# TEAMCAPTAIN l1quidcryst4l # == l1quidcryst4l Crawl Opts for Guests == # Timers always_show_gems = false # Autofight fire_order = launcher fire_order += javelin, boomerang, stone, return autofight_stop = 75 autofight_caught = true # UI Tweaks ## All UI show_more = false sort_menus = true warn_hatches = true equip_unequip = true ## Tile UI tile_web_mouse_control = false tile_show_threat_levels = nasty tile_show_demon_tier = true msg_webtiles_height = 12 view_max_height = 71 # msg_min_height = 12 # msg_max_height = 20 show_game_time = false item_stack_summary_minimum = 6 hp_colour = 100:green, 99:lightgray, 75:yellow, 50:lightred, 25:red msc := message_colour message_colour ^= cyan:It was a # Autoexplore travel_key_stop = false explore_wall_bias = 1 explore_auto_rest = true rest_wait_percent = 10 explore_stop += altars # Misc options default_manual_training = true allow_self_target = false drop_filter += forbidden # Sets beginner flag for mobwarnings in Lua. Must be after webtiles height or msg box doesn't get bigger for some reason : beginner = true : if not beginner then explore_stop -= items,greedy_pickup_smart,greedy_visited_item_stack msc ^= mute:is lightly (damaged|wounded) : set_turn_speed_mode("extreme") : end # Item slot assignments item_slot ^= blinking:B item_slot ^= identify:i item_slot ^= teleport:t item_slot ^= remove curse:r item_slot ^= enchant armour:m item_slot ^= enchant weapon:w item_slot ^= summoning:s item_slot ^= holy word:h is ^= ring of protection from fire:f is ^= ring of protection from cold:c is ^= ring of willpower:w is ^= ring of see invisible:v is ^= ring of slaying:y is ^= of resist corrosion:g item_slot ^= heal wounds:H # All but H, capital letter because e(V)oke is caps item_slot ^= wand:CEFGJKLOQRSTUVWXYZ item_slot ^= acid:A item_slot ^= lightning rod:L item_slot ^= paralysis:P item_slot ^= polymorph:Y item_slot ^= wand of flame:F item_slot ^= digging:D item_slot ^= iceblast:I item_slot ^= disintegration:N item_slot ^= mirror:M # from Yermak with many modifications interrupt_memorise -= hp_loss interrupt_memorise -= monster as := ability_slot as ^= Evoke Invis: i as ^= Evoke Fligh: f as ^= Fly: f as ^= Stop Flying: m... (30 KB left)