MhF  Player: 999FRVR Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.18:26:51.ttyrec Time: (1756319211) Wed Aug 27 18:26:51 2025 Mhi[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, 999FRVR. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpNh NhNhWelcome, 999FRVR the Djinni. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - EnchanterNhux - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help NhG  Nhƿ Welcome, 999FRVR. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Human Nhs - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn Nh'5v - Demigod e - Draconiann - Djinni NhHBw - Formicid f - Trollo - Sprigganx - Naga  Nhe7g - Deep Elfp - Tenguy - Octopode  Nh2h - Armataurq - Oniz - Felid  Nh3i - Gnollr - BarachiA - Mummy  NhpMountain Dwarves are strong melee fighters and capable heavy-armoured casters.  NhThey can use scrolls to enchant even some artefacts. + - Recommended species * - Random species  NhY# - Recommended character ! - Random character % - List aptitudes NhASpace - Pick background first ? - HelpNh a - Mountain Dwarf g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile.NhAregenerate magical power rapidly.Nh- g - Deep Elf h - Armataur Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.Nh a h - Armataur i - Gnoll Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once.Nh1( i - Gnoll Picks a random recommended background based on your current species choice. + - Recommended species Nh   Shuffles through random recommended character combinations until you accept one.+ - Recommended species # - Recommended character Nh  Lists the numerical skill train aptitudes for all races. # - Recommended character % - List aptitudesNh Openhelp screen. % - List aptitudes ? - HelpNh6; Listnumerical skill train aptitudes for all races. % - List aptitudes ? - HelpNh Shuffles through random recommended character combinations until you accept one.# - Recommended character % - List aptitudesNh[ Picks a random recommended background based on your current species choice. + - Recommended species # - Recommended character Nh@5 C i - Gnoll Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species Nh  h - Armataur i - Gnoll Scaled mammals the size of horses, Armataurs are fast-rolling and tenacious whenpursuing enemies, but lack dexterity.Nh O g - Deep Elf h - Armataur Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.Nh f - Troll g - Deep Elf Trolls are monstrous creatures with powerful claws. They regenerate health Nhm e - Draconian f - Troll Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.Nh, g d - Gargoyle e - Draconian Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.Nh 1 c - Merfolk d - Gargoyle Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle.Nh b - Minotaur c - Merfolk Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combatNh!.Nh^/ a - Mountain Dwarf b - Minotaurountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts.NhNhgNhpNhq  a - Mountain Dwarf j - Human Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average.Nh;Vj - Humans - Coglin Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames.Nh. 2s - Coglint - Vine Stalker Frail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite.Nhvtt - Vine Stalkeru - Poltergeist ormless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour.Nhu - Poltergeistv - Demigod Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic.Nh*Xv - Demigodw - Formicid Formicids are humanoid ants adept at digging. Their limbs are exceptionally strong and they live in a state of permanent stasis.Nh<w - Formicidx - Naga Nagas are hybrids; human from the waist up, with a snake-like tail instead of legs. They move very slowly but are naturally resilient.NhI x - Nagay - Octopode Octopodes are a species of amphibious cephalopods. They can wear eight rings, but almost no armour fits them.Nh6y - Octopodez - Felid Felids are many-lived sentient cats. They cannot use armour or weapons. NhT&q - Oni z - Felid Large, robust, and extremely fond of drinking, Oni make capable brawlers and spellcasters and gain extra benefits from healing potions.Nh"p - Tenguq - Oni Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly.NhHAo - Spriggan p - Tengu Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters.Nh9&n - Djinni o - Spriggan Djinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires.NhY m - Demonspawn n - Djinni emonspawn are half human, half demon. They acquire strong demonic mutations as they grow.Nh6tl - Revenant m - Demonspawn Nh7 Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims.NhܥLk - Kobold l - Revenant Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills.Nh* \j - Humank - Kobold Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average.!Nh ( a - Mountain Dwarf  j - Human Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts."Nh\T a - Mountain Dwarf j - Human Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average."Nh Vj - Humans - Coglin Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames..Nh2s - Coglint - Vine Stalker Frail symbionts, Vine Stalkers cannot regain health from potions. Their magical reserves absorb damage, and they pack a magic-restoring bite..Nh tt - Vine Stalkeru - Poltergeist ormless ghosts who delight in hexing their enemies. They can equip many different hats, gloves, boots, or cloaks at once, but cannot wear body armour..Nhu - Poltergeistv - Demigod Demigods refuse to worship any god, but make up for this with divine attributes and high reserves of health and magic.2Nhm - Demonspawn  v - Demigodonspawn are half human, half demon. They acquire strong demonic mutations a they grow.3Nh o d - Gargoyle m - Demonspawn Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough.6Nh d - Gargoyle e - Draconian Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour.6Nh ! e - Draconian f - Troll Trolls are monstrous creatures with powerful claws. They regenerate health rapidly.7Nh0 f - Troll g - Deep Elf Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.7Nh.  g - Deep Elfp - Tengu Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly.;NhAAo - Spriggan p - Tengu Very small, very frail and very fast, Spriggans are highly competent stabbers and spellcasters.Nh Welcome, 999FRVR the Draconian. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help@NhpG  a - Fighter b - Gladiator Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets.@Nh6 D b - Gladiator c - Monk Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.ANh c - Monk d - Hunter Hunters carry a shortbow, light armour and a scroll of butterflies. ANhql d - Hunter e - Brigand Brigands carry poisoned darts and a small number of nasty curare darts.ANh1 e - Brigand f - Berserker erserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.BNh߷ R f - Berserker g - Cinder Acolyte Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities.BNhOZ g - Cinder Acolyte h - Chaos Knight haos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods.CNh2 h - Chaos Knight Picks a random recommended species based on your current background choice. + - Recommended background FNh:! h - Chaos Knight Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. + - Recommended background GNhd2 h - Chaos Knight Picks a random recommended species based on your current background choice. + - Recommended background HNhI ! h - Chaos Knight Chaos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods. + - Recommended background KNhN 1 h - Chaos Knight p - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell.MNh>to - Enchanter p - Reaver Enchanters know a variety of Hexes that can incapacitate their foes, and are equipped with an enchanted dagger and potions of invisibility.MNh n - Hexslinger o - Enchanter Hexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar.MNh#pm - Warper n - Hexslinger Warpers start with a weapon of their choice, a scroll of blinking, darts of disjunction, and some Translocation spells in their library.NNh%;l - Delver m - Warper Delvtheir quest five levels below the surface. A set of powerful magicitems helps them survive the dangerous journey upward.NNhk - Wanderer l - Delver Wanderers start with random equipment and skills. NNh Aj - Shapeshifter k - Wanderer Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour.NNhd Ei - Artificer j - Shapeshifter Artificers start with a few magic wands and a club. They'll need to find better weapons and armour before their wands run out.ONh~(QNhvi - Artificer j - Shapeshifter Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour.QNhEi - Artificer j - Shapeshifter Artificers start with a few magic wands and a club. They'll need to find better weapons and armour before their wands run out.RNhdvi - Artificer j - Shapeshifter Shapeshifters use talismans to shift their form, making them powerful melee fighters (especially when unarmed) at the cost of armour.RNhj - Shapeshifter k - Wanderer Wanderers start with random equipment and skills. SNh 6k - Wanderer s - Summoner Summoners are able to cast Summon Small Mammal from the start, and begin with spells to summon stronger and more exotic allies in their library.TNhFs - Summonert - Necromancer Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.TNht - Necromanceru - Forgewright Forgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside.TNhF yu - Forgewrightv - Fire Elementalist ire Elementalists have learned the Foxfire spell. Their other starting spells are likewise focused on fiery and explosive destruction.TNh9 Xv - Fire Elementalistw - Ice Elementalist Ice Elementalists begin with the Freeze spell. Their later spells provide strongoffence and defence, but may restrict their movement.UNhw - Ice Elementalistx - Air Elementalist Airhave learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.UNhx - Air Elementalisty - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.UNh uy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.VNhbz - Alchemist Picks a random background.  * - Random background VNhl /p - Reaver Reavers start with a weapon of their choice and deadly magic to supplement it when in need. They start with the Kiss of Death spell. * - Random backgroundWNh9Gp - Reavery - Earth Elementalist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.WNhuy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.YNhz|Zy - Earth Elementalist z - Alchemist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.YNhuy - Earth Elementalistz - Alchemist Alchemists start with the Poisonous Vapours spell, and their magic is very effective against foes susceptible to poison.ZNhDZy - Earth Elementalist z - Alchemist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting.ZNh&ux - Air Elementalist y - Earth Elementalist Air Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies.\Nh9\Nh \Nh 999FRVR the GustyDraconianHealth: 14/14 ========================Magic: 3/3========================AC: 4Str: 10EV: 11Int: 15SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shock\Nh +####.@##.###.##\Nh \Nhp Welcome, 999FRVR the Draconian Air Elementalist.The glorious Orb of Zot lies far below, as if waiting for you to find it.\Nh \Nh Press ? for a list of commands and other information.\Nh \Nh [ _Found a staircase leading out of the dungeon.^Nh I +### #@<# #.## #.. ####^Nh^Nh 21.0 (1 _^NhS^Nh߮_Nh4_Nh _NhC_Nh4_Nh_Nho`Nh,+####.<##....####### `Nh`Nh&2`Nh_`NhN`Nhx""+####.<# .###..#....######`Nh&`NhN)&3`Nha,`Nh..bNhIbNhlbNhRbNh)bNh3bNhrbNhbNhbNh:##.# .##+### ..# #.<##..# #.##@.# 6.0 (3#.....# #######bNhbNh=bNhVdNhEa[?25h[?0c  dNha|WARNING: ABOUT TO ENTER EXPLORE MODE!In explore mode, death is optional.  Once you set a character to explore mode, you can't switch back.  If you continue, your game will not be scored!Do you really want to enter explore mode? (Confirm with "explore".) zNh5 [[?25l[?1c  Okay, then.zNh zNh zNh . _}Nh }Nh( }Nh }Nh }Nh }Nh| _}Nh}Nh}Nh}NhE}Nh}Nh}}Nh,}NhQ}Nh}Nhp,}Nh}NhIQ##### ##....### .......@# 11.0 (5.0)..###...##+###...##.<##..##.##..###.....########~Nh1~Nh2~NhV2~Nh3~Nh>6,~Nh:n~Nh2;~Nh<,~Nh=~Nhu>~Nh*@,~Nh@~Nhb@ ###### ###....### #...@....#5.0 (4 #...###...###.. +###...##.. #.<##..##. #.##..### #.....# #######Nhr3NhnrNhsNhuNhuNhynNhDzNhj{,Nh{Nh###### ###....### ##........#Nh #.@.###...##8.0 (3 #..#+###...# #..###.<##..# #.. #.##..##Nh #.. #.....# #.. #########.##Nh;NhANhNhgNh-hNhohNhiNhakNhkNho,NhoNhpNhpNhs7 _You open the door.Nht3NhtNhw}#########....#####........# #...###...## #..#@###...# 21#..###.<##..# #.. #.##..## #.. #.....##.. #########.## Nh} NhENhRNhQ _There is an open door here.NhNhNhNhN _There are no items here.Nhr NhFt 22.0 (1 _Nhx Nhz NhNh&3NhϻNh7NhgNh&4NhNhNhB9 Nh= NhA NhC N _There are no items here.Nh hNhk-5 _NhnNh]pNh{RNhUNhXNh[N _There are no items here.NhcNhg-6 _NhjNhGlNhrNhuNhzNhV|N _There are no items here.NhNh-7 _NhNhNh^_ Nh o  _There are no items here.Nh Nh -8 _NhQ Nh NhDINhENhFNhQJBNhJNhKNhKNhT ###### ###....### ##@.......#30.0 (2 #...###...## #..#'###...# #..###.<##..#NhU #.. #.##..## #.. #.....# #.. #########.##NhYNhZ]Nhq_NhNhRNhNhNhNhNhH#########....#####........##...###...## #..#@###...# 2#..###.<##..# #.. #.##..## #.. #.....##.. #######Nh|k##.## NhPNhMNhVb _are no items _is an open door here.NhN#########....#####........# #...###...##..#'###...# #..###@<##..# #.. #.##..## #.. #.....# #.. #########. NhCNh623.0 (1 _NhzNh>NhsNhKtNhtNh׆g  There is an open door here. _ ###### ###....### ##........# #..@###...##5.0 (2 #..#'###...# #..###.<##..#Nh #.. #.##..## #.. #.....# #.. #########.##NhNh.NhPiINhjNh lNhoBNhpNhpNhCqNh-sNht,NhuNhvNhxNhxNh~yNhzNh|,Nh\}Nh0Nho,NhrNhNh Nh6NhNh$###....#####........##...###...####..#'###...##..###.<##..##..###.##..##...##.....# #....####### ##@...# 42.0 (7 ##.......  ###....  #### Nh0NhaNhO Nh Nh Nh Nh' Nhg Nh BNh Nhc Nh Nhr Nh NhX Nh NhV ,Nh NhV Nh ,Nh= Nh Nh ,Nh Nhf Nh NhϪ NhY Nh #...###...## ##..#'###...# .. Nh #..###.<##..# ... #..###.##..###... #...##.....##.... Nhj N#....#######....# ##....####......# ##............# ####...@..##9######## Nh  Nh Nhs Nh> NhQ# Nh# Nh$ Nh~' Nh* Nh* Nh- Nh~. 9is an open door here. _Nh. NFound a scroll labelled SEBEMM ZIGO.Nh0 Nh0 Nh1 Nha3 Nh#5 Nh\5 Nhh6 Nh)8 Nh: ,Nh; Nhp= NhB? ,Nh^@ NhOB NhC NhC NhD Nh4G NhI NhJ NhJ NhLM 4 _Found 5 stones.NhO NhO NhQ Nh_  ....##  ......#  .(....## #######.....## ###....###.....# Nh_ ^##........##....## #...###...###....#  ##..#'###...##.@..# 57.0 (8  Nh` #..###.<##..##....  #..###.##..###...?#Nh7` #...##.....##....###....#######....##Nh` ##....####......###............######......############Nhki Nhen NhJp NhNhNhNhNhNhANhNhNh,Nh NhNhb1Nh......#.(....#############....###.....# ##........Nh## #...#### #..#'###...##....# Nh..###.<##..##....# Nh-|..###.##..###...@# 60.0 (3 NhRd...##.....##....## Nhfn....#######....## NhyY#....####......# NhZ##............##Nh##......#### ######## Nh NhRNhNhp!a _b - a scroll labelled SEBEMM ZIGONhYD Nh J NhKO Nh`Q N _There are no items here.Nh_ INha Nhd Nh^h P _NhJj ,Nhk Nh5m Nho ,Nhit ,Nh=u Nh~u Nhv Nhx Nh*{ NhQ{ Nh| Nh~ NhT ,Nh+ Nhd Nh ,Nh҆ Nhv  #######  .......### .........###Nhז Y ...........## #.@....##7.0 (7 #######.....## Nh@ p###....###.....# ##........##....## #...###...###....# ##..#'##Nhc y#...##....# #..##Nh #.<##..##....##..###.##..###....#Nh 1#...##.....##....##Nh Nh Nh L _You see here 5 stones.Nh*NhNhNhNhNhNhNh Nhҫ3_Found 2 gold pieces.Nh!3Nh6NhANhvNhNhNh}Nhٸ,NhNhŻNhNhNhǾNh ##############.......####...###.......@........##72.0 (5......$####.(....## .....########.....## ...####....###.....# .. ##........##Nh%....## . #...###...###....# ##..#'###...##....# #..###.<##..##....# #..###.##..##Nh9$#....#NhTNh9NhNhM }##############.......###......###....######.(....##########.....######....###.....# ##........##....##. #...###...###....# ##..#'###...##....# #..###.<##..##....#NhĖ  #..###.##..###....# #...##.....##Nh' Nhȥ +3.0 (1Nh Nh Nh +4.0 (2Nh G _You now have 2 gold pieces.NhL3NhNNh"Nh$NhE%Nh)BNh +,Nh-Nh2{ _Found 6 gold pieces.Nh53NhZ7,Nh19Nhl9Nhi:NhH ######### #####.......### ###.....###Nh I ##.....## #...@.....####.(....#9.0 (5 #........########..... #.......####....###....Nh-I  #......###........##...#.......##...###...###..#......###..#'###...##..NhWI ..$.... #..###.<##..##.. NhuI......# #..###.##..###..  NhI#...##.....##...NhIE NhJTNhZNh \Nh] 3Nh^ Nhb Nhe ,Nhj XNhk Nhm Nho ,NhYp Nh~r Nhht ,Nh+u Nh(w Nhby ,Nh z Nh } Nh ,Nh݀ Nh e _Found an escape hatch in the floor.Nh% Nh c###............##..............##.........####.(##........#########.......####....####......###........ #.......##...###... ##......###..#'###.. #..@....##..###.<##.86.0 (7 ##..###.## #......# #...##. #........##....###### #........###.# #........# ##........ #........# ####.....Nh  ....>..... ###### Nh֟ Nh NhU < _You now have 8 gold pieces (gained 6).Nh' Nh Nh Nh Nh$ Nhc BNh6 ,Nh NhP Nh ,Nh Nh= Nh #.......####....####......####.......##...##......###..#'###..#.......##..###.<##.#......###..###.####......###...##..#......#######.#....###..# ##......#..# ##Shock#....>.....# #..#S.###..##..... S   ball python (constriction, asleep)... .... ....... #### .....9.0 (3.SS)90.0 (4Nh~ t _A ball python comes into view.NhI####.........##...#######..#'###.##..###.<##NhIw....####.##......###...##...........##....######.#....####. ##....... #####....>.....# ######..S###..##.....NhJ... .... . #### .NhKNhLNhHSAS.NhV+1.0 (1Nh[Nhj^NhSBN....#######..#'###.##..###.<#####.###...##.....##....######NhBV#....####. ##....... #####.S..>.....# ######.... ...###..##........ .... . ##### . .NhMC@ ##NhDNh)K:S.Nh=L&2NhQNhRNh6####..#'###.##..###.<#####.###...##.....##....#######....####.Nh0 ##.......##.S# #####....# ######. ...###..##....... .... ... ##### .. Nh\.. ## NhiNhA.SNh&3NhNha _There is an escape hatch in the floor here.Nh"4Nh>Nh N _There are no items here.NhNhl]3--=4NhNhIs _The ball python bites you. The ball python barely misses you.Nh:  _There are no items here.Nh  You hit the ball python.  Your off-hand punch misses the ball python.The ball python is severely wounded.NhNh̢5NhNhPC _The ball python bites you but does no damage.Nhc=  You hit the ball python.NhE†Nh4==86ShockNh} Nhu O _You kill the ball python!NhT0 J ##......###..#'### #.##..###.<## #......###..###.## ##......###...## #.##.... #.###....####Nh0  #.# ## ##.## #### #...@>.....#  #.##...###..##.....+... .... .....#.. ######..... .... ##.Nh6 Nh!> .-7Nh@ Nh{C x _You see here a ball python corpse.Nh 1 ##......###..#'### #.##..###.< #......###..###.## ##......###...## #.##.... #.###.... #.# ## ##.## #### #..@†>.....#  #.# #...###..##..... +... ....+.... #.. ######.....# ....  ##.Nh]-8 _NhH Nh\ Nh$##......###..#'###.#.##..###.<##......###..###.##.##......###...##.#.##....##.Nhe$###....##.# ##.##.## ####.#...@>.....# ##.# Nh%#...###..##..... +... ....+.....#.. ######.....# Nh+Nh4&9Nh9NhI=x _You see here a ball python corpse.NhU  There are no objects that can be picked up here.Nh1NhNh;J _a ball python corpseNh>^##......###..#'###.#.##..###.<##.#......###..###.##.##......###...##.#.Nh##....##.###....####.#.# ##.##.## ####.#...†@.....# ##.# #...###..##..... +... ....+.....#.. ######.....# ....Nh-##.Nh==100.0 (1.0) _NhTa _There is an escape hatch in the floor here.NhNhNhֺNh.N _There are no items here.Nh~Nhj$NhO*Nh>-N _There are no items here.Nh4NhNhNhr N _There are no items here.Nh NhNhONhNN _There are no items here.Nh<Nh!NhHNhPN _There are no items here.Nh^|Nh+NhNhHare no itemsNhNhNhNh7Nh Nh -1 _Nh Nh Nhq JNh 5 __Nh/ ...###.<#####.###...##.....##....#######....####. ##.......## ####...†>.....# ######. #...###..##.....+... .....+..#######.......2 _NhCM##..#'###..<## ##..###.######...##.........########....####  ##...#........## ####.....†###### #..........# #...###..##..+... .....+.....#######.......NhINh^V&3NhZNh]^ __is an escape hatch in the floor here.NhpNhqDungeon Crawl HelpManual Contents Press one of the following keys to*NhqTable of contents obtain more information on a certain A.Nhq,Overview aspect of Dungeon Crawl.NhrB.Starting Screen ?: List of commandsNh/rC.Attributes and Stats ^: Quickstart GuideNhJrSD.Exploring the Dungeon Nher:: Browse character notesE.Experience and Skills Nhr#: Browse character dumpF.NhrVMonsters ~: Macros helpNhrG.Items &: Options helpNhsjH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Nh@sReligion Q: FAQK.Mutations Nh_sV: Version informationL.NhzsoLicence, Contact, History !: Display diagnosticsNhs[M.Macros, Options, Performance NhsHome: This screenN.PhilosophyNhsZ1.List of Character SpeciesNhs^2.List of Character BackgroundsNhsO3.List of SkillsNhtZ4.List of Keys and CommandsNh1tM5.InscriptionsNhJtM6.Dungeon sprint modesNh%Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health Nh%[37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andNh* Dir., Ctrl-Dir. : attack without movepickup part of a single stackxNhp: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hNh&moving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersNh-T  if targeted, aims atCtrl-O : show dungeon OverviewNh;  nearest monsterCtrl-A : toggle auto-pickupNhNh Nh7##......###..#'###.. 999FRVR the Gusty#.......##..###.<##. Draconian#......###..###.##.. Health: 14/14 ========================##......###...##..... Magic: 3/3========================#........##....###### AC: 4Str: 10Nh#........###....####. EV: 11Int: 15#........# ##........ SH: 0Dex: 11##........## ####..... XL:  1 Next:  8% Place: Dungeon:1Nhb#...†@.....# ###### Noise: ---------  Time: 103.0 (0.0)#..........#-) Nothing wielded#...###..##.....Cast: Shock+... .....+.....#.. #######.....#....Nh&##. _There are no items here. _There are no items here. NhE^_There are no items here. _There are no items here. Nhbk_There are no items here. _There is an escape hatch in the floor here.Nh}Nh)Nh.Nhf1Nht_NhNhP _Nh!,Nh< _You open the door.  There is an open door here.Nh o ##......###...## #g #........##....# #. #........###.. #. #........# ## #.##........##  ##.#...†>.....# # +..#..........#  #...###..##.....  +..@'.....+.....  #...#######..... #...# ....Shock #...# ##. #...# ##### g   hobgoblin (asleep) Nh3+9.0 (6Nh/,10.0 (7NhNh:\ _A hobgoblin comes into view.Nh##......###...##.#g #........##....##. #........###....##. #........# ##.#.##........## ####.##.#...†>.....# #+..#..........# #...###..##..... +...@.....+..... #...#..... #...# .... #...##...######NhNhZ1.0 (1ShockNh,Nh.Q _There is an open door here.NhОNhNh̟Nh}NhNNhP _NhHNhtNhNhNh[,NhENh޲NhsNhNhtNhNhBNh##......###..#'###.#.......##..###.<##.#......###Nh)##..##......###...##.#g #........##....#######. #........###....####.Nh#. #........# ##........#.##........## ####.....Nh9##.#...†Nh_# ######6.0 (5Nh1 +..#..........# #...###..##..... NhL+...'.....+.....Nhi#...#######.....#...# ....#...#Nh6##.#...#Nh######NhNh Nha _There is an escape hatch in the floor here.NhJ3NhKNhMNhONhRP _NhT,NhUNhWNhY,NhZNh ]Nh^,Nha_NhbaNhbNhbNhcNhweNhf,NhgNh9iNhjNhjNhHkNhimNhn,NhkoNhpNhc#. #........#####......# #. #........# ##............## #.##........## ####......#### #.#...†>.....# ######## ..#..........########### ...###..##.....# ...'.....+...... ...#######...... ...# #........ 24.0 (8 ...# #####.........> ...# ########## #### Nh*Nh+5.0 (9NhNh͑; _Found a stone staircase leading down.NhYNhNh_NhNhNhNh|,Nh,NhNhdNh#,NhNhTNh ,NhNhNhNhNhNhNhNhNhNhrNhCNhgNh.NhNhNhNh&NhNhNhNheNhDQ ..###..#'###.. #.......##..###.<##. #......###..###.##.. Nhc##......###...##..... #g #........##....###### #. ####....####. Nh#. ## ##........ Nhl#.#### ####..... Nh##.#...†@.....# ######34NhT= +..#...########### #...###..##.............# +...'.....+..............#...#######..............Nhvt#...# #..............Nh#...# #####.........>#...###########.Nh######NhNhNha _There is an escape hatch in the floor here.NhFL NhS NhW NhX NhNhLNh˘NhNhNhYNhuNhNh@uNh~NhNhNhNhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents Nh,'obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsNhNC.Attributes and Stats ^: Quickstart GuideD.NhrExploring the Dungeon :: Browse character notesE.NhExperience and Skills #: Browse character dumpF.NhVMonsters ~: Macros helpNh`G.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Nh^Targeting /: Lookup descriptionNh#J.Religion Q: FAQK.Mutations V: Version informationNhBL.Licence, Contact, History !: Display diagnosticsNh`M.Macros, Options, Performance Home: This screenNhԑN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.NhaInscriptions6.Dungeon sprint modesNhG Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health Nh [37m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andNho* Dir., Ctrl-Dir. : attack without movepickup part of a single stackNh x: eXamine surroundings/targets Autofight:X: eXamine level map (X? for hel[?7lp[?7hNh]  Tab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7hNh> B  moving if necessaryin viewNh Nh(Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickupNh<Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory listNh  ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)NhX Nh "Nh L[ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)Nh d : Drop an item ! : potions (quaff)d#: Drop exact number of itemsNh5|  Nht| = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7hNh  " : amulets (Put on and Remove)NhNhD % : talismans (eVoke)Item Interaction: / : wands (eVoke){ : inscribe item : : books (Memorise, zap, Zap,f : Fire the currently quivered actionNh rpick up to add to library)F : select an item and Fire itNhpNh|E  | : staves (wield)Q : select action to be QuiveredNhG  } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7hNh  $ : gold ($ counts gold)q : Quaff a potionNh Nhu,_0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)Nh,R' : wield item a, or switch to bNhOther Gameplay Actions:(use = to assign slots) a : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whatNh`e/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armourNhOM : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout) ` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitivehelp, among them X, x, f (or any form [?7lo[?7hNh] BNon-Gameplay Commands / Infotargeting), Ctrl-F, and G. F1: game menuYou can read descriptions of your Ctrl-P : show Previous messagescurrent spells (I), skills (m?) andNh4  Ctrl-R : Redraw screenabilities (a!).)Ohǃ= : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove))Oh6H)Oh M! : potions (quaff)d#: Drop exact number of items*Oh<D( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item*OhUrItem types (and common commands)Inventory management: *Oh) : hand weapons (wield)i : show Inventory list*Ohv*OhIP-Oh Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup-OhW KMmoving if necessaryin view.Ohd(6Oh0MTab: attack nearest monster, Ctrl-X : list monsters, items, features6OhS MAutofight:X: eXamine level map (X? for help6Oh0 1* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets6Ohf 6OhM/ Dir., Shift-Dir.: long walk;: examine occupied tile and8Oh  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o8Oh : auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find items8Oh' O/C : Open/Close door Ctrl-W : set Waypoint8Ohw </> : use staircase8OhK M and Magic are already full, stops [ : display worn armour8Oh M something is detected. If Health } : show runes collected9Oh'9Oh\M Health or Magic become full orM : show your spell library9Oh9Oh >AOhAOhҐAOh##......###..#'###.. 999FRVR the Gusty#.......##..###.<##. Draconian#......###..###.##.. Health: 14/14 ========================##......###...##..... Magic: 3/3========================#g #........##....###### AC: 4Str: 10AOhE#. #........###....####. EV: 11Int: 15#. #........# ##........ SH: 0Dex: 11#.##........## ####..... XL:  1 Next:  8% Place: Dungeon:1##.#...†@.....# ###### Noise: ---------  Time: 134.0 (0.0)+..#..........########### -) Nothing wielded#...###..##.............# Cast: Shock+...'.....+..............#...#######..............AOh#...# #..............#...# #####.........>#...###########.#####There is an open door here. _A hobgoblin comes into view. _There is an open door here. _There is an escape hatch in the floor here. AOhژx_Found a stone staircase leading down. _There is an escape hatch in the floor here.AOhޝAOhAOhAOhBOh BOhG BOh BOh [ _A hobgoblin comes into view.There is an open door here.escape hatch in the floor here. _Found a stone staircase leading down. _There is an escape hatch in the floor here.Unknown command.DOhDOhDOhȥDOhDOh DOh DOhn DOh F _Unknown command.HOh~1 HOh 9 HOh< HOhc> F _Unknown command.JOh w##......###..#'###.#.##..###.<##.#......###..###.##..###......###...##.....##g #.##....##. #.###....####.#. #.# ##.#.##.## ####.##.#...†>@....# #+..#.## #...###..##.....# +...'.....+......#...#######......#...# #....#...# #####..#...# ### JOh25.0 (1 _JOhiJOhJOh$  ##......###..#'### #.##..###.<## #......###..###.##.. ##......###...##..... #g #.##.... #. #.###....#### #. #.# ## #.##.## #### ##.#...†@.....#  +..#.## #...###..##.# +...'.....+.. #...#######... #...# #.... #...# #####.> #...# ###.  #####JOhE JOh &6JOh JOh  JOh S_There is an escape hatch in the floor here.LOhȔ LOh# -7 _LOh LOhۦ MOhsMOhMOhJMOh _There is an escape hatch in the floor here.Unknown command. _There is an escape hatch in the floor here. _are no itemsMOhflMOhHv-8 _MOh{MOh|MOh MOh MOh MOh2 Unknown command. _There is an escape hatch in the floor here.are no items _OOh 3OOhI OOh OOh| OOh P _OOh ,OOhs OOh OOh ,OOh OOha OOh ,OOhc OOh, c #.......##..### #......###..# ##......###...## #g #........##....## #. #........###.... #. #........# ##... #.##........## #### ##.#...†>.....# ## +..#@.........#42.0 (4OOh- 2 #...###..##.......... +...'.....+.. #...#######. #...# #. #...# #####OOh3-  #...# ####### ##### OOh5 OOh: OOh; POh4N  ##..####. ##......###...###g #........##....# #. #.###.... #. #.# ##... #.##.## ######.#...†>.....# # +..#..........#### #..@###..##......... +...'.....+POhN P #...####### #...# # #...# ##### #...# ###### g   hobgoblin (asleep) ##### POhmR POhW ].ggPOh^ A==3.0 (1ShockPOh\b POhd + _The hobgoblin shouts!SOh #.......##.. #.# #......### #.###......### #.##........ #g##........# #.##........# ##.. #.##........## ##SOhg ##.#...†>.....#  +.@#..........##### #...###..## +...'.....+SOh #...####### #...# #...SOh #...# #####.... #...#SOhC##########SOhSOhF.gSOhb/--4SOh!SOh#SOh  #.##.. #.# #......###.. #.###......###... #.##.## #.##.### #g##.# ## #.##.##  ##.#...†>.....# +@.#. #...###..## +...'.....+SOh# #...####### #...# # #...# ##### #...#  #####SOhSOhJ.gSOhA--5SOhSOhTOhTOhTOhTOhUOhZ###..#...#....#.....#.....'#.....+....####UOhoUOhJ.gUOhC&6UOh%UOh( _You open the door.UOh  #.##.. #.# #......###.. #.###......### ###+## #.##.## #...b. #.##.### #..... #.##.# ## #..... #.##.##  #.....##g#...†>.....# #.....@..#. #.....#...###..## +.....+...'.....+UOh S #######...####### #...# # #...# ##### #...# b   bat (asleep) #####UOh UOh\ UOh- UOh UOh .b##.gbUOh{ &7UOhUOhc _A bat comes into view. _There is an open door here.VOh #.## #.# #......### #.###......### ###+####.##.## #.....##.##.### #.....##.##.#  #.....##.##.##  #....b##.#...†>.....#VOh" #....@'g.#. #.....#...###..## +.....+...'.....+ #######...# #...# # #...# ##### #...#  #####VOh#VOhVOh~VOhM.g.bVOhT3--=VOh) 8VOhVOhÖ' _The bat hits you.VOh2IV #.## #.# #......### #.###......### ###+####.##.## #.....##.##. #.....##.##.#  #.....##.##.##VOhI #.....##.#...†>.....# #...@.g..#. #.....#b..###..## +.....+...'.....+ #...#######VOhJ, #...# # #...# ##### #...#  #####VOhKVOh(LVOhS g'b.  The hobgoblin attacks as it pursues you!VOhT&9VOh5ZVOh6\@ _The hobgoblin hits you but does no damage.VOh) #. #.# #...... #.###...... ###+####.##. #.....##.##. #.....##.##.# #.....##.##. #.....##.#...†>..... #..@.g'b.#. #.....#...###..## +.....+...'.....+ #...#######VOh'* #...# # #...#  #...#  #####VOh+,VOh'-VOht-VOhf4 gb.'.  The hobgoblin attacks as it pursues you!VOh5V4==50VOhL:VOh@Z _The hobgoblin completely misses you.VOh$ VOh VOhI VOhN VOh) VOh VOh VOh WOh8QYOh*YOhIInventory: 2/52 slots Scrolls (go to first with ?)  b - a scroll labelled SEBEMM ZIGO Potions (go to first with !)  a - a potion of magic[Ohb - a scroll labelled SEBEMM ZIGO. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ [Oh“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.[Oh(\OhY\Oh\Oh#.......# 999FRVR the Gusty#.# #......## Draconian#.###......## Health: 14/14 ========================###+####.##........# Magic: 3/3========================#.....##.##........# AC: 4Str: 10#.....##.##........# EV: 11Int: 15#.....##.##........# SH: 0Dex: 11\Oh#...g.##.#...†>..... XL:  1 Next:  8% Place: Dungeon:1#..@b.'..#.......... Noise: =--------  Time: 150.0 (0.0)#.....#...###..##... -) Nothing wielded+.....+...'.....+... Cast: Shock#######...#######...#...# #...#...# #### g   hobgoblin#...#b   bat\Oh##### _The hobgoblin hits you but does no damage.  The hobgoblin attacks as it pursues you! _The hobgoblin completely misses you.As you read the scroll labelled SEBEMM ZIGO, it crumbles to dust.  It is a scroll of identify.  You don't currently have any unidentified items.\Oh\Oh\Oh\Oh+1.0 (1\Oh\OhWs  attacks as it pursues you! _The hobgoblin completely misses you.  As you read the scroll labelled SEBEMM ZIGO, it crumbles to dust.  It is a scroll of identify.  You don't currently have any unidentified items. _The bat hits you but does no damage.aOh aOh_  You barely miss the bat. The bat hits you but does no damage.aOh.b.aOhU3--2aOh[aOh- _The hobgoblin hits you.aOhmM#.##.# #......##.###......####+####.##.##.....##.##.##.....##.##.aOh# #.....##.##.##.b.g.##.#...†>.....##...@.'..#.##.....#...###..##.aOh&+.....+...'.....+.#...#######.#...# #.#...# ##...# aOh92# aOhaOhql  The bat attacks as it pursues you! The bat hits you but does no damage.aOh-..baOh &3aOh&aOha(} _The bat closely misses you. The hobgoblin closely misses you.aOh(aOhN #.##.#.# #......###.#.###......###.###+####.##.##.#.....##.##.##.....##.##.# ##.....##.##.## #...g.##.#...†>.....# #....@'..#.##...b.#...###..##.+.....+...'.....+.#...#######.#...# #.#...# #####.#...# # aOh%,aOh "b.aOhI&4aOh9aOh _The bat closely misses you. The hobgoblin misses you.bOhbOh b.  You closely miss the bat. The bat hits you but does no damage.bOh>a2----5bOhbOh}? _The hobgoblin hits you. The bat hits you.cOht  You hit the bat. Your tail-slap misses the bat.The bat is severely wounded.cOh\ cOh W.b cOhF a1----6cOh  cOh  i _The bat closely misses you. The hobgoblin hits you.fOh  You hit the bat but do no damage.The bat is severely wounded.fOhGfOhߥ,b.fOh&7fOhfOhu _The bat barely misses you. The hobgoblin barely misses you.gOhS #.## #.# #......### #.###......### ###+####.##.## #.....##.##. #.....##.##.#  #.....##.##.## #...g.##.#...†>.....# #..b@.'..#. #.....#...###..## +.....+...'.....+ #...####### #...# # #...# ##### #...#  #####gOh`  The bat closely misses you.gOh,b.gOh&8gOh2gOh-@ _The hobgoblin hits you but does no damage.hOh  You hit the hobgoblin. You tail-slap the hobgoblin.  The hobgoblin is severely wounded.hOhTb. hOhō~8/14 -------9hOhChOhCm _The bat closely misses you. x2; The hobgoblin hits you.iOhz-  #.......## 999FRVR the Gusty #.# #......### Draconian iOh-I#.###......### Health: 8/14=============----------- ###+####.##........## Magic: 3/3========================iOh-  #.....##.##........## AC: 4Str: 10 #.....##.##........#  EV: 11iOh.Int: 15 #.b...##.##........## SH: 0Dex: 11iOh?. #...g.##.#...†>.....# XL:  1 Next:  8% Place: Dungeon:1 iOho.#...@.'..#..........# Noise: =--------  Time: 159.0 (0.0) iOh.G#.....#...###..##.... -) Nothing wielded +.....+...'.....+.... Cast: Shock #######...#######.... #...# #.... iOh.#...# ##### g   hobgoblin #...# # b   batiOh// ##### iOh)/The hobgoblin is severely wounded. _The bat closely misses you. x2; The hobgoblin hits you.  iOh?/+Attack: -) Nothing wieldediOhc/Press: ? - help, Dir - move targetAim: a hobgoblin (heavily wounded, 61% to hit and 53% to hit with your  iOh/$tail-slap and off-hand punch)iOh A hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding iOh+weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5 Will: none AC: + EV: ++ Threat: Low Class: Natural Size: Medium Int: Human iOhPYou have about 61% to hit with your hands and 53% to hit with your tail-slap andoff-hand punch. It has about 49% to hit you. iOho5Attack Max Damage Hit 5 iOh#It can open doors. iOh)}[!]: Description|QuotekOh< #.......## 999FRVR the Gusty #.# #......### Draconian #.###......### Health: 8/14=============----------- ###+####.##........## Magic: 3/3======================== #.....##.##........## AC: 4Str: 10 #.....##.##........#  EV: 11Int: 15 #.b...##.##........## SH: 0Dex: 11 #...g.##.#...†>.....# XL:  1 Next:  8% Place: Dungeon:1 #...@.'..#..........# Noise: =--------  Time: 159.0 (0.0) #.....#...###..##.... -) Nothing wielded +.....+...'.....+.... Cast: Shock #######...#######.... #...# #.... #...# ##### gOhm   hobgoblin #...# # b   bat ##### The hobgoblin is severely wounded. _The bat closely misses you. x2; The hobgoblin hits you.  Attack: -) Nothing wieldedPress: ? - help, Dir - move targetAim: a hobgoblin (heavily wounded, 61% to hit and 53% to hit with your  tail-slap and off-hand punch)mOhAS g*mOhsg.  Aim: a hobgoblin (heavily wounded, 61% to hit and 53% to hit with your  tail-slap and off-hand punch)nOh: nOh##.......## 999FRVR the Gusty #.# #......### Draconian #.###......### Health: 8/14=============----------- ###+####.##........## Magic: 3/3========================nOh #.....##.##........## AC: 4Str: 10 #.....##.##........#  EV: 11Int: 15 #.b...##.##........## SH: 0Dex: 11 #...g.##.#...†>.....# XL:  1 Next:  8% Place: Dungeon:1 #...@.'..#..........# Noise: =--------  Time: 159.0 (0.0) #.....#...###..##.... -) Nothing wieldednOhx +.....+...'.....+.... Cast: Shock #######...#######.... #...# #.... #...# ##### g   hobgoblin #...# # b   bat #####  _The bat closely misses you. x2; The hobgoblin hits you.  Attack: -) Nothing wieldedPress: ? - help, Dir - move targetnOhAim: a hobgoblin (heavily wounded, 61% to hit and 53% to hit with your  tail-slap and off-hand punch)  You hit the hobgoblin but do no damage. You tail-slap the hobgoblin.nOh  Attack: -) Nothing wielded  Press: ? - help, Dir - move targetnOh(PAim: a hobgoblin (heavily wounded, 61% to hit and 53% to hit with your  tail-slap and off-hand punch)  You hit the hobgoblin but do no damage. You tail-slap the hobgoblin.  The hobgoblin is almost dead.nOhWnOh$h #.#  nOhg%T###+### #.....# #.....#  #.....# nOh%#...g.##.#...†> #.b.@.'..# #.....#...# +.....+...'. #######...##nOh% #...#  #...#   #...# nOh%> ##### nOh&b7-60.0 (1nOh*nOhd-a _The bat misses you. The hobgoblin hits you.pOhi #.......## 999FRVR the Gusty #.# #......### Draconian #.###......### Health: 7/14============------------ ###+####.##........## Magic: 3/3======================== pOh#.....##.##........## AC: 4Str: 10 #.....##.##........#  EV: 11Int: 15 #.....##.##........## SH: 0pOh(=Dex: 11 pOhK #...g.##.#...†>.....# XL:  1 Next:  8% Place: Dungeon:1 pOh#.b.@.'..#..........# Noise: =--------  Time: 160.0 (0.0) pOh#.....#...###..##.... -) Nothing wielded pOhϳ+.....+...'.....+.... Cast: Shock #######...#######....pOh #...# #.... #...# ##### g   hobgoblinpOh$v #...# # b   bat pOhM ##### pOhoThe hobgoblin is almost dead. _The bat misses you. The hobgoblin hits you.  pOhAttack: -) Nothing wieldedPress: ? - help, Dir - move targetAim: a hobgoblin (almost dead, 61% to hit and 53% to hit with your tail-slap  and off-hand punch)pOhZ A hobgoblin. A larger and even ruder goblin. Hobgoblins are perfectly capable of wielding weapons, but most prefer to beat their opponents to death with their bare hands.Max HP: ~5 Will: none AC: + EV: ++ Threat: Low Class: Natural Size: Medium Int: Human You have about 61% to hit with your hands and 53% to hit with your tail-slap andoff-hand punch. It has about 49% to hit you. Attack Max Damage Hit 5 It can open doors. [!]: Description|QuoterOhi #.......## 999FRVR the Gusty #.# #......### Draconian #.###......### Health: 7/14============------------ ###+####.##........## Magic: 3/3======================== rOh#.....##.##........## AC: 4Str: 10 #.....##.##........#  EV: 11Int: 15 #.....##.##........## SH: 0Dex: 11 #...g.##.#...†>.....# XL:  1 Next:  8% Place: Dungeon:1 #.b.@.'..#..........# Noise: =--------  Time: 160.0 (0.0) #.....#...###..##.... -) Nothing wielded +.....+...'.....+.... Cast: Shock #######...#######.... #...# #.... #...# ##### g   hobgoblinrOha #...# # b   bat ##### The hobgoblin is almost dead. _The bat misses you. The hobgoblin hits you.  Attack: -) Nothing wieldedrOh)Press: ? - help, Dir - move targetrOhAim: a hobgoblin (almost dead, 61% to hit and 53% to hit with your tail-slap  and off-hand punch)tOhW g*tOhCg.  Aim: a hobgoblin (almost dead, 61% to hit and 53% to hit with your tail-slap  and off-hand punch)tOh' X g@tOh #.......## 999FRVR the Gusty#.# #......### Draconian#.###......### Health: 7/14============------------tOh T###+####.##........## Magic: 3/3========================#.....##.##........## AC: 4Str: 10#.....##.##........# EV: 11Int: 15#.....##.##........## SH: 0Dex: 11#...g.##.#...†>.....# XL:  1 Next:  8% Place: Dungeon:1tOhr #.b.@.'..#..........# Noise: =--------  Time: 160.0 (0.0)#.....#...###..##.... -) Nothing wielded+.....+...'.....+.... Cast: Shock#######...#######....#...# #....#...# ##### g   hobgoblin#...## b   battOh p#####The hobgoblin is almost dead. _The bat misses you. The hobgoblin hits you.  Attack: -) Nothing wieldedPress: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then.tOh tOhtOh. _uOhl  You hit the hobgoblin but do no damage.uOhП uOhf The hobgoblin is almost dead.uOh}-.buOhQ+1.0 (1uOhuOh6| _The bat hits you but does no damage. The hobgoblin closely misses you.vOh" v  You aren't carrying any items that you can evoke.vOh5 vOh vOh, . _xOhl  You hit the hobgoblin but do no damage.xOhl  The hobgoblin is almost dead.xOh.b.xOh[&2xOhnxOh _The bat barely misses you. The hobgoblin completely misses you.xOhQZ  You closely miss the hobgoblin. Your tail-slap misses the hobgoblin.The hobgoblin is almost dead.xOhG[ 6  The bat hits you.xOh_ ,.bxOh` ]6--3xOhZd xOhe @ _The hobgoblin hits you but does no damage.xOh  You barely miss the hobgoblin.The hobgoblin is almost dead.xOh b.  The bat closely misses you. The bat barely misses you.xOh ]7==4xOhAxOhO _The hobgoblin misses you.yOh, ;  You hit the hobgoblin.yOh \  You kill the hobgoblin!yOhD yOhq i..bb   batyOhq /255yOh yOh P _The bat barely misses you.zOhǞ# .  #.###zOhL###+### #.##........###.#...†>b..#..........##.....#...###..##+.....+...'.....+zOh#######...#######....####...######zOhzOhzOh'b.'zOhǫ&6zOhzOhQ _The bat closely misses you.{Oh*5  You hit the bat.{Oh(3†{Oh^337Shock{Oh${Ohp'G _You kill the bat!{OheM .# .  {Oh#.######+###. #........###.#...†>'..#..........#{Ohg#.....#...###..##....{Oh>.. {Ohb. .#{Oh6 {Oh%{Oh{Oh4K==-8{Oh{Ohp _You see here a bat corpse.{OhմM# .# .  {Ohz#.######+### †.##.##........###.#...†>#.....'..#..........#...'. ##..#{Ohϻ{OhWu8=-9 _{Oh{Oh|Oh] n .##.#.##|Oh^ L####+####.##....... #..##.#...†>.....'..#........'.|Oh'^ ##|OhJ^ R..##...##|Ohg^ D |Oh e |Ohl '70|Ohs |Ohu  |Oh%u b_You see here a bat corpse.~Oh~OhZInventory: 1/52 slots ~OhhPotions (go to first with !) ~Oh@ a - a potion of magicOhU Oh$Oh7)_#.......# 999FRVR the Gusty##......## Draconian#.......## Health: 8/14=============-----------#.# #......### Magic: 3/3========================#.###......### AC: 4Str: 10###+####.##........## EV: 11Int: 15#.....##.##........## SH: 0Dex: 11OhQ*#.....##.##........# XL:  1 Next: 33% Place: Dungeon:1#...@.##.##........## Noise: ---------  Time: 170.0 (0.0)#.....##.#...†>.....# -) Nothing wielded#.....'..#..........# Cast: Shock#.....#...###..##....+.....+...'.....+....#######...#######.... #...# #.... #...# ##### #...##  _The bat barely misses you. _The bat closely misses you.You hit the bat. _You kill the bat! _You see here a bat corpse. _You see here a bat corpse.OhY/Oh:4OhH7Oh8OhOhOhOhOhOh$ _Oh9==OhOh,OhOhd+ #.###......  ###+####.##.......  #.....##.##.......  #.....##.##.......  #...†.##.##.......   #.....##.#...†>...   #.....'..#..   #.....#...###..##.   +@....+...'.....+.  Oh+ #######...#######.   #...# #.   #...# ##   #...#   #####   Oh+, Oh6'####...#...'4.0 (4#...#..#.#Oh/:Oh)>L======5.0 (5OhAOhD= _As you open the door, it creaks loudly!Oh}3OhOhOhr,Oh==Oh OhOh%R10/14==OhOhOhOhOhOh Oh!Oh=OhOh7 _You open the door.Oh3Oh^Oh: #.###......### ###+####.##........## #.....##.##........### #.....##.##........# ## #...†.##.##........## # #.....##.#...†>.....#  ### #.....'..#..........### #...#.....#...###..##..... #...'.....@...'.....+.....------81.0 (6 #...#######...#######.....Ohc #.. #...# #..... #. #...# #####.. # #...# ### ##### Oh=------OhOh Q _There is an open door here.Oh3Oh6OhOh@Oh1=== _Ohr,OhKOh,Oh,OhQOhOh0,OhOhBOhOh9=OhOhOh(OhW62==OhzOhOh0Oh\OhOhVOh7 _You open the door.Oh3OhtOh  ##... #.... OhB##..... #....... #+# ##......Ohg #.# #.......# Oh#.# #.# #...... #.# #.###......## Ohv###@####.##........#9.0 (8 Oh#.....##.##........# #.....##.##........# Oh#...†.##.##........# #.....##.#...†>.....OhB### #.....'..#.......... #...#.....#...###..##... Oh1#...'.....'...'.....+... #...#######...#######... Oh,OhyOhQ _There is an open door here.OhOhlOhOh Oh OhP _Ohj3====OhOhqOhOh1,OhOhOht,Oh#OhNOh,Oh^Oh @  There is an open door here.Ohm"Oh"#== Oh #_Oh#Oh &Oh (Oh=(L4==OhP)Oh+You open the door. _There is an open door here. _You open the door. _There is an open door here. _HP restoredOh,.Oh-Oh-Oh.OhM0Oh1,Ohn2Oh4Oh5Oh5Oh{6Ohm8Oh9OhE::==Oh:Ohd<Oh>,Oh>Oh-Bg  You see here a ball python corpse.OhCOhC _Oh+EOhS#+###......###..#'####.##.......##..###.<###.# #.# #......###..###.###.# #.###......###...#####'####.##........##....######.....##.##........###....####.#.....##.##........# #..OhGTm#...†.##.##........## ####.....#.....##.#...†@.....# #####202.0 (13.0) # #.....'..#..........########## ..#.....#...###..##..... ..'.....'...'.....+...... ..#######...#######......... OhqTl..#...# #..... .OhT(#...# #####.........>#...# ##########.#####Oh.e _There is an escape hatch in the floor here.Oht CTRLOhsOh|13.0)OhZOh+ _You swing at nothing.OhQpIOh)tOhuOhvOhNzXOhE{Oh|Oh-~Oh[~Oh~OhOh,OhOhOhL,OhOhOOh,OhJOhOhR,Oh+Oh)OhOh͏OhOh:@  There is an open door here.OhOh  _OhOhOh,OhjOh%  Oh:You see here a bat corpse.Oh Oh _Oh\OhOhOhTOhOhOhOh-OhOhqV  There is an open door here.Oh _OhZOhOhOh߬OhDOhC ##. ##... ##... #. ##...... #...... #+# ### #.# #.......# Ohv#@# #.# #......185.0) #.# #.###...... ###'####.## #.....##.### #.....##.### OhV@#...†.##.###  #.....##.#...†>..... Oha ### #.....'..#..........  #...#.....#...###..##... OhmOhFOh<OhIOh"OhOhnOh~Ohw7 _You open the door.Oh3OhOhk ##... .. #####.####. ###...... ###..... ###....# ##....# ##......#....# #. ##......21.0 (3.0) . #.# #.# ###.# #.###......#####'####.##........#. .Oh~ ...†......>OhOhOhQ _There is an open door here.OhKNOhNOhOOhROhTOhX| _OhNYOhYOhR[,Oh[OhV]OhR^Ohh^Oh^OhC`Oha,Oh5bOhceOhBg,OhgOht   ####     ...   # Oht#######.#.# .# ##..(.....# #####@####..# ##...7.0 (6#........# ##....#.......## ##.....Ohu#....#.## #...... #....# .# ##...... #....# # #. ##'#.# ## #.#... # #.####.# #......##Oh|OhOh- _Found 4 poisoned darts.OhIOhOh ,Oh OhOh,OhOhOhr,OhpOhOh,OhOhpOhG,Ohp Oh(+     ..   ######..   ........   ......  #...#   ############.#.# .#   .......@.......# ..# 32.0 (5   ############.####..#  Oh~+7 #........# #   #.......## ##   #....#.## #   #....# .# ##   #....# # #..  Oh+d ##'#.# ##..  Oh,p #.#... #...Oh/Oh%4Oh6T _You see here 4 poisoned darts.OhkqOht+3.0 (1Oh{@ _b - 4 poisoned dartsOh? _Oh ,Oh^ nOh Oh[ ,Oh Ohf Oh" ,Oh Oh_     ..  ######..  ........ Oh  ......  #...#  ####.#.# .#  #Ohƥ ....# ..#7.0 (4  #.Oh 3####.####..# Oh @ #........ Oh l #.......  #....#.##Oh4   #....# .#OhM 6 Ohl  #....# #  ##'#.#Oh a  #.#...Ohީ Oh Oh Oh&Oh 'Oh'OhM,Ohm-Oh-OhS1nOh1Oh2,Oh{3Oht4Ohb5Oh5Oh5Oh 7Oh8OhA8Oh8Oh9Oh~:Oh:Oh;Oh;Oh =,Oh=Oh>Oh?,Oh@Oh"BOhCOhCOhDOhEOhG,OhHOhIOh*KOhKOhKOhhMOhNOhNOhOOhfQOhROhSOhSOh\UOhVW,OhXOhMZOhb ###  ..# Ohc0 # # #.#  #. #. #.#Oh=c  #.## #.##.# .. Ohjc ... #....###....  Ohc###.######.@.......  #............##r... Ohc .#..........# . ShockOhc ###...##....... ## Ohd##########.#.##..##### #####... .............##..#Oh3d##....... r   rat (asleep) ##########.####..# ##......... OhYd#........# ##.........# Ohda#.......## ##........###Ohlx 51.0 (14.0)  A rat comes into view.Oh.sor.rOhs6===2.0 (15Oh8yOhy{E _The rat squeaks loudly. You hear an angry hiss.Oh### ..# # # #.# #. #. #.# .#.## #.##.# ..... #....###.Oh###.######..@.r.#.....##..#..........# ..###...##....... # #Oh.#.##..##### #####. ............##..# ###..####..# ##.#........# ##.##.## ##.#OhZr....SS   ball python (constriction)r   rat---3.0) _A ball python comes into view.OhM u  You closely miss the rat. You tail-slap the rat.OhN OhMS j†...S.Oh\ o41=--4Oh] G _You kill the rat!OhXS### ..# # # #.# ####. #. #.# ...#.## #.##.# ..... #....###.###.######...@...S.#.##..#.# ..OhKY###...##........### #.#.##..##### # #####.##..# ###..####..# ##.#........# ##.##.## ##.#OhZOhI`4S.Oh`.-5OhqeOhhp _You see here a rat corpse.Ohʯ##### ....# .## # #.# .####. #. #.# ...#.## #.##.# ..... #....###......r###.######...†@.S.OhQ#.##..#..# #.###...##........#### #.#.##..####### #####.##..# ###..####..# ##.r   rat (wandering)#........# ##.##.## ##.#OhEe  A rat comes into view.OhOhr.S.rOhѽ/==6OhOOh- _The rat squeaks loudly.OhZ  A rat _The rat squeaks loudly.  You hit the ball python.  You tail-slap the ball python, but do no damage.The ball python is severely wounded.  The ball python bites you but does no damage.Oh`.r Ohڐ^3-- 1 -OhA7Constr OhOh(z _The ball python grabs you. The ball python constricts you.OhQ =  You hit the ball python.Ohǀ Oh $...r.r   rat11 50-8Ohg Oh O _You kill the ball python!Oh.nQ### ### #.. ..# #.#  # # #.#.#.##. #. #.#.#.  #.## #.##.# ..... #....###.  ###.######...†.@..r.  #.##..#...###.Oho###...##........##### #.#.##..####### #####.##..# ###..####..# ##.#.# ##.####.#.## ##.#OhUrOhu3r.Oh@v.-9OhuzOh|OhG### ### #.. ..# #.# # # #.#.#.# #. #. #.#.#. #.## #.##.#..  ... #....###. ###.######...†..@r. #.##.  .#....###.###...##........#######.#.##..####### #####.###..# ###..####..# ##.#.# ##.####.(#.## ##.#4===60 _The rat bites you but does no damage.Ohs  You hit the rat. You tail-slap the rat.†OhU]81ShockOh OhvG _You kill the rat!Oh ### ### #.. ..# #.#  # #.#.#.# . #. #.#.#. .## #.##.#. ... #....###.Oh2 .######...†...@. .##. .#....###.  ###...##........#.#.##..####### #####.###..# ###..####..# ##.#.# ##.####.(.#.OhV P## ##.#.Oh Oh .-2Ohp Oh p _You see here a rat corpse.Ohn### ### #.. ..# #.# # #.#.#.#. #. #.#.#. ## #.##.#.Ohh+ #....###..######...†...†##. #.###. ###...##........#.#.##..####### #####.###..# ###.OhE#.####..# ##.#.OhX# ##.####.(.#.Oh:## ##.#.OhOh-OhtG-3 _OhOhOh3OhOh OhOh9f==Oh!OhGOhOhOh,OhOhOhOh+OhOhKOh9Oh^OhOh* ...# ..# ..# ..###  ###.#..  ..#.#.#  # # #.#.#.#########.  #. #. #.#@#...........8.0 (5  #.## #.##.#............. Oh +( ... #....###...........  ###.######...†...†........  #............##......  .#..........###..........  OhK+###...##........############ ########.#.##..####### #####... ....##..# ###.......Oh1Oh5Oh7Oh 3OhW Oh OhV ,OhͶ ,Oh ....l. .....#.......#  ...#  ..## ###.#..  ..#@#.#  # #.#.#.##########. #. #.#.#......ShockOh, #.## #.##.#................ #....###.............†...l   frilled lizard (asleep)...........###Oh +9.0 (1Oh' ,70.0 (2Oh Oh a _A frilled lizard comes into view.Oh...........l. .......#.................# $.......######@#.. ..#.#.#   #.#.#.######### #. #.#.##.## #.##.#.. ... #....###...##.######...†...†#....#..........###..........Ohj+1.0 (1OhOh;+ _Found 13 gold pieces.Oh0 #########...#l.#.#.#..# .$.....@.###########.#..Oh  ..#.#.#  # # #.#.#.#########. #. #. #.##.Oh #.## #.##.#... ... #....###..Oh l. ###.######...††.#.Oh ).##.Oh Oh ].llOhc &2Oh Oh 8 _The frilled lizard hisses angrily.Oh4 #.#.#.l.##.#.#.#.$.####.#.. ..#.#.# # # #.#.#.#. #. #. #.#.#. #.## #.##.#.. ... #....###.  ###.######...†...†.  #.##.Oh5 Oh ; F.lOh < &3OhA OhC Oh##.##.##.##+.l..##.##.##..$.####.#.. ..#.#.#  # # #.#.#.#.  #. #. #.#.#. #.## #.##.#OhA1.  ... #....###.  ###.######...†...†.  #.##.OhOhOJ.lOhB&4Oh)OhOh # #.# #.# #.## +.# #......l...# #.# #..$.### #.#.. ..#.#.#  # # #.#.#.#.  #. #. #.#.#. #.## #.##.#.  ... #....###.  ###.######...†...†.  #.##.OhOhJ.lOhx&5OhOhOha @  You hit the frilled lizard.Ohi g†Oh.t f66=6ShockOh h _You kill the frilled lizard!Oh IOhOh,Ohc,Oh,OhXOhOhE,OhOh9 ### #...# #...# #...## +...# #...# #.....†....# #..@.......###-80.0 (4 ###.#.. ..#.#.# # # #.#.#.# #. #. #.#.# #.## #.##.# ... #....### ###.######...†...† #...##Oh*8-OhbOh> _You now have 21 gold pieces (gained 13).OhHT 3OhT OhZ Oh[ Ohr_ BOh_ ,Ohp` Ohc Ohc ,Ohd Ohf 7 _You open the door.Oh@h 3Ohh OhGj Ohk ,OhNl Ohw C         ###########   #OhKx [..#   #..#  ###.........##  .........#5.0 (5  .##..........#  Ohx 0# #.....†....#   #..........###   ##########.#..   ..#.#.#  Ohx t # # #.#.#.####   #. #. #.#.#   #.## #.##.#Oh Ohԃ Oh, Q _There is an open door here.Ohu4Ohd;OhIOhOhvOh2f _OhpOhOhOh0Oh`OhŗOhŠg    ###########  Oh+ #.........#   #...#  ####..##   #..'...#  OhP #@##..........#8.0 (3 Ohq #.##.....†....#  Oh #.##..........###  #.###########.#..  Oh#.# ..#.#.#  #.# # #.#.#.##   #.# #. #.#.#...  Oh- #.## #.#   ... #....###OhOhOhOhh3OhHiOhqXOh?unOh΅4OhCOhOhi,OhOh3Oh,OhOhNOhvOhOh Oh #.##..........#   #.##.....†....#   #.##..........###   #.###########.#..   #.# ..#.#.#   #.# # #.#.#.####   #.# #. #.#.#.....   #.### #.##.#.......   #..@# #....###.....97.0 (9 ###.######...†...†..   #.....##.....   .#..........###....   ..###...##........##   ##############.#.##..#######  #................##..# ##   #.############.####..# ##   #........# ##hDmOh|Oh,OhЦOhOhOhOhOhOh;Oh,Oh.OhnOhOhOhOhhOhOhE, #.###########.#.. #.# ..#.#.# #.# # #.#.#.#####Ohf #.# #. #.#.#...... #.### #.##.#........ #...# #....###...... ###.######...†...† Oh#............## #.#.@.......300.0 (3 Oh*p...###...##........### OhVL ##############.#.##..####### #  #................##..# ### Oh #.############.####..# ##.. #........# ##... #.......## ##.... #....#.## #.... #....# .# ##...OhOhOh*OhOh!OhUOhOh5OhOhXOh'OhOh,OhOhOhҩ,OhOhuOhOhOh߮Oh԰OhTOhOh0OhOh+,OhOh'OhH,OhOhaOhOhϼOh?OhOhOhƿOh2Oh####.........## #..'..........# #.##..........# OhYf#.##.....†....# #.##..........### #.###########.#.. #.# #....#.#.# Oh#.# #.##.#.#.##########.# #@##.#.#.....10.0 (10.0)Oh#.### #.##.#...... Ohy#...# #....###.......... Oh###.######...†...†....... #............##........Oh'#.#..........###.........###...##........####### OhU#############.#.##..####### ##### ................##..# ###OhOhOhVOh Oh~ Oh OhNj Oh Ohq Oh Ohr Oh} XOh Oh# Oh Oh Oh ,OhK Oh #.##..# #.##.....†....# #.##..###.###########.#..#.# #....#.#.# #.# #.##.#.#.#########.Oh #.# #.##.#.#...........#.### #.##.#............. #...# #..@.###.. 3.0 (3.0)Oh ###.######...†...† #............##...Oh4 r #.#..........###..OhW l...###...##........######### Ohz 6###########.#.##..####### ##### ..............##..# ###......Oh .####..# ##........ #Oh K..# ##.....Oh| OhL Ohu Oh Oh OhQ OhDOh4KOh&POhQOh/3OhOhOhOhOh3nOhOh,OhgOhEOh|,OhOhOhBOhmOhOhpOh,OhOhOhQ,OhOh Oh,OhKOhj  #.##.....†....#   #.##..........###   #.###########.#..   #.# #....#.#.#   #.# #.##.#.#.####   #.# #.##.#.#.....   #.### #.##.#.   #...# #....###..... Oh~  ###@######...†...†..21.0 (8   #............##.....   #.#..........###....   ...###...####   ##############.#.##..Oh   #................##..# ##   #.############.####..# ##  #........# ##  Ohs #.......## ##Oh7Oh*OhOhOh} Oh %Oh&OhA|Oh|Oh}OhhOhsOhԄOhnOhAOh',OhWOhOhx,OhOhKOhX,OhߑOh"R  #.# #....#.#.   #.# #.##.#.#.   #.# #.##.#.#.  OhiK #.### #.##.#...   #...# #....###.   ###.######...† OhԚ #............##   #.#######.#..........###   #......@..###...##....6.0 (5  ##############.#.##..####   #................##..#   #.############.####..Oh8e# #........# #.......##  #....#.## #  OhYc #.# ##  Oh #....# # #OhOhGOhϤOh,3OhOhOhKOhOh4Oh,OhOh*Oh{,OhOha Oh ,Oh Oh Oh,OhOhOhOhOh"Oh  #.########  ..# #.# #.  ... #.# #.#  #.# #.# #.#  #.# #.### #.#Oh  #.# #...# #  #.# ###.######  #.# #...  #@#######.#.33.0 (7  #.........###...  ##############.#.##Oh  #................##  #.############.####  #......  #......  #....#.  #....#OhOh!Oh"Oh OhnOhOhOh+Oh`OhnOhUOhdl......#r #.....†#.###..........######. #..OhO...# #.#.# #.### #.# #...# ## ###.#### Oh' #.# #......... Cast: Shock  #.#######.#....... Ohl #.........###...########Oh8hr   quokka (asleep)OhUA5.0 (2Oh}q.rrOh +6.0 (3OhAOh6Y _A quokka comes into view.OhF?M.'#. †##.##........r.OhGa########..##.... ### #.#....# #...##.######  #.# #..........r   quokkaOh(IOhNX.rOh#P+7.0 (1OhUOhWOhOh Inventory: 2/52 slots Missiles (go to first with ()b - 4 poisoned darts OhPotions (go to first with !)  a - a potion of magicOhM ~b - 4 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Oh֒ Your skill: 0.0; use (s) to set 6.0 as a target for Throwing.At 100% training you would reach 6.0 in about 4.9 XLs. It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Oh Oh6 #..'...... 999FRVR the Gusty  ###.##...... Draconian  #.#.##.....† Health: 14/14 ======================== Oh ##.## #.##...... Magic: 3/3========================  .... #.######## AC: 4Str: 10 Oh=> #.r## #.# #.. EV: 11Int: 15 Ohk ... #.# #.# SH: 0Dex: 11 OhE #.# #.# #.# XL:  1 Next: 66% Place: Dungeon:1  #@# #.### #.# Noise: ---------  Time: 337.0 (0.0)  #.# #...# #.. -) Nothing wielded  #.# ###.###### Cast: Shock Oh #.# #......... Oh_ #.#######.#.......  #.........###...## r   quokka  ##############.#.##  #................##  #.############.####You hit the frilled lizard. _You kill the frilled lizard! Oh_You now have 21 gold pieces (gained 13). _You open the door. _There is an open door here. _A quokka comes into view.OhOhOh^Oh6j _Setting a skill training target for Throwing at 6.0.Oh M### .'#. #. †##.##.......... #########.r####.##.#b........# ### #.#...# #..  #.# ###.######r   quokkab   bat (asleep).r8.0 (1 _A bat comes into view.OhInventory: 2/52 slots Missiles (go to first with ()b - 4 poisoned darts Potions (go to first with !)  a - a potion of magicOh-b - 4 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.Your skill: 0.0At 100% training you would reach 6.0 in about 4.9 XLs. It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, or (i)nscribe.OhQA ####...... 999FRVR the Gusty #..'...... Draconian  ###.##...... Health: 14/14 ========================  #.#.##.....† Magic: 3/3========================  ##.## #.##...... AC: 4Str: 10  .... #.######## EV: 11Int: 15  ##..####.##.# #.. SH: 0Dex: 11  #b.r......#.# #.# XL:  1 Next: 66% Place: Dungeon:1  #@# #.# #.# Noise: --------- Oh-Cg Time: 338.0 (0.0)  #.# #.### #.# -) Nothing wielded  #.# #...# #.. Throw: 4 darts (poison)  #.# ###.######  #.# #.........  #.#######.#....... r   quokka  #.........###...## b   bat (asleep)  ##############.#.##  #................## _You now have 21 gold pieces (gained 13). _You open the door. _There is an open door here. _A quokka comes into view. _Setting a skill training target for Throwing at 6.0. _A bat comes into view.Oh (((You throw a poisoned dart.OhCOhEp  The poisoned dart barely misses the quokka.OhfLsb..rbOhLb3--=9.0 (1OhM03OhQOhSf _The bat barely misses you. The quokka bites you.Oh6Hq  You aren't carrying any pieces of jewellery.OhYOOhTOhV. _Oh Iz  You hit the quokka. Your tail-slap misses the quokka.OhJp  The quokka is moderately wounded.OhNQ9 Oh)Rb2----40Oh2WOhYe _The bat hits you. The quokka barely misses you.Oh Oh=\ You throw a poisoned dart. The poisoned dart hits the quokka.Oh|Oh  The quokka is moderately wounded.The bat misses you. The quokka closely misses you.Oh.'b.OhU3==1Oh 02OhËOhGS _The quokka barely misses you.Ohƍb  You throw a poisoned dart. The poisoned dart hits the quokka.OhOh .b  The quokka is moderately wounded.The bat hits you but does no damage. The quokka closely misses you.Oh&2Oh5?dart (poison) OhOhT _The bat completely misses you.Oh$"q  You aren't carrying any pieces of jewellery.Oh"Oh~'Ohw). _OhC  You barely miss the quokka.The quokka is moderately wounded.OhEOh'KOhK62--OhK3Oh QOhSe _The bat hits you. The quokka barely misses you.Ohy  You aren't carrying any pieces of jewellery.OhOhOh^. _Ohb  You throw a poisoned dart. The poisoned dart hits the quokka.Oh\p  The quokka is moderately wounded.Oh`  The bat completely misses you.The quokka twitches its whiskers.Ohvg.b.Ohh0-----4Nothing quiveredOhnOhuU _The quokka bites you.  You hit the quokka.Oh4vOh~ .b The quokka is almost dead.Oh%&5Oh[Ohq _The quokka misses you. The bat hits you but does no damage.Oh 4Ohe Oh< G _Nothing quivered!Oh|  You closely miss the quokka.The quokka is almost dead.Ohn %  Oh bThe bat hits you but does no damage. The quokka barely misses you.Oh ,b.Oh ]9/14 -----Oh6 6Oh Oh + _The quokka bites you.OhY  You miss the quokka.OhOhz .b  The quokka is almost dead.Oh&7Oh Oh  _The quokka closely misses you. The bat misses you.Oh  You hit the quokka but do no damage.The quokka is almost dead.OhOh,b.Oh&8OhvOh _The bat completely misses you. The quokka barely misses you.Ohp6 `  You barely miss the quokka.Oh6 Oh`> .b  The quokka is almost dead.The quokka bites you but does no damage.Oh> &9OhC OhE Q _The bat closely misses you.Oh8  You hit the quokka.Oh/Y  You kill the quokka!OhOhu(b   batOhe10/14==8350OhٶOh: _The bat hits you but does no damage.Oh M ### .'#. #. †##.###........(. #.#########..####.#.#..@b.....####.#######.# ### #.# Ohư  #.# #...# #..b   bat###Ohղ ,Oh$ Ohp &1Oh Oh. _The bat hits you but does no damage.  Things that are here: _3 poisoned darts; a quokka corpseOhM M ### .'#. #. #†#.###.#........(...# #.##########.@####.##...(b.....###.#######.#   #.# #.### #.#Oh zb   bat#..Oh Oh &.bOh &2Oh' Oh u _The bat hits you but does no damage. The bat barely misses you.Oh1M###### ### .'# . #. #†#.###......#..@...# #.#########..####.##...(.b....# Oh<2 ###.#######.# #.##.# Oh3Oh7b.b   batOh8.-3Oh;Oh>S _You see here a poisoned dart.Oh0 Oh r b.  b - a poisoned dartOh ===4Throw: dart (poison)Oh+  _The bat hits you but does no damage. The bat barely misses you.OhOhV b.  You hit the bat but do no damage. The bat barely misses you.1=5 _The bat hits you but does no damage.Oh  ......###..'####. #†##.###.#....b.########.@####.##.# #....(......####.####### #.# #.###..# #..b   bat#.#  #.........###...##6 _The bat hits you but does no damage. The bat closely misses you.OhP ###..'####. #†##.###.#....b..########..####.##.# #..#..@......####.###### #.# #.###b   bat#..  ##############.#.##OhOh| .b  The bat attacks as it pursues you! The bat hits you but does no damage.Oh&7OhOh _The bat barely misses you.Things that are here: _3 poisoned darts; a quokka corpsePh&,Phn  b - 4 poisoned darts (gained 3)Ph&8Ph6?4 darts (poison)PhPh: _The bat hits you but does no damage.Ph   You barely miss the bat. Your off-hand punch misses the bat.b.=9 _The bat closely misses you. The bat hits you but does no damage.PhxqM ### Ph.'# . #. #Phʽ†#.###.#.........b..# #.########Ph##.@####.##...†......PhG###.#######.#   #.# #.### #.#b   batPh45#..PhPhGPhPh:V2==60PhPh0 PhP;_The bat misses you.Ph  You hit the bat.  The bat is heavily wounded.PhQ..b PhA&1PhPh,: _The bat hits you but does no damage.Ph ######## #.  #. ####. #..'. ## #.##....... #. # #.##.....† ##.###.# #.##....... #...@.b# #.######### ##..####.##.# #... #..†......#.# #.# ###.#######.# #.# #.# #.### #.## #.# #...# #...PhȍJ #.# ###.###### #.# #... #.#######.#........PhPhPhPh&2PhPh: _The bat hits you but does no damage.Phk # .# #. .# #. Ph4.# ####. .# #..'. ## .# #.##. #. .# #.##.....†. ##.###.# #.##.Ph #....@b# #.# ##..####.##.# #. #..†......#.# #.##. ###.#Ph0.# #.##. #.# #.### #.##. #.# #...# #.Ph #.# ###.######. #.# #. #.#.#.PhPhPh k1--3Ph&#Pha$' _The bat hits you.Ph BPhBPhGPhHPhPhPhPhrPh~  You barely miss the bat.You tail-slap the bat, but do no damage.The bat is heavily wounded.2==4PhPh= _The bat hits you but does no damage. x2Ph!  You closely miss the bat.The bat is heavily wounded.Ph&,b.PhY'&5Ph,Ph.: _The bat hits you but does no damage.PhK # #.# #. #.# #. #.# ####. ..# #..'. ## ##.# #.##. #. ..# #.##.....†.PhȰc ##.###b# #.##. #.....@# #.# ##..####.##.# #....# #..†......#.# #.##.# ###.#.# #.##.# #.# #.### #.##.# #.# #...# #....# #.# ###.######. #.# #.PhL #.#.#.Ph[PhPh#.b.Ph&6Ph{Ph}Q _The bat closely misses you.Ph]7 Ph7 Ph2< Ph5> Phy.    #.# #  #.# #  #.# ####  ..# #..'  ## ##.# #.##  #. ..# #.##.....†  ##.###.# #.##Ph.  #...b@.# #.  ##..####.##.# #....  #..†......#.# #.##.  ###.#.# #.##.  #.# #.### #.##.  #.# #...# #....  #.# ###.######PhO/  #.# #  #.#.#Ph1PhD6$.b.Ph661--Ph67Ph9Ph;c _The bat closely misses you. The bat hits you.Ph     #.# #  #.# #  #.# ####  ..# #..'  ## ##.# #.##Ph w  #. ..# #.##.....†  ##.###.# #.##  #...@..# #.  ##.b####.##.# #  #..†......#.# #.##  ###.#.# #.##Ph' =  #.# #.### #.##  #.# #...# #Ph> +  #.# ###.######  #.# #  #.#.#PhP Ph Ph 7.Ph 0Ph &8Ph PhV = _The bat hits you but does no damage. x2PhO 3Ph Ph Ph N    #.# #  #.# #  #.# ####Ph   ..# #..'  ## ##.# #.##  #. ..# #.##.....†  ##.###.# #.##  #..@...# #.  ##..####.##.# #Phͽ .  #..†b.....#.# #.  ###.#######.# #.Ph 8  #.# #.### #.  #.# #...# #Ph b   bat  #.# ###.######Ph4   #.# #  #.PhS )#.#Ph &0Ph Ph ?b.Ph p2==9.0 (1Ph : _The bat hits you but does no damage. PhH  You barely miss the bat. Your tail-slap misses the bat.The bat is moderately wounded. Ph_A..b Ph 70 Ph PhkQ _The bat closely misses you. Phߥ # #.# #. #.# #. #.# ####. ..# #..'. ## ##.# #.##. #. ..# #.##.....†. ##.###.# #.##. #...@.b# #.# ##..####.##.# #. #..†......#.# #.# ###.#######.# #.# #.# #.### #.# Phn #.# #...# #. #.# ###.######. #.# #. #.#.#. Ph< Ph* Ph Ph&1 Ph# PhK  Phŷ4_The bat hits you but does no damage. Ph(  # #.# #. #.# #. #.# ####. ..# #..'. Ph  ## ##.# #.##. #. ..# #.##.....†. ##.###.# #.##. #....@b# #.# ##..####.##.# #. Phä  #..†......#.# #.##. ###.#.# #.##. Ph  #.# #.### #.##. #.# #...# #. #.# ###.######. #.# #. Phu L #.#.#. PhZ <2 Ph  Ph;   PhX N_The bat closely misses you. x2 Ph]  You barely miss the bat.The bat is moderately wounded. Ph^C==3 Phb Phcf _The bat completely misses you. The bat hits you. PhȜ  You hit the bat but do no damage.The bat is moderately wounded. Ph=&4 Ph Ph٦ _The bat closely misses you. The bat barely misses you. Ph}L  You hit the bat. You tail-slap the bat. Phyi. Ph/915 Ph PhG _You kill the bat! Phi  # #.# #. #.# #. #.# ####. ..# #..'. ## ##.# #.##. #. ..# #.##.....†. ##.###.# #.##. #.....@# #.# ##..####.##.# #....# #..†......#.# #.##.# ###.#.# #.##.# #.# #.### #.##.# #.# #...# #....# #.# ###.######. #.# #. #.#.#. PhWn  Phn .-6 Phq  Phr  Ph( 3 PhD)  PhM/  Ph0  Phd3 , Ph3  Ph4  Ph.5 L3== Ph5  Phb7  Ph= H  Ph> pr   ########## Ph.> # #.# # #.#.#  PhM> ####.#.# ##. Phl> .b....' #####.........- Ph>  #.....# #.##.....†... Ph> ##.###.# #.##.........  #......# #.########### Ph> y ##..####.##.# #....# Ph? ` #..†......#.# #.##.# r   quokka (asleep)b   bat (asleep) Ph%?  PhF +8.0 (2 Ph*G +9.0 (3 PhK  PhN b _A bat and a quokka come into view.PhZ   . .#  .##r#Ph  ..#.#  #.#.# #########  #.#.# #  #.#.# #  ####.#.# ####Ph#  #.b..@.# #..'  ######.# #.##.....  #.....# #.##.....†  ##.###.# #.##........  #......# #.#########  ##..####.##.# #....  #..†......#.# #.##.Ph  ###.#######.# #.##.  #.# #.### #.##.PhPh~,80.0 (1PhPhPh   . .#  .##r#  ..#.#  #.#.#   #.#.# #  #.#.# #  ####.#.# ####  #.b.@..# #..'  ######.# #.##  #.....# #.##.....†  ##.###.# #.##Phv  #......# #.  ##..####.##.# #b   bat  #..†......#.# #.##  ###.#.# #.##  #.# #.### #.##PhPhUPhъ&1Ph Ph$Ph#   . .#  .##r#  ..#.#  #.#.#   #.#.# #Ph#  #.#.# #  ####.#.# ####  #.b@...# #..'  ######.# #.##  #.....# #.##.....†Ph_$  ##.###.# #.##  #......# #.  ##..####.##.# #  #..†......#.# #.  ###.#.# #.  #.# #.### #.PhH*Ph*#4Ph*1====Ph +2Ph/Ph0Ph 4Ph Ph PhX0Ph0Ph7Ph8PhܴPhBPh޺Ph̼Ph bb    The helpless bat fails to defend itself.  You hit the bat.  The bat is severely wounded.Ph4.=3PhPhV _The bat barely misses you. The bat misses you.Phv  You barely miss the bat.The bat is moderately wounded.PhPw&4PhzPhR{T _The bat closely misses you. x2Ph@  You hit the bat but do no damage.The bat is moderately wounded.Ph@U3--5PhOEPh3Gb _The bat hits you. The bat barely misses you.Ph0Ph0&6Ph3Ph5o _You miss the bat. The bat hits you but does no damage. x2PhV  You hit the bat.  The bat is moderately wounded.4==7Ph Ph I _The bat misses you.PhC  You miss the bat. Your off-hand punch misses the bat.PhC&8PhIPhLv _The bat hits you but does no damage. The bat closely misses you.PhPhN3--9PhYPhY _You miss the bat. The bat hits you.Ph<Ph<PhE=90PhIPhKs _You barely miss the bat. The bat hits you but does no damage.PhHk4==1Ph Ph8o _You miss the bat. The bat hits you but does no damage. x2Ph# <2Ph Ph _You barely miss the bat. The bat closely misses you. The bat barely misses you.Ph  You barely miss the bat. The bat hits you but does no damage.Ph;&3PhPhJQ _The bat closely misses you.Ph  You hit the bat. Your tail-slap misses the bat.The bat is moderately wounded.4 _The bat closely misses you. The bat barely misses you.PhH>  You hit the bat.  The bat is severely wounded.The bat hits you. The bat hits you but does no damage.Ph>U3--5PhBPhDP _The bat barely misses you.PhL  You barely miss the bat.The bat is moderately wounded.PhL U4==6Ph6Q PhU _The bat closely misses you. The bat barely misses you.PhM L  You hit the bat. You tail-slap the bat.PhR i.Ph%S PhrX  999FRVR the Gusty  . .#Draconian  .##r#Health: 14/14 ======================== PhX  ..#.#Magic: 3/3========================  #.#.# ####### AC: 4Str: 10  #.#.# #...... EV: 11Int: 15 PhFY y #.#.# #...... SH: 0Dex: 11  ####.#.# ####...... XL:  1 Next: 100% Place: Dungeon:1  #..@...# #..'...... Noise: =--------  Time: 397.0 (1.0)  ######.# #.##...... -) Nothing wielded PhlY  #.....# #.##.....† Throw: 4 darts (poison) PhY P ##.###.# #.##......  #......# #.########  ##..####.##.# #..  PhY ? #..†......#.# #.#   ###.#######.# #.# PhY   #.# #.### #.# Ph@Z SThe bat hits you. The bat hits you but does no damage. _The bat barely misses you.You barely miss the bat.The bat is moderately wounded. _The bat closely misses you. The bat barely misses you.PhlZ =You hit the bat. You tail-slap the bat.Ph[ _You kill the bat!You have reached level 2!Phc /  --more--Ph@UE20/205/52 0% PhLYPhPZ4 _PhnPhńPhPhePh`Phy _PhPhPhPhoPh   ##  ..  #. .#  #.##r#  ..#.# PhO #.#.# ######## #@#.# #.-400.0 (3Phzk #.#.# #. ####.#.# ####....... #......# #..'.Ph ######.# #.##....... #.....# #.##.....†Ph ##.###.# #.##....... #......# #.########Phu ##..####.##.# #...PhP8-PhPhPh x3PhxPh~PhPhnPh7PhZPhG,PhPhنPh؇PhPhdPhv,         #####  . Ph  .#  #r# 4.0 (4 .#.# PhŌ  ##.#.# #######  #.#.# #  #.#.# #Ph  ####.#.# ####.....Ph  #......# #..'PhV7  ######.# #.##......  #.....# #.##.....†PhPh{PhPhJ3PhUKPhnQPhNR,PhHVPhX     ########  #...@..# Ph/Y7.0 (3 ###.##.#  #.##r#  #..#.# ##.#.# ######## #.#.# #.PhZY #.#.# #. ####.#.# ####.PhY} #......# #..'.......PhYPh\Ph<^Ph0T 3PhT PhW Ph[ K     #  #....@.#  ###.##.# PhJ[ = #.##r#  #..#.# ##.#.# # #.#.# #.r   quokka (asleep) #.#.# #. ####.#.# ####. #......# #..'.Ph[ !Ph^ &0Ph c H8.0 (1Ph"r j    ######## #......#  ###.##@#  #.##r# Phr D #..#.#  ##.#.# ########## #.#.# #......... #.#.# #. ####.#.# ####. #......# #..'. ######.# #.##.Ph w PhSw &9Ph4z Phd{ Ph;#QPh, rr    The helpless quokka fails to defend itself.  You hit the quokka.  The quokka is moderately wounded.Ph_19--=10PhPh+ _The quokka bites you.Ph4+  You closely miss the quokka.The quokka is moderately wounded.Ph+a7----1Ph/Ph0. _The quokka bites you. x2Ph@  You hit the quokka.  PhHThe quokka is heavily wounded.Ph &2PhPh! Ph90_The quokka misses you.PhMPh :  Ph yYou hit the quokka.  The quokka is severely wounded.Ph( A--3Ph Ph + _The quokka bites you.Phe  You hit the quokka but do no damage. Your tail-slap misses the quokka.The quokka is severely wounded.Ph&4PhHPhP PhnF_The quokka closely misses you. Ph  You closely miss the quokka.The quokka is severely wounded. Ph'U5--5 Ph Ph+ _The quokka bites you. Phԋ  You completely miss the quokka.The quokka is severely wounded. Ph=O10-------- Pha6 Ph& Phe. _The quokka bites you. x2 Ph4  You hit the quokka.† Phj7s1=-----67 Ph_< Ph>J _You kill the quokka! Php   #########......###.## .#.############.# Phɬ   #.....# #.##.....†...  Ph  Phm .-8 Ph  Ph s _You see here a quokka corpse. Ph   ########......##.## #.##†.########### ...........#  ##.###.# #.##......... -9 _ Ph  Ph  Ph;y ########......##.## #.##†.#.###########  Ph.........#.#  #......# #.###########  PhA Ph'20 Phw Ph5#PhG+3#Phy+#Ph 2#Ph3#Ph62==#Ph6#Ph98#PhK9#Phg9#Ph9#Ph(;#Ph<,#PhO=#Ph>#Ph?O=#Pha@#PhE###.##.##.##†##..#.# ##.#.########## #.#.#......... #.#.#.........#PhRE####.#.# ####.........#......# #..'.........######@# #.##.........5.0 (5#.....# #.#†#PhEd##.###.# #.#......# #.############..####.##.# #....#..†......#.# #.##.####.#######.# #.##.# #.# # #.##.##PhE #.# #...# #....#Ph:F#PhWJ#PhK%Ph I%Ph} %Ph %Phl /3=%Ph ,%Ph %Ph   #.##†#  #..#.#  ##.#.# ######  #.#.# #.....  #.#.# #  ####.#.# ####  #......# #..'  ######.# #.##  #@....# #.##9.0 (4  ##.###.# #.##..  #......# #.#######  ##..####.##.# #.  #..†......#.# #.  ###.#######.# #.  #.# #.### #.  #.# #...# #.  #.#[%Phf _m ###.####%PhJ! %Phb" &Ph 3&Ph &PhH &Ph &Ph͟ 4==&PhC &Ph8 &Ph9 &PhR &Phۢ &Ph] &Phפ ,&Ph &Ph b  You see here a quokka corpse.&Pḩ &PhK @= _&Phݨ &Phԩ &Ph̪ &Ph O15==&Phf &Ph6 &Ph' ,&Ph &Phy &PhX ,&Ph˯ &Phϴ / #.....# #.##.....† ##.###.# #.##...... #......# #.## ##..####.##.# #&Ph3  #..†......#.# #.# ###.#######.# #.# #.# #.### #.# #.# #...# # #@# ###.######37.0 (8&Ph  #.# #.... #.#######.#....... #.........###...## ##############.#.## #................## #.############.#####.....#......&Ph &PhŹ &PhZ (Phb(Ph(Ph(PhM(Ph(Ph6===(Ph3X(Ph7==(Phh(PhS,(Ph(Ph(Ph,(Phn(Ph (Ph(Ph9=(Ph (Ph (Ph'!(PhG!K8=(Ph!(Ph\"(Ph#,(PhI#(Ph' ##.###.# #.##..........###  #......# #.###########.#..  ##..####.##.# #....#.#.#  #..†......#.# .#.####  (Ph' ###.#######.# #.##.#.#.....   #.# #.### #.##.#.......   #.# #...# #....###.....  (Ph( #.# ###.######...†...† #.# #..@.........##.....49.0 (1(Ph=(2.0) #.#######.#..........###  (Phw(J #.........###...##........##   ##############.#.##..#####(Ph(## #................##..#  #.############.####..# ##.  (Ph)?#........# ##..  #.......## ##  #....#.## #(Phj)(Ph,(Ph-*Ph 3*Ph* *Ph *Ph4 *Phh *Phx *Ph *Ph h9==*Ph *PhQ *Ph5 *PhO *Ph *Ph *Ph? *PhX *Ph *Ph *Ph *Ph! *Ph *Ph *Ph *Ph *PhD 20*Ph_ F===*Ph *Ph *Ph ,*PhZ *Ph *Phx *Ph *Ph *Phx *Ph *Ph *PhK *Ph *Ph *Ph *Ph 3==*Phg *Ph *Ph *Ph *Ph& *Ph` *PhV *Phx *Ph *Ph8 *Ph *Ph *Phy *Ph *Ph *Ph *Ph, *Ph> *Ph *Ph3 *Ph *Ph *Ph ,*Ph *Ph   #.# #.### #.*Ph   #.# #...# #. *Ph. a #.# ###.##### *PhB p #.# #........*PhS G  #.#######.#..*Phd  *Pht P #.........###...#*Ph _  ##############.#.#*Ph  *Ph _ #................# *Ph Z #@############.###*Ph 566.0 (17 *Ph ~ #.# #. *Ph  #.# #..... *Ph6  #.# #....#  #.. #....*Phd   ### #....# ##'#.# *Ph j#.# #.###*Ph *Ph *Ph ,Ph{ ,Ph{ ,Ph\| ,PhQ ,PhE ,Ph X,Ph ,Phr ,Ph ,Ph ,,Ph ,Ph ,Ph ,Ph& ,Ph ,Ph ,Ph ,,PhU ,Ph  #.#######.#...... #.........###...##,Ph  ##############.#. #................## #.##,Ph5 ###.#### #.# #......,PhU  #.# #...... #.#### #....#.,Ph  #.@..+ #....# 71.0 (5.0) #######....#  ,Ph˓ ##'#.#  #... ### # ,Ph A ###'### ,Ph 9#.....## ,Ph3 .#.....,Ph ,PhΘ ,Ph .Ph .Ph .Ph .Phd .Phx ,.Ph n.Phm .Phf  _You open the door..Ph ; #.#######.#... #...###...##... #####.#.##.. #....##.. #.############.####.. #.# ...# #........# #.# ...# #.......##.Ph1 ? #.####...# #....#.##  #....@...+ #....# 5.0 (4.Ph[ ######...# #....#  .Ph l...# ##'#.#  ####.Ph R #.####.# #.# #.# ###'####. #.....## #.....##.Ph .Ph .Ph1 .Ph  .Phɯ C_There is an open door here./Ph\ /Ph] /Ph4] /Ph:` /PhWa /PhIe | _/Phe /Phf /Phg ,/Phg /Phi /PhJj /Phij /Phj /Phk 7 _You open the door./Phl /Phl /Ph8m /Phq  #.#######.#....### #.........###...##.... ####.#.##..#### #....##..#  #.############.####..#  #.# #...# #........#  #.# #...# #.......## /Phq 5 #.####...####....#.## #. #....'...@.##....# .# ##.80.0 (5 ######...#.##....# # #../Phr ~ #...#.###'#.# ##.. #####.# #.#... #... /Ph;r S.# #.####.# #... .# #.# #.###... .###'####.##.... /Ph[r .#.....##.##.... #.....##.##..../Phr /PhBv /Phx t _You see here a quokka corpse.open the door. _There is an open /Phx ^door here. _You open the door. _There is an open /Ph y door here.1PhXI1Ph01Ph1Ph$ _1Phs n1PhB",  #.# ###.######...†  #.# #............##  #..#..........  ####...##.....  ##############.#.##..###  #..........##..#   #.############.####..#   #.# #...# #........#   #.# #.@.# #.......## 1Ph"2.0 (2  #.####...####....#.##   #....'...'.##....# .# #  ######...#.##....# # # #...#.###'#.# ## #####.# #.#... #  .# #.####.# #  .# #.# #.###  .###'####.##1Ph"1Ph%1Ph&2Ph32Ph2Phr2Ph2Phn2Ph2Phopen the door. _There is an open door here. _You open the door. _There is an open door here.  2PhY2Ph _2Ph2Phdz #.#######.#..........###. #.........###...##.. #######.#.##..#### #.......##..#  #.####.####..# 2Phz #.# #...# #.# ## #.# #...# #.......## ##.2Ph~ #.####...####....#.## #.. #....'...'@##....# .# ##..5.0 (32Ph ######...#.##....# # #... #...#.###'#.# ##... #####.# #.#... #....  #.# #.####.# #....  #.# #.# #.###... 2Ph #.###'####.##.... #.#.....##.##.... 2Ph6#.....##.##...2Ph2Phc2Ph3Ph33Ph}3Ph{3Ph3Ph3Ph6n3Ph3Pha,3Ph3PhI3PhǍ,3Ph3Ph3Ph,3Phg3Ph3Ph3PhՐ3Ph3Ph3PhD,3Ph3Phm#.####...####....#.## #....'...'.##....# .# ##...#.##....# # #...3Ph0( #...#.###'#.# ##... #####.# #.#... #....3PhP #.# #.####.# #....3Pho #.# #.# #.###... #.###'####.##...3Ph #@#.....##.##...92.0 (73Ph #.#.....##.##.. #.#...†.##.##..3Ph( #.#.....##.#...†>###.#.....'..#..#...#.....#...###..##...'.....'...'#...#######...######3PhPZ#... #...#3Phט3Phm3Ph]5Ph)5Ph\5Ph5Ph 5PhU!5Ph,$B5Ph}$5Ph$5Ph<%5Ph&5Ph',5Phs(5Phw,X5Ph-5Ph.,5Ph15Phl35PhZ5,5Ph55Phm65PhO8,5Ph85PhV>?  #.###'####.##..  #.#.....##.##..  #.#.....##.##. 5Phq?~ #.#...÷.##.##. 5PhL@ #.#.....##.#...†> 5Phv@###.#.....'..#. #...#.....#...###5Ph@ 5Ph@#...'.....'...' #.@.#######...#####5Ph@19 5Ph@#...# #...#  5PhA#...# #...#  5Ph(A#...# #...# 5PhJA #...# ##### 5PhiAy #...# 5PhAF #####5PhA* 5PhA, 5Ph-B5PhF5Ph,I6PhH6PhEI6PhI6PhP6PhR6PhVB6PhW6Ph-W6PhX6Ph[open the door. _There is an open door here. _You open the door. _There is an open 6PhM[door here.  6Ph!]6Phd] _6Ph3^6Ph_6PhMa,6Phb6Phw #####.# #.#... #... #.# #.####.# #......# #.# #.# #.###......# #.###'####.##.... #.#.....##.##........ #.#.....##.##... #.#...÷.##.##...... #.#.....##.#...†> ###.#.@...'..#.........503.0 (4 #...#.....#...###..##.. #...'.....'...'.....+.. #...#######...#######.. #...# #...# #.. #...# #...#hLx40m ### #...# #...# #...# ##### #...#7Ph]7Ph7Ph7Ph]7Ph7Ph 7PhX7Ph7Phr}######...#.##....# # #.#7Phi#...#.###'#.# ##......######.# #.#... #.......##.# #.####.# #......###7Ph #.# #.# #.###......####.###'####.##..###.#.....##.##..###.#.....##.##........# 7PhR.#...@.##.##.##5.0 (27Ph#.....##.#...†>.....####.#.....'..#..........##...#.....#...###..##..#...'.....'...'.....+..7PhJ#...#######...#######.... #...# #...# #....7Ph. 7Ph#...# #...# ##### #...# #...#7Ph9F# 7Ph7Phd7Phf _There is an open door here. _You open the door. _There is an open door here. 7Phd_You see here a bat skeleton.9PhU  There are no objects that can be picked up here.9Ph49Ph9PhD _a bat skeleton;Ph3;Ph;Ph_;Ph;Ph P _;Ph ,;Ph] ;Ph@  There is an open door here.;Ph;Ph _;Ph;Ph) #####.# #.#... #.......## #.# #.####.# #......###..;Ph6} #.# #.# #.###......###...#.###'####.##........##...#.#.....##.##........###..;Phd'#.#.....##.##........# ##.#.#...÷.##.##........## ;PhA#.#.....##.#...†>.....# ###.#.....'@.#....##8.0 (3#...#.....#...###..##.......#...'.....'...'.....+.;Phb#...#######...#######...#...# #...# #...#...# #...# #####...;PhP#...# #...# #####...# #####;Ph{0#...#;Ph;Ph;Ph>Phļ3>Pha>Ph>PhG>Ph{>Phn>Ph=>Ph,>Ph>Ph_>Ph,>Ph>Ph >Ph6,>Ph>PhR>Ph,>Ph>Phi  You see here a ball python skeleton.>Phe>Ph _>Ph>PhQ#.###'#.# ##......###..#'###.. #.# #.#... #.......##..###.<##. #.# #.####.# #......###..###.## #.# #.# #.###......###...##.. #.###'####.##........##....###### #.#.....##.##........###....## #.#.....##.##........# ##........ #.#...÷.##.##........## ####..... #.#.....##.#...÷@.....# ##15.0 (7 >Ph#.#.....'..#..........########### ..#.....#...###..##.......# ..'.....'...'.....+....... ..#######...#######....... ..# #...# #........... ..# #...# #####.........> ..# #...# ##########. ..# #####>Phj>Phw>Ph5a _There is an escape hatch in the floor here.APhmAPh]mAPhpAPhrAPh APh An escape hatch in the floor. A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next. While standing here, you can traverse the escape hatch with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.EPhA/EPh9#.###'#.# ##......###..#'###.. 999FRVR the Gusty EPh9#.# #.#... #.......##..###.<##. Draconian #.# #.####.# #......###..###.##.. Health: 20/20 ======================== EPh):"#.# #.# #.###......###...##..... Magic: 5/5======================== EPhe:#.###'####.##........##....###### AC: 4Str: 10 EPh:#.#.....##.##........###....####. EV: 11Int: 15 #.#.....##.##........# ##........ SH: 0Dex: 11 EPh:7#.#...÷.##.##........## ####..... XL:  2 Next:  6% Place: Dungeon:1 EPh;#.#.....##.#...÷@.....# ###### Noise: ---------  Time: 515.0 (0.0) #.#.....'..#..........########### -) Nothing wielded EPh;j..#.....#...###..##.............# Throw: 4 darts (poison) ..'.....'...'.....+.............. ..#######...#######.............. ..# #...# #.............. EPh;..# #...# #####.........> ..# #...###########. EPh <..# ##### _You see here a bat skeleton.  There are no objects that can be picked up here. EPh=<_a bat skeleton _There is an open door here. _You see here a ball python skeleton. _There is an escape hatch in the floor here.EPhN=EPhrAEPh_EEPhF26.0 (1 _EPh(JEPhJ #########  #........  #........  +........  #......h.  #........ 2 #@....S..  #..  #........  #...ß ###.b⌠ .ß.... h   jackal (asleep) ...... b   bat (asleep) ...... S   ball python (constriction, asleep) EPhO3 hSbhbwandering)S)You slide downwards. The hatch slams shut behind you.EPh-4==8 (1.8EPhEPh8 _The jackal barks! You hear a bark!MPhMPhMPhMPh6NPh:NPhU<A granite statue. A stone statue whose features have long since withered away. It can be dug through. A suitable weapon or spell can reach past it. _________________ “I met a traveller from an antique land  Who said: Two vast and trunkless legs of stone  Stand in the desert. Near them on the sand,  Half sunk, a shatter'd visage lies, whose frown  And wrinkled lip and sneer of cold command NPh< Tell that its sculptor well those passions read  Which yet survive, stamp'd on these lifeless things,  The hand that mock'd them and the heart that fed.  And on the pedestal these words appear:  ‘My name is Ozymandias, king of kings:  Look on my works, ye Mighty, and despair!’  Nothing beside remains: round the decay  Of that colossal wreck, boundless and bare,  The lone and level sands stretch far away.”  -Percy Bysshe Shelley, “Ozymandias”. 1818.OPh OPh# T999FRVR the GustyDraconian#########Health: 20/20 ========================#........Magic: 5/5========================#........AC: 4Str: 10+........EV: 11OPh# Int: 15#......h.SH: 0Dex: 11#........XL:  2 Next:  6% Place: Dungeon:2#@....S..Noise: ==-------  Time: 516.8 (0.0)#........-) Nothing wielded#........Throw: 4 darts (poison)#...ß....OPh1$ ###.b⌠....ß....h   jackal......OPhW$ 2b   bat (wandering)......S   ball python (constriction) _a bat skeleton OPhv$ _There is an open door here. _You see here a ball python skeleton. _There is an escape hatch in the floor here.  OPh$ ^You slide downwards. The hatch slams shut behind you. _The jackal barks! You hear a bark!OPh;% OPh) OPh+ PPh PPh LA granite statue. A stone statue whose features have long since withered away. It can be dug through. A suitable weapon or spell can reach past it. _________________ “I met a traveller from an antique land  Who said: Two vast and trunkless legs of stone PPh  Stand in the desert. Near them on the sand,  Half sunk, a shatter'd visage lies, whose frown  And wrinkled lip and sneer of cold command  Tell that its sculptor well those passions read  Which yet survive, stamp'd on these lifeless things,  The hand that mock'd them and the heart that fed.  And on the pedestal these words appear:  ‘My name is Ozymandias, king of kings:  Look on my works, ye Mighty, and despair!’  Nothing beside remains: round the decay  Of that colossal wreck, boundless and bare,  The lone and level sands stretch far away.”  -Percy Bysshe Shelley, “Ozymandias”. 1818.QPhp QPh!} 999FRVR the GustyDraconian#########Health: 20/20 ========================#........Magic: 5/5========================#........AC: 4Str: 10+........EV: 11Int: 15#......h.SH: 0Dex: 11#........XL:  2 Next:  6% Place: Dungeon:2#@....S..Noise: ==-------  Time: 516.8 (0.0)#........-) Nothing wielded#........Throw: 4 darts (poison)#...ß....###.b⌠....ß....QPh} h   jackal......b   bat (wandering)......S   ball python (constriction) _a bat skeleton _There is an open door here. _You see here a ball python skeleton. _There is an escape hatch in the floor here.  You slide downwards. The hatch slams shut behind you. _The jackal barks! You hear a bark!QPhN~ QPhV QPh RPh RPh A bat. A large grey bat that, despite being herbivorous, is quite aggressive. It is myopic and uses echolocation to navigate. Max HP: ~3Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal Speed: 300% (normally travels faster than you) You have about 46% to hit with your hands and 34% to hit with your tail-slap andRPh8 off-hand punch. It has about 49% to hit you. Attack Max Damage Hit 1 It is immune to blinding. It can see invisible. It can fly. RPhX z[!]: Description|QuoteSPhQ SPh[ !999FRVR the GustyDraconian#########Health: 20/20 ========================#........SPh`\ Magic: 5/5========================#........AC: 4Str: 10+........EV: 11Int: 15#......h.SH: 0Dex: 11#........XL:  2 Next:  6% Place: Dungeon:2#@....S..SPh\ ENoise: ==-------  Time: 516.8 (0.0)#........-) Nothing wielded#........Throw: 4 darts (poison)#...ß....###.b⌠....ß....h   jackal......b   bat (wandering)......SPh] )S   ball python (constriction) _a bat skeleton _There is an open door here. _You see here a ball python skeleton. SPhY] _There is an escape hatch in the floor here.  You slide downwards. The hatch slams shut behind you. _The jackal barks! You hear a bark!SPh^ SPhc SPhe UPh##.#.h+.#......h.h#.#.@...S.#.h#.#...ß.###.b⌠.UPh.ß.hhh 4 jackals (3 wandering)..UPhUPhUPhUPh!UPhUPh?UPhUPhUPh2.h...h..hS..hb.....2--7.8 (1UPh UPhY _3 jackals come into view.WPhjU ########## #. #.. +h #......... #@....h..h #....S..h. #....b.... #......... #...ß.....###..⌠.... 2 jackals .ß.....WPh$S ........WPhWPhWPhWPhWPhWPh^WPhh.hS.....bWPhaA--8WPhWPhXPh ##########.+h......h.h.hS.b...ß.###..⌠ßXPh XPh XPh XPh XPh\ XPh& XPh XPhn XPh XPhm XPh^ hS.h.....h..bh 3 jackals (1 wandering)XPh &9XPh XPh YPh]x...............#......'YPh۰YPhMYPhYPh#YPhYPhֲYPhYPhpYPhhS.h.....hbh..h 4 jackals (2 wandering)YPhW'20YPhYPhu( _You open the door.ZPh( #  ########## #.##..........@.h......h......##.S.h.......... #..h.... #.......h.... #....bh..## #......... 3 jackals (1 #...ß.....###..⌠.... .ß.....ZPh* ZPh, ZPh, ZPh-- ZPh- ZPhh. ZPh. ZPh1 ,ZPh)9 +hS.h....h.h..bh 4 jackals (2 wandering)ZPh< .=1ZPh? ZPhB d _The jackal attacks as it pursues you! The jackal closely misses you. ZPhB 9_There is an open door here.[Phi`Phbi`Phi`Phi`Ph%j`Phj`Phj`Ph{whhb.h##h....##.. 3 jackals (118----4 _The jackal bites you.`Ph ####### #########.##.........hhb........hh##h..............h........ 2 jackals######...##...ß.`Ph `Ph `Ph `Ph   The jackal attacks as it pursues you! The jackal closely misses you.`Ph `Ph hhhb'.b   bat`Ph K6------`PhT 5`Ph `PhT Q _The jackal attacks as it pursues you! The jackal bites you.`Ph)o####### #########..hh##.hb'.hh.h.....######.`PhP+`Ph+`PhG,`Ph,`Ph0ghh.hb.`Ph0&6`Ph3`PhE5y _The jackal attacks as it pursues you! The jackal barely misses you.`Ph<####### ..###########hhh##.b.'.hh.h.....`Ph˦`Ph `Ph5`Phy`Ph`PhQ`Ph(Qbh..`Phq.-7`Ph_`Ph^aPhB.i######..# bh###########h.h##..'.hh.haPh.aPh.3L  The bat hits you.aPh4e  Natasha casts a spell.aPh9dhhb..5aPh9 5   cerulean imp (polearm, summoned)hh 2 jackalsb   bataPh:h5---=8aPhS?aPhAz _The jackal attacks as it pursues you! The jackal closely misses you.aPh<4aPh@aPhAaPhaPhQaPhaPh$aPh4aPhaPhaPhcaPhcaPhAjaPhkaPh5aPh6aPh;aPh<aPhaPh/aPhaPhaPhaPhaPhTaPhaPh)9{ # #....@.# #....h.# #....hb##  #......##.  #.....h##.aPh9 #......5'.h #......##h. #......##.h #......##.aPh;aPh=aPh>aPh?aPh@aPhFh.h5.aPhG56=aPhG9aPhULaPhN _The bat closely misses you. The jackal barely misses you.aPh  # #...@..# #...hh.# #.....b##  #....h.##.  #.....5##. #aPhX G.'.h #......##h. #......##.h #......##.aPh aPh\ aPh aPh+ aPh aPhm  The jackal bites you. x2  The jackal bites you but does no damage.aPhaPh  The jackal bites you.  Natasha howls an incantation.aPh hhhb.5S(…)aPhD w7/20 -----------30aPhaPhk _Natasha's front paws start to glow.aPh # #..@...# #..hhhb# #......##  #....5.##.  #.....S##. #.'.haPhA #......##h. #......##.h #......##.aPhOaPhaPhaPhaPhaPhaPh  The jackal barely misses you. The bat barely misses you.Natasha mumbles some strange words.You feel disoriented.aPhaPhbh..5S.haPh8h 3 jackals (1 wandering)aPh&1aPhaPhP _Natasha barely misses you.bPh # #.@.bh.# #..hh..# #...5..##  #....S.##.  #......##. #bPh.h.h #.....h##.. #......##.hh 4 jackals (2 wandering) #......##.bPhlbPhl  The bat attacks as it pursues you! The bat hits you but does no damage.bPhbPh"bPh   ########  #.@bhh.#  #..h...#  #...5..#  #....S.#bPhT7  #......#  #.......  #.....h##.  #......#   The bat closely misses you.bPhs8 ########  #.@bhh.#  #..h...#  #...5..#  bPht#....S.# #......# #.......  #.....h##.  #......#   bPhYvY  The cerulean imp hits you from afar with a +1 spear.bPhvbPh7wbPhq~bhh.S.hh'.  The bat closely misses you.  The cerulean imp hits you from afar with a +1 spear.  * * * LOW HITPOINT WARNING * * *Natasha claws you!  You die...  bPh~ZNatasha begins licking her fur clean.bPh1E}-2/20 -------------------bPhHM/  --more--kPhXkPhInventory: 2/52 slots Missiles (go to first with ()  b - 4 poisoned darts (quivered) Potions (go to first with !)  a - a potion of magickPhGb - 4 poisoned darts (quivered). A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6. It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified equipped missilelPh< " Inventory: 2/52 slots Missiles (go to first with ()  b - 4 poisoned darts (quivered) lPhx< Potions (go to first with !)  a - a potion of magic mPh4Y mPhY )mPh._ mPh*b CGoodbye, 999FRVR.9 999FRVR the Gusty (level 2, -2/20 HPs)Began as a Draconian Air Elementalist on Aug 27, 2025.Slain by Natasha (8 damage)... on level 2 of the Dungeon.The game lasted 00:07:34 (532 turns). Best Crawlers -1.61832976 tswnmPhb TrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnmPhb TrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the OrbmPh'c 9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  mPhTc 12.24341751 oddsox OnSh-27 escaped with the Orb  13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the OrbnPhxnPh0~nPh? [?25h[?0c [?1051l[?1052l[?1060l[?1061l