, D:2) a rat skeleton (20, -25, D:2) 2 stones (21, -25, D:2) a +0 chain mail (21, -21, D:2) a +0 short sword a kobold skeleton (23, -4, D:2) 5 stones (32, -13, D:2) a +0 dagger a kobold corpse (skeletalised by now) (34, -54, D:2) a quill talisman (34, -13, D:2) a jackal corpse (skeletalised by now) (36, 0, D:2) a +0 spear (37, -2, D:2) 6 stones (38, -42, D:2) 4 stones (54, -50, D:2) 4 stones (54, -43, D:2) a +0 club (56, -28, D:2) a bat skeleton Level 3 of the Dungeon (16, -13, D:3) a +0 dagger a +0 robe (16, 0, D:3) a frilled lizard skeleton (17, 7, D:3) a +0 trident a +0 leather armour (22, 21, D:3) a +0 spear (32, 19, D:3) a bat skeleton (34, 4, D:3) a +0 robe (39, -18, D:3) a ball python corpse (skeletalised by now) (40, -1, D:3) the quill talisman of the Armadillo {-Tele Will+ MP+6 Dex+3} [quill talisman] -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Dex+3: It affects your dexterity (+3). (48, -13, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (5, 21, D:4) 9 gold pieces