Yi2 Player: 2wgkneller Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-11-16.18:30:49.ttyrec Time: (1763317849) Sun Nov 16 18:30:49 2025 Zi9C v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cZiC ZiuH ZirT YWelcome, 2wgkneller. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpgiLgifSgisXWelcome, 2wgkneller the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - ShapeshiftergiXr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - DelvergiX{t - Necromancer e - BrigandWarrior-magegiX`u - Forgewright Zealotm - WarpergiYtv - Fire Elementalist f - Berserkern - HexslingergiYbw - Ice Elementalist g - Cinder Acolytegi9Yuo - Enchanterx - Air Elementalist h - Chaos KnightgiPYp - ReavergiiYMy - Earth Elementalistz - Alchemist giYrFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. giYt+ - Recommended background * - Random background # - Recommended charactergiYT ! - Random character % - List aptitudesSpace - Change species giY? - HelpiiLi^42wgkneller the Grave RobberDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 daggerCast: Soul Splinter## ### .#. ##.#.#)##.@.##.#.#.## .#. ### ##igiiWelcome, 2wgkneller the Deep Elf Necromancer.Everyone else who sought the Orb of Zot has failed. Will you be different?itiPress ? for a list of commands and other information.  Found a short sword. _Found a staircase leading out of the dungeon.iu3iwi5ii$ _iw,ig,ii#......##.##.# ##.## ##.#.## #.#.#@# 2.0 (2#.<.#.# #.#.#.#.##.#.###.### ## #....###iiɳiL _You see here a +0 short sword.i ih:Dungeon Crawl Stone Soup 0.33.1-9-gc92837dd87  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  iHQ - Quit and abandon characterinDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesi%'E.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesiH------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some icommands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directioniQi This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. ii)o i˲Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked upiqi{ iҁ  automatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid oriD #  approach.i| i-G or Ctrl-Gi_ Interlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofijimil shortcuts; use ? for help on them. Ctrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for moreitDinformation about this mode. iii5  directionii hM monster). If the first square is a trap, movement starts nonetheless. i  (hjklyubn). Shift-direction or / directionThis moves straight until something interesting is found (like aiP iMil---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keysiiȷi i i  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. i BAttacking and firing ----------------------------------------iʑ Several of these commands enter targeting mode; see "Targeting" for more information about this mode. directioni  If a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver).ih;   ii{ hQ Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is in  sight and the action takes a target, either the last target or the iǿ ' nearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.  Pressing f again triggers the action. Shift-tab, p  Autofire: Fire a quivered action, if needed selecting a targeti Nautomatically; typically fires at the nearest monster. FiW Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands.i i%<Spells and abilities i&(----------------------------------------iJF Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read itsdescription. z Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Zi iv i description. z Cast a spell. Should the spell demand monsters as targets but there are  none within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z Z Cast a spell regardless of available targets. Resting s, Del, . or Numpad 5  Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. 5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest keyiiiRN for ongoing effects, as mentioned in their descriptions. Dungeon interaction ---------------------------------------- O Open door. This is also done automatically by walking into the door.i":C Close door. iitfor ongoing effects, as mentioned in their descriptions. Dungeon interaction ---------------------------------------- O Open door. This is also done automatically by walking into the door. C Close door. Ctrl-direction or * direction  Opens/closes a door in the specified direction (if there is one), or  else attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal. > Use staircase to go deeper, or use a shop, altar, or portal. ; Examine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.i t When a monster is present the first press of ; will only examine the tilei Jand a second press of ; will pick up all auto-pickup eligible items. i i7]x Examine surroundings, see below. Has '?' help. i$MOi{!MxiP Y Examine surroundings, see below. Has '?' help. XiU Examine level map, see below. Has '?' help. ii1+iO{ rCtrl-XLists all monsters, items and features in sight. You may read theiriD: i X descriptions and travel to an item or feature. i]Ctrl-OShow dungeon overview (branches, shops, etc.).iv  is! Annotate a level. You can annotate any level of a branch of which youhave found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enterthat level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsannotations. Character information --------------------------------------ir  iR i 'display' below means usage of the message area, 'show' means usage of the whole screen. @iN3 Display character status.ii  i7 [ Display worn armour. } Display list of runes collected. " Display worn jewellery.i AE Display experience info.i i 5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction ---------------------------------------- iIO Open door. This is also done automatically by walking into the door. C Close door. Ctrl-direction or * directionijOpens/closes a door in the specified direction (if there is one), or  else attacks without moving (even if no monster is seen). iK< Use staircase to go higher, or use a shop, altar, or portal. ijSpells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read itsdescription. z Cast a spell. Should the spell demand monsters as targets but there are  none within range, casting will be stopped. In this case, neither turnsiMknor magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell regardless of available targets. Resting ---------------------------------------- s, Del, . or Numpad 5 irk Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity.iT("sight and the action takes a target, either the last target or the  nearest monster will be automatically highlighted. If the action does not  take a target, the display will typically show an area of effect.  Pressing f again triggers the actii(on. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. F i($Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- i )Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. i.) ai#( and )Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is ini  iWQ Quiver an item, spell, or ability from a menu. i} S (regardless of the state of the main quiver). Vi\ directionIf a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcheri%This moves straight until something interesting is found (like a  monster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid or  approach. G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set of  shortcuts; use ? for help on them. Ctrl-W  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode.inplease look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys  (hjklyubn). Shift-direction or / directionThis moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked up  automatically) or piles (checking the contents). Autoexploration will  open doors on its own unless you set travel_open_doors to avoid orapproach. G or Ctrl-Gi^Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them,i/.il i automatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid orapproach. i{G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). RemembersiheZ  old destinations if interrupted. This command has its own set ofiE <  shortcuts; use ? for help on them.i<iOsCtrl-WSet waypoint (a digit between 0 and 9). Go to a waypoint by pressingiK  Ctrl-G or uppercase G, then the waypoint's digit.i]jAttacking and firing ---------------------------------------- i _ Several of these commands enter targeting mode; see "Targeting" for morei{ ibi23 Autofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ( and )Cycle quiver to next/previous suitable action (item, spell, ability). f Fire currently quivered action, showing a targeter. If some monster is in  sight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a target  automatically; typically fires at the nearest monster.if6  Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or thenearest monster will be automatically highlighted. If the action does not  take a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, pAutofire: Fire a quivered action, if needed selecting a target  automatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands. Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. i---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode. a Show the ability menu, allowing you to activate an ability or read itsdescription. z Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Z i39Cast a spell regardless of available targets. Resting ---------------------------------------- s, Del, . or Numpad 5  Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofi p5 or Shift-Numpad 5  Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction ---------------------------------------- O Open door. This is also done automatically by walking into the door. C Close door. Ctrl-direction or * direction  Opens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal.i ]C Close door. Ctrl-direction or * direction iۍ Opens/closes a door in the specified direction (if there is one), or  else attacks without moving (even if no monster is seen). < Use staircase to go higher, or use a shop, altar, or portal. i L> Use staircase to go deeper, or use a shop, altar, or portal. i a; Examine occupied tile and auto-pickup eligible items. Can also be used to iF pick up only part of a stack with no other item on the same square.When a monster is present the first press of ; will only examine the tileiq and a second press of ; will pick up all auto-pickup eligible items. x Examine surroundings, see below. Has '?' helpiَ ?. X Examine level map, see below. Has '?' help.iH X Examine level map, see below. Has '?' help. Ctrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature. Ctrl-OShow dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which you  have found the entrance. You can enter any text. This annotation is theni7I listed in the dungeon overview (Ctrl-O) and also shown whenever you enterthat level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsnotations. iaI JCharacter information -------------------------------------- iI `'display' below means usage of the message area, 'show' means usage of the whole screen.i,c@ Display character status. [ Display worn armour.iiZa Character information -------------------------------------- 'display' below means usage of the message area, 'show' means usage of the whole screen. @ Display character status. [ Display worn armour. } Display list of runes collected. " Display worn jewellery. E Display experience info. ^ Show religion screen. iFBA Show abilities/mutations.ii  iL  \i  Show item knowledge. You can toggle autopickup exceptions for item typesin this screen. The screen has its own help text. m i Show skill screen. You can get descriptions of present skills from thatscreen, as well as the aptitudes. The screen has its own help text. i Show inventory list. Inside this list, pressing a slot key showsinformation on that item. iA Show item knowledge. You can toggle autopickup exceptions for item typesin this screen. The screen has its own help text. m Show skill screen. You can get descriptions of present skills from thatscreen, as well as the aptitudes. The screen has its own help text. i Show inventory list. Inside this list, pressing a slot key shows  information on that item. I Show list of memorised spells. % Show resistances and general character overview: health, experience,  money, gear, and status, mutations, abilities (the latter three moreterse than with the command @, A, a). This is a highly condensedconglomeration of [, ", E, ^, @, A, a, $ on a single screen. Pressing thekey of a displayed item views it. Other game-playing commands ---------------------------------------- iG)t iTell commands to allies, or shout (with tt). Ctrl-AToggle autopickup. Note that encounters with invisible monsters alwaysturns autopickup off. You need to switch it on with Ctrl-A afterwards.iS  i  id j| Toggle various display layers and overlays. (Console only) `iP@ Re-do previous command iA 0i˯i. Repeat next command a given number of times Non-game playing commands ----------------------------------------i#?iS 8 The help menu. i iUCtrl-PShow previous messages. Ctrl-RRedraw screen. Ctrl-CClear main and level maps. #idL Dump character to file (name.txt). i[i&  Clear main and level maps. # Dump character to file (name.txt). : Add note to dump file (see option take_notes). ?:  Read the notes in-game. ?V  Display version information. ?/  Describe a monster, spell or feature. You can enter a partial name or aregex instead of the full name. ~ or Ctrl-DAdd or save macros and key mappings. = Reassign inventory/spell/abilities letters. iXim i^_ (console) or F12 (WebTiles)Read messages (when playing online; not for local games). - Edit player doll (Tiles only). Saving games ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Si> v Save game with query and exit. Ctrl-SSave game without query and exit.iE   i i+i3 Ctrl-Qi2wgkneller the Grave Robber#.Deep Elf...Health: 10/10 ========================..#Magic: 6/6========================#.#AC: 2Str: 5#.#EV: 11Int: 19##.##SH: 0Dex: 15##.#.##XL:  1 Next:  0% Place: Dungeon:1#.#.#@#Noise: ---------  Time: 2.0 (2.0)#.<.#.#a) +0 dagger#.#.#.#.#Cast: Soul Splinter##.#.###.### ## #....###Welcome, 2wgkneller the Deep Elf Necromancer.Everyone else who sought the Orb of Zot has failed. Will you be different?Press [37iIm? for a list of commands and other information.  Found a short sword. _Found a staircase leading out of the dungeon. _You see here a +0 short sword.iC Dungeon Crawl Stone Soup 0.33.1-9-gc92837dd87  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characteririoD12wgkneller the Grave Robber#.Deep Elf...Health: 10/10 ========================..#Magic: 6/6========================#.#AC: 2Str: 5#.#EV: 11Int: 19##.##SH: 0Dex: 15##.#.##XL:  1 Next:  0% Place: Dungeon:1#.#.#@#Noise: ---------  Time: 2.0 (2.0)#.<.#.#a) +0 dagger#.#.#.#.#Cast: Soul SplinteriE##.#.###.### ## #....###Welcome, 2wgkneller the Deep Elf Necromancer.Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information.  Found a short sword. _Found a staircase leading out of the dungeon. _You see here a +0 short sword.iJiMiSiV  Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information.  Found a short sword. _taircase leading out of the dungeon. _You see here a +0 short sword.Unknown command.iiciiF _Unknown command.iiiDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats i]^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.i[Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationiNL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screeniN.Philosophy1.List of Character Species2.List of Character Backgroundsi,3.List of Skills4.iList of Keys and Commands5.Inscriptions6.Dungeon sprint modesiCrawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell So, you want to start playing Crawl straight away without bothering with the i4manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your first few games (you can also press `?` twice while playing for a list of iWdcommands). You should also try the tutorial mode; it only takes a few minutes. ivRWhen you get some more time, you can read `crawl_manual.txt` in the docs/ iudirectory for more detailed information. INTRODUCTION TO CRAWL --------------------- iCrawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths i>Xof the Dungeon (which is different each time you play) and retrieve the Orb of Zot.iZ Crawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. Its graphics are simple but highly informative, designed to be understood at a glance, and control is exercised largely through one-keystroke commands. STARTING OUTi------------- After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true).iq i*r iuU 2Next you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice of weapons. I suggest an axe (axes are fun). Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is iV  the `@` sign (or player doll tile) which represents You. The bright parts of  the Map are the parts you can see, while places which you have visitedbefore but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describe  events as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators ofyour health and abilities. EXPLORING --------- Try walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willmove until an enemy is seen, or some other notable event (e.g. finding a set ofi'  stairs) occurs.i9Ui - the Stats area (to the right of the Map) contains various indicators of  your health and abilities. EXPLORING i^--------- Try walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willmove until an enemy is seen, or some other notable event (e.g. finding a set of itstairs) occurs. If you want to know what a certain character on the screen represents, you can iuse the `x` (examine) command to get a short description, and then `v` to get more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. The Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` command, which uses the whole screen. inITEMS ----- After walking around for a while, you will no doubt come across some itemsilying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g`i| i(get) or `,` commands and drop them again with `d` (drop), and the `i` (inventory) command shows you what you're carrying. While examining yourifniiDvinventory, press any item's key to see more information about it, and to list available commands.i2  iw i iy i~2wgkneller the Grave Robber#.Deep Elf...Health: 10/10 ========================..#Magic: 6/6========================#.#AC: 2Str: 5#.#EV: 11Int: 19##.##iSH: 0Dex: 15##.#.##XL:  1 Next:  0% Place: Dungeon:1#.#.#@#Noise: ---------  Time: 2.0 (0.0)#.<.#.#a) +0 dagger#.#.#.#.#Cast: Soul Splinter##.#.###.### ## #..iH..###inPress ? for a list of commands and other information.  Found a short sword. iy_Found a staircase leading out of the dungeon. _You see here a +0 short sword. iH_Unknown command. _Unknown command.i5iRi3iyi:im$3.0 (1iiG  Found a short sword. _taircase leading out of the dungeon. _You see here a +0 short sword.Unknown command. _d - a +0 short swordiH^3i^iaic,ioibpiqis,iti_#.# .###.## #.####.#.###.#.##.#.#.#.##.##.<.#.###.##.#.#.#.##.# ###.#.###.#.##.###.## ##.....##.# #..@####8.0 (5#.# #..### ..# #..# .. ### iO iiiiniqivixi3i i i ,iniir,iii,i)iA..# #.# # ##.# .# #..##.## #.###.#.###.#.#.#.#.#.##.##.# #.<.#.###.##.# #.#.#.#.##.##.# ##.#.###.#.##@# 12.0 (i;4.0)##.## ##.....#.# #...#####.# #..##i..# #..#.. ###i!ik&i<i P IicP iU XiV ,iW iX iY ,i6Z i_ i` Bic J _Found a stone staircase leading down.if 3i7g ivh i9j ,i..  ..........# ..... # ###..## #.# .# #@....#8.0 (6 #.###.###....##.#.###.#.##...#.#.##.##.# #.<.#.###.##.# #.#.#.#.##.##.###.#.###.#.##.###.## ##.....##.# #...####i i iM iI _iM ,ijQ iER v _Found a scroll labelled FAEFEM ZIEVUMM.i] g..?.............## #...... . =>....>.. .. .#....... ..# ......  #.# # ###..## #.# .# #..@..# ##.## #.###.###..  ##.#.###.#.##.# ##..  #.#.##.# ##.<.#.###.##.#  #.#.##.# g   hobgoblin (asleep)  i&^ ##.#.###.#.##.###.## ##.....# i;l y 9.0 (1  A hobgoblin comes into view.ipn ,20.0 (2iIu ix _Found a blackened granite ring. Found a stone staircase leading down.i]#.....###g..? . ##### #.... ....=>....>.... #.....#........ ..# ............##.# # ###@.##.# .# #.....#  ##.## #.###.###......#.#.###.#.##.# ###...  #.#.#.#.##.#### #.<.#.#.#.#.#.###.#.###.#.###.## ##.....ii+1.0 (1i5ipic..  ..##.....###..g..?..... [... .#####.#........ #.....=>....>.....#.....#................@.....#...#####..##.# #.# .# #.....#  ##.## #.###.###......io ##.#.###.#.##.# ###...#.#.#.##.##.###  #.<###.##.# #.#.#.#.##.##.#.###.#.##.#iiO&2ii< # _Found a robe.iQ3ii i+.  .. ....## ##.....###i, ..g..?..... [.. ..#####.#........  #.....=>....>..... .#....@#....................#i-#...#####..##.#Soul Splinter #.# ##..# #.....# ##.## #.###.###...... ##.#.###.#.##.# ###...g   hobgoblin (asleep)#.#.#.##.##.### #.<###.##.# #.#.#.#.##.##.#i";&0iE+3.0 (1iJiKiW + ..iX T...  ..  ..##.....### ..g..?.....i/X  [.......... irX ...#####.#........ #i2Y .......@>....>.....#.....#....................#.#...#####..##.#iZ I #.# ##..# #.....# ##.## ##.###.###...... ##.#.###.#.##.# ###...#.#.#.##.##.### #.<###.##.#i)f ij &4iMq iu [ _You see here a ring of see invisible.ibie&5iElin1 _e - a ring of see invisiblei/i2Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)d - a +0 short sword Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)e - a ring of see invisible Potions (go to first with !) i73@ c - a potion of magici/ d - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 7.2 XLs. Damage rating: 5 (Base 5 x 112% (Dex) x 100% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. i It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Who was the first that forged the deadly blade?  Of rugged steel his savage soul was made” (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.idi2wgkneller the Grave Robber..#Deep Elf... ...##Health: 10/10 ========================.. ....##Magic: 6/6========================..##.....###AC: 2Str: 5..g..?.....EV: 11Int: 19[..........SH: 0Dex: 15...#####.#........XL:  1 Next:  0% Place: Dungeon:1#. .......@>....>....Noise: ---------  Time: 25.0 (0.0)... ...#.....#........d) +0 short sword..# #..............#Cast: [idmSoul Splinter#.# .#...#####..##.##.# ##..# #.....###.## ##.###.###......g   hobgoblin (asleep)##.#.###.#.##.# ###...#.#.#.#.##.##.####.<.#.###.##.#A hobgoblin comes into view. _Found a blackened granite ring. Found a stone staircase leading down. _Found a robe. _You see here a ring of see invisible. _e - a ring of see invisible  You unwield your +0 dagger.6.0 (1iiE _Found a blackened granite ring. Found a stone staircase leading down.a robe. _You see here a ring of see invisible. _e - a ring of see invisible  You unwield your +0 dagger. _d - a +0 short sword (weapon) i"ZInventory: 5/52 slots Hand Weapons (go to first with ))  i~Z1 d - a +0 short sword (weapon)a - a +0 dagger Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)e - a ring of see invisible Potions (go to first with !)  c - a potion of magic ie - a ring of see invisible. A ring that allows its wearer to see invisible things. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {sInv} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Here is my secret. It is very simple: It is only with the heart that one can  see rightly; what is essential is invisible to the eye.”  -Antoine de Saint Exupéry, _The Little Prince_. 1943.  iEK(p)ut on, (d)rop, (=)adjust, or (i)nscribe. ij  if&  i|0 b2wgkneller the Grave Robber..#Deep Elf... ...##Health: 10/10 ========================.. ....##Magic: 6/6========================..##.....###AC: 2Str: 5..g..?..... i0 EV: 11Int: 19[..........SH: 0Dex: 15...#####.#........XL:  1 Next:  0% Place: Dungeon:1#. .......@>....>.... ib1 Noise: ---------  Time: 26.0 (0.0)... ...#.....#........d) +0 short sword..# #..............#Cast: Soul Splinter#.# .#...#####..##.# i1 #.# ##..# #.....###.## ##.###.###...... i1 g   hobgoblin (asleep)##.#.###.#.##.# ###...#.#.#.#.##.##.# i1 C###.<.#.###.##.#  i2 _Found a blackened granite ring. Found a stone staircase leading down. _Found a robe. _You see here a ring of see invisible.  i82 b_e - a ring of see invisible  You unwield your +0 dagger. _d - a +0 short sword (weapon) iM<  i@ +5 (0.5 iGH  iK 8 _e - a ring of see invisible (worn)i^.....#. #.# ....... ..# ....... ...## #...... ....## .......##.....### ........g..?.....  #..[...i^n  ...#####@#........  iB_#. ........>....>....  ... ...#.....#..........# #..............#ix_#.# .#...#####..##.##.# ##..# #.....# . # ##.###.###...i_...##.#.###.#.##.# ###...#.#.#.#.##.##.# ##icki1n-7.5 (1.0iwvixiEL/ ##.. .....#. .#.# ....... ...# ....... ...## # ....## .##.....### ........g..?..... iL #..[.@........  ...#####.#........ #. ........>....>.... ... ...#.....#..iLD..# #..............##.# .#...#####..##.# iMn#.# ##..# #.....#..## ##.###.###.....i:M.##.#.###.#.##.# ###...iMXiLZ&8icbiXdiKq  The helpless hobgoblin fails to defend itself.  You hit the hobgoblin.iT1.i:]/169ih]7Soul SplinteridiCg iqgG_You kill the hobgoblin!i03i4i7i;iQ;i?,iqB,iCiP..### ##.. ......#.. .#.# ........# ...# ......... ...## .#......# ....## ..##.....### ..?.....i%Q #..@....31.5 (2 ...#####.#.. iOQ #. ........>....>....  ... ...#.....#.......iuQ ..# #........##iQP #.# .#...#####..##.# #.# ##..# #.....#..#iQ~ ##.## ##.###.###...... iQy ##.#.###.#.##.# ###...i8Vic\i^M _You see here a +0 robe.iҾz2.5 (1 _f - a +0 robein 3i4 i i ,i ,i i! i iG i. ,i i, iB ,i i 2 _Found a robe.i i$ i? i 1i i ..... .. #### ......###.##.. ......#....#.# ........##...# ........# i  .#......##....## ........##.....##### ............@......# 8.5 (6..##............... i / ...#####.#..........  ........>....>...... ...#.....#........[ # #..............###.. i .# .#...#####..##.# . i #.# ##..# #.....#.. ##.## ###...i  $...i/ i# i% d _g - a scroll labelled FAEFEM ZIEVUMMi i iG i N _There are no items here.i=3i?iDiH,iLi>T _Found a scroll labelled HETUCR ETYIPPA.iWiY,i],ia,iobiei8lBimi'r,iui......##...# ...........## ......##....## ......##.....#### .................### .##................# .#####.#......# ......>....>......?.##.. .#.....#.......44 .............##### ...#####..##.# #....### #..# #.....#..##.#....# ##.###.###.......###...#.#.##.# ###....# ..i#.##.# #### ####.##.# .##.##.#i i iEM _You see here a +0 robe.iig+5.5 (1i9 _h - a +0 robei 3ip i iV Xi ,i, i) Gi# #....#.# ##...# ...## iL$ ##....## ##.....##### ......### #................# ####.#..........### i$ ...>....>......@.##.. 8.5 (3#.............###.... i[% E.#####..##.# #....### .# #.....#..##.#....# .###.###.......###...# #.##.# ###....# ....ib& .##.# ##### ###. i + i/ i2 d _i - a scroll labelled HETUCR ETYIPPAiqIiiBiEi,iii,ii6 _Found a hand axe.i##...# .## .#.#. ##....## .S S.. ##.....##### ..## #..#.......### ..###..##...# ...#....# .#####........ >....>..##......).#..............@.........###......##..#### ##..##.# #....### .# ....#..##.#....# #..###..i.# ###....# .... SS 2 ball pythons (constriction, asleep) .# ###### ###. .# .#i'51if.SS1 asleep)i@2.5 (4Soul Splinteri i7^ _2 ball pythons come into view.!i..#.# #...# #### ....## #.#. #.#....## ... S #.....##### .S## #..# .####..###..## ....#....#....# #..........####.....>........##.@....) #........... ......###......##..##### #..##.# #....### #.#...#..##.#....# .# ###.......###...# .# # ###....# .... . # ###### ###. . #..## #S!iz[7;16HSS)3.5 (1!i5 _The ball python hisses angrily.%i2#.# ...# #### #. ## #.#. #.# ....## #... ...# .....##### #..## #S.# ####..###..## #..S.#....#. .####.>.##..@...). .###......##..# ..##.# #....#####.##..##..###...# .#  ###....# .... .. %if ###### ###. .. %iS%i/,%i_...#SS%i&4%i'i.  You barely miss the ball python. The ball python bites you.'i8M.S'ik8/10 ----- 1 =5'i8Constr 'i'iz _The ball python grabs you. The ball python constricts you.(ig   You hit the ball python.  The ball python is moderately wounded.The ball python bites you. The ball python constricts you.(i/i p5------------6(ip (ir C _The ball python bites you but does no damage.*i  You hit the ball python.  The ball python is heavily wounded.The ball python bites you but does no damage.*i E-------7*i *i z _The ball python constricts you. The ball python bites you.+i+(  #### #.  #.#. #.#  #... ...#  #..## #..# ##..###..## #....#....#.. #.SS....... >+i&) N#..@...)... ............... .....##..######  #....#####.##....# .## .#   .... ..   ###. .. but does no damage. _The ball python constricts you. The ball python bites you.  You hit the ball python but do no damage.. The ball python constricts you.  The ball python bites you but does no damage. x2+i7  #### #.  #.#. #.#  #... ...#  #..## #..# ##..###..## #....#....#.. #.SS....... >+i #..@...)... ............... .....##..######  #....#####.##....# .## .#   .... ..   ###. .. +i! n  The ball python constricts you.+i} K3-----8+ih +i V _* * * LOW HITPOINT WARNING * * */i  #### #.  #.#. #.#  #... ...#  #..## #..# ##..###..## #....#....#.. #.SS....... >#..@...)... ............... .....##..######  #....#####.##....# .## .#   .... ..   ###. ..The ball python's grasp on you weakens, but your attempt to escape fails.  The ball python bites you but does no damage./ie #### #.  #.#. #.#  #... ...#  #..## #..# ##..###..## #....#....#.. #.SS....... >#..@...)... ............... .....##..######  #....#####.#/iK#....# .## .#   .... ..   ###. .. /i"'s grasp on you weakens, but your attempt to escape fails.  The ball python bites you.  The ball python constricts you.  You die.../iT0------------/i/  --more--0i 0i cInventory: 9/52 slots Hand Weapons (go to first with ))  d - a +0 short sword (weapon)a - a +0 dagger Armour (go to first with [)  b - a +0 robe (worn)f - a +0 robe  h - a +0 robe Jewellery (go to first with "=)  e - a ring of see invisible (worn) Scrolls (go to first with ?)  g - a scroll of noise {unknown}  i - a scroll of blinking {unknown} 0i Potions (go to first with !)  c - a potion of magic6i( 6i,6id6i\Goodbye, 2wgkneller.1 2wgkneller the Grave Robber (level 1, 0/10 HPs)Began as a Deep Elf Necromancer on Nov 16, 2025.Constricted to death by a ball python (2 damage)... on level 1 of the Dungeon.The game lasted 00:02:04 (59 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6i\6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orb  12.27190555 planckenst GnEE-27 escaped with the Orb  13.24341751 oddsox OnSh-27 escaped with the Orb  14.22149653 AutarchDCS ReIE-27 escaped with the Orb8i 8i 8iu ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l