h  Player: 5kitcher Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-09-16.17:30:21.ttyrec Time: (1758043821) Tue Sep 16 17:30:21 2025 hUv [?1051l[?1052l[?1060l[?1061hh|Z)0[?7h[?25l[?1chaWelcome, 5kitcher. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitieshºhnhk5kitcher the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredhZ%########.....######..@.......#.....############In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.hT/  --more--h h h h/ ' h4 h7 [ _Found a staircase leading out of the dungeon.ÞhÞh.The floor.Ğhʻ ĞhP 5kitcher the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#######SH: 0Dex: 12#.....#####XL:  1 Next:  0% Place: Dungeon:1#..@.......Noise: ---------  Time: 0.0 (0.0)#.....#####-) Nothing wielded#######Ğh Nothing quiveredIn this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts. _Found a staircase leading out of the dungeon.ĞhS Ğh ŞhԅIŞhŞh Şh$ _Şh,Şh<BŞhmx####### #.....###..<.@......#2.0 (2#.....#####.Şh.####### ŞhԔŞhŞhzƞh4%3ƞh%ƞh'ƞh)ƞh)ƞh.nƞh27####### #.....####### #..<...@....# 4#.....#####.# ####### ƞhV7ƞh7Ǟh83ǞhǞh^5 ####### #.....####### #..<......@.# #.....#####.# ####### .#..###Ǟh1&6Ǟh Ǟh+7.0 (3ǞhǞhrz _You're doing great! Now, explore a bit until you reach the next blue square.ȞhIȞhNȞh Ȟh Ȟh? ,Ȟh Ȟh########.....########..<........##.....#####.# ####### #@# 10.0 (3.0) #......# #####..# .# #ȞhȞh^ɞh3ɞhɞhɞhsXɞhޖɞh ɞhBɞh+,ɞhɞhɞh8t########.....########..<........# #.....#####.# ####### ##.##### #...@..#3#####..#  ..# ### ɞhɞh#ɞhVɞhX ########.....########..<........# #.....#####.# ####### ##.##### #......# #####@.# #......# #..##### #.#ɞh6_ ɞh_ +4.0 (1ɞh`i ʞhn #######.....#######<........ʞhO<...########### ##.##### #......#####....####. #ʞhʞh]&5ʞh[ʞh˞h####### #.....####### #..<........# #.....#####.# ####### ##.##### #......# #####..# #......# #.@#####9.0 (4 #........# #########. ̞h`4#.....########..<........# #.....#####.# ####### ##.##### #......# #####..# #......# #..########..@.....##########.̞h1<B20.0 (1̞h@̞hA̞hS ̞h ̞h ̞hL ̞h( ,̞h n̞h "#.....####### #..<..# #.....#####.# ####### ##.##### #......# #####..# #......# #..####### #....@...# 2.0 (2##.# ̞h ̞hd ͞h$I͞h&͞ho,͞h3> .....####### ..<........# .....#####.# ###### ##.##### #......# #####..# #......# #..####### #.......@# ###.# #.##.#͞h>4z#.##.###͞h<4  Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l/|\/|\͞hBA5.0 (3͞hG͞hH _1 2 3 b j nΞh_Ξh,Ξh Ξh@ XΞh ,ΞhΞh  #####..#  ##  #..#########  #........## #.##########.## #.# ##.## #.# ##.###.# ##.#.# Ξh(m## ### Ξh+9.0 (4Ξh#Ξh#,30.0 (5Ξh)Ξh*T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].Ԟh  _Unknown command.֞h=֞h֞h0֞h֞hB֞h$ _֞hn֞ho֞h,֞h֞h<֞h,֞h֞h3֞h,֞h-֞hJ=## .# ## .# #..  .##### .>.  ֞h.....# ..# ###..# #.# .....# #.# .####### #.## ֞h.......##5 #######.## ##.֞h##.## ##.####.###.##֞h##.#.####.#####֞h֞h<֞h3 _Found a stone staircase leading down.מh8מhמhמhKמhBמh, Xמh מh3 ,מh מhמh,מhמh  # #### ###.# ##.## #####.# ##...## # ##.##### #..@..#  #......# ##...#######..# ##.#.###......# ####.###..#####מhG## ##.###........###.##########.## ##.####.## ##.####.###.##מh+9.0 (4מh &B40.0 (5מh<+מh.  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.؞h( 4؞h[. ؞h/ ڞhڞhMlA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.۞hU۞h/`5kitcher the CoveredHumanHealth: 18/18 ========================Magic: 3/3======================== #AC: 2Str: 16 ##########EV: 10Int: 8 ......###.##SH: 0Dex: 12 #####.###...##XL:  1 Next:  0% Place: Dungeon:1 # ##.##### #..@..#Noise: ---------  Time: 40.0 (0.0)#......# ##...##-) Nothing wielded#####..# ##.#.##Nothing quivered#......# ####.###..####### ##.###........## ##.##########.## ##.####.## ##.####.###.##When standing on a staircase leading downwards, you can enter the next level ۞ha[40m_with [>]. _There is a stone staircase leading down here.۞hpf۞hlH1.0 (1 _۞h*r۞h6  ####### #.....#2 #.@...+ #.....#۞h(7 #######  A new level! To begin with, head over to that door to the right.۞hz8۞h?۞hJv+7 (1.7۞hz۞h _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.ޞhgޞhޞh,ޞh1ޞh _ޞh ####### #.....# #.<..@+ #.....# ####### ޞh-3.7 (2.0ޞhޞhS+4.7 (3ޞhޞh \ _You can open a closed door by walking into it.hM###.#'....+###.#huTA5.7 (1h/YhZ _You open the door.hl3hhh,hdThere is an open door here.h5 _hkh,h hhe,hhh,hWh####### #.....####.# #.<...'...@+ 50.7 (5#.....####.# ####### h=hhh#.###.≈'.....≈.###.≈#1.7 (1h6 _You open the door.h,Ih@.h1Bh: ####### ##### ≈#.....####.#.###.≈≈#.<...'....'@....≈≈hq;##.....####.#.###.≈≈####### ##### ≈h?&2hEA3.7 (2h/JhK} _To close an open door, press [C].h[ h PUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequiph h hw 5kitcher the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈h XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈Noise: ---------  Time: 53.7 (0.0)#.....####.#.###.≈≈≈-) Nothing wielded####### ##### ≈Nothing quivered _To close an open door, press [C].hP h h@ h hܶ hQ +4.7 (1h% h hX +5.7 (2h h hm $6.7 (3h h? h $7.7 (4h h h +8.7 (5h+ h 0 _You start removing your armour. You continue removing your +0 robe. x5h hX hG O _You finish removing your +0 robe.hhhzhhMhr _There is an open door here.hh2 _hh ####### ##### ≈ #.....####.#.###.≈≈≈ #.<...'...@'.....≈≈≈60.7 (2 #.....####.#.###.≈≈≈h6 ####### ##### ≈hhh?uhuhvhwhx,h~h] ####### ##### ≈ #.....####.#.###.≈≈≈ #.<...'....'@....≈≈≈ #.....####.#.###.≈≈≈ h####### ##### ≈ hq+1.7 (1hA2.7 (2hYhG} _To close an open door, press [C].hriYou aren't wearing anything.huhw. _hk#.####..'....+.####.#3.7 (1hqh%s! _You close the door.h4hchhbW4hZh\F _There are no items here.h Ih h h _h& #≈#≈≈#≈≈≈#hW ####### ##### .≈≈≈.#.....####.#.###.≈≈#.<...'....+..@..≈≈h 5.7 (2#.....####.#.###.≈≈hܺ ####### ##### ≈≈≈≈≈≈≈≈≈≈.≈..hG h h h`3hhh=,h@nhnhi,hhxh,h_h≈≈≈#≈≈≈# ≈≈≈# ≈≈≈# ≈≈≈#  ≈≈≈#  ##≈≈≈## ###### ##### ##@≈≈≈.## 9.7 (4 .....####.#.###.≈≈≈≈≈.# hS.<...'....+.....≈≈≈≈≈... .....####.#.###.≈≈≈≈≈.## ###### ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##h}..~~~.#hh!hShN3hhahhhZBhhhhhXhh^hh4hh h' hf≈≈≈#h< ≈≈≈#h:##≈≈≈## h####### ##### ##.≈≈≈.## hTo#.....####.#.###.≈≈≈≈≈.# h#.<...'....+.....≈≈≈≈≈... h&p#.....####.#.###.≈≈≈≈≈.## hd####### ##### #.≈≈≈≈≈.#h hY#@≈≈≈≈≈.#h hSa#..≈≈≈..#h ha##.≈≈≈.##h& hW%.~~~.h,#h h!1#≈≈≈#hl h,#h ≈≈≈hh,#h ≈≈≈h,#hQh 73hmh +4.7 (5h h7o _Note how you can move through shallow but not through deep water.h@ 3h h hl h h h! xYou enter the shallow water.Water ht h{ F _Moving in this stuff is going to be slow.hZ h{ h0 hy h #### ##### ##.≈≈≈.## ...####.#.###.≈≈≈≈≈.# ...'....+.....≈≈≈≈≈... ...####.#.###.≈≈≈≈≈.## ### ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  h 9#..≈≈≈..#  ##.≈≈≈.## #.~@~.# 9.3 (4.6##≈≈≈## #≈≈≈# h #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈#hS h2 hte3hfhOhh kh[oBho>hph}rht3hFuhKwhcx,hAyhzh|,hi}h~h,hh׆ ≈≈≈#  #≈≈≈#  #≈≈≈#  #≈≈≈#  ##≈≈≈## # ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.### ht4'....+.....≈≈≈≈≈...+ ####.#.###.≈≈≈≈≈@## 86.5 (7.2 # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈###≈≈≈#h3#≈≈≈#h hhhehehfhhh..♣6.3 (2.0hM ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣hMhVh;Wh* 3h1 h3  . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣h4 .♣♣h\9 &0hT? h? +7.3 (1hD hH   Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].h #♣. ♣♣♣ ♣..♣♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣@...>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣h"<8h`hh3h>hh*hBhh,hhF,hձhhѳ,hQhh?h}hhh,h]hTh,hah~h ,h|h`h,h/hJh|Xh,hh[ # .#♣♣...♣♣ ##♣♣.....♣♣ .##♣..~~~..♣ #.##♣..~§~..♣ ##.## ♣..~~§..♣  ##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##♣♣..♣♣ ##♣♣.♣♣♣ #♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣h}\♣♣♣♣....>..♣h109.3 (11.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.hK..~§h-10.3 (12hbh6  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].h3hAhhihRhS,hSh|UhV,hVhWhgYBh [hJ\,h\h]h _,h=`h>hk  ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ hh_♣♣.♣### ♣♣.♣♣ ##.## ♣♣♣. #...## ♣♣♣♣..♣♣hn-33.3 (23hPvAutoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.hv,4.3 (24h|h}. _Found an exit from the tutorial.h  h 3h h h\ h ,h! h" hm% ,h% h*, Xh4 ? ♣♣♣♣♣ ♣♣...♣♣ ♣♣...@.♣♣ 40.3 (6.0)♣.......♣♣♣♣ ♣...<......♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣hm5 "♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣♣ ♣♣♣.♣  ♣♣.  ♣♣. h6 h; hu= = _Done exploring.hO0......h h?_Done exploring.AhE$IAh~%Ah'Ah($ _Ah,Ah91 ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣.......♣♣♣♣ .....♣♣♣♣♣ ♣Ah1D.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣..♣ ♣♣♣♣♣ ♣♣♣. Ah1V♣#####.##♣♣♣.♣Ah&9}1.3 (1  Congratulations! You've completed the first lesson!Ah ?A2.3 (2AhbCAhFW  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.DhVDhWDungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameDhLXS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterOh Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills Oh6 I#: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Oh Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesph Guide to Crawl's options ======================== This document explains all of the options in the latest version of Dungeon Crawl Stone Soup. If you get stuck or some things don't seem to work properly, ask for help in any of the community discussion resources described at http://crawl.develz.org/. The contents of this text are: 0- Generalities. 0-a Standard and additional option files. 0-b Options on the command line. ph 30-c Options and how to set them. 0-d List options. 0-e Aliases and variables. 1- Starting Screen.name, type, remember_name, weapon, species, background, combo,restart_after_game, restart_after_save, newgame_after_quit,name_bypasses_menu, default_manual_training,autopickup_starting_ammo, game_seed, pregen_dungeon,suppress_startup_errors, map, fully_random, arena_teams 2- File System and Sound.crawl_dir, morgue_dir, save_dir, macro_dir, sound, hold_sound,uhsound_file_path, one_SDL_sound_channel 3- Interface. 3-a Dropping and Picking up.autopickup, autopickup_exceptions, default_autopickup,pickup_thrown, assign_item_slot, pickup_menu_limit,h1drop_filter, drop_disables_autopickup 3-b Passive Sightings (detected and remembered entities).detected_monster_colour, detected_item_colour,remembered_monster_colour 3-c Dungeon View Item and Monster Highlighting.friend_highlight, neutral_highlight, unusual_highlight,stab_highlight, may_stab_highlight, heap_highlight,feature_item_highlight, trap_item_highlight 3-d Level Map Functions.hk<level_map_cursor_step 3-e Viewport Display Options.h view_max_width, view_max_height, view_lock_x,view_lock_y, view_lock, centre_on_scroll,symmetric_scroll, scroll_margin_x, scroll_margin_y,scroll_margin, always_show_exclusions 3-f Travel and Exploration.htravel_delay, explore_delay, rest_delay, travel_avoid_terrain,explore_greedy, explore_greedy_visit, explore_item_greed,explore_stop, explore_stop_pickup_ignore, explore_wall_bias,travel_key_stop, travel_one_unsafe_move, tc_reachable,tc_dangerous, tc_disconnected, tc_excluded, tc_exclude_circle,tc_forbidden, runrest_ignore_message, runrest_stop_message,interrupt_, delay_safe_poison, runrest_ignore_monster,rest_wait_both, rest_wait_ancestor, rest_wait_percent,explore_auto_rest, auto_exclude, travel_open_doors 3-g Command Enhancements.auto_switch, easy_unequip, equip_unequip, jewellery_prompt,h h5kitcher the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 0Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 142.3 (2.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ h`Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.h Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterh h>Mh1ODungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  h|O~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character$h&hj 5kitcher the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 0Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 142.3 (2.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ [&h KCongratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.&h- &h &h &hc > _Unknown command..h.hAn exit from the tutorial. A way out of the dungeon, letting you finish this lesson. While standing here, you can exit the dungeon with the < key. You are here. .h)(<)go up.0h5kitcher the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 0Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 142.3 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣0h[40m Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. _Unknown command.6h,W6hXDungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character:hV uLookup information about:  m - Monster  s - Spell  k - Skill  a - Ability  c - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  Esc - Back to game menu, delay_safe_poison, runrest_ignore_monster, rest_wait_both, rest_wait_ancestor, rest_wait_percent,explore_auto_rest, auto_exclude, travel_open_doors 3-g Command Enhancements.auto_switch, easy_unequip, equip_unequip, jewellery_prompt, easy_confirm, simple_targeting, force_spell_targeter,force_ability_targeter, allow_self_target, ability_menu,spell_menu, easy_floor_use, sort_menus, spell_slot, item_slot, ability_slot, autofight_stop, autofight_warning,autofight_fires, autofight_nomove_fires, autofight_fire_stop,autofight_caught, autofight_wait, autofight_prompt_range,automagic_enable, automagic_slot, automagic_fight, automagic_stop, fail_severity_to_confirm, easy_door,warn_hatches, enable_recast_spell, confirm_action,`h 6 regex_search, autopickup_search, bad_item_prompt,ah!ghp_warning, mp_warning, hp_colour, mp_colour, stat_colour,tatus_caption_colour, enemy_hp_colour, clear_messages, show_more, small_more, show_newturn_mark, show_game_time,equip_bar, animate_equip_bar, item_stack_summary_minimum,mlist_min_height, mlist_allow_alternative_layout,monster_item_view_coordinates, monster_item_view_features,msg_min_height, msg_max_height, msg_webtiles_height,messages_at_top, msg_condense_repeats, msg_condense_short,show_travel_trail, skill_focus, default_show_all_skills,monster_list_colour, view_delay, reduce_animations,use_animations, unusual_monster_items, darken_beyond_range,show_blood, food_snacking_frequency, fountain_line_frequency, force_more_message, flash_screen_message, cloud_status,lways_show_zot, always_show_gems, more_gem_info, action_panel,action_panel_filter, action_panel_show_unidentified,action_panel_scale, action_panel_orientation,action_panel_font_family, action_panel_font_size ahO(3-i Colours (messages and menus).menu_colour, message_colour 3-j Quivers, firing, and ammo.fire_items_start, fire_order, fire_order_spell,fire_order_ability, fail_severity_to_quiver,quiver_menu_focus 3-k Message Channels.ch friend_spell, friend_enchant, friend_action, monster_damage,monster_target, banishment, equipment, floor, multiturn,examine, examine_filter, diagnostic, error, tutorial, orb,hell_effect, dgl_message 3-l Inscriptions.autoinscribe, show_god_gift 3-m Macro related Options.flush.failure, flush.command, flush.message,chB additional_macro_file, bindkey 3-n Tiles Options.tile_show_items, tile_skip_title, tile_menu_icons,tile_player_col, tile_monster_col, tile_neutral_col,tile_peaceful_col, tile_friendly_col, tile_plant_col,tile_item_col, tile_unseen_col, tile_floor_col, tile_wall_col,tile_mapped_floor_col, tile_mapped_wall_col,tile_explore_horizon_col, tile_door_col, tile_downstairs_col,tile_upstairs_col, tile_branchstairs_col, tile_portal_col, tile_transporter_col, tile_transporter_landing_col,tile_feature_col, tile_trap_col, tile_water_col, tile_deep_water_col, tile_lava_col, tile_excluded_col,tile_excl_centre_col, tile_window_col, tile_update_rate,tile_runrest_rate, tile_key_repeat_delay, tile_tooltip_ms,tile_tag_pref, tile_window_width, tile_window_height, tile_window_ratio, tile_window_limit_size, game_scale,dhS tile_force_overlay, tile_overlay_col,tile_min_stat_width_characters, tile_overlay_alpha_percent,tile_full_screen, tile_use_small_layout, tile_font_crt_file,tile_font_stat_file, tile_font_msg_file, tile_font_tip_file, tile_font_lbl_file, tile_font_crt_family,tile_font_stat_family, tile_font_msg_family, tile_font_lbl_family, tile_font_crt_size, tile_font_stat_size,tile_font_msg_size, tile_font_tip_size, tile_font_lbl_size,tile_font_ft_light, glyph_mode_font, glyph_mode_font_size, tile_show_minihealthbar, tile_show_minimagicbar,demon_tier, tile_water_anim, tile_misc_anim,realtime_anim, tile_show_player_species,dh layer_status_icons, tile_show_threat_levels,layout_priority, tile_display_mode,level_map_hide_messages, tile_level_map_hide_sidebar,player_tile, tile_weapon_offsets, tile_shield_offsets,grinch, tile_web_mouse_control,web_mobile_input_helper 4- Character Dump. 4-a Saving. dump_on_save 4-b Items and Kills.kill_map, dump_kill_places, dump_item_origins,dump_item_origin_price, dump_message_count, dump_order,hh mouse_input, wiz_mode, explore_mode, char_set, colour,display_char, feature, mon_glyph, item_glyph,use_fake_player_cursor, show_player_species,use_modifier_prefix_keys, language, fake_lang, messagingread_persist_options 5-b Windows.dos_use_background_intensity 5-c Unix.blink_brightens_background, bold_brightens_foreground,best_effort_brighten_background,hhebest_effort_brighten_foreground, allow_extended_colours,background_colour, foreground_colour,use_default_terminal_colours, use_fake_cursor 6- Lua.lua_max_memory 6-a Including lua files. hh6-b Executing inline lua. 6-c Conditional options. 6-d Conditional option caveats. 7- Recommended Options for Blind Players. hh5------------------------------------------------------------------------ 0- Generalities on options. ============================ lh]0- Generalities on options. ============================ The standard way of adjusting an option from the default is to manually set it in your options file; see (0-a) and (0-c) below for details. A small number of options are saved automatically from their current values in the relevant in-game user interface; these are marked with "(persistent)" in their documentation and can be overridden by a manual setting in the options file. 0-a Standard and additional option files. --------------------------------------------- In online play, choose "edit rc" from the webtiles game selection screen, or enter the rc file editor via ssh. In offline play, Crawl uses the first file of the following list as its option file: * settings/init.txt * init.txt (in the Crawl directory) * .crawlrc (in the Unix home directory) Alternatively, you can use the command line optionxh̶ xh 5kitcher the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 0Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 142.3 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ xhc Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. _Unknown command. Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterzh5}h|5kitcher the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 0Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 142.3 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded}h1♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. _Unknown command.}h }h~h4An exit from the tutorial. A way out of the dungeon, letting you finish this lesson. While standing here, you can exit the dungeon with the < key. You are here. (<)go up.h hX h- Are you sure you want to leave the Dungeon? Y - Yes  N - Noh h 5kitcher the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 0Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 142.3 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ h Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. _Unknown command.hd h h[ 23.3 (1 _h h hǹ Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6h-.-l/|\/|\1 2 3b j nha ^[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...h˒ h h ht ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l