Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. zorg the Conjurer (Demonspawn Conjurer) Turns: 2895, Time: 00:11:07 Health: 30/30 AC: 3 Str: 7 XL: 4 Next: 75% Magic: 6/7 EV: 11 Int: 20 God: Gold: 130 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . d - +2 spear (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . j - +0 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, thin skeletal structure 1 a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 130 gold pieces. Inventory: Hand Weapons d - a +2 spear of venom (weapon) Armour a - a +0 robe (worn) i - a +0 leather armour j - a +0 pair of boots (worn) m - a +2 chain mail of poison resistance Magical Staves o - a staff of alchemy Scrolls e - a scroll of fog h - a scroll labelled OTEORIJON ZOUBU k - a scroll labelled IKHLOI WAILAO l - a scroll labelled ESUZUISEGO n - a scroll labelled UHO YCVYINU Potions b - a potion of magic c - a green potion f - a viscous sapphire potion g - 2 white potions p - a murky purple potion Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.8 Conjurations + Level 0.6 Translocations + Level 0.7 Alchemy You have 4 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Confusing Touch Hex 2% N/A 43% 3 Vampiric Draining Necr 2% 2d6 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = D:2 ??= Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! You see here a +0 leather armour. A rat comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The rat squeaks loudly. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (100% to hit) The magic dart hits the rat. The rat is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat! You kill the rat! Your magical contamination has completely faded away. Found a club. Found a stone staircase leading up. Welcome back, zorg the Demonspawn Conjurer. Press ? for a list of commands and other information. Found a spear. You see here a +0 spear. You see here a staff of alchemy. o - a staff of alchemy You open the door. There is an open door here. p - a murky purple potion A hobgoblin comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! ####### ......# .# ##....# .# #....# ### .# ##....####.# .## ...........# .. ##....####.# .# .......#...######.###### .#.###.#........@......† .#...#.#..#######.###... .###.#.#..#.......... .....#.#..#.##..#.### ######..............# ).......#.#.####....# ###>......#.####....# ##..................# ##.....####÷###.....# There are no monsters in sight! Vanquished Creatures Terence (D:2) 2 adders A dart slug (D:1) A ribbon worm (D:2) 5 ball pythons 5 bats 7 endoplasms A giant cockroach (D:2) 7 goblins 7 hobgoblins 11 jackals A quokka (D:1) 5 frilled lizards 8 kobolds 6 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zorg the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 205 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 205 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 441 | D:1 | Learned a level 2 spell: Searing Ray 524 | D:1 | Found Denno's Jewellery Boutique. 750 | D:1 | Reached XP level 3. HP: 21/24 MP: 1/6 1215 | D:1 | Reached skill level 5 in Conjurations 1515 | D:2 | Noticed Terence 1531 | D:2 | Killed Terence 1532 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1532 | D:2 | Reached XP level 4. HP: 22/30 MP: 0/7 1623 | D:2 | Found Gemiut's Jewellery Boutique. 1765 | D:2 | Found a faded altar of an unknown god. 1877 | D:2 | Found Boor's Magic Scroll Emporium. 2194 | D:2 | Found Zifreu's Magic Scroll Shop. Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Conjurations | 5 | 5.8 Spellcasting | | 2.0 Translocations | | 0.6 Alchemy | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 39 | 3 || 42 Headbutt | | 1 || 1 Cast: Magic Dart | 30 | 45 || 75 Searing Ray | 6 | 3 || 9 Use: Scroll | 1 | || 1 Stab: Sleeping | 4 | || 4 Armour: Robe | 22 | 4 || 26 Dodge: Dodged | 21 | || 21