# https://github.com/Sobieck/dcss-characters/blob/main/rcfile.lua # TEAMNAME Future Player Ghosts # TEAMMEMBERS benadryl billy1time akransas senlim HappinessSam ## magus_ShadowRider38_sobieck.rc ################################################################################################ ## ## BEGIN ################################################################################################ : rc_msg("Initializing magus_ShadowRider38_sobieck.rc ...") : crawl.enable_more(false) ## RC FILE FROM ShadowRider38 who learned a lot from Yermak note_skill_levels = 1,3,6,9,12,15,18,21,24,27 note_chat_messages = true dump_message_count = 50 dump_book_spells = false travel_delay = -1 explore_delay = -1 rest_delay = -1 trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 ### Macros macros += K1 \{-1018} \{27} macros += K2 \{-268} + macros += K2 \{-267} \{32} macros += K2 \{-266} + macros += K2 \{-265} . macros += K3 \{-1018} \{27} #macros += K4 . , macros += M \{-265} iAw\{27}\{27}zA macros += M \{-266} iAw\{27}\{27}zB macros += M \{-267} iAw\{27}\{27}zC macros += M \{-268} iAw\{27}\{27}zD macros += M \{-269} iBw\{27}\{27}zE macros += M \{-270} iBw\{27}\{27}zF macros += M \{-271} iBw\{27}\{27}zG macros += M \{-272} iBw\{27}\{27}zH macros += M \{-273} iCw\{27}\{27}zI macros += M \{-274} iCw\{27}\{27}zJ macros += M \{-248} ===toggle_autothrow macros += M \{-249} ===label_weapons_by_damage macros += M \{-250} ===toggle_autorest macros += M \{-255} ===toggle_more_mores macros += M \{-246} ===toggle_zigmode ## Alert when unsafe when manually exploring macros += M o ===explore macros += M \{-1001} ===manual_1 macros += M \{-1002} ===manual_2 macros += M \{-1003} ===manual_3 macros += M \{-1004} ===manual_4 macros += M \{-1006} ===manual_6 macros += M \{-1007} ===manual_7 macros += M \{-1008} ===manual_8 macros += M \{-1009} ===manual_9 ### EN0N's Mini-Map Color Scheme tile_upstairs_col = green tile_downstairs_col = red tile_branchstairs_col = #ffa500 tile_door_col = #c27149 tile_wall_col = #5a524c tile_explore_horizon_col = #aaaaaa tile_floor_col = #1e1b1a tile_item_col = #1e1b1a tile_feature_col = #d4be21 tile_plant_col = #4b6d39 tile_water_col = #0b5d79 tile_deep_water_col = #1212b3 tile_trap_col = #f447ff tile_transporter_col = #ff5656 tile_transporter_landing_col = #59ff89 tile_lava_col = #5f0a00 use_animations -= hp, player, pickup, branch_entry view_delay = 35 default_show_all_skills = true default_manual_training = true confirm_butcher = never skill_focus = true show_travel_trail = true travel_one_unsafe_move = true easy_floor_use = true action_panel_show = false show_game_time = false show_god_gift = yes cloud_status = true simple_targeting = false force_spell_targeter = eringya's noxious bog force_ability_targeter = sanctuary, word of chaos, recite, elemental force, oozemancy, disaster area, corrupt, foxfire swarm tile_web_mouse_control = false fire_order = launcher, boomerang, rock, poisoned dart, javelin, stone runrest_ignore_message += blood rots? away runrest_ignore_message += Your icy armour runrest_ignore_message += Your skin is crawling a little less runrest_ignore_message += infusion is running out runrest_ignore_message += shroud begins to fray runrest_ignore_message += You feel.*sick runrest_ignore_message += You howl as the wereblood boils in your veins runrest_ignore_message += Your primal bloodlust interrupt_eat = runrest_safe_poison = 100:100 #interrupt_armour_on -= hp_loss #interrupt_armour_off -= hp_loss interrupt_memorise -= hp_loss interrupt_memorise -= monster autofight_stop = 60 explore_auto_rest = true explore_stop = items,stairs,shops,altars,portals,branches,runed_doors explore_stop += greedy_pickup_smart,artefacts tile_show_demon_tier = true menu_colour += cyan:brand weapon menu_colour += cyan:enchant weapon menu_colour += cyan:enchant armour menu_colour += cyan:recharging menu_colour += cyan:magic mapping menu_colour += green:potions? of might menu_colour += green:potions? of agility menu_colour += green:potions? of brilliance menu_colour += green:potions? of haste menu_colour += green:potions? of resistance menu_colour += green:potions? of berserk menu_colour += cyan:wand of para menu_colour += cyan:wand of conf menu_colour += cyan:wand of poly menu_colour += cyan:wand of ensl menu_colour += cyan:wand of disi menu_colour += cyan:wand of char menu_colour += cyan:wand of mind autoinscribe ^= scroll of silence:!r ae := autopickup_exceptions # nullifying the effect of the most annoying 0.24 commit: ae += >ring of (poi|resist cor|fli|see) ae += >amulet of (the acr|fai|the gou|gua|har|mag|rag|ref|reg) ae += scrolls? of (amn) ae += >wand of rand ae += >ring of (protection from (mag|fire|cold)|mag|ste|ice|fire|pos|wil|wiz) ae += >ring of (dex|int|str) ae ^= staff of as ^= End Transfo: t as ^= Evoke Invis: i as ^= Turn Visibl: j as ^= Evoke Fligh: l as ^= Spit: q as ^= Breath: q as ^= Rolling: r is := item_slot is ^= ^stone:j is ^= poisoned dart:k is ^= (^|[0-9] )boomerang:t is ^= silver boomerang:u is ^= (^|[0-9] )javelin:v is ^= large rock:w is ^= silver javelin:x is ^= curare:F is ^= datura:G is ^= atropa:J is ^= dispersal:K is ^= ring of protection from fire:f is ^= ring of protection from cold:c is ^= ring of protection from magic:m is ^= a ring of willpower:m is ^= ring of positive energy:n is ^= ring of poison resistance:o is ^= ring of see invisible:s is ^= ring of slaying:y is ^= of resist corrosion:g is ^= amulet of regeneration:r is ^= blowgun:q is ^= throwing net:Z is += scroll of noise:W is ^= scroll of identify:R is ^= scroll of teleportation:T is ^= scroll of magic map:M is ^= potion of flight:l is ^= potion of curing:Q is ^= potion of haste:H is ^= wand of digg:D is ^= wand of ensl:E is ^= wand of char:E is ^= wand of iceb:I is ^= wand of clou:O is ^= wand of para:P is ^= wand of scat:S is ^= wand of flam:V is ^= mirror:K is ^= vane:O is ^= box:X is ^= sack:N is ^= phial:U is ^= lamp:Y is ^= tin of t:Y force_more_message -= You finish merging with the rock force_more_message += You have reached level force_more_message += You fall through a shaft force_more_message += You enter a teleport trap force_more_message += You are suddenly yanked force_more_message += interdimensional caravan force_more_message += distant snort force_more_message += Found a gateway leading out of the Abyss force_more_message += Found a gateway leading deeper into the Abyss force_more_message += Found .* abyssal rune of Zot force_more_message += Careful! force_more_message += You are starting to lose your buoyancy force_more_message += You miscast Flight #force_more_message += filled with .* inner flame #force_more_message += grabs you force_more_message += starts rolling force_more_message += looks more exp force_more_message += vile air hits you force_more_message += engulfs you in water force_more_message += breathes miasma force_more_message += You feel your flesh start force_more_message += Found * staircase leading down force_more_message += You are engulfed in seething chaos force_more_message += You are slowing down force_more_message += You are confused force_more_message += fire storm spell force_more_message += Your guardian golem overheats force_more_message += offers itself force_more_message += volcano erupts force_more_message += Uskayaw prepares the audience for your solo force_more_message += Your blazeheart golem falls apart, revealing its core! force_more_message += Something reaches out for you force_more_message += You become entangled in the net force_more_message += wield.* blowgun force_more_message += (the weather|forecast) force_more_message += you cannot.* because force_more_message += pie hits you force_more_message += goes berserk force_more_message += venomous gases #force_more_message += vanishes in a puff force_more_message += weaves a glowing orb force_more_message += Your transformation is almost over force_more_message += The ironbrand convoker begins to recite a word of recall force_more_message += Something unseen opens the door force_more_message += Your unholy channel is weakening runrest_stop_message += Your unholy channel is weakening force_more_message += centaur.* comes? into view force_more_message += hydra.* comes? into view #force_more_message += killer bee.* comes? into view force_more_message += electric eel.* comes? into view force_more_message += floating eye.* comes? into view force_more_message += carrying a wand force_more_message += serpent.* comes? into view force_more_message += demonologist.* comes? into view force_more_message += fiend.* comes? into view force_more_message += tzitzi.* comes? into view force_more_message += pandemonium lord.* comes? into view force_more_message += cacodemon.* comes? into view force_more_message += neqoxec.* comes? into view force_more_message += wretched star.* comes? into view force_more_message += shining eye.* comes? into view force_more_message += zyme.* comes? into view force_more_message += hellion.* comes? into view force_more_message += tormentor.* comes? into view force_more_message += orb.* of fire.* comes? into view #force_more_message += (?-i:[A-Z]).* comes? into view force_more_message += Found a gate leading to another region of Pandemonium force_more_message += You found a shaft runrest_stop_message += You found a shaft flash_screen_message += You are slowing down flash_screen_message += Ashenzari invites you to partake flash_screen_message += Ru believes you are ready to make a new sacrifice flash_screen_message += Vehumet offers you knowledge : if you.race() ~= "Gargoyle" and you.race() ~= "Ghoul" and you.race() ~= "Mummy" and you.race() ~= "Djinni" then force_more_message += dream sheep.* comes? into view :end : if you.race() ~= "Gargoyle" then force_more_message += plume of calc :end ### Portals force_more_message += ticking.*clock force_more_message += dying ticks force_more_message += distant snort force_more_message += coins.*counted force_more_message += tolling.*bell force_more_message += roar of battle force_more_message += creaking.*portcullis force_more_message += portcullis is probably force_more_message += wave of frost force_more_message += crackling.*melting force_more_message += hiss.*sand force_more_message += sound.*rushing water force_more_message += rusting.*drain force_more_message += drain falling apart force_more_message += heat about you force_more_message += falling.*rocks force_more_message += rumble.*avalanche of rocks force_more_message += crackle.*arcane power force_more_message += crackle.*magical portal force_more_message += distant wind force_more_message += whistling.*wind force_more_message += rapidly growing quiet confirm_action += Death's Door ### Messages msc := message_colour channel.monster_damage = plain channel.god = plain channel.monster_spell = plain channel.monster_enchant = plain channel.friend_spell = darkgrey channel.friend_enchant = darkgrey channel.monster_warning = yellow channel.timed_portal = lightgreen # Danger msc ^= red: you shout at msc ^= red: carrying a wand msc ^= red: floating eye.* comes? into view msc ^= red: You are slowing down msc ^= red: you cannot.* because msc ^= red: (the weather|forecast) msc ^= red: you will pay msc ^= red: flickers and vanishes msc ^= magenta: cacodemon.* comes? into view msc ^= magenta: neqoxec.* comes? into view msc ^= magenta: wretched star.* comes? into view msc ^= magenta: shining eye.* comes? into view : if you.race() == "Mummy" then msc ^= red: golden eye : end # Kills (is there a universal way to colour this?) msc ^= brown: you kill msc ^= brown: you destroy msc ^= brown: dies msc ^= brown: you blow up msc ^= brown: is destroyed msc ^= brown: is incinerated msc ^= brown: drowns # Misc msc ^= green: more experienced msc ^= green: you have finished your manual msc ^= darkgrey: you are exhausted msc ^= yellow: is nearby msc ^= yellow: there are.* nearby msc ^= darkgrey: You now have # mute useless messages # todo msc ^= mute: begin reading ### Species, Job, God conditions : if true and (you.race() == "Spriggan" or you.race() == "Gnoll") then default_autopickup = false : else default_autopickup = true : end : if you.race() == "Ghoul" or you.race() == "Mummy" then ae += scrolls? of torment : end : if you.race() == "Tengu" or you.race() == "Merfolk" or you.race() == "Barachi" or you.race() == "Octopode" then ae += >potions? of flight : end : if you.race() == "Vampire" or you.race() == "Mummy" or you.race() == "Ghoul" or you.race() == "Demonspawn" then ae += >scrolls? of holy word : end : if you.god() == "Trog" then ae += >potions? of brilliance ae += >potions? of berserk ae += >magical staff : end : if you.god() == "Zin" then ae ^= potions? of ambro : end : if you.race() == "Barachi" then force_more_message += comes? into view : end : if false then ae += >potions? of brilliance ae += >book ae += >ring of int skill_focus = true : end #force_more_message += comes? into view #force_more_message += Found a stone staircase #force_more_message += Found #force_more_message += paralyse.*in retribution show_more = false #autofight_throw = true { local zigmode = false function toggle_zigmode() zigmode = not zigmode if (zigmode) then crawl.setopt("use_animations = 0") crawl.setopt("show_more = false") crawl.setopt("view_delay = 0") crawl.setopt("travel_key_stop = false") crawl.setopt("explore_stop = 0") crawl.mpr("Zigmode is on.") else crawl.setopt("use_animations = beam, range, hp, monster_in_sight, pickup, monster, player") crawl.setopt("show_more = true") crawl.setopt("view_delay = 100") crawl.setopt("travel_key_stop = true") crawl.mpr("Zigmode is off.") end end } -- ### Magus ## ## Globals.rc ################################################################################################ # PAUSE variable for ForceMorePrompts.rc $PAUSE_MORE := PAUSE { -- Pause for AnnounceDamage.lua PAUSE_MORE = "PAUSE" -- Standard Colors (ignoring black, not visible) COLORS = { ["darkgrey"] = "darkgrey", ["lightgrey"] = "lightgrey", ["white"] = "white", ["blue"] = "blue", ["lightblue"] = "lightblue", ["green"] = "green", ["lightgreen"] = "lightgreen", ["cyan"] = "cyan", ["lightcyan"] = "lightcyan", ["red"] = "red", ["lightred"] = "lightred", ["magenta"] = "magenta", ["lightmagenta"] = "lightmagenta", ["yellow"] = "yellow", ["brown"] = "brown"} } ## ## Utils.lua ################################################################################################ { function withColor(color, str) return string.format("<%s>%s", color, str, color) end function rc_out(symbol, color, msg) crawl.mpr(string.format("%s <%s>%s", symbol, color, msg, color)) end function rc_msg(msg) rc_out("🤖", "blue", msg) end function rc_scs(msg) rc_out("✅", "green", msg) end function rc_err(msg) rc_out("❌", "lightred", msg) end function print_table(table) for index, value in ipairs(table) do rc_msg(tostring(value)) end end function table_has(table, match) for index, value in ipairs(table) do if value == match then return true end end return false end } force_more_message += monster_warning:tormentor force_more_message += monster_warning:fiend force_more_message += monster_warning:tzitzimi force_more_message += monster_warning:hell sentinel force_more_message += monster_warning:lurking horror force_more_message += monster_warning:shining eye force_more_message += monster_warning:cacodemon force_more_message += monster_warning:neqoxec force_more_message += monster_warning:catoblepas force_more_message += monster_warning:warmonger force_more_message += monster_warning:Sigmund force_more_message += monster_warning:Grinder force_more_message += monster_warning:Roka force_more_message += monster_warning:Tiamat force_more_message += monster_warning:Jorgrun force_more_message += monster_warning:Khufu force_more_message += (?!.(Here|Aim):).wielding.of (distortion|chaos) hp_warning = 70 { function annotate_v5(message_buffer) if message_buffer:find("Found a gate to the Vaults.") then crawl.sendkeys("!V5\r! DO NOT GO UNLESS READY. BAD STUFF HAPPENS HERE\r") end end function has_god() return (not (you.god() == "No God")) or you.race() == "Demigod" end function god_stop(message_buffer) if (message_buffer:find("Found a faded altar of an unknown god.") or message_buffer:find("Found a staircase to the Ecumenical Temple")) and has_god() == false then if(not message_buffer:find("GET GOD")) then crawl.mpr("GET GOD", "warning") crawl.more() end end end function just_went_downwards(message_buffer) return message_buffer:find("You fly downwards.") or message_buffer:find("You climb downwards.") end function not_in_top_3_levels() return not (you.branch() == "D" and you.depth() < 4) end function any_un_ided_items(type) for index, item in ipairs(items.inventory()) do if item:class() == type then if item.fully_identified == false then return true end end end return false end function has_id_scrolls() for index, item in ipairs(items.inventory()) do local item_name = item:name() if item_name:find("identify") then return true end end return false end function done_exploring(message_buffer) return message_buffer:find("Done exploring.") or message_buffer:find("Partly explored") or message_buffer:find("Could not explore") end function read_id_scrolls(message_buffer) if (just_went_downwards(message_buffer) and not_in_top_3_levels() and has_god() == false and any_un_ided_items("Scrolls")) or (done_exploring(message_buffer) and has_god() and any_un_ided_items("Scrolls")) or (done_exploring(message_buffer) and any_un_ided_items("Potions") and has_id_scrolls()) then crawl.sendkeys("r") end end --debug function test_function() return has_id_scrolls() end -- end debug local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false manage_skills() crawl.sendkeys("Qa") -- quiver spell end local message_buffer = crawl.messages(5) god_stop(message_buffer) annotate_v5(message_buffer) read_id_scrolls(message_buffer) fmore_early_threats() update_safe() end -- Alert when unsafe when manually exploring local safe = you.feel_safe() exploring = false -- https://tavern.dcss.io/t/function-ready-no-longer-works/704/8 function untrain_all_skills() skill_list = {"Fighting","Short Blades","Long Blades","Axes","Maces & Flails", "Polearms","Staves","Unarmed Combat", "Throwing","Slings","Armour","Dodging","Shields","Spellcasting", "Conjurations","Hexes","Charms","Summonings","Necromancy", "Translocations","Forgecraft","Fire Magic","Ice Magic", "Air Magic","Earth Magic","Alchemy","Invocations", "Evocations","Stealth", "Shapeshifting"} for i, sk in ipairs(skill_list) do you.train_skill(sk, 0) end end function train(skillname, amount) you.set_training_target(skillname, amount) you.train_skill(skillname, 1) end function focus(skillname, amount) you.set_training_target(skillname, amount) you.train_skill(skillname, 2) end function update_safe() local old_safe = safe safe = you.feel_safe() if (not safe and old_safe) and (not exploring) then crawl.mpr("Danger!", "warning") crawl.more() end end function explore() exploring = true crawl.sendkeys("o") end function manual_1() if(exploring == true) then exploring = false end crawl.sendkeys("1") end function manual_2() if(exploring == true) then exploring = false end crawl.sendkeys("2") end function manual_3() if(exploring == true) then exploring = false end crawl.sendkeys("3") end function manual_4() if(exploring == true) then exploring = false end crawl.sendkeys("4") end function manual_6() if(exploring == true) then exploring = false end crawl.sendkeys("6") end function manual_7() if(exploring == true) then exploring = false end crawl.sendkeys("7") end function manual_8() if(exploring == true) then exploring = false end crawl.sendkeys("8") end function manual_9() if(exploring == true) then exploring = false end crawl.sendkeys("9") end local fmet = true function fmore_early_threats() if you.xl() > 13 and fmet then crawl.setopt("force_more_message -= centaur.* comes? into view") crawl.setopt("force_more_message -= hydra.* comes? into view") crawl.setopt("force_more_message -= killer bee.* comes? into view") crawl.setopt("force_more_message -= electric eel.* comes? into view") fmet = false end end local aft = false function toggle_autothrow() if aft then crawl.setopt("use_animations += beam, monster") crawl.setopt("autofight_throw = false") crawl.mpr("Autofight_throw is off.") else crawl.setopt("use_animations -= beam, monster") crawl.setopt("autofight_throw = true") crawl.mpr("Autofight_throw is on.") end aft = not aft end local mmores = false function toggle_more_mores() if mmores then crawl.setopt("force_more_message -= Found") crawl.mpr("Less mores.") else crawl.setopt("force_more_message += Found") crawl.mpr("More mores.") end mmores = not mmores end local portalmode = false function toggle_portal_mode() if portalmode then crawl.setopt("show_game_time = false") crawl.mpr("Portal mode is off.") else crawl.setopt("show_game_time = true") crawl.mpr("Portal mode is on.") end portalmode = not portalmode end function label_weapons_by_damage() -- for index, item in ipairs(items.inventory()) do -- if item:class():find("Weapon") then -- rc_msg(item:class()) -- end -- end for item in iter.invent_iterator:new(items.inventory()) do if item:class():find("Weapon") then -- rc_msg(item:class()) -- rc_msg(item.plus) -- additional damage -- rc_msg(item.damage) -- base damage end --https://github.com/crawl/crawl/blob/904c1d6a4d5529cfa2839185b4aee08cf38cbe64/crawl-ref/source/describe.cc#L1399 end rc_msg(crawl.messages(5)) end local autorestmode = true function toggle_autorest() if autorestmode then crawl.setopt("explore_auto_rest = false") crawl.mpr("Autorest mode is off.") else crawl.setopt("explore_auto_rest = true") crawl.mpr("Autorest mode is on.") end autorestmode = not autorestmode end local function autopickup(it, name) local class = it.class(true) local weap = items.equipped_at("Weapon") local shie = items.equipped_at("Shield") if it.is_useless then return false end if class == "armour" then local aux_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", shield="Shield"} st, _ = it.subtype() if aux_slots[st] == "Shield" then if (weap == nil or weap.hands == 1) and (shie == nil or it.branded) then return true end elseif aux_slots[st] ~= nil and items.equipped_at(aux_slots[st]) == nil then return true elseif st ~= "body" and it.branded then return true end end return nil end add_autopickup_func(autopickup) -- DEBUG.lua -- rc_msg("DEBUG") -- rc_msg(you.race()) -- rc_msg(tostring(not table_has({"Merfolk", "Octopode"}, you.race()))) -- if not table_has({"Merfolk", "Octopode"}, you.race()) then -- rc_msg("1 Is NOT deep water walking race") -- else -- rc_msg("1 Is deep water walking race") -- end -- function colortest() -- for i, color in pairs(COLORS) do -- crawl.mpr(string.format("\n>> 🤖 colortest <%s>%s", color, color, color)) -- end -- end -- colortest() -- rc_out("COLORS", COLORS.brown, COLORS.brown) -- rc_msg(tostring(test_function())) -- end debug function MDEE_set_skills() if you.race() == "Mountain Dwarf" and you.class() == "Earth Elementalist" then train("Spellcasting", 12) train("Armour", 14) focus("Earth Magic", 18) end end function MDFe_set_skills() if you.race() == "Mountain Dwarf" and you.class() == "Fire Elementalist" then train("Spellcasting", 6) train("Conjurations", 6) focus("Fire Magic", 10) train("Fighting", 6) train("Armour", 5) end end function OnWp_set_skills() if you.race() == "Oni" and you.class() == "Warper" then train("Fighting", 14) focus("Maces & Flails", 15) train("Translocations", 10) train("Spellcasting", 10) end end function OnSh_set_skills() if you.race() == "Oni" and you.class() == "Shapeshifter" then train("Fighting", 12) focus("Unarmed Combat", 12) train("Shapeshifting", 11) train("Dodging", 8) end end function MDHu_set_stills() if you.race() == "Mountain Dwarf" and you.class() == "Hunter" then train("Fighting", 15) focus("Ranged Weapons", 13) train("Evocations", 5) train("Dodging", 4) end end function MDFi_set_skills() if you.race() == "Mountain Dwarf" and you.class() == "Fighter" then train("Fighting", 10) train("Axes", 12) end end function MDSu_set_skills() if you.race() == "Mountain Dwarf" and you.class() == "Summoner" then train("Spellcasting", 8) focus("Summonings", 10) end end function MDBe_set_skills() if you.race() == "Mountain Dwarf" and you.class() == "Berserker" then focus("Axes", 14) train("Fighting", 9) train("Throwing", 2) train("Armour", 7) train("Dodging", 2) train("Evocations", 5) end end function MDMo_set_skills() if you.race() == "Mountain Dwarf" and you.class() == "Monk" then focus("Axes", 16) train("Fighting", 11) train("Armour", 4) train("Evocations", 4) end end function MDFw_set_skills() if you.race() == "Mountain Dwarf" and you.class() == "Forgewright" then focus("Forgecraft", 14) train("Fighting", 5) train("Armour", 6) train("Spellcasting", 5) end end function DgHu_set_skills() if you.race() == "Demigod" and you.class() == "Hunter" then focus("Ranged Weapons", 10) end end function DgAr_set_skills() if you.race() == "Demigod" and you.class() == "Artificer" then focus("Ranged Weapons", 9) train("Fighting", 8) train("Dodging", 8) train("Armour", 3) train("Evocations", 3) end end function DgBr_set_skills() if you.race() == "Demigod" and you.class() == "Brigand" then focus("Ranged Weapons", 14) end end function MiFi_set_skills() if you.race() == "Minotaur" and you.class() == "Fighter" then train("Fighting", 9) train("Axes", 12) train("Shields", 5) end end function MiBr_set_skills() if you.race() == "Minotaur" and you.class() == "Brigand" then focus("Unarmed Combat", 11) train("Fighting", 9) train("Dodging", 7) train("Armour", 7) end end function MfGl_set_skills() if you.race() == "Merfolk" and you.class() == "Gladiator" then train("Fighting", 9) focus("Long Blades", 14) train("Dodging", 10) end end function MfBr_set_skills() if you.race() == "Merfolk" and you.class() == "Brigand" then train("Fighting", 9) focus("Long Blades", 14) train("Dodging", 10) end end function NaAl_set_skills() if you.race() == "Naga" and you.class() == "Alchemist" then focus("Alchemy", 10) focus("Spellcasting", 8) train("Stealth", 9) train("Fighting", 5) end end function GgEE_set_skills() if you.race() == "Gargoyle" and you.class() == "Earth Elementalist" then train("Spellcasting", 9) focus("Earth Magic", 10) train("Conjurations", 8) train("Fighting", 7) end end function GrIE_set_skills() if you.race() == "Gargoyle" and you.class() == "Ice Elementalist" then train("Fighting", 3) train("Spellcasting", 5) focus("Ice Magic", 10) end end function Dj_set_skills() if you.race() == "Djinni" then train("Stealth", 5) train("Fighting", 5) train("Dodging", 6) focus("Spellcasting", 7) end end function DrAl_set_skills() if you.race() == "Draconian" and you.class() == "Alchemist" then train("Stealth", 6) train("Spellcasting", 6) train("Conjurations", 2) focus("Alchemy", 10) train("Fighting", 7) end end function VsBr_set_skills() if you.race() == "Vine Stalker" and you.class() == "Brigand" then train("Stealth", 10) train("Short Blades", 10) end end function TrBr_set_skills() if you.race() == "Troll" and you.class() == "Brigand" then train("Unarmed Combat", 11) train("Dodging", 2) end end function KoBr_set_skills() if you.race() == "Kobold" and you.class() == "Brigand" then train("Fighting", 11) train("Dodging", 16) end end function DeHW_set_skills() if you.race() == "Deep Elf" and you.class() == "Hedge Wizard" then train("Stealth", 5) focus("Conjurations", 11) train("Summonings", 3) focus("Spellcasting", 11) train("Alchemy", 7) train("Air Magic", 1) train("Fighting", 3) end end function DECj_set_skills() if you.race() == "Deep Elf" and you.class() == "Conjurer" then focus("Conjurations", 12) focus("Spellcasting", 14) train("Alchemy", 7) end end function CoHu_set_skills() if you.race() == "Coglin" and you.class() == "Hunter" then focus("Ranged Weapons", 12) end end function GhWd_set_skills() if you.race() == "Ghoul" and you.class() == "Wanderer" then focus("Unarmed Combat", 13) train("Fighting", 9) end end function SpBe_set_skills() if you.race() == "Spriggan" and you.class() == "Berserker" then train("Stealth", 10) train("Fighting", 8) focus("Short Blades", 8) train("Dodging", 14) end end function MfSh_set_skills() if you.race() == "Merfolk" and you.class() == "Shapeshifter" then train("Stealth", 7) train("Fighting", 8) focus("Unarmed Combat", 7) train("Dodging", 9) train("Shapeshifting", 9) end end function TrMo_set_skills() if you.race() == "Troll" and you.class() == "Monk" then train("Fighting", 8) focus("Unarmed Combat", 8) end end function DrAr_set_skills() if you.race() == "Draconian" and you.class() == "Artificer" then train("Fighting", 7) focus("Unarmed Combat", 8) train("Stealth", 3) train("Dodging", 4) train("Evocations", 5) end end function DrGl_set_skills() if you.race() == "Draconian" and you.class() == "Gladiator" then focus("Long Blades", 11) train("Dodging", 7) train("Fighting", 10) end end function DrHW_set_skills() if you.race() == "Draconian" and you.class() == "Hedge Wizard" then train("Necromancy", 2) train("Summonings", 4) train("Fighting", 10) focus("Spellcasting", 10) end end function manage_skills() untrain_all_skills() -- easy combos DgHu_set_skills() -- https://cbro.berotato.org/morgue/Sobieck/morgue-Sobieck-20240216-190345.txt GgEE_set_skills() -- https://cbro.berotato.org/morgue/Sobieck/morgue-Sobieck-20240121-222647.txt MiFi_set_skills() -- https://cbro.berotato.org/morgue/Sobieck/morgue-Sobieck-20240122-193814.txt OnSh_set_skills() -- https://cbro.berotato.org/morgue/Sobieck/morgue-Sobieck-20240428-222549.txt MfGl_set_skills() -- https://cbro.berotato.org/morgue/Sobieck/morgue-Sobieck-20240123-185822.txt DECj_set_skills() -- https://cbro.berotato.org/morgue/Sobieck/morgue-Sobieck-20230527-182706.txt CoHu_set_skills() -- http://crawl.akrasiac.org/rawdata/duul/morgue-duul-20240803-200444.txt MfSh_set_skills() -- http://crawl.akrasiac.org/rawdata/CatfishMan/morgue-CatfishMan-20240828-011936.txt -- # othersp MDEE_set_skills() MDHu_set_stills() MDFi_set_skills() MDFe_set_skills() -- https://cbro.berotato.org/morgue/Sobieck/morgue-Sobieck-20240427-135046.txt MDSu_set_skills() -- https://crawl.project357.org/morgue/Wizard1ke/morgue-Wizard1ke-20240219-222605.txt MDBe_set_skills() -- https://crawl.akrasiac.org/rawdata/Retrospecter/morgue-Retrospecter-20240307-051219.txt MDMo_set_skills() -- https://underhound.eu/crawl/morgue/EnegeticOcto/morgue-EnegeticOcto-20240214-201749.txt MDFw_set_skills() -- https://archive.nemelex.cards/morgue/Tanach/morgue-Tanach-20241116-110232.txt OnWp_set_skills() NaAl_set_skills() -- https://cbro.berotato.org/morgue/Lemonizer/morgue-Lemonizer-20240403-035404.txt GrIE_set_skills() -- https://crawl.xtahua.com/crawl/morgue/Ge0ff/morgue-Ge0ff-20240326-180132.txt Dj_set_skills() -- https://crawl.xtahua.com/crawl/morgue/seren/morgue-seren-20240122-194555.txt DrAl_set_skills() -- https://underhound.eu/crawl/morgue/EnegeticOcto/morgue-EnegeticOcto-20240220-235342.txt DrAr_set_skills() -- https://crawl.akrasiac.org/rawdata/frimble/morgue-frimble-20240829-222046.txt DrGl_set_skills() -- https://cbro.berotato.org/morgue/SuperSeabass/morgue-SuperSeabass-20241014-013901.txt DrHW_set_skills() -- https://crawl.akrasiac.org/rawdata/geewiz/morgue-geewiz-20240929-203055.txt DgAr_set_skills() -- https://crawl.xtahua.com/crawl/morgue/motkurizz/morgue-motkurizz-20230818-181127.txt DgBr_set_skills() -- https://cbro.berotato.org/morgue/AutarchDCSS/morgue-AutarchDCSS-20240324-170250.txt VsBr_set_skills() -- https://crawl.akrasiac.org/rawdata/T4S/morgue-T4S-20240119-045652.txt TrBr_set_skills() -- https://cbro.berotato.org/morgue/RepHenryClay/morgue-RepHenryClay-20231008-013121.txt KoBr_set_skills() -- https://crawl.project357.org/morgue/Kearsarge/morgue-Kearsarge-20240501-074743.txt MiBr_set_skills() -- https://crawl.akrasiac.org/rawdata/frimble/morgue-frimble-20240221-213524.txt MfBr_set_skills() -- https://cbro.berotato.org/morgue/Sobieck/morgue-Sobieck-20240123-185822.txt DeHW_set_skills() -- https://webzook.net/soup/morgue/trunk/godot/morgue-godot-20230518-044854.txt GhWd_set_skills() -- https://underhound.eu/crawl/morgue/Salticid/morgue-Salticid-20240824-113756.txt SpBe_set_skills() -- https://cbro.berotato.org/morgue/Sobieck/morgue-Sobieck-20210623-162328.txt TrMo_set_skills() -- https://underhound.eu/crawl/morgue/kuniqs/morgue-kuniqs-20240903-152205.txt end } ## ## END ################################################################################################ : rc_scs("Successfully initialized magus_ShadowRider38_sobieck.rc [v0.0.46]") : crawl.enable_more(true) ### something to try https://underhound.eu/crawl/morgue/cfcfcfcfcf/morgue-cfcfcfcfcf-20240801-212611.txt ############################################################################### ################## My Settings ################################################ ############################################################################### # tile_player_tile = mons:murray tile_player_tile = playermons show_more = false tile_web_mouse_control = true travel_delay = 1 show_travel_trail = false autofight_stop = 60 # Don't miss portal proximity msgs: flash_screen_message += portcullis flash_screen_message += tolling flash_screen_message += whistling flash_screen_message += melting archway flash_screen_message += avalanche of flash_screen_message += rusting flash_screen_message += magical portal flash_screen_message += beating