##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt # --- Home-row movement remap (vi keys shifted right) --- # New layout (movement): # i l o # j . ; # m k , # # So: # j = W, k = S, l = N, ; = E # i = NW, o = NE, m = SW, , = SE # # References: # - bindkey syntax: options_guide.txt (section on bindkey) :contentReference[oaicite:0]{index=0} # - command names: keybind.txt :contentReference[oaicite:1]{index=1} # -------- Main movement (1 step) -------- bindkey = [j] CMD_MOVE_LEFT bindkey = [;] CMD_MOVE_RIGHT bindkey = [l] CMD_MOVE_UP bindkey = [k] CMD_MOVE_DOWN bindkey = [i] CMD_MOVE_UP_LEFT bindkey = [o] CMD_MOVE_UP_RIGHT bindkey = [m] CMD_MOVE_DOWN_LEFT bindkey = [,] CMD_MOVE_DOWN_RIGHT # -------- Running (Shift + direction) -------- bindkey = [J] CMD_RUN_LEFT bindkey = [:] CMD_RUN_RIGHT bindkey = [L] CMD_RUN_UP bindkey = [K] CMD_RUN_DOWN bindkey = [I] CMD_RUN_UP_LEFT bindkey = [O] CMD_RUN_UP_RIGHT bindkey = [M] CMD_RUN_DOWN_LEFT bindkey = [<] CMD_RUN_DOWN_RIGHT # -------- Attack-in-place (Ctrl + direction) -------- bindkey = [^J] CMD_ATTACK_LEFT bindkey = [^L] CMD_ATTACK_UP bindkey = [^K] CMD_ATTACK_DOWN bindkey = [^;] CMD_ATTACK_RIGHT bindkey = [^I] CMD_ATTACK_UP_LEFT bindkey = [^O] CMD_ATTACK_UP_RIGHT bindkey = [^M] CMD_ATTACK_DOWN_LEFT bindkey = [^,] CMD_ATTACK_DOWN_RIGHT # -------- Targeting cursor movement (x / f screens) -------- bindkey = [j] CMD_TARGET_LEFT bindkey = [;] CMD_TARGET_RIGHT bindkey = [l] CMD_TARGET_UP bindkey = [k] CMD_TARGET_DOWN bindkey = [i] CMD_TARGET_UP_LEFT bindkey = [o] CMD_TARGET_UP_RIGHT bindkey = [m] CMD_TARGET_DOWN_LEFT bindkey = [,] CMD_TARGET_DOWN_RIGHT # -------- Targeting: fire in a direction (Shift + direction) -------- bindkey = [J] CMD_TARGET_DIR_LEFT bindkey = [:] CMD_TARGET_DIR_RIGHT bindkey = [L] CMD_TARGET_DIR_UP bindkey = [K] CMD_TARGET_DIR_DOWN bindkey = [I] CMD_TARGET_DIR_UP_LEFT bindkey = [O] CMD_TARGET_DIR_UP_RIGHT bindkey = [M] CMD_TARGET_DIR_DOWN_LEFT bindkey = [<] CMD_TARGET_DIR_DOWN_RIGHT # -------- Level-map cursor movement (X screen) -------- bindkey = [j] CMD_MAP_MOVE_LEFT bindkey = [;] CMD_MAP_MOVE_RIGHT bindkey = [l] CMD_MAP_MOVE_UP bindkey = [k] CMD_MAP_MOVE_DOWN bindkey = [i] CMD_MAP_MOVE_UP_LEFT bindkey = [o] CMD_MAP_MOVE_UP_RIGHT bindkey = [m] CMD_MAP_MOVE_DOWN_LEFT bindkey = [,] CMD_MAP_MOVE_DOWN_RIGHT # -------- Level-map "jump" (Shift + direction) -------- bindkey = [J] CMD_MAP_JUMP_LEFT bindkey = [:] CMD_MAP_JUMP_RIGHT bindkey = [L] CMD_MAP_JUMP_UP bindkey = [K] CMD_MAP_JUMP_DOWN bindkey = [I] CMD_MAP_JUMP_UP_LEFT bindkey = [O] CMD_MAP_JUMP_UP_RIGHT bindkey = [M] CMD_MAP_JUMP_DOWN_LEFT bindkey = [<] CMD_MAP_JUMP_DOWN_RIGHT # --- Rebind the keys you overwrote --- # Inventory was on 'i' (CMD_DISPLAY_INVENTORY). Move it to 'y' as you suggested. bindkey = [y] CMD_DISPLAY_INVENTORY # Skills was on 'm' (CMD_DISPLAY_SKILLS). Move it to 'b' as you suggested. bindkey = [b] CMD_DISPLAY_SKILLS # ';' was "inspect floor" (CMD_INSPECT_FLOOR). Put it somewhere convenient: bindkey = [h] CMD_INSPECT_FLOOR