### Basics ### travel_delay = -1 explore_delay = -1 rest_delay = -1 show_travel_trail = true explore_stop += stairs,shops,altars,gates,glowing_items,artefacts,runes,armour auto_sacrifice = prompt auto_switch = true easy_confirm = all easy_eat_chunks = true auto_drop_chunks = yes show_more = false pickup_thrown = true confirm_butcher = never auto_eat_chunks = true auto_drop_chunks = yes default_manual_training = true equip_unequip = true small_more = true skill_focus = false allow_self_target = no autofight_stop = 30 runrest_ignore_poison=2:20 trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 show_gold_turns = true auto_sacrifice = true ### Mores ### force_more_message += Space warps horribly around you force_more_message += Found .* rune of Zot force_more_message += Found a gateway leading out of the Abyss force_more_message += monster_warning:hydra force_more_message += monster_warning:catoblepas force_more_message += monster_warning:Sigmund ### Aesthetic ### tile_font_crt_family = monoid tile_font_stat_family = monoid tile_font_msg_family = monoid tile_font_lbl_family = monoid tile_font_crt_size = 14 tile_font_stat_size = 14 tile_font_msg_size = 14 tile_font_tip_size = 14 tile_font_lbl_size = 14 ### Macros ### macros += M 1 za macros += M 2 zb macros += M 3 zc macros += M 4 zd macros += M 5 ze macros += M 6 zf macros += M 7 zg macros += M 8 zh macros += M 9 zi macros += M 0 zj macros += M : G> macros += M ` \{-233} ### Item Slots ### item_slot = scroll of identify:i item_slot = scroll of teleportation:t item_slot = scroll of fog:f item_slot = scroll of blinking:g item_slot = scroll of remove curse:c item_slot = scroll of enchant weapon:w item_slot = scroll of enchant armor:W item_slot = dagger:s item_slot = shortbow:b item_slot = longbow:b item_slot = hand crossbow:b item_slot = blowgun:b item_slot = hunting sling:b item_slot = fustibalus:b item_slot = arbalest:b item_slot = triple crossbow:b ### Minimap Changes ### tile_upstairs_col = #99ff33 tile_downstairs_col = #ff1a1a tile_branchstairs_col = #ff1a1a tile_portal_col = #ff1a1a tile_door_col = #cb6d4d tile_wall_col = #595959 tile_explore_horizon_col = #bfbfbf tile_floor_col = #262626 tile_item_col = #262626 tile_feature_col = #d4be21 tile_plant_col = #5c8745 tile_water_col = #0086b3 tile_deep_water_col = #1f1fed tile_trap_col = #d24dff tile_transporter_col = #ff80bf tile_transporter_landing_col = #59ff89 tile_lava_col = #6f0b00 ### Code ### { local function autopickup(it, name) if it.is_useless then return false end local class = it.class(true) if class == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end clear_autopickup_funcs() add_autopickup_func(autopickup) }