travel_delay = -1 explore_delay = -1 rest_delay = -1 explore_stop += greedy_items travel_open_doors = true ae = curare-tipped dart autofight_stop = 50 show_more = false default_manual_training = true force_more_message += into view #force_more_message += slow explore_greedy = true explore_greedy_visit += glowing_items, artefacts always_show_gems = true more_gem_info = true use_animations -= player # confirm_action += Death's Door confirm_action += Revivification confirm_action += Silence confirm_action += Torment confirm_action += Blink confirm_action += Rending Blade # unusual_monster_items += vulnerable:venom:7 drop_disables_autopickup = true force_spell_targeter = Animate Dead force_spell_targeter = Permafrost Eruption force_spell_targeter = Malign Gateway force_more_message += finished your manual ### Sets default item inscriptions ai:= autoinscribe ai += scroll of revelation:!r ai += scroll of fear:!r ai += scroll of fog:!r ai += scroll of teleportation:!r ai += potion of heal wounds:!q ai += potion of ambrosia:!q #ai += scroll:!r #ai += potion:!q #ai += wand:!V #Morgue Stuff note_hp_percent = 10 note_all_skill_levels = true note_chat_messages = false user_note_prefix = >> note_items += experience, of resistance, Archmagi note_items += crystal plate armour, pearl dragon scales note_items += artefact note_messages += You feel monstrous note_messages += You pass through the gate note_messages += cast .* Abyss { -- skip damage ally prompts function c_answer_prompt(prompt) if prompt:find("Arc blade's discharge might hit") then return "Y" end end } ### AUX AUTOPICKUP ### { add_autopickup_func(function(it, name) if it.is_useless then return end if it.class(true) == "armour" then local good_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots"} st, _ = it.subtype() if good_slots[st] ~= nil and items.equipped_at(good_slots[st]) == nil then return true end end end) } tile_player_tile = tile:MONS_SNORG