language = ko ## 인터페이스 한글화 ## #$ lab_interface_translate = true ## 한글 고정폭 폰트 ## #$ lab_apply_font = true ## 기술창 한글화 ## #$ lab_skill_window_translate = true ## 기술창 수동 시작 ## default_manual_training = true ## 능력창 한글화 ## #$ lab_ability_window_translate = true ## 마법창 한글화 ## #$ lab_magic_window_translate = true ## 골드 인터페이스 ## #$ lab_gold_status = true ## 웹죽 세션 강제 유지 및 잠수 알림 ## #$ lab_maintain_session = true ## 사운드 자동 켜기 ## #$ lab_sound_on = true ## 미니맵 타일 조정? ## tile_map_pixels = 30 ## 자동탐색시 벽쪽으로 탐험하는 정도 ## explore_wall_bias = 0 ## 원거리일때 탭 누르면 투척함 ## autofight_throw = false ## 자동 고기 도축 먹기 ## auto_butcher = true confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true auto_drop_chunks = yes easy_eat_contaminated = true ## 경고 표시들 ## hp_warning = 50 mp_warning = 50 autofight_stop = 50 show_more = false ## 은신한 적이 인근에 있다 ## force_more_message += watched by something force_more_message += flickers and vanishes ## 슬로우가 걸렸다 ## force_more_message += You feel yourself slow down ## 마크 걸렸다 ## force_more_message += A sentinel's mark forms upon you ## 버프 꺼진다 ## force_more_message += You feel less protected from missiles ## 신앙 관련 모어 ## force_more_message += god:(sends|finds|silent|anger) ## 어비스 룬 발견 ## force_more_message += Found .* abyssal rune of Zot ## 판데 로드 발견 ## force_more_message += The mighty Pandemonium lord .* resides here ## 지옥 효과 ## force_more_message += hell_effect: ## 줫같은 몹 발견 ## force_more_message += ((giant|floating|shining) eye|eye of draining).*into view force_more_message += (moth of wrath|ghost moth|torpor snail).*into view force_more_message += (guardian serpent|draconian shifter|convoker).*into view force_more_message += (flayed ghost|greater mummy|mummy priest|fiend|tzitzimitl).*into view force_more_message += (tormentor|curse toe|curse skull).*into view force_more_message += (hellion|hell sentinel|deep elf sorcerer).*into view force_more_message += (deep elf high priest|zealout|scorcher).*into view force_more_message += (ancient lich|orb of fire|executioner|shrike).*into view force_more_message += (cacodemon|neqoxec|lich|death cob|juggernaut).*into view force_more_message += (Deep elf (demonologist|sorcerer)).*into view ## 보스몹 경고 ## force_more_message += (Blork the orc|오크 블로크).*into view force_more_message += (Crazy Yiuf|미치광이 이우프).*into view force_more_message += (Dowan|도완).*into view force_more_message += (Duvessa|듀베사).*into view force_more_message += (Edmund|에드문드).*into view force_more_message += (Erica|에리카).*into view force_more_message += (Erolcha|에롤차).*into view force_more_message += (Eustachio|유스타키오).*into view force_more_message += (Fannar|판나르).*into view force_more_message += (Grinder|그라인더).*into view force_more_message += (Gastronok|가스트로녹).*into view force_more_message += (Grum|그룸).*into view force_more_message += (Harold|해럴드).*into view force_more_message += (Ijyb|이지브).*into view force_more_message += (Jessica|제시카).*into view force_more_message += (Joseph|조셉).*into view force_more_message += (Maurice|모리스).*into view force_more_message += (Menkaure|멘카우레).*into view force_more_message += (Natasha|나타샤).*into view force_more_message += (Nergalle|네르갈).*into view force_more_message += (Nessos|네소스).*into view force_more_message += (Pikel|피켈).*into view force_more_message += (Prince Ribbit|개굴 왕자).*into view force_more_message += (Psyche|프시케).*into view force_more_message += (Purgy|퍼기).*into view force_more_message += (Robin|로빈).*into view force_more_message += (Sigmund|지그문트).*into view force_more_message += (Snorg|스노그).*into view force_more_message += (Sonja|소냐).*into view force_more_message += (Terence|테런스).*into view force_more_message += (Urug|우룩).*into view force_more_message += (Agnes|아그네스).*into view force_more_message += (Aizul|아이줄).*into view force_more_message += (Arachne|아라크네).*into view force_more_message += (Asterion|아스테리온).*into view force_more_message += (Azrael|아즈라엘).*into view force_more_message += (Dissolution|용해자).*into view force_more_message += (Donald|도널드).*into view force_more_message += (Enchantress|인챈트리스).*into view force_more_message += (Frances|프랜시스).*into view force_more_message += (Ilsuiw|일스이우).*into view force_more_message += (Josephine|조세핀).*into view force_more_message += (Kirke|키르케).*into view force_more_message += (Lernaean|레르나).*into view force_more_message += (Louise|루이즈).*into view force_more_message += (Margery|마저리).*into view force_more_message += (Nikola|니콜라).*into view force_more_message += (Polyphemus|폴리페무스).*into view force_more_message += (Roxanne|록산느).*into view force_more_message += (Rupert|루퍼트).*into view force_more_message += (Bai Suzhen|백소정).*into view force_more_message += (Saint Roka|성자 로카).*into view force_more_message += (Vashnia|바쉬니아).*into view force_more_message += (Boris|보리스).*into view force_more_message += (Frederick|프레데릭).*into view force_more_message += (Geryon|게리욘).*into view force_more_message += (Ignacio|이그나시오).*into view force_more_message += (Jory|조리).*into view force_more_message += (Jorgrun|요르그륀).*into view force_more_message += (Mara|마라).*into view force_more_message += (Mennas|멘나스).*into view force_more_message += (Murray|머레이).*into view force_more_message += (Khufu|쿠푸).*into view force_more_message += (Royal Jelly|로열 젤리).*into view force_more_message += (Sojobo|소조보).*into view force_more_message += (Tiamat|티아마트).*into view force_more_message += (Xtahua|싸후아).*into view force_more_message += (Mnoleg|므놀렉).*into view force_more_message += (Gloorx Vloq|글룩스 블로크).*into view force_more_message += (Lom Lobon|롬 로본).*into view force_more_message += (Cerebov|세레보브).*into view force_more_message += (Serpent of Hell|지옥의 마룡).*into view force_more_message += (Asmodeus|아스모데우스).*into view force_more_message += (Antaeus|안타이오스).*into view force_more_message += (Dispater|디스파테르).*into view force_more_message += (Ereshkigal|에레쉬키갈).*into view ## 게임 시작시 스킬창과 받은 데미지 표시 ## { local need_skills_opened = true local previous_hp = 0 local previous_mp = 0 local previous_form = '' local was_berserk_last_turn = false function announce_damage_ko() local current_hp, max_hp = you.hp() local current_mp, max_mp = you.mp() --Things that increase hp/mp temporarily really mess with this local current_form = you.transform() local you_are_berserk = you.berserk() local max_hp_increased = false local max_hp_decreased = false if (current_form ~= previous_form) then if (previous_form:find('dragon') or previous_form:find('statue') or previous_form:find('tree') or previous_form:find('ice')) then max_hp_decreased = true elseif (current_form:find('dragon') or current_form:find('statue') or current_form:find('tree') or current_form:find('ice')) then max_hp_increased = true end end if (was_berserk_last_turn and not you_are_berserk) then max_hp_decreased = true elseif (you_are_berserk and not was_berserk_last_turn) then max_hp_increased = true end --crawl.mpr(string.format('previous_form is: %s', previous_form)) --crawl.mpr(string.format('current_form is: %s', current_form)) --crawl.mpr(string.format('max_hp_increased is: %s', max_hp_increased and 'True' or 'False')) --crawl.mpr(string.format('max_hp_decreased is: %s', max_hp_decreased and 'True' or 'False')) --crawl.mpr(string:format('you_are_berserk is: %s', you_are_berserk and 'True' or 'False')) --crawl.mpr(string:format('was_berserk_last_turn is: %s', was_berserk_last_turn and 'True' or 'False')) --Skips message on initializing game if previous_hp > 0 then local hp_difference = previous_hp - current_hp local mp_difference = previous_mp - current_mp if max_hp_increased or max_hp_decreased then if max_hp_increased then crawl.mpr('이제 [' .. current_hp .. '/' .. max_hp .. '] 의 체력을 가지게 되었다.') else crawl.mpr('이제 [' .. current_hp .. '/' .. max_hp .. '] 의 체력을 가지게 되었다.') end else --On losing health if (current_hp < previous_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr('' .. hp_difference .. '의 피해를 받았다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 다.') elseif current_hp <= (max_hp * 0.50) then crawl.mpr('' .. hp_difference .. '의 피해를 받았다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 다.') elseif current_hp <= (max_hp * 0.70) then crawl.mpr('' .. hp_difference .. '의 피해를 받았다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 다.') elseif current_hp <= (max_hp * 0.90) then crawl.mpr('' .. hp_difference .. '의 피해를 받았다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 다.') else crawl.mpr('' .. hp_difference .. '의 피해를 받았다. 현재 남은 체력은 [' .. current_hp .. '/' .. max_hp .. '] 다.') end if hp_difference > (max_hp * 0.20) then crawl.mpr('애미뒤지게 아프다!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!') end end --On gaining more than 1 health if (current_hp > previous_hp) then --Removes the negative sign local health_inturn = (0 - hp_difference) if (health_inturn > 1) and not (current_hp == max_hp) then if current_hp <= (max_hp * 0.30) then crawl.mpr('' .. health_inturn .. '의 체력을 얻었다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 다.') elseif current_hp <= (max_hp * 0.50) then crawl.mpr('' .. health_inturn .. '의 체력을 얻었다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 다.') elseif current_hp <= (max_hp * 0.70) then crawl.mpr('' .. health_inturn .. '의 체력을 얻었다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 다.') elseif current_hp <= (max_hp * 0.90) then crawl.mpr('' .. health_inturn .. '의 체력을 얻었다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 다.') else crawl.mpr('' .. health_inturn .. '의 체력을 얻었다. 현재 체력은 [' .. current_hp .. '/' .. max_hp .. '] 다.') end end if (current_hp == max_hp) then crawl.mpr('체력이 전부 회복되었다. (' .. current_hp .. ')') end end --On gaining more than 1 magic if (current_mp > previous_mp) then --Removes the negative sign local mp_inturn = (0 - mp_difference) if (mp_inturn > 1) and not (current_mp == max_mp) then if current_mp < (max_mp * 0.25) then crawl.mpr('' .. mp_inturn .. '의 마력를 얻었다. 현재 마력은 [' .. current_mp .. '/' .. max_mp .. '] 다.') elseif current_mp < (max_mp * 0.50) then crawl.mpr('' .. mp_inturn .. '의 마력을 얻었다. 현재 마력은 [' .. current_mp .. '/' .. max_mp .. '] 다.') else crawl.mpr('' .. mp_inturn .. '의 마력을 얻었다. 현재 마력은 [' .. current_mp .. '/' .. max_mp .. '] 다.') end end if (current_mp == max_mp) then crawl.mpr('마력이 전부 회복되었다. (' .. current_mp .. ')') end end --On losing magic if current_mp < previous_mp then if current_mp <= (max_mp / 5) then crawl.mpr('현재 남은 마력은 [' .. current_mp .. '/' ..max_mp ..'] 입니다.') elseif current_mp <= (max_mp / 2) then crawl.mpr('현재 남은 마력은 [' .. current_mp .. '/' ..max_mp ..'] 입니다.') else crawl.mpr('현재 남은 마력은 [' .. current_mp .. '/' ..max_mp ..'] 입니다.') end end end end --Set previous hp/mp and form at end of turn previous_hp = current_hp previous_mp = current_mp previous_form = current_form was_berserk_last_turn = you_are_berserk end function ready() -- Enable AnnounceDamage. announce_damage_ko() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end } ############## # Autopickup # ############## # Used # $ = gold # ? = scroll # ! = potion # : = book # " = jewellery # / = wand # % = food # } = miscellaneous # = rods # | = staves : if (you.god():find("Trog")) then autopickup += $?!:"/%} : else autopickup += $?!:"/%} : end # Unused # ) = weapon # ( = missiles # [ = armour # X = corpses # Allows easily dropping multiple items drop_mode += multi # Always show the full list of items when you pick up a stack pickup_mode += multi # Allows followers to pick up ANYTHING (take care not to lose artefacts) default_friendly_pickup += all # Set Alias for Autopickup Exceptions ae := autopickup_exceptions ae += useless_item, dangerous_item, evil_item # Autopickup artefacts ae += 2) or armourname:find("dragon") or armourname:find("troll") then return it.artefact else return it.artefact or it.branded or it.ego end end return true end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end end) } autofight_stop = 70 inscribe !q !r !f wall_jump_move = false tile_show_threat_levels = tough nasty