zinthar Level 1 of the Dungeon (3, -30, D:1) a +0 whip 5 stones a kobold skeleton (9, -20, D:1) a rat skeleton (9, -11, D:1) a rat skeleton (11, 15, D:1) a +0 dagger a kobold corpse (skeletalised by now) (12, -9, D:1) a ball python skeleton (21, -5, D:1) a rat corpse (skeletalised by now) (22, -4, D:1) a +0 club (24, -15, D:1) a rat corpse (skeletalised by now) (32, -35, D:1) a +0 club (32, -33, D:1) a +0 club (32, -32, D:1) a +0 dagger of protection 2 stones (35, -18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, -23, D:1) a +0 club (40, -9, D:1) a +0 war axe (41, -2, D:1) a bat skeleton (42, 7, D:1) a +0 club a goblin skeleton (44, 13, D:1) a quokka corpse (skeletalised by now) (47, -1, D:1) a +0 short sword (54, -11, D:1) a +0 club a goblin skeleton (56, 16, D:1) a rat corpse (skeletalised by now) (58, -36, D:1) a bat corpse (skeletalised by now) (63, -8, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 sling (8, 21, D:2) a scroll of enchant armour (10, 22, D:2) a poisoned dart (10, 24, D:2) a +0 flail a gnoll corpse (12, 20, D:2) a +0 sling