ajtargets! aj/ [?25h[?0c! ajW *0 ' aj>+ [?25l[?1c' ajM3 o-- =] set aall targets, ajc a-z] setselected target . aj / aj&<[?25h[?0c0 0 aj[ [?25l[?1c0 aj_6.0 current training targets, if any.=] set aall targets2 aja-z] setselected target 2 aj <[?25h[?0c0 4 aj [?25l[?1c4 aj8.0 =] set aall targets/ aj / aj  939393 the Conjurer  Deep Elf  Health: 10/10 ========================  Magic: 6/6========================/ aj. #####  AC: 2Str: 4... #...####  EV: 11/ ajInt: 22.... #.#.#..#  SH: 0/ ajB[Dex: 13#...###.##.#  XL:  1 Next:  0% Place: Dungeon:1/ ajee##....@....#/ aj  Noise: ---------  Time: 17.0 (0.0)#.......##+#/ ajc  -) Nothing wielded/ aj.r..........#  Cast: Magic Dart/ aj#....###.##.# / aj#..## #.#<.# / aj .. ..####  r   quokka. ####   Welcome back, 939393 the Deep Elf Conjurer. _Press ? for a list of commands and other information./ aj4/ ajD/ aj1 aj S Spells (Memorise)TypeFailure Level  a - Searing RayConjuration3% 2  b - Fulminant PrismConjuration/Alchemy 45% 4  c - Iskenderun's Mystic Blast Conjuration/Translocation 45% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit6 aj_8 6 ajn> 6 ajC   939393 the Conjurer  Deep Elf  Health: 10/10 ========================  Magic: 6/6========================. #####  AC: 2Str: 46 aj D ... #...####  EV: 11Int: 22.... #.#.#..#  SH: 0Dex: 136 aj;D #...###.##.#  XL:  1 Next:  0% Place: Dungeon:1##....@....#6 ajcD e  Noise: ---------  Time: 17.0 (0.0)#.......##+#  -) Nothing wielded6 ajD .r..........#  Cast: Magic Dart6 ajD #....###.##.# 6 ajD #..## #.#<.# .. ..####6 aj%E   r   quokka. ####   Welcome back, 939393 the Deep Elf Conjurer. 6 ajGE _Press ? for a list of commands and other information.6 aj O :Okay, then.6 ajT 6 ajU 6 ajX . _7 ajC47 ajH7 aj/JU _A quokka is nearby!8 ajo***** The magic dart hits the quokka.8 ajcCr.8 aj-.....8 aj#58 ajA----=8.0 (18 ajs8 ajCW _The quokka is severely wounded.8 aj_ †The magic dart hits the quokka.****8 ajS +....8 ajU\ 4--------169Magic Dart8 ajHe ` _You kill the quokka!9 aj&I5====9 aj+n9 aj+9 aj^-9 aj-9 ajV.9 aj/9 ajx0<====9 ajA19 aj39 aj49 ajR4G6====9 ajU8J _Magic restored.9 aj99 ajZ:9 aj;9 aji=9 aj@c  You encounter a rat.9 ajHI$ .. .. ... .. #.. #. .#..##.##### 9 ajI{r......#...#### #......#.#.#..#  #...###.##.#  ##..@......# - #†......##+# 9 aj!J...# Magic Dart#....###.##.#  #..## #.#<.#  #... ..#### r   rat (asleep)... ####  .... 9 ajSJ^   9 ajXU,28.0 (99 ajWP-9.0 (10.0) _9 aj]9 aj9_9 aj : .. ..9 aj 3 ... .. #.. #. 9 aj# S.#..##.#####  r......  9 ajB 9#......  #...###.##.# 9 ajn X ##..@......#  #†......##+#  9 aj B..............#  #.#....###.##.#  9 aj B# #..## #.#<.#  #... ..####  9 aj S.... ####  ....9 aj 8 .. .. ... .. #.. #. .#..##.#####  r......  #......  #...###.##.#  ##..@......#  #†......##+#  ..............#  #.#....###.##.#  # #..## #.#<.#  #... ..####  .... ####  ....9 aj 9 aj+ 9 ajD 9 aj$ Z _A rat is nearby!: aj\ ******r  The magic dart hits the rat.: aj^G.r: ajS/......: aj9k5----=30.0): aj]: aj[ _The rat is heavily wounded.: ajQ .  The magic dart hits the rat.: ajo*****: aj KYou kill the rat!You hear a shout!: ajq.....K   kobold: ajQx4--------25=1: ajٝ: ajРs _You encounter a kobold. It is wielding a +0 dagger.: ajT9 ***** The magic dart hits the kobold.: aj1 bThe kobold is heavily wounded.: aj.: aj7K.: ajt .....  You encounter a bat.: ajGu3---------2: ajN: aj{0 _The bat leaves your sight.: ajN m .. .. ... .. #.. #. : aj4O .#..##.#####  ..K....  #......  #...###.##.#  ##..@......#  : aj^O A#†......##+#  ..............#  : ajO >#.#....###.##.#  # #..## #.#<.# : ajO F #... ..####  .... ####  : ajO 2....: aj 8 .. .. ... .. #.. #. .#..##.#####  ..K....  #......  #...###.##.#  ##..@......#  #†......##+#  ..............#  #.#....###.##.#  # #..## #.#<.#  #... ..####  .... ####  ....: ajW : aj 8-: aj : aj ] _A kobold is nearby!; aj ****The magic dart hits the kobold but does no damage.; ajoYIb.; ajZ KThe kobold is heavily wounded.; aj}[>.K; ajc ....K 2 kobolds (1 wandering)You encounter a kobold. It is wielding a +0 club.; ajfm2--------3; ajk; ajn0 _The bat leaves your sight.; aj ***The magic dart hits the kobold but does no damage.; aj;1b; ajw<4b.; ajA=9b.; aj >#.; ajg>$K; aj?=.K; ajF...b   bat (KK 2 kobolds (1 wandering); aj_IC----4; ajlO; ajdR^ _The kobold is heavily wounded.; ajPt )The magic dart hits the kobold.; aj!T**K   kobold (; ajsb.b.b.; ajK.K; aj[..b; aj^1----335; aj; ajdJ _You kill the kobold!; aj U †  The magic dart hits the bat.; aj K   kobold (wandering); aj r bYou kill the bat!; aj .; ajΘ F.K; aju c  You encounter a bat.; ajA c0--------41; aj =6Magic Dart; ajˬ ; aj| 0 _The bat leaves your sight.; aj ; aj ; aj ; aj K _You are out of magic!< ajA< aj< aj#< ajK _You are out of magic!< ajg_ _You are out of magic!< ajd * .. .. ... .. #.. #. .#..##.#####  ....)..  #K.....  #...###.##.#  ##..@......#  #†.†....##+#  ..............#  #.#....###.##.#  # #..## #.#<.#  #... ..####  .... ####  ....< aj:  .. .. ... .. #.. #. .#..##.#####  ....)..  #K.....  #...###.##.#  ##..@......# < ajo;  #†.†....##+#  ..............#  #.#....###.##.#  < aj; f# #..## #.#<.#  #... ..####  < aj; ].... ####  ....< ajOC < ajC < ajI < ajwL ] _A kobold is nearby!> aj^E .. ..  ... ..  #.. #.  .#..##.#####  ....)..#...####  #K.....#.#.#..#  #...###.##.#  ##...@.....#  #†.†....##+#  .#  #.#....###.##.#  # #..## #.#<.#  #... ..####  .... ####  ....   b> ajE.> ajwHb   bat> aj(I5-7 _> ajN> ajP? ajV .. ..  ... ..  #.. #.  .#..##.#####  ....)..#...####  ? aj8W#.b....#.#.#..#  #...###.##.#  ##.#  #†.†....##+#  ..#  #.#....###.##.#  ? ajfW# #..## #.#<.#  ? ajW#... ..####  .... ####  ....   ? aj Z@.b? ajZ+b.? aj[.? aj[*K? ajbbK   kobold (wandering)? ajc@-8? aji? ajk? aj  .. ..  ... ..  #.. #.  .#..##.#####  ....)..#...####  #bK....#.#.#..#  #...###.##.#  ##.#  #†.†....##+#  ...#  #.#....###.##.#  # #..## #.#<.#  #... ..####  .... ####   ....     ? ajV ? aj U1====9? aj ? aj A ajU A ajK A aj/ A aj/ C aj .. ..  ... ..  #.. #. .#..##.#####  ....)..#...####  #b.....#.#.#..# C aj w #...###.##.#  ##.........#  #†.†..@.##+# ..............#  #.#....###.##.#  # #..## #.#<.#  #... ..#### .#### C aj T  ....   C aj 0bC aj .C ajþ -bC aj b   bat (wandering)C ajP 940Magic DartC aj C ajw D aj!... ..  #.. #.  .#..##.##### ..b.)..#...#### D aj:#b.....#.#.#..#   #...###.##.#  ##.........#  #†.†....##+#  ..........@...#  #.#....###.##.#  # #..## #.#<.#  D aj... ..####  .... ####  ....  D aj       D ajD ajuZ1Magic DartD ajCD aj2D aj:   #.. #.#..##.#####.b.)..#...#####b.....#.#.#.. #...###.###........†.†....##+#D aj ..............#.#....###@##.# #..## #.#<.# #... ..####  D aj D ajO &2D aj D aj E ajm .#..##.#####.b.)..#...#####b.....#.#.#.. #...###.####........#†.†....##+..............##.#....###.##.# #..## #@#< #... #...###.... #####   E aj^vE ajyE====3E aj=~E ajJE ajd 6 ..b.)..#...####  #b.....#.#.#..#  #...###.##.#  ##.........#  #†.†....##+# ..............#  #.#....###.##.#  # #..###.#.#<.#  #... #.@.#### .... #####   ....   E ajme B   E ajdl E ajn ]2====4E ajr E ajt G ajK3G aj%G aj,G ajXG ajG ajG ajG ajR====G ajG ajG ajV3====G ajG aj#G ajG ajG ajS,G ajG aj,G ajG ajkG ajR====G ajf4====G ajgG ajI,G ajG ajn,G ajG aj^,G ajG ajR====G ajG aj;5G ajA====G ajh  A kobold comes into view.G aj- KMagic DartK   kobold (wandering)G ajb /595.0)G ajG aj7460.0 (16 _G ajG aj[H ajEaX ..b.)  .#..#  H aja6.##.#  ...#  #†.†....##+#  ....#  ###.##.#  # #..###.#.#<.#  #... #.@.####  .... #####  ....H aja*H ajv ..b.)  .#..#  .##.#  ...#  #†.†....##+#  ....#  ###.##.#  # #..###.#.#<.#  #... #.@.####  .... #####  H ajV`....H ajH ajH ajH ajc] _A kobold is nearby!H ajgmt $The magic dart hits the kobold.H ajr~****H aj;2....H ajY4----50=1.0)Magic DartH ajz H ajz J _You kill the kobold!H aj@ H ajy H ajH ajP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)I ajܬI aj6I ajI aj0I aj| _I ajf5====I aj@I aj$I ajTI ajI aj{I ajI ajI ajc,I ajѿI aj I ajc<====I aj I ajI ajEG6====I ajXI ajI aj,I ajeI ajI ajI ajI ajxI aj-I ajI aj~I aj8I ajI aje  A bat comes into view.I aj .. .. ... .. #.. #. .#..##.#####  ..b.)..#...####  #b...b.#.#.#..#   #...###.##.#   ##.....$...#  I ajK #†.†...@##+#  -..............# #.#....###.##.# I ajfMagic Dart# #..###.#.#<.#I aj{ I aj#... #...####I aj .... ##### b   bat (wandering)....I aj 0 I aj7 I aj5[72.0 (11.0)b.I ajI ajPl====-3.0 (12 _I ajI ajJ aj1u  .. .. ... .. #.. #. ###  ..b.)..#...####  #b..b..#.#.#..#  #...###.##.#  ##.....$...#  J aju#†.†...@##+#  ..............#  #.#....###.##.#  # #..###.#.#<.#  #... #...####  .... #####  ....J aj  .. .. ... .. #.. #. ###  ..b.)..#...####  #b..b..#.#.#..#  #...###.##.#  ##.....$...#  #†.†...@##+#  ..............#  J aj #.#....###.##.#  # #..###.#.#<.#  #... #...####  .... #####  ....J aj/J ajWJ ajJ ajZ _A bat is nearby!J ajQJ S †  The magic dart hits the bat.J ajN w*****J aj ......J aj 5----8=4.0)Magic DartJ aj| J aj G _You kill the bat!K aj4K ajQK aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)K aj_K ajȁK ajK ajrK ajf _K ajK aji  You encounter a dart slug.K aj-ew-..Magic DartK aj]..w   dart slug (wandering)K aj K ajŚ*6.0 (2K ajơK aj_L-7.0 (3 _K ajK ajK aj  .. .. ... .. #.. #. ###  ..b.)..#...####  #b.w†..#.#.#..#  #...###.##.#  ##.....$...#  #†.†...@##+#  ..............#  #.#....###.##.#  # #..###.#.#<.#  #... #...####  .... ##### K aj @ ....K aj{ .. .. ... .. #.. #. ###  ..b.)..#...####  K aj0|#b.w†..#.#.#..#  #...###.##.#  ##.....$...#  K aj>}#†.†...@##+#  ..............#  #.#....###.##.#  # #..###.#.#<.#  #... #...####  .... #####  ....K ajK aj K ajK aj` _A dart slug is nearby!L ajp******wL aj`Dw†.....L ajdP----=8.0 (1L ajjL aj&mK _The magic dart hits the dart slug but does no damage.L ajAC******L aj#.w†.....4----9L aja _The magic dart hits the dart slug but does no damage.L aj= ***** The magic dart hits the dart slug.L ajG.wL aj&.....L ajn3--------80L aj+ L ajp b _The dart slug is severely wounded.L ajX †The magic dart hits the dart slug.****L aj %....L aj 2--------911Magic DartL aj L aj M _You kill the dart slug!L aj kL ajvL ajxL ajv{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)M ajn3M ajoM ajqM aj...........  #@# ....... -126.0 (45.0) #.#.##.####..##.#  #.........#..##.#####  #.##....#....)..#...### ##..###...†..#.#.#.. #..#.#.##...###.##. #.......##†....)...#..##.ß.##†.†....##+#.##................ ajm-7.0 (46 _Found a stone staircase leading down.M ajp3M ajM ajM aj$ i  You encounter a hobgoblin.M ajM # ## #?#### ... #.#..###  #..#.#.... ....# ...#.....###....###....>.@...........g##.#........ ##.#.##.####..##.# Magic Dart#.........#..##.#####....#.#.g   hobgoblin (asleep)....##.ß...##+M aj+,0.0)M aj2128.0 (1 _M aj8M aj  # ## #?#### ... #.#..### M aj`  #..#.#.... ....#  ...#.....###....##  #....>.@.........  ....g##.#........  M aj B##.#.##.####..##.#  #.........#..# M aj K #.##....#....) ##..###...† #..# M aj J#...†....) †.†M aj>  # ## #?#### ... #.#..###  #..#.#.... ....#  ...#.....###....##  #....>.@.........  ....g##.#........  M aj> C##.#.##.####..##.#  #.........#..# #.##....#....) ##..###...† #..#M aj>  #...†....) †.†M ajG M ajJ M ajQ M ajU ` _A hobgoblin is nearby!N aj **g    The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded.N ajHbg..5----====9N aj g N ajgN ajg_The hobgoblin shouts!N aj6 >The magic dart hits the hobgoblin.N aj g*N ajZ .N ajZ N ajTa $939393 the ConjurerDeep ElfHealth: 10/10 ========================#Magic: 4/6N aja f================--------## #?####AC: 2Str: 4... #.#..###EV: 11Int: 22#..#.#.... ....#SH: 0N ajb Dex: 13...#.....###....##XL:  1 Next: 108% Place: Dungeon:1#....>.@.........Noise: =--------  Time: 130.0 (1.0).....##.#........-) Nothing wielded##.#.##.####..##.#Cast: Magic DartN aj|b S#.........#..##.######.##....#....)..#...#####..###...†..#.#.#.. #..#.#.##...###.##. #.......##†....)... N ajb b#..##.ß.##†.†....##+  _You encounter a hobgoblin. _A hobgoblin is nearby!The magic dart hits the hobgoblin.  N ajb The hobgoblin is heavily wounded. _The hobgoblin shouts!  The magic dart hits the hobgoblin.N aj d : --- N ajPd _You kill the hobgoblin!You have reached level 2!N ajm /  --more--Q ajc5/155/8-----2 3% Magic DartQ ajjQ aj1m4 _Q aj Q aj Q ajo Q aj Q aj : _Q aj^ Q aj Q aj Q ajB Q aj O6===Q aj Q ajC Q ajw Q aj Q aj Q ajI Q ajg Q aj Q aj Q aj Q ajQ aj$;===Q ajQ ajgQ ajM7===Q ajQ aj9Q ajnQ aj Q ajk Q aj Q aj Q ajQ aj<Q ajQ ajxQ ajQ aje8======Q aj@Q ajsQ aj;Q ajuQ ajQ ajQ aj!c  You encounter a bat.Q aj,y.b#.. .. ###  #.. ### #?####  .... #.#..#####  #..#@#.........#- ...#.....###....## #....>...........Q ajH-......##.#........###.#.##.####..##.##.........#..##.##### b   bat (asleep)#.##....#....)..#...##. ##..###...†..#.#.## #..#.#.##...###.#Q aj50433.0)Q aj9M-4.0 (14 _Q aj{?Q ajVBR aj.  .b#  .. .. ### #.. ### #?#### R aj/  .... #.#  #..#@#  ...#.....#  #....>...........  ......##.#........  ###.#.##.####..##.#  #.......R ajH/ H #.##....#....) #. ##..###...† # R aj/ R aj|- R ajl.b#  .. .. R ajH### R aj#.. ### #?####  R aj.... #.#  #..#@#  ...#.....#  #....>........... R aj ......##.#.... R aj`###.#.##.####. #....... #.##....#....) R aj#. ##..###...† # R ajR ajkR ajR ajOZ _A bat is nearby!S ajS aj}S ajdS aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)S aj[ S aj S aj S ajo _You can't see any susceptible monsters within range! (Use Z to cast anyway.)S aj_l .b#  .. S ajz.. ### #.. ### #?####  .... #.# S aj@ #..#@#  ...#.....#  #....>...........  ......##.#........  ###.#.##.####..##.#  #....... S ajY#.##....#....) #. ##..###...† # T ajiG .b#  .. .. ### #.. ### #?####  .... #.#  #..#@#  ...#.....#  #....>...........  ......##.#.... ###.#.##.####. #....... #.##....#....) #. ##..###...† # T ajHT ajRT aj;VZ _A bat is nearby!U aja U ajL H.# #b#.##. ..#### #.. ### #?#### .... #@#..#####  #..#.#.........# ...#.....###....## #....>.............##.#........###.#.##.### .........#..##.#####.##....#....)..#... ##..###...†..#.5.0) _U aj  .# b#.##.# ..#.#####.# #.....#### #@#### .... #.#..#####  #..#.#.........# ...#.....###....## #....>.........##.#........ ###.#.##.#####.........#..##.######....#....)..#..===6U aj  _You see here a scroll labelled XECREX SEOVVUWN.W aj~a ..#  ..# #  W ajb.b#.#  ..#.#  ..#.#  #####.#  #.....#  ### #@####  .... #.#  #..#.#  ...#...  #....>.  ......##.  ###.#.##.  #....... )W ajb ..#  ..# #  .b#.#  ..#.#  ..#.#  #####.#  #.....#  ### #@####  .... #.#  #..#.#  ...#... #....>. ......##.  ###.#.##. #....... )W ajhp _A bat is nearby!X aj4X aj\ _Unknown command.Y ajEquip or unequip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip Y ajZ aj@Z ajZ aj 939393 the Conjurer..#Deep Elf..# #Health: 15/15 ========================.b#.#Magic: 8/8========================..#.#AC: 2Str: 4..#.#EV: 11Int: 22#####.#SH: 0Dex: 13#.....#XL:  2 Next:  3% Place: Dungeon:1### #@####Noise: ---------  Time: 146.0 (0.0).... #.#..#####-) Nothing wielded#..#.#.........#Cast: Magic Dart...#.....###....###....>.................##.#........b   bat (asleep)###.# aj!=39;49m.##.####..##.##.........#..##.######.##....#....)..#...# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A bat is nearby! _You see here a scroll labelled XECREX SEOVVUWN. _A bat is nearby! _Unknown command.Z ajo'P  Okay, then.Z aj*Z aj2Z aj5. _[ aj  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)] aj+] aj.] aj6] ajj:F _Unknown command.` ajH  _Sorry, you're not good enough to have a special ability.b ajQZ  You are a level 2 Deep Elf Conjurer. You are 3% of the way to level 3.  Play time: 00:02:31 (146 turns).b aj`b ajgb ajk  Zot will find you in 5854 turns if you stay in this branch and explore no new _floors.e aj e aj (Gear: 1/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn)f ajAf ajJf ajQ939393 the Conjurer..#Deep Elf..# #Health: 15/15 ========================.b#.#Magic: 8/8========================..#.#AC: 2Str: 4..#.#EV: 11Int: 22#####.#SH: 0Dex: 13#.....#XL:  2 Next:  3% Place: Dungeon:1f ajR### #@####Noise: ---------  Time: 146.0 (0.0).... #.#..#####-) Nothing wielded#..#.#.........#Cast: Magic Dart...#.....###....###....>.................##.#........b   bat (asleep)###.#.##.####..##.##.........#..##.######.##....#....)..#...# _Unknown command. _Sorry, you're not good enough to have a special ability.  You are a level 2 Deep Elf Conjurer. You are 3% of the way to level 3.  Play time: 00:02:31 (146 turns).  Zot will find you in 5854 turns if you stay in this branch and explore no new _floors.f aj)[f ajbdf ajef ajlhi aj^..##b#..#.##.######.#.....#### #?#### .... #@#..##### #..#.#.........#...#.....###....###....>.................##.####.#.##.####..##.# #.........######.##....#....)..#... ##..###...†..#.#i aj/'.bi ajL%.bi ajb.i ajNbi aj27.0 (1 _i ajui aji aj٬   #..#.# b.#.#####.# #.....#### #@#### .... #.#..#####  #..#.#.........# ...#.....###....## #....>.........##.#........ ###.#.##.####i aj #.........#..##.######....#....)..#..i aj .i ajb Ri ajF &8i ajټ i aj i aj +9.0 (2i aj i ajH e _c - a scroll labelled XECREX SEOVVUWNj aj ..##.##.######.#.....#### #.#### .... #@#..##### #..#.#.........#...#.....###....##..>.....##.##.#.##.##.#.##....##. ##..###...†..#.#.# j ajnj aj,50.0 (1j ajnj ajHj ajS M  ##.#j ajU  ..#.#####.# #.....#### #@#### .... #.#..#####  #..#.#.........# ...#.....###....##..>.....##.##.#.##.##.#.##....#j ajB\ j ajd <1j ajg k aj|k ajA}k aj}k aj#k ajk ajՅnk ajYk ajk ajۉk ajWk aj(k aj<k ajk ajk ajʐk ajk aj]k ajk ajMk aj|k ajk ajQk ajӘk ajk aj,k ajbk ajk ajgk ajk aj k ajk aj,k ajk ajPk aj٪k ajk ajǫk aj=k ajGk ajïk ajk ajӱk ajϳ,k ajдk ajk aj/,k ajk ajk ajk aj=k ajk ajk ajk ajk ajgk aj]k ajk aj$k ajik ajk ajk ajk ajk aj,k aj%k ajBM _You now have 20 gold pieces (gained 11).k ajak ajk ajk aj/k ajk aj8k ajk aj.k ajk ajk aj k ajk aj(k aj^k aj!k ajOk ajk ajk ajik ajk aj?k ajk ajvL _You now have 29 gold pieces (gained 9).k ajk ajk ajuk ajrk ajJk ajk ajk ajLk aj>k ajrk ajk ajgk ajk ajk aj% k aj k ajk ajHk ajPk ajk ajk ajk ajk ajkk ajc  You encounter a rat.k aj!#....r######........ #.#......#############.......#..........##.......#......###..#.!....#..........#......###....>k ajU!###@#.#.#.#........##..............####.#.#..#####.#.#.#.#.# #....Magic Dartk aj! #.........# #.##. #.#.#.#.#.# #.######.#####.........# # # r   rat (asleep)..........#.#.#.#... #########............. #. #.....######## #.k aj3081.0 (30.0)k aj|632.0 (31 _k aj:k aj'Bk ajG B #....r####  ........  #......#. ......#..........##. ......#......###..#. !....#...... #.........> ######@#.#.#.# #............. ..#####.#.#.#.#.#  #.........#  #.#.#.#.#.#  #.........# #  ...#.#.#.#...  .............   k aja0 . #....r####  ........  #......#. ......#..........##. ......#......###..#. !....#...... #.........> ######@#.#.#.# #............. ..#####.#.#.#.#.#  #.........#  k aj)1 m#.#.#.#.#.#  #.........# # k aj`1  ...#.#.#.#... k aj1 E ............. k aj1   k aj?> k aj? k ajCG k aj.J Z _A rat is nearby!l ajd" ******r  l aj"The magic dart hits the rat.  The rat is moderately wounded.l aj=#.l ajx$rl aj.....7---==3.0 (1.0) _The rat squeaks loudly.l aj ***** The magic dart hits the rat.l ajM G.rl aj 2....l aj k6-------4l aj l aj \ _The rat is severely wounded.l aj s †The magic dart hits the rat.l aj ~****l aj2....l ajЎ5------6-5Magic Dartl aj-l ajG _You kill the rat!m aj>m ajGm ajm aji _You can't see any susceptible monsters within range! (Use Z to cast anyway.)m aj|3m aj~m aj2m aj: _m aje6===m aj9m ajbm ajm ajm aj,m ajjm ajm aj`m aj1m ajm aj;%7m aj\I======m ajљm ajm ajm aj.m ajm aj m ajBm ajΣm ajm ajm ajwm aj;===m aj m aj,m aj[m aj}F8===m ajm ajm aj˱,m ajUm ajpm ajm aj#m ajm ajm ajĽm ajm ajm ajm ajm aj;===m ajm aj  ######..  #. ##.....##### ..........  #...†..#############......#..........##......#......###.. #.@....#..- #...##.........###... ######.#.#.#.#...#..............####.#..#####.#.#.#.#.# #.. #.........# #.# #.#.#.#.#.# #.# ###.#####.........# #..........#.#.#.#...m ajI12005.0)m ajF-1.0 (16m ajm ajQ _d - a ruby potionm aj _m aj m aj m aj ,m aj m aj& m aj= ,m aj m aj m aj ,m aj m aj m aj4 ,m aj m aj m aj ,m aj m aj  ###### ######........ #...... .....##.....#####  .......  #####...†..####### #@..#......#...... #.#.#......#...m ajg  #.#.#......# #.#...##........ #.######.#.#.#...#..............# ...#####.#.#.#.#.#  ##. #.........#  #.#.#.#.#.#m aj  You pick up a parchment of Slow and begin reading...m ajy 18.0 (7.0)m aj5 +9.0 (8m aj m aj = _You add the spell Slow to your library.n aj'JIn ajKn ajMn ajQBn ajRn ajRn ajRn ajTn aj V,n ajVn ajWn ajZ,n ajZn ajV\n aj],n aj^n aj`n ajjan ajan ajncn aj[dn aj;fn ajfn ajygn ajhn ajj,n ajZkn ajmn ajon ajOon ajon aj@qn ajs,n aj|n aj}n aj+n aj[n ajրn aj n ajn ajn ajn ajin aj#................#...#####...†..####...#...#......#.. #...#.#.#......#.. #...#.#.#......#.. #...#.#...##......#######...#.######.#.#.#............#..................@.....#####.#.#.#21.0 (12.0)........####.# #######.# #.# #.#.#.####.#####.................#.#.#n aj##.########. ) #.....## .# ####### n ajGn aj,2.0 (13n ajn aj$ _Found a sling.n aj@y3n ajyn aj|n aj-n ajwn aji,n ajn ajDŽn aj;n ajn ajn aj҉n ajn ajn aj֎n ajn ajn aj?n ajn ajЖn ajn ajkn ajan ajn ajPn aj=  You see here a +0 sling.n ajn aj _n ajn ajn ajn ajQn ajn aj֯n ajױ,n ajnn ajn ajֶ,n ajn ajn ajQ,n ajn aj n ajz,n ajUn aj?n aj,n ajin ajvn ajn aj,n ajn aj n ajn ajSn ajn ajn ajV,n ajBn ajn aj,n ajn ajn ajn ajn ajn ajjn ajdn ajn aj?n aj2n aj,,n ajn ajBn aj,n ajn ajn ajn aj/n ajn ajn ajn ajn ajNn ajn ajn ajn ajkn ajxn aj,n ajn ajn ajn ajn aj n ajV n aj ,n aj n ajn ajn aj6n ajn ajn ajRn ajn ajn ajn aj,n aj*n ajn aj-,n ajn ajn aj*n ajcn aj0n ajW!n aj#,n ajt#n aj$n aj7&n aje&n aj&n aj{(n aj)n aj*n aj+n aj,n aj-,n aj*.n aj/n aj0n aj1n aj1n aj3n aj4n aj$5n aj5n aj6n aj8,n aj9n aj:n aj;n aj<n aj<n aj=n aj?,n aj(@n ajAn ajC,n aj'Dn ajMG=  You see here a +0 sling.n aj>In aj(J _n ajJn aj[Ln ajGNn ajNn ajOn ajrPn ajRn ajRn ajBTn ajXUn ajWn ajX,n ajYn aj\,n aj]n ajfnn ajHjXn ajjn aj:kn ajln ajnn ajqc  You encounter a rat.n aj} #...#####...† #...#...#....# #...#.#.#..#.# #...#.#.#..#.# #...#.#...##n aj~m############...#.######.................#......r........#####.# #.############.# #.# # #.# #.####.#####.n aj~]Magic Dart#.# #......#.# ##.########..#.# #)# #r   rat (asleep)#.# #.# #n aj~t#.# #.#n aj~[#.#######.#n aj)-72.0 (50n aj~33.0 (51 _n aj4n ajZn aj>  † #  #.# #... #.# #... ############... ............... r.............. .......@.....####.#  ############.# #.#  #.# #. #.# #.. #.# ##. #.# #)#  #.# #.#  #.# #.#  #..# o aj$ † #  #.# #... #.# #... ############... ............... r.............. .......@.....####.#  ############.# #.#  #.# #.o aj #.# #.. #.# ##. #.# #)#  #.# #.#  #.# #. #..o aj  o aj o ajvo ajZo ajZ _A rat is nearby!o aj's †The magic dart hits the rat!o aj,F******o ajfp bYou kill the rat!o ajA.bo ajp0†o aj& o aj1O......  You encounter a bat.o ajY7---10=4.0 (1.0)Magic Darto ajo aj0 _The bat leaves your sight.o aj:o ajo ajo aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o ajz o aj o ajՆ o aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)o aj4 o ajS5 o aj6 o aj6: e  A bat comes into view.o aj-E Jb......o ajkE g...Magic Dart...o ajE ...)o ajE }b   bat (wandering)...o ajE ...o ajF o ajN 0†b.bo ajS o ajaW :-5.0 (1 _o ajZ o aj[ p ajxkQ .  The magic dart hits the bat!p ajxp@****p aj....p aj6------3=6Magic Dartp aj ] _You kill the bat!p ajy< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p ajS p aj p aj p aj! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)p aj 3p ajZ p aj  7=== _p aj p aj ,p aj p aj ,p ajH p aj# p aj  ;===p aj p aj> p aj F8===p aja p aj># p aj% ,p aj& p aj( p ajW* ,p aj+ p ajs, p aj/ ,p aj1 ,p ajm4 g===p ajt7 p aj7 p aje8 p aj8 p aj9 p ajY; p aj; p aj8< p aj= p aj> ,p aj ? p aj@ p ajA p aj6B p ajB p ajC p ajsF Bp ajG p ajH p aj I p ajI p ajfL ,p ajL p ajN ,p ajU p ajV p ajwX ,p aj>Y p aj-Z p aj[ p aj[ p aj=\ p aj] p aj_ p ajL_ p aj_ p ajza p ajAc ,p ajc p aj2i np aji p ajjj p ajj p ajm ,p ajn p ajqp M _You now have 42 gold pieces (gained 13).p ajr 3p ajs p ajt p aj|v ,p ajv p ajRy p aj,{ j  You encounter an endoplasm.p aj    ...   ###   .J#   ..#   ..#   ..#   #####..##### #####   #..... ....-   #...######.# ..  #...# #...p aj Magic Dart  #...# #...#  ##.## #.# #...#  #..# #...# J   endoplasm (asleep)  #.#...  #.#...#  .#######...#p aj 1304.0 (28.0)p ajs M-5.0 (29 _p aji p aj0 q ajc! ****J  The magic dart hits the endoplasm.  The endoplasm is severely wounded.q ajQ'.Jq ajS.....q aj_i7---=6.0 (1.0)q ajq aj^ _The endoplasm quivers.q aj٥W .  The magic dart hits the endoplasm!q ajȸy***q aj=....6------77Magic Dartq aj@M _You kill the endoplasm!q aj} q ajӀ q aj{ q aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)q aj q aj q aj[q ajq aj$ _q aj8nq ajM7===q ajq aj q aj/ q aj q ajl ,q aj q aj,q ajq ajq aje8======q aj)q ajq ajq aj q ajq aj~q aj,q ajLq ajq ajq aj q ajUq ajq ajq aj";===q ajq ajq ajq ajq aj# q aj!q aj",q aj6#q ajT$q aj%,q aj &q aj&q aj(q aj;(q aj(q aj *q aj+,q aj,q aj"-q aj-q aj..q aj.q aj^/q aj0,q ajB1q ajh2q aj3q aj3q aj4q aj5q aj_7q aj7q aj7q aj/9q aj;,q ajv;q aj1=q aj?,q ajh?q aj@q ajB,q aj'Cq ajDq aj*Fq ajsFq aj%Gq ajHq ajJ,q ajKq aj?Mq ajO,q ajOq ajQq ajS,q ajSq aj_9  ## .. .###### ....... ###.......  #######@...$ - ............###  ...........##  #########...# #..# #...# q aj`V#..# #...#  #..# ###.##  #..# #...#  #####..#####. #####You pick up a parchment of Stone Arrow and begin reading...q aje034.0 (27.0)q ajfjF-5.0 (28q ajYnq ajpD _You add the spell Stone Arrow to your library.r ajr ajhr ajvr ajhr ajXr aj  You encounter a goblin. It is wielding a +0 dagger.r aj### #.. #.####### #........ ###.......g #######..@.$......##..## Magic Dart#########...##..# #...##..# #...# g   goblin (asleep)#..# ###.###..# #...######..#####.##r ajJ ######..r aj16.0 (1.0)r aj9O7.0 (2 _r aj< ### #.. #.#######  #........  ###.......g  r aj#..@.$.....  ............######  ...........## #########...# #..# #...# #..# #...# #..# ###.## r aj1?#..# #...#   r aj  ### #.. #.#######  #........  ###.......g  #..@.$.....  ............######  ...........## #########... #..# #... #..# #...# #..# ###.## #..# #...#   r aj r aj r aj% r aj$( ] _A goblin is nearby!r aj  ******g  The magic dart hits the goblin.  The goblin is moderately wounded.r ajo ).g.r ajv X....$.....r ajAw d7---==8.0 (1r ajB} r ajn ( _The goblin shouts!r ajk ***** The magic dart hits the goblin.s ajEg.s ajN.$..g.6-------9s ajP_ _The goblin is severely wounded.s aj@yt )The magic dart hits the goblin.s aj7}o****s ajTL.$..s ajO 5------20-40Magic Dart _You kill the goblin!s ajs ajm _Your Conjurations skill increases to level 5!s ajCJs ajT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s aj& s ajz* s aj. s aj0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)s aj Is aj s ajB $ _s aj 6===s aj ,s aj s aj ,s aj s aj ,s aj} s aj8 7======s aj s aj ,s aj s aj" ,s aj# s aj% ,s aj& s aj 1 Q===s aj=2 s aj4 s aj:5 M8===s aj6 s ajD9 s aj; ,s aj"= s aj ? s aj.B ,s ajtC s ajvF ,s ajH s ajOJ M _You now have 55 gold pieces (gained 13).s ajL s aj M ;===s ajM s ajO s ajR s ajSR s ajR s ajT s ajW s ajW s ajW s ajc[ s ajg] s aj] s aj^ s ajA` s ajb s aj#c s ajc s aje s ajh ,s ajai s ajk s ajm s ajm s ajn s ajp s aj's ,s ajt s ajBv s ajy ,s ajz s aj| s aj1 s aj s ajH s ajH s aj} s aj˄ s aj s ajZ s aj s ajM s aj\ s aj s aj ,s ajX s ajv s aj3 s aj s aj s aj s aj ,s aj s aj s aj s ajM s aj s aj s aj ,s ajR s aj s aj n  You encounter a frilled lizard.s aj #.#....l..#.#.......#.# .......#.# ....... #### #.# ....... #..# #.# #.################ #...............@....# - #......:.... ......)#####Magic Dart ...############### ..## #.# ...# #.# l   frilled lizard (asleep) ...# #.# ...# #.# . #.##s aj* 071.0 (31.0)s ajR M-2.0 (32 _s aj s aj < #.# ....l..  #.# .......  #.# .......  #.# .......  #.# .......  #.# ....... #.########......# #...............@....# ...........:.... ......)..........####### ######### #.# #.# #.# #.#t aj* #.# ....l..  #.# .......  #.# .......  #.# .......  #.# .......  #.# ....... .########......# ...............@....# ...........:.... .....)..........####### #########  #.#  #.#t aj2t aj=t ajCt ajFe _A frilled lizard is nearby!t aj= #.# ....l..  #.# .......  t aj9>#.# .......  #.# .......  #.# .......  #.# ....... #.########......# #...............@....# .t ajm>\..........:.... ......)..........####### #########t aj>9 #.# #.# #.#t aj>5 #.#t aj #.# ....l..  #.# .......  #.# .......  #.# .......  #.# .......  #.# ....... .t aj$z########......# t ajW...............@....# ...........:.... .....)..........####### #########  #.#  #.#t ajt ajt aj< t aje _A frilled lizard is nearby!t ajv\ .  The magic dart hits the frilled lizard.t aj{******t ajR......7---4=3.0 (1.0)Magic Dart _You kill the frilled lizard!t aj3 t aj t aj  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)u ajIu aj6u ajP _u ajNu aju ajM8===u aju aj'u aj u aj Bu aju ajtu aju aj]u aju aj{v #.#.......#.# #...#.# #...#.# #... # #.# #.......).# #.# #......... #############......# ..................##### .................- ...)######### ############### . # #.# # #.# # #.# ..# # ..#  ..#You pick up a parchment of Gloom and begin reading...9.0 (6===-80.0 (7 _You add the spell Gloom to your library.w aj8q w ajs  Spells (Memorise)TypeFailure Level  a - Searing RayConjuration2% 2b - SlowHexes12%1 w ajPt  c - Stone ArrowConjuration/Earth 13% 3  d - GloomHexes/Necromancy 36% 3  e - Fulminant PrismConjuration/Alchemy 41% 4  f - Iskenderun's Mystic Blast Conjuration/Translocation 41% 4 6 spell levels left w ajt ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit| aj | aj| aj&#.#.......939393 the Conjurer#.# #..........Deep Elf#.# #..........Health: 15/15 ========================#.# #..........| ajKMagic: 8/8======================== # #.# #.......).#AC: 2Str: 4 # #.# #.........EV: 11Int: 22 ##############......#SH: 0Dex: 13 ..................######XL:  2 Next: 24% Place: Dungeon:1 ................@.......Noise: ---------  Time: 380.0 (0.0) ...)..........#########.-) Nothing wielded ###############.Cast: Magic Dart # #.# # #.# | ajR# #.# # #.#..#  #..# ..#.  _A frilled lizard is nearby!The magic dart hits the frilled lizard. _You kill the frilled lizard! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You pick up a parchment of Gloom and begin reading... _You add the spell Gloom to your library.| ajB%| aj&Memorise Searing Ray, consuming 2 spell levels and leaving 4? Y - Yes | aj&' N - No} aj= } ajo #.#.......939393 the Conjurer#.# #..........Deep Elf#.# #..........Health: 15/15 ========================#.# #..........Magic: 8/8======================== # #.# #.......).#AC: 2Str: 4 # #.# #.........EV: 11Int: 22 ##############......#SH: 0} aj Dex: 13 ..................######XL:  2 Next: 24% Place: Dungeon:1 ................@.......Noise: ---------  Time: 380.0 (0.0) ...)..........#########.-) Nothing wielded ###############.Cast: Magic Dart # #.# # #.# # #.# # #.#..#  #..# ..#.  _A frilled lizard is nearby!The magic dart hits the frilled lizard. _You kill the frilled lizard! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  } ajJ dYou pick up a parchment of Gloom and begin reading... _You add the spell Gloom to your library.} aj +1.0 (1} aj } aj } aj +2.0 (2} ajM } aj } aj| +3.0 (3} aj } aj _You start memorising the spell. You continue memorising. x2} aj } aj9 } aj c _You finish memorising. Spell assigned to 'b'. ajT aj״ aj4 aj+ ajW aj[: _ aj aj_, ajk aj ajr aj' aj; aj` ajB aj;$ #..  ?.######.####### #.....  #.# #........|......  #.# #....##  #.# #........  #.# #..............  #.# #......@).#  #.# #.........# ......#### ..............###### ....................# ..........#########.###########.#.#  #.##.#  #.#.. ajl#.. ?.######.#.#.# #.# #.|...... #.# #.# #.# #. #.# #.# #.# #.......@.# #.# #.........# ......#### ....###  aj&+7.0 (4 aj  ajU$8.0 (5 aj aj>)  aj+h_You see here a +3 spear. ajE3 aj9G ajAJ ajM ajRP _ ajU, ajnW aja[ aj\ aj\ ajOf aj,{ ##  #.  #..  ?.######.#######. #.##.|..@....###...........# #..............# #.# #.......).####.. #.# #.........# # #########......####...## aj R78 M# ajM-  #.. ?.######.#######. .##....###. #.# #..............#.... aj,91.0 (3 ajU+2.0 (4 aj ajs _You see here a staff of fire. aj. 3 aj/  aj85  aj8 f  You encounter a quokka. ajJ [........... .... ##r.. #... #..  ?.######.#######. ajK  ##  #.#.|.......  #.# #......###Magic Dart  #.# #...  #.# #........#  #.# #).####..r   quokka (asleep)  #.# #.........# #  ajKL s##########......######### aj^ &0 ajpi 23.0 (1 _ ajt  aj}W †The magic dart hits the quokka. ajpZO*** ajD0... ajJ7---31=4Magic Dart aj ajJ _You kill the quokka! aj<^  aj#m  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) aj3 aj aj aj$ _ aj ajg aj aj aj aj ajO aj ajF8=== aj aj  ajd ...... ...... ...... ##†..... #..... #..[ ?.######.#. #..#-8.0 (4  #.# #.|. #.# ## aj.### #.# #.. #.# #.# #.# #.).####..  #.# #.# # ##......####  aj#/.###### ajO ajoE-9.0 (5 ajCB _Found a pair of boots. ajEJ3 ajL ajP ajT aj`X, ajeZ aj+^ aj^ ajD` ajh ajiQ=== ajYk ajn ajuB ajv aj6x  You encounter a goblin. It is wielding a +0 dagger. aj#.g ....... ....... ......#. ##†.....##.## #.......#.... #..[.....?.######.#######. #.@.............# aj #.# #........|....... #.# ##.....###Magic Dart #.# #....... #.# #......# ### #.# #.......).####..g   goblin (asleep) ..# #.# #.........# # .######......#### .....###### ajP-403.0 (4 ajL24.0 (5 _ aj. aj[ ajo t )The magic dart hits the goblin! aj \****** aj] =...... ajaj 7---4=5.0 (1Magic Dart ajRq  ajt J _You kill the goblin! aj% ajA _You can't see any susceptible monsters within range! (Use Z to cast anyway.) aj 3 ajP  aj e  A bat comes into view. aj b.....Magic Dartb   bat (wandering) ajd%0 aj. aj( ajg-6.0 (1Magic Dart aj ajU0 _The bat leaves your sight. ajv3 aj* ajظe  A bat comes into view. ajb-Magic Dartb   bat (wandering) aj aj0 aj aj7. ajY ajb  ajX_7.0 (1Magic Dart ajAF _The bat leaves your sight. aj ajm aj4 aj]"' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  A bat comes into view. _The bat leaves your sight.  A bat comes into view. _The bat leaves your sight. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ajۚ  ajk  aj  aj   A bat comes into view. _The bat leaves your sight.  A bat comes into view. _The bat leaves your sight. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ajފ  aj  ajP  aj  aj T8=== _ aj  aj  ajʔ  aj  aj  aj  ajG , aj  ajU  ajz  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  You encounter a kobold and a goblin.  The kobold is quivering stones. aj ? .#.#.  .).g ...... .#. ...... .. ...... #. ##†..... ##.### #.....##..#....# #..[  aj UK......@.######.#######. #.######........# #.# #|.......Magic Dart #.# ##### #.# #... #.# #..............# g   goblin (asleep)  #### #.# #.).####.. K   kobold (missile, asleep)  #..# #.# #.........# #  #.###############.... aj $..#### ajb 9.g10.0 (3 aj Qg aj 21.0 (4 _ aj~  aj _You see here a scroll labelled IBYXZUL XUA. ajSEP .#.#. .)..   .#g   ..   #. ##†.....  ##.###   ##..#....# #..[  K......@.# #.######....... #.# #........| #.# ##...... #.# #...... #.# #......  #### #.# #.......)  #..# #.# #.........#    ajj .#.#. .)..   .#g   ..   #. ##†.....  ##.###   ##..#....# #..[  K......@.# #.######....... #.# #........| #.# ##...... #.# #...... aj#.# #......  #### #.# #.......)  #..# #.# #.........#   ajQ ajk aj( ajd _There are monsters nearby! ajQt )The magic dart hits the goblin. aj****K   kobold (missile, asleep) ajb2.... ajk7---7=2.0 (1 aj ajJ _You kill the goblin! ajE t )The magic dart hits the kobold. ajSK B****** aji !...... aj 6------413Magic Dart aj  aj) J _You kill the kobold! aj aj? aj  aj  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) aj aj ajP ajL _You can't see any susceptible monsters within range! (Use Z to cast anyway.) aj ajP aj+ ajS aj: _ aj aj aj  aj ajF7=== aj] aj?, aj aj8====== aj{8.-.. aj/,20.0 (7 ajE-1.0 (8 aj aj#a _e - a scroll labelled IBYXZUL XUA aj 3 aj  aj$  ajy'  aj^+ , aj2  aj67  aj7  aj9  aj?  ajC c  You encounter a bat. ajIO ##.................#.#.#$#.... #.............. #...#.#.#.#.#.# .....)......).# ......#b.!#.#)#.#..# ...... aj[P f............# ...... #@# ##†.....  ##.### #.....  ##..#....# #..[ Magic Dart.)........######.#####.######...... #.#.....|...... b   bat (asleep) #.# ##............## #.# #.............. #.# #.............. ajY +3.0 (2 aj_ I===4.0 (3 ajd  ajg g _Found a fizzy green potion and a spear. aj'S †  The magic dart hits the bat. ajo***** ajxPP.!... aj ]7---4=5.0 (1Magic Dart ajAa ajcG _You kill the bat! aj̭  aj  aj  ajS _You can't see any susceptible monsters within range! (Use Z to cast anyway.) aj"3 aj% aj)e  A bat comes into view. aj4b..Magic Dart.b   bat (wandering) ajh5  aj6%0 aj7. ajK@R ajIg-6.0 (1Magic Dart ajQ aj T0 _The bat leaves your sight. aj 3 aj  aje  A bat comes into view. aj?b-Magic Dartb   bat (wandering) aj%0 ajW:.b ajr6b. aj.% aj+27.0 (1 _ aj_4 aj,6 aj ****b  The magic dart hits the bat. ajBD.b.b ajC .b ajV$. ajXk6------=8 aj` ajb\ _The bat is severely wounded. ajUS †  The magic dart hits the bat. ajk* ajD. ajO~---89Magic Dart ajX aj2[G _You kill the bat! ajN  aj( aj0 aj2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ajsm  ajm  ajp  ajs  aj7w : _ aj , aj0  aj" , aj>  aj  ajC  aj  ajR  aj M7=== aj  aj  aj  aj 8======  You encounter a rat. aj M .r.#.#.#.###.............#.#.#$#........... ajH #...#.#.#.#.#.# .....)......).##†.!#†#)#.#..#.......@....# .-......#.##### ##†.....###..##.##...Magic Dart##..#....# #..[........##.######..r   rat (asleep) ajt v........ aj ! aj ,38.0 (9 aj P-9.0 (10.0) _ ajf,  aj-  aj .r.#.#.#.#....  ##.............  ....#.#.#$#....  #..............  ajf#...#.#.#.#.#.#  .....)......).#   #†.!#†#)#.#..#   .......@....#   aj+ ......#.##### ##†.....  aj$###..##.###   ajҕ8##..#....# #..[  .)....... aj%##.######. #.# #. aj%| #.# ##. aj9%#.#  aj0R .r.#.#.#.#....  ##.............  ....#.#.#$#....  #..............  ajp1#...#.#.#.#.#.#  .....)......).#   #†.!#†#)#.#..#   .......@....#  aj1  ......#.##### ##†.....  ###..##.###   ##..#....#  aj1n .)....... aj.2K##.######. ajW2#.# #.| #.# ##. ajy24 #.#  aj< aj.I aj@V ajXZ _A rat is nearby! ajDu+ ******r  The magic dart hits the rat.  The rat is severely wounded. ajG.r aj4*... aj2..) ajGk7---==40.0) aj7 ajs- _The rat squeaks loudly. aj *****The magic dart hits the rat but does no damage. aj G.r aj V....) aj 6-------1Magic Dart ajV  aj= \ _The rat is severely wounded. aj aj8- aj ajI _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ajS. aj2 ajE; aj? _You can't see any susceptible monsters within range! (Use Z to cast anyway.) aj* aj2 aj; ajM> _You can't see any susceptible monsters within range! (Use Z to cast anyway.) aj2-  aj2  aj@  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) aj` [ ...#.#.#.#....  ##.............  ..r.#.#.#$#....  #..............  #...#.#.#.#.#.#  .....)......).#   #†.!#†#)#.#..#   .......@....#   ......#.##### ##†.....  ###..##.###   ##..#....# #..[  .)....... ##.######. #.# #.| #.# ##. #.#  ajo ...#.#.#.#....  ##.............  ..r.#.#.#$#....  #..............  #...#.#.#.#.#.#  .....)......).#   #†.!#†#)#.#..#   .......@....#   ......#.##### ##†.....  ###..##.###   ##..#....#  .)....... ##.######. #.#[3 aj9;49m #.| #.# ##. #.#  aj ajf aj aj[Z _A rat is nearby! aj ...#.#.#.#....K##..r.#.#.#$#.... #..#...#.#.#.#.#.#.)......).# ......!#†.!#†#)#.#..# .......# .......#.##### ##†.....#..##.### #..... ##..#....# #..[ .)........######. [ aj 33m##.######..K   kobold (wandering) #.# #........|r   rat #.# ##.... #.# # aj  .rYou encounter a kobold. It is wielding a +0 club.Found a fuming yellow potion. ajG.K ajUMK aj''@=2Magic Dart aj 1 ajL4( _The kobold shouts! ajQ .  The magic dart hits the rat. aj(* aju.** ajt9@.K ajC1..† ajaIv5------51-3 aj!S aj7UG _You kill the rat! aj **** The magic dart hits the kobold. aj G.K aj 1..† aj^ J----4 aj  aj< _ _The kobold is severely wounded. aj!:T )  The magic dart hits the kobold. ajJBU*** ajB  aj...† aj4---55Magic Dart aj# aj-J _You kill the kobold! aj 3 aj  aj , aj  aj٩ , aj  aj  aj O5=== aj  ajY , aj_  aj[  aj  aj X aj$ ===6=== ajG B aj  aj , aj  aj$  aj%  aj'  aj+  ajf+ n7====== aju.  aj-1  ajC n ajKE , ajL g=== ajEN  ajQ  ajQ M8=== ajT  ajW  ajZ  aj[  ajS]  ajk _  You see here a bat corpse. aj@o  ajo  _ ajr  aj-u  aj , ajȃ  ajy ##.......### ###.......... ... ...#.#.#.#.... #.##.............. .....#.#.#$#...... #.)............#...#.#.#.#.#.# .........)......).#  ..!#†.@#†#)#.#..# -.........# ..........#.##### ##†.....####..##.### #...... ##..#....# #..[[39; aj 49m. .)........######.### ##.######...... #.# #.|.. #.# ##65.0 (20.0)===-6.0 (21 _f - a fizzy green potion aj I aj  ajU  aj6 , ajM B ajQ  ajm  aj , ajI  ajy  aj  aj  aj  ajA  ##.......# # ######.... aj ###. .......#.#.#.#........###.##.... ...........#.#.#$#....###.....#.)........#...#.# aj( ....)......).# #....@#†..#†#)#.#..#  +..........#  #....#.##### # #....####..##.### # ajT  #.... ##..#....# # #.... .)........###..### ##.###### aj{ .#. #.# #..... #.# ## aj* 270.0 (4.0) aj3 +1.0 (5 ajX ajZ _j - a fuming yellow potion ajI aj aj/ aj, ajK aj;, aj aj  aj aj aj޻ aj<  You see here a +0 club. aj aj] _ ajC aj aj aj< aj@ aj aj ajV aj aj aj aj[ ajU aj ajX aj;, ajy aj  aj+ aj aj: ajD, aj aj"M _You now have 70 gold pieces (gained 15). aj$ aj% aj& aj) ajt,, aj. aj0 aj2 aj73 aj4 aj7 aj8 ajS9 aj: aj< aj> ajJ? ajO@ ajpB ajP, ajQ ajS ajU aj_V ajiW aj] ajeaj  You encounter an endoplasm. ajn######### #.. #.......# #..# #.......# ..# .  ##.......#####.# #. ##..............# ... ...#.#.#.#.....# ...J #........####..... ...#.#.#.#.............. .).............#@.....# ...#.#.#.#.#.#### ....)......).# ## Magic Dart †..#†#)#.#..## #.... ...........## #..... .....#.##### ##†.....#J   endoplasm (asleep) ##..##.### #.......+ ##..#....# #..[ ajo....# )........######.#######. ajz089.0 (18.0) aj|490.0 (19 _ aj aj aj{  #..   #..#   ..# .  .#####.# #. .......# ... #.....# ...J ......####..... .#.............. .).............#@.....# .#......# )).# #......# †..#†#) ajt| #......#  #......#  ##†.....#  #.......+  #..[....# )  aj  #..   #..#   ..# .  .#####.# #. .......# ... #.....# ...J ......####..... .#.............. ).............#@.....# .#......# )).# #......# †..#†#) #......# #......# ##†.....#  #.......+ #..[....# ) aj aj  aj( aj.a _An endoplasm is nearby! aj W .  The magic dart hits the endoplasm! ajY****** aj:...... aj7---62=1.0)Magic Dart aj: ajM _You kill the endoplasm! aj@ aj aj  aj  aj_You can't see any susceptible monsters within range! (Use Z to cast anyway.) ajT _8=== ajX aj6, aj, ajB aj aj ajq aj aj=== aj aj aj ajm aji aj aj~ aj aj' aj aj aj_k ######## ##### #.........# ....# #..#.#.#.#.### ....# ..##......... ....#####.# #.#.#...# .......# #.......#  aj.#.#.....# #.......# ......####.......##.##.#.............>-500.0 (9 .........#......##......#.#.#.###......# ..#.. .....).# #......# .# )#.#..## #......# ..# #......# .. .##### ##†.....# . .### #.......+ ...# #..[....# ajt aj$ I-1.0 (10.0) aj@  aj ; _Found a stone staircase leading down. aj ajC aj; aj% aj' aj,, ajX, aj /, aj,0 aj2 aj 5, aj66 aj8 aj; aj; ajn= aj@ ajB ajDC ajD ajeG ajH aj*I ajJ ajM ajO ajP ajQ ajS ajV, ajxX ajh..#.#.#.#...................> ).............#......##......#.#.#.#.#.###......# ..#..)......).# #......# .##†#)#.#..## #......# ..# #......# .. ....#.##### ##†.....#. #..##.### #.......+  aji#.# #..@....# 9.0 (8.0)######.#######. #####...............# # #........|....... .# ##............### .# #............... #..............# #.......).####.. .# #.........# # ajp aj*w aj3yV _You see here a +0 pair of boots. ajZ  aj] Wear or take off which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  aj] Floor Items ([,] to select) Armoura +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip aj] aj` aj1iw..#.#.#.#...................>939393 the Conjurer ).............#......##......Deep Elf ..#.#.#.#.#.###......# ..#..Health: 15/15 ======================== ...)......).# #......# .#Magic: 8/8======================== ..#†#)#.#..## #......# .. ajtjAC: 2Str: 4 ..........## #......# ..EV: 11Int: 22 ....#.##### ##†.....#.SH: 0Dex: 13 #..##.### #.......+XL:  2 Next: 62% Place: Dungeon:1 #..#....# #..@....#Noise: ---------  Time: 509.0 (0.0) ........######.#######.-) Nothing wielded .######...............#Cast: Magic Dart .# #........|....... .# ##............### .# #............... .# #..............# .# #.......).####.. .# #.........# #  ajj_An endoplasm is nearby!The magic dart hits the endoplasm! _You kill the endoplasm! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading down. _You see here a +0 pair of boots. aj y aj _ aj܄ ajJf  You start putting on your armour. aj,10.0 (1 ajۚ aj aj+1.0 (2 aj aj aj?+2.0 (3 ajB ajk ajt+3.0 (4 aj aj} aj+4.0 (5 aj aj 3 _You continue putting on your +0 pair of boots. x5 aj/ aj ajb _You finish putting on your +0 pair of boots. aji3 ajtk ajq ajs ajwP _ ajy aj:z ajD{ aj1} aj~ aj: aj aj aj, ajr aj; aj2  You open the door.  You encounter a frilled lizard. ajh}........######.# #.#.#...................> ........#......##...... #.#.#.#.###......# ..#.. ....).# #......# .#  aj#)#.#..## #......# .. ..## #......# .. ##### ##†.....### .### #......@'.# # #.......#l# ...######.#######...  aj=Magic Dart ###...............# ##  #........|  ##............###  ajl   frilled lizard (asleep)  #......  #.......#  ajR #.......).####.. ajJ+8.0 (4 aj729.0 (5 _ aj ajj aj_ †The magic dart hits the frilled lizard. ajC* aj$' aj;7---5=20.0 (1Magic Dart aj/ ajR _You kill the frilled lizard! aj aj aje ajO _You can't see any susceptible monsters within range! (Use Z to cast anyway.) aj73 aj9 aj; ajC@f _ aj*A ajC ajaC ajD ajF ajFM8=== ajG ajK ajM, ajN aj7R@  There is an open door here. ajT ajU _ aj6V ajYj  You see here a frilled lizard corpse. aj[ aj,\ _ aj7] aj` aj cQ=== aj2d ajf aj*h, aj)i ajm ajo aj8p ajbq ajs aju ajv aj&w ajz aj4}  You encounter a kobold. It is wielding a +0 whip. aj݉†#)#.#..## #......# .. .......## #......# .. .#.##### ##†.....### . ##.### #.......'.# #....# #.......#†####... .....######.#######........ ####.........#####...  #........|.............#  ##...........@##########-  #...................  ajc #..............#####..Magic Dart  #.......).####... .. #.........# K### # #####......#### .#K   kobold (asleep) .........###### . ....# # .....#########.# ajފ! aj031.0 (11.0) aj)M-2.0 (12 _ aj aj aj †#)  ..   ..  ##† .  .'.#  #†####... ##.#######.. ..........#####...  ...|.............#  .......@#  #...................  #..............#####..  #.......).####... ..  #.........# K### # ..#### .# ###### .  #  ajO †#)  ..   ..  ##† .  .'.#  #†####... ##.#######.. ..........#####...  ...|.............#  .......@#  #...................  #..............#####..  #.......).####...   #.........# K### ..#### .# ###### . # _A kobold is nearby! aj ~ ***K  The magic dart hits the kobold. aj8K. aj+... ajdi7---=3.0) aj aja _The kobold is moderately wounded. ajV )  The magic dart hits the kobold. aj]L** aj+..) aj@#6------84Magic Dart aj* aj,J _You kill the kobold! aje aje ajbg aj?7=== ajX ajO....)......).# #......# .# †..#†#)#.#..## #......# .. ...........## #......# .. .....#.##### ##†.....### . # aj#..##.### #.......'.# ##..#....# #.......#†####... )........######.#######........ #.######...............#####... #.# #.............#-8.0 (4 #.# ## aj.########## #.# #......... #.# #..............## ajZ###.. #.# #.......).####).. .. #.# #.........# .### # #########......#### .# aj....###### ...............# # aj8- aj aj  aje_You see here a staff of fire. ajw aj[Wield or unwield which item (- for none)?  - - Unarmed (current attack) Floor Items Magical Staves  a - a staff of fire[?] describe selected [!] equip|wield|wear[tab] equip|unequip aj^ aju ajt....)......).# #......# .#939393 the Conjurer †..#†#)#.#..## #......# ..Deep Elf ...........## #......# ..Health: 15/15 ======================== .....#.##### ##†.....### .Magic: 7/8 aj=====================--- ##..##.### #.......'.#AC: 3Str: 4 ##..#....# #.......#†####...EV: 11Int: 22 )........######.#######........SH: 0 ajDex: 13 #.######...............#####...XL:  2 Next: 68% Place: Dungeon:1 #.# #........@.............#Noise: ---------  Time: 538.0 (0.0)  aj*(#.# ##............##########-) Nothing wielded #.# #................... ajTCast: Magic Dart #.# #..............#####..  aj~~#.# #.......).####).. .. #.# #.........# .### #  aj#########......#### .# .............###### . ...................# #  aj_A kobold is nearby!The magic dart hits the kobold. _The kobold is moderately wounded. ajThe magic dart hits the kobold. _You kill the kobold! _You see here a staff of fire. aj aj|5 (0.5c) staff of fire ajx aj2 _c - a staff of fire (weapon) ajV aj&W ajiX aj[ aj[ ajgaX ajc ajKdF8=== aje ajj ajl, aj!o aj:p ajYr ajr ajs ajv ajw aj/x ajHy aj{ aj} aj!~4=== aj{ ajk aja aj aj aj߆ aj ajZ aj aj aj% aj, ajV<  You see here a +0 whip. aj7 ajȨ _ aj< aj aj X aj', ajg ajfn ajJi  You encounter a hobgoblin. aj.....#####... ................ #....###########  aj/#......................g ..............#####... .......).####)........ #.# #.###..#.#  aj[.....#### ##.###..#.# .....###### #...@.....#  aj...........##.###.#.#.# .#########.##. .# Magic Dart# .#.##. .. ajJ #.### ... aj_.. .#.. g   hobgoblin (asleep) # .#... ..#...# ..# # aj052.5 (14.0) aj{33.5 (15 _ aj ajl aj`'  aj******g   ajThe magic dart hits the hobgoblin.  The hobgoblin is almost dead. aj/K.g aj7<..... aj<\7---==4 ajp<.0) ajB ajD+ _The hobgoblin shouts! ajΣW .  The magic dart hits the hobgoblin! aj$[***** ajB-<..... aj336------75-5Magic Dart ajj8 aj<M _You kill the hobgoblin! aj  aj 8- aj  aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.) aj/_ aj87 _7=== aj7 aj]8 aj9 aj9 aj: aj< ajY< aj = aj> aj>;=== aj? aj@ aj:A#8 ajcA*=== ajX aj aj aj_  aj  ajv  aj!  aj aj aj aj aj0 aj;=== aj aj aj aj aj aj aj aj aj aj~! ajG" aj" ajH# aj$ aj% aj& aj' aj( aj) aj) aj@* aj+ aj, ajN, aj, aj/ aja1, aj1 aj}3 aj'4 ajb4 aj25 aj6 aj7, ajF8 ajb9 aj(: aj]: aj: aj|< aj=, aj> aj? aj#A aj[A ajA ajB ajC ajC ajlD aj0F aj}Q ajR aj}S ajS ajFT ajsU ajgV ajV aj@W ajX ajSY ajY ajuZ ajB[ ajd\ aj\ aj ] aj?^ aj8_ ajx_ ajM` ajia ajfb ajb aj=c aje ajf ajf ajg ajh aji aj j ajj ajk ajl ajl ajm ajBq aj1r ajrr aj s ajju ajv ajv ajw ajx ajy aj8z ajz aj| aj} aj~ aj~ aj| aj aj aj aj: ajp aj ajp aj, aj ajQ aj aj., ajE aja aj aj aj ajB aj# aj aj aj  aj ajģ aj ajQ aj aj aj aj aj ajM ajV aj aj ajѮ ajܯ aj ajװ aj aj aj aj ajܶ aj aj! aj ajں aj, aj׼ aj aju aj aj aj aj#, aj  aj aj, aj% ajI aj aj aj aj aj`, aj8 aj aj2 aj aj aj ajb aj aj aj> ajt aj ajD aje aj, aj& aj; ajJ aj aje aj aj] aj aj aj, aj, aj) aj$ aj aj aj aje aj aj aj aj* aju aj ajr aj aj ajL ajB aj aj, aj , aj  aj  aj  aj  aj, aj aj aj aj aj aj aj, aj- ajX aj-$n ajb% aj% aj& aj) aj+ aj~+ ajb, aj,. aj%0 ajh0 ajH1 aj3 aj8B aj[8 aj5: aj: aj; aj>< aj = aj9= aj= ajMA>  You see here a +0 dagger. ajC aj3D _ ajE ajG ajG ajDH ajI ajJ ajK, ajL ajN ajN ajIO ajO ajQ ajaR ajR aj"S ajU ajvV ajV ajW ajY aj#b ajb aj:e aj6f aj|f ajg ajIh aji, aji ajj aj k ajIk ajk ajl ajl, aj4m ajq aj s, ajs aju ajv, ajWw ajy ajy ajy ajy aj{ ajc{ aj{ aj{ aj| aj"} ajA} aj} ajm~ aj~ aj ajt aj] aj߀ aj aj ajw ajD ajv aj aj؄ aj aji aj aj aj aj6 aj aj ajn aj aj ajh ajL aj aj} ajU ajy aj ajq ajØ aj aj aj9 aj0 ajơ ajȢ aj aje aj aj ajר, aj aj aju ajʬ aju ajN aj aj\ aj aj& ajG aj aj aj aj, aj  ajS ajR aj aj ajw ajj aj aj aj^ aj_ aj aj aj aj aj aj0 aj aj0 ajg aj ajz aj aj ajH aj3 aj _You encounter a hobgoblin. aj\ 4 aj6 aj ajB aj aju ajd  aj & aj* ajr+, ajy, aj- aj- ajR. aj/ aj1 ajD1 aj1 aj'3 aj/4 ajt4 aj4 aj6 aj/7 ajs7 aj7 aj99 aj$: aje: aj: aj< aj=, aj9> aj? aj@ aj A ajA ajB ajJi.... ajO5------9-9Magic Dart ajT ajVJ _You kill the goblin! aj4 aj: aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.) aj  aj  ajZ  aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ajE>  aj>  aj?  ajB  ajJ 6=== _ ajIK  aj!M  ajnM  aj N  ajUP , ajQQ  ajR  ajT Q=== ajU  aj:V  ajcV F7=== ajW  aj}X  ajX  ajY  ajT[  aj[  aj\  aj]  ajZ^  aj^  ajc 8====== ajd  aj f  aj`f  ajf  ajSh  aji  aji  ajwj  ajl  aj?n  ajn  aj-o  aj q  ajUr  ajr ;=== ajs  aju  ajQv  ajz n ajz  aj} >  You see here a +0 dagger. ajq  aj  _ aj  aj  aj"  ajm  aj/  aj6  aj{  ajÆ  ajw  ajA  aj  ajĊ  ajh  ajA  aj$ , aj  aj:  aj  aj  ajd  ajf  ajЕ  aj  aj  aj  aj  ajg  aj  aj  ajS  aj  aj  aj-  aj  ajϟ  aj'  aj  ajh  aj  aj@  aj  ajT  aj  aj>  aj<  ajɩ  aj  aj  aj  ajr  aj  aj  ajݭ  aj  ajگ  ajs  aj  ajԳ  aj%  aj  aj  ajշ  aj  aj  aj  ajV  aj  aj  aj  aj  aj  aj  ajy  aj k  A hobgoblin comes into view. aj  #.###.#######.##.#  #.# #.#######.##.# ### #.# #....#....##.#  aju ...# #.# ####.#.#####.# .#.###.## #.#.# #.#  ........#####.#.# ##.#   aj ...####....##.#.# .g..#  ...##...##.##.#.##.##.#   aj ...##.#.##....#.@..# -  aj ...##.#.############   aj7 ......>.##....#....#   aj =Magic Dart ###.##.#.##.#  #...#..###.##.#.# ...  #...###.#.# ##   g   hobgoblin (wandering) #.......#####.#.#  #####..######.#.  ## #..# #....# aj(  ajV 7.94.5 (35.0) aj3 Ug aj$ z-5.5 (36Magic Dart aj  aj   aj (_The hobgoblin leaves your sight. aj 4 aj4 aj&5 aj+8 ajz:%  aj:FA hobgoblin comes into view. ajB-#.###.#.##.#  #.# #.#######.##.#   #.# #....#....##.#   aj/CF# #.# ####.#.#####.#  #.###.## #.#.# #.#  #####.#.# ###.#  ####....##.#.# g...#   ajmC{##...##.##.#.##.##.#  ##.#.##....#..@.#   ajC$##.#.############  >.##....#....#   ajCMagic Dart .##.##.#.##.#   aj DV...#..###.##.#.# ...  ...#......##.#.# ##   ajD`g   hobgoblin (wandering) .#####.#.# ..######.#.  #..# #....#  ajD  ajHL.g0 ajH .0) ajEO aj`S26.5 (1 _ ajU ajW aj= g  The magic dart hits the hobgoblin.  The hobgoblin is moderately wounded. ajc gThe hobgoblin shouts! ajV7---==== aj7 aj aj@ _The hobgoblin hits you but does no damage. aj? q  The magic dart hits the hobgoblin. ajq q  The hobgoblin is severely wounded. aj U2-----6 aj u------=---8 aj  aj - _The hobgoblin hits you. ajq  The magic dart hits the hobgoblin. aj l  The hobgoblin is almost dead. ajo5---------9 aj~ aj}V _The hobgoblin barely misses you. aj .The magic dart hits the hobgoblin. ajC ajH4------86800Magic Dart ajM aj)PM _You kill the hobgoblin! aj, I ajK0 j  You encounter an endoplasm. aj4 3=----5===J.Magic Dart aj)5 J   endoplasm (wandering) aj;8 %0 aj,=  aj@ :-1.5 (1 _ ajD  ajE  aj    #.#   #.#   #.#   #.#.# #.# #.#.# ###.# #.#.# ..J.# .##.#.##.##.# ....#..@.# ########## >.##....#....# .##.#.##.# #.#.# ... #.#.# ## #.#.#  # #..#   ajt8   #.#   #.#   #.#   #.#.# #.# #.#.# ###.# #.#.# ..J.# .##.#.##.##.# ....#..@.# ##########  aj)9>.##....#....# .##.#.##.# #.#.# ... #.#.# ## #.#.#   #..#   ajF> aj@8- aj aja _An endoplasm is nearby! ajSK ** ajJ  The magic dart hits the endoplasm.  The endoplasm is severely wounded. ajTVJ.. ajUf4---=2 ajY aj[^ _The endoplasm quivers. ajfW .  The magic dart hits the endoplasm! ajE* ajb( aj@.3------933Magic Dart _You kill the endoplasm! aj  aj  aj  aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ajY aj ajX aj ajg= _4==4=== aj ajZ ajޕ aj ajM aj aju ajљ ajB aj] aj8===== aj ajf aj aj3#5 aji[==5=== aj aj1 _HP restored. ajq aj/ aja aj ajo ajG aj aj+ ajV aj ==6====== ajn aj ajɩ aj aj[ aj aj aj, aj  aj aj;=== aj aj aj77=== aj aj aj, aj߳ aj aj ajz aj| ajʶ aj aj aj%=== aj ajV aj ajM8=== ajs aj ajv aj aj0 aj¿ aj aj ajW aj aj ajE aj aj ajZ aj%=== aj ajx aj aj aj. aj ajJ aj, aj aj{ aj4 ajc aj aj ajY aj aj aj aj aj ajH aj& aj aj9, ajr aj aj ajN aj ajZ aj aj ajY aj aj aj" aj ajM ajx aj aj~ ajV, aj ajP aj ajL aj ajM aj  ajI aj aj ajt, aj aj aj= ajv aj aj$ aj ajL aj aj1 aj ajO aj aj aj\ aj aj aj ajqk  A hobgoblin comes into view. ajT<..##.#.##....#....##. ..##.#.######. .....>.#...##......##.##.#.##.##.  aj...#..###.##.#.##....##......##.#.#######.....#####.#.# ####..######.#.#### # #..# #....#..-  aj"# #... #.#######. ####...##.# .#Magic Dart..#### ..  aj+####...#.....# #.###...##..##.# ...#g   hobgoblin (asleep)  aj]########..##.######g.# ..........##......#..# aji###......#######.#..# aj046.5 (43.0) ajD-7.5 (44  aj+ _ aj aj ajcq..##.# .# >...##.# .##.##.# .##....# . #.# #.#### # #..# #....#..@.# # #... #.#######.#  .#  ..  #.###  ...# #g.# ..#   ajR ..##.# .# >...##.# .##.##.# .##....# . #.# #.####  #..# #....#..@.#  #... #.#######.#  .#  ..  #.###  ...# #g.# ..#   aj _A hobgoblin is nearby! aj]{ †The magic dart hits the hobgoblin. ajb***** aj5>..... aj aj..##.#.##....#....##.#   939393 the Conjurer ..##.#.#############.#   Deep Elf .....>.##....#....##.#   Health: 15/15 ======================== .......##.##.#.##.##.#   Magic: 7/8=====================--- ...#..###.##.#.##....#   AC: 3Str: 4 ...#......##.#.#######   EV: 11Int: 22 .......#####.#.#  SH: 0Dex: 13 ####..######.#.####  XL:  2 Next: 100% Place: Dungeon:1 # #..# #....#..@.#  Noise:  ajiM=--------  Time: 848.5 (1.0) # #... #.#######.#  c) staff of fire ####...##.#.#  Cast: Magic Dart .......#..#### .. ####...#.....# #.###  ......##..##.# ...#    ########..##.######†.#    ..........##......#..#    ####......#######.#..#    _You kill the endoplasm! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _HP restored. _A hobgoblin comes into view. _A hobgoblin is nearby!The magic dart hits the hobgoblin. _You kill the hobgoblin!You have reached level 3! aj/  --more-- ajQ  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ajP9/199------43 0% aj4Magic Dartaj|ajS _You feel clever. x2ajg 3ajh ajCn  _aj/o c8===aj q ,ajq ajr ,aj5s ajs ,aj]t aj]aj6`aj\a,ajbajdajAfajfaj=gajsajvajz,ajT{aj},aj}aj<Xaj ajaajajIaj>  You see here a +0 dagger.aj؎aj< _aj[ajOajLajajFajajaj,ajajajMajڜaj!ajb,ajnaj6ajrajajajajثaj<ajajraj;,ajaj9ajajMajajҴajajڵaj'aj^ajajajܽajajBajMaj[,aj1ajHaj ajtajaj ajaj[ajajajaj6ajajajaj,aj9BajBajajyajajajz,ajiajajaj ,aj aj ,ajI ajajiajajajaj4ajaj1aj^aj!aju!aj"ajaj0ajA5:  Things that are here:ajG  a +0 dagger; a goblin skeleton _ajKajzMajRBajTajTajVajFXajZ,aj]ajHcajce,ajgaji$  Things that are here:ajlm  a +0 dagger; 4 stones; a kobold skeletonajJoajo _aj4qaj\vBajvajyaj#}  You encounter a kobold. It is wielding a +0 dagger.ajЈ ###.....#.)............ ........#...#.#.#.#.#.# .............)......).# .#.....#÷..#÷#)#.#..## +.................##  #...........#.#####  #....####..##.###  ajb#....####..#....#  #...@..)........#####- .#...######.######...... K..#. #.# #......Magic Dart . #.# ##..... #.# #..... #.# #..... K   kobold (asleep) #### #.# #..... #..# #.# #..... #.###############.....aj1945.5 (97.0)aj)M-6.5 (98 _ajajajC( ).. ........#. .............)......) .#.....#÷..#÷#) +......  #...........  #....####..  #....####..#....#  #...@..).... .#...######.### K..#. #.#  . #.#  #.#  #.#  #### #.#  #..# #.# aj ).. ........#. .............)......) .#.....#÷..#÷#) +......  #...........  #....####..  #....####..#....#  #...@..).... .#...######.### K..#. #.#  . #.#  #.#  #.#  #### #.#  #..# #.# ajaj;ajaj] _A kobold is nearby!ajw3 , ******K  The magic dart hits the kobold.  The kobold is severely wounded.ajh A.Kaj i JThe kobold shouts!aj .....J   endoplasm (wandering)K   koboldaj j8---==7.5 (1.0)aj aj' [ _You encounter an endoplasm.aj v )The magic dart hits the kobold.ajQ*****ajs J.  You kill the kobold!ajf...J.Jajs7------1-8ajaj^ _The endoplasm quivers.ajgAY .  The magic dart hits the endoplasm!aj9Rx***ajR(...aj36-----5-9Magic DartajajM _You kill the endoplasm!aj?ajEajaj aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ajajajaj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ajOb 3ajc aje ajj 7== _ajk ajl ,ajm ajCo ajo aj{p ajr P==aj^s ajt aj,u M8===aj+v ajw ajw ajx ajCz ajz aj{ aj} ajk} ajK~ aj aj6 l9======ajN aj aj; ajy aj ajl aj ,aj& aj aju ajϏ aj aj aj# ajo ;===aj ajs ajњ aj aj aj ajN ajƟ aj{ aj ajn aj aj ajȨ aj ajU ajW aj aj< ajo aj aj; aj aj ajC ajƷ aj ajU ajb aj aj ajF aj& aj aj+ aj aj aj aj ,aj8 aj aj ,aj aj aj aj aj ajL ajv aj aj7 aj aj aj ajt aj aj ajL aj aj aj ,aj aj aj ,aj ajo aj5 Baj aj ,ajB aj aj ,aj aj c _You encounter a bat.aj ajs 3aj ajX ,aj ,aj aj aj aj, aj aj aj ajM aj ajP aj9 aj aj aj1 aji! aj! aj" aj# aj$ aj$ ajz% aj& aj' ,ajm( aj4* aj, ,aj, aj6. aj/ aj+0 aj0 aj}2 aj3 aj4 aj4 aj?6 aj7 ,ajL8 aj9 aj: aj: ajE; aj< aj? j  You encounter an endoplasm.ajO   ##. ####### .##   ####..###...###..#  #....####.#.####...  #. ###...#...###   #. ##..#####..## #  #. #.## ##.# #  #J #.#######.####  #.####.#.......#.## ajwQ O #:@....#...........-  ###.##...#.##..#..#  #.##...# #.##...Magic Dart  #.##..... #.##..#  #.##......#.  #......##.#.J   endoplasm (asleep)  ####..## ##..####  .# #.. #..ajU =.J96.5 (47.0)aj\ QJajk] F-7.5 (48ajb ajd ^ _The endoplasm quivers.ajO  ##.  .##  ##.. #..#. #. ###...#...###  #. ##..#####..##  #. #.## ##.#  #. #.. #J####.#. #:@....#.. ###.##...#. #.##...# . #.#  #.# #.. ####..##  #..# #..  #.. ajd  ##.  .##  ##.. #..#. #. ###...#...###  #. ##..#####..##  #. #.## ##.#  #. #.. #J####.#.aj.  #:@....#.. ###.##...#. #.##...# . #.#  #.# #.. ####..##  #..# aj ajm aj( aj a _An endoplasm is nearby!aj/ ##.  .##  ##.. #..#. #. ###...#...###  #. ##..#####..##  #. #.## ##.#  #. #.. #J####.#. #:@....#.. ###.##...#. #.##...# . #.#  #.# #.. ####..##  #..# #..  #.. aj ##.  .##  ##..aj7 #..#. #. ###...#...###  #. ##..#####..##  #. #.## ##.#  #. #.. #J####.#.ajz #:@....#.. ###.##...#.aj #.##...# . #.# aj؃ #.# #.. ####..##  #..# ajP"aj9ajajaj/a _An endoplasm is nearby!aj. .  aj)The magic dart hits the endoplasm!aj(ajA8---8=8.5 (1.0)Magic Dart _You kill the endoplasm!ajXaj[aj`ajb _You can't see any susceptible monsters within range! (Use Z to cast anyway.)aj.f 4aj^j  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ajz ajm{ aj{ ajY} aj[ | _aj aj ajZ aj ajv F9===ajم aj aj aj ajg ajb x   ##. # .##  ####..###...###..  #....####.#.####  #.# ###...#...###   #.# ##..#####..## aj G  #.# #.## ##.#   #.# #.#.  #.####.#.......#.  #@.....#..-  ###.##...#.##..#..  #.##...# #.##..ajb   #.##..... #.##..  #.##......#  #......##.#  ####..## ##..   #..# #..   #..You pick up a parchment of Platinum Paragon and begin reading...ajz 11003.5 (5.0)aj E-4.5 (6aj͛ ajj I _You add the spell Platinum Paragon to your library.aj}\ Iaj] aj._ ,ajd ===aj-i aji ,ajj ajtk ajk ajl ajm ajfn ajn ajo aj q ajs e  A bat comes into view.aj|{  .. #.#.# ..  #.. ##b..## ..#  #.#########.#  ...#####...  ###.#####.###  #...#####...# aj>|  ##.######## .##  ####..###...###..##. #..@.####.#.#### #.#####...#...### # #.# ##..#####..## # #.# #.## ##.# # #.# #.#######.#### #.####.#.......#.##. b   bat #......#............ ###.##...#.##..#..#. #.##...# #.##....aj* ,11.5 (7aj 22.5 (8 _aj ajR aj .. #.#.# ..  #.. ##b..## ..#  #.#####  ...#####...  ajx###.#  #...  ##.# .##  ####..## #..@.### #.#####...#  #.# ##..###  #.# #.## ##.#  #.#  #.aj@ #.   ajV .. #.#.# ..  #.. ##b..## ..#  #.#####  ...#####...  ###.#  #...  ##.# .##  ####..## #..@.### #.#####...#  #.# ##..###  #.# #.## ##.#  #.#  #. #.   aj-Xaj^aj_Z _A bat is nearby!aj .. #.#.# ..  #.. ##b..## ..#  #.#####  ...#####... ajS ###.#  #...  ##.# .##  ####..## #..@.### #.#####...#  #.# ##..###  #.# #.## ##.#  #.#  #. #.aj4   ajvr .. #.#.# ..  #.. ##b..## ..#  #.#####  ...#####...  ###.#  #...  ##.# .##  ####..## #..@.### #.#####...#  #.# ##..###  #.# #.## ##.#  #.#  #. #.   ajw~4ajaj ajT_A bat is nearby!aje; .. #.#.# ..  aj>f#.. ##b..## ..#  #.#####  ...#####...  ###.#  #...  ##.# .##  ####..## #..@.###ajtfa #.#####...#  #.# ##..###  #.# #.## ##.#  #.# ajf6 #. #.   ajfaj .. #.#.# ..  #.. ##b..## ..#  #.#####  ...#####...  ###.#  #...  ##.# .##  ####..## #..@.### #.#####...#  #.# ##..###aj  #.# #.## ##.#  #.#  #. #.   ajajeaj aj@ Z _A bat is nearby!ajajajjaj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)aj aj aj8 ajq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ajx ajտ aj aj _is nearby!You can't see any susceptible monsters within range! (Use Z to cast anyway.)ajJ .. #.#.# ..  #.. ##b..## ..#  #.#####  ...#####...  ###.#  #... aj  ##.# .##  ####..## #..@.### #.#####...#  #.# ##..###  #.# #.## ##.#  #.#  #. #.   aj| .. #.#.# ..  #.. ##b..## ..#  #.#####  ...#####...  ###.#  #...  ##.# .##  ####..## #..@.### #.#####...# aj# #.# ##..###  #.# #.## ##.#  #.#  #. #.   aj,ajNajajYou can't see any susceptible monsters within range! (Use Z to cast anyway.)A bat is nearby!aj   .. #.#.# ..  #.. ##b..## ..#  #.#########.#  ...#####...aj   ###.#####.###  #...#####...#  ##.## .##  ####..###...###..##  #.@..####.#.####  #.#####...#...### #  #.# ##..#####..## #  #.# #.## ##.# #  #.# #.#.####aj>   #.####.#.#.##  #......#   ###.##...#.##..#..#   #.##...# #.##... aj aj^ 23.5 (1 _aj aj aj2  .. #.#.# ..  #.. ##b..## ..#  #.#########.#  ...#####...  ###.#####.###  #...#####...#aj2]  ##.## .##  ####..###...###..  #@...####.#.####  #.#####...#...###   #.# ##..#####..##   #.# #.## ##.#  #.# #.#.  #.####.#.#.aj2   #......#  ###.##...#.##..#..  #.##...# #.##aj+8aj;&4aj>aj@aj #.. ##b..## ..# #.#########.#  ...#####... ###.#####.###.....##.######## .######..###...###......####.#.####..#####...#...###  ##..#####.. #.## ##.#   #.##..... #.##.. 5ajm  #.#########.#  ...#####... ###.#####.###...#####...##.######## .######..###...###......####.#.####..#####...#...### ajmL ##..#####.. #.## ##.# #####.###  #.##......#..... ajw<6aja|aj@    ...#####... ######....##.######## .######..###...###......####.#.####..#####...#...###  ##..#####.. #.## ##.# #####.######.#.......#.  #......##.#..... 7ajoaj2aj_6 ######....##.######## .######..###...###......####.#.####..#####...#...###  ##..#####.. #.## ##.# #####.######.#.......#..........##  ####..## ##..### aj^aj&8aj~aj-ajGF ....##.######## .######..###...###......####.#.####..#####...#...###  ##..#####..ajKG #.## ##.# #####.######.#.......#......#ajhG...ajG##.##...#.##..#ajGajG ajGL#..# #..ajlMaj3O&9ajQajGSajL6 ##.######## .######..###...###......####.#.####..#####...#...###  ##..#####..ajn #.## ##.# #####.######.#.......#......#...##.##...#.##..#ajy #.##...# #.## ajޔ(#..ajajj'20ajajajF| ##.# .##  ####..###...###..# #....####.#.####. #.#####...#...### #ajGJ #.# ##..#####..## # #.# #.## ##.# # #.# #.#.# #.####.#.aj)G#.# #.@....#.ajG ###.##...#.##..#..# #.##...# #.##. #.##..... #.##..# #.##......#. #......##.#. ####..## ##..# aj:P<1aj+TajUaj0  ##.# .##  ####..###...###..##. #....####.#.####. #.#####...#...### #. #.# ##..#####..## #. #.# #.## ##.# #. #.# #.#.####. #.####.#.#.##. #..@...#.aj_1  ###.##...#.##..#..#. #.##...# #.##. #.##..... #.##..#. #.##......#. #......##.#. ####..## ##..# aj7 aj: &2aj> aj? aj + q ##.# .## # ####..###...###..##. #....####.#.####. #.#####...#...### #. #.# ##..#####..## #. #.# #.## ##.# #.aj+  #.# #.#.####. #.####.#.#.##. #...@..#. ###.##...#.##..#..#.# #.##...# #.##....) #.##..... #.##..#.# #.##......#. #......##.#.# ####..## ##..# aj1 aj4 &3ajV9 aj: ajif @ ##.# .## # ####..###...###..##. #....####.#.####. #.#####...#...### #. #.# ##..#####..## #. #.# #.## ##.# #. #.# #.#######.####. #.####.#.#.##.ajf  #....@.#. ###.##...#.##..#..#.#. #.##...# #.##....). #.##..... #.##..#.#. #.##......#. #......##.#.## ajg  ####..## ##..#  #..# #.. #  #.. # aj m ajMq &4aju ajYw ajHU ##.# .## # ####..###...###..##. #....####.#.####. #.#####...#...### #...# #.# ##..#####..## #...+ #.# #.## ##.# #...#aj޳ #.# #.#######.####...# #.####.#.#.##...# #.....@#.# ###.##...#.##..#..#.#. #.##...# #.##....).# #.##..... #.##..#.#. #.##......#. #......##.#.#aj9 ####..## ##..# #..# #.. #. #.. #.ajaj&5ajajJajkx$ ####..###...###..##........####.#.####...#####...#...### #...# ##..#####..+ #.## ##.# #...######.####.####.#.......#......#...........aj$y###.##@..#.##..#..#.#.. #.##...# #.##....).#...#.#..###..# ##. ajaj:&6ajaj ####..###...###..##. #....####.#.####. #.#####...#...### #...#. #.# ##..#####..## #...+. #.# #.## ##.# #...#. #.# #.#######.####...#. #.####.#.......#.##...#. #......#.#. ###.##.@.#.##..#..#.#.aj #.##...# #.##....).#. #.##......#.##..#.#..# #.##......#. #......##.#.#aj ####..## ##..# ajj#..# #.. #. #..# #.. #.# # #.ajaj&7aj3aj_3ajE`aj}baj4d,ajfhnajkajkaj#lajlajnajo,aj3pajVqajr,ajrajBuaj*vajQvajvaj.xajyajjyajyaj~{aj},aj;~ajaj,ajlajǂajajaj̈́ajaj6ajjajajlaj1ajsaj aj6ajajaj|ajƏajajajajajajajajAaj,aj ajaj aj-ajϟajšajajWaj ajTajaj-ajajajajĪajDajajQaj{ajajajQajajiajnajaj&ajajajBajaj<ajnajajajajajaj2aj,ajAajaj aj6ajaj]ajI,ajajajajajajLaj,ajajajajaj!,ajajajajaj,ajajjaj9,ajajIaj,ajajraj1ajlajajaj-aj_ajhajSaj#0 ...#####... ###. .......#.#  ###.#####.### #>....###.##  #...#####...# #.............# ##.######## .###.###.....#.).... #..###...###..##.........#...# ..####.#.####.................). aj7####...#...### #...#.....#÷..#÷#)  ##..#####..## #...+.....  #.## ##.# #@..#...........#66.5 (39.0)  #.#######.####...#....####..# ###.#.......#.##...#....####..#.. ....#..............#......) .##...#.##..#..#.#...######.# aj.##...#.##.##....).#.# #.# .##......#.##..#.#..## #.# ajK.##......#...........# #.# ajx|......##.#.......##### #.#aj aja&,7.5 (40aj-aj0You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A bat is nearby! _Found a stone staircase leading down.aj3ajajajajBaj<,ajbajaj6ajlajajajBajvajTajajBajyajFajF ajO aj aj ajaj-ajqaj"ajajMajaj ajaj*,ajd ajl"aj1$aj$ajj%aj8'aj(,aj)aj+aj7-aja-aj.aj/aj 2,aj$3aj4aj 6aj96ajK7aj`8aj9aj9aj:ajD  # #.## #...### ######## #..@.# #......aj;E.# #.....##.# #......  ##b..## ..### #.# ##..... #########.# #.#######.. .ajaE.#####... #####.........#.#.#. #.#####.### #>....###.##.........ajE  ..#####...# #.............#.#.#.#  #########.###.###.....#.)........  ###...###..##.........#...#.#.#.#ajE You pick up a parchment of Sandblast and begin reading...ajSL-82.5 (15ajO,3.5 (16aj;WX _You add the spell Sandblast to your library.ajtajitajtajwajyaj|Xaj|aje}ajdaj,aj*aj>ajme  A bat comes into view.aj2###..#. #.### #...#########b######....# #..... . #.#.####....@##.# # .. ##b..###..######.# ## #.#########.# #.#######  ..... #####.........#.#.# ###.#####.### #>....###.##.........#####...# #.............#.#.# b   bat (wandering) #####.###.###.....#.)...... ajK..###...###..##.........#...#.#.# .####.#.####.................)...aj8.6.5 (3.0)aj*bajAaj27.5 (4 _ajaj^aj o ### .. #. #.### #...###  b######....# . #.#.####....@##.#  ##..######.#     #> )..)aj7  ### .. #. #.### #...###  b######....#  #.#.####....@##.#  aj8 ##..######.#     #> ))aj> ajYA ajG ajI Z _A bat is nearby!ajajDajOajw _You can't see any susceptible monsters within range! (Use Z to cast anyway.) ajnxM###.. #.###   #...####### b######@...# #.#.####.....##.# .. ##b..###..######.# ## #.#########.# #.#######...... aj aj28.5 (1 _ ajc ajn#### ..# #.#  #.###   #@..### ##### b######....# # #.#.####.....##.# #. ##b..###..######.# ###.#########.# #.#######.....  aj ...#####... #####.........#.#  ###.#####.### #>....###.##......  #...#####...# #.............#.# ##.#########.###.###.....#.)..... aj aj&9 ajz aj4 ajOM###. ###   #...####### b######...  aj.. #.#.####.....##.##.... aj ajr'90 aj ajz!ajU!aj/!aj.!aj!aj*9M########....... ###   #...#######b######....##.....## !ajN=!aj>&1!aj\B!ajC!aj##########.......@.####.####.#  #.###   #...### #### b######....# #  .. #.#.####.....##.# #!ajE8. ##b..###..######.# ###.#########.# #.#######... ...#####... #####.........#.#!aj!aj&2!aj!!aj"aje4#.##.####.# #.### #...###  b######....# # .. #.#.####.....##.# # #.. ##b..###..######.# ## #.#.# #.# ...#####... #####"ajDf .#."ajl"ajdn&3"ajq"ajs"ajC#.##.####.## #.### #...###  b######....# # .. #.#.####.....##.# # #.. ##b..###..######.# ## #.#.# #.# ...#####... #####.#"aj"aj&4"ajR"ajD#aj,<5#aj -#aj~.#aj i#.##.####.# #. #.###.. #...### ..######....# # .. #.#.####.....##.# ##aj  #.. ##b..###..######.# ## #.#########.# #.# ...#####... #####.#ajr 1b#aj b   bat (wandering)#aj5 86Magic Dart#aj #aj $aj.$ajS$aj-Z7Magic Dart$aj$aj'aj##############.............# ######@####.# #.# #.### ..# #...#########....#.. #.#.####.....##.# #.. ##b..###..######.# #.#########.# #.#####'ajT- ...#####...# #####.......###.#####.### #>....###.##'aj('aj&8'aj'aj(aj[(aj _&9(ajkc(aj.i(ajq ##############.............# ######.####.# #@# #.####...###...######...... #.#.####.....###.. ##...###..######.###.(ajr.#####.####...#####...# #............ (aj(z(aj7{(100(aj&(aj*aj<5   ##############   .............#   ######.####.#  *aj^ ##.# #.###  .# #...###  #...######....#   .. #.#.####.....##.#   #.. ##...###..######.#   #.#########.## #.##### *ajc  ...#####...# #####.......  ###.#####.### #>....###.##   #...#####...# #..........  #.#########.###.###.....#*aj*aj&1*aj*aj*ajyd    ##############   .............#   ######.####.#   ##.# #.###  ###..## #...###  #.@.######....#   .. #.#.####.....##.#   #.. ##...###..######.#   #.#########.## #.#####   ...#####...# #####......  ###.#####.### #>....###.#   #...#####...# #..........  #.#########.###.###.....#   ####..###...###..##.........#*ajdg *ajcj &2*ajo *ajp +ajOX,   +ajX##############  .............# +ajX ######.####.#  ##.# #.### ###..## #...###  #...######....#+ajY  .. #.#@####.....##.#+aj.Y  #.. ##...###..######.#+ajKYF  #.#########.## #.####  ...#####...# #####.....+ajjY +ajY###.#####.### #>....###+ajY  #...#####...# #......... +ajY#.#########.###.###  ####..###...###..##.........  #....####.#.####...+aj&Z+ajb+ajc&3+ajg+ajri,aj  # ############## . .............# #. ######.####.# #b# ##.# #.### #..#####..## #...### ...#...######....#  .. #.#.####.....##.#  #.. ##.@.###..######.#  #.#########.## #.###  ...#####...# #####.... ###.#####.### #>....###  #...#####...# #....... #.#########.###.###b   bat (wandering) [39,aj;49m ####..###...###..##...  #....####.#.####..  #.#####...#...#####...#.....bb..b,aj,aj84Magic Dart,aj5,ajg-aj;q .The magic dart hits the bat.-aj@H**-aj@(-aj&..-aj8---10=5Magic Dart-ajE-ajG _You kill the bat!-ajZ-aj -aj-aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)-aj/  _-aj X-aj -aj M9===-ajȧ -ajb -aj -ajֲ ,-aj> -aj{ -ajT -aj ;===-ajl -aj -aj ,-ajB -ajͻ -aj ,-aj -aj -ajܾ -aj -aj -ajs -aj -aji -aj -aj -aj -ajF -aj -aj -aj~ -aj -aj& -aj] -aj -aj` -aj -ajF -ajL -aj -aj -ajd -aj -aj -ajB -aj -aj5 -aju -aj( -aj -aj ,-aj( -aj -aj -aj -ajD -ajP -aj -ajO -aj -ajh -aj -ajN -aj -aj- -aj -aj -ajn -ajA -aj/ -aj -aj -aj -aj -aj -aj -aj -aj` -aj -aj -aj' X-aj1 -aj1 -aj1 -aj72 -aj; -aj< -aj = -ajX= -ajmG -aj7H -ajdH -aj I -ajS -aj,T -ajcT -ajT -ajl^ -aj_ ,-aj` -ajj -ajk -ajk -ajl -ajv -ajKw -aj:x ,-aj -aj ,-aj -aj -ajg -aj2 ,-aj -ajf -aj -aje -aj0 -ajQ B-aja -aj ,-aj -ajۻ ,-ajA -ajͽ -aj B-ajQ -aj -aj B-aj -ajq -aj ,-aj -aj[ -aj -aj -aj -aj ,-aj -aj X-aj -ajK -aj -aj@ -aj -aj ,-aj| -aj -aj -aj -aj -aj -aj -aj -aj -aj ' -aj( ,-ajD* -aj|2 -aj3 -aj4 -ajB5 -aj: -ajD ,-ajE -aj@M -aj&S -aj^S -ajT -aj[ -aj^ -aj<^ -aj_ -aji -ajk -aj l -ajn -ajt -ajyv -ajv -ajax -aj} -ajυ B-aj -aju -aj -aj -aj -aj ,-aj -aj -aj -aj, -aj0 -aj a  You see here a bat skeleton.-aj -aj8  _-aj -ajt -aj -aj -ajK -aj -ajW ,-aj! -ajg -aj ,-aj -aj -aj -aj -aj -aj -aji -aj -aj -aj -aj- -aji -aj -aj9 -ajA -aj -aj -aj1 -aj -aj -ajR -aj" -ajA -aj -ajS -aj -aj -aj/ -aj -aj -aj6 -aj -aj -ajm -ajB-aj-aj-aj(-ajY-aj/-aj~-aj-aj( -aj-aj!,-aj-aj -aj-aj-aj-aj -aj!-aj"-aj"-ajR$-aj~%-aj%-aj (-aj+-ajK--aj--aj.-aj0-ajG1-ajw1-aj2-aj*3-aj4,-aj4-aj5-aj6-aj6-aj7-ajq:-aji;,-aj<-aj<-aj^>,-ajvJ-ajL-ajM-aj/N-aj/O-ajQ-ajS-ajwS-ajST-ajU-aj$X,-ajY-ajo-ajq-ajHq-ajDr-ajy-ajA{,-ajG|-aj-ajB-aj-aj-ajȌ-ajo,-aj-aj-aj-aj+-aj-ajʛ-aj=-ajz-aj-aj -aj,-aj=-aj-aj,-ajð-ajж-aj-aj4-ajc-ajvR  You see here a +0 whip.-aj? _-ajX-ajS-aj-aj-aj-ajX-aja-aj;,-aj-aj-aj-aj3-aj> -aj -aj,-aj-aj-aj,-aj-ajZ-aj%,-aj-aj -aj -aj,!-aj "-ajz%-aj&-aj&-aj'-ajU+-aj-,-aj--ajE5X-ajg6-aj[7-aj7-aj78-aj:-aj;-aj;-aj<-aj%?-ajG@,-ajA.aj.aj ,.aj.aj5.aj,.aj*.aj[ .aj9 .aj .aj .aj.aj2.ajZ.aj.ajn.aj.aj.aj.aj.aj ,.ajy.aj.ajfB.aj8 .aj .ajG!.aj!.aj#.aj$.aj$.aj%.aj&.aj<(,.aj).aj*.aj3.aj3.aj4.aj6.ajg7.aj7.ajb8.aj9.aj:,.aj;.aj<.aj=.aj>.aj>.ajs@.aj@.aj. .ajmL...#.######.#.#.#.#........##.# .....#..............####.#.##.### .aj.....3aj[  ...#.######.#.#.#.#........##.#..  .....#..............####.#.##.###  ......#####.#.#.#.#.# #.........  _Done exploring. _Done exploring. 3aj[A_Done exploring. _Done exploring. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Done exploring.3aj#c3ajd3ajj3ajk4aj34aj4aj4aj4aj{P _4aj,4ajE4aj4aj,4ajc 4aj#4aj$,4ajd%4aj(4aj)4aj+,4ajp/4aj04aj14aj14aj44aj64aj64aj74aj;4aj<4aj<4aj=4aj@4ajA4ajHB4aj0C4ajE4ajG4aj3G4ajH4ajJ4ajSL,4ajM4aj O4ajP,4ajQ4ajgS4ajfT4ajT4ajU4ajW4ajX,4ajY4aj[4aj\4aj4\4aj\4aj^4ajp_4aj_4ajQ`4aja4ajmc,4ajc4aje4ajg,4ajg4aji4aj4j4ajmj4ajck4ajl4ajm4ajm4ajn4aj3~}#..#######.###.....#.#.# ...........# ##....#.#.########## .############ ######.#..........# ............# #.....#.###.##### ÷..#############.#####.# #.# ...#..........##.#..######.# .#......###..#.#.........# .#..........#.....###....## ......###.........## 520.0)4aj~#.#.#.#........##.#.........# ......####.#.##.####..##.## ## #.........#..##.#####......# #.##....#....)..#... .4aj #.#.#.#.# #.###..###...÷..#.#.#......####.# #..#.#.##...###.# .#.#.#.#...##.###.......##.....).........##..##.ß.##÷.÷....#4aj4aj4ajnc _There is a stone staircase leading down here.5aj` 5ajg 5aj8m 5ajs 5aj 87.5 (1.0) _5ajJ 5ajE" &25aj+(  ##+##  ##...##  ##.....##  ##.......##  #.........#  +.........+  #...#  ##.......##  ##.....##  ##...## ##+## 5aj -9.0 (2.55ajp 5ajT # _You climb downwards.5aj a _There is a stone staircase leading up here.6ajO 6ajO 6ajP 6ajS 6ajW : _6aj[ ,6aj[] 6aj] 6aj^ 6aj` 6aja 6aja 6ajb 6ajd 6aj-g ,6ajKh 6aj)j 7 _You open the door.6ajl 6ajl 6ajm 6ajjp @  There is an open door here.6ajr 6aj(s  _6ajs 6aju 6ajv 6ajw 6ajw 6aj 6aj6 ,6aj͂ 6aj 6aj0 ,6aj{ 6aj 6aj 6ajފ 6aj( 6aj 6aj' 6ajV 6aj 6ajߐ 6aj ,6aj 6aj. 6aj 6aj> 6ajy 6ajy 6aj 6ajY 6aj 6ajқ 6aj؝ 6aj 6ajr 6ajK 6ajQ ,6aj 6ajӡ 6aj 6ajD 6aj 6ajפ 6aj 6aj4 6ajǧ 6aj 6aj 6aj ,6aj 6aj- ,6aj" 6aj 6ajD 6aj 6aj 6ajx 6aj ,6aj 6ajڹ 6aj 6aj} 6aj@ ,6aj 6aj 6aj? ,6aj 6aj 6aj= ,6aj 6aj F #...# ##+## .... ##...## ##... ##.....## # ....#  ##.......###.##...#  6aj #.........##.#....#  +.........'...)...#  6aj $#...<.....## #@...#  ##.......###.##.#.# 6ajJ  ##.....## #......#  ##...## ####.#6aj [ ##'## #.#  #.##.#  #.##.# 6aj  ##.#########.#  6aj ##...#........#  6ajh 78 M #.# #...# ##+## ....# ##...## ##.... ##.....## # .6aj Y#.......###.#####.#.+.........'......<.....##.#...6aj )##.......###.##.#.###.....## #......# #6ajT 4.#6aj6 088.0 (29.0)6aj ,9.0 (306ajw 6aj^ y _You see here a +1 whip of freezing.7ajT37aj[7aj7aj 7aj $ _7aj%,7aj&7aj)'7aj+(7aj*7aj-7aj-7aj.7ajx07aj 37ajR37ajs47aj67ajU97aj97aj:7ajl<7aj>7aj>7aj?7ajB7ajF  You encounter a kobold. It is wielding a +0 short sword of electrocution andquivering stones.7aj ZO .......#  ......#   K.....  7ajZ ....   ...   #.#   ##.##   ##.@.#  7aj[ ##+## #....#  ##...## #####....#  Magic Dart #.....## #......###  .......###.##...#  ........##.#....#  7aj-[K   kobold (missile, asleep) ........'...)...# 7ajZ[ ..<.....##.#....#  7ajS\E.......###.##.#.# 7ajg295.0 (6.0)7aj'j26.0 (7 _7aj\u7aj . ****K  )The magic dart hits the kobold.  The kobold is moderately wounded.7aj G.K7aj ,...7aj e8---===7.0 (17aj 7ajL ( _The kobold shouts!7aj[ ***The magic dart hits the kobold.8ajG.K8aj&..8ajol7--------88aj!8aj$^ _The kobold is heavily wounded.8aj  .......#  ......#  ......  ....  K..  #.#  ##.##  ##.@.#  ##+## #....#  #####....#  #......### ##...# ....# .)...# <.#....#  8aj .......#  ......#  ......  ....  K..  #.#  ##.## 8aj ##.@.#  ##+## #....#  #####....#  #......### ##...# ....# .)...# <.#....#  8aj.8aj9--8aj 8ajq] _A kobold is nearby!8aj ** The magic dart hits the kobold.8aj3?G.K8ajG .8ajHd6-----98ajO8ajrQ_ _The kobold is severely wounded.8ajI.t )The magic dart hits the kobold.8aj2l*8aj6.8aj5-----2300Magic Dart8aj{8ajJ _You kill the kobold!8aj 48aj[ 8ajg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8aj 8aj 8aj۱ 8ajҴ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)9aj 39ajQ69ajs=== _9aj9aj},9aj9aj\,9aj9aj=9ajm7=====9aj:!9aj-#,9aj|$9ajq'9aj'9aj.)9aj,9aj,9aje.9aj19aj1$==9aj 29aj39ajY69aj6#89aj6*===9aj\89aj:9ajX;9aj<9aj>,9aj@9aj2C9ajC9ajD9ajG9aj2H;===9ajI9ajNT9ajTM9===9ajV9ajrZ4 _Magic restored.9ajmlM##>....####.......#........#............... #)#  ##@##-155.0) ##..  ##+## #. ##...## #####....# ...##. .)9ajHm..#....9aj-r-6.0 (169aj; _Found a stone staircase leading down.9aj" 39aj$ 9aj0 '.9aj[5 78 M ##...##  ##>....####..##.......##.....##...# #@# 9aj5 . ##.## ##...###+###....# .)...9aj< ,0.0)9ajoC +7.0 (19ajG 9ajJ $  Things that are here:9ajL j _a +0 short sword of electrocution; a stone:aj3:ajM:aj:aj:ajP _:aj|Q===:ajr:aj:ajj:aj:ajo:aj&:aj:ajr:aj:aj:ajh ,:aj :aj :aj:aj:aj:aj:aj:aj:aj/:aj:ajE:aj:aj:aj:ajI :aj :ajb!:aj":ajb%:aj%:ajw&:aj):aj+:aj,:aj -:aj.:aj1,:aj*2:aj3:aj5:aj6:aj!7:aj8:aj8:aj9:ajr9:aj::aj;:aj;:ajN<:aj>:aj@:ajA:ajA:ajC:ajE:ajE:aj5F:ajG:ajI:aj-J:ajJ:ajK:ajM:ajMM:ajM:ajP:ajR,:ajWS:ajfW:ajX,:ajY:ajg:aj?i,:aji:ajk:ajpB:ajs:aju:aj6v:ajv:ajx:ajB{B:aj8|:ajB~:aj~:aj~:aj0:aj:aj:aj:ajp:ajQ:aj:aj7:aj:ajg:aj:aj:ajy  You encounter a bat.:aj ~.b≈≈  #. ....  #.# .≈.  #.# #≈~  #.# ≈~# .##≈ #.# :aj^#..@#### ##### #......# ##...## .########..###.# ##>....## Magic Dart  .............#.####.......# .########..#..............# ##.......####.......# b   bat (asleep) #.....#### ##.....## ##...####...##:ajU ##.###)##:ajť046.0 (29.0):aj37.0 (30 _:aju:aj,:aj ******b  :aj 2The magic dart hits the bat.:aj{ '.b:aj %.b:aj& ".:aj\ b.:aj }.≈≈~≈.:aj} h8---=8.0 (1.0) :aj8 :aj ^ _The bat is moderately wounded.;ajěq ~The magic dart hits the bat.;aj4P***;ajw'O~≈.;ajK07------49Magic Dart;ajj5;aj8G _You kill the bat!;aj 6;aj9;aj=;aj@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.);aj0 ;ajB ;aj;aj: _You can't see any susceptible monsters within range! (Use Z to cast anyway.);aj ;ajM ;aj ;aj ;ajĜ _8===;ajA ;aj- ;ajx ;aj ;aj0 ;ajt ;aj ;aji ;ajå ;aj ;aje ;aj 4===;aj ;ajU ;aj ;ajӫ F9===;ajg ;aj ;ajͯ ;aj ;aj ;ajR ;aj ;ajǴ ;aj ;aj9 ;ajC A  You enter the shallow water.;aj ?Water ;aj} ;aja N _Moving in this stuff is going to be slow.;aj, ;aj ;===;aj ;aj1 ;aj ;aj ;aj ;aj ;ajl ;aj ;aj~ ;aj ;ajd #.#.. .. ###.#.> .# .......###~##.........≈≈## #.##....#.≈.≈≈#.#.......!.≈.#≈#.##.;aj z#...≈≈~..≈≈.........≈.# -63.2 (14.2)##..≈..≈.#  #.###≈~###..#  #.##≈~## #.##≈.# #.#..#.# #.. ###;aj ## #......#...########..###.# ##>....##;ajU ;ajC F-4.2 (15;aj) ;aj\ ; _Found a stone staircase leading down.;aj I;aj ;aj ;aja ;aj ,;aj ;aj ;aj ;aj#! ;ajp! ;aj^" ;aj% s _f - 2 fizzy green potions (gained 1);aj83  .....  # ...<  .....# # #.#... .. ####.#.># .# $.###~## #..........≈≈## # ..##...@#.≈.≈≈#.#7.2 (3.0);aj4 ..........≈.#≈#.##.#####...≈≈~..≈≈....##........≈.# #.##..≈..≈.# #.###≈~###..# #.##≈~## #.##≈.# #.#..#.#;aj: ;aj.B +8.2 (4;ajH ;ajJ 9 _Found a stone staircase leading up.<ajTa<aja<ajb<aje<ajg<aj)h<ajDm,<ajoi  You encounter a hobgoblin.<aj .g ...:.+ ........ .......  ##....<  .....#### # #.#........#####.#.># .# ..$....@..###~## <ajx#...≈≈## #....##....#.≈.≈≈#.#Magic Dart............≈.#≈#.##.# #####...≈≈~..≈≈.... ##........≈.#g   hobgoblin (asleep) #.##..≈..≈.# #.###≈~###..# #.##≈<aj܅!~##<ajf+9.2 (1<aj2,70.2 (2<aj<ajn3 _Found a parchment of Foxfire.<aj R .g ...:.+  ........  .......  ##....<  .....#### #  #.#.......  .#####.#.># .#  ..$....@..###~##  <aj ..#..........≈≈## #  ....##....#.≈.≈≈#.#  ............≈.#  # #####...≈≈~..  ##........≈.#  #.##..≈..≈.#  <aj N#.###≈~###..#   <ajj  .g ...:.+  ........  .......  ##....<  .....#### #  #.#.......  .#####.#.># .#  ..$....@..###~##  ..#..........≈≈## #  ....##....#.≈.≈≈#.#  ............≈.# # #####...≈≈~.. ##........≈.#  <aj3 "#.##..≈. #.###≈~# <aj <aj` <aj <aje ` _A hobgoblin is nearby!<ajy †The magic dart hits the hobgoblin.<aj1`******=ajvK>......=ajr^8---7=1.2 (1Magic Dart=ajVaM _You kill the hobgoblin!=ajD=ajzN=ajT=ajW _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=ajE=aj =aj=aj| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)=aj3=aj=aj=aj!$ _=aj, B=aj =ajT=ajM9====ajc=ajh=aj,=aj=aj=aj,=aj=aj=aj_=aj=aj=aj =aj.'}====aj',=aj(=aj9,,=aj,=aj(1M _You now have 81 gold pieces (gained 11).=aj23=aj3=ajx5=aj7,=aj8=aj:=aj<=aj==aj">=aj@=aj C,=ajYD=ajF=ajJ,=aj;L=aj8O=aj:Y,=aj[=aj_=aja,=aj.d=ajg=aji=ajj=ajqk=aj`n=aj=q=ajq=ajQs=ajxu=ajx,=ajy=aj/ ##+## ##...## ##.....## ##..?....## #.........# +..†+ -#.........# ##.......## #######....<###..........#### ##.#####.#.......=aj#.#####.#.>##..##..........###~###..#..........≈≈##  You pick up a parchment of Foxfire and begin reading...=ajm0909.0)=ajlF-1.2 (20=aj=aj@ _You add the spell Foxfire to your library.=aj _=aj` B=aj# =aj =aj =aj =aj =aj ,=aj =aj =aj ,=aj =aj%  ##+## ##...## ##.....## ##..@....## #.........# +..†......+ #.........# ##.......## #######....<## #..........#### # #.#####.#....... #.#####.#.>##..=aj+ 15.2 (4.0)=ajV1 +6.2 (5=aj5 =aj7 a _h - a scroll labelled BENNOGUXYEW=aj$=aj=ajw=aj=aj=ajB=aj=aj=aj=aj=aj ,=aj\ =aj57 _You open the door.=aj=aj=aj=aj@  There is an open door here.=ajr=ajF _=aj=aj=aj=aj+=aj=ajk =aj",=aj+$=ajv%=aj',=aj7(=aj)=aj+=aj1,=aj,=aj.=aj0=aj.1=aj4,=aj5,=ajc6=ajt8=aj:,=aj~;=aj<=aj>=aj>=aj?=ajA>aj>aj>aj>aj/>aj>aj>ajD>aj[>aj},>aj >aj >aj >ajP >aj >aj>aj>aj>aj>aj>aj>aj:>aj>aj>ajTB>ajy>aj>aj>aj<>ajx>aj>aj>ajo>aj>aj}!B>aj!>ajp$B>aj%>aj'>aj (>aj0(>aj)>aj4+>ajd+>aj&,>aj,>aj.B>ajh0>aj.1>ajr1>aj1>aj3>aj4,>aj4>aj?>aj@,>aj4A>ajUDB>aj7E>ajgF>ajF>ajG>ajJB>ajLM _You now have 93 gold pieces (gained 12).>ajS>ajU>ajzW,>ajW>ajQY>ajZ>aj;[>aj[>aj\>aj>^>aj^>aj^>aj/`>aja>ajOa>aja>ajb>ajd>aj1d>ajd>ajf>ajug>ajg>ajh>aji>aj%k,>ajk>aj:u>aj=v>ajCw>ajw>ajw>aj=y>aj}z>ajz>ajd{>aj}>aj>aj=>aj>aj>ajd>aj>aj>aj>aj>ajn>aj>aj>aj<,>ajh>aj>aj,>ajd>ajœ>aj>ajC>aj>aj<>aj>ajJ>aj>aj{>ajќ>aj>ajF>aj>ajz>ajƠ>aj>ajV>aj+B>ajW>aj,>aj >ajI>aj,>ajb>aj>aj>aj>aj%>aj4>aj>aj>ajl>aj>ajv>aj·>aj9>ajN>aj?>aj>ajm>aj>aj,>ajP>ajQ>aj>ajC,>ajX>aj>aj,>aj7>aj>ajB>aj>aj>aj>ajl>aj>aj>aj.>aj>aj>aj/>aj>aj<>aj>aj>ajT>aj8>aj>ajn>aj>aj|>aj>aj>aj?>ajK>aj>aj0>aj>aj>ajm>aj>ajn>ajB>aj>aj>ajF B>aj >aj>aj>aj#>aj>aj>aj>aj7 _You open the door.>ajI>aj5#  There is an open door here. _>aj$>aj&,>aj'>aj5)>aj+>aj+>ajy,>aj->aj/>aj/>ajS0>aj2>aj4>aj4>ajV5>aj6>aj^8>aj8>aj9>aj:>aj<,>aj=>aj>>aj?>ajK@>aj@>ajC>ajD>ajD>ajE>ajF>ajsH,>ajI>ajJ>ajK>ajL>ajUL>ajM>ajmO>ajO>ajP>ajaj5S,>ajS>ajIU>ajV>aj9W>ajW>ajpZ>aj[,>aj\>aj]>aj^>aj_>ajP_>aj`>ajb>ajb>ajd,>ajf>ajff>ajf>ajh>ajIj,>ajj>ajk>ajm,>ajn>ajn>ajp,>ajdq>ajr>aj]t,>aj%u>ajv>ajx,>aj:y>ajz>aj%|>aj|,>aj~>aj^,>aj[>ajU>aj(>aj,>aj>aj,>aj>ajm>aj......#### ####....# ####.# ###.# ##. ##.# ##.. ##..# ##...:.#.#########...####...........@...........'..†.510.2 (114.0)..#.#########...####.... #....# ##... #.#########.. #.# #........ #.# #.#####.#  #.# #.#####.#  #.# #........  #.###..#..... >aj>>aj,15>aj4>ajP _Found a parchment of Slow.>aj>aj>ajې>aj? _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>ajW>aj>aj>aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)>aj >ajW >aj >aje >aj >aj P _>ajX ,>aj >aj >aj >ajh >aj@ >aj >aj  >ajb >aj >aj >aj  ,>aj >aj >aj >aj) >ajY >aj >aj ,>aj >aja >aj ,>aj >aj >aj7' #) ####. ..#. ##### #.#.##...# #.##......# ###.#...# #..####.:.#.######'....@...............9.2 (8.0)###...#.#####.###.##.# #....#####.# #.#####.# #.# ##.# #.# #.#.# #.# #.#.# #.# ##.# #.###>ajC. >aj%3 ,20.2 (9>ajK8 >aj: % _Found a dagger.?aj[3?aj&\?ajh^?aja?aj e,?aj\ff  You see here a parchment of Slow.?ajh?ajvi _?ajoj?ajk?ajn,?ajo?ajq?ajs?aj5t?aju?ajv?ajx?ajy?ajy?aj6{?ajh},?aj'~?aj?aj߁?aj?aj*?aj >  You see here a +0 dagger.?aj?ajӌ _?ajl?aj?aj,?aj/?aj,?aj1,?aj?ajÖ?aj?aj5?aj?aj?ajg  You encounter a kobold. It is wielding a +0 dagger.?ajե K  ..######## .....@...# ?aj#.########.#  #) Magic Dart #.#?ajm.######.##...# K   kobold (wandering)......##.#...# #..####.:.#.#########?ajީ/31.2 (11.0)?aj?aj32.2 (12 _?aj?ajn?aj K ....########  .......@...#  #.########.#  #)#  #.#  #.  #.  #.  ##.#...#  :?aji K ....########  .......@...#  #.########.#  #)#  #.# #. #.  #. ##.#...#  :?aj?aj߿?aj3?aj ] _A kobold is nearby!?ajja  K ....########  .......@...#  #.########.#  #)#  #.#  #.  #.  #.  ##.#...#  :?aj i K ....########  .......@...#  #.########.#  #)#  #.# #. #.  #. ##.#...#  :?aj, ?aj ?aj ?aj  ] _A kobold is nearby!?ajG t )The magic dart hits the kobold.?aj t******?aj +......?ajs q8---9=3.0)?aj 4Magic Dart?aja ?aj- J _You kill the kobold!@aj @aj@aj1@ajm _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@ajt4@ajy@aj{ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@aj3@aj@aj[@ajP _@aj1@aj.@aj@aj0@aj@aj@ajUM9===@ajR@aj@aj@aj@aj @aj@aj,@ajc@aja@aj,@aj!@aj4@aj;@aj;===@aj@aj?@ajN@aj@ajp@ajr@aj@@aj@aj@aj @aj ,@ajO @aj @aj @aj @aj@ajx@ajB@aj:@aj@aj(@aj@aj@ajX@aj@aj,@aj=@aj,@aj@aj @aj#,@aj`$@aj%@aj8(c  You encounter a rat.@ajF0######.##.#.##..#.#-r...#####...#####)..##Magic Dart#.....##########...........#@aj0##.########.#r   rat (asleep).# #)#.# #.# #' #.####@aj80507.0)@ajV<M-1.2 (18 _@ajuA@ajC@aj ###  # ##.##  ....#####.#.##  .......@...#.#  r...#####...##  # ##)..##  #.....#  ##...........#  ##.####  #.# #)#  #.# #.#  #' @aj|4 z ###  # ##.##  ....#####.#.##  .......@...#.#  r...#####...## @aj4  # ##)..##  #.....# ##........ ##.####  @aj.5 #.# #) #.# @ajT5 5 #' @aj: @aj= @ajC @ajF Z _A rat is nearby!@ajP  ###  # ##.##  ....#####.#.##  .......@...#.#  r...#####...##  # ##)..##  #.....#  ##...........#  ##.####  #.# #)#  #.# #.#  #' @aja ###  # ##.##  ....#####.#.##  .......@...#.#  r...#####...##  # ##)..##  #.....# ##........ ##.####  #.# #) #.#  #' @aj`g4@aj/op _A rat is nearby!@ajwS .  The magic dart hits the rat.@aj|******Aaj.......Aaj!8/10-----21=2.0)Magic DartAaj&Aaj)G _You kill the rat!AajFAajAajAaj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Aaj4AajAaj Aaj)_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Aaj5IAaj)7AajB:: _Aaj:Aaj:Aaj;AajA9==---AajBAajCAajCAajE,Aaj(GAajHAajIo10/10=====AajJAajOLAajONAajNAajMOAajQAajX  You encounter a kobold. It is wielding a +0 dagger and quivering stones.Aaj`... ###.#.# ##.###.....#####.#.##....#.#-#.....#####...##.#.K ##)..##Magic Dart... #.....##... ##...........### ##.########.# K   kobold (missile, wandering) #.# #)# #.# #.# #' #.##Aaja!Aaj.g,60.2 (8AajlAajsL-1.2 (9 _AajnxAaj{Aajv )The magic dart hits the kobold.Aajw**AajAA ,..Aaj@J 9/10 ---3=2.2 (1Magic DartAajO AajAR J _You kill the kobold!Aaj IAaj Aaj, Aaj Q10/10===Aaj Aaj Aaj ,AajG Aaj} Aaj> Aaj} Aaj Aaj+ Aajd ,Aaj/ Aaj Aaj ===  Things that are here:  a +0 dagger; 5 stonesAajL Aaj  _Aaj Aaj" AajG% Aaj}% Aaj' Aaj( Aaj+ Aaj!, Aaj- AajH0 Aaj/5  You encounter a goblin. It is wielding a +0 dagger.AajA  #..#.#.#.# ##.##  #..#.....#####.#.##  #...............#.#  #..#.....#####...##  #..#.#.).# ##)..##  #........# #.....######  .........# ##..........  #######.## ##.########   #@# #.##-  AajB [ #........# #.##   #.###?##.# #'#Magic Dart   ... # .. #   ..# .. #   .#### g   goblin (asleep)  . ..####  .g ..'...  AajB N ..####AajNQ /70.0)AajW M-3.2 (11 _Aaj] Aaj3a Aajc A *****g  *The magic dart hits the goblin.  The goblin is severely wounded.Aaj2 &g.Aaj} l.?...Aaj7 m9/10 ---==4.2 (1.0) Aaj Aaj ( _The goblin shouts!Aaj;  ##.##  #..#.....#  #..........  #..#.....#  #..#.#.).# ##)..##  #........#  ...#  #.##  #@# #.#  AajL#........# #.#  #.###?##.# #'  ... # ..  ..# ..  .### g  .. BajVpr  ##.##  #..#.....#  #.......... Bajp #..#.....#  #..#.#.).# ##)..##  #........#  ...#  #.## #@# #.# Baj-q_ #........# #.#  #.###?##.# #' BajVq... # .. ..# ..  .###BajqN g  .. BajyBajBaj>Bajψ] _A goblin is nearby!Baj[v )The magic dart hits the goblin!Baj `*****Bajl.?...Baj8-----5-5Magic DartBajBajJ _You kill the goblin!BajY3BajBajABBajGBajBaj3Bajf  You encounter a quokka.Baj....9==...--Magic Dartr   quokka (wandering)r7.2 (2Baj.BajSBajy-8.2 (3Magic DartBajBajl3 _The quokka leaves your sight.BajBaj6Baj\BajP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Baj` 3Bajc Bajd Bajj : _Bajck h  A quokka comes into view.Bajw Magic Dartrr   quokka (wandering)BajX A9.2 (1Baj 380.2 (2 _Baj` Bajh Baj~ ****r  The magic dart hits the quokka.Baj|% Cr.BajA .?.8--=1.2 (1Baj:F BajH _ _The quokka is severely wounded.Caj)V .  The magic dart hits the quokka.CajM|***CajdZ.?.Caj }--82Magic DartCaj!Caj#J _You kill the quokka!CajCajCajd Caj" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)CajM^ 3Caj` Cajb Cajf : _Cajrh Cajh Cajj Cajkm Cajn ,Cajq Cajq L9==Cajs Cajv ,Cajx Cajz ,Cajl| Caj  ,Caj Caj Caj` o10/10=====Caj Caj Caj ,Caj Caj! CajԐ ,Caj` Caj ,Caj Caj؜ _c - 2 scrolls labelled XECREX SEOVVUWN (gained 1)Cajܞ Caj3 ;===Caj. Caj Caj Caj! Caj Caj CajE Caj Cajg Caj( Caj BCaj $  Things that are here:Caj  Caj [ a +0 dagger; a goblin corpseCaj2 Caj3  _Cajg Caj Caj Caj Caj Cajb Caj Caju Caj CajV Caj: Caj Caj Cajv Caja Caj Caj Caj Caj^ ,Caj7 Caj< CajB ,CajC Caj Caj: ,Cajf Caj Caj Caj Caj Cajg Caj ,Caj Caj6 Caj# ,Caj Caj CajA ,Caj Caj Caj Caj Caj Caj BCaj Caj Caj7 Caj Caj Caj Caj ,Caj Caj; Caj Caj  Caj Caje @  There is an open door here.Caj Caj  _Caji Caj Caj Caj Caj Caj Caj! ,Caj! Caj># Caj$ Caj?% Cajy% CajW' Caj3  ##.................####...#.####  ###.######.......## ##.##.#  #.# ##.....## ####.#  #.# ##...## #.#  ... #####'## #.#  ### #.....# #.#  .##.###.# #.#  ..$...#.## #.#  Caj4 h#...  -618.2 (36.0) #.....   ###....#......   #.#.##.....> #.#.# ..... #.... ..... ###.# .... #.# .... Caj4 Caj: CajA F-9.2 (37CajF CajI ; _Found a stone staircase leading down.Caj[Caj[Caj\Caj]Caj`CajgdBCajeCajeCaj@fCajgCajti,CajiCajkCaj*mCajkmCajmCaj oCajpCaj qCajqCajrCajt,CajuCajx,Caj1yCaj-|N _You now have 103 gold pieces (gained 10).Caj~ICajoCaj,Caj(Caj^CajWCajCajCajCajÇCajCajCajICaj,CajCajCajCajCajCajCajxCajCajeCajsCajӘCajCajCajCajCajACajCajCaj,CajnCajCajCajf,CajCaj`CajCajCajCaj,CajCajCajiCajCajYCajCajBCajCajuCajCajCaj;CajӿCaj CajCajCajO,CajCaj:Caj&Caj]CajCaj7Caj>CajCajCajYCajCajCajdCajfCajCaj CajzCajCajCaj|CajCajCaj,Caj\CajCajCajCajCajyCajc  You encounter a bat.Caj<~#.######.......## ##.##.#  #.# ##.....## ####.# ##.#..## #.#  ##...## #####'## #.# ##.###.###.....# #.# #.## ##.##.###.# #.# #.# #......#.##.# Caj#.## ##.##.#....######## ##.###.###......@.......  ##...## ###....###### #.#.##.....>Magic Dart#.#.# .......#.... ..###.##b.b   bat (asleep) #.# ...#.# ...Cajc551.2 (32b.Caj$b.Caj[#b.CajObCajL32.2 (33 _CajCajDaj\l    #.#    ##.##  #.#  ##...## #####'## #.# .###.###.....# #.# #.## ##.##.###.# #.# #Dajm.# #......#.## #.# #.## ##.##.#....######## .###.###......@.......  ##...## ###....#.......  ##### #.#.##b....>.  #.#.# .......  #.... .......  ###.##.......  #.# .......  #.# ....... DajX    #.#    ##.##  #.#  ##...## #####'## #.# .###.###.....# #.# .## ##.##.###.# #.# .# #......#.## #.# .## ##.##.#....######## .###.###......@.......  ##...## ###....#.......  ##### #.#.##b....>.  #.#.# ....... #.... ....... ###.##..DajG.....  #.# ....... #.# ....... DajDaj})Daj*Daj,Z _A bat is nearby!DajSe    #.#    ##.##  #.#  ##...## #####'## #.# .###.###.....# #.# #.## ##.##.###.# #.# #.# #......#.## #.# #.## ##.##.#....######## .###.###......@.......  ##...## ###....#.......  ##### #.#.##b....>.  #.#.# .......  #.... .......  ###.##.......  #.# ....... Daj@ #.# ....... Daj     #.#    ##.##  #.#  ##...## #####'## #.# .###.###.....# #.# .## ##.##.###.# #.# .# #......#.## #.# .## ##.##.#....######## .###.###......@.......  ##...## ###....#.......  ##### #.#.##b....>.  #.#.# ....... #.... ....... ###.##..Daj .....  #.# ....... #.# ....... Daj Z _A bat is nearby!DajZ * The magic dart hits the bat.DajS &b.Daj^ .b  The bat is moderately wounded.Daj Daj l9/10 ---=3.2 (1.0) DajK Daj P _The bat barely misses you.Daj4S .  The magic dart hits the bat.Daj:B*Daj> .Daj8-----304Magic DartDajWDajG _You kill the bat!EajREajEajEajEajYEajex9==EajEajv,EajEaj10/10=====EajEajc  You encounter a rat.Eaj #.# ## ####.#  ##.### #.# ##...## #####'## #.# #.###.###.....# #.# Eaj_.## ##.##.###.# #.# .# #......#.##.# .## ##.##.#....######### .###.###..................## ###....#-### #.#.##.....> #.#.##.......Magic Dart#......Eaj5###.##. #.##.rr   rat (asleep)#.##. #.Eaj&,60.2 (6Eaj)L-1.2 (7 _Eaj/Eajk:Eajzu †The magic dart hits the rat.Eaj+Z******EajX;......Eajwn9/10 ---2=2.2 (1Magic DartEajatEaj~G _You kill the rat!EajfX4Eaj_Eaj?b EajcEaj9d_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Eaj׎ EajG Eaj Eaj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Eaj  _Eaj Eaj ,EajI Eajf BEajC }10/10===Eaj BEajo Eaj~ BEaj Eaj nEaj ===Eaj R  There is a stone staircase leading down here.Eaj  _Eaju Eaj. nEaj Eaj ,EajS \ #.#.##...........# #..............### ###.##.........# #.##.......†.# #.##.........# #.##.........# #.############ #.#  #@# -92.2 (30.0) #.#  ...  ..... .#...###.....## ....#.<.$.#EajEajF-3.2 (31EajEajf!9 _Found a stone staircase leading up.Fajq _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Faj  You encounter a dart slug.FajZ .......####.##.........#  #.†....###########.# #...#.......Cast: Magic Dart####.w   dart slug (asleep)#.w...#Faj00.0)ww ```````The dart slug launches a dart at you.Faj@.....<=4.2 (1FajO _The slug dart misses you.Faj  ***** *The magic dart hits the dart slug.Faj .....<The dart slug is moderately wounded.Faj ``````The dart slug launches a dart at you.Faj^=.....<4-------9/10 ---5 _The slug dart hits you.Fajw   ###.#  #.#†.#  #.#  #.#  #.#  #.# #.# #@# #...# .......  #.#...###  #.....# #.....# .<.$.# #.w...#Faj0   ###.#  #.#†.#  #.#  #.#  #.#  #.# #.# #@# #...# .......  #.#...### #.....# #.....# .<.$.# #.w...# Faj3Faj-sv _A dart slug is nearby!Faj ******The magic dart hits the dart slug.Faj 9w.Faj i.....<Faj b8-----6FajI Faj+ a _The dart slug is heavily wounded.Faj    ###.#  #.#†.#  #.#  #.#  #.#  #.# #.# #@# #...# .......  #.#...###  #.....# #.....# .<w$.# #.....#Faj^    ###.#  #.#†.#  #.#  #.#  #.#  #.# #.# #@# #...# .......  #.#...### #.....# #.....# .<w$.# #.....#  _A dart slug is nearby!Faj ***** The magic dart hits the dart slug.Fajݡ .....7-----7FajI x _The dart slug is severely wounded.Fajq   ###.#  #.#†.#  #.#  #.#  #.#  #.# #.# #@# #...# .......  #.#...###  #.....# #.....# .<w$.# #.....#Gaj'Yq   ###.#  #.#†.#  #.#  #.#  #.#  #.# #.# #@# #...# .......  GajY#.#...### #.....# #.....# .<w$.# #.....# Gaj.....Gajt 5=---------98Magic Dart _You kill the dart slug!GajGajGajGajGaj6===8===Gaj ,Gajh==9=====Gaj,GajK7=Gaj^10/10=====8=====9=== _HP restored.Gaj==Gaj:Y _You now have 106 gold pieces (gained 3).  You encounter a ball python.Gaj0!...##.## #.#...###.## #........... #.#...###... #.....# # #.....# #.<†.#....#....-##..#.#Magic Dart#.........+.........+#.........#S   ball python (constriction, asleep)##.......###.S##GajI/ 723.2 (25.0)S∩Found Suwecisi's General Store.S.S)Gaj_-4.2 (26 _The ball python hisses angrily.Gaj †The magic dart hits the ball python!****Gaj....9/10 ---41=5.2 (1.0)Magic DartGaj+e _You kill the ball python!Gaj~10/10===Gaj#BGajM$Gaj'Gaj'Gaj(Gaj:)Gaj'+Gaj-Gaj-;===Gaj/Gaj2Gajx4Gaj4Gaj5Gaj=7Gaj:Gaj:GajA,GajXFGajրWelcome to Suwecisi's General Store! What would you like to do?  a -  20 gold a +0 leather armourb -  20 gold a +0 leather armour  c -  615 gold the maw talisman "Miawuxar" {Rampage *Slow rCorr Int+7}d -  328 gold a parchment of Malign Gateway  e -  80 gold a potion of ambrosia (unknown)  f -  40 gold a scroll of amnesia (unknown)  g -  400 gold a tin of tremorstones (2/2)  h -  400 gold a tin of tremorstones (2/2) You have 106 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping listNaj1The maw talisman "Miawuxar" {Rampage *Slow rCorr Int+7}. A miniature, desiccated head of some ferocious and hopefully extinct creature. Transforms the wearer's midsection into a giant mouth, gnashing and ready to devour foes. This maw confers a powerful biteNaj attack which scales additionally with the wearer's own strength and can devour slain creatures to temporariy increase one's regeneration. Unfortunately, it also confers such profound hungerNajthat it can be difficult to pull oneself away from particularly appetising foes.____________________________________________________________NajSkill HP Body Armour AC Bite Dmg Devour Regen ---------------------------------------------------------------- Naj3{Min 12 +0% -1.5 (-75%)11+2.20 NajOpMax 20 +0% -1.5 (-75%)17Najm +5.00 NajCur 0.0 -90% -1.5 (-75%) 2 +0.00 NajpBite speed: 15 aut ____________________________________________________________ NajRampage: It causes one to take an extra step when moving towards enemies,briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. NajlrCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7).dajWelcome to Suwecisi's General Store! What would you like to do?a -  20 gold a +0 leather armour  b -  20 gold a +0 leather armour  c -  615 gold the maw talisman "Miawuxar" {Rampage *Slow rCorr Int+7}  d -  328 gold a parchment of Malign Gateway daj') e -  80 gold a potion of ambrosia (unknown)  f -  40 gold a scroll of amnesia (unknown)  g -  400 gold a tin of tremorstones (2/2) daj h -  400 gold a tin of tremorstones (2/2) dajYou have 106 gold pieces. [Esc] exit [!] buy|examine items [a-h] mark item for purchase dajA[/] sort (type)[A-H] put item on shopping listhaji hajo haj:u _#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (10.0)###...##c) staff of fire##+##Cast: Magic DartYou encounter a ball python.haju Found Suwecisi's General Store. _The ball python hisses angrily.  The magic dart hits the ball python! _You kill the ball python!There is an entrance to Suwecisi's General Store here.haj%| haj haj‚ . _jajjaj _ Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 3% 1b - Stone ArrowConjuration/Earth10% 3  c - SandblastEarth11%1  d - SlowHexes11%1  e - GloomHexes/Necromancy30% 3  f - Fulminant PrismConjuration/Alchemy 32% 4 jajH G g - Iskenderun's Mystic Blast Conjuration/Translocation 32% 4  h - Platinum ParagonForgecraft100% 9 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitjaj jaj jaj! p#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13jajz ##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##jaj Cast: Magic DartYou encounter a ball python.Found Suwecisi's General Store. _The ball python hisses angrily.  jaj The magic dart hits the ball python! _You kill the ball python! _There is an entrance to Suwecisi's General Store here.jaj. ##+##Cast: Magic Dart  Okay, then.jaj jaj jajL . _kajDkajF. Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%2 kajGSelect a spell to describe [?] help [!]/[I] toggle spell headerslajlajƟlaj9`#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================laj#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0lajDex: 13##.......##lajڥXL:  3 Next: 41% Place: Dungeon:2#.@....##laj 4Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##laj5aCast: Magic DartFound Suwecisi's General Store. laje_The ball python hisses angrily.  The magic dart hits the ball python! _You kill the ball python! _There is an entrance to Suwecisi's General Store here. laj6_Okay, then.lajϫlajIJlajlaj˸lajqlajSGear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Magical Staves (go to first with |) lajG c - a staff of fire (weapon)majz.maj#4maj(:#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24maj:#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Magic DartFound Suwecisi's General Store. majr;'_The ball python hisses angrily.  maj;TThe magic dart hits the ball python! _You kill the ball python! maj;_There is an entrance to Suwecisi's General Store here. _Okay, then.majAmajFmajVoaj?  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   2%  -2   g + Spellcasting 3.5  32%  +3           b + Staves   0.0     0   h + Conjurations 5.5  66%  +1   c + Unarmed Combat   0.0    -2   i + Fire Magic   0.0    +1               j + Evocations   oaj0.0    +1   d + Armour   0.0    -2       e - Dodging   2.4    +2       f - Stealth   2.4    +3                                                oajY_                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  oaj9[/] auto|manual mode [*] useful|all skills [!] training|cost|targetspaj #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Magic DartFound Suwecisi's General Store. _The ball python hisses angrily.  The magic dart hits the ball python! _You kill the ball python! _paje There is an entrance to Suwecisi's General Store here. _Okay, then.saj[saj_Dungeon Crawl HelpManual Contents Press one of the following keys tosaj9`)*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen sajr`=?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon saj`:: Browse character notesE.Experience and Skills #: Browse character dumpsajaF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudessajFaI.Targeting /: Lookup descriptionJ.sajraReligion Q: FAQK.Mutations sajbV: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character BackgroundssajCb3.List of Skills4.List of Keys and Commandssajmb5.Inscriptions6.Dungeon sprint modesajx ------------------------------------------------------------------------ M.MACROS, OPTIONS, PERFORMANCE ------------------------------------------------------------------------ Crawl supports redefining keys via key maps. This is useful when your keyboard layout makes some key awkward to use. You can also define macros: these are command sequences which can make playing a great deal more convenient. Note that mapping 'a' to some other key will treat almost all pressings of 'a' in that new way (including dropping and wielding, etc.), so is not recommended. Macroing 'a' to some other key will only change the command key 'a'. You can set up key maps and macros in-game with the '~' key ('Ctrl-D' will also work); this also allows for saving all current key bindings and macros. Alternatively, you can directly edit the macro.txt file. For more information on both and for examples, see macros_guide.txt. Crawl supports a large number of options that allow for great flexibility in the interface. They are fully documented in the file options_guide.txt. The options themselves are set in the file ~/.crawlrc (for UNIX systems - copy over init.txt to ~/.crawlrc) or init.txt (for Windows). Several interface routines are outsourced to external Lua scripts. The standard distribution has them in the dat/clua/ directory. Have a look ataj3ajT B  the single scripts for short descriptions.ajF aj  ajaj=b Generally, Crawl should run swiftly on all machines (it compiles out of theajajA`  box for Linux, Windows, OS X, and, to some lesser extent, other Unices).aj^ ajaX \  If, for some reason, you find Crawl runs unacceptably slowly on youraj ajtn - try playing in console mode rather than tiles ------------------------------------------------------------------------ N.PHILOSOPHY (PAS DE FAQ) ------------------------------------------------------------------------ In a nutshell: This game aims to be a tactical fantasy-themed dungeon crawl. We strive for strategy being a concern, too, and for exquisite gameplay and interface. However, don't expect plots or quests. You may ponder about the wisdom of certain design decisions of Crawl. This section tries to explain some of them. It could also be of interest if you are used to other roguelikes and want a bit of background on the differences. Prime mainstays of Crawl development are the following, most of which are explained in more detail below. Note that many of these date back to Linley's first versions. Major design goals  * challenging and random gameplay, with skill making a real difference  * meaningful decisions (no no-brainers)* avoidance of grinding (no scumming)  * gameplay supporting painless interface and newbie support Minor design goalsajajQ Balance ======================================== The notions of balance, or being imbalanced, are extremely vague. Here is our definition: Crawl is designed to be a challenging game, and is also renowned for its randomness. However, this does not mean that wins are an arbitrary matter of luck: the skill of players will have the largest impact. So, yes, there may be situations where you are doomed - no action could have saved your life. But then, from the midgame on, most deaths are not of this type: By this stage, almost all casualties can be traced back to actual mistakes; if not tactical ones, then of a strategical type, like wrong skilling (too broad or too narrow), unwise use of resources (too conservative or too liberal), or wrong decisions about branch/god/gear. The possibility of unavoidable deaths is a larger topic in computer games. Ideally, a game like this would be really challenging and have both random layout and random course of action, yet still be winnable with perfect play. This goal seems out of reach. Thus, computer games can be soft in the sense that optimal play ensures a win. Apart from puzzles, though, this means that the game is solved from the outset; this is where the lack of a human game-master is obvious. Alternatively, they can be hard in the sense that unavoidable deaths can occur. We feel that the latter choice provides much more fun in the long run. aj9ajU aj+` ajf #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Magic DartFound Suwecisi's General Store. _The ball python hisses angrily.  The magic dart hits the ball python! _You kill the ball python! _Thajg pere is an entrance to Suwecisi's General Store here. _Okay, then.aj@l ajq ajUv aj7x aj aj aj ajۺ  aj# P_The ball python hisses angrily  The magic dart hits the ball python! aj _You kill the ball python! _There is an entrance to Suwecisi's General Store here.Okay, then.There are no items here.aj ajW  Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 3% 1b - Stone ArrowConjuration/Earth10% 3  c - SandblastEarth11%1  d - SlowHexes11%1  e - GloomHexes/Necromancy30% 3  f - Fulminant PrismConjuration/Alchemy 32% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 32% 4  h - Platinum ParagonForgecraft100% 9 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitaj1 aj2 aj9 &#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Magic Dart aj: M_The ball python hisses angrily.  The magic dart hits the ball python! _You kill the ball python! _There is an entrance to Suwecisi's General Store here. _Okay, then. _There are no items here.aj_  Okay, then. _ajSajl  Skill  Level Train  Apt Skill  Level Train  Apt a + FightingajP0.0   2%  -2   g + Spellcasting 3.5  32%  +3      aj     b + Staves   0.0     0   h + Conjurations 5.5  66%  +1  aj c + Unarmed Combat   0.0    -2   i + Fire Magic   0.0    +1      aj        ajZ j + Evocations   0.0    +1   d + Armour   0.0    -2  ajv     e - Dodging   2.4    +2      aj1 f - Stealth   2.4    +3      aj        ajM                aj            aj                            The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  aj׉[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsaj? ajJ #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Magic DartThe magic dart hits the ball python! _You kill the ball python! _There is an entrance to Suwecisi's General Store here. _[ajL 40mOkay, then. _There are no items here. _Okay, then.ajoN aj ;ajtDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displajay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesajh9aj?ajJF#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##ajGc) staff of fire##+##Cast: Magic DartThe magic dart hits the ball python! _You kill the ball python! _There is an entrance to Suwecisi's General Store here. _Okay, then. _There are no items here. _Okay, then.ajLajQajVajWaj7 aj i Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 3% 1b - Stone ArrowConjuration/Earth10% 3  c - SandblastEarthaj `11%1  d - SlowHexes11%1  e - GloomHexes/Necromancyaj' 30% 3  f - Fulminant PrismConjuration/Alchemy 32% 4 aj< g - Iskenderun's Mystic Blast Conjuration/Translocation 32% 4  h - Platinum ParagonForgecraftajԻ Q100% 9 6 spell levels left aj ][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitaj8aj>ajE#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##aj0FCast: Magic DartThe magic dart hits the ball python! _You kill the ball python! _There is an entrance to Suwecisi's General Store here. _Okay, then. _There are no items here. _Okay, then.aj.LP  Okay, then.ajRaj)Waj7Y. _aj aj.   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   2%  -2   g + Spellcasting 3.5  32%  +3          ajT  b + Staves   0.0     0   h + Conjurations 5.5  66%  +1   c + Unarmed Combat   0.0    -2   i + Fire Magic   0.0    +1               j + Evocations   0.0    +1   d + Armour   0.0    -2       e - Dodging   2.4    +2       f - Stealth   2.4    +3  aj [40m                                                                aj+ 6    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  ajg [?] Help[=] set a skill target  aj [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsaj a * Fighting   0.0  232552aj a - Fighting   0.0   3466ajh ajn ajt #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4aj*u U+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2ajRu O#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fireajvu n##+##Cast: Magic Dart aju _You kill the ball python! _There is an entrance to Suwecisi's General Store here. _Okay, then. _There are no items here. aju \_Okay, then. _Okay, then.ajz aj, aj- aj6 ajNQajT Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 3% 1b - Stone ArrowConjuration/EarthajT10% 3  c - SandblastEarth11%1  d - SlowHexes11%1  e - GloomHexes/Necromancyaj'U30% 3  f - Fulminant PrismConjuration/Alchemy 32% 4 ajSU g - Iskenderun's Mystic Blast Conjuration/Translocation 32% 4  h - Platinum ParagonForgecraftajU100% 9 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitaja aj? aj #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24aj #....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fireajv ##+##Cast: Magic Dart _You kill the ball python! _There is an entrance to Suwecisi's General Store here. _Okay, then. _There are no items here. _Okay, then. aj 6_Okay, then.aj P  Okay, then.aj aj aj? . _aj  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   0.0    -2   g + Spellcasting 3.5  34%  +3           b + Staves   0.0     0   h + Conjurations 5.5  66%  +1   c + Unarmed Combat   0.0    -2   i + Fire Magic   0.0    +1               j + Evocations   0.0 aj   +1   d + Armour   0.0    -2       e - Dodging   2.4    +2       f - Stealth   2.4    +3                                                 aj,;[34m                     The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsaj ajy aj+ #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Magic Dart _There is an entrance to Suwecisi's General Store here. _Okay, then. _There are no items here. _Okay, then. aj `[22d_Okay, then. _Okay, then.aj ajV ;aj aj Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 3% 1b - Stone ArrowConjuration/Earth10% 3  c - SandblastEarth11%1  d - SlowHexes11%1  e - GloomHexes/Necromancy30% 3  f - Fulminant PrismConjuration/Alchemy 32% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 32% 4  h - Platinum ParagonForgecraftaj'100% 9 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitaje aji aj'q #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Magic Dart _There is an entrance to Suwecisi's General Store here. _Okay, then. _There are no items here. _Okay, then. ajr `[22d_Okay, then. _Okay, then.aj| aj~ Memorise Stone Arrow, consuming 3 spell levels and leaving 3? Y - Yes  N - Noaj aj2- i#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2aj). #.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Magic Dart _There are no items here. _Okay, then. _Okay, then. _Okay, then.This spell is extremely dangerous to cast!Okay, then.aj4 ajb9 aj; . _aj֗aj" Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 3% 1b - Stone ArrowConjuration/Earth10% 3  c - SandblastEarth11%1  d - SlowHexes11%1  e - GloomHexes/Necromancy30% 3  f - Fulminant Prismaj'Conjuration/Alchemy 32% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 32% 4  h - Platinum ParagonForgecraft100% 9 6 spell levels left aj][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitaj7 aj< ajB #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##ajB c) staff of fire##+##Cast: Magic Dart _There are no items here. _Okay, then. _Okay, then. _Okay, then.This spell is extremely dangerous to cast! _Okay, then.aj5G Okay, then.  This spell is extremely dangerous to cast! ajG P_Okay, then.  ajL ajP ajR . _ajajSajaj.aj\ _Unknown command.ajU=  You aren't carrying any jewellery or talismans.aj"Baj[D. _aj aj. Quiver which action? ([-] to clear)  a - Cast: Magic Dart ajz  b - Cast: Searing Ray [&] all spells[!] focus mode: off|onaj>{aj/p#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13aj##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Searing Ray _Okay, then.This spell is extremely dangerous to cast! _Okay, then. _Okay, then. _Unknown command. _You aren't carrying any jewellery or talismans.ajLajaj aj3ajzQuiver which action? ([-] to clear)  a - Cast: Magic Dart  b - Cast: Searing Ray [&] all spells[!] focus mode: off|onaj( aj3 #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##aj4 c) staff of fire##+##Cast: Searing Ray _Okay, then.This spell is extremely dangerous to cast! _Okay, then. _Okay, then. _Unknown command. _You aren't carrying any jewellery or talismans.aj6 aj); aj= ajEIajcNajOaj RV _There's nothing to close nearby.ajDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displajay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesaj^,Macros and Keymaps ================== What are macros and keymaps? The simple explanation is: Command macros make keys into commands. Keymaps make keys into other keys. Or a bit more verbose: For the most part, people will probably want command macros. They allow for things like making a key run a sequence of commands (e.g. associating a key stroke to the casting of a certain spell) without having to worry about messing up what that key does at prompts (e.g. you can macro a number or letter without worrying about it making the substitution when you're trying to drop an item). Keymaps are for when you want to fix layout and behavioural problems on your keyboard (i.e. unrecognised numpad sequences can by mapped into their numbers, foreign keyboard layouts can be modified to be more comfortable). There are also special sets of keymaps for the level map, the targeting mode and confirmation prompts, which allow for mappings that are restricted to just those situations. ajwq ajaj 8 How to create macros and keymaps?aj[ 9  =================================aj   ajt^ The simplest way is in-game: Press either the '~' key or Ctrl-D, selectaj]  'm' to define a macro, then choose a key to assign for your macro andajf3^  enter the command sequence. For some keys (or key combinations), CrawlajA]  will display a strange number (for example \{13} for the Return key).ajG]  These numbers are the key codes for certain non-alphanumeric keys andaj;  can vary between different systems.ajY  ajZ By default, most upper- and lowercase alphanumeric keys are alreadyaj ^  assigned functions in Crawl. While you are free to remap those keys asaj` ajܑ  Defining keymaps works in exactly the same way. Just press 'k' (default), 'x' (level-map), 't' (targeting) or 'c' (confirmation) instead of 'm' after pressing '~'. After defining such a macro or keymap, you should test it. If you are comfortable with it, you should then save the macro. To save all macros and keymaps, press '~' and then 's' to save macros at the tilde prompt). The macro.txt file ================== Macros and keymaps are stored in a file called macro.txt in your settings/ directory. You can change where the file is read from and written to by specifying a different directory with the macro_dir option in your init file (see options_guide.txt for details). The macro.txt file is human readable and editable, but you might have to figure out the key codes for non-alphanumeric keys through in-game experimentation or external utilities. Lines beginning with the '#' are comments and will be ignored. Note that Crawl won't necessarily preserve your comments when saving macros and keymaps to the macro.txt file. ajr"ajVwith the above key (for example "zap" for zapping the spell in slot a at the previous target). Individual macro definitions should be separated by empty lines. For keymaps just replace the "M:" on the first line of the definition with one of the following: "K:" default, "K1:" level-map, "K2:" targeting or "K3:" confirmation. Examples ======== This section contains some examples to give you an idea what macros and keymaps can be used for. Note that for the sake of completeness, both key line and command line are given, but that you should probably ajsubstitute your own keys here as these may not always work for you. '@' is a character that may not work by default on some keyboard layouts. The following should remedy that by mapping '@' to '@'. aj~ajPlaying a summoner can be annoying because you often need to cast the same spells multiple times in a row, each casting requiring multiple keystrokes. This macro allows casting the spell in slot 'a' with a single keystroke. Note that you can redefine spell slots with the '=' key. We emphasise again that the F1 key may get a different code on your system. # F1: cast spell 'a' M:\{368} A:za aj5Now that we've taken care of summoning, we still need to command our summoned creatures. The following macro should make that easier as well. Note that this macro assumes that the default_target option is set to true (it is by default; see crawl_options.txt for details). # Tab: Order allies to attack your previous or the nearest target M:\{9} A:ta. ajConjurers need a slightly different macros for casting, such as this one, as they need to press '.' or Return to confirm firing at a target.ajaj6/ with the above key (for example "zap" for zapping the spell in slot a at the previous target). Individual macro definitions should be separated by empty lines. For keymaps just replace the "M:" on the first line of the definition with one of the following: "K:" default, "K1:" level-map, "K2:" targeting or "K3:" confirmation. Examples ======== aj/This section contains some examples to give you an idea what macros and keymaps can be used for. Note that for the sake of completeness, both key line and command line are given, but that you should probably substitute your own keys here as these may not always work for you. '@' is a character that may not work by default on some keyboard layouts. The following should remedy that by mapping '@' to '@'. ajajAajaj #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##ajzHXL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Searing RayajThis spell is extremely dangerous to cast! _Okay, then. _Okay, then. _Unknown command. _You aren't carrying any jewellery or talismans. ajA_There's nothing to close nearby.ajajajajaj%ajUDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesajOI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophyaj`1.List of Character Species2.List of Character Backgrounds3.List of Skillsaj4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesaj>Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: ajƓ$/|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops whenaj~\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore ajԔG: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypointaj-_</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andaj  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackaj>[ajHs v  x: eXamine surroundings/targetsaj,  Autofight:X: eXamine level map (X? for hel[?7lp[?7haj  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hajgB  moving if necessaryin viewaj[  Shift-Tab, p : trigger quivered action; |: toggle view layersajU  if targeted, aims atCtrl-O : show dungeon Overviewaj;  nearest monsterCtrl-A : toggle auto-pickupaj(  aje  Item types (and common commands)Inventory management:aj  ) : hand weapons (wield)i : show Inventory listaj_   ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)ajԎ aj  [ : armour (Wear and Take off)(press twice for pick up menu)ajTaj  ? : scrolls (read)d : Drop an itemaj: ajAajaj p#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13aj!##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##aj=!Cast: Searing RayThis spell is extremely dangerous to cast! _Okay, then. aj`!_Okay, then. _Unknown command. _You aren't carrying any jewellery or talismans. aj!A_There's nothing to close nearby.ajz&ajN)aj-aj/ajnaj(p Spells (Memorise)TypeFailure Level  a - FoxfireConjuration/Fire 3% 1ajpb - Stone ArrowConjuration/Earth10% 3  c - SandblastEarth11%1  d - SlowHexes11%1  e - GloomHexes/Necromancyajq30% 3  f - Fulminant PrismConjuration/Alchemy 32% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 32% 4  h - Platinum ParagonForgecraft100% 9 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitajq*aj^0aj6#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##ajI7XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Searing RayThis spell is extremely dangerous to cast! _Okay, then. _Okay, then. _Unknown command. _You aren't carrying any jewellery or talismans. _There's nothing to close nearby.aj/= _Okay, then.Unknown command. _You aren't carrying any jewellery or talismans.There's nothing to close nearby.  Okay, then.aj@aj3EajG. _ajGaj+KDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ajK?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpajmLEG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQajLK.Mutations V: Version informationajLL.Licence, Contact, History !: Display diagnosticsajL[M.Macros, Options, Performance ajMHome: This screenN.Philosophyaj!MZ1.List of Character Speciesaj=M^2.List of Character BackgroundsajjMO3.List of SkillsajMZ4.List of Keys and CommandsajMM5.InscriptionsajMM6.Dungeon sprint modesaj"|Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j najm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge ajz Health or Magic become full orM : show your spell library aj something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour aj when 100 turns over (numpad-5)" : display worn jewelleryajC!$ : display gold in possession Extended Movement:E : display experience info o: auto-explore ajlG: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsajTO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase aj/ Dir., Shift-Dir.: long walk;: examine occupied tile andajڨ  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackaj<< ajv  x: eXamine surroundings/targetsajZ  Autofight:X: eXamine level map (X? for hel[?7lp[?7haj$  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hajB  moving if necessaryin viewaj[#  Shift-Tab, p : trigger quivered action; |: toggle view layersaju  if targeted, aims atCtrl-O : show dungeon Overviewaj  nearest monsterCtrl-A : toggle auto-pickupaj  ajY   Item types (and common commands)Inventory management:aj  ) : hand weapons (wield)i : show Inventory listajX  ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)aj9  [ : armour (Wear and Take off)(press twice for pick up menu)aj_aj  ? : scrolls (read)d : Drop an itemaj/aj  ! : potions (quaff)d#: Drop exact number of itemsaj$  = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7haj  " : amulets (Put on and Remove)aj4@  % : talismans (ePoke)Item Interaction:ajyaj  / : wands (eVoke){ : inscribe itemajNHajd V  : : books (Memorise, zap, Zap,f : Fire the currently quivered actionajp  pick up to add to library)F : select an item and Fire itajژ  | : staves (wield)Q : select action to be Quiveredaj  } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7haj.H  $ : gold ($ counts gold)q : Quaff a potionajD  0 : the Orb of Zotr : Read a scrollajY  Carry it to the surface and win! w : Wield an item (- for none)aj r  ' : wield item a, or switch to bajU  Other Gameplay Actions:(use = to assign slots)ajy  a : use special Ability (a! for help) v : attack with wielded itemaj  z : cast spell, abort without targets V : eVoke wand and miscellaneous itemajt ajM  Z : cast spell, no matter whate/c : Equip or Unequip an itemajajMif targeted, aims atCtrl-O : show dungeon Overviewajcf aj=X MShift-Tab, p : trigger quivered action; |: toggle view layersajQ aj KMmoving if necessaryin viewajajE  a : use special Ability (a! for help) v : attack with wielded itemaj;ajF  z : cast spell, abort without targets V : eVoke wand and miscellaneous itemaj6 ajҚ  Z : cast spell, no matter whate/c : Equip or Unequip an itemaj  I : list all memorised spellsW/T : Wear or Take off armouraj+E  aj\EM : Memorise a spell from your library P/R : Put on or Remove jewelleryaj>k  t : tell allies (tt to shout)ajD aj"  ` : re-do previous commandAdditional help: aj# ajɲ aj\M) : hand weapons (wield)i : show Inventory list ajNt ajzMItem types (and common commands)Inventory management: aj#M aj8Mnearest monster ajUCtrl-A : toggle auto-pickup aj*Mif targeted, aims atCtrl-O : show dungeon Overview aj*VMShift-Tab, p : trigger quivered action; |: toggle view layers ajKMmoving if necessaryin view ajP#aj  MTab: attack nearest monster, Ctrl-X : list monsters, items, featuresajy ajsMAutofight:X: eXamine level map (X? for helpajajwMx: eXamine surroundings/targetsajR M* Dir., Ctrl-Dir. : attack without movepickup part of a single stackaj} M/ Dir., Shift-Dir.: long walk;: examine occupied tile andaj MCtrl-W : set Waypoint</> : use staircaseajr> MCtrl-F : Find itemsO/C : Open/Close doorajx~MG: interlevel travelDungeon Interaction and Information:aj~hMo: auto-exploreajMExtended Movement:E : display experience infoajrGaj?7zM$ : display gold in possessionajajN M when 100 turns over (numpad-5)" : display worn jewelleryaj ajWr M and Magic are already full, stops [ : display worn armourajaj!$  = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hajuajI  " : amulets (Put on and Remove)aj  % : talismans (ePoke)ajM ;Item Interaction:ajT  / : wands (eVoke){ : inscribe itemaj* V  : : books (Memorise, zap, Zap,f : Fire the currently quivered actionaj  pick up to add to library)F : select an item and Fire itaj)  | : staves (wield)Q : select action to be Quiveredaj3  } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7haju  $ : gold ($ counts gold)q : Quaff a potionaj  0 : the Orb of Zotr : Read a scrollaj   Carry it to the surface and win! w : Wield an item (- for none)ajqW ajWq ' : wield item a, or switch to baj  Other Gameplay Actions:(use = to assign slots)aj  a : use special Ability (a! for help) v : attack with wielded itemaj?!  z : cast spell, abort without targets V : eVoke wand and miscellaneous itemajwm  Z : cast spell, no matter whate/c : Equip or Unequip an itemajB o  I : list all memorised spellsajf W/T : Wear or Take off armouraj  M : Memorise a spell from your library P/R : Put on or Remove jewelleryajn  t : tell allies (tt to shout)aj+aj.( ` : re-do previous commandAdditional help: Ins: repeat next command # of timesajc( Many commands have context sensitivehelp, among them X, x, f (or any form oNon-Gameplay Commands / Infotargeting), Ctrl-F, and G. F1: game menuaj( You can read descriptions of your Ctrl-P : show Previous messagesaj( current spells (I), skills (m?) and Ctrl-R : Redraw screenaj( 7abilities (a!). Ctrl-C : Clear main and level maps Ctrl-E : quick add macro Ctrl-D : edit macrosaj ajx`M: : books (Memorise, zap, Zap,f : Fire the currently quivered actionajaj M/ : wands (eVoke){ : inscribe itemajn M% : talismans (ePoke)Item Interaction:ajeP M" : amulets (Put on and Remove)aj $M= : rings (Put on and Remove)D : Drop the last item(s) you picked upajM! : potions (quaff)d#: Drop exact number of itemsaj/M? : scrolls (read)d : Drop an itemajh ajaM[ : armour (Wear and Take off)(press twice for pick up menu)ve ajĂ aj? M aj ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) ajM) : hand weapons (wield) ajvQi : show Inventory list!aj$MItem types (and common commands)Inventory management:!aj:#M!ajhMnearest monsterCtrl-A : toggle auto-pickup!aj>Mif targeted, aims atCtrl-O : show dungeon Overview!ajMShift-Tab, p : trigger quivered action; |: toggle view layers!ajΓ"aj "ajˊ #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================"aj7 ?##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##"aj{ !XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##"ajˋ Cast: Searing Ray _Okay, then. _Okay, then. _Unknown command. _You aren't carrying any jewellery or talismans. "aj0 }_There's nothing to close nearby. _Okay, then."ajϏ "aj "aj! #ajc Gear: 3/52 gear slots (Left/Right/Tab to switch category) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Magical Staves (go to first with |)  c - a staff of fire (weapon)(ajtuPotions:  Potions!  g - a potion of magic  d - a ruby potion  f - 2 fizzy green potions  j - a fuming yellow potion)aj  Scroll Scroll?  c - 2 scrolls labelled XECREX SEOVVUWN  e - a scroll labelled IBYXZUL XUA  h - a scroll labelled BENNOGUXYEW*ajGear: 3/52 gear slots (Left/Right/Tab to switch category) Armour [  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Magical Staves (go to first with |)  c - a staff of fire (weapon)+aj{ uPotions:  Potions!  g - a potion of magic  d - a ruby potion  f - 2 fizzy green potions  j - a fuming yellow potion,aj Scroll Scroll?  c - 2 scrolls labelled XECREX SEOVVUWN  e - a scroll labelled IBYXZUL XUA  h - a scroll labelled BENNOGUXYEW,aj] Gear: 3/52 gear slots (Left/Right/Tab to switch category) Armour [  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Magical Staves (go to first with |)  c - a staff of fire (weapon)-ajI-ajnO-ajUi#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2-ajV#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Searing Ray _Okay, then. _Okay, then. _Unknown command. _You aren't carrying any jewellery or talismans. _There's nothing to close nearby. _Okay, then.-aj[-ajC]-ajwa-ajrc-ajvu  Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%2 Select a spell to describe [?] help [!]/[I] toggle spell headers.aj[U.ajZ.aj`B#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0.ajGaEDex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##.ajac) staff of fire##+##Cast: Searing Ray _Okay, then. _Okay, then. _Unknown command. .aja_You aren't carrying any jewellery or talismans. _There's nothing to close nearby. _Okay, then..ajf.ajXi.ajm.aj9o/aj/ajZDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notes/ajE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes1ajMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-61ajh-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: [39;1aj&n49mCtrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and3aj   * Dir., Ctrl-Dir. : attack without movepickup part of a single stack3aj`<3aj6v  x: eXamine surroundings/targets3ajQ  Autofight:X: eXamine level map (X? for hel[?7lp[?7h3aj+  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7h3aj moving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overview4ajsG  nearest monsterCtrl-A : toggle auto-pickup4aj  4aj  Item types (and common commands)Inventory management:4aj*>4aj+  ) : hand weapons (wield)i : show Inventory list5aj>a 5aj   ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)5aj46aj^s[ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items6ajs 7aj$  = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7h7ajG  " : amulets (Put on and Remove)7aj$  % : talismans (ePoke)Item Interaction:8aj^w8ajw/ : wands (eVoke){ : inscribe item 8ajfx>: : books (Memorise, zap, Zap,f : Fire the currently quivered action8aj4Zpick up to add to library)F : select an item and Fire it | : staves (wield)Q : select action to be Quivered8aj:ajo:ajR} : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotr : Read a scroll:aje  Carry it to the surface and win! w : Wield an item (- for none):aj% ' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots):aj a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item;aje7Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewellery;aj7t : tell allies (tt to shout) ` : re-do previous commandAdditional help:;ajjGoIns: repeat next command # of timesMany commands have context sensitivehelp, among them X, x, f (or any form [?7lo[?7h;aj\Non-Gameplay Commands / Infotargeting), Ctrl-F, and G. F1: game menuYou can read descriptions of your;ajX  Ctrl-P : show Previous messagescurrent spells (I), skills (m?) and;aj ;ajQ <aj #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Searing Ray _Okay, then. _Okay, then. _Unknown command. _You aren't carrying any jewellery or talismans. _There's n<aj Sothing to close nearby. _Okay, then.<aj <aj <aj <aj; >aj-  Your spells (describe)TypeFailure Level  a + Magic DartConjuration1% 1 b - Searing RayConjuration1%2 Select a spell to describe [?] help [!]/[I] toggle spell headers?aj ?ajg ?aj* #.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3?ajr Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##?ajތ cXL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1735.2 (0.0)###...##c) staff of fire##+##Cast: Searing Ray _Okay, then. ?aj _Okay, then. _Unknown command. _You aren't carrying any jewellery or talismans. _There's nothing to close nearby. ?aj3 6_Okay, then.?ajȑ ?aj ?aj ?aj @aj@ajGear: 3/52 gear slots (Left/Right/Tab to switch category) @ajk!Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Magical Staves (go to first with |) @ajG c - a staff of fire (weapon)@aj:-Potions:  Potions!  g - a potion of magic  d - a ruby potion  f - 2 fizzy green potions @aj;H j - a fuming yellow potionBaj[X Scroll Scroll?  c - 2 scrolls labelled XECREX SEOVVUWN  e - a scroll labelled IBYXZUL XUA  h - a scroll labelled BENNOGUXYEWBajhcGear: 3/52 gear slots (Left/Right/Tab to switch category) Armour [  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Magical Staves (go to first with |)  c - a staff of fire (weapon)Caj uPotions:  Potions!  g - a potion of magic  d - a ruby potion  f - 2 fizzy green potions  j - a fuming yellow potionCajnB Scroll Scroll?  c - 2 scrolls labelled XECREX SEOVVUWN  e - a scroll labelled IBYXZUL XUA  h - a scroll labelled BENNOGUXYEWGajRGear: 3/52 gear slots (Left/Right/Tab to switch category) Armour [  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Magical Staves (go to first with |)  c - a staff of fire (weapon)Gaj) uPotions:  Potions!  g - a potion of magic  d - a ruby potion  f - 2 fizzy green potions  j - a fuming yellow potionJaji Jaji5Scroll Scroll?  c - 2 scrolls labelled XECREX SEOVVUWNe - a scroll labelled IBYXZUL XUA  h - a scroll labelled BENNOGUXYEWKajGear: 3/52 gear slots (Left/Right/Tab to switch category) Armour [  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Magical Staves (go to first with |)  c - a staff of fire (weapon)Kaja Kaj'g Kajl `#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================Kajl #.........#AC: 3Str: 4+.........+EV: 11Kajm Int: 24#....†....#SH: 0Kaj+m 'Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2KajPm #.@....##Noise: ---------  Time: 1735.2 (0.0)Kajqm k###...##c) staff of fireKajm I##+##Kajm Cast: Searing Ray _Okay, then. _Okay, then. _Unknown command. Kajm _You aren't carrying any jewellery or talismans. _There's nothing to close nearby. Kajm 6_Okay, then.Kajr Kajsu Kaj&y Kajz MajUnknown command. _You aren't carrying any jewellery or talismans.There's nothing to close nearby.Okay, then.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oajeq4OajrOaj[tP _You don't know that spell.Oaj#}Oaj~OajOajVF _Unknown command.Paj Paj26.2 (1 _Paj3PajPajM~  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.UajVSUajUUajZUaj]P _You don't know that spell.Vaj#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1736.2 (0.0)###...##c) staff of fire##+##Cast: Searing Ray _Unknown command.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list allVajr spells. _You don't know that spell.  Press: ? - help, v - describe, . - travelSuwecisi's General Store.Waj+ `#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================Waj #.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1736.2 (0.0)Waj ###...##c) staff of fire##+##Waj &Cast: Searing Ray Waj: _Unknown command.Casting: Magic Dart (safe; 1% risk of failure)  WajW Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Press: ? - help, v - describe, . - travelSuwecisi's General Store.Wajk Waj Waj. . _YajYaj  Spells (Memorise)TypeFailure Level  a - FoxfireYajuConjuration/Fire 3% 1b - Stone ArrowConjuration/Earth10% 3  c - SandblastEarth11%Yaj11  d - SlowHexes11%1  Yaje - GloomHexes/Necromancy30% 3  f - Fulminant PrismYajConjuration/Alchemy 32% 4  g - Iskenderun's Mystic Blast Conjuration/Translocation 32% 4  h - Platinum ParagonForgecraftYaj>Q100% 9 6 spell levels left Yajw][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\aj/#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+EV: 11Int: 24#....†....#SH: 0Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2#.@....##Noise: ---------  Time: 1736.2 (0.0)###...##c) staff of fire##+##Cast: Searing Ray _Unknown command.Casting: Magic Dart (safe; 1% risk of failure)  Confirm \ajwith . or Enter, or press ? or * to list all spells. _You don't know that spell.  Press: ? - help, v - describe, . - travel _Suwecisi's General Store.\ajP  Okay, then.\aj\aj2\aj. _\aj3  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]aj]aj]ajܺ]aj _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`aj   Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.aaj^ 4aaj^ aajb   Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)cajE  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)asting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gaj gajj @ Your spells (cast)TypeFailure Level  a + Magic DartConjuration1% 1  b - Searing RayConjurationgaj c1% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitkajZkajkaj'`#.....#939393 the Conjurer#.....##Deep Elf##.....##Health: 19/19 ========================##.......##Magic: 10/10 ========================kajsA#.........#AC: 3Str: 4+.........+EV: 11Int: 24kaj#....†....#SH: 0Dex: 13kajϕ##.......##XL:  3 Next: 41% Place: Dungeon:2kaj#.@....##Noise: ---------  Time: 1736.2 (0.0)###...##kaj!zc) staff of fire##+##kajCast: Searing Ray _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  kaj\Confirm with . or Enter, or press ? or * to list all spells.kaj'kajĝF#.....#939393 the Conjurer#.....##Deep Elf##.....##kajHealth: 19/19 ========================##.......##Magic: 10/10 ========================#.........#AC: 3Str: 4+.........+kaj:EV: 11Int: 24#....†....#SH: 0kaj_'Dex: 13##.......##XL:  3 Next: 41% Place: Dungeon:2kaj#.@....##Noise: ---------  Time: 1736.2 (0.0)###...##kajc) staff of fire##+##Cast: Searing Ray kajk_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. kaj )_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)  kaj?\Confirm with . or Enter, or press ? or * to list all spells.kaj  Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Magic Dart (safe; 1% risk of failure)kajUponfirm with . or Enter, or press ? or * to list all spells.Okay, then.kajkajkaj . _kajc kajz kajy kaj F _Unknown command.qaj37  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qaj-:qaj?qajAP _You don't know that spell.{aj2{aj|{aj7{ajZ{ajM{aj$ _{aj,{aj${aj{aj{ajS#.<†..# #.....# #.....## ##.....## ##.......## #.........# +.........+ #....†....# ##...@...## 8.2 (2{aj#.∩....## ###...## ##+##{aj{ajp{ajN{ajO{aj{aj= #.<†..#939393 the Conjurer#.....#Deep Elf#.....##Health: 19/19 ========================##.....##Magic: 10/10 ========================##.......##AC: 3Str: 4#.........#EV: 11Int: 24+.........+SH: 0Dex: 13{aj #....†....#XL:  3 Next: 41% Place: Dungeon:2##...@...##Noise: ---------  Time: 1738.2 (0.0)#.∩....##c) staff of fire###...##{aj Cast: Searing Ray##+##Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.{aj{aj{aj{ajg"N#.<†..# #.....# #.....## ##.....## {aj"##.## #.# +.+ #....†....# ##....@..## #.∩....## ###...## {aj# {aj ){aj,+9.2 (1{aj0{aj678 M..<†# #.....## {aj7 ##.....## ####+.........+{aj-7#....†@...###.......##.∩....##{ajs7E###...##{ajO>{aj>'40{ajA{ajnF78 M#..<†# .....##  ##.....## ####+.....@...+....†....##.......##{ajFr#.∩....##{ajJ{ajM&1{ajkP{aj V{ajY{ajg\{aj'c\ _Unknown command.{ajf{aji{ajJm> M{ajvm#...###...#..<† .....## {ajm ##.....## ####+.........+....†....{ajms##.......## _Unknown command.{aj2q{ajgt-2 _{ajw{ajd{{aj}{aj"{aj>{ajC{aj{aj78 M.......#...###...#..<† .....##  ##.....## ##{aj\####+.........+#....†....#{ajj{aj"&3{aj{aj9V78 M#...###.##.......#...###...#..<† .....## {ajv' ##...@.## ######+.........+##+##{aj{aj&4{ajY{aj9#.#...###.## #........... #.#...###... #.....# # #.....# #.<†..# #.....# {aj#.....## ##....@## ##.## #.# {aj{aj:&5{aj {aj{ajo{aj;{ajF _Unknown command.~ajҭ ~ajV D [?25h[?0c [?1051l[?1052l[?1060l[?1061l