z/h  Player: AIAndy Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-05-10.10:50:34.ttyrec Time: (1746874234) Sat May 10 10:50:34 2025 |/h [?1051l[?1052l[?1060l[?1061h|/hV)0[?7h[?25l[?1c|/h|/h|/hWelcome, AIAndy. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Made of living stone, Gargoyles have a preternatural affinity for the earth. They have low health, but their stone bodies are incredibly tough. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gargoyle Earth Elementalist/h@/h/hWelcome, AIAndy the Octopode. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard /hb - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner /h9d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mage/hVu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker/ho_n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanter/h}x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist /hz - Alchemist Earth Elementalists know the Sandblast spell, and can later learn more earthen spells suitable for subtle stabbing or brute-force blasting. /h+ - Recommended background * - Random background # - Recommended character ! - Random character /hӋ% - List aptitudesSpace - Change species ? - Help Tab - Gargoyle Earth Elementalist/h/h/hAIAndy the RuffianOctopodeHealth: 14/14 ========================Magic: 1/1========================AC: 1Str: 13EV: 12Int: 12SH: 0Dex: 11XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) TentaclesNothing quiveredQuill /h*#.### ..# .. ..#. #. .##..##ß###ß#..$.....##.....##..@..#/h#.....##........#ß###ß##.##. .# #.. .... ..### ###/hg/hWelcome, AIAndy the Octopode Shapeshifter.The fabulous Orb of Zot lies far below, as if waiting for you to find it./h./h;Press ? for a list of commands and other information.  Found 12 gold pieces./h\/h/[ _Found a staircase leading out of the dungeon./h   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   e - Spellcasting   0.0   1.2  -1          b + Unarmed Combat 3.0   4.0   0          f + Shapeshifting 3.0   4.8  -1          c + Dodging2.0   3.0   0       d - Stealth [39;49/h m  0.0   0.5  +4                                                                                [/h m      The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets/h  a * Fighting   2.0/hCo a - Fighting   2.0/hX> b * Unarmed Combat   3.0/hm o b - Unarmed Combat   3.0/ha c * Dodging   2.0/hKo c - Dodging   2.0/h/hf/h/AIAndy the Ruffian#.#Octopode## ..Health: 14/14 ========================# .. ..Magic: 1/1========================#. #. .#AC: 1Str: 13#..##ß###ß#EV: 12Int: 12..$.....#SH: 0Dex: 11#.....#/h~XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)#.....#-) Tentacles#........Nothing quivered#ß###ß##.#Quill #. .# #.. .... ..### ###Welcome, AIAndy the Octopode Shapeshifter.The fabulous Orb of Zot lies far below, as if waiting for you to find it.Press ? for a list of commands and other information.  Found 12 gold pieces. _Found a staircase leading out of the dungeon./h/h/h/h/h 4/h /hj > _Unknown command./h/4/h0/h2/hS4/h8Q _/h9/h9/he:/h8;/h!</h?</h</h@/h,@/h@/hCA _You now have 12 gold pieces./hQE/hE/hF/h(G/hG,/h`H/h]I/hJ/h1J/hJ/hK/h,L/hRL/hL/hPM/hM/h,N/hN/hnP/hQ/hQ/hiR/heS/h.T/hNT/hT/hcU/hV/h"V/h~V/hW/hQX/h|X/hX/hY/hQZ/h~Z/hZ/h[/hh]/h]/h<^/h_/h,a/hXa/ha/hc/hd/hd/he/he/hef/hf/hf/hg/hh/hh/hi/hi/hj/hj/hk/hk/hl/h m/hm/hTn/ho/h9o/ho/hr/hv#..###g# #...... ./hw #.#.#.#.. #......../h3w #.#.#.... #...[..../hdw #........ #@# #####.# /hw######.....## ##...........# /hw#...#.....#..##..##ß###ß##.# /hw@g   hobgoblin (asleep)#.........#..##...#.....#../h$xu##...#..<..#..#/h~~ 22.0 (22.0)  A hobgoblin comes into view./h~,3.0 (23/hZ/hTC _Found a robe./h"/h"/h(/h*` _A hobgoblin is nearby!/h  #..###g#  #...... .  #.#.#.#..  #........  #.#.#....  #...[.... /h] J #........  #@# #####.# ..## ##...........# #...#.....#..# #..##ß###ß##.# #.........#..# ....#..# </hA  #..###g#  #...... .  #.#.#.#..  #........  #.#.#....  #...[....  #........  #@# #####.# ..## ##...........# #...#.....#.. #..##ß###ß##.# #.........#..# /hcB ....#..# </hG 4/hJ /hL ` _A hobgoblin is nearby!/h_ 8 #..###g#  #...... .  #.#.#.#..  #........  #.#.#....  #...[....  #........  #@# /h` #####.# ..## ##...........# #...#.....#..# #..##ß###ß##.# #.........#..# ....#..# </hF` /hH  #..###g#  #...... .  #.#.#.#..  #........  #.#.#....  #...[....  #........  #@# #####.# /h ..## ##...........# #...#.....#.. #..##ß###ß##.# #.........#..# ....#..# </h /h+ /h! /hM ` _A hobgoblin is nearby!/h#... .# #..###g# ##...... .##.#.#.#..##........J/hS#.#.#.#...[#.@......# #.######## #####.# ####.....## ##...........##...#.....#..# /hJ   endoplasm#..##ß###ß##.# g   hobgoblin (asleep)#.........#..##...#.../h'l  An endoplasm comes into view./h/hP.gJ.Jwandering)/hZg==/h4.0 (1.0)/hw/h{+ _The hobgoblin shouts!/hy #.. .# #... .# #..###.# # #.....g .# #.#.#.#.J##.....#.#.#.#..@[......#........#. #.########/hK  #####.# ####.....####...........# #...#.....#..# #..##ß###ß##.##..../h /ht /h \. Jg#../h: /--5/h< /h- /h,D I  .. .# ###.# #.....#J# #.#g#..#...#@#[...../hD .......#. #.######## #####.# ######.....##..........#.....#.##ß###ß##/h F /hF /hBJ %./heJ r.gg   hobgoblin/hJ A--6/hM /hmO /ho  You closely miss the hobgoblin. You grab the hobgoblin.  You squeeze the hobgoblin./hcv1./h(y;2=9 (0.9/hG~/h= /h\?_You kill the hobgoblin!/h4/hH/hH _No target in view!/h' 4/hP /h /h /h Q _/ho /h /h /h' /h /hj /h /h /h /hql /hs ... #.#... #.# /hs #... #.# #....#.# #.. .#.# #... ..# /h$t #..###.# # #.....@#.# -9.9 (3.0#.#.#.#J.#.# #..........# /ht =#.#.#........# #...[......### #........#...J   endoplasm (wandering) /ht #.########.... #####.# ...  ######.....#/ht "#/hNu 8-/hE{ /h} a _An endoplasm is nearby!/h  The endoplasm quivers.You tentacle-slap the endoplasm. You squeeze the endoplasm./hw2./hcChangeling4=30.8 (0.9/h/hM _You kill the endoplasm!/h/h/h_/hޞH _No target in view!/he4/hi/h+lH _No target in view!/h 4/h /hX /h =78 M.... ..... #.#...#... #...#....#.r..# #..###@# .....#.# /hY m#.#.#..#.#.........# #.#.#........####r   quokka (wandering)..#..../h &0/h d.r/h` I-1.8 (1/h  /h1 K_A quokka comes into view./h 9 .... ..# .... #.# ..... #.# #... #.# #....#.# #....#.# #....r.# #..###@# # /h  #......#.#  #.#.#.#..#.#  #..........#  #.#.#........#  #...[......###  #........#...  #.########....  /hǙ 1 ... /h5., .... ..# .... #.# ..... #.# /h.#... #.# #....#.# #....#.# #....r.# #..###@# #  #......#.# /h.a #.#.#.#..#.#  #..........#  /h/W#.#.#..... #...[......###  /hI/#........#.. /h/#.########...  /hC5/h58-/h(:/h<] _A quokka is nearby!/h!b .... ..# .... #.# ..... #.# #... #.# #....#.# #....#.# #....r.# #..###@# #  #......#.#  #.#.#.#..#.#  #..........#  #.#.#........#  /hj#...[......###  #........#...  #.########....   ... /h .... ..# .... #.# ..... #.# #... #.# #....#.# #....#.# /hX#....r.# #..###@# #  #......#.#  #.#.#.#..#.#  #..........#  /hW#.#.#..... #...[......###  /h#........#.. #.########.../h+  /h/h;/hZ/h] _A quokka is nearby!/hE8  You tentacle-slap the quokka. Your grab misses the quokka.You tentacle-slap the quokka.  The quokka is severely wounded./h8.=2/h</h^>O _The quokka misses you. x2/h0B  You tentacle-slap the quokka./h4O†/hg563.7 (0.9/h/hJ _You kill the quokka!/h T /h~T /hOY /h[ H _No target in view!/h. 4/hP /hT /h] /h^ } _/h /h /h0 ,/h /h' /h /h /h% /h /hh ,/h /h /h ,/h /h /hp#....#.#.##....#.#.# /h#....†.#.####..###.#./h#......#.#.# ##.#.#.#..#.#.##..........#.#/hV#.#.#........##...[.....@##-9.7 (6.0#........#.....#/h<#.########.....######.# .....$# ###.....## #.....# .........# #.....# #.....#..# #.#.... /h #ß###ß##.# #.#...># ......#..#/h= /h F-40.7 (7/h#Q _Found a stone staircase leading down./hb4/h/h/h/h(/h/hv/h#....†.#.###..###.#./hC#......#.#.# # .##.#.#.#..#.#.# #.#..........#.# ##.#.#........#/h#...[......###........#...#.########..@..#1.7 (1 #####.# #........$# /h#.....## #...#.....# .......# #...#.....# ....#..# #.# #. /h;###ß##.# #. #.#...># ....#..# # #.#....# /h{....#..# .#(#....#</hb/h+2.7 (2/h/hJ _Found 6 large rocks./hK/hAL/h"M/hP/hR/hFVB/hX,/hY/h1],/ht^/hbL _You now have 17 gold pieces (gained 5)./hOe4/hf/h]h/h,k,/h8o,/hp/h0p/h4q/hr/h@u,/hv/hLy/h{,/h|/h!R  There is a stone staircase leading down here./h/h _/hl/hM/hg,/h/h/h #.########.....# ##.# #.........# ...## #...#.....# ....# #...#.....## .#..# #.# #.#....# ß##.# #. #.#...># /hI.#..# # #.#....# .#..# .#(#....# .#..# #. ##+#@# .#..# #.b....# ....# ####...# ß##.# #...# ##.# ##### ..b   bat (asleep)  ..  ### /h052.7 (10.0)/h^,3.7 (11/h̜/hxV _A bat comes into view./h  ...# #.........# #...#.....# ....## #.# #.#....# #. #.#...># # #.#....# .#(#....# #. ##+#@# #.b....# ####...# #...# #####  .. /hb 2 ###/hd  ...# #.........# #...#.....# ....## #.# #.#....# #. #.#...># # #.#....#/hd  .#(#....# #. ##+#@# #.b....# ####...# #...# #####  ..  ### /hgj 4/ho /hq Z _A bat is nearby!/h, ...# #.........# #...#.....# ....## #.# #.#....# #. #.#...>#/h-  # #.#....# .#(#....# #. ##+#@# #.b....# ####...# #...# #####  ..  ###/h ...# #.........# #...#.....# ....## #.# #.#....# #. #.#...># # #.#....# .#(#....#/hG #. ##+#@# #.b....# ####...# #...# #####  ..  ### /h/h(/h/hD _A bat is nearby!/hS/hrG###.# #.........# ....## #...#.....#..# #...#.....###..# #.# #.#....# #ß##.# #. #.#...># /hH..#..# # #.#....#.#..# .#(#....#.#..# #.#.##+#.#.#..# #.b..@.#....# ####...# #ß##.# #...#  .##.# ##### ..b   bat (asleep)###/hJ/h=K/hR4..bb/hIS9=4.7 (1.0)/hW/h3ZQ _The bat closely misses you./h4?  You tentacle-slap the bat./h\;1./h=.75/h@/hCG _You kill the bat!/h4/hC/h-H _No target in view!/h /hS /hm /h H _No target in view!/h~ 4/h /h(& /hQ( /h'. Q _/hu/ ,/ho0 /h2 /h5 /hE5 /ho6 /hx8 /h; /hD; /h"< /ht> /h@ ,/hB /haD /hG ,/hJ /hL /hN ,/hCP /hR /hp R/hr /hu ,/hu /hw /hy ,/hz /h| /hς X/h7 ,/h@ /h1 /h ,/h /h/ /h e.#.....#..# #.#.#.#....# ##ß###ß##.# #.#.#.#...>#..#..# #.#.#.#....# .#.....#..# #.#.#(#....# .#..<..#..# ###.#.##+#.# .#.....#..# #.#......# .#........# #.####...# ##ß###ß##.# #..# #...# .#.. .##.# ##@# #####- .. ......?....g... ... ....############# ## ###  g   goblin (asleep) /h7 0749.0)/h g.g-5.7 (20/h# /hi s _A goblin comes into view. It is wielding a +0 club./hy #.#.#.#....#  #.#.#.#...>#  #.#.#.#....#  #.#.#(#....# < ###..#  #.#......#  #.##  #..# #...#  .##.# ##@# #####  .. ......?...g....  ....#############  ###/hD*/hOe #.#.#.#....#  #.#.#.#...>#  #.#.#.#....#  #.#.#(#....# < ###..#  #.#......#  #.## /h@] #..# #...#  .##.# ##@# #####  .. ......?...g....  ....#############  ###  /h4/hd/h$] _A goblin is nearby!/hV #.#.#.#....#  #.#.#.#...>#  #.#.#.#....#  #.#.#(#....# < ###..#  #.#......#  #.##  #..# #...# /hW .##.# ##@# #####  .. ......?...g....  ....#############  ###/h #.#.#.#....#  #.#.#.#...>#  #.#.#.#....#  #.#.#(#....# < ###..#  #.#......#  #.##  #..# #...# /hO .##.# ##@# #####  .. ......?...g....  ....#############  ###  /hw4/h/h] _A goblin is nearby!/hCBk#ß###ß##.# #.#.#.#...># ......#..# #.#.#.#....# #.....#..# #.#.#(#....# #..<..#..# ###.#.##+#.# #.....#..# #.#......# #........# #.####...# #ß###ß##.# #..# #...# .. .##.######.#######... .. ......?.@.g..... ....############# /h\Ca# ###/hJ/hUg./hV86.7 (1.0) _/h\/h^/h  You closely miss the goblin. Your grab misses the goblin./h .=7/hh /h = _The goblin hits you but does no damage./hYB  You tentacle-slap the goblin./h$%A) /h'588.6 (0.9/h-/h,0J _You kill the goblin!/h4/hd/hݏH _No target in view!/hg4/h8/h/h,/hQ _/h,/hP/h.##ß###ß##.# #...>#..#..# #....# ..#.....#..# #.#.#(#....# /hs..#..<..#..# ###.#.##+#.# ..#.....#..# #.#......# ..#..# #.####...# .##ß###ß##.# #..# #...# /h..#.. .##.######.#######... ./h,..@..)......-  ... ..../hO##. #/hE## ###/h.80.6 (2.0/h=E-1.6 (3/h/hib _e - a scroll labelled BARUSCHULUAG/h 4/h" /h /hC /h B/hE ,/h? /h3 /hu /h /h /ho /h9 /hm /h| /h& /h /h/ /h /h: /h /hֶ /hM /h۸ /h4 /hr /h /h /h˽ /h /h~ /h /h` /h /h /h /h_ ,/h /hK /h /h /h /h /hO /h /h /h /h /h /hK /h /hm /h /h2 /h /h /h7 /h /hL /h ,/hM /hQ /h /h /h* /h{ /h? /h8 /h /hs /h ,/h /hh /h5 ,/h5 /hw /h4 /h} /h; /h /h /h$ /h /hQ /h' ,/h> /h /h /h /h /hF /hE /hr /hV /h &  /h VThings that are here:  a +0 club; a goblin corpse/h[ /h _/h /h /h ,/h /h< /h /h7 /h /hf /hF! /hu! /hl" /h$ /h>+ ;##.# #.#.#.#...># #..# #.#.#.#....###### #..# #.#.#(#....#.#.. #..# ###.#.##+#.#.#.# /h+ 3#..# #.#......#.#.# .# #.####...#.#.# ##.# #..# #...#.#. ##.######.#/h+  ...........)....@.# ....#############.# /h+ i## .#.b/h+ =##.##/h-, Xb   bat (asleep)/h3 1110.6 (29.0)/h.4 ,1.6 (30/hQ9 /h; V _A bat comes into view./h  ># #####  #.#.#(.#..  .#.#  .#.#  .#.# /h #..# #...#.#. .#######.# ...........)....@.# ...########.# .# .b ##.  /h &## /h !/hE ># #####  #.#.#(.#..  .#.#  .#.#  .#.#  #..# #...#.#. .#######.# ...........)....@.# ...########.# .# .b ##. ## /h4/h͡/hZ _A bat is nearby!/h= ># #####  #.#.#(.#..  .#.#  .#.#  .#.#  #..# #...#.#. .#######.# ...........)....@.# .../h_########.# .# .b ##.  ## /hIG ># #####  #.#.#(.#..  .#.#  .#.#  .#.# /h #..# #...#.#. .#######.# ...........)....@.# ...########.# .# .b ##. ## /h/h/hR/h}/hتZ _A bat is nearby!/h..# #.#.#.#....###### ..# #.#.#(#....#.#.. ..# ###.#.##+#.#.#.# ..# #.#......#.#.# ..# #.####...#.#.# #.# #..# #...#.#. .######.#######.# ..........)......# ...#############@# #### #.#  #.b ###. ##/h/hP82.6 (1.0) _/hQ /h!/h<(.#.. ##.#.##+#.#.#.# #.#......#.#.###. #.#  #####.#######.# ..........).....############# /hY3####  #.b....###.....# ####.# /h#<3/h&/h(/h  _A bat is nearby! _A bat is nearby!  The helpless bat fails to defend itself.  You tentacle-slap the bat. You grab the bat. Your squeeze misses the bat.  The bat is moderately wounded.  You constrict the bat./hO 2† /hl .94/h /h  /h8 9_You kill the bat!/h /hl /h /h  /h :_No target in view!/hJ/h/h/hT% _/h,/hM/hr/hC/h_  You see here a bat corpse./h*/h6 _/h/hN/hg/h/h/h/h6/h/hq/h/h/h/h/h/h/hW/hT/hF/hh/h$/h/h ,/h/h/h/h/h/h/hq,/h/hI/h,/hD/h/h,/h/h=/hu/h/h/h/h/h/h/h/ho/h/h/h/hp/h/h/h}/hD/hd/h/hP/h/h /hQ/h/h/h/h/h/hG/hy/h/h[/h/h/h)$ /hN)_You now have 35 gold pieces (gained 18)./h_/h/h /h/h /h /h /h /hA /hd /h /h= /ho /h /h/h/h,/h=/h/h/h/h!/h/h###ß##.# #..# #...#.#.##.. ...##.######.#######.#.##.####.#......./h*e)......#..#.#..........#############.#..#.#.#### ######### ###.#..#.#..... # ..#.†....###### /hQ#.#####.###.....# #.[..##.# #####.# #@##.# #.#/hr42.6 (28.0).##.# #.####.##.#######.##..............#################/h/h,3.6 (29/h!/hF#I _Found a runed robe./h4/h/hU/h^/h/hY,/h/h/h/h/hk,/hv/hi  You see here a +1 robe of willpower./h/hJ _/hq/h/h/h%/ha/h/h,/h/h,/h/hL _You now have 42 gold pieces (gained 7)./h /h2/h/h/h/h /h/hGi  You see here a +1 robe of willpower./hF/h _/h# /h /h /hi /hS /h/h,/h6/h/h/h/hR/h"/h8/hX/h/h/h,/h//h /h,/hr/h8/h/h#/h/h/hL ,/h'!/ht"/h#/h$/ho$/hi%/h&,/h{'/h(/h),/h:*/h~+/hV,/h,/h,/h?-/h-/h-/h-./h./h//h//hA0/h1/h2/h>2,/h2/hp3/h3/h3/hS4/h5/h,5/he5/h6/h6/h6/h07/h7/h8/h8/h<9/h:/h;/h;/hC</h=/hD.#.#.#....######  .#.#(#....#.#..g##  ##.#.##+#.#.#.#..#   #.#......#.#.##.##  /hSD #.####...#.#.#... #  #..# #...#.#.##.. ..  ###.#######.#.##.####.#  .....)......#..#.#....#  ###########.#..#@#.#####  /h~Dn#########.#..#.#......  /hD@#.......#.†....#######  #.#####.###.....#  /hD #.[..##.# #####.#  #.##.##.# #.#/hD  g   hobgoblin (asleep)####.##.# #.# /hE###.##.#######.# #..............#/hBE" /hL-73.6 (30/h0M,4.6 (31/hP/h>R\ _A hobgoblin comes into view./h6 (## ..#  #.##  ... #  #..# #.. .. #.####.# )#.#....# #@#.#####  #.#......  #./h†....#######  #.....#  #.[..##.# #####.#  #.##.##.# #.#  ####.##.# #.#  ###..#  #..............# /hQ 8 (## ..#  #.##  ... #  #..# #.. .. #.####.# )#.#....# #@#.##### /h ) #.#......  #.†....#######  #.....#  #.[..##.# #####.# /h  #.##.##.# #.#  ####.##.# #.# /h5 _ ###..# /hI X #..............# /hh /h /h /he ` _A hobgoblin is nearby!/hC># .##### .#.#(#....#.#..g# ##.#.##+#..# ...#.### /h###.... #  #..# #.... .. ###.#######.#.##.#### .....)........# ##.#.#############.#..#.#.............#.†....#######.#####.###...../h*[..##.# #####.#.##..#####.##.# #.##.##.#######/h/hU85.6 (1.0) _/hG/h/h.># .##### /hݝ.#.#(#....#.#..g# ##.#.##+#..# ...##.#### ###..... #  #..# #....# .. /h###.#######.#.##@####.# .....)........# #######/h)########.#..#.#............#.†....############.###....[./hM\#####.## /hե/hҬ].gg/h.0===6/h/h;+ _The hobgoblin shouts!/h, ..#.....#.># .##### .#.#(#....#.#...# /hy ##.#.##+#.#.#.#g.# ...##.###### ####.......##  #..# #....# .. /h ###.#######.#.##.####.# .....).........# ###############.#..#.#............#.†....############.###..../h Y[.#####./h4 /h F.g/h 0---7/h /h /h ..#.....#.># .##### .#.#(#....#.#...# ##.#.##+#.#.#.#..# ...#g###### ####.@.....##  #..# #...#.#.##..###... /h###.#######.#.##.#### .....).........# ##.#############.#..#.#............#.†....############.###....[.####/hڽ/h1------=--8/h/h4- _The hobgoblin hits you./hXJ  You tentacle-slap the hobgoblin. Your grab misses the hobgoblin.The hobgoblin is heavily wounded./hJ-9.5 (0.9/hP/hSW _The hobgoblin closely misses you./hV=E  You tentacle-slap the hobgoblin./h>i./h ?/h G...#.....#  AIAndy the Changeling ...#.....##  Octopode .#.#.#....#/h`G  Health: 11/14 ==================------ .#.#.#...>#  Magic: 1/1======================== .#.#.#....######/hG  AC: 1Str: 13 .#.#(#....#.#...##/hG  EV: 12Int: 12 /hG##.#.##+#.#.#.#..#  SH: 0/hG,Dex: 11  #.#......#.#.##.######  XL:  1 Next: 110% Place: Dungeon:1  /hH,#.####...#.#.#.@.....##   Noise: =--------  Time: 180.5 (1.0)  #..# #...#.#.##..###...   -) Tentacles /hgHf###.#######.#.##.####.#  Nothing quivered .....)......#..#.#....#  Quill ###########.#..#.#.#####  #########.#..#.#......   #.......#.†....#######   /hH#.#####.###.....#  #.[..##.# #####.#   /hH_The hobgoblin shouts! _The hobgoblin hits you.  You tentacle-slap the hobgoblin. Your grab misses the hobgoblin.The hobgoblin is heavily wounded. /hH_The hobgoblin closely misses you.You tentacle-slap the hobgoblin./hI _You kill the hobgoblin!You have reached level 2!/hO/  --more--/hk D5/192/22 4% /h8p /hzq  _/hq /hn /h /h /h /hP 6== _/h ,/h0 /h /h #7/h G===/hN /h /h /hO /h /h /hB /h /h /h+ /h /h $=/h& /h /h /hV /hl E8=/h /h ,/h /hG /hd /h /h /h /hM /ho /h j9===/h /h]  /hs +_HP restored./h" /h@ /h /hJ /h /h. /h{ /hV /hO /hk /h /hG /h /h %==/h /hr /h /h) /hW /h /hJ /h /h' /hr /h /h /h /h6 /h /hl /h /h /hR /h6 /hM /h /hH /h /h /hE /h| /h( /hC /h /h /h /h /h /h` /h /h /hI /h /h= /hb /h /h /h /h /h@! /h" /hl# /h# /h# /hY% /h% /h!& /hc& /h' /hZ( ,/h( /h) /h* /h* /hH+ /h, /hM- /ho- /h- /h+0 /h-1 /hS1 /h1 /h33 /h3 /h3 /h'4 /h^5 /h 6 /h$6 /hy6 /h8 /h9 /h9 /h9 /h1<  /hH< Y You see here a bat corpse./h=  /h> _/hl> /h@ /hA /hA /hJB /hC /hE ,/hzF /hG /h4I /hUI /hJ /hrK /hL /hM /hM /hO /hcP /hP /h*Q /hR /hS /h"T /hT /hV /hW /hX /hX /h[ |  Things that are here:  a +0 club; a goblin corpse/h9] /h] _/h^ /h` /hb /hc /hc /he /hf /hf /hg /hi /hj /h1j /hj /hk /hEm ,/hm /hn /ho /ho /hp /hq /hr /hr /h^s /hlt /hyu /hu /hww /hx /hy /hz /hz /hB| /h$~ /hT~ /h~ /h /h /h /h /h /hɄ /h /h /h /hLJ /h /h /hS /hx /h /h^ /h /hQ /hj /hm /h1 /h= /hU /h1 /h /h /h /h /hD /h /h /h1 /h /hy /h /hҙ /hg /h /h1 /hv /hK /h. /hG /h /h /h /h /hk /ho /h# /h /h /hQ /h /h /h /h /h /hq /h /h ,/h0 /h /hc /h /h /h /h /h /h /h /h /h׶ /h! /h` /h= /hT /h̹ /h /h /h /h /h /h$ /hW /h5 /h /h /h /hu /hd /h] /hu /h /hA /h /h /hv /hR /hP /hi /h /he /h ,/h /h /h /h /h) /h< /h /h /hH /h /h ,/h /h /h L /h .. ####  g...###.. /h  /h ~!S......#   /h X#.#@#-/h S #.#.# /hk & .# ######.#.##   ...# #.##...#..#  /h { #.#.#.##.#....# /h #.#.#.#......##   g   goblin (asleep)/h  #.#.#.#..#.#..###   S   ball python (constriction, asleep) #.#.#.......... /h b ..#.#.#....#.#....../h%  /h9 , /h : 267.5 (87.0)  /h A goblin and a ball python come into view.Found a fuming dark potion./h /h .gS.gSwandering)/h /h! 5==8.5 (88/h /h ( _The goblin shouts!/hɸ .. ####  .g..###.. /h>S.......# #.#@# #.#.#  .# #.##  ...# #..#  ....# /h`1 ....##  /h@.#.#..###  #.#.#.......... /h< ... /h6 s .. ####  .g..###.. S.......# #.#@# #.#.#  .# #.##  ...# /h #..#  ....#  ....##  .#.#..###  #.#.#..........  ... /h/h/h/h<d _There are monsters nearby!/hB9/hCC .. ####  .g..###.. S.......# #.#@# #.#.# /h\CH .# #.##  ...# #..# /hsCI ....#  ....## /hC, .#.#..###  /hC\#.#.#..........  ... /hv .. ####  .g..###.. S.......# #.#@# /h]#.#.#  .# #.##  ...# #..#  ....#  ....##  .#.#..### /h #.#.#..........  ... /h4/h/hd _There are monsters nearby!/h .. ####  .g..###../hO S.......# #.#@# #.#.#  .# #.##  ...# /h`#..#  ....#  ....## /h, .#.#..###  /h\#.#.#..........  ... /hN .. ####  .g..###.. S.......# #.#@# #.#.#  .# #.##  ...# #..#  ....#  /hP....##  .#.#..###  #.#.#..........  ... /hK4/h/hd _There are monsters nearby!/hL"#  .. ###### ..g..###....# /h*.S.....@.# ######.#.#  #.#.#  .# ######.#.## ...# #.##...#..# #.#.#.##.#....#/hk  #.#.#.#......##  #.#.#.#..#.#..### #.#.#..../h}/h/h/hQi.g!S/h,--9.5 (1/h.0) _/hՐ/h@/h =###.. ######.g.###....#.!S...@..#/ho T.######.#.# #.#.# .# ######.#.## ...# #.##...#..# #.#.#.##.#....# #.#.#.#......## #.#.#.#..#.#..###  #.#.#/h ./h /h9 /h G..Sg./h B--70/h /h /hJ ###.. ######.###....##..!.Sg@...##.######.#.# #.#.# .# ######.#.## ...# #.##...#..#/h u #.#.#.##.#....# #.#.#.#......## #.#.#.#..#.#..###  #.#.#./h+ /h S.S)The goblin closely misses you./hd .=1/h /h6 5 _The ball python hisses angrily./h  You tentacle-slap the ball python. You grab the ball python.  You squeeze the ball python./h .   You kill the ball python!/h*78==2/h/hGq _The goblin is struck by your quills. The goblin misses you./hė  You completely miss the goblin. Your grab misses the goblin.The goblin is almost dead.The goblin is struck by your quills./hC)/h?12--3.4 (0.9/h/h6J _You kill the goblin!/h{: O--/h> /hM@ H _No target in view!/hU 4/hx /h /hy /h ; _/h ~  Things that are here:  a +0 dagger; a goblin corpse/hw /h _/h /h /h ,/h( /h /h^ /h /h /h ##.# #########.# #.........#######/h0  #........###....# #..@..)....#- #.######.#.#/h\ # #.#.# .# ######.#.## ...# #.##/h~ :...#..# #.#.#.##/h H.#....# #.#.#.#......##/h C #.#.#.#..#.#..### /h P #.#.#..../h" -7.4 (4.0/h8# E-8.4 (5/hU% /h' X _f - a fuming dark potion/h؍4/h/h /hu/h[B/h™,/h/hH/hJ,/h!/hա/h,/h/h/hި,/hi/h/h1/hQ/h/h/h,/hܰ/h/h2,/h/h)/h{,/h/h/hf,/h/h/h,/h/h/h`,/hF/h/h,/h/h/h/h/h/ht/h/h/h /h/h,/hc/h/h/h/h/h/h^,/h/h/h/h/h"/h/h,/ha/h/h/hz/h/h'/hp,/h/h6/h,/h&/hQ/h/h+/hu/h7 _You open the door./hX(###. ##.  ..  #.########  #...K.....  #@#########.# #.#.........###### #.#........###.... #.#.#.....)....# #...#.######.#.# #.###.# #.#.#K   kobold (asleep)/h* #.###.######.#.## #...#.#.##...#..# ###.#.#.##.#....#/h1302.4 (24.0)/ho,3.4 (25/h/h _A kobold comes into view. It is wielding a +0 whip. _There is an open door here./hk ## #. ##. /h.. #.######## ##  #...K..... .#  #@#  #.# #.#.../h': #.#.#.....)....#  #... /hP8 #.###.# #.#.#  #.# /h{2 #..  ###. /h/h#K ## #. ##. .. #.######## ##  #...K..... .#  #@#  #.# #.#... #.#.#.....)....#  #... #.###.# #.#.#  #.# /hK#.. ###./h P/hrP/h7U/hV] _A kobold is nearby!/hu? ##/hɽ #. ##. .. #.######## ##  #...K..... .#  #@#  /h=#.# #.#... #.#.#.....)....# /h2 #...  #.###.# #.#.#  #.#  #..  ###. /hR  ## #. ##. .. #.######## ##  /hS #...K..... .#  #@#  #.# #.#... #.#.#.....)....#  #... #.###.# #.#.#  /hS #.# #.. ###./hS /h4Y 4/hV` s _A kobold is nearby!/h ## #. ###. ... #.######### ## #..@K...... .# ##'#########.# #.#....#####.#........###....#/h #.#.#.....)....##...#.######.#.# #.###.# #.#.##.###.######.#.###...#.#.##...#..#/hk KKThe kobold shouts! You hear a loud squeak./h P====4.4 (1.0)/h /h; W _The kobold completely misses you./hcB  You tentacle-slap the kobold./hC)/h1%6/h[>=---5/h/h*J _You kill the kobold!/h/h:---/h /h( H _No target in view!/hJ/hW/h/hKQ _/h9##. ##. #.. ###.## ...>/hj #.######### ## #@..)...... .#-6 ##'##.# #.#.. #.#..###... #/h.#.#.....)....# #...#.######.#.#  #.###.# #.#.# /h$ #.###.######.#.##  #...#.#.##...#..# /h /h2!-/hK$7.4 (2/h/h' /h@-_Found a stone staircase leading down./hf}/h}/h~/h/h78 M## .## #.. #######.#######...r....>...... /hJ?######### #...)...... ##'#########.# .######.#........###...r   rat (wandering).#/he&0/hBG.r/hA8.4 (1/h\V _A rat comes into view./hӫ W ## .# /hP ##. #.. #######.#######  ....r...>......  #@# ##  #...)...... .# /hr / ##'#########.#  #.#/h  #.#/h  #.#)....# /h  #.. /hѬ ) #.###.# #.#.# /h /h2C  ## .# ##. #.. #######.#######  ....r...>...... /hC ) #@# ##  #...)...... .#  ##'#########.#  #.# #.# /hC k#.#)....# /hD @ #.. /h>D p#.###.# /hJ 4/hM /hO Z _A rat is nearby!/hRW ## .# /hR##. #.. #######.#######  ....r...>......  #@# ##  #...)...... .# /h2S? ##'#########.#  #.# #.#/hKS #.#)....# /hdS #.. /hS #.###.# #.#.# /hS!/hm ## .# ##. #.. #######.#######  ....r...>......  /h#@# ##  #...)...... .#  ##'#########.#  #.# #.# #.#)....#  /hm#.. #.###.# /h2/h{/h/hZ _A rat is nearby!/h ## .# ##.## #... ########.#######.....r.@.>...... ########.######### ##/h; #...)...... .##'#########.#  #.#..#### #.#........###.. #.#.#.....)....# #...#.######.#.# #.###.# #.#./h/h:.r/h--9 _/h/hC/h^  The rat squeaks loudly.  You tentacle-slap the rat./h$g†/hSl20====10.3 (0.9/h/h:G _You kill the rat!/h~4/hj/hȅH _No target in view!/h! /h," /hh" /h/$ /h& /h) Q _/hk+ /h+ /h+ /h, /h. /h#. /h. /h/ /h0 /h0 /h1 /h)2 /h2 /h2 /hP3 /hk4 /hB5 /he5 /h5 /h6 /ho7 /h7 /h7 /h9 /h9 /h9 /hC: /h: /h; /h; /h; /h< /hj= /h= /h= /hh> /h> /h%? /hY? /h? /h@ /h@ /h@ /hB /hG B/hH ## ..  #.###/hqH ### #..@..........#----.......##.######.#.#.#. #............... ########.#######/hH l#.#.#. ......†..>............. ########.####### l   frilled lizard (asleep)/h6I f.#.#.#. #...).........(. ##'###### #.#...../hQ 22.3 (12.0)  A frilled lizard comes into view./h R I----3.3 (13/hU /hW J _Found 3 large rocks./h1u ## .. #.#############  #..@..........#  .......##########. .#.#.#. #.. ....... . l#.#.#. †..> .......  .#.#.#. #...) .....(. /h]Q ## .. #.#############  #..@..........#  .......##########. .#.#.#. #.. ....... . l#.#.#. /hO]†..> .......  .#.#.#. #...) .....(. /h /hj /h /hje _A frilled lizard is nearby!/h ## .. #.#############  #..@..........#  .......##########. .#.#.#. #.. ....... . l#.#.#. †..> .......  .#.#.#. #...) .....(. /hQ ## .. #.#############  #..@..........#  .......##########. .#.#.#. #.. ....... . l#.#.#. /h]†..> .......  .#.#.#. #...) .....(. /hJ4/h/h(  /h[ W_A frilled lizard is nearby!/h:#####. ....## #.#############.....#.............##......@##########.######.#.#.# #..............#########.######l#.#.#........†..>..............########.#######.#.#..# #...)........(..# ##'######:.......# #.#.... #.#/hG4.0)/hD/h1/ _Found a book of Geomancy./h  ### ###.# ...##.### #.##.....#.# #.##.#..#.#.#.# #.##..l#.#.#........†..>/h 1.##..#.#.#..# #...).(..# ##'+#:.# #.# #.#/hu /h@ .ll5/h= /h 8 _The frilled lizard hisses angrily./h5######.## ...##.#####.############# #.....#.............# ##.......##########.####.#@#.# #...............#########.#####.#.#........†..>....l......########.####.#.#.#..# #...)......(..# ##'####+#:.......# #.#.. .#####...# #.# #.#.#/h[/hC&?l./h&&6/h,/h./h`#### ###.##. ...# #.#####.############# #.....#.............# ##.......##########.#####..#.#.#.# #...........@...#########.####l#.#........†..>..........########.####.#.#..# #...).....(..# ##'####+#:.......# #.#. .#####...# #.#/h. .### #.# #.../h Q  The frilled lizard is struck by your quills./hj./h.57/hy/hR _You kill the frilled lizard!/hN4/hzS/hUH _No target in view!/h| 4/h /h)  /hO :_No target in view!/hz /h҆ /h3 /h /h ####. ###.# #. ...# #.#####.############# #.....#.............#/hI  ##.......##########.#####..#.#.#.# #...............#########.##/h #@#.#........†..>.B............########.###.#.#..# #.../hϓ 9.....(..# ##'###+#:.......# #. .#####...# #.# B   giant cockroach (asleep). .### #.#/h . ##  #.. #.#/h &0/hޠ +8.3 (1/hɣ /h  /hޤ \_A giant cockroach comes into view./hqS9 ###  #. ###.#  #. ...#  #.#####.#### #.....#.... ##.......# ####..#.#.#.#  ............### ......#@#.#........†..> B............## ......#.#.#..#  ..........(..#  .##+#:.......#  .#####...#  .. .###  ... ## /hA ###  #. ###.#  #. ...#  #.#####.#### #.....#.... ##.......# ####..#.#.#.#  ............### ......#@#.#........†..> B............## ......#.#.#..#  ..........(..#  .##+#:.......#  .#####...#  /h.. .###  ... ## /hP4/h(/h!f _A giant cockroach is nearby!/h#. ###.# #. ...# #.#####.############ #.....#............. ##.......##########.#####..#.#.#.# #...............#########.##.#.#........†..>B.....@......########.#.#.#.#..# #.......(..# ##'#.##+#:.......# #.# .#####...# #.. .### #.... ##  #./hK{ ...  # #./h#/h-9 _/h'/h"/h  #. ###.# #. ...# #.#####. #.....# ##.###..#.#.#.# ##.#.#.#.#.#.†..+.B.#.#.#.#.#..# ##.(..# ###.##+#:.#/hw i # # .#####...# # .. .### # ... ## # ... # #/h =30/h` /h< /h  #. ###.# #. ...# #.#####. #.....# ##. ######..#.#.#.# # #.# #.#.#.#.† +.B.#/h  #.#.#.#..# # #.(..#  ##.##+#:.#  # .#####...# .. .###  ... # ... /hr /h W.BB/hW &1/hQ /hi /h/P #. ###.# #. ...# #.#####. #.....# ##. ######..#.#.#.#  #. #.#.#.#.† +..B. #.#.#.#..#  #.(..#  ##.##+#:.# #. .#####..## .. .###  ... ##  .../hPQ/hW:.B/hW&2/h[/h]/h}  You completely miss the giant cockroach.You grab the giant cockroach. You squeeze the giant cockroach./h1./h%>33=3.2 (0.9/h/hS _You kill the giant cockroach!/h4/h/h&H _No target in view!/h 4/h /h /h /h Q _/hf /h /h /h: /h /hݧ /hh /h #.....#............##.......##########/h ######..#.#.#.# #.#.............##########.......#.#.#........†../h _+..............########./h+ #.......#.#.#..# #.#...........(..# ####.##+#/hv # -#. #..#####...# ##..... .### #....... ## ###..... #....... /h ^ #.#..... /h Q #...... #/hԱ QYou pick up a book of Geomancy and begin reading.../hP -6.2 (3.0/h E-7.2 (4/h̻ /h;  /h\ W_You add the spells Sandblast, Stone Arrow and Passwall to your library./h|/hk|/hl}/h/hW ##.......###############..#.#.#.#  #.............######### #.......#.#.#........† +..............######## #.......#.#.#..# # #...........(..# #/h ##.##+#........#  #. #.@#####...#  #.....# .### #.......# ##  ###.....#. /hۉ  .......#.##.....#.l/h l   frilled lizard (asleep)/h L ......####/h!O#.##/hQ08.2 (1/h/ha _A frilled lizard comes into view./hG .#.#.#.#  ....... .#.#.#.† ....... .#.#.#..#  .....(..#  ##.##+#........#  #. #.@#  #.....# .###  #.......# ##  ###.....#. .......#.#  /h..#.....#.l  . ......####  ....#.##/h\ .#.#.#.#  ....... .#.#.#.† ....... .#.#.#..#  .....(..#  ##.##+#........#  #. #.@#  #.....# .###  #.......# ##  ###.....#. .......#.# /h..#.....#.l  . ......#### ....#.## /h/h6/hܼ/he _A frilled lizard is nearby!/h4 #.....#............ ##.......###############..#.#.#.# #.#.............##########.......#.#.#........†..+..............########./hR #.......#.#.#..# #.#...........(..# ####.##+#@.......# ##. #..#####...# # #.....# .#####.......# ######.....#. #.....#.# #..#.....#.l #. ......#####....#.##/h /h* -9 _/h5 /h /h~#.....#.##.##.######..#.#.#.# #.#.#.##.#.#.#.†..>+./h#.##.#.#.#..# #.#.(..# ##'##.##+#.# #.#. #..#####...# #.#.....# .### #.#.......# ## #.###.....#. #........#.# #...#.....#.l #.. ......#### # /h/h'40/h/h/h#.....#.###.##.#######..#.#.#.# #.#.#.##.#.#.#.†..>.+.##.##.#.#.#..# #.#.(..# ##'###.##+#.# #.##. #..#####...# #.#/h #.....# .### #.##.......# ## #.###.....#. #.#.......#.# #.# ..#.....#.l #.. . ......#### ### ....#.## # /h/h&1/h/h/h #.....#.# ##.##.#######..#.#.#.# #.#.#.##./hF#.#.#........†..>.+.##.##.#.#.#..# #...)#.(..# ##'###.##+#.# #.#.#. #..#####...# #.#.#.....# .### #.#.#.......# ## #.###.....#. /h#.#.#.# #.#..#.....#.l #.. ......#### /he###.....#.## #./hf/h&2/h/h/h8x #.....#.# ##.##.#######..#.#.#.# #.#.#########.##.#.#.#........†..>.+.##.##./hx k#.#.#..# #...).#.(..# ##'###.##+#.# #.#.#. #..#####...# #.#.#.....# .### #.#.##.# ## #...####.....#. #.#.#.# #.#..#.....#.l #...#. ......#### ###.#....#.## #.#/h /h &3/h /h. /h#..##########.##########..#.#.#.# #......#.............#########.######.#.#.#........†..>....+.......########.######.#.#.#..# #...)..#....(..# ##'######.##+#..# .#.... #..#####@..# /h#.#.#.....#.....### #.#.##.......#.##### #...#.###.....#. #.###........#.##.###...#.....#.l #...#.. ......#######.#....#.##  #.#. #.#./h*<4/h6!/h"/h֍ ######..#.#.#.# #..... #.............#########.#### #.......#.#.#........†..>... +..............########.#### #.......#.#.#..# #...). #...........(..# ##'### ##.##+#........# #.#.. #. #..#####...# #.# #.....#...@.### #.#.##.......#.#####  #...# ###.....#. /h  #.### .......#.# #.####.....#.l #...# . ......#### ###.# ....#.##  #.# #.##.#.#/h /h &5/h /hė /h(2p ######..#.#.#.# # #...###. #.#.#.#........†..> +....#. #/h2.#.#.#..# #...) #.(..# ##' ##.##+#........# #.# #. #..#####...# #.#/h2 #.....#..@..### #.#. #/h2.#.##### #.../h3  ###.....#. #. .......#.# #. ..#.....#.l #... . ......#### ###. ....#.## #. #. #.#./h9/hQ9&6/h=/h@/h ######..#.#.#.# # #.#. #.#.#.#.†..> +.#. #.#.#.#..# #... #.(..# ##' ##.##+#........# #.# #. #..#####...# #.# #.....#.@...### #.# #.#.##### # ###.....#. #. .#.# #. ..#.....#.l # . ......#### ### ....#.## #.... # #.#[39;4/ha 9m/ha<7/hm/hw/h  #.............#########.# ##.#.#........†..> +........########.# ##.#.#..# #.. #.....(..# ##' ##.##+#........# #. #.##..#####...# #. #.....#.....### #.#.......#@#####  #. ###.....#.#  # .......#.# #.#.....#.l #. . ......#### ## ....#.##  l   frilled lizard (asleep) ...../ha u#####.....#.../h <8/hk /h` /hd;#.#.#........†..>+.......########.###.#.#..# #......(#'#.##+#...... #. #.##..#####...#....#.....####.......#.##### ##  ../h/..#.....#.l .#### ....### ..... #####. ....#....#/h<9/h/h/hs+.......########.###.#.#..# #......(#'#.##+#...... #. #.##..#####....#.....###.......#.##### ##  ....#.....#.l...# ......#####.##/hw* ....#.##   .....#####. ....#....# /h llThe frilled lizard hisses angrily./h`8--===50/h/h 3 _The frilled lizard bites you./hC  You tentacle-slap the frilled lizard but do no damage.7-----1/hG /h|H x _Your grab misses the frilled lizard. The frilled lizard bites you./hM  You closely miss the frilled lizard. You grab the frilled lizard.  You constrict the frilled lizard./hSh†/hVx-7--2.1 (0.9/h[/h.^R _You kill the frilled lizard!/h3J/h,/h&X/hC/hL8=/h/hG,/h@/h,/h/h,/h/hu/h:=/h/hk/hF9==/h/hy/h,/h/h>/h,/h/hj  You see here a frilled lizard corpse./h/hF _/h"/h/h[/h;==/h/h/hIS#.......#.#.#..# #...)..#....(..# ##'######.##+## #.#...#.##..#####...# #.#../hR#.....#.....### #.#.#.......#.##### #...###.....#.# #.##.......#.#####.##/h6..#.....#.†..#...-64.1 (12.0). ......#####.# ###.....#.## .... #.#...... (......#.#..#### .......... #.#.#. #>...........#...#./h#..............#.#.#^#............. #.##... #.#./h\-5.1 (13/h- /h{ I _Found 9 stones. Found an escape hatch in the floor./h /he /h /h /h /h n/ha /h /h" ##.##+#........# #..##..#####...# .#.........### #.#.##.......#.##### /h:# #...#.####.....#.# #.###.#.#.##### #.###.#..#.....#.†...##...#.#./hX# .#####.######## ###.#.#..#.## #..@....... #.#.#7.1 (2/hs# .0) .........(.......... #.#.########...........[ #.#.#.#/hQ$  #>...........#...#.#.# #.......#.#.#^##...... #.#.#.#.?#.#....##... #.#.#.#...###....#.#.#.##....#.#.#./h( /h3) +8.1 (3/hC, /h- C _Found a robe./h`4/hT/h/ho/h/h",/ho',/h(/h)/h+,/h5,/hX-/h.,/h//h0/h1/h*2/h2/h?4/h5/h5/he6/h;1 ..#.....#.†...# # . ......#####.######## ### ....#.#####.......... # .........(..........  .#######...........[ /h<I #>...........#.. #........... #######.............  #......@#.#....##...  #.......#......##... #.......###....##...#######.+ ....##....÷ #.# ...##..###./ha< #.# ## #..... #.# #.#.#.#. ..# #....... #.#.#./h@,74.1 (6/hA+5.1 (7/hD/hFa _g - a scroll labelled TEVAIZ EGAM/hf/hyg/hMh/hl/hn/hrB/hwt,/hUu/hw/hx/hy/hny/h{7 _You open the door./h|/h|4/h~@  There is an open door here./hQ/h _/h/h/h,/h/h7 _You open the door./hŃ/h/h0/ḣ@  There is an open door here./h/hY _/h/h/h ,/hd/h@  There is an open door here./h`/h _/h/hŒ/hb/h/h/h*You open the door. _There is an open door here. _You open the door. _There is an open door here.  /hܕ/h _/h/hX/hߗ/h!,/hۘ/h,/h̙/hc/h/h//hZ/h/hs/h/h/h/h,/h=/hޟ/hU/h/hӠ/h4/h/hɡ/h/h/hO,/h/hR/h,/h /h/h,/hʦ/hL/hק/h/h//h/hת/h8/hz/hI/h/hK/hw/h/h/hϮ/h/h/hg/h/h/h/h/h7/h/h@/h,/hp/h'/h/hE/h/h2/h/h/hL/h,/h/h/hB/h/h/hֿ/h/hT/h} #.....#.....###  #. #.......#.#####  ##.#####.....#.#  .............#.#####  .(.....#.....#.†...# .............#####.####/h..........#.#####...............(....... #@#######.........408.1 (33.0) #.# #>........ #.# #.........#######.#######...............#.#.......#.#.../h......#.#.............#.#.......###....########.#######.'.'....##.# #.###....#/h/h,9.1 (34/h/h? _There is an open door here. _You open the door. _There is an open door here. _Found 5 stones./h`/h,/h/h_/h/h/h/h/h ##.##+#........# #.##..#####...# # #.....#.....###( #. #.......#.######.##.#####.....#.# /hV#.....#.##### #..(.....#.....#.†...# ######.###.......@....#.#####11.1 (2.0)#.................(#.#######.#######/hu #.# #> /h #.# #....... #######.######. ......#.#.......#.#... ......#.#.......#...../hD4......#.#.......###.../h/hf+2.1 (3/h/hu2 _Found 2 atropa-tipped darts./h`/h=/hj/h/hf/hқ$ #.......#.#.#.## #...........(. #> ##.##+#....... #. #.##...# #. #.....#.....# .( #. #.......#.##### #.##.#####.....#.#  #..#.## #..(.@...#.....#.†...#/h33.1 (1 #.#####.#..............#.########.................(#.#######.########. #.# #># #.# #.. #######.###### ......#.#.......#.#/h/h +4.1 (2/h/h¥; _Found a stone staircase leading down./h4/h/hj/heX/h,,/h/h_/h/h/h/h{/h/h/hu/hf/h,/h_/h/hI,/h/h/h,/h/hH  You see here 2 atropa-tipped darts./h/h. _/h/h/h`,/h/hT/hp/h/hS/h`/h/h/h"/h/h/h /h~/hO/h8/ho/h/hF/h/h/h;/h//h/h/hK/h/h/h/h/hf/h/h'/hJ/h/hs/h/h/hU/h/h/hW/h/h5/h^/h/h%/h/h/h/h/h/h:/hf/h/h/h/h/ha/h/h /hs/h/hh/h/h/h%/h/h*/hK/h/hy/h/h/h>/h/h/h/hL/h/h /h+/h/h#/hF/hs/h/h /h /h /h6 /h /h /h /h /h_ /h /h /h /hH/hl/h/h/hy,/h/h/h  +..   # #..  /h ##. #   #>. ##.#  #.# #  ################.# #.. /h #...........(.##.# #....  #.#####.#####.##.#####.. /h  #.# #@# #...........  /h2K#.# #.# #..(.....#..  #.#####.## #........  /hL#.....#.#............  #######.#####......  /hj  #.# #.#######.## r   quokka (asleep)  /h #.# #.# #.#   #r# #.# #.#  /hU #######.##/h049.1 (35.0)/h& -50.1 (36/h8#/h%Y _A quokka comes into view./hl. # ###.>. ##.#.# ###############/h / ............(.##.# #...#####.#####.##.#####.# #.# #............(.....#.#####.## #..............#.#....######.##### #.# #.#######.## #.# r.. #######.##......#.#./h3 /h:4 *1.1 (1.0)/h6 /h08 /h3##.>. ##.#/h.# ###############............(.##.# #..#####.#####.##.##### #.# #.........(.....#####@## #.........#.....#.#......#######.#####.. #.# #.#######.## #/hr.. #######.#### ......#.#./h/h&2/h/h/hs>. ##.#.# ###############............(.##.# #..#####.#####.##.##### #.# #.........(.....##.#####.#####.........#.....#@#......######.##### #.# #.#######.## #.# r.. #######.#### ......#.#. /hA/h&3/hi/h/hO.# ###############............(.##.# #..#####.#####.##.##### #.# #.........(.....##.#####.#####.............#.#..../h#######@#####.. #.# #.#######.## #.# r.. #######.#### ......#.#. #######.##/h/h&4/h/hB/h ###############............(.##.# #..#####.#####.##.##### #.# #.........(.....#####.#####.........#.....#.#......#######.#####.. #@# #.#######.##/h g #.# r.. #######.#### ......#.#. #######.## #/h /h &5/h /hp /h K...........(.##.# #..#####.#####.##.##### #.# #.........(.....#####.#####.............#.#....######.##### #.# #.#######.## #.# r.. #######.##### ......#.#. #######.## #/h= /h &6/h /h /hzA quokka comes into view.  The helpless quokka fails to defend itself.  You tentacle-slap the quokka but do no damage.  You grab the quokka. You squeeze the quokka.  The quokka is severely wounded.  You constrict the quokka./hy2./hxE457/hJ _You kill the quokka!/hf4/h/hH _No target in view!/h /h\ ,/h /hi/h _/h?/h/h/h/h/h/hl/h/h/h/h2/h/h!/hD#/h#/h%/h&/hv(/h(/h)/h*/h+/h-,/h,/h//h 1/h:1/h1/h2/h3,/ha4/h5/hw7,/h8/h&;/h=,/h?/h@/h@B,/h C/h;D/h(F/hTF/hG/hNI/hJ,/hK/hM/hO/hP/h.............###..#  ############### #.#  ..)...... .#..#  /hm '#########.##.#   r   rat (asleep) .#.........####### ..  .#........###....# r.# .#.#.....)....# /h 1528.1 (71.0)/h ,9.1 (72/h /ha! V _A rat comes into view./h: ######### .......@# /ho; ####.##..# >.............###..#  #.# ) .# ..#  #.#  ..  r.# )....#/h ######### .......@# ####.##..# >.............###..#  #.# ) .# ..#  #.#  ..  r.# )....#/h 4/h /h Z _A rat is nearby!/hH######### .......@# ####.##..# >.............###..# /htI #.# ) .# ..#  #.#  ..  r.# )....#/h.########## .......@# ####.##..# >.............###..#  #.# /h }) .# ..#  #.#  ..  r.# )....#/hğ/h/h/h?Z _A rat is nearby!/hR B    # #  ################# ................ ############.##. .............# /h. ############## ##.#  .)...... .# ..# #########.# #.#  #.........####### ..  #.###....# r.# #.#.....)....# ...  ..#.######.#.#  /h/h3930.1 (1.0) _/hB/h/h      ################ /h|^............... ###########.## ............# ############# ##.#  )...... .# #..# ########.# ##.#  .........####### ..  /hg.###....# r.# /hʘ.#.....)....# ...  .#.######.#.# ./ho ##.# #.#.#  /h/h/h!&1/h/h/hCe K ################ ...............## ###########.##..## ............###.. ############# ## /he _)...... .# #..# #########.# .........####### ..###....# r.##.....)....# ...######.#. ##.# .#####.#.##/hk /h&l &2/hn /ho /hS q ################ ...............## ###########.##..## ............###.. ############# ##.## )...... .# #@.# ######### .........####### ...###....# r.###.....)....# ...######.#. ##.# ./hT a#####.#.### .#.#.##...#../hhX /hX &3/h`] /h_ /hF   ############### .............. ##########.## ...........###..#  ############ ##.# ...... .# #..#  #######.# ##@#  ........########.....#  /h! ###....##r.##.#  #.....)....# ....  #.######.#.# .. #.# #.#.# #.. #.######.#.## #......#  #.#.##...#..# #.....##  #.#.##.#....#  /h)<4/hV./h0/h,0 ############### ..............## ##########.##..## ...........###.. ############ ##.## ...... .# #.. #########.##### ........########@....####....##r.## #.....)....# ..... ######.#.# #......# #......######.#.## ##/h ..##...#..##....#.####### ......#/h`2/h2&5/h6/h8/ht  The helpless rat fails to defend itself.  You tentacle-slap the rat but do no damage.You grab the rat. You squeeze the rat, but do no damage. You constrict the rat./h$f† /h(6506.0 (0.9/h-/h/G _You kill the rat!/hE /hTF /h#I /hJ H _No target in view!/h 4/hz /h /h /h ; _/h  /h Y You see here a rat corpse./ht /h _/h /h /hj /h /h /hȤ _  You see here a rat corpse./h /h# _/h^ /h /h /h /h /h /h /h /h /h /h~ /h /h٬ /h /h /h /h /h /h /hQ /h /h /hc /h /h /h /h÷ B/hݸ /h /h۹ /h0 /h /hϻ /h /hI /hZ /h /h /h /h /h /h /hb /hE /h /h< /h /h /hn /h /h /h /h ,/h /h /h /h' /h /h /hZ /h /h /h /h /h /hf /h= /h /h? /h /hk /hx /hO ,/hD /h> /hn /h /h /h /h /hH /h  /h& L There is a stone staircase leading down here./hG /h _/h# /h /h /h9 /h /h /he /h /h /h /h ,/hw /h` h  Things that are here:  a +0 whip; a kobold skeleton/h /hB /h _/h /h /h /h; /h /hW /h\ /h /h /hT /h6 /hz /h /h /h /hF /h /h /h ,/h /hM /hY /h /h /h /h /h /hL /hA /h ........# .#################  #/h ...........## .#############.##..## ÷..>.............###..# .############### ##.##  /h/ Y#...)........# #..#  ##'#########.# ##.#####  #.#.......@.########.....#  #.#........###....##†.##.#  #.#.#.....)....# #......#  /h _#...#.######B#.# #......#  #.###.# #.#.# #......# #.###.######.#.## #......# B   giant cockroach (wandering) #...#.#.##...#..#.#.....##### ###.#.#.##.#....#.####### .... #.#.#.#......##...../h 073.0 (37.0)/hO ?B./h ,4.0 (38/h /hX b _A giant cockroach comes into view./hr   ...## .##..## ÷..>.............###..# .##### ##.##  #...)........# #..#  ##'#########.# ##.#####  #.#.......@.#/h5.....#  #.#........##†.##.#  #.#.#.....)B...# #.  #...#.######.#.#   #.###.# #.#.#   #.##        /h޳  ...## .##..## ÷..>.............###..# .##### ##.##  #...)........# #..#  ##'#########.# ##.#####  #.#.......@.#.....#  /hɴ#.#........##†.##.#  #.#.#.....)B...# #.  #...#.######.#.#   #.###.# #.#.#  #.##    /h   /h&4/h/hGf _A giant cockroach is nearby!/hK.  ...## .##..## ÷..>.............###..# .##### ##.##  #...)........# #..#  ##'#########.# ##.#####  #.#.......@.#.....# /hL' #.#........##†.##.#  #.#.#.....)B...# #.  #...#.######.#.#   #.###.# #.#.#   #.##        /h  ...## .##..## ÷..>.............###..# .##### ##.##  #...)........# #..#  ##'#########.# ##.#####  #.#.......@.#.....#  #.#........##/h†.##.#  #.#.#.....)B...# #.  #...#.######.#.#   #.###.# #.#.#  #.##     /hv4/h/hf _A giant cockroach is nearby!/hwW#######.################# #..................## ######.#############.##..## ....÷..>.............###.. ######.############### ##.##/h? #...)........# #..#'##########.##### #.#.........########.....###....##†.###.....)B...# #.......#.######.#.# #.###.# #.##.######.#.##..#.#.##...#..#./hAe# #### ####....#.####### /h(.... ......##.....#.#..######/h/h F.B/h 85.0 (1.0) _/h/h/h  #.................. #####.#############.## ...÷..>.............###..# #####.############### ##.#  #...)........# #..# ##'#########.# ##.#####/hF .#.........########.....# #.#.###....##†.##.# #.#.#.....)@B..# #......# #...#.######.#.# #......# #.###.# #.#.# #......# #.###.######.#.## #......# #...#.#.##...#..#.#.....## ### ###.#.#.##.#....#.####### ... #.#.#.#......##..... #.#.#.#..#.#..######[ #.#.#.#.#........../hm /hq /hq :B./h &6/h /h /h #.## .#.##..## ÷..>.###..# .# ##.## #...).# #..# ##'###.# ##.##### #.#...########.....# #.#.###B...##†.##.# /hq #.#.#.....).@..# #......# #...#.######.#.# #......# #.###.# #.#.# #......# #.###.######.#.## #......# #...#.#.##.. ###.#.#.##.#....#.#  #.#.#.#... #.#.#.#..# /h /h F.B/hd &7/hb /h /h 5#.## .#.##..## ÷..>.###..# .# ##.## /h!E#...).# #..# ##'#########.# ##.##### #.#.........########.....# #.#.###.B..##†.##.# #.#.#.....)..@.# #......# #...#.######.#.# #......# #.###.# #.#.# #......# #.###.######.#.## #......# #...#.#.##...#../h! ###.#.#.##.#....#.#  #.#.#.#......##..... #.#.#.#..#.#.. /h#/h)F.B/h*&8/h+./hh//hȪ#.##  .#.##..##  ÷..>.###..# /h .# ##.##  #...).# #..#  ##'#########.# ##.#####  #.#.........########.....#  #.#.###..B.##†.##.#  #.#.#.....)...@# #......#  #...#.######.#.# #......#  #.###.# #.#.# #......#  #.###.######.#.## #......#  #...#.#.##...#..#.#.....##  /hɬ) ###.#.#.##.#....#.#   #.#.#.#......##.....   #.#.#.#..#.#..######   #.#.#.#.#.  /h/hl.B9/h/h /h6-##.#################  #..................##  #.#############.##..##  ..>.............###..#  #.############### ##.##  #...)........# #..#  /h7,##'#########.# ##.#####  #.#.........########.....#  #.#........###.@.B##†.##.#  #.#.#.....)....##.#......#  #...#.######.#.# #......#  #.###.# #.#.# #......#  #.###.######.#.## #.  /h7#...#.#.##...#..#.#..... ###.#.#.##.#....#.#######  #.#.#.#......##..... /h8m  #.#.#.#..#.#..###### /h}9/h~@I.B/h@'80/h`F/h"H/h .#  .##  .#.##..##  ./h >.###..#  .# ##.##  ...).# #..#  #'#.# ##.#####  #.#.########.....#  #.#./h G###..@.##†.##.#  #.#.#.....)....##B#......#  /h& <#...#.######.#.# .#......#  #.###.# #.#.# .#......#  /h >#.###.######.#.##.#......#  #...#.#.##...#..#.#.....##  ###.#.#.##.#....#.#######  #.#.#.#......##.....  #.#.#.#..#.#..######  /hn*  The giant cockroach is struck by your quills.  The giant cockroach barely misses you.The giant cockroach is struck by your quills./h 1 h†/h3 64=1/hq8 /h9 S _You kill the giant cockroach!/h$/h%/h)/h* /h+:_No target in view!/h<94/h9/h;/h;/h?; _/hV@/hA/hA/h[B/h@ ,/h@ /hB /hC ,/hD /h(F /hF /h*G /hG /hH /hkI ,/hI /hJ /hK /hK /hL /hvN /h@P ,/hQ /hQ /hR ,/hqS /hVT /h2U /heU /hU /hY d  You see here a quokka skeleton./hZ /hZ _/hp[ /h\ /hy] ,/h] /hq` /h,a /hpa /ha /hb /hc ,/hId /he /h[f /hf /hf /h h /hi ,/hi /hj /hl ,/hm /ho /h#q ,/hq /hr /hs ,/ht /hv /hw /hx /hx /h | \  You see here a +0 robe./h| 4/hd} /h W ...#.....### #.#.#.....)... ...#.##### #...#.######.# ...#.# #.###.# #.# ...#.##### #.###.######.# ...#.†...# #...#.#.##...# ...#####.######### ###.#.#.##.#..####..........###.#.#.#.#..... ......(..........'.#.#.#.#.#..#.# #####...........@###.#.#.#.#.....645.0 (48 /hW  #>...........#...#.#.#....#.#  #..............#.#.#^#.##....##..............#.#.#.#.###...#.#....##....#.#.#.#.#..... ......#......##....#.#.#.###..... ......###....##....#.#.#......... #####.'.'....##....÷.#.###...#...  #.###....##..###.#.#.#...#... _You open the door./h /hd E _Done exploring./h.k 4/hl /h{ 0.0).#....#......÷.#....#../hQ| /h /h E _Done exploring./ha4/h/h</h./hCE _Done exploring./hX[?25h[?0c  Search for what [? for help]? /h [?25l[?1c/h /h 11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a dispersal trap/hZ Db - [D:1] 9 stones (11 further duplicates in 2 piles)  c - [D:1] an escape hatch in the floor  d - [D:1] a +0 whip  e - [D:1] a +0 dagger  f - [D:1] a stone staircase leading down  g - [D:1] a stone staircase leading down  h - [D:1] a staircase leading out of the dungeon  /h hi - [D:1] a stone staircase leading down  j - [D:1] 2 atropa-tipped darts  k - [D:1] a +0 club/h /h /h ...#.....####.#.#.....)... AIAndy the Changeling ...#.######...#.######.# Octopode ...#.##.###.# #.# Health: 19/19 ======================== ...#.#####/h #.###.######.# Magic: 2/2======================== ...#.†...##...#.#.##...# AC: 1Str: 13 ...#####.######### ###.#.#.##.#.. EV: 12Int: 12 #.#####..........###.#.#.#.#..... SH: 0Dex: 11 /h ......(..........'.#.#.#.#.#..#.# XL:  2 Next: 54% Place: Dungeon:1 #####...........@###.#.#.#.#..... Noise: ---------  Time: 645.0 (0.0)#>...........#...#.#.#....#.# -) Tentacles/hڽ (#..............#.#.#^#.##.... Nothing quivered #####..............#.#.#.#.###... Quill ......#.#....##....#.#.#.#.#..... ......#......##....#.#.#.###.....  ......###....##....#.#.#.........  #####.'.'....##....÷.#.###...#... #.###....##..###.#.#.#...#... You see here a +0 robe. _You open the door. /h7 _Done exploring. _Done exploring. _Done exploring.  Search for what [? for help]? ./h 4/h /h . _/hS /h^ Level 1 of the Dungeon<>>>>(Press ? for help)##..##...........(..###'#########.# ##.##### #>..###.##+#........##.#.........########.....# #.#...#.##..#####...##.#........###....##†.##.# /h` ################.###.#.....#.....####.#.#.....)....##†#......# #...........(.##.# #.......#.######...#.######.#.##.#......# #.#####.#####.##.#####.....#.##.###.# #.#.##.#......# #.# #.# #..............#.######.###.######.#.##.#......# #.# #.# #..(.....#.....#.†...##...#.#.##...#..#.#.....## #.#####.#####..............#####.######### ###.#.#.##.#....#.####### #.....#.#...............#.#####..........###.#.#.#.#......##......########.#####.................(..........'.#.#.#.#.#..#.#..######.##.# #.#######.#######...........@###.#.#.#.#...........##.##.# #.# #.# #>...........#...#.#.#....#.#......##.##.#####.# #.# #..............#.#.#^#.##......###.##.##.......#######.#######..............#.#.#.#.###...#.###.#..########.......#.#.......#.#....##....#.#.#.#.#..........(..###.......#.#.......#......##....#.#.#.###......####.#.##.......#.#.......###....##....#.#.#..........# #...##########.#######.'.'....##..../hGa [37m÷.#.###...#....# ######.# #.###....##..###.#.#.#...#....##.# #.# #######......#.#.#.#.#.#..##.#######.##.#.#.#..#.#.#.#.#..##.........##..........#.#.#.#..#/hX O@>/h >############.#.#........#.#.#..##...[......###.#.##.##........#.....#....##.########.....###########.# #.........#######.....## #...#.....###...........# #...#.....###...#.....#..# #.#.#.#....##..##ß###ß##.# #.#.#.#...>##.........#..# #.#.#.#....########...#.....#..# #.#.#(#....#.#...###...#..<..#..# ###.#.##+#.#.#.#..#/h"/h ...#.....####.#.#.....)... AIAndy the Changeling ...#.######...#.######.# Octopode ...#.##.###.# #.# Health: 19/19 ======================== ...#.######.###.######.# Magic: 2/2======================== ...#.†...##...#.#.##...# AC: 1Str: 13 ...#####.######### ###.#.#.##.#.. EV: 12Int: 12 #.#####..........###.#.#.#.#..... SH: 0Dex: 11 ......(..........'.#.#.#.#.#..#.# XL:  2 Next: 54% Place: Dungeon:1 /h#####...........@###.#.#.#.#..... Noise: ---------  Time: 645.0 (0.0)#>...........#...#.#.#....#.# -) Tentacles#..............#.#.#^#.##.... Nothing quivered #####..............#.#.#.#.###... Quill ......#.#....##....#.#.#.#.#..... ......#......##....#.#.#.###.....  ......###....##....#.#.#.........  #####.'.'....##....÷.#.###...#... #.###....##..###.#.#.#...#... You see here a +0 robe. _You open the door. _Done exploring. _Done exploring. _Done exploring. _Search for what [? for help]? ./hG/hƫ/h/hz/hŴQ _/h,/h/h/h/h./h/h/hٺ,/hp/hܼ/h/hͽ/hP/hͿ/h,/h/h/h,/h/hd  You see here a quokka skeleton./h/hG _/h/h/h+,/hT/h/h/h/h/h/h0/h_/h/ht/h@/hz/h/hG/h/hI/h/h/h,/h/h/h,/hU/h6/h,/h/hl/h3/hf/h/h/hE/hx/h/h/h,/h/h/h,/h /h+ #.#.#........#.#.#..#  #...[......###.#.##.#  #........#.....#....#  #.########.....###### ##.# #.........# #...#.....# ....# #...#.....##/h#..# #.#.#.#....# ß##.# #.#.#.#...@#620.0) .#..# #.#.#.#....####### .#..# #.#.#(#....#.#...## .#..# ###.#.##+#.#.#.#..# #..# #.#......#.#.##.####### #.####...#.#.#.......### ß##.# #..# #...#.#.##..###...## .##.######.#######.#.##.####.#..# ............)......#..#.#....##.#/h/h/hc _There is a stone staircase leading down here./h/h{/h2/h!/h "86.0 (1.0) _/h%/h;4 # # #.. ?.# .....#####.!...2 .......@....... .#.....#....... #....# .......  ###.) .......  ... ....... .#.. #...... # ## .#...# ###### /h?/hn+7 (1.7/ht/hu  _You climb downwards.  Found a fuming dark potion, a scroll labelled RAAPNI BU CYFF and a mace. _There is a stone staircase leading up here./hD4/hS/h/h/hO; _/h"/h/hg/h2/h/h,/hp/h/h%/hz/h/h/h/h`/h4s _f - 2 fuming dark potions (gained 1)/h# ##### #.. ##.@.## .....#####.....## /h0.......<........# .#.....#........... #....##.....###.) #......l   frilled lizard (asleep)... ..............#.. ###......####l# ## ..#...##/hNY71.7 (5.02.7 (6/h/h _A frilled lizard comes into view. _You see here a scroll labelled RAAPNI BU CYFF./h٨   # #####  #.. ##.@.##  #.....##  <........#  .#.....#...........  #............  ###.) #............  ... .............  .#.. ###......####l  # ##  /hr:   # #####  #.. ##.@.##  #.....##  <........#  .#.....#...........  #............ ###.) #............  /hM; ... ............. .#.. ###......####  # ## /h@ 4/hC /hG e _A frilled lizard is nearby!/hv3 q  # #####  #.. ##.@.##  #.....##  <........#  .#.....#...........  #............  ###.) #............  /hW4 ... .............  .#.. ###......####l  # ##  /hG  # #####  #.. ##.@.##  #.....##  <........#  .#.....#...........  #............ ###.) #............  ... ............. .#.. ###......####  # ## /h4/h/he _A frilled lizard is nearby!/hC#######..##.?......#####../hUE.......<........# .#.....#...........#....##...###.) #.... ....#.. #######l## ## ..#...## ## #######/h L/hL23.7 (1 _/hQ/hS/h= #######..##.?......#####...........<... .#.....#......#....##...###.) #.!... ....#.. #######l### ## ...#...## # ######## 4/hB /hE T _Found a grey potion./hy #######..##.?.  .....#####....##.......<......##.#.....#......##....##.r###.) #.!#... .....#.. ###/hz ####l### ## ...#...## ##  ######## r   rat (asleep) /h /h߃ &5/h l _A rat comes into view./hc ###### # #..##.?.## .# .....#####.....## #.## .......<...... .#.....#...  #....##.r###.) #.!##... .../hd..  .#.. #######l## # ## ...#...## ## # ######## /hi/hj&6/h'z/h.###### .# ..##.?.## .# ....#####.....## #.#.<...#.. #.....#... #....##.r# ###.) #./h5!##  ... ...... .#.. #######l#### ...#...## ## ## ########/h/h=/h.rl.lr/hl/==7/h'/h8 _The frilled lizard hisses angrily./h^J  You tentacle-slap the frilled lizard./h_/he{ r!./hh68-8/hn/hpR _You kill the frilled lizard!/h $.# ##### .#  ##.?.## .# #####.....####.## <.##...## .....#.## ....##.# .) #.r!## ... . #.. ###......####.##. /h ## ...#...## ## ##########/h /h* r.--9/hF /h{ /h  You barely miss the rat. Your grab misses the rat. Your squeeze misses the rat./hI/=80/h/hP _The rat barely misses you./hQ  You barely miss the rat. You grab the rat. You constrict the rat./h'X/. /hZ/621/h_/h`G _You kill the rat!/hT4/h/hH _No target in view!/hg /h /h[ /h /hL /h Q _/h ,/hJ /h4 /hO ,/hR /h #.# ##### #.# /h , ##.?.## #.# #####.....####.## /hO <........##...## #...## ##...# /h ) #......@## -  ...#  ###......####.##... /h ...#...## ### .#####.######## .#/h $#.#.#/hs +4.7 (3/h E-5.7 (4/h7 /h Q _h - a grey potion/h./h?//h//h1/h3/h3/h[8,/h9/h:/h+</h=/hN?,/h?/hI/hJM _You now have 54 gold pieces (gained 12)./hK4/hK/hL/hM/hM/hM/hO/hP/hP/h4Q/hyS/hT/h U/hU/hW/hX/hY/h{Y/hZ/h{\,/h\/h]/hH_/h_/hE`/hb/hd,/he/hg/hj/h0j/h,k/hm/ho,/hp/h%s/ht/h-u/hv/hw/hx/hy/hy/hz/h{/h|/h|/h .# #.# #.# /hˁ # ##### #.#  #.. ##.@.## #.# .....#####.....####.## .......<........##...## .#.....#..............##/hT #....##...............####.) #..............#####... ....................###/hI .#.. ###......####.##....... # ## ...#...## ####.#####. /h1704.7 (19.0)/h/,5.7 (20/hȈ/hzd _i - a scroll labelled RAAPNI BU CYFF/hJ% /h% /h& /h) /h, /h<, /h0 ,/h1 /h1 /h2 /h4 /h7 /hO7 /hG8 /h: /h< /h< /h> /h? /hA /h5B /h4C /hD /hF /h...#...###......####.##.## ##.. ...#...## ####./h] a#.# ###############... ........##..######.#. # #./hs /h /h )3.7 (1 /h _/h /h: /h̕  .# #. #.# #.#.# ###. ##### #.####..r# ##...## #.#########........<.##.#.....# #...@##. ####.).#...../h:  #.................... ...#...###......####.#### ##......#...## #### #.################# .. ......##..#######. #/h] /hà e.rr/h 0===4/h /h! - _The rat squeaks loudly./h# #. .# #. #.# #.#.# ###. ##### #.# ###...## ##...## #. #....r.#####.....####/h$#........<........##.#..@..# #....## ####.).# #.................... ...#...###......####.## ##......#...##  #.################/h$ ..# ......#..####/h#&/h](/h(/h)/h0=l./h.0-S..rS   adderl   frilled lizard (wandering)/hC0qr   rat/h00---5/hO6/h9 _An adder comes into view. A frilled lizard comes into view./hS  You tentacle-slap the rat. Your grab misses the rat. You squeeze the rat./hw/h/hb.l...†/hUnSl/h~X6=--6/h+ /h6"G _You kill the rat!/h5  #.# . #l# #. #.# #. ###.# ##### #. ###...## ##...## #. #......#####.....####. #.....†..<.## .#S@...# #....## ####.).# #......../h ...#...###......####. ## ##......#...##  #.### ..#  ##. ./h /h%[.l /hT&V7---7/hw)/h+N _The adder is struck by your quills. The adder bites you./h'  You tentacle-slap the adder. Your grab misses the adder.The adder is almost dead./hV1  The adder barely misses you. The adder is struck by your quills./h7 .l.l   frilled lizard/h8 /h;> AIAndy the Changeling#.#. Octopode#.##. Health: 17/19 =====================---#.#/h> ?#. Magic: 2/2========================###l# ##### #. AC: 1Str: 13###...## ##...## #. EV: 12/h> Int: 12#......#####.....####. SH: 0Dex: 11/h> :#.....†..<........##.. XL:  2 Next: 116% Place: Dungeon:2.#.@...#............ Noise: =--------  Time: 718.7 (1.0)/h ? #....##............ -) Tentacles####.).#............ Nothing quivered#................... Quill ...#...###......####./h8? ## ##......#...## ## l   frilled lizard#.###############..#.....##..#### /h? _You kill the rat! _The adder is struck by your quills. The adder bites you.  You tentacle-slap the adder. Your grab misses the adder.The adder is almost dead.The adder barely misses you. The adder is struck by your quills. _You kill the adder!/hE@ j  You tentacle-slap the adder. Your grab misses the adder./hq@ MThe adder is almost dead.  The adder barely misses you. The adder is struck by your quills. _You kill the adder!Your Shapeshifting skill increases to level 4!You have reached level 3!/hG /  --more--/h[  /hYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? /hs22/24=3/353 8% /h/hU _You feel stronger. x2/h1   #.  ###l# ##### ##...## ##...## .#####.....#####....@†..<........##.....#.....#.../hn).# #....####.).#. #.....................#...###......####.## ##......#...## #.############### ..#/h!..../h/hF.l/h.-9/h/hЖ* _Found a short sword./h4      ###.# ##### ##..l## ##...## .#####.....#### #.....†..<##.....#.....#...).#. #....##.../h... ####.).#.#? #..................# ...#...###......####.## ##......#...## #.###############/h`E=20/h*/h _Found a scroll labelled TEVAIZ EGAM. The frilled lizard barely misses you./h  You closely miss the frilled lizard. Your grab misses the frilled lizard./hnq3==1/h/hd _Your squeeze misses the frilled lizard. The frilled lizard barely misses you./hC  You closely miss the frilled lizard. Your grab misses the frilled lizard./hC -2.6 (0.9/hI /hsL ] _Your squeeze misses the frilled lizard./h.J  You tentacle-slap the frilled lizard./h6i./h9#=/hE:/103.6 (1.0/h~@/hqCR _You kill the frilled lizard!/h=/h/h`/hH _No target in view!/hT4/hV/hPY/h] _4=/h]/h_1 _HP restored./h b/hIb/hBc/he/h#h,/h5i/hqj/hMl/hrl/h8m/hn/ho/hp:=/hp/hur/hy#.# #.# ###.# #####/hzn######...## ##...##..#......#####....#..#.....†..<......###.....#.....#........).#..#....##......#####.).#......-9.6 (6.....#?..#............/hz#.. #.....#...###? #####.##......#...#/hz [##.########## /hzv...# ##./h{0 #. /h+{ /h//hnF-30.6 (7/hR/hD _Found a cloak./hQ= /h= /h> /h@ /h?C ,/hF /hF /hG /hG /h'K  /h=K /hhK X_g - 2 scrolls labelled TEVAIZ EGAM (gained 1)/hR K #.# #.# ###.#  ######...## ##../h'S z #..#......##### #..#.....†..< ###.....#.....#/hCS  #..).#..#....##/h^S + #..@..#####.).# #.....#...#/hS BS.#....#.....#...###..?..#######.##......#../hS ..#.. [##./hS . #. ...#S   adder (asleep)# ##. /hT B #./h] +2.6 (2/h] +3.6 (3/h~e /hVg Y _An adder comes into view./hլ #.#  #.#  ###.#  ######...##  #..#..... #..#.....†..< ###.....# #..).#..# #..@..#####.) #.....#...# S.#....#.....# ..?..#######.# ..#.. [# . #. ...#  # ##.  #. /h> #.#  #.#  ###.#  ######...##  #..#..... #..#.....†..< ###.....#/h> #..).#..# #..@..#####.) #.....#...# S.#....#.....# ..?..#######.# ..#.. [# . #. ...#  /h>u#  #. /hE4/hEL/hN] _An adder is nearby!/hn #.#  #.#  ###.#  ######...##  #..#..... /hyo#..#.....†..< ###.....# #..).#..# #..@..#####.) #.....#...# S.#....#.....# /ho..?..#######.# ..#.. [# . #. ...#  # ##.  #. /h  #.#  #.#  ###.#  ######...##  #..#..... #..#.....†..< ###.....# /h 8#..).#..# #..@..#####.) #.....#...# S.#....#.....# ..?..#######.# ..#.. [# . #. ...#  #  #. /h4/h/h!] _An adder is nearby!/h #.####.# ########...## ##. #..#......### #..#.....†..<.###.....#.....##. #..).#..#....###...#.....#####.).#/h#....@#...#......#S.#....#.....#...####..?..#######.##......#.#.. [##.####### # ...# ## ##. /h2#. /h- /h 24.6 (1 _/hy /hS /hH Z  #.#   ###.#   ######...## ##   #..#......#####   #..#.....†..<  ## ###.....#.....#   #.. #..).#..#....##   #...#.....#####.).#   #...@.#...#   #S.#....#.....#...###   #..?..#######.##......#  .#../hI U [##.  . #.. ...#  . ### ##.  . #.   /hS /h7T 5/hZ /h] /ha  #.#   ###.#   ######...##   #..#......#####   #..#.....†..<  #######.....#.....#  /hbD  #...#..).#..#....##   #...#.....#####.).#   #..@..#...#   #S.#....#.....#...###   #..?..#######.##......   ....#..# [##.  ..#../hb# ...#  .# ####/h^c ##.  .. #.  .. /hm<6/hu/hw/h`B  #.#  ###.#  ######...##   #..#......  #..#.....†..<  #######.....#.....# /hPa> #...#..).#..#....##  #...#.....#####.).#  #.@...#...#  #S.#....#.....#...###  #..?..#######.## /hxa ....#..# [##.  ../ha...#..# ...# /hax..# #### ##./ha: ... #. /hb:  .. /h!b/h*m<7/h w/hx/hjk  #.#  ###.#  ######...##  #..#......  #..#.....†..<  #######.....#.....#  #...#..).#..#....## /hkd #...#.....#####.).#  #@....#...#  #S.#....#.....#...  #..?..#######.##  ....#..# [##.  .....#..# ...#/hk  #....###### ##.  #.... #./hJlZ  ....# /hv<8/hC~/hÀ/ht  ###.# ######...##  #..#......##  #..#.....†.. #######.....#.....  #...#..).#..# /hxu  #...#.....#####.). ##.....#...#...... #S@#....#.....#...#  #..?..#######.##... ....#..# [##.## ......#..# ...#   #....###### ##.  #.... /hu #.  .....#  .###. /hu /h! SSThe adder hisses angrily./h 0===9/h /h R _The adder barely misses you./h   You closely miss the adder. Your grab misses the adder.The adder is struck by your quills. The adder bites you.  You are poisoned./h 3=====---40.5 (0.9Pois Quill /h6 /h{ T _The adder poisons you! The adder bites you but does no damage./hT7  You miss the adder. Your grab misses the adder.Your tentacle-slap misses the adder. Your squeeze misses the adder.The adder is lightly wounded./h\Uk1-----1.4/h$`/hb _You feel sick. The adder is struck by your quills. The adder barely misses you./h^   You tentacle-slap the adder. You grab the adder.  The adder is heavily wounded.You constrict the adder. You feel sick. The adder is struck by your quills./hEE--2.4 (1.0/h/hK _The adder misses you./hX  You tentacle-slap the adder. You squeeze the adder./hr1./h 6373.3 (0.9/h/hI _You kill the adder!/h /h /h /hƉ H _No target in view!/hT/hϵ/h7/hc/hb0-/h$ /hƿ_You feel sick./h$19/h64--/h/h% /h$_You feel sick.  You feel sick./h/h8Y8--/h_/hj _You are no longer poisoned./h]L9=/h'/h,/h/h,/h/h,/h/hj20==/h'/h/hL,/hA/h,/h/h=/hd/h/h7/hwi1==/h/h/hC/h/h/hY/h/h'/h^/hg/hR/hi2==/hI/h,/h/h/h/h/h/h/h/h/h^S3==/h/hC/h,/hd/h,/h1/hR,/hW/h/hS4==/h/h/h/h'/hM/h/h,/h/h $ /h X_g - 3 scrolls labelled TEVAIZ EGAM (gained 1)/h /h /hd /h /h/h:=/h/hV/ht #..#......  #..#.....† /h#######.....#... #...#..).#..#.  #...#.....##### /h_######.....#...#.... /h!#..#..#....#.....#. #..#.....#######.##/h4 #..@..#..# [##./ha0-71.3 (28.0)/h!  #......#..#   #....###### ##./ha  #.....  #./h  .....#.  #.###. ../h  #.#≈#. #./h   #.###. .>/h&2 /h/hF-2.3 (29/hc/h!; _Found a stone staircase leading down./h/h4/h/h/h$/h4/h /h /h!/hM$/h) #...#.....#####.) ######.....#...#..... #..#..#.... #..#.....#######.## ##.....#..# [##.#/h* #......#..# ...# #....###### ##.  #.....# #.  #.....#@#  5.3 (3.0) #.###.#.....?#  #.#≈#.##.....#  #.###. .>.....  #..... ....[#. #.###. .....# ...###/h*U #### /h......#  #......#....[#..# /h|M #.###.##.....#..# ........### ... ###.###### !...    ###/hR,82.3 (6/h>S+3.3 (7/h1V/hWd _j - a scroll labelled UPHAASK RINITU/huJ/hw/h[y/hy/h|,/ha~/h~/hd/h/h #..#.....#######.### ##.....#..# [##.####### /h#......#..# ...#  #....###### ##.  #.....##.# ### #. /h1 #.....#.##.###r.  #.###.#......#.# /h)% #.#≈#.##.....#.##  #.###....>...@..# /h< #......#....[#..# /hQ #.###.##.....#..#  ........###..../he| ###.###### .!.../hx ..###.#r   rat (asleep)/h/ ... . /h7..# /hV5.3 (26.3 (3/h/hV _A rat comes into view./hS  [  ...#  #### ##.  #.....##.# ### #. /h #.##.###r.  #......#.#  ##.....#.##  ...>...@..#  .#....[#..#  #.....#..#  /hm........###....  ###.###### .!...  ..###.#  /h T... .  ..# /h  [  ...#  #### ##.  #.....##.# ### #.  /h]#.##.###r.  #......#.#  ##.....#.##  ...>...@..#  .#....[#..#  #.....#..# /hv ........###....  /h'###.###### .!... ..###.#  /h<C... . ..# /hO /hP/h/hJ/hZ _A rat is nearby!/h0#..#..#....#.....#...###.....#.....#######.##......#..##..# [##.#########......#..# /h...##....###### ##.  #.....##.# #### #.#.....#.##.###r. #.###.#......#.# #.#≈#.##.....#@## #.###....>......# #......#....[#..# #.###.##.....#..# /hݜ........###....###.###### #.!... #..###.#.... ...#/hv/hʤ/h+7.3 (1 _/h/h/hc #####.#........#....#.....#...###.. #..#.....#######.##......#..#[##.########..#.....####### # #.....##.# ######.##.....#.##.###r......./hLd e##.#. ≈#.##.....#.#####....>......#.....#....[#.###.##.....#..# ........###.... ###.###### #.!...#..###.#.... ./hk /hl &8/hrq /hXs /h  The helpless rat fails to defend itself.  You tentacle-slap the rat. You grab the rat. You squeeze the rat./hE†/h.99/h/hFG _You kill the rat!/h54/h;/h>H _No target in view!/h4/h /h$/hs'/h+Q _/h.,/h10/h2/hV4,/hh5/hE8/hq:,/h;/h=/h>,/h?/h5A/hC,/h#E/h:KQ#.....##.# ######.##.  #.....#.##.###†.......  #.###.#......#.#  /hKq#.#≈#.##.....#.##  #.###....>......#  #......#....[#..# #  #.###.##.....#..###.##  ........###.......#  ###.###### #.@.....# /hK#..###.## ..... .. /hK#.##..## ## .. ./hK..# ## #...# /hKB.....#.###/h L* /hO,95.3 (6/h /h@ /h F :.#....[#..# # #.###.##.....#..###.## ........###.......#/h_F 3 ###.###### #.......# ##.##..###.#### /h|F #.............. /hF #####.##..####.### ..........# /hF f ###..#@..# ...$.........K.####.#.###.###./hF # #. ...  #/hG j .#.# /hG %.. .#.#/hCG K   kobold (missile, asleep) .# # ../hL -800.3 (4/hL +1.3 (5/hQ /hWV z _A kobold comes into view. It is wielding a +0 short sword./hlx [#..# #  ..###.##  .......# /h}l  #.......#  ##.##..###.####  #........  #####.##..#  ..........#  ###..#@..#  ...$.........K. /hl* ####.#.###.###.  /hl=# #. ...  #. .#.# /hl% .. .#.#  /hl .# #  /hl../hl/h+ [#..# #  ..###.##  .......#   #.......#  ##.##..###.####  /h#........  #####.##..#  ..........#  ###..#@..#  ...$.........K.  ####.#.###.###. /h # #. ...  #. .#.#/hz .. .#.#  .# /h!% .. /h4/h; /h] _A kobold is nearby!/hT [#..# #  ..###.##  .......#   #.......# /h\U[ ##.##..###.####  #........  #####.##..#  ..........#  ###..#@..#  ...$.........K.  ####.#.###.###.  # #. ...  #. .#.# /hU_ .. .#.#  .# #  ../hU/hR0 [#..# #  ..###.##  .......#   #.......#  ##.##..###.####  #........  #####.##..# /h8 ..........#  ###..#@..#  ...$.........K.  ####.#.###.###.  # #. ...  #. .#.# .. .#.#  /hP.#  .. /h4/h/h] _A kobold is nearby!/hMD#......#....[#..# # #.###.##.....#..###.## .###.......# ###.###### #.......# ##.##..###.#### #.............. #####.##..####.### ..# ###..#.@.# ...$.K./hDn####.#.###.###.# #. ... #. .#.#.. .#.# .# #../htG/hKxK.K)/h&L5===2.3 (1/hP/hQ( _The kobold shouts!/h4 i#......#....[#..# #  #.###.##.....#..###.## .###.......# ###.###### #.......# ##.##..###.#### #........ #####.##..####.### .# ###..#..@# ...$.K./h ####.#.###.###.# #. ... #. .#.#.. .#.# .# ## # /h /h. 9K./h} 0---3/h /h /h #.###.##.....#..###.# ........###.......# ###.###### #.......#  ##.##..###.#####.............. /h g#####.##..####.### ..........# ###..#...####.###...$......@K......####.#.###.###/h  # #. #... /hk  #. #.#.#.. ..#.#.# ### # .. /h /h P=--4/h+ /h S _The kobold barely misses you./h̊B  You tentacle-slap the kobold./hC)/h/415/h/h~J _You kill the kobold!/h4/h/hH _No target in view!/h6 /ha6 /h~7 /h: /h = /h]B Q _/hGC /hvC /hD /hF /h I ,/h8J /h(L /h3N /hvN /hyO /hbQ /hmS /hS /hT /hV /hX /h Y /hZ /h{[ /h$] /h] /h] /hU` /h` /ha /he M _You now have 64 gold pieces (gained 10)./hg 4/hh /hii /hj /hj /hUk /hl /hn /hJn /hn /hp /hq ,/hr /hSs /ht ,/hVu /hx /h~ \  ###.########.......#/h~   #.# ##.##..###.##  #.# #............/h~   #.#####.##..####.#  #../h ...#  ##.####..#...####.#/hD   #.............).... /h 5 #..####.#.###.###..  #.@# #.#.# #...-  #..# #.#.# #.#.#  #... ..... ..#.#  #.### #..## ### # /h # #. #..#  #. #..#l   frilled lizard (asleep)/h" ^  #. /hK I#l/hw 0183.0)/h F-9.3 (14/h /h a _A frilled lizard comes into view./h &   #.#  #.#  #.# #..  ##.## #.............) #..# /h& #.@# #.#.# #...  #..# #.#.# #.#.#  #... ..... ..#.#  #.### #..## ### #  #. #..#  #. #..#  #. /h& D#l/h9   #.#  #.#  #.# #..  ##.## #.............) #..# #.@# #.#.# #...  #..# #.#.# #.#.#  #... ..... ..#.#  #.### #..## ### # /h  #.  #. #..#  #. #/h /h /h /h e _A frilled lizard is nearby!/hRMt  #.#  #.#  #.# #..  /hM##.## #.............) #..# #.@# #.#.# #...  #..# #.#.# #.#.#  #... ..... ..#.#  #.### #..## ### #  #. #..#  #. #..#  #./hNI #l/h;  #.#  #.#  #.# #..  ##.## #.............) #..# #.@# #.#.# #...  #..# #.#.# #.#.#  #... ..... ..#.# /hc #.### #..## ### #  #.  #. #..#  #. #/hf4/hO/hFe _A frilled lizard is nearby!/h}7% #.# ##.##..###.#............####.##..####.#..........# ##.####..#...####.#/h:8.............).....####.#.###.###.# #.#.# #... #.#.r...... .#####..## ###  #..#  lr   rat (asleep)./h?/h?@+20.0)/hC/hEV _A rat comes into view./hd #.# #............. #.#####.##..####.## #...........#  ##.####..#...####.## #.............)...../hd #..####.#.###.### #..# #.#.# #...  #..####.#.# #.#.# #..@r...... ..#.#  #.#####..## ### #  #. #..#  #. #..#  #. #l r   rat #. /hj<1/hl/hn/h4 I _A frilled lizard is nearby!A rat comes into view.  The helpless rat fails to defend itself.  You tentacle-slap the rat. You grab the rat.  The rat is heavily wounded.  You constrict the rat./h߷ 1./h: 532.2 (0.9/hE /h G _You kill the rat!/hT /h /hP /h3 H _No target in view!/h4/h|/h/hUk  #.# #/h  #.#####.##..####.  #...#/h?  ##.####..#...####.  #....)  #..####.#.###.###/h  #..# #.#.# #...  #..####.#.# #.#.#  #.@./hY. ..#.#  #.#####..## ### #  #. #..#/hI  #. #..#  #.  #ll   frilled lizard (asleep)  #. #. /h&0/ha23.2 (1 _/h/h/h$  #.#####.##..####  #...........#  #.####..#...####./h]  #.............)...  #..####.#.###.###  #..# #.#.# #...   #..####.#.# #.#.#  #.......... ..#.#  #@#####..## ### #/h  #.# #..#   #.# #..#/h  #.#   #l#  #.#/h  #.#  #.# /h5/h/h&4/h/h/h1 ..........# ##.####..#...####..............)..####.#.###.### #.#.# #... ###.#........ .#####..## ###  #..#  l./h5 /h5 &5/h8 /h: /hW##.####..#...####..............)..####.#.###.### #.#.# #... ####.#........ .#####..## ###  #..#  /hX5l../h\/hd\&6/h^/h_/hi#.............)..####.#.###.#### #.#.# #... ####.#........ .#####..## ###  #..#  l..##/h#/h, llThe frilled lizard hisses angrily./h|,^3-===7/h0/h23 _The frilled lizard bites you./hw  You barely miss the frilled lizard. You grab the frilled lizard.  You squeeze the frilled lizard./hF†/hՃ?-5/h --8.1 (0.9/h/h|R _You kill the frilled lizard!/hO--/h!/hËH _No target in view!/h 4/h /h /h1 ; _/h 4=/hR j  You see here a frilled lizard corpse./h# /hg _/h /hM /h /h /h= /h͋ /hr /h /h׌ 3=/h@ /h /h #####..## ### # # #..# /h # #..# .#†#/h2 .#.# .# /hG s-....l..#######.#/h   l   frilled lizard (asleep)/h .34.1 (6.0/h֘ E-5.1 (7/h /h a _A frilled lizard comes into view./h  ### #  #.# #..#  #.# #..#  #.# #†# #.# #.# /hj#.# #@# #....l..#  #######.# /h/  ### #  #.# #..#  #.# #..#  #.# #†# #.# #.# #.# #@#/h #....l..#  #######.# /h/h) /h$/h}'e _A frilled lizard is nearby!/h   ### #  #.# #..#  #.# #..#  #.#/ho #†# #.# #.# #.# #@# #....l..#  #######.# /hE/hU+  ### #  #.# #..#  #.# #..#  #.# #†# #.# #.# #.# #@# #....l..#  #######.# /hΣ/h;/hy/h/he _A frilled lizard is nearby!/hT #.# #..#  #.# #..#  #.#  #†#  #.#  #.#  #.#  #.######.. #.@..l..#/hR #######.#         /hs/h26.1 (1 _/hΩ/h/h( # #.# #..#  #.# #..#  #.#  #†#  #.#  #.#  #.#  #.######. #..@.l..#  #.#  /h +      /hl /h &7/h /h+ /hX3p #.# #..#  #.# #..#  #.#  #†#  #.# /h3 #.#  #.# # #.######. #...@l..#  #.#       /h3 /h'8/ha8&8/h0;/hx=/hA _A frilled lizard is nearby! _A frilled lizard is nearby!  The helpless frilled lizard fails to defend itself.  You tentacle-slap the frilled lizard. Your grab misses the frilled lizard.  The frilled lizard is heavily wounded.  The frilled lizard is struck by your quills./hmEE†/hMH.79/h5L/hMR _You kill the frilled lizard!/hGJ/hJ/hnO/hQ /hQ:_No target in view!/hA J/hA /hB /hE _  You see here a frilled lizard corpse./hF /hF _/hG /hG /hH /hH /hH /hI /hJ /h2J /hqJ /h:K /hK /hK /hiL /hM /hM /hM /hN /hN /hsO /hO /hO /hhP /hQ /h Q /haQ /hQ /hR /hR /hR /hS /hvT /hT /hT /hU /h"V /hCV /hV /h(X /hX /hfY ,/hY /hZ /hZ /hZ /h|[ /h\ /h?\ /h^\ /h] /h] /h] /h] /h^ /h&_ /hE_ /h~_ /h` /h` /h` /ha /ha /h#b /hCb /hb /hLc /hc /hd /hSd /h8e /he /he /hf /hf /hg ,/hh /hh /h=i /hbi /hi /hj /hk ,/hk /hl /hm ,/hGn /ho /hp ,/hq /hvr /hps ,/hs /hFu /hIz ##..#...####.#### .........)......# ##.#.###.###.....  #.#.# #... .# ##.#.# #.#.# ##.# ...... ..#.# #.. /hz x##..## ###.# #.#  #..# #.###.####.####  #..# #....#.@......(65.1 (26.0)  #..# ###.#.##.#..###  #..# #.#.# ... ...  #..########.#.# .##.# .  #...........#.# <# #  ##.#######..#.# .# ###..........#.# .# †..########.##.# .# ##.########.#/h?{ /h /he ,6.1 (27/h /h M _Found 4 boomerangs. Found a stone staircase leading up./h 4/h /h /hZ /hzn/h/h/h/h9/h/h/h/h/h /h /h /h /h /h /hg/h/h/h/h/h/h/hd/h>/h]/h/h/h^,/h'/h/hq/h/h/h}/h! ..#.# #.. #.#  ###.# #.# #.#  #.######## #....#........(...# /h" ###.#.##.#..#####. #.#.##.......# #####.#.##.##.##.##.##. .......#.##<##.##....... #####..#.##.##..76.1 (10 .......#.##.##.##....... /h"#####.##.##.#. #####.# #.##.# ...... ....... ..# .|..... ####### ### ....... ...>### ##### /ht'/h',7.1 (11/h,/h-; _Found a stone staircase leading down./h4/hP/h/hJ..#.# #.. #.# ###.# #.# #.# #.###.####.# #....#........(...# ###.#.##.#..#####. #.#.##.......# # .#.##.##.##.##.##.#/h#.##<##.##.#..#.##.##..g#.##.##.##.#.##.##.##.##.#.# #.##.##./h# ..##.|.....# ####./h{#g   goblin (asleep)/hy....>#######/hW,0.0)/h+8.1 (1/hl/h`u _A goblin comes into view. It is wielding a +0 dagger./h#.# #.. #.# .# #.# #.#  #.###.####.#  #....#.(...#  ###.#.##.#..#####.##.#.##.......# .# .#.##.##.##.##.##.# #.##<##.##.#..#.##.##....g#.##.##.##.#.##.##.##.##.# .# #.##.##.#  ####.# g 2 goblins (asleep) /hb  A goblin comes into view. It is wielding a +0 dagger./h]g.ggg/h/==9/h/hA _The goblin shouts! x2; You hear a shout! x2/hiN#.# #.. #.# .# #.# #.# #.###.####.######## #....#........(...# ###.#.##.#..#####.# #.#.##.......# .# #.#.##.##.##.##.##.# #.##<##.##.#..#.##.##.g.gg/h #.##.##.##.#.##.##.##.##.# .# #.##.##.#  ####.# g   hobgoblin (wandering)....>#### gg 2 goblins#/h8,/h$g.g./h0--80/hc/h^\ _A hobgoblin comes into view./h.# #.. #.# .# #.# #.# .###.####.######## ....#........(...# .#.##.#..#####.#  #.#.##.......##.# # /h.#.##.##.##.##.##.# #.##<##.##.#..#.##.##.g.g.gg#.##.##.##.#.##.##.##.##.# .# #.##.##.#  ####.# g   Robin (wandering)....>#### g   hobgoblin (wandering)# gg 2 goblins/h/h/h3/h ggggg.ggggRobin of the Strong Arm comes into view. They are wielding a +0 club./h>/h /h g...g.g.g.g 3 goblins (1 wandering)/h( h2----1/h /h 5 _Robin throws the goblin at you!/hL }  You catch the helpless goblin completely off-guard!  You tentacle-slap the goblin./hQ  You kill the goblin!The hobgoblin shouts! You hear a shout!/h*R /hZ )g.g.gstrong) 2 goblins (stro/hZ sng)The goblin barely misses you.Robin roars a battlecry!/h] T--50===2/hc /h^e d _The goblins go into a battle-frenzy!/hFT   You closely miss the goblin. Your grab misses the goblin.You squeeze the goblin.  The goblin is heavily wounded./h9U/hU/h_zg.g..g./hV`W19-----/hu`3.0 (0.9/hi/hl /h%l5_The goblin hits you with a +0 dagger./h-  You barely miss the goblin. You grab the goblin.  The goblin is heavily wounded.You constrict the goblin./hbY  You kill the goblin!/h/h!)g..g.   goblin/h14--------2--/h9/h/h!; _The goblin hits you with a +0 dagger./h/h%  /hyYou closely miss the goblin. Your grab misses the goblin./h  A hobgoblin comes into view.The goblin is struck by your quills./h)/h)g..g..gg 2 hobgoblins (strong)/ht5=----44.8/h/hJ _You kill the goblin!/hA  You tentacle-slap the hobgoblin. Your grab misses the hobgoblin./h /h /h g).g..g./h (5.7/h /h ] _The hobgoblin is almost dead./hh  You closely miss the hobgoblin. Your grab misses the hobgoblin./h(6.6/h/h /hCO_The hobgoblin is almost dead./h'a  You barely miss the hobgoblin. You grab the hobgoblin.  You squeeze the hobgoblin./h####g   hobgoblin (strong)#######g   goblin (wandering, strong)/hB You closely miss the hobgoblin. Your grab misses the hobgoblin. _The hobgoblin is almost dead.You barely miss the hobgoblin. You grab the hobgoblin.  You squeeze the hobgoblin.  You kill the hobgoblin! _A goblin comes into view. It is wielding a +0 club./h)L n  Okay, then./hP /hR . _/h2/he4tEvoke which item? Baubles /h4 a - 3 flux baubles Talismansc - a quill talisman (active)  d - a protean talisman /h4[!] read|quaff|evoke[?] describe selected/h0j /hr /h[z .# #.. #.#AIAndy the Changeling .# #.# #.#Octopode .###.####.########Health: 15/24 ===============--------- ....#........(...#Magic: 3/3======================== ##.#.##.#..#####.#AC: 1Str: 15  #.#.##.......##.# #/hz 4EV: 12Int: 12 ##.#.##.##.##.##.##.#SH: 0Dex: 11 ...#.##<##.##...))..####XL:  3 Next: 58% Place: Dungeon:2 #..#.##.##......@)g..g.gNoise: =--------  Time: 887.5 (0.0) ...#.##.##.##.......####-) Tentacles #.##.##.##.##.......#Nothing quivered #.# #.##.##.......#Quill /h.{ 6.....##.|.....# #######.......#g   Robin....>####g   hobgoblin (strong)#######g   goblin (wandering, strong) _The hobgoblin is almost dead.You barely miss the hobgoblin. You grab the hobgoblin.  /h{ You squeeze the hobgoblin.  You kill the hobgoblin! _A goblin comes into view. It is wielding a +0 club. _Okay, then./h}  You crush the flux bauble in your tentacle and feel its energy flooding your  body.  Your quills recede back into your body./h%~ /h <  Your body destabilises./h\ /h pg..g.ggg 2 goblins (1 wandering, strong)/h 3/207-8.5 (1TentaclesFlux/h! " /h /hF u _A goblin comes into view. It is wielding a +0 dagger./h'k  You tentacle-slap Robin. Robin begins to glow. Your grab misses Robin./h (/h<2 g.g.g(contam)gRobin is lightly wounded./h2^1--=9/h&9/h&;4 _Robin hits you with a +0 club./hv  You tentacle-slap Robin but do no damage.Robin glows dangerously bright. Your grab misses Robin./hlw/hw/h g.g.g.heavy contam)Robin is lightly wounded./hy'90/h֌/hqG _Robin misses you./hX  You barely miss Robin. You grab Robin. You squeeze Robin.  Robin is moderately wounded./h,/hJf.g.g.g /hn2=-1.4 (0.9/h/h g _You constrict Robin. Robin completely misses you./h`  _You constrict Robin. Robin completely misses you.  You tentacle-slap Robin but do no damage.  Robin shudders as magic cascades through them!  Robin twists and deforms.  /hJ TRobin is almost dead.  /h /hu T  You kill Robin!/hf )g.g.g   hobgoblin (strong)gg 2 goblins/h 71-/h /872.4 (1.0/h~ /h_ W _The hobgoblin closely misses you./h  You tentacle-slap the hobgoblin but do no damage.The hobgoblin begins to glow. You grab the hobgoblin./h~ /h mg.g. , contam)/h_ c3=3.3 (0.9/hU /h, l _You constrict the hobgoblin. The hobgoblin misses you./h9  You tentacle-slap the hobgoblin but do no damage.The hobgoblin glows dangerously bright. You squeeze the hobgoblin./h(<\  You kill the hobgoblin!/hqC g.†gg 2 goblins (1 strong)  The goblin no longer looks unusually strong./hFM=914.2/hXM/h0PW _The goblin completely misses you./h:!/h)).g/h)-5.2 (1.0/h!0/h3 _You barely miss the goblin. Your grab misses the goblin. The goblin misses you./h28, 1 contam) _The goblin completely misses you. _You barely miss the goblin. Your grab misses the goblin. The goblin misses you.You tentacle-slap the goblin but do no damage.begins to glow. You grab the goblin.  You squeeze the goblin, but do no damage.  You constrict the goblin. The goblin hits you but does no damage./hG3&6/h7/h9S _The goblin barely misses you./hZB  You tentacle-slap the goblin./hrb )   goblinYou kill the goblin!The goblin no longer looks unusually strong./hel4==37.1 (0.9/ho/hpL _The goblin misses you./haR  You miss the goblin. You grab the goblin. You constrict the goblin./hR-8.1 (1.0/hY/h\L _The goblin misses you./h  You tentacle-slap the goblin but do no damage.The goblin begins to glow. You squeeze the goblin./hX)D)/h-K==59/h5/hO7 /hp7D_You kill the goblin!/h [?25h[?0c/hP  Search for what [Enter for "."]? /hӰ [?25l[?1c/h /h S12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 club (2 further duplicates)b - [D:2] a +0 dagger (2 further duplicates) /hh  c - [D:2] a crooked runed staffd - [D:2] 4 boomerangs  e - [D:2] a stone staircase leading down  f - [D:2] a stone staircase leading up  g - [D:2] 5 stones  h - [D:2] a +0 short sword  i - [D:2] a stone staircase leading down  j - [D:2] a mace  k - [D:2] a short sword  l - [D:2] a stone staircase leading up/h /h%/h+.# #.. #.#AIAndy the Changeling .# #.# #.#/hP+hOctopode .###.####.########Health: 14/21 ================-------- ....#........(...#Magic: 3/3======================== ##.#.##.#..#####.#AC: 1Str: 15  /hl+#.#.##.......##.# #EV: 17Int: 12 /h+##.#.##.##.##.##.##.#SH: 0Dex: 11 ...#.##<##.##...))..####/h+8XL:  3 Next: 95% Place: Dungeon:2 #..#.##.##......p)......Noise: =--------  Time: 899.1 (0.0) ...#.##.##.##....)..####-) Tentacles /h%,>#.##.##.##.##.......#Nothing quivered #.# #.##.##.......#Flux .....##.|.....# #######.......#....>###########You miss the goblin. You grab the goblin. You constrict the goblin. _The goblin misses you.You tentacle-slap the goblin but do no damage.The goblin begins to glow. You squeeze the goblin. /h=,h_You kill the goblin!Search for what [Enter for "."]? ./hx0/h0/h36/h7. _/h# #.. #.# # #.# #.# ###.####.######## #........(...# .#.##.#..#####.# # #.#.##.......##.# .# /h3.#.##.##.##.##.##.# #.##<##.##...))..####. ..#.##.##.......p.#.##.##.##....)..# .##.##.##.##.# .# #.##.##.# /hP#######/h/h[3-900.1 (1 /h _/hz/hjs _Items here: ))) [[ †††./h /h# Pick up what? 11/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  /hx b - a +0 club  c - a +0 dagger Armour (select all with [)  d - a +0 helmet  e - a +2 animal skin Carrion /hܓ -a goblin corpse a goblin corpse the hobgoblin corpse of Robin [Up|Down] select[Esc] exit /h" Letters toggle [.|Space] toggle selected[top]/h/h~/ht# #.. #.#AIAndy the Changeling # #.# #.#Octopode ###.####.########/hHHealth: 14/21 ================-------- ...#........(...#Magic: 3/3======================== #.#.##.#..#####.# #AC: 1Str: 15 #.#.##.......##.# .#EV: 17/hNInt: 12 #.#.##.##.##.##.##.#SH: 0Dex: 11 ..#.##<##.##...))..####.XL:  3 Next: 95% Place: Dungeon:2 /hg..#.##.##.......p.......Noise: ---------  Time: 900.1 (0.0) ..#.##.##.##....)..#####-) Tentacles .##.##.##.##.......#Nothing quivered .# #.##.##.......#/h@Flux ....##.|.....# ######.......#....>####/h#######You tentacle-slap the goblin but do no damage.The goblin begins to glow. You squeeze the goblin. _You kill the goblin! _Search for what [Enter for "."]? . _Items here: ))) [[ †††.  /hX+Okay, then./h/hF/h+/h~. _/h. /h :AIAndy the Changeling (Octopode Shapeshifter) Turns: 903, Time: 00:01:54 Health: 14/21AC:  1 Str: 15 XL: 3 Next: 95% Magic: 3/3EV: 17 Int: 12 God: Gold: 64/h SH:  0 Dex: 11 Spells: 2/2 levels left rFire . . .- Tentacles rCold . . .(offhand unavailable) rNeg . . .(no helmet) rPois .(no amulet) rElec .(no ring) rCorr .(no ring) SInv ./h (no ring) Will .....(no ring) Stlth +/h (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring)(no ring) %: no passive effects /h M@: flux-form, glowing /h A: contaminating, glow, reduced hp, weak attacks, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles/hk/h,u# #.. #.#AIAndy the Changeling # #.# #.#Octopode ###.####.########Health: 14/21 ================-------- ...#........(...#Magic: 3/3======================== #.#.##.#..#####.# #AC: 1Str: 15 #.#.##.......##.# .#/huEV: 17Int: 12 #.#.##.##.##.##.##.#SH: 0Dex: 11 ..#.##<##.##...))..####.XL:  3 Next: 95% Place: Dungeon:2 ..#.##.##.......p.......Noise: ---------  Time: 900.1 (0.0) ..#.##.##.##....)..#####-) Tentacles .##.##.##.##.......#Nothing quivered .# #.##.##.......#Flux ....##.|.....# ##/h#vL####.......#....>###########You tentacle-slap the goblin but do no damage.The goblin begins to glow. You squeeze the goblin. _You kill the goblin! _Search for what [Enter for "."]? . _Items here: ))) [[ †††. _Okay, then./hjv/hz/h|/hp,[?25h[?0c/hn The goblin begins to glow. You squeeze the goblin. _You kill the goblin! _Search for what [Enter for "."]? . _Items here: ))) [[ †††.  Search for what [Enter for "."]? /ho [?25l[?1c/h~u /hv $/h"w 12 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [right here] a +0 club (2 further duplicates)  b - [right here] a +0 dagger (2 further duplicates) Results elsewhere ([,] to cycle)  c - [D:2] a crooked runed staffd - [D:2] 4 boomerangs  e - [D:2] a stone staircase leading down  f - [D:2] a stone staircase leading up  g - [D:2] 5 stones  h - [D:2] a +0 short sword  i - [D:2] a stone staircase leading down  j - [D:2] a mace  k - [D:2] a short sword  /hEw &l - [D:2] a stone staircase leading up0hX0h0h!I# #.. #.#AIAndy the Changeling # #.# #.#Octopode ###.####.########Health: 14/21 ================-------- ...#........(...#0hS"GMagic: 3/3======================== #.#.##.#..#####.# #AC: 1Str: 15 #.#.##.......##.# .#EV: 17Int: 12 #.#.##.##.##.##.##.#SH: 0Dex: 11 ..#.##<##.##...))..####.XL:  3 Next: 95% Place: Dungeon:2 0h"..#.##.##.......p.......Noise: ---------  Time: 900.1 (0.0) ..#.##.##.##....)..#####-) Tentacles .##.##.##.##.......#Nothing quivered 0h".# #.##.##.......#Flux ....##.|.....# ######.......#....>####0h#f#######The goblin begins to glow. You squeeze the goblin. 0hJ#_You kill the goblin! _Search for what [Enter for "."]? . 0hu#_Items here: ))) [[ †††. _Okay, then.Search for what [Enter for "."]? .0hU(0h(0h.0h1. _0hZ0h[0h_0hc0hf; _0hYie15=0h-k0hm0hn0ho0hr,0ht0h x0hfx0hz0hP}0h}k6==0h0h0h0h~0h,0h0ha0h0hx0hД0h#70h!F==0hK0h_0h0hJ0h0h<0h0hͦ0h0h0h 0hE:=0hB0h0haL8=0h0hѶ,0h 0h0h90h<0h),0h!0h0h0hb9==0h%0hG,0h0h}0h0h0h0h0h0h0hsj20==0h 0h0hL0hT0h&,0h0h0h0hn0hP=0h0h0h0hF1==0h0hO0h0h 0hp0h0h0h0h0h0hT 0hu 0h\ 0h #....#........(...#  ###.#.##.#..#####.# #  #.#.##.......##.# .# ####.#.##.##.##.##.##.# .....#.##<##.##...))..####. #0hh##..#.##.##.......)....... .....#.##....)..##### ###.##.##.##.##.......# ###.# #.##.##.# ... ..##.|.....# ##### ####.......# ....>####0hb ###### 0hI##.#.##.#..#####.# # ......##.# . ###0h##.##.##.## .....#.##<##.##...))..####. ###.##.......)...... ...##....)..##### ###.#0h.....#  .. ..... . #####0hr####.. .....>###0hD######## 0h 0hE 0h031.1 (31.0)0hI==2.1 (320h\0hU"t _You see here a staff of death.0h_40h0h0h0hQ _0h0h0hT0h0hC,0h80h]0hb0h0h0hS0h10hM0h0h0h50hN0h0hs0h0hg0h0hj0ht0h0h)0hC0h0h.0h0h0h0h0h&0hv0h0h0h0h0hZ ,0h 0h 0h 0h 0hj 0hx0hG0hj0h0hP  There is a stone staircase leading up here.0h0h _0h0h0h0h0hE0h0h,0h]0hd0h0h0hd0h0h0h0hD0h0h0h0h 0h 0hk!0h!0h!0h"0h*#0hC#0h#0hE$0h$0h$0hO%0h'0h(,0hy)0h^*0hG+0hr+0h+0h,0hM-0ht-0h-0h/0h40,0h00h10h20h20h30h30h40h40hM50h_70hH80hc80h80h90h:0h:0h:0h;0hA/#.##.....#.## #....>......# #. ...#....[#..# #.# #.##.....#..###.## .......###.......# #.########.......# .# ##.##..###.########0h^A.# #................[. #.#####.##..####p### 63.1 (31...........# #.# #.####..#...####.#### .............)......##### ..####.#.###.###........# ..# #.#.# #...####.###.# ..####.#.# #.#.# ##.# #.# 0hAn.......... ..#.# #..# #.# .#####..## ###.# #.## #.#0h>E0hoE,4.1 (320h-H0hIL _Found a glowing cloak.0h*# 0h# 0h $ 0hH' 0h( 0h+ B0h, 0h, 0h- 0hs. 0hp/ 0h/ 0h90 0h1 0h2 0h3 0h3 0h4 0h5 ,0h5 0h6 0h7 0h7 0h9 0h< ]  You see here a +2 cloak.0h-> 6 _0h> 0h? 0hx@ 0h@ 0h"A 0hB 0hB 0h C 0hvC 0h9D 0hE 0h,E 0hE 0hbG 0hG 0hG 0h\I  0hyI F_You now have 72 gold pieces (gained 8).0h_J 0hzJ 0hJ 0hK 0h-M ,0hM 0h%N 0hN 0hO 0hO 0h/P 0hP 0hP 0h+Q 0hQ 0hR 0hR 0hR 0hS 0hT 0hT 0h U 0hU 0hQV 0hkV 0hV 0hnW 0h1X 0hSX 0hX 0h|Y 0hlZ 0hZ 0hZ 0h\ 0ha 3...# ################.....[........##.#############.#  #.# #.##.#### #.# ......##### #.# 0haa S#........# #.# .####.###.# #p# .# ##.# #.# #..S.<... .# #..# #.# ########## #.## #.####.####.########..#........(...# 0ha YS   adder (asleep) ##.#.##.#..#####.# #  #.#.##.......##.# .# ##.#.##.##.##.##.#0ha $#.#0hf x 84.1 (20  An adder comes into view.0hf ,5.1 (210hj 0hk 9 _Found a stone staircase leading up.0h }################ .......[........# #.#############.# .# #.# #.#####.# .....##### #.# #........# #.# ##.###.# #.#######. # ##.# #.# #.pS.<.... # #..# #.# ######### # #.## #.# ###.####.######## ...#........(...0hK e# #.#.##.#..#####.# # #.#.##.......##.# .# #.#.##.##.##.##.##.# ..#.##<##.##...))..####.0h 0h 16.1 (1.0)0h 0h^ 0h2 E SS  contamThe helpless adder fails to defend itself.  You tentacle-slap the adder. The adder begins to glow. You grab the adder.  The adder is lightly wounded.0h _19---=70h0h _You constrict the adder. The adder bites you. The adder barely misses you.0hA  heavy contam)You tentacle-slap the adder. The adder glows dangerously bright.  You squeeze the adder, but do no damage.The adder is severely wounded.0h&80h0h0k _You constrict the adder. The adder barely misses you.0h  You tentacle-slap the adder but do no damage.The adder shudders as magic cascades through it!0hG†0hK0hvf.################AIAndy the Changeling .......[........#Octopode #.#############.#0hܥHealth: 21/22 ======================-- #.##.#Magic: 3/3======================== #.#####.#AC: 10hIStr: 15 .....##### #.#EV: 17Int: 12 #........# #.#0h~TSH: 0Dex: 11 ####.###.# #.#######.XL:  3 Next: 120% Place: Dungeon:2 # ##.# #.# #.p†.<....0hNoise: ---------  Time: 989.1 (1.0) # #..# #.# #########.-) Tentacles # #.## #.#0h$jNothing quivered ###.####.########Flux ...#........(...# #.#.##.#..#####.# # #.#.##.......##.# .# #.#.##.##.##.##.##.# ..#.##<##.##...))..####.0hQYou tentacle-slap the adder. The adder glows dangerously bright.  You squeeze the adder, but do no damage.The adder is severely wounded. 0h_You constrict the adder. The adder barely misses you.You tentacle-slap the adder but do no damage.The adder shudders as magic cascades through it!0hըs - _You kill the adder!0h @You have reached level 4!0h/  --more-- 0ht4/26=4/44%  0h  0h   0h ._ 0hJg 0hMiy  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   e - Spellcasting   0.0   1.2  -1           b - Unarmed Combat   3.0   4.0   0   0hi        f + Shapeshifting 4.6   5.9  -1           c - Dodging   2.0   3.0   0       d - Stealth   0.0   0.5  +4           0h"j                                 0hBj         0h]j         0hyj         0hj         0hj         0hj    The relative cost of raising each skill is in cyan.  0hjThe species aptitude is in white.  [?] Help[=] set a skill target  0hj[/] auto|manual mode [*] useful|all skills [!] training|cost|targets 0h0 0h".################ 0h3AIAndy the Changeling  0hx.......[........# 0h\!Octopode  0hT#.#############.# 0huHealth: 24/26 ======================--  0h(n#.##.#Magic: 4/4 0ht======================== #.#####.#AC: 1Str: 15  0hv.....##### #.#EV: 17Int: 12 #........# #.#SH: 0Dex: 11  0h&####.###.# #.#######.XL:  4 Next: 12% Place: Dungeon:2 # ##.# #.# #.p†.<.... 0hxNoise: ---------  Time: 989.1 (0.0) # #..# #.# #########.-) Tentacles # #.## #.# 0hNothing quivered ###.####.########Flux ...#........(...# #.#.##.#..#####.# #  0ho #.#.##.......##.# .# #.#.##.##.##.##.##.# ..#.##<##.##...))..####.The adder is severely wounded. _You constrict the adder. The adder barely misses you.You tentacle-slap the adder but do no damage.The adder shudders as magic cascades through it! _You kill the adder! _You have reached level 4! 0h, 0hE 0h 0h 0h 0h 5= _ 0hӦ i6== 0h1  0hy  0hK  0ht  0hΩ  0h %  0hϫ =You see here an adder corpse. 0h  0h _ 0hH  0h  0hL  0hڵ  0h  0h P  There is a stone staircase leading up here. 0hV  0h A= _ 0h  0hܹ  0h , 0h  0h  0h˼  0h  0hA  0hu  0hο  0h  0h  0hS  0h , 0hW  0hH  0h  0hB  0h  0hH  0h  0h  0hV  0h7  0h  0h  0h?  0h*  0h  #.##%# #.#... 0hO ########.#..# ........#.r#  0hm ####.# #..#..#  #.# #..#..#  0h  #.# #..#..#  0h #.# ###..p..#  0h #.# #....#.##  0h o #.#######.####.#  #..†.<.........#  #########.###### 0h+ L #.#  0hD r   quokka (asleep) ###### ...  0h .(...# #.#. ####.# # #.#.# 0h : 1005.1 (16.0)  0h CA quokka comes into view. 0h  0h .rr 0h2 ,6.1 (17 0h  0h3 - _Found a quill talisman. 0hx #.##%#  #.#...  ###.#..#  ...#..#  0h #..#..#  #.# #..#r.#  #.# #..#..#  #.# ###..p..#  #.# #....#.##  #.####.#  #..†.<.........#  ### #.# ... .(...# #.#. # #.#.# 0h` #.##%#  #.#...  ###.#..#  ...#..#  #..#..#  #.# #..#r.#  0h` #.# #..#..#  #.# ###..p..#  #.# #....#.##  #.####.#  #..†.<.........#  ### #.# 0h4a (...#  #  0hg 0hwg 0hk 0hln] _A quokka is nearby! 0hLn #.##%#  #.#...  ###.#..#  0hnx ...#..#  #..#..#  #.# #..#r.#  #.# #..#..#  #.# ###..p..#  #.# #....#.##  #.####.#  #..†.<.........#  ### 0hoB #.# ... .(...# #.#. 0hOo, # #.#.# 0h #.##%#  #.#...  ###.#..#  ...#..#  #..#..#  #.# #..#r.#  0hN #.# #..#..#  #.# ###..p..#  #.# #....#.##  #.####.#  #..†.<.........#  ### #.# (...#  #  0h4 0h 0h7] _A quokka is nearby! 0hԵn .# #.##%#  #.#... ##### ###.#..# ....# ...#..# ###.# #..#..# #.#  0h\h#..#r.# #.# #..#p.# #.# ###.....# #.# #....#.##.#######.####.# #..†.<.........##########.###### #.# ##### ... (...# #.#. 0h 0hJ9=7.0) 0h 0hS _The quokka barely misses you. 0hK  (contam) _A quokka is nearby! _The quokka barely misses you.  You tentacle-slap the quokka. The quokka begins to glow. You grab the quokka.  You squeeze the quokka.  The quokka is severely wounded.  You constrict the quokka, but do no damage. 0h ^2----8.0 (0.9 0h$  0h + _The quokka bites you. 0hg B  You tentacle-slap the quokka. 0h O† 0h K----49 0h  0h J _You kill the quokka! 0hR]4 0ha 0hdH _No target in view! 0h  0hX 4 0h  0h\ Q _ 0h L3= 0h+  0hB  0ht  0h  0h  0h,  0h  0h  0h  0h  0h|  0h i4== 0hS  0h%  0hR  0h  0h , 0h7  0h  0hG  0h  0hL  0h i5== 0h  0h  0h  0h9  0h , 0h  0h  0h!  0h|  0hn  0h i6== 0h  0hp  0hj  0h  0h\  0h  0he  0h  0h  0h  0h  0h  0h  0h  0h  0h := 0h`  0hP  0hn! , 0h!  0h"  0hz#  0h#  0h,$  0hZ%  0h&  0hP&  0h&  0h+(  0hN)  0hu)  0h+  0h_,  0h-  0hN-  0h=.  0h|0  0h1  0h1  0h2  0h2  0h3  0h4  0h`4  0h5  0h5  0h5  0hu6  0h7  0h8  0h8  0h39  0h:  0h:  0h:  0h?;  0h;  0h<  0h<  0h=  0h9>  0h>  0h>  0h]?  0h@  0h8A  0hiA  0hA  0hB  0hC  0h D  0haD  0hlE  0hJ Z#........ #.#####.##...  0hK #.# #.. ..# #..#.#  ## #.#  0hDK <#..(... ##.... ... ### #....# #.#  0hmK #.##.# #p# -40.9 (32.0) #.##.# #.#  0hK !#.##.# #.#  #.##.# #. #.##%##.###. 0hK g #.#.........###.#..####.###  ...#..# #.#  #..#..# #.# 0hK  0hO  0hKP ?-1.9 (33 0hR  0hyT - _Found 3 poisoned darts.0hK0hRecognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves  b - staves of death Jewellery (select all with "=)c + unknown amulets  d + unknown rings Wands (select all with /)e + unknown wands Scrolls (select all with ?)f + unknown scrolls 0hPotions (select all with !)g + unknown potions  h + potions of lignification (uncommon) Missiles (select all with ()i - boomerangs  j - darts  k - javelins  l - large rocksm - stones  n + throwing nets Miscellaneous (select all with }) [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]0h"  0h qTalismans %  w + quill talismans  x + maw talismans  y + serpent talismans  z + blade talismans  A + granite talismans  B + dragon-coil talismans  C + talismans of death  D + storm talismans  E + protean talismans  F + sanguine talismans  G + rimehorn talismans  H + spider talismans  I + hive talismans  J + wellspring talismans  K + riddle talismans  L + lupine talismans  M + inkwell talismans  N + fortress talismans  O + scarab talismans  P + medusa talismans82%0hԵu + sacks of spiders  v + tins of tremorstones770h*0hu0h#........AIAndy the Changeling #.#####.##...Octopode #.##..#Health: 26/26 ======================== ..##..#Magic: 4/4======================== #.####..#AC: 1Str: 15 #.##..(...#EV: 17Int: 12 #.. ##.... ...SH: 0Dex: 11 ### #....# #.#XL:  4 Next: 14% Place: Dungeon:2#.##.# #p#Noise: ---------  Time: 1041.9 (0.0)#.##.# #.#-) Tentacles#.##.# #.#Nothing quivered#.##.# #.#Flux #.##%##.###.##.#.........####.#.[440hm.####.###...#..# #.##..#..# #.#You constrict the quokka, but do no damage. _The quokka bites you.  You tentacle-slap the quokka. _You kill the quokka! _No target in view! _Found 3 poisoned darts.0h40h0hp0h  40h 0h 0h! 0hx& B0h& ,0h' 0h1) 0h* ,0h+ 0h- 0h. ,0hl/ 0h0 0h1 ,0h2 0h3 0h4 ,0h~5 0h6 0h7 ,0h8 0h9 0h: ,0h:; 0hu< 0hR= ,0h= 0h> 0h@ ,0h A 0hB 0hvC 0hC 0hgH 0hH ,0hI 0hP 9 _l - a quill talisman0hR 40hS 0hU 0h 0h % _Found a dagger.0h40h0h 0h?0h0h#X0h0h0h,0h60hA0hn,0h0h 0hq,0h'0h%0hE0hx0h0h 0h!0h!0h"0h#0h%0hD%0hB&0h;(0hB*,0h<+0hN,0hV-,0h.0h/0h/0h00hs00hw10hK20h20h*40h60hR70h70hJ80h:0hy<,0h!=0h>0h A,0hA0hB0hC0h!D0hD0hzE0hJF0hF0hF0h H0hI,0h:L0hqM0hN,0haO0hP0hS,0hT0hV0hX,0hX0hZ0hZ\0h\0h]0h`0hb0hUb0hc0h(d0h?e,0he0hlv .# #.#. #.# ###+###. #.# .P.P.. .#  ..... #.##  #..# ...##  #.#### ....## ######.....#### .....# #...p.........# ....##### #.######.#.##.# ........#####.### #.#.# # #.##............# ##.#.# ####.#####.##.#.# #....# ####.##.#.# #..### .....# #.#)# #.0hl=.# ####.# #.#.###.#  #.# #.#..(...###.#0h7p-84.9 (240hp,5.9 (250hs0h-xh _m - a scroll labelled NUON SIL ISTRUTOVI0hX40hY0h]0h_0hi_0h-cn0hd0hd,0hWe0hf0h"h,0hh0h>j0hEk,0hk0hl0hm0h:n0hn0hp0hXq0hzq0hq0hr0hms,0hs0ht0hGu,0hu0hSv0hv,0h_w0hx0hy0hy0h)z0hz0h.|0hZ|0h|0h~0ht0h0h0h0h,0hQ0h0hA ..# #_# #.# ... #.# # ### #.# #.#2#.#.#  .# .###.#.# #.# #. ..K #.# #.# #..###'###.# #.# #....PpP...# #.# ##.........# #.## ######..### ...## ##.#### ....## ######.....#### ................#0h<2   shadow demon (wandering, petrified)##########.#.##.#K   kobold (missile, asleep) ........#####.### #.#.# # #.##............# ##.#.#0h݊G 99.9 (14  You open the door.0h~_.KPpPK)0hڏ.100.9 (150hXPpP0hA _A kobold comes into view. It is wielding a +0 club. _Found a faded altar of an unknown god.0hjF ..#  #_# #.#  ... #.#  # ### #.#  #.#2#.#.#  .# .###.#.# 0h@G #. ... #.#  #..###K###.#  #....PpP...#  ##.........#  ######..###  ##.#####  ..  #........  #.#.##.#  #.#.# #   0hE ..#  #_# #.#  ... #.#  # ### #.#  #.#2#.#.#  .# .###.#.#  #. ... #.#  #..###K###.#  #....PpP...#  ##.........#  ######..###  ##.#####  ..0hL% #........  #.#.##.#  #.#.#  0hs_PpP0h<0hXPpP0h] _A kobold is nearby!0h+x ..#  #_# #.#  ... #.#  # ### #.#  #.#2#.#.#  .# .###.#.#  #. ... #.#  #..###K###.#  #....PpP...#  ##.........#  ######..###  ##.#####  ..  #........  #.#.##.#  #.#.# #   0h`# ..#  #_# #.#  ... #.#  # ### #.#  #.#2#.#.# 0h2 .# .###.#.#  #. ... #.#  #..###K###.#  #....PpP...#  ##.........#  ######..###  ##.#####  .. #........0h  #.#.##.#  #.#.#  0hpLPpP0h0hHl_PpP0h] _A kobold is nearby!0htPpP0h`NPpP0hE0h) PpP, contam)You tentacle-slap the kobold but do no damage.The kobold begins to glow. Your grab misses the kobold.0hâ9=1.8 (0.9)0hev_PpP0hG _Your squeeze misses the kobold. The kobold misses you.0hB7B  You tentacle-slap the kobold.0h7>)PpP0h@052.70hENPpP0hHHJ _You kill the kobold!0hT(## .#_# ... # ###  #.#2#.#   #.###.##. #ß...ß#.##..###p###.#0h)8....P.P. ##......... #.## ######..### ##  ##.###########.....###.# #............##### #.######.#.##. ........#####.### # #0h/VP.P0h/5-3.7 (1.00h3V_P0h7  There is an open door here.  Things that are here: _a +0 club; 3 stones; a kobold corpse0hů VP.P0hd 8-0h׳ _P.P0hw 0h vP.P0h$ mP.P0h% 0h  ### ..####_# #.# #ß...ß#.# #.###.#.# #.#2#.#.#  .# #.###.#.#  #.#0hl  #. #ßp..ß#.#  #.# #..###)###.#  #.# #....P.P...#  #.##.........# ########..### # ##.##### # ######.....####..# #.............###### #.######.#.##.#0h 0hs% 8P0h% -4 _0h( 9P0hj* 0ht ### ..# ###_###.# #ß...ß#.# #.###.#.# #.#2#.#.# .# #p###.#.# #.# #. #ß...ß#.# #.# #..###)###.# #.#0hts #....P.P...#  #..........# #########..### ## ##.###### ######.....####..# #.............#0h y8P0hy&50hX|9P0h}0h  ### .##_###ß...ß#### #p#2#.#0h4 w  #.###. #ß...ß####)###....P.P..  #.# ##.........#.## ######.## ##...## 0hk ##.###########.....###0h K_P0h| &60h 8_0h" 0h8 ### .##_###ß...ß###.# #.#2#  #.###.# #ß...ß####)###....P.P.  #.# ##.........#.## ######..0h]9### ##...##  ##.#####0h=%_0he>&70h@8_0hyB 0h` ### ..# ###_###.# #ßp..ß#.# #.###.#.#  #.#2#.#.# .#  #.###.#.#  #.# #. #ß...ß 0h8m#.#  #.# #..###)###.#  #.# #....P.P...#  #.# ##.........### ######..### 0hBP 0h&8 0h[;P 0h 0h9 $ ### ..# ###p###.# #ß...ß#.# #.###.#.#  #.#2#.#.#  .#  #.###.#.# #.# #. #ß...ß#.# #.# #..###)###.# #.# #....P.P...#.# ##.........# 0h.? ZP.P 0h? &9 0hC ;P 0hF d _There is a faded altar of an unknown god here.!0hJ  _a +0 club; 3 stones; a kobold corpse _There is a faded altar of an unknown god here.  This altar belongs to (a) Qazlal, (b) Ru or (c) Hepliaklqana, but you can'ttell which. !0hK Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.,0hoP.P,0h҃,0hvAIAndy the ChangelingOctopodeHealth: 26/26 ========================Magic: 4/4========================AC: 1Str: 15EV: 17Int: 12SH: 0Dex: 11### ..#XL:  4 Next: 15% Place: Dungeon:2###p###.#Noise: ---------  Time: 1109.7 (0.0)#ß...ß#.#-) Tentacles#.###.#.#Nothing quivered#.#2#.#.#Flux .##.###.#.# #.##. #ß...ß#.#,0h/2   shadow demon (petrified) #.##..###)###.# #.##....P.P...# #.###.........# _a +0 club; 3 stones; a kobold corpse _There is a faded altar of an unknown god here.  This altar belongs to (a) Qazlal, (b) Ru or (c) Hepliaklqana, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.,0h \  Qazlal accepts your prayer!,0hSCQazlal welcomes you!,0h[/  --more---0h4} P.PQazlal grants you and your divine allies immunity to clouds.-0h}~ of Qazlal *..... 1 ==10.7 (1-0h&gP.P-0hX _You are now surrounded by a storm.10hvZP.P10hIw10hYzgP.P10h{P _You don't know any spells.10hD" 10h$   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   e - Spellcasting   0.0   1.2  -1  10h!% Q         b - Unarmed Combat   3.0   4.0   0          10h|%  f - Invocations   0.0   0.8  +1      g + Shapeshifting 4.6   5.9  -1   c - Dodging   2.0   3.0   0       d - Stealth   0.0   0.5  +4          10h%                             10h&             10h&&         10hE&             10hc&         10h&         10h& .The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets20h 20hL20hBAIAndy the ChangelingOctopode of Qazlal *.....Health: 26/26 ========================20hQMagic: 4/4========================AC: 1Str: 15EV: 17Int: 12SH:  1  Dex: 11### ..#XL:  4 Next: 15% Place: Dungeon:2###p###.#Noise: ==-------  Time: 1110.7 (0.0)#ß...ß#.#-) Tentacles#.###.#.#Nothing quivered20h#.#2#.#.#Flux .#20hT#.###.#.# #.##. #ß...ß#.#2   shadow demon (petrified) 20h#.##..###)###.# #.##....P.P...# 20h<~#.###.........#convert or escape to cancel.Qazlal accepts your prayer!20hQazlal welcomes you!Qazlal grants you and your divine allies immunity to clouds. _You are now surrounded by a storm. _You don't know any spells.20h ]P.P20h 20h/ gP.P20h40h6n440ho40hJq40hs40hvQ _40hw40hDw40hw40hx40hy40hz40hz40h{40h},40h+~40hS40h,40h140h40h,40h40hCd  There is an open door here.  Things that are here:  40hDa +0 club; 3 stones; a kobold corpse40hӉ40hC _40h40h!40ho40h40h;40h=40h40h40h40h40hΕ,40hW40hh40h,40h40h40hb,40h40h40h40hd40h40h̠40hΡ,40h40h40hp40h40h40h}40h40h@40hҩ40h40h#40hT40h40h40hɯ40h40h40h40hV#####.########..............#...b..#.......!....### ..#40hbM #p##.###_###.# #.##.#ß...ß#.# #.##.#.###.#.# #....#.#2#.#.# .# ###..#.###.#.# 40h`#.# #..#ß...ß#.#b   bat (asleep) #.# #..###)###.# #40h### #.# #....P.P...# ...## #.# ##.........#40hη40hR028.7 (18.0)40h,9.7 (1940h40hV _A bat comes into view.40h<- #####  .########......  ........#...b..  #.......!....### ..#  #p##.###_###.#  #.#.ß#.#  #.#.#.#  #....#.#  .# ###..#.#  #.# #..#ß...ß#.#  #.# #..###)###.#  #.# #....P.P...#  #.# ##.... 40h| C #####  .########......  ........#...b..  #.......!....### ..#  #p##.###_###.#  40h} %#.#.ß#.#  #.#.#.#  #....#.#  .# ###.. #.# #..#ß...ß#.#  #.# #..###) #.# #....P.40h~ k #.# ##....40h S_40hΈ 40h[ Z _A bat is nearby!50hV #######.########.......#...b... #.......p....### ..# .#####.##.###_###.# #.##.#ß...ß#.# #.##.#.###.#.#  #....#.#2#.#.#50h.# ###..#.###.#.# #.# #..#ß...ß#.# #.# #..###)###.# ### #.# #....P.P...#50h8_50h930.0) _50h9_50h _You see here a fizzy clear potion.50h@##.########.#.50hWA=#...b.#.!p...### ..# .#####.##.###_###.# #.##.#ß...ß#.# #.##.#.###.#.# #....#.# ###..#.###.#.# #.# #..#50hBb#.# #..# 50hoD50h#E50hL.b_b50hL&150hS50hRU: _The bat hits you but does no damage.50h _The bat hits you but does no damage.  You tentacle-slap the bat but do no damage.  The bat begins to glow. You grab the bat. You squeeze the bat.  The bat is severely wounded.  You constrict the bat.  You kill the bat!50h'Z._50h>7/27162.6 (0.950h50hO _Qazlal accepts your kill.50h 50ho 50h 50h H _No target in view!50hת V_50h% 9_50hб H _No target in view!50h450h50h50hr50h% _50h50h  ## .########.# .#. #50h` .p....### ..# .#####.##.###_###.# #.##.#ß...ß#.# #.##.#.###.#.# #....#.#2#.#.# .# ###..#.###.#.#50h  #.# #..#ß...ß#.# #.# #..50h ###)###.# ### #.# #....P.P...#50h-3.6 (1.050hA+4.6 (250h9_50hyX _n - a fizzy clear potion60h'460hQ(60h)60h+60h*/60h/60h060h3160h"260h360hX560h560h660h960h{;60h;60h~<60h=60hp?60h?60h@60h:B60h;C,60hC60hD60hLF,60h5G60hH60hJ60hJ60hK60h7M60hN,60h^N60h%O60hO60h&P60hRP60h-Q60hGR60hR60hR60hT60hjU60hU60hV60hV60hX60hX60h?Y60h860h860h960h;,60hG<60hz=60h?,60hr@60hDb  You see here a +0 scale mail.60h(F60hsF _60hG60hCH60hI,60hXJ60hK60hL,60hNM60h6O60hP,60h5Q60h)T60hV60hQV60hV60hX60hpZ60hZ60h[[60h\60hO^60hz^60hB_60ho`60hya60ha60h$b60hoc60hrd60hd60h e60hf60hg,60hg60hh60hi,60hl60hn  #....###########  ###.....##.# #####60ho  #.....#.##.###÷...  #.###.#......#.###  #.#§#.##.....#.## 60hbo #.###....>......#  #......#....[#..#  #.###.##.....#..##  #p.........###....  #####.########....  #.# ##.##..## 60ho #.# #........  #.#####.##..##  #...........#60ho   ##.####..#...##   #.............)60ho   #..####.#.###.# 60hs1222.6 (88.0)60hs,3.6 (8960h)v60hMy( _o - a ring of fire60h60hQ460h)60h60hvn60h60h60h,60h60h`60h60h60hm60hy60h'60h^60h60hi60h160ht60h60h60h60h60hB60hK60hB60hf60h60hA60h960h]60hT60h60h,60h60h60h,60h60h60h,60hG60hL60hi,60h60h60h,60h60h60h,60h60h60h60h60h)60h 60hN,60h60h 60hU ,60h%60h60h60h60hS60h60h,60h760h60h60h60hC60h60h60h)60h60hj60h60h60h60h^!60h",60h"60hd$60h&%60hP%60h%60h&60h'60h'60h%(60h)60h*60h*60hY+60hx-60h.,60h/60h060h2,60h260h360h460h5,60h`660ha760h760h760h960h;60h&<60h<60h=60h?60h#### ######## 60h5 84.6 (61  60h]A goblin comes into view. It is wielding a +0 club.60h<\g.g60h4=5.6 (6260h60h( _The goblin shouts!60hm   # ###........#(...##.####.#.#.# #.#.# ....# #.#.#.##.##.# #.#.#..))..####.#.#)#p#)60hn #....g...  ######### |>####60h   ###........#(...##.####.#.#.# #.#.# ....# #.#.#.##.##.# #.#.#..))..####.#.#)#p#)60h$#....g...  ######### |>#### 60h` 60h 60h60hE] _A goblin is nearby!70h< .### #######........# ..(...##.####.#.# #####.##.# #.#.# 70h=0..##.##.# #.#.# ##.##.##.# #.#.# ##...))..####.#.# .....).......#.######## ##....)..######.p..g.... ##.......# ########## ##.# ##.|.....# ##..70h= .....>#### ####### 70h?70h3E!g.70hE7-6.6 (1.0) 70hF _70h`I70hJ70h######.### ..# (...##.####.#.# 70h.##.# #.#.# ##.##.# #.#.# .##.##.# #.#.# ...))..####.#.# ).#.#....)..######..pg..# #.# .|.....# 70hY>####  70h70h1@-770hL70hS _The goblin barely misses you.70hϡ  (contam)You tentacle-slap the goblin but do no damage.The goblin begins to glow. You grab the goblin. You constrict the goblin.70h -8.5 (0.970h8 70h L _The goblin misses you.70hK  You tentacle-slap the goblin. The goblin glows dangerously bright.  You squeeze the goblin.  You kill the goblin!70hP 1)70hS 589.5 (1.070hV 70hW O _Qazlal accepts your kill.80h(80hp)80h.80h1H _No target in view!80h280h280h380h.580h680h:w _  You see here a +0 club.80hK;80h; _80h;80h<80h=80h=80h!>80h>80h?80h?80h<@80h@80hA80h1B80hB80hMC80hD80hRD80hD80hsE80hcF80hF80hRG80hH80h\I80hI80hI80hJ80hwK80hK80hK80hL80h+M80hRM80hM80hO80hP80h;P80h~P80hQ80hS80h3S80hS80hT80hU80hU80hU80hV80h*W80hsW80hW80h(X80h[H#..#..# #. 80h\+ ###.....# #  #....#.## .####.# #.......# #. 80h7\##.###### >#####.### ..#.# #.# 80hW\##.#.# #p# 3034.0)  #.#.# #.# 80hv\ #.#.# #.#  #.#.# #.#80h\U##.#.# #.#80h\#.##########.#...)........###############80h\80h`80h^`,4.5 (1580hb80hd; _Found a stone staircase leading down.80h 80hG 480h 80h, 80h/ 80h 80h! ,80h 80h B80h 80h 80h 80hy 80h R  There is a stone staircase leading down here.80h 80h- _80h 80h 80h 80h 80h 80h 80h 80h 80h 80h 80h 80h 80h 80h 80hb 80h 80h 80h 80h, 80h ,80hG 80h 80h 80hK 80h 80h 80h 80hn 80h 80h 80hS 80h 80h> 80h ,80hb 80h 80h 80hO 80h 80hO 80h 80hG 80h' 80h 80h 80hf 80hY 80hZ 80h 80h 80h  80h 80h 80h 80h 80h 80h 80hL 80h9 80h|" 80h$ 80h$ 80h& 80h( 80hl+ 80h+ 80h, 80h/ 80h1 80hK1 80hQ2 80h3 80h|5 80h5 80h6 80h 8 80h9 80h9 80h: 80h; 80h#= 80h= ,80h9@ 80hA 80hNA 80hB 80hD 80hE ,80hF 80hH 80hJ ,80hL 80hM 80hN ,80hO 80hP 80h$R ,80hT 80h V 80h\W 80hW 80hX 80h [ 80h] ,80h] 80h_ 80h!` 80h]` 80h` 80h8c C  You see here 3 poisoned darts.80hd 80hd _80he 80hf 80hg 80hg 80hh 80hi 80hj 80hj 80hqk 80hq %  80h r You see here a +0 dagger.80h2t 80ht _80hu 80hww 80hSy 80hy 80hz 80h^| 80hC~ 80h~ 80hS 80h 80h ,80h 80h 80h. 80hp 80h 80h 80h ,80h 80h 80h ,80h 80h 80h ,80h 80h 80hm 80h 80h/ 80h& 80hJ ,80h 80h 80h ,80h 80h} 80h ,80h9 80h. 80hO 80h 80h 80h 80hӟ 80h$ 80hW 80h 80h 80hN 80h 80h 80h 80h ,80h 80h; 80hr 80h 80hj 80ht 80h ,80h} 80h ,80hq 80h 80hS 80h 80hѫ 80h 80h 80h­ 80h 80hW 80h 80hZ 80hװ 80hٱ 80h 80h ,80h 80h! 80ho 80h 80h3 80hε 80h 80h@ 80h϶ 80h ,80h 80h 80h\ ,80h 80h 80hh ,80h 80h 80h׽ 80h, 80hd 80h 80ha 80h ,80hY 80h ,80h^ 80h 80h ,80h 80hz 80h 80hI 80h| 80h 80h 80h ,80h 80h$ 80h] 80h 80h 80h8 ,80h 80hD 80h 80hf 80h 80hq 80h 80h ,80h 80h 80h 80h3 80h 80h 80h 80h2 80h 80h 80h 80h^ 80h4 80h 80h= 80h 80h 80h u........................#####.### #...###......####.##............# 80hW x##......#...## ####.#####.##.#.#.#################.# #.##.#.## ........# #.##.#)#.# #.######.# #.##.#.#.# #.#### #.#####.##.#..# #[.:.# #.......##....80h # ####.####....#84.5 (80 # #.####.##.# # 80h #...##.##.# # ###.##.##.# #.##.##.# .# 80h #.##.##.#  .# ##.#......  ####80h 8.########.#..####  ......[........#..........#..# # 80h 80he ,5.5 (8180hb 80h H _Found a ring mail.80hE 80hF 80hG 80h@I 80hK 80hZL 80h>P n80hU ###.).###### #. ...................#####.# .#...###......####.##............ 80hMV *.##......#...## ####.#####.##.#. [##.#################.# #.##.#. ....# ........# #.##.#) .##.# #.######.# #.##.#. .##.# #.#### #.#####.##.# ....##[.p.# #.......##... .########.# ####.####.... .#80hV  #.# #.####.##. .# #.# #...##.##. . #.# ###.##.##.# #.# #.##.##. ..# #.# #.##.## ..# #.# #.#..... .################.########.#..##You pick up a Treatise on Traps and begin reading...80hrZ 17.5 (2.0)80hZ +8.5 (380hL] 80h^  You add the spells Construct Spike Launcher, Sigil of Binding and Diamond _Sawblades to your library.;0h ;0hn Spells (Memorise)Type;0h^ZFailure Level  a - SandblastEarth32% 1b - Construct Spike LauncherForgecraft45% 2  c - PasswallEarth69% 3  d - Sigil of BindingHexes;0h69% 3  e - Stone ArrowConjuration/Earth69% 3  f - Diamond SawbladesForgecraft;0h100% 7 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit;0h ;0h ;0h ###.).#..............##### #.## AIAndy the Changeling .........................#####.## Octopode of Qazlal *..... .#...###......####.##............ Health: 27/27 ======================== ;0h. .##......#...## ####.#####.##.#. Magic: 4/4======================== [##.#################.# #.##.#. AC: 1Str: 15 ....#........# #.##.#) EV: 17Int: 12 .##.#;0h۴ #.######.# #.##.#. SH:  1  Dex: 11 .##.##.#### #.#####.##.#. XL:  4 Next: 18% Place: Dungeon:2 ....##[.p.# #.......##... Noise: ==-------  Time: 1388.5 (0.0) .########.# ####.####.... -) Tentacles .##.# #.####.##. Nothing quivered .#;0h. z#.# #...##.##. Flux .##.# ###.##.##. .###.##.##.##.  ..#;0hw #.##.##.##.  ..##.##.#.....  ;0hε .################.########.#..###  _You see here 3 poisoned darts. _You see here a +0 dagger. _Found a ring mail.  You pick up a Treatise on Traps and begin reading...  ;0h jYou add the spells Construct Spike Launcher, Sigil of Binding and Diamond _Sawblades to your library.;0h P  Okay, then.;0h ;0hʾ ;0h . _=0h4=0hg=0h=0hU=0h; _=0h#.).#.##### #. #.#####. ..#...###......####.## #.##......#...## ####.#####.##.# #[##.########.# #.##.#.##..# #.##.# #.##.# #.######.# #.##.# #.##.# #.#### #.#####.##.#.# #[p..# #.##=0hS9.5 (1 #.#### ####.# ####.#### #.# #.# #.####.## #.# #.# #...##.## #.# #.# ###.##.## #.## #.# #.##.##.# #.# #.##.##.# #.# #.# #.#.#.#..=0hX=0h>E _Done exploring.=0hK=0hL4=0hw_L.0=0hSc=0hc =0h)d?_Done exploring.=0hzx 4=0hGy =0h] =0h =0hS =0h E _Done exploring.>0hE>0hM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   e - Spellcasting   0.0   1.2  -1      >0h     b - Unarmed Combat   3.0   4.0   0          >0hT& f - Invocations   0.0   0.8  +1      g + Shapeshifting 4.6   5.9  -1   c - Dodging   2.0   3.0   0       d - Stealth   0.0   0.5  +4              >0h@                        >0h             >0hW                >0h                >0h    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  >0hY[/] auto|manual mode [*] useful|all skills [!] training|cost|targets>0h>0h<>0h ####.).#..............##### #.# AIAndy the Changeling #.........................#####.# Octopode of Qazlal *..... ..#...###......####.##........... Health: 27/27 ======================== #.##......#...## ####.#####.##.# Magic: 4/4>0hv ======================== #[##.#################.# #.##.# AC: 1Str: 15 .....##........# #.##.# EV: 17Int: 12 #.##.##.######.# #.##.# SH:  1  Dex: 11 #.##.##.#### #.#####.##.# XL:  4 Next: 18% Place: Dungeon:2 .....##[p..# #.......##.. Noise: ==-------  Time: 1389.5 (0.0) #.########.# ####.####... -) Tentacles #.##.# #.####.## Nothing quivered #.#>0h X#.# #...##.## Flux #.##.# ###.##.## #.###.##.##.##  ...##.##.##.##  ...#>0h -#.##.#....  #.################.########.#..## You add the spells Construct Spike Launcher, Sigil of Binding and Diamond _Sawblades to your library. _Okay, then. >0h$_Done exploring. _Done exploring. _Done exploring.>0h>0h>>0hU>0h@0h@0hLevel 2 of the Dungeon <<<>>>_(Press ? for help) #..#.....÷..<........##...####.##### #######.....#.....#..............##@0h######.....#### #...#..).#..#....##...............##.............# #...#.....#####.).#..............##### #.######.#.##.# @0h_######.....#...#.........................#####.### #.#.##.# #..#..#....#.....#...###......####.##............# ##.#.##.# #..#.....#######.##......#...## ####.#####.##.#.# #....##.# @0h ##.....#..#.#####[##.#################.# #.##.#.# #..####.#  #......#..#..........##........# #.##.#)# #..# #.#@0h  #....############.##.##.######.# #.##.#.###..# #.#@0h  ###.....##.# ######.##.##.#### #.#####.##.#..(...####.#@0h/i  #.....#.##.###÷........#@0hV#[p..# #.......##.............#  #.###.#......#.####.####@0hz####.# ####.####....###.#######  #.#≈#.##.....#.## #.#@0h#.# #.####.##.# #.#  #.###....>......# #.#@0hb#.# #...##.##.# #.# @0h #......#....[#..# #.##.# ###.##.##.# #.# @0h} #.###.##.....#..###.###.##.##.##.# #.#@0h>b  #..........###.......##.##.##.##.###.#@0hcN  #####.########.......##.#@0h#.#.........# @0hf#.# ##.##..###.################.########.#..####.### @0h#.# #................[........#..........#..# #.# @0h d#.#####.##..####.#############.#########..#..# #.# @0h/ #...........# #.##.##..#†.# #.#@0hl @0hZ #....############.##.# #.######.# #.##.#.###..# #.####.....##.# ######.##.# #.#### #.#####.##.#..(...####.@0h #.....#.##.###÷........# #[p..# #.......##.###.#......#.####.#### ####.# ####.####....###.#######.#≈#.##.....#.## #.##.# #.####.##.#.##.###....>......# #.##.# #...##.###.##......#....[#..# #.##.# ###.##.##.##.###.##.....#..###.## #.# #.##.##.##....####  #.# #.##.##.###.######.#.......#  #.# #.#........@0h ^.# #.# ##.##..##############.########.#..####.### #.# #........[........#....#..# #.# #.#####.##..####.#############.#########..#..# #.# #...........# #.##.# #..#†.# #.# ##.####..#...####.#####.# #..#..# #.# #.............)......##### #.# ###.....# #.#@0h  #..####.#.###.###........# #.# #....#.## #.# #..# #.#.# #...####.###.# #.#######.####.# #.# #..####.#.###.#.# ##.# #.# #..†.<.........# #.#@0hߡ #.............#.# #..# #.# #########.###### #>#.#####..######.# #.## #.# ######.### ...##.# #..# #.###.####.@0h ###........# ###.##.# #..# #....#........(...##.####.#.# #.#A0hA0h####.).#..............##### #.# AIAndy the Changeling #.........................#####.# Octopode of Qazlal *..... ..#...###......####.##........... Health: 27/27 ======================== #.##......#...## ####.#####.##.# Magic: 4/4======================== #[##.#################.# #.##.# AC: 1A0hIZStr: 15 .....##........# #.##.# EV: 17Int: 12 #.##.##.######.# #.##.# SH:  1  Dex: 11 #.##.##.#### #.#####.##.# XL:  4 Next: 18% Place: Dungeon:2 .....##[p..# #.......##.. Noise: ==-------  Time: 1389.5 (0.0) #.########.# ####.####... -) Tentacles #.##.# #.####.## Nothing quivered #.##.# #...##.## Flux #.#A0h#.# ###.##.## #.###.##.##.##  ...##.##.##.##  ...##.#A0h%#.#....  #.################.########.#..## You add the spells Construct Spike Launcher, Sigil of Binding and Diamond _Sawblades to your library. _Okay, then. A0h_Done exploring. _Done exploring. _Done exploring.A0h1A0hA0hA0hA0hf} _A0hA0hA0h;,A0hA0hA0h0,A0hA0hA0h,A0h7A0hkA0hU,A0hA0hA0hA0hA0hYA0hA0hf ,A0h A0h A0hv A0h A0h A0h A0he A0h A0h A0hA0hA0hA0hA0hA0h]A0hA0hA0h|A0h A0h2A0hXA0h(A0hA0hA0hA0hA0hdA0hA0hA0h'A0h,A0hA0hA0hA0h,A0h^A0hA0hAA0htA0h A0h!A0hF!A0hy!A0hm"A0h!#,A0h|#A0h3$A0h%,A0hI%A0h%A0h 'A0h:'A0h'A0h(A0h)A0hN*A0h*A0h ,A0h-A0h-A0h-A0h.A0h/A0h/A0h/A0h1A0h2,A0hu3A0hu4A0h5,A0h46A0hh7A0h[8A0h8A0h8A0h9A0h,;A0h;A0h;A0hh<A0h=A0h6=A0hw=A0h>A0h>A0h!?A0hH?A0h?A0hR@,A0h@A0h/AA0hAA0hAA0hBA0hBA0hCA0hFCA0hmCA0hCA0heDA0hDA0hDA0h%EA0hEA0hEA0hEA0h`FA0hFA0h~G,A0hGA0h'H,A0hsHA0hHA0h`IA0hI,A0h%O.........#..# #.#######..#..# #.# #..#÷.# #.# A0huO#..#..# #.#  ###.....# #.#  #....#.## #.#####.####.# #.# .<.........# #.# #####.###### #p### 428.5 (39.0)A0hO####.### #...# ........####.# .####.#.#.# .# #.#.#A0hO# .# #.#.## #.#.#####.#.#A0hOZ ......#.A0hPA0hRA0hT _Sawblades to your library. _Okay, then. _Done exploring. __There is a stone staircase leading down here.A0h A0h: A0h A0h A0h 89.5 (1.0) _A0hh A0h  ## #.. ... #. #. #.3 #p#  ###  A0h HA0h A0h& .30.3 (1.8A0hH( A0h+ } _You climb downwards. _There is a stone staircase leading up here.B0h34B0h44B0h5B0hg7B0h7; _B0h;B0h/<,B0h<B0h>B0hJ>B0h>B0h)?B0h1@B0h@,B0hAB0hwB,B0hBB0hCB0hlD,B0hDB0hEB0htF,B0hFB0hHB0hHB0h'I,B0h_JB0hjKB0hKB0hKB0hLB0hMB0hMB0hNB0hNB0hOB0hOB0hPB0hPB0h}QB0hQB0hQB0hRB0hSB0hSB0h TB0hUB0hVB0hNVB0hVB0hdWB0htXB0hXB0hXB0hYB0h [B0h`[B0h[B0hd\B0h],B0h^B0hw_B0hCaB0haB0h bB0h cB0h8dB0hdB0heB0hyfB0hgB0h0hB0hhB0hiB0hXlB0hlB0hfmB0h oB0hsK..... #..#B0hs....###..#.#....#..#.........##.###..#################.#..............B0h3t..!.......#.....########..........#.#...........$...$..p..#.#.####.############.....#.#.....##.............#........#.#...#.........#.#.......B0ht.....####.#.#.####.. S   adder (asleep)...... .#<#.# .....S# ###.....B0hz 52.3 (22.0)☼An adder comes into view.B0h*{,3.3 (23B0h7~B0h + _Found 12 gold pieces.B0h|&  ..... #..#  ....###..#  .#....#..#  .........#  #.###..  #######.#......  ..!.......#..... ..........#.#.......B0h?' X $...$..p..#. #######.☼...#.#.....#  #.............#  ........#.#...#  .........#. .....####.#. ...... .#<#.#  ....S# ###..  ... B0he  ..... #..#  ....###..#  .#....#..#  .........#  #.###..  #######.#......  ..!.......#..... ..........#.#....... $...$..p..#B0h6 . #######.☼...#.#.....#  #.............#  ........#.#...#  .........#. .....####.#. ...... .#<#.#  ....S#  ...B0hȽ B0h B0h B0h ] _An adder is nearby!B0hS  ..... #..#  ....###..#  .#....#..#  .........#  #.###..  #######.#......  ..!.......#..... ..........#.#.......B0hT X $...$..p..#. #######.☼...#.#.....#  #.............#  ........#.#...#  .........#. .....####.#. ...... .#<#.#  ....S# ###..  ... B0h  ..... #..#  ....###..#  .#....#..#  .........#  #.###..  B0h #######.#......  ..!.......#..... ..........#.#....... $...$..p..#. #######.☼...#.#.....#  #.............#  ........#.#...#  .........#. .....####.#. ...... .#<#.#  ....S#  ...B0h 4B0hY B0h ] _An adder is nearby!C0h>M ....###....#..#C0h)N........# #.###..#################.#................!.......#.....########..#.#...........$...$.....#.#.####.############p☼...#.#.....#  #.............#.#..#............####.#.#.####....... .#<#.# ......S# ###..........# . #C0haPC0hX○SS.4.3 (1.0)C0hZC0h\/ _The adder hisses angrily.C0h _#............ #.###..#################.#................!.......#.....########.....#...........$...$.....#.#.####.############.○...#.#.....# C0h  #p..............#.#...................####.#.#.####........S. .#<#.# .........## ###.. .. .######### # C0h  C0h C0h $ Y○S.C0h$ &5C0h' C0hx) C0hE...... #.###..##########C0hF#######.#................!.......#.....########....#...........$...$.....#.#.####.############.○...#.#.....# #######...............#.#S......####.#.#.####. .#<#.# ## ###.. .######### # C0hL7°C0h=M&6C0hxPC0hRV _The adder completely misses you.D0hDT _The adder hisses angrily. _The adder completely misses you.  You closely miss the adder. Your grab misses the adder.  Your squeeze misses the adder.  is engulfed in a thunderstorm.  You kill the adder!D0hYZ.§D0h[/327D0h_D0h{aO _Qazlal accepts your kill.D0h4D0h6D0hH _No target in view!D0h D0h D0hI D0h D0h D0h Q _D0hL D0h D0hq D0h D0h ,D0h D0h D0hg D0h D0h D0h D0hf ,D0h D0h ,D0h D0h M _You now have 99 gold pieces (gained 11).D0h D ... .... ..... #..#  ....###..#  .#....#..#  D0h {.........#  #.###..#############.#................!####....$......####.#o..########.....#.#... #######............D0h]  ..............#.#... .......†......#.#... o   orc (asleep) .........####.#.#.##.......... .#<#.#.........## ###..D0hE ,63.3 (6D0h +4.3 (7D0h D0h q _An orc comes into view. It is wielding a +0 mace.D0h_N  ... ....  ..... #..#      D0hO 3  #.# ###########.#.. #.....!.......# .......p......# ....$.........# o..########.... . .... .... † D0h;O M .#<#.#   ###.. D0h ... ....  ..... #..#        #.# ###########.#.. D0h#.....!.......# .......p......# ....$.........# o..########.... . .... .... † D0hg .#<  D0h4D0hPD0h=[ _An orc is nearby!E0h: ... ....  ..... #..#       E0hm #.# ###########.#.. #.....!.......# .......p......# ....$.........# o..########.... . .... .... †  .#<#.#   ###.. E0h) ... ....  ..... #..#        #.# ###########.#.. #.....!.......# .......p......# ....$.........# o..########.... E0h+). .... .... †  .#<  E0hz.E0h.E0h1E0h3[ _An orc is nearby!E0hd;.. #..# ....###..# .#....#..# .........# #.###..#################.#..........E0h;<.....!.......#.....###........#.#......$.#.#.####o..########.....#.#...... #######....... ..............#.# .†......#.# ...####.#.#.# .. .#<#. ## ###.. .# ...E0hEAE0hbCI  The orc shouts! You hear a shout! x2E0hGo.ooo 2 orcsE0hyG+5.3 (1E0hKE0hfOs _An orc comes into view. It is wielding a +0 dagger.E0hK  ..... #..# ....###..# .#....#..# .# #.###.. #.##.....!.#......#.#E0h[L m.o....$.#.#.####o..o.#.....#.#.. #. .#.# .†......#.# .####.#.#.o 3 orcs (1 wandering) . .#<#. .## ### .# E0hS E0h U E0hrU E0h\ §.o.o.o..E0h\ &6E0hIb '§E0hd s _An orc comes into view. It is wielding a +0 dagger.E0hRX p ..... #..# ....###..# .#....#..# .# #.###.. #.#E0h6Y #.....!.#......§.#.#.o.o..#.#..o...#.....#.#.. #..o .#.#... .†......#.#.. .####.#.#o 4 orcs (1 wandering). . .#<# .## ###E0hY N .# E0h8c  An orc comes into view. It is wielding a +0 short sword.E0hd E0hd E0he E0h*m g.o.oE0hm c.oo.E0hm .=7E0hs E0hu i _The orc shouts! _You see here 12 gold pieces.F0h);-F0h]*8.2 (0.9F0h/'§F0h"2w _You barely miss the orc. You grab the orc. You constrict the orc.F0hT _You see here 12 gold pieces. _You barely miss the orc. You grab the orc. You constrict the orc.  You tentacle-slap the orc. The orc begins to glow.  The orc is almost dead.  You constrict the orc.  You kill the orc!F0hU,F0hUF0h]q☼o. 3 orcsF0h4`X6-9.1F0hEg_§☼F0hjO _Qazlal accepts your kill.F0h' ..... #..# ....###..# .#....#..# .#F0h~ #.###.. #.##.....!.#.....#.§.#.##....o.p$.#.#.#...o.o#.....#.##...... ##...... .#.#...... .†......#.#...... .####.#.F0h"#...... . .#<#...... .##  .#F0hF0h P.oF0h .70.1 (1.0F0h$F0h#'p _The orc closely misses you. _You see here a +0 mace.F0hO  You tentacle-slap the orc. The orc begins to glow. You grab the orc.  The orc is lightly wounded.F0h r.o.(1 contam)F0hX &1F0h F0h h _You constrict the orc. The orc closely misses you.F0h2#i  You tentacle-slap the orc. The orc glows dangerously bright.  F0h#The orc is heavily wounded.You constrict the orc. The orc closely misses you.F0h)Wo. heavy contam)F0hw*-2.0 (0.9F0h-0F0h2> _The orc completely misses you.F0h3G0hD)x  You tentacle-slap the orc.  You kill the orc!G0h9/  Qazlal accepts your kill.The orc is engulfed in a thunderstorm.  You kill the orc!G0h*6K §)G0h6   orc  Qazlal accepts your kill.G0h8&6/28G0h9;--439G0h?G0hGB8 _The orc hits you with a +0 dagger.G0hQq  You closely miss the orc. You grab the orc. You constrict the orc.3.9 (1.0G0huG0hxT _The orc completely misses you.H0h You closely miss the orc. You grab the orc. You constrict the orc. _The orc completely misses you.You tentacle-slap the orc. The orc begins to glow.  The orc is heavily wounded.  You kill the orc!H0h7 C)H0h I--54H0hH0hO _Qazlal accepts your kill.I0hvm4I0hoI0hsI0h?tI0hyI0hyI0hyL7=I0h |I0h,I0hOI0h,I0hGI0h,I0hI0hI0h:=I0h I0hI0hL8=I0hI0hb1 _HP restored.I0h4I0ḥI0h֧,I0hI0huN _You now have 111 gold pieces (gained 12).I0h4I0hQI0hI0hI0hq:=I0h7I0h3,I0hI0hl _h - 3 grey potions (gained 2)I0h4I0hI0hI0h,I0hI0h'I0ha,I0h"I0hv<  You see here a +0 mace.I0h19 ..... #..# ....###..# .#....#..# .# #.###.. #.# #####.......# #.....)....#.#I0hs #.....p)..#.#.895.0) #.....)#.....#.# #......## #........# #........†......# #.........####.# #......... .# #......(..I0heg.##  .#I0hP:○I0h&-90.9 (16I0hI0h| f _Found 2 stones. _You see here a +0 dagger.I0hQ I0hP I0h I0h0 I0h~ I0h6 % _I0h/ I0h C  You see here a +0 short sword.I0hR I0h _I0h I0h4 I0h ,I0hM I0h I0hL I0h I0hx I0h I0h I0hS I0hH I0h I0h ,I0hp I0hI0hI0h4I0hI0h I0h I0h? I0h I0hXI0h,I0hI0hI0h8I0hI0hI0hI0h,I0hI0hmI0h,I0hYI0h[I0h,I0hcI0h I0h)"I0h"I0hh#I0h&I0h(,I0h(I0h*I0h+,I0h,I0h.I0hb6+#................####.#.##................. .#<##......(.........## ###..#................# ...#......########### #.#......# #........ #......# #........ ##......###........ ...........p....... ###########......:.  ......... I0h%7 .......###  ........# ...(.....#o   orc (asleep) ..#..o?...##### I0hA 506  An orc comes into view. It is wielding a +0 short sword and wearing a +0leather armour of cold resistance.I0hBB7.9 (17I0h>LI0hRq _Found 5 stones and a scroll labelled TOUMMA EFFO.J0h . . .#< .(  .  .###########  .# #........ J0h #......# #........  ##......###........  ...........p.......  ###########......:.  .........  .......###  ........#  ...(.....#  ..........#  ..o?...##### J0hP|C . . .#< .(  .  J0hx}O.###########  .# #........  #......# #........  ##......###........  ...........p.......  ###########......:.  .........  .......###  ........# ...(.....#  ..........# ..o?...##### J0h~ J0hLJJ0h}J0hJ0h[ _An orc is nearby!J0h< n.. .#<.(## ###.... ..########### #.# #........ ....##......##...........###########: ........###...####.. #...(.........o?...####J0h,> I........#J0h@ J0hH Too.J0hI 88.0) _J0hwQ J0hS K0h` #(## ###. #.......#  ############ # #......# #........  #......# #K0ha.#......###. ............ ###########:. ..........####### #.#  #...(.....#..o........#..?...#####.....#..K0hdK0hll@o...K0hm&9K0hqK0hktK0hY #.......# K0h ############  #......# #........  #......# #..#......###.. ...... ###########:. ........... ####### #.# K0hk #o..(.....#...........#?...######.........# #..#>##K0hK0hdK0h_o..10K0hK0hn9 _Found an escape hatch in the floor.K0hϵ( K0h-  orc (contam)  You tentacle-slap the orc but do no damage.The orc begins to glow. You grab the orc. You constrict the orc.K0h[7-1.8 (0.9K0hyK0h= _The orc hits you with a +0 short sword.K0hoG  You tentacle-slap the orc. The orc glows dangerously bright.  You squeeze the orc.  You kill the orc!K0hO D)K0hL0h~>:=L0h?L0h}F####.. .............##########......:.L0hF .......... ####.........### #.).#  #####...(.....#  #......# #...##### #.........# L0hPGa#.............#>####.........#  #.# ## #.L0hK-8.7 (6.0L0hK+9.7 (7L0hPL0hQa _p - a scroll labelled TOUMMA EFFOL0h L0he L0hi L0h[ L0h L0h' L0h ,L0h L0hH L0h L0h ;  You see here 5 stones.L0hp L0h _L0h" L0h[% L0h( ,L0hw* L0h, L0h_0 ,L0h2 L0h5 L0h<9 L0h9 L0h; L0h> L0h@ ,L0hFB L0hD L0hF ,L0hG L0hH L0hJ ,L0hKK L0hAQ #........... .#<#.# .. #......(## ###. L0hQ ^#................# .. #......################ # #......# #............# #......# #............# #......###............## ..............§.. ##########......p.....#  ...............○.....#L0hQ <####.........#####.).......# ....  #####...(.....# ...  #.............# ..  #.........##### .  L0hKR #.........#  #.............You pick up a book of Conjurations and begin reading...L0h&V ^.28.7 (9°L0hV /9.7 (10.0)L0hY L0h[ e _You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library.L0ho L0hGL0hL0hL0h)L0hxL0hs,L0h5L0h}L0hL0hL0h!L0h2"L0h-#L0h$L0h'L0h`'L0h(L0h,L0h;/L0h/L0hd0L0ht2L0h 5,L0h5L0h]6L0h8L0h8L0hq9L0h:L0h<L0h=L0h=L0h@L0haG.####.#.#.####.. ..... .#<#.# .. L0hG(## ###.. . ....# ... ############### #.  #............# KL0hH #............# ... ####### .............○○.. L0hH###......####..... ...............####. ........####......... ).......#...........# ..(.....#...........# K   kobold (asleep) ........#...........# ....#####...........# L0hIR....# #.....#L0hM 37.7 (8.0)  A kobold comes into view. It is wielding a +0 short sword.L0h]T.K○°KL0hT+8.7 (9L0hX9°L0h[( _The kobold shouts!M0hd?`  .#<#.# .. ( ###.. .  ... ####### #. # ......# . # ......# .K. ......####..... ....○°.p....... ......####..... ..... ... ###. . ).. (.. .    M0hw  .#<#.# .. ( ###.. .  ... ####### #.  ......# .  ......# .K. ......####..... ....○°.p....... ......####..... M0h8..... ... ###. . )..(.. . M0h4M0hjM0h<] _A kobold is nearby!M0h ####.#.#.####..  .#<#.# .. .## ###.. #. # ... .#M0h ~###### #. ..#  #.....# .g.#  #...# ..K.#.####.....#○°........####.....#....####.....#####..... .#....# ...(.....#...# ..g   goblin (wandering)#..# .K   kobold M0hS M0h M0h .g.K°...M0h +9.7 (1M0h M0h u _A goblin comes into view. It is wielding a +0 dagger.M0h [####.#.#.####..  .#<#.####... ## ###......#. # .......#  #.....# #.....# ....g# #....# .....# .####..K..#J°..####.....#....####.....# ####.......##..#....# (.....#..#...J   endoplasm (wandering)#..# #..g   goblin (wandering)#####..# ...K   kobold M0h1 M0hv g....#..Kg   goblinM0h K   kobold  An endoplasm comes into view.40M0h M0hb6 _The endoplasm moves out of view.N0h ####.#.#.####..  .#<#.####... ## ###......#. # .......#  #.....# .# #...g.# ....# #.....# .####.....#.N0hK.....J .####.....#....####.....# ####.............# #.. .....#....#.J   endoplasm (wandering)#....###.g   goblin (wandering) .#####.....# .K   kobold N0hN0h7  The goblin shouts!N0hr.gJ.gN0hE====1N0hN0hT _The kobold closely misses you.N0h$e  You tentacle-slap the kobold but do no damage.N0hl%The kobold begins to glow. Your grab misses the kobold. You squeeze the kobold.N0h&m The kobold is severely wounded.N0h,.gJ.J (contam)N0hl-[==--2N0h2N0h4W _The kobold completely misses you.N0hQ~  You tentacle-slap the kobold.  You kill the kobold!N0hT%  N0h>U9Qazlal accepts your kill.N0h]H§..J.N0h}`75---N0h`Q50--3N0hd'§N0hf; _The goblin hits you with a +0 dagger.N0h Q  You completely miss the goblin. You grab the goblin. You squeeze the goblin.  You kill the goblin!☼)§.J.N0hh Q---14.6 (0.9N0hͮ B☼§N0h O _Qazlal accepts your kill.O0hTE####.#.#.####..  .#<#.####... ## ###......#. # .......#  #.....# # #.....# O0hWF?# #.....# ####☼)...#..J.####.....#.####.....# ####.......# #..#.....#...... #...........###. #####...........# . O0hMO0hTP=○J.O0hP-5.6 (1.0O0hWO0h[  Things that are here: _a +0 short sword; a kobold corpseO0h(m  You tentacle-slap the endoplasm. The endoplasm begins to glow.  You squeeze the endoplasm.  You kill the endoplasm!O0hRu&.O0hu@○O0h:xY24=6.5 (0.9O0h*|O0h}O _Qazlal accepts your kill.O0h4O0hO0h+H _No target in view!O0h 4O0h O0h O0h! _6=O0ha" O0h$ O0h$ O0h% O0hK' ,O0h( O0h<* O0hv* O0h+ O0hL. O0h. S7==O0h. O0h20 O0h2 O0hp2 O0h3 O0hF5 O0h5 O0hY6 O0hU8 O0h8 O0hv9 O0hL; O0h; b8==O0hf< O0h1? O0h@ ,O0hB O0hD O0h8F O0hF O0hG O0hXH O0hI ,O0hJ O0hL O0hON O0hN :=O0h'P O0hS O0hU O0hU O0hV O0hW O0hY O0hY O0hZ O0h \ O0ha $ #.....###.####.)...#.... .....)........ O0hja W###.....#... ......####.....## . ###.......# ...#..§.####......#...........###)62.5 (16.0)..# #....... #............ #O0ha M.... #.$....... #... ..... #.....#### O0h,P0hvP0hFP0h`,P0hP0hP0h]P0hP0hP0hAP0h ,P0hT P0h P0h,P0hP0hP0h8P0hP0hP0h"P0hXP0hP0hP0hXP0hP0h,P0hZP0h2,P0hP0hnP0hH ,P0h P0hE!P0h"P0hZ"P0h"P0h#P0h$,P0hJ%P0h &P0h1'P0h{'P0h'P0h -P0h6.,P0h.P0h/P0h 1,P0h1P0h2P0h4,P0h4P0hs6P0h`8,P0h(9P0h_:P0h;,P0h<P0h=P0h-?,P0h?P0hAP0hB,P0hBP0hCP0hiD,P0hDP0h]EP0hDF,P0hFP0h$GP0hHP0hEHP0hHP0hJP0hJP0hjK,P0hvLP0hMP0hMP0hfNP0hOP0hP,P0hQP0hTP0hdU,P0h2VP0hXP0hYP0hZP0hZP0h\P0hn^P0h^P0h7_P0h*aP0hbP0hbP0hacP0hwdP0hf,P0hcgP0hPiP0h'k,P0h+oP0h.p,P0hpP0hqP0hs,P0htP0hvP0hyP0hRyP0hyP0hu{P0h"}P0ho}P0h}P0h@P0h5P0h}P0hP0hP0h,P0hP0h P0hP0h\P0hP0h9P0hR,P0hP0hkP0hP0hP0hΌP0hP0hP0hP0h P0hP0hܐP0hP0h@P0hP0hɒ,P0hP0hP0h͔P0hP0h2P0hЕP0hP0hΖP0hP0hP0h,P0hP0hP0hR,P0hP0hP0h ,P0haP0hP0hys#.#............ #.#.##.#.....##.#...# ....##.#........#...# #...##.##...### ...# P0hҤ*#...##........# ...# #......##...#.# ...# #....#.######.# g..#### .....#.# #.#### #....#.# #...p...# #....#.# #####.### #....#.# ... P0h ;#....#.# #### ........ .....#.. g   goblin (wandering) ..#..#.## P0hz^###.........P0h 674.5 (108.0)launcher) _Found a ring mail. _You now have 121 gold pieces (gained 10).  A goblin comes into view. It is wielding a +0 dagger. P0h The goblin shouts!  The goblin unwields a +0 dagger.  The goblin wields a +2 sling of draining.P0hQ ((P0hQYou sense an unholy aura. The goblin shoots a sling bullet.P0hi?M.pP0hK@K====59P0h?CP0hYJR _The sling bullet misses you.P0h.#...# ...# ...### ...# ........# ...# ....# ...# ..# g..#### .....#.# #.###......# #. #...p...#  #####.###  ...  #### #  ....P0hD ...# ...# ...### ...# ........# ...# ....# ...# ..# g..#### .....#.# #.###......# . #...p...# P0h,E #####.###  ...  ####   P0hJ 4P0hFO P0h.R ] _A goblin is nearby!Q0hbO.####.##...#### .#............ #...# #.##.#.....##.#...# ...##.#........#...# ...##.##...### #...# ...##........# #...# ......##...#.# #...# ....#.######.# #g..#### Q0hc....#.# #.###p.....# ....#.# #.......##.# ....#.# #####.### ....#.# .... #.# .####.. .#..#.. # .#..#.## ##.Q0hC| The goblin unwields a +2 sling of draining.Q0hf===-6.0)Q0hQ0h r _The goblin wields a +0 dagger. The goblin barely misses you.Q0hgHQ0huI@-7.4 (0.9Q0hMQ0hP _You barely miss the goblin. Your grab misses the goblin.Q0hU  You closely miss the goblin. Your grab misses the goblin.Q0hV(8.3Q0h[Q0h] _Your squeeze misses the goblin. The goblin completely misses you.Q0hZ  #...# #...# #...#  #...#  #...#  #...#  #g..####  #.###p.....#  #.......##.#  #####.###  .... .#### Q0h; V .# #R0h  #...# #...# #...#  #...#  #...#  #...#  #g..####  #.###p.....#  #.......##.# R0h!M #####.###  .... .## .# #R0h.&R0h&R0hv)R0ha+] _A goblin is nearby!R0h  You completely miss the goblin. You grab the goblin. You squeeze the goblin.  You kill the goblin!R0hE○R0hf559.3 (1.0R0hR0hO _Qazlal accepts your kill.R0h R0h~ 4R0h :○R0h# iM #....... R0h{ 7###.##...#####............... ###........##...####.........##...#.# #...# #####.# #p..#####.###.....#.......##.#R0hʼ #####.### ....#.#.....#R0h &0R0h# ,80.3 (1R0h R0he  Things that are here: _a +0 dagger; a +2 sling of drainingR0ha R0hX 4R0h R0h R0h{ % _R0hX R0h ,R0h R0hf R0h R0h* R0h R0hq R0h3 ,R0h R0h R0hy .##...##........# #...#......##...#.# #...#R0h .#....#.######.# #)..#### #......#.# #.###......# ###....#.# #.......##.# # #....#.##########.####.# # #....#.#................. ###....#.# ######..#####.## #......... #p.## ...#.. #.## #...#..#.## ... #####..... #.... # .... #.....####.... #?.....K   kobold (asleep).. #.......R0hQ ....) #.....K..........R0h +5.3 (5R0hh dKK.R0h +6.3 (6R0h R0h: u _A kobold comes into view. It is wielding a +0 dagger.S0hu #...#  #...#  #)..####  #.###......#  #.......##.# # ##.####.# # ..........  ######..#S0h<  #p.##  #.## ... #.... .... #.....  #?.....  #....K..  #........ S0hsX #...#  #...#  #)..####  #.###......#  #.......##.#  ##.####.#  ..........  ######..#  #p.##  #.## ... #.... .... #..... #?..... S0hY #....K.. #........S0hs]S0h'^S0h5aS0h)c] _A kobold is nearby!S0h% #...#  #...#  #)..####  #.###......#  #.......##.# # ##.####.# # ..........  ######..#  #p.## S0h #.## ... #.... .... #.....  #?.....  #....K..  #........ S0hdx #...#  #...#  #)..####  #.###......#  #.......##.#  ##.####.#  ..........  ######..#  #p.##  #.## ... #.... .... #..... #?.....  #....K.. #........S0hfS0hfS0h"lS0ho] _A kobold is nearby!S0h...##...# ..#....#.######.# #)..#### #.. #.###...... ###......## # #########.##S0hi\................. ## ######..#####.## #......... #..## .### #...#..#.## #...........####.........#......... .# ......?....?.###....#..?................#. #....K....)#.......S0hS0hL>K.S0h+7.3 (1S0haS0h _Found a scroll labelled RAAPNI BU CYFF and a scroll labelled TEVAIZ EGAM.S0hE ....#.######.# #)..####....#.# #.###......# #....#.# #.......##.#  #....#.##########.####.#  #....#.#................. ##....#.# ######..#####.## S0h:G ......... #..## ......#.....###.#######.#..#.## #....p.......###.........# ......?. #.? ####....#.. #?..K............#. #.....)# #. #. #. S0hZI S0hN M○K.S0hOO &8S0hS S0hT S0h. #.###...... ##......##  #########.##................. #S0hڐ ######..#####.## .......... #..## #.....###.#######.#..#.## #........... ####.........#.○ ......?. #..K....?###....#.. #?....... .... #.)# . #########S0hϚ?§°S0hx&9S0hG'§S0hS _The kobold barely misses you.T0hK  You closely miss the kobold. You grab the kobold. You squeeze the kobold.  The kobold is moderately wounded.T0hb.90.2 (0.9T0h9§T0hm/ _You constrict the kobold.T0hk. _You constrict the kobold.  You tentacle-slap the kobold but do no damage.  The kobold begins to glow.  The kobold is severely wounded.  You constrict the kobold. T0hZ8 You kill the kobold!T0h8.§T0h8b61.2 (1.0Flux T0h2N§§T0hO _Qazlal accepts your kill.T0hHO P§T0h)W T0hY H _No target in view!T0h T0hz T0h T0h T0h/ T0h % _T0h: ,T0hg T0h T0h} T0h # #....#.##########.####.# .# #....#.#................. .###....#.#.######..#####.## .#........... #..## ........#.....###.#######. .#...#..#.## #...§........ .#####.........#..○.......# ......?. #..§....?.. ..####....#.. #.. ....#. #.......... .........)# #.... #.. #... #.. T0h #.. ##########. #.. #....T0h a.○§3.2 (2T0hu +4.2 (3T0h@ T0h f _q - a scroll labelled APE OCAEGROSAUDAU0hK4U0hXU0h U0h*U0hU0hu,U0h U0h U0h U0hY U0h7#...#....#..# #)..#### ..#......#.# #.#### ..###....#.# #.......##. ..# #....#.##########.####.## #....#.#................. ..###....#.#.######..#####.## ..#........... #..## .......#.....###.#######....#..#.## #..6.2 (2#####.........#..U0h;# ......?..#..)....?..####....#..>.#.. ...#.####...)#. #...........# #.......... ##.... #.......... .#.. ##########.U0hA7.2 (3U0hrU0h; _Found a stone staircase leading down.U0hiU0hjU0hkU0hnU0hpU0h;qU0hHvnU0hwU0hxU0hKyU0hyU0h>},U0h}U0hp _i - 2 scrolls labelled RAAPNI BU CYFF (gained 1)U0hU0hjU0hU0h_U0hU0hU0hiU0hU0hU0h:U0hU0hU0hZU0hU0hDU0hU0h,U0hU0hܓU0hhU0hU0huU0hA>  You see here a +0 dagger.U0hU0h _U0h8U0hU0h[,U0hU0hcU0h3U0hU0h3U0hsU0hU0heU0h U0h{U0h{2.#.# #.......##.#  .#.##########.####.#  .#.#.................  .U0h#.#.######..#####.##  ....# #..## .# #  .#.....###.#######.##.#  .#.####...............# ..#.....°.......##  ......#..)....[  711.2 (14.0).#..>.#....°........##  .####.............#  )#. #.............#  #. #.............#  U0h֯j...#. #.............#    ...#. ##########.####    ...#. .#    ...  U0h...U0h<,2.2 (15U0hU0h 1 _Found a hat.U0ho,3.2 (16U0hU0h;m _g - 4 scrolls labelled TEVAIZ EGAM (gained 1)U0h4U0hU0haU0hPU0hi,U0hU0h,U0hH U0h$U0h%U0h/&U0h&U0h'U0h(,U0h)U0h*U0h+,U0h.U0h2U0h4U0h!5U0h5U0h7U0h\:U0h:U0hg;U0h =U0hM?,U0hC@U0hF;  You see here a +0 hat.U0hHU0htH _U0hIU0hIU0hJU0h>KU0hKU0hMU0hNU0hNU0hOU0h$PU0hQU0hQU0hRU0hTU0hUU0hUU0hVU0hzXU0hYU0hZU0hZU0h~[U0h\U0h\U0h]U0h]U0h^U0h _U0h`U0h`U0hlaU0haU0haU0hbU0hcU0hcU0h1dU0hdU0hreU0heU0heU0hYfU0hgU0hQgU0hgU0hhU0hjU0hojU0hjU0hlU0h^m,U0hmU0hoU0h/pU0hppU0hpU0hrU0hsU0htU0hjtU0huU0hvU0h wU0huwU0hxU0hyU0h#zU0hwzU0h5|U0hx~,U0hU0hU0h6U0hU0hU0hÃU0hU0hU0hU0hU0h,U0h]U0h8U0h.,U0hU0hPU0h{     U0h###   ...  . .....# # #.#  ....^...# #. ...  #....... #.)##.####  #.##...#####<#  U0h֓..... #...#p#  44.2 (31 #.#.....##.#...#.######## #.#........#...#........# #.##...### #...########.# U0hi#........# #...# #.# ##...#.# #...# #.# #.######.# #)..#### #.# #.# #.###......# #.# #.# #.......##.# #.#U0h U0h՗U0h0,5.2 (32U0hU0hٜI _Found a dagger. Found a stone staircase leading up.U0h U0h 4U0h@ U0h" U0h # U0hA& XU0h& U0h[( U0h) U0h:* U0h* U0h+ U0h, U0h, U0h=- U0h. U0h/ U0hU0 U0h0 U0h62 U0h3 U0h4 U0hf4 U0h5 U0h6 U0hJ7 U0h7 U0hC8 U0h39 U0h9 U0h9 U0h: U0h; U0h< U0hj< U0h#= U0h-> U0h> U0h> U0hw? U0hC r## ###U0hFD S  .> ..#  #. #.#  #. #.#  #.#####.#  #.p...#.# 55.2 (10 U0hD 7 .. .....# ##.##.##.#   ....^...# #........#   #....... #.)##.####  ##.##...#####.......<.......... #...#.#### .##.#.....##.#...#.######## .##.#........#...#........# U0hE f.##.##...### #...########.#U0hhH U0hH ,6.2 (11U0h K U0hL ; _Found a stone staircase leading down.X0hDAIAndy the Changeling (Octopode Shapeshifter) Turns: 1761, Time: 00:03:26 Health: 28/28AC:  1 Str: 15 XL: 4 Next: 56% Magic: 4/4EV: 17 Int: 12 God: Qazlal [*.....] Gold: 121SH:  2 Dex: 11 Spells: 3/3 levels left rFire . . .- Tentacles rCold . . .(offhand unavailable) rNeg . . .(no helmet) rPois .(no amulet) rElec .(no ring) rCorr .(no ring) SInv .(no ring) Will .....(no ring) Stlth +(no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring)(no ring) %: no passive effects @: flux-form (expiring), glowing A: contaminating, glow, reduced hp, weak attacks, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentaclesX0hx X0h AIAndy the ChangelingOctopode of Qazlal *.....Health: 28/28 ========================## ###Magic: 4/4========================.> ..#X0h AC: 1Str: 15#. #.#EV: 17Int: 12#. #.#SH:  2  Dex: 11#.#####.#XL:  4 Next: 56% Place: Dungeon:3#.p...#.#Noise: ===------  Time: 1756.2 (0.0)  .. .....# ##.##.##.#-) Tentacles....^...# #........#Nothing quivered#....... #.)##.####Flux X0h ###.##...#####.......<# ............ #...#.#### .##.#.....##.#...#.######## .##.#........#...#........# .##.##...### #...########.# _You see here a +0 dagger. _Found a hat. _g - 4 scrolls labelled TEVAIZ EGAM (gained 1) _You see here a +0 hat. _Found a dagger. Found a stone staircase leading up. _Found a stone staircase leading down.X0hV X0h' X0h Y0h9[?25h[?0c  Y0h:ASearch for what [Enter for "."]? Y0h> [?25l[?1cY0hF Y0hI $Y0hI 14 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a daggerb - [D:3] a stone staircase leading down  c - [D:3] a stone staircase leading up  d - [D:3] a dispersal trap  e - [D:3] a +0 dagger (4 further duplicates)  f - [D:3] a +2 sling of drainingg - [D:3] a +0 hat  h - [D:3] a stone staircase leading down  Y0hI i - [D:3] a sling  j - [D:3] a +0 short sword (2 further duplicates)  k - [D:3] a stone staircase leading up  l - [D:3] 5 stones (2 further duplicates in 1 pile)  m - [D:3] a +0 mace  n - [D:3] an escape hatch in the floor^0h_ `AIAndy the ChangelingOctopode of Qazlal *.....Health: 28/28 ========================## ###Magic: 4/4========================.> ..#AC: 1Str: 15#. #.#EV: 17Int: 12#. #.#SH:  2  Dex: 11#.#####.#XL:  4 Next: 56% Place: Dungeon:3#.p...#.#Noise: ===------  Time: 1756.2 (0.0)  .. .....# ##.##.##.#-) Tentacles^0h b....^...# #........#Nothing quivered#....... #.)##.####Flux ###.##...#####.......<# ............ #...#.#### .##.#.....##.#...#.######## .##.#........#...#........# .##.##...### #...########.# _Found a hat. _g - 4 scrolls labelled TEVAIZ EGAM (gained 1) _You see here a +0 hat. _Found a dagger. Found a stone staircase leading up. _Found a stone staircase leading down.  Search for what [Enter for "."]? .^0h$ ^0hk% ^0hr' ^0h ) . __0hwo_0hEp_0hq_0ht_0hv_0h y; __0hy_0h?{_0h{_0h{_0h}_0h~_0h_0h_0hN_0h_0hl_0h_0h*_0hv_0h_0hC_0hR  There is a stone staircase leading down here._0h_0he __0h_0h_0h2_0hq_0h3_0hX_0h0_0hOS ... .....#############.......p..>......# .....#####.#####.# ... #.# #.# . #.#####.# _0h#.....#.# .. .....# ##.##.##.#S   ball python (constriction, asleep) ....^...# #........ ## #. #.)##.###_0hі@.####.##...#####.......<_0h& _0hәV63.2 (7  A ball python comes into view._0h / ._0hK)  The ball python hisses angrily._0h_0hΝ$4.2 (8_0h_0h,8 _The ball python moves out of view._0h^ `_0hD @##..._0h .S....#..>......#.#####.#####.#.. #.# #.#... #.#####.#..._0h / #.....#.# .. ......# ##.##.##.#S   ball python (constriction) .._0h^ ..^...# #.# ### #. #.)##.#### ..#.####.##...#####_0h 5.<#_0h0 &0_0h _0h A.BS_0h? B   giant cockroach (wandering)S   ball python (constriction)_0hr +5.2 (1_0h" _0hŹ b _A giant cockroach comes into view.`0hkJ ## `0hK... ...B ...S. ......#############  .......p...>......#  ......#####.#####.#  ..... #.# #.#  ....   ...   .. ......#   ....^...#    #.) <# `0h ## ... ...B ...S. ......#############  .......p...>......#  ......#####.#####.#  ..... #.# #.#  ....  `0h ...  .. ......#   ....^...#    #.)<#`0h`0h.`0h`0hٷd _There are monsters nearby!`0h#..#..###.......B..?...S...#....>......#.#####.#####.#.. #.# #.#... #.#####.#`0h.... #.....#.# # .........# ##.##.##.# . ....^...# #.## #....... #.)##.#### ...#.####.##...#####.<#`0h(`0h`0h`0h `0h|...BSB`0h0&6`0hƓ`0hk _Found a scroll labelled NUON SIL ISTRUTOVI.`0h+ The giant cockroach begins to glow. Your grab misses the giant cockroach.You squeeze the giant cockroach.  The giant cockroach is moderately wounded.  The giant cockroach bites you.  The ball python is engulfed in blazing flames.  You kill the ball python!`0ha r○ (contam)`0h \7-77`0h `0h\ O _Qazlal accepts your kill.`0h@ ° heavy contam) _Qazlal accepts your kill.  You tentacle-slap the giant cockroach but do no damage.glows dangerously bright.  You grab the giant cockroach.  The giant cockroach is moderately wounded.  You constrict the giant cockroach.`0h@ -8.1 (0.9`0h^ `0h G _The giant cockroach bites you but does no damage.a0hKThe giant cockroach is moderately wounded.You constrict the giant cockroach. a0hL_The giant cockroach bites you but does no damage.  You tentacle-slap the giant cockroach but do no damage.The giant cockroach shudders as magic cascades through it!  You kill the giant cockroach!a0hQ1.a0hTd8=609.1 (1.0a0hfYa0h[O _Qazlal accepts your kill.a0h0.a0h/a0h0a0hR5a0h8 a0h8a0h.9:_No target in view!a0h 4a0h_" a0h:$ a0h/& a0h& % _a0h* ,a0h&. 4 #<..?.... #........ #........#######...................a0h. ?......# .p.#############70.......>......#..#####.#####.#... #.# #.#..## #.#####.# ..# #.....#.# ### .........# ##.##.##.# ... .....^...# #........# ###### #........ #.)##.####a0h3 A1.1 (2a0h6 a0h8 ; _Found an escape hatch in the ceiling.b0hb0hb0hRb0hb0hb0hNb0h|=b0hb0hBb0hib0hb0hb0hb0hb0hTb0hb0h b0hw ,b0h? b0hb0hP,b0h  _m - 2 scrolls labelled NUON SIL ISTRUTOVI (gained 1)b0hb0hb0hb0hb0h0b0hb0hb0hXb0h5,b0hb0hIb0hb0h]b0hb0h b0hi"b0h"b0hW#b0hy$b0h',b0h(b0h)b0h-,b0h-b0h4/b0h0b0h1b0h1b0h7-b0h8 ############ #....○...... #<..p.......  . #...........  .. #..○........  ...#########..○........  b0hh8.......................  ...............  ..............#########  .#............#############  ...........>......#b0h=○85.1 (14.0)°°b0h=,6.1 (15b0h^@:°b0hAf _r - a scroll labelled IPIUWE SOMETOBUZb0h% b0h& 4b0h( b0hY* b0h* b0h-. nb0h/ b0h{0 ,b0h1 b0h3 b0h4 b0h4 b0h45 b0h6 b0h:8 b0h8 b0h 9 b0h; b0hR= b0h= b0hR> b0h? b0h@ ,b0hlA b0hB b0hC ,b0hgD b0hE b0hF b0hLG b0hG b0hH b0hI b0h-J b0hvJ b0hK b0h;M b0hM b0hM b0hN b0hjP b0hP b0h&Q b0h>R b0hxS b0hS b0h#T b0hT b0hKV b0hV b0hV b0hNX b0h_Y b0hY b0hY b0hR\ b0hL] b0h] b0h] b0h@_ b0hY` ,b0h` b0h'b b0hwc b0hc b0h2d b0he b0hf b0hMg b0hg b0hh b0h.j ,b0hj b0hk b0hm b0hJm b0hm b0hn b0h p b0hcp b0hp b0hq b0hr b0h=s b0hs b0hw b0h y b0hiy b0hy b0h} b0h@~ b0h~ b0h~ b0h b0h? ,b0hʁ b0h b0h҃ ,b0h[ b0ḧ́ b0h ,b0h b0hۆ b0h b0h b0h: b0h2 b0h b0h4 ,b0hR b0h b0h_ b0h b0hĐ b0h b0h% ,b0hf b0h_ b0h b0h` b0h b0h b0h b0h; b0h[ b0h b0h b0hT b0h b0h ,b0h b0h b0hŠ b0hf ,b0hi b0h b0h b0hZ b0ha b0h b0h b0hS b0ht b0h b0h b0ha b0h= b0hs ,b0h b0h3 b0hM ,b0hۯ b0hǰ b0hα ,b0hG b0hD ,b0h b0hӶ M _You now have 126 gold pieces (gained 5).b0h 4b0hv b0hK b0h b0ho b0h b0h~ b0hX ,b0h b0h b0hs ,b0h b0h b0h ,b0h b0h b0hf ,b0h b0h b0h b0h b0h8 b0hL b0h5 ,b0h b0h b0h b0h ,b0h b0h b0h ,b0h b0hK b0h ,b0h@ b0h b0hP ,b0h b0h b0h ,b0h\ b0h b0hX ,b0hH b0hO b0h b0h b0h b0h b0h ,b0h b0hc b0h ,b0hA b0h ,b0hU b0h b0hm ,b0h b0ho b0h ,b0hy b0h b0h b0h ,b0h\ b0h ,b0hq b0h b0hc ,b0h b0hB b0hE ,b0h b0h8 b0h b0h ,b0h b0h b0h ,b0h b0h ,b0h* b0h b0h b0h- ,b0h b0h$ b0h ,b0h b0h b0h b0hN b0h b0h ,b0h b0hQ b0hX ,b0h b0h b0h ,b0h b0h+ b0hT b0h b0h b0h b0h ,b0hH b0h b0h b0h^ b0h b0h2 b0h ##.##########.##.##.###.###.##b0hT ..##.###### #....... #...#...# #........ #...#...## #......... #........# #..........###§.......# #...........p.........# #....866.1 (80 ......###..# #.... b0h [....( #...#...## #.... .... #..##...# #.... ... #..# ...# #.... .... #..##...#####.#.  . ... .... ..........  b0h D..... #..# ..#####.#.  ....###..# #.#. b0h &.b0h ,7.1 (81b0hQ b0h % _Found 2 stones.c0h0c0h\1c0h1c0h'5c0h:< ##.#.#c0h: #.# #.####### #.# ##..r... ##.###### #..... #...#...# #.... #...#...## #.. #........# #.###........# #...# #g......###c0h;;L.# #.(. #...#...## #... #..##...# #.... #..# ...# #..... #..##...#####.# g   hobgoblin (asleep)...... .... ... r   rat (asleep)c0h;....... #..# ..#####.# ....###..# #.#c0h?& c0h?]0.0)  A rat and a hobgoblin come into view.c0hb@c0heF~.r.ggc0hF;rc0hiK+8.1 (1c0hXLc0hN- _The rat squeaks loudly.c0h+ t  #.#  ####### #.#  .......  c0h,  ...r...   ....... #...#...##  ....... #........#  .......###........#  .......p..........#  .g.....###........#  .....(. #...#...##  .......   ....... #..# ...#  .......  ....... ....  c0h, I....... #..#   c0h   #.#  ####### #.#  .......   ...r...   ....... #...#...##  ....... #........#  .......###........#  .......p..........#  c0h B.g.....###........#  .....(. #...#...##  .......   ....... #..# ...#  .......  ....... ....  ....... #..#   c0h) 4c0h c0h< d _There are monsters nearby!c0h[ #.............#.##########. #.# #.######### #.# ##!.......# ##.###### #r...# #...#...# #.# #...#...## #.# #........# ####........# #c0h..........# #g.....###........# #(.. #...#...## #.# #..##...# #.. #..# ...# #...# #..##...#####.. .... ............... #..# ..#####.c0hc0hc0het.r.gc0h&9c0hc0haT _Found a puce potion.d0h"L ############# #...........#.########## #.# ########### #.# ##!.# ##.###### #....# #...#...# #d0hPr..# #...#...## #.# #.# ####........# #>...................# #g....###........# #(.. #...#...## ##.#..##...# #...#..# ...# # #..##...#####.. .... ......d0hd0hG☼g...d0h'70d0h d0hw _Found a stone staircase leading down. The rat closely misses you.d0hyx  You tentacle-slap the rat.  You kill the rat!d0hİd0h.g☼○.d0h511.0 (0.9d0hE☼d0hO _Qazlal accepts your kill.d0h`  # ##.d0hG #.# # #.# .!.# ##.###### #.# #...#...# #.# #...#...## #.# #.# #.g☼○.###.# #.>...# #.###........# #.(.. #...#...## #.#.#..##...# #.#..# ...# #.###..##... . .... d0hŦL○○d0hP-2.0 (1.0d0hd0hLV _The hobgoblin barely misses you.d0h# ° You closely miss the hobgoblin. You grab the hobgoblin.d0h +9 (0.9d0h :°d0h; T _You constrict the hobgoblin. You block the hobgoblin's attack.e0h:0You closely miss the hobgoblin. You grab the hobgoblin. _You constrict the hobgoblin. You block the hobgoblin's attack.  You tentacle-slap the hobgoblin. The hobgoblin begins to glow.  The hobgoblin is heavily wounded.You constrict  You kill the hobgoblin!e0h5]○†°e0hj6)e0h8033.8e0h+>e0h @O _Qazlal accepts your kill.e0he0h{e0he0hH _No target in view!e0hV`e0he0h% _e0hu,e0he0h2e0hAe0h<e0hT #########e0h: #........ ##.##### #.# ############## #.# !.p.....# ##.#####5.8 (2.0.......# #...#...!○°§..# #...#...[e0h...# #.........†...###........>....................###.........(.. #...#......#.#..##...#e0h]X○°°.e0h+6.8 (3e0hFe0hC _Found a robe.e0h8$ 4e0hH% e0h( e0hZ, e0h, e0h1 e0h2 e0h5 ,e0h6 e0h< e  # ##.e0h<  #.### #.##......p.......# ##.#.......# #...#..#..!...........# #...#..#.[.....# ##..†...###e0h< n#.....>#..####..(.. #...#.. ..#.#..##..e0hB +8.8 (2e0h:C +9.8 (3e0hF e0hH Q _s - a puce potionf0h4f0hf0hH _No target in view!f0hDf0hEf0hIf0h KH _No target in view!f0hm. 4f0ho/ f0h2 f0h9 ###### #..... ##.### #.# ################ #.# #..............# ##.### #........# #...#. #..!.# #...# #.[.# #... #.f0h9 †...### #.....>.......... #.....###J   endoplasm (asleep) #(.. #...#. #J...#.#..##. ...#..# f0h< u 0  An endoplasm comes into view.f0h9B bJJ.f0hB ,80.8 (1f0h7F f0hG ^ _The endoplasm quivers.g0hȫ  #.#  ################ #.#  #..............#  #.....p........#  #..!...........#  #.[............#  #..........†.. #.....>....... #............. #J...........(..  #.............  g0h=J  #.#  ################ #.#  #..............#  #.....p........#  #..!...........#  #.[............#  #..........†.. g0h?[#.....>....... #............. #J...........(..  #.............  g0hEg0hzEg0hJg0hzLa _An endoplasm is nearby!g0h##### #.... ##.## #.# ################ #.# #..............# ##.## #.......# #... #..!.# #...#g0h.s #.[.# #... #.†...### #.....>.......... #.....### #J(.. #...# #...#.#..## #...#..# ###..##g0h-J.g0hi-1 _g0hƛg0h$g0hZ U#### #... ##.# #.################ #.# #..............# ##.# #.# #... #..!.# #... #.[.# #... #.†...### #.....>.......... #J....### #(.. # #...#.# #...#.. ##g0h[ y##..# .. ....g0hf\ g0ha SJ.2g0he g0hg g0h7I : #.. ## #.################ #. #..............# ##. #.# #.. #..!.# # #.[.# # #.†...### #.J...>.......... #.....### #g0hwJ (.. # #...#.# #...#.. ####.. #.. ...  #g0hS i  The endoplasm freezes you.g0hT T7-3g0hY g0h\ % _You are frozen.h0hGW(contam)  The endoplasm freezes you. _You are frozen.  You tentacle-slap the endoplasm. The endoplasm begins to glow.  You squeeze the endoplasm, but do no damage.The endoplasm is lightly wounded.  The endoplasm freezes you.4----4.7 (0.9h0h[h0h]% _You are frozen.h0hk@ heavy contam)  The last of your unstable energy dissipates and you return to your previousform.  Your body stabilises again.  The endoplasm is moderately wounded.Sharp quills grow all over your body.  The endoplasm freezes you.h0hm20/29-------25.7 (1.0TentaclesQuill h0hph0h.r% _You are frozen.h0hg   You tentacle-slap the endoplasm. You squeeze the endoplasm.  You kill the endoplasm!h0h○.h0hz 21=---66.6 (0.9 h0hdB_Qazlal accepts your kill.h0hx h0h"n _Your Shapeshifting skill increases to level 5!i0hc<4i0ht=i0h?i0h?% _i0hbCXi0h|D,i0hEi0hFi0hpGk2==i0hHi0hJi0h3Ki0hKi0hL,i0hMi0hNi0hWOi0hPi0hmRi0hRi3==i0hSi0h!Ui0hzUi0hUi0hdW,i0hXi0h[i0hw[i0h\i0h^i0hw^V4=i0h_i0h``i0h`i0h bi0hci0h1di0hdi0hBg,i0hhi0h~ji0hjL5=i0hki0hli0hmi0hmi0hoi0hXoi0hoi0hqi0hgqi0hqi0h+si0h}s:=i0hiti0heui0huL6=i0hvi0hx,i0hyi0h{,i0h|i0h7~,i0h~i0hi0hPi7==i0h|i0h|,i0hi0hJ,i0hi0hhi0hi0h)i0hii0hˋi8==i0h]i0hi0hi0h`i0hi0hi0hci0hi0hi0h\i0hi0hi9==i0h~i0hi0hf,i0hi0hYi0h0i0hi0hi0h78 ##. ################ #i0hh.#......# §....# #.†>.....#..............###..#............(.. #.. #..........i0hv]921.6 (35.0)2.6 (36i0hi0h]X _t - a lumpy white potioni0hli0hi0hTi0h%i0hi0hN$=i0hBi0hi0hi0h͎i0hi0h,i0hVi0hi0h,i0hi0hi0h@i0hi0hi0hi0h,i0h-i0hi0hi0hi0hi0hi0hi0hi0hi0hi0hi0h߮i0hui0hi0hi0h4i0hi0hܴi0hii0hŶi0hki0hθi0h,i0hZi0hi0hm,i0h<i0hwi0h ,i0hi0hi0h>i0hi0h i0h+i0hti0hi0h5i0hi0hi0hVi0hi0hi0hNi0hi0hi0hi0h,i0hpi0hi0hi0h i0hfi0hi0hi0hi0h&i0hi0hfi0h i0hi0hi0hi0hi0hi0hi0hi0hi0hi0hM _You now have 133 gold pieces (gained 7).i0hi0hi0h8i0hqi0hyi0hi0hi0hii0h)i0hi0hgi0hLi0hB,i0hi0hi0hi0h=i0hmi0ha i0h5 i0h i0h i0hci0ht,i0hi0h5i0h),i0hi0hi0h,i0h$i0hi0h,i0hai0hMi0h,i0h i0h!i0h",i0h"i0h$i0h\%,i0h%i0hv'i0hh(,i0h(i0h+i0h,i0h-,i0h.i0h/,i0hJ0i0h1i0hI2i0h2,i0h 4i0h4i0h5,i0h6i0h8,i0h8i0h:i0h<,i0h=i0h?i0h@i0h@i0heAi0hBi0hCi0hDi0hrDi0hEi0hFi0hDGi0hGi0hHi0hIi0h:J,i0h:Ki0hnL,i0hLi0hMi0hNi0h9Oi0hOi0hQi0huRi0hRi0hKSi0hZTi0hU,i0h\Vi0h{[i0h\i0hC]i0h]i0h^i0h_i0h;`i0h`i0hai0hd,i0hei0hfi0hgi0hxhi0hlii0hni0hBoi0hoi0h pi0hpi0h'ri0hri0hri0hzsi0ht,i0hui0hui0hv,i0h>wi0hxi0hzi0h,{i0h{i0h}i0h~i0hGi0hi0hzi0hzi0h́i0hi0hكi0hЄi0hi0hji0hui0hч,i0hPi0hi0h ,i0hi0hЌi0h,i0hi0hi0h#####.........#.............##.# .# #.........#..)...........[.# .####....#..>.#.............#### .........#.####.............# i0h6a........)#.# #.............# .........#.# #.............# .........#.# #......... .........#.#############.#### .........#......# 89.6 (67 .........########.###### ......... ..# .....#### ...# .....#i0h ..[.# .....# _ .[...# ....#.. ###### ...### i0hi0h-90.6 (68i0h9_i0hu _Found a shiny ring mail. Found a hide-covered altar of Uskayaw.i0h i0h ,i0h i0ho i0h i0h Xi0hQ i0h i0h i0hd i0h i0h i0hJ i0h i0h i0h i0h i0hg i0h i0ha t  You see here a +1 ring mail of fire resistance.i0h ,.....#.# #....# ....#.# #.......# ....#.#############.#### i0hX #.........# ########.#######  ##...## #### ##.....## ##### # #.....[.#....<# # ......_..@..# 5.6 (5.0)# ###.......#...... ## ##.....###.#### ##...## .# ##.## # i0h r#. ## i0h g_..@§i0h/ +6.6 (6i0h i0h 9 _Found a stone staircase leading up.l0hl0hl0h/l0hl0hl0h]l0h?,l0hl0hdl0h$l0hl0hl0hR l0h l0h!l0h"l0hD#l0h#l0h^$l0h&,l0h'l0h(l0h"*l0h*l0h+l0h+l0h,l0hK-l0h-l0h.l0h/l0h/l0h+0l0h1l0h1l0hB2l0h2l0hD3l0h#4l0h4,l0h26l0h17l0h7l0h7l0h8l0h9l0h:l0hS:l0hf;l0h<l0h<l0h;=l0h?l0hDAl0hAl0hAl0hBl0heD,l0h`El0hFl0hHl0hlHl0hHl0hIl0hJl0hQKl0hKl0hLl0hMl0haNl0hNl0hPl0hQ,l0hLRl0hTl0hUl0hU,l0hXl0h Y,l0hYl0hZl0h[l0h@\l0h\l0hcl0hdl0hel0hIfl0hfl0hgl0hhl0hhl0h+il0h[jl0hukl0hkl0hll0hml0hnl0h8ol0hol0h2ql0hQr,l0h%sl0hKtl0hu,l0h&vl0hUwl0hxl0hxl0hDyl0h~l0hSl0hl0h,l0hXl0h:,l0hl0hMl0hl0h߆l0hdl0hbl0hl0hЉl0h3l0h5l0h:l0hl0hl0hԍl0hގl0h.l0hxl0hl0hil0hȑl0hQl0hl0hl0h?l0hl0hzl0hhl0hl0hl0hҗl0hØl0hl0hl0hl0h8l0h,l0h9l0hl0h7l0hvl0h l0hl0hXl0hơl0hQl0hv,l0h l0hl0h2l0h~l0hl0hl0h,l0h`l0hl0hl0h,l0hl0h(l0hp,l0hܫ,l0hFl0hN _You now have 148 gold pieces (gained 15).l0h^l0h,l0h[l0hl0hc,l0hѰl0h,l0hl0hYl0h0,l0hl0hgl0hl0h@,l0h޵l0hol0h,l0h4l0h÷l0h ,l0hl0hl0hc,l0hl0hxl0h,l0hcl0hl0h8,l0h̼l0hRl0h,l0hl0hl0h,l0hil0hl0hC,l0hl0h,l0h1l0hl0h/l0h~,l0hAl0hl0hY,l0hl0hol0h,l0hel0hl0hK,l0hl0hl0h,l0hl0h4l0h~,l0h<l0hl0hH,l0hl0hl0hl0hFl0hl0hkl0hl0hl0hYl0hl0hf,l0hl0hl0h,l0h###.............#   #.............#   #.............#   #.......#  ######.####  ........#  #####.############  ..##...##........#  ###.....########@#######  2071.6 (75.0) l0hw##.....[.#....<#.#.....#  ....._.....#####.#.##.##  ##.......#..........#.#  ##.....###.####.#..#.#  ##...####.# #.#..#.#   ##.##....# #.#..#.#   #....#### #.#..#.#   ###### #.#..#.#   l0hsl0hE _Done exploring.l0hl0h4l0h@.. ..##........0.0).....[.#....<#.#..... .....#####.#.##..l0h..........#...####.#..#...# #.#..#..##....# #.#..#....#..#..#..#.l0hyl0hE _Done exploring.m0hj[[?25h[?0c  Search for what [Enter for "."]? n0h` [?25l[?1cn0hNn0hؠ$n0hpe18 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a stone staircase leading upb - [D:3] a +0 hat  c - [D:3] a +0 dagger (4 further duplicates)  d - [D:3] a hide-covered altar of Uskayaw  e - [D:3] a stone staircase leading down  f - [D:3] a +2 sling of drainingg - [D:3] a sling  h - [D:3] a stone staircase leading up  i - [D:3] a dagger  j - [D:3] a dispersal trap  n0hmk - [D:3] a +0 short sword (2 further duplicates)  l - [D:3] a stone staircase leading down  m - [D:3] a stone staircase leading up  n - [D:3] an escape hatch in the ceiling  o - [D:3] 2 stones (7 further duplicates in 2 piles)  p - [D:3] a stone staircase leading down  q - [D:3] a +0 mace  r - [D:3] an escape hatch in the floorp0hsLevel 3 of the Dungeon <<<<>>>>_(Press ? for help) #................####.#.#.####..##......##...#.# #...##.# #.....................#<#.####...#....#.######.# #)..#### #.# #......(.........####.###......#......#.# #.###......# #.# #................# #..........###....#.# #.......##.# #.# #......###################.....# #....#.##########.####.#####.# #......# #............# #.....# #....#.#..................##.# #......# #............# #.....###....#.#.######..#####.##.##.# ####......###............####.)...#...........## #..## #.##.##.# #.............................)..........#.....###.#######.##.##.# #.###########............####.....#...#..#.####...............##.# #.##.....................####.p0huI....#####.........#.............##.# #....####.........####.............# #.........#..)...........[.# ###### #.).......#...........#....####....#..>.#.............#### #####...(.....#...........#............#.####.............# #.............#...........###.........)#.# #.............# #.........#####...........# #..........#.# #.............# #.........#####...........####.........#.# #.............# #............................#.........#.#############.#####>........#####...........##.#.........#...............##.........# #...........##.#.........########.#############.........# #...##########................##...##........##.........# #...####.....######.###.....########@####### #.........# #...##.....# #.##.....[.#....<#.#.....# q0h q0hXAIAndy the ChangelingOctopode of Qazlal *.....Health: 29/29 ========================Magic: 4/4========================AC: 1q0hStr: 15EV: 12Int: 12SH:  2  Dex: 11XL:  4 Next: 66% Place: Dungeon:3Time:Quill You see here a +1 ring mail of fire resistance. _Found a stone staircase leading up. _You now have 148 gold pieces (gained 15). _Done exploring. _Done exploring.  Search for what [Enter for "."]? .q0hKq0hgq0hQ _q0h>,q0hq0hҷq0h,q0hq0h'q0hF,q0h.q0hq0hq0hq0huq0hq0hq0hAq0hq0hq0hq0hq0hq0hq0hq0h-q0hq0hq0h,q0hq0hBq0hkq0hq0hIq0hMq0hq0h#q0hq0hq0hq0h*q0hq0hq0hq0hq0hVq0hq0h,q0hq0hq0hq0hyq0hq0hq0hQ,q0hq0hq0hq0hMq0hq0hq0hS,q0hq0hpq0h,q0hq0hq0hq0hq0hq0hq0h,q0hOq0h|q0h,q0hq0h%q0h&q0hq0hq0hq0hq0hq0hYq0hkq0h ,q0h4 q0hI q0hf ,q0h q0hz q0hi,q0hq0h#.......##.# #.# ######.####.#####.# ...............##.# ####..#####.##.##.# # #..## #.##.##.# q0hq###.#######.##.##.# ...............##.# .#.............##.# .#..)...........@.#  Noise: ===------ 2098.6 (27.0) .#.............####  -) Tentacles ##.............#  Nothing quivered#.............# q0h E#.............# #.............#   ###########.####   ............#   ####.############  q0h+q0hL _You see here a +0 hat.r0h: G9.6 (1.0)r0hX> r0h? " _u - a +0 hats0h)"  You aren't carrying any currently wearable armour. _v0h  [?25h[?0cv0ha P  Search for what [Enter for "."]? v0h9 [?25l[?1cv0h 17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] a +0 dagger (4 further duplicates)  b - [D:3] a +2 sling of drainingc - [D:3] a stone staircase leading up  d - [D:3] a hide-covered altar of Uskayaw  e - [D:3] a stone staircase leading down  f - [D:3] a stone staircase leading up  g - [D:3] a dagger  h - [D:3] a dispersal trap  i - [D:3] a sling  j - [D:3] a stone staircase leading down  v0h >k - [D:3] a +0 short sword (2 further duplicates)  l - [D:3] an escape hatch in the ceiling  m - [D:3] a stone staircase leading up  n - [D:3] 2 stones (7 further duplicates in 2 piles)  o - [D:3] a stone staircase leading down  p - [D:3] a +0 mace  q - [D:3] an escape hatch in the floory0h ULevel 3 of the Dungeon <<<<>>>>_(Press ? for help) #.........# #.#............##.##.....#.# ###.###..###########.#............##.##.##.##.# ###########.#................#........^...##.#........#y0h~ } #####.............#.....##########.####..........#.)##.#### #.....)...........#.#............#.####.##...#####.......<# #.....))..........#.#.####.#####.#.#.............#...#.#### #.....)########.....#.#.....# #.#.#.##.#.....##.#...#.######## #......########.............# #.....##.#........#...#........# #.....................#.#...######...##.##...#####...########.# #..............÷......#.#.......##...##........# #...##.# #................####.#.#.####..##......##...#.# #...##.# #.....................#<#.####...#....#.######.# #)..#### #.# y0hD #......(.........####.###......#......#.# #.###......# #.# #................# #..........###....#.# #.......##.# #.# #......###################.....# #....#.##########.####.#####.# #......# #............# #.....# #....#.#..................##.# #......# #............# #.....###....#.#.######..#####.##.##.#y0hӏ ####......###............####.)...#...........## #..## #.##.##.##.............................)..........#.....###.#######.##.##.##.###########............####.....#...#..#.####...............##.##.##.....................####.....#####.........#.............##.##....####.........####.............# #.........#..)...........@.####### #.).......#...........#....####....#..>.#.............####z0h\sz0htz0hruAIAndy the ChangelingOctopode of Qazlal *.....Health: 29/29 ========================Magic: 4/4========================AC: 1Str: 15EV: 12Int: 12SH:  2  Dex: 11XL:  4 Next: 66% Place: Dungeon:3Time:Quill _Done exploring. z0h\vS_Search for what [Enter for "."]? . _You see here a +0 hat. _u - a +0 hat _You aren't carrying any currently wearable armour.Search for what [Enter for "."]? .z0hvz0ha}z0h~z0h% _z0hDXz0hz0hz0h,z0h`z0hGz0h,z0hz0h z0h,z0h:z0hz0hz0h$z0h|z0hߒz0h,z0hz0h̕z0h,z0hz0hz0hz0hz0hz0hz0hz0hz0hGz0hz0h,z0hz0hz0h,z0h7z0h+z0hkz0hz0hz0hz0hv,z0h}z0hz0h,z0hvz0hм.####..........#.)##.#### .####.##...#####.......<# .#.............#...#.#### .#.##.#.....##.#...#.######## ...##.#........#...#........# ...##.##...#####...########.# z0hL...##........# #...##.# ......##...#.# #...##.# ....#.######.# #@..#### #.#Noise: ===------ 2114.6 (15.0) ....#.# #.###......# #.#z0h-) Tentacles ....#.# #.......##.# #.#Nothing quivered ....#.##########.####.#####.# ....#.#..................##.# ....#.#.######..#####.##.##.# .........## #..## #.##.##.# ....#.....###.#######.##.##.# .#..#.####...............##.# _Search for what [Enter for "."]? . _You see here a +0 hat. z0hi_u - a +0 hat _You aren't carrying any currently wearable armour. _Search for what [Enter for "."]? .  Things that are here:z0h1z0hLz0hy _a +0 dagger; a +2 sling of draining{0h>Pick up what? 21/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +2 sling of draining [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]}0h}  b + a +2 sling of draining[Enter] accept (1 chosen)}0hd* }0h. .####..........#.)##.####AIAndy the Changeling .####.##...#####.......<#Octopode of Qazlal *..... .#.............#...#.####Health: 29/29 ======================== .#.##.#.....##.#...#.########Magic: 4/4======================== ...##.#........#...#........#AC: 1Str: 15 ...##.##...#####...########.#EV: 12Int: 12 ...##........# #...##.#}0h/ SH:  2  Dex: 11 ......##...#.# #...##.#XL:  4 Next: 66% Place: Dungeon:3 ....#.######.# #@..#### #.#Noise: ===------  Time: 2114.6 (0.0) ....#.# #.###......# #.#-) Tentacles ....#.# #.......##.# #.#Nothing quivered ....#.##########.####.#####.#Quill ....#.#..................##.# ....#.#.######..#####.##.##.# .........## #..## #.##.##.# ....#.....###.#######.##.##.# .#..#.####...............##.# _You see here a +0 hat. _u - a +0 hat }0h 0 ,_You aren't carrying any currently wearable armour. _Search for what [Enter for "."]? .  Things that are here: _a +0 dagger; a +2 sling of draining}0h3 }0h4 +5.6 (1}0h6 }0h7 P _v - a +2 sling of draining0h40hu0hP _You don't know any spells.0h 0h# Wield which item (- for none)?  - - Tentacles (current attack) Inventory Items 0h Hand Weapons (go to first with ))  v - a +2 sling of draining Floor Items ([,] to select) Hand Weaponsa +0 dagger[?] describe selected [!] equip|wield|put on[tab] equip|unequip 0hk 0h!nj.####..........#.)##.####AIAndy the Changeling .####.##...#####.......<#Octopode of Qazlal *..... .#.............#...#.####Health: 29/29 ======================== .#.##.#.....##.#...#.########0hn-Magic: 4/4======================== ...##.#........#...#........#AC: 1Str: 15 ...##.##...#####...########.#EV: 12Int: 12 ...##........# #...##.#SH:  2  Dex: 11 ......##...#.# #...##.#XL:  4 Next: 66% Place: Dungeon:3 ....#.######.# #@..#### #.#Noise: ===------  Time: 2115.6 (0.0) ....#.# #.###......# #.#-) Tentacles ....#.# #.......##.# #.#Nothing quivered ....#.##########.####.#####.#Quill 0h(oQ....#.#..................##.# ....#.#.######..#####.##.##.# .........## #..## #.##.##.# ....#.....###.#######.##.##.# .#..#.####...............##.# _You aren't carrying any currently wearable armour. _Search for what [Enter for "."]? .  Things that are here: _a +0 dagger; a +2 sling of draining _v - a +2 sling of draining _You don't know any spells.0hsn  Okay, then.0hx0hz. _0hM 0hP AWield which item (- for none)?  - - Tentacles (current attack) Inventory Items Hand Weapons (go to first with ))  v - a +2 sling of draining 0hi Floor Items ([,] to select) Hand Weaponsa +0 dagger[?] describe selected [!] equip|wield|put on[tab] equip|unequip 0hw 0hs} 0h_ .####..........#.)##.####AIAndy the Changeling 0h9 .####.##...#####.......<#Octopode of Qazlal *..... .#.............#...#.####Health: 29/29 ======================== .#.##.#.....##.#...#.########Magic: 4/4======================== ...##.#........#...#........#AC: 1Str: 15 ...##.##...#####...########.#EV: 12Int: 12 ...##........# #...##.#SH:  2  Dex: 11 ......##...#.# #...##.#XL:  4 Next: 66% Place: Dungeon:3 ....#.######.# #@..#### #.#Noise: ===------  Time: 2115.6 (0.0) ....#.# #.###......# #.#-) Tentacles ....#.# #...[39;490h) Lm....##.# #.#Nothing quivered ....#.##########.####.#####.#Quill ....#.#..................##.# ....#.#.######..#####.##.##.# .........## #..## #.##.##.# ....#.....###.#######.##.##.# .#..#.####...............##.# _Search for what [Enter for "."]? .  Things that are here: _a +0 dagger; a +2 sling of draining _v - a +2 sling of draining _You don't know any spells. _Okay, then.0hߑ >  You sense an unholy aura.0h* 6.1 (0.5v) +2 sling (drain)Fire: v) +2 sling (drain) 0h 0hk 9 _v - a +2 sling of draining (weapon)0h0h;Level 3 of the Dungeon <<<<>>>>_(Press ? for help)#.........##.#............##.##.....#.####.###..###########.#............##.##.##.##.############.#................#........^...##.#........######.............#.....##########.####..........#.)##.#####.....)...........#.#............#.####.##...#####.......<##.....))..........#.#.####.#####.#.#.............#...#.####0h_#.....)########.....#.#.....# #.#.#.##.#.....##.#...#.#########......########.............# #.....##.#........#...#........##.....................#.#...######...##.##...#####...########.##..............÷......#.#.......##...##........# #...##.##................####.#.#.####..##......##...#.# #...##.##.....................#<#.####...#....#.######.# #@..#### #.##......(.........####.###......#......#.# #.###......# #.##................# #..........###....#.# #.......##.# #.##......###################.....# #....#.##########.####.#####.##......# #............# #.....# #....#.#..................##.##......# #............# #.....###....#.#.######..#####.##.##.#####......###............####.)...#...........## #..## #.##.##.##.............................)..........#.....###.#######.##.##.#0h(#.###########............####.....#...#..#.####...............##.##.##.....................####.....#####.........#.............##.##....####.........####.............# #.........#..).............####### #.).......#...........#....####....#..>.#.............####0h- #####.............#.....##########.####...#.)##.####.....)...........#.#............#.####.##...#####.......<#.....))..........#.#.####.#####.#.#.......#...#.###.....)########.....#.#.....# #.#.#.##.#.....##.#...####.########......# #.....##.#........#...#........#......#.#...######...##.##...#####...########.#.........÷......#.#.......##...##........# #...# #.0h/ 5..........####.#.#.####..##......##...#.# #...# #<#.####...#....#.######.# #@..#### (..####.###......#.# #.###......# #..........##.# #.......##.####################.....# ####.####.##### #.....# # #..................## #.....# #.######..#####.##.####............####.)...#...........## #..## #.##.#...........)..........###.#######.###.############...#..#.####......................#####0h?0 ..#.............########.....# #.........#..)............##### #.).......#.....#....####....#..>.#...### #####...(.....#.....#............#.###.#  #.......###.........)#.# #...#  #.........#### #......#  0h0h25.####..........#.)##.####AIAndy the Changeling .####.##...#####.......<#Octopode of Qazlal *..... .#.............#...#.####Health: 29/29 ======================== .#.##.#.....##.#...#.########Magic: 4/4======================== ...##.#........#...#........#0hAC: 1Str: 15 ...##.##...#####...########.#EV: 12Int: 12 ...##........# #...##.#SH:  2  Dex: 11 ......##...#.# #...##.#XL:  4 Next: 66% Place: Dungeon:3 ....#.######.# #@..#### #.#Noise: ===------  Time: 2116.1 (0.0) ....#.# #.###......# #.#v) +2 sling (drain) ....#.# #.......##.# #.#Fire: v) +2 sling (drain) ....#.##########.####.#####.#Quill ....#.#..................##.# ....#.#.######..#####.##.##.# .........## #..## #.[40h0m##.##.# ....#.....###.#######.##.##.# .#..#.####...............##.# _a +0 dagger; a +2 sling of draining _v - a +2 sling of draining _You don't know any spells. _Okay, then.You sense an unholy aura. _v - a +2 sling of draining (weapon)0h[0h0h0h0hB0h0h,0h?0h0h!,0h#0hq$0h%0h&0hy&0h\'0h(0h)0hn)0h*0hy,,0hU-0h/0h00h.10h@20h30hE50h50h 60h60h8,0h[90hr:0h;,0h<0hB...# #....#.##########.####.#### ....# #....#.#..................# ....###....#.#.######..#####.##.# )...#...........## #..## #.##.# 0hCs)..........#.....###.#######.##.#.#...#..#.####...............#.#####.........#.............## #.......○.#..)........... #....####....#..@.#.............#28.1 (12.0) #............#.####.............# ###.........)#.# #.............# # #..........#.# #.............# ####...#.# #.............##.........#.#############.####  ##.#.........#...............# ##.#.........#.###########  ##........##...##........ 0hII0hJJ _v -  _You don't know any spells.Okay, then.  You sense an unholy aura. _v - a +2 sling of draining (weapon) _There is a stone staircase leading down here.0h 0h 0h, 0h 9°0h 89.0) _0h} 0hZ{O           ####   # #..   #.#.####  4 #..@...#   ###.#.##   #.# #   #.#   #.#   #.#   #.#   #.#    0h}0h+9 (1.80hӻ0hL} _You climb downwards. _There is a stone staircase leading up here.0hF J0hH 0hM 0 ########## #......w##.#@####..<...0hN ###.#.##.#..#w   dart slug (asleep)##.#0hU vw0.0w0hV ,30.9 (10hp[ 0hF^ \ _A dart slug comes into view.0h ((((( You shoot a sling bullet. The sling bullet hits the dart slug.0hDž0hU....w.§0h-2.3 (1.40h~0h&d _The dart slug is moderately wounded.0h  You shoot a sling bullet. The sling bullet hits the dart slug!  You kill the dart slug!0h ((((.§0h9*.....0h<093.70h?(§0hHA9 _Qazlal accepts your kill.0hA0hJ0hS0h~ #! #. #. #. #.######### #<#.......#  #.#.####  #.@<...# 0.0 ###.#.##  #.#.#  #.# .  #.# .# 0h$ #.# #  #.#  #.# 0hp0hMz4.7 (1 _Found a stone staircase leading up.0h 2J0hC30h8X0h;,0hR<0hBP  There is a stone staircase leading up here.0hD0hrE6 _0hgF0hG0h9H,0hH0h*J,0hJ0hK0hXN0hN0hnO0hWP0hQ,0h R0hT,0h|T0hvUs _f - 3 fuming dark potions (gained 1)0hV0hsW40hW0h9Y0hY,0hZ0h]0h7d  ####e##### .......@.# ####.###.# .#  .#  .# .# e   Dowan (wand, wandering).#########  <#.......#   0he#.#.####    You hear a shout!0h.i9 40.0)0hi)Dowan, Brother of Duvessa comes into view. He is wielding a +2 vampiric daggerand carrying a wand of warping.0hj,5.7 (110h*l0hnp' _You hear a shout!0h (( d, very drained)You shoot a sling bullet. The sling bullet hits Dowan. You drain Dowan.0hu ..  Dowan is moderately wounded.0h **Dowan points at you and mumbles some strange words.0hp% '..0h*     ####e##### .........# ####.###.# #.#  #.#   0h+ I#@#   #.#  #.#########  #<#.......#  #.#.####  #..<...#  ###.#.##    #.#.#    #.# .   The puff of frost hits you! Dowan zaps a wand. Space twists violently!0hO. 0h. 0h 9§0h. 10----------------======7.1 (1.4)0h} 0h0 9 _The rupture engulfs you! You blink.0h<' ####e#####.......§.####.###. #....#########<#........Quill . #.# .#   .===---800h#p  ####e#####.........####.###########<#........#.#### .<...#.# #   1=------------------90h[ ####e#####.........####.###########........#.#### .<...##.#.#.# ##.#  ee   Dowan (wand, very drained)50 _There is a stone staircase leading up here.0hJ0h0h0hh30h310hU80hn4 #<............# ##.......# #.............# #########.............# ......................# ......................# ...........############ ...........############# 3 ................@......# ...........#####.#####.# ..............##.# #.# ...........##.##.#####.# ...........##.##.....#.# ...........##.##.##.##.# .......^...##.#........# ####..........#.)##.#### ####.##...#####.......<# _Dowan casts a spell at something.0h:=0h0h+J122.6 (2.50h00h1} _You climb upwards. _There is a stone staircase leading down here.0h%^ 0ha Level 3 of the Dungeon <<<<>>>>_(Press ? for help)#..............# ##.###### #....#0ha #..............# #...#...# #....#################..............# #...#...## #....##.............##.[............# #........# #....##<............#0ha #..........†...###........# #....##.............#0ha #.....>...................# #....##.............#0h b #..............###........# #....#########.............##............(...#...#...## #..........................#0hb #..............#.#..##...# #..........................##................#..##...# #...............############0h6b #..............###..##...#####.#............##############................................................@......#0hGb Q#..............###..##...#####.#............#####.#####.#0hb ###########....###..##...# #.#...............##.# #.##.#....#..###### #.#............##.##.#####.##.........##.#............##.##.....#.####.###..###########.#............##.##.##.##.############.#................#........^...##.#........######.............#.....##########.####..........#.)##.####0hb #.....)...........#.#............#.####.##...#####.......<##.....))..........#.#.####.#####.#.#.............#...#.####0hb #.....)########.....#.#.....# #.#.#.##.#.....##.#...#.#########......########.............# #.....##.#........#...#........#0hb "0hF#####.#.....##########.####..........#.)##.#####.....).#.#............#.####.##...#####.......<##.....))0h.#.#.####.#####.#.#.............#...#.#####.....)########.....#.# #.#.#.##.#.....##.#...#.#########......########..... #.....##.#........#...#........#0hI#........#.#...######...##.##...#####...########.##..0h÷......#.#.......##...##........# #...# #.##....####.#.#.####..##0h##...#.# #...# #.##.......#<#.####...#....#.######.# #)..#### #.#0h 8#......(####.###......#0h/#.# #.###......# #.##.. #..........###....#.# #.......##.# #.#0hR #......###################.....# #....#.##########.####.#####.##......# #.....# #.....# #....#.#..................##.#0h{#......# #............# #.....###....#.#.######..#####.##.##.#####......###..........0h.)...#..## #..## #.##.##.##....................)..........#.....###.#######.##.##.#0h#.###########............####.....#...#..#.####...............##.##.##.....................####.....#####...#....0hY.##.##....#######........# #...0h'g#..).............####### #.)0hGE#.....#....####....#..>.#....0hh..#### #####...(.....#...........#............#.####.............#0h@ #.............#...........###.........)#.# #.............#  #.........###### #..........#.# #.............# 0hgq #..# #...#...## #....# #.............#  #.[..# #.# #....# #<.....#  #..........†...###........# #....# #.............# 0h  #.....>..............#....# #.............#  #..............####....#########.............#  #(...#...#...## #..........................#  #..#.#..##...# #..................# 0h #..#..##...# #.........############  ####..##...#####0h]........#############  #.............0h@..............@......#  #0hc##..##...#####.#............#####.#####.#  #####....###..##...# #.#...............##.# #.# 0h #.#....#..###### #.#............##.##.#####.#  #0h #.#............##.##.....#.#  ###.###..###########.#0h...##.##.##.##.#  ###########.#......#........^...##.#........# 0h} #####.....#.....##########.####..........#.)##.#### 0h) )#.#............#.####.##...#####<# 0hP #.....))...#.#.####.#####.#.....#...#.#### 0h} #.....)########.....#.#.....# #.#.#.##.#.....##.#...#.#####......########..# #.....##.#........#...#........##.0ha.#.#...######...##.##...#####...########.##.....÷0h#.#.......##...##........# #...# #.#0hf0hWV##<............#AIAndy the Changeling ##.............#Octopode of Qazlal *..... ##.............#Health: 12/29 =========--------------- #########.............#Magic: 4/4======================== ......................#AC: 1Str: 15 ......................#EV: 12Int: 12 ...........############0hISH:  2  Dex: 11 ...........#############XL:  4 Next: 69% Place: Dungeon:3 ................@......#Noise: ===------  Time: 2152.6 (0.0) ...........#####.#####.#v) +2 sling (drain) ..............##.# #.#Fire: v) +2 sling (drain) ...........##.##.#####.#Quill 0h...........##.##.....#.# ...........##.##.##.##.# .......^...##.#........# ####..........#.)##.#### ####.##...#####.......<#0hThe puff of frost hits you! Dowan zaps a wand. Space twists violently! _The rupture engulfs you! You blink. 0h._There is a stone staircase leading up here. _Dowan casts a spell at something. _You climb upwards. 0hCU_There is a stone staircase leading down here.0h0hd0h0h0hB; _0h0h,0h0h 0h0h0h0h0h0h/0h0h0h"0h"T3=0h#0hn'0h(0h)0h)0hM-0h.0h.0h/0h20hL40h40h:50h580hW90h9_4==0h7:0h3=0h>0h>0h,?0hB0h3C,0hC0hF0hH,0hH0hK0hLu5==0h:M0hO0hP0hP0hQ0hS0hU0h(U0hU0hX0h$Y,0hY0h[0h\0h]#60h]<==0h]0h:`0h`0h=a0hha0h 0h> 3=0h? 0h@ 0h@ &40h{A 0hZC ,0hD 0hG 0hG 0hH 0hJ 0hAJ 0hJ 0hL 0hM #50h)M )=0hM 0h+O 0hTO 0hO 0hYQ 0hQ 0hR 0hU ,0hzV 0hW 0h1X #60hDX F==0hX 0hZ 0hZ 0h [ 0h\ 0h] 0h] 0h^ 0h_ 0h~_ 0h` 0h a #70ha F==0ha 0h"d 0hDd 0hd 0hf 0h"g 0hh 0hj 0h>j 0hj 0hVl 0h|l i8==0h m 0ho 0hSo 0ho 0hq 0hDq 0hr 0ht 0ht 0hu 0h[x 0hx i9==0hy 0hz $ 0hz _HP restored.0hL| 0he| 0h| 0h} 0hP 0h 0h 0h 0h1 0h^ 0h 0h, 0hȈ 0h :=0h 0h 0h 0h֍ 0hh 0h 0h7 0h^ 0h 0h 0h/ ,0h 0h% 0h̗ 0h 0hV 0h? 0hҚ 0h 0hg 0h7 0h 0hҝ 0h= 0hV 0hj 0h 0h 0h# 0h 0h4 0h 0h 0h 0h 0h 0h 0hR 0hl 0h 0h 0hx ..............................(...........................................................$.............0h ..........237.4 (40.0)........○..##.#...○.....0hն Q........#####.# .........# ............# ###0h .........#.........#.........# #0hI ]☼°°0h ,8.4 (410h C°°0h % _Found 6 stones.0h0h0h0h0h0hB0hL0h0hp,0h0h 0h0h,0h0hM _You now have 153 gold pieces (gained 5).0h0h60h 0h0hC,0h60h0h,0h0hp0h0h0h0h0h0h0hb0ho0hjX0h,0hH0h 0h,0h0h0h0h0h 0h0h0 0hL 0h 0h 0h 0h2 0h 0h0h,0hq0hw0h,0h:0hq0h,0hR0hl0h,0h%0h-0h: 0hn 0h 0h."0h%0h%0hq&0h'0h*,0h*0h,0h6.0hP.0h.0ht/0hm1,0h10h30h|50h50h50h60h80h080h80h90h;,0h;0hN=0h,?0hs?0h?0hy@0hA0hB0hcB0hC0h E0h/E0h\E0hF0hbG,0hG0hI0h(J0hRJ0hJ0h6K0hL0hL0hL0hM0hN0hN0h8O0hO0hQ0h R0hDR0h8S0h=T0h_T0hT0h2U0hV0h2V0hdV0h1W0h\.....[. #........... ##.#### ####.#######... #.# ### #.#  0h{\#.#  #.#  #.#  #.#  #@# 75.4 (37 .....[..#  #######.#  ###      0h\J  0h`0h`,6.4 (380h9c0hdC _Found a robe.0ht40hx,0hVz0h}B0h~0h0h0h0h0h0hÅ0h\  You see here a +0 robe.0h0h5 _0h0h<0hʓ0h0h0h10h0hח0h0h 0hO0h0hH0h50h̠0h0h]0h'0h,0h0h0h,0hs0h 0h:0hS0h0h 0hQ0h,0h.0h~0h0hޮ0hg0h0h0h0h{0h,0h0h0hY,0h0hN0h߷0h0h.0h0h,0hb0h0h0h+0h[0h0h 0h$0h]0h0h0h0hP0h0hs,0h0h0h,0h0hm0hZ,0h0h*0h,0h0h0h,0h0h0h,0h/0h0h0h0h 0h0h,0h0h0hR0h|0h0h0h 0h)0h0hc0h0h0hP0h0hH0hb0h0h/,0h0h M _You now have 162 gold pieces (gained 9).0h40h0h0h 0h,0hU0h0h0h@0ho0h0h:,0hs0h0h,0h0h0h0h0h!0h0h0hP,0h0hq,0h0hW0h0h0h 0h0h0h80hs0h0h0h40hl0h0h0h0h80h0h~0h0h0h0h,0h0h0h#,0h[0h0h0h20he0h0hR0hq0h0hj 0h ,0h 0h 0hQ ,0h 0hl0h,0h0hx0h,0h0h0hg,0h0h0h0h!0hv0h)0h90h\0h0h50hw0h0h0h0h0h0h0h0h6 0hZ 0h 0h]!0h#0h"#0h#0h$0h&,0hH'0h'0h),0h)0h*0h+,0h+0h,0h-,0h-0h.0h/,0h00h00h1,0hL20h30h940hU40h40h/50h/60hI60h60h70hI80he80h80h"90h:0h':0hb:0h:0h<0h8<0h<0h=0h>0h>0hq?0h@0hA,0hSA0hB0hLC0hhC0hC0hD0hE0hE0hE0hF0hG,0hG0hkH0hnI0hI0hI0h|J0h\K,0hK0hHL0hM,0h7N0hN0hO0hO0h(P0hP0hR0hR0hR0hS0hT0hT0hU0hU0hW0h>W0hrW0hW0h'Y0hNY0hwY0h)Z0hO[0hq[0h[0h\0h^,0h"_0h_`0hb,0h;c0hPd0he0he0he0hf0hg0hg0hh0hh0hi,0h(j0hj0hUl0hql0hl0hsm0h>oB0ho0hq,0hr0hr0h t,0h_t0hu0hv0hv0hw0hw0hx0hy0hGy0hy0hz{,0h{0hl|0h ~,0hP~0h0h,0h0h0h^,0h0h0hh,0h0hZ0h,0h]0hl0h,0h90h0h60h`0h0hf0h4,0hp0h0h?,0hz0ht0h0h0h-0hӖ0he,0h0h0hn0h0h0h40h,0hn0h0h,0h0h0hP,0h?0hʭ0h ,0hð0h0hֳ0h0h(0h .#. .. .  ...... .#. ....... .............# #............##.#.#................#.### ....................# ................@[...# .........0h8q.. ##.#..°.....# ..............#.#.°...................?...........####..............#.#.#.##.# ............ # #.#.##.### .......... #.#......# .......... #.#......# ##.#...... #.#......# ........##0h.#. ... ............#..........................#.# ..##.#.# ..#.### ..# ..0hK.@...# ... ##.#..°.....# .....#.#.°..?...........####.....#.#.#.##.# .... # #.#.##.### .#.#......# .#.#......# ##.#.#.#......# .#0hc392.4 (116.0)..0h,370h0h<s _You see here an orb of wrath.0hS40h0h0h& 0h$; _0h%0h)0hM*0hG5n0h:0h:0h;0h=0h??0h9B,0h C0hE0hH,0hFP,0hER0hR0hS0h1V0hZ,0h[0h]0h`,0ha0hb0hf,0hf0hk,0h_l0h]q _i - 3 scrolls labelled RAAPNI BU CYFF (gained 1)0ht0h=u0hu0hw0hz,0h{0h}0hy,0h90hރ0h߅,0h0hӈ0h,0h0hP0h,0hg0hޔ0h0h˗0h0h0hk0h0h0h0hġ,0h0hܢ0h0h>0h0h>0h,0hT0h̨0h,0hê0h10hҮ,0h0hү0h,0hR0h0h40hZ0h0h0he0h0h0hr0h,0h۷0hv0h,0h$0h0h1,0h0h0hF0hd0h0hG0h0h0h0h0h,0hD0h0h:,0h0h0h,0ho0hI0h,0h30h0h,0hN0hR0hB,0h0hS0h,0h0h0hI  . .. ...  ....   ####.....   #####......##   #....@....... 432.4 (39.0)  #.###........   #.# #####....  0hi #.# ...   #.# )  #.# #.####### ......# ######.#######0h0hB,3.4 (400h0hc% _Found a dagger.0hU0hV0h)W0h'Z0h]0h?^0hpb,0hd0hAe0hf0hh0hl,0hl0ho0h^v  ...o... .....##### ........ ...... ..... ...  0hv..  #### #####......##### #..............# #.###..........# #.# #####......# #.# ......#0h6woo   orc (asleep) #.# ...)..# #.# ####### #.0h^~ 6.4 (3.0)  An orc comes into view. It is wielding a +0 dagger.0h˃g.oo0h7+7.4 (40h-0h#7 _The orc shouts! You hear a shout!0hZ (((((((You shoot a sling bullet.0h%0hC..o0h11....0h-8.8 (1.40hg0hp^ _The sling bullet closely misses the orc.0hا `(((((((0h' ,0h1 ..o..o...0h1 o 2 orcs  You shoot a sling bullet. The sling bullet barely misses the orc.0h1 )40.20h\8 0h< s _An orc comes into view. It is wielding a +0 dagger.0h`(((((((0h,0h0h 0h......o..o.0h(1.60hl0hIw _You shoot a sling bullet. The sling bullet barely misses the orc.0h  You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  You kill the orc!0h+ )(   orc0h 0h ^  Qazlal accepts your kill.0hʜ o.o.o 2 orcs (1 wandering)0h7 1733.00h 0h q _An orc comes into view. It is wielding a +0 whip.0h (((overy drained)  You shoot a sling bullet.  The orc shouts!  The sling bullet hits the orc. You drain the orc.0hek  The orc is severely wounded.0hg6  You hear a shout!0hh0h^i0hVj0hj0hq{.oo..o.○o   orc priestoo 2 orcs (1 very drained)0hbq(4.40hu0hz _An orc priest comes into view. It is wielding a +0 short sword.0h (You shoot a sling bullet. The sling bullet hits the orc.0hw 0hx 0hy 0h1 .o.o)o°0h (5.80h 0hW W _The orc is almost dead.0hua (((((0h8v((You shoot a sling bullet.  The sling bullet closely misses the orc.0h,0hl  The sling bullet barely misses the orc.0h .o...o.o)o.o 3 orcs (1 very drained)  An orc comes into view. It is wielding a +0 flail.0h(7.20h 0h?P _The orc barely misses you.0h4:  You shoot a sling bullet. The sling bullet hits the orc.  You kill the orc!0h >K) 2 orcs0h0h 0hI.oQazlal accepts your kill.0hE0hED0hD0h.E0hkE0hK.o.o)o0hN078.60hS0h=Tb _The orc priest miscasts a cantrip.0h  ((You shoot a sling bullet.  0hY!HThe sling bullet closely misses the orc.0h)s  The sling bullet hits the orc priest but does no damage.0h.o.oo0hX7--50.00hK0hX _The orc is struck by your quills. The orc hits you with a +0 whip.0hw-The sling bullet hits the orc priest but does no damage. _The orc is struck by your quills. The orc hits you with a +0 whip.  The sling bullet hits the orc but does no damage.  You drain the orc.  You kill the orc!0h~i)   orc0h  Qazlal accepts your kill.The orc priest calls down the wrath of Beogh upon you.0h0h 0ho.oo0hz17----------91.40h0h' _Beogh smites you!0hp  (very drained)You shoot a sling bullet. The sling bullet hits the orc priest.  You drain the orc priest.0hq  The orc priest is heavily wounded.0h$ )0h\ No°0h!q5----------2.80ht%0h<'D _The orc priest hits you with a +0 short sword.0hQ (((((((You shoot a sling bullet.0hT  The sling bullet closely misses the orc priest.The orc priest is struck by your quills.  You kill the orc priest!0h: .....))o   orc  Qazlal accepts your kill.0h0h x AIAndy the Changeling  .......Octopode of Qazlal *.....  .....#####Health: 11/29 =========---------------  ..........Magic: 4/4========================  .........0h AC: 1Str: 15  .........EV: 12Int: 12  #).......SH:  2  Dex: 11  #)o......XL:  4 Next: 128% Place: Dungeon:4  ####@.......Noise: ===------  Time: 2454.2 (1.4)  #####...°..#####v) +2 sling (drain)  #..............#Fire: v) +2 sling (drain)  0h#.###..........#Quill  #.# #####......#  #.#......#o   orc  0h#.#...)..#  #.########  #.####### _The orc priest hits you with a +0 short sword.  You shoot a sling bullet.  The sling bullet closely misses the orc priest.The orc priest is struck by your quills.  You kill the orc priest!Qazlal accepts your kill.0h&x _The orc hits you with a +0 flail.  You have reached level 5!0h[0h/  --more--0h 3/34---5/5355% 0h{ >orc0h P _You feel clever.0h 0hl 0hZ! 0h" ^ _You are too injured to fight recklessly!0hDn AIAndy the Changeling  .......Octopode of Qazlal *.....  .....#####Health: 13/34 =========---------------  ..........Magic: 5/5========================  .........0hEAC: 1Str: 15  .........EV: 12Int: 13  #).......SH:  2  Dex: 11  #)o......XL:  5 Next: 15% Place: Dungeon:4  ####@.......0h:E[Noise: ===------  Time: 2454.2 (0.0)  #####...°..#####v) +2 sling (drain)  0h^E#..............#Fire: v) +2 sling (drain)  #.###..........#0hEQuill  #.# #####......#  #.#0hE......#o   orc  #.#0hEe...)..#  #.#0hlF#######  #.####### _You feel clever. _You are too injured to fight recklessly!  Fire: v) +2 sling (drain)Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (56% to hit)0h2 AIAndy the Changeling  .......Octopode of Qazlal *.....  .....#####Health: 13/34 =========---------------  ..........Magic: 5/5========================  .........AC: 1Str: 15  .........EV: 12Int: 13  #).......SH:  2  Dex: 11  #)o......0h@3XL:  5 Next: 15% Place: Dungeon:4  ####@.......Noise: ===------  Time: 2454.2 (0.0)  #####...°..#####v) +2 sling (drain)  #..............#Fire: v) +2 sling (drain)  #.###..........#Quill  #.# #####......#  #.#......#0h}3o   orc  #.#...)..#  #.########  #.#######0h3Fire: v) +2 sling (drain)Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (56% to hit)  You shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.0h! .......  .....#####  ..........  .........  .........  #).......  #)o......  ####@.......  #####...°..#####  #..............#  #.###..........#  #.# #####......#  0h4#.# ......#  #.# ...)..#  #.# #######  0hk .......  .....#####  ..........  .........  .........  #).......  #)o...... 0hՅ ####@.......  #####...°..#####  #..............#  #.###..........#  #.# #####......#0hf #.# ......# 0h #.# ...)..# #.# ####### 0h-".0hPress: ? - help, Q - select actionShift-Dir - straight line  Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (56% to hit)  0hYou shoot a sling bullet. The sling bullet hits the orc.  The orc is moderately wounded.  The orc closely misses you. The orc hits you with a +0 flail!0h0hm4/34 -------5.6 (1.40h]0hmV _* * * LOW HITPOINT WARNING * * *0h  AIAndy the Changeling  .......Octopode of Qazlal *.....  .....#####Health: 4/34==----------------------  ..........Magic: 5/5========================  .........AC: 1Str: 15  .........EV: 12Int: 13  #).......0hL SH:  2  Dex: 11  #)o......XL:  5 Next: 15% Place: Dungeon:4  ####@.......Noise: ===------  Time: 2455.6 (0.0)  #####......#####v) +2 sling (drain)  #..............#Fire: v) +2 sling (drain)  #.###..........#Quill  #.# #####......#  #.#......#0h o   orc  #.#...)..#  #.########  0h #.####### _* * * LOW HITPOINT WARNING * * *Fire: v) +2 sling (drain)Press: ? - help, Q - select actionShift-Dir - straight line0h Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (moderatelywounded, 56% to hit)0h={y AIAndy the Changeling  .......Octopode of Qazlal *.....  .....#####Health: 4/34==----------------------  .......(..Magic: 5/5========================  0h{.....(...AC: 1Str: 15  ....(....EV: 12Int: 13  #).(.....SH:  2  Dex: 11  #)(......XL:  5 Next: 15% Place: Dungeon:4  ####@.......0h|Noise: ===------  Time: 2455.6 (0.0)  #####......#####v) +2 sling (drain)  #..............#Fire: v) +2 sling (drain)  #.###..........#Quill  #.# #####......#  0h6|#.#......#o   orc 0hN|k #.#...)..#  0hc|/#.########  0h|#.#######Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (moderately0h|wounded, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.0hz....○o0hY5=7.0 (1.40hW0h   Shift-Dir - straight line  Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (moderatelywounded, 56% to hit)  0h6 You shoot a sling bullet.  The sling bullet closely misses the orc. _The orc closely misses you.0h  AIAndy the Changeling  .......Octopode of Qazlal *.....  .....#####Health: 5/34===---------------------  ..........Magic: 5/50h 7========================  .........AC: 1Str: 15  .........EV: 12Int: 13  #).......SH:  2  Dex: 11  #○o......XL:  5 Next: 15% Place: Dungeon:4  0h ####@.......Noise: ===------  Time: 2457.0 (0.0)  #####......#####v) +2 sling (drain)  #..............#Fire: v) +2 sling (drain)  #.###..........#0h Quill  #.# #####......# 0h G #.#......#0h o   orc  #.#...)..# 0h+ / #.######## 0h> b #.####### _The orc closely misses you.0hd Fire: v) +2 sling (drain)Press: ? - help, Q - select action0hz Shift-Dir - straight line0h Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (moderatelywounded, 56% to hit)0h~` AIAndy the Changeling  .......Octopode of Qazlal *.....  .....#####Health: 5/34===---------------------  .......(..Magic: 5/5========================  .....(...AC: 1Str: 15  ....(....EV: 12Int: 13  #).(.....SH:  2  Dex: 11  #○(......0hJXL:  5 Next: 15% Place: Dungeon:4  ####@.......Noise: ===------  Time: 2457.0 (0.0)  #####......#####v) +2 sling (drain)  #..............#Fire: v) +2 sling (drain)  #.###..........#Quill  #.# #####......#  #.#......#o   orc  #.#0h...)..#  #.########  #.#######Press: ? - help, Q - select actionShift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (moderatelywounded, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.0h0h  wounded, 56% to hit)  You shoot a sling bullet.  The sling bullet closely misses the orc.The orc is struck by your quills. The orc closely misses you.The orc is engulfed in a thunderstorm.  You kill the orc!0hq....°§0h568.4 (1.40h0hO _Qazlal accepts your kill.0hh0hiWield which item (- for none)?- - Tentacles Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon)[?] describe selected 0h.j[!] equip|wield|put on[tab] equip|unequip 0h7 0h@> AIAndy the Changeling  .......Octopode of Qazlal *.....  .....#####Health: 5/34===---------------------  ..........Magic: 5/5========================  .........AC: 1Str: 15  .........EV: 12Int: 13  #).......SH:  2  Dex: 11  #°§......XL:  5 Next: 16% Place: Dungeon:4  0h?####@.......Noise: ===------  Time: 2458.4 (0.0)  #####......#####v) +2 sling (drain)  #..............#Fire: v) +2 sling (drain)  #.###..........#Quill  #.# #####......#  #.#......#  #.#...)..#  #.########  #.#######You shoot a sling bullet.  The sling bullet closely misses the orc.The orc is struck by your quills. The orc closely misses you.The orc is engulfed in a thunderstorm.  You kill the orc! _Qazlal accepts your kill.0h*DP  Okay, then.0hD0hH0hJ. _0h 40h-0h)0hw% _0h 0h 0h5 0hS 0h&0hhJ6=0h<0h,0h0ht,0ht0h{0h0h0hy j7=0h'"0h$&,0hB(0h+0h",0h -0h~/0h/0h00h33`8=0h[50h:,0hl;0h>,0h?0h!A,0h B0hG}9==0h H0h$J,0h0h@,0hA0hC,0hD0hF0hGV8=0h#H0hoJ,0hL0hO,0hP0hR,0hS0hU0h VL9=0hV0hZY,0hlZ0h\,0h]0h`,0hTa0hc:300h)dF==0h e0hg,0hh0hj,0hk0htn,0hjo0hpr0hrV1=0ht0hXw,0hsx0h:{,0hT|0h~,0h0hC0hL2=0h0h,0h0h(0h_0ha0hd,0hE0hc0hi3==0h0hn0h0ha0hN,0h#0hX4==0hB0h[  Items here: ))) [ †.0hB0h _0h}0h>  You see here a +0 dagger.0h40h _0h0h0h0h:=0h0h!0h0h0h0h0h0h0h0h0h0hJ0h0h60h',0h0hI0h,0h0h0h,0h&0h0h}0h0h0hs0h,0h!0h0h,0h0h0h,0h0h0h,0h0hc0h,0hN0h0h,0h'0h0hS,0h_0h0hi,0h0h 0h" ,0h 0h0hF,0h20h0h`,0h$0hi0h,0h0h 0h#0h(#0h#0h$0h',0hB(0h)0h+,0h-,0h-0h/,0hE00h10h8..........# ..........# .......#### .........# .......###### ............# ............############ ................○. ####)...........@..$ 0hg9~ #)).................. ####...........5 #......##########.....≈≈ ...........# .....≈h #..........#≈5h   hound (wandering) #####......#...§55 2 ufetubi (asleep) ......# .....≈. ...)..#0h> 600.4 (142.0)  A hound and 2 ufetubi come into view.0ht?0h?0h@9  The ufetubus shouts!0hA0hzA0hG°5J§5≈h.55J   endoplasm (wandering)0hH,130hL0hO] _An endoplasm comes into view.0hK ((((hJ  The ufetubus shouts! _An endoplasm comes into view.  You shoot a sling bullet  The hound barks!  The endoplasm quivers.  The sling bullet hits the ufetubus.0hm B0h4n 0hHo ,0hu ...5..J.5h.≈.0hsu 12.8 (1.4)0hz 0h{ a _The ufetubus is severely wounded.0h} & 0h~ Y(((((((You shoot a sling bullet.0h 0h 0h 0h 0h 0h# 5.$....5...J....≈§§§0hY 0h (4.20h 0h b _The sling bullet barely misses the ufetubus.0h  (((((((You shoot a sling bullet.0hՐ  _The sling bullet barely misses the ufetubus.You shoot a sling bullet.  The sling bullet barely misses the ufetubus.The ufetubus is struck by your quills. The ufetubus hits you.  The ufetubus closely misses you. The ufetubus slips past you!  The ufetubus is struck by your quills. The ufetubus hits you.0h  The ufetubus completely misses you. The ufetubus is struck by your quills.  You kill the ufetubus!0h  Qazlal accepts your kill.The ufetubus slips past you! The ufetubus hits you.0h 5..J..........§≈.   ufetubus.0h e26------215.60h 0h/ 6 _You block the ufetubus's attack.0h0h,Evoke which item? Baubles  a - 2 flux baubles Talismans0hzc - a quill talisman (active)  d - a protean talismanl - a quill talisman (active) [!] read|quaff|evoke0h][?] describe selected0h 0h ..........#AIAndy the Changeling ..........#Octopode of Qazlal *..... .......####Health: 26/34 ==================------ .........#Magic: 5/5======================== .......######AC: 1Str: 15 ............#EV: 12Int: 13 0h %............############SH:  2  Dex: 11 ...............5........XL:  5 Next: 21% Place: Dungeon:4 ####)...........@..J....Noise: ===------  Time: 2605.6 (0.0)#))..................v) +2 sling (drain) ####...................§0hQ :Fire: v) +2 sling (drain) #......##########.....≈≈Quill ...........# .....≈h #..........# .....≈.h   hound #####......# .......5   ufetubus......# .....≈.J   endoplasm...)..#The ufetubus is struck by your quills. The ufetubus hits you.  The ufetubus completely misses you. The ufetubus is struck by your quills.  0h You kill the ufetubus!Qazlal accepts your kill.The ufetubus slips past you! The ufetubus hits you. _You block the ufetubus's attack.0h P  Okay, then.0h 0hۡ 0hƣ . _0hh B..........#AIAndy the Changeling ..........#Octopode of Qazlal *..... .......####Health: 26/34 ==================------ .........#Magic: 5/5======================== 0h?j .......######AC: 1Str: 15 ............#EV: 12Int: 13 ............############SH:  2  Dex: 11 ...............5........XL:  5 Next: 21% Place: Dungeon:4 ####)...........@..J....Noise: ===------  Time: 2605.6 (0.0)#))..................v) +2 sling (drain) ####...................§Fire: v) +2 sling (drain) #......##########.....≈≈Quill ...........# .....≈h 0hj #..........# .....≈.h   hound #####......# .......5   ufetubus......# .....≈.J   endoplasm...)..#The ufetubus slips past you! The ufetubus hits you. _You block the ufetubus's attack. _Okay, then.0hk Fire: v) +2 sling (drain)Press: ? - help, Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 35% to hit)0hg..........#AIAndy the Changeling ..........#Octopode of Qazlal *..... 0h.......####Health: 26/34 ==================------ .........#Magic: 5/5======================== .......######AC: 1Str: 15 0h............#EV: 12Int: 13 0h%............############SH:  2  Dex: 11 0h<...............5........0hRXL:  5 Next: 21% Place: Dungeon:4 0h####)...........@..J....Noise: ===------  Time: 2605.6 (0.0)#))..................v) +2 sling (drain) 0hg####...................§0hFire: v) +2 sling (drain) #......##########.....≈≈0h Quill 0hf...........# .....≈h 0hE#..........# .....≈.h   hound #####......# .......5   ufetubus......# .....≈.J   endoplasm0hj...)..#The ufetubus slips past you! The ufetubus hits you. _You block the ufetubus's attack. _Okay, then.Fire: v) +2 sling (drain)0hPress: ? - help, Shift-Dir - straight lineAim: an ufetubus (heavily wounded, 35% to hit)0h0h0hx. _0h$^ 0hV_ Wield which item (- for none)?- - Tentacles Hand Weapons (go to first with )) 0h_  v - a +2 sling of draining (weapon)[?] describe selected [!] equip|wield|put on[tab] equip|unequip 0hƖ0h0hc0h3..........#AIAndy the Changeling ..........#Octopode of Qazlal *..... .......####0h)Health: 26/34 ==================------ .........#Magic: 5/5======================== .......######AC: 1Str: 15 ............#EV: 120hCInt: 13 ............############SH:  2  Dex: 11 ...............5........0hXL:  5 Next: 21% Place: Dungeon:4 ####)...........@..J....Noise: ===------  Time: 2605.6 (0.0)#))..................v) +2 sling (drain) ####...................§Fire: v) +2 sling (drain) #......##########.....≈≈Quill ...........# .....≈h 0h#..........# .....≈.h   hound #####......# .......5   ufetubus......# .....≈.0hJ   endoplasm...)..#The ufetubus slips past you! The ufetubus hits you. _You block the ufetubus's attack. _Okay, then.0hFire: v) +2 sling (drain)Press: ? - help, Shift-Dir - straight line _Aim: an ufetubus (heavily wounded, 35% to hit)0hP  Okay, then.0hc0h0hb. _0h0hk0h0hF _Unknown command.0h0h$0hPInventory: 22/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon) 0hArmour (go to first with [)u - a +0 hat Jewellery (go to first with "=)0ho - a ring of fire Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 4 scrolls labelled TEVAIZ EGAM 0hޒ i - 3 scrolls labelled RAAPNI BU CYFF  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI 0hU p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA 0h% r - a scroll labelled IPIUWE SOMETOBUZ Potions (go to first with !) 0hH{ b - a potion of lignification  f - 3 fuming dark potions  h - 3 grey potions 0hW k - a fizzy golden potion  n - a fizzy clear potion  s - a puce potion 0h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]0hYv - a +2 sling of draining (weapon). A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. 0hBase accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 5.2 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 9 (Base 7 x 102% (Dex) x 103% (Skill) + 2 (Ench)). 0hDrain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as a0h>flat 2-4 damage, and also weakens them slightly. 0haThis weapon falls into the 'Ranged Weapons' category. It is a one-tentacled weapon. 0h42It can be maximally enchanted to +9. 0hYIYou took it off a goblin on level 3 of the Dungeon. 0hpi(q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.0h30h0hG ..........#AIAndy the Changeling ..........#Octopode of Qazlal *..... .......####Health: 26/34 ==================------ .........#Magic: 5/5======================== .......######AC: 1Str: 15 ............#EV: 12Int: 13 ............############SH:  2  Dex: 11 ...............5........XL:  5 Next: 21% Place: Dungeon:4 ####)...........@..J....Noise: ===------  Time: 2605.6 (0.0)#))..................-) Tentacles ####...................§Nothing quivered #......##########.....≈≈0hG [0;10;1mQuill ...........# .....≈h #..........# .....≈.h   hound #####......# .......5   ufetubus......# .....≈.J   endoplasm...)..# _Okay, then.Fire: v) +2 sling (drain)Press: ? - help, Shift-Dir - straight line _Aim: an ufetubus (heavily wounded, 35% to hit) _Okay, then. _Unknown command.0h.  Fire: v) +2 sling (drain)Press: ? - help, Shift-Dir - straight line _Aim: an ufetubus (heavily wounded, 35% to hit)Okay, then.Unknown command.  You unwield your +2 sling of draining. The ufetubus hits you.0he23--6.1 (0.50h0h@U _The ufetubus barely misses you.0h4m  You tentacle-slap the ufetubus but do no damage.Your grab misses the ufetubus.0h|t ○J$The ufetubus is heavily wounded.0ht-7.0 (0.90hz0hc| 0h|_The ufetubus barely misses you. The ufetubus closely misses you.0h" !  You tentacle-slap the ufetubus. Your grab misses the ufetubus.The ufetubus is almost dead.The ufetubus is struck by your quills. The ufetubus misses you.0h.( PJ. 0h( -8.0 (1.00h, 0h5/ Y _The ufetubus completely misses you.0h%[  The ufetubus barely misses you.  The endoplasm freezes you.  You are frozen. The ufetubus is struck by your quills.  You kill the ufetubus!Qazlal accepts your kill.0h○°J   endoplasm0hM~*1----69 (0.90h:○0hh _You can now call upon nature to destroy your foes.0hiz ○ You tentacle-slap the endoplasm.  The endoplasm is almost dead.0hz (9.80h 0h W _The endoplasm closely misses you.0h6M  You tentacle-slap the endoplasm but do no damage.You squeeze the endoplasm.  You kill the endoplasm!0h:TJ°..0hVQ--710.8 (1.00hZ0hq\O _Qazlal accepts your kill.0h0hWield which item (- for none)?  - - Tentacles (current attack) 0hީHand Weapons (go to first with ))  v - a +2 sling of draining[?] describe selected 0h[!] equip|wield|put on[tab] equip|unequip 0h) 0hO..........#AIAndy the Changeling ..........#Octopode of Qazlal **.... .......####Health: 21/34 ==============---------- .........#Magic: 5/5======================== .......######AC: 1Str: 15 ............#EV: 12Int: 13 ............############SH:  2  Dex: 11 ...............°........XL:  5 Next: 27% Place: Dungeon:4 ####)...........@..$....0hJyNoise: ===------  Time: 2610.8 (0.0)#))..................-) Tentacles ####....................Nothing quivered #......##########.....≈≈Quill ...........# .....≈h #..........# .....≈.h   hound #####......# .............# .....≈....)..#The endoplasm is almost dead. _The endoplasm closely misses you.You tentacle-slap the endoplasm but do no damage.You squeeze the endoplasm.  You kill the endoplasm! _Qazlal accepts your kill.0h >  You sense an unholy aura.0h=!1.3 (0.5v) +2 sling (drain)Fire: v) +2 sling (drain) 0h1'9°0h)9 _v - a +2 sling of draining (weapon)0hzg °(((((( You shoot a sling bullet. The sling bullet hits the hound!0h 0h 0h ^.......≈0h -2.7 (1.40h 0h ] _The hound is heavily wounded.0h*j ((((((You shoot a sling bullet. The sling bullet hits the hound.0h0hj§....≈.0h^2=4.10hh:§0hL] _The hound is heavily wounded.0hE.........# ......#### ........# ......###### ...........# ..........#############............... ###)........$  #))...@... ###.... ......##########.....≈≈≈ ....# #.....≈..# #.....≈.≈#### #.......≈  ......# #.....≈.≈0hF...)..# #.....≈.≈#######0hOMT○§§§0hM,500h)S:○0hdT0hN[ 0h[ 0h9a 0htc  0hc B_No target in view!0h0h 0hs0h0h0hQQ _0h0h'6h§h   hound§§0h#0h%\ _A hound is nearby!0hb ((((((You shoot a sling bullet.  The sling bullet hits the hound but does no damage.0h0hO°...≈.§.≈0hn3==7.5 (1.40hR0h&] _The hound is heavily wounded.0h40h0h0h0h,0h0hJ0h0hV0h0hZv 0h2~ 8§.9.5 (2.0§≈§§h.§≈h   hound0h~ 0hN 9§0hL \ _A hound is nearby!0hF §(((((((You shoot a sling bullet.0hС.....≈≈≈≈h≈§4=20.9 (1.40h@0h` _The sling bullet closely misses the hound.0h (((((((You shoot a sling bullet.0h r ○.....≈h≈≈2.30hv ;○0hx _ _The sling bullet barely misses the hound.0hr (((((((You shoot a sling bullet.0h°.....≈h§§≈§0hL(3.70h+"0h#` _The sling bullet closely misses the hound.0hJ °.(((((((You shoot a sling bullet.0h ......≈h§§0h| Y25=5.10h? 0h  0h# R_The sling bullet closely misses the hound.0hl closely misses the hound.The sling bullet hits the hound. You drain the hound. You kill the hound!0hb&i(((((†0hb....§≈§.0hM=546.50h0hO _Qazlal accepts your kill.0hӎ0hG0hk0h6,0h0h,0h\0h0h L6=0h͞0h40h0hq0h0h0h 0h,0hk0h$7==0h0hu0h0h0h0h0h0hg,0h60h0hO8=0h 0h{,0hh0h,0h0h,0h0hb9=0h0hX,0h$0h,0h0h;0ho0hq0h0hj30==0h0h0h!0h0h,0hd0h,0h0h0hV1=0h0h0h0h0ha,0h0h,0h0h0hL2=0h\0h;,0h0h,0h0h ,0h 0h0 0hl i3==0h 0h,0h0h0h0h0h,0h0h0h&i4==0h0h0h0h10h0hZ0h%# .# ####  ###### ################ ........ #)......62.5 (36.0)))0h&p. #.......................##########.....≈≈≈≈≈# #.....≈†.§. ........# #.....≈.≈≈ ##......# #.......§§.......# #.....≈.≈._...)..# #.....≈.§0hA+[.≈≈.0h+,3.5 (370h00h9 §§§ _Found a bloodstained altar of Trog.0h&:,4.5 (380hD?0hA? _You now have 181 gold pieces (gained 19).0h0h0h?0hW0h)0h:=0h"0hk0hc,0h0h0h0h0h0hG0h0hX0h0h{0h,0h0h0h0h0hZ0h0h,0h30h0h0h0h]0h,0h0hrs _f - 4 fuming dark potions (gained 1)0h40h0h0h0h0h0h[ 0h0h0h0h0hZ,0h70h0h0h0h0h0h%!,0h!0h.$0h',0h(0hY*0h,0h -0h-0h/0h10h10h20h40h.70hW70hN80h90h<,0h<0h=0h@0h@0hLA0hC0hF,0h:G0hH0hJ0hK0hK0hL0hN0h O0hO0hP0heS,0hS0hU0hW0h4X0hX0hZ0hc #....# #.#  #....# #.#########  #....# #.........# ##....######....................#........# ####e##### .........##### .......e.# 0hnc....###.####.###.#.....#.##.# ≈≈≈≈........#.##.#0hcf90.5 (26 ...≈........#.####.# 0hci≈≈.≈........# # #.# .0hc6≈.≈........# .......0hcI#.# .§.≈..... .......0hc(#<# .0hdr≈.≈.... .......#.# 0h*d' .......0hAd<#.. 0hXdG .[.....0hod<### 0hdk # 0hk0hl,1.5 (270h|q0hsC _Found a robe.0hy0h0h0h0h0h$0hs,0h0h0h0h&0ho0h0h0h0h,0h0hM0h,0h0h0h20hW0h0h&0h#0hE0h0h0h0h0h)0h0h,0h0h0h2,0h0h0h,0h0h0h,0h0h0h0h0hY0h0hj,0h)0h*0h ,0h0h0h(,0h0h0h,0hg0h0h0h0h!0h0h_0h0h0hj0h0h 0h:0h0h?B0h0h",0h|0h0hR,0h0h0h0h0h0hH0hX ,0h 0hH 0hz ,0h 0hP 0h] ,0h 0h:0hG0hj0h0h/0h,0h0h0h,0h0h0h:,0h0h0hZ0h0h0h_0hw< #..........##.###.#.#  ..........#.# .  .....##.#.#.# .#   ##.# #.#.#.# #   0h[# #.#.#.#   ..#.#.#  .#####.#   #.....#   .. #@#####   723.5 (32# #.#   .# ... 0h1  .# ...##   .# ....#   .# .....#   .##### ......#   0hX.....# >..#####   .....# 0h "0hL",4.5 (330h$0h%; _Found a stone staircase leading down.0h]c40hc0hd0hf0hg0hvjn0hl0hm0hm0hn0h"o0hxp,0hp0hq0hs,0ht0h=v0h2w,0hw0hx0hz,0h{0hX0h0h,0hK0h0h"0h}0hӍ,0he0h0h0h%0h0h֒0h,0h0hK0h0h&,0hY0hÛ,0h0hQ0h,0ha0h0h 0hI0hp0h0h,0h90hY0hO,0h0h0h6,0h0h0hЯ,0h0h0h,0hs0h0hƶ,0hB0h0hYb####..........#.#  ..##...>..#####.#  ..##......# #.#  ..##......# #.#  ..##......# #.#  ..##......#####.#######  .0h...................... .##############.####### .#......#.......@.#  ........#.#####.#.# .##### ...#!# .#...## #.####. .0hv.......# # .# #######. .#  J   endoplasm (asleep) .......... J#  ##.####### ##   #.#  0hD-48.5 (240h,9.5 (250h20h'] _An endoplasm comes into view.0hG  You shoot a sling bullet. The sling bullet hits the endoplasm.  You drain the endoplasm.  You kill the endoplasm!0h LI(((((0hYL{. 0ht.!....0h:550.9 (1.4)0h0hO _Qazlal accepts your kill.0h!40hr"0h#0hB&0h)B0h),,0h,0h2.##......# #.#  .##......# #.#  .##......# #.#  .##......#####.####### ....................0h2w ##############.#######  #0h2#.........#  .......#.#####.#.#  0h2#.##### ...#@#  0h3{#.#...## #.####.# 0h03 .......# # #.# 0hG3 ########. #.#  0h^3a. ..#  #.0hu3Y ###  0h3/#.#  0h3@ #.#  0h33 #.# 0h3) 0h|8-2.9 (2.00h8+3.9 (30h;0hN>U _w - an emerald potion0hr 0hr 40h|s 0hu 0hu 0hy n0hpy 0hz ,0h{ 0h{ 0h} 0h1} 0hk} 0h~ 0h ,0h 0h 0h B0h 0h ,0h҄ 0hp 0hA 0hd 0h 0h 0h 0h 0h 0hۉ 0hC ,0hy 0hU 0hX 0hy 0h 0hD 0h 0h 0hӏ 0ho 0h ,0h; 0h 0hH 0hr 0h 0hK 0h 0h/ 0h 0h 0hC 0hd 0h 0hD 0h 0h 0hM 0h 0ha 0h 0h 0hP 0h ,0hX 0h 0h( 0hM 0h 0h# 0hæ 0h 0h& 0h 0hJ 0hj 0h 0hq 0h ,0h 0hQ 0h 0h 0h 0h_ 0h ,0h/ 0h 0hF ,0h 0hB 0h ,0hR 0h 0h ,0h 0h 0h< 0h\ 0h 0h2 0hG 0hg 0h 0h 0h ,0h 0h 0h 0h 0h< 0h 0h 0h= 0hr 0hD 0h ,0h0 0h 0h 0h 0h 0h 0h 0hB 0h 0h 0h 0h 0hB 0hQ 0h 0hD ,0h 0h 0h 0h$ 0h 0h| 0h 0h 0hU 0hc 0h ,0h0 0hU ,0h 0h 0h~ 0h 0h 0h[ 0h 0h 0h 0h 0h 0h 0h 0h 0h 0h 0h 0h 0h 0h ,0h 0h ,0h3 0h 0h' ,0hl 0h 0h 0h3 0hc 0h 0h. 0ho 0h 0h^ 0h ,0h 0h 0h ,0hM 0h 0h ,0h 0h 0h .......##.#<#.......#  ........##.#.#.####  ........##.#..<...# #  ........##.###.#.##[#  ##.###.#.##.   ..........#.#...   .....##.#.#.#..###   ##.# #.#.#.#..#.##   #.# #.#.#.#@....#  807.9 (54.0) 0h z #.# ..#.#.#.##.##   #.######.# #..#.#   #.##.....# ##.#.#   #.##.##### .#.#  #####.##.#####.# .#.#  .............# .#.#  .........####### .#.#  .........#..#.#  0hY 0h ,8.9 (550h 0h F _Found a +0 robe.0h0h0hA0hm0h0h{B0h_,0h0h0h^0h|0h0h 0h 0h4 0h 0hJ 0h 0h 0hf0h6\  You see here a +0 robe.0h)0h _0hu0h,0h ,0ho0h/0h0h0h50hY0h0h(0h0hM0h 0h 0h.!0h!0hK#,0h#0h<%\  You see here a +0 robe.0h9'0h' _0h!(0hM)0hK+0hw+0h+,0h,0hn.0h.0h.0h/0h^10h10h10h20h40h740h40hE50h 7,0hj70h70ha90h90h90h:0h;0h$<0h<0h<0h >0h5>0he>0h>0h@,0h_@0h@0h7B,0h|B0hC0h=D,0h|D0h G0hwI,0hI0hJ0hUM0hM0hM0h(O0h&Q0hcQ0hQ0h5R0hS,0hS0hT0hpX,0h(Y0hY0hi[,0h[0h\0h_,0h_0hE`0ha0hb0hb0hec0hKe0hte0he0hf0hh0hh0hZi0hj0hsm0hm0h}n0ho0hr0hr0hs0ht0hPw0hw0hfx0hy0h|0h5}0h'~0h0h0h@0h%0h0h0hՈ0h։0hJ0h~,0h{0h0h,0h0h0hB0h0h-0hk0h40hx0h00h0h>0h}0hC0h_P  There is a stone staircase leading up here.0h0h _0hq0h!0hO0h0h_0h0hN0h0h30h0h@0h0hG0hk0hQ0h0h0h0h0h20h0h0h0h0hn0h0hF0hs0h0h_0h'0hb0h0hD0h0h0h0h0h0hi0h0h50h0h,0h0h 0h,0h0ho0hu0h0h0hK0h0h0h0h0h,0h00h0h 0h;0h0h50h^ ,0hY 0h 0hh,0h(0h* ######## ###....@.#  0he#.# ........##  #.# ........#  #.# ........##  #.# ###.##.#.# 0h #.# #. #.#.#  #.######### #.#.#  #..# #.#. ##... ..#.0h!0h-71.9 (630h,2.9 (640h90h=!1 _x - a wand of paralysis (9)0h0h40hI0h,0hfn0h0h0h,0hv0h0hQ0h{0h0h>0h 0h# 0hj 0h 0h 0h 0h 0h0h90hY0h0h0h0h0h00h\0hl0h0h0h0h0h0h0h0h[0h0h0h0h0h0hH0h0h ,0h 0h!0h#,0hs#0hK$0h%0h$&0hb&0h&0h'0h(0hS(0h)0hP,,0h-0h.0h00h00h{10h30h50h50h60hG90hH;0h{;0h;0h<0hJ>0hy>0h>0h?0hA,0hGB0hE0hH0hH0h3I0hNJ0h:L0h\L0hL0hN0hP0hP0hlQ0hR0hT0hT0hPU0hV0hY,0h[0h+]0h_,0h`0h'b0hQd,0h?e0hf0hAj,0h9k0hl0hio,0h,p0hr0hDs0hs0hSws _f - 6 fuming dark potions (gained 2)0hx40hjy0hz0hx|,0h|0hX~0h,0hF0ht0h,0hg0h؇0h0hB0h0h^0hJ0hk0hI0h0h,0h0hn0hc,0h0h0hC0hf0h0h0h,0h[0h0hn0h0hP0h0hԬ0h0h0h0ht0h0hc0h0h̵,0h0h!0h0h0h0hӼ0h0hT0h[b #.....≈.§...≈.≈........#.# #....≈≈§≈..≈........#.# #...0h\\.......≈........#.# #.[.≈≈≈≈≈≈≈≈........#.# #...................#.# ...................#0h\$................###......☼.........######........@.............#919.9 (470h\ ................# ## .................# 0h ] .# ........(.........# .# .....................###### # 0h].##......................# #### e   Dowan (wand, wandering) .........................# .... ###..e.............# ....  0h]].............# ....0hZ^0he:☼0hzhZ _Dowan is nearby!0h  You shoot a sling bullet. The sling bullet hits Dowan.1hl[  Dowan is severely wounded.3=---7.9 (1.41h*a1hbP _Duvessa barely misses you.1h6 [  You shoot a sling bullet. The sling bullet hits Dowan.1he You shoot a sling bullet. The sling bullet hits Dowan.  Dowan is severely wounded.  Dowan is engulfed in freezing vapours.  You kill Dowan!  Qazlal accepts your kill.  Duvessa screams, "No! How DARE you!"1h K  ............... ............... .........°..... ............... ............... .................([...# ......................@e...... ........○...... ...............  ...............  ............... ...............eberserk, drained) ##.#..........# ........#####.# 1h 1hC B  ............... ............... .........°..... ............... ............... .................([...# ......................@e...... ........○...... ...............  ...............  ............... ............... ##.#..........# ........#####.#  1h .e°Duvessa goes berserk! Duvessa hits you with a +0 short sword!1ha 1h/ ..#.... ..................... AIAndy the Changeling ..#... ......................## Octopode of Qazlal **.... ...... ......................## Health: 1/34------------------------ ...#.# ........................ Magic: 5/5======================== ##.#.# ........................ AC: 11hѡ Str: 15 ...#.### ........................ EV: 12Int: 13 .......# .................(...... SH:  2  Dex: 11 ...[...# ......................## XL:  5 Next: 100% Place: Dungeon:4 .......##.......@e.............# Noise: ===------  Time: 2939.3 (1.4) .................°.............# v) +2 sling (drain) .....####......................# Fire: v) +2 sling (drain) #.##.# ......................# Quill #.##.### ......................## #......# ........................ e   Duvessa (berserk, drained) #......# ##.#..........#####..... #......#[1h` c39;49m ........#####.#####..... #......# .........# #...........Dowan is engulfed in freezing vapours.  You kill Dowan!Qazlal accepts your kill.Duvessa screams, "No! How DARE you!"Duvessa goes berserk! Duvessa hits you with a +0 short sword! _* * * LOW HITPOINT WARNING * * *1hآ   Qazlal accepts your kill.  Duvessa screams, "No! How DARE you!"  Duvessa goes berserk! Duvessa hits you with a +0 short sword! _* * * LOW HITPOINT WARNING * * *Your Shapeshifting skill increases to level 6!You have reached level 6!1h /  --more--1hu]9---------6/61hRv6 0% 1h~1h4 _1h3}1hVEvoke which item? 1h;Wands  x - a wand of paralysis (8) Baublesa - 2 flux baubles Talismansc - a quill talisman (active)  d - a protean talisman  1h`l - a quill talisman (active) [!] read|quaff|evoke[?] describe selected1hP 1h 1h= [..#.... ..................... AIAndy the Changeling ..#... ......................## Octopode of Qazlal **.... 1h /...... ......................## Health: 1/39------------------------ ...#.# ........................ Magic: 6/6======================== ##.#.# ........................ AC: 1Str: 15 ...#.### ........................ EV: 12Int: 13 1h .......# .................(...... SH:  2  Dex: 11 ...[...# ......................## XL:  6 Next:  0% Place: Dungeon:4 1h .......##.......@e.............# Noise: ===------  Time: 2939.3 (0.0) .................°.............# v) +2 sling (drain) 1h .....####......................# Fire: v) +2 sling (drain) #.##.# ......................# Quill #.##.### ......................## 1h y#......# ........................ e   Duvessa (berserk, drained) #......# ##.#..........#####..... 1h. #......# ........#####.#####..... 1hL #......# .........# #...........Qazlal accepts your kill.Duvessa screams, "No! How DARE you!"1hh Duvessa goes berserk! Duvessa hits you with a +0 short sword! _* * * LOW HITPOINT WARNING * * *1h Your Shapeshifting skill increases to level 6! _You have reached level 6!1h ;..#.... ..................... AIAndy the Changeling ..#... ......................## Octopode of Qazlal **.... 1h /...... ......................## Health: 1/39------------------------ ...#.# ........................ Magic: 6/6======================== ##.#.# ........................ AC: 1Str: 15 ...#.### ........................ EV: 12Int: 13 1h_ /.......# .................(...... SH:  2  Dex: 11 ...[...# ......................## XL:  6 Next:  0% Place: Dungeon:4 .......##.......@e.............#  Noise: ===------  Time: 2939.3 (0.0) .................°.............#  v) +2 sling (drain) .....####......................#  Fire: v) +2 sling (drain) #.##.# ......................#  Quill #.##.### ......................## #......# ........................ e   Duvessa (berserk, drained) #......# ##.#..........#####..... #......# ........#####.#####..... 1h #......# .........# #...........Your Shapeshifting skill increases to level 6! _You have reached level 6!Aiming: Paralyse1h %Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (sparse  dust, moderately wounded, berserk, lightly drained, chance to affect: 39%)1h..#.... ..................... AIAndy the Changeling ..#... ......................## Octopode of Qazlal **.... ...... ......................## Health: 1/39------------------------ ...#.# ........................ Magic: 6/6======================== ##.#.# ........................ AC: 1Str: 15 ...#.### ........................ EV: 12Int: 13 .......# .................(...... SH:  2  Dex: 11 1h...[...# ......................## XL:  6 Next:  0% Place: Dungeon:4 .......##.......@*.............# Noise: ===------  Time: 2939.3 (0.0) .................°.............# v) +2 sling (drain) .....####......................# Fire: v) +2 sling (drain) #.##.# ......................# Quill #.##.### ......................## #......# ........................ e   Duvessa (berserk, drained) #......# ##.#..........#####..... #......# ........#####.#####..... #......# .........# #...........Your Shapeshifting skill increases to level 6! _You have reached level 6!Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: [391h`;49mDuvessa, wielding a +0 short sword and wearing a +0 ring mail (sparse  dust, moderately wounded, berserk, lightly drained, chance to affect: 39%)1h"je, paralysed, drained)1hKS§e1hLQ2=40.3 (11h~Q1hQS _You have reached  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight lineAim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (sparse  dust, moderately wounded, berserk, lightly drained, chance to affect: 39%) _Duvessa suddenly stops moving! 1h7 §very dra…)You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.  You drain Duvessa. 1hz§)1.7 (1.4 1h 1h^ _Duvessa is moderately wounded. 1h § You shoot a sling bullet. The sling bullet hits Duvessa! You drain Duvessa. 1h N.3.1 1h  1h!   1h! N_Duvessa is severely wounded. 1hYw  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage. 1hM t3=4.5 1hS  1hV   1hV N_Duvessa is severely wounded. 1h  You shoot a sling bullet.  The sling bullet hits Duvessa but does no damage.  You drain Duvessa. 1hJZa°5.9 1h` 1hOb\ _Duvessa is severely wounded. 1h   1h4  You shoot a sling bullet. The sling bullet hits Duvessa. You drain Duvessa. 1h4/:° 1h/(7.3 1h3 1h36W _Duvessa is almost dead. 1h  You shoot a sling bullet. The sling bullet hits Duvessa. You drain Duvessa.  You kill Duvessa! 1h*e) 1hM2 &. 1h5 ]4=478.7 1hf9  1h: O _Qazlal accepts your kill.1hvG H#... ....###... .##.# ... #.#.# ... ..#.### ....# .([...# .....###...##..)# .......°.@.# ####...# ##.# .# .##.### .### ......# ... ......# ##.###### ......# ........#####.#####. ......# .1hKH .# #....... ......# .# #######1hM ..1hM ,901hjQ 1h!X [  y - a wand of warping (7)  Things that are here:1hzX ,50.7 (21h[ 1h>] _a +2 vampiric dagger; a +0 leather armour; the elf corpse of Dowan1hb M. .. .#...### .#.#.# #.##..(.......[...# ..####.....)...####  .##.### ......................###........# #..1h §1hw t5==1.7 (11hͯ 9§1h  Things that are here: _a +0 short sword; a +0 ring mail; the elf corpse of Duvessa1h1hInventory: 25/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon) 1hArmour (go to first with [)u - a +0 hat Jewellery (go to first with "=)o - a ring of fire Wands (go to first with /)x - a wand of paralysis (7)  y - a wand of warping (7) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 4 scrolls labelled TEVAIZ EGAM  i - 3 scrolls labelled RAAPNI BU CYFF  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ Potions (go to first with !)  b - a potion of lignification  f - 6 fuming dark potions  h - 3 grey potions 1h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]1hP8 1h{? 1hG {.#.... .....................# AIAndy the Changeling .#... ......................### Octopode of Qazlal **.... 1h H ..... ......................### Health: 5/39===--------------------- ..#.# ......................... Magic: 6/6======================== #.#.# ......................... AC: 1Str: 15 ..#.### ......................... EV: 12Int: 13 1hWH N......# .................(....... SH:  2  Dex: 11 ..[...# ........§.............### XL:  6 Next: 47% Place: Dungeon:4 1hH z......##........@.............#Noise: ===------  Time: 2951.7 (0.0) ................).............#1hH v) +2 sling (drain) ....####......................#Fire: v) +2 sling (drain) 1hJI .##.# ......................#Quill .##.### ......................### ......# .........................  ......# ##.#..........#####......  ......# ........#####.#####......1hI   ......# .........# #............  _Qazlal accepts your kill.1hI y - a wand of warping (7)  Things that are here: _a +2 vampiric dagger; a +0 leather armour; the elf corpse of DowanThings that are here: _a +0 short sword; a +0 ring mail; the elf corpse of Duvessa1hQ 9§1hfQ 1hW 1hY 1hs(>§1h,1hz.P _You don't know any spells.1h51h֛aAIAndy the Changeling (Octopode Shapeshifter) Turns: 2940, Time: 00:06:38 Health: 5/39AC:  1 Str: 15 XL: 6 Next: 47% Magic: 6/6EV: 12 Int: 13 God: Qazlal [**....] Gold: 181SH:  2 Dex: 11 Spells: 5/5 levels left rFire . . .v - +2 sling (drain) 1h rCold . . .(no offhand) rNeg . . .(helmet unavailable) rPois .(no amulet) rElec .(no ring) rCorr .(no ring) SInv .(no ring) Will .....(no ring) Stlth ++(no ring) HPRegen 0.26/turn (no ring) MPRegen 0.10/turn (no ring)(no ring) %: no passive effects @: quill-form A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles1hq1hH.#.... .....................# AIAndy the Changeling .#... ......................### Octopode of Qazlal **.... ..... ......................### Health: 5/39===--------------------- ..#.# ......................... Magic: 6/6======================== #.#.# ......................... AC: 1Str: 15 1h..#.### ......................... EV: 12Int: 13 ......# .................(....... SH:  2  Dex: 11 ..[...# ........§.............### XL:  6 Next: 47% Place: Dungeon:4 ......##........@.............#Noise: ===------  Time: 2951.7 (0.0) ................).............#v) +2 sling (drain) ....####......................#Fire: v) +2 sling (drain) .##.# ......................#1hQuill .##.### ......................### ......# .........................  ......# ##.#..........#####......  ......# ........#####.#####......  ......# .........# #............ y - a wand of warping (7)  Things that are here: _a +2 vampiric dagger; a +0 leather armour; the elf corpse of DowanThings that are here: _a +0 short sword; a +0 ring mail; the elf corpse of Duvessa _You don't know any spells.1h1hh1hE1hp1h;q1h/r1ht1hx; _1h}x1hx1hy1h{1h{1h|1h1hJ861h1hA,1h1h~1h1h1h1h1h1h{1hJ7=1h1h1h1h1h,1hX1h41hT8=1h1hB1h}1h1h1h1h1h1hK1hzJ9=1hw1h1hԭ1h1h1hڰ1h1h̳1h10/39==1h1h1h,1h1hP1h1hϼ1hz1hſ1h1h1h !11h(3=1h1h1h71h1hn1h1h`1h1h1hx1h1h2J2=1h1h 1hc1h1h1h1hd1h1h1h1h81hx!31hF==1h1hz1h1hh1h,1h1h|,1h1hL1hT4=1h1hn,1h 1hU 1h| 1hB1hQ1h1hw1hN1hzJ5=1h1h-1hg1h-1h1h1h1h1h1h1hP 1h M16=1h"1hL%,1h&1h*1h*1hO,1h)/1h\/1h{/M7=1h11hr51h51h^71h:,1h =1hA,1h1hhu8==1h1h@ ,1h 1ht1h1h1h,1h1h)991h)=1ho1hl#,1h`%1h0),1h`+1hd/1h/1h11hG51h5U20=1h71h;1h<1h=1hwA1hA1hC1hJ,1hR1=1hV,1hX1h[,1h]1h_1h `1ha1h e1hheT2=1hIg1hj,1hUl1ho1h*p1hq1hu1hv_3==1hx1hz1h_{1h|1h1h1h1h1h1h܇1hً1hL4=1hЍ1hF1h1h1hz,1h1hX,1h1hW1hT5=1h1he,1hآ1hV,1hn1h׫1h21h֭1hl1hα_6==1hس1h,1h1h1h1hϾ1h,1hI1h1h`L7=1h@1h,1h1h,1h1h,1h:1he28=1h1h1h1h1h,1h1h,1h1h.1hwX9=1h1h,1h#1h1hO1h.1h1hBM30=1h1h',1h1ht,1h01h1hA1h1hh 1h i1==1h1h1h1h1h,1h1h 1hW1h1hP1hV2=1h1h 1h 1h!1h#,1h%1h)1h]*1h+1hN/1h/E3=1hU11h5,1h61h 9,1h::1h<,1h >1h|A1hAV4=1hC1hE1h4F1hH1h'J1hXJ1hK1hN,1h0Q1hT1h1UE5=1hV1hY1hYY1hvZ1h\,1h]1h_1h`i6==1ha1hb,1hd1hHf,1h\g1hTi,1hoj1hl1hlV7=1hm1hlq,1hr1hu1hu1hXv1h:x,1h>y1h{1hP{L8=1hA|1hL~,1h^1h,1h߂1h,1hƅ1hه1h2i9==1h1hs1h,1h1h’1hϕ,1h1h"1h ..≈≈. ....>..≈≈≈≈≈≈≈≈≈........ ##### .....#... ....#... ...... #.# #.##.#.# #.........#.####........3084.7 (133.0)##.......1h(.....[...##.... #........##.)... #.......)....#### #.#.##.# #...... #.#.##.####................ #.#......##....1hM1h̪;○1h#,541hI;○1h; _Found a stone staircase leading down.1h;1h1= Spells (Memorise)TypeFailure Level  a - Magic DartConjuration30% 1b - SandblastEarth30%1  c - Construct Spike LauncherForgecraft43% 2  d - Searing RayConjuration43% 2  e - PasswallEarth67% 3  f - Sigil of BindingHexes67% 3  g - Stone Arrow1hB>Conjuration/Earth67% 3  h - Fulminant PrismConjuration/Alchemy97% 4  i - Diamond SawbladesForgecraft100% 7 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit1hǰ 1h..≈.......≈........ AIAndy the Changeling....>..≈≈≈≈≈≈≈≈≈........ Octopode of Qazlal **.... ##### ........................ Health: 39/39 ======================== ....#............................ Magic: 6/6======================== ....#... ........................ AC: 1Str: 15 ........ ........................ EV: 12Int: 13 .....#.# #...................... SH:  2  Dex: 11 ..##.#.# #...................... XL:  6 Next: 47% Place: Dungeon:4 .....#.####.....@................ Noise: ===------  Time: 3085.7 (0.0) .........##....1hT[40m○............(.... v) +2 sling (drain) .....[...##...................... Fire: v) +2 sling (drain) #........##........)............. Quill #..................)............. .......####......................  #.#.##.# #......................  #.#.##.####......................  #.#......##...................... Things that are here: _a +2 vampiric dagger; a +0 leather armour; the elf corpse of DowanThings that are here: _a +0 short sword; a +0 ring mail; the elf corpse of Duvessa _You don't know any spells. _Found a stone staircase leading down.1hf ○Okay, then.1h!1h1h. _1hCR1hTC  Skill  Level Cost  Apt Skill  Level Cost  Apt 1hT a - Fighting   2.0   3.0   0   f - Spellcasting   0.0   1.2  -1           b - Unarmed Combat   3.0   4.0   0           g - Invocations   0.0   0.8  +1   c - Ranged Weapons   0.0   1.0   0   h - Evocations   0.0   0.8  +1      i + Shapeshifting 6.6   8.3  -1   d - Dodging   2.0   3.0 [39;491hTm  0       e - Stealth   0.0   0.5  +4              1hT                    1hU!            1h=U                1hfUs                1hUKThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  1hU[/] auto|manual mode [*] useful|all skills [!] training|cost|targets1h9.1h51h:..≈.......≈........ AIAndy the Changeling....>..≈≈≈≈≈≈≈≈≈........ Octopode of Qazlal **.... ##### ........................ Health: 39/39 ======================== ....#............................ Magic: 6/6======================== ....#... ........................ AC: 1Str: 15 ........ ........................ EV: 12Int: 13 .....#.# #...................... SH:  2  Dex: 11 1h<..##.#.# #...................... XL:  6 Next: 47% Place: Dungeon:4 .....#.####.....@................ Noise: ===------  Time: 3085.7 (0.0) .........##....○............(.... v) +2 sling (drain) .....[...##...................... Fire: v) +2 sling (drain) #........##........)............. Quill #..................)............. .......####......................  #.#.##.# #......................  #.#.##.####......................  #.#......##......................  _a +2 vampiric dagger; a +0 leather armour; the elf corpse of DowanThings th1h:=7at are here: _a +0 short sword; a +0 ring mail; the elf corpse of Duvessa _You don't know any spells. _Found a stone staircase leading down. _Okay, then.1hH@1h@1hE;○1h[G1ho1hfp1hq1hiz1h}1h}% _1h91hق1hͅ,1h1hO1h5,1hH1h1ha1h1hœ1h1h,1h1h81h,1h1h1hU1h1h1h>1hU,1h1h.1hͱ1h1h1h1h,1hַ1hQ1h1hӿ1h1h~1h,1h1hN1hs,1h81h1h81h`1h~1h1hX,1h1h1h,1h1hB1h,1h1h1h,1h1hZ1hi,1h1h.1h,1hO1h?1h,1hK1h:1h1h91h1h1h8,1h1h1hj,1h 1h/1hC,1h1h1h 1hd 1h 1h 1h 1h 1h 1h 1h ,1h 1h 1h 1h 1hi 1h 1hT 1h 1h 1h! 1hB 1ho 1h 1h 1h 1h 1h 1h 1h ,1h 1h 1h ,1h 1h 1hS ,1h 1h) 1h ,1hw! 1h# 1h$ ,1h_% 1h& 1h' 1h' 1hV( 1hG) 1hv* 1h* 1h+ 1h+ 1h - 1h- ,1hD/ 1h0 1h0 1hg2 1h4 ,1h5 1h8 M _You now have 187 gold pieces (gained 6).1h> w........# #.#########...## #######.# #.##...........#  ###.###.##.#..#####.#.######  #..........#........#.#...## 1h? ### #.#............#....## #.#.<......#...####.######## #.# #.#.......[..#####.. #.# #.#####.######ggg####.####### #.###...........@'ggO# #.# ...######ggg# #.# #.############ ### #.# ...... #.# #.#.#.###### #.# #.#.#.#...#.# O   ogre (asleep)1hb? G##.###################.# ggggggg 8 goblins (asleep) ..# #..................[..# #####################.#1hI 127.7 (42.0)  You open the door.  An ogre and 8 goblins come into view.1hN 1hU Pggggg.OgggOggggggg2 wandering)1hU K====8.7 (431hZ 1h_ x _The ogre shouts! The goblin shouts! x5 _Found 9 large rocks. 1h5The ogre shouts! The goblin shouts! x5 _Found 9 large rocks.shoot a sling bullet.  The goblin shouts! x2  The sling bullet hits the goblin. You drain the goblin.  You kill the goblin! 1ha)ggggg 7 1h2, 1h3 1hZ4 1h4 1hR5 1hX>OO(gggggg. 1h@:830.1 (1.4) 1hF 1hIO _Qazlal accepts your kill.!1h;  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!!1hAg) 6!1h!1h!1h^  Qazlal accepts your kill.!1hI!1hQgggO.!1h]===-1.5!1h!1h= _The goblin hits you but does no damage.!1h_ a(( Qazlal accepts your kill.The goblin hits you but does no damage.  The sling bullet barely misses the goblin.The sling bullet closely misses the goblin.  The sling bullet hits the ogre!!1h x gg  The ogre is moderately wounded.!1h B-2.9!1h !1h = _The goblin hits you but does no damage."1he  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!"1hig) 5"1h;,"1h"1hlHOggg("1h(4.3"1h"1hO _Qazlal accepts your kill.#1hL  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!#1hg) 4#1hk,#1hl#1h{o .g  Qazlal accepts your kill.#1h~095.7#1ht#1hMS _The goblin barely misses you.#1h 9Qazlal accepts your kill.#1h The goblin barely misses you.  The sling bullet barely misses the goblin.The sling bullet hits the goblin.  You kill the goblin!#1h () 3#1h #1hs i gg.  Qazlal accepts your kill.#1h5 W6--7.1#1h #1h 9 _The goblin hits you with a +0 club.$1hd  You shoot a sling bullet. The sling bullet hits the goblin!  You kill the goblin!$1hg) 2$1h-$1h.$1h9m g.  Qazlal accepts your kill.$1h@<m2-----508.5$1hC$1hF` _The goblin is struck by your quills. The goblin hits you with a +0 dagger.%1h  You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!%1h)   goblin%1hj*%1h~0M.O%1h3D---9.9%1h9%1h:O _Qazlal accepts your kill.&1h= _ You shoot a sling bullet.  The sling bullet closely misses the ogre.  The sling bullet hits the goblin!  You kill the goblin!&1hB`()&1h<g OQazlal accepts your kill.&1h7d24-----41.3&1h"&1h= _The ogre hits you with a +0 giant club!'1h Ability - do what?CostFailure  f - Begin Untransformation None0%  Invocations -X - Renounce ReligionNone0%  a - Upheaval3 MP, Piety-24% [?] toggle between ability selection and description.(1h߸(1h(1h........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 24/39 ==============----------#..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 (1hC+#.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#Noise: ===------  Time: 3141.3 (0.0) ............######.(.# #.#v) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) (1h..............#.#Quill #.#.#.#.#######.# #.#.#.#...#.#O   ogre #.###.###################.# ..# #..................[..# #.# #####################.#You shoot a sling bullet.  The sling bullet closely misses the ogre.The sling bullet hits the goblin!  You kill the goblin!(1hgQazlal accepts your kill. _The ogre hits you with a +0 giant club!(1hP  Okay, then.(1h(1h(1hl. _)1h9mInnate Abilities, Weirdness & Mutationsa - You are covered in sharp quills.Your quills sometimes injure those who attack you in melee.Your auxiliary armour is melded.You cannot wear most types of armour.You are amphibious.You can wear up to eight rings at the same time.b - Your skin changes colour to match your surroundings (Stealth+).c - Your rubbery body absorbs attacks. (AC +1, EV +1)d - (You are camouflaged when in or above water. (Stealth+))e - You have tentacles for arms and can constrict up to eight enemies at once. (): Suppressed. *1hq *1h;k........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 24/39 ==============----------*1h#..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#Noise: ===------  Time: 3141.3 (0.0) ............######.(.# #.#*1h2^v) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) ..............#.#Quill #.#.#.#.#######.# #.#.#.#...#.#O   ogre #.###.###################.# ..# #..................[..# #.# #####################.#The sling bullet closely misses the ogre.The sling bullet hits the goblin!  You kill the goblin!*1hQazlal accepts your kill. _The ogre hits you with a +0 giant club! _Okay, then.*1hn*1hǞ*1h*1h7,1hr\ ,1h_ Evoke which item? Wands  x - a wand of paralysis (7)y - a wand of warping (7) Baubles,1h_ a - 2 flux baubles Talismansc - a quill talisman (active)  d - a protean talisman  l - a quill talisman (active) [!] read|quaff|evoke[?] describe selected/1h\x/1h/1hG........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 24/39 ==============----------#..........#........#.#...##. Magic: 6/6/1h======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#Noise: ===------  Time: 3141.3 (0.0) ............######.(.# #.#v) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) ..............#.#Quill #.#.#.#.#######.# #.#.#.#...#.#O  /1h" ogre #.###.###################.# ..# #..................[..# #.# #####################.#The sling bullet closely misses the ogre.The sling bullet hits the goblin!  You kill the goblin!Qazlal accepts your kill. _The ogre hits you with a +0 giant club! _Okay, then./1h\........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....  ###.###.##.#..#####.#.######. Health: 24/39 ==============----------  #..........#........#.#...##. Magic: 6/6/1hѠ======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#  Noise: ===------  Time: 3141.3 (0.0) ............######.(.# #.#  v) +2 sling (drain) #.############ ### #.#  Fire: v) +2 sling (drain) .............. #.#  Quill #.#.#.#.###### #.# #.#.#.#...#.#  O   ogre #.###.###################.# ..# #..................[..# #.# #####################.# /1h_The ogre hits you with a +0 giant club! _Okay, then.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%)11h_ ........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 24/39 ==============----------#..........#........#.#...##. Magic: 6/611h/a ======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@*)..# #.#Noise: ===------  Time: 3141.3 (0.0) ............######.(.# #.#v) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) ..............#.#Quill #.#.#.#.#######.# #.#.#.#...#.#11hb O   ogre #.###.###################.# ..# #..................[..# #.# #####################.# _The ogre hits you with a +0 giant club! _Okay, then.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%)11hU2 11hζ bO2.3 (111h 11h  _Okay, then.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%) _The ogre resists with some effort. You block the ogre's attack.31hl31hgnEvoke which item? Wands  x - a wand of paralysis (6)y - a wand of warping (7) Baublesa - 2 flux baubles Talismansc - a quill talisman (active)  d - a protean talisman  31hol - a quill talisman (active) [!] read|quaff|evoke[?] describe selected31h 31h 31hV ........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 24/39 ==============----------#..........#........#.#...##. Magic: 6/6======================== 31h ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#Noise: ===------  Time: 3142.3 (0.0) ............######.(.# #.#v) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) ..............#.#Quill #.#.#.#.#######.# #.#.#.#...#.#O   ogre [31h +40m#.###.###################.# ..# #..................[..# #.# #####################.# _Okay, then.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%) _The ogre resists with some effort. You block the ogre's attack.31hv ........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....  ###.###.##.#..#####.#.######. Health: 24/39 ==============----------  #..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#  Noise: ===------  Time: 3142.3 (0.0) ............######.(.# #.#  v) +2 sling (drain) #.############ ###31h\ [40m #.#  Fire: v) +2 sling (drain) .............. #.#  Quill #.#.#.#.###### #.# #.#.#.#...#.#  O   ogre #.###.###################.# ..# #..................[..# #.# #####################.# 49%) _The ogre resists with some effort. You block the ogre's attack.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%)41hk........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 24/39 ==============----------41h#..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 41h:#.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@*)..# #.#Noise: ===------  Time: 3142.3 (0.0) ............######.(.# #.#v) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) 41h..............#.#Quill #.#.#.#.#######.# #.#.#.#...#.#O   ogre 41h1#.###.###################.# ..# #..................[..# #.# #####################.#49%) _The ogre resists with some effort. You block the ogre's attack.  41hAiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%)41h41hl bO3.3 (141h' 41h) r _The ogre resists with some effort. You block the ogre's attack.  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  41h.* 749%) _The ogre resists with some effort.51hBp 51hDs Evoke which item? Wands  x - a wand of paralysis (5)y - a wand of warping (7) Baublesa - 2 flux baubles Talismansc - a quill talisman (active)  d - a protean talisman  51hs l - a quill talisman (active) [!] read|quaff|evoke[?] describe selected61h61h61h........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 24/39 ==============----------#..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 161h8BStr: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#Noise: ===------  Time: 3143.3 (0.0) ............######.(.# #.#61hhv) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) ..............#.#Quill #.#.#.#.#######.# 61hK#.#.#.#...#.#O   ogre #.###.###################.# ..# #..................[..# #.# #####################.# 61h{_The ogre resists with some effort. You block the ogre's attack.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%) 61h#_The ogre resists with some effort.61hD........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **.... 61h ###.###.##.#..#####.#.######. Health: 24/39 ==============----------  #..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 61h~_#.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#  Noise: ===------  Time: 3143.3 (0.0) ............######.(.# #.#  v) +2 sling (drain) #.############ ### #.#  Fire: v) +2 sling (drain) .............. #.#  Quill #.#.#.#.###### #.# #.#.#.#...61h#.#  O   ogre #.###.###################.# ..# #..................[..# #.# #####################.# 61h1i49%) _The ogre resists with some effort.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%)71h)........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 24/39 ==============----------#..........#........#.#...##. Magic: 6/6======================== 71h### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@*)..# #.#Noise: ===------  Time: 3143.3 (0.0) ............######.(.# #.#v) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) ..............#.#Quill #.#.#.#.#######.# #.#.#.#...#.#O   ogre [71hf40m#.###.###################.# ..# #..................[..# #.# #####################.#49%) _The ogre resists with some effort.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%)71h71hEOO5=4.3 (171hTS71hqU _The ogre resists with some effort.  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%) _The ogre resists with some effort. The ogre closely misses you.81h:81hEvoke which item? Wands  x - a wand of paralysis (4)y - a wand of warping (7) Baubles81ha - 2 flux baubles Talismansc - a quill talisman (active)  d - a protean talisman  l - a quill talisman (active) [!] read|quaff|evoke[?] describe selected91h(91h91h........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 25/39 ===============---------#..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 191hܖStr: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#Noise: ===------  Time: 3144.3 (0.0) ............######.(.# #.#v) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) ..............#.#Quill #.#.#.#.#######.# #.#.#.#...#.#O   ogre #.###.###################.# ..# #..................[..# #.# #################91h&####.# _The ogre resists with some effort.  Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%) _The ogre resists with some effort. The ogre closely misses you.91hb........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....  ###.###.##.#..#####.#.######. Health: 25/39 ===============---------  #..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 1291hhInt: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#  Noise: ===------  Time: 3144.3 (0.0) ............######.(.# #.#  v) +2 sling (drain) #.############ ### #.#  Fire: v) +2 sling (drain) .............. #.#  Quill #.#.#.#.###### #.# #.#.#.#...#.#  O   ogre #.###.###################.# ..# #..................[..# #.# #####################.# 49%) 91hp_The ogre resists with some effort. The ogre closely misses you.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%):1hc........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 25/39 ===============---------#..........#........#.#...##. Magic: 6/6======================== :1hd### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@*)..# #.#Noise: ===------  Time: 3144.3 (0.0) ............######.(.# #.#v) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) ..............#.#Quill #.#.#.#.#######.# #.#.#.#...#.#:1hBe O   ogre #.###.###################.# ..# #..................[..# #.# #####################.#49%) _The ogre resists with some effort. The ogre closely misses you.Aiming: ParalysePress: ? - help, Shift-Dir - straight line:1hfAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%):1h<:1h7O:1h+5.3 (1:1h:1h _The ogre resists with some effort. The ogre closely misses you.  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%) _The ogre resists with some effort. The ogre closely misses you.;1hTd ;1hg Evoke which item? Wands  x - a wand of paralysis (3)y - a wand of warping (7) Baublesa - 2 flux baubles Talismansc - a quill talisman (active)  d - a protean talisman  l - a quill talisman (active) [!] read|quaff|evoke;1hg ][?] describe selected<1h<1h<1hk........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 25/39 ===============---------<1h#..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#Noise: ===------  Time: 3145.3 (0.0) ............######.(.# #.#<1h4v) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) ..............#.#Quill #.#.#.#.#######.# #.#.#.#...#.#O   ogre #.###.###################.# <1hZ{..# #..................[..# #.# #####################.# _The ogre resists with some effort. The ogre closely misses you.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%) _The ogre resists with some effort. The ogre closely misses you.<1hf........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....  ###.###.##.#..#####.#.######. Health: 25/39 ===============---------  #..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 <1h{#.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#  Noise: ===------  Time: 3145.3 (0.0) ............######.(.# #.#  v) +2 sling (drain) #.############ ### #.#  Fire: v) +2 sling (drain) .............. #.#  Quill #.#.#.#.###### #.# #.#.#.#...#.#  O   ogre #.###.###################.# ..# #..................[..# #.# #####################.# 49%) _The ogre resists with some effort. The ogre closely misses you.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%)<1h........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 25/39 ===============---------#..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 1Str: 15 <1hH..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@*)..# #.#Noise: ===------  Time: 3145.3 (0.0) ............######.(.# #.#v) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) ..............#.#Quill #.#.#.#.######<1h#.# #.#.#.#...#.#O   ogre #.###.###################.# ..# #..................[..# #.# #####################.#49%) _The ogre resists with some effort. The ogre closely misses you.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%)<1h<1hV7O<1hW+6.3 (1<1h0_<1h[a _The ogre resists with some effort. The ogre closely misses you.  Aiming: Paralyse  <1haPress: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%) _The ogre resists with some effort.?1h`g?1hhVEvoke which item? ?1hiRWands  x - a wand of paralysis (2)y - a wand of warping (7) Baublesa - 2 flux baubles Talismansc - a quill talisman (active)  d - a protean talisman  l - a quill talisman (active) ?1hJi[!] read|quaff|evoke[?] describe selectedA1h0 A1h A1h& ........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....A1h ###.###.##.#..#####.#.######. Health: 25/39 ===============---------#..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 12Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 A1h #.# #.#####.######..(####.####### XL:  6 Next: 50% Place: Dungeon:4 #.###...........@O)..# #.#Noise: ===------  Time: 3146.3 (0.0) ............######.(.# #.#A1hz v) +2 sling (drain) #.############ ### #.#Fire: v) +2 sling (drain) ..............#.#Quill #.#.#.#.#######.# #.#.#.#...#.#O   ogre A1h #.###.###################.# ..# #..................[..# #.# #####################.# _The ogre resists with some effort. The ogre closely misses you.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineA1h Aim: an ogre, wielding a +0 giant club (moderately wounded, chance to affect:  49%) _The ogre resists with some effort.A1h p  You crush the flux bauble in your tentacle and feel its energy flooding your  body.  Your quills recede back into your body.  Your body destabilises. A1h 0 Your +2 sling of draining melds into your body.A1hd `97.3 (1-) TentaclesA1h uNothing quiveredFlux A1h A1h~ R _The ogre closely misses you.B1h (contam)You tentacle-slap the ogre. The ogre begins to glow. You squeeze the ogre.  B1ha The ogre is severely wounded.6=8.2 (0.9B1h h _The ogre closely misses you.C1h(k  heavy contam)You tentacle-slap the ogre. The ogre glows dangerously bright.  You squeeze the ogre.9.1C1hrC1hsX _The ogre is almost dead.C1hj  You tentacle-slap the ogre.  The ogre shudders as magic cascades through it!  You kill the ogre!C1h C)C1h & C1h =208950.0 _Qazlal accepts your kill.C1h6 C1h X _Your Shapeshifting skill increases to level 7!C1h F1hF1h;Drop what?25/52 slots (_ for help) F1hHand Weapons (select all with ))  v - a +2 sling of draining (melded) Armour (select all with [)u - a +0 hat Jewellery (select all with "=)o - a ring of fire Wands (select all with /)x - a wand of paralysis (2)  y - a wand of warping (7) Scrolls (select all with ?) F1hB e - a scroll labelled BARUSCHULUAG  g - 4 scrolls labelled TEVAIZ EGAM  i - 3 scrolls labelled RAAPNI BU CYFF  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA F1h r - a scroll labelled IPIUWE SOMETOBUZ Potions (select all with !)  b - a potion of lignification  f - 6 fuming dark potions F1h[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit F1h<Letters toggle [.|Space] toggle selected[top]G1hDA w Armour [  u - a +0 hat G1hA xJewellery"=)o - a ring of fire Wands /)  x - a wand of paralysis (2)  y - a wand of warping (7) Scrolls (select all with ?)  e - a scroll labelled BARUSCHULUAG  g - 4 scrolls labelled TEVAIZ EGAM  i - 3s labelled RAAPNI BU CYFF  j - a scroll labelled UPHAASK RINITUm - 2G1hqB NUON SIL ISTRUTOVI  pTOUMMA EFFOq - a labelled APE OCAEGROSAUDArIPIUWE SOMETOBUZ Potions (select all with !)  b - a potion of lignification  f - 6 fuming dark potions  h - 3 grey potionsk - a fizzy golden potion16%H1h (1 turn)  j - a scroll labelled UPHAASK RINITU  n - a fizzy clear potion  s - a puce potion  t - a lumpy white potion  w - an emerald potion Baublesa - a flux bauble Talismans (select all with %)c - a quill talisman (active)  d - a protean talisman  l + a quill talisman (active)[Enter] accept (1 chosen) [botI1hzI1h........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 26/39 ================--------#..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 20Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 89% Place: Dungeon:4 #.###...........p))..# #.#Noise: 1h49m===------  Time: 3150.0 (0.0) ............######.(.# #.#-) Tentacles #.############ ### #.#Nothing quivered ..............#.#Flux #.#.#.#.#######.# #.#.#.#...#.# #.###.###################.# ..# #..................[..# #.# #####################.# _The ogre is almost dead.You tentacle-slap the ogre.  The ogre shudders as magic cascades through it!  You kill the ogre! _Qazlal accepts your kill. _Your Shapeshifting skill increases to level 7!1.0 (1I1h|I1h0 _You drop a quill talisman.I1hPI1h  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   f - Spellcasting   0.0   1.2  -1           b - Unarmed Combat   3.0   4.0   0           g - Invocations   0.0   0.8  +1   c - Ranged Weapons   0.0   1.0   0   h - Evocations   0.0   0.8  +1      I1h[39;49mi + Shapeshifting 7.0   9.5  -1   d - Dodging   2.0   3.0   0       e - Stealth   0.0   0.5  +4                                                          I1h                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsK1hGK1hNK1hV........# #.#########...#......#. AIAndy the Changeling K1h)WB#######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 26/39 ================--------#..........#........#.#...##. Magic: 6/6======================== ### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 20Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 K1hW#.# #.#####.######..(####.####### XL:  6 Next: 89% Place: Dungeon:4 #.###...........p))..# #.#Noise: ===------  Time: 3151.0 (0.0) ............######.(.# #.#-) Tentacles #.############ ### #.#Nothing quivered ..............#.#Flux #.#.#.#.#######.# #.#.#.#...#.# #.###.###################.# ..# #..................[..# #.# #####################.#You tentacle-slap the ogre.  The ogre shudders as magic cascades through it!  You kill the ogre! _Qazlal accepts your kill. K1hWz_Your Shapeshifting skill increases to level 7! _You drop a quill talisman.K1h[K1h[K1h_K1h`K1h!K1h$Evoke which item? Inventory Items Wands  x - a wand of paralysis (2)K1h\%Uy - a wand of warping (7) Baubles  a - a flux bauble Talismans  c - a quill talisman (active)d - a protean talisman Floor Items ([,] to select) Talismans a quill talisman [!] read|quaff|evoke[?] describe selectedM1h?7M1h>M1hG........# #.#########...#......#. AIAndy the Changeling #######.# #.##.................#. Octopode of Qazlal **....###.###.##.#..#####.#.######. Health: 26/39 ================--------#..........#........#.#...##. Magic: 6/6======================== M1hH!### #.#............#...........#. AC: 1Str: 15 ..# #.#.<......#...####.########. EV: 20Int: 13 #.# #.#.......[..#####........... SH:  2  Dex: 11 #.# #.#####.######..(####.####### XL:  6 Next: 89% Place: Dungeon:4 #.###...........p))..# #.#Noise: ===------  Time: 3151.0 (0.0) ............######.(.# #.#-) Tentacles #.############ ### #.#Nothing quivered ..............#.#Flux #.#.#.#.#######.# #.#.#.#...M1hIQ#.# #.###.###################.# ..# #..................[..# #.# #####################.#You tentacle-slap the ogre.  The ogre shudders as magic cascades through it!  You kill the ogre! M1hbI_Qazlal accepts your kill. _Your Shapeshifting skill increases to level 7! _You drop a quill talisman.M1hR4M1h[M1hs]  Your protean talisman responds to your shapeshifting skill and transforms into _a maw talisman!O1hX4O1hVZO1h_W7 _O1hpcO1hbgO1hgO1hiO1hoBO1hDsBO1hse28=O1huO1hwO1hxO1h8zO1h},O1hO1hz,O1hKO1h;9O1hl3=O1hoO1hЊ,O1h O1h5,O1hO1h˕,O1hȖO1h`O1hM30=O1hO1h,O1hO1hQ,O1hRO1h+O1hzi1==O1htO1hTO1hO1hO1h,O1h|O1h,O1h>O1hO1hIV2=O1hNO1h@,O1hԹO1hO1hO1hL3=O1hO1h6,O1hxO1h,O1hO1hM,O1hoO1hhl4=O1h5O1h,O1hO1h],O1hZO1h,O1hfO1h+O1hL5=O1hO1hO1hO1hO1hO1h?O1hO1h,O1hO1h>O1hi6==O1hO1h,O1h O1h9 O1h O1hO1hAO1hV7=O1hfO1h,O1h)O1h6,O1hHO1hO1hKO1hO1hO1hL8=O1hO1h ,O1h!O1h2#,O1hk$O1h &,O1h<'O1h(O1hE)i9==O1h*O1h.O1h.1,O1h@2O1h9  There is an open door, spattered with blood here.  Items here: ))))))) †††††.O1h";O1h; _O1hW<O1h D[  Items here: )) ††.O1hEO1hF _O1hQIO1hO  There is an open door, spattered with blood here.  Items here: ))))))) †††††.O1hQO1hRA= _O1h@TO1hsWC  You see here a quill talisman.O1hXO1h:Y _O1hZO1h[O1h!]O1h]]O1hT^O1h_O1hWa,O1hCbO1hcO1he,O1hgO1hNhO1hiO1hjO1hjO1hkO1hmO1hRmO1h nO1hoO1h,pO1htpO1hpO1hqO1hWsO1hsO1htO1hcvO1hw,O1h`xO1h/yO1h*zO1hzO1h{O1h{O1h|,O1h~,O1h O1hcO1hO1hiO1htO1hʃO1hO1hO1hCO1hO1h,O1hO1hO1hkO1hO1hO1heO1hO1h,O1h O1h5O1hO1hO1hO1hkO1hO1hܖO1hiO1h;O1hpO1hO1hjO1hɚO1hO1hO1hO1hZ,O1hO1h*O1h,O1h+O1h"O1hO1h\,O1hO1hO1hO1h O1hO1hO1hEO1hèO1hO1hO1hߪO1h4O1hO1hO1h7O1h~O1hĮO1hݯO1hO1hO1hO1hO1hO1hO1hcO1h,O1hWO1hsO1hϼ,O1hO1hھO1hO1hWO1hO1h4O1hO1h6O1h&O1hO1h,O1h(O1hO1hO1hiO1hO1hO1h,O1h O1hO1heO1hO1hvO1hO1hO1hiO1h"O1h7O1hO1hO1hO1hO1hO1hO1hO1hXO1h;O1hO1hzO1hO1h O1hFO1hO1ht O1h O1h O1h O1hO1hO1hgO1hO1hO1hO1hO1h2O1h"O1h~#O1h#O1h $O1h'O1h(O1h)O1hd)O1h,O1h-O1h-O1h .O1h1O1h2O1h@3,O1h8O1h49O1h9O1h9O1h=O1h&>,O1h{>O1hwCO1hmDO1hDO1hDO1hGO1hHO1h%IO1h~IO1hWLO1hMO1hNMO1hMO1h6QO1hRO1h_RO1hRO1h UO1hUO1h4V,O1hXO1hY,O1h&ZO1h\O1h],O1h[]O1hQ`O1haO1haO1hbO1hndO1he,O1hofO1hjO1hkO1hkO1hkO1hnO1ho,O1hvpO1hsO1ht,O1hquO1hwO1hyO1hyO1hzO1h}O1h,O1h܀O1h/O1hO1hIO1hO1h.O1hڐO1h5O1hO1hGO1hO1hOO1hHO1h-O1hO1hלO1h͝O1hOO1hΠO1hO1hO1hMO1hO1hO1hO1h#O1hO1hO1hqO1hO1h%O1hO1hO1hVO1h]O1hO1hO1hO1hO1hO1hO1hO1hTO1hO1hضO1hO1hO1hQO1hO1hO1hO1hO1hO1h0O1hO1hw,O1hO1huO1h,O1hO1hO1h8O1hO1hO1h4O1htO1hO1hoO1hO1hO1hO1hO1hO1h$O1hO1hO1hO1h.O1hO1hO1hO1hMO1hO1hO1hO1h=O1hO1hO1hO1hO1h8O1hGO1hu,O1hO1hO1hO1hQO1hO1htO1h`O1hO1hO1hO1hfO1hO1hO1hO1h O1haO1hO1h`O1hO1hO1hBO1hO1h1O1hO1hNO1hO1h{O1hO1h!O1h(O1h,O1h=O1hPO1hO1hO1h8O1hRO1hO1hO1hQO1hkO1h#O1hkO1hHO1hO1hGO1hO1h O1h O1h!O1h}O1hHO1hO1h,O1hRO1hO1ho,O1h+O1hO1hO1hO1h)O1hO1h,O1hqO1hVO1h!O1hD#O1h#O1h$O1h%O1h',O1h?(O1h`)O1h0+O1h+O1h,O1h.O1hW/,O1h?0O1h0O1h1O1h2O1hZ2O1h2O1h3,O1hJ4O1h4O1h5O1h6O1hW6O1h7O1h7O1h!8O1hj8O1h19O1hz:O1h:O1h:O1h;O1h =O1hD=O1h|=O1hL>O1h:?O1h?O1h?O1h@O1hcAO1hAO1hAO1hoBO1hCO1hNCO1hyCO1hDO1hDO1hDO1h$EO1hqFO1hG,O1hGO1hHO1hIO1hJ,O1hJO1hKO1hK,O1hvLO1h0MO1hvM,O1hNO1hNO1hO,O1hOO1h]PO1hP,O1hAQO1hQO1hR,O1hRO1hSO1hSO1hSO1hUO1hUO1hU,O1hVO1h4W,O1hWO1hXO1hX,O1h^YO1hZO1hZ,O1h![O1h[O1hq\O1h\O1h\O1hD]O1h ^O1hV^,O1h_O1h_O1h`O1hp`O1h!aO1h=bO1hvbO1hbO1h O1h7i34190.0)  #.# ###########  #.# ......# O1hi #.# #.....##  #.# #...........#  #.# #...........##  #.# .##.#.#  #.# #.##.#.#  #..##.#.#O1hlO1hPm,21O1hqoO1h"q; _Found a stone staircase leading down.P1hP1h4P1hP1hP1hqBP1hXP1hP1hP1hP1hP1hP1h>P1hP1h5P1hjP1hP1hP1hP1hP1hIP1hP1hP1hP1hVP1hP1hQP1hP1hP1h9J   ####  .........####### ########........p)......   ########P1h #######......#  #...........##  #...........#  #...........##    #######.##.#.#    #.##.#.#    #######.##.#.#  P1hE P1hD    P1h  # ..>p. # ......#  .P1hL##  .#  .## P1h| .##.#.#  #.##.#.#  .##.#.# P1hU There is a stone staircase leading down here.P1h19.0 (7.0)P1h350.0 (8 _P1h~P1h | _You see here a +1 flail of protection.P1hD'4P1h (P1hs*P1h+P1hi/; _P1h>P1hH?P1h?P1h:@P1hNFk  You see here a +1 flail of protection.P1h|GP1h\H6 _P1h}NR  There is a stone staircase leading down here.P1hPP1h`Q _P1hLRP1h6\P1h]P1h/^P1h^P1hTdP1h1eP1hueP1h fP1hkP1h mP1hKmP1hmP1h-rP1hys,P1hsP1hxP1hyP1hP1hљP1h ,P1hϝP1h{,P1hP1hP1h,P1h{P1hP1h,P1hQP1hP1h0P1h|P1hP1hP1h̵P1hP1hJP1h=P1hP1h1,P1hGP1h,P1hgP1h|P1h,P1hP1h2P1hP1hD,P1h@P1hP1h/,P1hiP1h,P1hoP1h_P1h,P1hUP1heP1hP1hG,P1h-P1h,P1hP1hP1hP1hP1h:P1hP1h~,P1hP1hP1h,P1hP1hP1h$,P1hP1hP1h,P1hP1hP1hdP1hP1hP1h P1h^ P1h P1hn P1hZ P1h ,P1h P1h P1hu ,P1h P1h^ P1h P1h P1hw P1h P1hN ,P1h! P1h6# P1h$ ,P1hk% P1h}' P1h) ,P1h) P1h+ P1ho- ,P1h- P1h/ P1hg1 P1h1 P1h*2 P1h4 P1h{6 P1h6 P1hc7 P1h29 P1h: ,P1hy; P1h6= P1h> P1h? P1h? P1h0A P1hB P1hB P1h\C P1hE P1hF ,P1hG P1hH P1h~J ,P1h6K P1hL P1h$N ,P1hN P1h.P P1hQ ,P1h^R P1hT P1hmU ,P1h V P1hIW P1hX ,P1hGY P1hZ P1h[ P1h!\ P1hh\ P1h] P1h:_ P1hu_ P1h:` P1h b P1hc ,P1hd P1he P1hf ,P1hg P1hj P1hJl ,P1hl P1hOn P1ho P1hp P1hp P1h?r P1hs ,P1ht P1hGv P1hw ,P1hx P1hCz P1h{ P1h| P1h| P1hq~ P1h2 P1hq P1h; P1h P1h P1hk P1hp P1h P1hʓ P1h P1h͔ P1h P1h3 ,P1h P1hʜ P1hW P1h P1hA P1h P1h P1hb P1hѤ P1h P1h) P1hg P1hè P1hԪ P1h P1h9 P1h P1h P1h P1h P1hȰ P1hd P1h P1h P1hd P1hz P1h ,P1hs P1hp P1h ,P1h P1hH P1hx ,P1h P1h P1h ,P1h{ P1h/ P1hD ,P1h P1h P1h ,P1hW P1h P1hk ,P1h P1h P1h ,P1h P1h P1hH ,P1h P1h P1h. ,P1h P1h P1h P1hk P1h P1h P1h P1hc P1h P1hZ P1h ,P1h P1hq P1hl ,P1h P1h8 P1h ,P1h P1h P1h P1h_ P1h P1h P1h P1h P1hh P1h P1h P1hG P1h? P1hs P1h ,P1h P1h P1h0 ,P1h P1h P1h  ,P1h P1h P1h: ,P1h P1hC P1h ,P1h P1h P1hG P1h P1h P1h P1h ,P1hq P1h P1hp P1h P1h4 P1h P1h ,P1h P1hb P1h ,P1hk P1h P1h ,P1h3 P1hv P1hP ,P1h P1hH P1h P1h9 P1hs P1h! P1h! P1h! ,P1h" P1ho# ,P1h# P1hF$ P1h$ P1h% ,P1h% P1h& P1h& ,P1hM' P1h' P1h>( P1hp( P1h ) P1h) P1h+* P1h~* P1h* P1h+ P1h+ ,P1h, P1h,- P1ht- P1h- P1h. P1h. P1h/ ,P1h/ P1h~0 P1h0 ,P1he1 P1h2 P1hU2 P1h2 P1h3 P1h3 P1h4 P1hG4 P1h4 P1hs5 P1h5 ,P1hQ6 P1h6 P1h77 ,P1h7 P1h8 P1h8 P1h9 P1hq9 P1h(: P1hd: ,P1h: P1h; P1h; P1h#< P1h< P1hT= P1h= ,P1h> P1h'? P1hz? P1h? P1h1@ P1h@ P1h_A ,P1hA P1hFB P1hB ,P1h C P1hC P1hC ,P1hcD P1hE P1hQE ,P1hE P1hF P1hF ,P1h}G P1h3H P1hqH ,P1hH P1hI P1h!J P1hTJ P1h:K P1hlL P1hL P1hZM P1hQN P1htO P1hO ,P1hP P1h-Q P1hpQ ,P1h!R P1hR P1hS ,P1hWT P1hVU P1hU P1hU P1hVV P1h%W P1hhW ,P1hX P1hX P1hfY ,P1h Z P1hW[ ,P1h[ P1h\ P1hk] P1h] ,P1hu k #.#.#.#......#.... #.#.#........#.... #.#.######.###....  #.#.#......# #....  #.#.#.###### #####  #.#.#.#   #.#.#.#   #.#.#.############   #p#.#.#...........489.0 (1P1hv 39.0)   #.#.#.#.#########.   #.#.#.#.# #.   #.#.#.#.#########.   #.#.#.#...........   #.#.#.###########.   #.#.#.#...........   #####.#.#.###########.   #.....#.#.# #.P1hw P1hAy P1h,{ E _Done exploring.P1h+( JP1h? =......P1h? ...0.0).#..#..#..#..#..#..#.....#.P1hC P1hiD _There is a stone staircase leading down here. _You see here a +1 flail of protection. _There is a stone staircase leading down here. _Done exploring.S1he[?25h[?0c _You see here a +1 flail of protection. _There is a stone staircase leading down here. _Done exploring.  Search for what [Enter for "."]? S1h [?25l[?1cS1hS1h&$S1hQ3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] c - a quill talisman (active)  b - [carried] d - a maw talisman Results elsewhere ([,] to cycle)  c - [D:4] a quill talismanT1hv T1h^ T1hF  #.#.#.#......#.... AIAndy the Changeling  T1h #.#.#........#.... Octopode of Qazlal **....  #.#.######.###.... Health: 39/39 ========================  #.#.#......# #.... Magic: 6/6========================  #.#.#.###### ##### AC: 1Str: 15  #.#.#.#EV: 20Int: 13  #.#.#.#SH:  2  Dex: 11  #.#.#.############ XL:  6 Next: 89% Place: Dungeon:4  #p#.#.#........... Noise: ===------  Time: 3489.0 (0.0)  #.#.#.#.#########. -) Tentacles  #.#.#.#.#T1h K#. Nothing quivered  #.#.#.#.#########. Flux  #.#.#.#...........  #.#.#.###########.   #.#.#.#...........   #####.#.#.###########.   #.....#.#.##.  _You see here a +1 flail of protection. _You see here a +1 flail of protection. _There is a stone staircase leading down here. _Done exploring. _Done exploring.  T1h FSearch for what [Enter for "."]? talisT1h T1ha T1h T1h . _U1hCU1h`Inventory: 24/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (melded) Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=)o - a ring of fire Wands (go to first with /)x - a wand of paralysis (2)  y - a wand of warping (7) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 4 scrolls labelled TEVAIZ EGAM  i - 3 scrolls labelled RAAPNI BU CYFF  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ U1h<Potions (go to first with !)  b - a potion of lignification  f - 6 fuming dark potions  h - 3 grey potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]X1hX1hWX1hh@ #.#.#.#......#.... AIAndy the Changeling  #.#.#........#.... Octopode of Qazlal **....  #.#.######.###.... Health: 39/39 ========================  X1hWo#.#.#......# #.... Magic: 6/6========================  #.#.#.###### ##### AC: 1Str: 15  #.#.#.#EV: 20Int: 13  #.#.#.#SH:  2  Dex: 11  #.#.#.############ XL:  6 Next: 89% Place: Dungeon:4  #p#.#.#........... Noise: ===------  Time: 3489.0 (0.0)  X1hn#.#.#.#.#########. -) Tentacles  #.#.#.#.##. Nothing quivered  #.#.#.#.#########. Flux  #.#.#.#...........  #.#.#.###########.   #.#.#.#...........   #####.#.#.###########.   X1h#.....#.#.##.  _You see here a +1 flail of protection. _You see here a +1 flail of protection. _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? talisX1h4X1hX1hY1hn Y1h̞ 2Level 4 of the Dungeon <<<>>>_(Press ? for help)Y1h #....#.#.#......####.#..........#####.......##......# #.##.# ####.#.#.#......#.........#####.#####.......##......# #.##.# #.#.#.#......#..........# #.............##......# #.##.# #.#.#.#......#..........# #######........##......#####.########.# #.#.#........#..........# #.....................................# #.#.######.###..........# #.#####.......##############.########## #.#.#......# #..........# #.#########...#......#.........##.#.#.###### ##########.# #.##.................#.#####.#.##.#.#.####.###.##.#..#####.#.######.##....#.##.#.#.##..........#........#.#...##.##.####.##.#.#.############# #.#............#...........#.##.# #.##p#.#.#...........# #.#.<......#...####.########.##.####.##.#.#.#.#########.# #.#.......[..#####............#......#Y1h x#.#.#.#.##.# #.#####.######..(####.#################.#.#.#.#########.###...........%))..# #.##.#.#.#.....................######.(.# #.##.#.#.###########.#################### #.##.#.#.#............................# #.######.#.#.###########.#.#.#.#########.## #.##.....#.#.##.#.#.#...........# #.##.#####.#.###########.###.###################.##.......#.............# #..................[..#Y1h q#######.#.###########.# #####################.#Z1hŋ6#.# #...)..# #.....≈.≈..§≈.≈........#.# #....##.#.#.####.###.# ######## #.....≈.§≈≈§..≈........#.# #....##.#..<...#.####### #######.....≈.§.§.§.≈Z1h{#.# #.[........##.###.#.##[#.......# #........>..≈≈≈≈≈≈≈≈≈........#.# #.....#.##.#########.#######........#.# ##.#.....###.#.....#..............# #..........##.#.#.#..#######........#..................### ########.#.##.#.#.#..#.###................................###### #.#..#.....##...........#.####...........................# #..#.##.###........##.#.# #.........# #.##.#..#.##...........#.####.........# #.##.....#.##.#.##.........##...........(.........# #.##.#####.##.#.##...........[...##...............###### #####.##.#####.##.#.##...##.#........##........).............########..............##.#.##....#.#..................).....##..............########.#.##.............####.........##..............#........#.##....##.# #......................##..............#.########.##...##.####..######..........#.##.# #.........##..........................##...>..#####.##.# #......####.#....#####.......##......# #.##.# ##Z1h ##.#.#.#......#.........#####.#####.......##......# #.##.# #.#.#.##..........# #..##......# #.##.# #.#.#.#......#..........# ........##......#####.########.#Z1hZ1hZ1h# #.#.#.#......#.... AIAndy the Changeling  #.#.#........#.... Octopode of Qazlal **....  #.#.######.###.... Health: 39/39 ========================  #.#.#......# #.... Magic: 6/6========================  #.#.#.###### ##### AC: 1Str: 15  #.#.#.#EV: 20Int: 13  #.#.#.#SH:  2  Dex: 11  #.#.#.############ XL:  6 Next: 89% Place: Dungeon:4  #p#.#.#........... Noise: ===------  Time: 3489.0 (0.0)  #.#.#.#.#########.1hQm -) Tentacles  #.#.#.#.##. Nothing quivered  #.#.#.#.#########. Flux  #.#.#.#...........  #.#.#.###########.   #.#.#.#...........   #####.#.#.###########.   #.....#.#.##.  _You see here a +1 flail of protection. _You see here a +1 flail of protection. _There is a stone staircase leading down here. _Done exploring. _Done exploring. _Search for what [Enter for "."]? talisZ1h^Z1h-Z1hZ1h; _Z1hZ1hZ1h'Z1hfZ1hpZ1hZ1hZ1h%Z1hZ1h,Z1hqZ1hZ1h~,Z1h7Z1h Z1h,Z1h4Z1hZ1ha ,Z1h Z1h Z1h%Z1hZ1hZ1h@Z1h,Z1h&Z1hZ1h,Z1h6Z1h,Z1hCZ1hZ1hZ1h!Z1h",Z1h+#Z1h%Z1h&,Z1h2'Z1h'*Z1h*,Z1hO+Z1hg.Z1h-0Z1h0Z1h61Z1h3Z1h?5,Z1h6Z1h,:Z1h;,Z1hw<Z1h?[1h,[1h[1h[1h,[1hP[1hm [1h [1h} [1h [1h[1hy[1h[1h;[1hH[1hu[1h[1h [1h[1h[1he[1h[1hf[1h,[1h[1hP![1h"[1h#[1h#[1h%[1hV'[1h'[1h([1hy+[1h,,[1h-[1h/[1h0,[1h 1[1h.2[1h3,[1h3[1h5[1h6,[1hk7[1hl8[1h1:,[1h:[1h;[1h=[1h$>[1h>[1hCj....##########.....≈≈≈≈≈≈≈≈≈. ........# #.....≈÷......≈. ........# #....§≈.≈≈§≈≈.≈. [1hC##......# #....§..≈...≈.≈.  #......# #.....≈.§._.≈.≈.....  #...)..# #.....≈§§§.§≈.≈.....  ######## #.....≈§§≈§§..≈..... ## #######.§...≈§§§§.§.≈..... .# #.....§..p..≈≈§§≈≈≈≈≈521.0 (32.0) .#######........................ .#.....#........................ [1hfDb.......#........................ ........................ ........#.####.................. .....##.#.# #.......... ........#.####.................. ............##.................([1h?H[1hIc _There is a stone staircase leading down here.[1hd[1h2[1h9§[1hl....≈....≈.§.≈≈§...≈....○p..≈≈≈≈[1h82.0 (1.0) _[1h%9§[1h7? ##+## ##...##  ###  ##.......##  #.........#  +.........+ 5 #....p....#  ####  ##.....##  [1h|8##...##  ##+## [1hC<[1h7~+8 (1.8[1h[1h} _You climb downwards. _There is a stone staircase leading up here.\1h*p\1h6q4\1h r\1h't\1h|wQ _\1hx,\1hUx\1hy\1hz,\1h{\1hP|\1hX~,\1h~\1h7 _You open the door.\1h\1h\1h9\1hʃ@  There is an open door here.\1h\1h _\1hG\1hU\1h_G#.........#+.........+#....<....###.......####.○...##\1hI ##...##  ##'##  #.#  #p# 8.8 (6.0......# #.##...#  ..... ##.....#...###..#.#.( .#\1h9°\1h+9.8 (7\1hW\1h% _Found 4 stones.\1h\1h\4\1hp\1h,\1hH,\1h/,\1h\1h\1h,\1h\1hs\1h$### ##.....##  ##...##  ##'##  #.# #####.## #......# #.##...###...p.#32.8 (3 ##.......<.. #...#######...#.# ...(..#########   \1hE \1h<○\1hV+3.8 (4\1h\1h; _Found an escape hatch in the ceiling.\1h3\1hC\1h\1h9\1h,\1h,\1h,\1h\1h>\1h\1h\1h\1hU\1h$,\1h8\1h\1h,\1h\1h\1h\1h\1h\1h\1h,\1h\1h<\1h\1h4\1h\1h\1h\1h\1h\1h\1h,\1hx\1hQ\1h,\1h\1h\1h,\1h2 \1h \1h \1h ,\1h \1h2\1h,\1h\1h\1h\1h\1h\1ho\1h\1h\1hK\1h,\1h\1h\1h,\1h\1h~!\1ho#\1h#\1h $\1h%\1h/  +.........+   #....<....#   ##.......##   ### ##.....##   ..# ##...##   # #.##'##   #.##.#.#   #.h..# #####.##   #p# #......#  #.######.# #.##...##  #........# #.#.....#####  ########.# #.##.......<.   #.####.##...######   #.........#.#h   black bear (wandering)  ######...(..#  ########\1h 2052.8 (19.0)\1h@6f.h\1h6,3.8 (20\1h];\1h=] _A black bear comes into view.]1hGn   #....<....#    ### ]1h2I  ..#   # #.# ##'##  #.##.# #.#  #..h.#   #p#   #.#   ..# . ##.# ....< #.#.. #.........#.#  ###(..#   ]1hr #....<....#   ###   ..#   # #.# ##'##  #.##.# #.#  #..h.#  ]1h #p#   #.#   ..# . ##.# ....< #.#.. #.........#.#  ###(]1h]1hd]1h>]1h/a _A black bear is nearby!^1h9  (contam)You tentacle-slap the black bear. The black bear begins to glow.  You grab the black bear.  The black bear is lightly wounded.^1h: 14.7 (0.9)^1h< ^1hc> 3 _You constrict the black bear._1hzheavy contam)You constrict the black bear.  You tentacle-slap the black bear.  The black bear glows dangerously bright.squeeze the black bear.  The black bear is moderately wounded.  The black bear misses you._1hvW6--5.6_1h%_1hSu _The black bear completely misses you. The black bear claws you._1hI; The black bear is moderately wounded.You constrict the black bear. The black bear misses you. _The black bear completely misses you. The black bear claws you.  You tentacle-slap the black bear.  The black bear shudders as magic cascades through it!  You kill the black bear!_1h-A 1._1h.B _1hG z +.........+AIAndy the Changeling _1hH  #....<....#Octopode of Qazlal **....  ##.......##Health: 36/39 ======================--  ### ##.....##Magic: 6/6========================  ..# ##...##AC: 1Str: 15  # #.# ##'##EV: 20Int: 13  #.##.##.#SH:  2  Dex: 11  _1hH #....# #####.##XL:  6 Next: 132% Place: Dungeon:5  #p# #......#Noise: ===------  Time: 3556.5 (0.9)  #.######.# #.##...##-) Tentacles  #........# #.#.....##### Nothing quivered  ########.# #.##.......<. Flux _1hI  #.####.##...######  #.........#.#  ######...(..#  ########  The black bear is moderately wounded.You constrict the black bear. The black bear misses you. _The black bear completely misses you. The black bear claws you.  You tentacle-slap the black bear.  The black bear shudders as magic cascades through it!  You kill the black bear!_1h.K _Qazlal accepts your kill.You have reached level 7!_1h8R /  --more--a1htl41/45-7/776% a1h|a1h4 _a1h@ta1hnwy  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   3.0   0   f - Spellcasting   0.0   1.2  -1           b - Unarmed Combat   3.0   4.0   0  a1hx         g - Invocations   0.0   0.8  +1   c - Ranged Weapons   0.0   1.0   0   h - Evocations   0.0   0.8  +1      i + Shapeshifting 7.4   9.5  -1   d - Dodging   2.0   3.0   0       e - Stealth   0.0   0.5  +4                    a1hy[m                                                          The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!1h z49m] training|cost|targetsf1hN> g + Invocations 0.0i1h,\> h + Evocations 0.0k1h= a + Fighting 2.0n1hn1hn1h +.........+AIAndy the Changeling  #....<....#Octopode of Qazlal **....  ##.......##n1h#qHealth: 41/45 =====================---  ### ##.....##Magic: 7/7========================  ..# ##...##AC: 1Str: 15  # #.# ##'##EV: 20Int: 13  #.##.##.#SH:  2  Dex: 11  #....# #####.##XL:  7 Next: 16% Place: Dungeon:5  #p# #......#Noise: ===------  Time: 3556.5 (0.0)  #.######.# #.##...##-) Tentacles  n1h#........# #.#.....##### Nothing quivered  ########.# #.##.......<. Flux  #.####.##...######  #.........#.#  ######...(..#  ########  _The black bear completely misses you. The black bear claws you.  You tentacle-slap the black bear.  The black bear shudders as magic cascades through it!  You kill the black bear! _Qazlal accepts your kill. _You have reached level 7!n1h4n1hn1h n1hJn1h_n1hi2= _n1hsBn1h,n1hܔn1h,n1h\n1hNl3=n1hΘn1hƙn1h(,n1hTn1hn1hn1hBn1hL4=n1hn1hwn1h¡n1hIn1hn1h,n1hNn1h,n1h^n1hi5==n1h8n1h1 _HP restored.n1hAn1hn1hʭn1hۮn1hn1hͰn1hFn1hn1h ##.....## #.......#.. +.........+ #....<....# ##.......######.#### ##.....##n1h.w.. ##...### ##'# #. #.#  #....# #####.##Nothing quivered  ####.# #......#Flux  #.######.# #.##...##...w   ribbon worm (asleep)##......#.........n1h070.5 (14.0)n1hw.wwn1h[,1.5 (15n1hn1hG n1hX_A ribbon worm comes into view.o1h\         #....<....#  #   ####.####   ..w.....#   # #p# ##'##  #.##.# #.#  #....#   ####.# o1h  #.#   ..#  #.# < #.#  o1hl#k    #....<....#  #   ####.####   ..w.....#   # #p# ##'## o1h$ #.##.# #.#  #....#   ####.#   #.#  ..#  #.# < #.# o1h3)o1h)o1h,o1h.b _A ribbon worm is nearby!o1hM   ##  ##  ###  #.#  +.........+   #....<....#  # ..## #####.####..## #..w...p.#...## #.###.##.##'##  #.##.# #.  #....# #####.##  ####.# #......  #.######.# #.##...##   #........# #.#### ########.# #.##.......<  #.####.##...#####o1hR o1hS T=2.0) _o1hU o1hrW p1hp   ##...## .# ##.....## .. ##p1hq .## #. #.# .. +.+ #. #....<....#  #. ##.##  #####.#### ##.....##  #..w..p..# ##...##  #.###.##.# ##'##  #.##.# #.# p1hr \ #....# #####.##  ####.# #......#  #.######.# #.##...##  #..# #.#.....  #.# #.##.  #.####.##...p1hrt p1hz H.wp1h]{ &3p1hV p1hց p1h4   ##...##  .##.# ##.....##  ..#. ##.  #... #.  ... +p1h .  #.. #....<....  #.# ##.  #####.#### ##.....##  #...wp...# ##...##  #.###.##.# ##'##  #.##.# #.#  #....# #####.##  ####.# #......#  #.######.# #.##...##  #.# #.#.....  #.# #.##  #.####.##...p1h <4p1h p1h* Q _The ribbon worm misses you.q1h7O  (contam)You tentacle-slap the ribbon worm. The ribbon worm begins to glow.  You grab the ribbon worm.  The ribbon worm is lightly wounded.37-----5q1h9q1h<O _You constrict the ribbon worm. The ribbon worm bites you!q1hD  heavy contam, catching b…)You constrict the ribbon worm. The ribbon worm bites you!  You tentacle-slap the ribbon worm.  The ribbon worm glows dangerously bright.  You squeeze the ribbon worm, but do no damage.The ribbon worm is heavily wounded.  q1h. ````The ribbon worm expels a string of sticky webbing.q1h p...)6.4 (0.9q1h q1hQ W _The stream of webbing misses you.r1hI  You tentacle-slap the ribbon worm.  The ribbon worm shudders as magic cascades through it!  You kill the ribbon worm!r1hi.r1h[S-----77.4 (1.0r1h5r1hO _Qazlal accepts your kill.r1h+q 4r1hyr r1hs r1ht ,r1hx 8=r1hy ,r1hWz r1h{ ,r1h | r1hs} r1h} l9=r1h ,r1h r1h ,r1h r1hK r1h ,r1h r1hP c40=r1hɇ ,r1hi r1h^ ,r1hɉ r1h݊ r1hK l1=r1h ,r1h r1h r1h r1hZ r1h ,r1h r1h“ r1hc b2=r1h ,r1h r1h ,r1h r1h ,r1h+ r1hI r1h l3=r1hݛ r1h6 ,r1h˝ ,r1hW r1h2 r1h b4=r1h ,r1h\ r1hC ,r1h r1h ,r1h) r1h8 95r1h \==r1h r1h ,r1h r1hߨ r1hy ,r1h r1h r1h ,r1h{ r1h r1ha P=r1h r1h. r1h r1h߳ r1hU r1h% r1hԷ ,r1hI r1h r1h^ ,r1h r1hT r1hܼ ,r1hS r1h r1h% r1h r1hֿ r1h r1h ,r1h r1h r1h ,r1h r1h r1h r1hK ,r1h r1hl ,r1h r1h r1h ,r1h+ r1h r1he r1h ,r1hv r1h r1h ,r1hx r1h} r1h ,r1ha r1hm r1h ,r1hS r1hi ,r1h r1h9 r1hW r1h r1h r1h r1h r1h> ,r1h r1h ,r1ho r1h r1h r1h9 r1h r1h r1h        r1hi L  #####..5  ....p.......  .########...  #.#   #.# #.# .##5   lemure (asleep) ..## ##+##r1h  ##.#.## ##...## ##..##.## ##.....##r1h | 628.4 (51.0)  A lemure comes into view.r1h r1h 5555 2 lemures (1 wandering)The lemure shouts! You hear a shout!r1h ,9.4 (52r1h r1h Y _A lemure comes into view.s1h  ##########..5  #....p.....5.  #.########...  #.# #.# #.# #.## #..## ##+##  ##.#.##   ##.  s1h ##########..5  #....p.....5.  #.########...  #.# #.# #. #.## #..##  ##.#.##  ##.s1hC+ s1hv4s1hs1hd _There are monsters nearby!v1hwH        . #..5 #.....p....5. #.#. #.# . #.#  #.v1hI b# #.## 5 3 lemures (2 wandering) #.. ##.#. ##.v1hO h  A lemure comes into view.v1hQ v1hQ v1hR v1h[ r 55K5.K   Pikel (wandering)555 3 lemuresThe lemure shouts!v1h*\ 230.4 (1.0)v1h3a v1h%i  Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of _electrocution.w1h . .. #.55K. #.5. #.#. #.# .. #.# w1h.  #.##  #..## ##+##   w1how1h ,w1htw1hw1h\J 5..55.KK5 4 lemuresPikel shouts! You hear an angry hiss.w1h&1w1hw1hY _A lemure comes into view.x1h...##.5.##.5.#.55.K.#.#.#.# ..x1h@#.# ...#.# #.##.## ##..## ##+## x1hx1hx1h7x1h5.5.K.x1hs&2x1hOx1hS _The lemure barely misses you.x1hSJ  You closely miss the lemure. You grab the lemure. You constrict the lemure.x1hM9  The lemure hits you.x1hMR.5.Kx1hR]0---3.3 (0.9x1hWx1hZ _Pikel says, "Dispater doesn't talk much, but I know they dig me."x1h!  _Pikel says, "Dispater doesn't talk much, but I know they dig me."  You tentacle-slap the lemure but do no damage.  The lemure begins to glow.squeeze the lemure, but do no damage.is lightly wounded.  You constrict the lemure, but do no damage.x1h( h.5(1 contam)x1h) d39----4.2x1h;. x1hv0 * _The lemure hits you.y1h  You tentacle-slap the lemure but do no damage.The lemure glows dangerously bright. You squeeze the lemure.  The lemure is lightly wounded.y1h  You constrict the lemure.  An adder comes into view.y1hy1h7#SK5 heavy contam)S   adder (wandering)40=5.1y1h y1h"W _The lemure completely misses you.y1h W _The lemure completely misses you.adder hisses angrily.  You tentacle-slap the lemure.  The lemure shudders as magic cascades through it!  The lemure twists and deforms.  The lemure is severely wounded.y1h~ .Smisshapen)Sy1h$ \39-6.1 (1.0y1h y1h- D _You constrict the lemure. The lemure hits you.z1hsThe lemure is severely wounded. _You constrict the lemure. The lemure hits you.  You tentacle-slap the lemure. The lemure begins to glow.  The lemure is almost dead.  You constrict the lemure.  You kill the lemure!z1h[z1hz1hS.. 3 lemuresz1h-7.0 (0.9z1h#z1h$6 _That felt strangely unrewarding.{1h{1h{1h4" ..5  You barely miss the lemure. Your grab misses the lemure.{1h"-8.0 (1.0{1h%{1hq'S _The lemure barely misses you.{1h  You tentacle-slap the lemure. The lemure begins to glow. You grab the lemure.  You squeeze the lemure, but do no damage.The lemure is lightly wounded.{1h S(1 contam)S   adder40=9 (0.9{1h2 {1h f _You constrict the lemure. The lemure misses you.|1hZ  You tentacle-slap the lemure. The lemure glows dangerously bright.  The lemure is moderately wounded.|1h |1h g.S heavy contam)g   Ijyb (wand, wandering)S   adder  You constrict the lemure. The lemure hits you.|1h^34---9.9 (1.0|1h|1h   Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying _a wand of polymorph.}1hoH8a wand of polymorph.  Ijyb shouts!  You tentacle-slap the lemure.  The lemure shudders as magic cascades through it!  The lemure twists and deforms. You squeeze the lemure.  You kill the lemure!}1hfJ}1hK}1hP.. 2 lemuresS   adder}1h=Q'40}1h] page down [PgUp|<] page up [Esc] exit[top]1h1h1hAIAndy the ChangelingOctopode of Qazlal **....Health: 43/52 ===================-----## ##Magic: 8/10===================-----.^ ...AC: 1Str: 15.# ..#EV: 20Int: 13.#...#.SH:  3  Dex: 11##########.......1hqXL:  8 Next: 19% Place: Dungeon:5#........p.......Noise: ====-----  Time: 3655.5 (0.0)#.########.......-) Tentacles#.#.......Nothing quivered#.###.....Flux #.###.###.####..####+####.#.## ##...####..##.## ##.....##You constrict Ijyb.  You kill Ijyb! _Qazlal accepts your kill.l - a wand of polymorph (13) 1h_Items here: )) [[ ††. _z - a +1 whip of electrocution1hG1h1h1h,1hy 41h` 1h~ 1h$ 1h 1hf ,1h" 1h 1hj L4=1h5 1hs 1h 1h 1hP 1h 1h 1h 1hv V5=1h 1hW 1h 1h 1h 1hs 1h 1h 1hX M9==1h 1h 1hi L6=1h 1h 1h< 1h 1h 1h 1hL 1h$ 1hl ;==1h 1h 1h4 V7=1h 1h 1h5 1h 1h 1h6 1h 1h 1hW #81h ]=10/10===1h 1hg 4 _Magic restored.1h 1h 1h 1h* 1h 1h 1ho 1h 1h 1h h9====1h 1h 1h 1h9 1hM 1h 1h 1h 1h7 M50=1h 1hq 1h 1h#" 1h$ 1h$ 1hk% 1h( 1hl( 1h( 1h+ 1h, V1=1h, 1h-0 1h0 1h0 1h;3 1h3 1h3 1h7 921h8 )=1hf8 1h\: 1h< 1h= 1h= 1h1h#?L8=1hg?1hBB1hDB1h\I9=1hI,1hKB1hKM1hMc50=1hXQn1hR1hqT1hTV1=1hKU1huW,1hq[B1h[1h]1h ^,1h_1h/`b2=1hc1hd,1h7e1hogf  You see here a black bear corpse.1hh1hXi _1hi1hj1hzk1hk1h l1hn1hvp1h8qP=1hq1hs,1hft1hCv1hw,1hx1hy1hz,1hA{1hQ|1h~1hr1h1h1hB,1hƃ1hY1hۅ,1hH1h1h-#.........#+.........+..............h######'#####.....p...##.####.##.###.##.###.....########.##........................#######h   hound (asleep)#######†####1h #. #.#1hM 43.3 (35.0)  You open the door.  A hound comes into view.1h1hޖl.hh1h,4.3 (361h%1h& _The hound barks!1h d #.........#  +.........+  .........  .......  ..... .h. ######'####  #.....p...#  #.####.##.#  ##.##.#  ##.....  ....  ..........  #######†####  #.# #.#1hd/ : #.........#  +.........+  .........  .......  ..... .h. ######'####  #.....p...#  #.####.##.#  ##.##.#  ##.....  .... ..........  1h0 #######†## #.# #.#1h3 1hp4 1h6 1h8 \ _A hound is nearby!1hl$####++#..##.......##.....# #.h.# ######p####.......#.####.##.# ##.##.#  ##.....########.##........................##############†####1h٣u0-5.3 (1.0)1h֧1hǫm _The hound bites you. _There is an open door here.1he  You closely miss the hound. Your grab misses the hound. The hound bites you.1hei44----6.2 (0.91hh1hjK _The hound misses you.1hQ  You completely miss the hound. You grab the hound.51hO:---7.2 (1.01h1h _Your squeeze misses the hound. You constrict the hound. The hound misses you.1h (contam)  You completely miss the hound. You grab the hound. _Your squeeze misses the hound. You constrict the hound. The hound misses you.tentacle-slap the hound but do no damage.  The hound begins to glow.squeeze the hound, but do no damage.  The hound is moderately wounded.1h \0--8.1 (0.91h 1h, _You constrict the hound. The hound closely misses you. The hound bites you.1h9 ○ heavy contam)You tentacle-slap the hound. The hound glows dangerously bright.  You squeeze the hound.  The hound is severely wounded.1h-9.1 (1.01h1hxo _You constrict the hound. The hound completely misses you.1h"|  You tentacle-slap the hound.  You kill the hound!1h(S.°1h, --350 _Qazlal accepts your kill.1hw11h06k _Your Evocations skill increases to level 3!1h3 J1h| 1h$ -1 _1h? X1h 1h ,1h ,1h 1h 1h L2=1h 1h 1hP 1h 1h 1hk 1h 1h 1hR V3=1h 1h* 1hz 1h 1h1 1h 1h 1h 1h9 1h 1h 1h% [4=1hz 1h 1h 1h ,1h+ 1h l5=1ht 1hE 1h 1h 1h 1h1 1h 1hW$ 1h$ 1h% 1h& 1hM' L6=1h' 1h) ,1h* 1h+ ,1hI, 1h2. ,1h. 1hf0 1h0 V7=1he1 1h2 1h3 1h3 1hb5 1h5 1h 6 1hI7 1h7 L8=1h7 1h9 1h9 1h<: 1h; 1h+< 1hz< 1h> 1h> 1h? 1hs@ 1hA V9=1h}A 1hdC 1hC 1h D 1h{E ,1h%F 1h6H 1hH c50=1hJ 1hK ,1hL 1hM 1hM 1hN ,1h_O 1hkR 1hR O1=1hXS 1hU ,1hV 1h-X 1hX 1hX 1hY 1h^Z L2=1hZ 1h[ 1h1] 1h] 1h] 1h^ 1hga ,1hb 1hc 1he ,1hOf 1hrg 1hh 1hUi P=1hj 1h&q ,1hq 1hSs 1hw ##+# ##...## 1hx ##.....## ##.......## #.......☼.####...+......°.p'.F....#......°..####..$#.......## ##.....## ##...########'#### F   Prince Ribbit (asleep)#.........##.####.##.###.##.#1hV| 95.1 (45.0)  You open the door.  Prince Ribbit comes into view.1h} 1hw ○..pF...F1h ,6.1 (461hԆ 1h+ g _Prince Ribbit croaks. _Found 9 gold pieces.1h  ##+# ##...## ##.....## ##.......## #.......○.####...  +........pF......  #.........####..$  #.......## ##.....## ##...## ######'#### #.........# #.####.##.# 1hZ ##+# ##...## ##.....## ##.......## #.......○.####...  +........pF......  #.........####..$  #.......## ##.....## ##...# ######'#### #...... #.#### 1h_41h=c1hgeb _Prince Ribbit is nearby!1h > (contam)You tentacle-slap Prince Ribbit but do no damage.Prince Ribbit begins to glow. Your grab misses Prince Ribbit.  Prince Ribbit croaks regally.1h0 p34---------7.0 (0.9)1ht 1h . _Prince Ribbit hits you!!1hHm °You barely miss Prince Ribbit. You grab Prince Ribbit.  You constrict Prince Ribbit.  Prince Ribbit croaks regally.5=--------91h1hO _Prince Ribbit misses you.1h>Prince Ribbit misses you.tentacle-slap Prince Ribbit. Prince Ribbit glows dangerously bright.  Prince Ribbit is lightly wounded.  You constrict Prince Ribbit.  Prince Ribbit hops awkwardly around.1h~F§heavy contam)1h(8.81h1hR _Prince Ribbit blinks free of you. Prince Ribbit blinks free!1hj ##+#  ## ##. ##..F....##  #.####... +...§..........####..$1h8l #.......##...## ##...# ######'#### #.........##.####.##.#1hm1h`n1htQ..F1hu-9.8 (1.01h"y1hO{1hm ##+# ##...## ##.....## ##.## #.....Fp..####... +..§...... #.####..$#.##  ##.....##1h[ ##...##  ######'####  #.........#  #.####.##.#1h3§1hV6=8001h1hMZ _Prince Ribbit completely misses you.1h  You barely miss Prince Ribbit. Your grab misses Prince Ribbit.  Prince Ribbit is lightly wounded.1hG §'F1.7 (0.91h 1h e _Prince Ribbit misses you. Prince Ribbit blinks!1hl;##+###...####.....####.......##.....§...####...+.....§p..'....#.....F...####..$#.......##  ##.....##  ##...########'####.........####.## 1hi.§1h%-2.7 (1.01h81hZ _Prince Ribbit completely misses you.1h$U F heavy contam)Prince Ribbit misses you. Prince Ribbit blinks!tentacle-slap Prince Ribbit. Prince Ribbit glows dangerously bright.  You feel the transmutational energy in your body is nearly expended.  You grab Prince Ribbit. You squeeze Prince Ribbit.  Prince Ribbit is moderately wounded.3Flux 1hY '§1h[ l _You constrict Prince Ribbit. Prince Ribbit misses you.1h5  You tentacle-slap Prince Ribbit.  Prince Ribbit shudders as magic cascades through him!  Prince Ribbit twists and deforms. You squeeze Prince Ribbit.  Prince Ribbit is almost dead.  You constrict Prince Ribbit.  Prince Ribbit asks, "Just a little smooch?"1h1h)#F§§ misshapen)1h#W37=41h&1ha(R _Prince Ribbit blinks free of you. Prince Ribbit blinks free!1hRn ##+ ## ##.F ##  #.....p...####... +.....§...'......1h_o §...####..$..##.....## ##...## ######'#### #.........##.####.##.#1h0q1hRu!.1hu5F.1hv&51hiy1hz1h: 2M_blinks free of you. Prince Ribbit blinks free!  You tentacle-slap Prince Ribbit but do no damage.begins to glow. You grab!  You kill Prince Ribbit!1h 1.1h Mimic 9/54=1576.6 (0.9 _Qazlal accepts your kill.1hT 1h n _Your Shapeshifting skill increases to level 8!1hH> 1h@   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting3.9   4.0   0   g - Spellcasting   0.0   1.2  -1           b - Maces & Flails   0.0   1.0   0       c - Unarmed Combat   3.0   4.0   0   h + Invocations1hpA 3.5   3.4  +1      i + Evocations3.5   3.4  +1   d - Ranged Weapons   0.0   1.0   0   j + Shapeshifting 8.1  10.7  -1           e - Dodging   2.0   3.0   0       f - Stealth   0.0   0.5  +4                      [131h$B ;2H                                                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets1h,1h{01h4mAIAndy the MimicOctopode of Qazlal **....Health: 39/54 =================-------Magic: 10/10 ========================##+##AC: 1Str: 15##...##EV: 21Int: 13##.....##SH:  3  Dex: 11##.......##1h4zXL:  8 Next: 57% Place: Dungeon:5#.....p...####...Noise: ====-----  Time: 3806.6 (0.0)+.........'......-) Tentacles#.....§...####..$Nothing quivered##.......##Flux ##.....####...########'#####.........##.####.##.#Prince Ribbit begins to glow. You grab Prince Ribbit.  Prince Ribbit is almost dead.You constrict Prince Ribbit!  You kill Prince Ribbit! _Qazlal accepts your kill. _Your Shapeshifting skill increases to level 8!1h&741h91h)<1hm1hn41hp1hwq% _1hvuX1hw,1hw1hz=401h{1h|,1h|1hB1h1h[E1=1hҁ1h1h,1h1h7,1hl2=1hm1ho,1h31h1hT1h1h,1hf1h1hLL3=1h1h,1h1h,1h1hߕ1h5V4=1h1h,1h1h,1h61h*,1h1h!5=1h3,1h1hOl6=1h1h,1h}1hީ,1hP1h,1h1hI1h&71h1h,1hE1h,1h%1h[1hL8=1h1h,1h1hE,1h߸1h,1h 1hX1hV9=1h1h 1h1hԿ1h,1h-1ha1hM50=1h 1h,1h1h,1h1h4,1h1hv1hV1=1hi1h,1h'1h,1h}1hpL2=1h,1h,1he1h,1h1h1h0V3=1h1h1hG1h1h?,1h1h3,1h1h:b4=1h1h)1h1hc1h1h1h,1hF1h1h$,1h1h1ht##+####...## ##.....## ##...§...## .#.........####....+.........p....... #.........####..$f 1h##.......## . ##.....## ##...########'#### f   sleepcap (wandering)#.........##.####.##.#1h*061.6 (55.0)1hT.f.1hd H=2.6 (561h5 1h _A sleepcap comes into view. _There is an open door here.1h##+## ##...## ##.....## ##.## #.##.........####....#1h+...'p....f.#.####..$.##.## ..##.....## .##...########'#### #.........##.####.##.# 1hB1h~jf.f1h83.6 (1.0) _1h1h1h7+ .##+## ##...## ##.....## ###.......## .#.# #.####....#+..'.p..f.1h|, #.####..$..###.......## ....###.....## ...##...## ...######'#### ..#.........# # 1h- 1h1 3f.1h1 &41hm5 1h7 1h1G##+## ##...## ##.....## ## #1h'H##.......## #.#.# #.####....#+..'..pf.#.####..$..###.......## #....# ##.....## ..##...## ..######'#### ...#.# ..###.####.##.# <.# 1hEP8<1hPX46----51h6S1hU^ _Found a stone staircase leading up. The sleepcap releases spores at you!1h:H  (contam)  You tentacle-slap the sleepcap. The sleepcap begins to glow.  You grab the sleepcap.  The sleepcap is lightly damaged.1hXI&61hSL1h7Nu _You constrict the sleepcap! The sleepcap completely misses you.1h heavy contam)  You tentacle-slap the sleepcap. The sleepcap glows dangerously bright.  The sleepcap is moderately damaged.1h -7.5 (0.91h 1h r _You constrict the sleepcap. The sleepcap closely misses you.1h  You tentacle-slap the sleepcap but do no damage.The sleepcap shudders as magic cascades through it!!  You destroy the sleepcap!1h1.1hd` 7----601hAP8.5 (1.0 _Qazlal accepts your kill.1hS1hbi _Your Fighting skill increases to level 4!1hߡ 1hݢ 41h- 1h@ g _1h 1h 1h ,1h] 1h L8=1h 1h$ 1h{ 1hi 1h 1h 1hk 1h 1hN V9=1h 1hd ,1hٹ 1h ,1h 1hW 1h 1h 1h] 1h M50=1h 1h 1h 1h? 1h 1h 1hh 1h 1h V1=1hN 1h 1h0 1h} 1h 1h ,1h 1h6 1h 1h+ b2=1h 1h 1h ,1h 1hV 1h 1h 1hF V3=1h 1h 1h 1h 1h ,1h 1hs 1h L4=1h+ 1h 1h 1h 1h6 1h 1h~ ,1h 1h 1hO 1h 1h 1h 1h` :=1h 1h M _You now have 196 gold pieces (gained 9).1h8 1h 1h 1h 1h ,1h 1h 1h 1h ,1h) 1h ,1hW 1h 1h 1h ,1h; 1h ,1h 1h 1h 1h- ,1h 1h 1he ,1h 1h| #.# # #.# ## #. .## ###.# ..## ##.#.# # ...####....#########.... 1h A...'............ ...####.....####.......5 ..## ##....####.##....# .## #.......#### ''## ## #.......# ### #.......# 5   ufetubus (asleep) ..# ###...### . #.# #.< #.# ####1h*  904.5 (36.0)  An ufetubus comes into view.1h 1h 5555 2 ufetubi (1 wandering)  The ufetubus shouts!1h ,5.5 (371h 1h \ _An ufetubus comes into view.1hX #.# # #.# #.# ###.#  # ..#########.... ..........p.....5. ....####.......5  ##....####.##....#  #.......#### ''##   ...   ..   .  #.<.# #####1h/& #.# #.# #.# ###.#  # ..#########.... ..........p.....5. ....####.......5  ##....####.##....#  #.......#### ''##   ...  ..   .1hF1U #.< 1h31hY41h71h@:d _There are monsters nearby!1h #.#  #.#  #.# ## ###.# ## ##.#.# .#####....#....#'.............p....5.####.....####.5.1h,## ##....####.##....#. ## #.......#### #''##  #.# .... #.# ..# ###...### .. .# #.<.# ... 1h1hm1hx1hC5..§...5.51h͈16.5 (1.0)1h:§1h* _The ufetubus shouts!1hk #.# #.#  #.#  ###.# # 1hm ,## ##.#.# #.## ####....#....#'.5.####.....####..§...5..# ## ##....####.##....#.# #.#### #''##  #.# ..... # ###...### .. # #.<.# .. 1hn 1h;o 1h-q 1hu >5.1hfv &71h]z 1h| 1hX c _There are monsters nearby! _The ufetubus shouts!  You tentacle-slap the ufetubus. The ufetubus begins to glow.  You grab the ufetubus. You squeeze the ufetubus.  The ufetubus is heavily wounded.  You constrict the u1hd %fetubus. The ufetubus slips past you!1h;  5p5.(1 contam)  The ufetubus closely misses you. The ufetubus misses you.1h# -8.4 (0.91h 1hE z _You block the ufetubus's attack. The ufetubus completely misses you.1h֡ heavy contam)  You tentacle-slap the ufetubus but do no damage.  The ufetubus glows dangerously bright.The ufetubus closely misses you.You block the ufetubus's attack.  The ufetubus closely misses you.1h*(9.31h1hV _The ufetubus closely misses you.1h!f  You tentacle-slap the ufetubus but do no damage.The ufetubus shudders as magic cascades through it!  You kill the ufetubus!1hn .   ufetubus  Qazlal accepts your kill.1h&p1110.21hPs(§1ht _The ufetubus misses you. The ufetubus barely misses you.1hԎ  .  You closely miss the ufetubus. Your grab misses the ufetubus.Your squeeze misses the ufetubus. The ufetubus barely misses you.1h (1.11hk 1hb _The ufetubus completely misses you. x2; The ufetubus barely misses you.1hq' 5p.  You miss the ufetubus. Your grab misses the ufetubus.Your squeeze misses the ufetubus. The ufetubus slips past you!1h9s[2-2.1 (1.01hu1hwp _The ufetubus hits you. The ufetubus completely misses you.1h §  You barely miss the ufetubus. Your grab misses the ufetubus.You squeeze the ufetubus, but do no damage.1h -3.0 (0.91hR:§1ho _The ufetubus misses you. You block the ufetubus's attack.1h6   You barely miss the ufetubus. Your grab misses the ufetubus.The ufetubus closely misses you. The ufetubus completely misses you.1hT3-91h(§1hz _You block the ufetubus's attack. The ufetubus completely misses you.1h6 § (contam)  The ufetubus closely misses you. The ufetubus completely misses you. _You block the ufetubus's attack. The ufetubus completely misses you.  You tentacle-slap the ufetubus. The ufetubus begins to g1h[ low.  You grab the ufetubus.  The ufetubus is lightly wounded.  You constrict the ufetubus. The ufetubus clos4.9 (1.01h 1hm U _The ufetubus barely misses you.1h  You constrict the ufetubus. The ufetubus clos _The ufetubus barely misses you.tentacle-slap the ufetubus. The ufetubus glows dangerously bright.  The ufetubus is severely wounded.  You kill the ufetubus!1he.○§1hw.251hl:§1h?O _Qazlal accepts your kill.1h%§1h1h:§1hH _No target in view!1h1hە41h1hŘi4= _1hnn1hҞ,1hj1hj1h,1h1h[1h1hP=1hD1hH,1hɧ1hB1hA,1h1hM1h],1h1hV1h,1h1h1hK,1hԱ1h1h|,1h1h)1h51h,1hE1h1h),1h1hz1hؿ,1hx< _You hear an angry hiss.1h6U1h; ## ##  #. .####.. #.#......S #.p.#  ##.##  #.#  1h+#.#  #.#  #.# #.# S   adder (wandering)  #.# ###.# 1h} #.# #...#  ###.# #.###1h{ 294.0)  An adder comes into view.1h1hzGS..1h-30.9 (151h1h/ _The adder hisses angrily.1h L##### #...####.#.#....S.#..p# ##.## #.# #.# #.##.# #.# #.# ###.##.# #...# ###.# #.1hm 9###1h :S.1h6 11.0)1h6 1h 1h֝o##### ##...####...##.#.p.S....##...####....##.#.#.# #.1hY# #.#  #.#  #.#  #.# ###.#  #.# #...#1h 1h2S.1hQ&21h41hT1h@(contam)  form.  Your body stabilises again.  Your +2 sling of draining unmelds from your body.  You sense an unholy aura. You grab the adder.  The adder is lightly wounded.  Sharp quills grow all over your body. You lose your grip on the adder.1h124.4 (1.5v) +2 sling (drain)Fire: v) +2 sling (drain) Quill 1h1h|y _The adder is struck by your quills. The adder barely misses you. x21hS~ ((((((You shoot a sling bullet.1he! S..... The sling bullet barely misses the adder.The adder is struck by your quills. The adder barely misses you.1h[3-5.8 (1.41h1hG* _The adder bites you.1hq<  1hr=  You shoot a sling bullet. The sling bullet hits the adder.1h bites you.The sling bullet hits the adder.  The adder is severely wounded.  is struck1h M by your quills.  You kill the adder!1h 1.1h J-37.21h 1h O _Qazlal accepts your kill.1h)1ha1MInventory: 26/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon)  z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=)o - a ring of fire 1h25Wands (go to first with /)l - a wand of polymorph (13)  x - a wand of paralysis (2)  y - a wand of warping (7) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 4 scrolls labelled TEVAIZ EGAM  i - 3 scrolls labelled RAAPNI BU CYFF  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ Potions (go to first with !)  b - a potion of lignification [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]1h/ Armour [  u - a +0 hat Jewellery (go to first with "=)  o - a ring of fire Wands (go to first with /)  l - a wand of polymorph (13)  x - a wand of paralysis (2) 1h0 y - a wand of warping (7) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 4 scrolls labelled TEVAIZ EGAM  i - 3 scrolls labelled RAAPNI BU CYFFjUPHAASK RINITU  m - 2NUON SIL ISTRUTOVI  p - a labelled TOUMMA EFFOqAPE OCAEGROSAUDA  r - a labelled IPIUWE SOMETOBUZ Potions (go to first with !)  b - a potion of lignificationf - 6 fuming dark potions  h - 3 grey potions  k - a fizzy golden potion25%1hԊL v - a +2 sling of draining (weapon)  z - a +1 whip of electrocution  e - a scroll labelled BARUSCHULUAG  i - 3 scrolls labelled RAAPNI BU CYFF 81h5MHand Weapons (go to first with ))top1hI* e - a scroll labelled BARUSCHULUAG  g - 4 scrolls labelled TEVAIZ EGAM  f - 6 fuming dark potions  h - 3 grey potions16%1h  g - 4 scrolls labelled TEVAIZ EGAM  i - 3 scrolls labelled RAAPNI BU CYFF  k - a fizzy golden potion251h}d - a maw talisman. A miniature, desiccated head of some ferocious and hopefully extinct creature. Transforms the user's midsection into a giant mouth, gnashing and ready to devour foes. The mouth may devour slain creatures, healing the user to an extentincreased by the user's Shapeshifting skill and the power of the creature eaten.Skill also increases the damage done by the maw. ____________________________________________________________  Skill Body Armour AC Bite Dmg ------------------------------------------ Min 8 +0.0 (-75%) 10 Max 14 +0.0 (-75%) 18 Cur 8 +0.0 (-75%) 10 Bite chance: 75% ____________________________________________________________ Your skill: 8.1 A period of sustained concentration is needed to enter or leave forms. To leave this form, evoke the talisman again. e(v)oke, (d)rop, (=)adjust, or (i)nscribe.1h\ Inventory: 26/52 slots  e - a scroll labelled BARUSCHULUAG  g - 4 scrolls labelled TEVAIZ EGAM  i - 3 scrolls labelled RAAPNI BU CYFF  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ Potions (go to first with !)  b - a potion of lignification  f - 6 fuming dark potions  h - 3 grey potions  k - a fizzy golden potion  n - a fizzy clear potion  s - a puce potion  t - a lumpy white potion  w - an emerald potion Baubles  a - a flux bauble Talismans (go to first with %)  c - a quill talisman (active)  d - a maw talisman [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot[31h] 7m]1h 1h+ 1h   AIAndy the Mimic  Octopode of Qazlal **....Health: 53/54 =======================-Magic: 10/10 ========================AC: 1Str: 15EV: 12Int: 131h, ######SH:  3  Dex: 11#...####...#XL:  8 Next: 63% Place: Dungeon:51hP M#.#.@......#Noise: ====-----  Time: 3937.2 (0.0)#...####....1h v) +2 sling (drain)##.##.Fire: v) +2 sling (drain) 1h #.#Quill #.##.##.#1h &#.##.####.##.#1h c#...#You shoot a sling bullet. The sling bullet hits the adder.  1hK SThe adder is severely wounded.The adder is struck by your quills. The adder barely misses you.The adder is struck by your quills.  You kill the adder! _Qazlal accepts your kill.1h 1h 1h  1h# 1h 41h 1h 1h 4=1h 1h2 1h 1h 1h; 1h_ 1h ,1hu 1h 1h P=1hk 1h 1h~ ,1h 1h 1h ,1h 1h 1h ,1hT 1h 1h ,1h~ 1h? 1h ,1h 1hF 1h ##### ######...####...####.#........#.###...####......## 1h0 /##.## ##......# #.# #.#..@## 410.0)#.# #.........(#.# ####.#########.# #.####.# #+##...#  #.###  #.#.#1hY V# ###....####1hW 1h ,8.2 (111h 1h e  The adder is severely wounded.  The adder is struck by your quills. The adder barely misses you.  You kill the adder! _Qazlal accepts your kill.Found 3 boomerangs.1hZ1hZ1h \1h]1h_1h`1hi1h_k,1hzo,1hu##### ######...####...####.#........#.## #...####......## ##.## ##......# #.# #.#...######.# #.# #...○.....(..# #.# ####.######### #.# #@# 1hou1###.# #'# #...# ... #.###..... #.#.## ......@ ####....####.....S...@   Edmund (asleep) ...........+.........+S   adder (asleep) .........###.........# ..#1hy 52.2 (4.0)  You open the door.  Edmund and an adder come into view.Edmund is wielding a +1 flail of holy wrath.1hz1hp{1h°S@..@S1h+3.2 (51h1h݉/ _The adder hisses angrily.1h  ##### #####  ...###  ..#.##  .....##  ##.## ##......#  #.# #.#...#  #.# #...°.....(..#  #.# ####.#  #.# #@#  ###.# #'#  #...# ...  #.### ...S@   ....... ......... +.........+ #.........# 1hk*  ##### #####  ...###  ..#.##  .....##  ##.## ##......#  #.# #.#...#  #.# #...°.....(..#  #.# ####.#  #.# #@#  ###.# #'#  #...# ...  #.### ...S@   ................ +.........+ #.........#1h 0 41h)6 9°1h[9 d _There are monsters nearby!1hK~°(((((((1hg,1hnn.'S@......1hn-4.6 (1.41hr1htV _You shoot a sling bullet. The sling bullet barely misses Edmund.1hU f(((((((1h ,1h@)  S@......  You shoot a sling bullet. The sling bullet barely misses Edmund.  The adder closely misses you.1h) (6.01h- 1hd/ s _Edmund says, "What use are spells, anyway?"1h] ((drained)You shoot a sling bullet.  The sling bullet closely misses the adder.The sling bullet hits Edmund. You drain Edmund.1h@ms SEdmund is lightly wounded.1hmW0--7.41hOs1htg _The adder bites you. The adder barely misses you.1h(Edmund is lightly wounded. _The adder bites you. The adder barely misses you.You shoot a sling bullet.  The sling bullet barely misses the adder.  The sling bullet hits Edmund but does no damage.1hw SEdmund is lightly wounded.1--8.81h|1h"~p _The adder barely misses you. You block the adder's attack.1hE( very drained)Edmund is lightly wounded. _The adder barely misses you. You block the adder's attack.  You shoot a sling bullet.  The sling bullet barely misses the adder.  The sling bullet hits Edmund. You drain Edmund.1h SEdmund is moderately wounded.1hY47--60.21h1hJ- _The adder bites you. x21h>h(Edmund is moderately wounded. _The adder bites you. x2  You shoot a sling bullet.  The sling bullet barely misses the adder.The sling bullet hits Edmund.1h*E S1hH+ Edmund is moderately wounded.Edmund says, "A flail is better than a scythe, any day of the week!"1hk,a8=-1.61h2 _The adder is struck by your quills. The adder barely misses you.1h q '(Edmund is moderately wounded.Edmund says, "A flail is better than a scythe, any day of the week!" _The adder is struck by your quills. The adder barely misses you.You shoot a sling bullet.  The sling bullet closely misses the adder.  The sling bullet hits Edmund. You drain Edmund.1hP * S Edmund is moderately wounded.The adder is struck by your quills. The adder bites you. x2  You are poisoned.1h 1==---3.0Pois Quill 1hl 1h. , _The adder poisons you!1h  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!1h4 H†1h0T ^  Qazlal accepts your kill.1h~[ @@.1h2^ l39----44.41hZb 1h?d $ _You feel sick.1hhi(((((((1h  @......  You shoot a sling bullet. The sling bullet closely misses Edmund.  You feel sick. Edmund barely misses you.1h~l34=---5.81h1hD _Edmund hits you with a +1 flail of holy wrath.1hÃv  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.1h   Edmund is moderately wounded.You feel sick.  You are no longer poisoned.31hD P---7.21h1hO _Edmund barely misses you.1h%  1hCIYou shoot a sling bullet. The sling bullet hits Edmund. You drain Edmund.1hQl  Edmund is moderately wounded.1hER=4=1hcR!8.61hV1hW 1h XA_Edmund barely misses you.1htG 1hI $1hI 2Evoke which item? 1hI IWands  l - a wand of polymorph (13)1hI 7x - a wand of paralysis (2)  1h J 5y - a wand of warping (7) Baubles1hJ ,a - a flux bauble 1h4J STalismansc - a quill talisman (active)  1h`J d - a maw talisman [!] read|quaff|evoke1hJ ][?] describe selected1h@1h, ##### #####AIAndy the Mimic#...####...###Octopode of Qazlal **....#.#........#.##Health: 34/54 ===============---------#...####......##Magic: 10/10 ========================##.## ##......#AC: 1Str: 15#.# #.#...######.#EV: 12Int: 13#.# #.........(..#SH:  3  Dex: 11#.# ####.#########XL:  8 Next: 64% Place: Dungeon:5#.##@#Noise: ====-----  Time: 3968.6 (0.0)###.##@#v) +2 sling (drain)#...#...Fire: v) +2 sling (drain) [0;1h10m#.###.....Quill #.#.## ....... ####....####.........@   Edmund (very drained) ...........+.........+ .........###.........# .##....#.#You feel sick.  You are no longer poisoned. _Edmund barely misses you.You shoot a sling bullet. The sling bullet hits Edmund. You drain Edmund.  Edmund is moderately wounded. _Edmund barely misses you.1h" ##### ##### AIAndy the Mimic  #...####...### Octopode of Qazlal **....  #.#........#.## Health: 34/54 ===============---------  #...####......##  Magic: 10/10 ========================  ##.## ##......#  AC: 1Str: 15 #.# #.#...######.#  EV: 12Int: 13 #.# #.........(..#  SH:  3  Dex: 11 #.# ####.#########  XL:  8 Next: 64% Place: Dungeon:5 #.# #@# Noise: ====-----  Time: 3968.6 (0.0)  ###.# #@#[101h#\;34H v) +2 sling (drain)  #...# ... Fire: v) +2 sling (drain)  #.### ..... Quill  #.#.## ....... ####....####.........  @   Edmund (very drained) ...........+.........+ .........###.........# .##....#.#Edmund is moderately wounded. _Edmund barely misses you.Aiming: ParalysePress: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 flail of holy wrath and wearing a +0 scale mail  (moderately wounded, heavily drained, chance to affect: 71%)1h - ##### #####AIAndy the Mimic#...####...###Octopode of Qazlal **....#.#........#.##Health: 34/54 ===============---------#...####......##1h  Magic: 10/10 ========================##.## ##......#AC: 1Str: 15#.# #.#...######.#EV: 12Int: 13#.# #.........(..#SH:  3  Dex: 11#.# ####.#########1ht XL:  8 Next: 64% Place: Dungeon:5#.##@#Noise: ====-----  Time: 3968.6 (0.0)###.##*#v) +2 sling (drain)#...#...Fire: v) +2 sling (drain) #.###.....Quill 1h #.#.## ....... ####....####.........@   Edmund (very drained) ...........+.........+ .........###.........# .##....#.#1h Edmund is moderately wounded. _Edmund barely misses you.Aiming: Paralyse1h  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 flail of holy wrath and wearing a +0 scale mail  (moderately wounded, heavily drained, chance to affect: 71%)1h m@paralysed, very drained)1hs9@1ht+9.6 (11hXy1h{ _Edmund barely misses you.  Aiming: Paralyse  Press: ? - help, Shift-Dir - straight lineAim: Edmund, wielding a +1 flail of holy wrath and wearing a +0 scale mail  (moderately wounded, heavily drained, chance to affect: 71%) 1hH{(_Edmund suddenly stops moving!1h  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.  You drain Edmund.1h1h&.71.0 (1.41h,1htZ _Edmund is heavily wounded.1hn  You shoot a sling bullet. The sling bullet hits Edmund. You drain Edmund.1hk 1h`l D52.41hr 1hbv Z _Edmund is heavily wounded.1hZv  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage.1h>3.81h1hZ _Edmund is heavily wounded.1hWield which item (- for none)?- - Tentacles Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon)  z - a +1 whip of electrocution[?] describe selected [!] equip|wield|put on[tab] equip|unequip 1h6Y 1h1h1h- ##### #####AIAndy the Mimic#...####...###Octopode of Qazlal **....#.#........#.##Health: 35/54 ===============---------#...####......##1hyMagic: 10/10 ========================##.## ##......#AC: 1Str: 15#.# #.#...######.#EV: 12Int: 131h$ #.# #.........(..#SH:  3  Dex: 11#.# ####.#########XL:  8 Next: 64% Place: Dungeon:51hT#.##@#Noise: ====-----  Time: 3973.8 (0.0)1hzp###.##@#v) +2 sling (drain)1h=#...#...1hFire: v) +2 sling (drain) #.###.....1hQuill #.#.## ....... ####....####.........1h@   Edmund (paralysed, very drained) 1h3...........+.........+ .........###.........# .##....#.# 1hY_Edmund is heavily wounded.You shoot a sling bullet. The sling bullet hits Edmund. You drain Edmund. 1h~l_Edmund is heavily wounded.You shoot a sling bullet.  1h{The sling bullet hits Edmund but does no damage. _Edmund is heavily wounded.1h`P  Okay, then.1h1h1h. _1h1hO1h1h\1h ##### #####  ...###  ..#.##  .....##  ##.## ##......#  #.# #.#...#  1h #.# #.........(..#  #.# ####.#  #.# #@#  ###.# #@#  #...# ...  #.### .....   ....... 1h5{......... +.........+ #.........# 1h=J ##### #####  ...###  ..#.##  .....##  ##.## ##......#  #.# #.#...#1h>  #.# #.........(..#  #.# ####.#  #.# #@# 1h6> ###.# #@#  #...# ... 1hc>y #.### .....   ................ 1h>v+.........+#.........#1hC1hrD1hI1hL[ _Edmund is nearby!1hH= 1hB [Inventory: 26/52 slots 1h(B hHand Weapons (go to first with )) 1h:B s v - a +2 sling of draining (weapon)  z - a +1 whip of electrocution 1hTB aArmour (go to first with [)1hfB 'u - a +0 hat 1hwB bJewellery (go to first with "=)1hB -o - a ring of fire 1hB bWands (go to first with /)1hB 9l - a wand of polymorph (13)  1hB Ax - a wand of paralysis (1)  y - a wand of warping (7) 1hB aScrolls (go to first with ?) 1hB f e - a scroll labelled BARUSCHULUAG  g - 4 scrolls labelled TEVAIZ EGAM 1h-C i - 3 scrolls labelled RAAPNI BU CYFF  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA 1hEC - r - a scroll labelled IPIUWE SOMETOBUZ 1h^C Potions (go to first with !)  b - a potion of lignification 1hC [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]1ht Qv - a +2 sling of draining (weapon). A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  1ht Y Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 2.7 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 9 (Base 7 x 102% (Dex) x 106% (Skill) + 2 (Ench)). 1h)u 6Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as aflat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Ranged Weapons' category. It is a one-tentacled 1hFu :weapon. It can be maximally enchanted to +9. 1hbu IYou took it off a goblin on level 3 of the Dungeon. 1hu 1hu i(q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.1h1hJ 1hf ##### #####AIAndy the Mimic#...####...###Octopode of Qazlal **....#.#........#.##Health: 35/54 ===============---------#...####......##Magic: 10/10 ========================##.## ##......#AC: 1Str: 15#.# #.#...######.#EV: 12Int: 13#.# #.........(..#SH:  3  Dex: 11#.# ####.#########XL:  8 Next: 64% Place: Dungeon:5#.##@#Noise: ====-----  Time: 3973.8 (0.0)###.##@#-) Tentacles1h#...#...Nothing quivered#.###.....Quill #.#.## ....... ####....####.........@   Edmund (paralysed, very drained) ...........+.........+ .........###.........# .##....#.# _Edmund is heavily wounded.You shoot a sling bullet.  The sling bullet hits Edmund but does no damage. _Edmund is heavily wounded. _Okay, then. _Edmund is nearby!1h!C4.3 (0.51h#1hU']  You shoot a sling bullet.  The sling bullet hits Edmund but does no damage. _Edmund is heavily wounded. _Okay, then.Edmund is nearby! _You unwield your +2 sling of draining.1h)s _Edmund is nearby! _You unwield your +2 sling of draining.  The helpless Edmund fails to defend himself.  You tentacle-slap Edmund but do no damage.  You grab Edmund.  Edmund is heavily wounded.1h-5.2 (0.91h1h+ _You constrict Edmund.1hE! M Edmund is heavily wounded.constrict Edmund.squeeze Edmund.  Edmund is severely wounded.1hr" c6=6.2 (1.01h' 1h* + _You constrict Edmund.1h 0M Edmund is severely wounded.!almost dead.7.1 (0.91h51hI8+ _You constrict Edmund.1h? v@@You squeeze Edmund!  Edmund is almost dead.You tentacle-slap Edmund.  Edmund is almost dead.8.01h 1h _You constrict Edmund. Edmund is no longer paralysed. Edmund barely misses you.1hЊMEdmund is no longer paralysed. Edmund barely misses you.You tentacle-slap Edmund but do no damage.  Edmund is almost dead.  You constrict Edmund.  You kill Edmund!1hD)1h]7=7991hC1h O _Qazlal accepts your kill.1hb ...####...####........#.##..####......###.## ##......# #.# #.#...######.#........(.###.######## #.# ##..#...####.....#.## #.......# ####....####..# ...........++######....#.# ##..(....# ####''###1hdm C9.9 (1.01ht 1h*|   You kill Edmund! _Qazlal accepts your kill. _Found 7 stones.  There is an open door here.  Things that are here: _a +1 flail of holy wrath; a +0 scale mail; an adder corpse1hRn 1h"p Wield which item (- for none)?  - - Tentacles (current attack) Inventory Items Hand Weapons (go to first with ))  v - a +2 sling of draining  z - a +1 whip of electrocution Floor Items ([,] to select) Hand Weapons a +1 flail of holy wrath[?] describe selected [!] equip|wield|put on[tab] equip|unequip 1hʸ1h81hd #...####...###AIAndy the Mimic#.#........#.##Octopode of Qazlal **....#...####......##1hHealth: 37/54 ================--------##.## ##......#Magic: 10/10 ========================#.# #.#...######.#AC: 1Str: 15#.# #.........(..#1h ZEV: 12Int: 131h(#.# ####.#########SH:  3  Dex: 111h=:#.##.#1hQ~XL:  8 Next: 79% Place: Dungeon:51hd<###.##@#1hNoise: ====-----  Time: 3979.9 (0.0)#...##...#-) Tentacles1hc#.### #.....#1h{Nothing quivered#.#.## #.......#1h Quill 1h####....####.........# ...........+.........+ 1h.........###.........# .##....#.# ##..(....## 1h%####''####You kill Edmund! _Qazlal accepts your kill. _Found 7 stones.  1hK=There is an open door here.  Things that are here: 1h__a +1 flail of holy wrath; a +0 scale mail; an adder corpse1hY>  You sense an unholy aura.1hl80.4 (0.5v) +2 sling (drain)1hajFire: v) +2 sling (drain) 1hf1h9 _v - a +2 sling of draining (weapon)1hW41h_Y1h\1h%_,1h_1h_:81h/d1hIf,1h1h.○....j...1hv_5=6.8 (1.4)1h;○1hc _The gnoll bouda is heavily wounded.1hU  (((( You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.  You drain the gnoll bouda.1h 1h °..j.1h; (8.21h 1h, d _The gnoll bouda is severely wounded.1h?a (((((((You shoot a sling bullet.1h1h..j....1h(9.61h1he _The sling bullet barely misses the gnoll bouda.1h{ (( You shoot a sling bullet. The sling bullet hits the gnoll bouda.  You drain the gnoll bouda.1h 1h  The gnoll bouda is almost dead.A gnoll comes into view. It is wielding a +0 war axe and quivering poisoneddarts.1hF 1hH! .j.jj   gnoll (missile, swift)1h! a6=11.01h& 1h+ \ _The gnoll picks up the pace!1haV (((((((You shoot a sling bullet.1hF1h,1hj..j....1hi(2.41h31h2f _The sling bullet closely misses the gnoll bouda.1hEF SYou shoot a sling bullet. _The sling bullet closely misses the gnoll bouda.  You shoot a sling bullet.  The sling bullet hits the gnoll bouda but does no damage.drain the gnoll bouda.  You kill the gnoll bouda!1hI )j  (missile, swift)1h' ,1h Bj.1h* . 7/11h 1---823.8 _Qazlal accepts your kill.Your Invocations skill increases to level 4!1h 1h  1h ]_Your Evocations skill increases to level 4!1h4 (You shoot a sling bullet. The sling bullet hits the gnoll.1h1hz j. The gnoll is lightly wounded.1h(5.21h1hv _The gnoll is struck by your quills. The gnoll barely misses you.2h (((((((You shoot a sling bullet.2h\t j......  The sling bullet barely misses the gnoll.2hu(6.62h{2hj~3 _You block the gnoll's attack.2ha  You shoot a sling bullet. The sling bullet hits the gnoll. You drain the gnoll.You kill the gnoll!2h D)2h 2h #82h L=---38.02h6 2h6 O _Qazlal accepts your kill.2h 42h 2h2h,2hz,2h2h2h#92h3=2h2h"2h#G1===2h%2h4),2h*2h-2h?-M50=2hr.2h/,2h02h2R===2h32hL52hv5V1=2h72h:2h:2h<2hT@2hn@2hGA2h0C,2hD2hEb2=2hF2hH,2hxI2h K2h(K2hK2hM2hNV3=2hO2hP2hP2hQ2hbS2hS2hOT2h^V,2hqW2hY2h4ZL4=2hn[2h^2hS`,2hQa2h#lY #........#.##..####......###.## ##...... #.# #.#...######.#........(.###.######## #.# ####)##..#.@.####.....#.## #.......#Quill ##.....##.....A - a ring of poison resistance2hp039.0 (21.0)2hp-40.0 (222hs2hut _Items here: ( )) [ ††.2h2h Pick up what? 27/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 mace  2h b - a +0 war axe Missiles (select all with ()c - 5 poisoned darts Armour (select all with [) 2h ; d - a +0 robe Carrion a gnoll corpse2h=  a gnoll corpse 2h^ [Up|Down] select[Esc] exit 2h Letters toggle [.|Space] toggle selected[top]2h!2h2hz8 #.#........#.##AIAndy the Mimic#...####......##Octopode of Qazlal **....##.## ##......#Health: 54/54 ========================#.# #.#...######.#2h@Magic: 11/11 ========================#.# #.........(..#AC: 1Str: 152h9 I#.# ####.#########EV: 12Int: 13#.##.#SH:  3  Dex: 11###.###)##XL:  8 Next: 83% Place: Dungeon:52h ^#...##.@.#Noise: ====-----  Time: 4040.0 (0.0)#.### #.....#2h v) +2 sling (drain)#.#.## #.......#Fire: v) +2 sling (drain) ####....####.........#Quill ...........+.........+ 2h \.........###.........# .##....#.# ##..(....## ####''#### ##.....##2hP !.....You shoot a sling bullet. The sling bullet hits the gnoll. You drain the gnoll.You kill the gnoll! _Qazlal accepts your kill.A - a ring of poison resistance 2h _Items here: ( )) [ ††.  Okay, then.2h2hd2h2h. _2hB_ 2ha .Put on which piece of jewellery? Jewellery (go to first with "=)  o - a ring of fireA - a ring of poison resistance2ha H[?] describe selected [!] equip|wield|put on[tab] equip|unequip 2h 2h 2h۪  #.#........#.##AIAndy the Mimic#...####......##2h Octopode of Qazlal **....##.## ##......#Health: 54/54 ========================2h3 n#.# #.#...######.#2hU Magic: 11/11 ========================#.# #.........(..#AC: 12h Str: 15#.# ####.#########EV: 12Int: 13#.##.#SH:  3  Dex: 11###.###)##XL:  8 Next: 83% Place: Dungeon:5#...#2hӫ #.@.#Noise: ====-----  Time: 4040.0 (0.0)#.### #.....#v) +2 sling (drain)#.#.## #.......#2h NFire: v) +2 sling (drain) ####....####.........#Quill ...........+.........+ .........###.........# 2h+ ".##....#.# ##..(....## ####''#### ##.....##.....2hU You shoot a sling bullet. The sling bullet hits the gnoll. You drain the gnoll.You kill the gnoll! _Qazlal accepts your kill.A - a ring of poison resistance _Items here: ( )) [ ††. _Okay, then.2hy 2h 2h9 +5 (0.52h. 2h  You kill the gnoll! _Qazlal accepts your kill. 2h A - a ring of poison resistance _Items here: ( )) [ ††. _A - a ring of poison resistance (worn)2h2h2h92h2hB2h9,2hK2hI2hu2hi2hq2h2h2h2h2h2h2h2hz2hN2hv2hD2h 2he1_You open the door.2h92hb2h92h@  There is an open door here.2h2h- _2h2hO2h2h2h 2he 2h ,2h! 2h 2h#2hJ2h2h2h2,2h2hd2h2h2hi2h2hw,2h42h2h,2hs2h2hp!2h!2h $,2hv$2h$2hI%2h'2h(2h(2hb)2hJ*2h+2h>,2h`,2h-2h).,2h.2hM12h2,2h22h32h42h42h52h662h$72hE72h72hX82he92h92h%:2h;2hd=2h=2h=2h>2h?,2hg@2hA2h B2hDB2hB2hYE2h\F,2hF2hG2hoH2hH2hH2hI2hJ,2hCK2hK2hL2hM2hfM2hN2hN2h%O2hpO2hJP2h4Q2h_Q2hQ2h]R2hUS2hS2hS2hUT2hUU2hU2hWB2hEW2hW2hX2hY,2hY2hr[2h\2h\2h]2h]2h_B2h+`2h3a2h_a2ha2h1b2hEc2hnc2hc2hKd2hge2he2he2hef2h\g2hg2hg2hRh2hi2hi2h&j2hk2hl2h9l2hpl2h:m2h.n2h\n2hn2h"o2h[p2hp2hp2h r2h+w2h@wM..... ##...## #.###.#.##...... ##'# #.# #.#.#2hVw....... #. #.# #.#.# 2hjw........ #. #.# #.#.# 2hw##.# #.###.#.# #... #.......#2hwR #... #####.###2hw^ 5..#...#2hwB#.# 2hwh...'...@.#########.# 2hw...'..##...........# ...## #############2hw. . 2hx 2hKxv5   white imp (asleep) 2h`x 2h~\86.5 (46.0)7.5 (472h2hr\ _A white imp comes into view. 2h ((((((5    You shoot a sling bullet. The sling bullet hits the white imp. 2h~k 2hk ...5.'...  The white imp is moderately wounded. 2hPo *****The white imp gestures at you. 2h.'...41------8.9 (1.4) 2h 2h 1 _The puff of frost hits you! 2h< (((((((You shoot a sling bullet. 2h 2h^..5'... 2h 2h32------ 2h"90.3 2h 2hRc _The sling bullet barely misses the white imp. 2hP (((((((You shoot a sling bullet. 2he 2h?^...5... 2h(1.7 2h 2h^c _The sling bullet barely misses the white imp. 2hba  (((((((You shoot a sling bullet. 2hu  2h  2h {  You shoot a sling bullet. _The sling bullet barely misses the white imp.  You shoot a sling bullet. _The sling bullet barely misses the white imp.  You shoot a sling bullet.  The sling bullet barely misses the white imp. 2h EMj 2h ...'.5.j   gnoll (polearm, missile, wandering) 2h #3 2h 3=3.1 2h  2hR  A gnoll comes into view. It is wielding a +0 spear and quivering a throwing _net. 2h (((((((You shoot a sling bullet. 2hf! r  The sling bullet barely misses the white imp. 2h&  j..#..5...'..§j)The gnoll shouts! 2h) ((((((The gnoll throws a throwing net. The throwing net hits you. 2h j..'..§j   gnoll (polearm) 2h0  6  0 4.5+2 sling (drain) Held  2hѱ  2hԳ 6 _You become entangled in the net!2h p  You tear a large gash into the net. The white imp is struck by your quills.2h 2h0Q The white imp hits you. The white imp freezes you.2hM.j§ll   iguana (wandering)2hd@36---2hy%502h9§2hZ _An iguana comes into view.2h2hWield which item (- for none)?- - Tentacles 2h(Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon) 2hA9 z - a +1 whip of electrocution2hd[?] describe selected [!] equip|wield|put on2hy[tab] equip|unequip 2h2h"2hU\ ..... ##...## #.###.#.## AIAndy the Mimic...... ##'#2h#.# #.#.#Octopode of Qazlal **........... #.#.# #.#.#Health: 36/54 ================-------- 2h........ #.#.# #.#.#Magic: 11/11 ========================2h##.##.###.#.#AC: 1Str: 152hm#...#.......#EV:  6 2hcInt: 13#...#####.###2h SH:  0  Dex: 11.j.#..5####.#2h XL:  8 Next: 83% Place: Dungeon:5...'..§@.#########.#2h6 Noise: ====-----  Time: 4095.5 (0.0)...'..##...........#2hL v) +2 sling (drain)...## #############Fire: v) +2 sling (drain) 2hb lQuill Held l   iguana (wandering)2hx j   gnoll (polearm)5   white imp  2h The gnoll shouts!  The gnoll throws a throwing net. The throwing net hits you. _You become entangled in the net!  2h You tear a large gash into the net. The white imp is struck by your quills.  The white imp hits you. The white imp freezes you. 2h E_An iguana comes into view.2h$ 2h$J Okay, then.2h%2h'2h'2§2h*. _2hz 2h_ Inventory: 27/52 slots Hand Weapons (go to first with )) 2h \ v - a +2 sling of draining (weapon)  z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=) 2hˀ o A - a ring of poison resistance (worn)o - a ring of fire 2h Wands (go to first with /)l - a wand of polymorph (13)  x - a wand of paralysis (1)  y - a wand of warping (7) 2h Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG 2h> U g - 4 scrolls labelled TEVAIZ EGAM  i - 3 scrolls labelled RAAPNI BU CYFF 2ha j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO 2h Z q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ 2h iPotions (go to first with !) 2h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2hNqv - a +2 sling of draining (weapon). A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 2.6 XLs. 2hq Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 9 (Base 7 x 102% (Dex) x 107% (Skill) + 2 (Ench)). Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as aflat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Ranged Weapons' category. It is a one-tentacled weapon. It can be maximally enchanted to +9. 2hqQYou took it off a goblin on level 3 of the Dungeon. 2hqi(q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.2h2h#2h! ..... ##...## #.###.#.## AIAndy the Mimic...... ##'##.# #.#.#Octopode of Qazlal **........... #.#.# #.#.#Health: 36/54 ================-------- 2h........ #.#.# #.#.#Magic: 11/11 ========================##.##.###.#.#AC: 1Str: 15#...#.......#EV:  6 Int: 13#...#####.###SH:  0  Dex: 11.j.#..5####.#XL:  8 Next: 83% Place: Dungeon:5...'..§@.#########.#2hNoise: ====-----  Time: 4095.5 (0.0)...'..##...........#-) Tentacles...## #############Nothing quivered2hܺlQuill Held l   iguana (wandering)j   gnoll (polearm)2h5   white imp  The gnoll throws a throwing net. The throwing net hits you. _You become entangled in the net!  2h-You tear a large gash into the net. The white imp is struck by your quills.  The white imp hits you. The white imp freezes you. _An iguana comes into view. _Okay, then.2h _You become entangled in the net!  You tear a large gash into the net. The white imp is struck by your quills.  The white imp hits you. The white imp freezes you. _An iguana comes into view. _Okay, then.  You unwield your +2 sling of draining. The white imp is struck by your quills.2h2h .j§l.2hd3--6.0 (0.52h(2hH _The white imp hits you. The white imp freezes you.2h3v ll  You struggle against the net.2hz w §  The white imp gestures at you.2h ,2h .j.l2h^ q29----7.0 (1.02hd 2h 1 _The puff of frost hits you.2hl §You struggle against the net.2hm  The white imp gestures at you.2h0,2h7'jl.21-----2h782h=2h?1 _The puff of frost hits you!2h4 l  You rip the net and break free! The white imp is struck by your quills.2h e  The white imp barely misses you.2h l.j.. 2hI m12  3 92hv 2hi 2h# e _The iguana hisses menacingly.2h  You tentacle-slap the white imp but do no damage.You grab the white imp. You squeeze the white imp.  You kill the white imp!2hg ^  Qazlal accepts your kill.2h_! a  The gnoll barely misses you.2h' MT..#..°'l2h' T   troll (wandering)2hL* ^2---41002h . 2h0 X _A troll comes into view.2h+E .'# #.# #.#.# .. #.# #.#.# . #. #.# #.#.#  ##.##.###.#.# #... #.......# #... #####.### T..#..°### #.# ...'lj...#########.# ...'..##@..........# ...## ############# .2h[<...#...2hxT.'..jT   troll (wandering)2h&12h2h]2h2h"Read which item? Scrolls  e - a scroll labelled BARUSCHULUAG  g - 4 scrolls labelled TEVAIZ EGAM  i - 3 scrolls labelled RAAPNI BU CYFF  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA 2h"  r - a scroll labelled IPIUWE SOMETOBUZ [!] read|quaff|evoke[?] describe selected2h62 2h71...... ##'##.# #.#.#AIAndy the Mimic ....... #.#.# #.#.#2h 8Octopode of Qazlal **.... ....... #.#.# #.#.#2h!8Health: 22/54 =========---------------##.#2h58#.###.#.#2hG8eMagic: 11/11 ========================2hW87#...#.......#2hh8-AC: 12hx87Str: 15#...2h8#####.###2h8ZEV: 12Int: 132h8M...#...####.#2h8SH:  3  Dex: 112h8.T.'..j..#########.#2h8XL:  8 Next: 84% Place: Dungeon:52h/9...'..##@..........#Noise: ====-----  Time: 4101.0 (0.0)...## #############-) Tentacles.Nothing quivered2h@9"Quill 2hO9|T   troll (wandering)2ht9Zj   gnoll (polearm)  2h9BYou tentacle-slap the white imp but do no damage.2h9OYou grab the white imp. You squeeze the white imp.  2h9(You kill the white imp!2h9*Qazlal accepts your kill.2h9The gnoll barely misses you. _A troll comes into view.2h;  As you read the scroll labelled RAAPNI BU CYFF, it crumbles to dust.  It is a scroll of identify.2hD/  --more--2h2h Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled BARUSCHULUAG 2h g - 4 scrolls labelled TEVAIZ EGAM  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ 2hPotions (select first with !)  f - 6 fuming dark potions  h - 3 grey potions 2h v k - a fizzy golden potion  n - a fizzy clear potion  s - a puce potion  t - a lumpy white potion 2h-{ w - an emerald potion[?] describe selected!2hF!2hK!2hQ...... ##'##.# #.#.#AIAndy the Mimic ....... #.#.# #.#.#Octopode of Qazlal **.... ....... #.!2hQ#.# #.#.#Health: 22/54 =========---------------##.##.###.#.#!2hRMagic: 11/11 ========================#...#.......#AC: 1Str: 15!2h.R!#...#####.###!2hHRZEV: 12Int: 13!2heR...#...####.#SH:  3  Dex: 11!2hR.T.'..j..#########.#!2hRXL:  8 Next: 84% Place: Dungeon:5...'..##@..........#!2hRANoise: ====-----  Time: 4101.0 (0.0)...## #############-) Tentacles.Nothing quiveredQuill T   troll (wandering)j   gnoll (polearm)  !2h*S~You kill the white imp!Qazlal accepts your kill.The gnoll barely misses you. !2hMS_A troll comes into view.As you read the scroll labelled RAAPNI BU CYFF, it crumbles to dust.  !2hpSIt is a scroll of identify.!2h\f  f - 6 potions of curing!2h]!2hb..'.ll   iguana!2hb"18!2hb)-2.0 (1!2h g!2h3jC _The gnoll hits you from afar with a +0 spear.#2h Read which item? Scrolls  e - a scroll labelled BARUSCHULUAG  g - 4 scrolls labelled TEVAIZ EGAMi - 2 scrolls of identify  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ [!] read|quaff|evoke[?] describe selected&2h&2h&2hZ...... ##'##.# #.#.#AIAndy the Mimic &2h"....... #.#.# #.#.#Octopode of Qazlal **.... ....... #.#.# #.#.#&2hHealth: 18/54 ========----------------##.#&2h#.###.#.#Magic: 11/11 ========================#...&2hr#.......#AC: 1Str: 15#...&2h7r#####.###EV: 12Int: 13&2hb...#...####.#SH:  3  Dex: 11&2h ...'.lj..#########.#XL:  8 Next: 84% Place: Dungeon:5&2h...'..##@..........#Noise: ====-----  Time: 4102.0 (0.0)...## #############-) Tentacles.Nothing quiveredQuill l   iguanaj   gnoll (polearm)  &2hvThe gnoll barely misses you. _A troll comes into view.&2h/aAs you read the scroll labelled RAAPNI BU CYFF, it crumbles to dust.  &2hCSIt is a scroll of identify.  f - 6 potions of curing &2hgD_The gnoll hits you from afar with a +0 spear.&2h+f - 6 potions of curing _The gnoll hits you from afar with a +0 spear.TEVAIZ EGAM  The creatures around you are filled with an inner flame!  It was a scroll of immolation.  You hear a shout!&2hD  The gnoll misses you.&2h&2hBI oT..jT   trollo   orc wizard&2hj   gnoll (polearm, inner flame)  An orc wizard comes into view. It is wielding a +0 dagger.&2hE93.0 (1&2h&2hX, _The orc wizard shouts!,2hE ,2h6 Evoke which item? Wands  l - a wand of polymorph (13)x - a wand of paralysis (1)  y - a wand of warping (7) ,2h Baublesa - a flux bauble Talismansc - a quill talisman (active)  d - a maw talisman ,2h [!] read|quaff|evoke[?] describe selected12h{ 12h4 12hw ...... ##'##.# #.#.#AIAndy the Mimic ....... #.#.# #.#.#Octopode of Qazlal **.... ....... #.#.# #.#.#12h =Health: 19/54 ========----------------##.##.###.#.#Magic: 11/11 ========================12hކ #...#.......#AC: 1Str: 1512hQ #...#####.###EV: 12Int: 13.o.#...####.#SH:  3  Dex: 11...T..j..#########.#XL:  8 Next: 84% Place: Dungeon:5...'..##@..........#12h kNoise: ====-----  Time: 4103.0 (0.0)...## #############-) Tentacles.Nothing quiveredQuill 12hՇ T   trollo   orc wizard12h j   gnoll (polearm, inner flame)  The creatures around you are filled with an inner flame!  It was a scroll of immolation.  12h+ You hear a shout!  The gnoll misses you.An orc wizard comes into view. It is wielding a +0 dagger. _The orc wizard shouts!12hU jjOkay, then.12h 12hJ :j12he . _32h32hrRead which item? Scrolls  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolationi - 2 scrolls of identify  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI 32h^ p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ [!] read|quaff|evoke[?] describe selected52h52h`52h%$52hF ...... ##'##.# #.#.#AIAndy the Mimic ....... #.#.# #.#.#52hhyOctopode of Qazlal **.... ....... #.#.# #.#.#Health: 19/54 ========----------------##.#52h#.###.#.#Magic: 11/11 ========================#...52hi#.......#AC: 1Str: 1552hN#...#####.###EV: 1252h"Int: 13.o.#...####.#SH:  3  Dex: 11...T..j..#########.#XL:  8 Next: 84% Place: Dungeon:5...'..##@..........#Noise: ====-----  Time: 4103.0 (0.0)52h...## #############-) Tentacles.Nothing quivered52hQuill T   troll52h+o   orc wizardj   gnoll (polearm, inner flame)  52h?=It was a scroll of immolation.  You hear a shout!  52hSThe gnoll misses you.An orc wizard comes into view. It is wielding a +0 dagger. _The orc wizard shouts! 52hg6_Okay, then.52hB j52h=3Okay, then.52hy52hs8j52h~. _62hE62hEvoke which item? Wands  l - a wand of polymorph (13)x - a wand of paralysis (1)  y - a wand of warping (7) Baublesa - a flux bauble Talismansc - a quill talisman (active)  62hmd - a maw talisman [!] read|quaff|evoke[?] describe selected72h;72h72h1...... ##'##.# #.#.#72h[AIAndy the Mimic ....... #.#.# #.#.#72h2Octopode of Qazlal **.... 72h}....... #.#.# #.#.#72hHealth: 19/54 ========----------------72hI##.#72hs#.###.#.#Magic: 11/11 ========================72h7#...#.......#72h[AC: 1Str: 1572h*!#...#####.###72h?ZEV: 12Int: 1372hUW.o.#...####.#72hvSH:  3  Dex: 1172he...T..j..#########.#XL:  8 Next: 84% Place: Dungeon:5...'..##@..........#Noise: ====-----  Time: 4103.0 (0.0)...## #############72h^-) Tentacles.Nothing quivered72h"Quill 72hT   trollo   orc wizard72h qj   gnoll (polearm, inner flame)  72h6>You hear a shout!  The gnoll misses you.72hKTAn orc wizard comes into view. It is wielding a +0 dagger. 72h`Y_The orc wizard shouts! _Okay, then. 72hv6_Okay, then.72hE...... ##'# #.# #.#.#  AIAndy the Mimic ....... #. #.# #.#.#  Octopode of Qazlal **.... ....... #. #.# #.#.#  Health: 19/54 ========----------------72hd ##.# #.###.#.#  Magic: 11/11 ======================== #... #.......#  AC: 1Str: 15 #... #####.###  EV: 12Int: 13 72hd.o.#.**### #.#  SH:  3  Dex: 11 ...T.*j*.#########.#  XL:  8 Next: 84% Place: Dungeon:572h ...'..##@..........#  Noise: ====-----  Time: 4103.0 (0.0) ...## #############  -) Tentacles 72h. Nothing quivered  Quill  72h. T   troll  o   orc wizard  j   gnoll (polearm, inner flame)72hn _The orc wizard shouts! _Okay, then. _Okay, then.Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (inner flame, chance to blink: 64%)92hR...... ##'# #.# #.#.#  AIAndy the Mimic ....... #. #.# #.#.#  Octopode of Qazlal **.... ....... #. #.# #.#.#  Health: 19/54 ========---------------- ##.# #.###.#.#  Magic: 11/11 ========================92h  #... #.......#  AC: 1Str: 15 #... #####.###  EV: 12Int: 13 .o.#...### #.#  SH:  3  Dex: 11 ...T..j..#########.#  XL:  8 Next: 84% Place: Dungeon:5 ...'..##@..........#  Noise: ====-----  Time: 4103.0 (0.0) 92hV...## #############  -) Tentacles . Nothing quivered  Quill 92h  T   troll 92h  o   orc wizard  j   gnoll (polearm, inner flame)92hm _The orc wizard shouts! _Okay, then. 92h\_Okay, then.Aiming: Warp Space92hPress: ? - help, Shift-Dir - straight lineAim: a gnoll, wielding a +0 spear (inner flame, chance to blink: 64%)92h#g ##'# #.# #.#.#  #. #.# #.#.#  #. #.# #.#.#  ##.#   #...   #...  92h#1 .o.#.##### #.#  ...T.#######.#  .....#  ...## ######  .92h#0  92h# 92hM|92h  Press: ? - help, Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (inner flame, chance to blink: 64%)  Space twists violently! The rupture engulfs the gnoll! The gnoll blinks!  You hear an angry hiss. You hear a shout!  Qazlal accepts your kill.  You feel a bit more experienced.92h  #..'..§.You hear an explosion!92h *******The orc wizard gestures at you while chanting.92h; .'..§.@The puff of flame misses you.Qazlal accepts your kill.You feel a bit more experienced.92h(a9=======4.0 (192h)92hs, _You hear an explosion!:2hR  ##'# #.# #.#.#  #. :2h )#.# #.#.#  #. #.# #.#.# ##.# #.###.#.# :2h #... #.# #... #####.### :2h .o.#...### #.# :2h ...'..§..#.# :2h+ ...'..##.# ...## # :2h[ 2. :2h :2h :2h U.oT.:2h T   trollo   orc wizard:2h7 Z====---5:2h :2h <2hE ##'# #.# #.#.#  #. #.# #.#.#  #. <2hj#.# #.#.# ##.# #.###.#.# #... #.# #... #####.### <2h..o#...### #.# <2h'...'.T...#.# <2h9:...'..##.<2hKc# ...## #<2h\ <2hl2. <2h%<2hh<2hX.<2ho..To   orc wizard<2h#---<2h'6<2h<2h.>2h  ##'# #.# #.#.#  #. #.# #.#.#  #. #.# #.#.# >2h# K##.# #.###.#.# #... #.# #... #####.### ...#...### #.# ...o..T..#.# >2hJ ...'..##.# ...## # . >2h >2h >2hJ >2h o>2h '...To   orc wizard>2hQ A207>2h >2h A2hm ##'# #.# #.#.#   #. A2h˚c#.# #.#.#   #. #.# #.#.#  ##.# #.###.#.#  A2h?#... #.#  #... #####.###  ...#o..### #.#  A2hD...'...T.#.# A2hch ...'..##.# A2h^ ...## # A2h2 . A2h  A2h.   A2h/  A2hA2hcA2h.o..To   orc wizardA2hң&8A2hA2hpA2hv ##'# #.# #.#.#   #. #.# #.#.#   #. #.# #.#.#  ##.# #.###.#.#  #... #.#  #... #####.###  ...#...### #.#  ...'.o..T#.#  ...'..##.#  ...## #  .     A2hvQ   A2hLxA2hxA2hk|.o..To   orc wizardA2h|&9A2hA2hB2h'4  ##'# #.# #.#.#  . #. #.# #.#.#  . #. #.# #.#.#  B2h4 [##.# #.###.#.#  #... #.#  #... #####.###  ...#...### #.#  ...'..o..#.#  ...'..##.T.B2h4 #  ...## #  .   B2h5 2   B2h?5 /  B2h8 ,B2h< .o.To   orc wizardB2h= Q1=10B2h? B2hA C2h%##'# #.# #.#.#   #. #.# #.#.#   #. #.# #.#.#  ##.# #.###.#.#  #... #.#  #... #####.###  ...#...### #.#  ...'...o.#.#  ...'..##..T.#  ...## #  .     C2hT   C2h&C2hXC2hŢ.o.To   orc wizardC2h)&1C2hC2hC2h}p S##'# #.# #.#.#  #. #.# #.#.#  #. #.# #.#.#  ##.# #.###.#.#  #... #.#  C2hp y#... #####.###  ...#...### #.#  ...'....o#.#  ...'..##...T.C2hq #  ...## #  . C2hqq {       C2hws C2hs C2h4y .o..To   orc wizardC2hy &2C2h| C2h} D2h˫^##'# #.# #.#.#  #. #.# #.#.#  #. D2h2#.# #.#.#  ##.# #.###.#.#  #... #.......#  #... #####.###  #...### #.#  '.....#D2ha.#  '..##.o..T....@.# D2hm ## #  D2h:    D2h.  D2h/  D2hGD2hD2h .o..To   orc wizard3D2hD2hMD2h& ##...## #.###.#.# ##'##.# #.#.#  #. #.# #.#.#  . #.# #.#.#  ##.# #.###.#.#  #... #.......#   #... #####.### .D2h #...### #.#  .'.....#########@#  .'..##..o..T.....#  .## #############       D2h6 D2h" D2h& .o..To   orc wizardD2hC' Y2=4D2h,* D2hc, E2h(.....## #........ ##...####.#.####'## #.  #.#.##.####.#........ 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#.......# ...... a2hC##'#### #.......# .. .......# ###...###.. a2hUD*###.##.# #.<.# .  ##.##.# #####....######a2hFa2hGa2hKZT.o.a2h3LT5=8a2h[Qa2hSa2h6 #.###+#### ##...##.. #.....## #### .......## ##..## #a2h|m.####....#########....###'...........T.o.........'####.....####...##### ####....#.# #.....## #.......######''#### #...## .# ...... #'##### .. .......# ###...### .. #.............a2ha2h3○a2h&9a2ha2ha2hH  ##+#### ##...##.. #.....## #### .......## ##..## #.####....#########....###'...........T.o.........'a2h9I ####....○####..##### ##....####.##....#.# a2hjI +#.....## #....@..######''#### #...##  ...... #'####a2hI v# ..Quill a2hI d .......#######. a2hTQ 3°a2hQ '60a2hU a2hW b2h#F ##...##.. #.....## #### .......## ##.b2hqF$.## #.####....#########....###'...........T.o.........'####....°####..###b2hF## ##....####.##....#.# #.....## #.......######''#### b2hFx#...##  ...... #'####b2hF# .. .......# ###...### .b2hF+.Quill b2hGj ###†####. b2huGb2hSJb2hRP=T.b2huP○T   trollb2hP&b2hP b2hQ&1b2hEVb2hXb2h 5p.....## #### .......## ##..## #.####....#########....###'........T..T.o.........'b2hi5####.....####..##### ##....####.##....#.# #.....## #.......######''#### #...## b2h5x ...... #'##### .. b2h5.......# ###...### .. ###.##.# #.<.# b2h5w #### ##.....######b2h 68............. .#######. b2hH6[###†####  #.# b2h}8b2h)>J.Tb2h>=6=b2h>2b2hBb2hTDb2h|..## ##.#.# #.#.##..####....#########....##.'...........T.o..........####....T####.## # ##....####.##....#.# ## #.......######''####  ## #b2h.# ...... ##'#### #....○..#.. ........# ###.@.###.. ####.##.# #.<.# . b2h$ ##.##.# ##### ....###### b2hG*........ .####### b2he*####†#### b2h^ #.# #.#b2h b2h4b2he_o.T°b2h○o   orc wizardb2h3b2hfb2hd2hG 9..####....#########....###'........o..T.o.........####.....####..## ### ##...T####.##....#.# #.....## #.......######''###  ##...##  ...... d2hsG ####'#### #....°..# .. ........# ###...### .. ####.##.# #.@.#  ####  d2hG j##.....###### ##............. ..####### d2hG ]####†####  #.# d2hn2hG  The orc wizard is moderately wounded.You hear an angry hiss.n2h..T§..§....o.n2h3--==5.0 (1n2h\n2hA? _The orc wizard hits you with a +0 dagger.o2hm1 You hear an angry hiss. _The orc wizard hits you with a +0 dagger.  You tentacle-slap the orc wizard but do no damage.  Your grab misses the orc wizard.  The orc wizard is moderately wounded.  is struck by your quills.o2hm7 L.To2h7 29------6o2hY; o2h= ? _The orc wizard hits you with a +0 dagger.p2huC  You closely miss the orc wizard. Your grab misses the orc wizard.The orc wizard is heavily wounded.The orc wizard is struck by your quills.p2hKf..T p2hKf7----7p2hPp2hKS? _The orc wizard hits you with a +0 dagger.p2h]  You tentacle-slap the orc wizard.  You kill the orc wizard!p2h" p2h` h.T)p2h /928p2h p2h O _Qazlal accepts your kill.s2hs2h$s2hEvoke which item? Wands  l - a wand of polymorph (13)x - a wand of paralysis (1)  y - a wand of warping (5) Baublesa - a flux bauble Talismansc - a quill talisman (active)  d - a maw talisman [!] read|quaff|evokes2h"][?] describe selectedw2h w2h w2h .........####....#########....### AIAndy the Mimic .........'...........T.o......... Octopode of Qazlal **.... .........####.....####.........## Health: 27/54 ============------------ #.......## ##....####.##....#.# Magic: 11/11 ======================== ##.....## #.......######''#### AC: 1w2h# Str: 15  ##...## #...T...# ......EV: 12Int: 13 ####'#### #.......# ........SH:  3  Dex: 11 ........# ###)..### .......... XL:  8 Next: 92% Place: Dungeon:5 ####.##.# #.@.# .......... Noise: ====-----  Time: 4168.0 (0.0)##.##.# #####-) Tentacles  ##.....######Nothing quivered ##.............Quill ........####### ####†####w2h T   troll#.##.##.#The orc wizard is heavily wounded.The orc wizard is struck by your quills. _The orc wizard hits you with a +0 dagger.  You tentacle-slap the orc wizard.  You kill the orc wizard! _Qazlal accepts your kill.w2h& .........####....#########....### AIAndy the Mimic .........'...........T.o......... Octopode of Qazlal **.... .........####.....####.........## Health: 27/54 ============------------ #.......## ##....####.##....#.#  Magic: 11/11 ======================== ##.....## #.......######''####  AC: 1Str: 15  ##...## #...T...# ......  EV: 12Int: 13 w2hu' ^####'#### #...*...# ........  SH:  3  Dex: 11 ........# ###)*.### ..........  XL:  8 Next: 92% Place: Dungeon:5 ####.##.# #.@.# ..........  Noise: ====-----  Time: 4168.0 (0.0) w2h(  ##.##.# ##### -) Tentacles  ##.....###### Nothing quivered ##............. Quill ........####### ####†#### T   troll  #.#  #.#  #.#You kill the orc wizard! _Qazlal accepts your kill.Aiming: PolymorphPress: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, will become an unseen horror, a golden eye,  or a shapeshifter, chance to affect: 59%)}2h.........####....#########....### AIAndy the Mimic .........'...........T.o......... Octopode of Qazlal **.... .........####.....####.........## Health: 27/54 ============------------ #.......## ##....####.##....#.# Magic: 11/11 ======================== ##.....## #.......######''#### AC: 1Str: 15  }2hq##...## #...*...# ......EV: 12Int: 13 ####'#### #.......# ........SH:  3  Dex: 11 }2h........# ###)..### .......... XL:  8 Next: 92% Place: Dungeon:5 ####.##.# #.@.# .......... Noise: ====-----  Time: 4168.0 (0.0)}2h2##.##.# #####-) Tentacles  ##.....######Nothing quivered ##.............Quill ........####### ####†####}2hT   troll#.##.##.#You kill the orc wizard! }2h_Qazlal accepts your kill.Aiming: PolymorphPress: ? - help, Shift-Dir - straight line}2h5;Aim: a troll (moderately wounded, will become an unseen horror, a golden eye,  or a shapeshifter, chance to affect: 59%)}2hG   golden eye}2h}2hL.G}2hVG89.0 (1}2h!?GG}2hj$ _Qazlal accepts your kill.  Aiming: Polymorph  Press: ? - help, Shift-Dir - straight lineAim: a troll (moderately wounded, will become an unseen horror, a golden eye,  }2h$or a shapeshifter, chance to affect: 59%) _The troll evaporates and reforms as a golden eye!2h### ##.#.# #.#.## ####....#########....###'...........T.o.. ..####.....####.........## #.......## ##....####.##....#. ##.....##2h#####''####  ##...## #.......#  ####'#### #...G...#  ........# ###)@.### ##2h@.<.# .......... ##.##.# #####  ##.....###### ##....... ........#######G 2h2####†####2h §GThe golden eye blinks at you. 0 70Conf Quill 2h_H§G2hQ _You are confused.2h(5 GYou tentacle-slap the golden eye but do no damage.9 (0.92h%9 :G§2ha9 %G2h; e _The golden eye is moderately wounded.2h ## ###.# #.# ## ##.#.# #.#.## #.####....#########....## +.'...........T.o..2he..####.....####.........#..## ##....####.##....#.#..## #.######''####  ##...## #.......# #####'#### #..@G§..# .........# ###)..### . .####.##.# #.<.# .......... ##.##.# #####  ##.....###### .##.............G .........####### #####2h2Q†####  #.#2h82hoG§§G2h I91.9 (1.02h\nG§G2h , _The golden eye blinks!2h ##...## ..  ##.....## ##### ### ##.#.# #.#.## #2h####....#########....## +'...........T.o. #..####..G..####........ 2h$##.......## ##....####.##....#.##.....#######''#### 2h@r ##...## ....# 2h  #####'#### #...§§..#  ........# ###)..### .##2h.<.# .......... ##.##.# #####  ##.....###### ##....... 2h?.........####### #####†####2h2hl  The golden eye blinks at you.2hnU.G.2h&22h:G2hV _You are more confused.2hw GYou're too confused to move!  The golden eye blinks at you.2h 32hX S§G2h V _You are more confused.2h##.....## #### ##.......## ##.#.## #..####....#########....## +'...........T.o........ #####.....####..# #### ##....####.##....#  ##.....## #..G....######''### ##...## .....# ...... #####'####2h B§...# .. .........# ###)..### .. .####.##.# #.<.#  #### ##.....###### .##............. ...####### #####†####  #.#2hl  The golden eye blinks at you.2h .G○.4GG _You resist with almost no effort.2hY B G○You miss the golden eye. Your squeeze misses the golden eye.The golden eye is moderately wounded.The golden eye blinks at you.2h d30=5.8 (0.92hu S○G2h V _You are more confused.2h| ##.....## ###.# #.###  ##.## ##.#.# #.#.##  #.####....#########....  +.'...........T.o  #.####.....####.  ##.## ##....####.##....#. ##.....## #.######'' ##...## #..G○...# ......#'#### #.# . #.# ###)..### #.####.##.# #.<.#  ##.##.# #####  ##.....###### #.##.G .# 2hX######†####  #.#2hW2h.°G6.8 (1.02h5X°GG2h2hi+##.....## ###.# #.### ##.## ##.#.# #.#.## #.####....#########....# +.'...........T.o. #.####.....####.# ##.## ##....####.##....#.###.....## #.######''###...## #...°...# ...... '#### #..@G...# . .# ###)..### . .####.##.# #.<.# .##.##.# ##### .##. ○G7○G2h °..G  You completely miss the golden eye.2hɁ[1=8.7 (0.92hZ°GG2h@e _The golden eye is moderately wounded.2h,°§G9.7 (1.02h/pG§G2h12 _You bump into the rock wall.2hQ  You completely miss the golden eye. Your squeeze misses the golden eye.The golden eye is lightly wounded.2h8W zG.§§2hW .80.6 (0.92h[ QGG2h _ , _The golden eye blinks!2h=e ##...## ..  ##.....## ##### ### ##.#.# #.#.## 2he#####....#########....## +'...........T.o. #..####.....####........ ##.......## ##....####.##....#.##.....## #.G#####''####  ##...## ....#  #####'#### #...§...#  ........# ###§..### .##.<.# ..........2hf ##.##.# #####  ##.....###### ##....... .........####### #####†2h*f!####2hkn G○.§  The golden eye blinks at you.2hn-1.6 (1.02hqS§G2hsV _You are more confused.2hl\ ##..###.# #.### #..##.#.# #.#. ..##....#########....### .'...........T.o......... .####.....####...#### ##....####.##....#.# ## #.G.....######''#### ## #...○...# ...... ####'#### #...@...# .. ........# ###§..### .. ####.##.# #.<.# .  ##.##.# #####  ##.....###### ##.............G.......####### ####†####  #.#2h` l  The golden eye blinks at you.2h e .G○)☼G2hle \2=22h#i =GG2h-k 7 _You resist with almost no effort.2h G°○You closely miss the golden eye.Your tentacle-slap misses the golden eye.The golden eye blinks at you.2h-3.5 (0.92hO8G2hV _You are more confused.2hhw GGYou tentacle-slap the golden eye.2hw(4.42h{YG○G2h}8 _The golden eye is lightly wounded.2hBt.......## ##..## ..####....#########....###'...........T.o.........####.....####..## ### ##....####.##....#.# #.....## #.......######''###  ##...## G°...# ...... ####'####.....# .. ........# ###)@.### .. ####.##.# #.<.#  ####  ##.....###### ##............. ..####### ####†####  #.#2h=D2hD2hI@G..2hI-5.4 (1.02h(O8G2h:R 2h\R_The golden eye blinks!2hI2hIWield which item (- for none)?  - - Tentacles (current attack) 2h%JHand Weapons (go to first with ))  v - a +2 sling of draining  z - a +1 whip of electrocution2hGJ^[?] describe selected [!] equip|wield|put on[tab] equip|unequip 2h;2h>2hD#.......## ##.#.##.#.##AIAndy the Mimic .........####....#########....### Octopode of Qazlal **.... .........'..G........T.o......... Health: 32/54 ==============---------- .........####.....####.........## Magic: 11/11 ======================== #.......## ##....####.##....#.# AC: 1Str: 15 2hDO##.....## #.......######''#### EV: 12Int: 13  ##...## #.......# ......SH:  0  Dex: 11 ####'#### #.......# ........XL:  8 Next: 92% Place: Dungeon:5 ........# ###)@.### .......... Noise: ====-----  Time: 4185.4 (0.0) 2h!E0####.##.# #.<.# .......... -) Tentacles##.##.# #####Nothing quivered##.....######Conf Quill ##............. ........#######G   golden eye ####†#####.##.#Your tentacle-slap misses the golden eye.The golden eye blinks at you. _You are more confused.2hE}You tentacle-slap the golden eye. _The golden eye is lightly wounded. _The golden eye blinks!2hLg GYou sense an unholy aura.2hNMG39 (0.52hiMv) +2 sling (drain)Confused fire: v) +2 sling (drain) 2hQ2G2hS9 _v - a +2 sling of draining (weapon)2h(G `GG2hJ 2G2hL K _You are too confused!2h ,2h# W.G2h -6.9 (1.02h! 2hk# 2 _You're too confused to move!2h6  ## ###.# #.# ## ##.#.# #.#.## #.####....#########....## 2hJ7 r+.'...........T.o....####.....####.........#..## ##G...####.##....#.#..## #.######''####  ##...## #.# #####'#### #..@....# 2h7 .........# ###)..### . .####.##.# #.<.# .......... ##.##.# #####  ##.....###### .##.............G .........####### #####2h7 Q†####  #.#2h= l  The golden eye blinks at you.2hME U.G2hE &72hK 2h~N 2 _You resist with some effort.2h|'  ##...## ..  ##.....## ##### ### ##.#.# #.#.## #####....#########....## +2h' '...........T.o. #..####.....####........ ##.......## ##....####.##....#.##.....##G....######''####  ##...## #  #####'#### #.......#  ........# ###)..### .##2h( .<.# .......... ##.##.# #####  ##.....###### ##2h/( L....... .........####### #####†####2h:. p○G82hU4 AG○2h5 2h  You completely miss the golden eye.The golden eye is lightly wounded.2h2htG§°°2hLd4=90.4 (1.52hBG°2hd, _The golden eye blinks!2had u ##+## ## ##...## ..  ##.....## ##### ### ##.#.# #.#.## #####....#########....## +'...........T.o. #..####....G####........ ##.......## ##....####.##....#.##.....##2hYe 2°...######''####  ##...## .....#  #####'#### #..°....#  ........# ###)..### .##.<.# .......... ##.##.# #####  ##.....########....... .........#######2hi %  2h!j GThe golden eye blinks at you.2hq h.G○.2h"r ,102h>v ?GG2hwx ( _You easily resist.2hY4...## #.# #...#..## ###.# #.###..## ##.#.# #.#.##  ..####....#########....#  +2h.'...........T.o.......  #.####.....####.  ## ##..G.####.##....#.  ## #..§°...######''## ## #.@.○...# ...... ######'#### #.......#.. #.........# ###)..###. 2hJ#.####.##.# #.<.#  ##.##.# #####2h....###### #......... ...####### ######†####2h2h.G.°G2hy&22h?GG2h2h$..## ###.# #.###..## ##.#.# #.#.# ..####....#########.... +.'...........T.o......2hG% #.####.....####. ## ##....####.##....# ## #..G....######''## ##2hq% #...°...# ......######'#### #@......#2h%. 2h% #.........# ###)..### 2h%o #.####.##.# #.<.#  2h%c##.##.# ##### 2h%....######2h% 2h%)##......... ....2h&;####### #######†####2h$& #.2h6&!#2h)2h/w.G..G2hK0T5=32h5:G2h}72hO!  You closely miss the golden eye. Your squeeze misses the golden eye.The golden eye is lightly wounded.  The golden eye blinks at you.2h  The golden eye blinks at you. 2hf?_You are more confused.  You bump into the rock wall.  The golden eye blinks at you. _You are more confused. _You're too confused to move!2h ☼GYou bump into the rock wall.  The golden eye blinks at you.2h T7=92h 2ha ( _You easily resist.2hCd]○2002hhQGG2hk2 _You're too confused to move!2h  °GGYou barely miss the golden eye.The golden eye blinks at you.2ht-2.4 (1.52hI2G2ha2 _You resist with some effort.2h 2h 2h Y..G2h D83.92h RGG2h e _You miss the golden eye. The golden eye blinks!2hA  You bump into the rock wall.  The golden eye blinks at you.2hU○G.2h2,402h2G2hKV _You are more confused.2hN2hW2G.2h7X&52h^2ha2 _You bump into the rock wall.2h &You are more confused. _You bump into the rock wall.  The golden eye is engulfed in blazing flames.  You kill the golden eye!  Qazlal accepts your kill.2h> W○†2h 2h  ##.....## ###.##.### AIAndy the Mimic##.......## ##.#.##.#.# Octopode of Qazlal **....#.........####....#########.... Health: 39/54 =================-------+.........'...........T.o...... Magic: 11/11 ========================#.........####.....####........ AC: 1Str: 15##.......## ##....####.##....# EV: 12Int: 13##.....## #.......######''## SH:  0  Dex: 112h ##...## #.○.....# ...... XL:  8 Next: 108% Place: Dungeon:5  ######'#### #@†.....# ....... Noise: ====-----  Time: 4206.9 (1.0)  #.........# ###)..### ........ v) +2 sling (drain)#.####.##.# #.<.# ........ Confused fire: v) +2 sling (drain) ##.##.# #####Conf Quill ##.....###### ##.##............. ...........####### #######†#####.# _You are more confused. 2hb _You bump into the rock wall.  You bump into the rock wall.  The golden eye is engulfed in blazing flames.  You kill the golden eye!Qazlal accepts your kill.2h _The troll returns to its original shape as it dies.  You have reached level 9!2hy" /  --more--2h   2h Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 2h42/59=2/1279 4% 2hU _You feel stronger. x22h2hŠInventory: 27/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon) 2h ) z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=)  A - a ring of poison resistance (worn)o - a ring of fire Wands (go to first with /)l - a wand of polymorph (12)  2h~x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolationi - 2 scrolls of identify  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO 2h q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ Potions (go to first with !) 2h΋[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2hl2h 2h֪ ##.....## ###.##.### AIAndy the Mimic##.......## ##.#.##.#.# Octopode of Qazlal **....#.........####....#########.... Health: 42/59 =================-------2h=s+.........'...........T.o...... Magic: 12/12 ========================#.........####.....####........ AC: 1Str: 17##.......## ##....####.##....# EV: 12Int: 132hdV##.....## #.......######''## SH:  0  Dex: 11##...## #.○.....# ...... XL:  9 Next:  4% Place: Dungeon:5  2h ######'#### #@†.....# ....... Noise: ====-----  Time: 4206.9 (0.0)  #.........# ###)..### ........ v) +2 sling (drain)2hҫ#.####.##.# #.<.# ........ Confused fire: v) +2 sling (drain) 2h##.##.# #####Conf Quill ##.....###### 2h0##.##............. ...........####### 2h:H#######†#####.#Qazlal accepts your kill. 2h\{_The troll returns to its original shape as it dies.  You have reached level 9!2h~Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x22hT2hβ2h2h2hۗ32h,2hӚ2h2h2h2hD2hn&42h!2hš,2h2h\2hy2h2h$2hWL5=2h2h2h.2h2h=2hd2hܪ2hY2hV6=2h$2h2h2hm2h2hΰ2h2h,2h32hO2hL7=2h2hҷ2h.2hH2h2h2h 2h½2hV8=2h2hο,2h2h2h2hG2h2h2hp2h<92hf2hm2h2h2h,2h2h2h/M50=2h|2hH,2hG2h.○Fire: v) +2 sling (drain) 2h~ ○32.9 (26.0) _You start resting.2h2hS 3 3.9 (272h 2h2hW _You feel less confused.2hf2h)Wield which item (- for none)?- - Tentacles Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon) 2h z - a +1 whip of electrocution[?] describe selected [!] equip|wield|put on2h6y[tab] equip|unequip 2h'u2hz2h@ ##.....## ###.##.### AIAndy the Mimic##.......## ##.#.#2h#.#.# Octopode of Qazlal **....#.........####....#########.... Health: 50/59 ====================----+.........'...........T.o...... Magic: 12/12 ========================#.........####.....####........ AC: 1Str: 172hC##.......## ##....####.##....# EV: 12Int: 132hi##.....## #.......######''## SH:  3  Dex: 112h)##...## #.......# ...... XL:  9 Next:  4% Place: Dungeon:5  2h5######'#### #@○.....# ....... Noise: ====-----  Time: 4233.9 (0.0)  2h#.........# ###)..### ........ v) +2 sling (drain)#.####.##.# #.<.# ........ Fire: v) +2 sling (drain) 2h##.##.# #####Quill ##.....###### ##.##............. 2h.7...........####### #######†#####.#2hOYou have reached level 9!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? 2h{_You feel stronger. x2 _You start resting. _You feel less confused.2hP  Okay, then.2hN2hD2h. _2h 2h`2h2h2h|% _2h^R12hѶ2hb2h2hi2h,2h2hӾ2hL2=2h2h,2h2hs2h2hC2h52hd2hJ2h2hV3=2h2hi2h2hp2h,2h2h 2h2&42h+2h02hI2h2hX2h2h2h,2h.2h2hL5=2h2h,2h2h2h2h2h2h#62h3=2h2h,2hw2h,2h:2h}2hL7=2h32h,2h;2hW2h2hM2hm2h2hn2h2h#82h3=2hC2hj,2h2ho,2h2hb2hL9=2h2h. 1 _HP restored.2h 2h 2h 2h2he,2h2h2h2h2hb2hb2h2h:=2h2h-2h,2h}2h2h! #.#  #<# #.#  2h!#.# #.#  #.# #.# 2h!#+## #.# ###.#  2h"_##...## #.# #...# ##.....## ###.# #.### 2h+"S#.......## ##.#.# #.#.## .........####...@#########....###67.9 (32hD"4.0) ..2hk"t'.....○......... 2h".........####.....####...## 2h"#.......## ##....####.##....#.# ##.....## 2h".......######''####  ##...## 2h"#.......# ...... 2h#####'#### #.†.....# ........ 2h#........# ###)..### .......... ####.#2h5#d#.<.# ..........2h$);○2hY),8.9 (352h[,2h.9 _Found a stone staircase leading up.2h 42ha 2h} 2h 2h n2h 2hu 2hY 2h{ 2h 2hM 2hr 2h 2h 2h5 2h ,2h| 2hS 2h> 2h` 2h 2h 2h 2hJ 2h{ 2h= P  There is a stone staircase leading up here.2h 2hY _2h 2hq 2h 2hw ,2h 2hj B2h 2h ,2h! 2h 2hk ,2h 2h 2h ,2h 2hk 2hV ,2h 2h 2hr 2h 2h 2h 2h ,2h 2hz 2hM 2hw 2h 2h 2h[ q 2h n####.###### # .......@..#  J.##.####.# # #.#  #.##### # #.....2h "# #####<# J   jelly (asleep) #.#2hM  #.# ##+## #.# ##2h-85.9 (172hT,6.9 (182hh2h$X _A jelly comes into view.2h! R ((((((J  very drained)  You shoot a sling bullet. The sling bullet hits the jelly. You drain the jelly.The jelly quivers.2h 2h IJ.......2h$ 18.3 (1.4)2h 2h~ ` _The jelly is moderately wounded.2h4 (((((You shoot a sling bullet. The sling bullet hits the jelly.2hIJ2h*U.J....2h(9.72h2h] _The jelly is heavily wounded.2h! ((((You shoot a sling bullet. The sling bullet hits the jelly.2h ,2h9 T..J..2hȐ )91.12hM 2hٕ ] _The jelly is heavily wounded.2h > (( You shoot a sling bullet. The sling bullet hits the jelly. You drain the jelly.2hY2hP.J. 2h(2.52h2hY _The jelly is almost dead.2h (((((((You shoot a sling bullet.2hb 2h%  The sling bullet barely misses the jelly.The jelly is struck by your quills.  You kill the jelly!2h o.......2h 053.92h# 2h& O _Qazlal accepts your kill.2h2h2h]2hk2h2hB2h2hl,2h 2h2h 2hI2h2h2h2h{2h2h`,2h2hk2h,2h>2h2h8,2h2hJ2h,2h.2h 2h%2hM2h2h 2hX##########.......##.#####.# #####.######  #..@.......# 302.9 (9.0 #..##.####.# #.... #.# #.# #.... ..# #.##### .......### #.....#2hN###.##.# #####<##. #. #.## .> #.# ##+## #.#2h2hZ/3.9 (10.0)2hW2h; _Found a stone staircase leading down.2h`L 2hL 2hwM 2hoN 2hMP 2hV 2h)Y ,2hY 2hZ 2h(] ,2h] 2h_ 2hb 2hb 2hc 2hd 2hyj  #########  #.......#  #.#####.# #.#####.###### #.#..........# #.#.○##.####.#2hj  # #.....#.# #.#>#.......# #.#####....### #.....#8.9 (5.0)2hj !##.##.## #####<# #.##.# #.#2hk 0 #...># #.# ####+## #.# 2h6k ##...## #.#  ##.....## ###.# 2hYk  ##.......## ##.#.#  #.........####....#2h~k E 2hq M°○2hr +9.9 (62hu 9°2hx ; _Found a stone staircase leading down.2hWv2h,2hRB2h2h~R  There is a stone staircase leading down here.2h2h _2h^2h 2hF2hm2h2h52hA2hp2h2h2h,2h2h2h4 _You hear an angry growl.2h9m     #########   #.......#  ######### #.#####.#  .o......# #.#####.  #####@#####.#.........  #.........#.#..##.###  #.###.###.#.....#.#  # #>#.......#  ..# #.......###  #### ###.##.## # o   orc (wandering)   #.##.#   #...>#   ####+##2h} 17.9 (8  An orc comes into view. It is wielding a +0 hand axe.2h2h12h .ohh   black bear2ho   orcThe orc shouts!  A black bear comes into view.2h`+8.9 (92h92h* _You hear a shout! x22hT|I     #########   ..o.....#  #####@# #.........# #.###.###.#  #.# #>  h.# #... 2h|{ ####     #...>#   2hj H   #########   ..o.....#  #####@# #.........# #.###.###.# 2hU  #.# #>  h.# #...  ####   #...>2h 2h$ 2h 2h d _There are monsters nearby!2hR  ((( (drained)You shoot a sling bullet. The sling bullet hits the black bear.  You drain the black bear.2hO ,2hO .o..h.2h .20.3 (1.42h 2h e _The black bear is moderately wounded.2h ((You shoot a sling bullet. The sling bullet hits the black bear.2hn2hq  The black bear is heavily wounded.2h2h\V.o.2ho###h.o 2 orcs2h(1.72h2h#q _An orc comes into view. It is wielding a +0 club.2hv ( You shoot a sling bullet. The sling bullet hits the black bear!  You drain the black bear.2hn  The black bear is almost dead.2h,2h2hk  The black bear goes berserk!2ho.....oo.h.###.hberserk, drained)o   orc wizard (wandering)oo 2 orcs2hi(3.12h2h z _An orc wizard comes into view. It is wielding a +0 dagger.2h- o  You shoot a sling bullet.  The orc wizard shouts!  The sling bullet hits the black bear.2hL8The orc wizard shouts!  The sling bullet hits the black bear.  The black bear is almost dead.hear a shout!black bear is struck by your quills.  You kill the black bear!2hƴ2h^  Qazlal accepts your kill.2h;.o.o.o   orc wizardoo 2 orcs2hl1114.52h2hzQ _The orc closely misses you.2h]  You shoot a sling bullet. The sling bullet hits the orc.2hmZk  The orc is severely wounded.2h;a  The orc completely misses you. The orc is struck by your quills.  You kill the orc!2hi .o...)   orcQazlal accepts your kill.2hm ****The orc wizard points at you and mumbles some strange words.2hI...)2h Y0----5.92h2he _The puff of flame hits you! The orc misses you.2h:z   orc (very drained)You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.2h 2h  _The puff of flame hits you! The orc misses you.  You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  The orc is almost dead.  An orc comes into view. It is wielding a +0 falchion.  The orc is struck by your quills.  You kill the orc!2h 2h .o)o  orc2h5 E----7.32h 2h{ O _Qazlal accepts your kill.2hr | ((((You shoot a sling bullet.2h* ,2hf0 .o.)o.2h0 018.72hU8 2h9 e _The sling bullet closely misses the orc wizard.2huT{ (((You shoot a sling bullet.2hY,2h2hH2h}..o..o2h)30.12h#2h e _The sling bullet closely misses the orc wizard.2hy (You shoot a sling bullet.2hoThe sling bullet closely misses the orc wizard.  bar  The orc closely misses you.2h8s  The orc wizard casts a spell at you.2hn46--1.52h42h#. _The magic dart hits you.2h2hWield which item (- for none)?- - Tentacles Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon)  z - a +1 whip of electrocution[?] describe selected [!] equip|wield|put on[tab] equip|unequip 2h2h2h  AIAndy the Mimic  Octopode of Qazlal **....  Health: 46/59 ==================------  Magic: 12/12 ========================  #########AC: 1Str: 17  #.......#EV: 12Int: 13  ######### #.#####.#SH:  3  Dex: 11  ......o.# #.#####.#### XL:  9 Next: 11% Place: Dungeon:5  2h?#####@#####.#......... Noise: ====-----  Time: 4331.5 (0.0)  #...o.....#.#..##.#### v) +2 sling (drain)  #.###.###.#.....#.# # Fire: v) +2 sling (drain)  #.# #>#.......# # Quill  ..# #.......### #  #### ###.##.## # o   orc wizard  #.##.#o   orc  #...>#  ####+## _The sling bullet closely misses the orc wizard.You shoot a sling bullet.  The sling bullet barely misses the orc wizard.The orc closely misses you.The orc wizard casts a spell at you. _The magic dart hits you.2hP  Okay, then.2h2h2h. _2h` 2h=e $2he 7Inventory: 27/52 slots 2hf hHand Weapons (go to first with )) 2hg = v - a +2 sling of draining (weapon) 2hGg 6 z - a +1 whip of electrocution 2hg aArmour (go to first with [)2hg 'u - a +0 hat 2huh aJewellery (go to first with "=) 2hh A A - a ring of poison resistance (worn)2hi .o - a ring of fire 2h\i bWands (go to first with /)2hi 9l - a wand of polymorph (12)  2hi "x - a wand of paralysis (1)  2h] page down [PgUp|<] page up [Esc] exit2hm 7[top]2hv - a +2 sling of draining (weapon). A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 2.5 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 9 (Base 7 x 102% (Dex) x 107% (Skill) + 2 (Ench)). Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as aflat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Ranged Weapons' category. It is a one-tentacled weapon. It can be maximally enchanted to +9. You took it off a goblin on level 3 of the Dungeon. (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.2h) 2hXQ  AIAndy the Mimic  Octopode of Qazlal **....  Health: 46/59 ==================------  Magic: 12/12 ========================  #########AC: 12hStr: 17  #.......#EV: 12Int: 13  ######### #.#####.#SH:  3  Dex: 11  ......o.# #.#####.#### XL:  9 Next: 11% Place: Dungeon:5 2h #####@#####.#......... Noise: ====-----  Time: 4331.5 (0.0)  2h8#...o.....#.#..##.#### -) Tentacles  2hc#.###.###.#.....#.# # Nothing quivered  2h|#.# #>#.......# # Quill  ..# #.......### #  2h#### ###.##.## # o   orc wizard  #.##.#o   orc  #...>#  ####+##You shoot a sling bullet.  2h4The sling bullet barely misses the orc wizard.The orc closely misses you.The orc wizard casts a spell at you. _The magic dart hits you. 2hY6_Okay, then.2h The sling bullet barely misses the orc wizard.orc closely misses you.  The orc wizard casts a spell at you. _The magic dart hits you. _Okay, then.  You unwield your +2 sling of draining. The orc is struck by your quills.2h#42h 8-2.0 (0.52h2h _The orc hits you with a +0 falchion. The orc wizard completely misses you.2hM  You tentacle-slap the orc wizard. You grab the orc wizard.  The orc wizard is moderately wounded.You constrict the orc wizard. The orc misses you.3-9 (0.92h2h"? _The orc wizard hits you with a +0 dagger.2hD(   _The orc wizard hits you with a +0 dagger.  You tentacle-slap the orc but do no damage.grab the orc2h( .is heaviYou constrict the orc.  hits you with a +0 falchion.2hb- :*2h ! o   orc  The orc wizard casts a spell.The orc wizard flickers and vanishes!2h \{372h <--3.82h 2h׎ _Deactivating autopickup; reactivate with Ctrl-A.2hد  You tentacle-slap something but do no damage.You constrict something.  Qazlal accepts your kill.2h  Reactivating autopickup.You feel a bit more experienced. You constrict the orc.  You kill the orc!2h%J))2h߾}8/60--34.8 (1.02h2h9 _Qazlal accepts your kill.2h2h8    #########  #.......# ########## #.#####.# 2hS .......@.# #.#####.### .#######.#####.#........  #...).....#.#..##.## #.###.###.#.....#.#  2hb #.# #>#.......#  ..# #.......###2h #### ###.##.##  #.##.#  #...>2h2h &52h2hl _Items here: )) [[ †.2h42h2h2hW9 _2hs2h2h2hn2h2h_2h 2h $402h 1=2ht!2h"2h#2h#2h$2h$2h%2h&2h&2h'2h()2hN)61=2hh)2h)2h-+2hO+2h+2he-2h-2h.2h\/2h/:22h02h12h22h32hc52h52hr62h82h8&432h9)=2h92h;2h<2h=2h@2hB@2hA2hC2hC2hE2hEH2hH%42hH3=2hI2hL2hWL2h)M2h6O2hO2hUP2h"R2h^R65=2hR2hoS2hU2hU2hV2h)Y,2h Z2h\2hD\#62h]\3=2hW]2h_2h_2h`2hic2hc2hd2hf2hf2hg2hNj2hj&72hk2hq,2hRr2ht2ht2hu2hw2hw#82hx)=2hx2hz2hz2h{2h}2h}2h~2h2h#92h 3=2h2h2h12h2h12hu2hY2h=2h2hv2h2hM50=2h2h2h2h32h2hߔ2h2h2h#12h#3=2h%2h_2h2h2h2h2h2h2h:&22h=2h,2h2h2hߨ2h2h~2h2h2h2hZ2hsE3=2h2h32hc2h2h2h2h2h2h4#42hl3=2hi2hz2h¾2h̿2h 2h?2h%2h2hL5=2h2h2h2h2h2h2h2h2h2h2h2h2hO6=2h2h2h2h2h2h 2h2h2h.&72h2h52hc2hP2h2h2h2h2h?#82hW)=2h>2ho2h2h2h2h.2h2h$2hw2h-2h|2h2hO9=2h2hQ2h2h2hx2h2h2hb2h2hF60=2h2h2h,2h2h~ 2hd 2h 2h 2h.2h2h2h2h2h2h:=2h2h2h,2h 2h"2h$2h%2hV&2h)2h+2h,2h-2h.2h02h02h_12hX22h32h32h42h52h62h72h72h;2hJ=,2h=2h>2h@2hG@2h@2hyA2ha2h}2h2h2hA2hn2h2h2h2h2ht2hR2h[ 2h 2h# 2h 2h& 2hP 2h 2h 2h2h 2h2h2h2h2hp2h?2hr2h2h2h2h2hD2h2hq2hS2hm2h2hQ2hT2hm2h2ht2hg2h2h2h2hZ2hv2h2h 2h!2h!2h!2h"2h#2h#2h$2h$2h%2h%2hC&2h '2h"(2h;(2h(2h)2h*2h*2h*2h+2h,2h,2h-2h-2h.,2hV/2h/2h1,2h[12h12h32h732h32h42h52h52h62h62h72h72hM82h*;2hK<2h}<2h<2h=2h>2h>2h>2h?2hw@2h@2h@2hA2hB2hB2h!C2hC2hsD2hD2hD2hmE2h(F2h@F2hF2hG2hG2hH2hNH2hH2hI2hI2hJ2hJ2hK2hK2hL2h_P2h,Q2hRQ2hQ2hiR2h:S2hZS2hS2heT2hPU2hpU2hU2hxV2hW2hW2hX2hX2hY,2h?Z2hZ2hK\,2h\2h:]2h^2h^2h^2h_2h`,2ha2hb2hDd2h^d2h e2he2hg2hg2hh2h:i2hk,2hk2hl2hm2hn2h~n2hQo2hp2hp2hq2hq2hr2hr2hzs2ht2hu2hu2h>v2how2hx,2hx2hy2h0{2h{2hB|2h}2h2hۃ ##...## #.......# ...... 2h####'#### #.†.....# ........ 2h ........# ###)..### .......... 2h*####.##.# #.<.# .......... 2hM}# ##.##.# ##### ... 2ho###.....########## .... ##...............# ..... 2h........#######.##...... ####÷#### #.@'......  #.# ##.'......  #.#2h܄ ###......  #.# .....l  #.#2hS .....  #.# ..... l   iguana (wandering) ####.### .... .^.....##... .#...#.#2hɇ246833.0)2hY○l.2hP#92hj 42h 2h 2hAL_An iguana comes into view.2hmWield which item (- for none)?  - - Tentacles (current attack) Hand Weapons (go to first with ))  v - a +2 sling of draining  z - a +1 whip of electrocution[?] describe selected [!] equip|wield|put on[tab] equip|unequip 2ha2hbi2hn} ##...## #.......# ......AIAndy the Mimic ####'#### #.†.....# ........Octopode of Qazlal **.... 2heo........# ###)..### .......... Health: 60/60 ======================== ####.##.# #.<.# .......... Magic: 12/12 ======================== # ##.##.# ##### ...AC: 1Str: 17 ###.....########## ....EV: 12Int: 13 ##...............# .....SH:  3  Dex: 11 ........#######.##......XL:  9 Next: 13% Place: Dungeon:5 ####÷#### #.@'......Noise: ====-----  Time: 4469.8 (0.0)2ho#.###.○......-) Tentacles#.####......2h pNothing quivered#.#....l.Quill #.#.....#.#.....2h:pl   iguana (wandering) ####.###.... .^.....##... 2hkp.#...#.#Reactivating autopickup.You feel a bit more experienced. You constrict the orc.  2hpYou kill the orc! _Qazlal accepts your kill. _Items here: )) [[ †. _An iguana comes into view.2hp2hlz ll  You sense an unholy aura.  v - a +2 sling of draining (weapon)2h {.70.3 (0.52hG{v) +2 sling (drain)Fire: v) +2 sling (drain) 2h2h 2h"_The iguana hisses angrily.2h  ((((( (very drained)  You shoot a sling bullet.  The sling bullet hits the iguana but does no damage.  You drain the iguana.2hZ2h○°...l..2hY-1.7 (1.42hq:○2hK _The iguana is moderately wounded.2hߏ2hQ  You shoot a sling bullet. The sling bullet hits the iguana!  You drain the iguana.  You kill the iguana!2hgVm((((.2h''....43.1○2hO _Qazlal accepts your kill.2h!U J2hV 2hbX 2hX 2h[ [  There is a large open door here.2h` .....## #.......######''#### # #...## #.......# #....... ##'#### #.†.....##... ......# ###)..###... 2hKa ?#.##.# #.<.##.............##.# #####........##########... .........#.. ......#######°##@......⌠..40 ##÷#### #..'....#.# ##.'.......)..#.# ###.......⌠2ha F..#.# #....#.# #...  #.# ##... ##.### #.......# #....2hLc 2hl _ j☼.2hl rj   gnoll (missile, wandering)  Found a club.2hJm +5.1 (22hs :☼2hw r _A gnoll comes into view. It is wielding a +0 club.2h@ ; ((((((j  very drained)  You shoot a sling bullet.  The gnoll shouts!  The sling bullet hits the gnoll. You drain the gnoll.2hTi j.....☼☼The gnoll is severely wounded.2hn b(((((((2hK .....○@○6.5 (1.42h :○2h! e _The gnoll throws a stone. The stone misses you.2h\  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!2h$((((((2h.....°○2h(057.92hS2hO _Qazlal accepts your kill.2h/2h2h2hb2h2h|B2h2h2h2h2hD,2h2hG2h,2h2h22h,2hi2h]2h2h>2h2h2h2h2h2h$  You now have 212 gold pieces (gained 16).  Things that are here:2h2hP8 _a +0 club; 8 stones2h ###.# #.### ##.....#  ##.#.# #.#.## ##.......##....#########....####..........................'....o....#.....####.........###...  ##....####.##....#.# ##..(....# 2h] #.......######''#### ##.....##  ####..)○....## ##...##  #.†.....##....@.....# ##'## 85.9 (8.0  ###)..###............# #.#  #.<.##.............. #.#  #####.......) ##.# ########........#... .......#........#... #####.##.......⌠..⌠.......#...###   #..'........♣♣..'.....#  2h ##.'.......)♣ ... ...'..##.. 2hU°☼2h'+6.9 (92h2h# _Found a whip.2h2h2h2hZ 2hB2h2hO,2h2h!2h$,2h&2h)2hZ-,2h/2h02h2,2h32hD72h@9,2hx:2h>>2hBA2hA2hB2hD2hE2hQF,2hG2hI2h.I2hI2hK2hL,2haM2hzOE  There is a large open door here.2hQ2h(R _2hS2hnT2hV,2hW2hY2h[2h1[2h[2h\2hx^,2h%_2h`2ha2h2a2ha2hb2h~c,2hc2hd2he2he2h=f2hg2hi,2hvi2hj2hk2hk2hl2ho2ho2hp2hvp2h,q2h r2h:r2hr2hs2ht2ht2ht2hu2h?v2hXv2hv2hw2hw2hw2h x2hx2hqy2hy2hy2hZz2h{2h0{2hl{2h%|2h|2h }2hd}2h~2h~2h~2hh2h2h2hՀ2h2h2hA2hx2h2hs2h2hF2hk2h-2h ,2hZ2h 2h2h2hA2h߈2h2h2hZ2h^2h?2hW2hތ2hЍ2h2h2hQ2h2hW2hr2h2h2hȕ2h>Water 2hK2hf> _You enter the deep water.2ha2hy2h2h2h?2hM2h 2h ,2h`2h2hU2h2h2h2hjWater 2hȣ> _You enter the deep water.2h42h-2h2h,2h2h)2h,2h2hd2h,2h[2h2h2h#2hq2h2h2h32hh2hu2h^,2h2h2ha,2h2hD2h?2hq2h2hTWater 2hȻ2h> _You enter the deep water.2hG2hf2h,2h2h,2h;2hY2h82h_2h2hU2h,2h2h2h2h2h)2h2h2h2hB2h2h2h2hA2h@2hA2hY2h2h2h,2h2hS7 _You open the door.2h 2h<2h!2h 2hR,2h2h2h,2hO2h2h2h2h.2ht2h2h2h52h2h2h2hN2h-2hgB2h 7 _You open the door.2h=42h2h2h$,2h2hF2h2h2h2h.VYou enter the deep water.open the door.2h2h )2h 2h Popen the door.  There is an open door here.2h2h _2h}2h2hB2hb2h2hp2h,2h2h2h2h2h2h2h,2h2h12hx"U  You open the door.2h%#2h$< _You hear an angry hiss.2h&42h&2h(@  There is an open door here.2h.2 ##.......##≈≈#P#≈≈# #≈ #.........#≈≈#'#≈≈###≈ +.........'≈≈≈≈≈≈≈≈≈≈≈ #.........#≈≈≈≈≈≈≈≈≈≈≈ #.......##≈≈###≈≈###≈ ##.○...###≈≈#P'≈≈# +≈ ##...## #≈≈###≈≈###≈ ##'## ##≈≈≈≈≈≈≈≈≈≈ #@# ##≈≈≈≈≈≈≈≈# #...S....##.####### 2h.#..###.#.##. . .... #. # #.... # ##.... S   adder (wandering) #..## #.## 2h01566.9 (80.0)2h5b°S.2hs5,7.9 (812h:2h=Y _An adder comes into view.2h g  #≈ #.........#≈ +.........'≈≈≈≈≈ #.........#≈≈≈≈≈≈≈≈≈≈≈ #.......≈ ##.°...≈≈#  ##...## ≈###≈ ##'## ≈≈≈≈≈ #@#  #..S.....# #..###.#.##.  .... #.  #.... #  ##.... #..## #.##2h.@  #≈ #.........#≈ +.........'≈≈≈≈≈ #.........#≈≈≈≈≈≈≈≈≈≈≈ #.......≈ 2h.##.°...≈≈#  ##...## ≈###≈ ##'## ≈≈≈≈≈ #@#  #..S.....# 2h(/#..###.#.##.  .... #.  #....  ##.... #..## 2hL/W#.## 2hB32h32h#82h;;] _An adder is nearby!2hz (You shoot a sling bullet.2h}U ..S The sling bullet closely misses the adder.The adder misses you. The adder is struck by your quills.2hV19.3 (1.4)2hZ2h]S _The adder closely misses you.2hL @(2h S You shoot a sling bullet. The sling bullet misses the adder.2hX58-70.72h 2h| Q _The adder is struck by your quills. The adder bites you. x22h  You shoot a sling bullet. The sling bullet hits the adder.  You kill the adder!2hD.2hCU'.2hXB-2.12h|[2h0]O _Qazlal accepts your kill.2hH 42hHJ 2hwV 2hr R92h^  There is an open door here. _2hδ B2hۻ 2hc y60=2h 2hD 2h ,2h 2h @  There is an open door here.2h 2h TWater 2hg > _You enter the deep water.2h 42h 2h 2hd P=2h\* ##+#≈≈≈≈≈≈≈≈.#  ##...## ##≈≈≈≈≈≈≈≈≈≈##  ##.....###≈≈###≈≈#+#≈≈#  ##.......##≈≈#P#≈≈# #≈≈#  #.........#≈≈#'#≈≈###≈≈#  +.........'≈≈≈≈≈§≈≈≈≈≈≈#  #.........#≈≈≈≈≈≈≈≈≈≈≈≈##  #.......##≈≈###≈≈###≈≈.#  ##.....###≈≈#P'@§# +≈≈.#  85.1 (13.0)##...## #≈≈###≈≈###≈≈.#  ##'## ##≈≈≈≈≈≈≈≈≈≈..#  [12h+ N2;5H#.# ##≈≈≈≈≈≈≈≈#.##  #........##.#######.#  #..###.#.##.. ..#   ....#. ###   #....#   ##....  2h1 9§2h/2 2hn ##+# ##≈.#  ##...## ##≈##  ##.....###≈≈###≈≈#+#≈≈#  ##.##≈≈#P#≈≈# #≈≈#  #.#≈≈#'#≈≈###≈≈#  +.'≈≈≈≈≈§≈≈≈≈≈≈#  #..#≈≈≈≈≈##  #.......##≈≈###≈≈###≈≈.#  ##.....###≈≈#P@≈§# +≈≈.#  ##...## #≈≈###≈≈###≈≈.#  ##'## ##≈..# 2ho= #.# ##≈#.##  #.##.#######.#  #..###.#.##.. ..#  .... #. ###  #.... #  ##.... 2hazw≈§6.0)2hc}2hzQ _There is an open door here.2h  You shoot a sling bullet. The sling bullet hits the fungus.  The fungus begins to die. You drain the fungus.2hm:≈2h -7.5 (1.42hۏ2h4 _The fungus is lightly damaged.2h ##+# ##≈.#  ##...## ##≈##  ##.....###≈≈###≈≈#+#≈≈#  ##.##≈≈#P#≈≈# #≈≈#  #.#≈≈#'#≈≈###≈≈#  +.'≈#  #.#≈##  #.##≈≈###≈≈###≈≈.#  ##.....###≈≈#P'@≈# +≈≈.#  ##...## #≈≈###≈≈###≈≈.#  ##'## ##≈..#  #.# ##≈#.##  #.##.#######.#  #..###.#.##.. ..#  .... #. ###  #.... #  ##....  2h! 2h" S80Water 2hb' 2hp) / _You enter the deep water.2hPI ##+# ##≈.#  ##...## ##≈##  ##.....###≈≈###≈≈#+#≈≈#  ##.##≈≈#P#≈≈# #≈≈#  #.#≈≈#'#≈≈###≈≈#  +.'≈#  #.#≈##  #.##≈≈###≈≈###≈≈.#  ##.....###≈≈#P@≈≈# +≈≈.#  ##...## #≈≈###≈≈###≈≈.#  ##'## ##≈..#  #.# ##≈#.##  #.##.#######.#  #..###.#.##.. ..#  .... #. ###  #.... #  ##.... 2hKMG92hQ2h(SQ _There is an open door here.2h D90 _2hT 2h, 2h2ha,?2h#&12h-2hW _A nearby fungus withers and dies.2hW ##+# ##≈.#  ##...## ##≈##  ##.....###≈≈###≈≈#+#≈≈#  ##.##≈≈#P#≈≈# #≈≈#  #.#≈≈#'#≈≈###≈≈#  +.'≈#  #.#2h{≈##  #.##≈≈###≈≈###≈≈.#  ##.....###≈≈#@'≈≈# +≈≈.#  ##...## #≈≈###≈≈###≈≈.#  ##'## ##≈..#  #.# ##≈#.##  #.##.#######.#  #..###.#.##.. ..#  .... #. ###  #.... #  ##.... 2h2h&22h2h2h +3.5 (22h 2ha _B - a scroll labelled KOETIN ABIE2hqY 42hZ 2ha 2hb 2hc 2hpg   There is an open door here.Water 2hg 2hi > _You enter the deep water.2hk 2hk 2hl 2hm 2hn 2ho 2ho 2hq 2hr 2hs )2hs 2hz  #.# #.###.## #.###.....##.#  #.........##.#  #####.##.##..#  ##+# ##≈≈≈≈≈≈≈≈.#  ##...## ###2hz } ##.....###≈≈###≈≈#+#≈≈# #P#≈≈# #≈≈# #.........#≈≈#@#≈≈###≈≈# 8.5 (5+.........'≈≈○≈≈≈≈≈≈≈≈≈# #.........#≈≈≈≈≈≈#2hA{ r#.......##≈≈###≈≈###≈≈.##.....###≈≈#.'≈≈# +≈≈.###...## #≈≈###≈≈###≈≈.###'## ##≈≈≈≈≈≈≈≈≈≈..# #.# ##≈≈≈≈≈≈≈≈#.## #........##.#######.#2h{ 2h~ 2hx Q _There is an open door here.2h ○You shoot a sling bullet. The sling bullet hits the fungus.  The fungus begins to die. You drain the fungus.2hEg°9.9 (1.42h2h4 _The fungus is lightly damaged.2hy °You shoot a sling bullet. The sling bullet hits the fungus.2h d°601.32h  2hY 4 _The fungus is lightly damaged.2hj B≈☼2h ,202h 2hg 2h$☼○32h2hW _A nearby fungus withers and dies.2h-M##.###.#  #.######.........## #####.##.##. ##+# ##.#  ##...## ##≈≈≈≈≈≈≈≈≈≈# ##.....###≈≈###≈≈#+## #2hb...#≈≈#'#≈≈###+...'≈≈☼○≈ #..#≈≈≈≈≈≈≈≈≈≈≈≈##.......##≈≈###≈≈###≈≈.#  .' 2hs○○42h2hh○°5.3 (22h2h? _You now have 223 gold pieces (gained 11).2hI42h5J2h@P2hQ2hCR2hWWV  There is an open door here.2hXTWater 2hOY2hS\> _You enter the deep water.2h^^42h_2hx`2hb2hRb2hb2hi2hk,2hk2hp#.#.###........#  ##......# .##.#  2h qb##.###.# .##.#  #.# #.###.##.#  #.###.....##.#   #.........##.#  2hCqp #####.##.##..#  ##+# ##≈≈≈≈≈≈≈≈.#  2hbq#...## ##≈≈≈≈≈≈≈@≈≈##  2h}q12.3 (7 .....###≈≈###≈≈#+#≈≈#  2hr8......##≈≈#.#≈≈# #≈≈#  .......#≈≈#'#≈≈###≈≈#  .......'≈≈≈≈≈≈≈≈≈≈≈≈#  .......#≈≈≈≈≈≈≈≈≈≈≈≈##  ......##≈≈###.#  .....###≈≈#.'≈≈# +≈≈.#  #...## #≈≈###≈≈###≈≈.#  2hr2hLv2hEx2h k'#P####2h +§2h +3.3 (12h 9§2h _ _You open the door. _Found 5 stones.2h #......# .## ##.###..# #.# #.###.##.##............######.##.##. ##+# ##≈≈≈≈≈≈≈≈ #...## ##≈≈≈≈≈≈§≈≈≈## .....###≈≈###≈≈#@#≈≈.##≈≈#.#≈≈#P#≈≈#.#≈≈#'#≈≈###≈≈#'≈≈≈≈≈≈≈≈≈≈≈≈# ##'## ##≈≈≈≈≈≈≈≈≈≈..#   2hN2h84 _2h@2hQ _There is an open door here.2hw  You shoot a sling bullet. The sling bullet hits the fungus.  The fungus begins to die. You drain the fungus.2h C5.7 (1.42h 2hH 4 _The fungus is lightly damaged.2h3≈2h,602h2h2h*S 2hS &72h+W 2hX 2h\2h/2(2h©&82h2hW _A nearby fungus withers and dies.2hѵ   ##.### #.# #.#####............######.##.##. ##+# ##≈≈≈≈≈≈≈≈.# #...## ##≈≈## .....###≈≈###≈≈#'#≈≈.##≈≈#..#≈≈#'#≈≈##'≈≈≈≈≈≈≈≈≈≈##  #.# ##≈≈≈≈≈≈≈≈#.##   2h <92hN 2h L _You see here 5 stones.2ho2h2h2h02hV2h; _2hO@  There is an open door here.2h-TWater 2h)2h> _You enter the deep water.2h2h2hk2h2h,2h2h2h2h2h2h2hA,2h2h2hc2h2h#2h!2h2h62h2h2h2h2h2h +# ##≈≈≈≈≈≈≈≈.#  ..## ##≈≈≈≈≈≈≈≈≈≈##  ...###≈≈###≈≈#'#≈≈#  ....##≈≈#.#≈≈#(#≈≈#  .....#≈≈#'#≈≈###≈≈#  .....'≈≈≈≈≈≈#  .....#≈≈≈≈≈##  ##≈≈###≈≈###≈≈.#  ###≈≈#.'≈≈# +@≈.#  28.7 (9## #≈≈###≈≈###≈≈.#  '## ##≈..#  .# ##.##  .##.#######.#  .###.#.##.. ..#  .. #. ###  2h= .. # ... 2h 2hG2h2h=s###P'##2hA2hBH==9.7 (12hE2hpHy _As you open the door, it creaks loudly! _Found 8 gold pieces.2ha e#+# ##≈.# .## ##≈≈≈## .###≈≈###≈≈#'#≈≈# .##≈≈#.#≈≈#(#≈≈# .#≈≈#'#≈≈###≈≈# .'≈≈≈# .#≈≈≈## .##≈≈###≈≈###≈≈.# .###≈≈#.'≈≈#P@≈≈.# 2hYb .## #≈≈###≈≈###≈≈.# #'## ##≈..# #.# ##≈#.## .##.#######.# .###.#.##.. ..# . #. ### . # . 2hi 2hi V--30 _2hn 2hp Q _There is an open door here.2hy (You shoot a sling bullet.2h8P2hvH--2.1 (1.42h 2h d _The sling bullet completely misses the fungus.2h2h,302hE2h2hG9  You shoot a sling bullet. The sling bullet hits the fungus.  The fungus begins to die. You drain the fungus.2hC4.5 (1.42h2h4 _The fungus is lightly damaged.2h 2h$ ,502h3 2h 2he@2h@&62h2h2h=2h,$2h&72h2hW _A nearby fungus withers and dies.2hKs#+# ##≈.# #...## ##≈## .###≈≈###≈≈#'#≈≈# .##≈≈#.#≈≈#(#≈≈# .#≈≈#'#≈≈###≈≈# .'≈# .#≈## .##≈≈###≈≈###≈≈.# .###≈≈#.'≈≈#@'≈≈.# #...## #≈≈###≈≈###≈≈.# #'## ##≈..#  #.# ##≈#.## #.##.#.# #..###.#.##.. ..# . #. ### . # #.... 2h0<82h2h2h+9.5 (22hE2h> _You now have 231 gold pieces (gained 8).2h݄ 2h+ 2h& 2hd 2h 2h 2h 2hю %  2h There is an open door here.2h 2h* >Water 2h 2h > _You enter the deep water.2h ?2h 2h 2h̙ 2h 2h 2h 2h ....#≈≈#'#≈≈###≈≈#  ....'≈≈≈≈#  #≈≈≈≈≈≈≈≈≈≈≈≈##  ##≈≈###≈≈###≈≈.#  ###≈≈#.'≈≈#.'°≈.#  .## #≈≈###≈≈###≈≈.#  ## ##≈≈..#  # ##≈≈≈≈≈≈≈≈#.##  .##.#######@#  43.5 (4##.#.##...[.....#  . #.#########  . # ..2hA  ## #        2h :≈2h +4.5 (52h 2h M _Found a leather armour.2hQ42hR2hU2hW2h[B2hU\2h\2hH]2h^2h`2h`2ha2hb2hmd2hd2h4e2hf2hh,2hi2h?tf  You see here a +0 leather armour.2hv2hv _2h{w2hx2hz2hz2h{2hW}2hw,2hR2h`2h%,2h2h52hӊ2h2hً2h 2h,2h2h2h,2hJ2hv2h2h2h2h*2h2hݚ2h{2h2hJ2h2h2h>2h2h2h2hm2h,2hL2h|2hũ2h2h2h2hl,2h2h2hͱ2h2h2h2h<2hj2h2h<2h2h2h2h2h,2h2h2h92hr2h 2h-2h{2h2h"2h!2h2h2h22hL2h,2hR2h2h$2ho2h2h2h,2h=2h2hqB2hX2h72hJ2h2h2h2h%2hN2h2h2h2h2h:2h2hB2h2h2h2hL2h2h,2h^2hd2h,2h2h2h,2hZ2hz2h2h2h2h2h2h 2h_2h42h,2hV2h2h2h2h2h2h2h2h2h2h2hS ##.....# #?> ##...## #.# ##'## 2h #.# ##.### #.# #..... #.# ########..### #.# #...........# #####. #.# #.#####.....# .<.... #@####.# ##.....88.5 (42h4.0)### #......# #..### ######## #.##  #.#### #..... ######2h"2h 2h ,9.5 (452hV2h9 _Found an escape hatch in the floor.2h 42h: 2h 2hB 2hn 2h& ,2h 2h 2h 2hܒ 2h ,2hi 2h. 2hU 2hu 2hߖ 2h 2h ,2h 2hК 2h B2h& 2h ,2h 2hç  ##...# ##..... # ## ##....... # .####........ + .... +... # ..# #........ # ..# #....... ###.# . #@>.# ## #.### ##'## .# ##.####.#....#.# ########..###2h #.# #........... #####.#.# #.#####.....# .<.... #.####.# ##..... ###### #......# #..###2h 296.5 (7.0)2hh +7.5 (82h0 2h ` _C - a scroll labelled PUHIWKELIE2hr2hr2h$s2ht2hv2hdy,2h5{%  2hk{+There is an escape hatch in the floor here.2h;}2h} _2h~2hP2h$2hX2h2h2h,2h2h2h,2hn2h2hH,2h2hJ2h{2h2hN _You now have 241 gold pieces (gained 10).2hA2hj2h2h)2h!2hA2h2hA2h:2hƚ,2h2h"2hM2h2hן2h+2hU2h2hR2h2hԤ2hb2h2h2h72h2h2h2hO2hɫ2h2hf,2h2h'2h2h2hh2h*2h\2ht2hڶ2hK$#..................##.# #..................##.#  ##................###.#  #...... ......##...#####2h #.... ....# ###...## ####.# ##.# #.# ....2h###++# #.#. ##.##...@#  ##..#..#.#  ##.#.. #.#....##2hN ###....# #.#....# # ##...# ##+#  ##.## ##...## # 2hui#.## ##...2h1715.5 (18.0)2h,6.5 (192h\2h"c _D - a scroll labelled KIBI CISMYNOU2h 2h` 2h 2hP _You don't know any spells.2h'<2ho<42h>2h<@2hlCi _You open the large door.2hD2hR2hV2h|X,2hHY2h[2hA]2hd]2hf^2ha2h`c2hc2hOd2h f2hg2hg2hh2h.j2hl,2hl2h#p2hq2hq2hzr2hu2hw2h9w2hw2h2h42h\2h2h2h2h2h2he2h],2h2h2h2h2hK2h2h2hF2h2hE  There is a large open door here.2hؘ2h* _2h2hĚ2h,2h2h2h2h2h2h 2h,2hI2hS2h\,2h2h|2hM2hs2h2h2h,2h2h2h,2hy2hi2hg,2h2h2h2h2h2hԯ2h,2h2h2h,2h2h2h\2h,2h^2h2h92hk2h2hq2h2h2h.7 _You open the door.2h52hX2h2h`@  There is an open door here.2h2hƾ _2h+2h2h,2h 2h2hwB2h;2h2h-2h2hG2h7,2h2h2h2h2h2h$ 2h6_You open the door.2h~#........## #.#.# #####.### ####''#### .( #.#.###........#....# .####......# .##.#..#.# ... ##.###.# .##.#..#.# ... #.# #.###2hD#....###.# #.###.....#  ##....##.# #.........#  #....# #.# #####.##.##.  ##...# ##@## ##≈≈≈≈≈≈≈≈2hc54.5 (38##.## ##...## ##≈≈≈≈≈≈≈≈≈≈2h{#.## ##.○...###≈≈###≈≈#'#≈#..## ##.......##≈≈#.#≈≈#(#≈ 2h|#####...####.........#≈≈#'#≈≈###≈ ...........'.........'≈≈≈≈≈≈≈≈≈≈≈ #####...####.........#≈≈≈≈≈≈≈≈≈≈≈2h#..## ##.......##≈≈###≈≈###≈###.## ##.....###≈≈#.'≈≈#.'≈2h"7°2h,5.5 (392hV2hwo _There is a large open door here. _You open the door.n _Found 9 stones. 2hC_There is an open door here.2h! 2h Inventory: 30/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon)  z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=) 2h K A - a ring of poison resistance (worn)o - a ring of fire Wands (go to first with /)l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) 2h& Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation2hm Ni - 2 scrolls of identify  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE 2h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]2h   o - a ring of fire Wands (go to first with /)  l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  i - 2 scrolls of identify  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  rIPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIEDKIBI CISMYNOU Potions (go to first with !)  b - a potion of lignification  f - 6 potions of curingh - 3 grey potionsk - a fizzy golden potion43%2h2 : z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=)  A - a ring of poison resistance (worn)  m - 2 scrolls labelled NUON SIL ISTRUTOVI  C - a scroll labelled PUHIWKELIE122h Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon) 2h>  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVItop3hD 3hm 3h #........###.#.# #####.### AIAndy the Mimic ####''#### .( #.#.###........ Octopode of Qazlal **....#....#3h .####......# .##. Health: 60/60 ========================#..#.#... ##.###.# .##. Magic: 12/12 ========================#..#.#3h ... #.# #.###.##. AC: 1Str: 17  #....###.# #.###.....##. EV: 12Int: 13  ##....##.# #.........##. SH:  3  Dex: 113h P#....##.# #####.##.##.. XL:  9 Next: 15% Place: Dungeon:5##...#3h, ##@## ##≈≈≈≈≈≈≈≈. Noise: ====-----  Time: 4755.5 (0.0)##.## ##...## ##≈≈≈≈≈≈≈≈≈≈ v) +2 sling (drain)#.## ##.°...###≈≈###≈≈#'#≈ Fire: v) +2 sling (drain) 3h^ #..## ##.......##≈≈#.#≈≈#(#≈ Quill #####...####.........#≈≈#'#≈≈###≈ ...........'.........'≈≈≈≈≈≈≈≈≈≈≈  #####...####.........#≈≈≈≈≈≈≈≈≈≈≈ 3h #..## ##.......##≈≈###≈≈###≈ ###.## ##.....###≈≈#.'≈≈#.'≈  _There is a large open door here. _You open the door. _There is an open door here. _You open the door. _Found 9 stones. _There is an open door here.3h 3hM 3hy 3h 3h 43h, 3h 3h0 3h2 Q _3hk 3h 3h 3h 3h ,3h 3h 3h ,3h 3h: 3h 3h 3h 3h* 3h( 3hK 3h 3h 3hA ,3hf 3h/ 3h ,3h 3h8 3h 3h 3h 3hG 3h 3h 3hw 3h 3h 3h 3hn 3h 3h 3h 3hh 3h 3h ,3h 3h 3h 3h 3h8 3h 3h 3h 3hb 3h 3h% 3hD 3h 3h 3h ,3h[ 3h" 3hE ,3h 3h 3h ,3h 3h 3h 3h 3h 3h 3h 3h 3h 3h{ 3hq ,3h 3hL 3h ,3h 3h 3h^ 3h 3hW 3h 3h 3h 3h 3h0 3hF 3hs 3h  3hc! 3h" ,3h# 3h$ 3h& ,3h' 3h?) 3h* ,3h+ 3h. 3h/ ,3h0 3h#3 You open the door. _There is an open door here. _You open the door. _Found 9 stones. _There is an open door here.  3hS4 3h4 _3h4 3h6 3h'7 ,3h7 3h8 3h9 ,3h8: 3h1; 3hK< ,3h< 3h> 3h? ,3hg@ 3haB @  There is an open door here.3hC T[39;49mWater 3h D 3hE > _You enter the deep water.3hWG 43h$H 3h#J 3hTK ,3hK 3hM 3h%N ,3hN 3hO 3hP ,3hrQ 3hR 3hS 3hS )3hIT 3hCU 3hkV 3hV 3hIW 3hCX 3hY 3hY 3hZ 3hZ 3h)\ 3h\\ 3h\ 3h] 3h` ,3h` 3hSa 3hb ,3hb 3h.d 3hd 3he 3hLe 3he 3hf ,3h,g 3hg 3hh 3hh 3hi 3hPj 3hk 3h.k 3hok 3hEl 3h m 3h&m 3hlm 3hn 3hn 3h"o 3hio 3hz 3h3{ 3hR{ 3h{ 3hi 3h 3hۀ 3h* 3h7 3h 3h 3h 3h[ 3h͇ 3h 3h+ 3h 3h ,3h 3h4 3hS 3h 3h 3h 3h 3hߑ 3hZ 3hi 3hÕ ,3h 3h* 3hC 3hf 3hʙ 3h 3h ,3h4 3h 3hɠ 3h >Water 3h 3h > _You enter the deep water.3hg 43h 3hj 3ht ,3hը 3h˪ 3h ,3h 3hM 3h7 ,3h 3h 3h ?3h! 3hc There is an open door here.  _You enter the deep water.  There is an open door here.3hn 3h _3h6 3h1 3hy 3h 3hG 3hI 3ho ,3h 3h4 3h= 3hb 3h 3h 3h 3h 3h$ 3h 3h 3h1 3h 3h 3h+ 3hR 3h 3h 3h ,3h 3h 3h 3hk 3h 3h 3h ,3h 3h q  _You enter the deep water. _There is an open door here.  3h 3h _3hO 3h 3h; ,3ho 3h7 3h 3h# 3hq 3hY 3h$ 3h= 3h} 3h 3h 3h 3h` 3h 3h 3h 3hY 3h 3h 3h2 3h} 3h 3h 3h 3h3 3h 3h+ 3hN 3hr 3h 3h 3h 3h2 3h 3h 3h 3h 3hw 3h, 3hI 3h{ 3h 3h ,3h 3hg 3h @....#  #....## .#####....# #.#  # #+##  ##...# ...##  ##.## # ....##  #.## ## .....## . #..## ......# ....###########...## ......+ .......@.............'.. .<....# ....###########...####.. .....## O #..## ##. ....#####.## ## ...###.>.# # 3h #'###.### O   ogre (asleep).##.# #.###.# ...##.# #######3h 846.5 (91.0)  An ogre comes into view. It is wielding a +0 giant club.3hJ O.O3h ,7.5 (923h( 3h & _The ogre shouts!3h ((((( You shoot a sling bullet. The sling bullet hits the ogre.3h/ ,3h1 s.....O3h 18.9 (1.4)3h 3hA _ _The ogre is moderately wounded.3h (((((((You shoot a sling bullet.3h 3hfO......3h)50.33h#3h%^ _The sling bullet barely misses the ogre.3h ((You shoot a sling bullet. The sling bullet hits the ogre.3hy3h}D.O.3h%~(1.73h.3h\ _The ogre is heavily wounded.3h{ (((((((You shoot a sling bullet.3h] ,3h\ ......Ooo   orcThe sling bullet barely misses the ogre.An orc comes into view. It is wielding a +0 falchion.3h{[48-----3.13h3h` _The ogre is struck by your quills. The ogre hits you with a +0 giant club!3h  You shoot a sling bullet. The sling bullet hits the ogre.3h 3hN o.  The ogre is severely wounded.3h  r37----------4.53h 3hd" = _The ogre hits you with a +0 giant club!3h  (drained)You shoot a sling bullet. The sling bullet hits the ogre. You drain the ogre.3hP3h   The ogre is almost dead.The ogre is struck by your quills.  You kill the ogre!3h 3hN..oo   orc3hO-----215.93h|3hSO _Qazlal accepts your kill.3hH (((((((You shoot a sling bullet.3hb ......oThe sling bullet closely misses the orc.3h^8=7.33h`3h: _The orc hits you but does no damage.3hLu>(((((((3h ......oYou shoot a sling bullet. The sling bullet barely misses the orc.3h(8.73h$3hI _The orc misses you.3h;F (((((((You shoot a sling bullet.3h ......oThe sling bullet closely misses the orc.4--60.13h\3hV _The orc hits you with a +0 falchion. You block the orc's attack.3h&  You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  You kill the orc!3h1e)3h~ 3hg (1.53h? 3hK O _Qazlal accepts your kill. 3h MRead which item? Scrolls  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolationi - 2 scrolls of identify  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU [!] read|quaff|evoke[?] describe selected 3h  3hh ....##....##AIAndy the Mimic #.#####....#Octopode of Qazlal **.... #.##....#Health: 34/60 =============----------- #+## 3h ##...#Magic: 12/12 ======================== ...####.## # AC: 1Str: 17 ....###.## ## EV: 12Int: 13 .....## . 3h #..## ##. SH:  3  Dex: 11 ......# ....###########...####.. XL:  9 Next: 21% Place: Dungeon:5 ......+ ......)@.............'.. Noise: ====-----  Time: 4861.5 (0.0) .<....# ....###########...####.. v) +2 sling (drain) .....## . 3h [#..## ##. Fire: v) +2 sling (drain) ....#####.## ## Quill ...###.>.# 3hI b# #'###.### #.##.# #.###.# ...# 3hi #.# ####### You shoot a sling bullet.  The sling bullet closely misses the orc.  3h _The orc hits you with a +0 falchion. You block the orc's attack.  You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  You kill the orc!  3h P_Qazlal accepts your kill. 3h  3hzqIdentify which item? (\ to view known items)  3hScrolls (select first with ?)  e - a scroll labelled BARUSCHULUAG  j - a scroll labelled UPHAASK RINITU  3h m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  3h B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU Potions (select first with !)  3h h - 3 grey potions  k - a fizzy golden potion  n - a fizzy clear potion  s - a puce potion  t - a lumpy white potion  3h{ w - an emerald potion[?] describe selected 3h  3h> ....##....##AIAndy the Mimic #.#####....#Octopode of Qazlal **.... #.##....#Health: 34/60 =============----------- #+####...#Magic: 12/12 ======================== ...####.## # AC: 1Str: 17 ....###.## ## EV: 12Int: 13 .....## . 3h /#..## ##. SH:  3  Dex: 11 ......# ....###########...####.. XL:  9 Next: 21% Place: Dungeon:5 ......+ ......)@.............'.. Noise: ====-----  Time: 4861.5 (0.0) .<....# ....###########...####.. v) +2 sling (drain) .....## .#..## ##. Fire: v) +2 sling (drain) ....#####.## ## Quill ...###.>.## #'###.### #.##.# #.###.# ...##.# #######  3h You shoot a sling bullet.  The sling bullet closely misses the orc. _The orc hits you with a +0 falchion. You block the orc's attack.  You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  3hb qYou kill the orc! _Qazlal accepts your kill. 3hK' ]  As you read the scroll of identify, it crumbles to dust. 3h' +2.5 (1 3he*  3h+ 3 _h - 3 potions of cancellation3hkH 3hJ HRead which item? Scrolls  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolationi - a scroll of identify  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU [!] read|quaff|evoke[?] describe selected3h 3h 3h ....##....##AIAndy the Mimic #.#####....#3hK Octopode of Qazlal **.... #.##....#Health: 34/60 =============----------- #+####...#Magic: 12/12 ======================== ...####.## # AC: 1Str: 17 ....###.## ## EV: 123h 3Int: 13 .....## .#..## ##. SH:  3  Dex: 11 3h ......# ....###########...####.. XL:  9 Next: 21% Place: Dungeon:5 3h ......+ ......)@.............'.. Noise: ====-----  Time: 4862.5 (0.0) .<....# ....###########...####.. v) +2 sling (drain) 3h .....## .#..## ##. Fire: v) +2 sling (drain) 3h4 ....#####.## ## Quill ...##3h_ 6#.>.## #'###.###3h 3 #.##.# #.###.#3h p ...##.# #######  3h f_The orc hits you with a +0 falchion. You block the orc's attack.  You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  You kill the orc! _Qazlal accepts your kill.As you read the scroll of identify, it crumbles to dust. 3h# _h - 3 potions of cancellation3h 3h qIdentify which item? (\ to view known items) 3h Scrolls (select first with ?)  e - a scroll labelled BARUSCHULUAG  j - a scroll labelled UPHAASK RINITU 3h V m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO 3h , q - a scroll labelled APE OCAEGROSAUDA 3h. T r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE 3hB ' C - a scroll labelled PUHIWKELIE 3hT * D - a scroll labelled KIBI CISMYNOU 3hh Potions (select first with !)  k - a fizzy golden potion 3h{  n - a fizzy clear potion 3h 7 s - a puce potion  t - a lumpy white potion 3h  w - an emerald potion3h ][?] describe selected3h 3h 3h ....##....##AIAndy the Mimic #.#####....#Octopode of Qazlal **.... #.#3hI #....#Health: 34/60 =============----------- #+####...#Magic: 12/12 ======================== ...####.## # AC: 1Str: 17 ....##3hc #.## ## EV: 12Int: 13 .....## .3hy #..## ##. SH:  3  Dex: 11 3h ......# ....###########...####.. XL:  9 Next: 21% Place: Dungeon:5 3h 3......+ ......)@.............'.. Noise: ====-----  Time: 4862.5 (0.0) 3hė .<....# ....###########...####.. v) +2 sling (drain) .....## .3hٗ #..## ##. Fire: v) +2 sling (drain) ....##3h ###.## ## Quill ...##3h/ Z#.>.## #'###.### #.##.# 3hB #.###.#3hU  ...#3hg ,#.# #######3hz -  3h ^_The orc hits you with a +0 falchion. You block the orc's attack.  3h RYou shoot a sling bullet. The sling bullet hits the orc. You drain the orc.  3h !You kill the orc! 3hИ A_Qazlal accepts your kill.3h rAs you read the scroll of identify, it crumbles to dust. _h - 3 potions of cancellation3h8 ]  As you read the scroll of identify, it crumbles to dust.3h a5=3.5 (13hg 3h7 . _k - a potion of ambrosia3h/ 3hz 3hI 3h~ 3he n3h 3hB #63hX )=3h 3h 3h 3h) 3h ,3h 3h 3h 3hi 3h 3ha $73hw 3h 3h 3h 3h 3h 3h 3h 3h 3h T8=3hI 3h ,3h 3h ,3h 3h> 3h E9=3hO 3hx ,3h 3h ,3h 3ha ,3h\ 3h 3h U40=3hB 3hX 3h 3h 3h# 3hF 3h 3h 3h 61=3h 3h 3h 3h 3h- 3hG 3hl 3h 3h 3h :23h 3h 3h 3hR 3ha 3hz 3h 3h 3h 3h 3h 3h- 943=3hB 3h 3h 3h 3hc 3h ,3h/ 3h 3h? X4=3h 3h ,3h/ 3h 3hD 3h 3h b5=3h 3h ,3hN 3hh ,3h 3h 3h 3ho 3h 3h #63h 3=3h 3h ,3h 3h 3h 3h 3h <73h 3h< 3hq 3h 3h\ ,3h6 3h 3h #83h )=3h? 3h. 3hI 3h 3h 3h 3h8 3h! 3h.! 3h! 3h" 3h" #93h" 3=3hE# 3hc$ ,3hi% 3h( 3h( 3hk) 3hp* 3h* $503h* )=3h+ 3h0, 3hN, 3h, 3h- ,3h). 3h/ 3h>/ #13hT/ 3=3h/ 3h0 ,3h!1 3h 2 3h12 3h2 3hV3 3h{3 3h34 3h6 3hB6 &23h7 3h8 ,3h 9 3h: 3h: 3h ; 3h; 3h1< E3=3h< 3h= ,3h= 3h> 3h> 3hN? 3h>@ 3hk@ @4=3h@ 3h@ 3hA 3hA 3hEB 3h@C 3hdC 3hC 3hD 3hD 3hgE 3hcF 3hF E5=3h0G 3h H ,3hH 3hI 3hI 3hJ 3hJ 3hK #63h$K 3=3hK 3hL ,3h=M 3hN 3h*N 3hN 3hO 3hO &73hsP 3hYQ 3hpQ 3hQ 3hR 3hR 3h_S 3hvT 3hT 3hU 3h2V 3hbV 68=3hyV 3hW 3hW 3hX 3hX 3hY 3hY 3h Z 3hZ 3h[ #93h+[ 3=3h[ 3h\ ,3h ] 3h^ 3h4^ 3h^ 3h_ 3h_ 760=3h_ 3hG` 3hb 3hc 3hd 3hd 3hei ]  Items here: )) [ ††.3hj 3hj _3hhk 3hFl 3hm ,3hm 3hXo 3hp 3hEp :=3hp 3hq 3hr 3hr 3h%s 3ht 3hv ,3hw 3hx 3hy 3h#.# #..#.#  ###.....# #......# #....# 3h ###.### #@# ##....961.5 (98.0) 3hԝ #.# #.# #.. ##+## #.# ##.. ##...## #.# ##. 3h # ##.....## #.### #. # ##.......## #.#.## #.. ####.........###....###########.. 3h* ...+.........+........).......... 3hP g####....<....###....###########..3h" 3h٢ ,2.5 (993hk 3h ; _Found a stone staircase leading down.3hZ3hՈ3h3hc3h"3hqB3hߐ,3h3h3h}3h3hߓ3hy3hL3h,3h3hdR####.### ##..... 3h.^.....# ### ####..... .#...#.# #.. .# ##..........# .#...#.######.###.# ##........#.3hѝ.....#[# ####''####. 3h.......######.#.#.# #....# 3h.......# ##.#.#.# #..#.# #.. .......# #...>#.# #..#.# ## 3hA##.....# #..○.@.# #....## 6.5 (43hj.0)  ###.### #.###### ##....# 3h#.# #.# #....# ##+## #.# 3h##...#  ##...## #.# ##.##3h#.....## #.### #.## .......## #.#.## #..## 3hi......###....###########...### .........+........)............3h+3h@○°3hӤ3h4+7.5 (53h3hH _Found a ring mail.3h 43h9 3h" 3h$ 3h$ 3hY) 3h) B3h* 3h+ 3h!, 3h, 3h4 a  You see here a +0 ring mail.3h{6 3h6 _3hi7 3hn; 3hN< 3hj< 3h< 3h? a  You see here a +0 ring mail.3hA 3hB _3hD 3hF 3hG ,3hG 3hH 3hI 3hI 3hPJ 3hSK 3h 3heE 3hG 3hG 3hH 3heU Y ##########.......#[#  #........).......######.#.#.#  #.########.......# ##.#.#.# 3hU b #.# #.......# #...>#.#  #.# ###.....# #......# 3hU 4 #.# ###.### #.######  #.## #.# #.# 3hU #..## ##+## #.# 3hU ##.#.## ##@..## #.# 3hU ..##.## ##.....## #.###  3h V #.#..#..# ##.......## #.#.#3hV y##.#....####.........###....####3h0V  ##........'.........'........). 3hPV  ##....####....<....###....#### 3heV #.#.## ##.......## #.#.##3hxV  3hV #####.#### ##.....## #...# 3hV #........# ##...## ###.#3h] A..........3h2] m.#.#'5040.5 (73.0)3hLc 3hc $==3hc %1.5 (743hh 3hOk nopen the door. _There is an open door here. _You open the door. _There is an open 3hk ?door here. _As you open the door, it creaks loudly!3h+3h ,3h-3hC3h\D3hDH,3hI@  There is an open door here.3hK 3hEL_3h%M3hS3hT3hT3h@U3hZ3h\,3h]3hXc3he,3hg3hn3ho3h!p3hCq3hw3h z3h3z3h{3hՁ3h(3h`3h=3hm3hƎ,3h,3h3h3h)3hF3h3h̞,3hu3hJ3h3h!3hY3h93h63hd3h3h3h3hƯ3h3h3huB3h 3h,3h)3h3h3h3h3h¿3h,3h83hh  You see here a black bear skeleton.3h3hl _3h3h3h3h3h93hg3h3h)3hj3h3h3h3h?3hA3h/3hE3h3h3h3h3h;3h3h^3h3h3h3h3h3h3h3hs3h3h3h3h,3hY3hU3h,3h3h3h,3h3hE3h,3h3hE  There is a large open door here.3h3h _3h3h3hr3h3hl3h3h3h3h3h3h,3hx3h 3h B3h3h3h,3h3h_3h3h3h3hE3h43hW3h3h 3hO Things that are here:  a +0 club; 8 stones3h[3h _3h 3h"E  There is a large open door here.3h$3h$ _3h%3h{'3h),3h)3h-+3h,3h,3hU-3h/3h<1,3h723h`43h6,3h73hB93h:3h!;3hk<3h=3hC?3h\?3h7@3hB@  There is an open door here.3h?E3hF _3hI3hdK3hL,3hM3hN3hAP3h}P3hQ3hzR3h0T,3hV3hSY3hB\3h~\3h]3h~dH  There is an open door here.  3hdThings that are here:  a +1 flail of holy wrath; a +0 scale mail; an adder skeleton3hf3hg 3h7g_3hh3hui3hj,3h l3hm3ho3hBo3hp3h?q3ht3h-t3hu3h_w3hx3hy3hz3hL{3hc|3h|3h+}3h;~3h3h3hr3hm3h3hÂ3hz3h҇?  You see here 3 boomerangs.3h#3h _3h3h3h3hڛ3hQ3h3hp,3h 3h3h ,3h3h3h3h3ho3h 3h֭,3h}3h(3h3h63h~3hX3h         ####  ...##  ...#####  ....#####...#  3h\h#......# #....@..#  --109.5 (68 #.#...######.###...#  #.........(..# ##.##  ####.######### #.#   #.# #.#  3h##)## #.#   ##.).## #####.####   .....## #........#   ......## #..##.##.#  3hE 3h9--3h3hUE _Done exploring.3hJ 3h1K 3hK 3hnq ....0.0)......(.......3hq 3hw 3hzy E _Done exploring.3h Jn[?25h[?0c  Search for what [Enter for "talis", or ? for help]? 3h/ [?25l[?1c3h 3h 22 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:5] 3 boomerangsb - [D:5] 5 poisoned darts  c - [D:5] a +0 mace  d - [D:5] a +0 war axe  e - [D:5] a +1 flail of holy wrath3h f - [D:5] 7 stones (26 further duplicates in 4 piles)  g - [D:5] a whip  h - [D:5] a +0 spear  i - [D:5] a +0 club (1 further duplicate)  j - [D:5] a club  k - [D:5] a stone staircase leading up  l - [D:5] a stone staircase leading up  m - [D:5] a +0 dagger (2 further duplicates)  n - [D:5] a stone staircase leading down  o - [D:5] a +0 falchion (1 further duplicate)  p - [D:5] a stone staircase leading down  q - [D:5] a stone staircase leading up  r - [D:5] an escape hatch in the floor  s - [D:5] a shaft  t - [D:5] a stone staircase leading down  u - [D:5] an escape hatch in the ceiling  v - [D:5] a +0 hand axe3h 3h 3h_  AIAndy the Mimic  Octopode of Qazlal **....  Health: 60/60 ========================  Magic: 12/12 ======================== ####  AC: 1Str: 17 ...###  EV: 12Int: 13 ...#.#######  SH:  3  Dex: 11 ......## #####...#  XL:  9 Next: 21% Place: Dungeon:5 #......# #....@..#  Noise: ====-----  Time: 5109.5 (0.0) #.#...######.###...#  v) +2 sling (drain) #.........(..# ##.##  Fire3h : v) +2 sling (drain) ####.######### #.#  Quill #.##.# ##)###.#  ##.).## #####.####    ##.....## #........#    #.......## #..##.##.#   Things that are here: _a +1 flail of holy wrath; a +0 scale mail; an adder skeleton _You see here 3 boomerangs. _Done exploring. _Done exploring.  Search for what [Enter for "talis", or ? for help]? .3h3hp3h"D _3h 3hd WLevel 5 of the Dungeon <<<<>>>>^(Press ? for help)##########.......############ #.#####.##.......).# #.#####.########### ######.#######.#####.#..........##...####...####.# #...).....#.#..##.####.##.#........#.########.# #.###.###.#.....#.# #.#3h #...####......## #####...##.###.###.# #>#.......# #.#######.## ##......# #....@..##.........# #.......### #.....##.# #.#...######.###...######.##### ###.##.## #####<##.# #.........(..# ##.###.##.##.##.##.# ####.######### #.#3h O#.##...>##.#3hB J#.##.##.##.#####+###.####.#3h[ N##)###.##.###...###.#3hq #...# ##.).## #####.#### 3h #.#### ##.....## ###.##.### ##.....## #........# 3h 1#.##.## ##.......## ##.#.##.#.## ##.......## #..##.##.# #.#...####.........####....#########....####.........####...#.##.#3h  #........+.........'.......................'.........'........##.# #.#...####.........####.....####.........###.........####........# 3h #.##.######.......## ##....####.##....#.# ##..(....## #..##.#..# #.##....# ##.....## #.......######''#### ##.....## #..T.....# 3h #.....#.# ##...## #.......###..).....## ##...## #.###.#.## 3h ####..#.######'#### #.†.....##..........## ##'## #.# #.#.#3hO@>3h 3h= /  AIAndy the Mimic  Octopode of Qazlal **....  Health: 60/60 ========================  Magic: 12/12 ======================== ####  AC: 1Str: 17 ...###  EV: 12Int: 13 ...#.#######  SH:  3  Dex: 11 ......## #####...#  XL:  9 Next: 21% Place: Dungeon:5 3h[ '#......# #....@..#  Noise: ====-----  Time: 5109.5 (0.0) #.#...######.###...#  v) +2 sling (drain) #.........(..# ##.##  Fire: v) +2 sling (drain) ####.######### #.#  Quill #.##.# ##)###.#  ##.).## #####.####    ##.....## #........#    3hի W#.......## #..##.##.#   Things that are here: _a +1 flail of holy wrath; a +0 scale mail; an adder skeleton _You see here 3 boomerangs. _Done exploring. _Done exploring. _Search for what [Enter for "talis", or ? for help]? .3h 3h7 3h 3h 3h ; _3h 3h 3h 3hl 3h 3h ,3h 3h 3h ,3h 3h 3h ,3h 3h 3h ,3hz 3h' ?  You see here 3 boomerangs.3hl 3h _3h 3h9 3h{ ,3h> 3hs 3h ,3hf 3hS 3h| ,3hb 3hG 3h7 ,3h 3h 3hT ,3h 3h! 3h ,3h 3hk 3hT 3h 3h 3hE   There is an open door here.  Things that are here:  a +1 flail of holy wrath; a +0 scale mail; an adder skeleton3h 3h _3h 3h 3h ,3hZ 3h# 3hI% ,3hS' 3h- ,3h>. 3h/ 3h4 3h6 ,3h58 3huG  There is an open door here. _3hH ,3hH 3hEK 3hwM 3hM 3hN 3hQ 3hkS ,3hS 3hW 3hZ ,3h\ 3h/_ 3hb ,3hc 3hf 3hg 3h3h 3hh 3hk 3h{l 3hl 3h+m 3hup 3hcr ,3hr 3ht 3hv ,3h^x 3h9{ 3h;} 3h} 3h~ 3h 3h5 ,3h 3h 3hu ,3h 3h 3h ,3h 3h 3h ,3h 3h3 3h ,3h7 3h 3h ,3h} 3h 3h< ,3hť 3h< 3hs ,3h 3hH 3h~ ,3h 3h* 3h ,3h 3h 3h ,3h۱ 3h 3hI ,3h 3h 3h ,3hJ 3hD @  There is an open door here.3h 3h _3h_ 3h9 3hb B3h 3hi ,3h 3h 3h_ 3h 3h 3h< 3h ,3hE 3h 7 _You open the door.3h 43h 3h @  There is an open door here.3h 3h _3h 3h ......).# #.#####.###### #######.#####.#..........# # #...).....#.#..##.####.# # #.###.###.#.....#.# #.# .###.# #>#.......# #.##### .....# #.......### #.....# ###.##### ###.##.## #####<#  #.# #.##.# #.#  #.# #...@# #.# 550.0)  #.# ####'## #.# 3h}  #.# ##...###.#  #.#### ##.....## ###.# #.##.## ##.......## ##.#.#.#...####.........####....#### #........+.........'........... 3h  #.#...####.........####.....###  #.##.######.......## ##....###3h@ 3h 3hi c _There is a stone staircase leading down here.3h 3h; 3h" 3hP$ F _Unknown command.3h3hF3h$3h3h960.5 (1.0) _3h3h           .  ...##   ......## 6 ....  #..........#   ############         3h     3h[3ha3h9-1.2 (1.73h6?3hB} _You climb downwards. _There is a stone staircase leading up here.3h63hN73h73hg93h<3h@Q _3h C,3hkC3hE3hG,3hxH3hI3hL3hM,3hN3h"Q,3hQ3hR3hTV,3hV3hX3hZ,3h[3h`\3hz^,3h^3haP  There is a stone staircase leading up here.3h`d3hd _3hte3hf3hi,3h:j3hk3hMn,3hn3hep3hv  . ..... #..#.# #.<.3hLvx#.# #..#.#### #.# #.......# #.# #....##@# #.# 72.2 (11.0)°.####.# ........<##.# 3hsv#.#..........# ############ 3hv   3hv 3h }'.3h},3.2 (123h 3h9 _Found a stone staircase leading up.3h:43h[;3h#=3h@,3hEX3hF3hG3hJ,3hYK3hL3h;P,3hP3hS3hU,3h\V3hW3h;[,3h[3h"]3h`,3hQa3hb3he,3he3hg3h2j3hj3hj3hk3hn,3hDo3hlp3hrB3h s3htz3h~ #.#.# .#   #.#.# .#   #.#.# .#   #.#.# .#  #. #.#.# .#  #.######.#.# )#  #......#.#.##.##  .##..##.##.#..@..#  86.2 (13............○....#  ###..#.###.###.##  #.<.......##.#  #..#.#######.#  #.......# #.#  #....##.# #.#  #.......####.#  #........<##.# 3h]' 3hM☼°3h),7.2 (143hX3h% _Found a dagger.3hi43h3hy3h!3hB3h,3h3hZ3h)3hz3h3hK>  You see here a +0 dagger.3hܫ3hQ _3h3hj3hO,3h3hԳ3h,3hb3hٸ3h,3h 3hջ3hK,3h3hc3hy,3h3h3h,3h-3h3h#,3ht3h3h,3h{3h3h9,3h3h 3hH,3h3h3h,3h3h3h,3h3h3h,3h3hI3h ########  #....@.# 204.2 (17 [.....##.#  #.#.# #.#  # #. #. 3h#. #. #. #.3h[3h,5.2 (183h_ _Found a scale mail.3h6 3h 3h 3h 3h 3h&B3hh3h3hQ3h3h 3h= 3h 3h] 3hq      ### ######## .....#......# ...[#.# 8.2 (3.0)####.#.#.##.#  # #.#.##.# 3h #.#.##.# #.#.##.# #(#.##.# #.#.##.# #.#.##.# #.#.##.# 3h3h+9.2 (43h3h!) _Found 5 boomerangs.3h}43h3ho3h3hB3hv      .############## ..#......# ..[.@...##.# ##.#.#.##.#  .##.# .##.# .##.# .#(#.##.# s   scorpion (asleep).##.# s#.#.##.#  #.#.##.# 3hmy 10.2 (1  A scorpion comes into view.3hZ3hXss$3h<+1.2 (23hn3h * _Found 9 gold pieces.3hp (((( (drained)You shoot a sling bullet. The sling bullet hits the scorpion.  You drain the scorpion.3hi3hpm...s.3heq-2.6 (1.43hv3hdy` _The scorpion is heavily wounded.3h ((((You shoot a sling bullet.3h ,3h8 f.s..3h (4.03h 3h c _The sling bullet closely misses the scorpion.3h ((You shoot a sling bullet.3h3h:Bs.3h(5.43h3hyb _The sling bullet barely misses the scorpion.3h z (You shoot a sling bullet.3h{ °sThe sling bullet closely misses the scorpion.The scorpion stings you. The scorpion is struck by your quills.3h~| Y54---6.83hʁ 3h . _The scorpion stings you.3hτz (You shoot a sling bullet.3h  §sThe sling bullet barely misses the scorpion.3h (8.23h 9§3hY _The scorpion closely misses you. x23hR |  You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.3h .  The scorpion is heavily wounded.9.63hZ 9§3h v _You block the scorpion's attack. The scorpion barely misses you. 3h>b  You shoot a sling bullet. The sling bullet hits the scorpion. 3hH .The scorpion is heavily wounded. 3hc5=--21.0 3hE 3hwV _The scorpion closely misses you. 3h7. z (You shoot a sling bullet. 3h sThe sling bullet closely misses the scorpion. 3h W1--2.4 3h  3h O _The scorpion stings you. You block the scorpion's attack.!3h9z (You shoot a sling bullet.!3hq s The sling bullet completely misses the scorpion.The scorpion stings you. The scorpion is struck by your quills.!3hkc49---3.8!3h!3h. _The scorpion stings you.!3h] z (You shoot a sling bullet.!3h& s The sling bullet barely misses the scorpion.!3h)'(5.2!3h,!3hO/Y _The scorpion completely misses you."3h  very drained)You shoot a sling bullet.  The sling bullet hits the scorpion but does no damage.  You drain the scorpion."3haThe sling bullet hits the scorpion but does no damage.  You drain the scorpion.  The scorpion is almost dead.  The scorpion stings you but does no damage.corpion is struck by your quills.  You kill the scorpion!"3h2j."3hI` 50/61-4"3hK6.6 _Qazlal accepts your kill."3h"3h±i _Your Fighting skill increases to level 5!#3hȃ4#3h#3h+#3hS1= _#3h,#3h#3hˎ#3h,#3h#3h#3h'V2=#3h#3h#3h֗#3hޙ#3he,#3h#3h#3h4&3#3h*#3h,#3h#3h",#3hѩ#3h,#3h֭#3hb4=#3h#3h#3h#3h_#3h,#3h-#3hž#3h V5=#3h#3h,#3h#3h,#3h#3h4#3hgL6=#3h#3h-#3hn o..o   orc (wandering) #.#.##.#  You hear a shout!#3h([43.6 (17.0)#3hs,4.6 (18#3h#3h>  An orc comes into view. It is wielding a +0 whip and wearing a +1 scale mail of_cold resistance.#3hՊ ~ ((((((You shoot a sling bullet.#3hH #3hf .o...[.#3h 16.0 (1.4)#3hG #3h G _The sling bullet hits the orc but does no damage.$3hS>((((((($3h,$3h...o.[.7=7.4$3h $3hw _You shoot a sling bullet. The sling bullet barely misses the orc.$3hTP >((((((($3h $3h& ....o[.@○$3h (8.8$3h $3h w _You shoot a sling bullet. The sling bullet barely misses the orc.%3hv L ((%3hv   orc (very drained)You shoot a sling bullet. The sling bullet hits the orc. You drain the orc.%3h+ k  The orc is severely wounded.%3h 6  You hear a shout!%3h- %3h %3h |o...[o@°%3h o   orc warrior (polearm)o   orc (very drained)%3h| )50.2%3h %3h2 | _An orc warrior comes into view. It is wielding a +0 trident.&3hx (((((((You shoot a sling bullet.  The sling bullet closely misses the orc.&3hA&3h?I ..o..[o@.  The sling bullet barely misses the orc warrior.&3hI081.6&3hN&3hJO1 _You block the orc's attack.'3h (((((((You shoot a sling bullet. The sling bullet barely misses the orc.'3hu  The sling bullet closely misses the orc warrior.'3h...o.[o'3h(3.0'3hA'3h1 _You block the orc's attack.*3hd  You shoot a sling bullet. The sling bullet hits the orc.*3h!5*3h5f  The orc is almost dead.*3h8  The orc closely misses you.An orc comes into view. It is wielding a +0 mace.*3h=o..oo 2 orcs (1 wandering, 1 very drained)*3hk>V9=4.4*3hB*3hI1 _You block the orc's attack.*3h *3h Wield which item (- for none)?- - Tentacles *3hפ 4Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon)  z - a +1 whip of electrocution[?] describe selected [!] equip|wield|put on[tab] equip|unequip ,3h ,3hŋ +  AIAndy the Mimic  Octopode of Qazlal **....  Health: 59/61 =======================-  Magic: 12/12 ========================  AC: 1Str: 17  EV: 12Int: 13,3h0 co##############   SH:  3  Dex: 11.......#......#   XL:  9 Next: 24% Place: Dungeon:6.....oo@...##.#   Noise: ====-----  Time: 5254.4 (0.0),3ht ######.#.#.##.#   v) +2 sling (drain)#.#.#.##.#   Fire: v) +2 sling (drain) #.#.#.##.#   Quill ,3h #.#.#.##.#  ,3h #.#(#.##.#   o   orc warrior (polearm),3h #.#.#.##.#   oo 2 orcs (1 wandering, 1 very drained)#$#.#.##.#  ,3h6 #.#.##.#  _You block the orc's attack.  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.The orc closely misses you.,3h΍ }An orc comes into view. It is wielding a +0 mace. _You block the orc's attack.,3ha P  Okay, then.,3h ,3hF ,3h^ . _-3h-3h)Inventory: 29/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon)  z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=)  A - a ring of poison resistance (worn)o - a ring of fire Wands (go to first with /)l - a wand of polymorph (12)  -3hpEx - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]-3hv - a +2 sling of draining (weapon). A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 2.5 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 9 (Base 7 x 102% (Dex) x 108% (Skill) + 2 (Ench)). Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as aflat 2-4 damage, and also weakens them slightly. This weapon falls into the 'Ranged Weapons' category. It is a one-tentacled weapon. It can be maximally enchanted to +9. You took it off a goblin on level 3 of the Dungeon. (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe..3h[ .3hЪ .3h +  AIAndy the Mimic  Octopode of Qazlal **....  Health: 59/61 =======================-  Magic: 12/12 ========================  AC: 1Str: 17  EV: 12Int: 13.3h o##############   SH:  3  Dex: 11.......#......#   XL:  9 Next: 24% Place: Dungeon:6.....oo@...##.#   Noise: ====-----  Time: 5254.4 (0.0)######.#.#.##.#   -) Tentacles#.#.#.##.#   Nothing quivered#.#.#.##.#   Quill #.#.#.##.#  #.#(#.##.#   o   orc warrior (polearm)#.#.#.##.#[39;.3hȱ 349m   oo 2 orcs (1 wandering, 1 very drained)#$#.#.##.#  #.#.##.#  You shoot a sling bullet. The sling bullet hits the orc.  The orc is almost dead.The orc closely misses you..3h An orc comes into view. It is wielding a +0 mace. _You block the orc's attack. _Okay, then..3h boo.3hh +9 (0.5.3h .3h ~  The orc is almost dead.  The orc closely misses you..3h_ An orc comes into view. It is wielding a +0 mace. _You block the orc's attack. _Okay, then. _You unwield your +2 sling of draining./3h( S _You unwield your +2 sling of draining.  You tentacle-slap the orc but do no damage.You grab the orc.  The orc is almost dead.  You constrict the orc.  You kill the orc!/3h]) /3h42 G .o/3h2 )   orcQazlal accepts your kill./3h"6 #1/3hd6 :---5.9 (1.0/3h1< /3h5? K _The orc warrior hits you from afar with a +0 trident!03hC      03h#.############## .o.....#......# .o@....##.# .######.#.#.##.#  #.#.#.##.#  #.#.#.##.#  #.#.#.##.#  #.#(#.##.#  #.#.#.##.#  #$#.#.##.#  #.#.##.# 03hİN  The orc warrior is struck by your quills.03hQ.o03h o38---------603h03h _The orc warrior hits you with a +0 trident!  Things that are here: _a +0 whip; a +1 scale mail of cold resistance; an orc corpse03h;Things that are here: _a +0 whip; a +1 scale mail of cold resistance; an orc corpseYou tentacle-slap the orc warrior but do no damage.  Your grab misses the orc warrior.  You squeeze the orc warrior, but do no damage.  The orc warrior is lightly wounded.03h.o.○03hL#203hlK---------703h03hA _The orc warrior hits you with a +0 trident!13h,,  You closely miss the orc warrior. Your grab misses the orc warrior.The orc warrior is lightly wounded.13h.2e..○o13h2&813h713h89 _You block the orc warrior's attack.13hȶ ° You tentacle-slap the orc warrior. You grab the orc warrior.  The orc warrior is lightly wounded.  You constrict the orc warrior.13h] -9.8 (0.913h 13h! G _The orc warrior struggles to escape constriction.23h  You tentacle-slap the orc warrior.  The orc warrior is moderately wounded.You constrict the orc warrior.23hO#923hpC---60.8 (1.023hq23hSG _The orc warrior struggles to escape constriction.23h . You tentacle-slap the orc warrior but do no damage.The orc warrior is heavily wounded.You constrict the orc warrior.23h L19----123h 23hl A _The orc warrior hits you with a +0 trident!33hϪ  You tentacle-slap the orc warrior but do no damage.You squeeze the orc warrior.  The orc warrior is almost dead.33hjo. 33h&233h}33hY 33hb_You constrict the orc warrior. The orc warrior misses you.43hEQTM_You constrict the orc warrior. The orc warrior misses you.  You tentacle-slap the orc warrior but do no damage.  You squeeze the orc warrior.  You kill the orc warrior!43hQ43hV  #.##############  43hVm......o.#......#  ......)@....##.#  .######.#.#.##.#  #.#.#.##.#  #.#  #.#  43hW(#.#( 43h5Wko   orc 43hNWV#.# #$#43hfW,   43h}W9Qazlal accepts your kill.43h%  #.##############  ......o.#......#  ......)@....##.#  .######.#.#.##.#  #.#.#.##.#  #.#  #.#  #.#(  43h&#.#  #$#   43h-E  The orc hits you with a +0 mace.43h3o 4------3043hf33.7 (0.9 _* * * LOW HITPOINT WARNING * * *Your Invocations skill increases to level 5!43h<43h?k _Your Evocations skill increases to level 5!43h,Your Invocations skill increases to level 5! _Your Evocations skill increases to level 5!You barely miss the orc. You grab the orc. You squeeze the orc.  The orc is heavily wounded.  You constrict the orc!  You kill the orc!43h3g○43hi7H--4.7 (1.043h<:○43h>O _Qazlal accepts your kill.73h{73h{73h<}73hM73h73hB73h@73hN573h73h,73h73hӊ73h73h73he73hJ6=73hm73h],73hd73h,73hU73hF73hT7=73hO73h73h)73h273h,73h73hc,73h73hԩ73hJ8=73h73h,73hԯ73hT,73h$73hj9=73hB73hN73hϸ,73h73h73h92073h73hc73h73hs73h,73h73h,73h73h`1=73h73hx,73hT73h73h73h73hT2=73h73h73h,73hu73h,73h73h73hJ3=73h73h,73hf73h,73h73hL,73h-73hT4=73h73h73h,73h73hS,73h73hxN573hZ73h73h+73h73h73hH73hp73h~73hU26=73h73hY,73hG73h,73h73h,73hs73hL7=73h73h73hl ,73hD 73h2 ,73h8=73h'73h,73h73h,73h73h73hE9=73h73h,73h73hE,73h273h,73h 73h#73h#;3073h &73h-(,73h)73h*73h*73h+73h-73h-T1=73h.73hD0,73h273hn473h473hY673h;2=73h<73h(>,73h?73hA,73hA73hCP373hD73hF,73hG73hI,73hkJ73hyLj4=73hhM73hO,73hP73hqS,73hT73hVb5=73hW73h Y73h4Y73hY73h[73h[73h\73h^,73ha73hlb73hbT6=73hc73he,73hh73hh,73hi73hk9773hk)=73hl73hm73hn73hn73hp73hp73hq73hWs73hs:873ht73hAv,73hJw73hx,73hy73h{73h|73h%}73h~73h-T9=73h-73hā,73h73h|,73hE73h73hZM40=73h73h,73h.73h,73hW73h73h"T1=73h73h',73h73h,73h73h~,73hG73h͙b2=73h˚73hl73h73hĝ73hݞ73h 73h73hϡP373h٢73h;,73hȦ73h73hѨ73h73h/73h\O44=73h%73h73hϭ73h֮73h@,73h73hʲ73h73h73hX5=73h73h`73h73h 73hù73hN,73h 73hy73hL6=73hr73h,73h+73hu73h73h73hBl7=73h'73h73h73h73ht73h73hk73h73h73h73h73h+&873hH73h73h73h73hc,73ha73h9973hN)=73h 73h73h;73h73h,73h\73h>m50=73h73h73h73h73h,73h73hB73ho73h973h73hL1=73h73hr73h73hf73ha,73h073hh73h#273h3=73h73hG,73h73h,73h73h`73h&373hY73hq ,73hN 73h%73hY73hP73h,73h~73h73hL4=73h73h,73hS73h73h73h73hl5=73h 73h$73h$73hw&73hi(73h(73h)73hG+73h+L6=73hi,73h.73hT.73h=073h*273hZ273h373h673h/673h773h973h9V7=73h:73h?B73hPA73hzA73heB73h D73hCD&873hlE73hwH,73hOI73h(K73hTK73hL73hM73h"NE9=73hN73h9Q73hyQ73h*R73hT,73hT73hbV73hV73hlW73h4Y73hjYW60=73hxZ73h#\73hT\73h%]73h^73h"_73h`73hc73h dE1=73he73hi1 _HP restored.73hak73hk73hxl73h&o73hq73hq73hr73hQt73hw73hw73hgx73hy73hd{73h{:=73hV|73hL}73h73h73hv73hǃ73hk73h73hh73hX73hu,73h73h6$ 73hu)_You now have 250 gold pieces (gained 9).73hw73h73h;73h73h'73hW73h 73h73h73h73hٞ73h73h73h73h73hX73h73hˤ73h!73h73hC73ha73hҩ73h٪ 73h6_You hear an angry hiss.73h73hL73h73hͮ73h@......))....##.# # #..######.#.#.##.# #. #.73h޳F#.#.#.##.# .##.#.#.#.##.# .#.#.#.#.##.# .>73h#.#(#.##.#  #. #.#.#.##.#  73h#.#######.#.#.##.#  #.@.......#.#.##.# 73h+ #.#########.#.##.# #.. #.#.##.# 73hB#.l #.#.##.# #.. #. #.#.##.#73hZk#.. #.######.#.##)# l   iguana (wandering)... #......#.#.##.####.##..##.##.#.....#73hr=.................#73hǶ- 435.7 (73hQ171.0)  An iguana comes into view.73hA.73hԺ)73h,6273h73hRY _Found a stone staircase leading down. The iguana moves out of view.83h<83hY=483h>83huC\ ......))....##.# # #..######.#.#.##.# #. #.. #.#.#.##.# .##.# #.#.#.##.# .#.# #.#.#.##.# .>. #.#(#.##.# #.# #.#.#.##.#83hC #.#.#.#.##.# #@........#.#.##.# #.#.#.##.# #..l #.#.##.# #...# #.#.##.# #...#. #.#.##.#83hD #...#.######.#.##)# l   iguana ....#......#.#.##.# ##.##..##.##.#..... .83hE,0.0)83hI?l.83hNA7.7 (183h.P83h3 U )) # #.. #. #.. 83h  .##.#  .#.#  .>. #.#( #.#  #.####### #@....... #l####### 83hѮ 0#...  #...#  83h E#...#.  #...#) ....# 83h) .##.##93h )) # #.. #. #..  .##.#  .#.#  .>. #.#( #.#  #.####### #@....... #l####### #...  93h#...#  #...#.  #...#) ....# ##.##93h 93h} 93hDt _An iguana is nearby!93h\U   You barely miss the iguana. Your grab misses the iguana.You squeeze the iguana!  The iguana is severely wounded.93hU^55---8.6 (0.993hxY93hZ+ _The iguana bites you.93hp YThe iguana bites you.  You tentacle-slap the iguana but do no damage.You grab the iguana.  The iguana is severely wounded.You constrict the iguana!  You kill the iguana!93hu r○93hx A---293hx 9.593h/| 93h~  93hA~ I_Qazlal accepts your kill.:3h4:3h:3hd:3h:3h6=:3h:3hC:3h:3h:3h:3hh:3hO:3h:3h97=:3h:3h :3h!:3h!:3h1":3h\#:3h~#:3h$:3h%:3h%&8:3h&:3h~(:3h(:3h\):3h*:3h+:3h+:3h-:3h.:3h-.E9=:3h.:3h0,:3hy1:3hX3:3h3:3h4:3h5:3h5:3h6:3hA8:3h~8$60:3h83=:3h89:3h;,:3h;:3h=:3h">:3h>:3h@b1=:3h@:3h\D:3hQ  You see here an iguana corpse. :3hR5_:3hS:3hVB:3hW:3hX:3hY:=:3hY:3hf[:3h]:3h]:3hD^:3h_:3ha,:3h\b:3hd:3hf,:3hjg:3h|i:3h1k:3hLk:3hKl:3h#n:3hJp:3hp:3h@q:3hr:3ht:3h9t:3ht:3hu:3hv:3hv:3h&w:3hx:3h-y:3h\y:3hy:3hz:3hD|,:3h|:3h}:3h~,:3hv:3hJ:3hl,:3h:3h#.#...#.######. #.....#......#. #.##.##..##.##.#..:3hMt #................. #.##.###..#.###.#####....# #.<......:3h|#.....### #..#.#####.....##.## #.......# .### #@# #....##.# :3hA.# #.......## #.# #........< #.# #.#........:3h ..# #.######## ### #. :3h 072.5 (33.0):3hK,3.5 (34:3he:3h&Y _i - a fuming black potion;3h Wield which item (- for none)?  - - Tentacles (current attack) Hand Weapons (go to first with ))  v - a +2 sling of draining  z - a +1 whip of electrocution[?] describe selected [!] equip|wield|put on[tab] equip|unequip =3h =3h =3h #.#...#.######.#.# AIAndy the Mimic#.....#......#.#.# Octopode of Qazlal **....#.##.##..##.##.#.. Health: 61/61 =========================3hB #................. Magic: 12/12 ========================#.##.###..#.###.## AC: 1Str: 17####....# #.<.......# EV: 12Int: 13#.....### #..#.###### SH:  3  Dex: 11.....##.## #.......#XL:  9 Next: 32% Place: Dungeon:6=3h^ .### #@# #....##.#Noise: ====-----  Time: 5473.5 (0.0)#.# #.......### -) Tentacles=3hy #.# #........<# Nothing quivered#.# #.#........ Quill ..# #.#########=3h ### #.The iguana is severely wounded.You constrict the iguana!  You kill the iguana! =3h _Qazlal accepts your kill. _You see here an iguana corpse. _i - a fuming black potion=3h >  You sense an unholy aura.=3h 4.0 (0.5v) +2 sling (drain)Fire: v) +2 sling (drain) =3h =3h 9 _v - a +2 sling of draining (weapon)>3h4>3h>3h8>3hX>3hD,>3h>3hN>3hJ>3hm>3h>3ha>3hh>3h>3h>3hQ>3h1,>3hw>3h~>3h>3h  #.#...#.#  #.#...#.#####>3h]b #.....#......# #.##.##..##.## #.............# #.##.###..#.#... ####....# #.<.........###.....### #..#.##.......@.##.## #...........######.# #......h #.# #....... #.# # #.# #.#.... ..# #.##### h   hound (wandering)>3hh### #.You hear a bark!>3h89.0 (5.0>3h,80.0 (6>3h>3hX _A hound comes into view.?3h@R(((((((?3hy,?3ho Lh.......?3h -1.4 (1.4?3h#?3h&r _You shoot a sling bullet. The sling bullet misses the hound.?3hO (( (very drained)  You shoot a sling bullet. The sling bullet hits the hound. You drain the hound.?3h[?3h\?3h!bP..h ?3hb(2.8?3hf?3hiY _The hound is almost dead.?3hY  You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound!?3h C.@3h.&.@3h1044.2@3hv4@3h5O _Qazlal accepts your kill.@3hv @3h @3hw @3h @3hz @3h @3hq ,@3h @3h  #.#...#.#  #.#...#. #.....#..... #.##.##..##. ####### #.##.###..#.#...... ####....# #.<@3h #......###.....### #..#.☼@...##.## ##......######.# #....#...... #.# ##...... #.# #....... #.# #.#@3h #...... ..# #.o   orc (wandering)##%#.## ### #.#.#o@3hJ J○50@3h +6.2 (2@3h @3h~ u _An orc comes into view. It is wielding a +0 hand axe.A3h   #######  #...... ####....# #.< #......###.....###  ......○@...##.##  #......######.#  #...... #.#  A3hR#...... #.#  ....... #.#  #...... ..#  ##%#.## ### #.  #.#oA3h^k   #######  #...... ####....# #.< #......###.....###  ......○@...##.##  #......######.#  #...... #.#  #...... #.#  ....... #.# A3hLlk #...... ..#  ##%#.## ###  #.#o A3hr4A3hwA3hz[ _An orc is nearby!A3hl(((((((A3hU+A3h:0q°.....oA3h0Vo.A3h=1-7.6 (1.4A3hZ6A3h7w _You shoot a sling bullet. The sling bullet barely misses the orc.B3h  You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc!B3hʻ((((()B3h#B3h?L§.....B3hA(9.0B3hBG9§B3h JO _Qazlal accepts your kill.C3h.4C3hB/C3h0C3h2C3h2C3h6,C3hA; #.#...#.## #.....#... #.##.##..# #........######## #.##.### #......# ####....# #.<.##.....§###.....### #.......§.....##.## #. ##....@.######.# #900C3h;O #......# #.# # #......# #.# #...# #.# #.#(##....... ..# #.# ##%#)#### ### #. #.#. #...C3h^@9§C3h@+1.0 (2C3hC/§§C3hLE% _Found 7 stones.D3hg4D3hD3h~!D3h#D3h/$D3h(,D3hi),D3h[*D3h}+D3hR-D3h|-D3h0.D3h/D3hW1D3h1D3h2D3h3D3h%5,D3h5D3h*;.$ #......# ####....# ..##......#### ............. ##......######.#  #......# #.# ####......# #.#  #.........### #.# #..(##.......... ..# #.# ##@#)###### ###  #.#.#  #....  D3h;f#....#  .....# .....# ..#.## ..##.#D3h?F§6.0 (5D3h@+7.0 (6D3hBD3hWI _E - the inkwell talisman of the King of the Hill {rC+ rCorr}G3hAG3h&Inventory: 31/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (weapon)  z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=) G3hO A - a ring of poison resistance (worn)o - a ring of fire Wands (go to first with /)l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]H3h$ Wands /  l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG H3h$+ g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIECPUHIWKELIE  D - a scroll labelled KIBI CISMYNOU Potions (go to first with !)  b - a potion of lignification  f - 6 potions of curing  h - 3 potions of cancellationi - a fuming black potion  k - a potion of ambrosian - a fizzy clear potion47%J3h? E - the inkwell talisman of the King of the Hill {rC+ rCorr}. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________  Skill MP Spell Skill Boost ---------------------------------------- Min 0 +4 +0.50 Max 7 +9 +4.00 Cur [7] +9 +4.00 Class: Nonliving Size: Tiny rF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour J3h# Ue(v)oke, (d)rop, (=)adjust, or (i)nscribe.L3hy7Inventory: 31/52 slots  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU Potions (go to first with !) L3hX8 b - a potion of lignification  f - 6 potions of curing  h - 3 potions of cancellation  i - a fuming black potionk - a potion of ambrosia  n - a fizzy clear potion  s - a puce potion  t - a lumpy white potion  w - an emerald potion Baubles  a - a flux bauble Talismans (go to first with %)  c - a quill talisman (active)  d - a maw talisman  E - the inkwell talisman of the King of the Hill {rC+ rCorr} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]M3h9 M3h> M3hiD C.$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================M3hD ##......######.#Magic: 12/12 ========================#......# #.#AC: 1Str: 17####......# #.#EV: 12M3hE Int: 13#.........### #.#SH:  3  Dex: 11#..(##.§........ ..#XL:  9 Next: 34% Place: Dungeon:6#.# ##@#)###### ###M3hCE Noise: ====-----  Time: 5497.0 (0.0)#.#.#v) +2 sling (drain)M3haE #....Fire: v) +2 sling (drain) M3h}E b#....#Quill M3hE \.....#.....#M3hE ..#.##..##.# M3hE _You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!  M3hF You kill the orc! _Qazlal accepts your kill. _Found 7 stones. _E - the inkwell talisman of the King of the Hill {rC+ rCorr}M3hVJ 9§M3hJ M3hdM 9§M3hN N3h   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.1   6.0   0   g - Spellcasting   0.0   1.2  -1           b - Maces & Flails   0.0   1.0   0       c - Unarmed Combat   3.0   4.0   0   h + Invocations5.0   5.0  +1      i + Evocations5.0   5.0  +1   d - Ranged Weapons   0.0   1.0 N3h#[39;49m  0   j + Shapeshifting 8.6  10.7  -1           e - Dodging   2.0   3.0   0       f - Stealth   0.0   0.5  +4                                              3hl20X                        The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsR3h R3h̟*.$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================##......######.#Magic: 12/12 ========================#......# #.#AC: 1Str: 17####......# #.#EV: 12Int: 13#.........### #.#SH:  3  Dex: 11#..(##.§........ ..#XL:  9 Next: 34% Place: Dungeon:6R3hO#.# ##@#)###### ###Noise: ====-----  Time: 5497.0 (0.0)#.#.#v) +2 sling (drain)#....Fire: v) +2 sling (drain) #....#Quill .....#.....#..#.##..##.# _You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc! _Qazlal accepts your kill. _Found 7 stones. _E - the inkwell talisman of the King of the Hill {rC+ rCorr}R3hȥR3h<R3h R3h;S3hYS3h[n Spells (Memorise)TypeS3h@\Failure Level  a - Magic DartConjuration30% 1b - SandblastEarth30%1  c - Construct Spike LauncherS3ho\sForgecraft43% 2  d - Searing RayConjurationS3h\43% 2  e - PasswallEarth67% 3  S3h\f - Sigil of BindingHexes67% 3  g - Stone ArrowConjuration/EarthS3h']67% 3  h - Fulminant PrismConjuration/Alchemy97% 4  i - Diamond SawbladesForgecraft100% 7 S3hV]8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit]3h ]3h.$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================##......######.#Magic: 12/12 ========================#......# #.#AC: 1Str: 17]3hf####......# #.#EV: 12Int: 13#.........### #.#SH:  3  Dex: 11#..(##.§........ ..#XL:  9 Next: 34% Place: Dungeon:6#.# ##@#)###### ###Noise: ====-----  Time: 5497.0 (0.0)#.#.#v) +2 sling (drain)#....Fire: v) +2 sling (drain) #....#Quill ]3hA.....#.....#..#.##..##.# _You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc! _Qazlal accepts your kill. _Found 7 stones. ]3ho_E - the inkwell talisman of the King of the Hill {rC+ rCorr}]3ha§  The sling bullet hits the orc!  You kill the orc! _Qazlal accepts your kill.Found 7 stones. _E - the inkwell talisman of the King of the Hill {rC+ rCorr}  Okay, then.]3hY]3hK9§]3h. _b3h b3h Y Spells (Memorise)TypeFailure Level  a - Magic DartConjuration30% 1b - SandblastEarth30%1  c - Construct Spike LauncherForgecraft43% 2  d - Searing RayConjuration43% 2  e - PasswallEarth67% 3  f - Sigil of BindingHexes67% 3  g - Stone ArrowConjuration/Earth67% 3  h - Fulminant PrismConjuration/Alchemy97% 4  i - Diamond SawbladesForgecraft100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith3ho h3hv h3h| .$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================##......######.#h3hA} Magic: 12/12 ========================#......# #.#AC: 1Str: 17####......# #.#EV: 12Int: 13#.........### #.#SH:  3  Dex: 11#..(##.§........ ..#XL:  9 Next: 34% Place: Dungeon:6#.# ##@#)###### ###h3h} dNoise: ====-----  Time: 5497.0 (0.0)#.#.#v) +2 sling (drain)#....Fire: v) +2 sling (drain) #....#Quill .....#.....#h3hZ~ ..#.##..##.#You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc! _Qazlal accepts your kill. _Found 7 stones. _E - the inkwell talisman of the King of the Hill {rC+ rCorr} _Okay, then.h3h P  Okay, then.h3hq h3hLJ h3h . _j3hMj3h` Evoke which item? Wands  l - a wand of polymorph (12)x - a wand of paralysis (1)  y - a wand of warping (5) Baublesj3hɫva - a flux bauble Talismansc - a quill talisman (active)  d - a maw talisman  E - the inkwell talisman of the King of the Hill {rC+ rCorr} [!] read|quaff|evokej3h][?] describe selectedl3hl3h"l3hN(C.$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================l3h(##......######.#Magic: 12/12 ========================#......# #.#AC: 1Str: 17####......# #.#EV: 12Int: 13#.........### #.#SH:  3  Dex: 11l3h(#..(##.§........ ..#XL:  9 Next: 34% Place: Dungeon:6#.# ##@#)###### ###l3ht)Noise: ====-----  Time: 5497.0 (0.0)#.#.#v) +2 sling (drain)#....Fire: v) +2 sling (drain) #....#Quill .....#.....#..#.##l3h)..##.#You kill the orc! _Qazlal accepts your kill. l3h)_Found 7 stones. _E - the inkwell talisman of the King of the Hill {rC+ rCorr} _Okay, then. _Okay, then.l3h0l3hy128.0 (1 _l3h5l3hb<9§l3h<+9.0 (2l3hAm3hm3h[ -500.0 (3m3hWm3h8.m3hD+1.0 (4m3hm3h 21-----------07-) Magic ParchmentNothing quivered _You begin transforming. You continue transforming. x3  Your quills recede back into your body.You turn into a walking scroll.m3hK8;m3hd2.0 (5Scroll m3hdm3hE _Your +2 sling of draining melds into your body.p3h$p3hbLInventory: 31/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (melded)  z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=)  A - a ring of poison resistance (worn)o - a ring of fire Wands (go to first with /)l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE p3h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]q3hq3hfq3h 7.$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================##......######.#Magic: 12/21 =============-----------q3hY 1#......# #.#AC: 0Str: 17####......# #.#EV: 17Int: 13#.........### #.#SH:  3  Dex: 11#..(##.......... ..#XL:  9 Next: 34% Place: Dungeon:6#.# ##;#)###### ###Noise: ====-----  Time: 5502.0 (0.0)#.#.#-) Magic Parchment#....Nothing quivered#....#q3h Scroll .....#.....#..#.##..##.# _Okay, then. _Okay, then. _You begin transforming. You continue transforming. x3  Your quills recede back into your body.You turn into a walking scroll. _Your +2 sling of draining melds into your body.q3hyq3hq3hq3h}s3h}s3hAIAndy the Mimic (Octopode Shapeshifter) Turns: 5458, Time: 00:16:41 Health: 61/61AC:  0 Str: 17 XL: 9 Next: 34% Magic: 12/21s3h5uEV: 17 Int: 13 God: Qazlal [**....] Gold: 250SH:  3 Dex: 11 Spells: 8/8 levels left rFire x . . v - melded +2 sling (drain) rCold + . . (offhand unavailable) rNeg . . .(helmet unavailable) rPois ∞s3h(no amulet) rElec .A - ring of poison resistance rCorr + (no ring) SInv .(no ring) Will .....(no ring) Stlth +(no ring) HPRegen 0.30/turn (no ring) s3hmMPRegen 0.17/turn (no ring)(no ring) %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no s3harmour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles)u3hDu3h .$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================##......######.#Magic: 12/21 =============-----------#......# #.#AC: 0Str: 17####......# #.#EV: 17Int: 13#.........### #.#SH:  3  Dex: 11#..(##.......... ..#XL:  9 Next: 34% Place: Dungeon:6#.# ##;#)###### ###Noise: ====u3h6 7-----  Time: 5502.0 (0.0)#.#.#-) Magic Parchment#....Nothing quivered#....#Scroll .....#.....#..#.##..##.# _Okay, then. _Okay, then. _You begin transforming. You continue transforming. x3  Your quills recede back into your body.You turn into a walking scroll. _Your +2 sling of draining melds into your body.u3hG u3hs w3hw3h_You see here an iguana corpse. _i - a fuming black potionYou sense an unholy aura. _v - a +2 sling of draining (weapon)  You hear a bark! _A hound comes into view. _You shoot a sling bullet. The sling bullet misses the hound.You shoot a sling bullet. The sling bullet hits the hound. You drain the hound._The hound is almost dead.You shoot a sling bullet. The sling bullet hits the hound.  You kill the hound! _Qazlal accepts your kill. _An orc comes into view. It is wielding a +0 hand axe.An orc is nearby! _You shoot a sling bullet. The sling bullet barely misses the orc.You shoot a sling bullet. The sling bullet hits the orc!  You kill the orc! _Qazlal accepts your kill. _Found 7 stones. w3h _E - the inkwell talisman of the King of the Hill {rC+ rCorr} _You begin transforming. You continue transforming. x3  Your quills recede back into your body.You turn into a walking scroll.  Your +2 sling of draining melds into your body.w3h6  You squeeze the orc warrior.  The orc warrior is almost dead. _You constrict the orc warrior. The orc warrior misses you.  You tentacle-slap the orc warrior but do no damage.squeeze the orc warrior.  You kill the orc warrior!  Qazlal accepts your kill.  The orc hits you with a +0 mace. _* * * LOW HITPOINT WARNING * * *Your Invocations skill increases to level 5!  w3h+ {Your Evocations skill increases to level 5!  You barely miss the orc. You grab the orc. You squeeze the orc.  The orc is heavily wounded.  You constrict the orc!  You kill the orc! _Qazlal accepts your kill. _HP restored. _You now have 250 gold pieces (gained 9). _You hear an angry hiss.  An iguana comes into view. _Found a stone staircase leading down. The iguana moves out of view.  An iguana is nearby!  You barely miss the iguana. Your grab misses the iguana. squeeze the iguana!x3hDx3hUOx3hU.$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================##......######.#Magic: 12/21 =============-----------#......# #.#AC: 0Str: 17####......# #.#EV: 17Int: 13#.........### #.#SH:  3  Dex: 11#..(##.......... ..#XL:  9 Next: 34% Place: Dungeon:6#.# ##;#)###### ###Noise: ====x3hPV-----  Time: 5502.0 (0.0)#.#.#-) Magic Parchment#....Nothing quivered#....#Scroll .....#.....#..#.##..##.# _Okay, then. _Okay, then. _You begin transforming. You continue transforming. x3  Your quills recede back into your body.You turn into a walking scroll. _Your +2 sling of draining melds into your body.x3hZx3h][x3hd_x3h`x3h2 x3h3 Put on which piece of jewellery? Jewellery (go to first with "=)  A - a ring of poison resistance (worn)o - a ring of fire[?] describe selected [!] equip|wield|put onx3hC4 [tab] equip|unequip y3h y3h y3hv# .$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================##......######.#Magic: 12/21 =============-----------#......# #.#AC: 0y3h$ Str: 17####......# #.#EV: 17Int: 13#.........### #.#SH:  3  Dex: 11#..(##.......... ..#XL:  9 Next: 34% Place: Dungeon:6#.# ##;#)###### ###Noise: ====-----  Time: 5502.0 (0.0)#.#.#-) Magic Parchment#....Nothing quivered#....#Scroll .....#.....#..#.##..##.# y3hc$ _Okay, then. _Okay, then. _You begin transforming. You continue transforming. x3  Your quills recede back into your body.You turn into a walking scroll. _Your +2 sling of draining melds into your body.y3h'  _You begin transforming. You continue transforming. x3  Your quills recede back into your body.  You turn into a walking scroll. _Your +2 sling of draining melds into your body.  Okay, then.y3h?( y3h+ y3hu, . _{3h {3hƞ ePut on which piece of jewellery? {3h "Jewellery (go to first with "=)  A - a ring of poison resistance (worn)o - a ring of fire[?] describe selected [!] equip|wield|put on[tab] equip|unequip }3h}3hN}3h/C.$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================}3hg##......######.#Magic: 12/21 =============-----------#......# #.#AC: 0Str: 17####......# #.#EV: 17Int: 13#.........### #.#SH:  3  Dex: 11#..(##.......... ..#}3hXL:  9 Next: 34% Place: Dungeon:6#.# ##;#)###### ###Noise: ====-----  Time: 5502.0 (0.0)#.#.#-) Magic Parchment#....Nothing quivered#....#Scroll .....#.....#..#.##..##.# }3hB_Okay, then. _You begin transforming. You continue transforming. x3  Your quills recede back into your body.You turn into a walking scroll. }3h2l_Your +2 sling of draining melds into your body. _Okay, then.}3h §You feel more attuned to fire.5 (0.5}3hF}3h/ _o - a ring of fire (worn)}3hU 4}3hZ }3h,] P _You don't know any spells.~3hX{ ~3h| ~3hi ~3h\ F _Unknown command.3hH3hā Spells (Memorise)TypeFailure Level  a - Magic DartConjuration6% 1b - SandblastEarth6%1  3hI`c - Construct Spike LauncherForgecraft9%2  d - Searing RayConjuration9%2  e - PasswallEarth19% 3  f - Sigil of BindingHexes19% 3  g - Stone ArrowConjuration/Earth3h19% 3  h - Fulminant PrismConjuration/Alchemy52% 4  i - Diamond SawbladesForgecraft3h100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit3h3h 3h.$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##3hԖHealth: 61/61 ========================##......######.#Magic: 12/21 =============-----------#......# #.#AC: 0Str: 17####......# #.#3hhEV: 17Int: 13#.........### #.#SH:  3  Dex: 113h)-#..(##.§........ ..#XL:  9 Next: 34% Place: Dungeon:63hK3#.# ##;#)###### ###Noise: ====-----  Time: 5502.5 (0.0)3ho#.#.#-) Magic Parchment#....Nothing quivered#....#3hҗScroll .....#.....#..#.##..##.# _Your +2 sling of draining melds into your body. _Okay, then.You feel more attuned to fire. 3h|_o - a ring of fire (worn) _You don't know any spells. _Unknown command.3h3h(3hMemorise Searing Ray, consuming 2 spell levels and leaving 6? Y - Yes 3h' N - No3h 3h .$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================##......######.#Magic: 12/21 =============-----------#......# #.#AC: 0Str: 17####......# #.#EV: 17Int: 13#.........### #.#SH:  3  Dex: 11#..(##.§........ ..#XL:  9 Next: 34% Place: Dungeon:6#.# ##;#)###### ###3h Noise: ====-----  Time: 5502.5 (0.0)#.#.#-) Magic Parchment#....Nothing quivered#....#Scroll .....#.....#..#.##..##.# _Your +2 sling of draining melds into your body. _Okay, then.You feel more attuned to fire. _o - a ring of fire (worn) _You don't know any spells. _Unknown command.3h; 23.5 (1 _3h 9§3h 9§3h& +4.5 (23h 9§3h c.5.5 (33h 3hN _You start memorising the spell. You continue memorising. x23h 3h 3h c _You finish memorising. Spell assigned to 'a'.3hA 3h Evoke which item? Wands  l - a wand of polymorph (12)x - a wand of paralysis (1)  y - a wand of warping (5) 3h Baublesa - a flux bauble Talismansc - a quill talisman  d - a maw talisman  E - the inkwell talisman of the King of the Hill (active) {rC+ rCorr} 3h [!] read|quaff|evoke[?] describe selected3hW7 3h< 7.$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================##......######.#Magic: 12/21 =============-----------3h= #......# #.#AC: 0Str: 17####......# #.#EV: 17Int: 13#.........### #.#SH:  3  Dex: 11#..(##.......... ..#XL:  9 Next: 34% Place: Dungeon:6#.# ##;#)###### ###Noise: ====-----  Time: 5505.5 (0.0)#.#.#-) Magic Parchment#....Nothing quivered#....#Scroll .....#3hr> k.....#..#.##..##.#You feel more attuned to fire. _o - a ring of fire (worn) _You don't know any spells. _Unknown command. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'.3h3D P  Okay, then.3hD 3hL 3h8N . _3hH3h  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.1   6.0   0   g - Spellcasting   0.0   1.2  -1          3h b - Maces & Flails   0.0   1.0   0   h - Conjurations   4.0   1.0   0   c - Unarmed Combat   3.0   4.0   0   i - Hexes   4.0   1.0   0       j - Summonings   4.0   1.0   0   d - Ranged Weapons   0.0   1.0   0   k - Necromancy   4.0   1.0   0      3h l - Forgecraft   4.0   1.0   0   e - Dodging   2.0   3.0   0   m - Translocations   4.0   1.0   0   f - Stealth   0.0   0.5  +4   n - Alchemy   4.0   0.8  +1       o - Fire Magic   4.0   1.0   0  3h     p - Ice Magic   4.0   1.0   0       q - Air Magic   4.0   1.0   0  3hT     r - Earth Magic   4.0   1.0   0          3h    s + Invocations5.0   5.0  +1      t + Evocations5.0   5.0  +1      3h]u + Shapeshifting 8.6  10.7  -1  The relative cost of raising each skill is in cyan.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  3hƠ}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets3h1^ > g + Spellcasting 0.03h{TargetTarget--  --  --  --  3hC--  --  --  --  --  --  --  --  --  --  3hǺr--  --  --  --  --  --  3h *--  a-z] set[-] clear selected targetcost|targets3he<[?25h[?0c0 3hf " 3h` [?25l[?1c3h 3.0 current training targets, if any.=] set aall targets3h= e + Dodging 2.03ho3hu3h{.$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================##......######.#Magic: 12/21 =============-----------#......# #.#AC: 0Str: 17####......# #.#EV: 173h}oInt: 13#.........### #.#SH:  3  Dex: 11#..(##.......... ..#XL:  9 Next: 34% Place: Dungeon:6#.# ##;#)###### ###Noise: ====-----  Time: 5505.5 (0.0)#.#.#-) Magic Parchment#....Nothing quivered#....#Scroll .....#.....#..#.##..##.# _o - a ring of fire (worn) _You don't know any spells. _Unknown command. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. _Okay, then.3h3h3h߆3h 3h;Y3h[AIAndy the Mimic (Octopode Shapeshifter) Turns: 5462, Time: 00:17:41 Health: 61/613h\AC:  0 Str: 17 XL: 9 Next: 34% Magic: 12/21EV: 17 Int: 13 God: Qazlal [**....] Gold: 250SH:  3 Dex: 11 Spells: 6/8 levels left rFire . . .v - melded +2 sling (drain) rCold . . .(offhand unavailable) rNeg . . .(helmet unavailable) rPois ∞(no amulet) rElec .A - ring of poison resistance rCorr + o - ring of fire SInv .(no ring) Will .....3h+](no ring) Stlth +(no ring) HPRegen 0.30/turn (no ring) MPRegen 0.17/turn (no ring)(no ring) %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), 3hN]_(nimble swimmer 1), (tentacles)3h 3h;.$ #......# ####....# AIAndy the Mimic..##......###.....### Octopode of Qazlal **..................##.##Health: 61/61 ========================##......######.#Magic: 12/21 =============-----------#......# #.#AC: 0Str: 17####......# #.#EV: 17Int: 133hF#.........### #.#SH:  3  Dex: 11#..(##.......... ..#XL:  9 Next: 34% Place: Dungeon:6#.# ##;#)###### ###Noise: ====-----  Time: 5505.5 (0.0)#.#.#-) Magic Parchment#....Nothing quivered#....#Scroll .....#.....#..#.##..##.# _o - a ring of fire (worn) 3h_You don't know any spells. _Unknown command. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'a'. _Okay, then.3h3h3h3h243h3h/3h% _3hz3=3h3h3hM3h\3h,3h3h| ,3ha 3h] 3h :=3h 3h3h3h3h3hO4==3h3h,3h3h,3h^3h<3h3h3h]3h3h;==3h3h3hN5=3h 3h"3h#3h#3h#%3hS%3h&3hl'3h'3h2(3h)3h):=3h*3hR-,3hk.3h0b6=3h223h53he53h63hS8,3h93h|:3h:3h;3h<3hD=:=3h=3h?,3h@3hsb7=3h-3h,3h`3h,3h3h+3hi3h3h P=3ha 3h,3h?3h.3hL8=3h3h,3hP3h,3h13h_,3hJ3h3h:=3h3h!3hP!3h!3h#3hL#3hs#E9=3h$3h'3h'3h1(3h),3hX*3h+,3h@,3h-3h-:=3h.3h/3h03h03h-23he2M20=3h33h5B3h6,3h73h9,3h93h';3hx;:=3h+<3h >,3h>3h@c1==3hA3hsD4 _Magic restored.3hF43hG3hxI3hjK,3hL3hM3hO,3h(S}==3hS3h4U3h,W,3hX3hOZ3hY]3h]3hN`3hc3h~f,3h$g3h1h3h j,3hGk3hIm3hn3ho3ho3hp3hr3her3hr3ht,3hu3hYwN _You now have 262 gold pieces (gained 12).3h`x3hx3hx3hy3h_{3h{3h{3h|3h}3h}3h~3h~3h3h3h3h3hO3h3h3hb3h 3hV3h3h'3h3h3h@3hІ3h3h3h3h|3h3hӉ3h!3ha3hŒ3h3h 3h3h3h3h3h3hP3h3h3hw3h,3h[3h3h83h3h<3hd3hl3hP #. #..  #....o.. .##.#  ## .#.#  ....... .>.#.. #.##.... #.##.##### .....# #.##...... 3h̛b#...# #.##†##### #;# #.#.....#.# #.#...#.#.# #.#...#.#.#############.# #.#...#.##...............# #.....#...#####...######## #.##.##..# o   orc (asleep)#...# #.........#...######### #.##.###..####...##......# ####....# #.<3h 79.5 (74.0)  An orc comes into view. It is wielding a +0 short sword.3hҤz.oo3hK-80.5 (753hۨ3h׬7 _The orc shouts! You hear a shout!3hEEw# #..######...o...#. #.. ....... .##.# ###...o.. .#.#  ...>. # #. #.# #.##.... #.##.#######......# #.##.......#..#.##†########.## #.#.....# #.# #.#...#.#  #.# #.#...#.#  .#############.# #.#...#.###...............# #.....#.... oo 2 orcs (1 wandering)#####...######## #.##.##..###...# #........ #...######### #.##.###..#3h]Q  An orc comes into view. It is wielding a +0 dagger.3hX oo.oo   orc priest (wandering)oo 2 orcs (1 wandering)The orc shouts!  An orc priest comes into view. It is wielding a +0 club.3hY11.5 (1.0)3h+]3h d _The orc moves out of view. _An orc comes into view. It is wielding a +0 flail.3hPl   Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h,m 3hr 3ht P _You don't know that spell.3h. #..oo...#. #..  #....... .##.#### .#.# ....o.. .>.# #... #.# #.###.##.##### #......# #.##...... #...# #.##†##### ##;## #.#.....#  #.# #.#...#.# #.# #.#...#.#3h/ 0.#############.# #.#...#.## ...............# #.....#... #####...######## #.##.##..# o   orc #...# #......... #...######### #.##.#######...##......# ####....# #.<3h1 3hJ6 U.o3h6 &23h ; 3h= 0 _The orc moves out of view.3hF&..... .##.###. . ....... .>.# #...o. #.##.##.... #.##.######......#..... #...#†#######.##.....#  #;# 3hG#.#############.................#...#####...#########.##..# #...# ........##########.######......# ####....# #.<##...##.....### #..3h8I3hTNU.o3hN&33hQ3hS3hg3hh3hmo.oo 2 orcs3hjn&43hr3hs3hr   Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hM 3h 3hx P _You don't know that spell.3h. #....... .##.#  AIAndy the Mimic ###...o.. .#.#  Octopode of Qazlal **.... ....... .>.  Health: 61/61 ======================== # #..... #.#  Magic: 19/21 =====================--- #.##.... #.##.##### AC: 0Str: 17 #.....o# #.##...... EV: 17Int: 133h #..*# #.##†##### SH:  3  Dex: 11 ##*## #.#.....#  XL:  9 Next: 34% Place: Dungeon:6 #;# #.#...#.#  Noise: ====-----  Time: 5584.5 (0.0) #.# #.#...#.#  -) Magic Parchment  .#############.# #.#...#.## Nothing quivered  ...............# #.....#... Scroll 3hʂQ #####...######## #.##.##..# #...# #......... oo 2 orcs #...######### #.##.###..  ####...##......# ####....# #.<  ##......##......###.....### #.. _You don't know that spell.  Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (76% to hit)3hܧ <#....... .##.#AIAndy the Mimic###...o.. .#.#Octopode of Qazlal **........... .>.Health: 61/61 ========================# #.....#.#Magic: 19/21 =====================---#.##...* #.##.##### AC: 0Str: 17#.....*# #.##...... EV: 17Int: 13#..*# #.##†##### SH:  3  Dex: 113h ##*## #.#.....# XL:  9 Next: 34% Place: Dungeon:6#;# #.#...#.# Noise: ====-----  Time: 5584.5 (0.0)#.# #.#...#.# -) Magic Parchment.#############.# #.#...#.## Nothing quivered...............# #.....#... Scroll #####...######## #.##.##..##...##......... oo 2 orcs#...######### #.##.###..####...##......# ####....# #.<##......##......###.....### #..Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3h BAiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword (76% to hit)  You focus your ray upon the orc. The searing ray hits the orc.3h) onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword (76% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is almost dead.3h* 3hs. .o..o..3hK/ i5.5 (1Ray 3h43 3h6 f _(Press . to maintain the ray.)3hP {  The searing ray hits the orc!  You kill the orc!3h4 ****   orc3h 3h6! .o..).3h$ 8-6+ 3h* 3h1- O _Qazlal accepts your kill.3hv @ ## . ....... .>.# #....o #.#.##.... #.##.#####.....#..... #.).#†######.#.....#  #.# #.############3hw #.................#...#####...#########.##..# #...# ........#...................##.## #.. 3h]y 3h~ .oo   orc3h~ 173h? 3h < _You stop channelling your searing ray.3hν.o83hM ###...... .#.#  AIAndy the Mimic ....... .>.  Octopode of Qazlal **.... # #..... #.#  Health: 61/61 ======================== #.##.... #.##.##### Magic: 16/21 ==================------ #.....o# #.##...... AC: 0Str: 17 3h#.)*# #.##†##### EV: 17Int: 13 ##*## #.#.....#  SH:  3  Dex: 11 #*# #.#...#.#  XL:  9 Next: 34% Place: Dungeon:6 3hX.#;# #.#...#.#  Noise: ====-----  Time: 5588.5 (0.0)  .#############.# #.#...#.## -) Magic Parchment  ...............# #.....#... Nothing quivered 3h #####...######## #.##.##..# Scroll  #...# #......... #...######### #.##.###.. o   orc  ####...##......# ####....# #.<  ##......##......###.....### #..  #...................##.## #.. _You stop channelling your searing ray.  Casting: Searing Ray (safe; 9% risk of failure)  3hmlConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (76% to hit)3h###...... .#.#AIAndy the Mimic....... .>.Octopode of Qazlal **....# #.....#.#Health: 61/61 ========================#.##.... #.##.##### Magic: 16/21 ==================------#.....*# #.##...... AC: 0Str: 173hk2#.)*# #.##†##### EV: 17Int: 13##*## #.#.....# SH:  3  Dex: 11#*# #.#...#.# XL:  9 Next: 34% Place: Dungeon:63h#;# #.#...#.# Noise: ====-----  Time: 5588.5 (0.0).#############.# #.#...#.## -) Magic Parchment...............# #.....#... Nothing quivered#####...######## #.##.##..# Scroll #...#3h:#.........#...######### #.##.###.. o   orc####...##......# ####....# #.<3h%##......##......###.....### #..#...................##.## #..Casting: Searing Ray (safe; 9% risk of failure)  3hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (76% to hit)  You focus your ray upon the orc. The searing ray hits the orc.3h@3onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (76% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is moderately wounded.3h@A3hjFo.o...o 2 orcs (1 wandering)3hFi9.5 (1Ray 3hJ3hnLf _(Press . to maintain the ray.)3h<9N****3hd  The searing ray misses the orc.3h3h .o.)o.o3hc90+ 3h3h% _The orc shouts!3hB ****The searing ray hits the orc.3hB 3h 3h1 =.o3h\ {.).o3h 5-1++ 3h 3hH \ _The orc is severely wounded.3h{  The searing ray hits the orc!  You kill the orc!3h****   orc3h^  Qazlal accepts your kill.3hU3h#o.o).)3h#o   orc priest (wandering)o   orc3h&l4--23hT-3h/> _You finish channelling your searing ray.3hX ###...... .#.#  AIAndy the Mimic ..o.... .>.  Octopode of Qazlal **.... # #..... #.#  Health: 61/61 ======================== #.##.... #.##.##### Magic: 12/21 =============----------- #....o.# #.##...... AC: 0Str: 17 #.*.# #.##†##### EV: 17Int: 13 ##*## #.#.....#  SH:  3  Dex: 11 #*# #.#...#.#  XL:  9 Next: 34% Place: Dungeon:6 3hki#;# #.#...#.#  Noise: ====-----  Time: 5592.5 (0.0)  .#############.# #.#...#.## -) Magic Parchment  ...............# #.....#... Nothing quivered  #####...######## #.##.##..# Scroll  #...# #......... #...######### #.##.###.. o   orc priest (wandering)  ####...##......# ####....# #.< o   orc  ##......##......###.....### #..  #...................##.## #.. 3h5_You finish channelling your searing ray.  Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (76% to hit)3h8Y###...... .#.#AIAndy the Mimic..o.... .>.Octopode of Qazlal **....# #.....#.#Health: 61/61 ========================#.##.... #.##.##### Magic: 12/21 =============-----------#....*.# #.##...... AC: 0Str: 17#.*.# #.##†##### EV: 17Int: 13##*## #.#.....# SH:  3  Dex: 11#*# #.#...#.# XL:  9 Next: 34% Place: Dungeon:63h#;# #.#...#.# Noise: ====-----  Time: 5592.5 (0.0).#############.# #.#...#.## -) Magic Parchment...............# #.....#... Nothing quivered#####...######## #.##.##..# Scroll #...##.........#...######### #.##.###.. o   orc priest (wandering)####...##......# ####....# #.< o   orc##......##......###.....### #..#...................##.## #..Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (76% to hit)  You focus your ray upon the orc. The searing ray hits the orc.3h RAim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 flail and wearing a +0 leather armour (76% to hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is moderately wounded.  (Press . to maintain the ray.)3h[ o.o.)o  The orc priest shouts!3h`:*3h4  The orc priest calls upon Beogh to heal the orc.3ho3.5 (1Ray 3h˿3h7 _The orc's wounds heal themselves!3h kN****3h,3h0.o3h)t.)o)3h1-4+ 3h_3hU _The searing ray misses the orc.3hE N****3h1 ,3h .o.).o3h~ }-5++ 3h 3hZ F _The searing ray hits the orc but does no damage.3hy **** The searing ray hits the orc.3hn  The orc is moderately wounded.You finish channelling your searing ray.3h.o).o3h54---10-63h3hn7 _The orc hits you with a +0 flail!3h&j$  Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3hzo3hrP _You don't know that spell.3h? ###...... .#.#  AIAndy the Mimic ....... .>.  Octopode of Qazlal **.... # #..... #.#  Health: 54/61 =====================--- #.##.... #.##.##### Magic: 8/21=========--------------- #....o.# #.##...... AC: 0Str: 17 #.).# #.##†##### EV: 17Int: 13 ##.## #.#.....#  SH:  3  Dex: 11 #o# #.#...#.#  XL:  9 Next: 34% Place: Dungeon:6 #;# #.#...#.#  Noise: ====-----  Time: 5596.5 (0.0)  .#############.# #.#...#.## -) Magic Parchment  .............[3h40m..# #.....#... Nothing quivered  #####...######## #.##.##..# Scroll  #...# #......... #...######### #.##.###.. o   orc priest  ####...##......# ####....# #.< o   orc  ##......##......###.....### #..  #...................##.## #..Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (moderatelywounded, 76% to hit)3hu{[ *o3hJ**3hZo*Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (76% to  hit)3hr###...... .#.#AIAndy the Mimic....... .>.Octopode of Qazlal **....# #.....#.#Health: 54/61 =====================---#.##.... #.##.##### Magic: 8/21=========---------------#....*.# #.##...... AC: 0Str: 17#.*.# #.##†##### EV: 17Int: 133h##*## #.#.....# SH:  3  Dex: 11#*# #.#...#.# XL:  9 Next: 34% Place: Dungeon:6#;# #.#...#.# Noise: ====-----  Time: 5596.5 (0.0).#############.# #.#...#.## -) Magic Parchment...............# #.....#... Nothing quivered3h*#####...######## #.##.##..# Scroll #...##.........3hR#...######### #.##.###.. o   orc priest####...##......# ####....# #.< o   orc3hy##......##......###.....### #..#...................##.## #..Press: ? - help, Shift-Dir - straight line3hAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (76% to  hit)  You focus your ray upon the orc priest. The searing ray hits the orc.  3hξlThe orc is almost dead.The searing ray hits the orc priest.3h?uAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (76% to  hit)  You focus your ray upon the orc priest. The searing ray hits the orc.  The orc is almost dead.  The searing ray hits the orc priest.orc priest is lightly wounded.3hE5 .o.o(Press . to maintain the ray.)57.5 (1Ray 3h3h 3h1 _You block the orc's attack.3h* **** The searing ray misses the orc. The searing ray hits the orc priest.3h5 .o.oThe orc priest is moderately wounded.The orc misses you.3h; :*3hV  The orc priest calls upon Beogh to heal the orc.3hћ o7-8+ 3h 3h 1 _The orc is healed somewhat.3h63 ****  The searing ray hits the orc.  The orc is heavily wounded.The searing ray hits the orc priest.3hj .o.oThe orc priest is severely wounded.The orc misses you.3hxp:*3hL  The orc priest calls upon Beogh to heal the orc.3h7 o6---9++ 3hx M _The orc's wounds heal themselves!3hq3 ****  The searing ray hits the orc.  The orc is heavily wounded.The searing ray hits the orc priest.3h^  The orc priest is almost dead.You finish channelling your searing ray.3hv.)oo3h 6=5---6003h3h I _The orc misses you.3h ###...... .#.#  AIAndy the Mimic ....... .>.  Octopode of Qazlal **....3h( # #..... #.#  Health: 56/61 ======================-- #.##.... #.##.##### Magic: 3/21===--------------------- 3h#......# #.##...... AC: 0Str: 17 #.).# #.##†##### EV: 17Int: 13 ##o## #.#.....#  SH:  3  Dex: 11 3h#o# #.#...#.#  XL:  9 Next: 34% Place: Dungeon:63h #;# #.#...#.#  Noise: ====-----  Time: 5600.5 (0.0) 3h .#############.# #.#...#.## -) Magic Parchment 3h~ ...............# #.....#... Nothing quivered  #####...######## #.##.##..# Scroll  #...# #......... #...######### #.##.###.. o   orc priest  ####...##......# ####....# #.< o   orc  ##......##......###.....### #..  #...................##.## #..3hCasting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3haAiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 club and wearing a +0 leather armour (almostdead, 76% to hit)3h  ###...... .#.#  AIAndy the Mimic ....... .>.  Octopode of Qazlal **.... # #..... #.#  Health: 56/61 ======================-- #.##.... #.##.##### Magic: 3/21===--------------------- 3h4 #......# #.##...... AC: 0Str: 17 #.).# #.##†##### EV: 17Int: 13 ##o## #.#.....#  SH:  3  Dex: 11 #o# #.#...#.#  XL:  9 Next: 34% Place: Dungeon:6 #;# #.#...#.#  Noise: ====-----  Time: 5600.5 (0.0)  .#############.# #.#...#.## -) Magic Parchment 3h  ...............# #.....#... Nothing quivered  #####...######## #.##.##..# Scroll  #...# #......... #...######### #.##.###.. o   orc priest  ####...##......# ####....# #.< o   orc  ##......##......###.....### #..  #...................##.## #..Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (almostdead, 76% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc.  The orc is severely wounded.3h yThe searing ray hits the orc priest.  You kill the orc priest!3h   .#.#  ....... .>.  # #..... #.#  #.##....  3h #....*.#  #.*.#  ##*##   #*#   #;#         #...#  3h; o   orc    #.<     3hx_ Y.))oYou focus your ray upon the orc priest. The searing ray hits the orc.  The orc is severely wounded.The searing ray hits the orc priest.  You kill the orc priest!  Qazlal accepts your kill. You can now give life to nearby clouds.(Press . to maintain the ray.)3hb *4=61.5 (1Ray 3hg 3hxi Q _The orc closely misses you.3h{  The searing ray hits the orc.  You kill the orc!3h>****3h.b.)))3hO13-2+ 3h:3hV<O _Qazlal accepts your kill.3hz3h3hO3hrK  You stop channelling your searing ray.3h0 _3hh73hh3h3h\3hɥ3h8-3h3hӧ3h!_84=3h3h3h"3h3h$,3h3hH3hL9=3h73h3hʰ:=3h3hW,3h3h3h@J5=3hط3h/3hdW60=3hs3h,3hʽ3h3h3h3h3hh1==3h3hD,3hl3h3h M6=3h3h|,3h 3hqP=3h#3h3h3hA3hP=3hM3h,3h\3hk7==3h3h,3h3h,3h%3h,3hy3h Q==3h3h3h3h}3h3hT8=3h3hc3h3h63h3h3hC3h3h3hY3hP=3h 3h,3h13h~j9=3h3h,3hv3h3hQ3h3h,3hh3h@P=3h3h',3h[3h,3hf10/21=3hB3h ,3hs 3h ,3h3h,3h3h3h :=3h3he11=3h3h;,3h3hI,3h3h3h 3h3h3h:=3h3h,3h 3h"3h #N2=3h#3h@%3hp%3h%3h',3h(3h+3h@+3h,3h/P=3hl13h23h23h43h63h7N3=3h73h%93hP93h93hF;,3h;3h8=,3h=3h?3h?:=3hv@3h B3h9B3hB3hE3h,FO4==3hF3hUH,3hH3h*J3hIJ3hJ3hL3hL3hL3h2N3h{N;==3hO3hQ,3h R3hqS3hSN5=3heT3hU3hU3hHV3hW,3hVX3hY,3hZ3h[3h\:=3h\3h],3h^3h`3h\`L6=3h`3h+b3hbb3hb3h*e,3he3hg,3hh3h&j3hXj:=3hCk3hvl3hl3h!m3hn3hnL7=3h.p3hhr3hr3hs3hLu,3hHv3hDw3hnw3hx3h{3h|:=3hl}3h~,3hZ3hƀ3hE8=3hl3h,3h3hф3h3h3hG,3h3hn3h:=3h]3hƋ3hL9=3hc3hˏ,3h 3h3h3hW3h;,3h3h 3h5:=3h3h3h3hQ3h)c20=3hޝ3h3h3h 3h*,3h3h,3h.3h3h:=3h3h,3h+3h3h˯M1==3h{3h3h,3h3h[  Items here: )) [[ †.3h3h _3h3h  Things that are here:  a +0 club; a +0 leather armour3h3hZ _3h3h3hK3h;==3hM3h-3h,3hm3h3hN3h3h{3h3h,3h 3hi3h,3h3h%3h3h3h 3h3h@,3h3h3h?,3h3h3h,3h3h3hA,3h3h3h3hT3h3h33h,3h.3h3h,3hW3hh3h3h3h3h3h,3hQ3h3h,3hw3hB3h",3h}3h%3h3h03hn3h3h,3hQ3h3hG ,3h 3h 3h 3h 3h 3h 3hj,3h3h3h3h23hW3h@3h3h3h 3h3hQ3hv3h3hh3h,3h3h:3h,3h!3h"3h_%3h%3h&3h*3hn-,3h^/3h43h63h73h73h93hc<3h<3h>3hBE3hjF3hF3hG3h5H3hJ3hJK3hK3hL3hN3hFN3hN3h-P3h}Q3hQ3hjR3hVR  There is a stone staircase leading down here.3hOX3hX _3hOY3hZ3h[3h \3h\3h_3h?a3hha3heb3hc3hf,3h5j3hm3hRq3hq3h s3hqu3hx,3hy3hnz3hG|,3h|3hR3hӁ,3hق3h,3hw3h+N _You now have 273 gold pieces (gained 11).3h3hь3h3h)3h3h3hQ3h3h!3hO3h3hS3h3hݛ3h3h3h~3h3h3h3hϦ,3ht3h3h3h)3hC3h{3hUB3h3h#,3hj3hA3h-,3h{3h3h3h׻3hU3h3h3h3h<3h3h,3h@3h33hU3h3h3h3h3hB3hi3h93h,3h3h@3h,3h3h3h,3hu3h-3h,3h3hA3h,3h3h3hP,3h3h3h3h3h3h3hB3h3h,3h3h3h,3h3h3h,3h3h33h,3he3h3h,3h3h<3hp  ###### #..... #######.########## #.......#...⌠.....# ###.......#.##..≈≈≈.. #.........#..≈≈≈≈≈.####.#.......#..#∩≈≈≈≈≈..#...#.......#.##.≈≈≈≈≈.;#.###.......#..#3h 57880.0) ..≈≈≈................... ⌠.....###.##.......##.## ###### #.##.......##.# #......######.## ####.).# #.## ##)## #.#. #)# #.# #.# #.#3hn3h,313h3h1 _Found Kiem's General Store.3h3h'3h3h3h3hn3h|3hH3hz,3h3h3h,3h^3hG3h 3h63hp3hW3hO3hv3h3hu3h,3h3hm3h|,3h3h93hWelcome to Kiem's General Store! What would you like to do?  a -  360 gold an amulet of magic regeneration (unknown) 3h b -  54 gold a +0 cloak  c -  96 gold a potion of heal wounds (unknown)  d -  342 gold a +2 rapier of speed3h&Xe -  432 gold a +6 ring of intelligence (unknown) 3hE f -  12 gold a scroll of noise (unknown)g -  90 gold a scroll of revelation (unknown)  3hh -  84 gold a wand of flame (10) (unknown) You have 273 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list3h`  a -  360 gold an amulet of magic regeneration (unknown)  c +  96 gold a potion of heal wounds (unknown) After the purchase, you will have 177 gold pieces.[Enter] buy marked items3hRX Purchase items for 96 gold? (y/N)3h~je  c -  342 gold a +2 rapier of speed  d -  432 gold a +6 ring of intelligence (unknown)  e -  12 gold a scroll of noise (unknown)  f -  90 gold a scroll of revelation (unknown)84wand of flame (10) gG3h`  a +  360 gold an amulet of magic regeneration (unknown)b -  c -  342 gold a +2 rapier of speede - f - g -  You are short 183 gold pieces for the purchase.[Enter] buy marked items3h %  a +  360 gold an amulet of magic regeneration (unknown)  d +  432 gold a +6 ring of intelligence (unknown)6153h   d +  432 gold a +6 ring of intelligence (unknown)  f +  90 gold a scroll of revelation (unknown)703h a $ b - d $ e - f $ g - shopping list3h ^  e +  12 gold a scroll of noise (unknown)  f $  90 gold a scroll of revelation (unknown) After the purchase, you will have 165 gold pieces.marked items 3hmX Purchase items for 12 gold? (y/N)3h5  e $  90 gold a scroll of revelation (unknown)f -  84wand of flame (10) 65 You are short 717 gold pieces for the purchase.fshopping listF3h;3hA3hFAIAndy the MimicOctopode of Qazlal ***...Health: 61/61 ========================3h)G##### Magic: 21/21 ========================######## #.... AC: 0Str: 17#⌠.....## ###.... EV: 173h@G.Int: 133hUG&#..≈≈≈..# #...... SH:  3  Dex: 113h~G#.≈≈≈≈≈.####.#.... XL:  9 Next: 36% Place: Dungeon:63hG#;≈≈≈≈≈..#...#.... Noise: ====-----  Time: 5791.5 (8.0)3h3Hv#.≈≈≈≈≈..#.###.... -) Magic Parchment#..≈≈≈............ Nothing quivered#⌠.....###.##..... Scroll ######## #.##.....#......##3h\HE####.).###)##3hH#)#3hH1Things that are here: 3hH/_a +0 club; a +0 leather armour 3hHz_There is a stone staircase leading down here. _You now have 273 gold pieces (gained 11). 3hH#_Found Kiem's General Store.  3hH2There is an entrance to Kiem's General Store here.3hN _There is a stone staircase leading down here. _You now have 273 gold pieces (gained 11). _Found Kiem's General Store.  There is an entrance to Kiem's General Store here.  F - a potion of heal wounds; G - a scroll of noiseank you for shopping at Kiem's General Store!3hP3hXh _You can access your shopping list by pressing '$'.4hDF4hMYDrop what?33/52 slots (_ for help) Hand Weapons (select all with ))  v - a +2 sling of draining (melded)  z - a +1 whip of electrocution 4hONjArmour (select all with [)u - a +0 hat Jewellery (select all with "=)  o - a ring of fire (worn)  A - a ring of poison resistance (worn) Wands (select all with /)l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (select all with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI 4h|N p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ 4hN B - a scroll labelled KOETIN ABIE [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]4hQA(1 turn) Armour [  u - a +0 hat Jewellery (select all with "=)  o - a ring of fire (worn)  A - a ring of poison resistance (worn) Wands /4hAl)  l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (select all with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation 4hAJ j - a scroll labelled UPHAASK RINITU  m - 24hAUs labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q4hB!APE OCAEGROSAUDA  r - a4hBW labelled IPIUWE SOMETOBUZB4h,BKOETIN ABIE  C4h?BGPUHIWKELIED4hmKIBI CISMYNOU  G + a scroll of noise4h7[Enter] accept (1 chosen) [15%4hGF4hyTAIAndy the MimicOctopode of Qazlal ***...Health: 61/61 ========================##### Magic: 21/21 ========================######## #.... AC: 0Str: 17#⌠.....## ###.... EV: 17Int: 13#..≈≈≈..# #...... SH:  3  Dex: 11#.≈≈≈≈≈.####.#.... XL:  9 Next: 36% Place: Dungeon:6#;≈≈≈≈≈..#...#.... Noise: ====-----  Time: 5791.5 (0.0)#.≈≈≈≈≈..#.###.... -) Magic Parchment#..≈≈≈............ Nothing quivered#⌠.4hTU ....###.##..... Scroll ######## #.##.....#......######.).###)###)# _You now have 273 gold pieces (gained 11). _Found Kiem's General Store.  There is an entrance to Kiem's General Store here.  F - a potion of heal wounds; G - a scroll of noiseThank you for shopping at Kiem's General Store! _You can access your shopping list by pressing '$'.2.5 (14hZ4h\1 _You drop a scroll of noise. 4h@Inventory: 32/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (melded)  z - a +1 whip of electrocution  4h1Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=)  o - a ring of fire (worn)  A - a ring of poison resistance (worn) Wands (go to first with /)l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] 4h1, A - a ring of poison resistance (worn) Wands (go to first with /)  l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 2s labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  qAPE OCAEGROSAUDA  r - a labelled IPIUWE SOMETOBUZBKOETIN ABIE  C - a scroll labelled PUHIWKELIEDKIBI CISMYNOU Potions (go to first with !)  b - a potion of lignification  f - 6 potions of curingh - 3 potions of cancellation  i - a fuming black potionk - a potion of ambrosia38% 4hG C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU  n - a fizzy clear potion  s - a puce potion  t - a lumpy white potion554h 4hR 4h 7AIAndy the MimicOctopode of Qazlal ***...Health: 61/61 ========================##### Magic: 21/21 ========================######## #.... AC: 0Str: 174h #⌠.....## ###.... EV: 17Int: 13#..≈≈≈..# #...... SH:  3  Dex: 11#.≈≈≈≈≈.####.#.... XL:  9 Next: 36% Place: Dungeon:6#;≈≈≈≈≈..#...#.... Noise: ====-----  Time: 5792.5 (0.0)#.≈≈≈≈≈..#.###.... -) Magic Parchment4h #..≈≈≈............ Nothing quivered#⌠.....###.##..... Scroll ######## #.##.....#......######.).###)###)# _Found Kiem's General Store.  There is an entrance to Kiem's General Store here.  F - a potion of heal wounds; G - a scroll of noiseThank you for shopping at Kiem's General Store! _You can access your shopping list by pressing '$'. _You drop a scroll of noise.4h 4h 4h\4h<4h 4h AIAndy the Mimic (Octopode Shapeshifter) Turns: 5749, Time: 00:19:08 4hW Health: 61/61AC:  0 Str: 17 XL: 9 Next: 36% Magic: 21/21EV: 17 Int: 13 God: Qazlal [***...] Gold: 1654h SH:  3 Dex: 11 Spells: 6/8 levels left rFire . . .v - melded +2 sling (drain) 4h xrCold . . .(offhand unavailable) rNeg . . .4hǷ I(helmet unavailable) rPois ∞4h (no amulet) rElec .A - ring of poison resistance 4h rCorr + o - ring of fire SInv .4h. ](no ring) Will .....(no ring) 4hP Stlth +(no ring) HPRegen 0.30/turn (no ring) 4hs UMPRegen 0.17/turn (no ring)(no ring) 4hʸ %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles)4hAIAndy the MimicOctopode of Qazlal ***...Health: 61/61 ========================##### Magic: 21/21 ========================######## #.... AC: 0Str: 17#⌠.....## ###.... EV: 17Int: 13#..≈≈≈..# #...... SH:  3  Dex: 11#.≈≈≈≈≈.####.#.... XL:  9 Next: 36% Place: Dungeon:6#;≈≈≈≈≈..#...#.... Noise: ====-----  Time: 5792.5 (0.0)#.≈≈≈≈≈..#.###.... -) Magic Parchment#..≈≈≈............ Nothing quivered#⌠.[4h30m....###.##..... Scroll ######## #.##.....#......######.).###)###)# _Found Kiem's General Store.  There is an entrance to Kiem's General Store here.  F - a potion of heal wounds; G - a scroll of noiseThank you for shopping at Kiem's General Store! _You can access your shopping list by pressing '$'. _You drop a scroll of noise.4h4h^k4hon4hp,4hp4hr4h@s,4hs4ht4hu,4h>v4hw4hx,4hx4hz4h|,4hr}4h4hf,4h^4h4h4h:4hl4hL4h4h4h4h4hf,4h#4hy4hޕ4h4h4h4h$4hW4h4hO4h,4h4h4hR,4h(4hH/  F - a potion of heal wounds; G - a scroll of noiseank you for shopping at Kiem's General Store! _You can access your shopping list by pressing '$'. 4h_You drop a scroll of noise.  Things that are here:  a +0 club; a +0 leather armour4h4h` _4h4h[  Items here: )) [[ †.4hn4hǭ _4h4h4h44h~4h4h4hb4h4hB4h94h,4hû4hE4h,4hC4h.4hk4h4hW4hC4h~4h4h74h,4hK4h4h4h4h#,4hH4h4h ,4hq4hV4hA,4h4h`4h4h4h4hNX4h4h:4hf4h4h4h4h9X4h$4hM4hg4h4h4h4hP4h4h4h4h4h4h4h4h>4h4h4h4hT4h4h4h"4hZ4h4h4h4h!4h4h4h4h4h]n4h 4hH4h4h4h4h4h24h4h4hG4h4h4h4h4hK4hb4h~,4h[4h# 6 _You hear a shout!4h 4h#.......##.......## ########.###.......M #⌠............... #..≈≈≈..##....... #.≈≈≈≈≈.##..... ###∩≈≈≈≈≈4h ######?.######.#.≈≈≈≈≈#......;.......#..≈≈≈...#######..#####.#⌠.....##.# #.######## ..# #....# .# #....#4h6?#.# ##.### M   Menkaure (wandering)#.# #.#+.# #.##.#####4h^!###4h0f839.5 (47.0)4hx-40.5 (484h4hi _Menkaure, Prince of Dust comes into view.4h|######## .  ##. ######## .###M. #⌠.....#....# #..≈≈≈.#........# #.# #.......# ###∩######?;######.#.≈≈≈≈≈................#..≈≈≈...#######..#####.#⌠.....##.########4h ..##....##.####.+.# #.#4h4h"L.M4h11.5 (1.0)4h4h4hz$$  Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4hh(4h) 4hI*J_You don't know that spell.4hP  AIAndy the Mimic #########  Octopode of Qazlal ***... #.......# .  Health: 61/61 ======================== #.......##. ########  Magic: 19/21 =====================--- .###......... #⌠.....## AC: 0Str: 17 ..........M# #..≈≈≈..# EV: 17Int: 13 #......*.# #.≈≈≈≈≈.# SH:  3  Dex: 11 #....*..# ###∩≈≈≈≈≈.. XL:  9 Next: 36% Place: Dungeon:6 ######?;######.#.≈≈≈≈≈.. Noise: ====-----  Time: 5841.5 (0.0) #..............#..≈≈≈... -) [34h7mMagic Parchment #######..#####.#⌠.....## Nothing quivered #..# #.########  Scroll  #..# #....#  ##.# #....#  M   Menkaure #.# ##.###  #.# #.#  +.# #.# _You don't know that spell.  4h*Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (89% to hit)4hqAIAndy the Mimic#########Octopode of Qazlal ***...#.......# .Health: 61/61 ========================4h #.......##. ######## Magic: 19/21 =====================---.###.......*. #⌠.....## AC: 0Str: 17..........*# #..≈≈≈..# EV: 17Int: 13#......*.# #.≈≈≈≈≈.# SH:  3  Dex: 114h9 T#....*..# ###∩≈≈≈≈≈.. XL:  9 Next: 36% Place: Dungeon:64hQ  ######?;######.#.≈≈≈≈≈.. Noise: ====-----  Time: 5841.5 (0.0)4hg #..............#..≈≈≈... -) Magic Parchment4h| #######..#####.#⌠.....## Nothing quivered4h #..# #.######## Scroll #..# #....#4h _##.# #....#4h kM   Menkaure4h!#.# ##.####.# #.#+.# #.#Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4h%!+Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (89% to hit)  You focus your ray upon Menkaure. The searing ray hits Menkaure.4h.M..○onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Menkaure (89% to hit)  4hpYou focus your ray upon Menkaure. The searing ray hits Menkaure.  Menkaure is lightly damaged.2.5 (14h>Ray 4h4hf _(Press . to maintain the ray.)4h **** The searing ray hits Menkaure!4h4h..M.°4hT8-34h<+ 4h6!4h~#\ _Menkaure is heavily damaged.4h7 ****The searing ray hits Menkaure.4h ..M.☼Menkaure is heavily damaged.4h 8*4h<  Menkaure points at you and mumbles some strange words.4hX;☼..4h49-----7--4++ 4h4h"4hI$4 _Pain shoots through your body! 4hD **** The searing ray hits Menkaure. 4h] l  Menkaure is severely damaged. 4h z...M○ 4h j6--5 4h  4h > _You finish channelling your searing ray.#4h1 t  AIAndy the Mimic #########  Octopode of Qazlal ***... #.......# .  Health: 49/61 ===================----- #.......##. ########  Magic: 14/21 ================-------- #4h 0.###......... #⌠.....## AC: 0Str: 17 ...........# #..≈≈≈..# EV: 17Int: 13 #........# #.≈≈≈≈≈.# SH:  3  Dex: 11 #....M..# ###∩≈≈≈≈≈.. XL:  9 Next: 36% Place: Dungeon:6 ######?;######.#.≈≈≈≈≈.. Noise: ====-----  Time: 5845.5 (0.0) #.....○........#..≈≈≈... -) Magic Parchment #######..#####.#⌠.....## Nothing quivered#4h  #..# #.########  Scroll  #4h #..# #....#  ##.# #....#  M   Menkaure #.# ##.###  #4h- {#.# #.#  +.# #.# _You finish channelling your searing ray.  #4hG Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#4hb 'Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (severely damaged, 89% to hit)#4htAIAndy the Mimic#########Octopode of Qazlal ***...#.......# .Health: 49/61 ===================-----#.......##. ######## Magic: 14/21 ================--------.###.......*. #⌠.....## AC: 0Str: 17#4h..........*# #..≈≈≈..# EV: 17Int: 13#......*.# #.≈≈≈≈≈.# SH:  3  Dex: 11#....*..# ###∩≈≈≈≈≈.. XL:  9 Next: 36% Place: Dungeon:6######?;######.#.≈≈≈≈≈.. Noise: ====-----  Time: 5845.5 (0.0)#.....○........#..≈≈≈... -) Magic Parchment#######..#####.#⌠.....## Nothing quivered#..# #.######## Scroll #..# #....###.# #....#M   Menkaure#.##4h ##.####.# #.#+.# #.#Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Menkaure (severely damaged, 89% to hit)  You focus your ray upon Menkaure. The searing ray hits Menkaure.#4hC...M○Aim  Press: ? - help, Shift-Dir - straight line: Menkaure (severely damaged, 89% to hit)  You focus your ray upon Menkaure. The searing ray hits Menkaure.  Menkaure is almost destroyed.  (Press . to maintain the ray.)#4hԢ31-------6.5 (1Ray #4h%#4h') _Menkaure hits you!!#4h  The searing ray hits Menkaure.  You destroy Menkaure!#4hRb****$4h<e....°$4h?k2-------447$4h"@<+ $4hC$4hzFO _Qazlal accepts your kill.%4hs # #.# .. #.##. ##.###. #⌠..... ..# #..≈≈≈.. #.# #.≈≈≈≈≈.%4h #.# ###∩≈≈≈≈≈ ######;.######.#.≈≈≈≈≈ #.....°.#..≈≈≈ #..#####.#⌠..... #..# #.# #..# #....# ##.# #....#  #.# ##.### %4h% #.# #.#  +.# #.#%4h .%4h18%4h%4hxK _You stop channelling your searing ray.%4h+9.5 (2%4h%4h. _G - a scroll of identify'4h? '4hF 7Read which item? Scrolls  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU'4h G - a scroll of identify [!] read|quaff|evoke[?] describe selected)4hNi)4hn)4hsAIAndy the Mimic#########Octopode of Qazlal ***...#.......# .)4htVHealth: 32/61 ============------------. #.......##. ######## Magic: 14/21 ================--------#.###......... #⌠.....# AC: 0Str: 17...........# #..≈≈≈.. EV: 17Int: 13#........# #.≈≈≈≈≈. SH:  3  Dex: 11)4h;td#.......# ###∩≈≈≈≈≈. XL:  9 Next: 44% Place: Dungeon:6######;.######.#.≈≈≈≈≈. Noise: ====-----  Time: 5849.5 (0.0)#..............#..≈≈≈.. -) Magic Parchment#######..#####.#⌠.....# Nothing quivered)4htt*#..# #.######## Scroll #..# #....###.# #....##.# ##.####.# #.#+.# #.# )4ht_Menkaure hits you!!  The searing ray hits Menkaure.  You destroy Menkaure! _Qazlal accepts your kill. _You stop channelling your searing ray. )4ht_G - a scroll of identify)4h)w)4hxyIdentify which item? (\ to view known items) Scrolls (select first with ?) )4hyl e - a scroll labelled BARUSCHULUAG  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU Potions (select first with !)  i - a fuming black potion  n - a fizzy clear potion  s - a puce potion )4hy t - a lumpy white potion  w - an emerald potion[?] describe selected+4hg +4h^k +4ho AIAndy the Mimic#########Octopode of Qazlal ***...#.......# .Health: 32/61 ============------------+4hTp . #.......##. ######## Magic: 14/21 ================--------#.###......... #⌠.....# AC: 0Str: 17...........# #..≈≈≈.. EV: 17Int: 13+4hp .#........# #.≈≈≈≈≈. SH:  3  Dex: 11#.......# ###∩≈≈≈≈≈. XL:  9 Next: 44% Place: Dungeon:6+4hp ######;.######.#.≈≈≈≈≈. Noise: ====-----  Time: 5849.5 (0.0)+4hp #..............#..≈≈≈.. -) Magic Parchment#######..#####.#⌠.....# Nothing quivered#..# #.######## Scroll +4hp #..# #....###.# #....#+4h q #.# ##.####.# #.#+4h'q a+.# #.# _Menkaure hits you!!  +4hFq JThe searing ray hits Menkaure.  You destroy Menkaure! +4hfq _Qazlal accepts your kill. _You stop channelling your searing ray. _G - a scroll of identify+4h~  As you read the scroll of identify, it crumbles to dust.350.5 (1+4h +4h U _i - a potion of magic,4hE,4h,4h,4hŤ,4h,4h75=,4h,4h^,4hT4=,4h,4h,,4hT,4h,,4h,4h.,4h^5==,4hѯ,4h߰,,4hE,4h?,4hxL6=,4h,4h_,4hT6=,4h,4h*,,4h,4h,,4h ,4h#,4hV:=,4h,4hƺ,4hL7=,4hZ,4hռ,4hL7=,4h,4h,4h.,4h,4h,4h:8,4h,4h,4h,4h,4h,4hK:=,4h,4h,4hT9=,4hX,4hF,4hyL8=,4h,4h,,4h,4h,4h,,4h,4h,4hM40=,4h,4h,4h3=,4hE,4hL,4hd,4h,4h,4h=1=,4hE9=,4h,4h,4h,4hN,4hv,,4h,4h,4h8E2=,4h,4h},4h:=,4h,4h:20,4h)=,4h?,4hb,4h,4h,4h,4h:3,4h,4h,,4h,4h,4h3=,4h,4hB,4hkO44=,4h,4h,4h)#1,4hL*==,4h,4hG,4hm,4h,4h ,4hoX5=,4h#,4hG,,4h,4h,4h;==,4hE,4hL,4hf,4h,4h,4h#6,4h)=,4h{,4h},4h,4h,4h ,4hR,4h,4h,4h?#7,4hV3=,4h,4h{,4h,4h,4hW,,4h,4h',4hP&8,4h,4hB,4hE9=50=,4h,,4h",4h,4hE1=,4hz,4hB,4h1,,4h,4h,4h,4h,4h9,4hPO2=,4h,4h,4h,4hV,4hT,4h,4hI,4h,4h&3,4h,4h0,4hH,4h,4h!4=,4h",,4hb",4hp#,4h#,4h$,4h:%,4hj%,4h%,4h&,4hP'V5=,4h',4h),4h),4h*,4h^,,4h,,4h=-,4h.,4h/L6=,4h\/,4hs0,4h0,4h0,4h1,4h2,4hv2,4h3,4h3#7,4h33=,4hZ4,4hM5,4hd5,4h46,4h8,4h>8,4h8,4h:,4h:,4hs;,4h7=,4h=&8,4h>,4h?,4h?,4hx@,4h6B,4heB,4hC,4hD,4hD,4hEE9=,4hE,4hG,4hG,4hrH,4hbJ,4hJ,4h1K,4h;M,4hwM,4hM:60=,4hM,4hPN,4hcP,,4hP,4hR,,4h@S,4h[T,4hT,4hU,4h_V91,4hV)=,4hV,4h4X,4hY,,4hZ,4h[,4h^,4hF^,4h^,4h`,4hb,,4h,c,4hd,4hh . #########  ## #.......# . .. #.......##. ####,4hib###......... #⌠. #..;........# #..≈ ####○. #.≈≈ ##.......# ###∩≈≈######..######.#.≈≈#..............#..≈#######..#####.#⌠.. ,4hi #..# #.####  #..# #....# ,4hi ##.# #....# ,4hn\948.5 (98.0)○,4hJo:=,4hr,4hsc _You can no longer give life to nearby clouds.-4h-4h-4hV-4h-4h,-4h-4h ######### ###### #.......# . -4hf#>...# #.......##. ## #;###......... #⌠50.5 (2.0) #..-4h%..# #.####........# #. ##.......# ###∩-4h  ######..######.#. #..............########..#####.#⌠-4h  #..# #.# #..# #...-4h6-4h-4h+1.5 (3-4h*-4h ; _Found a stone staircase leading down.-4hn-4hϹ-4h-4h-4h-4h1-4hjB-4h-4h-4hF-4h2B-4h-4h,-4hc-4hR  There is a stone staircase leading down here.-4h-4h# -4hJ_-4h--4h-4h,-4h-4h############### #.......# #>...# #.......##. #.##.###......... ..# -4h1..####........# ...# ##.......# #-4h#.#.######..###########............ #######..##### #..# # #..#  ##.# #-4h:+7.5 (6-4h+8.5 (7-4h-4h. _G - a scroll of identify-4h -4hS -4hu -4h -4h$ ,-4h -4ha ,-4h -4h$ -4h -4h -4h -4h -4h -4h -4h -4h -4hG ,-4h -4hK -4h -4h. -4ha -4hL -4he -4h -4h -4h -4h -4hA -4h -4hW -4hf -4h -4h -4h -4h ,-4h( -4h -4h8 ,-4h -4h -4h@ ,-4h -4hV -4hc ,-4h -4hy -4h -4hD -4h -4h -4h* -4hH -4h -4hy -4h ,-4h -4h -4h -4h$ -4h -4h -4h -4h -4h -4h -4h -4h -4h9 -4h6 -4h0 -4hh -4h -4hw -4h ,-4h -4h -4h -4h? -4h N _You now have 175 gold pieces (gained 10).-4h -4h -4h$ -4hk -4h) -4hH -4h -4h -4hj -4h -4h -4h -4h ,-4h) -4h -4h -4h -4h# -4h -4h -4h -4h* -4h -4h -4h! ,-4h -4h -4h -4hB -4h -4h -4h -4hT -4h -4hD -4hy -4hQ -4h -4h, -4hV -4h -4h: -4h -4h -4h -4h6 -4h ,-4hG -4h -4h` B-4h -4h" ,-4hk -4h! -4h! -4h" -4h>" -4h:# -4hi$ -4h$ -4h$ -4h~% -4hL& -4hd& -4h& -4h%' -4h(( -4hA( -4h( -4h* -4h- #.#.######..######.#.≈≈≈≈≈..######..............#..≈≈≈....#######..#####.#⌠.....####..# #.######## #-4hF. 0#..# #....# ###.# #....# #.#### #.# ##.### ...s..#.# #.# #.';# #.# ......#.# #.#########.#### #.# -4h. .... ######... #...# #...s   scorpion (asleep)####...####......###.........-4h0 / 6000.5 (4-4h1 2.0)  You open the door.-4h1 -4h4 #.-4h4 3ss-4hQ5 ,1.5 (43-4h 8 -4h9 [ _A scorpion comes into view..4h .  .... ..# #..#   #..#   ##.#  .4hF .#### #.#   ......#.# #.#  #s';# #.#  ......#.#  .#### #.#  #..  ### #...# .4h .  .... ..# #..#   #..#   ##.#   .4hph.#### #.#   ......#.# #.#  #s';# #.#  ......#.#  .#### #.#  #..  ### .4h5.4h+"4.4ha%.4h'_ _A scorpion is nearby!/4hf- .  .... ..# #..#   #..#   ##.#   .#### #.#   ......#.# #.#  #s';# #.#  ......#.#  .#### #.#  #..  ### #...# /4hC .  .... ..# #..#   #..#   ##.#   .#### #.#   ......#.# #.#  #s';# #.#  ......#.#  /4hB.#### #.#  #..  ### /4h/4hN/4h!/4h /4hQ_A scorpion is nearby!04h #.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic  #####..............#..≈≈≈.... Octopode of Qazlal **.... #######..#####.#⌠.....### Health: 61/61 ======================== 04h,g#..# #.######## # Magic: 19/21 =====================--- #..# #....# # AC: 0Str: 17 ##.# #....# # EV: 17Int: 13 .#### #.# ##.###  SH:  3  Dex: 1104ha% ......#.# #.#  XL:  9 Next: 44% Place: Dungeon:6 04h#s*;# #.#  Noise: ====-----  Time: 6001.5 (0.0) ......#.# #.######### -) Magic Parchment 04h.#### #.# #.......... Nothing quivered #.. ######...## Scroll  ### #...#  04h#...## s   scorpion ####...## 04hCX##......## #......... _A scorpion is nearby!04htRCasting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  04htPress: ? - help, Shift-Dir - straight lineAim: a scorpion (76% to hit)04h9X #.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic#####..............#..≈≈≈.... Octopode of Qazlal **....#######..#####.#⌠.....### Health: 61/61 ========================04h#..# #.######## # Magic: 19/21 =====================---#..# #....# # AC: 0Str: 17##.# #....# # EV: 17Int: 13.#### #.# ##.###SH:  3  Dex: 11......#.# #.#04hXL:  9 Next: 44% Place: Dungeon:6#**;# #.#Noise: ====-----  Time: 6001.5 (0.0)04h;k......#.# #.######### -) Magic Parchment.#### #.# #.......... Nothing quivered#.. ######...## Scroll ####...#04h#...## s   scorpion####...####......###.........Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (76% to hit)  You focus your ray upon the scorpion.04hQs☼onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (76% to hit)  You focus your ray upon the scorpion.  The searing ray hits the scorpion but does no damage.04hRi2.5 (1Ray 04hT04huVf _(Press . to maintain the ray.)34hX **The searing ray hits the scorpion.34hGs○34hT8-334hK<+ 34hC34h6 _The scorpion is lightly wounded.44h  **The searing ray hits the scorpion but does no damage.44h s°The scorpion is moderately wounded.44h>j6--554h54hv> _You finish channelling your searing ray.64h  #.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic  #####..............#..≈≈≈.... Octopode of Qazlal **.... #######..#####.#⌠.....### Health: 61/61 ======================== #..# #.######## # Magic: 14/21 ================-------- #..# #....# # AC: 0Str: 17 ##.# #....# # EV: 17Int: 1364h  .#### #.# ##.###  SH:  3  Dex: 11 ......#.# #.#  XL:  9 Next: 44% Place: Dungeon:6 #s*;# #.#  Noise: ====-----  Time: 6005.5 (0.0) ......#.# #.######### -) Magic Parchment .#### #.# #.......... Nothing quivered #.. ######...## Scroll  ### #...#  64h /#...## s   scorpion ####...## ##......## #......... _You finish channelling your searing ray.  64h Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.64h< +Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 76% to hit)64hG X #.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic#####..............#..≈≈≈.... Octopode of Qazlal **....#######..#####.#⌠.....### Health: 61/61 ========================64h L#..# #.######## # Magic: 14/21 ================--------#..# #....# # AC: 0Str: 17##.# #....# # EV: 17Int: 13.#### #.# ##.###SH:  3  Dex: 11......#.# #.#XL:  9 Next: 44% Place: Dungeon:6#**;# #.#Noise: ====-----  Time: 6005.5 (0.0)64h ......#.# #.######### -) Magic Parchment.#### #.# #.......... Nothing quivered#.. ######...## Scroll ####...##...## s   scorpion####...####......###.........Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.64h sAiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, 76% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.64hkx Vs'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  64hx Aim: a scorpion (moderately wounded, 76% to hit)  You focus your ray upon the scorpion. The searing ray hits the scorpion.  The scorpion is heavily wounded.64hy i6.5 (1Ray 64h} 64hр f _(Press . to maintain the ray.)74hLJ6**74h\74he..s74hb7+ 74h74hT 74huL_The searing ray misses the scorpion.84h 6**84h..s84h83--84h\8++ 84h84h _The searing ray misses the scorpion. The scorpion closely misses you.84hˆ94hOG6**94hi .sThe searing ray misses the scorpion.You finish channelling your searing ray.53----294hH---994h94hN. _The scorpion stings you!:4h' #.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic  #####..............#..≈≈≈.... Octopode of Qazlal **....:4hj #######..#####.#⌠.....### Health: 53/61 ====================---- #..# #.######## # Magic: 10/21 ===========------------- #..# #....# # AC: 0Str: 17 ##.# #....# # EV: 17Int: 13 :4h:.#### #.# ##.###  SH:  3  Dex: 11 :4h-......#.# #.#  XL:  9 Next: 44% Place: Dungeon:6 #.s;# #.#  Noise: ====-----  Time: 6009.5 (0.0):4h ......#.# #.######### -) Magic Parchment :4hG].#### #.# #.......... Nothing quivered #.. ######...## Scroll  :4h### #...#  #...## s   scorpion :4hey####...## ##......## #......... _The scorpion stings you!  Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (sparse dust, heavily wounded, 76% to hit):4hh ~ #.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic#####..............#..≈≈≈.... Octopode of Qazlal **....#######..#####.#⌠.....### Health: 53/61 ====================----#..# #.######## # Magic: 10/21 ===========-------------#..# #....# # AC: 0Str: 17:4hQi ##.# #....# # EV: 17Int: 13.#### #.# ##.###SH:  3  Dex: 11......#.# #.#XL:  9 Next: 44% Place: Dungeon:6#**;# #.#Noise: ====-----  Time: 6009.5 (0.0)......#.# #.######### -) Magic Parchment.#### #.# #.......... Nothing quivered#.. ######...## Scroll ####...#:4hi #...## s   scorpion####...####......###......... _The scorpion stings you!  Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:4h j .Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (sparse dust, heavily wounded, 76% to hit):4h :4hV .s :4h d Confirm with . or Enter, or press ? or * to list all spells.:4h Aim:4h !  :4ho TPress: ? - help, Shift-Dir - straight line:4h ^: a scorpion (sparse dust, heavily wounded:4h* *, 76% to hit)  :4h You focus your ray upon the scorpion. The searing ray misses the scorpion.(Press . to maintain the ray.):4h 4:4h| =:4ho y10.5 (1Ray :4h  :4h& :4h 1_The scorpion barely misses you.:4h ;4h0@f ** ;4h@8The searing ray hits the scorpion!;4h\ .sThe scorpion is almost dead.48---;4h9/21 -1+ ;4h ;4hg _The scorpion stings you. The scorpion misses you.;4h. K **;4h// KThe searing ray hits the scorpion but does no damage.;4h  .sThe scorpion is almost dead.;4hx 4----8--2++ ;4hɺ ;4h . _The scorpion stings you.<4h  The searing ray hits the scorpion!  You kill the scorpion!<4hxb**<4h<4hZ .†Qazlal accepts your kill.<4h]G--7<4h]3<4h`<4hNb> _You finish channelling your searing ray.=4h*=4hk,s Your spells (describe)Type=4h,Failure Level  a + Searing RayConjuration9% 2 Select a spell to describe=4h-[!]/[I] toggle spell headers>4hRPower Damage Range Noise >4hR20% 2d54 Quiet @4h*@4h@4hO #.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic#####..............#..≈≈≈.... Octopode of Qazlal **....#######..#####.#⌠.....### Health: 44/61 =================-------#..# #.######## # Magic: 8/21=========---------------#..# #....# # AC: 0@4h>4Str: 17##.# #....# # EV: 17Int: 13.#### #.# ##.###SH:  3  Dex: 11......#.# #.#XL:  9 Next: 47% Place: Dungeon:6#.†;# #.#Noise: ====-----  Time: 6013.5 (0.0)......#.# #.######### -) Magic Parchment@4hӚ.#### #.# #.......... Nothing quivered#.. ######...## Scroll ####...##...## ####...## ##......## #......... The scorpion is almost dead. _The scorpion stings you.  @4h8The searing ray hits the scorpion!  You kill the scorpion!Qazlal accepts your kill. _You finish channelling your searing ray.@4h@4hO@4h@4h@4h0 @4h 2  Spells (Memorise)TypeFailure Level  a - Magic DartConjuration6% 1b - SandblastEarth@4h2 6%1  c - Construct Spike LauncherForgecraft9%2  d - PasswallEarth17% 3  e - Sigil of BindingHexes17% 3  @4h2 f - Stone ArrowConjuration/Earth17% 3  g - Fulminant PrismConjuration/Alchemy@4h2 50% 4  h - Diamond SawbladesForgecraft100% 7 7 spell levels left @4h"3 ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitE4hM? E4hnF E4hL m #.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic#####..............#..≈≈≈.... Octopode of Qazlal **....#######..#####.#⌠.....### Health: 44/61 =================-------#..# #.######## # Magic: 8/21=========---------------#..# #....# # AC: 0Str: 17##.# #....# # EV: 17Int: 13E4hSM .#### #.# ##.###SH:  3  Dex: 11......#.# #.#XL:  9 Next: 47% Place: Dungeon:6#.†;# #.#Noise: ====-----  Time: 6013.5 (0.0)......#.# #.######### -) Magic Parchment.#### #.# #.......... Nothing quivered#.. ######...## Scroll ####...##...##E4hM  ####...## ##......## #......... The scorpion is almost dead. _The scorpion stings you.  The searing ray hits the scorpion!  You kill the scorpion!Qazlal accepts your kill. _You finish channelling your searing ray.E4hzT P  Okay, then.E4h U E4hZ E4h[ . _F4h0F4h4@  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.2   6.0   0   g + Spellcasting 0.6   1.2  -1      F4h25S    F4h5 b - Maces & Flails   0.0   1.0   0   h - Conjurations   4.0   1.0   0   c - Unarmed Combat   3.0   4.0   0   i - Hexes   4.0   1.0   0       j - Summonings   4.0   1.0   0   d - Ranged Weapons   0.0   1.0   0   k - Necromancy   4.0   1.0   0       l - Forgecraft   4.0   1.0   0  e + Dodging2.2   3.0  4hw6$10;1m 0   m - Translocations   4.0   1.0   0   f - Stealth   0.0   0.5  +4   n - Alchemy   4.0   0.8  +1       o - Fire Magic   4.0   1.0   0  F4hz7     p - Ice Magic   4.0   1.0   0       q - Air Magic   4.0   1.0   0       r - Earth Magic   4.0   1.0   0          F4h;8    s + Invocations5.2   5.0  +1      t + Evocations5.2   5.0  +1      u + Shapeshifting 8.7  10.7  -1  The relative cost of raising each skill is in cyan.  Skills enhanced by scribal knowledge are in green.  [?] HelpF4h8G[=] set a skill target  F4h9}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsI4hI4h0 I4hax #.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic#####..............#..≈≈≈.... Octopode of Qazlal **....I4h#######..#####.#⌠.....### Health: 44/61 =================-------#..# #.######## # Magic: 8/21=========---------------#..# #....# # AC: 0Str: 17I4h5##.# #....# # EV: 17Int: 13.#### #.# ##.###SH:  3  Dex: 11......#.# #.#XL:  9 Next: 47% Place: Dungeon:6#.†;# #.#I4haNoise: ====-----  Time: 6013.5 (0.0)......#.# #.######### -) Magic Parchment.#### #.# #.......... Nothing quivered#.. ######...## Scroll ###I4h*#...##...## ####...## ##......## #.........  _The scorpion stings you.  I4hThe searing ray hits the scorpion!  You kill the scorpion!Qazlal accepts your kill. _You finish channelling your searing ray. _Okay, then.I4h4I4hI4hJ4hLJ4hInventory: 33/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (melded)  z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=) J4hfH o - a ring of fire (worn)  A - a ring of poison resistance (worn) Wands (go to first with /)l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]K4h K4h$K4h+ #.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic#####..............#..≈≈≈.... Octopode of Qazlal **....#######..#####.#⌠.....### Health: 44/61 =================-------#..# #.######## # Magic: 8/21=========---------------#..# #....# # AC: 0Str: 17##.# #....# # EV: 17Int: 13.#### #.# ##.###SH:  3  Dex: 11......#.# #.#XL:  9 Next: 47% Place: Dungeon:6#.†;# K4h# #.#Noise: ====-----  Time: 6013.5 (0.0)......#.# #.######### -) Magic Parchment.#### #.# #.......... Nothing quivered#.. ######...## Scroll ####...##...## ####...## ##......## #.........  _The scorpion stings you.  The searing ray hits the scorpion!  You kill the scorpion!Qazlal accepts your kill. _You finish channelling your searing ray. _Okay, then.K4hQ4K4h_K4hK4hx K4hU Inventory: 33/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (melded) K4h  z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=)  o - a ring of fire (worn)  A - a ring of poison resistance (worn) K4h XWands (go to first with /)K4h [l - a wand of polymorph (12)  x - a wand of paralysis (1)  K4h y - a wand of warping (5) Scrolls (go to first with ?) K4h q e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation K4h- o j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI K4hF U p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA K4h] U r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE K4hw ' C - a scroll labelled PUHIWKELIE K4h [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]L4h r  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU  G - a scroll of identify Potions (go to first with !)b - a potion of lignification  f - 6 potions of curing  h - 3 potions of cancellation  i - a potion of magic  k - a potion of ambrosian - a fizzy clear potions - a puce potiont - a lumpy white potion57%N4hN4hRN4hm #.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic#####..............#..≈≈≈.... Octopode of Qazlal **....#######..#####.#⌠.....### Health: 44/61 =================-------#..# #.######## # Magic: 8/21=========---------------#..# #....# # AC: 0Str: 17##.# #....# # EV: 17Int: 13N4h^.#### #.# ##.###SH:  3  Dex: 11......#.# #.#XL:  9 Next: 47% Place: Dungeon:6#.†;# #.#Noise: ====-----  Time: 6013.5 (0.0)......#.# #.######### -) Magic Parchment.#### #.# #.......... Nothing quivered#.. ######...## Scroll ####...##...## ####...## ##......## #.........  _The scorpion stings you.  The searing ray hits the scorpion!  You kill the scorpion!Qazlal accepts your kill. _You finish channelling your searing ray. _Okay, then.N4h(N4htN4hN4hʷN4h N4h Read which item? Scrolls  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ N4h_ u B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOUG - a scroll of identify [!] read|quaff|evoke[?] describe selectedO4hO4h3O4h^( O4hB#.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic#####..............#..≈≈≈.... Octopode of Qazlal **....#######..#####.#⌠.....### Health: 44/61 =================-------O4h#..# #.######## # Magic: 8/21=========---------------#..# #....# # AC: 0Str: 17O4h ##.# #....# # EV: 17Int: 13.#### #.# ##.###SH:  3  Dex: 11......#.# #.#XL:  9 Next: 47% Place: Dungeon:6#.†;# #.#Noise: ====-----  Time: 6013.5 (0.0)......#.# #.######### -) Magic Parchment.#### #.# #.......... Nothing quiveredO4h ~#.. ######...## Scroll ####...##...## ####...## ##......## #.........  _The scorpion stings you.  The searing ray hits the scorpion!  You kill the scorpion!Qazlal accepts your kill. _You finish channelling your searing ray. O4hq 6_Okay, then.O4hO4hqIdentify which item? (\ to view known items) O4hScrolls (select first with ?)  e - a scroll labelled BARUSCHULUAG  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU O4h=OPotions (select first with !)  n - a fizzy clear potion  s - a puce potion  t - a lumpy white potion  w - an emerald potion[?] describe selectedQ4h Q4h6'Q4hK,j #.#.######..######.#.≈≈≈≈≈..# AIAndy the Mimic#####..............#..≈≈≈.... Octopode of Qazlal **....#######..#####.#⌠.....### Health: 44/61 =================-------Q4h,:#..# #.######## # Magic: 8/21=========---------------#..# #....# # AC: 0Str: 17##.# #....# # EV: 17Int: 13.#### #.# ##.###SH:  3  Dex: 11Q4h,......#.# #.#XL:  9 Next: 47% Place: Dungeon:6Q4h - #.†;# #.#Noise: ====-----  Time: 6013.5 (0.0)Q4h+-......#.# #.######### -) Magic ParchmentQ4hH-.#### #.# #.......... Nothing quivered#.. ######...## Scroll ###Q4hc-#...##...##Q4h- ####...## ##......## #.........Q4h-c  _The scorpion stings you.  Q4h-PThe searing ray hits the scorpion!  You kill the scorpion!Q4h-Qazlal accepts your kill. _You finish channelling your searing ray. _Okay, then.Q4h-Q4h9  The searing ray hits the scorpion!  You kill the scorpion!  Qazlal accepts your kill. _You finish channelling your searing ray. _Okay, then.  As you read the scroll of identify, it crumbles to dust.54.5 (1Q4h=Q4hf?U _n - a potion of hasteR4ha4R4hbR4hdR4hhnR4hLjR4hjL6=R4h2kR4hlR4hlR4h&mR4hnR4ho>9=R4hAoR4hoR4hpqR4hqV7=R4hqR4h0sR4hsR4hsR4hcuR4huR4h vR4hwP=R4hfxR4hyR4hlz&8R4hzR4h{|10/21=R4h|R4h}R4h~R4h~R4h2R4hlL9=R4h)R4h7,R4hR4hރP=R4h7R4hR4hDP50=R4hvR4he11=R4hR4hƇ,R4h"R4h,R4h`R4hSR4hL1=R4hŊR4hR4hŋ:=R4hR4h,R4h]R4h;R4hg2=2=R4hR4hڏBR4hv,R4hR4h%<3R4hR4hP=R4hR4h;3R4h)=R4hR4h,R4hR4hb4=R4hRR4h,R4hmR4hcR4h:=R4h̝R4hR4hОV5=R4h*R4hDe4==R4hR4h,R4h$R4h#R4hWL6=R4hR4h,R4hR4hQ==R4h`R4h,R4hnR4h-R4hS7=5=R4hR4h,R4hR4hR4hRR4hR4hR4hI&8R4hR4hP=R4hR4h,R4hݰR4hR4h?z9=6=R4hR4hi,R4h˳R4ha,R4h˴R4h,R4hR4h:60R4h8E==R4h{R4hI,R4hR4hѹb7=R4heR4hb1=R4hR4h,R4hNR4hW,R4hR4hP=R4hR4hIR4h:=R4hR4hR4hE8=R4hZR4h,R4h&R4h,R4hpR4h,R4hR4hP=R4hR4h,R4h>R4h b9=R4haR4hN,R4hR4h,R4hJR4h7,R4hR4hP=R4hR4h,R4hVR4h'R4hwF20=R4hR4h~,R4hR4hb,R4hR4h,,R4hR4hzP=R4hR4h,R4hR4hj91R4h*==R4hR4hR4hR4hR4hIR4h  There is an open door here.  You see here a scorpion corpse.R4hR4h _R4h*R4h*R4h,R4haR4hT  There is an open door here.  You see here a scorpion corpse.R4h.R4hB== _R4hR4h-R4h,R4hR4hR4hBR4hR4hX,R4hR4hR4hR4h@,R4hR4h,R4hR4hR4h,R4h@R4hR4ho,R4hR4hCR4h,R4hPR4hR4h7,R4hR4hR4hS,R4hR4hR4hrR4hR4hR4hR4hG,R4hR4hBR4h ,R4hb R4h R4h R4h R4h R4h R4h_R4ho  #....# ######...###### ####.## #...#  #..## #...######..# ####...##.....#.###......##..... #.##.............. R4h#.##.......##..... #.##.......##..... #;##.########..... #..#. #........ ##.#(## .# #.# ##.#) .# # #.#.#.# #.... O   ogre (wandering).O #....##  .....  You hear a shout!R4h108.5 (94.0)9.5 (95R4h R4h$ _An ogre comes into view. It is wielding a +0 giant spiked club.S4h R####.## #...#  #..#...##########..# ####...##......#.###......##.#.##....#.##.###.##.##.#.##.########.S4h/ E#.;#. #....##.# #..(##.# #.# ##.#)###.# # #.#.# #.# #......O #....#### .....# .....#S4hU #..#.##S4h S4h :O.S4h1 210.5 (1.0)S4h S4h T4h  ####.## #...#  AIAndy the Mimic #..## #...######## Octopode of Qazlal **.... ##..# ####...##...... Health: 61/61 ======================== ##.###......##...... Magic: 19/21 =====================--- #.##............... AC: 0T4hZ Str: 17 #.##.......##...... EV: 17Int: 13 #.##.......##...... SH:  3  Dex: 11 #.##.########...... XL:  9 Next: 47% Place: Dungeon:6 #.;#. #......... Noise: ====-----  Time: 6110.5 (0.0) ##*# #..(##...... -) Magic Parchment #*# #.# ##.#)## Nothing quivered #*# # #.#.#  Scroll  #O# #....  ... #....# O   ogre ### .....# .....# ..#.## T4h J_An ogre comes into view. It is wielding a +0 giant spiked club.Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T4h Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (89% to hit)T4h! \####.## #...#AIAndy the Mimic#..## #...######## Octopode of Qazlal **....T4h ##..# ####...##...... Health: 61/61 ========================##.###......##...... Magic: 19/21 =====================---#.##............... AC: 0Str: 17#.##.......##...... EV: 17Int: 13#.##.......##...... SH:  3  Dex: 11#.##.########...... XL:  9 Next: 47% Place: Dungeon:6T4h5 #.;#. #......... Noise: ====-----  Time: 6110.5 (0.0)##*# #..(##...... -) Magic Parchment#*# #.# ##.#)## Nothing quivered#*# # #.#.# Scroll #*##.......T4hd #....# O   ogre###.....#.....#T4h ..#.##Casting: Searing Ray (safe; 9% risk of failure)  T4h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineT4h Aim: an ogre, wielding a +0 giant spiked club (89% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.T4h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (89% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.  The ogre is lightly wounded.T4hM f..O.T4h S1.5 (1Ray T4h T4h7! T4h"  T4h" X_(Press . to maintain the ray.)U4h7 **** The searing ray hits the ogre.U4h U4h f.O..U4h6 8-2+ U4h U4hT _ _The ogre is moderately wounded.V4hw4 ****The searing ray hits the ogre.V4hV4h nO...V4h7--3++ V4hV4h5\ _The ogre is heavily wounded.W4h` ****The searing ray hits the ogre.W4hz O...The ogre is heavily wounded.You finish channelling your searing ray.W4h3j6--4W4hgW4hQ _The ogre barely misses you.W4h  ####.## #...#  AIAndy the Mimic #..## #...######## Octopode of Qazlal **.... ##..# ####...##...... Health: 61/61 ======================== ##.###......##...... Magic: 14/21 ================-------- #.##............... AC: 0Str: 17 #.##.......##...... EV: 17Int: 13 #.##.......##...... SH:  3  Dex: 11 #.##.########...... XL:  9 Next: 47% Place: Dungeon:6 #.;#. #......... Noise: ====-----  Time: 6114.5 (0.0) ##O# #..(##...... -) Magic Parchment #.# #.# ##.#)##4hP Im Nothing quivered #.# # #.#.#  Scroll  #.# #....  ... #....# O   ogre ### .....# .....# ..#.## _The ogre barely misses you.Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 89% to hit)W4h9 ####.## #...#AIAndy the Mimic#..## #...######## Octopode of Qazlal **....##..# ####...##...... Health: 61/61 ========================##.###......##...... Magic: 14/21 ================--------#.##............... AC: 0Str: 17#.##.......##...... EV: 17Int: 13W4ht: #.##.......##...... SH:  3  Dex: 11#.##.########...... XL:  9 Next: 47% Place: Dungeon:6#.;#. #......... Noise: ====-----  Time: 6114.5 (0.0)##*# #..(##...... -) Magic Parchment#*# #.# ##.#)## Nothing quivered#*# # #.#.# Scroll #*##.......#....# O   ogre###.....#.....#..#.## _The ogre barely misses you.Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: 4h: mSearing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 89% to hit)W4h O...  Casting: Searing Ray (safe; 9% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 89% to hit)  You focus your ray upon the ogre. The searing ray misses the ogre.W4h; 5=5.5 (1Ray W4h W4h f _(Press . to maintain the ray.)X4hR****X4hnG O...The searing ray misses the ogre.The ogre hits you with a +0 giant spiked club!!X4hH29-------------4-=6+ X4hLX4hOM _Ouch! That really hurt!Y4h^; **** The searing ray hits the ogre.Y4h O...The ogre is severely wounded.30-------------3----7++ Y4hY4hRJ _The ogre misses you.Y4h **** The searing ray hits the ogre!Y4h % O...The ogre is almost dead.2----8Y4h) Y4h > _You finish channelling your searing ray.Z4h>& ####.## #...#  AIAndy the Mimic #..## #...######## Octopode of Qazlal **.... ##..# ####...##...... Health: 30/61 ===========------------- ##.###......##...... Magic: 10/21 ===========------------- #.##............... AC: 0Str: 17 #.##.......##...... EV: 17Int: 13Z4h #.##.......##...... SH:  3  Dex: 11 #.##.########...... XL:  9 Next: 47% Place: Dungeon:6 #.;#. #......... Noise: ====-----  Time: 6118.5 (0.0) ##O# #..(##...... -) Magic Parchment #.# #.# ##.#)## Nothing quivered #.# # #.#.#  Scroll  #.# #....  ... #....# O   ogre ### .....# .....# ..#.## _You finish channelling your searing ray.  Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z4h\CAiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (almost dead, 89% to hit)Z4h ####.## #...#  AIAndy the Mimic #..## #...######## Octopode of Qazlal **.... ##..# ####...##...... Health: 30/61 ===========------------- ##.###......##...... Magic: 10/21 ===========------------- #.##............... AC: 0Str: 17 #.##.......##...... EV: 17Int: 13 #.##.......##...... SH:  3  Dex: 11 #.##.########...... XL:  9 Next: 47% Place: Dungeon:6Z4h% #.;#. #......... Noise: ====-----  Time: 6118.5 (0.0) ##O# #..(##...... -) Magic Parchment #.# #.# ##.#)## Nothing quivered #.# # #.#.#  Scroll  #.# #....  ... #....# O   ogre ### .....# .....# ..#.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (almost dead, 89% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.  You kill the ogre!Z4hrH  #...#  #..##  ##..#  ##.Z4hx #.;#.  ##*# #..( #*# #.# ##.#) #*# # #.#.#  #*#  ...  ###      Z4h2h v)...Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (almost dead, 89% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.  You kill the ogre!  Qazlal accepts your kill.Z4hk z8529.5 (1Ray Z4hp Z4hs f _(Press . to maintain the ray.)[4huh4[4h@i[4hkK  You stop channelling your searing ray.[4ho#1= _11=[4hp[4h3q,[4hq[4hXr[4hrL2=[4hs[4h[tP=[4ht[4hu,[4h\v[4hEw[4hwh32=[4hw[4hjy,[4hy[4hz,[4hV{[4hh|[4h|T4=[4h|[4h}[4h~:=[4h`~[4h[4hR[4h [4h([4hpN3=[4h[4h?95[4h)=[4h[4hL[4h[4h<[4h[4hB[4h݊[4hZ[4h#6[4hҌK==[4h[4h[4hA[4h$[4h[4h O4==[4h[4h[4hBL7=[4h[4h[4h[4hD[4h-[4h}[4h[4hR[4h*;==[4hv[4hmP8[4h[4h>[4hN5=[4h[4he,[4h3[4hȢj9=[4hW[4h%[4hV[4h[4hk[4h§:=[4h[4hը[4hM40=[4hr[4h^[4hL6=[4h[4h,[4h[4hR[4hz[4hѭ[4hҮ[4hT1=[4hm[4hF[4hu:=[4h[4h,[4h[4hU[4hz2=7=[4h [4h [4h1[4h[4h[4h[4h[4h$[4hQ:3[4h[4h[4hѺ:=[4hx[4hc[4hL8=[4h[4hŽ[4h[4h6[4h [4h`O44=[4h[4h}[4h[4h[4h@[4h:=[4h[4hn5=[4h[4h[4h*L9=[4h[4h,[4h[4h[4h L6=[4h[[4h5[4hj[4h[4h[4h:=[4hA[4h"[4hZ[4h[4h[4h7=20=[4hE[4hZ,[4h[4h,[4h [4h[4h&8[4ha[4hQ[4h:=[4h[4h[4hO[4h[4h[4h"{9=1==[4h[4hp[4h[4h[4h[4h[4hH[4h&[4hO[4h[4hy[4hj50===[4h[4h!,[4h[4h],[4h[4h[4hL1=[4hC[4hd[4h[4h[4h,[4h0[4hsl2=[4h[4h,[4h[4h[4h([4h|[4hr,[4h[4h5<3[4h[4h,[4h-[4hO,[4h[4h[4hE4=[4hY[4h[4hf[4h[4hw,[4h[4h[4haO5=[4h[4h[4h[4h[4h,[4h[4h,[4h[4h[4hmL6=[4h[4h,[4h[4hu,[4h[4h[4h;V7=[4h[4h ,[4h [4h ,[4h: [4hz [4h &8[4h[4h,[4h[4h,[4hS[4hn,[4h[4h[4hL9=[4h1[4h[4h1[4h[4h,[4h[4h[4h<W60=[4h[4h[4h[4h[4h,[4hW[4hv[4hL1=[4h[4h[4h[4h'[4h[4hk! [4h!c You see here a +0 giant spiked club.[4h"[4h# _[4h#[4h$[4h@*- ##.###......##...... #.##............... #.##.... #.##.#.##.#########..#. #...##)# #..( #.# #.# ##.#)## #;# # #.#.# 22203.0) #.# #.... ... #....[4h+E####> .....# .#.....# #..#.## ..##.# [4h}0B34[4hm3[4h4; _Found a stone staircase leading down.\4h#K\4hK4\4hL\4hN\4hQ=\4h?R\4h+S\4hX.##.......##......##.##.......####.##.########......##..#.# #.........###)#.# #..(##.#.#.# #.# ##.#)####.#.###.# #.#.# #####.#.....# #.... #.....;.# #...5.5 (2.0)#.#####>#.....# .#.....#  )#\4hfY..#.## .# ..##.#..##\4h^\4hl^+6.5 (3\4h6b\4hc# _Found a club.]4h]4h[]4h]4h""]4h%]4h%]4hd)]4h$+]4h.]4ho.]4h/]4h3]4hr6]4h6]4h7]4hG:]4h<]4h0=]4h!>]4hA]4hND]4hD]4hG]4hII]4hL,]4hM]4hO]4h=R]4hwR]4hS]4hU]4hMX,]4hY]4h+^]4hc]4hc]4he]4h0h]4hhj]4hj]4hk]4hm]4ho,]4hwp]4hq]4h$s,]4hs]4h(u]4huw,]4hx]4hhz]4h|,]4h}]4h~]4h),]4h]4h]4h,]4h]4h6 _You hear a shout!]4haW#.##.............##.## #. #.##.......##......######.# #. #.##.......##......# #.# #. #.##.########......# #.# #. #..#.# ###.........### #.# # ##)#.# #..(##.○........ ..# #.#.#.# #.#####.#)###### ### #.#.#.###.# #.#.## ##.#.....# # .....##### #.... ####># ......]4h #.# ......... #)# #......#.###.# #.....##.# @   Eustachio (wandering)#.. ...... @.#### #..... ...]4h 42.5 (16.0)  Eustachio the Magnificent comes into view. He is wielding a +0 falchion.]4h6i.@.]4h,3.5 (17]4hޟ]4h`' _Eustachio shouts!]4ha  ......# .....# #.# .....# #.#  ###.........### #.# )#.# #..(##.......... ..#  #.#.# #.#####.#)###### ###  .# #.#.##.....# #..;.#..##### #....#># .......#  #.# .........#  #)# #......#.##  #.# #.....##@#  #.. ...... ..#  ### #..... ...]4h ......# .....# #.# .....# #.#  ###.........### #.# )#.# #..(##.......... ..#  #.#.# #.#####.#)###### ###  .# #.#.##.....# #..;.#..##### #....#># .......#  #.# .........#  #)# #......#.##  #.# #.....##@#  #.. ...... ..#  ### #[]4h40m..... ... ]4hA4]4h}]4h^ _Eustachio is nearby!^4h  Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^4h 4^4h ^4h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`4h `4h Evoke which item? Wands  l - a wand of polymorph (12)`4h bx - a wand of paralysis (1)  y - a wand of warping (5) Baublesa - a flux bauble Talismansc - a quill talisman  d - a maw talisman  E - the inkwell talisman of the King of the Hill (active) {rC+ rCorr} `4h [!] read|quaff|evoke[?] describe selectedd4hd4hd4hܐ#.##...................##.## #. AIAndy the Mimic #.##.......##......######.# #. Octopode of Qazlal **.... #.##.......##......# #.# #. Health: 61/61 ======================== #.##.########......# #.# #. Magic: 21/21 ======================== #..#.# ###.........### #.# #. AC: 0d4hkStr: 17 ##)#.# #..(##.......... ..# #. EV: 18Int: 13  #.#.# #.#####.#)###### ### #. SH:  3  Dex: 11  #.#.###.# #.#.##XL:  9 Next: 52% Place: Dungeon:6 ##.#.....# #..;.#Noise: ====-----  Time: 6243.5 (0.0) .....##### #....#-) Magic Parchment ####># .......#Nothing quivered#.# .........#d4hScroll #)# #......#.###.# #.....##@#@   Eustachio#.. ...... ..#d4h### #..... ...  Eustachio the Magnificent comes into view. He is wielding a +0 falchion. _Eustachio shouts! d4hޑ_Eustachio is nearby!Casting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)d4hʘP  Okay, then.d4h-d4h"d4h&. _e4hh 4########.# ......# ########.......#.# ###.........### ##)#.# #..(##.......... . e4hZi c #.#.# #.#####.#)###### ####.# #.#.## ##.#.....# #.... .....####. ####># .....  #.# ..)# ##.#.##@#. ...... ..## #..... ... (!.. ..#e4hn o  Found a red potion and 6 stones.e4hy }○@.4.5 (1e4h9{ e4h}  e4h} _Eustachio asks, "How can you live without manners, virtues and honour?"f4h#.##.......##......######.# #. AIAndy the Mimic #.##.......##......# #.# #. Octopode of Qazlal **.... f4h#.##.########......# #.# #. Health: 61/61 ======================== #..#.# ###.........### #.# #. Magic: 19/21 =====================--- ##)#.# #..(##.......... ..# #. AC: 0Str: 17  #.#.# #.#####.#)###### ### #. EV: 18Int: 13  #.#.###.# #.#.## SH:  3  Dex: 11 ##.#.....# #....# XL:  9 Next: 52% Place: Dungeon:6 .....##### #..;.# Noise: ====-----  Time: 6244.5 (0.0) ####># ......○*.#f4h -) Magic Parchment  #.# .......*.# Nothing quivered  #)# #......#@## Scroll  #.# #.....##.#  #.. ...... ..# @   Eustachio  ### #..... ... (!.. ..#f4hgCasting: Searing Ray (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (67% to  hit)f4hKe#.##.......##......######.# #. AIAndy the Mimic f4he#.##.......##......# #.# #. Octopode of Qazlal **.... #.##.########......# #.# #. Health: 61/61 ======================== #..#.# ###.........### #.# #. Magic: 19/21 =====================--- ##)#.# #..(##.......... ..# #. AC: 0Str: 17  f4hUf#.#.# #.#####.#)###### ### #. EV: 18Int: 13  #.#.###.# #.#.##SH:  3  Dex: 11 ##.#.....# #....#f4hfXL:  9 Next: 52% Place: Dungeon:6 .....##### #..;.#f4hfANoise: ====-----  Time: 6244.5 (0.0) ####># ......○*.#f4hf-) Magic Parchment#.# .......*.#f4hfNothing quivered#)# #......#*##f4hg"Scroll f4hAgb#.# #.....##*##.. ...... ..#@   Eustachiof4hg### #..... ...(!.. ..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 9% risk of failure)  f4hgPress: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (67% to  hit)  You focus your ray upon Eustachio. The searing ray hits Eustachio.f4hOAiming: Searing Ray (safe; 9% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Eustachio, wielding a +0 falchion and wearing a +0 leather armour (67% to  hit)  You focus your ray upon Eustachio. The searing ray hits Eustachio.  Eustachio is lightly wounded.f4h"z°.@..f4hi5.5 (1Ray f4h':°f4hOf _(Press . to maintain the ray.)g4h} °****The searing ray hits Eustachio but does no damage.g4h@g4hg○.@.g4h_7..g4h8-6+ g4h:○g4h3 _Eustachio is lightly wounded.g4hhC R****g4hZ v○@...g4h 56--7--7++ g4h :○g4h ^ _The searing ray misses Eustachio. Eustachio hits you with a +0 falchion.h4h ○****The searing ray hits Eustachio.h4hOQ °○@...  Eustachio is lightly wounded.  You finish channelling your searing ray.h4h R49-----6--8h4hY9°h4h>\< _Eustachio hits you with a +0 falchion!j4hj4h? Evoke which item? Wands  l - a wand of polymorph (12)x - a wand of paralysis (1)  y - a wand of warping (5) Baublesj4ha - a flux bauble Talismansc - a quill talisman  d - a maw talisman  E - the inkwell talisman of the King of the Hill (active) {rC+ rCorr} [!] read|quaff|evoke[?] describe selectedl4h}l4h?l4h#.##.......##......######.# #. AIAndy the Mimic #.##.......##......# #.# #. Octopode of Qazlal **.... l4h#.##.########......# #.# #. Health: 49/61 ===================----- #..#.# ###.........### #.# #. Magic: 16/21 ==================------ ##)#.# #..(##.......... ..# #. AC: 0Str: 17  #.#.# #.#####.#)###### ### #. EV: 18Int: 13  #.#.###.# #.#.##SH:  3  Dex: 11 ##.#.....# #....#XL:  9 Next: 52% Place: Dungeon:6 .....##### #.°;.#Noise: ====-----  4h%^33mTime: 6248.5 (0.0) ####># ......○@.#-) Magic Parchment#.# .........#Nothing quivered#)# #......#.##Scroll #.# #.....##.##.. ...... ..#@   Eustachio### #..... ...(!.. ..# _Eustachio is lightly wounded. _The searing ray misses Eustachio. Eustachio hits you with a +0 falchion.  The searing ray hits Eustachio.  Eustachio is lightly wounded.  You finish channelling your searing ray. _Eustachio hits you with a +0 falchion!l4h .p°  body.  Your transformation has ended.  Your +2 sling of draining unmelds from your body.  You sense an unholy aura. Your body destabilises.r +2 sling of draining melds into your body.  is engulfed in freezing vapours.l4h40----2/12======1219.5 (1TentaclesFlux l4hl4hZ< _Eustachio hits you with a +0 falchion!l4hI _Eustachio hits you with a +0 falchion! tentacle-slap Eustachio. Eustachio begins to glow.r grab misses Eustachio.  Eustachio is heavily wounded.  Eustachio mumbles some strange words.l4h7.○@ (contam)l4hj1=---50l4hNl4h' _Eustachio blinks!m4h  #.##.##......# #.# #  #.##.########......# #.# #  #..#.# ###.........### #.# #  ##)#.# #..(##.......... ..# #  #.#.# #.#####.#)###### ### # #.#.###.# #.#.## ###.#.....# #....# ......#########....# m4h v#####># #......p○.#  #.# #...# #)# ##.## #.# #...@.##. #.. ...... ..# ### #..... ... m4hʜ #(!.. ..##.... .#m4h\ t  Eustachio mumbles some strange words.m4h c○○@...m4h &1m4h m4hY ' _Eustachio blinks!n4h2* #.##.########......# #.#  #..#.# ###.........### #.#  ##)#.# #..(##.......... ..#  n4h* #.#.# #.#####.#)###### ###  #.#.###.# #.#.## ####.#.....# #....# .......#########....######># #.......○.# #.# #.○.# #)# ##.##n4hA+t #.# #@....##. #.. ....... ..# ### ##..... ... n4ht+#(!... ..# #..... .# #.....n4h3t  Eustachio mumbles some strange words.n4h<§..°°§@n4h=&2n4hEn4heHz  Eustachio mumbles some strange words. _Eustachio blinks! n4hH Eustachio mumbles some strange words. _Eustachio blinks!  Eustachio mumbles some strange words. _Eustachio blinks!n4hP R.#.# ###...###)#.# #..(##.......... . #.#####.#)###### ####.# #.#.## ####.#....n4h v... .......#############># #....§..° #....°)#.##.# #§....##.# . ......@ ..### ##..... ... #(!#..... #####n4hz §....rr   rat (summoned)n4h G======3n4h* § _Eustachio blinks!  Eustachio mumbles some strange words. _Eustachio blinks!  Eustachio mumbles some strange words. _Eustachio blinks! _Eustachio casts a spell.o4h ##)#.# #..(##.......... ..# #.#.# #.#####.#)###### ### #.#.###.# #.#.## #####.#.....# #....#.......#########....# o4hk#.#####># #....§....# #.# #.........# #)# ##.## #.# #§...p##. #.........@...# ######..r......... #(!...b..#### #........# #........# ######...#b   b, wandering) ..##r   rat (summoned)o4hKo4ho4h)g  Eustachio casts a spell.o4hx..5r@b.5...5   iron imp (summoned)5   ufetubus (summoned)b   bat (summoned)(…)o4hT2=4o4ho4h]: _The bat hits you but does no damage.o4h  You tentacle-slap Eustachio. Eustachio glows dangerously bright.  Your grab misses Eustachio.  Eustachio is almost dead.o4hZ o4h  You block the bat's attack.  Eustachio casts a spell.o4h" @§.5b.heavy contam)o4hk# -5.4 (0.9o4h* o4h+ ' _Eustachio blinks!p4h7 #..#.# ###.........### #.# ##)#.# #..(##.......... ..# #.#.# #.#####.#)###### ###  #.#.###.# #.#.## ###.#.....# #....# .......#########....# .#####># #....§....# #.# #......@..# #)# #..##.# #.....##.# #.......5r§...# ######...5b....... #(!......#####........# p4h8 #........# ######...# ..##p4h9 p4hW: p4h: p4h*; p4h; p4hnB ○5b.5r..p4hB -6.4 (1.0p4huG :○p4hI _The bat misses you. Eustachio closely misses you.q4h} _Eustachio blinks! _The bat misses you. Eustachio closely misses you.tentacle-slap Eustachio.  Eustachio shudders as magic cascades through him.  You kill Eustachio!  Qazlal accepts your kill.q4h5q4h  The bat disappears in a puff of smoke! The rat disappears in a puff of smoke!q4hQq4hdp  The iron imp disappears in a puff of smoke!q4hq4h .○)§§§...#q4h q4hB 3q4h3--617 _The ufetubus disappears in a puff of smoke!q4h:○q4h-m _Your Spellcasting skill increases to level 1!s4h_ 4s4h^ s4h" s4h % _s4h s4h s4h6 M3==s4h s4h  s4h} O44=s4h s4h s4h< s4h s4h s4h s4h s4h s4h %==s4hB s4h\! s4h_% s4h% B5=s4h% s4h& s4h) s4h$* s4h+ s4hH. s4h. s4h0 s4h1 s4hA2 L6=s4hV3 s4hD6 s4h6 s4h=8 s4h{; ,s4h< s4h> s4h? V7=s4h#@ s4h%B s4h^B s4h_C s4hE s4h:F s4hG s4hI s4hLJ s4hsK s4hbM s4hM &8s4hN s4hP s4hP s4hQ s4hS s4hS s4h V s4hW s4hXX L9=s4h]Z s4hC\ s4h\ s4ha] s4h_ ,s4h` s4hb s4h c W50=s4hc s4he ,s4hf s4hh s4hh s4hj s4h m s4h[m s4hNn s4h2p s4h~p L1=s4hq s4ht s4hIt s4hu s4hw s4hx s4hIy s4hE{ s4h{ V2=s4h| s4h~ s4h~ s4h s4hρ s4h s4h{ s4h s4hچ &3s4h s4h ,s4hJ s4h s4hY s4h= s4h s4hT s4h! s4h s4h #4s4h< )=s4hP s4h# s4hj s4h^ s4h] ,s4h s4h s4h O5=s4hٝ s4h, s4h^ s4hΡ s4h s4h s4h s4h( s4hh #6s4h )=s4h s4hͫ ,s4h s4h ,s4hz s4h ,s4hb s4h s4hL #7s4hp 3=s4h\ s4h̹ s4h s4h s4h ,s4h s4hſ s4h &8s4h s4h s4h s4h s4h s4h s4h" s4h s4hX L9=s4h s4h; ,s4h s4h s4h s4h s4hX s4h s4h s4h s4hC W60=s4hr s4h ,s4h, s4h s4h8 s4h s4h s4hR L1=s4h s4h s4h s4h s4h s4h^ s4h@ s4h s4h5 s4h s4h s4h^ s4hO s4h s4h! s4hu :=s4hT s4hb  #####.#.....# #....#  #.......#########....# ####># #.........#  #.# #......)..#s4h  #)# #......#.## #.####.....##.# #.............## ######...○........ s4h #(p§.....#### #........# #........#s4h ######...# ..## s4h*j..# .# s4hL s4hj°321.4 (64.0)○s4h,2.4 (65s4h '§s4h P _a - a red potionu4h74u4hu4hu4hu4hu4h,u4hu4hnu4hu4hu4h+u4hu4h;u4hFu4h$,u4hvu4hu4hd,u4hu4hu4hh,u4htu4hu4h) #.####.....##.#  #.............### u4hw ######............  #(.......####  #........#  #........# u4hp ######...#  u4h :#..##  #p.# 8.0)#(.......# u4h4########.#  .. ### u4hY u4h%u4h}+9.4 (7u4hu4h' _Found 3 javelins.u4h( u4hϧ u4h u4ht u4h u4hP ,u4hdz u4hk u4h u4h u4h u4h u4hԻ u4hx u4hZ u4h@ ,u4h% u4h$ u4h u4h u4h? u4hv u4h u4h u4h{ u4h u4h u4h* u4h u4h u4h u4hA u4h u4h u4h u4h! u4h~ u4h u4h u4h" u4hG u4h u4h u4h u4h9 u4h u4h u4h u4h u4h u4h5 u4h[ u4h u4h9 u4h u4h) u4ha u4h u4h u4h u4h u4h{ u4h] u4h ,u4hd u4h u4hY ,u4h u4h u4h u4h u4hS u4h u4h# u4hF u4h u4h u4h S ########.#####u4h  #.....# #####.# #.u4h)  ####.# #....# #.####u4hL #########.#Y......p..###########u4ho    Y   ice beast (wandering)u4h Fu4h 048.4 (19.0)u4h 5u4h ,9.4 (20u4h3 u4h ] _An ice beast comes into view.v4h?6 .#####  #.....#  #####.#  #.#  v4h7%####.#  #....#  #.####  #########.#  Y......p..#  ########### v4hT .#####  #.....#  #####.#  #.#  ####.#  #....#  #.####  #########.#  Y......p..#  ###########  v4hv4h;v4hv4ha _An ice beast is nearby!v4h #.##### #.....# #####.# #.# ####.#v4h  #....# #.#####.#.Y...##v4hv4hL.Yv4h950.4 (1.0) _v4hv4hv4h  #.##### #.....# #####.# #.# ####.# #....#v4h  #.#####.#.Y.##v4h v4h K.Yv4h &1v4h v4h w4hvcN #.##### #.....# #####.# #.# ####.# #....# #.####w4h:d.#.#.Y.#.#w4hew4h"iD.Yw4h{i&2w4hkw4hmw4h (  (contam)You tentacle-slap the ice beast. The ice beast begins to glow.  You squeeze the ice beast.  The ice beast is moderately wounded.w4h5!&3w4h#w4h,%V _The ice beast barely misses you.w4h G heavy contam)You tentacle-slap the ice beast but do no damage.The ice beast glows dangerously bright. You squeeze the ice beast.  The ice beast is moderately wounded.w4h8 -4.3 (0.9w4h w4h O _The ice beast misses you.x4hb   You tentacle-slap the ice beast but do no damage.The ice beast shudders as magic cascades through it!!  You kill the ice beast!x4hx%i.x4h)065.2x4h,x4h,/O _Qazlal accepts your kill.x4hw0 x4h,2 4x4h3 x4h}5 x4h1: x4h: x4h; x4hY= ,x4h= x4ha> x4h? ,x4hJ@ x4h7A x4hB x4hB x4h;C x4hC x4hD x4hE ,x4hE x4h`F ,x4hF x4h_G x4h H x4hH ,x4hI x4hI ,x4hBJ x4hsK x4hM ,x4hQN x4h&O x4h9P x4hwP x4hP x4hR x4hS ,x4hGU x4hGW x4hX x4hX x4hY x4h9[ x4hD] x4h] x4h] x4h^ x4h_ x4h_ x4h` x4h'a x4ha x4h$b x4hSb x4h>c x4hd x4he x4he x4hf x4hg x4hh x4hh x4h8i x4hi x4hYj x4hj x4hj x4hk ,x4hk x4hl x4hm x4h7n ,x4ho x4ht  .....##.........####........### ..( #(.......#.. #.# #........#.#$..# #........#######.#...# ######...x4hIu .........# #..# #p# #.#####..#75.2 (20.0) #.# #(.......##.##### ########.##.....##..#####.#### #.#  #.# ## #.# #. #.# #.x4hy B6.2 (21x4h| x4hW~ % _Found 6 stones.y4h4y4hy4hy4hy4h:y4h}ny4hy4hBy4hy4h,y4hy4h!,y4hy4h,y4hЯy4ẖN _You now have 189 gold pieces (gained 14).y4hXy4hy4hSy4h̵y4hX,y4huy4hy4h.y4huy4hy4hy4h,y4h9y4hy4hA,y4hy4h;y4h,y4hay4hy4hy4h@y4hy4hy4h,y4hy4hy4hv,y4h2y4hay4h,y4h{y4hiy4h ,y4hy4hy4hXy4hy4hiy4hly4h,y4hy4h4y4h,y4hy4hy4h,y4hy4h=y4h,y4hGy4hty4h,y4hy4hy4h,y4huy4hty4h,y4hxy4hy4h,y4hGy4hHy4h,y4hiy4h~y4h y4hGy4hy4h y4h ,y4hg y4hP y4hy4hy4h)y4hky4hy4hy4hSy4hdy4hO,y4hy4hy4hT,y4hy4h-y4hy4h,y4hy4hg,y4hy4h8y4h,y4hy4hy4h,y4hy4h[y4hy4hZ,y4hy4h By4h!y4hb",y4h"y4hI#y4h#,y4hH$y4h%y4h%,y4h%y4hw&y4h',y4hT'y4h'y4h(,y4h(y4hU)y4hr*,y4h*y4h\+y4hA,By4h,y4h-,y4h-y4hD.y4h/y4hS/,y4h/y4h0y4h0y4h0y4hY1y4h2,y4h2y4h2y4h3y4h3y4hX4y4h(5y4h5y4h/6,y4hG7y4h<: #.## ###.#. #...#. #.#..y4hM=&###############.#.#.................# #.#############.#.# #.####.#...#.#p..# #.###427.2 (5#.#.#.# #.....#...# .[ #####.##### ## # #. #. #.y4h^AB8.2 (52y4hDy4hYFC _Found a robe.y4h^Jy4hy4hF,y4h!vy4hR\  You see here a +0 robe.y4h.y4h _y4hy4hy4h,y4hy4hy4h,y4hy4hgy4hYy4hy4h y4h y4hy4hSy4hy4hxy4h2#.######....###.#..(##(...#...#.#.##....#.#...#.##...########.#...#.#######.................#.#...# #.#############.#.#.###.#####.###.#<....# #.#...# #(.#.#...# #p# #.##### ##38.2 (10y4ha#.#.#.#####.# #.....# #...#..[....# #####.# ######## #.# #.##.# #.# #.#########........y4h B9.2 (11y4h y4h9 _Found a stone staircase leading up.z4h#4z4h$z4h%z4h'z4h'z4h*z4h-z4hY0,z4h11z4h6z4h8z4hE8z4h8z4h=z4hAz4h`Az4h5Bz4hEz4h=G,z4hHz4hMz4hO,z4hQz4h"Vz4hWz4hWz4hXz4h^\  You see here a +0 robe.z4h`z4ha _z4h bz4hgz4hgz4h3hz4hhz4hjz4hkz4hlz4hlz4h7pz4hqz4hrz4hrz4huz4h:v,z4h-wz4h9{z4h|z4h$}z4h z4h)z4hۄ,z4hLz4h&z4h7z4hiz4hz4hӊz4h,z4hz4hkz4h^,z4h z4hɑz4h,z4hޓz4hAz4hz4hz4hz4hԜz4h,z4hNz4hՠz4h,z4hz4hz4hz,z4hz4htz4h,z4hz4hz4hz4hz4hfz4hz4hz4h8z4hpz4h۴z4h,z4hNz4h1z4hl,z4hɹz4hz4hp,z4hXz4hz4hz4h,z4hz4hz4h,z4h:z4hjz4h,z4hyz4hkz4hz4h\z4h z4hz4hj,z4h/z4hz4hE,z4h<z4hz4h,z4hlz4hnz4h,z4hz4h>z4hH,z4hz4h z4h-z4hyz4hz4hpz4hz4hz4h]z4hz4hE,z4hz4hz4h( Xz4h( ,z4h z4hJ z4h,z4hz4hz4hC,z4h,z4hz4hZ,z4h9z4hOz4h,z4hxz4hz4h,z4hpz4h z4h "z4hI"z4h"z4h.$z4h%z4h%z4hb&z4h'z4h),z4hM*z4h+z4h,,z4h-z4h.z4h/,z4hP0z4h1z4h4,z4h`5z4h7z4h8z4h9z4hq9z4h:z4h;,z4h<z4h=z4h=,z4hj>z4h>z4h?z4h?z4h4@z4hAz4hA,z4hBz4hBz4hEz4hJ # #.#.## # #....# #####....# .........# ......)..# ......#.## z4h_K.....##.# ........################ ................p......l (.......################ ........# ........# #####...# # #..## l   iguana (wandering) #####..# .......# z4hKU######.#####  You hear an angry hiss.z4hPd98.2 (599.2 (60z4hTz4hVZ _An iguana comes into view.z4hT g  # )..#z4hU ############### ........p......l (.################ .#.#.# # #..##..# .......#z4h   )..################ ........p......l (.################ .#z4h *.#.# #..##..# .....z4h 4z4h z4h ^ _An iguana is nearby!{4h #.#.##  #....# ....# # )..# #.## ##.# #........l. .## # ...#  #..## ..# ......# {4hm{4h4l.{4h:500.2 (1.0) _{4h{4h{4h#.#.## #....# ....# # )..# {4hV#.## ##.# #l.## #  #..## # {4h{4h"Zl.1{4h%{4hY'{4h{i#.#.##  #....# ....# # )..# #.## ##.# #l.## #  #..## ##..## {4h{4h0l.{4h@&2{4h{4hD{4h  (contam)  You tentacle-slap the iguana. The iguana begins to glow.  Your grab misses the iguana. You squeeze the iguana.{4h0-3.1 (0.9{4h{4ha _The iguana is moderately wounded.|4hb  You barely miss the iguana. You grab the iguana.  You squeeze the iguana, but do no damage.The iguana is moderately wounded.|4h-4.1 (1.0|4h|4hq _You constrict the iguana. The iguana completely misses you.|4h? _You constrict the iguana. The iguana completely misses you.  You tentacle-slap the iguana. The iguana glows dangerously bright.  You squeeze  The iguana is almost dead.  You constrict the iguana.  You kill the iguana!|4h E†|4hJ*85|4h|4h _Qazlal accepts your kill. You can now give life to nearby clouds.|4hE2|4h34|4h[4|4h5|4h5|4h8y  You see here an iguana corpse.|4h9|4hQ9 _|4h9|4h2:|4h;|4hQ;|4h;|4h;|4h<|4h<|4h=|4h=|4h?,|4h1@|4hyA}4h,}4h&}4h}4ht,}4h}4h}4h}4h,}4h}4h+ }4h }4h }4h }4hh ,}4h }4h8 }4h+,}4h}}4h }4h,}4h}4h}4hU,}4h}4h[}4h,}4h^}4h}4h,}4h!}4h}4hS,}4h}4h}4h}4h,}4h}4h}4hg,}4h}4h,}4hJ}4h}4h}4h}4h5}4h}4h}4h}4h( }4h }4hr!}4h!}4h!}4hC#}4h#,}4h+' _You now have 205 gold pieces (gained 16).}4h'}4h'}4hj,}4ht-,}4h-}4h.}4h/,}4h/}4h0}4h1,}4h1}4h2}4h3}4h3}4h4}4h)5}4h6,}4h}6}4h7}4hF8,}4h8}4h9}4h:,}4hB;}4h =}4h>}4hS>}4h>}4h?}4hB,}4hB}4hC}4hD,}4h%E}4h5F}4h>G,}4hG}4h I}4hJ,}4hjK}4hIL}4h{M}4hM}4h/N}4hO}4hPP,}4hP}4hQ}4h^S,}4h#T}4h}U}4hyV}4hV}4hV}4hW}4hX,}4h,Y}4hY}4hZ,}4h[}4h[}4h\}4h\}4h]}4h]}4hB^}4ht^}4h^}4h_}4h_}4h_}4h"`}4h`}4hLa}4h}a}4ha}4h8b}4hb}4hc}4h8c}4hc}4hAd}4hud}4hd}4hEe}4hf}4hf}4hsg}4hr}4hXs}4hs}4hs}4hu}4hv}4hv}4hQw}4hoy}4h/{,}4h{}4h}}4h),}4h}4h}4h(,}4hy}4h }4hm}4h}4h4}4h}4ha,}4h}4hc}4hē}4h}4h}4hǖ}4hb,}4he}4h}4h%}4hc}4h}4h?}4h,}4h}4h}4h,}4hb}4hk}4h,}4h}4h}4h/,}4h}4h}4h,}4he}4h;  You see here 7 stones.}4h}4h _}4h6}4h}4hy,}4h:}4h}4h9,}4h}4h}4h,}4h}4hP}4h,}4hV}4h}4h,}4h}4h}4h?,}4h!}4h}4h},}4hh}4h}4h,}4hu}4h}4h,}4h}4h}4h:,}4h}4h}4hB,}4h}4h`i  You see here a +0 giant spiked club.}4h}4hH _}4h}4h}4h}4h}4h}4h}4h}4h}4h)}4h}4h}4h}4h}4h}4h,}4hX}4h/}4h&,}4h}4h}4h,}4h}4h}4hX,}4h}4h}4h}4h}4h }4hq}4h}4h;}4h~}4h}4h}4h}4h}4h]}4h}4h%}4hU}4h}4hQ}4h}4h}4hN}4h}4h3}4hc}4h@  There is an open door here.}4h= L _}4h }4h ,}4h }4h }4h< ,}4h }4h'}4h!}4hP}4hv}4h }4h}4h}4h'}4h}4ho}4h}4h}4hT}4hH #######..#####.#⌠. #..# #.### #..# #.... ##.# #.... # ..######.# ##.## ##.# #......#.# #.# ._.. ######.'.# #.# #..#......#.# #.## #...p######.#### #...602.1 (97.0) #...## #....# #### }4hm#..#####.## #.##..## ####..# ## ##.###.  #.##..  #.##..  #.##.. }4hs}4h,3.1 (98}4h }4h #F _Found a glowing golden altar of the Shining One.}4h}4hD4}4hW}4hG}4h}4h,}4h}4h}4h],}4h}4h}4h|}4h}4hG}4h}4h,}4h*}4h}4h }4h !}4hD!}4h"}4h#}4h#}4h%$}4h$}4h%}4h%}4h&}4h=.#.######..###########.............##########..######.## #..# # #..## #..#  #...## ##.# # ###....######.# # ##.#..#......#.#  #._p.#######.'.# }4h=u12.0) ##.#..#......#.#  ###....######.#### #...## #....# #..## ####.#.## #..####  ## #}4h>}4hA}4hCE _Done exploring.~4h4~4h~4h.0.........~4h[ _Done exploring.4h[?25h[?0c  4h7ASearch for what [Enter for "."]? 4h [?25l[?1c4h" 4h |27 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:6] a glowing golden altar of the Shining Oneb - [D:6] a stone staircase leading down  c - [D:6] Kiem's General Store 4h L d - [D:6] a +2 rapier of speed (342 gold)e - [D:6] a +6 ring of intelligence (unknown) (432 gold)  f - [D:6] a scroll of noiseg - [D:6] a scroll of revelation (unknown) (90 gold)  h - [D:6] a stone staircase leading down  i - [D:6] a wand of flame (10) (unknown) (84 gold)  j - [D:6] an amulet of magic regeneration (unknown) (360 gold)  k - [D:6] a club  l - [D:6] 6 stones (13 further duplicates in 2 piles)  m - [D:6] 3 javelins  n - [D:6] a +0 falchion  o - [D:6] a stone staircase leading up  p - [D:6] a +0 hand axe  q - [D:6] a +0 club  r - [D:6] a +0 dagger (1 further duplicate)  s - [D:6] a +0 flail  t - [D:6] a +0 short sword  u - [D:6] a stone staircase leading down  v - [D:6] a stone staircase leading up [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]4h8A 4hE 4hJ #.#.######..###### AIAndy the Mimic#####............. Octopode of Qazlal ***...##########..##### Health: 61/61 ========================4hK #.## #..# # Magic: 13/13 ========================#..## #..# # AC: 1Str: 17#...## ##.# # EV: 21Int: 13###....######.# # SH:  3  Dex: 11##.#..#......#.#XL:  9 Next: 68% Place: Dungeon:6#._p.#######.'.#Noise: ====-----  Time: 6612.1 (0.0)##.#..#......#.#-) Tentacles###....######.#### Nothing quivered4hOL G#...## #....# Flux #..## ####.###.###..# #####.. ##. #.  4hL i_You see here a +0 giant spiked club. _There is an open door here. _Found a glowing golden altar of the Shining One. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .4hP 44hzS 4h\U . _4he4hn$Level 6 of the Dungeon <<<>>>_∩(Press ? for help)4hgo#.##...........##..#..≈≈≈..# #.........#.##..######.#.#.##.# #..####........#####.≈≈≈≈≈.####.#.......#..#.......#.#.#.##.# #...# ##.......# ###∩≈≈≈≈≈..#...#.......#.##.#####.#.#.#.##.# #.#.######..######.#.≈≈≈≈≈..#.###.......#..#.### #.#.#.#.##.# #####..............#..≈≈≈...................>..###.#.#(#.##.# ##########..#####.#⌠.....###.##.......##.##.#.....#.#.#.##.# #.## #..# #.######## #.##.......##.##.#######.#.#.##.# 4h7p #..## #..# #....# #......######.##.........#.#.##.# #...## ##.# #....# ####.).# #.##÷#########.#.##.# ###....######.# ##.#####)## #.#.....# #.#.##.# ##.#..#......#.# #.##)# #.#...#.# #.#.##.# #._p.#######.'.# #.##.# #.#...#.# #.#.##.# ##.#..#......#.# #.#############.# #.#...#.######.#.##)# ###....######.#### #...............# #.....#......#.#.##.## 4hwp$#...## #....# ######...######## #.##.##..##.##.#.....# #..## ####.## #...##....................# #.###..## #...######### #.##.###..#.###.###.## ###4hpM##..# ####...##......# ####....# #.<.......##.# ##.###......##......###.....### #..#.#######.# 4hq#.##...................##.## #.......# #.# #.##.......##......######.# #....##.# #.# #.##.......##......# #.# #.......####.# #.##.########......# #.# #........<##.# 4hw #.........# ##########  ##########.........# #........# ##### #.........# #######.######.#############>...# #.......##..######## ........).#......##.###⌠.....## ####.##.......))...4h-#.##...........##..#..≈≈≈..# #..#.##..######..####........#####.≈≈≈≈≈.####.#.#..#.......#...# ##.......# ###∩≈≈≈≈≈..#...#.......#.##.#####.##.#.######..######.#.≈≈≈≈≈..#.###.......#..#.### #.#. #####..............#..≈≈≈...................>..###.#.#( ##########..#####.#⌠.....###.##.......##.##.#.....#. #.## #..# #.######## #.##.......##.##.#######. #..## #..# #....# #......######.##.......... #...## ##.# #....# ####.).###÷######## ###....######.# ##.### ##)##.....# #.#.##.# ##.#..#......#.# #.# #)##...#.# #.#.##.# #._p.#######.'.# #.# #.# [4hr54G...#.# #.#.##.# ##.#..#......#.# #.#############.# #.#...#.######.#.##)###....######.#### #.........# #.....#......#.#.##.###...## #....# ######...######## #.##.##..##.##.#.....##..## ####.## #...# #....................##.###..## #...#########.###..#.###.###.#######..# ####...####....# #.<.4hN 4ha` #.#.######..###### AIAndy the Mimic#####............. Octopode of Qazlal ***...##########..##### Health: 61/61 ========================#.## #..# # Magic: 13/13 ========================#..## #..# # AC: 1Str: 17#...## ##.# # EV: 21Int: 134ha ###....######.# # SH:  3  Dex: 11##.#..#......#.#XL:  9 Next: 68% Place: Dungeon:6#._p.#######.'.#Noise: ====-----  Time: 6612.1 (0.0)##.#..#......#.#-) Tentacles###....######.#### Nothing quivered#...## #....# Flux #..## ####.###.###..# #####.. ##. #.  _You see here a +0 giant spiked club. _There is an open door here. _Found a glowing golden altar of the Shining One. _Done exploring. _[374hb mDone exploring. _Search for what [Enter for "."]? .4hg 4hi 4hm Q _4hIn B4hbo 4hip ,4hp 4hq 4hRr ,4hr 4hgs 4ht 4hUt ,4hu 4hu 4hWv ,4hw 4h y ,4hy 4hz 4h | 4hJ| 4h| 4ho} 4h;~ ,4h~ 4h" 4h2 ,4h 4h# @  There is an open door here.4h 4hR _4h 4hq 4hF ,4h 4h6 4h( ,4h 4hW 4h% ,4h 4hW 4h6 ,4h 4hX 4hr ,4h 4h 4h ,4hp 4hi 4h ,4h 4hӔ 4h ,4h 4h 4h ,4h 4h 4h ,4h 4hۜ 4h ,4h 4h 4hq ,4hן 4hn 4h ,4hi 4hۡ 4h ,4h 4hk 4h' B4h 4h 4hy ,4h  # #. #. ##########. ###### #.......##. #p...# #.......##.39.1 (27.0) #.##.###.......... #.##...........##.#..####........####...# ##.......# #.#.######..##########...........##########..######.## #..# #4hf 4h| 4h[ c _There is a stone staircase leading down here.4hK 44hZO 4h6R F _Unknown command.4hw4hx4hqz4h~4h~940.1 (1.0) _4h4h  You climb downwards.  You hear the hiss of flowing sand.4h/  --more--4hGc .?. #.. ##..###### ..!......##........#7.......p.#.#.......##.......########## 4hd4h{q4h+8 (1.74h/4hx  You climb downwards.  You hear the hiss of flowing sand.  n entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found a puce potion and a scroll labelled WIMEECOGANT. _There is a stone staircase leading up here.4h 4h6 =Read which item? Scrolls  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI 4h  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU [!] read|quaff|evoke[?] describe selected4hh4h4hAIAndy the MimicOctopode of Qazlal ***....Health: 61/61 ========================?.Magic: 13/13 ========================#..AC: 1Str: 17##..######EV: 21Int: 13..!......#SH:  3  Dex: 11#........#4hXL:  9 Next: 68% Place: Dungeon:7.......p.#Noise: ====-----  Time: 6640.8 (0.0).#.......#-) Tentacles#.......#Nothing quivered#########Flux You climb downwards.  You hear the hiss of flowing sand.There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found a puce potion and a scroll labelled WIMEECOGANT. _There is a stone staircase leading up here.4hڴP  Okay, then.4h4h4h. _4h 44h 4h 4h 4h Q _4hv 4h 4h` 4h 4h ,4h 4hJ 4h ,4hd 4h^ 4h# ,4hd$ 4hH' 6 _You hear a shout!4h,  . . ##. #.####.. ......#. .?..# . #..#4h- .....##☼§######......#...##........#. ..........<.#.o...#.......#......#.......################o   orc priest (wandering)  s - 2 puce potions (gained 1)4h81 U○.5.8 (54h1 +6.8 (64h4 4h9 z _An orc priest comes into view. It is wielding a +0 dagger.4h .... ##...#.####...........#....#.?..#.....#..##...##○.######..........# ....##p.......#4h .........<.#>.o...#.......#.......#.#################4h 4hz f○○o.4h +7.8 (14h$ 4h A _Found a staircase to the Ecumenical Temple.4h[... ##. ..#.####...........#...#.?..#....#..##...##○.######...........###.○......#.....o.p......<.#>.....#.......#.......#.......################## 4h4h4hDM°°s.....o§s   scorpion4h &84h:§4hi[ _A scorpion comes into view.4hqY ~  You closely miss the orc priest. You grab the orc priest.4h1a l.s 4ha -9.7 (0.94hg (§4hj 3 _You constrict the orc priest.4hi  You tentacle-slap the orc priest but do no damage.4hThe orc priest begins to glow.  The orc priest is moderately wounded.4h$...s (contam)4h)50.64hD:§4h-u _You constrict the orc priest. The orc priest barely misses you.4h  _You constrict the orc priest. The orc priest barely misses you.  You tentacle-slap the orc priest.  The orc priest glows dangerously bright.  The orc priest is almost dead.You constrict the orc priest.  You kill the orc priest!4h 4h> .s..).○ 4hY 6701.6 (1.04h 4h O _Qazlal accepts your kill.4hkG ... ##.....#.####............#....#.?..#.....#..##....##..######......#.##.#4hl.s...<.#.>....○#.##.#.......##########4hn4h-o4houh..s○4hu&24h4h"  Things that are here: _a +0 dagger; a +0 leather armour; an orc corpse4ho  ○°(contam)You tentacle-slap the scorpion. The scorpion begins to glow.  You grab the scorpion.  The scorpion is lightly wounded.4hp &34hu 4h y u _You constrict the scorpion. The scorpion completely misses you.4ha ○. heavy contam)You tentacle-slap the scorpion. The scorpion glows dangerously bright.  You squeeze the scorpion.  The scorpion is heavily wounded.4h&44h:○4hj _You constrict the scorpion. The scorpion misses you.4h  You tentacle-slap the scorpion but do no damage.The scorpion shudders as magic cascades through it!!!  You kill the scorpion!4h○p° 354h4h|O _Qazlal accepts your kill.4h_: ... ##..#.####........#.#.?..#..#..##..##..######...........#.##.#.p)°......<.#.>.....#.##.#.......# #########4hc.4h6d&64h(g4hh4hk'... ##. .....#.####.. ......# .#.?..# ..#..## ..##..###### ...........# .##.# .4hf(○p.<.# ....>.....#.# ##.#.......# ######### 4h//J☼°4h/&74h)34h 7  Things that are here: _a +0 dagger; a +0 leather armour; an orc corpse4h ... ##. .....#.####.. ......# .#.?..# 4h..#..## ..##..###### ...........# .☼##.# .p).<.# ....>.....#.# ##.#.......# #########4h 8○§4h}!-8 _4h%4hU'4hg.. ###.####......#.?..# ..## ##..#####....p##.........§.).......<4h....>...##........#.......##################4h4h&94hZ4h!4hCbM .<.. ##.4hb#.####......#.?..# ..## ##..#####........○##...§.).......<....>.....#...##........#.......#4h>jH<°4h=l'604ho(§4hq9 _Found a stone staircase leading up.4hR MM## ..... .<... ##..##.####...4h .....##.?..# ..## ##..#####....°##.........§.).......<....>.....#.......##....#####4h@ 4hN o○..o   orc (wandering)4h <14h 4h q _An orc comes into view. It is wielding a +0 mace.4h .. #>..o.##. .4h+c....... .<......... ##..#.....#.####...............# .#.?..# ..p#..## ......○..##..###### ..........# .##........# ........).......<.#....>.....#.......###........#.......###################4h v ○Found a stone staircase leading down.4hS &24hQ4h' _You hear a shout!4hL9 U #. .. #>....##. ..#...o... .<......... ##..#4h2: Q.....#.####...#.....# .......#.p..# ...#..## ......○..##..###### ..........# .##........#........).......<.# o   orc (wandering)4h: S....>.....#.......###........#.......###################4h> 4hD .o§°4hiE &34hLJ 9§4hN _The orc shouts! _You see here a scroll labelled WIMEECOGANT.4h- 4he2 .o§○.4h2 &44hw6 4h\8 a _G - a scroll labelled WIMEECOGANT4hl  #. ...  #>. ....##. ...# ....... .<..4h6  .....o. ##..# .....#.####...# ........p.§.# #..○.# ...#..##  .........##..###### ..................# ........##........# ........)....<.# ....>.....#....#........#.......#4h04hѝ".4hEo§§°54hѡ4hG4h.. #... #. #... #. #>. ....##. ...# ....... .<.. ....... ##..# .....#o####...# 4h.§.# .#.§°.# .........#..## .........##..###### ..................# ........##........# ........)......<.# ....>.....#.......#  ##.#.#4hlQ.○§.4h&64h;○4hQ _The orc closely misses you.4hށl _The orc closely misses you.  You tentacle-slap the orc. The orc begins to glow. You grab the orc.  You squeeze the orc.  The orc is severely wounded.  You constrict the orc.  You kill the orc!4hBg)°§4h547.5 (0.94h14hO _Qazlal accepts your kill.4hB.. #... #.###... #...>..##..# ...#..... .<.......... ##..#...#)####...#........# #°§..#...#..##...##..######............#..##........#(..)...<.#>.....#.......####........#.......# ##################4hr3..4hR-8.5 (1.04h'4h % _Found 2 stones.4hS .... #.###.. #... #>4hT.##..# ...#.... .<.. .... ##..# #)####..........# #..#..###..######.........##......#..##########4hZ4hZ&94h^4h`4h{ . #... #>##..# ...#.... .<.. ##..# #)####........# #....#..#..###..######.........##....Flux .#...4h=704h4h84h X ##..# ...#.... .<.. ##..# #)####........# #....#..#..###..######.........##().......<#...Flux 4h 2○4hp &14h 4hJ 4h0 ......... .<..... ##..##)####...#........# #....#...#..##.##..######○..........#..##........#(4hL0.)<.##.....>.....#.......#####........#.# ################## 4hA7W○○4hm724h<4hl>4hO 4h .##..# #)####.........# #....4hӬ ..#..###..######○..........4h ○...##(.....p..).......<4h #.....>.....#......###...4h. x.. ################# 4h^ o°○34h4 4h! 4hK #)####...#........# #....#...#..##4hK.##..######°..........#○...##........##.(........)<.# #...#.......#4hFL ####........#.......# ##################4h%RL.°4hhR&44hU4h9Xi _There is a staircase to the Ecumenical Temple here.4h44hn4h4h H.○4h-5 _4h74h8  ...## ##.....###.....## ## _...# #..._...#..._...# ....# #.......#.......# ...## ##.....###.....## .### ###.### ###.### .###############.#######.######## .............. ..................4h9 Temple ..⌠...............⌠.. ................... ................................. ########.#######.###############.###.### ###.######.##.....###.....##4h+9 ##... #.......#.......##.... 4hP9 #..._...#..._...##..._ ##.....###.....####... 4hq9 You climb downwards. Welcome to the Ecumenical Temple!  Found a shimmering blue altar of Sif Muna and a hazy altar of Hepliaklqana.4h: 4h_> ;_4hi} -6.2 (1.74h 4h _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.4h & =__4h& 4h++ !_4hP+ 1_4h31 '§4h5 ~70 _§_4h}  You climb upwards. Welcome back to the Dungeon!  You hear the hiss of flowing sand.4h /  --more--4h~  .......#)####...#  ...............#  ..........#....#  ............#..##  ............##..###### 4hח .....................#  ###  #.([<.# Dungeon:7 4h g#.....#.# 4h M #####.# 4h@ U ##################  4hb 4h 4h> 4h ;○4h -8.7 (2.54h ;○4h  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried! _There is a staircase to the Ecumenical Temple here.4h .... ##..##)####...#......##.....#..## ##..#######...#...4hC.##........#([.......<.#.....>.....#.#####.○......#.......#4hkC##################4hZ!3☼4h!49.7 (1.0 _4h'C☼○4h)4hn . .<...... ##..##)####...#......##.....#..## .##..########.............#.......p☼....##........####.(........[.<.#.....>.....#.#4hƐ####.○......#.......###################4h<○°4hS'804h4h4h> .....##..# ...#.. .<......# ##..##)####...#......##.....#..## .##..#### ##....p.................○....##........4h####.(........[.<......>.....#.####.°......#.......#################4h9○4h>&14h;○4h4ho 4 ..... #... #>.##..# ...#.. .<..#....# ##..##)####...#......##......#..## #.##..#### ###......................○....##......#####.(........[.<.....>.....#####.°......#......################4h @°.4h &24h :°4h 4hK .... #.## ##.##... #>###..# ..... .<..##....# ##..###)####...#......##.......#..## #.#.##..### ###............4hL ..........°....##......#####.(........[......>.....#####........#.....###############4hXB○.4h`X&34hZ`4hub4h0 .. #.   ##..#.##  #.##... # ###..#  .. .<. ##....# ##..####)####...##......#4h0#.............#..## ##.#....○##..## ###.. .......#######.(........[.4h1t .....>.....#.... ####........#.... ############## 4h{79○4h7&44hI;4h<4hOt  .#.  ##..#.##  #.##...  ###..#  .. .< ##....# ##.. ###)####... #......#4ht U#..............###.#....○##..## ###.. .......#######.(........[......>.....#####........#...4h 9°4h &54hV 4h 4hR ##  .#.  ##..#.## #.##...  ###..#  ..  ##....# ##4h-S  ###)####.. #......##..............4hVS ..###.#....°##4hyS K#.###..4hS J   jelly (wandering)J......4hS 1.##...4hS .######.(........[....4hT ^.....>.....#..4hW 4h] m.J.4hv^ &64hg 4hi X _A jelly comes into view.4h##.......... ..#.##.#.## #... #.##..# #...... ### ###)## .........#.......#..###.#.##.4h= #J###.. .....########.(.[ ##.....>.....# ####........#4h4hm">J..4h"&74hY(4h*4h) ..#.##.#.## ##... #.##..# #...... ### ##)##.............#...####J#.##. #.###.. .....########.(.[.# ##.....>.....# ####........# ##########4h*<J.4h+&84h.4hE04h'  You barely miss the jelly. You squeeze the jelly.  The jelly is moderately wounded.4h4( $504ha( ------3 9.6 (0.9TentaclesCorr (-4) 4h( 4h. 4h"2 _The jelly hits you. You are splashed with acid! The acid corrodes you!4h< §(contam)  You tentacle-slap the jelly. The jelly begins to glow. Your tentacles burn!  The jelly is moderately wounded.4ha49-----90.6 (1.04hً4h͍V _The jelly completely misses you.4h1§ heavy contam)  The jelly is moderately wounded. _The jelly completely misses you.  You tentacle-slap the jelly. The jelly glows dangerously bright.r tentacles burn! You squeeze the jelly.  The jelly is severely wounded.  You hear the slow hiss of an avalanche of sand very nearby.4hk32-------714hC)84hK4h _The jelly hits you. You are splashed with acid! The acid corrodes you!4hS  You tentacle-slap the jelly.  The jelly shudders as magic cascades through it!!  You kill the jelly!4hE§○.4hU-------52.5 (0.94h4hO _Qazlal accepts your kill.4hT]§○°4h>U-3.5 (1.04h4Y4hZ4hCZ.°344h_4h[`4h&..4hN&54hB4h4h- 4h &64h 4h 4h4○4h\4=74h^4h4h83°4h29&84h>4hG@4hC .4hD&94hAJ4hL4h\K 8○4hK V5=7004h)P 4hxQ 4hu○°14h4h&4hW`○.24hs4h4h D§p°4hQ &34hH 4hG 4h'.§4h\6=44hN§§4h4h8#.§4h}&54hI:§4h4h 9○.4hE &64hh :○4h 4h@°☼4hgT7=74h:☼4h 4h Y.○○4h$ &84h 4h 4h'N☼°4h((&94h2K○°4hqT○°.4hC8104h4h 4hD5○.4h[D&14hI4hK4h J°○4hp &24h 4hw4hC.○4h&34hi4h4hD°§4h:\9=44hP4h4hٞ.4h(&54h54h}4h 4hz 1 6Tentacles4h(§4h[ _You are no longer corroded.4hw@V##.#.## #.#... #..##..# #....... #######)##4h@v............#§...####.#.#.. #.###.. ......4hAT##.######.(.[4hGA.# ##.....>..... 4hoAm####........ ######### 4hA 4hyJ.○4hJU40=74hQ4hS4h # .##...#.....###### ##.#)###....##........#○.§..#....###p#......4h l... #.###..... .........##.######.(.Flux .#.#4hB [..#.4h# 7○..4hi &84h* 4h 4hGO#.........##.......#### ##............#)###....##.................................#......○..........#....###.#...... #p###...)............##?.....######.(.[.4h.....# ##.....>........# ####...#...  ###########..4h#3°4h)$&94h'4h})p _Found a spear and a scroll labelled WIMEECOGANT.4h=AU #...... ###### ###)## ....##...... .......#.......°......###.#......###.###...4hA....)...p.......#?.....######.(.[. ##.....>...#4hA ####..##... ########4hA^ ##. 4hA2$4h=P2.4hP]1=204hX4hZ+ _Found 14 gold pieces.4h,  ####### ##..#)......##.................#................###.#...###.###..).......?....p######.(.#. ##.....>...## ####.. ##... ####### ##. ..$.#14h4 4hf 4hy  ##### ##.....#)#......##....#............#..........#......###.##......###.####....)4hjy p.?...p.######.(.#......## ##.....> ##....## #### ##...  ##.. ...4hy .$.. ..#.#4h <24h1 4h 4hU ## ####.# #......## #....... #....... #......###.# #......###.####....).?..p..######.(.#......## ##.....> ##....## #### ##...#  ##..# ...# .$..# ..#.##4h[4☼4h[&34h^4hQ`4h ## ###. #......## #.. #. #......###.# #......###.####....)#....?.p...######.(#..#...☼..## ##.....>4hf ##....## #### ##...#  ##..#  ...#  .$..# ..#.##4h4○4h?T2=44h4h4hh ## ###. #......##. #. #. #......###.#4hђ[ #......###.### ###....) #....?p....######.( #..#...○..## ##..... ##....## #### ##...# 4h7k ##..# ...#  .$..# ..#.##4h8○4h&54h4h 4h<? ## ###. #......##.. #.. #.. #......###.# #......###.### ###....) #....p.....######.( #..#...○..## ###. ##....## #### ##...#  ##..#  ...#  .$..#  ..#.##4hM8°4h&64h#:°4hf@○...4hG37.5 (24h4hKm _G - 2 scrolls labelled WIMEECOGANT (gained 1)4hBj##########..#......##...#.....#....#......###.##......###.######....).........#..........######.(4h  #..#○.p...## ##..#. ##....## ## #  ####  ...#.$..#..#.## .#4h0○4h+8.5 (14h4h4hN #......##..#....#...#......###.##......###.######....).........#..........######.(#..#○.....## ##.....>4h #. ##..p.## ## #  #####  ...# .$..#..#.##...#....#4h# \°...○4hh# &94h( 4h=* 4h[ .....###.###.######....)........#..........######.(#..#°...○.## ##.....>#. ##....## ####... ##.p.#  #### ##  ..$.....#### ###4hI....°4hHX44=304h4h&4h9###.###.######....)..................######.(.#....°.## ##.....>#. ##....## ####... 4h9##...#  #### ## .+.$#..#.#.......##### ###4h:4hdAL.○4hA&14hF4hH4hv ###.###.######....)..................######.(.### ##.....>#. ##....## ####... ##...#  #### ## #.+.$.#..#.#......# #.....######## 24h 4h(U #......###.######....)....... #..........######.( #..#......## ## ##....## ####.. ##...# ### ##..# °.#+.p..##..#.##.......#.......# ######### 4h"\#.4hb\&34h`4hd4h ee5=4.5 (24hg4h5i? _You now have 219 gold pieces (gained 14).4hDZ###....)....... #..........######.( #..#......## ## ##....## #### ##...# ## ##..# 4h7\.#+....##.p#.###........##.......# ######### 4hҸ4h+5.5 (14hR4h4h R###.∩4hU G#.'4h 4h! &64h 4h o _You open the door. _Found a sand-covered staircase.4hJN #......###.### ###....).......... #..........######.( #..#......##..#. ###....#### ##.##...##∩ ##..#.##...# #p....# 4h5K*#..#.## #........###.......##########4hS2☼4h8T#64hTT8=7 _4hY4h\ 4h0\K_There is an open door here.4hۡ   #......###.#.   #......###.###   ###....)..........   #....######.(   #..#......##..  #. ###....####   ##.##...#  ∩.##..#  ##...#  #'☼...#   #..#.##   #........#  #.......#  #########    4hb ;○4h; $8 4hn _4h 4h 4h,4hInventory: 33/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (melded) 4hJ z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=)  o - a ring of fire (worn) 4h A - a ring of poison resistance (worn) Wands (go to first with /)4hLl - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation 4h j - a scroll labelled UPHAASK RINITU  m - 2 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO 4h q - a scroll labelled APE OCAEGROSAUDA  r - a scroll labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE 4h:[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]4h 4hw #......###.#...... AIAndy the Mimic  #......###.###.... Octopode of Qazlal ***...  ###....)............ Health: 46/61 ==================------  #..........######.(. Magic: 13/13 ========================  #..#......## ##.. AC: 1Str: 17  #. ###....##### EV: 21Int: 13  ##.##...#4h SH:  3  Dex: 11  #.∩.##..#XL:  9 Next: 75% Place: Dungeon:7  #p##...#Noise: ====-----  Time: 6738.5 (0.0)  ##'○...#-) Tentacles  #..#.##Nothing quivered  #........#Flux  ##.......#  #########    _Found 14 gold pieces. 4hQ_G - 2 scrolls labelled WIMEECOGANT (gained 1) _You now have 219 gold pieces (gained 14). _You open the door. _Found a sand-covered staircase. _There is an open door here.4hr4h4h4h4hM....... #......###.#####....).............######.( #..#......## ##..#. ###....######.##.#.p.####.##...###'○...#  #..#.##Flux .##4h8.4h@+9.5 (14hL4h] _There is a sand-covered staircase here.4hQ44h4h4hL740 _4h4h_4hlV#####∩..4hOl.∩.##p##4hvl~.~~~.~~~~~.P~#4hl.#+#~~.~.~~≈#≈≈4hlH#.≈M~.~P#≈##≈##~~~#≈≈#4hlp## ###~≈≈## 4hl0≈#≈≈4hmB##≈##4h{u4hu.844hu8Water 4hHy4h{2 _You enter the shallow water.4h%Z#####∩...∩#...# P##~##+##~##~~#~#~.~~~.~p~~~.P~#.#+#~~.~.~~≈#≈≈ #.≈M~.~P#≈# #≈##~~~#≈≈### ###~≈≈# ≈#≈≈ ##≈## #4h]4hIccM§.4hc&54hcf4hg4hR  You barely miss the bog mummy. Your grab misses the bog mummy.5-6.1 (0.94hU(§4hW- _The bog mummy hits you.4h7[ ○§ You barely miss the bog mummy. You grab the bog mummy.  You squeeze the bog mummy.  4h[ !The bog mummy is lightly damaged.4h\ V6=7.04h` 4hHb 2 _You constrict the bog mummy.4hȔ§ (contam)  The bog mummy is lightly damaged. _You constrict the bog mummy.  You tentacle-slap the bog mummy. The bog mummy begins to glow.  4hZThe bog mummy is heavily damaged.  4hl §The bog mummy casts a spell at you.4h/p°~94h$4hD& 4hk&"_You easily resist.4hms _You easily resist.  You tentacle-slap the bog mummy but do no damage.The bog mummy glows dangerously bright.  The bog mummy is severely damaged.4hs vYou constrict the bog mummy!  You destroy the bog mummy!4hv 4h>  Z.Z   howler monkey zombie (wandering)  Qazlal accepts your kill.4h A=64h 8.9 (1.04h 4hJ  4h a_A howler monkey zombie comes into view.4hy ##### ##∩..# ~###.∩.# ≈~≈#...# .P# #~##+##°##Z~#~# 4h ;~.~~~.~~p~~.P~# .#+#~~.~.~~≈#≈≈##.≈.~.~P#≈# #≈##~~~#≈≈# ##4h "4h ≈#≈≈ ##≈###4hp U~##ZZ4h &94hR 4h 4h7.###.+.#######~#~~# #∩..#~.P~## #.∩.#.~≈~≈ #...#~.P# #~##+##~##Z~#~# ~.~~~.~~~p~.P~# .#+#~~.~.~~≈#≈≈# 4h4#.≈.~.~P#≈# #≈##~~~#≈≈# ## ###~≈≈###≈#≈≈ ###≈###4h'0○4hF'/7504h+4h.Z _The howler monkey zombie misses you.4h ° (contam) _The howler monkey zombie misses you.tentacle-slap the howler monkey zombie.  The howler monkey zombie begins to glow.  You grab the howler monkey zombie. You squeeze the howler monkey zombie.  The howler monkey zombie is moderately damaged.  You constrict the howler monkey zombie.4h@ -1.8 (0.94h 4h' e _The howler monkey zombie completely misses you.4h heavy contam)constrict _The howler monkey zombie completely misses you.tentacle-slap  The howler monkey zombie glows dangerously bright.squeeze  The howler monkey zombie is severely damaged.2.8 (1.04h4h 4ht_You constrict the howler monkey zombie. The howler monkey zombie misses you.4hȘ The howler monkey zombie is severely damaged. _You constrict the howler monkey zombie. The howler monkey zombie misses you.You tentacle-slap the howler monkey zombie.  The howler monkey zombie shudders as magic cascades through it!!  You destroy the howler monkey zombie!4h I~~4hТ =873.7 (0.94h< 4h O _Qazlal accepts your kill.4hr,4h,4h-4hx3,4h7,4h84h!94hD=,4hQ>4hlBb9=4hC4h6E,4hE4hZH,4hH4hAK:504huK3=4hK4h/N,4hO4hS,4hT4hVb1=4hTW4hY,4hIZ4h\\,4h\4hw`,4h`4hb4hcV2=4hc4h@fB4hi,4h_j4hMn<34hn4hp,4htq4h@s,4hs4hub4=4hv4hx,4h4y4hz,4h{4hD4h§Z°Z   bullfrog zombie (wandering)4h075.7 (22.0)4hGx§~Z~4h,6.7 (234h4hb _A bullfrog zombie comes into view.4h J .### .+.## #####~#~~# #∩..#~.P~## #.∩.#.~≈~≈ #...#~.P# #~##+##~##§~#~#4h~J" ~.~Z~.~~p~~.P~# .#+#~~.~.~~≈#≈≈# #.≈.~.~P#≈# #≈##~~~#≈≈# ## ###~≈≈## #≈#≈≈4hJ ###≈## #4hL4h4O4hpS?~~Z4hSi5=7.7 (1.0)4h1W'§4hX4h. .### .+.## #####~#~~# #∩..#~.P~## #.∩.#.~≈~≈ #...#~.P# #~##+##~##§~#~# ~.~~~Z~p~~~.P~# .#+#~~.~.~~≈#≈≈# #.≈.~.~P#≈# #≈##~~~#≈≈# ## ###~≈≈## #≈#≈≈ ###≈##  #4h4hGH.Z4hN&84h4h4h , x~ (contam) _Qazlal accepts your kill. _A bullfrog zombie comes into view.  You tentacle-slap the bullfrog zombie. The bullfrog zombie begins to glow.  You grab the bullfrog zombie. You squeeze the bullfrog zombie!  The bullfrog zombie is moderately damaged.  You constrict the bullfrog zombie. The bullfrog zombie hits you.2-94h/ 4hW1 U _The bullfrog zombie misses you.4hEQ heavy contam)  You tentacle-slap the bullfrog zombie.  The bullfrog zombie glows dangerously bright.squeeze the bullfrog zombie.heavi  The bullfrog zombie is engulfed in freezing vapours.4h\3-80.6 (0.94h4hY\ _The bullfrog zombie barely misses you.4hp  You tentacle-slap the bullfrog zombie.  The bullfrog zombie shudders as magic cascades through it!!  You destroy the bullfrog zombie!4hD°4hX 081.54h4h{O _Qazlal accepts your kill.4hI 4h!J 4hJ 4hM 4hQ n4hR 4h S L4=4hS 4hhU ,4hU 4hW ,4hhX 4h"\ 954hg\ 3=4h\ 4h_ ,4h_ 4hZa ,4ha 4hd 4h,d L6=4h e 4hg 4hCg 4hg 4hj ,4h"k 4hlm 4hm 4h n 4hp 4h q V7=4hq 4hs 4hs 4hCt 4hwv ,4hv 4h*y <84hz 4hz| 4h| 4h } 4h' ,4h 4hȁ 4h L9=4h{ 4hDŽ ,4hQ 4h ,4h1 4h ,4h 4ha 4h W60=4h 4hd 4h 4h 4h1 4hg Z.~~~.~p§Z   bullfrog zombie (wandering)4hQ 1805.5 (24.0)4hĜ N~Z4h ,6.5 (254hx 4hH b _A bullfrog zombie comes into view.4hGO .###  .+.##  #####~#~~#  #∩..#  #.∩.#.~≈~≈  #...#~.P#  #~##+##~##~~#~#  ~Z~~~.~p§~~.P~#  4hQH.#+#~~.~.~~≈#≈≈#  #.≈.~.~P#≈#  #≈##~~~#≈≈#  ## ###~≈≈##  #≈#≈≈  ###≈## 4hH8 # 4h .###  .+.##  #####~#~~#  #∩..#  #.∩.#.~≈~≈  #...#~.P#  #~##+##~##~~#~#  ~Z~~~.~p§~~.P~#  .#+#~~.~.~~≈#≈≈# 4hK #.≈.~.~P#≈#  #≈##~~~#≈≈#  ## ###~≈≈## #≈#≈≈  ###≈# # 4h44h4hf _A bullfrog zombie is nearby!4he  .### .+.## #####~#~~# #∩..#~.P~## #.∩.#.~≈~≈ #...#~.P##~##+##~##~~#~#~Z~~~.p~§~~.P~#≈.#+#~~.~.~~≈#≈≈# #.≈.~.~P#≈# #≈##~~~#≈≈# ## ###~≈≈## #≈#≈≈ ###≈##  #4h 4h .Z~~.p~~☼4ho Q1=7.5 (14h .0) _4h ;☼4h 4h  .### .+.## #####~#~~# #∩..#~.P~## #.∩.#.~≈~≈ #...#~.P#~##~##+##~##~~#~#4hn ~.Z~~p~~~~~.P~#~≈.#+#~~☼~.~~≈#≈≈# #.≈.~.~P#≈# #≈##~~~#≈≈# ## ###~≈≈## #≈#≈≈4h  ###≈## #4h 4h| 4hT R~~Z○4h 184h ;○4h 4h+ \○ (contam) _A bullfrog zombie is nearby!  You tentacle-slap the bullfrog zombie but do no damage.  The bullfrog zombie begins to glow. You grab the bullfrog zombie. 4h  You squeeze the bullfrog zombie.  The bullfrog zombie is lightly damaged.  You constrict the bullfrog zombie. The bullfrog zombie hits you.4h $594h 8-9.4 (0.94h4h: 4hnG_The bullfrog zombie misses you.4h<' °°heavy contam)  You tentacle-slap the bullfrog zombie.  The bullfrog zombie glows dangerously bright.  The bullfrog zombie is moderately damaged.4h]60-10.4 (1.04h4h _You constrict the bullfrog zombie. The bullfrog zombie barely misses you.4h °   The bullfrog zombie is moderately damaged. _You constrict the bullfrog zombie. The bullfrog zombie barely misses you.shudders as magic cascades through it.  The bullfrog zombie is severely damaged.  4h -1.3 (0.94h :°4h ` _The bullfrog zombie completely misses you.4hpT   _The bullfrog zombie completely misses you.You tentacle-slap the bullfrog zombie. The bullfrog zombie begins to glow.almost destroy  You destroy the bullfrog zombie!4hvf~~.4hy49=2.3 (1.04h}4h. 4hgA_Qazlal accepts your kill.4h#4h% Your spells (describe)TypeFailure Level  a + Searing RayConjuration4hT38% 2 Select a spell to describe[!]/[I] toggle spell headers4he 4h% 4hl AIAndy the Mimic.###Octopode of Qazlal ***....+.##Health: 60/61 =======================-#####~#~~#Magic: 13/13 ========================4h #∩..#~.P~##AC: 1Str: 17#.∩.#.~≈~≈EV: 21Int: 13#...#~.P#SH:  4  Dex: 11~##~##+##~##~~#~#XL:  9 Next: 79% Place: an Ossuary~~~.~~~p~~~~~.P~#4h Noise: =====----  Time: 6812.3 (0.0)~≈.#+#~~.~.~~≈#≈≈#-) Tentacles#.≈.~.~P#≈#Nothing quivered4h s#≈##~~~#≈≈#Flux ## ###~≈≈###≈#≈≈###≈##4h # _The bullfrog zombie completely misses you.You tentacle-slap the bullfrog zombie. The bullfrog zombie begins to glow.  The bullfrog zombie is almost destroyed.You constrict the bullfrog zombie.  You destroy the bullfrog zombie! _Qazlal accepts your kill.4h 4h 4h 4hD 4ho4hYr= Spells (Memorise)TypeFailure Level  a - Magic DartConjuration26% 1b - SandblastEarth26%1  c - Construct Spike Launcher4hr3Forgecraft38% 2  d - PasswallEarth63% 3  e - Sigil of BindingHexes63% 3  f - Stone ArrowConjuration/Earth4hs63% 3  g - Fulminant PrismConjuration/Alchemy95% 4  h - Diamond SawbladesForgecraft4h6s]100% 7 9 spell levels left 4h\s^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit4h84h&4hRAIAndy the Mimic.###Octopode of Qazlal ***....+.##Health: 60/61 =======================-#####~#~~#4hMagic: 13/13 ========================#∩..#~.P~##AC: 1Str: 17#.∩.#.~≈~≈EV: 21Int: 134h#...#~.P#SH:  4  Dex: 11~##~##+##~##~~#~#XL:  9 Next: 79% Place: an Ossuary4h.~~~.~~~p~~~~~.P~#Noise: =====----  Time: 6812.3 (0.0)4h3~≈.#+#~~.~.~~≈#≈≈#-) Tentacles#.≈.~.~P#≈#Nothing quivered4hv#≈##~~~#≈≈#Flux ## ###~≈≈###≈#≈≈###≈### _The bullfrog zombie completely misses you.You tentacle-slap the bullfrog zombie. The bullfrog zombie begins to glow.  The bullfrog zombie is almost destroyed.4hYou constrict the bullfrog zombie.  You destroy the bullfrog zombie! _Qazlal accepts your kill.4hP  Okay, then.4hC4h4h. _4hU4ha  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.5   6.0   0   g + Spellcasting 1.6   2.4  -1           b - Maces & Flails   0.0   1.0   0   h - Conjurations   0.0   1.0   0   c - Unarmed Combat   3.0   4.0   0          i + Invocations5.6   5.0  +1   d - Ranged Weapons   0.0   1.0 [34hlb9;49m  0   j + Evocations5.5   5.0  +1      k + Shapeshifting 8.9  10.7  -1  e + Dodging2.8   3.0   0       f - Stealth   0.0   0.5  +4                                          [4hb20X                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets4ht AIAndy the Mimic.###Octopode of Qazlal ***....+.##Health: 60/61 =======================-#####~#~~#Magic: 13/13 ========================#∩..#~.P~##AC: 1Str: 17#.∩.#.~≈~≈EV: 21Int: 13#...#~.P#SH:  4  Dex: 11~##~##+##~##~~#~#XL:  9 Next: 79% Place: an Ossuary~~~.~~~p~~~~~.P~#Noise: =====----  Time: 6812.3 (0.0)~≈.#+#~~.~.~~≈#≈≈#-) Tentacles#.≈.~.~P#≈#Nothing quivered[124h X;15H#≈##~~~#≈≈#Flux ## ###~≈≈###≈#≈≈###≈###You tentacle-slap the bullfrog zombie. The bullfrog zombie begins to glow.  The bullfrog zombie is almost destroyed.You constrict the bullfrog zombie.  You destroy the bullfrog zombie! _Qazlal accepts your kill. _Okay, then.4h؟ 4h,4hy4h4h4hW '  Something unseen opens the door.4h4h+3.3 (14h4h[ _You sense a monster nearby.4h{44h~4h?H _No target in view!4h. 4h 4h 4hK  4hh :_No target in view!4hMtu .### .+.## #####~#~~# #∩..#~.P~## #.∩.#.~≈~≈ #...#~.P##~##~##+##~##~~#~#+~~~.~~p.~~~~~.P~##~≈.#'#~~.~.~~≈#≈≈## # #.≈.~.~P#≈#4h&u #≈##~~~#≈≈# ######~≈≈##  #≈#≈≈ ###≈##  #4hD|4h) MM   bog mummy  You enter the shallow water.4h1=4Water 4h64hQ\ _A bog mummy comes into view.4h|  .### .+.## #####~#~~# #∩..#~.P~### #.∩.#.~≈~≈#? #...#~.P# #~##~##+##~##~~#~# +~~~.~p~.~~~~~.P~# #~≈.#M#~~.~.~~≈#≈≈# #. #.#.≈.~.~P#≈#~##≈##~~~#≈≈#≈# ######~≈≈##4h| ≈# #≈#≈≈≈≈ ###≈#### #4h <54hG 4h 1 _Found a scroll of identify.4hц  (contam)  You tentacle-slap the bog mummy but do no damage.The bog mummy begins to glow. You grab the bog mummy.6.2 (0.94h<4hڏt _You constrict the bog mummy. The bog mummy closely misses you.4h0z  heavy contam)  You tentacle-slap the bog mummy. The bog mummy glows dangerously bright.  You squeeze the bog mummy.  The bog mummy is heavily damaged.7.2 (1.0Flux 4h!4h 2 _You constrict the bog mummy.4h  You tentacle-slap the bog mummy.  The bog mummy shudders as magic cascades through it!!  You destroy the bog mummy!4h2'4hR=808.1 (0.94h4hYO _Qazlal accepts your kill.4hr .### .+.##### #####~#~~##?? #∩..#~.P~## #!? #.∩.#.~≈~≈ #?? #...#~.P# #~##~##+##~##~~#~# +~~~.p~~.~~~~~.P~#4hsc #~≈.#'#~~.~.~~≈#≈≈# #.# #.#.≈.~.~P#≈## ~##≈##~~~#≈≈# ≈# ######~≈≈## ≈# #≈4h-sA#≈≈  ≈≈4hCs ###≈## ## #4h/C9.1 (1.04h4hO' _Found four items.4h߼  .# .+.## ##### #####~#~~4h?  #???# #∩..#~.P~## #!?!# #.∩.#.~≈~≈ #???# #...#~.P #~##p##+##~##~~#~# +~~~.~~~.~~~~~.P~4h M #~≈.#'#~~.~.~~≈#≈≈# #.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈≈## #≈# ######~≈≈## ≈#4h  #≈#≈≈ ≈≈###≈#####4h =204h 4h ( _Found three items.4h3.###  .+.## ##### #####~#~~# #???# #∩..#~.P~###!?!# #.∩.#.~≈~≈ #??p# #...#~.P# #~##~##+##~##~~#~# +~~~.~~~.~~~~~.P~# #~≈.#'#~~.~.~~≈#≈≈#4h4#.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~### #≈# ######~≈≈####≈#≈≈≈###≈#4hAG14h%L4h%U:○4h`U+2.1 (24h[4h^t _m - 4 scrolls labelled NUON SIL ISTRUTOVI (gained 2)4h2  .### .+.## ##### #####~#~~# #???# #∩..#~.P~## #!○!# #.∩.#.~≈~≈ #?p.# #...#~.P# #~##~##+##~##~~#~# +~~~.~~~.~~~~~.P~# #~≈.#'#~~.~.~~≈#≈≈#4h3 #.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈#  # #≈# ######~≈≈## ≈# #≈#≈≈  ≈≈ ###≈##4h>u☼°3.1 (14hB4h;Lr○?4.1 (24hQ4hT. _H - a scroll of identify4hQ .### .+.## ##### #####~#~~# #???# #∩..#~.P~## #○?!# #.∩.#.~≈~≈ #p..# #...#~.P# #~##~##+##~##~~#~# +~~~.~~~.~~~~~.P~# #~≈.#'#~~.~.~~≈#≈≈# #.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# # #≈# ######~≈≈## ≈# #≈#≈≈  ≈≈ ###≈##4hqK○○4h+5.1 (14hQ4hfg°○6.1 (24h4h{: _H - 2 scrolls of identify (gained 1)4h M###  .+.##### #####~#~~# ???# #∩..#~.P~##○!# #.∩.#.~≈~≈ #...# #...#~.P# #~##~##+##~##~~#+~~~.~~~.~~~~~.P~#Flux ~~.~#~4hY /°4h +7.1 (14h 4h e?8.1 (24h 4hs > _h - 4 potions of cancellation (gained 1)4hC.### .+.## ##### #####~#~~# #???# #∩..#~.P~## #.p!# #.∩.#.~≈~≈ #...# #...#~.P# #~##~##+##~##~~#~# +~~~.~~~.~~~~~.P~# #~≈.#'##.##~## # 4h3J4hJ+9.1 (14hN4htT4hT,30.1 (24hWX4hYr _r - 2 scrolls labelled IPIUWE SOMETOBUZ (gained 1)4h .### .+.## ##### #####~#~~# #???# #∩..#~.P~## #..p# #.∩.#.~≈~≈ #...# #...#~.P# #~##~##+##~##~~#~# +~~~.~~~.~~~~~.P~# #~≈.#'#.#P#.##~#≈~### 4h §4h^ +1.1 (14h 4h 9§4hۻ +2.1 (24h '§4h Z _I - a murky silvery potion4hFZRM###  .+.##### #####~#~~# ??p# #∩..#~.P~##§.# #.∩.#.~≈~≈ #...# #...#~.P# #~##~##+##~##~~#~#Flux .#~# #4hdg.3.1 (14hi4htA4.1 (24h`y4h|: _H - 3 scrolls of identify (gained 1)4h .### .+.## ##### #####~#~~# #?p.# #∩..#~.P~## #...# #.∩.#.~≈~≈ #...# #...#~.P# #~##~##+##~##~~#~# +~~~.~~~.~~~~~.P~# #~≈.#'#~~.~.~~≈#≈≈# #.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# 4h # #≈# ######~≈≈##4hA5.1 (14h4h4h?+6.1 (24h4h: _H - 4 scrolls of identify (gained 1)4h( .### .+.## ##### #####~#~~#4h)D #p..# #∩..#~.P~## #...# #.∩.#.~≈~≈ #...# #...#~.P# #~##~##+##~##~~#~# +~~~.~~~.~~~~~.P~# #~≈.#'#~~.~.~~≈#≈≈# #.#P#.4hG)#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# 4hl) # #≈# ######~≈≈##4hW04h0+7.1 (14hC34hm5u _You see here a scroll of noise.4h .###.+.##### #####~#~~# #?..# #∩..#~.P~##.p.# #.∩.#.~≈~≈ 4h #...# #...#~.P# #~##~##+##~##~~#~+~~~.~~~.~~~~~.P~# #~≈.#'#~~.~.~~≈#≈≈#.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈≈#4h # #≈# ######~≈≈## ≈# #≈#4h C8 _4hג 4hƔ 4h 4h URead which item? 4hf Scrolls  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 4 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - 2 scrolls labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU  G - 2 scrolls labelled WIMEECOGANTH - 4 scrolls of identify [!] read|quaff|evoke[?] describe selected4hO4h4h[AIAndy the Mimic4hDOctopode of Qazlal ***...Health: 61/61 ========================Magic: 13/13 ========================.###AC: 14hStr: 17.+.##EV: 21Int: 134hR##### #####~#~~#SH:  4  Dex: 11#?..# #∩..#~.P~##XL:  9 Next: 80% Place: an Ossuary4h]#.p.# #.∩.#.~≈~≈Noise: =====----  Time: 6838.1 (0.0)4hB#...# #...#~.P#-) Tentacles#~##~##+##~##~~#~#Nothing quivered+~~~.~~~.~~~~~.P~#4h2Flux #~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈≈## #≈# ######~≈≈##≈##≈#≈≈ 4hV_h - 4 potions of cancellation (gained 1) _r - 2 scrolls labelled IPIUWE SOMETOBUZ (gained 1) _I - a murky silvery potion 4hy_H - 3 scrolls of identify (gained 1) _H - 4 scrolls of identify (gained 1) _You see here a scroll of noise.4h4h"Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled BARUSCHULUAG  j - a scroll labelled UPHAASK RINITU  m - 4 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - 2 scrolls labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU  G - 2 scrolls labelled WIMEECOGANT Potions (select first with !)  a - a red potion  s - 2 puce potions  t - a lumpy white potion  w - an emerald potion  I - a murky silvery potion[?] describe selected4h& 4hv 4h" AIAndy the MimicOctopode of Qazlal ***...Health: 61/61 ========================Magic: 13/13 ========================.###AC: 1Str: 17.+.##EV: 21Int: 13##### #####~#~~#SH:  4  Dex: 114hh" #?..# #∩..#~.P~##XL:  9 Next: 80% Place: an Ossuary#.p.# #.∩.#.~≈~≈Noise: =====----  Time: 6838.1 (0.0)#...# #...#~.P#-) Tentacles#~##~##+##~##~~#~#Nothing quivered+~~~.~~~.~~~~~.P~#4h" Flux #~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈≈## #≈# ######~≈≈##4h" ≈##≈#≈≈ _h - 4 potions of cancellation (gained 1) _r - 2 scrolls labelled IPIUWE SOMETOBUZ (gained 1) 4h" _I - a murky silvery potion _H - 3 scrolls of identify (gained 1) _H - 4 scrolls of identify (gained 1) _You see here a scroll of noise.4h@0 ]  As you read the scroll of identify, it crumbles to dust.4h0 +9.1 (14h3 4h85 1 _s - 2 potions of brilliance4h 4hRead which item? Scrolls  e - a scroll labelled BARUSCHULUAG 4hq g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 4 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - 2 scrolls labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU  G - 2 scrolls labelled WIMEECOGANTH - 3 scrolls of identify [!] read|quaff|evoke4hG[?] describe selected5hj 5hn 5h\r AIAndy the MimicOctopode of Qazlal ***...Health: 61/61 ========================5hr Magic: 13/13 ========================.###AC: 1Str: 17.+.##EV: 21Int: 13##### #####~#~~#5hr SH:  4  Dex: 115hr #?..# #∩..#~.P~##XL:  9 Next: 80% Place: an Ossuary5hr #.p.# #.∩.#.~≈~≈Noise: =====----  Time: 6839.1 (0.0)#...# #...#~.P#5hr z-) Tentacles#~##~##+##~##~~#~#Nothing quivered5hr p+~~~.~~~.~~~~~.P~#Flux 5hs #~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~P#≈#5h$s #~#≈~##≈##~~~#≈≈## #≈# ######~≈≈##≈#5h9s \#≈#≈≈ _I - a murky silvery potion 5hMs _H - 3 scrolls of identify (gained 1) _H - 4 scrolls of identify (gained 1) _You see here a scroll of noise.  5hbs ZAs you read the scroll of identify, it crumbles to dust. _s - 2 potions of brilliance5hu 5hvx yIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled BARUSCHULUAG  j - a scroll labelled UPHAASK RINITU  m - 4 scrolls labelled NUON SIL ISTRUTOVI 5hx  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - 2 scrolls labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU  G - 2 scrolls labelled WIMEECOGANT Potions (select first with !)  a - a red potion  t - a lumpy white potion  w - an emerald potion  I - a murky silvery potion5hy ][?] describe selected5hm 5h! 5h AIAndy the MimicOctopode of Qazlal ***...Health: 61/61 ========================Magic: 13/13 ========================.###AC: 1Str: 175hy 8.+.##EV: 21Int: 13##### #####~#~~#SH:  4  Dex: 115h #?..# #∩..#~.P~##XL:  9 Next: 80% Place: an Ossuary5h #.p.# #.∩.#.~≈~≈5h 8Noise: =====----  Time: 6839.1 (0.0)#...# #...#~.P#-) Tentacles5h #~##~##+##~##~~#~#Nothing quivered+~~~.~~~.~~~~~.P~#5h> Flux #~≈.#'#~~.~.~~≈#≈≈#5ha #.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈≈#5h # #≈# ######~≈≈##≈##≈#≈≈ 5h _I - a murky silvery potion _H - 3 scrolls of identify (gained 1) 5h _H - 4 scrolls of identify (gained 1) _You see here a scroll of noise.  As you read the scroll of identify, it crumbles to dust. 5h _s - 2 potions of brilliance5h ]  As you read the scroll of identify, it crumbles to dust.5h ,40.1 (15h 5h} N _a - a potion of mutation5h5h dRead which item? Scrolls  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 4 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO 5h_ q - a scroll labelled APE OCAEGROSAUDA  r - 2 scrolls labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU  G - 2 scrolls labelled WIMEECOGANTH - 2 scrolls of identify [!] read|quaff|evoke[?] describe selected5h5 5h 5hJ AIAndy the MimicOctopode of Qazlal ***...Health: 61/61 ========================Magic: 13/13 ========================.###AC: 15h ?Str: 17.+.##EV: 21Int: 13##### #####~#~~#SH:  4  Dex: 11#?..# #∩..#~.P~##XL:  9 Next: 80% Place: an Ossuary#.p.# #.∩.#.~≈~≈5h Noise: =====----  Time: 6840.1 (0.0)#...# #...#~.P#-) Tentacles#~##~##+##~##~~#~#Nothing quivered5h +~~~.~~~.~~~~~.P~#Flux #~≈.#'#~~.~.~~≈#≈≈#5h M#.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈≈## #≈# ######~≈≈##≈##≈#≈≈ 5h8 _H - 4 scrolls of identify (gained 1) _You see here a scroll of noise.  As you read the scroll of identify, it crumbles to dust. _s - 2 potions of brilliance  5h[ wAs you read the scroll of identify, it crumbles to dust. _a - a potion of mutation5h 5hz JIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled BARUSCHULUAG  j - a scroll labelled UPHAASK RINITU 5h ( m - 4 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - 2 scrolls labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU 5h G - 2 scrolls labelled WIMEECOGANT Potions (select first with !) 5h+ r t - a lumpy white potion  w - an emerald potion  I - a murky silvery potion5h ][?] describe selected5h.g 5h)kAIAndy the MimicOctopode of Qazlal ***...Health: 61/61 ========================5hckMagic: 13/13 ========================.###AC: 1Str: 17.+.##EV: 21Int: 13##### #####~#~~#5h}kSH:  4  Dex: 11#?..# #∩..#~.P~##5hkKXL:  9 Next: 80% Place: an Ossuary#.p.# #.∩.#.~≈~≈5hk8Noise: =====----  Time: 6840.1 (0.0)#...# #...#~.P#-) Tentacles5hk#~##~##+##~##~~#~#Nothing quivered+~~~.~~~.~~~~~.P~#5hkFlux #~≈.#'#~~.~.~~≈#≈≈#5hk3#.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈≈## #≈# ######~≈≈##5hl[≈##≈#≈≈ _H - 4 scrolls of identify (gained 1) 5hl_You see here a scroll of noise.  As you read the scroll of identify, it crumbles to dust. 5h/l_s - 2 potions of brilliance  As you read the scroll of identify, it crumbles to dust. _a - a potion of mutation5hx]  As you read the scroll of identify, it crumbles to dust.5h"y+1.1 (15h{5h?}Y _t - a potion of moonshine5hf5hg@Drop what?35/52 slots (_ for help) Hand Weapons (select all with ))  v - a +2 sling of draining (melded)  z - a +1 whip of electrocution Armour (select all with [)u - a +0 hat Jewellery (select all with "=) 5h o - a ring of fire (worn)  A - a ring of poison resistance (worn) Wands (select all with /)l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (select all with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 4 scrolls labelled NUON SIL ISTRUTOVI 5h)8 p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - 2 scrolls labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle [.|Space] toggle selected[top]5hn |(1 turn)  g - 3 scrolls of immolation 5h!o  j - a scroll labelled UPHAASK RINITU  m - 4 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - 2 scrolls labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU 5h##### #####~#~~#SH:  4  Dex: 11#?..# #∩..#~.P~##XL:  9 Next: 80% Place: an Ossuary#.p.# #.∩.#.~≈~≈Noise: =====----  Time: 6842.1 (0.0) 5h(+#...# #...#~.P#-) Tentacles#~##~##+##~##~~#~#Nothing quivered+~~~.~~~.~~~~~.P~#Flux #~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~P#≈# 5h)#~#≈~##≈##~~~#≈≈## #≈# ######~≈≈##≈##≈#≈≈  5h,)w_s - 2 potions of brilliance  As you read the scroll of identify, it crumbles to dust.  5hN)~_a - a potion of mutationAs you read the scroll of identify, it crumbles to dust.  5ho)j_t - a potion of moonshine _You drop a potion of moonshine. 5h- 5hw2 Identify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled BARUSCHULUAG  5h2 j - a scroll labelled UPHAASK RINITU  m - 4 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - 2 scrolls labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  5h2z C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOU  G - 2 scrolls labelled WIMEECOGANT  5h3Potions (select first with !)  w - an emerald potion  5h&3 I - a murky silvery potion[?] describe selected 5hm  5h <AIAndy the MimicOctopode of Qazlal ***...Health: 61/61 ========================Magic: 13/13 ========================.###AC: 1Str: 17.+.##EV: 21Int: 13 5h ##### #####~#~~#SH:  4  Dex: 11#?..# #∩..#~.P~##XL:  9 Next: 80% Place: an Ossuary#.p.# #.∩.#.~≈~≈ 5hJ Noise: =====----  Time: 6842.1 (0.0)#...# #...#~.P#-) Tentacles#~##~##+##~##~~#~#Nothing quivered+~~~.~~~.~~~~~.P~#Flux #~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈≈## #≈# ######~≈≈##≈# 5hg #≈#≈≈ _s - 2 potions of brilliance  As you read the scroll of identify, it crumbles to dust.  5h _a - a potion of mutationAs you read the scroll of identify, it crumbles to dust. _t - a potion of moonshine _You drop a potion of moonshine. 5h8  As you read the scroll of identify, it crumbles to dust.3.1 (1 5h3  5h + _w - a potion of might5h*.###+.####### #####~#~~?..# #∩..#~.P~##.!.# #.∩.#.~≈~≈ ..#~.P# #~##~##+##~##~~#~#+~~~.~~~.~~~~~.P5h+#~≈.#'#~~.~.~~≈#≈≈#.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈# #≈# ######~≈≈# ≈# #≈#≈≈≈≈ 5h"+.##≈##5h33§5hn3&45hl65h75hl .###+.####### #####~#~~?..# #∩..#~.P~##.!.# #.∩.#.~≈~≈ ..# #...#~.P# #~##p##+##~##~~#~#5hum+~~~.~~~.~~~~~.P#~≈.#'#~~.~.~~≈#≈≈##.~.Flux #~~####5hgw4○5hw^5Water 5h4{5h }2 _You enter the shallow water.5hNo d.###.+.##### #####~#~~# #?..# #∩..#~.P~##.!.# #.∩.#.~≈~≈ #...# #...#~.P# #~##§##+##~##~~#~+~~○.p~~.~~~~~.P~# #~≈.#'#~~.~.~~≈#≈≈5ho x#.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# # #≈# ######~≈≈##5ho ≈# #≈#≈≈ ###≈####  5ho 4# 5hv i§°65hy 5hQ{ 5hy.### .+.## ##### #####~#~~# #?..# #∩..#~.P~## #.!.# #.∩.#.~≈~≈ #...# #...#~.P# #~##§##+##~##~~#~# +~~°.~p~.~~~~~.P~# #~≈.#'#~~.~.~~≈#≈≈# 5hi&#.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# # #≈# ###≈# #≈#≈≈ ##5h$W~75h'§5hE5h ##Z#§##'Z   crocodile zombie (drag, wandering)5h{ 7  You open the door.5hn" .~##ZZg)5h" &85hK' 5h( c _A crocodile zombie comes into view.5h , contam)  You tentacle-slap the crocodile zombie. The crocodile zombie begins to glow.  You squeeze the crocodile zombie.  The crocodile zombie is lightly damaged.5h-9.0 (0.95h5hh^ _The crocodile zombie closely misses you.5h  heavy contam)  The crocodile zombie is lightly damaged. _The crocodile zombie closely misses you.  The crocodile zombie glows dangerously bright.  You squeeze the crocodile zombie!  The crocodile zombie is moderately damaged.95h!5h#> _You block the crocodile zombie's attack.5h/  You tentacle-slap the crocodile zombie but do no damage.The crocodile zombie shudders as magic cascades through it!!5hl8" MM   mummyZ   crocodile zombie (drag)  The crocodile zombie is severely damaged.5h9)50.85h2>5hAX _A mummy comes into view.5h?  You barely miss the crocodile zombie.The crocodile zombie is severely damaged.5hG ZZ 2 crocodile zombies (drag)  The crocodile zombie bites you!5hMG_52----1.8 (1.05hSK5hTMc _A crocodile zombie comes into view.5h  You tentacle-slap the crocodile zombie. The crocodile zombie begins to glow.  You squeeze the crocodile zombie, but do no damage.5h x  The crocodile zombie is severely damaged.5hl ~~MZ, 1 contam)5h n41--------25hL 5h 5 _The crocodile zombie bites you!5h  You tentacle-slap the crocodile zombie.  The crocodile zombie glows dangerously bright.5hx  The crocodile zombie is severely damaged.5hZ~~heavy co…)2----35h05hV _The crocodile zombie misses you.5h8  You tentacle-slap the crocodile zombie but do no damage.The crocodile zombie shudders as magic cascades through it!  You destroy the crocodile zombie!5h;5h@'§.Z~   crocodile zombie (drag)5hC.145hG5h_IO _Qazlal accepts your kill.5hR .### .+.## ##### #####~#~~# #?..# #∩..#~.P~## #.!.###.∩.#.~≈~≈ #...#.#...#~.P# #~##~##'##~##~~#~# +~M~.p~§.Z~~~~.P~# #~≈.#'#~~.~.~~≈#≈≈#5hу #.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# # #≈# ######~≈≈## ≈# #≈#≈≈ ≈≈ ###≈## ## #5hІ5h 5hj~~.p~§Z~M55h'§5h]5hy@ .### .+.## ##### #####~#~~# #?..# #∩..#~.P~## #.!.###.∩.#.~≈~≈ #...#.#...#~.P# #~##~##'##~##~~#~# +~~~p~~§Z~~~~~.P~# #~≈M#'#~~.~.~~≈#≈≈#5h5zR #.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# # #≈# ######~≈≈## ≈# #≈#≈≈ ≈≈ ###≈## ##≈ #5h}5hHZ.5h165hK5h5h  You completely miss the mummy. You grab the mummy. You constrict the mummy.5h MZ~5hZ B375h2 5h 3 _You block the mummy's attack.5h  You tentacle-slap the mummy. The mummy begins to glow. You squeeze the mummy.  The mummy is heavily damaged.5h: Z~ (contam)  You constrict the mummy. The mummy closely misses you.5hy&85h5hÍa _The crocodile zombie completely misses you.5h@T V _The crocodile zombie completely misses you.  You tentacle-slap the mummy. The mummy glows dangerously bright.  The mummy is almost destroyed.  You destroy the mummy!5hk\ .Z   crocodile zombie (drag)5hD_ .295hgd 5hf O _Qazlal accepts your kill.5h"e;, contam)r +2 sling of draining unmelds from your body.ense an unholy aura. You squeeze the crocodile zombie.  The crocodile zombie is lightly damaged.turn into a walking scroll.  Your +2 sling of draining melds into your body.  You block the crocodile zombie's attack.5h"44=22----------01861.3 (1.5Magic ParchmentScroll 5h&5h8(] _The crocodile zombie barely misses you.5h z  You flutter at the crocodile zombie but do no damage.5hE -2.2 (0.95h1 5h > _The crocodile zombie is lightly damaged.5h  ○You flutter at the crocodile zombie.  The crocodile zombie is lightly damaged.5h f4=---------3.2 (1.05h:5h^ _The crocodile zombie closely misses you.5h0  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hU05h)45h6P _You don't know that spell.5hO<45h ≈≈ ###≈##  ##≈ #  _Unknown command.Casting: Searing Ray (safe; 8% risk of failure)  5haaConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (lightly damaged, contaminated, 90% to hit)5h\AIAndy the Mimic.###Octopode of Qazlal ***....+.##Health: 44/61 =================-------##### #####~#~~#Magic: 12/22 =============-----------#?..# #∩..#~.P~##AC: 05h\.Str: 175h\#.!.###.∩.#.~≈~≈EV: 18Int: 13#...#.#...#~.P#SH:  4  Dex: 115h]#~##~##'##~##~~#~#XL:  9 Next: 82% Place: an Ossuary5hA]+~~~;****~~~~~.P~#Noise: =====----  Time: 6863.2 (0.0)5he]#~≈○#'#~~.~.~~≈#≈≈#-) Magic Parchment5h]#.#P#.#.≈.~.~P#≈#Nothing quivered#~#≈~##≈##~~~#≈≈#5h]xScroll # #≈# ######~≈≈##≈##≈#≈≈Z   crocodile zombie (drag, contam)≈≈###≈####≈5h"^ #Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line5hY^Aim: a crocodile zombie (lightly damaged, contaminated, 90% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.5hBv.### .+.## ##### #####~#~~# #?..# #∩..#~.P~## #.!.###.∩.#.~≈~≈ #...#.#...#~.P# #~##~##'##~##~~#~# +~~~.;Z~.~~~~~.P~# #~≈°#'#~~.~.~~≈#≈≈# 5hT#.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# # #≈# ######~≈≈##≈# #≈#≈≈  The searing ray hits the crocodile zombie.  The crocodile zombie is lightly damaged.  (Press . to maintain the ray.)  The crocodile zombie bites you.  The crocodile zombie drags you backwards!  You stop channelling your searing ray.5h639--4.2 (1Water 5hz5h _Splash!5h < >..5hq< &55hA 5hRD @ _The crocodile zombie misses you.5hvD 5hJ   AIAndy the Mimic .###  Octopode of Qazlal ***... 5h {.+.##  Health: 39/61 ===============--------- ##### #####~#~~#  Magic: 10/22 ==========-------------- 5h #?..# #∩..#~.P~##  AC: 0Str: 175h  #.!.###.∩.#.~≈~≈  EV: 185h =Int: 13 5h #...#.#...#~.P#  SH:  4  Dex: 11 5hC M#~##~##'##~##~~#~#  XL:  9 Next: 82% Place: an Ossuary +~~~.;Z~.~~~~~.P~#  Noise: =====----  Time: 6865.2 (0.0)5h`  5hx #~≈.#'#~~.~.~~≈#≈≈#  -) Magic Parchment 5h #.#P#.#.≈.~.~P#≈#  Nothing quivered5h  #~#≈~##≈##~~~#≈≈#  Scroll Water 5h O # #≈# ######~≈≈## 5h  5h ≈# #≈#≈≈  Z   crocodile zombie (drag, contam) 5h (≈≈ ###≈##  5h ##≈ # 5h( R _The crocodile zombie misses you.5hL Casting: Searing Ray (safe; 8% risk of failure)  5hc MConfirm with . or Enter, or press ? or * to list all spells.5hz Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line5h `Aim: a crocodile zombie (lightly damaged, contaminated, 90% to hit)5hGD UAIAndy the Mimic.###Octopode of Qazlal ***....+.##Health: 39/61 ===============---------5hD ##### #####~#~~#Magic: 10/22 ==========--------------#?..# #∩..#~.P~##AC: 0Str: 17#.!.###.∩.#.~≈~≈EV: 18Int: 135hD 9#...#.#...#~.P#SH:  4  Dex: 11#~##~##'##~##~~#~#5hD XL:  9 Next: 82% Place: an Ossuary+~~~.;****~~~~.P~#Noise: =====----  Time: 6865.2 (0.0)5hE #~≈.#'#~~.~.~~≈#≈≈#-) Magic Parchment#.#P#.#.≈.~.~P#≈#Nothing quivered#~#≈~##≈##~~~#≈≈#Scroll Water # #≈# ######~≈≈##5h;E ≈##≈#≈≈Z   crocodile zombie (drag, contam)≈≈###≈####≈5hSE U#Confirm with . or Enter, or press ? or * to list all spells.5hkE Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (lightly damaged, contaminated, 90% to hit)  5hE ^You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.5h KZ~.~Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a crocodile zombie (lightly damaged, contaminated, 90% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits  The crocodile zombie is moderately damaged.5h` b1==6.2 (15h NRay Water 5hJ 5h f _(Press . to maintain the ray.) 5hW ****The searing ray hits the crocodile zombie. 5hsL §;Z~.~The crocodile zombie is moderately damaged. 5hM 400--7+ Water  5hR  5hT ^ _The crocodile zombie closely misses you.!5huF ****The searing ray hits the crocodile zombie.!5h n §;Z~.~)  The crocodile zombie is heavily damaged.The crocodile zombie stops glowing.9/22 !5h ---8++ Water !5h 9§!5hF > _You block the crocodile zombie's attack."5h} §;****The searing ray hits the crocodile zombie."5h A §;Z~.~The crocodile zombie is heavily damaged.You finish channelling your searing ray.8"5h N--9"5h0"5h> _You block the crocodile zombie's attack.#5h5P  AIAndy the Mimic .###  Octopode of Qazlal ***... .+.##  Health: 40/61 ===============--------- ##### #####~#~~#  Magic: 6/22======------------------ #?..# #∩..#~.P~##  AC: 0Str: 17#5h5I #.!.###.∩.#.~≈~≈  EV: 18Int: 13 #...#.#...#~.P#  SH:  4  Dex: 11 #~##~##'##~##~~#~#  XL:  9 Next: 82% Place: an Ossuary +~~~§;Z~.~~~~~.P~#  Noise: =====----  Time: 6869.2 (0.0) #~≈.#'#~~.~.~~≈#≈≈#  -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #5h6#~#≈~##≈##~~~#≈≈#  Scroll Water  # #≈# ######~≈≈##  ≈# #≈#≈≈  Z   crocodile zombie (drag) ≈≈ ###≈##  #5h6o##≈ #  _You block the crocodile zombie's attack.  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (heavily damaged, 85% to hit)#5hVAIAndy the Mimic.###Octopode of Qazlal ***....+.##Health: 40/61 ===============---------##### #####~#~~#Magic: 6/22======------------------#?..# #∩..#~.P~##AC: 0Str: 17#.!.###.∩.#.~≈~≈EV: 18Int: 13#...#.#...#~.P#SH:  4  Dex: 11#~##~##'##~##~~#~#XL:  9 Next: 82% Place: an Ossuary#5h+~~~§;****~~~~.P~#Noise: =====----  Time: 6869.2 (0.0)#~≈.#'#~~.~.~~≈#≈≈#-) Magic Parchment#.#P#.#.≈.~.~P#≈#Nothing quivered#~#≈~##≈##~~~#≈≈#Scroll Water #5h# #≈# ######~≈≈##≈##≈#≈≈Z   crocodile zombie (drag)≈≈###≈####≈#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (heavily damaged, 85% to hit)  #5h2^You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.#5h.] §;Z~.~Press: ? - help, Shift-Dir - straight line: a crocodile zombie (heavily damaged, 85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.  The crocodile zombie is heavily damaged.  (Press . to maintain the ray.)70.2 (1#5h] NRay Water #5ha #5hb > _You block the crocodile zombie's attack.$5hr §;**** The searing ray hits the crocodile zombie!$5h=.;Z~.~1$5h=1+ Water $5h|$5hi _The crocodile zombie is severely damaged.$5h **** The searing ray hits the crocodile zombie!$5h Z~.~The crocodile zombie is almost destroyed.$5h 5-2++ Water $5h $5h V _The crocodile zombie misses you.%5h ****The searing ray hits the crocodile zombie.%5hPq Z~.~The crocodile zombie is almost destroyed.You finish channelling your searing ray.4--3%5hS%5hUa _The crocodile zombie completely misses you.&5hڄ%  AIAndy the Mimic .###  Octopode of Qazlal ***... .+.##  Health: 41/61 ================-------- ##### #####~#~~#  Magic: 2/22&5hf==---------------------- #?..# #∩..#~.P~##  AC: 0Str: 17 #.!.###.∩.#.~≈~≈  EV: 18Int: 13 #...#.#...#~.P#  SH:  4  Dex: 11 #~##~##'##~##~~#~#  XL:  9 Next: 82% Place: an Ossuary +~~~.;Z~.~~~~~.P~#  Noise: =====----  Time: 6873.2 (0.0)&5hʅ #~≈.#'#~~.~.~~≈#≈≈#  -) Magic Parchment &5h#.#P#.#.≈.~.~P#≈#  Nothing quivered &5h!#~#≈~##≈##~~~#≈≈#  Scroll Water  # #≈# ######~≈≈##  ≈# #≈#≈≈  Z   crocodile zombie (drag)&5h^ ≈≈ ###≈##  ##≈ #  _The crocodile zombie completely misses you.&5hCasting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line&5h܆}Aim: a crocodile zombie (almost destroyed, 85% to hit)&5h"<  AIAndy the Mimic .###  Octopode of Qazlal ***... .+.##  Health: 41/61 ================-------- ##### #####~#~~#  Magic: 2/22==---------------------- #?..# #∩..#~.P~##  AC: 0Str: 17&5h̻ #.!.###.∩.#.~≈~≈  EV: 18Int: 13 #...#.#...#~.P#  SH:  4  Dex: 11 #~##~##'##~##~~#~#  XL:  9 Next: 82% Place: an Ossuary +~~~.;Z~.~~~~~.P~#  Noise: =====----  Time: 6873.2 (0.0) #~≈.#'#~~.~.~~≈#≈≈#  -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  # #≈# ######~≈≈##  ≈# #≈#≈≈  Z  &5h crocodile zombie (drag) ≈≈ ###≈##  ##≈ # Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (almost destroyed, 85% to hit)  You focus your ray upon the crocodile zombie.  &5hrThe searing ray hits the crocodile zombie!  You destroy the crocodile zombie!&5ha .###  .+.##  ##### &5h  #?..# #∩  ∩  &5h   #~##~~#~#  +~~~.;****~~~~.P~#  #&5h~.~  #~.~P#≈#  #~~~#≈≈#  # #≈# ######~ ≈#  &5h≈≈  ##≈  &5hcF~~.~Press: ? - help, Shift-Dir - straight line  Aim: a crocodile zombie (almost destroyed, 85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie!  You destroy the crocodile zombie!  Qazlal accepts your kill.&5hWJ234.2 (1Ray Water &5hN&5hQf _(Press . to maintain the ray.)'5hÇ #.### .+.## ##### #####~#~~# #?..# #∩..#~.P~## #.!.###.∩.#.~≈~≈ #...#.#...#~.P# #~##~##'##~##~~#~# +~~~.~;~.~~~~~.P~# #~≈.#'#~~.~.~~≈#≈≈# #.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# # #≈# ###≈# #≈#'5h_ h≈≈ ##'5h O5.8 (1.6'5h '5h < _You stop channelling your searing ray.(5h (5h (5h (5h 73(5h ?=(5h (5h :3(5h (5h ,(5h (5h ,(5hb (5h 44==(5hq (5h (5h (5h (5hY (5h J4=(5h (5hD 5=(5h P=(5h (5hx (5h p6=5=(5hk (5hk ,(5h (5hK ,(5h/ (5h" (5h" V7=(5h$ (5h^' (5h' :=(5h( (5h+ (5h#, (5h- (5hH0 (5h0 $8(5h0 M6=(5h1 (5h4 (5h54 (5h4 (5h6 (5h7 (5h7 (5h9 (5h9 (5h8: (5h= (5h= h9==(5h? (5hB (5hC T7=(5hC (5hF (5hF (5hwG (5h?J (5hkJ W50=(5hK (5hL (5hM (5hM (5hO (5h P :=(5hQ (5hT (5hT L1=(5hiU (5h^W (5hW T8=(5h.X (5hZ ,(5h[ (5h^ (5h _ (5hD` (5hic (5hc (5hc O2=(5hd (5hg (5hNg :=(5hg (5hi (5hj T9=(5hj (5hl (5hl &3(5hm (5ho (5ho (5h_p (5hr ,(5h-s (5hu (5hu h4==(5hUv (5hx ,(5hy (5h{ (5h{ f10/22=(5h| (5h~ (5h~ (5hK (5h l5=(5h (5hՃ ,(5hf (5h (5h" :=(5h҇ (5hH b6=(5h (5h (5h U1==(5h (5h (5hԐ (5hڑ (5ho (5h V7=(5h (5hɚ (5h (5h (5hߝ (5h ;==(5h (5hI (5hw O12=(5h5 (5h (5h. &8(5h (5h ,(5hP (5ha (5h (5h (5hO ~9==(5h (5h ,(5h (5hY (5h N3=(5h (5hW (5h W60=(5h> (5hp (5h (5h& (5hĺ (5h Z§Z   hound zombie (wandering)(5h& 1934.8 (59.0)(5hj ,5.8 (60(5h' (5h _ _A hound zombie comes into view.*5h .### .+.## ##### #####~#~~# #?..# #∩..#~.P~## #.!.###.∩.#.~≈~≈ #...#.#...#~.P# #Z##~##'##~##~~#~# +~~~.;~~.~~~~~.P~# #~≈.#'#§~.~.~~≈#≈≈# #.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# # #≈# ##*5ha####~≈≈## ≈# #≈#≈≈  ≈≈ ###≈## ##≈ #*5hG*5h*5h*5hF*5h*5h~~Z.;°Z.#'#§*5hZ   ball python zombie (constriction)Z   hound zombie*5h|{1==7.4 (1.6)*5h|:§*5h|e _A ball python zombie comes into view.*5h Kk  AIAndy the Mimic .###  Octopode of Qazlal ***... .+.##  Health: 61/61 ======================== ##### #####~#~~#  Magic: 11/22 ============------------*5hK #?..# #∩..#~.P~##  AC: 0Str: 17 #.!.###.∩.#.~≈~≈  EV: 18Int: 13 #...#.#...#~.P#  SH:  4  Dex: 11 #~##~##'##~##~~#~#  XL:  9 Next: 83% Place: an Ossuary *5hL+~~Z*;°~.~~~~~.P~#  Noise: =====----  Time: 6937.4 (0.0) #~Z.#'#§~.~.~~≈#≈≈#  -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  # #≈# ######~≈≈##  ≈# #≈#≈≈  Z   ball python zombie (constriction) ≈≈ ###≈##  Z   hound zombie ##≈ #  *5hL!_A ball python zombie comes into view.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (82% to hit)*5hF AIAndy the Mimic.###Octopode of Qazlal ***....+.##Health: 61/61 ========================##### #####~#~~#Magic: 11/22 ============------------#?..# #∩..#~.P~##AC: 0Str: 17#.!.###.∩.#.~≈~≈EV: 18Int: 13#...#.#...#~.P#SH:  4  Dex: 11#~##~##'##~##~~#~#XL:  9 Next: 83% Place: an Ossuary*5hPG +****;°~.~~~~~.P~#Noise: =====----  Time: 6937.4 (0.0)#~Z.#'#§~.~.~~≈#≈≈#-) Magic Parchment#.#P#.#.≈.~.~P#≈#Nothing quivered#~#≈~##≈##~~~#≈≈#Scroll Water # #≈# ######~≈≈##≈##≈#≈≈Z   ball python zombie (constriction)≈≈###≈##Z   hound zombie##≈#Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (82% to hit)  You focus your ray upon the hound zombie.*5h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound zombie (82% to hit)  You focus your ray upon the hound zombie.  The searing ray misses the hound zombie.*5hA ~~Z.≈Z#'#~*5h 12=8.4 (1Ray Water *5hY *5hA f _(Press . to maintain the ray.)+5h **** The searing ray hits the hound zombie!+5h 8+5h8+5hA ~~ZZ;~.The hound zombie is moderately damaged.+5hA11-9+ Water +5h1G+5h?JR _The hound zombie misses you.,5h ****The searing ray hits the hound zombie!  The hound zombie is heavily damaged.,5hZ,5h Z~~~ZThe searing ray misses the ball python zombie.The hound zombie bites you.  The ball python zombie barely misses you.,5h57--0---40++ Water ,5hZ,5h@ _You block the ball python zombie's attack.-5h **** The searing ray hits the hound zombie!-5h81~~~Z _You block the ball python zombie's attack.  The searing ray hits the hound zombie!  The hound zombie is almost destroyed.You finish channelling your searing ray.  The hound zombie misses you.  The ball python zombie completely misses you.-5h19/22 ---1-5hb6-5h*8@ _You block the ball python zombie's attack./5h.### .+.## ##### #####~#~~# #?..# #∩..#~.P~## #.!.###.∩.#.~≈~≈ #...#.#...#~.P# #~##Z##'##~##~~#~# +~~~Z~;~.~~~~~.P~# #~≈.#'#~~.~.~~≈#≈≈# #.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# # #≈# ###/5h(≈# #≈#≈≈ ≈≈ ###≈## ##/5h/5h/5h=~Z/5h-3.0 (1.6/5hI/5hߵY _The hound zombie barely misses you.05h  AIAndy the Mimic .###  Octopode of Qazlal ***... .+.##  Health: 57/61 ======================-- ##### #####~#~~#  Magic: 7/22=======----------------- #?..# #∩..#~.P~##  AC: 0Str: 1705hmH #.!.###.∩.#.~≈~≈  EV: 18Int: 13 #...#.#...#~.P#  SH:  4  Dex: 11 #~##~##'##~##~~#~#  XL:  9 Next: 83% Place: an Ossuary +~~~ZZ;~.~~~~~.P~#  Noise: =====----  Time: 6943.0 (0.0) #~≈.#'#~~.~.~~≈#≈≈#  -) Magic Parchment 05h#.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  # #≈# ######~≈≈##  ≈# #≈#≈≈  Z   ball python zombie (constriction) ≈≈ ###≈##  Z   hound zombie ##≈ #  05h_The hound zombie barely misses you.Casting: Searing Ray (safe; 8% risk of failure)  05hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line05hyAim: a hound zombie (almost destroyed, 82% to hit)05h$ ^ZZball python zombie (9515h  AIAndy the Mimic .###  Octopode of Qazlal ***... .+.##  Health: 57/61 ======================-- ##### #####~#~~#  Magic: 7/22=======----------------- #?..# #∩..#~.P~##  AC: 0Str: 17 #.!.###.∩.#.~≈~≈  EV: 18Int: 13 #...#.#...#~.P#  SH:  4  Dex: 11 #~##~##'##~##~~#~#  XL:  9 Next: 83% Place: an Ossuary +~~~ZZ;~.~~~~~.P~#  Noise: =====----  Time: 6943.0 (0.0) #~≈.#'#~~.~.~~≈#≈≈#  -) [39;415h9mMagic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  # #≈# ######~≈≈##  ≈# #≈#≈≈  Z   ball python zombie (constriction) ≈≈ ###≈##  Z   hound zombie ##≈ # Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python zombie (95% to hit)  You focus your ray upon the ball python zombie.  The searing ray hits the hound zombie.  You destroy the hound zombie!15hg  .###  .+.##  #####   #?..# #∩  15h ∩    #~##~~#~#  +~****;~.~~~~~.P~#  #~.~~≈#≈≈#  #..~P#≈# 15hx ~~[40m#≈≈#  # #≈# ######~ ≈# #≈#≈≈   15h≈≈ ###≈## ##≈ #  15hAim: a ball python zombie (95% to hit)  You focus your ray upon the ball python zombie.  The searing ray hits the hound zombie.  15h-You destroy the hound zombie!Qazlal accepts your kill.The searing ray hits the ball python zombie.15hGKz  The ball python zombie is severely damaged.15hBR; ~~.Z(Press . to maintain the ray.)  The ball python zombie misses you. The ball python zombie grabs you.15hU68= 8 4.0 (1Ray Constr Water 15h3Z15h[f _The ball python zombie constricts you.15h  The searing ray hits the ball python zombie.  You destroy the ball python zombie!15hhP****25hy3i~~.~25hF67-18 5+ 25hM;25h>O _Qazlal accepts your kill.35h 435h 35hG K  You stop channelling your searing ray.35h G _35hn 35h &735h 35h 35h 35h 35h 35h_ M8=35h 35h 35h۝ 35h 35hȠ 35h &835hס 35h ,35h- 35h 35hG 3=35h; 35hD 35h #935h )=35h 35h 35h T9=35hA 35hٸ ,35h 35h m60=35hY 35h? ,35h 35h5 35hz :=35hz 35h+ |10/22=35h 35h( b1=35h 35h4 1 _HP restored.35h XZZ   hound zombie (wandering)616.0)2.0 (17 _A hound zombie comes into view.55h..### .+.## ##### #####~#~~# #?..# #∩..#~.P~## #.!.###.∩.#.~≈~≈ #...#.#...#~.P# 55h=#~##~##'##~##Z~#~# +~~~.~~;.~~~~~.P~# #~≈.#'#~~.~.~~≈#≈≈# #.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# 55h~6# #≈# #####≈# #≈#≈≈ ##55h"55h)Z~Z°55h;*13.6 (1.6)55hn/55h155h  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.55h 455hT 55h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)65hC.### .+.## ##### #####~#~~# #?..# #∩..#~.P~## 65h #.!.###.∩.#.~≈~≈ #...#.#...#~.P# #~##~##'##~##~~#~# 65h<+~~~.~~~;~~~Z~.P~# #~≈.#'#~°.~.~~≈#≈≈# #.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# # #≈# ######~≈≈##≈# #≈#≈≈ ≈≈ ###≈## 65hۺ65hFZ~~65hT=5.2 _65hZ65h<65h  AIAndy the Mimic .###  Octopode of Qazlal ***...65hş .+.##  Health: 61/61 ======================== ##### #####~#~~#  Magic: 8/22========---------------- 65h#?..# #∩..#~.P~##  AC: 0Str: 17 #.!.###.∩.#.~≈~≈  EV: 18Int: 13 #...#.#...#~.P#  SH:  4  Dex: 11 #~##~##'##~##~~#~#  XL:  9 Next: 83% Place: an Ossuary +~~~.~~~;**Z~~.P~#  Noise: =====----  Time: 6965.2 (0.0) #~≈.#'#~~.~.~~≈#≈≈#  -) Magic Parchment 65h>#.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll  # #≈# ######~≈≈##  65hv≈# #≈#≈≈  Z   hound zombie ≈≈ ###≈##  65h##≈ #  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (82% to hit)75hCAIAndy the Mimic.###Octopode of Qazlal ***....+.##Health: 61/61 ========================##### #####~#~~#Magic: 8/22========----------------#?..# #∩..#~.P~##AC: 0Str: 17#.!.###.∩.#.~≈~≈EV: 18Int: 13#...#.#...#~.P#SH:  4  Dex: 11#~##~##'##~##~~#~#XL:  9 Next: 83% Place: an Ossuary+~~~.~~~;****~.P~#Noise: =====----  Time: 6965.2 (0.0)#~≈.#'#~~.~.~~≈#≈≈#-) [3975h;49mMagic Parchment#.#P#.#.≈.~.~P#≈#Nothing quivered#~#≈~##≈##~~~#≈≈#Scroll # #≈# ######~≈≈##≈##≈#≈≈Z   hound zombie≈≈###≈####≈#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (82% to hit)  You focus your ray upon the hound zombie.  The searing ray hits the hound zombie!75hAiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound zombie (82% to hit)  You focus your ray upon the hound zombie.  The searing ray hits the hound zombie!  The hound zombie is moderately damaged.75h~Z~~9=6.2 (1Ray 75hj75h7f _(Press . to maintain the ray.)75hٰ **** The searing ray hits the hound zombie!75h3 75h> Z~~~8-7+ 75h:E 75hGI e _The hound zombie is severely damaged.85h] **** The searing ray hits the hound zombie.85h Z~~~The hound zombie is almost destroyed.85h 7--8++ 85h'85hM*: _You block the hound zombie's attack.85h  The searing ray hits the hound zombie.  You destroy the hound zombie!85h P****85h t ~~~~Qazlal accepts your kill.85h z6--4985h 85hբ > _You finish channelling your searing ray.:5h@:5h A:5hA:5hfIB:5hJ:5hQ7=ZZ   ball python zombie (constriction, wan…):5hhR'70:5hY_~Z):5hZ+1.2 (2:5hf^:5hY`e _A ball python zombie comes into view.;5h  AIAndy the Mimic .###  Octopode of Qazlal ***... .+.##  Health: 61/61 ======================== ##### #####~#~~#  Magic: 5/22=====------------------- #?..# #∩..#~.P~##  AC: 0Str: 17 #.!.###.∩.#.~≈~≈  EV: 18Int: 13 #...#.#...#~.P#  SH:  4  Dex: 11 #~##~##'##~##~~#~#  XL:  9 Next: 84% Place: an Ossuary +~~~.~~~;***Z~.P~#  Noise: =====----  Time: 6971.2 (0.0) #~≈.#'#~~.~.~~≈#≈≈# [39;5h;49m -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll  # #≈# ######~≈≈##  ≈# #≈#≈≈  Z   ball python zombie (constriction) ≈≈ ###≈##  ##≈ #  _A ball python zombie comes into view.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python zombie (95% to hit);5h AIAndy the Mimic.###Octopode of Qazlal ***....+.##Health: 61/61 ========================##### #####~#~~#Magic: 5/22=====-------------------#?..# #∩..#~.P~##AC: 0Str: 17#.!.###.∩.#.~≈~≈EV: 18Int: 13#...#.#...#~.P#SH:  4  Dex: 11#~##~##'##~##~~#~#XL:  9 Next: 84% Place: an Ossuary+~~~.~~~;****~.P~#Noise: =====----  Time: 6971.2 (0.0);5h &#~≈.#'#~~.~.~~≈#≈≈#-) Magic Parchment#.#P#.#.≈.~.~P#≈#Nothing quivered#~#≈~##≈##~~~#≈≈#Scroll # #≈# ######~≈≈##≈##≈#≈≈Z   ball python zombie (constriction)≈≈###≈####≈#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python zombie (95% to hit)  You focus your ray upon the ball python zombie.  The searing ray hits the ball python zombie.;5h Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python zombie (95% to hit)  You focus your ray upon the ball python zombie.  The searing ray hits  The ball python zombie is moderately damaged.;5h& ;5h ~Z~~2.2 (1Ray ;5h ;5h  ;5hԞ X_(Press . to maintain the ray.)<5h  The searing ray hits the ball python zombie!  You destroy the ball python zombie!<5h*P****<5h(R;~~~~<5hkU4-3+ <5h<[<5h]O _Qazlal accepts your kill.=5hz=5h{=5h |=5hK  You stop channelling your searing ray.=5hb0 _=5hX=5h3,=5h=5h=5h8J5==5h=5hD=5ht=5h=5h=5h=5h=5h=5h=5h=5h =5hQ3==5h,=5h%=5hcT6==5h=5h=5h,=5he=5h=5h =5hB,=5h=5h=5h:==5h=5h =5h&=5h=5hj7==5h=5hp,=5h/=5hΰ=5h=5h=5h,=5h_=5h+P==5h=5h=5hT8==5hs=5hd,=5h7=5h==5hw=5h=5h=5h=5hz=5h=5h4:==5h=5h=5h7=5h=5hg=5hT9==5h=5h,=5h=5h=5h=5hQ=5h=5h=5h=5ho=5h:==5hg=5h|10/22==5hS=5h,=5hv=5h,=5hR=5h=5h?=5h=5h=5h:==5h=5h,=5hE=5h>=5hU1===5hS=5hH,=5h=5h=5h=5h[=5hj=5h=5h=5h =5h(;===5h=5h=5h=5h=5hk=5hO12==5h4=5h=5h&=5h=5h,=5h=5h=5h =5h=5h6 P==5hk =5h=5h;N3==5h=5h=5hP=5h=5h),=5h=5h=5h,=5h=5hP==5h=5h,=5hy=5h!=5h!N4==5hV"=5hs$=5h$=5hN%=5h',=5h(=5h*=5h+=5h,=5h0=5h0:==5h@2=5hE4d5==5h4=5h6=5h7=5h7=5hg9=5h9=5ht:=5h<=5h<=5h[==5h?P==5hB=5hmE=5hE=5h)F=5hIH=5h}HN6==5h(I=5hYL,=5hL=5hN=5hN=5hO=5hQ,=5hR=5hlT=5hT:==5h5U=5hnWL7==5hW=5h+X=5hZ=5hZ=5h[=5h],=5h^=5hKb,=5hc=5hf=5h1g:==5h4h=5h%l,=5h[m=5hp=5hqE8==5hq=5hFu,=5hYv=5h{,=5h{=5h}=5h}=5hq~=5hH=5h:==5h =5hb9==5h\=5h,=5h=5h,=5h׊=5hՌ,=5h=5h=5h:==5hO=5h,=5h=5hϕ=5hF20==5h=5hd,=5h=5hO=5ho=5h3=5h;=5hn=5h=5h*=5hq:==5h=5hO=5h=5h=5h6b1==5h=5hͭ,=5h=5hV,=5h=5hڳ,=5h=5h3=5h:==5h=5hc2===5hD=5h4 _Magic restored.=5hT=5hn=5hE=5h*@  There is an open door here.=5h  You enter the shallow water.Water =5h=5h'N _Moving in this stuff is going to be slow.=5hC?=5h=5h@  There is an open door here.=5h =5hqB== _=5h;=5h8=5hM  You enter the shallow water.Water =5h=5hN _Moving in this stuff is going to be slow.=5h=5h)=5h=5hO=5h=5h=5h=5hb@  There is an open door here.=5h6 _=5hV=5h=5h,=5h$=5hU=5h#. .###'. .+.## #.##### #####~#~~# 'M#?..# #∩..#~.P~##=5h  #.#.!.###.∩.#.~≈~≈ +.#...#~.P# #~##~##'##~##~~#~# +~;~.~~~.~~~~~.P~# =5h?#~○.#'#~~.~.~~≈#≈≈# #.#P#.#.≈.~.~P#≈# #~#≈~##≈##~~~#≈≈# ###≈########~≈≈## ≈≈#≈ #≈#≈≈M   mummy (wandering) #≈≈ ≈ ###≈## ##≈ #≈ ### _Moving in this stuff is going to be slow. _There is an open door here=5h.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is an open door here.  You enter the shallow water.=5h"Q7081.4 (108.2)○ _There is an open door here.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is an open door here.  You enter the shallow water.  Moving in this stuff is going to be slow.=5h=5h]29Water =5h  ;○=5h X _A mummy comes into view.?5hH  AIAndy the Mimic #. .###  Octopode of Qazlal ***... '. .+.##  Health: 61/61 ======================== #.##### #####~#~~#  Magic: 20/22 =====================--- 'M#?..# #∩..#~.P~## AC: 0Str: 17 #*#.!.###.∩.#.~≈~≈  EV: 18Int: 13 +*#...#.#...#~.P#  SH:  4  Dex: 11 #*##~##'##~##~~#~#  XL:  9 Next: 84% Place: an Ossuary +~;~.~~~.~~~~~.P~#  Noise: =====----  Time: 7082.4 (0.0) ?5h#~○.#'#~~.~.~~≈#≈≈# -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  ###≈########~≈≈##  ≈≈#≈ #≈#≈≈  M   mummy #≈≈ ≈ ###≈##  ##≈ #≈ #  ## _A mummy comes into view.?5hCasting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (89% to hit)?5hAIAndy the Mimic#..###Octopode of Qazlal ***...'..+.## Health: 61/61 ========================#.##### #####~#~~# Magic: 20/22 =====================---'*#?..# #∩..#~.P~## AC: 0Str: 17#*#.!.###.∩.#.~≈~≈ EV: 18Int: 13+*#...#.#...#~.P#SH:  4  Dex: 11#*##~##'##~##~~#~# XL:  9 Next: 84% Place: an Ossuary?5h +~;~.~~~.~~~~~.P~# Noise: =====----  Time: 7082.4 (0.0)#~○.#'#~~.~.~~≈#≈≈# -) Magic Parchment#.#P#.#.≈.~.~P#≈#Nothing quivered#~#≈~##≈##~~~#≈≈#Scroll Water ###≈########~≈≈##≈≈#≈#≈#≈≈M   mummy#≈≈ ≈###≈####≈ #≈###Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (89% to hit)  You focus your ray upon the mummy. The searing ray hits the mummy.?5hVonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a mummy (89% to hit)  You focus your ray upon the mummy. The searing ray hits the mummy.  The mummy is moderately damaged.?5hYu  (Press . to maintain the ray.)?5hfZ.M.~°Z   howler monkey zombie3.4 (1Ray Water ?5hDm:°?5hog _A howler monkey zombie comes into view.@5h ****° The searing ray hits the mummy!@5h]@5hM.'ZM.~≈@5hߍ19-4+ Water @5hZ@5hK^ _The mummy is severely damaged.@5h G *@5h I***The searing ray hits the mummy.@5hB ,@5haI I'.ZM~8--5++ Water @5h?O @5hfQ ^ _The mummy is severely damaged.A5h ** The searing ray hits the mummy.A5hwM m  The mummy is almost destroyed.A5hmR H.MA5hR k7--6A5hW A5h[ > _You finish channelling your searing ray.B5hm   AIAndy the Mimic #. .###  Octopode of Qazlal ***... '. .+.##  Health: 61/61 ======================== #.##### #####~#~~#  Magic: 15/22 ================-------- '.#?..# #∩..#~.P~## AC: 0Str: 17 #Z#.!.###.∩.#.~≈~≈  EV: 18Int: 13 +.#...#.#...#~.P#  SH:  4  Dex: 11 #M##~##'##~##~~#~#  XL:  9 Next: 84% Place: an Ossuary +~;~.~~~.~~~~~.P~#  Noise: =====----  Time: 7086.4 (0.0) #~≈.#'B5hF 7[37m#~~.~.~~≈#≈≈# -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  ###≈########~≈≈##  ≈≈#≈ #≈#≈≈  M   mummy #≈≈ ≈ ###≈##  Z   howler monkey zombie ##≈ #≈ #  ## _You finish channelling your searing ray.  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  B5h Press: ? - help, Shift-Dir - straight lineAim: a mummy (almost destroyed, 89% to hit)C5h[ *MC5hޠ Z*Aim: a howler monkey zombie (89% to hit)D5h@  AIAndy the Mimic #. .###  Octopode of Qazlal ***... '. .+.##  Health: 61/61 ======================== #.##### #####~#~~#  Magic: 15/22 ================-------- '.#?..# #∩..#~.P~## AC: 0Str: 17 #Z#.!.###.∩.#.~≈~≈  EV: 18Int: 13 +.#...#.#...#~.P#  SH:  4  Dex: 11 #M##~##'##~##~~#~#  XL:  9 Next: 84% Place: an OssuaryD5h +~;~.~~~.~~~~~.P~#  Noise: =====----  Time: 7086.4 (0.0) #~≈.#'#~~.~.~~≈#≈≈# -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  ###≈########~≈≈##  ≈≈#≈ #≈#≈≈  M   mummy #≈≈ ≈ ###≈##  Z   howler monkey zombie ##≈ #≈ #  ##Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey zombie (89% to hit)  You focus your ray upon the howler monkey zombie.  The searing ray hits the mummy.  You destroy the mummy!D5hp  #. .###  '. .+.##  #.#####   *.#?..# #∩ #*∩  +*  #*##~##'##  ~.~  ~~. #.#P#.     ≈≈#≈ #≈#≈≈ Z   howler monkey zombie #≈≈ ≈ ###≈## ##≈ #≈ # ##  Aim: a howler monkey zombie (89% to hit)  You focus your ray upon the howler monkey zombie.  The searing ray hits the mummy.  You destroy the mummy!D5hnQazlal accepts your kill.The searing ray hits the howler monkey zombie.D5hk~  The howler monkey zombie is moderately damaged.D5hv'.Z~D5hߢ 57.4 (1Ray Water _(Press . to maintain the ray.)D5h^D5h h _Your Dodging skill increases to level 3!E5hA **The searing ray hits the howler monkey zombie.E5hE5hZ.ZE5har8+ Water E5hE5h8l _The howler monkey zombie is heavily damaged.F5h * The searing ray hits the howler monkey zombie.F5h_qZ4-9++ Water F5h|vF5hym _The howler monkey zombie is severely damaged.F5hq/ * The searing ray hits the howler monkey zombie.F5h ZThe howler monkey zombie is almost destroyed.You finish channelling your searing ray.0F5h~ y-3--90F5h F5h 8 _The howler monkey zombie hits you.H5h9$`  AIAndy the Mimic #. .###  Octopode of Qazlal ***... '. .+.##  Health: 60/61 =======================- #.##### #####~#~~#  Magic: 11/22 ============------------ '.#?..# #∩..#~.P~## AC: 0Str: 17 H5h$e#.#.!.###.∩.#.~≈~≈  EV: 18Int: 13 +.#...#.#...#~.P#  SH:  4  Dex: 11 #Z##~##'##~##~~#~#  XL:  9 Next: 85% Place: an Ossuary +~;~.~~~.~~~~~.P~#  Noise: =====----  Time: 7090.4 (0.0) H5h%#~≈.#'#~~.~.~~≈#≈≈# -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  ###≈########~≈≈##  ≈≈#≈ #≈#≈≈  Z   howler monkey zombie #≈≈ ≈ ###≈##  ##≈ #≈ #  ## _The howler monkey zombie hits you.  H5h&Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey zombie (almost destroyed, 89% to hit)H5h  AIAndy the Mimic #. .###  Octopode of Qazlal ***... '. .+.##  Health: 60/61 =======================- #.##### #####~#~~#  Magic: 11/22 ============------------ '.#?..# #∩..#~.P~## AC: 0Str: 17 #.#.!.###.∩.#.~≈~≈  EV: 18Int: 13 +.#...#.#...#~.P#  SH:  4  Dex: 11 #Z##~##'##~##~~#~#  XL:  9 Next: 85% Place: an Ossuary +~;~.~~~.~~~~~.P~#  Noise: =====----  Time: 7090.4 (0.0) #~≈.5hpm#'#~~.~.~~≈#≈≈# -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  ###≈########~≈≈##  ≈≈#≈ #≈#≈≈  Z   howler monkey zombie #≈≈ ≈ ###≈##  ##≈ #≈ #  ##Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey zombie (almost destroyed, 89% to hit)  You focus your ray upon the howler monkey zombie.  The searing ray hits the howler monkey zombie.  You destroy the howler monkey zombie!H5h} #. .###  '. .+.##  #.#####   '.#?..# #∩ ∩    #*##~##'##  ~.~  ~~. #.#P#.    H5h1a ≈≈#≈  #≈≈ ≈  ##≈ #≈  ##H5hU~Press: ? - help, Shift-Dir - straight line  Aim: a howler monkey zombie (almost destroyed, 89% to hit)  You focus your ray upon the howler monkey zombie.  The searing ray hits  You destroy the howler monkey zombie!  Qazlal accepts your kill.H5hy1.4 (1Ray Water H5hH5h f _(Press . to maintain the ray.)I5hxI5hI5h\I5hMK  You stop channelling your searing ray.I5hG _I5h2I5hO12=I5h4I5hM I5h L1=I5hG I5h,I5hI5hI5hJI5hQI5hJI5h:=I5hI5h+P=I5hI5hjI5hN3=I5h I5hj#I5h#I5h$I5h{&I5h&I5h-'I5h(I5h)I5h]*I5h-P=I5h.I5h1I5h-2N4=I5h3I5h36,I5h*7I5hY:,I5ha;I5hi>,I5h?I5hmCP=I5h:DI5hCFI5hnFI5h"GI5hKI5hLN5=I5h1MI5hNI5hOI5hOI5hQ,I5hRI5hT,I5h\UI5heWI5hW:=I5h%XI5hFZd6=I5hZI5h\,I5hh]I5h[_,I5h_I5hna,I5hbI5hdP=I5hdI5hf,I5hgI5hQiI5hiL7=I5hjI5hk,I5holI5hmn,I5hnI5h.q,I5hqI5hDsI5hs:=I5htI5hvI5h3vI5hvI5hxI5hxL8=I5hyI5h{,I5hX|I5h~,I5hI5h,I5hdI5hWP=I5hăI5hI5hL9=I5hI5h7I5hnI5hI5h ,I5hI5h[,I5hI5h;I5hs:=I5hI5hI5h͙}'°.~~~.☼.#'#~Z.~Z   bullfrog zombie (wandering)I5h~136.4 (45.0)○I5h,7.4 (46I5hI5hb _A bullfrog zombie comes into view.K5hya#. .### '. .+.## #.##### #####~#~~# '.#?..# #∩..#~.P~## #.#.!.###.∩.#.~≈~≈ +.#...#.#...#~.P# #~##~##'##~##~~#~# +~~;.~~~.~~~~~.P~# #~○.#'#~Z.~.~~≈#≈≈# #.#P#.#.≈.~.~P#≈# K5h<o#~#≈~##≈##~~~#≈≈# ###≈##≈≈#≈ #≈#≈≈ K5h~K5hK5h K5h K5hZ°.#'#~~K5h`20=9.0 (1.6)K5h:°K5hL5h(  AIAndy the Mimic #. .###  Octopode of Qazlal ***... '. .+.##  Health: 61/61 ======================== #.##### #####~#~~#  Magic: 18/22 ===================----- '.#?..# #∩..#~.P~##  AC: 0Str: 17 #.#.!.###.∩.#.~≈~≈  EV: 18Int: 13 +.#...#.#...#~.P#  SH:  4  Dex: 11 #~##~##'##~##~~#~#  XL:  9 Next: 85% Place: an Ossuary +~~;Z~~~.~~~~~.P~#  Noise: =====----  Time: 7139.0 (0.0) #~°.#'#~~.~.~~≈#≈≈# 5hϙ0m -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  ###≈########~≈≈##  ≈≈#≈ #≈#≈≈  Z   bullfrog zombie #≈≈ ≈ ###≈##  ##≈ #≈ #  ## _A bullfrog zombie comes into view.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog zombie (85% to hit)L5h&AIAndy the Mimic#..###Octopode of Qazlal ***...'..+.##Health: 61/61 ========================#.##### #####~#~~#L5hv'uMagic: 18/22 ===================-----'.#?..# #∩..#~.P~## AC: 0Str: 17#.#.!.###.∩.#.~≈~≈EV: 18Int: 13+.#...#.#...#~.P#SH:  4  Dex: 11#~##~##'##~##~~#~#L5h'2XL:  9 Next: 85% Place: an Ossuary+~~;****.~~~~~.P~#Noise: =====----  Time: 7139.0 (0.0)#~°.#'#~~.~.~~≈#≈≈# -) Magic Parchment#.#P#.#.≈.~.~P#≈#Nothing quiveredL5h%(>#~#≈~##≈##~~~#≈≈#Scroll Water ###≈########~≈≈##≈≈#≈#≈#≈≈L5hW(Z   bullfrog zombie#≈≈ ≈###≈####≈ #≈###L5h|(Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  L5h({Press: ? - help, Shift-Dir - straight lineAim: a bullfrog zombie (85% to hit)  L5h(\You focus your ray upon the bullfrog zombie.  The searing ray hits the bullfrog zombie!L5hzZ~~~Press: ? - help, Shift-Dir - straight line: a bullfrog zombie (85% to hit)  You focus your ray upon the bullfrog zombie.  The searing ray hits the bullfrog zombie!  The bullfrog zombie is moderately damaged.  (Press . to maintain the ray.)L5h59-40.0 (1Ray Water L5hL5h3 _The bullfrog zombie hits you.L5h| >****L5hi Z~~~≈The searing ray misses the bullfrog zombie.L5h7--7-1+ Water L5hL5hX 3 _The bullfrog zombie hits you.M5h ****The searing ray hits the bullfrog zombie.M5h Z~~~The bullfrog zombie is heavily damaged.M5h1---6--2++ Water M5hM5hz _The bullfrog zombie hits you. The bullfrog zombie barely misses you.M5h' **** The searing ray hits the bullfrog zombie!M5hv 4 Z~~~The bullfrog zombie is severely damaged.You finish channelling your searing ray.5--3M5ho M5h \ _The bullfrog zombie barely misses you.N5h8r  AIAndy the Mimic #. .###  Octopode of Qazlal ***... '. .+.##  Health: 51/61 ====================---- #.##### #####~#~~#  Magic: 13/22 ==============---------- N5h'.#?..# #∩..#~.P~##  AC: 0Str: 17 #.#.!.###.∩.#.~≈~≈  EV: 18Int: 13 +.#...#.#...#~.P#  SH:  4  Dex: 11 #~##~##'##~##~~#~#  XL:  9 Next: 85% Place: an Ossuary +~~;Z~~~.~~~~~.P~#  Noise: =====----  Time: 7143.0 (0.0) #~≈.#'#~~.~.~~≈#≈≈#  -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  ###≈########~≈≈##  ≈≈#≈ N5h`J#≈#≈≈  Z   bullfrog zombie #≈≈ ≈ ###≈##  ##≈ #≈ #  ## _The bullfrog zombie barely misses you.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog zombie (sparse dust, severely damaged, 85% to hit)N5hAIAndy the Mimic#..###Octopode of Qazlal ***...'..+.##Health: 51/61 ====================----#.##### #####~#~~#Magic: 13/22 ==============----------'.#?..# #∩..#~.P~## AC: 0Str: 17#.#.!.###.∩.#.~≈~≈EV: 18Int: 13+.#...#.#...#~.P#SH:  4  Dex: 11#~##~##'##~##~~#~#XL:  9 Next: 85% Place: an Ossuary+~~;****.~~~~~.P~#Noise: =====----  Time: 7143.0 (0.0)#~≈.#'#~~.~.~~≈#≈≈# -) Magic Parchment#.#P#.#.≈.5hj36m~.~P#≈#Nothing quivered#~#≈~##≈##~~~#≈≈#Scroll Water ###≈########~≈≈##≈≈#≈#≈#≈≈Z   bullfrog zombie#≈≈ ≈###≈####≈ #≈###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineN5hAim: a bullfrog zombie (sparse dust, severely damaged, 85% to hit)  You focus your ray upon the bullfrog zombie.  The searing ray hits the bullfrog zombie.N5h O Z~~~Press: ? - help, Shift-Dir - straight line: a bullfrog zombie (sparse dust, severely damaged, 85% to hit)  You focus your ray upon the bullfrog zombie.  The searing ray hits the bullfrog zombie.  The bullfrog zombie is severely damaged.  (Press . to maintain the ray.)24=4.0 (1Ray Water N5hS N5hzU \ _The bullfrog zombie barely misses you.N5h4 **** The searing ray hits the bullfrog zombie.O5hz9 Z~~~The bullfrog zombie is almost destroyed.3-5+ Water O5hlO5h` _The bullfrog zombie closely misses you. x2O5h^  The searing ray hits the bullfrog zombie.  You destroy the bullfrog zombie!O5hbP****O5hHF°~~~O5h3/622--66++ Water O5hO5h O _Qazlal accepts your kill.O5hcV4O5hDWO5hZK  You stop channelling your searing ray.O5h] _4O5hU^O5hM`O5h`N3=O5haO5hb,O5hcO5h]fb5=O5hgO5hh,O5h?iO5hkP=O5hkO5hm,O5h nO5hfoO5ho#6O5hoc=4=O5hupO5hqO5hqO5hrO5hVt,O5htO5hvb7=O5hwO5hyP=O5hyO5h {O5h6{N5=O5h{O5h"}O5hw}V8=O5h}O5hjO5hO5hO5hO5hO5hO5hӃO5h:=O5hyO5hO5h4&9O5hņO5h@O5hqN6=O5hO5hiO5hO5h%O5h݌O5h M60=O5hO5h^,O5hO5h{O5h:=O5huO5hO5h!1=7=O5hɕO5hVO5hO5hO5h,O5h*O5h՛,O5heO5h(O5hTh2==O5hO5hO5hO5hFO5hO5h L8=O5hO5hL,O5hޥO5hԧP=O5hO5h?,O5hO5hsP=O5h-O5hO5hO5h&O5hO5hϰL9=O5hzO5h}O5hO5hGO5hO5hO5hO5hO5hйO5hjO5h)O5h\:=O5hO5hO5hݿM20=O5hO5h,O5hUO5hl,O5h9O5h,O5h}O5h O5hJ:=O5h O5h,O5hdO5hO5h/L1=O5hO5hj,O5hO5hO5hO5hO5h O5h)O5hO5h6O5hP:=O5hO5h}O5hM2==O5hUO5hO5h,O5hyO5hO5hb,O5hO5htO5h" #.# .### '.. .+.## #.##### #####~#~~# '.#?..# #∩..#~.P~#O5h9= #.#.!.###.∩.#.~≈~≈ +.#...#.#...#~.P###~##~##'##~##~~#~##Z';~~.~~~.~~~~~.P~###~≈.#'#~~.~.~~≈#≈≈ #.#P#.#.≈.~.~P#≈#O5hf #~#≈~##≈##~~~#≈≈# ###≈########~≈≈## ≈≈#≈ #≈#≈≈Z   bullfrog zombie (wandering) O5h1 #≈≈ ≈ ###≈## ##≈ #≈ #  ##O5h3K 202.2 (56.2)  You open the door.O5hi.ZZO5h",3.2 (57O5hO5hb _A bullfrog zombie comes into view.P5h  AIAndy the Mimic #.# .###  Octopode of Qazlal ***... '.. .+.## Health: 62/62 ======================== #.##### #####~#~~# Magic: 20/22 =====================--- '.#?..# #∩..#~.P~# AC: 0Str: 17 #.#.!.###.∩.#.~≈~≈ EV: 18Int: 13 +.#...#.#...#~.P#  SH:  4  Dex: 11 ###~##~##'##~##~~#~# XL:  9 Next: 86% Place: an Ossuary #.Z;~~.~~~.~~~~~.P~# Noise: =====----  Time: 7203.2 (0.0) ###~≈.5hJ49m#'#~~.~.~~≈#≈≈ -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  ###≈########~≈≈##  ≈≈#≈ #≈#≈≈  Z   bullfrog zombie #≈≈ ≈ ###≈##  ##≈ #≈ #  ## _A bullfrog zombie comes into view.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog zombie (85% to hit)Q5hSAIAndy the Mimic#.#.### Octopode of Qazlal ***...'...+.## Health: 62/62 ========================#.##### #####~#~~# Magic: 20/22 =====================---'.#?..# #∩..#~.P~# AC: 0Str: 17Q5h U#.#.!.###.∩.#.~≈~≈ EV: 18Int: 13+.#...#.#...#~.P# SH:  4  Dex: 11###~##~##'##~##~~#~# XL:  9 Next: 86% Place: an Ossuary#**;~~.~~~.~~~~~.P~# Noise: =====----  Time: 7203.2 (0.0)###~≈.#'#~~.~.~~≈#≈≈ -) Magic Parchment#.#P#.#.≈.~.~P#≈# Nothing quivered#~#≈~##≈##~~~#≈≈# Scroll Water ###≈########~≈≈##≈≈#≈#≈#≈≈Z   bullfrog zombie#≈≈ ≈###≈####≈ #≈###Q5hUCasting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog zombie (85% to hit)  You focus your ray upon the bullfrog zombie.Q5h[.ZAim  Press: ? - help, Shift-Dir - straight line: a bullfrog zombie (85% to hit)  You focus your ray upon the bullfrog zombie.  The searing ray misses the bullfrog zombie.(Press . to maintain the ray.)4.2 (1Ray Water Q5hQ5hU _The bullfrog zombie misses you.Q5h ** The searing ray hits the bullfrog zombie!Q5hM  .ZThe bullfrog zombie is moderately damaged.58--19-5+ Water Q5h Q5h { _The bullfrog zombie hits you. The bullfrog zombie closely misses you.R5hp6**R5h .ZThe searing ray misses the bullfrog zombie.5---8--6++ Water R5h R5hr 3 _The bullfrog zombie hits you.R5h **The searing ray hits the bullfrog zombie.R5hݑL .ZThe bullfrog zombie is moderately damaged.You finish channelling your searing ray.7--7R5hR5h\ _The bullfrog zombie barely misses you.S5h,  AIAndy the Mimic #.# .###  Octopode of Qazlal ***... '.. .+.## Health: 55/62 =====================--- #.##### #####~#~~# Magic: 15/22 ================-------- '.#?..# #∩..#~.P~# AC: 0Str: 17 #.#.!.###.∩.#.~≈~≈ EV: 18Int: 13 +.#...#.#...#~.P#  SH:  4  Dex: 11 ###~##~##'##~##~~#~# XL:  9 Next: 86% Place: an Ossuary #.Z;~~.~~~.~~~~~.P~# Noise: =====----  Time: 7207.2 (0.0) ###~≈.5h49m#'#~~.~.~~≈#≈≈ -) Magic Parchment #.#P#.#.≈.~.~P#≈#  Nothing quivered #~#≈~##≈##~~~#≈≈#  Scroll Water  ###≈########~≈≈##  ≈≈#≈ #≈#≈≈  Z   bullfrog zombie #≈≈ ≈ ###≈##  ##≈ #≈ #  ## _The bullfrog zombie barely misses you.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog zombie (moderately damaged, 85% to hit)S5hAIAndy the Mimic#.#.### Octopode of Qazlal ***...'...+.## Health: 55/62 =====================---#.##### #####~#~~# Magic: 15/22 ================--------'.#?..# #∩..#~.P~# AC: 0Str: 17#.#.!.###.∩.#.~≈~≈ EV: 18Int: 13+.#...#.#...#~.P# SH:  4  Dex: 11###~##~##'##~##~~#~# XL:  9 Next: 86% Place: an Ossuary#**;~~.~~~.~~~~~.P~# Noise: =====----  TimS5he: 7207.2 (0.0)###~≈.#'#~~.~.~~≈#≈≈ -) Magic Parchment#.#P#.#.≈.~.~P#≈# Nothing quivered#~#≈~##≈##~~~#≈≈# Scroll Water ###≈########~≈≈##≈≈#≈#≈#≈≈Z   bullfrog zombie#≈≈ ≈###≈####≈ #≈###Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog zombie (moderately damaged, 85% to hit)  You focus your ray upon the bullfrog zombie.  The searing ray hits the bullfrog zombie.S5h.ZPress: ? - help, Shift-Dir - straight line: a bullfrog zombie (moderately damaged, 85% to hit)  You focus your ray upon the bullfrog zombie.  The searing ray hits the bullfrog zombie.  The bullfrog zombie is heavily damaged.  (Press . to maintain the ray.)8.2 (1Ray Water S5h_S5h's _The bullfrog zombie misses you. The bullfrog zombie hits you.S5h **The searing ray hits the bullfrog zombie.S5h  .ZThe bullfrog zombie is heavily damaged.9+ Water S5h S5h = _You block the bullfrog zombie's attack.T5h L ** The searing ray hits the bullfrog zombie!T5hS .ZThe bullfrog zombie is almost destroyed.4-10++ Water T5hT5h"\ _The bullfrog zombie barely misses you.T5h  The searing ray hits the bullfrog zombie!  You destroy the bullfrog zombie!T5hhN**T5h, .'○Qazlal accepts your kill.T5hA/ {63--71T5h3 T5hh5 > _You finish channelling your searing ray.U5hwzU5h{U5h"}U5hփBU5h,U5h U5hA7=4=U5hU5h,U5hU5hɑ,U5h8U5h,U5hsU5hșU5h?h8==U5h{U5hޟBU5hU5h%N5=U5hU5h <9U5h7U5h,U5hU5h,U5hǮU5hU5hi60==U5h_U5hU5hCN6=U5hԳU5hڵ,U5hdXU5hiU5hV1=U5h1U5h.P=U5hU5h߾U5hU5hU5hU5hkz2=7=U5hU5hmU5hU5h0U5hU5hU5h/U5hU5hU5hnU5hU5hL==U5h^U5hE,U5hU5h68=U5hU5h,U5h*U5hU5h-U5hU5htU5h:=U5h@U5hU5h[E9=U5hU5h.U5hzU5h?U5hU5hU5hQU5h,U5hCU5hU5h*:=U5hU5htBU5hU5hM20=U5hU5hU5hU5hU5hU5hU5hU5hOU5hU5hU5hP=U5h[U5hU5h*L1=U5hU5h1U5h[U5hU5h6U5hcU5hU5h2U5hlU5hU5hU5h:=U5hpU5hBU5hU5hTM2==U5hU5hU5hs,U5hU5h U5h 78 M' #.#### U5hG'.. .+.##.##### #####~#~'.#?..# #∩..#~.P~####.#.!.###.∩.#.~≈~≈Z'.#...#.#...#~.P# ###;##~##'##~##~~#.'~~~.~~~.~~~~~.P~####°≈.#'#~~.~.~~≈#≈≈.#P#.#.≈.~.~P#U5ht#~#≈~##≈##~~~#≈≈#Z   bullfrog zombie (wandering)U5h/ 60.8 (49.U5h6)  You open the door.U5hI.Z~Z1.8 (50U5hx _A bullfrog zombie comes into view.V5hN  AIAndy the Mimic '.# Octopode of Qazlal ***... #.# .###  Health: 62/62 ======================== '.. .+.## Magic: 20/22 =====================--- #.##### #####~#~~# AC: 0Str: 17 '.#?..# #∩..#~.P~# EV: 18Int: 13 ###.#.!.###.∩.#.~≈~≈ SH:  4  Dex: 11 V5h #.Z.#...#.#...#~.P#  XL:  9 Next: 87% Place: an Ossuary ###;##~##'##~##~~#~# Noise: =====----  Time: 7261.8 (0.0) #.'~~~.~~~.~~~~~.P~# -) Magic Parchment ###~≈.#'#~~.~.~~≈#≈≈ Nothing quivered #.#P#.#.≈.~.~P#≈#  Scroll Water  #~#≈~##≈##~~~#≈≈#  ###≈########~≈≈##  Z   bullfrog zombie ≈≈#≈ #≈#≈≈  #≈≈ ≈ ###≈##  ##≈ #≈ # _A bullfrog zombie comes into view.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray 5h 9;49m(safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog zombie (85% to hit)V5hnAIAndy the Mimic'.#Octopode of Qazlal ***...#.#.### Health: 62/62 ========================'...+.## Magic: 20/22 =====================---#.##### #####~#~~# AC: 0Str: 17'.#?..# #∩..#~.P~# EV: 18Int: 13V5h###.#.!.###.∩.#.~≈~≈ SH:  4  Dex: 11#.*.#...#.#...#~.P# XL:  9 Next: 87% Place: an Ossuary###;##~##'##~##~~#~# Noise: =====----  Time: 7261.8 (0.0)#.'~~~.~~~.~~~~~.P~# -) Magic Parchment###~≈.#'#~~.~.~~≈#≈≈ Nothing quivered#.#P#.#.≈.~.~P#≈# Scroll Water #~#≈~##≈##~~~#≈≈####≈########~≈≈## Z   bullfrog zombie≈≈#≈#≈#≈≈#≈≈ ≈###≈####≈ #≈#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray 5h_39;49m(safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog zombie (85% to hit)  You focus your ray upon the bullfrog zombie.  The searing ray hits the bullfrog zombie!V5h]eZPress: ? - help, Shift-Dir - straight line: a bullfrog zombie (85% to hit)  You focus your ray upon the bullfrog zombie.  The searing ray hits the bullfrog zombie!  The bullfrog zombie is moderately damaged.  (Press . to maintain the ray.)V5hUfy2.8 (1Ray Water V5hjV5hm= _You block the bullfrog zombie's attack.V5h~ *The searing ray hits the bullfrog zombie.V5h~ < Z○The bullfrog zombie is heavily damaged.19-3+ Water V5h@ V5h X _The bullfrog zombie misses you. x2W5hk *The searing ray hits the bullfrog zombie.W5h} ZThe bullfrog zombie is heavily damaged.W5hF8--4++ Water W5h;○W5h] _The bullfrog zombie closely misses you.X5hU*○X5h1 X5h1Z°The searing ray misses the bullfrog zombie.You finish channelling your searing ray.X5h1$57X5h%2w--7--5X5h7X5hw93 _The bullfrog zombie hits you.X5h6 M  AIAndy the Mimic '.# Octopode of Qazlal ***... #.# .###  Health: 57/62 ======================-- '.. .+.## Magic: 15/22 ================-------- #.##### #####~#~~# AC: 0Str: 17 X5h6 ]'.#?..# #∩..#~.P~# EV: 18Int: 13 ###.#.!.###.∩.#.~≈~≈ SH:  4  Dex: 11 #.Z.#...#.#...#~.P#  XL:  9 Next: 87% Place: an Ossuary ###;##~##'##~##~~#~# Noise: =====----  Time: 7265.8 (0.0) #.'°~~.~~~.~~~~~.P~# -) Magic Parchment X5h7 ###~≈.#'#~~.~.~~≈#≈≈ Nothing quivered #.#P#.#.≈.~.~P#≈#  Scroll Water  X5hG7 h#~#≈~##≈##~~~#≈≈#  ###≈########~≈≈##  Z   bullfrog zombie ≈≈#≈ #≈#≈≈  #≈≈ ≈ ###≈##  X5hw7 W##≈ #≈ # _The bullfrog zombie hits you.  X5h7 JCasting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  X5h8 Press: ? - help, Shift-Dir - straight lineAim: a bullfrog zombie (heavily damaged, 85% to hit)Y5hAIAndy the Mimic'.#Octopode of Qazlal ***...#.#.### Health: 57/62 ======================--'...+.## Magic: 15/22 ================--------#.##### #####~#~~# AC: 0Str: 17'.#?..# #∩..#~.P~# EV: 18Int: 13###.#.!.###.∩.#.~≈~≈ SH:  4  Dex: 11#.*.#...#.#...#~.P# XL:  9 Next: 87% Place: an Ossuary###;##~##'##~##~~#~# Noise: =====----  Time: 7265.8 (0.0)#.'°~~5h0;10;1m.~~~.~~~~~.P~# -) Magic Parchment###~≈.#'#~~.~.~~≈#≈≈ Nothing quivered#.#P#.#.≈.~.~P#≈# Scroll Water #~#≈~##≈##~~~#≈≈####≈########~≈≈## Z   bullfrog zombie≈≈#≈#≈#≈≈#≈≈ ≈###≈####≈ #≈#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog zombie (heavily damaged, 85% to hit)  You focus your ray upon the bullfrog zombie.  The searing ray hits the bullfrog zombie!Y5hfZ~Press: ? - help, Shift-Dir - straight line: a bullfrog zombie (heavily damaged, 85% to hit)  You focus your ray upon the bullfrog zombie.  The searing ray hits the bullfrog zombie!  The bullfrog zombie is almost destroyed.  (Press . to maintain the ray.)Y5hg4--6=6.8 (1Ray Water Y5hkY5h_ms _The bullfrog zombie hits you. The bullfrog zombie misses you.Y5h2  The searing ray hits the bullfrog zombie!  You destroy the bullfrog zombie!Y5h6 M*Y5h &'Y5h 5=-5-87+ Water Y5h Y5h O _Qazlal accepts your kill.Z5hR;*Z5hL'4--8++ Water Z5hJZ5h\5hX \5h[ Innate Abilities, Weirdness & Mutationsa - You are a walking scroll.\5h*\ You have increased skill with all magical schools.Your melee attacks sometimes restore your MP.You cannot cast spells above level 4.Your melee attacks are very weak.You are incapable of wielding weapons or throwing items.Your weapons and armour are melded.You cannot wear most types of armour.((You are amphibious.))\5h\ You can wear up to eight rings at the same time.b - (Your skin changes colour to match your surroundings (Stealth+).)c - (Your rubbery body absorbs attacks. (AC +1, EV +1))d - (You are camouflaged when in or above water. (Stealth+))e - (You have tentacles for arms and can constrict up to eight enemies at once.(): Suppressed. `5h `5h(!AIAndy the Mimic'.#Octopode of Qazlal ***...#.#.### Health: 55/62 =====================---'...+.## Magic: 14/22 ===============---------#.##### #####~#~~# AC: 0Str: 17`5h"'.#?..# #∩..#~.P~# EV: 18Int: 13###.#.!.###.∩.#.~≈~≈ SH:  4  Dex: 11#.'.#...#.#...#~.P# XL:  9 Next: 88% Place: an Ossuary###;##~##'##~##~~#~# Noise: =====----  Time: 7268.8 (0.0)#.'~~~.~~~.~~~~~.P~# -) Magic Parchment###~≈.#'#~~.~.~~≈#≈≈ Nothing quivered#.#P#.#.≈.~.~P#≈# Scroll Ray++ Water #~#≈~##≈##~~~#≈≈####≈########~≈≈##≈≈#≈`5h}"Q#≈#≈≈#≈≈ ≈###≈####≈ #≈#The bullfrog zombie is almost destroyed.(Press . to maintain the ray.) _The bullfrog zombie hits you. The bullfrog zombie misses you.The searing ray hits the bullfrog zombie!  You destroy the bullfrog zombie! _Qazlal accepts your kill.`5hZ%`5h%`5h](`5hn)a5ha5hɜ Your spells (describe)TypeFailure Level  a + Searing RayConjuration8% 2 Select a spell to describe[!]/[I] toggle spell headersb5h\b5hTb5hh AIAndy the Mimic'.#Octopode of Qazlal ***...#.#.### Health: 55/62 =====================---'...+.## Magic: 14/22 ===============---------#.##### #####~#~~# AC: 0Str: 17'.#?..# #∩..#~.P~# EV: 18Int: 13b5h0 5###.#.!.###.∩.#.~≈~≈ SH:  4  Dex: 11#.'.#...#.#...#~.P# XL:  9 Next: 88% Place: an Ossuary###;##~##'##~##~~#~# Noise: =====----  Time: 7268.8 (0.0)#.'~~~.~~~.~~~~~.P~# -) Magic Parchment###~≈.#'#~~.~.~~≈#≈≈ Nothing quivered#.#P#.#.≈.~.~P#≈# Scroll Ray++ Water #~#≈~##≈##~~~#≈≈####≈########~≈≈##≈≈#≈#≈#≈≈#≈≈ ≈###≈####≈ #≈b5h #The bullfrog zombie is almost destroyed.(Press . to maintain the ray.) _The bullfrog zombie hits you. The bullfrog zombie misses you.The searing ray hits the bullfrog zombie!  You destroy the bullfrog zombie! _Qazlal accepts your kill.b5h#b5hb5hb5hPc5h@c5hϟLInventory: 33/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (melded)  z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=)  o - a ring of fire (worn)  A - a ring of poison resistance (worn) Wands (go to first with /)l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 4 scrolls labelled NUON SIL ISTRUTOVI  p - a scroll labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - 2 scrolls labelled IPIUWE SOMETOBUZ  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]f5hK Jewellery "=)  o - a ring of fire (worn)  A - a ring of poison resistance (worn) Wands /l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - a scroll labelled UPHAASK RINITU  m - 4 scrolls labelled NUON SIL ISTRUTOVI f5h7 p - a scroll labelled TOUMMA EFFOqAPE OCAEGROSAUDA  r - 2 scrolls labelled IPIUWE SOMETOBUZ  BKOETIN ABIEC - a labelled PUHIWKELIEDKIBI CISMYNOU  G - 2s labelled WIMEECOGANT Potions (go to first with !)  a - a potion of mutation  b - a potion of lignification27%f5h$F p - a scroll labelled TOUMMA EFFO  C - a scroll labelled PUHIWKELIE  f - 6 potions of curingh - 4 potions of cancellation  i - a potion of magicf5hj%k - a potion of ambrosia  n - a potion of haste55g5h~ Wands (go to first with /)l - a wand of polymorph (12) g5hl  r - 2 scrolls labelled IPIUWE SOMETOBUZ  C - a scroll labelled PUHIWKELIE44g5hB M A - a ring of poison resistance (worn)  p - a scroll labelled TOUMMA EFFO  r - 2 scrolls labelled IPIUWE SOMETOBUZ38h5hQ p - a scroll labelled TOUMMA EFFO  r - 2 scrolls labelled IPIUWE SOMETOBUZ  i - a potion of magick - a potion of ambrosia50h5heh5he  r - 2 scrolls labelled IPIUWE SOMETOBUZ  C - a scroll labelled PUHIWKELIE  n - a potion of haste5i5hni5hsi5htyAIAndy the Mimic'.#Octopode of Qazlal ***...#.#.### Health: 55/62 =====================---'...+.## Magic: 14/22 ===============---------#.##### #####~#~~# AC: 0Str: 17'.#?..# #∩..#~.P~# EV: 18Int: 13i5hy###.#.!.###.∩.#.~≈~≈ SH:  4  Dex: 11#.'.#...#.#...#~.P# XL:  9 Next: 88% Place: an Ossuary###;##~##'##~##~~#~# Noise: =====----  Time: 7268.8 (0.0)#.'~~~.~~~.~~~~~.P~# -) Magic Parchment###~≈.#'#~~.~.~~≈#≈≈ Nothing quivered#.#P#.#.≈.~.~P#≈# Scroll Ray++ Water #~#≈~##≈##~~~#≈≈####≈########~≈≈##≈≈#≈#≈#≈≈i5hDz>#≈≈ ≈###≈####≈ #≈#The bullfrog zombie is almost destroyed.(Press . to maintain the ray.) _The bullfrog zombie hits you. The bullfrog zombie misses you.The searing ray hits the bullfrog zombie!  You destroy the bullfrog zombie! _Qazlal accepts your kill.i5hx}i5h}i5hi5hŁi5h i5hР OQazlal Stormbringer Followers of Qazlal are protected from all clouds. As a follower of Qazlal gainsdivine favour, they are slowly surrounded by a loud storm. In addition to generating noise, the storm causes elemental clouds to appear near followers, blocks attacks, and (for the particularly devout) deflects incoming projectiles.Qazlal allows followers to incite nature against their foes, causing a localisednatural disturbance or, for particularly devout followers, a more widespread disaster. Followers of Qazlal eventually gain temporary resistances after takingdamage, and can give life to clouds, turning them into allied elementals. Qazlal likes it when you kill living beings, you destroy the undead, you kill i5h demons, you kill holy beings and you destroy nonliving beings. [!]: Overview|Powers|Wrathj5hK> j5hD j5hJ vAIAndy the Mimic'.#Octopode of Qazlal ***...#.#.### Health: 55/62 =====================---'...+.## Magic: 14/22 ===============---------#.##### #####~#~~# AC: 0j5hOK )Str: 17'.#?..# #∩..#~.P~# EV: 18Int: 13###.#.!.###.∩.#.~≈~≈ SH:  4  Dex: 11#.'.#...#.#...#~.P# XL:  9 Next: 88% Place: an Ossuary###;##~##'##~##~~#~# Noise: =====----  Time: 7268.8 (0.0)#.'~~~.~~~.~~~~~.P~# -) Magic Parchment###~≈.#'#~~.~.~~≈#≈≈ Nothing quiveredj5hK #.#P#.#.≈.~.~P#≈# Scroll Ray++ Water #~#≈~##≈##~~~#≈≈####≈########~≈≈##≈≈#≈#≈#≈≈j5h L >#≈≈ ≈###≈####≈ #≈#The bullfrog zombie is almost destroyed.(Press . to maintain the ray.) _The bullfrog zombie hits you. The bullfrog zombie misses you.The searing ray hits the bullfrog zombie!  You destroy the bullfrog zombie! _Qazlal accepts your kill.j5hO 4j5hR j5hS k5h k5h[ { Ability - do what?CostFailure k5h  f - Begin Untransformation None0%  Invocations -X - Renounce ReligionNonek5h 50%  a - Upheaval3 MP, Piety-1% k5h C b - Elemental Force5 MP, Piety--k5h 10% [?] toggle between ability selection and description.l5h` l5h l5h AIAndy the Mimic'.#Octopode of Qazlal ***...#.#.### Health: 55/62 =====================---'...+.## Magic: 14/22 ===============---------#.##### #####~#~~# AC: 0Str: 17'.#?..# #∩..#~.P~# EV: 18Int: 13l5hG ###.#.!.###.∩.#.~≈~≈ SH:  4  Dex: 11#.'.#...#.#...#~.P# XL:  9 Next: 88% Place: an Ossuary###;##~##'##~##~~#~# Noise: =====----  Time: 7268.8 (0.0)#.'~~~.~~~.~~~~~.P~# -) Magic Parchment###~≈.#'#~~.~.~~≈#≈≈ Nothing quivered#.#P#.#.≈.~.~P#≈# Scroll Ray++ Water #~#≈~##≈##~~~#≈≈####≈########~≈≈##≈≈#≈#≈#≈≈#≈≈ ≈l5h ###≈####≈ #≈#The bullfrog zombie is almost destroyed.(Press . to maintain the ray.) _The bullfrog zombie hits you. The bullfrog zombie misses you.The searing ray hits the bullfrog zombie!  You destroy the bullfrog zombie! _Qazlal accepts your kill.l5h (Press . to maintain the ray.) _The bullfrog zombie hits you. The bullfrog zombie misses you.  The searing ray hits the bullfrog zombie!  You destroy the bullfrog zombie! _Qazlal accepts your kill.  Okay, then.l5h l5hV . _m5hm5h@  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.6   6.0   0   g + Spellcasting 1.8   2.4  -1      m5h'     b - Maces & Flails   0.0   1.0   0   h - Conjurations   4.0   1.0   0  m5hd c - Unarmed Combat   3.0   4.0   0   i - Hexes   4.0   1.0   0      m5h j - Summonings   4.0   1.0   0  m5h d - Ranged Weapons   0.0   1.0   0   k - Necromancy   4.0   1.0   0      m5h l - Forgecraft   4.0   1.0   0  e + Dodgingm5hu3.0   4.0   0   m - Translocations   4.0   1.0   0  m5h` f - Stealth   0.0   0.5  +4   n - Alchemy   4.0   0.8  +1       o - Fire Magic   4.0   1.0   0  m5h     p - Ice Magic   4.0   1.0   0       q - Air Magic   4.0   1.0   0      m5hC1 r - Earth Magic   4.0   1.0   0              s + Invocationsm5h75.7   5.0  +1      t + Evocations5.6   5.0  +1      m5h9u + Shapeshifting 8.9  10.7  -1  The relative cost of raising each skill is in cyan.  m5hSkills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  m5hC}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsn5h n5hB n5hd vAIAndy the Mimic'.#Octopode of Qazlal ***...#.#.### Health: 55/62 =====================---'...+.## Magic: 14/22 ===============---------#.##### #####~#~~# AC: 0n5h Str: 17'.#?..# #∩..#~.P~# EV: 18Int: 13###.#.!.###.∩.#.~≈~≈ SH:  4  Dex: 11#.'.#...#.#...#~.P# XL:  9 Next: 88% Place: an Ossuary###;##~##'##~##~~#~# Noise: =====----  Time: 7268.8 (0.0)#.'~~~.~~~.~~~~~.P~# -) Magic Parchment###~≈.#'#~~.~.~~≈#≈≈ Nothing quivered#.#P#.#.≈.~.~P#≈# Scroll Ray++ Water n5h #~#≈~##≈##~~~#≈≈####≈########~≈≈##≈≈#≈#≈#≈≈#≈≈ ≈###≈####≈ #≈#(Press . to maintain the ray.) n5h. ;_The bullfrog zombie hits you. The bullfrog zombie misses you.The searing ray hits the bullfrog zombie!  You destroy the bullfrog zombie! _Qazlal accepts your kill. _Okay, then.n5h 4n5h n5ha p5hp5h6p5h+p5h K  You stop channelling your searing ray.p5hD!1 _p5h%R6p5h&p5h),p5h+p5hH.d5=p5h/p5hm2,p5h3p5h6p5h?6L7=p5hZ7p5h<,p5hV=p5h!@P=p5h=Ap5hCp5h D8=6=p5hXEp5hEH,p5hUIp5hK,p5h%Mp5hP<9p5hQp5h%Tp5h_T:=p5h^Up5hKX,p5h4Yp5h[p5hV\L7=p5h"]p5h_p5h_F60=p5h`p5hqc,p5hdp5hg,p5h_hp5hjp5hjh1==p5h)lp5hn,p5hop5hvrp5hrE8=p5hsp5hsvp5hvL2=p5hwp5hz,p5h{p5h^~,p5h]p5hρP=p5hp5h~=9=p5hp5hr,p5h{p5h,p5hxp5hW,p5hp5hbP=p5hAp5h,p5h;p5hp5h.M20=p5h/p5h,p5hƛp5hɜp5hp5hp5h۟,p5hLp5hjp5h:=p5hp5h:p5hjL1=p5hmp5h,p5hp5h,p5hӮp5h7,p5hp5hP=p5hֶp5hܹ,p5hp5h'p5hiM2==p5h^p5hp5hp5h)p5hSp5hjp5h,p5hp5h(p5h,p5h,p5hk@  There is an open door here.p5ho. # ####Z# .### ....... .+.##### #####~#~p5h'.#?..# #∩..#.#.!.###.∩.#.~≈~#.'.#...#.#...#~.P###~##~##'##~##~~#~#p5h#.'~~~.~~~.~~~~~.P~# Z   crocodile zombie (drag, wandering)###~≈.#'#~~.~.p5h~~≈#≈≈#.#P#.#.≈.~.~P#≈~#≈~##≈##~~~#≈p5hB"≈#p5h=315.4 (46.6))p5hI==6.4 (47p5h<p5hYc _A crocodile zombie comes into view.q5h`q5hc  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.6   6.0   0   g + Spellcasting 1.8   2.4  -1  q5hcQ         b - Maces & Flails   0.0   1.0   0   h - Conjurations   4.0   1.0   0  q5hzd c - Unarmed Combat   3.0   4.0   0   i - Hexes   4.0   1.0   0       j - Summonings   4.0   1.0   0   d - Ranged Weapons   0.0   1.0   0   k - Necromancy   4.0   1.0   0  q5hdh    q5hd l - Forgecraft   4.0   1.0   0  e + Dodgingq5hdu3.0   4.0   0   m - Translocations   4.0   1.0   0  q5h*e f - Stealth   0.0   0.5  +4   n - Alchemy   4.0   0.8  +1      q5hSeG o - Fire Magic   4.0   1.0   0      q5h|eG p - Ice Magic   4.0   1.0   0      q5heG q - Air Magic   4.0   1.0   0      q5he r - Earth Magic   4.0   1.0   0  q5hf        q5h0f|    s + Invocationsq5hZf5.7   5.0  +1      q5hft + Evocations5.6   5.0  +1  q5hfi    q5hf9u + Shapeshifting 8.9  10.7  -1  The relative cost of raising each skill is in cyan.  q5hfSkills enhanced by scribal knowledge are in green.  [?] Helpq5h$gG[=] set a skill target  q5hMg}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetst5hߕTargetTarget--  3.0 --  --  --  --  --  --  --  --  --  --  --  --  --  --  --  t5h+c--  --  --  --  a-z] set[-] clear selected targetcost|targetst5h= [?25h[?0ct5h%> 20 v5h" v5h [?25l[?1cv5h6.0 current training targets, if any.=] set aall targets|5ha-z] setselected target5h?<[?25h[?0c0 5hA [?25l[?1c5h6.0   0 =] set aall targets5hMu5hy5h~5AIAndy the Mimic'..Octopode of Qazlal ***...#.#Health: 62/62 ========================'.#Magic: 22/22 ========================#.#AC: 0Str: 17'.#EV: 185hQ~Int: 13###.#####Z# .### SH:  4  Dex: 11#.'........ .+.## XL:  9 Next: 88% Place: an Ossuary###;##### #####~#~~# Noise: =====----  Time: 7316.4 (0.0)5hn~'#.'.#?..# #∩..#~.P~# -) Magic Parchment###.#.!.###.∩.#.~≈~≈ Nothing quivered#.'.#...#.#...#~.P# Scroll 5h~###~##~##'##~##~~#~##.'~~~.~~~.~~~~~.P~# Z   crocodile zombie (drag)###~≈.#'#~~.~.~~≈#≈≈5h~#.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈≈#You destroy the bullfrog zombie! 5h~_Qazlal accepts your kill. _Okay, then. _You stop channelling your searing ray.  5h~oThere is an open door here. _A crocodile zombie comes into view.5h+45h^5h5hl#' '.. #.# '.# ###.# .'.####.#####Z## .### #.'.;....... .+.## ###.#####'#####~#~~# #.'.#?..# #∩..#~.P~##5h\###.#.!.###.∩.#.~≈~≈#.'.#...#.#...#~.P####~##~##'##~##~~#~# #.'~~~.~~~.~~~~~.P~####~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~P#≈#5h5hwT'Z5h+7.4 (15h(5h!5hN  AIAndy the Mimic #' Octopode of Qazlal ***... '..5hLO Health: 62/62 ======================== #.# Magic: 20/22 =====================--- '.# AC: 0Str: 17 ###.# EV: 185hkOInt: 13 .'.#5hO SH:  4  Dex: 11 5hO###.#####'## .###  XL:  9 Next: 88% Place: an Ossuary 5hO#.'.;***Z... .+.##  Noise: =====----  Time: 7317.4 (0.0) 5h%P###.#####'#####~#~~#  -) Magic Parchment #.'.#?..# #∩..#~.P~## Nothing quivered ###.#.!.###.∩.#.~≈~≈  Scroll 5hAPx #.'.#...#.#...#~.P# 5h^P ###~##~##'##~##~~#~#  Z   crocodile zombie (drag) 5hyPG#.'~~~.~~~.~~~~~.P~#  ###~≈.#'#~~.~.~~≈#≈≈#5hP" #.#P#.#.≈.~.~P#≈# 5hPU_A crocodile zombie comes into view.5hPCasting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hPAiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line5hQAAim: a crocodile zombie (85% to hit)5hAIAndy the Mimic#'Octopode of Qazlal ***...'..Health: 62/62 ========================#.#Magic: 20/22 =====================---'.#AC: 0Str: 17###.#EV: 18Int: 13.'.#5hSH:  4  Dex: 11###.#####'## .###XL:  9 Next: 88% Place: an Ossuary#.'.;****... .+.## Noise: =====----  Time: 7317.4 (0.0)###.#####'#####~#~~# -) Magic Parchment5h2#.'.#?..# #∩..#~.P~## Nothing quivered###.#.!.###.∩.#.~≈~≈ Scroll #.'.#...#.#...#~.P#5h:###~##~##'##~##~~#~# Z   crocodile zombie (drag)#.'~~~.~~~.~~~~~.P~####~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~P#≈#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line5hlAim: a crocodile zombie (85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie!5h~Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a crocodile zombie (85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie!crocodile zombie is lightly damaged.5h ..Z.8.4 (1Ray 5hͯ5hf _(Press . to maintain the ray.)5hF/>****5hhn5hvsZ.Z..5ht19-9+ 5hw5hszb _The searing ray misses the crocodile zombie.5hG **** The searing ray hits the crocodile zombie!5h]5hOZ...5h?8--20++ 5h5hnk _The crocodile zombie is moderately damaged.5h >****5h\ Z...The searing ray misses the crocodile zombie.5h]j7--15h`5ha> _You finish channelling your searing ray.5hd  AIAndy the Mimic #' Octopode of Qazlal ***... '.. Health: 62/62 ======================== #.# Magic: 15/22 ================-------- '.# AC: 0Str: 17 ###.# EV: 185heInt: 13 .'.# SH:  4  Dex: 11 ###.#####'## .###  XL:  9 Next: 88% Place: an Ossuary #.'.;Z...... .+.##  Noise: =====----  Time: 7321.4 (0.0) ###.#####'#####~#~~#  -) Magic Parchment #.'.#?..# #∩..#~.P~## Nothing quivered ###.#.!.###.∩.#.~≈~≈  Scroll  #.'.#...#.#...#~.P#  ###~##~##'##~##~~#~#  Z   crocodile zombie (drag) #.'~~~.~~~.~~~~~.P~#  ###~≈.#'#~~.~.~~≈#≈≈# #.#P#.#.≈.~.~P#≈# _You finish channelling your searing ray.  Casting5hf: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (moderately damaged, 85% to hit)5h iAIAndy the Mimic#'Octopode of Qazlal ***...'..Health: 62/62 ========================#.#Magic: 15/22 ================--------'.#AC: 0Str: 17###.#EV: 18Int: 13.'.#SH:  4  Dex: 11###.#####'## .###XL:  9 Next: 88% Place: an Ossuary5h #.'.;****... .+.## Noise: =====----  Time: 7321.4 (0.0)###.#####'#####~#~~# -) Magic Parchment#.'.#?..# #∩..#~.P~## Nothing quivered###.#.!.###.∩.#.~≈~≈ Scroll #.'.#...#.#...#~.P####~##~##'##~##~~#~# Z   crocodile zombie (drag)#.'~~~.~~~.~~~~~.P~####~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~P#≈#Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (moderately damaged, 85% to hit)  You focus your ray upon the croco5h2 dile zombie.5hn #' '.. #.# '.# ###.# .'.# ###§#####'### .### #.'..;Z...... .+.## ###.#####'#####~#~~# #.'.#?..# #∩..#~.P~## ###.#.!.###.∩.#.~≈~≈ #.'.###~##~##'##~##~~#~# #.'~5h| ###~ : a crocodile zombie (moderately damaged, 85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray misses the crocodile zombie.  (Press . to maintain the ray.)  The crocodile zombie bites you!  The crocodile zombie drags you backwards!54----6=2.4 (15h '§5h < _You stop channelling your searing ray.5h"H* #' '.. #.# '.# ###.# .'.# 5hH###§#####'#### .### #.'..+.## ###.#####'#####~#~~# #.'.#?..# #∩..#~.P~## ###.#.!.###.∩.#.~≈~≈ ###~##~##'##~##~~#~# 5hH) The crocodile zombie bites you!5hiId47------35hM'§5hN? _The crocodile zombie drags you backwards!5hxM  AIAndy the Mimic #' Octopode of Qazlal ***... '.. Health: 47/62 ==================------ #.# Magic: 14/22 ===============--------- '.# AC: 0Str: 17 ###.# EV: 18Int: 13 .'.# SH:  4  Dex: 11 5h(###§#####'#### .###  XL:  9 Next: 88% Place: an Ossuary #.'...;Z...... .+.##  Noise: =====----  Time: 7323.4 (0.0) ###.#####'#####~#~~#  -) Magic Parchment #.'.#?..# #∩..#~.P~##  Nothing quivered ###.#.!.###.∩.#.~≈~≈  Scroll  #.'.#...#.#...#~.P#  ###~##~##'##~##~~#~#  Z   crocodile zombie (drag) #.'~~~.~~~.~~~~~.P~#  ###~≈.#'#~~.~.~~≈#≈≈#  #.#P#.#.≈.~.~P#≈# _The crocodile zombie drags you backwards!  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (moderately damaged, 85% to hit)5hAIAndy the Mimic#'Octopode of Qazlal ***...'..Health: 47/62 ==================------#.#Magic: 14/22 ===============---------'.#AC: 0Str: 17###.#EV: 18Int: 13.'.#SH:  4  Dex: 11###§#####'#### .###XL:  9 Next: 88% Place: an Ossuary#.'...;****... .+.##Noise: =====----  Time: 7323.4 (0.0)###.#####'#####~#~~#-) Magic Parchment#.'.#?..# #∩..#~.P~##Nothing quivered###.#.!.###.∩.#.~≈~≈Scroll #.'.#...#.#...#~.P####~##~##'##~##~~#~#Z   crocodile zombie (drag)#.'~~~.~~~.~~~~~.P~####~≈.#'#~~.~.~~≈#≈≈#[175hT;13H#.#P#.#.≈.~.~P#≈#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (moderately damaged, 85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.5hJsYou focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.  The crocodile zombie is heavily damaged.(Press . to maintain the ray.)  The crocodile zombie bites you.  The crocodile zombie drags you backwards!5h{# #' '.. #.# '.# ###.# .'.# ####§#####'#####.### #.'....;Z.....M.+.## ###.#####'#####~#~~# 5hn|A#.'.#?..# #∩..#~.P~## ###.#.!.###.∩.#.~≈~≈ ###~##~##'##~##~~#~# M   mummy#.'~~~.~~~.~~~~~.P~# Z   crocodile zombie (drag)  You stop channelling your searing ray.5hR}c42--4.4 (15h'§5h  5h'R_A mummy comes into view.5hk  AIAndy the Mimic #' Octopode of Qazlal ***... '.. Health: 42/62 ================-------- #.# Magic: 12/22 =============----------- '.# AC: 0Str: 17 ###.#5h` EV: 18Int: 13 .'.# #  SH:  4  Dex: 11 ###§#####'#####.###  XL:  9 Next: 88% Place: an Ossuary 5h#.'....;Z.....M.+.##  Noise: =====----  Time: 7324.4 (0.0) ###.#####'#####~#~~#  -) Magic Parchment #.'.#?..# #∩..#~.P~##  Nothing quivered ###.#.!.###.∩.#.~≈~≈  Scroll  #.'.#...#.#...#~.P#  ###~##~##'##~##~~#~#  M   mummy 5hǨ#.'~~~.~~~.~~~~~.P~#  Z   crocodile zombie (drag) ###~≈.#'#~~.~.~~≈#≈≈#  #.#P#.#.≈.~.~P#≈# _A mummy comes into view.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h0Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (heavily damaged, 85% to hit)5huuAIAndy the Mimic#'Octopode of Qazlal ***...'..Health: 42/62 ================--------#.#Magic: 12/22 =============-----------'.#AC: 0Str: 17###.#EV: 18Int: 13.'.# #SH:  4  Dex: 11###§#####'#####.###XL:  9 Next: 88% Place: an Ossuary#.'....;****..M.+.##Noise: =====----  Time: 7324.4 (0.0)###.#####'#####~#~~#5h6vd-) Magic Parchment#.'.#?..# #∩..#~.P~##Nothing quivered###.#.!.###.∩.#.~≈~≈Scroll #.'.#...#.#...#~.P####~##~##'##~##~~#~#M   mummy#.'~~~.~~~.~~~~~.P~#Z   crocodile zombie (drag)###~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~P#≈#Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hkv]Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (heavily damaged, 85% to hit)  You focus your ray upon the crocodile zombie.5h#' '.. #.# '.# ###.# ##.'.# .# ###.#####'#####.### #.'.....;Z....M.+.## ###.#####'#####~#~~# #.'.#?..#.#∩..#~.P~## ###.#.!.###.∩.#.~≈~≈ ###~##~##'##~##~~#~# #.'~~~.~~~.~~~~~.P~#  5h{Aim: a crocodile zombie (heavily damaged, 85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray misses the crocodile zombie.  (Press . to maintain the ray.)  The crocodile zombie bites you!  The crocodile zombie drags you backwards!5hd34---5.4 (15h 5h < _You stop channelling your searing ray.5h'~  AIAndy the Mimic #' Octopode of Qazlal ***... '.. Health: 34/62 =============----------- #.# Magic: 10/22 ==========-------------- '.# AC: 0Str: 17 ###.# ## EV: 18Int: 135h~ .'.# .# SH:  4  Dex: 11 ###.#####'#####.###  XL:  9 Next: 88% Place: an Ossuary #.'.....;Z....M.+.##  Noise: =====----  Time: 7325.4 (0.0) ###.#####'#####~#~~#  -) Magic Parchment #.'.#?..#.#∩..#~.P~##  Nothing quivered 5h~###.#.!.###.∩.#.~≈~≈  Scroll  #.'.#...#.#...#~.P#  ###~##~##'##~##~~#~#  M   mummy #.'~~~.~~~.~~~~~.P~#  Z   crocodile zombie (drag) ###~≈.#'#~~.~.~~≈#≈≈#  #.#P#.#.≈.~.~P#≈# _You stop channelling your searing ray.  Casting: Searing Ray (safe; 8% risk of failure)  5h~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  5hPress: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (heavily damaged, 85% to hit)5h" @AIAndy the Mimic#'Octopode of Qazlal ***...'..Health: 34/62 =============-----------#.#Magic: 10/22 ==========--------------'.#AC: 0Str: 17###.# ##EV: 18Int: 13.'.# .#5hz# SH:  4  Dex: 11###.#####'#####.###XL:  9 Next: 88% Place: an Ossuary#.'.....;****.M.+.##Noise: =====----  Time: 7325.4 (0.0)###.#####'#####~#~~#-) Magic Parchment#.'.#?..#.#∩..#~.P~##Nothing quivered###.#.!.###.∩.#.~≈~≈5h# Scroll #.'.#...#.#...#~.P####~##~##'##~##~~#~#M   mummy#.'~~~.~~~.~~~~~.P~#Z   crocodile zombie (drag)###~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~P#≈#5h# MConfirm with . or Enter, or press ? or * to list all spells.5h4$ Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line5hO$ Aim: a crocodile zombie (heavily damaged, 85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.5hȣ 1Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (heavily damaged, 85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.  The crocodile zombie is heavily damaged.5hm Z...M.5h i6.4 (1Ray 5hΫ 5h f _(Press . to maintain the ray.)5h8 ****The searing ray hits the crocodile zombie!5hw  The crocodile zombie is heavily damaged.5h5Z..M.5hD59/22 5hk-7+ 5h5h7 5hUH_The crocodile zombie misses you.5h3: ****  The searing ray hits the crocodile zombie!  The crocodile zombie is severely damaged.The searing ray hits the mummy!5hv Z..M  The mummy is moderately damaged.5hv{-8++ 5hz5hW|^ _The crocodile zombie closely misses you.5h ) **** The searing ray hits the crocodile zombie.  The crocodile zombie is almost destroyed.The searing ray hits the mummy.5hvI  The mummy is heavily damaged.You finish channelling your searing ray.  The crocodile zombie bites you!5hLN #' '.. #.# '.# ###.# ### 5hN .'.# #.# 5hN ###.#####'#####.### #.'.ZM....'.## 5hN ###.#####'#####~#~~# 5hN #.'.#?..#.#∩..#~.P~## 5hN ###.#.!.###.∩.#.~≈~≈ 5hO <###~##~##'##~##~~#~# 5hO P#.'~~~.~~~.~~~~~.P~# 5hO J23-----85hO A-95hT 5hV ? _The crocodile zombie drags you backwards!5h 8  AIAndy the Mimic #' Octopode of Qazlal ***... '.. Health: 23/62 ========---------------- #.# Magic: 6/22======------------------ '.# AC: 0Str: 17 ###.# ###5h#  EV: 18Int: 13 .'.# #.# SH:  4  Dex: 11 ###.#####'#####.###  XL:  9 Next: 88% Place: an Ossuary #.'......;ZM....'.##  Noise: =====----  Time: 7329.4 (0.0) ###.#####'#####~#~~#  -) Magic Parchment 5hp #.'.#?..#.#∩..#~.P~##  Nothing quivered ###.#.!.###.∩.#.~≈~≈  Scroll  #.'.#...#.#...#~.P#  ###~##~##'##~##~~#~#  M   mummy #.'~~~.~~~.~~~~~.P~#  Z   crocodile zombie (drag) ###~≈.#'#~~.~.~~≈#≈≈#  5h #.#P#.#.≈.~.~P#≈# _The crocodile zombie drags you backwards!  Casting: Searing Ray (safe; 8% risk of failure)  5h ~Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (almost destroyed, 85% to hit)5hy^ZMmummy (heavily damaged, 895hTAIAndy the Mimic#'Octopode of Qazlal ***...'..Health: 23/62 ========----------------#.#Magic: 6/22======------------------'.#AC: 0Str: 17###.# ###EV: 18Int: 13.'.# #.#SH:  4  Dex: 11###.#####'#####.###XL:  9 Next: 88% Place: an Ossuary#.'......;****..'.##Noise: =====----  Time: 7329.4 (0.0)5hDZ###.#####'#####~#~~#-) Magic Parchment#.'.#?..#.#∩..#~.P~##Nothing quivered###.#.!.###.∩.#.~≈~≈Scroll #.'.#...#.#...#~.P####~##~##'##~##~~#~#M   mummy#.'~~~.~~~.~~~~~.P~#Z   crocodile zombie (drag)###~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~P#≈#5h`Press: ? - help, Shift-Dir - straight lineAim: a mummy (heavily damaged, 89% to hit)  5hYou focus your ray upon the mummy.  The searing ray hits the crocodile zombie.  The crocodile zombie is almost destroyed.The searing ray hits the mummy!5h.ZM..You focus your ray upon the mummy.  The searing ray hits the crocodile zombie.  The crocodile zombie is almost destroyed.mummy!mummy  (Press . to maintain the ray.)30.4 (1Ray 5h*5h] _The crocodile zombie barely misses you.5hͱ  The searing ray hits the crocodile zombie!  You destroy the crocodile zombie!5hf  Qazlal accepts your kill.The searing ray hits the mummy!  You destroy the mummy!5hX****5h?E....5h4B4=5-9015h{B<+ 5hE5hRGO _Qazlal accepts your kill.5h5h85h 5h 5hE You stop channelling your searing ray.5hQ\ _5h 6=ZZ   hound zombie (wandering)5h6%125hz%+3.4 (25h)5h(+ 5hA+Q_A hound zombie comes into view.5hKm #' '.. #.# '.# ###.# ### .'.# #.# ###.#####'#####.### #.'.'.## ###.#####'#####Z#~~#5hmf #.'.#?..#.#∩..#~.P~## ###.#.!.###.∩.#.~≈~≈  #.'.#...#.#...#~.P# ###~##~##'##~##~~#~#  #.'~~~.~~~.~~~~~.P~#  ###~≈.#'#~~.~.~~≈#≈≈#  #.#P#.#.≈.~.~P#≈#5h tt5=4.4 (15hx5hy5h  #' '.. #.# '.# ###.# ### .'.# #.# ###.#####'#####.### #.'.'.## ###.#####'#####Z#~~# #.'.#?..#.#∩..#~.P~## ###.#.!.###.∩.#.~≈~≈  #.'.#...#.#...#~.P#5he & ###~##~##'##~##~~#~#  #.'~~~.~~~.~~~~~.P~#  ###~≈.#'#~~.~.~~≈#≈≈#  #.#P#.#.≈.~.~P#≈#5hW 5hi 5hi Z~Z   hound zombie5h &55h 5hN 5hV #' '.. #.# '.# ###.# ### .'.# #.# ###.#####'#####.### #.'.Z..'.## ###.#####'#####~#~~# #.'.#?..#.#∩..#~.P~## ###.#.!.###.∩.#.~≈~≈  #.'.#...#.#...#~.P# ###~##~##'##~##~~#~# 5h #.'~~~.~~~.~~~~~.P~#  ###~≈.#'#~~.~.~~≈#≈≈#  #.#P#.#.≈.~.~P#≈#5h:5hXRZ.5hB=65h5h5ht 9 #' '.. #.# '.# ###.# ### .'.# #.# ###.#####'#####.### #.'.Z...'.## ###.#####'#####~#~~#5h{u n #.'.#?..#.#∩..#~.P~## ###.#.!.###.∩.#.~≈~≈  #.'.#...#.#...#~.P# ###~##~##'##~##~~#~#  #.'~~~.~~~.~~~~~.P~#  ###~≈.#'#~~.~.~~≈#≈≈#  #.#P#.#.≈.~.~P#≈#5h{w 5h} RZ.5h-~ [26=75h= 5h 5h #' '.. #.# '.# ###.# ### .'.# #.# ###.#####'#####.### #.'.Z....'.## ###.#####'#####~#~~# #.'.#?..#.#∩..#~.P~##5h ###.#.!.###.∩.#.~≈~≈ #.'.#...#.#...#~.P# ###~##~##'##~##~~#~# #.'~~~.~~~.~~~~~.P~# ###~≈.#'#~~.~.~~≈#≈≈#  #.#P#.#.≈.~.~P#≈#5hE5h5hSZ..5h&85h5h5h%X n #'# '.. #.# '.# ###.# ### .'.# #.# ###.#####'#####.### #.';.....Z......'.##5hX  ###.#####'#####~#~~# #.'.#?..#.#∩..#~.P~ ###.#.!.###.∩.#.~≈~≈ #.'.#...#.#...#~.P# ###~##~##'##~##~~#~# #.'~~~.~~~.~~~~~.P~# ###~≈.#'#~~.~.~~≈#≈≈ 5hX S #.#P#.#.≈.~.~P#≈#5hX[ 5htc PZ.5hc \7=95h_g 5hh 5hso H #'#'..#.#'###.# ### .'.###.#####'#####.###5hp <.'.....Z.......'.#####;#####'#####~#~~.'.#?..#.#∩..#~.P###.#.!.###.∩.#.~≈~≈Scroll Z   hound zombie#.##~#≈~##≈##~~~#≈≈#5hq 5h x TZ.5h|x '405h?} 5h~~ 5h '..#.#'###.# ### .'.###.#####'#####.####.'....Z........'.####.#####'#####~#~~#.';#?..#.#∩..#~.P##.#.!.###.∩.#.~≈~≈#.'.#...#.#...#~.P# #Scroll #~####≈########~≈≈##5hh7=15h5h!5hO #.#'###.# ### .'.###.#####'#####.###.'....Z........'.#####.#####'#####~#~~.'.#?..#.#∩..#~.P###;#.!.###.∩.#.~≈~≈.'.#...#.#...#~.P# 5h###~##~##'##~##~~#~#Scroll ###≈#≈≈#≈#≈#≈≈5h5h]oZZ   hound zombie5h&25h5h5h.'###.# ### .'.###.#####'#####.###.'.Z..Z........'.####.#####'#####~#~~5h$/#.'.#?..#.#∩..#~.P##.#.!.###.∩.#.~≈~≈#.';#...#.#...#~.P# ##~##~##'##~##~~#~#5hG/#.'~~~.~~~.~~~~~.P##~≈.#'#~~.~.~~≈#≈≈5hj/F #.#P#.#.≈.~.~P#≈#~#≈~##≈##~~~#≈###≈########~≈≈#5h/ ≈≈#≈ #≈#≈≈#≈≈ ##≈##5h15h$8X.Z5h}8B=35h>=5hW>5h-y '.# AIAndy the Mimic ###.# ###  Octopode of Qazlal ***... .'.# #.#  Health: 27/62 ==========-------------- ###.#####'#####.###  Magic: 5/22=====------------------- #.'....Z........'.## AC: 0Str: 17 5h<.###Z#####'#####~#~~# EV: 18Int: 13 #.'*#?..#.#∩..#~.P~# SH:  4  Dex: 11 ###*#.!.###.∩.#.~≈~≈ XL:  9 Next: 90% Place: an Ossuary #.';#...#.#...#~.P#  Noise: =====----  Time: 7343.4 (0.0) ###~##~##'##~##~~#~# -) Magic Parchment #.'~~~.~~~.~~~~~.P~# Nothing quivered ###~≈.#'#~~.~.~~≈#≈≈ Scroll  #.#P#.#.≈.~.~P#≈#  5hi.[#~#≈~##≈##~~~#≈≈#  Z   hound zombie ###≈########~≈≈##  ≈≈#≈ #≈#≈≈  #≈≈ ≈ ###≈## _A hound zombie comes into view.5h.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (82% to hit)5h}@9'.#AIAndy the Mimic###.# ###Octopode of Qazlal ***....'.# #.#Health: 27/62 ==========--------------###.#####'#####.### Magic: 5/22=====-------------------5h)A#.'*...Z........'.## AC: 0Str: 17###*#####'#####~#~~# EV: 18Int: 13#.'*#?..#.#∩..#~.P~# SH:  4  Dex: 11###*#.!.###.∩.#.~≈~≈ XL:  9 Next: 90% Place: an Ossuary#.';#...#.#...#~.P# Noise: =====----  Time: 7343.4 (0.0)###~##~##'##~##~~#~# -) Magic Parchment#.'~~~.~~~.~~~~~.P~# Nothing quivered5hbA###~≈.#'#~~.~.~~≈#≈≈ Scroll #.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈≈# Z   hound zombie5hA###≈########~≈≈##≈≈#≈#≈#≈≈#≈≈ ≈###≈##Confirm with . or Enter, or press ? or * to list all spells.5hAGAiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (82% to hit)  You focus your ray upon the hound zombie.  The searing ray hits the hound zombie.5hAiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hound zombie (82% to hit)  You focus your ray upon the hound zombie.  The searing ray hits  The hound zombie is moderately damaged.5h..Z.5h84.4 (1Ray 5h5hf _(Press . to maintain the ray.)5hc ****The searing ray hits the hound zombie!5hE95hA@ ...ZThe hound zombie is heavily damaged.5h@~75+ 5hD5hLF1 _The hound zombie bites you.5h **** The searing ray hits the hound zombie.5h ...ZThe hound zombie is severely damaged.5hR4-65h=++ 5h5h Z _The hound zombie closely misses you.5hTg ****The searing ray hits the hound zombie.5h p ...ZThe hound zombie is severely damaged.You finish channelling your searing ray.83--75hs5h R _The hound zombie misses you.5h P '.# AIAndy the Mimic ###.# ###  Octopode of Qazlal ***... .'.# #.#  Health: 28/62 ==========-------------- ###.#####'#####.###  Magic: 1/22=----------------------- #.'....Z........'.## AC: 0Str: 17 ###.#####'#####~#~~# EV: 18Int: 135h  #.'.#?..#.#∩..#~.P~# SH:  4  Dex: 11 ###Z#.!.###.∩.#.~≈~≈ XL:  9 Next: 90% Place: an Ossuary #.';#...#.#...#~.P#  Noise: =====----  Time: 7347.4 (0.0) ###~##~##'##~##~~#~# -) Magic Parchment 5hr p#.'~~~.~~~.~~~~~.P~# Nothing quivered ###~≈.#'#~~.~.~~≈#≈≈ Scroll  #.#P#.#.≈.~.~P#≈#  #~#≈~##≈##~~~#≈≈#  Z   hound zombie ###≈########~≈≈##  ≈≈#≈ #≈#≈≈  #≈≈ ≈ ###≈## _The hound zombie misses you.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  5h Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (severely damaged, 82% to hit)5h# '.# AIAndy the Mimic ###.# ###  Octopode of Qazlal ***... 5h.'.# #.#  Health: 28/62 ==========-------------- ###.#####'#####.###  Magic: 1/22=----------------------- #.'....Z........'.## AC: 05h/=Str: 17 5hE###.#####'#####~#~~# EV: 18Int: 13 5hm#.'.#?..#.#∩..#~.P~# SH:  4  Dex: 11 5h###Z#.!.###.∩.#.~≈~≈ XL:  9 Next: 90% Place: an Ossuary 5h0#.';#...#.#...#~.P#  Noise: =====----  Time: 7347.4 (0.0)5h/ ###~##~##'##~##~~#~# -) Magic Parchment #.'~~~.~~~.~~~~~.P~# Nothing quivered 5h(###~≈.#'#~~.~.~~≈#≈≈ Scroll  5h=#.#P#.#.≈.~.~P#≈#  5hS#~#≈~##≈##~~~#≈≈#  Z   hound zombie 5hh%###≈########~≈≈##  5hx%≈≈#≈ #≈#≈≈ 5h& #≈≈ ≈ ###≈## 5hAiming: Searing Ray (safe; 8% risk of failure)  5h;Press: ? - help, Shift-Dir - straight line5hAim: a hound zombie (severely damaged, 82% to hit)  You focus your ray upon the hound zombie.  5hTThe searing ray hits the hound zombie!  You destroy the hound zombie!5h5h " 5h$4'.# 5hC###.# ### 5hU 5hf.'.# #.#  5hyx###.# 5h 5hb#.'* 5hb###* 5h#.'*#?..#.#∩ ###*∩ 5h 5h   #~#≈~ 5hO###≈##5h 5h5≈≈#≈ 5h 5ha#≈≈ ≈ 5h....Press: ? - help, Shift-Dir - straight line  Aim: a hound zombie (severely damaged, 82% to hit)  You focus your ray upon the hound zombie.  The searing ray hits the hound zombie!  You destroy the hound zombie!  Qazlal accepts your kill.5h?q18.4 (1Ray 5he5h!f _(Press . to maintain the ray.)5hd45he5h7jK  You stop channelling your searing ray.5hnF _5hpJ2=5hTp5hp5hsj9=5hs5h]u,5h5v5h[x,5hy5hz5hz_30==5h{5hL},5h~5hh`3=5h5hlj1=5h$5h,5hP5h,5hK5h"P=5hӈ5h)5hZx2=4=5h5h`,5h5hJ5h~5h5h 5h9:35h25h5h:=5h5h,5h5h#5hTO4=55h)=5h 5h*5hS5h5h,5h5hD,5hפ5h?5hw^5==5h5h965hC1=5hɩ5h5h@5h5h+5h[:65h5hG5hx5h@5h?5hl:=5h5h>5hj>7=5h5h5hb5h>7=5hܵ5h-5h5hĸ5hO5h5h5h5h5h#85h0)=5hؽ5h35hZ:=5h5h5h#85h1=5hG5h5hT9=5hz5h5h5h5h%,5h5hB5h{640=5h)=5h,5hx5h5h65h5hT9=5h5h5h5h5h(5hK:15h5h`,5h5h5h:=5hi5h5hT2=5h5h 5h6f10/22=5h5hW5hq5h5hn5hL3=5h-5h5h5h35h5h:=5hX5h5h!U1==5h5h15hO>4=5hb5h5hT5hm5h5h{,5h5h45===5hH5h5h5h;5he12=5hN5h5h&65h5hU5h5h 5h~5h5h[5h5h&:=5h5h 5hB |7=3=5hs 5h 5h 5h 5hO 5hx 5h 5h l8=5h4 5h| 5h :=5hE 5h 5h 5hA 5h T94=5h 5h{ 5h 5h 5hd 5h ,5hk 5h% ,5h 5h& 5hU i50==5h 5h` 5h N5=5h% 5h 5h 5h 5h 5h5 #15hG 3=5h 5h& 5hN 5h 5hI! 5h|! :=5h" 5hZ$ b2=5h' 5h( 5h( N6=5h) 5h* 5h* 5h+ 5h. 5h:. 5h*/ 5h0 5h0 V3=5hu1 5h2 5h3 3=5h3 5h4 5h"5 5h65 75hW5 )=5h6 5h7 5h7 &45h$8 5h9 ,5hN: 5h; ,5h]< 5h= 5h= #55h> E==5h> 5h'@ 5hM@ 5h@ 5h&B 5hWB L8=5hB 5hD ,5hpE 5hF 5hG V6=5hG 5hH 5h)I 5hI 5hK 5hbP _You don't know that spell.5h{ #.# AIAndy the Mimic '.# Octopode of Qazlal ***... ###.# ###  Health: 58/62 ======================-- .'.# #.#  Magic: 17/22 ==================------ 5hn###Z#####'#####.###  AC: 0Str: 17 #.'*...Z........'.## EV: 18Int: 13 5h ###*#####'#####~#~~# SH:  4  Dex: 11 5hA#.'*#?..#.#∩..#~.P~# XL:  9 Next: 91% Place: an Ossuary 5h###;#.!.###.∩.#.~≈~≈ Noise: =====----  Time: 7447.4 (0.0) 5h#.'.#...#.#...#~.P#  -) Magic Parchment 5h###~##~##'##~##~~#~# Nothing quivered #.'~~~.~~~.~~~~~.P~# Scroll 5hj ###~≈.#'#~~.~.~~≈#≈≈ 5h-#.#P#.#.≈.~.~P#≈#  Z   crocodile zombie (drag)5h@6 #~#≈~##≈##~~~#≈≈#  5hX%###≈########~≈≈##  5hj[≈≈#≈ #≈#≈≈ _You don't know that spell.  5hCasting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hAiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line5hAAim: a crocodile zombie (85% to hit)5h #.# AIAndy the Mimic '.# Octopode of Qazlal ***... ###.# ###  Health: 58/62 ======================-- .'.# #.#  Magic: 17/22 ==================------ ###Z#####'#####.###  AC: 05h1.Str: 17 #.'....Z........'.## EV: 18Int: 13 ###.#####'#####~#~~# SH:  4  Dex: 11 5hM\#.'.#?..#.#∩..#~.P~# XL:  9 Next: 91% Place: an Ossuary ###;#.!.###.∩.#.~≈~≈ Noise: =====----  Time: 7447.4 (0.0) 5hhv#.'.#...#.#...#~.P#  -) Magic Parchment ###~##~##'##~##~~#~# Nothing quivered 5h#.'~~~.~~~.~~~~~.P~# Scroll  ###~≈.#'#~~.~.~~≈#≈≈ 5h#.#P#.#.≈.~.~P#≈#  Z   crocodile zombie (drag) #~#≈~##≈##~~~#≈≈#  ###≈########~≈≈##  5h%≈≈#≈ #≈#≈≈ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line5hΡAim: a crocodile zombie (85% to hit)  You miscast Searing Ray.  You are very lightly contaminated with residual magic.5h #.# '.# ###.# ###  .'.# #.#  ###.  #.'Z #.'.#?..#.#∩ ∩ 5hkV   #.#  #~# ###≈# ≈≈#≈ 5hZ8.4 (1Contam 5hZ5hǯ/  Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a crocodile zombie (85% to hit)  5h߯You miscast Searing Ray.are very lightly contaminated with residual magic. _Nothing appears to happen.5h+ 5h L.Z5h &95h 5h 5hv5h!L.Z5hQ"U8=505h(5h7*5hR #.# AIAndy the Mimic '.# Octopode of Qazlal ***... ###.# ###  Health: 58/62 ======================-- .'.# #.#  Magic: 16/22 =================------- ###.#####'#####.###  AC: 0Str: 17 #.'....Z........'.## EV: 18Int: 13 ###.#####'#####~#~~# SH:  4  Dex: 11 5h#.'Z#?..#.#∩..#~.P~# XL:  9 Next: 91% Place: an Ossuary ###;#.!.###.∩.#.~≈~≈ Noise: =====----  Time: 7450.4 (0.0) #.'.#...#.#...#~.P#  -) Magic Parchment ###~##~##'##~##~~#~# Nothing quivered #.'~~~.~~~.~~~~~.P~# Scroll Contam  ###~≈.#'#~~.~.~~≈#≈≈ 5hS#.#P#.#.≈.~.~P#≈#  Z   crocodile zombie (drag) #~#≈~##≈##~~~#≈≈#  ###≈########~≈≈##  ≈≈#≈ #≈#≈≈ _Nothing appears to happen.  5h.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hXAiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (85% to hit)5h#.#AIAndy the Mimic'.#Octopode of Qazlal ***...###.# ###Health: 58/62 ======================--.'.# #.#Magic: 16/22 =================-------###*#####'#####.### AC: 0Str: 175hr#.'*...Z........'.## EV: 18Int: 13###*#####'#####~#~~# SH:  4  Dex: 11#.'*#?..#.#∩..#~.P~# XL:  9 Next: 91% Place: an Ossuary###;#.!.###.∩.#.~≈~≈ Noise: =====----  Time: 7450.4 (0.0)#.'.#...#.#...#~.P# -) Magic Parchment###~##~##'##~##~~#~# Nothing quivered#.'~~~.~~~.~~~~~.P~# Scroll Contam ###~≈.#'#~~.~.~~≈#≈≈#.#P#.#.≈.~.~P#≈# Z   crocodile zombie (drag)#~#≈~##≈##~~~#≈≈####≈########~≈≈##≈≈#≈#≈#≈≈5hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.5hwY...ZAiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a crocodile zombie (85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hitscrocodile zombie is lightly damaged.5hZq91.4 (1Ray 5h-^5hU`f _(Press . to maintain the ray.)5h **** The searing ray hits the crocodile zombie.5hCH .5hC_..ZThe crocodile zombie is moderately damaged.5h*D75-5hOD[2+ 5hG5hIa _The crocodile zombie completely misses you.5h%q ****The searing ray hits the crocodile zombie.5h9 ...ZThe crocodile zombie is moderately damaged.4--5h\3++ 5h5hn^ _The crocodile zombie closely misses you.5h ****The searing ray hits the crocodile zombie.5h('..# '.# #### .'.# #.# ##.#####'#####.### #.'....Z........'.###Z#####'#####~#~5h8)#.';#?..#.#∩..#~.P~###.#.!.###.∩.#.~≈~≈#.'.#...#.#...#~.P# ##~##~##'##~##~~#.'~~~.~~~.~~~~~.P~####~≈.#'#~~.~.~~≈#≈≈.#P#.#.≈.~.~P##~#≈~##≈##~~~#≈≈###≈########~≈≈## _The crocodile zombie closely misses you. 5hk) The searing ray hits the crocodile zombie.  The crocodile zombie is moderately damaged.You finish channelling your searing ray.  The crocodile zombie bites you.5h)(crocodile zombie drags you backwards!5hX*#55h*w-3--45h05h2K _Your magical contamination has completely faded away.5hQ p '.. AIAndy the Mimic #.# Octopode of Qazlal ***... '.# Health: 55/62 =====================--- ###.# ###  Magic: 11/22 ============------------ .'.# #.#  AC: 0Str: 17 5h -###.#####'#####.###  EV: 18Int: 13 #.'....Z........'.## SH:  4  Dex: 11 ###Z#####'#####~#~~# XL:  9 Next: 91% Place: an Ossuary #.';#?..#.#∩..#~.P~# Noise: =====----  Time: 7454.4 (0.0) ###.#.!.###.∩.#.~≈~≈ -) Magic Parchment #.'.#...#.#...#~.P#  Nothing quivered ###~##~##'##~##~~#~# Scroll  5hV #.'~~~.~~~.~~~~~.P~# ###~≈.#'#~~.~.~~≈#≈≈ Z   crocodile zombie (drag) #.#P#.#.≈.~.~P#≈#  #~#≈~##≈##~~~#≈≈#  ###≈########~≈≈## _Your magical contamination has completely faded away.  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (moderately damaged, 85% to hit)5h*h'..AIAndy the Mimic#.#Octopode of Qazlal ***...'.#Health: 55/62 =====================---###.# ###Magic: 11/22 ============------------.'*# #.#AC: 0Str: 17###*#####'#####.### EV: 18Int: 135h#.'*...Z........'.## SH:  4  Dex: 11###*#####'#####~#~~# XL:  9 Next: 91% Place: an Ossuary#.';#?..#.#∩..#~.P~# Noise: =====----  Time: 7454.4 (0.0)###.#.!.###.∩.#.~≈~≈ -) Magic Parchment#.'.#...#.#...#~.P# Nothing quivered###~##~##'##~##~~#~# Scroll #.'~~~.~~~.~~~~~.P~####~≈.#'#~~.~.~~≈#≈≈ Z   crocodile zombie (drag)#.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈≈####≈########~≈≈##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - s5hEtraight lineAim: a crocodile zombie (moderately damaged, 85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.5hDM#'#'..# '.# ###.# ## .'.# #.# ###.#####'#####.### .'Z............'.####;#####'#####~#~.'.#?..#.#∩..#~.P~####.#.!.###.∩.#.~≈~≈.'.#...#.#...#~.P# ##~##~##'##~##~~#.'~~~.~~~.~~~~~.P~####~≈.#'#~~.~.~~≈#≈≈#~#You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.  The crocodile zombie is heavily damaged.  (Press . to maintain the ray.)  The crocodile zombie bites you!crocodile zombie drags you backwards!5hdc44----5.4 (15h5h2< _You stop channelling your searing ray.5h #'# AIAndy the Mimic '.. Octopode of Qazlal ***... #.# Health: 44/62 =================------- '.# Magic: 9/22=========--------------- ###.# ###  AC: 0Str: 17 .'.# #.#  EV: 18Int: 13 ###.#####'#####.###  SH:  4  Dex: 11 #.'Z............'.## XL:  9 Next: 91% Place: an Ossuary ###;#####'#####~#~~# Noise: =====----  Time: 7455.4 (0.0) #5h8.'.#?..#.#∩..#~.P~# -) Magic Parchment ###.#.!.###.∩.#.~≈~≈ Nothing quivered #.'.#...#.#...#~.P#  Scroll  ###~##~##'##~##~~#~# #.'~~~.~~~.~~~~~.P~# Z   crocodile zombie (drag) ###~≈.#'#~~.~.~~≈#≈≈ #.#P#.#.≈.~.~P#≈#  #~#≈~##≈##~~~#≈≈# _You stop channelling your searing ray.  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a crocodile zombie (heavily damaged, 85% to hit)5h#'#AIAndy the Mimic'..Octopode of Qazlal ***...#.#Health: 44/62 =================-------'.#5hfMagic: 9/22=========---------------###*# ###AC: 0Str: 17.'*# #.#EV: 18Int: 13###*#####'#####.### SH:  4  Dex: 11#.'*............'.## XL:  9 Next: 91% Place: an Ossuary###;#####'#####~#~~# Noise: =====----  Time: 7455.4 (0.0)#.'.#?..#.#∩..#~.P~# -) Magic Parchment###.#.!.###.∩.#.~≈~≈ Nothing quivered#.'.#...#.#...#~.P# Scroll 5h՚###~##~##'##~##~~#~##.'~~~.~~~.~~~~~.P~# Z   crocodile zombie (drag)###~≈.#'#~~.~.~~≈#≈≈#.#P#.#.≈.~.~P#≈##~#≈~##≈##~~~#≈≈#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line5h#Aim: a crocodile zombie (heavily damaged, 85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits the crocodile zombie.5h#G...Z5hF$Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a crocodile zombie (heavily damaged, 85% to hit)  You focus your ray upon the crocodile zombie.  The searing ray hits  The crocodile zombie is severely damaged.5h%10/22=6.4 (1Ray 5hq+5h-f _(Press . to maintain the ray.)5h  ****The searing ray hits the crocodile zombie!5h ...ZThe crocodile zombie is severely damaged.5hY459/22 -7+ 5hs"5h$] _The crocodile zombie barely misses you.5ha **** The searing ray hits the crocodile zombie.5hM0 ...ZThe crocodile zombie is almost destroyed.5h0 F8--5h0 \8++ 5h4 5h6 > _You block the crocodile zombie's attack.5h  The searing ray hits the crocodile zombie!  You destroy the crocodile zombie!5h<>****5h!5hV ....Qazlal accepts your kill.5hmZz7--295h^5h,`> _You finish channelling your searing ray.5h{ 5h 5h? 5h 5h 68=5h&! ,5h! 5h5# ,5h$ 5hY& 5h& L7=5hj' 5h) P=5hC* 5h+ ,5h+ 5h?- 5h- 8=9=5h>. 5he/ 5h/ 5h/ 5h1 5h#1 5h1 5h2 5h2 5h3 5hk4 5h4 X9=5hn5 5hw7 5h7 f10/22=5h8 5h: ,5h*; 5hh< 5h< M50=5h== 5hN> 5h> 5h> 5hBA 5hA :=5h B 5hC 5hC V1=5hD 5h@G k1==5hpH 5hJ 5h K 5hPL 5hN ,5h1O 5hP 5hP E2=5hUQ 5hR 5hR ;==5h%S 5hOT 5hT O12=5hlU 5hoW l3=5hW 5hFY ,5hY 5h[ ,5h \ 5h5] 5ht] X4=5h^ 5hy_ ,5h_ 5hYa 5ha N3=5ha 5hDc ,5hc 5he 5he L5=5he 5hg ,5hVh 5hj P=5hk 5hm 5hn V6=5hn 5hp d4=5hp 5hq ,5hu 5hbw 5hw L7=5h?x 5hy ,5hy 5h{ P=5hI| 5h} 5h} N5=5hc~ 5h{ 5h #85h 3=5h 5hu 5h 5h8 5h ,5h 5h4 5h X9=5h) 5h+ ,5h 5h 5h N6=5hΊ 5hw 5h M60=5h2 5h] 5hs 5h 5h- ,5h 5h 5h2 :=5h 5hГ 5h ?1=5h E7=5h 5h ,5hG 5h 5h 5hB 5h b2=5hm 5h P=5h+ 5h@ 5hm 5hҝ 5h 5hC E8=5h 5hƠ 5h :=5h 5h ,5hF 5hפ ,5h 5h= P=5h 5hب b9=5h_ 5h ,5h 5hf ,5h 5hS ,5h 5hݯ 5h :=5hx 5h 5hȱ 5h6 5h 5hԳ M20=5h޴ 5h ,5h 5h X5hI 5h 5hҾ 5h :=5hz 5h 5h L1=5h 5h 5h 5h 5h= ,5h 5hJ ,5h 5h6 5hb :=5h 5h ,5h 5hv 5h M2==5h? 5hL 5h ,5hj 5h 5h ,5h 5h 5h: ,5h 5h 5h Q==5h 5hQ 5h~ 5h 5h 5h @  There is an open door here.5h  _5h 5hN 5h 5hO 5hm 5h 5h 5h 5ho ,5h 5h 5hz 5h 5hA 5h @  There is an open door here.5hi 5h _5h' 5h2 ,5h 5h&  _j - 2 scrolls labelled UPHAASK RINITU (gained 1)5h 45h 5h( ,5h 5hi _m - 5 scrolls labelled NUON SIL ISTRUTOVI (gained 1)5h! 45hE# 5h>+ ### #.# ###'#+#+#+#'#'#.'........... ###.##'##'##'# #.'.#?°.####.#?!.### #.'.#!!;#.# ###.#####'#####.### #.'.............'.## ###.#####'#####~#~~# #.'.#?..#.#∩..#~.P~#####.#.!.###.∩.#.~≈~≈#.'.#...#.#...#~.P####~##~##'##~##~~#~##.'~~~.~~~.~~~~~.P~#5h52 M?555.4 (96.0)5h2 ,6.4 (975h6 5h 8 e _t - 2 scrolls labelled DUOMMA UTIMUTT5h 45h 5hE 5h 5hT 5hz 5h ,5h 5h6 K _s - 3 potions of brilliance (gained 1)5ho 45h 5h 5h, 5h 5h> p _n - 3 potions of haste (gained 2)5hD 5hl 5h_ 5h 5h 5h} 5h~ | _G - 3 scrolls labelled WIMEECOGANT (gained 1)5h 45hK 5h ,5h 5h | _p - 2 scrolls labelled TOUMMA EFFO (gained 1)5h 45h 5hb 5h 5h 5h _r - 3 scrolls labelled IPIUWE SOMETOBUZ (gained 1)5h 45hr 5hf 5h 5h 5h p _n - 4 potions of haste (gained 1)5hf 45h 5h 5h 5h 5h( 5h 5h 5h  5h 5h %  5h There is an open door here.5h 5h _5h! 5h" 5h)  ### ###  #.# #Z####'#+#'#+#'#'##.'....;.......###.##'##'##'## .#...# # .#...### #...######'#####.### Z   howler monkey zombie (wandering)............'.##.#####'#####~#~.#?..#.#∩..#~.P~##5h%, G 72.4 (16  You open the door.5hG0 e.Z5h0 ,3.4 (175h3 5h5 g _A howler monkey zombie comes into view.5hY q  AIAndy the Mimic  Octopode of Qazlal ***...  Health: 62/62 ========================  Magic: 20/22 =====================---  AC: 0Str: 17 ### ### EV: 18Int: 13 5h #.# #.# SH:  4  Dex: 11 ###'#+#Z#+#'#'#  XL:  9 Next: 92% Place: an Ossuary #.'....;.......  Noise: =====----  Time: 7573.4 (0.0) ###.##'##'##'##  -) Magic Parchment #.'.#...# #  Nothing quivered5h1  ###.#...###  Scroll  #.'.#...#.#  5h\ ###.#####'#####.###  Z   howler monkey zombie #.'.............'.##  ###.#####'#####~#~~#  5h y#.'.#?..#.#∩..#~.P~## _A howler monkey zombie comes into view.5h Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hʜ Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line5h EAim: a howler monkey zombie (89% to hit)5h AIAndy the MimicOctopode of Qazlal ***...Health: 62/62 ========================Magic: 20/22 =====================---AC: 0Str: 17### ###EV: 18Int: 13#.# #*#SH:  4  Dex: 11###'#+#*#+#'#'#XL:  9 Next: 92% Place: an Ossuary#.'....;.......Noise: =====----  Time: 7573.4 (0.0)###.##'##'##'##-) Magic Parchment#.'.#...# #Nothing quivered###.#...###Scroll #.'.#...#.####.#####'#####.###Z   howler monkey zombie#.'.............'.##5h###.#####'#####~#~~##.'.#?..#.#∩..#~.P~##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey zombie (89% to hit)  You focus your ray upon the howler monkey zombie.  The searing ray hits the howler monkey zombie!5hV .ZPress: ? - help, Shift-Dir - straight line: a howler monkey zombie (89% to hit)  You focus your ray upon the howler monkey zombie.  The searing ray hits the howler monkey zombie!  The howler monkey zombie is moderately damaged.  (Press . to maintain the ray.)5hi4.4 (1Ray 5h5h3e _The howler monkey zombie completely misses you.5hN **The searing ray hits the howler monkey zombie.5ho .ZThe howler monkey zombie is heavily damaged.5h19-5+ 5h5ha _The howler monkey zombie barely misses you.5hV ** The searing ray hits the howler monkey zombie.5h99U .ZThe howler monkey zombie is severely damaged.8--6++ 5h@=5h>b _The howler monkey zombie closely misses you.5h3 ** The searing ray hits the howler monkey zombie.5h .ZThe howler monkey zombie is almost destroyed.You finish channelling your searing ray.5h-51-5h\c7--75h%5hv8 _The howler monkey zombie hits you.5hTq: 5hq\ AIAndy the Mimic  Octopode of Qazlal ***...  Health: 61/62 =======================- 5hq Magic: 15/22 ================--------5hqL  AC: 05hqpStr: 17 ### ###5hru EV: 18Int: 135h*r 5hCre#.# #.#5h\r SH:  4  Dex: 11 5hr ###'#+#Z#+#'#'#  XL:  9 Next: 92% Place: an Ossuary 5hr8#.'....;.......  Noise: =====----  Time: 7577.4 (0.0) 5hr###.##'##'##'##  -) Magic Parchment 5h s#.'.#...# #  Nothing quivered 5h#s###.#...###  Scroll  5h;sB#.'.#...#.#  5hTs###.#####'#####.###  Z   howler monkey zombie 5hmsC#.'.............'.##  ###.#####'#####~#~~# 5hs6 #.'.#?..#.#∩..#~.P~## _The howler monkey zombie hits you.  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5hsAiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line5hsAim: a howler monkey zombie (almost destroyed, 89% to hit)5ha  AIAndy the Mimic  Octopode of Qazlal ***...  Health: 61/62 =======================-  Magic: 15/22 ================--------  AC: 0Str: 17 5hϠ### ### EV: 18Int: 13 #.# #.# SH:  4  Dex: 11 ###'#+#Z#+#'#'#  XL:  9 Next: 92% Place: an Ossuary #.'....;.......  Noise: =====----  Time: 7577.4 (0.0) ###.##'##'##'##  -) Magic Parchment 5hU#.'.#...# #  Nothing quivered ###.#...###  Scroll  #.'.#...#.#  5h"###.#####'#####.###  Z   howler monkey zombie #.'.............'.## 5hFJ ###.#####'#####~#~~#  #.'.#?..#.#∩..#~.P~## 5hkAiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line5h3Aim: a howler monkey zombie (almost destroyed, 89% to hit)  You focus your ray upon the howler monkey zombie.  The searing ray hits the howler monkey zombie!  You destroy the howler monkey zombie!5häM 5hw### ### #.# #*# ###'#+#*#+#'#'#  #.'... 5hl ###'##   #    .5hm ###.### 5h) 5hݥd #.'.#?..#.#∩5h*$.'  Press: ? - help, Shift-Dir - straight line  Aim: a howler monkey zombie (almost destroyed, 89% to hit)  You focus your ray upon the howler monkey zombie.  The searing ray hits the howler monkey zombie!  You destroy the howler monkey zombie!  Qazlal accepts your kill.5h-S8.4 (1Ray 5h*.5h15h3f _(Press . to maintain the ray.)5h45hL5hK  You stop channelling your searing ray.5h06= _2=5h,5h5h5h:=5hw 5h 5h b7=5h 5h :=5hC 5hg ,5h 5h5h5hC5h5h:=5h|5h,5h5h b8=5hK5hC5ha5h5h,5h5h5h5h 5h5h :=5hl5h5h&5hJE9=5h 5hD,5h5h,5h5h ,5h!5h!5h!:=5hO"5h#,5h.$5h6%c20=5h%5hS&,5h&5h',5h'5h(,5h )5h)5h6*:=5hc*5hF+5h+L1=5h+5h,,5h-5h.,5hz.5hy/5h/5h05h15h1:=5h15h2,5h035hN4c2==5h45h55h7,5hj85h95h;5h,<5hw<5h>@  There is an open door here.5h@5hA _5hA5hB5hC5h D;==5h:D5hE5hHF5huF5hF5hG5hH,5hI5hI5hK5hK,5hL5hN,5hN5hO5hP5hP5hTQ5hqR5hlS5hS5hS5hT5hU5hU5hPV5h[W5hY,5hY5h \5h"b4### ### ######.# #.# #.#.#  ###'#+#'#+#'#'#+###  #.'.............'Z#  ###.##'##'##'##;###  #.'.#...#.#...#.'.#  ###.#...###...#.###  #.'.#...#.#...#.'.###.#####'#####.###.'.............'.## Z   ball python zombie (constriction, wan…)###.#####'#####~#~~#  #.'.#?..#.#∩..#~.P~##  5hbe###.#.!.###.∩.#.~≈~≈5hIdK 624.4 (46.0)  You open the door.5h|hsZ.)5hh,5.4 (475hk5hne _A ball python zombie comes into view.5h;  AIAndy the Mimic  Octopode of Qazlal ***...  Health: 62/62 ========================  Magic: 20/22 =====================---  ### ### ##### AC: 0Str: 17  #.# #.# #.#.# EV: 18Int: 13  ###'#+#'#+#'#'#+###  SH:  4  Dex: 11  #.'.............Z.#  XL:  9 Next: 92% Place: an Ossuary  ###.##'##'##'##;###  Noise: =====----  Time: 7625.4 (0.0)  #.'.#...#.#...#.'.#  -) Magic Parchment  ###.#...###...[45h0m#.###  Nothing quivered  #.'.#...#.#...#.'.#  Scroll  ###.#####'#####.###  #.'.............'.##  Z   ball python zombie (constriction)  ###.#####'#####~#~~#  #.'.#?..#.#∩..#~.P~##  ###.#.!.###.∩.#.~≈~≈ _A ball python zombie comes into view.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python zombie (95% to hit)5h1 AIAndy the MimicOctopode of Qazlal ***...Health: 62/62 ========================Magic: 20/22 =====================---### ### #####AC: 0Str: 17#.# #.# #.#.#5h2 oEV: 18Int: 13  ###'#+#'#+#'#'#+###SH:  4  Dex: 11  #.'.............*.#XL:  9 Next: 92% Place: an Ossuary  ###.##'##'##'##;###Noise: =====----  Time: 7625.4 (0.0)  #.'.#...#.#...#.'.#-) Magic Parchment  ###.#...###...#.###Nothing quivered5h3 #.'.#...#.#...#.'.#Scroll ###.#####'#####.####.'.............'.##Z   ball python zombie (constriction)###.#####'#####~#~~##.'.#?..#.#∩..#~.P~#####.#.!.###.∩.#.~≈~≈Confirm with . or Enter, or press ? or * to list all spells.5h73 YAiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python zombie (95% to hit)  You focus your ray upon the ball python zombie.  The searing ray hits the ball python zombie.5ho ZPress: ? - help, Shift-Dir - straight line: a ball python zombie (95% to hit)  You focus your ray upon the ball python zombie.  The searing ray hits the ball python zombie.  The ball python zombie is severely damaged.  (Press . to maintain the ray.)5h i6.4 (1Ray 5h 5h [ _The ball python zombie misses you. x25hK  The searing ray hits the ball python zombie.  You destroy the ball python zombie!5hM*5h'19-37+  5h!I_Qazlal accepts your kill.5hT J5hV K  You stop channelling your searing ray.5hZ  _20=5hZ 5hY\ 5h\ 5h\ 5h] 5h^ 5hW^ 5h_ 5h_ 5hf` 5h^b 5hb $=5hb 5hIc 5hd 5h/e 5he 5hbg 5hg 61=5hg 5h*h 5hi 5hj 5hj 5hl ,5hm 5hn 5hn 5h"o 5hʂ 5h :=5h} 5h 5h 5h 5hX c2==5h 5h 5h ,5h 5h 78 M## ### #######  5hF #.# #.# #.#.#Z# ##'#+#'#+#'#'#'##5hk .'............;'.###.##'##'##'##.##.'.#...#.'.###5h ###  #.'.#...#.#...#.'.#Z   howler monkey zombie (wandering)5h +#~.5hQ J 436.0)  You open the door.5h} e.Z5h ,4.4 (175hؚ 5h  5h6 Y_A howler monkey zombie comes into view.5h  AIAndy the Mimic5h  Octopode of Qazlal ***...  Health: 62/62 ========================  Magic: 20/22 =====================---5h;  AC: 0Str: 17 5hj ### ### ####### EV: 18Int: 13 5h< #.# #.# #.#.#.# SH:  4  Dex: 11 5h= ###'#+#'#+#'#'#Z###  XL:  9 Next: 93% Place: an Ossuary  #.'............;'.#  Noise: =====----  Time: 7644.4 (0.0)  ###.##'##'##'##.###  -) Magic Parchment 5h2M #.'.#...#.#...#.'.#  Nothing quivered  ###.#...###...#.###  Scroll 5hM #.'.#...#.#...#.'.#  ###.#####'#####.###  Z   howler monkey zombie 5hb1 #.'.............'.## 5hx' ###.#####'#####~#~~# 5h) #.'.#?..#.#∩..#~.P~## 5hY_A howler monkey zombie comes into view.5hCasting: Searing Ray (safe; 8% risk of failure)  5hMConfirm with . or Enter, or press ? or * to list all spells.5hyAiming: Searing Ray (safe; 8% risk of failure)  5h Press: ? - help, Shift-Dir - straight lineAim: a howler monkey zombie (89% to hit)5hq AIAndy the MimicOctopode of Qazlal ***...Health: 62/62 ========================Magic: 20/22 =====================---AC: 0Str: 17### ### #######EV: 18Int: 135h #.# #.# #.#.#*#SH:  4  Dex: 11  ###'#+#'#+#'#'#*###XL:  9 Next: 93% Place: an Ossuary  #.'............;'.#5h cNoise: =====----  Time: 7644.4 (0.0)  ###.##'##'##'##.###-) Magic Parchment  5hj #.'.#...#.#...#.'.#Nothing quivered###.#...###...#.###Scroll #.'.#...#.#...#.'.####.#####'#####.###5h Z   howler monkey zombie  #.'.............'.##5h ###.#####'#####~#~~##.'.#?..#.#∩..#~.P~##5h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  5h Press: ? - help, Shift-Dir - straight lineAim: a howler monkey zombie (89% to hit)  5h@ fYou focus your ray upon the howler monkey zombie.  The searing ray hits the howler monkey zombie.5hex .ZPress: ? - help, Shift-Dir - straight line: a howler monkey zombie (89% to hit)  You focus your ray upon the howler monkey zombie.  The searing ray hits the howler monkey zombie.  The howler monkey zombie is lightly damaged.  (Press . to maintain the ray.)5hy 50-5hGy b5.4 (1Ray 5h~ 5h 8 _The howler monkey zombie hits you.5h0k ** 5hB1DThe searing ray hits the howler monkey zombie.5hٷ& 5h .ZThe howler monkey zombie is moderately damaged.5hu$195hm-6+ 5h5ha _The howler monkey zombie barely misses you.5hue P **5he DThe searing ray hits the howler monkey zombie.5h .ZThe howler monkey zombie is heavily damaged.5h 1-8--7++ 5h 5h Z _The howler monkey zombie misses you.5h- ** The searing ray hits the howler monkey zombie.5ht .ZThe howler monkey zombie is almost destroyed.You finish channelling your searing ray.5ht#75htG--85h_y5hzZ _The howler monkey zombie misses you.5hS  AIAndy the Mimic  Octopode of Qazlal ***...  Health: 61/62 =======================-  Magic: 15/22 ================--------  AC: 0Str: 17  ### ### ####### EV: 18Int: 13  #.# #.# #.#.#.# SH:  4  Dex: 11 5hT ###'#+#'#+#'#'#Z###  XL:  9 Next: 93% Place: an Ossuary  #.'............;'.#  Noise: =====----  Time: 7648.4 (0.0)  ###.##'##'##'##.###  -) Magic Parchment  #.'.#...#.#...#.'.#  Nothing quivered  ###.#...###...#.###  Scroll  #.'.#...#.#...#.'.#  ###.#####'#####.###  Z   howler monkey zombie  #.'.............'.##  ###.#####'#####~#~~#  #.'.#?..#.#∩..#~.P~## _The howler monkey zombie misses you.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: [35hTu9;49ma howler monkey zombie (almost destroyed, 89% to hit)5hc,  AIAndy the Mimic  Octopode of Qazlal ***...  Health: 61/62 =======================-  Magic: 15/22 ================-------- 5h)d AC: 0Str: 17  ### ### ####### EV: 18Int: 13  #.# #.# #.#.#.# SH:  4  Dex: 11  ###'#+#'#+#'#'#Z###  XL:  9 Next: 93% Place: an Ossuary  #.'............;'.#  Noise: =====----  Time: 7648.4 (0.0)  ###.##'##'##'##.###  -) Magic Parchment  #.'.#...#.#...#.'.#  Nothing quivered  ###.#...###...#.###  Scroll  #.'.#...#.#...#.'.#  ###.#####'#####.###  Z   howler monkey 5hXdzombie  #.'.............'.##  ###.#####'#####~#~~#  #.'.#?..#.#∩..#~.P~## Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a howler monkey zombie (almost destroyed, 89% to hit)  You focus your ray upon the howler monkey zombie.  5hdzThe searing ray hits the howler monkey zombie.  You destroy the howler monkey zombie!5hg  ### ###  5hg #.# #.# #.#.#*#  #+#'#'#*###  ...  #'#  5hgA     5hh #.#  ..'  #~#5hVh  #.'.#?..#.#∩5h .'  Press: ? - help, Shift-Dir - straight line  Aim: a howler monkey zombie (almost destroyed, 89% to hit)  You focus your ray upon the howler monkey zombie.  The searing ray hits  You destroy the howler monkey zombie!  Qazlal accepts your kill.5h6=9.4 (1Ray 5hb5hf _(Press . to maintain the ray.)5hI5hKJ5hK5h^NK  You stop channelling your searing ray.5hN0 _5hR 2==5hS5hS,5h5T5hRU5hU~=7=5hV,5hW5hW5hW5h X5h Y,5hLY5hZ5hSZ:=5hZ5h[5h\L8=5h\5hJ^5h^5h_5h`5h`5hUa5hb5hc5hc5hMe5he:=5hf5h~g5hg5h9h5hi5hjb9=5hVlB5hm5hm5hBn5ho,5h*p5hEqP=5hq5hxr5hrM20=5hr5ht5hJt5ht5hu,5hu5hv5hv5hYw5hxP=5hYx5h:y5hdy5hy5hz5hzL1=5h{5h{5h|5h4|5h},5hN}5h~5h~5h;5h5h:=5h5hB5hM2==5h5h҄5h5h35ha5h%5h=5hc5h5hO5h,5hʊ5hr5hn5h;==5h5h5ha5h5h5hP5hB6 ### ########### #.# #.#Z#.#.#.# ###'#+#'#'#'#'#'### #.'.....'.# ###.##'##'##'##.### #.'.#...#.#...#.'.# ###.#...###...#.### #.'.#...#.#...#.'.# ###.#####'#####.###Z   hound zombie (wandering) #.'.......'.## ###.#####'#####~#~~# #.'.#?..#.#∩..#~.P~##5hiJ 87.4 (38.0)  You open the door.5hn.ZZ5h1,8.4 (395h5hӠ_ _A hound zombie comes into view.5hQ  AIAndy the Mimic  Octopode of Qazlal ***...5hQ  Health: 62/62 ========================  Magic: 20/22 =====================---  AC: 05hVRcStr: 17 ### ###########  EV: 18Int: 13 #.# #.#.#.#.#.#  SH:  4  Dex: 11 5hR ###'#+#'#Z#'#'#'###  XL:  9 Next: 93% Place: an Ossuary 5hR!#.'.......;.....'.#  Noise: =====----  Time: 7688.4 (0.0) 5hR###.##'##'##'##.###  -) Magic Parchment5hR #.'.#...#.#...#.'.#  Nothing quivered 5hS###.#...###...#.###  Scroll  5h3S'#.'.#...#.#...#.'.#  5hIS###.#####'#####.###  Z   hound zombie 5h^S'#.'.............'.##  5hS'###.#####'#####~#~~#  #.'.#?..#.#∩..#~.P~## _A hound zombie comes into view.Casting: Searing Ray (safe; 8% risk of failure)  5hSConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  5h:TxPress: ? - help, Shift-Dir - straight lineAim: a hound zombie (82% to hit)5hAIAndy the MimicOctopode of Qazlal ***...Health: 62/62 ========================Magic: 20/22 =====================---AC: 0Str: 17### ###########EV: 18Int: 13#.# #.#.#.#.#.#SH:  4  Dex: 115h߀+###'#+#'#*#'#'#'###XL:  9 Next: 93% Place: an Ossuary#.'.......;.....'.#Noise: =====----  Time: 7688.4 (0.0)###.##'##'##'##.###-) Magic Parchment#.'.#...#.#...#.'.#Nothing quivered###.#...###...#.###Scroll #.'.#...#.#...#.'.####.#####'#####.###Z   hound zombie#.'.............'.#####.#####'#####~#~~##.'.#?..#.#∩..#~.P~##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (82% to hit)  You focus your ray upon the hound zombie.  The searing ray hits the hound zombie.5hZPress: ? - help, Shift-Dir - straight line: a hound zombie (82% to hit)  You focus your ray upon the hound zombie.  The searing ray hits the hound zombie.  The hound zombie is moderately damaged.  (Press . to maintain the ray.)5h1-9.4 (1Ray 5hB 5h# 1 _The hound zombie bites you.5h: *The searing ray hits the hound zombie.5hJ ZThe hound zombie is heavily damaged.5hJ 19-90+ 5hM 5hO _The hound zombie completely misses you. The hound zombie barely misses you.5hd;*5hz ZThe searing ray misses the hound zombie.5hd{2=8--1++ 5hƁP _You block the hound zombie's attack.5h~ * The searing ray hits the hound zombie.5hד ZThe hound zombie is severely damaged.You finish channelling your searing ray.7--5hn *25h[ 5h{ : _You block the hound zombie's attack.5h   AIAndy the Mimic  Octopode of Qazlal ***...  Health: 62/62 ========================  Magic: 15/22 ================--------  AC: 0Str: 17 ### ###########  EV: 18Int: 13 5hצ #.# #.#.#.#.#.#  SH:  4  Dex: 11 ###'#+#'#Z#'#'#'###  XL:  9 Next: 93% Place: an Ossuary #.'.......;.....'.#  Noise: =====----  Time: 7692.4 (0.0) ###.##'##'##'##.###  -) Magic Parchment #.'.#...#.#...#.'.#  Nothing quivered ###.#...###...#.###  Scroll  #.'.#...#.#...#.'.#  ###.#####'#####.###  Z   hound zombie #.'.............'.##  5hk ###.#####'#####~#~~#  #.'.#?..#.#∩..#~.P~## _You block the hound zombie's attack.  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (severely damaged, 82% to hit)5hb  AIAndy the Mimic  Octopode of Qazlal ***...  Health: 62/62 ========================  Magic: 15/22 ================--------  AC: 0Str: 17 ### ###########  EV: 18Int: 13 5h`#.# #.#.#.#.#.#  SH:  4  Dex: 11 ###'#+#'#Z#'#'#'###  XL:  9 Next: 93% Place: an Ossuary #.'.......;.....'.#  Noise: =====----  Time: 7692.4 (0.0) ###.##'##'##'##.###  -) Magic Parchment 5hJ#.'.#...#.#...#.'.#  Nothing quivered ###.#...###...#.###  Scroll  #.'.#...#.#...#.'.#  ###.#####'#####.###  Z   hound zombie #.'.............'.##  5h###.#####'#####~#~~#  #.'.#?..#.#∩..#~.P~## Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (severely damaged, 82% to hit)  5hYou focus your ray upon the hound zombie.  The searing ray hits the hound zombie!  You destroy the hound zombie!5h# ###   #.# 5h#T  ###'#+#'#*#'#'#'###  #.'....'.#  ###.##.###      5h$    #.'.#?..#.#∩5hhh'  Press: ? - help, Shift-Dir - straight line  Aim: a hound zombie (severely damaged, 82% to hit)  You focus your ray upon the hound zombie.  The searing ray hits the hound zombie!  You destroy the hound zombie!  Qazlal accepts your kill.5hkq43.4 (1Ray 5h[p5hKrf _(Press . to maintain the ray.)5hN 5h 45h K  You stop channelling your searing ray.5h 6= _5hW 5h ,5hc 5hy P=5h 5h ,5h 5h 5h6 L7=5h 5h, 5hV 5h 5hJ 5hs 5h 5hT ,5h 5hN 5hw :=5h 5hq 5h L8=5h 5h 5h 5h 5h 5h 5h 5h ,5h 5h 5h :=5h 5h) 5hM 5h 5h} 5h L9=5hG 5h" ,5h 5h9 5hp 5h 5h 5h 5h` 5h% 5hP :=5h 5h[ 5h M20=5h 5h= 5hU 5h 5h. 5ha 5h 5h ,5h 5h 5h :=5hW 5h 5h% 5hv 5h[ 5h L1=5h 5h ,5h 5h 5h 5h 5h 5h 5h 5h 5h :=5h$ 5h 5h M2==5hh 5hs 5h ,5h 5h 5hY 5hy 5h 5hf 5h 5h 5hk 5h 5hP 5h ;==5h 5h 5h g #### #.#Z.#.# ##'#'### #.'.....'.#5h  ###.##'##'##'##.### #.'.#...#.#...#.'.# ###.#...###...#.### #.'.#...#.#...#.'.# ###.#####'#####.###Z   ball python zombie (constriction, wan…) #.'....'.##  ###.#####'#####~#~~# 5h  #.'.#?..#.#∩..#~.P~##5h5 K 731.4 (38.0)  You open the door.5h v.ZZ)5h ,2.4 (395h 5h e _A ball python zombie comes into view.5h  AIAndy the Mimic  Octopode of Qazlal ***...  Health: 62/62 ========================  Magic: 20/22 =====================---  AC: 0Str: 17 ###############  EV: 18Int: 13 5h[#.#.#.#.#.#.#.#  SH:  4  Dex: 11 ###'#Z#'#'#'#'#'###  XL:  9 Next: 94% Place: an Ossuary #.'...;.........'.#  Noise: =====----  Time: 7732.4 (0.0) ###.##'##'##'##.###  -) Magic Parchment #.'.#...#.#...#.'.#  Nothing quivered ###.#...###...#.###  Scroll 5h{} #.'.#...#.#...#.'.#  5h###.#####'#####.###  Z   ball python zombie (constriction) #.'.............'.##  ###.#####'#####~#~~#  5h#.'.#?..#.#∩..#~.P~## _A ball python zombie comes into view.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  5h>~Press: ? - help, Shift-Dir - straight lineAim: a ball python zombie (95% to hit)5hX AIAndy the MimicOctopode of Qazlal ***...Health: 62/62 ========================Magic: 20/22 =====================---AC: 0Str: 17###############EV: 18Int: 13#.#.#.#.#.#.#.#SH:  4  Dex: 11###'#*#'#'#'#'#'###XL:  9 Next: 94% Place: an Ossuary#.'...;.........'.#Noise: =====----  Time: 7732.4 (0.0)###.##'##'##'##.###-) Magic Parchment#.'.#...#.#...#.'.#Nothing quivered###.#...###...#.###Scroll #.'.#...#5hY .#...#.'.####.#####'#####.###Z   ball python zombie (constriction)#.'.............'.#####.#####'#####~#~~##.'.#?..#.#∩..#~.P~##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python zombie (95% to hit)  You focus your ray upon the ball python zombie.  The searing ray hits the ball python zombie.5hA ZPress: ? - help, Shift-Dir - straight line: a ball python zombie (95% to hit)  You focus your ray upon the ball python zombie.  The searing ray hits the ball python zombie.  The ball python zombie is severely damaged.  (Press . to maintain the ray.)5h i3.4 (1Ray 5h 5h [ _The ball python zombie misses you. x25h  The searing ray hits the ball python zombie!  You destroy the ball python zombie!5hM*5h:&'5hQ19-4+ 5hO _Qazlal accepts your kill.5htJ5hoK  You stop channelling your searing ray.5hur _5hx5h5h-5h5h5h5h@F20=5h5h5h5h/5h5h/5hq5h5h95hr5hL5hP=5hD 5h L1=5h 5hw!,5h,"5h\#5h#5h"$5h%,5h&5hk'5h':=5h(5h)5h*5hB*5h,+5hb+M2==5h+5h-5hJ.,5h.5h/5hO0,5h05h15h2,5hm25hN35h35h<4;==5h45h65h75h85hj85h95h~;,5h<5h<5h=,5h=5h>5h@5hV@5h@5hB5hfC5hC5hD5hzE5hF5hG5hG5hH5hOJ5hJ5hJ5hEL5hBM5hyM5hM5hO5h"Q5hMQ5hR5hWX5hY5hY5hZ5hs]@  There is an open door here.5h`A  You enter the shallow water.5h`@Water 5ha5h.fN _Moving in this stuff is going to be slow.5hh5hfh)5hi5hho5hgq,5hr5hu5hw,5hx5h(z5h}A  You enter the shallow water.5h~@Water 5h~5hɀN _Moving in this stuff is going to be slow.5h5h?5h5h5h?5hn5hҋ5h0,5hÎ5hӏ5h  You enter the shallow water.Water 5hS5h You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water5hQ4. _Moving in this stuff is going to be slow.5hR?5h5h5h7,5h5h5hh _Moving in this stuff is going to be slow.  You enter the shallow water5h|. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi5hƤ4ng to be slow.  You enter the shallow water.5h@Water 5hӥ5hݧ  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water5h4. _Moving in this stuff is going to be slow.5hR5hy)5h5h5h _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.5hޭ@Water 5h)5h  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.5hZ5h5h5hq#.'.#?..#.#∩..#~..~##5h###.#.!.###.∩.#.~≈~≈##.'.#...#.#...#~.P#≈####~##~##'##~##~~#~###.'~~~.~~~.~~~~~..~#####~≈.#'#~~.~.~~≈#≈≈# #.#P#.#.≈.~.~.#≈#≈# #~#≈~##≈##~~°#≈≈#≈# ###≈########;≈≈##≈# 82.0 (47.6)≈≈#≈ #≈#≈≈#≈# #≈≈ ≈ ###≈#### ##≈ #≈ ≈## ##  _Moving in this stuff is going to be slow. [5h19d You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some places5h?&5hy)TEvoke which item? Wands  l - a wand of polymorph (12)x - a wand of paralysis (1)  y - a wand of warping (5) Talismansc - a quill talisman  d - a maw talisman 5h)E E - the inkwell talisman of the King of the Hill (active) {rC+ rCorr} [!] read|quaff|evoke[?] describe selected5hZ5ha5hf #.'.#?..#.#∩..#~..~##AIAndy the Mimic###.#.!.###.∩.#.~≈~≈#Octopode of Qazlal ***...5hg#.'.#...#.#...#~.P#≈#Health: 62/62 ========================###~##~##'##~##~~#~##Magic: 22/22 ========================#.'~~~.~~~.~~~~~..~##AC: 0Str: 175hg###~≈.#'#~~.~.~~≈#≈≈#EV: 18Int: 13#.#P#.#.≈.~.~.#≈#≈#SH:  4  Dex: 11#~#≈~##≈##~~°#≈≈#≈#XL:  9 Next: 94% Place: an Ossuary5hh###≈########;≈≈##≈#Noise: =====----  Time: 7782.0 (0.0)≈≈#≈#≈#≈≈#≈#-) Magic Parchment#≈≈ ≈5h;h###≈####Nothing quivered##≈ #≈≈##5hlhLScroll Water ## 5hh_Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. 5hhz_Moving in this stuff is going to be slow. _Partly explored, can't reach some places.5hp~☼3.0 (1 _5h*t5h@z<○5hXA4.0 (25he○5.0 (35hd5hd°6.0 (45h5h 13/1312v) +2 sling (drain)Fire: v) +2 sling (drain) _You begin untransforming. You continue untransforming. x3  Your transformation has ended.Your +2 sling of draining unmelds from your body.5hVE@≈5h47.0 (55h15h_/ _You sense an unholy aura.5h45h5h5h5h{Water 5hQ5h5h5hf,5h5h$5h5hV5h5h 5h5h5h5hH5h(5hV5h5hE5h5hA5h|5hr5he5h;Water 5h5h5h,75h5h5h\QWater 5hH5h8A _You enter the shallow water.5h45h5h|5h 75h 5h| 5h QWater 5h05hA _You enter the shallow water.5h;45h5h5h75hQ5h)@  There is an open door here.5h5hC _5h5h5h"SWater 5h5h,A _You enter the shallow water.5hzTWater 5h\ B5h ,5h^"5h",5h,#5hn$5hA%,5h%5hK&5h'5h;'5hm'5h(5h(5h)5h@)5h0> ###.#.!.###.∩.#.~≈~≈# #.'.#...#.#...#~.P#≈# ###~##~##'##~##~~#~## #.'~~~.~~~.~~~~~..~## 5h1###~≈.#'#~~.~.~~≈#≈≈# #.#P#.#.≈.~.~.#≈#≈# #~#≈~##≈##~~~#≈≈#≈# ###≈########~≈≈##≈# #≈@#≈≈≈# #≈#≈≈#≈#810.0 (23.0) #≈≈#≈≈## #####≈#### ##≈##≈# #≈≈≈≈## ###### ###### 5h25h@[ _Done exploring.5h 45hM 5h= P~~.~'#~~.~.#.≈.~.~~≈~≈≈≈0.0)≈≈≈5h 5hz 5h۽ E _Done exploring.5h5hAn ossuary∩∩(Press ? for help)#.#.#.#.#.#.#.####'#'#'#'#'#'#'####.'.............'.####.##'##'##'##.####.'.#...#.#...#.'.####.#...###...#.####.'.#...#.#...#.'.####.#####'#####.####.'.............'.#####.#####'#####~#~~##.'.#?..#.#∩..#~..~#####.#.!.###.∩.#.~≈~≈##.'.#...#.#...#~.P#≈####~##~##'##~##~~#~###.'~~~.~~~.~~~~~..~##5h<###~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~.#≈#≈##~#≈~##≈##~~~#≈≈#≈####≈########~≈≈##≈##≈@#≈≈≈# #≈#≈≈#≈##≈≈#≈≈## #####≈######≈##≈# #≈≈≈≈######## ######5h7 5h`∩@5h~ 5h ###.#.!.###.∩.#.~≈~≈# AIAndy the Mimic#.'.#...#.#...#~.P#≈# Octopode of Qazlal ***...5h ###~##~##'##~##~~#~## Health: 62/62 ========================#.'~~~.~~~.~~~~~..~## Magic: 13/13 ========================###~≈.#'#~~.~.~~≈#≈≈# AC: 1Str: 17#.#P#.#.≈.~.~.#≈#≈# EV: 12Int: 13#~#≈~##≈##~~~#≈≈#≈# SH:  4  Dex: 11###≈########~≈≈##≈# XL:  9 Next: 94% Place: an Ossuary#≈@#≈≈≈# #≈#≈≈#≈# Noise: =====----  Time: 7810.0 (0.0)5h #≈≈#≈≈## #####≈#### v) +2 sling (drain)##≈##≈# #≈≈≈≈##Fire: v) +2 sling (drain) ###### ######Water 5h& _You enter the shallow water. _You enter the shallow water. _There is an open door here. _You enter the shallow water. 5hP m_Done exploring. _Done exploring.5hΈ 5h 5hU 5hu 5h3 Q _5h͔ gWater 5h 5h 5h 75h 5h 5h 5h 5h  5h : There is an open door here.5hס 5h @Water 5h 5h A _You enter the shallow water.5h 5h= 5h 5hf 5hӧ 5h. !5h 5h 5h{ 5h۬ ;Water 5h 5hܮ A _You enter the shallow water.5hE 5h 5hr 5h 5hV 75hƶ 5h6 5h% 05h 5hf 5hV ,5h. 5hB S#.'.............'.# ###.##'##'##'##.### #.'.#...#.#...#.'.# ###.#...###...#.### #.'.#...#.#...#.'.# ###.#####'#####.### #.'.............'.## ###.#####'#####~#~~# #.'.#?..#.#@○.#~..~## 22.0 (12.0)###.#.!.###○∩.#.~≈~≈# #.'.#...#.#...#~.P#≈# ###~##~##'##~##~~#~###.'~~~.~~~.~~~~~..~#####~≈.#'#~~.~.~~≈#≈≈#5h ;#.#P#.#.≈.~.~.#≈#≈##~#≈~##≈##~~~#≈≈#≈####≈########~≈≈##≈#5h 5hB j _There is a gate leading back out of this place here.5hq5hTEvoke which item? Wands  l - a wand of polymorph (12)x - a wand of paralysis (1)  y - a wand of warping (5) Talismansc - a quill talisman  d - a maw talisman 5hM< E - the inkwell talisman of the King of the Hill {rC+ rCorr} [!] read|quaff|evoke[?] describe selected5ht 5h 5h S#.'.............'.#AIAndy the Mimic###.##'##'##'##.###Octopode of Qazlal ***...#.'.#...#.#...#.'.#Health: 62/62 ========================###.#...###...#.###Magic: 13/13 ========================#.'.#...#.#...#.'.#AC: 15hO Str: 17###.#####'#####.###EV: 12Int: 13#.'.............'.##SH:  4  Dex: 11###.#####'#####~#~~#XL:  9 Next: 94% Place: an Ossuary5h #.'.#?..#.#@○.#~..~##Noise: =====----  Time: 7822.0 (0.0)###.#.!.###○∩.#.~≈~≈#v) +2 sling (drain)#.'.#...#.#...#~.P#≈#Fire: v) +2 sling (drain) ###~##~##'##~##~~#~###.'~~~.~~~.~~~~~..~#####~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~.#≈#≈##~#≈~##≈##~~~#≈≈#≈#5h 4###≈########~≈≈##≈# _Done exploring. _Done exploring.  There is an open door here. _You enter the shallow water. _You enter the shallow water. _There is a gate leading back out of this place here.5h :°5h 23.0 (1 _5h :○5hS K°.5h +4.0 (25h 5h B.5h[ +5.0 (35h 5h 5hw +6.0 (45h 5h 22----------08-) Magic ParchmentNothing quivered 5hN _You begin transforming. You continue transforming. x3  You turn into a walking scroll.5hs AScroll 5h 8;5h! e _Your +2 sling of draining melds into your body.5hm 5hq Inventory: 34/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (melded)  z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat Jewellery (go to first with "=) 5hr P o - a ring of fire (worn)  A - a ring of poison resistance (worn) Wands (go to first with /)l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - 2 scrolls labelled UPHAASK RINITU  m - 5 scrolls labelled NUON SIL ISTRUTOVI  p - 2 scrolls labelled TOUMMA EFFO  q - a scroll labelled APE OCAEGROSAUDA  r - 3 scrolls labelled IPIUWE SOMETOBUZ  t - 2 scrolls labelled DUOMMA UTIMUTT  B - a scroll labelled KOETIN ABIE [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]5hw  y - a wand of warping (5) Scrolls (go to first with ?)  e - a scroll labelled BARUSCHULUAG  g - 3 scrolls of immolation  j - 2 scrolls labelled UPHAASK RINITU  m - 5 scrolls labelled NUON SIL ISTRUTOVI  p - 2 scrolls labelled TOUMMA EFFO 5hw q - a scroll labelled APE OCAEGROSAUDA  r - 3 scrolls labelled IPIUWE SOMETOBUZ  t - 2 scrolls labelled DUOMMA UTIMUTT  B - a scroll labelled KOETIN ABIE  C - a scroll labelled PUHIWKELIE  D - a scroll labelled KIBI CISMYNOUG - 3s labelled WIMEECOGANT Potions (go to first with !)  a - a potion of mutation  b - a potion of lignification  f - 6 potions of curing  h - 4 potions of cancellation  i - a potion of magic  k - a potion of ambrosia  n - 4 potions of haste57%5h 5h 5hB& #.'.............'.#AIAndy the Mimic###.##'##'##'##.###Octopode of Qazlal ***...#.'.#...#.#...#.'.#Health: 62/62 ========================###.#...###...#.###5h& Magic: 13/22 ==============----------#.'.#...#.#...#.'.#AC: 0Str: 17###.#####'#####.###EV: 18Int: 13#.'.............'.##5h& KSH:  4  Dex: 11###.#####'#####~#~~#XL:  9 Next: 94% Place: an Ossuary5h& !#.'.#?..#.#;..#~..~##Noise: =====----  Time: 7826.0 (0.0)5hc' ###.#.!.###.∩.#.~≈~≈#-) Magic Parchment#.'.#...#.#...#~.P#≈#Nothing quivered###~##~##'##~##~~#~##Scroll #.'~~~.~~~.~~~~~..~##5h' ###~≈.#'#~~.~.~~≈#≈≈##.#P#.#.≈.~.~.#≈#≈##~#≈~##≈##~~~#≈≈#≈####≈########~≈≈##≈# 5h' \_You enter the shallow water. _You enter the shallow water. 5h' ;_There is a gate leading back out of this place here. 5h' _You begin transforming. You continue transforming. x3  You turn into a walking scroll. _Your +2 sling of draining melds into your body.5h, 5h.- 5h0 5h 2 5hd5h e5hki5h,m:○5htH7.0 (1 _5hp #.................  #......###.#......  #......###.###....   .)............   #..........######.(.   #..#......## ##..   #. ###....## ###   ##.##...# Dungeon:7   #.;.##..#   ##.##...#  ##'....#  5hF #..#.##   #........#   ##.......#   #########   5h5h5h'+7 (1.75h-5hn0} _Welcome back to the Dungeon! _There is a collapsed entrance here.5h 45hA 5h) 5h ; _5h 5hR 5h 5h ,5h; 5h 5hD N4=5h 5h ,5hw 5hU" ,5h" 5h$ ,5h<% 5h& 5h' :=5h' 5hW) 5h) N5=5h^* 5h+ 5h, 5h, 5h. ,5h5/ 5h0 ,5h1 5h4 f=5h5 5h36 5h6 5h 8 5ht8 N6=5hK9 5h3; 5h< ,5h > ,5h> 5h@ 5h@ 5hA 5hC 5hC :=5hD 5hF 5hF 5hG 5hoI 5hI L7=5hJJ 5hK 5hK 5hM 5h!P ,5hQ 5h(S 5hS 5hrT 5hOV 5hV :=5hW 5hY 5h5Z L8=5h[ 5h\ ,5h] 5hv_ 5h_ 5h` 5h>d X5hd :=5huf 5hf ,5hg 5h.i 5hui L9=5hDj 5h[l ,5hl 5hn 5hn 5ho 5h q 5hq 5hq 5hs P=5ht 5h0v 5hv M20=5h1w 5hx ,5hy 5h]{ ,5h X5h# 5hy :=5h 5h ,5hv 5h b1=5h 5h 5hʇ 5h' 5h( 5hs 5h 5h| 5h 5he 5h 5h :=5h4 5hٕ 5hE M2==5h 5h 4 _Magic restored.5h 5h 5h 5hc 5hL 5h 5hB 5h @  There is an open door here.5hX 5hå _5hF 5hz 5hܰ  #...######.( #..#......## ## #. ###....## #### # ##.##...# # 5hm d#. #...##..#  #..##.##...#  #..##'....#   #..[#○.#.##  #....;§..# 78.7 (51.5h 0) ##.......#  #########  5h #5hd :§5hܸ I==9.7 (525h߽ '§5h V _Found a shimmering plate armour.5hB 45h 5h 5hO! 5h % 5h+  You see here the +0 plate armour "Tudeon" {rElec Str+4 Dex-4 Stlth+}.5hq- 5h- _5h. 5h/ 5h1 5h1 5h2 5h(4 5h6 ,5h,7 5h8 5h: ,5h; 5hD= 5h-? ,5h@ 5h/C 5h}D ,5h%E 5hG 5h1I 5h`I 5hI 5h\L 5hhN ,5hzO 5hQ 5hS ,5haT 5hV 5hqW ,5hZ 5hm] 5h^_ 5h_ 5h` 5hpa 5hb 5htc ,5hd 5h1f ,5hf 5hg 5hSi ,5h-j 5hk 5hdp ,5h!q 5hr 5ht ,5hDu 5hx 5hz ,5h{ 5h| 5h4  #..[..###  ##..........  ............#.  ##...........#.## #...........##... #...........##..# #................ ##;.............# #98.7 (19##########............#)####5h #......##..☼................#.......................#...#.........................#.#......###.#..............## #......###.###.............. ###....)...................##. #..........######.(........[..5h E 5h U○○5h\ ,9.7 (205h| 5hp K _Found a plate armour.5h~45h+5h5hg5ht,5h< _You hear an angry hiss.5h5h .l...##  # #..[..### #  .#. #5hm.#.#☼###.;.##..#  #......  ##.°# ###########............#)#### Scroll #......##..○...................l   iguana (wandering)5h.......#....###.###.....  5hYou hear an angry hiss.5h○900.7 (1.0).°5h+1.7 (25h :○5h Z _An iguana comes into view.5hR .l...##  #.....#  #..[..###  ##..........  ............#.  ##........  #..○......  #.;.......  #.........  ##........  ............#) .°....... .......... .......... ##.#.......5hY .l...##  #.....#  #..[..###  ##..........  ............#.  ##........  #..○......  #.;.......  #.........  ##........  ............#) .°....... .......... .......... ##.#.......5h45h5h^ _An iguana is nearby!5h6....# .l...#...#  #..[..### ##  . #...#.##○..##..#...  ##...# #########..#)######..°..#..........##5h85h=O.l.5hK>22.7 (1 _5hBB5hE5h=5hgS.l°5h&35h9°5h.5h@;   AIAndy the Mimic .....#  Octopode of Qazlal ***... .....##  Health: 62/62 ======================== #.....#  Magic: 20/22 =====================--- #l.[..###  AC: 0Str: 17 ##*.........  EV: 18Int: 13 .*..........#.  SH:  4  Dex: 11 ##*..........#.##  XL:  9 Next: 94% Place: Dungeon:7 #.;°........##...  Noise: =====----  Time: 7903.7 (0.0) #...........##..#  -) Magic Parchment[15h*< }1;14H #................  Nothing quivered ##..............# # Scroll  ##########............#)#### #......##................... l   iguana #.......................#... #.........................#. #......###.#..............## _An iguana is nearby!Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (79% to hit)5hZ< AIAndy the Mimic.....#Octopode of Qazlal ***........##Health: 62/62 ========================#.....#Magic: 20/22 =====================---#*.[..###AC: 0Str: 17##*.........EV: 18Int: 13.*..........#.5h[= SH:  4  Dex: 11##*..........#.##XL:  9 Next: 94% Place: Dungeon:7#.;°........##...Noise: =====----  Time: 7903.7 (0.0)#...........##..#-) Magic Parchment#................Nothing quivered##..............# # Scroll ##########............#)#####......##................... l   iguana#.......................#...#.........................#.#......###.#..............##5h= Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (79% to hit)  5h= DYou focus your ray upon the iguana. The searing ray hits the iguana.5h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an iguana (79% to hit)  You focus your ray upon the iguana. The searing ray hits the iguana.  The iguana is moderately wounded.5h ].l...5hE i4.7 (1Ray 5hp 5hr f _(Press . to maintain the ray.)5h ****The searing ray hits the iguana.5h5huX..l.5h19-5+  _The iguana is heavily wounded.5hZ5 **** The searing ray hits the iguana.5h̴ 5h X...l5h 8--6++ 5h: 5h Z _The iguana is almost dead.5h  The searing ray hits the iguana.  You kill the iguana!5h****5h6jy ....  Qazlal accepts your kill.5hng 7--55h\nC7 _You finish channelling your searing ray.5hs5h( 5hz( 5h]) 5h+ 5h, :=5h, 5h- 5h. 5h. 5h/ 5h)0 L1=5h0 5h2 5ha2 5h2 5h4 5h/4 5h4 5h5 5h6 5h6 5h8 5h8 :=5h: 5h< 5h= M2==5h> 5h'B 5hF H78 M .....#...#  #..[..### #.###5hJG  #<... ##.#.##31.7 (24.0)..§##..#.. ##..............# #..........5htM k☼.2.7 (255h/Q 5hS 9 _Found a stone staircase leading up.5hK5hC Spells (Memorise)TypeFailure Level  a - Magic DartConjuration4% 1b - SandblastEarth4%1  c - Construct Spike LauncherForgecraft8%2  d - PasswallEarth14% 3  e - Sigil of BindingHexes14% 3  f - Stone ArrowConjuration/Earth5ho14% 3  g - Fulminant PrismConjuration/Alchemy43% 4  h - Diamond SawbladesForgecraft100% 7 10 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit5hC 5hH 5hL JAIAndy the Mimic.....#Octopode of Qazlal ***........#Health: 62/62 ========================.....##Magic: 22/22 ========================#.....#AC: 0Str: 17#..[..###EV: 18Int: 13#.###..........SH:  4  Dex: 11#<..............#.5hIM lXL:  9 Next: 95% Place: Dungeon:7##;..........#.##Noise: =====----  Time: 7932.7 (0.0)#.☼.........##...-) Magic Parchment#...........##..#Nothing quivered#................Scroll ##..............# ###########............#)#### #......##................... #.......................#...5hM  #.........................#. The searing ray hits the iguana.  You kill the iguana!Qazlal accepts your kill. _You finish channelling your searing ray. _Your Spellcasting skill increases to level 2! _Found a stone staircase leading up.5hQ P  Okay, then.5h R 5hU 5hpX . _5hI5hK@  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.7   6.0   0   g + Spellcasting 2.0   3.6  -1      5h.L     b - Maces & Flails   0.0   1.0   0   h - Conjurations   4.0   1.0   0   c - Unarmed Combat   3.0   4.0   0   i - Hexes   4.0   1.0   0       j - Summonings   4.0   1.0   0   d - Ranged Weapons   0.0   1.0   0   k - Necromancy   4.0   1.0   0  5hL     l - Forgecraft   4.0   1.0   0  e + Dodging3.1   4.0   0   m - Translocations   4.0   1.0   0   f - Stealth   0.0   0.5  +4   n - Alchemy   4.0   0.8  +1       o - Fire Magic   4.0   1.0   0       p - Ice Magic   4.0   1.0   0       q - Air Magic   4.0   1.0 [5hL40m  0       r - Earth Magic   4.0   1.0   0              5hoMts + Invocations5.8   5.0  +1      t + Evocations5.7   5.0  +1      u + Shapeshifting 8.9  10.7  -1  The relative cost of raising each skill is in cyan.  Skills enhanced by scribal knowledge are in green.  [?] Help[=] set a skill target  5hM}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets5hQ5h5h%AIAndy the Mimic.....#Octopode of Qazlal ***........#Health: 62/62 ========================.....##Magic: 22/22 ========================#.....#AC: 0Str: 17#..[..###EV: 18Int: 13#.###..........SH:  4  Dex: 11#<..............#.XL:  9 Next: 95% Place: Dungeon:7##;..........#.##Noise: =====----  Time: 7932.7 (0.0)#.☼.........##...5hP-) Magic Parchment#...........##..#Nothing quivered#................Scroll ##..............# ###########............#)#### #......##................... #.......................#... #.........................#. You kill the iguana!Qazlal accepts your kill. _You finish channelling your searing ray. _Your Spellcasting skill increases to level 2! _Found a stone staircase leading up. _Okay, then.5ha5h5h5h5hDM5hM5hN5h Q5hkW5hW% _5h[,5h]5h]5hE^5h_5ha,5hb5hd5hf5h,g5hg5hjP  There is a stone staircase leading up here.5hl5h$m _5hm5hp5hr5hs5hs5hu5h| #.........>#..........#..........#...................5h| .#  ### #.....# 8.7 (6.##..[..### .###.......... <........#.5h}g###...... #...........##..5h=}u #...........## #............5hf}N ##.5h5ho+9.7 (75h5hF; _Found a stone staircase leading down.5hd 5he 5hBe 5h3h 5h1n 5hq ,5hMr < _You hear an angry hiss.5ht 5hz  #.D.#>#.#..#.. #.;......# #.......## ##..#.....# 5h{ '#..##..[..###Scroll #.###..........<........D   steam dragon (wandering).....5hn a40.7 (15h +1.7 (25h 5h _ _A steam dragon comes into view.5h #.D.......  ##.........  #.........>  #..........  #..........  #.......... 5h2 #.........#  #.;......#  ##.......##  ##..#.....#  #..##..[..###  #.###..........  #<..  ##.5h m> #.D.......  ##.........  #.........>  5hNnR#..........  #..........  #..........  #.........#  #.;......#  ##.......##  ##..#.....#  #..##..[..###  #.###..... #<..  ##.5ht5ht5hx5hzc _A steam dragon is nearby!5hn ... #.D#.>5ho .#.##.. ##.......##..#.....# .##..[..####.###... #<.......#####...........#.#5hHu 5h| F.D5hn} +2.7 (15h 5hI X _Something shouts, "Give up, thou foisting beetle-headed codpiece!"5h  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h/ 45h 5h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5h+!. #..#.D.>..##. ##.......##..#.....#.##..[..### .###...#<.....#####.#.#5h25hP ☼(catching breath)Found a potion of moonshine.5hɧ{ ******5hQThe steam dragon breathes steam at you.5h(5h 4 ....5...§§§☼;§§.#...5   white imp.##  The ball of steam hits you!5h 5[45-------35h<5hZ@\ _A white imp comes into view.5hH;  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h45hR 5h[  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)5hh5h5h5h%F _Unknown command.5hZ E......5.!.#....##...##.D.#..§§.....>.#..§.##..§.##.☼§##..§......###.§......# ##.......## ##..#.....##..##..[..### D   steam dragon (catching breath)#.###.. 5   white imp#<.........#####.#.#5hH\ 5hC] 5h?g .5.D○§##.§§§5hg >#..#5h"h #65hh 7-------45ho 5hr ' _You hear a shout!5hdG  AIAndy the Mimic ........!.#  Octopode of Qazlal ***... ......5...#  Health: 46/62 =================------- #..........  Magic: 20/22 =====================--- ##..........  AC: 0Str: 17 #..D§.....>.  EV: 18Int: 13 5hB#..*.......#  SH:  4  Dex: 11 #..§*......#  XL:  9 Next: 95% Place: Dungeon:7 #.○§;......#  Noise: =====----  Time: 7944.7 (0.0) #.§§......##  -) Magic Parchment ##.§§.....#  Nothing quivered ##§......##  Scroll  5h_'##..#.....#  #..##..[..###  D   steam dragon (catching breath) 5h#.###..........  5   white imp #<..............#.  #####...........#.## _You hear a shout!  Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5h  Aiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (steam, catching its breath, 76% to hit)5hBAIAndy the Mimic........!.#Octopode of Qazlal ***.........5...#Health: 46/62 =================-------#..........Magic: 20/22 =====================---##*.........AC: 05h>Str: 17#..*§.....>.EV: 18Int: 13#..*.......#SH:  4  Dex: 11#..§*......#XL:  9 Next: 95% Place: Dungeon:7#.○§;......#Noise: =====----  Time: 7944.7 (0.0)#.§§......##-) Magic Parchment##.§§.....#Nothing quivered##§......##5h.Scroll ##..#.....##..##..[..###5htD   steam dragon (catching breath)#.###..........5   white imp#<..............#.#####...........#.##Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 8% risk of failure)  5hPress: ? - help, Shift-Dir - straight lineAim: a steam dragon (steam, catching its breath, 76% to hit)  You focus your ray upon the steam dragon.  The searing ray hits the steam dragon.5hӞAiming: Searing Ray (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a steam dragon (steam, catching its breath, 76% to hit)  You focus your ray upon the steam dragon.  The searing ray hitsteam dragon is lightly wounded.5h 5h5h c.......5.§.§D§..○..§.§##§§.##§§§5hc   centaur5   white imp  (Press . to maintain the ray.)5.7 (1Ray 5h׳5h-Z _A centaur comes into view.5hb **** The searing ray hits the steam dragon.5h,5h5hS#....c...5..§.§§..D○#§°§....##..#.§..#19-6+  _The steam dragon is moderately wounded.5h ****The searing ray hits the steam dragon.5hd65h7`  The steam dragon is moderately wounded.5h085hq85h>.c..§.5.....§D°#...;☼..5h]?39--8--7++ 5hC5hEv _The steam dragon bites you! The steam dragon closely misses you.5hh  ****The searing ray hits the steam dragon.  The steam dragon is heavily wounded.The searing ray hits the centaur.5h t  The centaur is lightly wounded.  You finish channelling your searing ray.5h 5h' ..c.5.D.○5h 28-------7--85h 5hE y _The steam dragon bites you! The steam dragon completely misses you.5hQ  AIAndy the Mimic #........!.#  Octopode of Qazlal ***... ..........#  Health: 28/62 ==========-------------- #..........  Magic: 15/22 ================-------- ##..........  AC: 0Str: 17 #...c.....>.  EV: 18Int: 13 #...5......#  SH:  4  Dex: 11 5h#...D......#  XL:  9 Next: 95% Place: Dungeon:7 #...;○.....#  Noise: =====----  Time: 7948.7 (0.0) #.........##  -) Magic Parchment ##........#  Nothing quivered ##.......##  Scroll  ##..#.....#  #..##..[..###  D   steam dragon #.###..........  c   centaur #<..............#.  5   white imp #####...........#.## _The steam dragon bites you! The steam dragon completely misses you.Casting: Searing Ray (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray[5h"36m (safe; 8% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a steam dragon (heavily wounded, 76% to hit)5h7Z5Dwhite imp (5h]@oc5centaur (lightly wounded, 85% to hit)5hO AIAndy the Mimic#........!.#Octopode of Qazlal ***.............#Health: 28/62 ==========--------------#..........Magic: 15/22 ================--------##..*.......AC: 0Str: 17#...*.....>.EV: 18Int: 13#...*......#SH:  4  Dex: 11#...*......#XL:  9 Next: 95% Place: Dungeon:7#...;○.....#Noise: =====----  Time: 7948.7 (0.0)#.........##-) Magic Parchment##........#Nothing quivered5hP ##.......##Scroll ##..#.....##..##..[..###D   steam dragon#.###..........c   centaur#<..............#.5   white imp#####...........#.##Press: ? - help, Shift-Dir - straight lineAim: a centaur (lightly wounded, 85% to hit)  You focus your ray upon the centaur.  The searing ray misses the steam dragon.The searing ray hits the white imp.  The white imp is heavily wounded.5h' Aim: a centaur (lightly wounded, 85% to hit)  You focus your ray upon the centaur.  The searing ray misses the steam dragon.The searing ray hits the white imp.  The white imp is heavily wounded.  The searing ray misses the centaur.5h u  (Press . to maintain the ray.)5hN 5h ..cD5○○5h% i9.7 (1Ray 5h  _The steam dragon barely misses you. You block the steam dragon's attack.5hN  **** The searing ray hits the steam dragon.  The steam dragon is severely wounded.5h61 5h5 The searing ray hits the steam dragon.  The steam dragon is severely wounded.The searing ray misses the centaur.  A sleepcap comes into view.  The steam dragon closely misses you. The steam dragon barely misses you.5h < @f...cD°°f   sleepcapc   centaur5hg< ]5   white imp5h< 22--50+ 5hC 5hD H _The white imp hits you. The white imp freezes you.5h( *** The searing ray hits the centaur.5hg q  The centaur is moderately wounded.5h .f..c(catching breath)The centaur barely misses you. The centaur kicks you.5h# ***  The steam dragon breathes steam at you.5h= | #........!.#  ...f......#  #..........  ##..........  #.........>.  #..........#  #..cD5.....#  #...*°.....#  #...*°....##  ##..*.....#  ##.......##  ##..#.....#  #..##..[..###  #.###..........  #<......... 5h  #........!.#  ...f......#  #..........  ##..........  #.........>.  #..........#  #..cD5.....#  #...*°.....#  #...*°....##  ##..*.....#  ##.......##  ##..#.....# #..##..[..###  #.###..........  #<......... 5h _  #........!.#  ...f......#  #..........  ##..........  #.........>.  #..........#  #..cD5.....#  #...*°.....#  5h #...*°....##  ##..*.....#  ##.......##  ##..#.....#  #..##..[..###  #.###..........  #<......... The ball of steam misses you. The white imp hits you.  * * * LOW HITPOINT WARNING * * *5h2  #........!.#  ...f......#  #..........  ##..........  #.........>.  #..........#  #..cD5.....#  #...*°.....#  #...*°....##  ##..*.....#  ##.......##  ##..#.....# #..##..[..###  #.###..........  #<......... 5h   #........!.#  ...f......#  #..........  ##..........  #.........>.  #..........#  #..cD5.....#  #...*°.....#  #...*°....##  ##..*.....#  ##.......##  ##..#.....#  #..##..[..###  #.###..........  #<......... The white imp freezes you.  * * * LOW HITPOINT WARNING * * *5h  #........!.#  ...f......#  #..........  ##..........  #.........>.  #..........#  #..cD5.....#  #...*°.....#  #...*°....##  ##..*.....#  ##.......##  ##..#.....# #..##..[..###  #.###..........  #<......... 5h ;.§.§..##The centaur hits you.  * * * LOW HITPOINT WARNING * * *5h 15-----4-=1++ 5h; 5h X _The centaur completely misses you.5h#........!.# ...f......# #....#. >. #..# #..cD5.....# #...§......# #..;§# ##..§..... ##.§.....## ##.§#.....# #..##..[..###5ha #.###.......... #<.......#. #####...#.# #..5ht5hb5h5h5hm2    ..........#  #..f.......  ##..........  #.........>.  5hE#..........#  #..........#  #.cD§5.....#  #..;§.....##  ##..§.....#  5h}+##.§.....##  ##.§#.....#  #..##..[..###  #.###..........   #<........  #####.....You stop channelling your searing ray. The centaur attacks as it pursues you!5hd   ..........#  #..f.......  ##..........  #.........>.  #..........#  #..........#  #.cD§5.....#  #..;§.....##  ##..§.....#  ##.§.....##  ##.§#.....#  5h#..##..[.. #.###..........  #<........  #####.....5h' ....cD§5.§§§§.§#..#...##...###.....#####.....The centaur barely misses you. The centaur kicks you.5h|2-----25h5hV _* * * LOW HITPOINT WARNING * * *5h { ...# #..f.......#... >. #..# #.# #.cD§5.....#5h $ #....# ##;§§§.... ##§.§....## ##§.#.....# #..##..[..### #.###.......... #<..............#. #####.....#. #. #.##5h S☼(launcher)5h (The centaur wields a +0 shortbow. The centaur shoots an arrow.5h ,5ho 5h4 .f.§.☼D5.§5h @-35h 5h * _You block the arrow.5h25hݣEvoke which item? Wands  l - a wand of polymorph (12)x - a wand of paralysis (1)  5hy - a wand of warping (5) Talismansc - a quill talisman  d - a maw talisman  E - the inkwell talisman of the King of the Hill (active) {rC+ rCorr} [!] read|quaff|evoke[?] describe selected5h45h$:5hH?..........#AIAndy the Mimic#..........Octopode of Qazlal ***...##.f........Health: 12/62 ====--------------------#.........>.Magic: 14/22 ===============---------#..........#AC: 0Str: 17#..........#EV: 18Int: 13#.c.§......#SH:  4  Dex: 11#.☼D5.....##XL:  9 Next: 95% Place: Dungeon:7##;§.§....#Noise: =====----  Time: 7953.7 (0.0)##§.§....##-) Magic Parchment##§.#.....#Nothing quivered5h?#..##..[..###Scroll #.###..........#<..............#. D   steam dragon#####...........#. f   sleepcap#...........##. c   centaur (launcher)#...........##. 5   white imp _The centaur completely misses you.You stop channelling your searing ray. The centaur attacks as it pursues you!  The centaur barely misses you. The centaur kicks you. _* * * LOW HITPOINT WARNING * * *The centaur wields a +0 shortbow. The centaur shoots an arrow. _You block the arrow.5hT$ ..........#  AIAndy the Mimic #..........  Octopode of Qazlal ***... 5hUG##.f........  Health: 12/62 ====-------------------- #.........>.  Magic: 14/22 ===============--------- #..........#  AC: 0Str: 17 #***.......#  EV: 18Int: 13 #*c*§......#  SH:  4  Dex: 11 5hV#**D5.....##  XL:  9 Next: 95% Place: Dungeon:7 ##;§.§....#  Noise: =====----  Time: 7953.7 (0.0) ##§.§....##  -) Magic Parchment ##§.#.....#  Nothing quivered #..##..[..###  Scroll  #.###..........  #<..............#. D   steam dragon #####...........#. f   sleepcap #...........##. c   centaur (launcher) #...........##. 5   white imp  The centaur wields a +0 shortbow. The centaur shoots an arrow. _You block the arrow.  5h5W Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineAim: a centaur, wielding a +0 shortbow (moderately wounded, chance to blink:  70%)5hy ....c**.*D5;**5hI*5Aim: a white imp (heavily wounded, chance to blink: 70%)5hz c.§☼D5*;******5h ..........#  AIAndy the Mimic #..........  Octopode of Qazlal ***... ##.f........  Health: 12/62 ====-------------------- #.........>.  Magic: 14/22 ===============--------- 5h]#..........#  AC: 0Str: 17 #..........#  EV: 18Int: 13 #.c.§......#  SH:  4  Dex: 11 #.☼D5.....##  XL:  9 Next: 95% Place: Dungeon:7 ##;§.§....#  Noise: =====----  Time: 7953.7 (0.0) ##§.§....##  -) Magic Parchment ##§.#.....#  Nothing quivered #..##..[..###  Scroll  #.###..........  #<..............#. D   steam dragon #####...........#. f   sleepcap #...........##.[5h\37m c   centaur (launcher) #...........##. 5   white imp  The centaur wields a +0 shortbow. The centaur shoots an arrow. _You block the arrow.  Aiming: Warp SpacePress: ? - help, Shift-Dir - straight lineSpace twists violently! The rupture engulfs the steam dragon!5hsAiming: Warp Space  Press: ? - help, Shift-Dir - straight lineSpace twists violently! The rupture engulfs the steam dragon!  The steam dragon blinks!  Qazlal accepts your kill.  You feel a bit more experienced. The rupture engulfs the white imp!5h y  The white imp blinks!  You kill the white imp!5h%@   #..........  ##.f........  5h8'@..>.  ...#  ...#  ...#  #.☼###....##  ##;###....#  #####    [..###   #<f   sleepcap c   centaur (launcher)  5h+5h  ..................§§.§.§§.§  Qazlal accepts your kill.5hH((5h 5hB .f☼;The centaur shoots an arrow. The arrow closely misses you.5h*   #..........  ##..........  #..f......>.  #.....  #..........#  #.c.§......#  #.(§§.....##  5h=##;§.§....#  ##§.§  ##§.#  #..##..[..###    #<5hd   #..........  ##..........  5he#..f......>.  #.....  #..........#  #.c.§......#  #.(§§.....##  ##;§.§....#  ##§.§  ##§.#  #..##..[..###   #<5hfiU  The centaur shoots an arrow. The arrow hits you!5hZ§○5h5hL..........#AIAndy the Mimic#..........Octopode of Qazlal ***...##..........Health: 2/62------------------------5hc#..f......>.Magic: 14/22 ===============---------#..........#AC: 0Str: 17#..........#EV: 18Int: 13#.c§§......#SH:  4  Dex: 11#.○§§.....##XL:  9 Next: 104% Place: Dungeon:7##;§.§....#Noise: =======--  Time: 7954.7 (1.0)##§.§....##-) Magic Parchment##§.#.....#Nothing quivered#..##..[..###Scroll #.###..........#<..............#. f   sleepcap#####...........#. c   centaur (launcher)[45h0m#...........##.#...........##.The white imp blinks!  You kill the white imp!Qazlal accepts your kill.The centaur shoots an arrow. The arrow closely misses you.The centaur shoots an arrow. The arrow hits you! _* * * LOW HITPOINT WARNING * * *5hD  Qazlal accepts your kill.The arrow closely misses you.  The centaur shoots an arrow. The arrow hits you! _* * * LOW HITPOINT WARNING * * *Your Shapeshifting skill increases to level 9!You have reached level 10!5h8/  --more--6hސ 8----3-410 2% 6h: 6h7 P _You feel clever.6hr6ht Your spells (describe)TypeFailure Level  a + Searing RayConjuration6hu7% 2 Select a spell to describe[!]/[I] toggle spell headers6h6hP6ho..........#AIAndy the Mimic#..........Octopode of Qazlal ***...##..........Health: 2/686hM------------------------#..f......>.Magic: 14/23 ==============----------#..........#AC: 0Str: 17#..........#EV: 186h 7Int: 14#.c§§......#SH:  4  Dex: 116h2X#.○§§.....##XL: 10 Next:  2% Place: Dungeon:7##;§.§....#6hVNoise: =======--  Time: 7954.7 (0.0)##§.§....##-) Magic Parchment6hz##§.#.....#Nothing quivered#..##..[..###Scroll #.###..........6h#<..............#. f   sleepcap6h#####...........#. c   centaur (launcher)#...........##.#...........##.6h3yThe centaur shoots an arrow. The arrow closely misses you.The centaur shoots an arrow. The arrow hits you! _* * * LOW HITPOINT WARNING * * *Your Shapeshifting skill increases to level 9!You have reached level 10! _You feel clever.6h;6h6h6h6h#!.# ....# #.......... ##.......... #..f......>. #..........# #..........# #.c§§......# #;○§§.....##.§.§....6h ##§.§....## ##§.#.....#  #..##..[..### #.###  #<...######..# #.##6h The centaur unwields a +0 shortbow. The centaur hits you.  You die...6h. k-3/685=6hX$/  --more--6h6h0Inventory: 34/52 slots Hand Weapons (go to first with ))  v - a +2 sling of draining (melded)  z - a +1 whip of electrocution Armour (go to first with [)u - a +0 hat 6hCJewellery (go to first with "=)  o - a ring of fire (worn)  A - a ring of poison resistance (worn) Wands (go to first with /)l - a wand of polymorph (12)  x - a wand of paralysis (1)  y - a wand of warping (4) Scrolls (go to first with ?)e - a scroll of revelation {unknown}  g - 3 scrolls of immolationj - 2 scrolls of enchant armour {unknown}  m - 5 scrolls of enchant weapon {unknown}  p - 2 scrolls of brand weapon {unknown}  q - a scroll of poison {unknown}  r - 3 scrolls of teleportation {unknown}  t - 2 scrolls of fear {unknown}B - a scroll of silence {unknown} 6h[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]6h C  y - a wand of warping (4) Scrolls (go to first with ?)  e - a scroll of revelation {unknown}  g - 3 scrolls of immolation  j - 2 scrolls of enchant armour {unknown}  m - 5 scrolls of enchant weapon {unknown}  p - 2 scrolls of brand weapon {unknown}  q - a scroll of poison {unknown}  r - 3 scrolls of teleportation {unknown}  t - 2 scrolls of fear {unknown}6h 4B - a scroll of silence {unknown}  C - a scroll of fog {unknown}  D - a scroll of torment {unknown}  G - 3s of amnesia Potions (go to first with !)  a - a potion of mutation  b - a potion of lignification  f - 6 potions of curing  h - 4 potions of cancellationi - a potion of magic  k - a potion of ambrosia  n - 4 potions of haste57% 6hhfGoodbye, AIAndy.3319 AIAndy the Mimic (level 10, -3/68 HPs)Began as an Octopode Shapeshifter on May 10, 2025.Was a Priest of Qazlal.Slain by a centaur (5 damage)... on level 7 of the Dungeon.The game lasted 00:27:25 (7903 turns). Best Crawlers -1.50006122 tswnTrFi-27 escaped with the Orb2.37259644 spf3250 VSFi-27 escaped with the Orb3.24341751 oddsox OnSh-27 escaped with the Orb4.22149653 AutarchDCS ReIE-27 escaped with the Orb5.20268638 sewnkin DsEE-27 escaped with the Orb6.17601164 Shadowabla GrFi-27 escaped with the Orb7.15183596 tswnDESh-27 escaped with the Orb8.14362208 grumposus GnFw-27 escaped with the Orb9.14060841 slifty MiFi-27 escaped with the Orb  10.12991482 slifty MiFi-27 escaped with the Orb  11.11812305 psychicmeo GrEE-27 escaped with the Orb  12.10041838 planckenst ReIE-27 escaped with the Orb  13. 9198801 tswnDsFE-27 escaped with the Orb 6hH 6hN 6hQ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l