%`j#2  Player: 3clipseKit Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-07-22.15:13:41.ttyrec Time: (1784733221) Wed Jul 22 15:13:41 2026 '`j9 [?1051l[?1052l[?1060l[?1061h'`j8;V)0[?7h[?25l[?1c'`j'`j+3clipseKit the CoveredHumanHealth: 18/18 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 14.0 (0.0)-) Nothing wieldedNothing quivered'`jXQ##### ######...#######...##...........<.##...#######...###.## ######@##.##.##.#..≈..≈..≈#..≈≈'`jB,'`j'`j9,'`j>+`j5+`jq+`j+`jˠ+`jȥX+`jשB+`jO +`j4]##### ######...#######...##...........<.##...#######...##.## #### #.#  #.#  #.# #..≈≈≈##..≈≈I##..+`j}F≈≈≈##..≈≈≈##......I   training dummy (missile, dormant)########+`jO6.0 (2  Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready aspell in the quiver. Use [f] or [shift-tab] to fire the currently quiveredspell.+`j+`j+7.0 (3+`jʺ+`j _Once you are out of magic points, retreat and rest to regain them with [5].1`j OYou aren't carrying any potions.1`j 1`j* 1`j . _5`j mYou aren't carrying any potions.5`j 5`j)" . _6`j  You aren't carrying any potions.6`j6`j. _6`je  You aren't carrying any potions.6`j6`j6`j%. _6`j(we  You aren't carrying any potions.6`jw6`j|6`j~. _6`j k _You aren't carrying any potions.  6`js6`j=6`j~. _6`jC  6`j6`j. _6`jC  6`j6`j. _6`jS%  6`j6`j#6`jԯ<6`j6`j{. _:`j _Found a scratched brass ring.:`jG  The training dummy throws a stone.:`j0 #...........<.# #...#...# ##.## ##### #.#  #.#  #.##.####..≈≈≈#.≈≈I# #..≈≈≈# #..≈≈≈# #......=. ######### I) :`j{E(8.0 (1:`j8@:`jL:`j,=9.0 (2:`jş:`j :`jE_The stone misses you.;`jo ;`j ;`j ;`j <`j74<`j~:<`j1;=`ju4=`jw=`jx=`j:=`j=`j?=`j=`j=`j=`j=`j>`j>`jQA training dummy. A mannequin used for battle practice. Max HP: ~6Will: ∞AC: noneEV: none  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . >`jThreat: High Class: Nonliv. Size: Large Int: Human You have about 98% to hit with your hands and 100% to hit with your off-hand punch. It has about 52% to hit you. AttacksMax Damage >`j(Hit1 Throw: stones 2 >`jIt is immune to torment and blinding; and resistant to miasma and drowning. It cannot move. [!]: Description|QuoteX`j X`j #...........<.#3clipseKit the Covered#...#######...#Human##.## #####Health: 18/18 ========================#.#Magic: 4/4========================#.#AC: 2X`jF! Str: 16#.#EV: 10Int: 8##.####SH: 0Dex: 12#..≈≈≈#XL:  1 Next:  0% Place: Dungeon:1#@.≈≈I#Noise: =--------  Time: 19.0 (0.0)X`j! G#..≈≈≈#-) Nothing wielded#..≈≈≈#Nothing quivered#......=.#########I   training dummy (missile) _You aren't carrying any potions. _You aren't carrying any potions. X`j! _You aren't carrying any potions. _Found a scratched brass ring.  The training dummy throws a stone. _The stone misses you.X`j"( X`jq( X`j, X`jG. Z`j c#.<.# #...#...# ##.## ##### #.# #.# #.# ##.#### #..≈≈≈# #.@≈≈I# Z`j 9#..≈≈≈# #..≈≈≈# #......=. Z`j Z`jj 4-20.0 (1Z`j! Z`j9 a`jn2#######..#.## #### #.# .##.####..≈≈≈I≈....=.########## a`jt7-a`j1a`jga`ja`jX Q#.## #### #.# .##.####..≈≈≈Ia`j ≈....=.######### a`j a`j a`j6 2a`j a`j b`j #.# .##.####..≈≈≈b`j-I≈##.....=.#########b`jY3b`j4b`jb`jc`j?#.# #.# #.# ##.#### #..≈≈≈# c`j#..≈≈I# #..≈≈≈# #..≈≈≈###..#..@...=.# # c`jc`jj&4c`j c`j^c`j #.# #.# #.# ##.#### #..≈≈≈# #..≈≈I# #..≈≈≈# #..≈≈≈###..##...@..=.# # c`jU c`j <((c`j  @≈≈c`j ]7--=5c`jC c`jq L _The training dummy throws a stone. The stone hits you.d`je#.# #.# #.# ##.#### #..≈≈≈# #..≈≈I# #..≈≈≈# #..≈≈≈###..# #....@.=.# # d`jyd`j.-6d`j\d`jd`jL#.# #.# #.# ##.#### #..≈≈≈# #..≈≈I# .#..≈≈≈# ..#d`jRN#..≈≈≈###..# #.....@=.# # d`jd`j_g8==-7d`jad`jg`jD s #.# #.# #.# ##.#### #..≈≈≈# .#..≈≈I# #.##..≈≈≈# #..# #..≈≈≈###..# #..# # g`j <8g`j g`jW _Put on this ring with [e], and then rest up to your new full potential.g`j +9.0 (2g`jDZ g`j ) _b - a ring of magical powerl`j-Tl`jrUEquip or unequip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)b - a ring of magical powerl`jUM[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip q`j q`j q`jj i#.#3clipseKit the Covered#.#Human#.#Health: 18/18 ========================##.####Magic: 4/4========================#..≈≈≈#.AC: 2Str: 16#..≈≈I# #.#EV: 10Int: 8#..≈≈≈# #..#SH: 0Dex: 12#..≈≈≈###..#XL:  1 Next:  0% Place: Dungeon:1#......@.#Noise: ---------  Time: 29.0 (0.0)##########-) Nothing wieldedNothing quivered q`j߲ _Put on this ring with [e], and then rest up to your new full potential. _b - a ring of magical powerq`jQ CYou feel your magic capacity increase.q`j 4/13-----------------5 (0.5q`j׽ q`j: 0 _b - a ring of magical power (worn)t`jl4t`jpt`jqw`jw`j  Skill  Level Train   Skill  Level Train   a + Fighting3.0  44%    f + Spellcasting 1.0   2%           b + Unarmed Combat 2.0  10%                       c + Armour3.0  44%        d + Dodging   0.0          e + Stealth   0.0    w`j<[33m                                                                     This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skill`jD;2Htraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.[?] Skill descriptions [=] set a skill target  [!] training|cost|targets{`j_ f - Spellcasting   1.0    e + Stealth 0.0   2%}`j5  f + Spellcasting 1.0   2% e + Stealth   0.0   ~`j } f - Spellcasting   1.0   ~`j5 | e + Stealth 0.0   2%`j  f + Spellcasting 1.0   2% e + Stealth   0.0   `j{$ f - Spellcasting   1.0    e + Stealth 0.0   2%`j  f + Spellcasting 1.0   2% e + Stealth   0.0   `j`j`j+`j7B#.#3clipseKit the Covered#.#Human#.#Health: 18/18 ========================##.####Magic: 4/13=======-----------------#..≈≈≈#.AC: 2Str: 16#..≈≈I# #.#EV: 10Int: 8#..≈≈≈# #..#SH: 0Dex: 12#..≈≈≈###..#XL:  1 Next:  0% Place: Dungeon:1#......@.#Noise: ---------  Time: 29.5 (0.0)##########-) Nothing wieldedNothing quivered _Put on this ring with [e], and then rest up to your new full potential. _b - a ring of magical power  You feel your magic capacity increase. _b - a ring of magical power (worn)`jM #.# #.# #.# ##.#### #..≈≈≈# . #..≈≈I# #.# #..≈≈≈# #..# #..≈≈≈###..# #..# #I   training dummy (missile)`jR,30.5 (1`j0`j|`jH #.# #.# #.# ##.#### #..≈≈≈# . #..≈≈I# #.# #..≈≈≈# #..# #..≈≈≈###..# #....@...# #`jѲ`j8((`jOF ≈≈7--=1`jHO `jW D _The training dummy throws a stone. The stone hits you.`ju#J`jV/`j|`jh~  Skill  Level Train   Skill  Level Train   a + Fighting3.0  44%    f + Spellcasting 1.0   2%           b + Unarmed Combat 2.0  10%                       c + Armour3.0  44%        d + Dodging   0.0         `j~ e + Stealth   0.0                 `j        `j                                        `j        `j(ZThis screen shows the skill set of your character. The number next to the`jI1skill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skill`j|training targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.`jC[?] Skill descriptions [=] set a skill target  [!] training|cost|targets`jπ`jargetarget--   --   --   --   --   --   trainingtargets`j `j<[?25h[?0c0 `jq [?25l[?1c`j55-- `j`j0`jB#.#3clipseKit the Covered#.#Human#.#Health: 17/18 ======================--##.####Magic: 4/13=======-----------------#..≈≈≈#.AC: 2Str: 16#..≈≈I# #.#EV: 10Int: 8#..≈≈≈# #..#SH: 0Dex: 12#..≈≈≈###..#XL:  1 Next:  0% Place: Dungeon:1#....@...#Noise: =--------  Time: 31.5 (0.0)##########-) Nothing wieldedNothing quiveredI   training dummy (missile) _Put on this ring with [e], and t`j hen rest up to your new full potential. _b - a ring of magical power  You feel your magic capacity increase. _b - a ring of magical power (worn) _The training dummy throws a stone. The stone hits you.`jM`j`j`j`j`j˧`j`jYL _Why would you want to do that?`jA 4`j `j n _Sorry, you're not good enough to have a special ability.`jY4`j1`j n _Sorry, you're not good enough to have a special ability.`j0[`j_8((`jg≈≈2.5 (1`jr`j_ _The training dummy throws a stone. The stone hits you but does no damage.`jn`jDungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character`j`j}#.#3clipseKit the Covered#.#Human#.#Health: 17/18 ======================--##.####`jU`Magic: 4/13=======-----------------#..≈≈≈#.AC: 2Str: 16#..≈≈I# #.#EV: 10Int: 8#..≈≈≈# #..#SH: 0Dex: 12#..≈≈≈###..#XL:  1 Next:  0% Place: Dungeon:1#....@...#Noise: =--------  Time: 32.5 (1.0)##########-) Nothing wieldedNothing quivered`j0I   training dummy (missile) _b - a ring of magical power (worn) _The training dummy throws a stone. The stone hits you. _Why would you want to do that? `j_Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _The training dummy throws a stone. The stone hits you but does no damage.`j]`j)`j`j`jK `j#.# #.# #.# ##.#### `jR#..≈≈≈# . #..≈≈I# #.# #..≈≈≈# #..# #..≈≈≈###..# #......@.# -## `j"&3`j`jE-4.5 (2`j `j _Put on this ring with [e], and then rest up to your new full potential.`j2`jh`j`jE`jb `j҅ a#.# #.# #.# ##.#### #..≈≈≈# .#..≈≈I# #.# #..≈≈≈# ##..# #..≈≈≈###..# #.......@# # `j b8==`j `j. ) _HP restored.`j `j$ ##.#######.# #.# .# ##.####  #..≈≈≈# ..#..≈≈I# ##..≈≈≈# ###..##..≈≈≈###@.#6#........#############`jA `js `j} `j `j `j ;`j `j~ `j `j `j `jN I`j%  `j ##.## ##### #.# #.# .#.# ..##.#### Z.#..≈≈≈# .. #..≈≈I# ##.# #..≈≈≈# ###..# #..≈≈≈###.@# #........### ### Z   bat zombie (dormant)`jm$ &0`jf' .ZUnlike most monsters, zombies and skeletons do not regenerate health. `j7( J.Z`j( J.Z`jV. MZ`j3 a5==7.5 (1`jF6 `jL8 S _You encounter a bat zombie.`j `jÕ`j'`jM`j< n#...#######...# ##.#######.# ##.# #.# ##.#### .#..≈≈≈# ..`j #..≈≈I# ###.#..≈≈≈# ###@Z##..≈≈≈###..####........#############`j HThe bat zombie hits you but does no damage.`jo .=8`j  _The bat zombie closely misses you. The bat zombie barely misses you.`jA  You hit the bat zombie.`jjK  The bat zombie is moderately damaged.The bat zombie hits you but does no damage.`j(LU7--9`jQ`jS. _The bat zombie hits you.`j@[  You hit the bat zombie.  The bat zombie is heavily damaged.The bat zombie closely misses you. x240.4 (0.9 _The bat zombie hits you but does no damage.`jHF .  You hit the bat zombie. --==11.4 (1.0 _You destroy the bat zombie!`j|#...#...# ##.## ##### #.# ### #.# ...#.#.# ....###.#### .... #..≈≈≈# #.. `jG#..≈≈I# ###.# #..≈≈≈# ###.@# #..≈≈≈###..### `j#........### `j`j#8`j^:==-2`j`j`j08-`j<`jM`jQ`j Q`j `j4#...........<.# #...#######...# ##.###### #.# #### ##.# #...#.Z.# .....###.#### ....##..≈≈≈# ##....##..≈≈I# ####..≈≈≈# ###..#..≈≈≈###..####........#############Z   bat zombie (dormant)6==3 _You encounter a bat zombie.`jYkQ`j\#...#######...# #...........<.# #...#######...# ##.###### #.# ### ###.# ##...#.Z..# #.##.#### ....# #..≈≈≈# ##@...##..≈≈I# ###.######..≈≈≈# ###..#..≈≈≈###..####........#############`ju8=====4`jn##### #####  #...#######...#  #...........<.#  #...#######...#  ##.###### #.# ### ####.# ##...#.Z.#.# #.  ##.#### #.@..#  #..≈≈≈# ##....#  #..≈≈I# ###.######..≈≈≈# ###..  #..≈≈≈###..####........#############9=====5`jgV ##### ##### #...#######...# #...........<.# #...#######...# ##.######  #.# ### ###  #.# ##...#.Z.#.# #. ##.#### #....# #..≈≈≈# ##....# #..≈≈I# ###.##### `jh#..≈≈≈# ###.. #..≈≈≈###..### #........### ##########`jjwZ..Z`jxk1Z.`j%qMZ`jqC==6`jjw`j~x`j+W  You hit the bat zombie but do no damage.7--=7.3 (0.9 _The bat zombie barely misses you. The bat zombie hits you.`j{  You barely miss the bat zombie. The bat zombie hits you.--`j`!8.2`j>`j޿Z _The bat zombie barely misses you. x2`jz x  You hit the bat zombie.  Your off-hand punch misses the bat zombie.`j  The bat zombie is heavily damaged.The bat zombie hits you. The bat zombie closely misses you.`j #6`j U-==9.2 (1.0`jӇ `j A _The bat zombie hits you but does no damage.`jL .  You hit the bat zombie.`j/(`j6250.1 (0.9`j`jQ _You destroy the bat zombie!`j- `jÆ `j `j `j n`j^ ,`j `j `j 8===10/13==`j `jT # ##### .#######...# .........<.# .#######...# ## ##### # `j ######### # ##...#-3.1 (3.0 #.....###..=.#### #....## ##. `j r≈≈≈# ##....# ≈≈I# ###.##### ≈≈≈# ###..## `j l≈≈≈###..### ......### `j8 /#######`j 8-`j `j# X _Found a tourmaline ring.`j4G `jH `jH `jJ `jL `j M `jQ n`jR `jT `jhT `jT `jU `jW `jX N=====`jX `jO[  `j-`  ######...# ...<.# ###...#  #####  ######### ##...#...#####  #.....###..@.#  #....## #####.... `ja H ##....# ##  ###.##### ###..## #..### .### ##`je +7.1 (4`j8k `jk +8.1 (5`jo `ju To check your spell proficiency, press [I]. Compare your spell failure rates _before and after wearing this ring.`jv +9.1 (6`jy `j%| $ _c - a ring of wizardry`jP`jISGear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [) `jS a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of magical power (worn)c - a ring of wizardry`jHA  `jCK `j& oc - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery (p)ut on, (d)rop, or (=)adjust.`jg  Gear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of magical power (worn)  c - a ring of wizardry `j`j`j3clipseKit the Covered#####Human ###...#Health: 18/18 ======================== ....<.#Magic: 10/13 ==================------ ###...#AC: 2Str: 16#####EV: 10Int: 8`j6#########SH: 0Dex: 12##...#...#####XL:  1 Next: 20% Place: Dungeon:1#.....###..@.#Noise: ---------  Time: 59.1 (0.0)#....## #####.....#-) Nothing wielded##....#####.`j\Nothing quivered###.##### ###..## #..### .### ##To check your spell proficiency, press [I]. Compare your spell failure rates _before and after wearing this ring. _c - a ring of wizardry`j 4`j(`jƃ4`j`jH> _Unknown command.`jz `j Gear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of magical power (worn)`j ,c - a ring of wizardry`js`j`jv3clipseKit the Covered#####Human ###...#Health: 18/18 ======================== ....<.#Magic: 10/13 ==================------ ###...#AC: 2Str: 16#####EV: 10Int: 8#########SH: 0Dex: 12##...#...#####`jvXL:  1 Next: 20% Place: Dungeon:1#.....###..@.#Noise: ---------  Time: 59.1 (0.0)#....## #####.....#-) Nothing wielded##....#####.Nothing quivered###.##### ###..## #..### .### ##To check your spell proficiency, press [I]. Compare your spell failure rates `j_before and after wearing this ring. _c - a ring of wizardry _Unknown command.`j `j `j`j`j `jG `j `j`j`j31== _`j`j$B`j`j`j`jV`j  ##### #######...# ........<.# #######...# ##  #### ##...#.@.#####63.1 (4 #.....###....# `j_!### #....## #####.....# ≈≈# ##....#####. ≈I# ###.##### ≈≈# ###..## ≈≈###..### .....### ######`j!`j%`j'`jzs4`jsw`jx`j> `j `j `j `j `j ==`j? `j` ,`j `j `j `j `jc `jq `j| `j L2==`j? `jO `j$ `jX `j `j `j ,`j `jv `j== ##.## ######.########## #.# ##...#...##### #.# #.....###....# ##.#####....## #####. #..≈≈≈# ##....# #..≈≈I# ###.######..≈≈≈# ###..###..≈≈≈###.@### #........###  ########## 72.1 (93.1 (10.0) _Unlike most monsters, zombies and skeletons do not regenerate health. `jy  #.# ######### #.# ##...#...## #.# #.....###.. ##.#### #....## ## #..≈≈≈# ##....#  #..≈≈I# ###.##### #..≈≈≈# ###..##  #..≈≈≈###..### #......@.### ##########5.1 (2.0)3==6.1 (3 _Put on this ring with [e], and then rest up to your new full potential.`j `j `j `j `j `j؋ `j X`j `jc `j3 `je ?The training dummy throws a stone.`j  #.# # #.#`j^ J ##...#.. #.# #.....## ##.#### #....## `j  #..≈≈≈# ##....# #..≈≈I# ###.##### #..≈≈≈# ###..##`j 9 #..≈≈≈###..### #...@....###`jț  ###I   training dummy (missile)`j `jI +8.1 (2`j%`jX&b7--=9.1 (3`j*`j,! _The stone hits you.`jN`j`j`j`jL`j ?The training dummy throws a stone.`j #.#  #.# ##...# #.# #..... ##.#### #....## #..≈≈≈# ##....# #..≈≈I# ###.#####`jB #..≈≈≈# ###..## #..≈≈≈###..### #..@.....### #`j&0`jt`j|u6---==80.1 (1`jz`j|! _The stone hits you.`j `jn `j(`jM,,`j-?The training dummy throws a stone.`j1..........<.# #...#######...# ##.## ##### 7= #.# `jJ2\ ### #.# ##...# #.# #..... ##.#### #....# #..≈≈≈# ##....# #.@≈≈I# ###.#####- #..≈≈≈# ###..##`jy2#..≈≈≈###..####........#############`j7+2.1 (2`jl`j3=3.1 (3`jU`jR  The training dummy throws a stone. _The stone hits you.  The training dummy throws a stone. _The stone hits you`ja.  The training dummy throws a stone. _The stone hits you but does no damage.`j(`j2)`j)`j,`j-`j:2K `jV7#### ####...........<.#...#######...# ##.## ##### `j7. ##### #.# # #.# #.....##@#### #....`j7- ##....#I# ###.#####`j7≈≈≈# ###..##..≈≈≈###..###`j8z#........#############`j:?4.1 (1  Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready aspell in the quiver. Use [f] or [shift-tab] to fire the currently quiveredspell.`jE`j0FE-5.1 (2`jJ`jP `jY_Once you are out of magic points, retreat and rest to regain them with [5].`j`jS`j`j`jL`j̾`jb`j`j84`j,=`j.`jy`jW`j% `je=`j`j8== `j R`j1!##### #####...#######...#...........<.# #...#######...# `jX!##.## #####  #@# `j}! #### #.# ##`j! #.# #.....##.#####....##..≈≈≈# ##....#`j!#..≈≈I# ###.######..≈≈≈##`j!-#......`j'7  To cast a spell, first memorise it with [M]. You can then cast it with [z].`jC'`j^.A8.1 (3`j.`j0 _Press [z], then press [?] to get a list of your spells.`j3`j!`j`jq`j)`jO`j0`jP==`jY`j,`jN`j`j,`j`jv`jo`j`j*`j1`j`jo`j`j`j`j`j}`jy`jp`j`j*`j`j`j`j}`jP`jP`j`j`j{######### #...#######...# #...........<.# `jx#...#######.@.# 99.1 (11.0)##.## ##### #.# ######### #.# ##...#...######.# #.....###.#### #....## #####...#..≈≈≈# ##....# ###..≈≈I# ###.#####`j`#..≈≈≈# ###..##`j6`j<`j`j `jc `j `j `j `j `j `j `j/Q`j `jG `j ,`j0 `j `j ,`j ,`j `j `j `j `jA `je  `jj ##### ######...#######...# `j #...........<.# #...#######...# ##.## ##### #@# `jE P##### #.# ##...# #.# #..... ##.#### #....# #..≈≈≈# ##....# `j O#..≈≈I# ###.##### #..≈≈≈# ###..## #..≈≈≈###..###`j O #........###`j 109.1 (10.0)  To cast a spell, first memorise it with [M]. You can then cast it with [z].`jZ `j} -10.1 (11`j `j _Press [z], then press [?] to get a list of your spells.`jp`j`j0`j`j`jjn`jJ`j `jU##### ######...#######...##...........<.##...#######...##.## ####`j #.# ##### #.# ##...# #.# #.....##@#####....`jA#..≈≈≈# ##.#..≈≈I# ###.######..≈≈≈#`jQ##......I   training dummy (missile)##########`jF2.1 (2.0)  Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready aspell in the quiver. Use [f] or [shift-tab] to fire the currently quiveredspell.`j`j+3.1 (3`j=`ju _Once you are out of magic points, retreat and rest to regain them with [5].`j`j`j6`j`j99Q`jܫ`jE`jҬ`j`j `jͳ?The training dummy throws a stone.`jP...#######.............<..#######..#.## #### #.# #####.`jV##.........##.######.@≈≈≈# #I# ###.####`j≈# ###..## ##..###.....`j}.############ `jC&0`j:D`jD,=4.1 (1`jk`j4 _The stone hits you but does no damage.`jE `j F `jI `j(K `jy  The training dummy throws a stone.........<..#######..#.## #### #.# #####.##........##.#####..≈≈≈#I# ###.####≈# ###..## ##..### ......############((0`j.@5.1 (1`jbR _The stone barely misses you.`j9^`j^`jy_`jsa`jb`j8c`jVg,`jh`jiG  The training dummy throws a stone.`jm#.## #### #.# ##### #.# ##...#.#.....##.####.`j-n$#..≈≈≈# ##....#..≈≈I# ###.#######..## ≈###..### -......### ######### `jvq&6`jh`j76---`jn,=7.1 (2`j`j*) _The stone hits you.`j7=--  The training dummy throws a stone.#.# #########.# ##...#...#.# #.....####.####....## ##..≈≈≈# ##....# #..≈≈I# ###.##### #..≈≈≈# ###..## #..≈≈≈###..### #....@...### -########## (9`jl@=20.1 (3`j`j K _The stone misses you.`j _`jU `j `j\ 5 `j t#.# ## #.# ##...#...###.# #.....###..##.#### #....## ##`j P#..≈≈≈# ##....# #..≈≈I# ###.##### #..≈≈≈# ###..## #..≈≈≈###..### #..### -## `j +1.1 (1`j `j& #8`j[ f===-2.1 (2`j `j  `j _Put on this ring with [e], and then rest up to your new full potential.`j_`j`j`j `jE`j׳`j`j`j ( ##.## ##### #.# ######### #.# ##...####.# #.....###....##.#### #....## #####.#..≈≈≈# ##....# #..≈≈I# ###.######..≈≈≈# ###..## #..≈≈≈###.@### #........### ##########45.1 (3`j5 t _Unlike most monsters, zombies and skeletons do not regenerate health. `j ==`j `jE x#####  ####...#  .....<.#  ####...# ##### ######### #...#...##### ...###.@..#38.1 (13.0)...## #####.....###....# ####.###.########..## ##..### ..### ###`j Q`jQ`jK 4`jGO `jP `j{ Q`j`j`j@`jX `jF##### ...# <.# ...# ##### ######### `jts##...#...##### #.....###..@.# #....## #####.....# ##....# ####. ###.##### ###..##..### .###`j `j,0.0)`j<`j̚+9.1 (1`j`jf  To check your spell proficiency, press [I]. Compare your spell failure rates _before and after wearing this ring. `j&NEquip or unequip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of magical power (worn)c - a ring of wizardry[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip `j.7 3clipseKit the Covered#####Human ###...#Health: 18/18 ======================== ....<.#Magic: 13/13 ======================== ###...#AC: 2Str: 16#####EV: 10Int: 8#########SH: 0Dex: 12##...#...#####XL:  1 Next: 20% Place: Dungeon:1#.....###..@.#Noise: ---------  Time: 139.1 (0.0)#....## #####.....#-) Nothing wielded##....#####.Nothing quivered###.##### ###..## #..### .### ## `jL To check your spell proficiency, press [I]. Compare your spell failure rates _before and after wearing this ring. `jS  `jel  `js :6 (0.5 `j w   `jw %_c - a ring of wizardry (worn) `jsQ `j `j1 `jz `jg `jOYou encounter a goblin zombie. `j##### ...# <.# ...#  #####  `jML######### ##...#...##### #.....###...@# #....## #####.....# ##....# #####.Z ..###  `jZ   goblin zombie (dormant) ###  `j&0 `jT340.6 (1 _ `j `je`j A##### #...# ..<.# #...# ###  ###########...#...#####`j 5#.....###....#######....## #####@....###....# ######.Z. ###.#####  #..## .### ## `je <1`j `j `j? ...# <.# ...#  # `j##...#...##### #.....###....###### #....## #####.@...#  ##....# ######.Z..##### . ..## ### `jO`j&2`j `j!`j(m # <.# #  #  ##...#...#####  #.....###....######  #....## #####..@..# ##....# ######.Z..##### ..## # `j(p2Z.`juNZ`jlv&3`j>z`j{`j? # .# #  # ##...#...##### #.....###....###### #....## #####...@.# `j_%....# ######Z....# .##### .. ## ..# ##`j`jE4`jB`j+`j=  # # #  # ...#...##### .....###....###### ....## #####....@# ....# ######Z....# ##### `j ......# Z...# #..####.Z   bat zombie (dormant)##Z   goblin zombie`j 9Z.`jW 5Z.`j> |ZYou encounter a bat zombie.`j .=5`j `j R _The goblin zombie barely misses you.`j&.`j.Z`j.`js*Z`jk  You completely miss the goblin zombie.`j&6`j`jD _The goblin zombie hits you but does no damage.`j   You hit the goblin zombie..Z.   goblin zombie  The goblin zombie is severely damaged.7 _The goblin zombie hits you but does no damage.`j)' .  You hit the goblin zombie.Z   batYou destroy the goblin zombie!Trooper7--38.5 (0.9 _The bat zombie hits you. The bat zombie closely misses you.`jg &  You hit the bat zombie.`jp z  The bat zombie is moderately damaged.`j?q AThe bat zombie hits you but does no damage.`jq -9.5 (1.0`jy `j| W _The bat zombie barely misses you.`jO  You closely miss the bat zombie.`j-  The bat zombie is moderately damaged.The bat zombie closely misses you. The bat zombie barely misses you.`jDa6---50`j`j8. _The bat zombie hits you.`j]&  You hit the bat zombie.`je  The bat zombie is heavily damaged.The bat zombie hits you.`je_5--1`jj`jlD _The bat zombie hits you but does no damage. x2`jۦ N .  You hit the bat zombie.`j٫ )`j c6=42.4 (0.9`jR `jj Q _You destroy the bat zombie!`j#>8====##### .#...##### ..###....###### .## #####.....####### ######.....## ## #...@...#-5.4 (3.0 #.....###  ###..##  ###.# -`j`jI`j~`jK`j Q `j `j `j_ `j `j `jX `j;=== `j `j0 ..##### ###....###### # #####.....######  ######.....##  #.....@.# 7.4 (2#.....### ###..## ###.## `j` `j"`jh3"`j+"`j"`j;"`j2 "`j* "`j-##### #...##### "`j.###....###### #####.....###### # ######.....## #"`j5 #.......# #.....###"`jf ###..##  ###@#  #.## "`j #..  #.I#.."`j#.III 2 training dummies (dormant)#..##."`jk9  Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level upquickly, here are more training dummies — without stones to throw this time."`j"`j ,60.4 (3"`j@  At experience level 3, you'll be able to increase one of your stats — choosing _[I]ntelligence will help your spellcasting even further."`j< .#...##### ..###....###### #####.....###### .# ######.....## ## #.......# #.....### ###..##  ###.# #@##"`j 9..# #.I.# #...# #.I.# #...# ##.## .##"`j +II"`j, EII"`j $1.4 (1"`j "`jL $`j.###....###### .## #####.....###### ######.....## # #....... ####..##  ###.###.##.@.#I.I.#.# .##2'`jv "  You hit the training dummy.'`j| D=3'`ja '`jY 4 _The training dummy is lightly damaged.*`jD *  You hit the training dummy.*`jL <4*`jQ *`jS i _The training dummy is moderately damaged.*`j *  You hit the training dummy.*`jf *`j &5*`j *`j g _The training dummy is severely damaged.*`j;R .  You hit the training dummy.+`j    training dummy+`jN+`jq ..###....######3clipseKit the Trooper .## #####.....######Human .#######.....##Health: 18/18 ======================== ###.......#Magic: 13/13 ========================#.....###AC: 2Str: 16###..##EV: 10Int: 8###.#SH: 0Dex: 12##.##+`j XL:  1 Next: 140% Place: Dungeon:1#.@.#Noise: =--------  Time: 166.4 (1.0)#...#-) Nothing wielded#...#Nothing quivered#.I.##...###.##I   training dummy.##. _The training dummy is lightly damaged.  You hit the training dummy. _The training dummy is moderately damaged.You hit the training dummy. _The training dummy is severely damaged.You hit the training dummy.+`j _You destroy the training dummy!You have reached level 2!+`jZ/  --more--8`jG24/244/1426% 8`j 8`j   Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.8`jD8`jFD [?25h[?0c [?1051l[?1052l[?1060l[?1061l