autofight_stop = 66 autofight_caught = true launcher_autoquiver = false explore_auto_rest = true explore_delay = -1 rest_delay = -1 rest_wait_both = true game_scale = 1.0 reduce_animations = false tile_viewport_scale = 1.0 tile_map_scale = 0.4 tile_cell_pixels = 64 tile_realtime_anim = true tile_key_repeat_delay = 1000 tile_filter_scaling = true tile_tag_pref = enemy #travel_avoid_terrain = shallow water, deep water autopickup_exceptions += >stone, >datura, >torment, >vulnerability, >immolation, >moonshine,