##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # Show warning color when HP falls below this percentage hp_warning = 70 # Delay (ms) for visual monster movement animations view_delay = 300 # Delay between steps during auto-travel (-1 = none) travel_delay = -1 # Delay between steps during auto-explore (-1 = none) explore_delay = -1 # Delay between rest ticks (-1 = none) rest_delay = -1 # Stop autofight when HP falls below this percentage autofight_stop = 80 # Wait for both HP and MP to fully recover when resting rest_wait_both = true # Automatically rest when autoexplore sees low HP/MP explore_auto_rest = true # Disable paged --more-- prompts for general messages show_more = false # Show currently equipped items in a status bar (console only) equip_bar = true # Use manual skill training by default default_manual_training = true # Stop autofight if you're caught in a net or web autofight_caught = true # Do nothing (instead of waiting) if no enemy is in range for autofight autofight_wait = false # Bind tilde (~) key to open Lua console bindkey = [~] CMD_LUA_CONSOLE # Show "god gift" tag only on unidentified gifted items show_god_gift = unident msc := message_colour msc += mute:returns to your side msc += mute:a demon appears msc += mute:puff of smoke msc += mute:carefully avoids msc += mute:is recalled msc += mute:dissolves? into (sparkling lights|shadows) msc += mute:(crumbles|melts) away\. msc += mute:(merges|forms) itself .* the air msc += mute:you swap places msc += mute:your.*(looks stronger|shudders|resists) msc += mute:your.*(stumbles backwards|holds.*ground) msc += mute:your.*(blinks|safely over) msc += mute:(phases out.*|misses) (your|something).* msc += mute:your.*(picks up|drops) msc += mute:your.*basks in the mutagenic energy msc += mute:your.*(struggles|tears|pulls away).*(web|net) mons := mon_glyph # Monsters that can be easy to miss mons ^= * : ✱ mons ^= dancing weapon : cyan { mons ^= spectral weapon : lightcyan { # Classed Demonspawn mon += blood saint:9 mon += warmonger:9 mon += corrupter:9 mon += black sun:9 more := force_more_message : if you.god() == "Ashenzari" then more += You have a vision of.*gates? : end more += The mighty Pandemonium lord .* resides here # Interrupts more += You don't .* that spell more += You fail to use your ability more += You miscast.*(Blink|Borgnjor|Door|Invisibility) more += You can't (read|drink|do) more += You cannot .* while unable to breathe more += You cannot .* in your current state more += when .*silenced more += too confused more += There's something in the way more += There's nothing to (close|open) nearby more += not good enough to have a special ability more += You are too berserk more += no means to grasp more += That item cannot be evoked more += You are held in a net more += You don't have any such object more += You can't unwield more += enough magic points more += You don't have the energy to cast that spell more += You are unable to access your magic # Bad things more += Your surroundings flicker more += You cannot teleport right now more += A sentinel's mark forms upon you more += (blundered into a|invokes the power of) Zot more += enter a teleport trap more += Ouch! That really hurt! more += dispelling energy hits you more += You are blasted by holy energy! more += You are (blasted|electrocuted)! more += You are.*(confused|poisoned) more += god:(sends|finds|silent|anger) more += You feel a surge of divine spite more += disloyal to dabble more += lose consciousness more += You are too injured to fight blindly more += calcifying dust hits more += Space warps.*around you more += Space bends around you more += watched by something more += flickers and vanishes! more += doesn't seem very happy more += is no longer charmed # Hell effects more += hell_effect: # Expiring effects more += You feel yourself slow down more += You are starting to lose your buoyancy more += Your hearing returns more += time is quickly running out more += life is in your own hands more += You start to feel a little slower more += You feel less protected from missiles # Others more += You have reached level more += You rejoin the land of the living more += You have finished (your manual|forgetting about) more += Your scales start more += You feel monstrous more += Jiyva alters your body : if you.god() == "Xom" then more += god: : end # Dangerous monsters we force_more when first seen. # Things with ranged (or extremely fast), irresistable effects. more += ((glass|shining) eye|dream sheep|death drake).*into view more += (wretched star|apocalypse crab|death drake).*into view more += (entropy weaver|torpor snail|spriggan druid).*into view more += (vault (warden|sentinel)|merfolk (avatar|siren)).*into view more += (guardian serpent|draconian shifter|convoker|death cob).*into view more += (phantasmal warrior).*into view # Paralysis/Petrify/Banish more += (orc sorcerer|(? 0.1 then told10 = false end if pct > 0.3 then told30 = false end if pct > 0.5 then told50 = false end if pct > 0.7 then told70 = false end if pct <= 0.1 and not told10 then crawl.mpr("[HP_WARN] Health below 10%") told10, told30, told50, told70 = true, true, true, true return end if pct <= 0.3 and not told30 then crawl.mpr("[HP_WARN] Health below 30%") told30, told50, told70 = true, true, true return end if pct <= 0.5 and not told50 then crawl.mpr("[HP_WARN] Health below 50%") told50, told70 = true, true return end if pct <= 0.7 and not told70 then crawl.mpr("[HP_WARN] Health below 70%") told70 = true return end end } { --------------------------- ---- Begin force_mores ---- --------------------------- -- See README.md for documentation. last_turn = you.turns() -- Each entry must have a 'name' field with a descriptive name, a 'pattern' -- field, a 'cond' field giving the condition type, and a 'cutoff' field giving -- the max value for where the force_more will apply. Possible values for -- 'cond' are xl and maxhp. -- -- The 'pattern' field's value can be either a regexp string or array of regexp -- strings matching the appropriate monster(s). Any values are joined by "|" to -- make a new force_more of the form: -- -- ((?!spectral )VALUE1|VALUE2|...)(?! (skeleton|zombie|simulacrum)).*into view". -- -- To allow derived undead forms of a monster to match, include 'spectral ' at -- the beginning of and/or ' (skeleton|zombie|simulacrum)' at the end of your -- pattern for that monster. fm_patterns = { -- Fast, early game Dungeon problems for chars with low mhp. {name = "30mhp", cond = "maxhp", cutoff = 30, pattern = "adder|hound"}, -- Dungeon monsters that can damage you for close to 50% of your mhp with a -- ranged attack. {name = "40mhp", cond = "maxhp", cutoff = 40, pattern = "orc priest|electric eel"}, {name = "60mhp", cond = "maxhp", cutoff = 60, pattern = "acid dragon|steam dragon|manticore"}, {name = "70mhp", cond = "maxhp", cutoff = 70, pattern = "centaur(?! warrior)|meliai|yaktaur(?! captain)"}, {name = "80mhp", cond = "maxhp", cutoff = 80, pattern = "gargoyle|orc (warlord|knight)"}, {name = "90mhp", cond = "maxhp", cutoff = 90, pattern = {"centaur warrior", "deep elf archer", "efreet", "molten gargoyle", "tengu conjurer"} }, {name = "110mhp", cond = "maxhp", cutoff = 110, pattern = {"centaur warrior", "deep elf (mage|knight)", "cyclops", "efreet", "molten gargoyle", "tengu conjurer", "yaktaur captain", "necromancer", "deep troll earth mage", "hell knight", "stone giant"} }, {name = "160mhp", cond = "maxhp", cutoff = 160, pattern = {"(fire|ice|quicksilver|shadow|storm) dragon", "(fire|frost) giant", "war gargoyle", "draconian (knight|stormcaller)"} }, } -- end fm_patterns active_fm = {} -- Set to true to get a message when the fm change notify_fm = false -- Wrapper of crawl.mpr() that prints text in white by default. if not mpr then mpr = function (msg, color) if not color then color = "white" end crawl.mpr("<" .. color .. ">" .. msg .. "") end end function init_force_mores() for i,v in ipairs(fm_patterns) do active_fm[#active_fm + 1] = false end end function update_force_mores() local activated = {} local deactivated = {} local hp, maxhp = you.hp() for i,v in ipairs(fm_patterns) do local msg = nil if type(v.pattern) == "table" then for j, p in ipairs(v.pattern) do if msg == nil then msg = p else msg = msg .. "|" .. p end end else msg = v.pattern end msg = "(?= v.cutoff then action = "-" elseif not active_fm[i] and you.xl() < v.cutoff then action = "+" end elseif v.cond == "maxhp" then if active_fm[i] and maxhp >= v.cutoff then action = "-" elseif not active_fm[i] and maxhp < v.cutoff then action = "+" end end if action == "+" then activated[#activated + 1] = fm_name elseif action == "-" then deactivated[#deactivated + 1] = fm_name end if action ~= nil then local opt = "force_more_message " .. action .. "= " .. msg crawl.setopt(opt) active_fm[i] = not active_fm[i] end end if #activated > 0 and notify_fm then mpr("Activating force_mores: " .. table.concat(activated, ", ")) end if #deactivated > 0 and notify_fm then mpr("Deactivating force_mores: " .. table.concat(deactivated, ", ")) end end local last_turn = nil function force_mores() if last_turn ~= you.turns() then update_force_mores() last_turn = you.turns() end end init_force_mores() ------------------------- ---- End force_mores ---- ------------------------- } # The ready() function is needed for code that has to process each turn or UI # action. { function ready() -- Open skill screen on turn 0. if not skills_set and you.turns() == 0 then crawl.sendkeys("m") skills_set = true end -- force_mores.lua force_mores() update_health_force_more() end }