hC Player: Akhort Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.23:26:17.ttyrec Time: (1756337177) Wed Aug 27 23:26:17 2025 hk v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1ch Welcome, Akhort. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tengu y - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Tengu Air Elementalisthrh7whzWelcome, Akhort the Tengu. Please select your background. WarriorAdventurerhzMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkhzck - Wanderers - Summoner d - Hunterh{^l - Delvert - Necromancer e - BrigandWarrior-mageh-{ju - Forgewright Zealotm - WarperhV{v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knighthi{^p - Reavery - Earth Elementalisthz{z - Alchemist Air Elementalists have learned the Shock spell. Their electrical magic can harm h{groups of foes, while their air spells assist in fighting or fleeing enemies. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesh{,Space - Change species ? - Helph{4 Tab - Tengu Air Elementalisth+hh)!]Akhort the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)h %-) Nothing wieldedCast: Shock ♣♣.♣ ♣.♣ ♣♣..P ♣.♣ ♣....♣♣.♣ ...⌠.P♣.♣ ....♣.♣ ♣....♣h%F ♣♣♣♣♣...♣ .......@♣ ♣♣♣♣♣♣♣♣♣            h)h-Welcome, Akhort the Tengu Air Elementalist.The astounding Orb of Zot lies far below, as if waiting for you to find it.h/h^Press ? for a list of commands and other information.hahd[ _Found a staircase leading out of the dungeon. h3 h h h hn26 _ hF, h h: h] h h״ h1 hO hж h h h h h hG hi h hK h h h hr h h h` h h h ha h h h  hz h  h. hO h h hy h'11  hL h/ _You open the door. h h>;26  h hK8There is an open door here. h5 _ hE h hP h, hO h h, h h h h h h h h hy h h #.   #. .# ♣♣♣♣♣  hE#l #.# ♣P.. .♣  #. #.# ♣♣.♣♣♣.♣  #. #.# ♣♣..PP♣.♣  #. #.#♣♣♣....♣♣.♣  #.###.#♣....⌠.P♣.♣  ##.#.@...#♣.♣P....♣.♣  #........#♣.♣♣P♣....♣  h########.#♣.♣♣♣♣♣...♣ Shock h #......#.'.........<♣ h##........#♣♣♣♣♣♣♣♣♣♣♣########## h;tl   frilled lizard (asleep)  hd  h021.0 (21.0) h,2.0 (22 h hpa _A frilled lizard comes into view.!h3  The zap hits the frilled lizard.*****!h>.....!hj~3------11 1=3.0 (1.0)!h/Shock!h!h !hD_You kill the frilled lizard!!hN* !hs, !h. !h0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!hV !h !h!!h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"h1"h+2"hi2"h`3"h97.26 _------"h8n"h8"h 9"h9,"h9"h:"h:"h;"h<B"hr=,"h="h>f4======"h?"h@4 _Magic restored."h4A3"hpA"h.B"hB,"h C"hC"hpD,"hD"hE"h2G"hxG>======"hG"hI"h======#h%#h4',#h'#h(#h(#h)#h0*#hl*#h*#h+#h,#hs,#h-#h-#h-#hZ/,#h`0#hW1h3======#h1#h2#h3#h3#hS5,#h5#h6#h6#hX7#h8#h8>======#hD9#hn:#h:#h;#h$<#hK<#h<#h=,#hI>#hn?#h?#h?#h A#h/A#hA#hGC,#hC#hiD#hDP4======#hD#hF#hcF#hF#hF#h[G#hG,#h#H#hH#h(I#hZI#hI#hJ#hK#h7L>======#hL#hOg  You see here a ball python corpse.#hP#h^Q _#hQ#hR#hT#hMT#hT#hV#hV#hW#hW#hX#h7Z#h[,#h)]#h^,#h4_#hi`#hea,#ha#h;c#hld#hd#h e#hf#h g#h5g#hg#hh#h8j,#hpj#hk#hl#hl#hm#h)n#h,o#h_o#ho#hp#hq#hq#hKr#hos#hkt#ht#ht#hu#hv#hw#hpw#hx#hy#hy#h=z#hD{#h/|#hO|#h|#h}#h~#h~#h7#h#hc,#hځ#hk#h,#h#h#h#h̅#h.#h #h#h#h~#hƉ#h#h֊#h(#hj#h,#h#h5#h5#hX#hŐ#h#h8,#h#hÔ#h#hʕ#hI#h#hh   %  .# ♣♣♣♣♣ ##.  #.# ♣P.. .♣#..  #.# ♣♣.♣♣♣.♣#.#  #.# ♣♣..PP♣.♣#.#  #.#♣♣♣....♣♣.♣#.#  #hq##.#♣....⌠.P♣.♣#.#  ...#♣.♣P....♣.♣#@#  -122.0 (60.0) ...#♣.♣♣P♣....♣#.#  ##.#♣.♣♣♣♣♣...♣#.#  .#.'.........<♣#.#  ...#♣♣♣♣♣♣♣♣♣♣♣#.#  #######hV#.#  #h.....###########.#  ####.............# #h> #############.# #hd#hF-3.0 (61#hϩ#hP- _Found a quill talisman.$hZ$h{]$hPa$hd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)$h3$h&7$hb;$h> $h#>_You can't see any susceptible monsters within range! (Use Z to cast anyway.)$h?3$h@$hB$hD$h?IP _$h$J$hJ$hK$hpM$hCO,$hP$hQ$hS$hS$hhT$hU$h2W$hWW$hX$hCY$hZ,$h[$h]$h\_,$h_$hYa$hb,$hc$h/e$hff$hf$h g$hNi$hj,$h~k$hl$h'n$hRn$ho$hq$hQs=11 $h1t$hv7 _You open the door.$hxQ26 $hy$h|$hR}$hx}$h=~$h$h,$hs$h;$h$h$h$h$h,$h$h&$h,$he$h̐$h ,$hޒ$hI$h,$hQ$hg$h,$hߚ$hÜ$h,$hi$h$hW$h|$hq$h$h¦,$h$h٩$hy$h$h$h$h ##  #.  #### #.  .....#.  ###....#########  $h׻O.......@.......#  S##.#########.## ##.# $h>Shock.#$hE#####.# $h5#.# #.....# ..#.#  #'##.%# $hQoS   ball python (constriction, asleep) $hl..#.# .# ♣♣♣♣♣.♣##.##  $h..#.# #.# ♣P..P.♣#...#  $h#.#.# #.# ♣♣.♣♣♣.♣#.### $hN-48.0 (25$h&,9.0 (26$h$h^ _A ball python comes into view.'h    ##  #.  #### #.  .....#.  ###....#  .......#  S##.#.##   #.#  .# #####.#  .#.# #.....#  .#.# #'##.%#    .#.# .# ♣♣♣♣♣.♣##.##    .#.# #.# ♣P..P.♣#...#    .#.# #.# ♣♣.♣♣♣.♣#.###   50.0 (1.0)Shock(h 3(h (h% (h (h" B(hr$ (h$ (hC% (hl& (h' (h' (h( (h) (h8+ (hp+ (h-, (h- (h/ ,(h/ (h0 (h1 (h"2 (h2 (h3 (h4 (h5 (h5 (h6 (he8 (h8 (h9 (h: (hW< (hn< (h+= (h|G #### #. .....#. ###....#########  ...............#  S##.#########.##   #.#  (hG  #####.#   #.....#   #'##.@#  9.0 (9  (h+H >.# ♣♣♣♣♣.♣##.##  #.# ♣P..P.♣#...#  #.# ♣♣.♣♣♣.♣#.###  #.# ♣♣..PP♣.♣#.#  #.#♣♣♣....♣♣.♣#.#  #.#♣....⌠.P♣.♣#.#  .(hMH .#♣.♣P....♣.♣#.#  ..#♣.♣♣P♣....♣#.#  (hJ (hM (h|v T _You see here a quill talisman.)h5)h:611 60.0 (1)h*?)h5B* _c - a quill talisman*h3*hi*h=*h*h;26 *h.,*h:,*h*h*h›,*h"*h*hF,*h,*h,*hE,*h@,*h*h*h*h͢*hT*hS*hb*h*h*h*h#,*h*h6*h ##  #. #### #. .....#. ###....######### .......@.......#  S##.#########.## ###.# Shock ..######.# ..#.# #.....# *h]..#.# #'##..# S   ball python (constriction, asleep) ..#.# .# ♣♣♣♣♣.♣##.## .# #.# ♣P..P.♣#...#  #.#.# #.# ♣♣.♣♣♣.♣#.### *h9+9.0 (9*h./70.0 (10.0) *h*h+h ! *******S  )  The zap hits the ball python.  The ball python is heavily wounded.+h.+hےFS......+hs3------11 =1.0)+h+hU5 _The ball python hisses angrily.+hu  You miscast Shock.  You are very lightly contaminated with residual magic.+h+hHH..S+h\2-------------2Contam +h"+h0 _Nothing appears to happen.+hx ******* The zap hits the ball python.+h8+h=u....S.. +h=n1------------=3+h A+hoBd _The ball python is severely wounded.+h+h!+h:+hb _A ball python is nearby!+hB  The zap hits the ball python.+h u*******+h(N....†..+h0------------34Shock+h+ho +hI_You kill the ball python!,hO,hcO,hT,h?WK _You are out of magic!,h3,hp,hK _You are out of magic!,h-3,h.,hW0,h0B26 _,h#4X,h^5,h5,h 6,h]8,h8G------,h9,h6;Z _Your magical contamination has completely faded away.,hs;,h;,h(>,,h>,h@d1======,h@,hB,,hCC,hD,,h1E,hF,,h8G,hHT======,h-I,hJ,,hK,hYL,,hM,hQN,,h O,hUP,,hP,hQR,,hR,h2T,,hT,h V,h[VX2======,hV,h~X,hX,hY,hZ,,h [,h~\,,h],h^,h^>======,hY_,h`,,h1a,hcb,,hc,hKd,,hd,hmf,hg,hg,hi,,hi,hk,,hk,h6m,homR3======,hn,h[o,ho,hp,hiq,,hq,hEs,,hs,hu>======,hHu,hu,hv,hw,hw,hx,,hy,hz,,h{,h|,,h},h~,h~,h,hÀ,h,hq,h8f4======,h,h ,h,hB,hņ,h*,hP,,h݉,h,h*,,h,h|,h',h]>======,h,hy,h.,,hk,h,hZ,h,h,h,hm,h,h,h<,hE,hy,h,hG,hd,h,h,h,h,,h,h,h,,h9,hw,ho,h,h,h,h,hE,hѩ,hת,h,,h˫,h,h̭,h,hE,h,h,hW,h,h,h,,h,h,h,h,h5,hh,hm,h,hQ,h>,hR,hL,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h,h},h',hf,h,h$,h,h,,h,h,hO,hu,h;,h,h,,h,h,h0,hs,h,h!,hm,h,h),h,ha,h,h$,hu,h,,h8,h,h2B,h,h,h3,h,h,h,h,h,hr,h,,h,hN,hW,,h,hB,h0,hf,h,h ,h,h,h},h,h,h,hK,h,h ,,h) ,hd ,h^ ,,h ,hE,hO,,h,h,h0,hY,h,h,hR,,h,h,h ,,h|,hm,h[,h|,h,h,h,h,h},h,h,,h ,h!,hg",,h",h $,h$,h$%,hw%,h&,h',,h',h),h*,hK*,h*,h+,hU,,h,,h,,hT.,hK/,,h/,h"1,h1,h2,hy2,hc3,h4,h4,h4,hD6,hU7,,h7,h9,h;,,h<,h>,h?,,h@,hA,hB,,hB,hC,hmD,,hD,hKM#.. #.# ########## #.# #........# #.# #.######.# #.# #.# #.# #.# #.######.# #.# #.#......# #@#######.#.######- ######.#.......#.#  #.#..#.#.####....###### #......#......†........ #....###.#.##.######### ,hM####.# #.#....# # #..#.# #.###### ##### #..#.# #.# #.... #..#.# #.# #'##.,h/hp>/h>/h?/h@/h A/hA/hC/hAO## ## #.####.# #.@...(##### 8.0 (3#..#......... #....#.#########..#.#.# #...........##.#.# #.######.#... #.#.# #.# #.... #.#.# #.######./hO!.> #.#.# #.#...... #.#######.#./h~S/hV+9.0 (4/hG[/h@]; _Found a stone staircase leading down.0hQ30h=0h0h{0hB0h,0h0h~0h0h-0hr0hT0h,0h0h/0h0h0h0h0h,0hI0h0h,0h0h0h9,0h/0h0h,0h0h0h:,0h0hU0h8...J..### ##.).. #######.####.#!.... +.....#.....(#####......####.#..#.........#....#.######## #.#.#..#.#.# #. #.#...##.#.# #.Shock ..#...##.#.# # ##.....##.#.#  0h{#..>#.##.#.# J   endoplasm (asleep) #.#.#....#.# ...#.######.#.#####.#.#..#.#.####..0h[ 99.0 (10.0)  An endoplasm comes into view.0h.300.0 (110h0h _Found a dark potion. _You see here a brown potion.1h *******J    The zap hits the endoplasm.  The endoplasm is heavily wounded.1h11h9<.J.....1h>s3------11 =1.0 (1.0)1hE1hH^ _The endoplasm quivers.1hT@  The zap hits the endoplasm.1hY*******1ht<.......1hd2------------52Shock1h1hM _You kill the endoplasm!1hۢ1h̪1h1h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1h[ 1h_ 1hxe 1hg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1hI 31hWJ 1hK 1h_O 26 _1hmP 1hP 1hQ 1haS 1hS <------1h7T 1hzU ,1hV 1hY ,1hY 1h<[ 1hd[ 1h\ 1h%^ ,1h_ 1h` 1h` <3======1h` 1ha 1h?c 1hjc 1hd 1h'e ,1he 1hf 1h!g 1hg 1hh 1hi >======1hi 1hk 1hl 1hrm 1hto 1h)p 1hr 1h$t 1hHt 1ht 1hv 1hQw 1hex 1hy 1hz 1hz 1h{ 1h*| 1h^| 1h} ,1h5~ 1hm 1h I4======1h 1hU .....#...-.#...1h 023.0 (21.0)1h [11 -4.0 (221h 1h R _e - a brown potion2h׃32h 2h2hPg26 2h2h2hJ2h^2h2hە2h>======2h2h2h,2hÛ2hO2h2h?2h92hy########## #........## #.........# ........#  .. #......# .##.#......# .....+ ### ##.)@...#######.####.#!.....+.....#.....(#......####.#..#......#+####...#....#.###2hޭ4#... #.#.#..#.#.##.. #.#...##.#.##. ..#...##.#.##. ##.....##.#.# #..>#.##.#.#2h # #.### #.. ## ..# .. #......#2h.##.#......##.+ ###  #.@....#######.#### #!.....+.....#..... #......####.#..# ...#+####...#....#. #... #.#.#..#.#.# #..# #.#...##.#.# #.2h. ..#...##.#.# #.. ##.....##.#.#  #..>#.##.#.#2h_19.0 (5.0)2hD,30.0 (62hb2hx _You see here a +1 dagger of speed.4hMx4h511 1.0 (14h.4hN _f - a +1 dagger of speed4hh (4h' Inventory: 6/52 slots Hand Weapons (go to first with ))  f - a +1 dagger of speed Armour (go to first with [)  a - a +0 robe (worn) Potions (go to first with !)  b - a potion of magic  d - a fuming silvery potion  e - a brown potion Talismans (go to first with %)c - a quill talisman7hhf - a +1 dagger of speed. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.3) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 6.7 XLs. Damage rating: 5 (Base 4 x 110% (Dex) x 100% (Skill) + 1 (Ench)). Speed: Attacks with this weapon are significantly faster. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Short Blades} {one-handed} {speed} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.8hOD 8hY Akhort the Gusty##########Tengu#........###Health: 10/10 ========================#..........Magic: 4/4========================## ........#AC: 2Str: 8.. #......#EV: 11Int: 15..##.#......#SH: 0Dex: 14#...........+ ###XL:  1 Next: 50% Place: Dungeon:1#.@....#######.#### Noise: ---------  Time: 331.0 (0.0)#!.....+.....#..... f) +1 dagger (speed)#......####.#..#... Cast: Shock...#+####...#....#.###... #.#.#..#.#.##[ Dm..# #.#...##.#.##....#...##.#.##.. ##.....##.#.##..>#.##.#.# _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _e - a brown potion _You see here a +1 dagger of speed. _f - a +1 dagger of speedYour hands tingle!8hg +5 (0.58hm 8hp __e - a brown potion _You see here a +1 dagger of speed. _f - a +1 dagger of speed8hp WYour hands tingle! _f - a +1 dagger of speed (weapon)9h*_9h-########## #........### #....###.9h/.[# ...#......#..##.#......# #.....+ ### 9h].5#......#######.### #@.....+.....#.... #......####.#..#9h.f...#+####...#....#.#Shock#... #.#.#..#.#. #..# #.#...##.#.#9h.& #.. ..#...##.#.# S   ball python (constriction, asleep) #.. ##.....##.#.#9h / #S #..>#.##.#.# #.#.#..9h,/#..#.#9h ;&09hAI26 2.5 (19hgF9hyJ _A ball python comes into view. _You see here a dark potion.:h (B  The zap hits the ball python.:h,,***** * :h,j* :hbT.......:h3------11 6=3Shock:h@:hO _You kill the ball python!:h2:hu:h:hY _You can't see any susceptible monsters within range! (Use Z to cast anyway.):ht :h} :h* :hq _You can't see any susceptible monsters within range! (Use Z to cast anyway.):h 3:h :h :h~ B26 _:hG B:h˖ :h ,:h :h :h <------:hE :hR ,:hΛ :h :h :hH :h B:h ,:h :h ,:h :h :h< P4======:hݣ :hȰ ..-:h /40.0):h_ [11 -4.5 (11:h% :h` Q _g - a dark potion;hl;h,m;h>n;h q;hr;hvg26 ;h7;h#########  #.## #.... ###.. ...## ...##. #..... ### 5.5 (1.0)..[...#.###.######.. #......+.....#....#> #......####.#..#..# ...#+####...#....#.#.# .. #..#..;h+6.5 (2;h;hQ _Found a leather armour. Found an escape hatch in the floor..$#......####.#.. ##...#+####...#....#Shock #.... #.# #..##. #.#...##.##.# #.#.#....#.$# ##... =h= #...w  #..##.  #..# ..  #..# ## #..# #..>=h y   #........###  #..........  ####........#  .###....#......#  .....##.#.  ####......  ....[...# #####..@# #>.$# ##... #...w  #..##.  =hr g#..# ..  #..# ## #..# #..>=h =h =h =h ` _A dart slug is nearby!>hX  The zap hits the dart slug.  The dart slug is severely wounded.The zap hits the dart slug.>h"]|***>h;K$..>h##########Akhort the Gusty#........###Tengu#..........Health: 10/10 ========================####........#Magic: 0/4------------------------.###....#......#AC: 2Str: 8.....##.#......#EV: 11Int: 15####...........+ ### SH: 0Dex: 14....[...#......#######.# XL:  1 Next: 100% Place: Dungeon:1#####..@#......+.....#.. Noise: =--------  Time: 353.5 (1.0)#>.$#......####.#..# f) +1 dagger (s>hpeed)##...#+####...#....# Cast: Shock#.... #.#.#..#.# Contam #..##. #.#...##.##..# .. ..#...##.# #..# ####.....##.# #..# #..>#.##.# #.#.#....# The zap hits the dart slug. _The dart slug is severely wounded. _A dart slug is nearby!The zap hits the dart slug.  The dart slug is severely wounded.The zap hits the dart slug.>h2 _You kill the dart slug!You have reached level 2!>h/  --more--?hG5/156------2 0% Shock?h9 ?h 4 _?h~3?h?h׽?hVX26 _?h?h?h?h,?h?hV?h(?h?hZ _Your magical contamination has completely faded away.?h?h?h?hXL1====?h?h,?hB?h?h,?h?h?hV<====?hX?h,?h?h,?h?h,?h?h?h?h?h3?hg?hf?h?h0V2====?h=?h8,?h?h,?h?hP?h?h?hR====?h?h,?h?h,?h?h,?h/ ?h ,?h ?h{,?h?hC?hV3====?h-?h,?h?h,?h?h,?h&?h R====?hS!?hE#?hq#?h%?h',?h)?ha+,?hj,?hX.,?hq/?hg1,?h2?h4f4====?h6?h8,?h%9?h:,?h;?h=,?h>?hAR====?hB?hD,?h E?hgG,?hAH?hJ,?hiN?h P,?hcQ?hS,?h(T?hU?hUP5====?hfW?h_X,?h Y?h-Z,?h[?hk],?hV^?h_?h`<====?hZa?hec,?hd?hf,?h*g?hXh,?h3i?hGk,?htl?hm,?hn?hq?h_qN6====?her?hYt?hv,?hw?hy=11 ?hz?h~@ _You now have 8 gold pieces.?hQ26 ?hw?hH?hfR====?hS?hd?h,?h?hD?hb,?hԓ?h?hL?h?hӚ?h?h,?h?h?h$,?h@?hڴA #####...#......+.....#..#>..#......####.#..###...#+####...#....# #.....# #.#.#..#.# #..##..# #.#...##.# #..# ......#...##.# #..# ####.....##.######..# #..>#........@# #.#.#....#-#####...# ...#.#####...# #####.#.##.... #.#.....#..## #...#.. ###.. #..... #.. #..#You pick up the Incunable of Mortuary Misfortune and begin reading...?h|1418.5 (65.0)?h[11 -9.5 (66?h?h  You add the spells Kiss of Death, Fugue of the Fallen, Anguish, Borgnjor's Vile_Clutch and Curse of Agony to your library.@h/3@h@h@hQ26 @hn@h$@hJ,@h@hq@h=@h@h@hg @h ,@h7 @hM@h3B@h@h,@h @h@hf,@h@h@h,@hf@h@h*@h@hJ@h@hU@h,@h. @h!@hj",@h#@h%@h%,@h&@hF(@hZ)@h)@h *@h+@h,@h,@h4-@hm.@h/@h/@h0@h2@h%3,@hx3@h'5@h`6,@h6@h 8@hG9@h9@h:@h;@h=,@h=@h>@he@,@hA@hA@haC,@hC@hE@hF,@hJG@hH@hJ@h6J@hJ@hL@h1N,@hN@hP@h8Q@hjQ@hR@h0S@hdT,@hT@hV@hX,@hkX@hY@hZ,@ha[@hh\@ht],@h]@h_@h`,@h+a@hb@hc,@h=d@hue@hf@hf@hf@h`h@hi,@hi@hl@hOm@hm@hm@h$o@hp@h=p@hp@hq@hr,@hs@ht@h4u@hu@hu@hv@hw,@hMx@hqy@hz@hKz@hz@h{@h|,@hN}@ht~@h,@hU@hb@hׂ,@hA@h@h,@h@h@h,@hΉ@h͊@h,@h@h@hӎ@h@hl@ht@h,@h[@hʔ@h@hÕ@h@h@hr@h@h@h3@hx,@hț@hܜ@hٝ,@hq@hf@hS #.#####.#............#.#........#####.....#.#.##..............g#.#..#.#########...#.##.#.# ..#.##.#.# #....#.#  #.######.#  #.@......#  ##########  Shock  @h}g   goblin (asleep) @hb 71.5 (52  A goblin comes into view. It is wielding a +0 dagger.@hξ`.gg@h&6===2.5 (53@h@h( _The goblin shouts!ChKChHN Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 10% 2  b - SwiftnessAir11% 3c - Kiss of DeathConjuration/Necromancy 17%1  d - AirstrikeAir34% 4  e - Fugue of the Fallen Necromancy54% 3  f - AnguishHexes/Necromancy 91% 4 ChNF g - Borgnjor's Vile Clutch Necromancy/Earth 99% 5  h - Curse of AgonyNecromancy99% 5 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitEh# EhH+ Eh@2 N#.#####.#........ Akhort the Gusty......#.#........###### Tengu.....#.#.##........... Health: 15/15 ========================....#.#..#.########## Magic: 6/6========================..g#.##.#.#AC: 2Str: 8..#.##.#.#EV: 26 Int: 15#.#....#.#SH: 0Dex: 14#.######.#XL:  2 Next:  0% Place: Dungeon:1#.@......#Noise: ===------  Time: 472.5 (0.0)##########f) +1 dagger (speed)Eh:3 Cast: Shockg   goblin _You now have 8 gold pieces.  You pick up the Incunable of Mortuary Misfortune and begin reading...  You add the spells Kiss of Death, Fugue of the Fallen, Anguish, Borgnjor's Vile_Clutch and Curse of Agony to your library.  A goblin comes into view. It is wielding a +0 dagger. _The goblin shouts!Eh;: P  Okay, then.EhA EhDH Eh1K . _FhQ .#... ......#.#........ Fh.....#.#.##...... ....#.#..#. ..g#.##.#.#  ..#.##.#.#  #.#....#.#  #.######.# Fh [ #.@......#  ########## FhT$Fh*Fh6 .#... ......#.#........ .....#.#.##...... ....#.#..#. ..g#.##.#.#  ..#.##.#.#  #.#....#.#  #.######.#  #.@......#  Fh*|##########   Fh.FhHFh+Fh] _A goblin is nearby!Fh- ******* The zap hits the goblin.Fh[ Fh I....g..Fh! m5----11 =--3.5 (1FhH& Fh) ^ _The goblin is heavily wounded.Fho =  The zap hits the goblin.Fh# e******* FhP h....)..Fh/ 4--------4--4ShockFh Fh J _You kill the goblin!GhGhGhGh@ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Gh] 3Gh GhAGhB26 _GhSGhGhGhGh)GhQGhGhGh:----GhXGhQGh}GhGhGh Gh7Gh,Gh GhL"f5====Gh#Gh%GhP%Gh%&Gh)BGhV*,GhE+Ghp-R====Gh.Gh/,Gh0GhH2,Gh(3Gh5Gha5Gh6Gh78,Gh8GhN:,Gh3;Gh<Gh<N6====Gh=Gh?Gh^AGhAGhWBGhDGhYF,GhGGhIGhbL,GhMGhT~  Things that are here:  a +0 dagger; a goblin corpseGh.WGhWC==== _Gh YGh^\Gh{^Gh^Gh_GhbGhVe,GhfGhiGhqkGhkGhlGh"nGho,GhpGhtGhu,GhwGhzGh},GhGh #..## #..# . #..#  ######..#  ........# #####...#####+###########...####..............#......#....@.#######.#..####-Gh#......#.......#..#####......#.#####.#......#......#.#........#####......#.#.##.........#......#.#..#.#########......#.##.#.#GhK#.....)#.##.#.#####+#.#....#.#GhJ1502.5 (28.0)GhѢ[11 -3.5 (29Gh$GhWc _h - 3 scrolls labelled TYROAZ JEPLUHhK3Hh,HhHh HhQ26 Hh #... #..## #..# #..# ######..# ........# #####...#  ####+###########...## #...@..........#..... #......#######.#..Hh #......#.......#..### #......#.#####.#..... #......#.#..### #......#.#.##........ #......#.#..#Hh9.####### #......#.##.#.# #.....)#.##.#.#Hh####..#.#'4.5 (1.0)Hh6Hhzi11 ======5.5 (2HhdHh!= _As you open the door, it creaks loudly!Ih3IhIhGIhܬIhQ26 Ih@  There is an open door here.IhIh' _IhIhIhٶ,IhIhIhaIhIhIh7IhLIhvIhIhn@  There is an open door here.IhAIh _IhKIhIh`,IhIhIhIh6IhSIhIhIh#IhXIhyIh+,Ih3IhIhIhIh IhIh,IhIhIh,IhRIhIh,IhyIhIhIh'11 IhIh7 _You open the door.Ihe;26 IhIhIhW@  There is an open door here.Ih!Ihk _IhRIhIhIh Ih Ih Iht ,Ih> IhRIh,Ih\IhIhIhIhIhIh,IhIhIh',IhIh?Ih,Ih0Ih Ih!,Ih"Ih#Ihi%,Ih&Ih5'Ih(,Ihh)Ih2+Ih,,Ih-Ih.Ih/Ih/Ih_0Ih1Ih2,Ih3Ih[4Ihp5Ih5Ih.6Ih7Ih8Ih8Ih69Ih:Ihi;,IhN<Ih=Ih>,Ih?IhAIhB,IhCIh>EIhyFIhFIh GIhHIh@J,IhKIh@LIhPM,IhMIhiOIhPIh?QIhJh^>;26 JhA,JhB,JhBJhrDJhJEJhxEJhEJhGJhHJhHJhIJhJJh L,JhZLJhMJhNNJhyNJhNJhOJhP,Jh6QJhZRJhTJhRTJhTJhVJhWJhNWJhWJhXJhiZ,JhZJh\Jhi]Jh]Jh^Jh_Jh`,JhaJhaJhc,JhcJheJh=f,JhfJhgJh-iJhiiJhiJhekJhRl,JhlJhnJho,JhoJhpJhqJh>rJhrJhsJht,JhdtJhOuJh|_# #.#.#..#.# #.##.#.###.#♣ ########.#.#..#.#.#.##.#.....#♣.♣ ......#.#.#.#........#♣.♣ ########.#.#.##.#w#.########.#♣.♣ #.#.#....#.#.#......#.'... #.#.######.#.#........#♣♣♣ #.#.# .#.############ #.#.######.#....†.......## ..#......@.############... #.########.# #### ##Shock   w   dart slug (asleep)   Jh}!Jh-69.5 (19Jh-70.5 (20JhnjJh\ _A dart slug comes into view.Kh2 *****w    The zap hits the dart slug.Kh(KhfZ^w...Khq5----11 =1.5 (1.0)Kh`Kha _The dart slug is heavily wounded.KhpG ***** The zap hits the dart slug.KhnKh)p^.w..Khg4--------2KhKhb _The dart slug is severely wounded.Kh ***** The zap hits the dart slug.KhIp^.w..Kh!m3--------3KhKhP] _The dart slug is almost dead.Khd K #.#. ..#..#.^# #.#..# #.#.# #.#.# .#  #.#.######.#....† ..#......@.# #.########.#  ##Kh=  #.#. ..#..#.^# #.#..# #.#.# #.#.# .#  #.#.######.#....† ..#......@.# #.########.#  Kh ?## Kh9 Kh Kh Kh ` _A dart slug is nearby!Lh@[ #.#. ..#..#.^# Lh@h#.#..# #.#.# #.#.# .#  #.#.######.#....† Lh$A,..#......@.# LhRA\#.########.#  ##Lh #.#. ..#..#.^# #.#..# #.#.# #.#.# .#  #.#.######.#....† LhL..#......@.# #.########.#  ## LhLhLhTLh` _A dart slug is nearby!LhS(K #.#. ..#..#.^# #.#..# #.#.# #.#.# .#  #.#.######.#....† ..#......@.# #.########.#  ##LhV #.#. ..#..#.^# #.#..# #.#.# #.#.# .#  #.#.######.#....† Lh..#......@.# #.########.#  ## LhpLhLhLh` _A dart slug is nearby!Lh *****The zap hits the dart slug.Lh_Lhdp^..w.Lhqgm2--------4LhnLhp> _The dart slug is almost dead. LhYp_A dart slug is nearby!  The zap hits the dart slug. _The dart slug is almost dead.Lh _A dart slug is nearby!  The zap hits the dart slug. _The dart slug is almost dead.  The zap hits the dart slug.Lh ****LhI; 8....Lh6B 1--------205ShockLh.F LhH M _You kill the dart slug!Lh~`Lh`Lh}eLhg Lhg_You can't see any susceptible monsters within range! (Use Z to cast anyway.)LhILhLhB26 _LhB,LhLhP----LhLLhLh5V2====LhLh(,LhLhLh,LhLhLh LhLhLh<====Lh>Lh3LhWLhLh ,LhR Lh ,Lh Lh ,Lh( Lh ,Lh Lhl3====LhLhU,LhLhLh5LhLhLhLh>LhR====Lh&LhLLhLhyLh,LhLh~LhLhXLh,LhLhLh]LhLhf4====Lh7Lh,LhLh ,Lh Lh",Lhy"Lh#R====LhG$Lh%,Lh%LhX&,Lh&Lh*',Lh_'Lh',Lh$(Lh),Lh)LhM*Lhq*P5====Lh*Lh!+Lh6+Lhq+Lh+Lh+Lh7,Lh,Lh,Lh,Lhv-Lh-<====Lh-Lh.Lh /Lh{/Lh0,LhO1LhV2,Lh2Lh3Lh4Lhp4Lh5,Lh6LhN7Lh7N6====Lh_8Lhz9Lh:,Lh6;Lh]<Lh~=Lh=Lh7>Lh@LhHALhALhAMhDMhFMhv<====MhMhMhMh"MhMhMhk,MhMh  There is a shaft here. _Mh,Mh]MhMhMhMhMhdMhBMh MhMhMhMhMhlMh,MhMh MhY!,Mh"Mh)'MhT(Mh(Mh(Mh*Mh-BMh.Mh"0,Mh0Mh2Mh63,Mh3Mh4Mh5Mh5Mh5Mh6Mh?7Mhf7Mh7Mh8MhU:,Mh:Mh<Mh=,Mh=Mh>MhZ?Mh?Mh?Mh@MhRAMhA,Mh~BMh)CMhXCMhCMhDMh_FMhFMhDGMhHMhuJ,Mh$KMhNMhPMh`PMhPMh;RMhyS,MhXMh=Y,MhYMhG[MhG\BMh\Mh]BMh`Mhpa,MhaMh@cMhd,MhdMhClMhnMhnMh!pMhrMht=11 MhKvMhy7 _You open the door.Mh3{Q26 Mh|MhK~@  There is an open door here.Mh5 _MhMhMh܂,MhMhMh,MhMh<MhXMhb@ ########## #........###  #..........####........#.###....#......#.....##.#......##### ####..........@'J..# ### ## Mh-....[...#......#######.####.# #####...#......+.....#.....(###Shock#>..#......####.#..#.......##...#'####...#....#.###### Mh&{#.....## #.#.#..#.#.# J   endoplasm (asleep) #..##..###.#...##.#.# #..##......#...##.#.# #..##.####.....##.#.#Mh0K 663.5 (88.0)  You open the door.Mhݜ[11 -4.5 (89MhmMh7] _An endoplasm comes into view.MhC ****J  The zap hits the endoplasm.  The endoplasm is lightly wounded.Mh> Mh )J...MhD j5----=5.5 (1.0)Mh MhY ^ _The endoplasm quivers.Mh @  The zap hits the endoplasm.MhH****NhW)'...Nh.a4--------96ShockNhrfNhhM _You kill the endoplasm!NhxNh;NhوNhԋ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Nh26 _Nh9NhNhIP----NhFNh,NhNhNhNh`Nh^,Nh9NhP5====Nh2NhNh#,NhnNhNhNhNhW<====NhNh,NhzNhH,NhNh,Nh`Nh,NhNh2,Nh.NhNhN6====NhNhTNh&BNhdNh,NhNhwNh,NhNhNhNh<====NhNhNh ,NhH Nh Nh Nh5 NhNhNh:Nh,Nh#Nh:,NhNhNh,NhmNhNh) # ########## ###.#.r#. #........###@'~~~~_~ - #............#.#..#.  ####........##### # Shock ##....#......# ...##.#......##### ##...........'...# ### ## r   quokka (asleep) ..[...#......#######.####.# ###...#......+.....#.....(######>..#......####.#..#.........Nhy1R _93.5 (27.0)  You open the door.Nh5[11 -4.5 (28Nh;8_Nh? _A quokka comes into view. _Found a faded altar of an unknown god.Ohn: *****~~_r    The zap hits the quokka.  The quokka is lightly wounded.  The zap hits the quokka.Oh-'Oh,..'~~r~_Oh+-j5----=5.5 (1.0)Oh`2Oh4^ _The quokka is heavily wounded.Ohq;*******Oh^Oh'~r~~_~Ohg4--------6Oh8_OhP _The zap misses the quokka.Oh5I *******Oh<6H The zap hits the quokka.Oh'~r~~_~Oh m3--------7Ohr8_OhZ _The quokka is almost dead.Oh'  #   ###.#..#.  #@'~r~~_~  #............#.#..#.  Oh> ....##### # ....#.#####.'...# ### ## [ (#####  #> OhF  #   ###.#..#.  #@'~r~~_~  #............#.#..#.  ....##### # ....#..'...# ### ## [(  #>Oh 4Oh Oh ] _A quokka is nearby!Ph&=  The zap hits the quokka.Ph+K*******PhKb'~†~~_~PhO2--------378ShockPhSPh5UJ _You kill the quokka!PhYPh1PhPh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ph53PhPhHPh426 _PhPhPh>PhqPh:----Ph#PhK,PhPhPh(V3====PhPhPhPh_PhPhPhPhU,PhPhlR====PhCPhPhPh;PhXPhzPhPhPh)PhPhPhPhVPhePhPhPhPh=P4====PhPh,PhPh,PhL Ph ,Ph Ph4 Ph R====Phw ,Ph Ph,PhPh,PhPhnPhPhPhTPhzPhPh?PhqP5====PhPhXPhPhPhN,PhPh<,PhPhPh<====Ph|Ph,Ph2PhIPhPhPh(PhSPhPhT,PhPhE,PhPhFPhmN6====PhPhW!PhN/####......# ## ###.#..#.#.###.@~†~~_~-#.....#.#..#. ####.#####.# #Shock....#......# ..Ph0:##.#......#####r...'...##### ## r   rat (asleep) Ph51734.5 (36.0)Ph9_r.rPh&@F-5.5 (37PhODPhF _A rat comes into view. _There is an open door here.QhUP*****QhQht_.r...Qh q5----11 =6.5 (1.0)QhQhM _The zap misses the rat.Qh2{ _***** QhБ+The zap hits the rat.QhQh$`_r....Qhg4--------7Qh Qh"[ _The rat is heavily wounded.Qh:  The zap hits the rat.Qhk_**Qh% T_†.Qh- 3--------418ShockQh2 &_QhT5 G _You kill the rat!Qhg 3Qhh Qhi Qh m }26 Qhm Qhn Qhn Qh;o QhEp Qhxp :----Qhp QhUs BQht QhKt Qht Qh!v Qhbv P4====Qhv Qh"x QhIx Qhx QhTz ,Qhz Qh{ Qh?| Qh| Qh} Qh:~ <====Qh~ Qh ,QhG Qh ,Qh] Qh Qhԃ Qh~ Qh ,QhR Qhd Qh Qh QhI Qh~ P5====Qh QhJ ,Qh QhY ,Qh( Qh ,QhZ Qh ====Qh ,QhO Qh| Qh Qh QhA Qhr Qh Qh& QhT QhǛ QhF Qh N6====QhP Qh Qh1 ' ##### #... #.. ##.# .# # ###.#..#..##.###.'@†~~_~~S-#.#†#..#..#.#####.# .# Shock ....#......# #.. ###.#......#####... .'...##### ## S   ball python (constriction, asleep)  You enter the shallow water.Qhg 65.5 (27.0)  Moving in this stuff is going to be slow.-6.5 (28Water Qh QhN ^ _A ball python comes into view.Rhg B  The zap hits the ball python.Rh: K*******Rh T†~~_~~~Rh 5----11 5=7.5 (1.0)ShockRhC Rh O _You kill the ball python!Rh_j !_Rhyq Rhzv 7_Rhx _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Rh[Rh!Rh#'%_Rh) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ShSh޶Sh7_Sh/ ShR_You can't see any susceptible monsters within range! (Use Z to cast anyway.)Sh 3Sh!Sh#Sh(26 _Sh(,ShK)Sh|*Sh*:----Sh+Shs-,ShZ.Sh 0,Sh0Sh2,Shw3Sh5,Sh6Sh7Sh7N6====Sh8Sh+;Shg<Sh<(Sh&=Sh>Sh?3Sh@ShASh@C,ShCShDShcFShF<====Sh;GShISh+K,ShKShLSh,M,ShdMShNShMOSh}OSh PShqQShRShCRShRShtTSheUShUShUShOWShJXShsXShSYSh=ZShj[,Sh[Sh]ShF^,Sh^Sh_`Sh:aShia'11 ShaShd7 _You open the door.ShhA  You enter the shallow water.ShphI26 Water ShCiSh0kN _Moving in this stuff is going to be slow.ShlShl(ShmShp@  There is an open door here.ShqSh7r _ShrShstShuShuShvShwShey,Sh zSh {Sh{Sh{Sh;|Sh}Sh}Sh~Sh~ShMShт,ShShSh,ShShsShۋShCShShnSh0Sh[ShSh2ShShRShےShdShRSh|ShShSh7ShiShShShSh ShShXSha,ShSh͠Shp :># #.# #.#  #.#  #.#  #.#   #.#   #@#  -806.7 (39.2) Sh\#.#   ########### #.#   #.........# #.#   #....#....# #.#   #.#..#..#.# #.#    ###.#..#..#.####.#   Shn'~†~~_~~~~'..#.#    ..#†#..#..#.##.#.#   Sh&_ShIF-7.7 (40Sh48_Sh; _Found a stone staircase leading down.ThgThThTh ThThTh,ThThThThpThThPThAThϿThThThThTh,ThTh?Th,ThThThA,ThThR  There is a stone staircase leading down here.ThtTh _ThTh  ####### +...@># #####.#  #.#  #.#  #.#  #.#  #.#  #.#Th  #.#  You pick up a book of Spatial Translocations and begin reading...Thh215.7 (8.0)Th511 6.7 (9ThThe _You add the spells Blink, Momentum Strike and Lesser Beckoning to your library.XhXh 1 Spells (Memorise)TypeFailure Level  a - SwiftnessAir9% 3b - Static DischargeConjuration/AirXh!10%2  c - Kiss of DeathConjuration/Necromancy 17%1  d - Momentum StrikeConjuration/Translocation 26% 2  e - AirstrikeAir30% 4f - BlinkTranslocation32% 2  g - Lesser BeckoningTranslocationXh "32% 2  h - Fugue of the Fallen Necromancy54% 3  i - AnguishHexes/Necromancy 91% 4  j - Borgnjor's Vile Clutch Necromancy/Earth 99% 5  k - Curse of AgonyNecromancy99% 5 XhZ"4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit]hUT]hX]hm\  Akhort the Gusty  Tengu  Health: 15/15 ========================  Magic: 6/6========================  AC: 2Str: 8  EV: 11Int: 15  SH: 0Dex: 14#######  XL:  2 Next: 45% Place: Dungeon:1+...@>#  Noise: ---------  Time: 816.7 (0.0)#####.#  f) +1 dagger (speed)#.#  Cast: Shock#.# #.# #.#  #.#  #.#  #.#   _Moving in ]h]Fthis stuff is going to be slow. _There is an open door here. _Found a stone staircase leading down. _There is a stone staircase leading down here.  You pick up a book of Spatial Translocations and begin reading... _You add the spells Blink, Momentum Strike and Lesser Beckoning to your library.]h_O Okay, then.]hb]h?e]hg. _^hq3^hMr^hs^hu^huB26 _^hyn^hpz^h{,^h{^hBs #######^h€  +@...>#  #####.#  #.#  #.# #.# #.# #.# #.#^hw1 #.#^h9#####...r........'9.7 (3..................##r   quokka (asleep)^hL  As you open the door, it creaks loudly!^hq.rr^hw11 ======20.7 (4Shock^h,^hY _A quokka comes into view.^hu  You miscast Shock.  You are very lightly contaminated with residual magic.^h5Y.r^h5----------1.7 (1Contam ^hڬ^h0 _Nothing appears to happen._hk6*******_h_hcT......r_h84--------=-----2_h_hX _The zap misses the quokka. The quokka misses you._ho6*******_h6 ......rThe zap hits the quokka but does no damage._hփl3--------3_h_hZS _The quokka barely misses you._hcP _hhd_##### ......#######  ......r@...>#  ......#####.#  ..... #.#  .... #.#  ... #.#  ## #.#  #.# _hdK #.#  #.# _h ##### ......#######  ......r@...>#  ......#####.# _h} ..... #.#  .... #.#  ...  ## #.#  #.# #.# #.#_h_hj_hK_ht] _A quokka is nearby!_hp ******* The zap hits the quokka.`hb ......rThe quokka is moderately wounded.`hDc1-------2--------4`hg`hi+ _The quokka bites you.`hzv *******The zap hits the quokka.`h ......rThe quokka is heavily wounded.`hb1--------5`h`hJT _The quokka closely misses you.`h6*******`h ......rThe zap misses the quokka.`h0--------6Shock`h`h> _The quokka bites you but does no damage.`h#S ##### ......#######  ......r@...>#  ......#####.#  ..... #.#  .... #.#  ... #.#  ## #.#  #.#  #.#  #.# `hO`hF ##### ......#######  ......r@...>#  ......#####.#  ..... #.#  .... #.#  ... `h ## #.#  #.# #.# #.#`h_`h`h`h] _A quokka is nearby!ah v  You closely miss the quokka. You claw the quokka.ahf O†ah R----547.4 (0.7ah ah  ahԤ D_You kill the quokka!ah1 ##.#.@....>#.#####.#.. #.#... #.#...ah2 . #.###### #.#  #.#  #.#  #.#ah9 ahb: z-------26 -8.4 (1.0ahj> ahB _Your magical contamination has completely faded away.  There is an open door here. _You see here a quokka corpse.ah##.#†....>#.#####.#.# #.#.# #.#!.# #.### #.#  #.#  #.#  #.#ah}2==-9ahahWV _Found a purple potion.bhvd##.#+.†....>##.#####.##.# #.##.# #.##!.# #.## #.#  #.#  #.#  #.#bhN~bhV1====30bh%bhch # #.# +.†....># #.#####.# #ch<h.# #.#  #.# #.#  #!.# #.#  # #.#  #.#  #.#  #.#chch&1ch`ch_chK3chch==chXchCK3=ch5====chbch,chtchA,ch ch!ch"chw"chI$94ch$F===ch_%ch[&,ch 'ch.(chW(V2====ch(ch),chV*ch3+chq+:==ch+ch9_ _You start resting.ch B042.4 (11.0)chI[5==3.4 (12chNchP" _HP restored.dh dhdhdh!dhh ====dh3 dh dh{dh dh[:==dhAdhdhMdhRdh,dhdhXdhV3====dhdhdh2dhdhdh,dh7dh dh dh!dhM#dh#<====dh$dh%dh&dh&dh+ndh+dh-dh-dh.dh+0dhT0dhV1dh[5|4====dh5dh5dh6dhw8dh8dhi9dh:dh;dh<dh=dh><====dh?dh{AdhAdhBdhDDdhtDdhmEdhjG,dhHdhJ,dhKdhM,dhMdhOdhOP5====dhPdhCRdhkRdh;SdhTdhTdhUdhVdh5WdhWdh/YdhiY<====dh+Zdh[dh[dh\dh\^dh^dhs_dh`dh%adhbdhc,dhddhCfdhofdhKgdhu_ _You start resting.dhD-79.4 (36dh^6====80.4 (37dh&dhL% _Magic restored.eh3eheheh,eh`,eh ehehBeheehn,eh8ehvehheh<====ehehsehehIeh4eh.R###########........#######+........†....>##........#####.# #........# #.# #........# #.# #@.......# #.# ########## #.# #.# #.# #.# ########### #.##.........# #.##....#....# #.##.#..#..#.# #.#eh15.4 (5.0)eh511 6.4 (6ehVeh S _j - a purple potionfh!3fhfhofhfh<26 fhfhfhc,fhfh,fhafh'11 fhfh 7 _You open the door.fhQ26 fh:fhƸfh,fhfh"@  There is an open door here.fhYfh _fh'fhofhXfhfhfhfhfh6fhifh6fh.fhwfhfhfhfhfh&fhfhfh]'11 fhfh7 _You open the door.fhfh0426 fhfh@  There is an open door here.fhRfh _fhfhfh########### #........g# #.........# #...$.....# ###########..@.#######........+.....'.....'........##....#######........Shock###### #........#........ fh8#........ g   goblin (asleep) ######### fh1900.4 (14.0)fh,1.4 (15fhfhs _A goblin comes into view. It is wielding a +0 club.ghzNThere is an open door here. _A goblin comes into view. It is wielding a +0 club.  The zap hits the goblin.  The goblin is moderately wounded.  The goblin shouts!  The zap hits the goblin.ghW*****gh8)....gh 5----11 8===2.0)ShockghighJ _You kill the goblin!ghghhgh<gh gh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)gh gh gh gh* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)gh 3gh gh ghN 26 _gh gh~ ,gh3 gh7 ghn :----gh gh gh gh gh ,gh gh gh gh ghw gh ghu ghC gh #6gh +====ghO ghH ghU ,ghX gho =11 gh gh M _You now have 25 gold pieces (gained 17).gh Q26 gh gh ghA ghy <====gh gh gh] gh gh gh ghH =11 gh$ ghK 7 _You open the door.gh% ###+###)..$.#.....############.....#........)##.?...#.........##.....#.........# ######.....##....#######....+.?...@.....'.....'---175.0)gh& #.....##....##########+## ###### # # # ##### gh, gh4 c26 ---8.4 (16gh; gh= f _Found a club. _There is an open door here.hh.3hhz0hh4hh6hh6:$ _hh;hh>hhUAhhAhh ChhEhh$HhhHhhJhhLhhNhh1OhhPhhsc ###+### #)..$.# #.....########### #.....#........)# #.?...#.........# #.....#.........#  #.....##....####### +.@...'.....'.....' #.....##....#######hh&d ###+######### # # # hhi222.4 (4.0)hho511 3.4 (5hhEuhhkwd _k - a scroll labelled NUHOTO CAIWAMNih&3ihfih,ih;26 ihuihihihihihihn,ihihOih'11 ihih$ ihY_h - 4 scrolls labelled TYROAZ JEPLU (gained 1)ihih;26 ihihih ihH ih? ihc ih ih ih ihihQ'11 ihih5M _You now have 44 gold pieces (gained 19).ihuihihRih7 _You open the door.ih&ihl;26 ih*ihihjihihS ih "ih#,ih$ih%ih('iht'ih(ih,ih-ih-ih.ih 0ihH1ih1ih12ih3ih4ih.5ih6ih7ih9=11 ih:ih=7 _You open the door.ih>Q26 ih?ihD@  There is an open door here.ih7GihG _ihHihKih^MihMihNihPihR,ihSihVihXihcXihYih[ihu],ih^ihJ`iha,ihbihdihGf,ih8gihiihjih:kihZlihrnihn'11 ihoihrL _You now have 53 gold pieces (gained 9).ihtQ26 ihauihwih}y,ihzih }ihi~ih~ihihihăihihihihihihihih,ihihihĠ+#...#########.....####..........##.....#..#..........##.....#..#..........##.....#..#..........##.....##.+...........'.....'....##..........###.>.....#.......####+ihvF####..@......# 56.4 (33.0)#...#..#.....# #.. ##.#....... #. #.....###### #$#.#...#$#.#....#.# ...#.#ihaihw,7.4 (34ihih; _Found a stone staircase leading down.jh3jhjh jh jh jh,jhjh jhjhjhjhjhjhjh,jhbjh=11 jhjh/"L _You now have 56 gold pieces (gained 3).jh#Q26 jh}$jh&=11 jh'jh+b _You now have 63 gold pieces (gained 7).jh+;26 jhe,jh .jh /jhG/jh/jhM1jh2,jh3jh4jh6,jh6jh:jh;jh;jh<jh?jhL#...#..#.....# #.. ##.#....... #. #.....##### # #.#.#......  #.#.#...... #. #.#.# ..... +#...##.#.# ..K.. ..........#...... .........@'..........#.....###+### ######.## #....... #.....Shock #........ #..... #.......... ####.....#..........###....#... K   kobold (asleep)+..........jhsM....##.#...#...$.....####............[...#...jhVG 69.4 (12  You open the door.jhY711 70.4 (13jh_jhcz _A kobold comes into view. It is wielding a +0 short sword.jh =  The zap hits the kobold.jh -****jh ]***jh a...)..'jhƩ 5----62=1.0)Shockjh jh J _You kill the kobold!khgkhkhkh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)khkkhkh(khA _You can't see any susceptible monsters within range! (Use Z to cast anyway.)khޫkhkhkht kh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)khkhfkhakhkhX26 _khtkhkhkh,khkhLkh}:----kh/khPkhnkhkh1khNkh khV,khkhkh9khkhkhkhG6====khDkhAkhkhIkhVkhkhkh-khNkh:khkhTkhnkhgkh9kh&====khkhkhekhs,khkhkh,khFkhkhQkhkh)khekh'11 kh1khL _You now have 69 gold pieces (gained 6).khkh.;26 khkh kh kh] kh kh khl ,khkhkh'khZkhkhkhkhkhnkhkh=11 khkhF7 _You open the door.khkh;26 khkhu!@  There is an open door here.kh"kh# _kh#kh$kh%kh&kh&kh+(kh%7 +#...##.#.#...).. #g..............#...... #...............'...... #.........#.....###+####......## #.........##kh7= #...... #..........# #...... #..........# # #......####..........### #.@..'.............- kh7.#######......... ................Shockkh7p ....################# . kh8zg   hobgoblin (asleep) khG097.4 (26.0)khQF-8.4 (27khVkh&X khZXN_A hobgoblin comes into view.lh{~*******glh_lha.g.....lhCq5----11 =9.4 (1.0)lhlhD _The zap hits the hobgoblin but does no damage.lh *******The zap hits the hobgoblin.lhQ lh V f..g....lh_ q4--------1000.4 (1.0) lhd lh mh"? mhQ? mh? mh@ mh;A mhA mh$C ,mhC mhD mhE mhE mhF ,mhsG mhH 93mh$I 3====mhI mhJ mhJ mhJK mhL ,mh/M mh?N mhvN mhO mhQ h====mhFR mhR mhS mhKT mh|T mhU mhrV ,mhV mhX mhYX mhX mhY ,mhZ mh[ mh\ P4====mh\ mh] mh$^ mh^ mh#` mhP` mh a mhb ,mhc mh3d mhtd <====mhe mh-f mhtf mhf mhg mhCh mhh mh>j ,mhj mhk mh/l mhl mhm mhNn mh$o mho mh%p P5====mh0q mh:r mhr mhs mhTy ====mhz mhQz mhz mh| mh^| mh| mh} mhR~ mh~ mh mh mh mh mh? mhڂ mh4 mho #6mh +====mh' mh mh mh mhQ mh mh? mh mh mh mh mh mh mhJ mh mhܕ <====mh͖ mh7 mh{ mh mhl mh mh ,mh8 mh mhA mhp mh' mh mh mh@ mh mh mh, mhf '11 mh0 mh` $ mh _You open the door.mh mh, ;26 mh mh %  mh* There is an open door here.mhI mhѷ  _mhp mh mh mh; mh mh mh mhG mh mhb mh mh mh. mho mht mh mh mh mh ,mhh mh mh mhF mh mh+ mh mhP '11 mh mh[ 7 _You open the door.mh mhL ;26 mh mhI R  There is a stone staircase leading down here.mh mh-  _mh mh @  There is an open door here.mhd mh  _mh mhN mh mh mhu mh mh mh mh{ mh mh ,mh mh mh mh] mh mhM mh ,mh\ mh mh ,mh mh> mhp ,mh mhr  #### #mh ######+###... #)#......@..#...#########-#.........#..........##.#.........#....#####...#+###..........##.#mh4 ...#.###..........##.#...#...+...........'.#...#..##..........##.+...'>.....#.......####...#.####.........#mh_ ####.#... #..#.###.#....mh '86.4 (82.0)mhe mh j11 ======7.4 (83mh$ mh& = _As you open the door, it creaks loudly!ohtYoh ZohPZoh\ohm3M###.# . # ..#.##.##.#.#   #.....)############@###... #)0.0)...#######.#.........#..........##...ohn . . +...'> ohtoh8{]26 ------8.4 (1oh/ohVg _Found a sling. _There is an open door here.ohL2 3ohu3 oh^6 oh7 oh; P _oh#= oh|= oh=> oh? oh#A ohuA oh&B ohD ohE ,ohF ohOH ohI ,ohJ ohP oh.Q ohQ oh3T ohU ohU ohtV ohX oh`Y ohY ohZZ oh[ oh] ohl] oh^ ohKc ohxd ohd ohZe ohf ohg oh]h ohh ohi ohj oh-k ohak oh{l ohYm ohm ohm ohn oho oh3p ohp ohq ohr ohs ohcs oht ohzu ohu ohv ohFx oh6y ohy ohy oh { oh^| ,oh| oh} oh~ oh  ohE oh\ oh3 oh| oh ohD ohD oh oh oht ohQ oh oh oh2 ohB oh oh oh' oh oh` oh oh ohُ oh$ ohe oh oh oh oh@ oh{ oho oh oh ohQ oh# ohp oh oh ohP oh ohΟ ohq oh< oh oh ohN ohC oh ohå ohק oh oh '11 oh oh 7 _You open the door.ohC oh ;26 oh' oh @  There is an open door here.oh$ oh  _oh^ oh oh ,ohѹ oh ohS ohD ,oh- oh oh oh` oh @  There is an open door here.oh ohz  _oh3 oh oh# oht oh4 oh ohp oh oho oh oh) oh{ '11 oh oh 7 _You open the door.oh oh ;26 oh oh{ There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.ohd oh  _oh oh oh` oh ohc oh ohU oh ohP oh; oh ,oh oh oh oh) ohj oh oh oha ohE oh ohBoh9ohBohohoh oh oh@ oh3ohoh,ohohUohoh/ohoh!oh{#,oh$oh(Boh)ohQ+oh-,oh-.oh/ohz1oh1oh2oh|4oh6ohW6ohr7oh8oh :oh9:oh;oh<oh >ohG>oh>oho@ohAoh*BohBoh:DohEohEohFohPoh5RohrRoh$SohVohMXohXohYoh\oh^oh^oh_ohbohd,ohfoh%iohj,ohkohnohpohpohqohuohw,ohyoh{oh},oh~ohohj,ohńohoh oh4ohGohohI,ohoh1ohohRohJohohohohohwYou open the door. _There is an open door here. _You open the door. _oh*There is an open door here.  ohohZ _ohʢohʤoh ohDoh>ohohYohohohoh4ohsohlohNoh*,ohohohHohtohohohH,ohohaohoh1ohoohohohohXoh8noh,oh-ohwohF#...............'......#.........#.....###+####......####.........###......# #..........##....†.# #..........##......####..........#########....'.................#######.........#ohzR.......@................------..########Shock...................r#r   quokka (asleep)..........########...# ohe; ###########oh1175.4 (87.0)oh],6.4 (88oh`oh _There is an open door here. _You open the door. _There is an open door here. _A quokka comes into view.phS *****r    The zap hits the quokka.phu ph{ u...r..ph p5----11 =7.4 (1.0) ph< ph _ _The quokka is severely wounded.ph A******ph *ph~phXj..r..phʄ...phSg4--------8phgphP _The zap misses the quokka.qh{ *******The zap hits the quokka but does no damage.qh,qh mr......qhm3--------9qh" qh _ _The quokka is severely wounded.qh| ' . .   #... qh #....†.# #..  . ###. .....#######... .......@....... .......r####### #........qh #......... ..........#  ..........#  ..........#  qh*A#######...# qh1f ' . .   #...  #....†.# #..  . ###. .....#######... .......@....... .......r####### qhf#........ #......... ..........# ..........#  ..........# #######...# qhYjqhkqh%oqhUq] _A quokka is nearby!qhM =  The zap hits the quokka.qhR ***qhR ***..#*..#*..#qhS qh Q.......qhW 2--------980Shockqh qh J _You kill the quokka!rh]rh`rhQerh\g _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rh4rhrh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rh-3rhΜrhTrhɢ26 _rh;rhɣrhrh:----rhrh,rhKrhrhV3====rh{rhrhԫrhRrhfrhrh*rh,rherhXrh<====rhFrh|rhrhrh,rhrh>rhrhrh)rh`rh4====rh;,rh rhO,rhrhrh<====rhqrhrhrh rhrhrhhrhrh<rhrh9rh]rhrhZ,rhrhorhP5====rhrhrhrh2rh&rhXrhrh,rhWrhth====rh&,rhrhrhFrhrh2rhYrhrhNrhrh rht,rhIrh6====rh #.....###+#######.........##  #..........†rhe...####..########....'........#######...###...........################-#.r# #Cast: Shockr   rat (asleep)rhk######..........rh1216.4 (36.0)rhF-7.4 (37rhrhV _A rat comes into view.rh(x:  The zap hits the rat.rh{|*****rhU.†...rhh 5----11 83=8.4 (1.0)ShockrhLrhc rh9_You kill the rat!shshWsh%shR' _You can't see any susceptible monsters within range! (Use Z to cast anyway.)sh shshZsh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)sh=3shF>sh.@shCX26 _shCshDshDsh`F,sh/GshHshH:----shIshK,shKsh@M,sh NshwO,sh8PshQ,shRshTshMTN6====shUshYshZ,sh[sh _BshY_shbshmshXmshInshpshmrshr<====shsshqushhw,sh!xshzsh^|,sh|sh~shshsh]sh+shsh shsh˄shRshsh shshsh/shshesh5  ############....'....   #.........#######....   #.............  shב` #............########   ####+#........†#   ##+#.........#   #......# sh=  #...#   #.@..........# - sh   ##'#######...#   #g# ##### ###Shock   #.# shG#..   #.# #.#   #.# shiG####'# g   hobgoblin (asleep)   #.# #.....  sh... #.....   #sh" 379.0)  You open the door.11 -8.4 (20shsh\ _A hobgoblin comes into view.th  *****g  **The zap hits the hobgoblin.thg thm cg......tho i5----=9.4 (1.0) tht thw a _The hobgoblin is heavily wounded.th ***** **The zap hits the hobgoblin.thLq g.....thO.  The hobgoblin is almost dead.thLh4--------40thth* thDthUI_The hobgoblin closely misses you.uhbu  You miscast Shock.  You are very lightly contaminated with residual magic.uhcN3--------uhcM1Contam uhiuhuh>:----uh?uh@uh@(uh%AuheB$ uhB6_Your magical contamination has completely faded away.uhB#3uhB3====uhCuhD,uhEuhF,uhGuhnHuhHuh]IuhYJuhJuhJ5====uhKKuhLuh>LuhLuh2N,uhNuhOuhOuhPuhQuhQuhRuhSuhSuhTuhUuhVP4====uhVuhCXuheXuhXuhZ,uh*[uhZ\uh\uh]uh[^uh^<====uhd_uh`uh`uhhauhbuhbuh|cuhduhduheuhguh9guhguhhuhiuhiuh5kuh`kI5====uhSluhAmuhymuhTnuh]ouhouhpuhfq,uhruh=suhs<====uh0tuhnuuhuuh5vuhw,uh:xuhwy,uhzuh{uh{uh|uhX},uh}uhd6====uhcuhuhuh!uhuhK  There is an open door here.  You see here a hobgoblin corpse.uhuh _uhuhuhuh0uhuh uhuh(&====uh`uhӑuh8uh2uhbuhuhuhuhԗuhXuh]uhuhCuh͚uhuhȝuhuhuhuhO,uhuhuh=11 uh&uhv7 _You open the door.uh;26 uhʨuhEuh{@  There is an open door here.uh~uh  _uhduhuhͰ,uh^uhuhhuhuhuh0uh1uhQuhͶuhuhuhиuh7uhbuhuh>uhuhuhuhuhuhiuh^uhuhuh|uheuhuh-uh`uh'uhduhuhuh-uhuh,uhuh>uhuhuhuhuhjuhauh,uh9uhzuh,uhuhuhuh7uhuhuhuh$uhuhuh@uhfuhuhuhuhuh+uh:uhuh&uhuhuh,uhLuhnuh,uhuh6uha,uhuhuhuhuh>uhuh,uhuhuhuhuhguhuhauhuhuh%uhuhuh9uhuhuhuhbuhuhuhuhnuh:uh,uh/uhZuh,uhuhuhuhuhuhuh,uhuhuh,uh,uh uh ,uhfuhuh,uhuh0 #.#........# #.#.#..#.#.#.##.#  #.############.#.#..#.#.#.##.#  #...................#.#.#.#  ##############.#.#.##.#^#. #.#.#....#.#.#.... #.#.######.#.#.... uhw1U#.#.# #.#.##### ################.#.######.#....†. ................@#........#######-332.4 (90.0) ################.########.#  ## ### uh14uh~48-uho8uh:E _Done exploring.uhuhuhFuhO ................0.0)uh uhH"uhl# uh#?_Done exploring.xhL3xhxh=xhxh _xh< xh^ xh xhx ,xh xht xh xh xh2 xh xh> ,xh xh  g......#.#.##............ ......#.#..#.############.#.#. ......#.##.#.# #......#..# .....)#.##.#.# #.########.####.#. ###'#.#....#.# #.#.....##.#.######.#.#.#.##.##.#........# #.#.#..#..#.  #..#..#.#.#.##.#  #.....#.#.#.#....8.4 (6  .#.#.##.#^#.#####.#.#....#.#.#....#.#.######.#.#....#.#.# #.#.##### ################.#.######.#....†. xh T.................#........####### ################.########.# ### ###xh xh xhn yhjyhkpyhHvyhwzh| Izh zh zh zh ,zh zh ,zh; zh zhR ,zh zhJ zh zh zh zhs H#'###########...########......#...........#.#.....#######.#..####.....#.#....###.......#..####..... ....#.#####.#.....#.# ....#.#........######+.#.# ....#.#.##...........#.# ....#.#..#.############.#.#..#.# ....#.##.#.# #..zh i....#..#.# 45.4 (7 ...)#.##.#.# #.########.####.#.# #'#.#....#.# #.#......#.#....#.# #.#.######.# #.#.####.#.#.##.#.# #.#........# #.#.#..#.#.#.##.#. #.zh .#.#..#.#.#.##.#...  #......#.#.#.#...... .#.#.##.#^#.####### #.#.#....#.#.#......zh4 E zh zhT zh |hf3|hf|hHn|hn|hq|h)r,|hr|hFs|hs,|hs|ht|h%u,|hzu|hrw|h1x,|hx|hz|h{,|hO||h}|h~,|hf|h̀|hށ,|hK|hS|h9,|h|h|h|h'11 |h|h7 _You open the door.|h$|hS;26 |hی|hq@  There is an open door here.|h|h͐ _|h]|h4T...........##.####.#.#....#.##### ########...#.#.######.# ########...#########.#.#..#.#.#...#...........#.#......#.... ######.#..####.....#.#....###.#.#...#..####.....#.####.# #.#.. .#####.#...........#.#..#.# #.### .#........######'#.#.#..#.# #.# #.##...........@#.#.#..#.# #.# 58.4 (13.0)#..#.############.#.#..#.# #.# .##.#.# #............#..#.# #.# .##.#.# #.########.####.#.# #.# ....#.# #.#......#.#....#.# #.#####.# #.#.####.#.#.##.#.# #.#♣♣ ......# #.#.#..#.#.#.##.#.###.#♣|hb_.#.#..##.#.....#♣. ...............#.#.#.#........#♣|hR|hݡ|h@}hm 3}hm }ht }hx There is an open door here. _Done exploring. _You open the door. _There is an open door here.  }hz 5 _}hd{ }h} }h#~ ,}hP~ }hw }h& ,}hn }h* }h }hރ }hV }h }hƈ }h }h }hD }h[ ,}h }h }hΐ }h }hn }h# }h۔ }h }hi }h }h| }h }h }hS }h' }hG }h }h̞ }h X}h }h9 }h }h }h }h }h }h }h }hڪ }hh }ha }hg }h }h }hܰ }h۱ }h }h }h R  There is a stone staircase leading down here.}h }h  _}h; }h }h }h }h }h }h ,}h }h }hq }h }h }h }h }h+ }h }h }h ,}h }h }h ,}h }h }h }h }h }h }h }h }h8 }h }h }h }h* }h }h }h }h# }h }h ,}h }h6 }h }h }h }h }h }h }h }h }hn }h }h }h }h }h }h? }h }h+ }h? }h }h9 }h }h }h }h }h1 ,}h }h! }h }h }h }h} }h ,}hA }h }h: }hZ }h }h y ##...#'####...#....#.######  #.....## #.#.#..#.#.#  #..##..###.#...##.#.#  #..##......#...##.#.# #.#  #..##.####.....##.#.# #.## }h ###..##.# #..>#.##.#.# ....##.####.#.#....#.#######.#. ##...#.......#.######.#.......#.# ##...#########.#@#..#.#.####....#}h 97.4 (39.........#.#......#......†...}h ..####.....#.#....###.#.##.####..####.....#.####.# #.#....#}h #...........#.#..#.# #.#####}h # ....######'#.#.#..#.# #.# }h5 b.....#.#.#..#.# #.# ###.#.#..#.# #.# ♣♣♣♣ # #}hM ..#..#.# #.# ♣P.}h }h }h hhh!hhhh,,h h-hhChhhhBh/hjh9hkhhh h h$ h h ,h hh`,h0hohy,hhh,h'hh,hhPhhhJhh hE h.!h"h8$hc$h8%h&'hT(h(h1)h*h,h<,h,h-hD.ho.h.h>0h1h1h2h3h4h 5h5h7h!8hH8h8hZ:h;,h=<h=h>h>hd?hLW...[...#......#######.####.# #. ####...#......+.....#.....(##### #>..#......####.#..#.......... ##...#'####...#....#.#########h9M #.....## #.#.#..#.#.# #..  #..##..###.#...##.#.# #.# h_M #..##......#...##.#.#  #..##.####.....##.#.# hM###..##.# #..@#.##.#.# #419.4 (22......##.####.#.#....#.#######.# ####...#.......#.######.#....... ####...#########.#.#..#.#.####... .hM..#....#.#......#......†. hN##.#..####.....#.#....###.#.##.###..####.....#.####.# #.#....#hJN.#...........#.#..#.# #.###### ......######'#.#.#..#.# #.#h&UhmZhL\c _There is a stone staircase leading down here.hhh*hhC11 20.4 (1.0) _hh<P #####2 #..@# #....##hL=g ##### h9>hBh-1.2 (1.8hhR _There is an open door here. _There is an open door here. stone staircase leading down here. stone staircase leading down here. _You climb downwards. _h#uphKIhnLh'OhOB26 _hSnhCUhVhWhWhXh=[BhM\h`Xha,hKbhchd,hqehfhghNh,hjhkh lhRlhmhYohohoh.qh*r,hvrhsh t,hSthuhvv,hvhxhez,hzh|h&}hX}h}h~h/hZh hsh~,hhTh,h>hɄh,hh,h‰,h6h\hhٌhhhh?hhĐh,hchהh,hhh,hhhC,hh&h ,hhLh,hyhҥhh&hxhhh˩hhh,h hmhhh߯hBhNhhhh`,h޶hhW,hǹhֺhkhhhؽh0hUhhh&,hhh,hh,ht,hh~he,hhhshhhhBhh,hhIhGBhXhh,hyhh(,hhhj,hhhl,hhVh,hhhCBhh ,hIhh,hhho Bh hC ,h hZ h ,h h h d.............#######.....#...........#...........#..........@#...@....... #........... #...........Shock#...........#...........###...........@   Terence (asleep)#.............#.##################.##.......#h$ 078.2 (57.0)h( ,9.2 (58hN- h1 _Terence the Veteran comes into view. He is wielding a +2 mace of protection.hZd*******@hh].........@hd5----11 =80.2 (1h .0) hh> _The zap hits Terence but does no damage.h|;*******hhY....@..4--------1h h - _The zap misses Terence.hY.... .....#######..... #........... #. #. #@.. #.... #..h,. #.. #.###. #... #.################# #.# #.......# #.#hG #.#####.#hh_T.@h0I26 -2hlh4h hU 8-hB h hLhMh\h .....#######..... #........... #. #. #. #@... #..... #. #h<.###.. #... #.################# #.# #.......# #.# #.#####.# #.# #.#..<#.#hhT.@h&3hhThvX .#######..... #........... #. #. #. #. #@.... #@.......... #.h.Y D###. #.... #.################# #.# #.......# #.# #.#####.# #.# #.#..<#.# #.# #....##.#h] hd :@.hmg &4hl hn _Terence screams, "I hate armataurs! They have no honour!"hxhg|hh#h#######......@.##...##################.# #.......######..<...#####hHh:@.hC----5h&hh ......@.###..#.##################.# #........######..<...#####....h ho :@.h &6h h h' " #. #. #. #. #...@. #.... #.###. #.. #.################# #.# #.......# #.# #.#####.# #.# #.#..<#.#h  #.# #....##.# #.# #######.# #.# #....##.# #.# #.#.###.#hhV.@h4&7hMh` _Terence looks irritated.hE hoH h~P h #. #... #... #.. #..@. #...###. #.. #@################ #.# #....... #.# #.#####. #.# #.#..<#. #.# #....##. #.# #######. #.# #....##. #.# #.#.###. #.#########.#.###.hUh[V.@h&8h#hh 4..........@....###..............################hK  #.......#####..<...#####....#.########..........#....h h h.h& 5====9Shockh h h߯3hahDzhdnht,hhLhh ......###...#.@..h).################.# #........# #.#####.#..<#91.2 (2...Cast: Shock@   Terence#..hz#.###########.##########hhhN\ _Terence is nearby!h\6###.@################ #........#####...<...#####....#.########..........#....###########.###### ### hG_heT.@h4g22.2 (1 _hilhmh8###..@################.# #.......#####..<...#####....#.#hS#######..........#....###########.###### ### hhP.@hGE====3hhuh,E##..################@# #........#####..<...#####....#.#h#######..........#....###########.###### ### hvhP.@h&4h]hh ..################ #.......@#####...<...#####....#.########..........#....###########.###### ###h1 +h h P.@h &5h h h################ #.......#####@..<....#####....#.########..........#....###########.###### ### hh]P.@h&6hLhh7q#.# #.......#.# #.#####.##.# #.#..<#.##@# #....##.##.# #######.##.# #....##.##.# #.#.###.##.#########.#.###.##.@.........#.....#h8#.###########.######## ### h9h@P.@hE&7hIhKhK p#.# #.# #.# #.#####.# #.# #.#..<#.# #.# #....##.# #@# #.# #.# #....##.# #.# hYL #.#.###.# #.#.#.###.# #.#.....# #.#.##### ### ### hP hS U8ShockhV hX h 3hp h h* 6==== _Magic restored.h h. h h h h6h!#.# #.......# #.# #.#####.# #.# #.#..<#.# #.# #....##.# #@# #######.# #.# #....##.# #.# #.#.###.# #@##.#.###.# #....#.....# 500.2 (2#.##.##### h! ### ### Shock@   Terenceh &hQ*h-\ _Terence is nearby!h*1h4h8h]9h#.# #.# #.# #.#####.# #.# #.#..<#.# #.# #....##.# #@# #h.# #.# #....##.# #.# #.#.###.# #@#.#.###.# #.....#.....# hc#.#.##### ### ### hh<.@h0h21.2 (1 _h h hd< #.# #.# #.# #.#####.# #.# #.#..<#.# #.# #....##.# #@# h< ,#.# #.# #....##.# #.# #.#.###.# #.#.#.###.# #.@.#.....# #.#h< .##### ### ### h= hA L.@hA &2hZD hE h7Y#.# #.# #.# #.#####.# #.# #.#..<#.# #.# #....##.# #@# #.# #.# #....##.# #.# #.#.###.# #.#.#.###.# #..@.#.....# #.#.##### ### ### hc9h>L.@h.@E====3hhhh #.# #.# #.# #.#####.# #.# #.#..<#.# #.# #....##.# #@# #hS .# #.# #....##.# #.# #.#.###.# #.#.#.###.# #...@.#.....# #.#.##### ### ### h h L.@h &4h> h h#.# #.# #.# #.#####.# #.# #.#..<#.# #.# #....##.# #@# #######.# #.# hM#....##.# #.# #.#.###.# #.#.#.###.# #....@....@.#.....# #.#h{.##### ### ### hphBL.@h&5hJhhA#.################# #.# #.......# #.# #.#####.# #.# #.#..<#.# #.# #....##.# h$B`#@# #######.# #.# #....##.# #.# #.#.###.# h;Bc#.#########@#.###.# hOB#.....@.....#.....# hvBo#.###########.###########hDh@IQ.@hWK&6hOhzQh M............ ###############.....####..<.#....@#####...# #########.#.###.....@....#.....#.###########.#####h% (h hc U7Shockh h h### #............. #.################# #.# hx#.......# #.# #.#####.# #.# #.#..<#.# #.# #....##.# #@# h#######.# #.# #.@..##.# h##.# #.#.###.# hH7#.#########.#.###.# #......@....#.....##.###########hx.###########h h5&8hhhC #... #.##################.# #.......# #.# #.#####.# #.# #.#..<#.# #.# #....##.# #@# h@D #######.# #.# #....##.# #.# #.#@###.# #.#########.#.###.# #......@....#.....# heD #.###########.######## ###hD 7hJ hM &9hEQ hR h ################# #.......#####hv..<...#@#####.#....##.#.#########.....@....#.....############.#####   hPh~'10h!hht#.# #.......# #.# #.#####.# #.# #.#..<#.# #.# #....##.# #@# #######.# #.# #....##.# #.# #.#.###.# h#.#########.#.###.# #......@....#.@...# #.###########.##### ### ### hh&1h.hh3 U#.# #.#  #.# #.#####.#  #.# #.#..<#.#  #.# h/4 #....##.#  #@# #######.#  #.# #....##.#  #.# ha4 #.#.###.#  #.#.#.###.#  h4 #......@....#..@..#  #.##.#####  ### h4 3### h]: h< &2hP@ hA h+#.# #.# #.# #.#####.# #.# #.#..<#.# #.# #....##.# #@# #.# #.# #....##.# #.# #.#.###.# #.#.#.###.# #......@....#...@.# #.##.##### ### hf(### hh&3h'"h#h .################# .# #.......# .# #.#####.# .# #.#..<#.# .# #....##.# @# #######.# .# #....##.# .# #.#.###.# .#########.#.###@# ......@....#.....# .###########.##### #####h h &4h h h-h.3h:0h6hV@##........... ............ ###############.....### ..#..< @### #....6.2 (2# #.#.###..#.###. ......@....#.....# .###########.#####hAhDh~FhϪ 3hS hi h ,h0 nh   # ##........... ............ ###############.....h ### ..#..<8 @### #.... .#h* #.#.###.# .#########.#.###.# h> h־ hm h h2 3hU h1 h8 nh h۷   # ##........... ............ ################......###20 ..#..< @########.# .#h f#....##.####h h? h h  #. #. #. #.  #. ###. #............. #.################# #.# #.....@.# #.# #.#####.# #.# #.#..<#.# #.# #....##.# #@# #######.# #.# #....##.# #.# #.#.###.# #.#########.#.###.# #......@....#.....#h h +1.2 (1h h hIhh3hihߖ,h!hKhӗhޙhhhhR #... #... #... #... #...  ###...  #...  #.###########  #.# #..@....#4.2 (3  #.# #.#####.#  #.# #.#..<#.#  #.# #....##.#  #@# #######.#  #.# #....##.# hݭ #.# #.#.###.#  #.###.#.###.#  #......@....#.....#hJh#hOh #. #. #. #. #. ###. #. #.## #.# #.@.....# #.# #.#####.# #.# #.#..<#.# #.# #hSJ....##.# #@# #######.#  #.# #....##.#  #.# #.#.###.# hs #.#.#.###.#  #......@....#.....#hh+5.2 (1h{hhɠ  #. #. #. #.###. #..h _ #.################# #.# #.......# #.# #@#####.# #.#hg  #.#..<#.# #.# #....##.#h  #@# #######.# #.# #....##.#h ! #.# #.#.###.# #.#########.#.###.# #......@....#.....# #.###########.#####hƧ h˪ &6h h@ h 3h hf h& h h h h h hc hv h h& h ,h h #.... #.... #....  ###....  #......  #.##################.# #.......#  #.# #.#####.#  hT #.# #.#..@#.# 31.2 (5  #.# #....##.#  #@# #######.#  #.# #....##.#  h} #.# #.#.###.#  #.########  h Y#......@....#.....#  #.###########.####h {#  ### ###h5 h h a _There is a stone staircase leading up here.h h hrhh<11 2.2 (1 _hh~ ...[...########.####.# #. ####...#+.....#.....(#####.>..#####.#..#.......... ##...#'####...#....#.######### #.....## #.#.#..#.#.# #.. #..##..###.#...##.#.# #.# #..##......#...##.#.# #.# #..##.####.....##.#.# #.#1 #####..##.# #..@#.##.#.# #.# .......##.####.#.#....#.#######.# ####...#.......#.######.#.......# ####...#########.#.#..#.#.####... hf...#...........#.#......#......†. ##.#..####.....#.#...###.#.##.## ...#..####.....#.####.# #.#....# ##.#...........#.#..#.# #.###### ......######'#.#.#..#.# #.#hhhq -3.7 (2.5hhz} _You climb upwards. _There is a stone staircase leading down here.hZ h[ h[ h#.##h -  h ! h F....##.####.#.#...hB -  h + #.#h ####...#.......#.####h / h0 hv h h$  hx h S_There is an escape hatch in the floor here.h.h/h%0h>h@hDP _hkFhFhjGhVMF  You see here a +0 leather armour.hNh[O _hPhRhbT,hNUhlWhXhXhYhl[h\h\h]h_h|ahahbhdhfhQfhcghOihjhkhNlhnhophphrh@ #.#...##.#.#..#  #.#...##.#.#.........# #####'#...##.#.#...).....# ........#.........# .......'.........# ..#.....###+###########h####.........## #....... ......# #..........# #....... ....†.# #......@...# ####......50 ......####..........###....#.. #####....'..............##.#..... ht...#######.........####.......... .......................[...#..... ......##################...#..... .......†#h#>..#..... ........###...#'### ........##.....##h,hhHhIh|JhWhYh\,h^h_,hWahcheheh;ghiholhlhnhohqhqhrhrthuhvhvhxhzhDzhzh < #...#.#...#..#.....####.# #####.#...##.#..........# #.#...##.....######### #.#...##.#.#.........# #.#...##.#.#.........# hk#.#...##.#.#......... ######'#...##.#.#...).....# #.....#...# #......'...#hɍX62.7 (7.0) #...h#.....###+####### h#......####.........## # hI#......# #..........# # hp,#....†.# #..........# #### #......####..........###...h  ############....'..............##  #hk..#######.........####...  #hڎr......................[.. h9hƝhBh h h h h} h Bh h5 h h h he h h[ hr h he h h ,h h h h" h h U#.# ###...#+###..........##....#.# #...#.###..........##....#.# #...#...'...........'....#.#####...#..##..........##....#.....'...'>.....#.......####+#######...#.####.........# #h  #...#.#...#..#.....#### #####.#...##.#.. #.#.@.##.....#######8.7 (6 #.#...##.#.#......... #.#...##.#.#......... #.#...##.#.#......... ######'#...##.#.#...).....h  #...............#......... #...............'h '.. h! #.........#.....###+###### #####hG ###h hA h hH hI h3I hN hhO hO h>S hnT hT hdU hV hOX ,hX h$Z hZ hZ h;[ h*\ h\ h\ h@] h^ h^ h^ h_ h_ h` h` ha hl s #.# #######'###...# #) #.# #.........#...######### #.# #.........#..........##hl  #.# #.........#..........##hl  #.# ###...#+###..........##.hm  #.# #...#.###..........##.#.# #...#...'...........'.#.#####...#..##....h7m }##.#.....'...'@.....#.......hSm $76.7 (8hm #######...#.####...# hm #...#.#...#..#.....########.#...##.# hm }#.#...##.....##### hm #.#...##.#.#  hn #.#...##.#.#  h@n #.#...##.#.#......  ######'#...##.#.#...)..h\n E hXw hG{ h| c _There is a stone staircase leading down here.hUh]hghihfq<11 7.7 (1 _hnwh  #######  ......#  .....!#  #####....... 2 #...@......#  #.#........#  ###......# hf ......# ....... ......[ K   kobold (asleep) ....... ...K...  You climb downwards.hh$^KKhd:8.5 (1.8ShockhNmht _Level annotation: TerenceFound 2 brown potions and a leather armour. _There is a stone staircase leading up here.hf =  The zap hits the kobold.hm *****...[**h n......)h 5----5=90Shockh ha J _You kill the kobold!hOhhZh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h^ hhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h=hlhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ht3hJhChB26 _hBhh^,hShh:----hhhhhE,hh,hCh,hdh_hN6====h_h4 _Magic restored.hhhh6hshhHhyh3,hh5hh<====hhh=hehhh,hbhh'11 h'hm _e - 3 brown potions (gained 2)hQ26 hYh`h,h+hShf,hhChh hhhhhbhhl ##...#.# ######### h #####......# )# ...........##.# #####...........@...# -600.5 (21.0) h b#...<......######.### #.#........# .# ###......#.#........####......... .##.......[.. ##h {#........##.....)....hhsF-1.5 (22h$h% _Found a rapier.h3hhh,hhMhh/h_h hAh{hXhh,hhAhhhhh,hh h h h h h,hhhhhNhhy,h$hh_,hh!hL#hu#h<$hE%h&h&h'h(h/*h*h*h,hw-h-hC.h/hh1h1h2h 4h6,h7h9h ;h:;h;h=h>@,h7AhBhDhDhEhGhI,hJhLhN,hPhRh[U,hdVhXhe ...........######.#.### #####...............# #...<......######.### #.#........# #.###......# #.........######.  ##..............#  #.......[.....##  #........####@# 24.5 (23 he+ .....)............># #######........ #..###.## #... .# ##.## . .# hkhr,5.5 (24hwhy; _Found a stone staircase leading down.h~Z3h[h3`hch%g,hghjhkhVlhuph###.  #######......  #..###.###.## Shock#.......#  ##.###..#  #.# ..  J   endoplasm (asleep)#.# J!. #.# .##. #.. h  31.5 (6.0)  An endoplasm comes into view.Found a silvery potion.h[DJJ.h~+2.5 (7hEh^ _The endoplasm quivers.hL ***** *The zap hits the endoplasm.hہhVr...J.!hFk5----11 =3.5 (1hhd _The endoplasm is moderately wounded.h@  The zap hits the endoplasm.hy***** * h{(r.....!h(h/.#...............#  Akhort the Gusty <......######.###  Tengu .......# #.# ##  Health: 15/15 ======================== #......# #.# ..  Magic: 4/6================-------- .......######.# .#hR0  AC: 2Str: 8 ..............# .#  EV: 11Int: 15 .......[.....## .#  SH: 0Dex: 14 ........####.####.#  XL:  2 Next: 104% Place: Dungeon:2 ....)...........@>###.  Noise: =--------  Time: 1634.5 (1.0)h0#######............  f) +1 dagger (speed)#..###.###.##  Cast: Shock#.......# h0##.###..# #.# ..#  #.# .!.h0  #.# .##.  h0r#..  An endoplasm comes into view.h 1Found a silvery potion. _The endoplasm quivers.h$1The zap hits the endoplasm. _The endoplasm is moderately wounded.The zap hits the endoplasm.h2 _You kill the endoplasm!You have reached level 3!h|:/  --more--h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? h9/197-------73 2% Shockhh(S _You feel clever. x2hc3hdhhX26 _hQh|hh,hhO---hYh,hh,hh`,h3hh3P5====hhhhh,h?h,hhR====huhhh0hhhh,hwh,hh?,h^hk96h*===hShh,hYhh;===hh0 ,hH h ,hh\,h4h,hh,hhhG7====hh h7#,h$$h'h),h*h,h.,h/h1hg4h4<====h5h7hc;,h/<h=h@,hGAhU.....[.....## # ......####.####. )............>###.#.#  #######............#  #..###.###.###  #.......#   ##.###..#   #.# #..###  #.# #.@..#  - #.# #.##.#  #...... .#  ####..#   ..#  ###     hVY   h]068.5 (34.0)hNb[11 -9.5 (35hhhjT _l - a silvery potionh3hYh##g26 h?',h(,hz(h)h+h,hj,h.h#1hf1h1h3h5,hi6hI8h:hQ:h:hI<h>hS>h>h@hB,hChvEhGhGhHhJhZM,hoNhOhR,hRh[ThV,hWhJYhZhZh[hM\h],hL^h_h`h`htahbbhd,h/fhC{ #.#####.# #....#  #.....#.###.##.#  #....#........#  #....####..#### h{ ###....#....##  #......#.#### .#........# .......^.## .......@##  #.....#.# h{ #.....#.#  h|..... ..#.#.. ###h=|F#.. hh| h85.5 (1611 6.5 (17 _m - a scroll labelled NUMEIFEGREhh26 hthhhhhAhhQhbhqhh}hhh]h hhhAhhhIhhhhh hh hhhchhShh]hhh!h/h/0 h0.#.....#.#h0 h1/##.....#.#hI1 h10##........#h1 hY20#..#....###h2 h2<#####.##....#h+3 h~3R#.....##....#h3k #.#.#.#######he4X###.#.#.#h46..#.#hE5 703h5o.... ...###..###.#h[6{.... #..## ...h6m..... >... ... h7\#..... ##### ... h8....h8!.. h9...... h9 ...... h9......h2:h@hFhLG%4.5 (18hKhpX hXhY&_Found a stone staircase leading down.h[]h] 11 h]5.5 (19hbhh h?ihi!_n - a +6 ring of strengthh)26   There is a stone staircase leading down here. _h-,hhUh{h1hhh'11 hhD7 _You open the door.h}h;26 hPh@  There is an open door here.hhʹ _hdhh,hh"hhhhh"hhhhhh#hhhhlhhhh)hIhh hh5Bhh,hhhh h=hhh%hThhh+hZhhe,hhh)hZhh?hShhhh,hh< h ,h_ h hhhhah,h2hihhh7hyhhbhhhhhb h!h$h@$h$h&h (h?(h(h*h+h ,h,hz.hp<......###..###.# ......##..###... ......>.......... . .....#######..... .. .....'....##..... ... .....####........ .... #######.......... ..... #.##########.....bh<J#.##......@....... #.##.######....... #.##.# .......Shock h=#.##.# .#.####  ####....######.#.#............# .h(=b   bat (asleep) ################### ## hJ=0###.#hSM-43.5 (38hR,4.5 (39huWhYV _A bat comes into view.hhkInventory: 14/52 slots Hand Weapons (go to first with ))  f - a +1 dagger of speed (weapon) h4Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)n - a +6 ring of strength hScrolls (go to first with ?)  h - 4 scrolls labelled TYROAZ JEPLU  k - a scroll labelled NUHOTO CAIWAMN  m - a scroll labelled NUMEIFEGRE Potions (go to first with !)  b - a potion of magic h d - a fuming silvery potion  e - 3 brown potions  g - a dark potion  i - a green potion  j - a purple potion h$ l - a silvery potion Talismans (go to first with %)c - a quill talismanhTPA n - a +6 ring of strength. A ring that increases the strength of its wearer. It affects your strength (+6). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Str+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “That which does not kill us makes us stronger.”  -Friedrich Nietzsche (p)ut on, (d)rop, (=)adjust, or (i)nscribe.h/h5h<Y......###..###.#h<<kAkhort the Gusty ......##..###...hp<Tengu ......>...........h<Health: 19/19 ======================== .....#######..... ..h<aMagic: 7/7======================== h<.....'....##..... ...AC: 2Str: 14 hG=_.....####........ ....EV: 26 Int: 17 #######.......... .....SH: 0Dex: 14#.##########.....bXL:  3 Next:  2% Place: Dungeon:2hl=#.##......@.......Noise: ---------  Time: 1744.5 (0.0)h=#.##.######.......f) +1 dagger (speed)h=#.##.# .......Cast: Shockh=#.##.# .#.########....######.#.# h>..................# .b   bat (asleep) h!>f################### # ....# ###.# hA>j_n - a +6 ring of strength _There is a stone staircase leading down here. hd>;_You open the door. _There is an open door here. h>l_A bat comes into view.You feel stronger.hEh K711 5.0 (0.5hXQhS _There is a stone staircase leading down here. _You open the door. _There is an open door here. h+T_A bat comes into view.You feel stronger. _n - a +6 ring of strength (worn)h *******b  The zap hits the bat.hBh4.......bhf6----=6.0 (1.0hh\ _The bat is severely wounded.hu:  The zap hits the bat.hszK*******h....†...h5-------47Shockhh4 G _You kill the bat!hhhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhhݑ h_You can't see any susceptible monsters within range! (Use Z to cast anyway.)h"g hg hh hj hj B26 _h+n h{n hn h`p h.r hgr hr ht h-u 9---h7v hw ,hx h{ ,h?| h} h} h~ hD h #6h *===hE h݃ h h hĆ h hЇ h9 ,hΉ h h ;===h h5 hb h h ,hВ h h hu h BhM hs h hќ h N7====h h h h h} h h. h_ hd h h ,h h hŵ h 5====h; h hG h h h ,hZ h h* ,h hl h h% h= h- b#.#.#.####### #.#.#.# ###########.# #........# ###.###........# h 6###.............## .............# ...............# .##...............# ...........# - ..................# #########............. #..........†.....##### h #.######.........# #.# #.........#h .# #.#.#########h< L####.#.# .........#..hc h 075.0 (28.0)h_ [11 -6.0 (29h h Y _o - a smoky orange potionh h h h4 h h: ;26 hu ,ht ,h4 h h h" h h# h ,hp h h@ he h h h h h, h& h( h[ h h h h h h! h h2 ,h hX h h h2 h ,h; h h h h( h h^ h h h h; ,h h h h ha h h% hP h hs h ,h h h h hb h h) hn h hO h ,h hs! hy" ,h" h$ hw% h% h% h`' h!( ,hX( h) h-+ hh+ h+ h:- h). ,hz. h20 h0 ,hL1 h2 h3 ,hO4 h5 h6 ,h 7 hF8 h8 ,h$9 h7: h: ,h); h; h< ,h = h= h> h> h$? h@ hA hA h6B h C hC hC h D hD hhE hE hE hDF hG h3G hnG hH hH hI hLI hI h4K ,h|K hL hL hM hJM h^O h@P h]P hP hR h&S ,hS h?T h!U ,hdU hU hW ,hhW hX h=Y hTY hY hZ h[ h[ h\ h\ h ^ ,h^ hP` h7b ,hb hd he he hf h}g h7h h_h hh htj h}l hl hm hn hp ,hp hq hs ,hs hu hHv ,hw hw hBz h| h| h~ h2 hE h  #.......###.# ######..@......... #...........###..# #...........##..## #...........>..... #######..........####### #h ........'....## #........####... #......@....#######.....830.0 (54 #...........# #.#### #h .....# #.##..Shock #...........# #.##.#h  #....# #.##.#h + #h% -....# #.##.# @   Terence (missile, wandering) hE ###...........#######....# he p#......................... h B#.########################h! h{' h6* \ _Terence is nearby!h<hh hhH######..@..........#...........###..###.##..###.>......hKI#######.########.......'....##.#.####....#.#######...#.# #.######.....# #.##...#.....# #.##.##hI#.#.###...#######....###.................hI#.##########################.# #.......#hKhQ.@@   Terence (missile, wandering)hR81.0 (1.0) _h1VhWh  N#........@..###..####...##..###.#.>.......#######.########.........'....##.#....####....#.#######...#.# #.#######.# #.##....#.# #.##.####.# #.##.# #.###.#######....####................#.###########################.# #.......##.# #.#####.#.@@   Terence (missile, wandering)h4 &2h  h h3 #.@.##..###..#....>.......#######....#######h #..........'....##.#.....####....#.#######...#.# #.########.# #.##.....h #.# #.##.#####.# #.##.# #.# #.##.# h: L###.#######....#####...he ..............#.############################.# #.......h [##.# #.#####h e.##.# #.#......................# #######...............# '....##...............# ####..................# ##......@.....###### 60.0 (9  #.h ..............#  #.##..........†.....#####.#  #.##.######.........# #.#  #.#hS !#.........# #.#  #.##.#.####### #.# ##....######.#.###########.#..........#.............# ############################h h h< h h h" h~ hY h ,h h# ,h8 hr hQ hk hv h] h ,h h h ,h$ h h' hF h h h ,h h  #.....#.#  ##.....#.#  ##........#  #..#....### # #####.##....# .# #.....##....# .# #.#.#.####### .###.#.#.# ########## .......#.# ## 7.0 (7 h) ###..###.###.# ##..###.....## >................ ######........... h\ ....##...............#..................# h #............######h C...............#h ,h ”hr3”hs”h={”h},”h,”h”h”hڄ”h”hb,”h ”h”h,”h”h”hΕ”h”hٖ”hΙ”h]”h”hU”h”hĠ,”h”h”ht”h”hJ”h”hs”h”h”h”h ,”h”hj”h)”hN”h”hD”h”h”hb”h”h”hݻ”hk”h6”h”h”h2”h”h<”hw”h”hr”h,”h”h]”h”h2”h”h3”h,”hp”h”h,”hu”h”hm,”h"”h”h,”h”hz# #....#........# #....####..#### ###....#....##”h ######......#.#### .....#........# ..........^.## ..........## #.....#.#  ##.....#@# 88.0 (21.0) ##........#  #..#....### .# #####.##....# ”hY.# #.....##....## #.#.#.####### ”hI.###.#.#.# ########## .#.# #........###..###......#”h=”h”h”h 3”h ”hg ”hi ,”hn ,”h ”h ”h ”h ”h# ”hU ”h ”h ”h ,”h ”h ”h ”h ”h ”h  #.# .. ##.###..# .. #.# #..### #.#####.# #....# #.....#.###.##.# #....#........# #....####..#### ###....#....######..@...#.####93.0 (5.0) .....#........# ..........^.## ...........## ####.....#.# ##.....#.# ##........# #..#....## ....# #####.##....#”h ”hs”hÔh 3Ôhԉ Ôhf Ôh XÔhX BÔh Ôh ,Ôh Ôhk ".....)............>###.#.#..#######............#.### #..###.###.###... #.......# #.. ##.###..# .. #.# #..##Ôh 9#.#####.# #.... #.###.##.# #.......#6.0 (3 #....####..#### ###....#....########......#.####.....#........#..........^.##..........####ÔhU P.#.....#.#Ôh Ôh Ôh Ĕh 3Ĕh ĔhA ĔhG Ĕh BĔh) ,Ĕh ĔhL Ĕh ,Ĕh ĔhS Ĕh ĔhP Ĕhg Ĕhn Ĕh5 Ĕh| Ĕh| Ĕhy Ĕh '11 Ĕh Ĕh L _You now have 74 gold pieces (gained 5).Ĕh Ĕh 426 Ĕh Ĕhk Ĕh Ĕh Ĕh Ĕh Ĕh ,Ĕh) Ĕh' Ĕh ,Ĕh Ĕh Ĕh ,Ĕh ĔhS Ĕh ,Ĕh ĔhJ Ĕh ,Ĕh? ĔhN Ĕh/ Ĕhn Ĕh} Ĕh Ĕh" ,Ĕh" Ĕh Ĕh ,Ĕh Ĕh Ĕh ,Ĕh Ĕh/ ĔhG ,Ĕh[ Ĕh* Ĕhm$ f #####............ # #...<##### . #.#........# #. #### ........######l####.#####.....................# #.......[.............###........####........@.......)................###.....#######.#.......# #.....#######.Shock ..####### #..........##. . ##....#....### Ĕh+% #....#....# # l   frilled lizard (asleep) #....##.##### #######.....# ##....#Ĕh6 1914.0 (18.0)ĔhC B5.0 (19ĔhE a _A frilled lizard comes into view.Ŕh E  The zap hits the frilled lizard.Ŕh }*******ŔhF H†......ŔhL 6----11 6=6.0)ShockŔhQ ŔhT R _You kill the frilled lizard!ŔhX Ŕh Ŕh| Ŕh" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ƔhwƔhݶƔhѽƔh& _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ɣh3ƔhƔhƔh26 _Ɣh:----ƔhƔhBƔh_,Ɣh Ɣh ,ƔhpƔh,Ɣh-ƔhƔhaN7====ƔhƔhƔhe,Ɣh+ƔhƔh,ƔhƔhcƔhƔh-ƔhȲƔhŴƔhƔh5====ƔhGƔhkƔhֹƔhƔhƔhƔh,Ɣh6Ɣh=Ɣh,ƔhƔhnƔhO,ƔhƔhƔh,ƔhxƔhƔhEƔhƔhƔh.Ɣh0,ƔhƔhƔh,ƔhƔh}ƔhWƔhƔhƔh'Ɣh,ƔhuƔhƔhl,Ɣh;ƔhƔh1ƔhgƔhƔhƔhf,ƔhƔhƔhUƔhƔhƔh.ƔhƔhƔhGƔhƔhƔhƔh=ƔhƔhBƔhVƔh,ƔhƔh@Ɣh,ƔhiƔhƔh,ƔhƔh) Ɣhw ############### #............... #.#....#######J. ###.#....####...<... ..#.#......##.#.. ..####.#.#....#.# ### ...#.#.#.####.#  #.#.#.#.#†####.# #...@.#.#........# #- ###.#............Ɣh& .....................Shock .###..............# #..#####.......# #.#.. ...####### #. J   endoplasm (asleep)#.. ....# #.. ... #. Ɣh%050.0 (34.0)Ɣh*F-1.0 (35Ɣhr1Ɣh3] _An endoplasm comes into view.Ɣh @  The zap hits the endoplasm.Ɣh} *******Ɣh <.......Ɣh 6----11 8=2.0 (1.0)ShockƔhҵ Ɣh6 M _You kill the endoplasm!ǔhǔhǔhǔh ǔh_You can't see any susceptible monsters within range! (Use Z to cast anyway.)ǔhǔh!ǔh&ǔht) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ǔhK3ǔheLǔhOǔhPX26 _ǔhUǔhVǔhFW:----ǔhWǔhX,ǔhYǔhZ,ǔhh[ǔh],ǔh/^ǔhI`,ǔh`ǔhbǔh"cG7====ǔhvcǔhPeǔhf,ǔhLgǔhhǔh+j,ǔhjǔhkǔhmǔh,nǔhonǔhpǔhqǔhAr<====ǔhrǔhtǔhEv,ǔhvǔhJyǔhz,ǔh{ǔh@}ǔh~,ǔh6ǔhǔhk ########### ######## #.........# #.....#.........# #.#....#.........######.#....###..............#.#....>......@...####.#.#....#-686.0)..####+##.#...#.#.#.#### #.#.#.#.#.#†#### #.#.....#.#.... #.###.#........ ............... #.###...........ǔh #.# #..#####.... #..# ...##ǔhǔhF-9.0 (17ǔh؞ǔh; _Found a stone staircase leading down.ȔhIȔh;Ȕh=11 ȔhLM _You open the door.Ȕhg26 ȔhȔhV,ȔhȔh@  There is an open door here.ȔhȔh _Ȕh1Ȕh"Ȕhq ########### ########.........# #......#.........# #.#.... #.........######.#....###..............#.##>..........####.#.#....Ȕh~#..####'##.#...#.#.#.## #.##.#.#.#.#.#†### #@##.#.....#.#.... #.##.###.#........Ȕh..................Shock....#.###..........#.# #..#####Ȕh4......# #..# ...## w   dart slug (wandering).......# #..# ....# K   kobold (missile, asleep)..K...w.# #.. ...ȔhZ. #.Ȕh 73.0 (4.0)  A dart slug and a kobold come into view.ȔhK...wK).....Ȕh'4==4.0 (5ȔhȔh( _The kobold shouts!ɔh *****w  **The zap hits the dart slug.ɔh~,ɔh| ....K....r.....w.r   rat (wandering)The dart slug is moderately wounded.ɔhyl6----11 =-5.0 (1ɔhJɔhV _A rat comes into view.ɔh| *******The zap hits the dart slug.ɔh+  The dart slug is moderately wounded.ɔh/l...K...r...w.........r5-------=6ɔh5ɔh9- _The rat squeaks loudly.ɔh? *******The zap hits the dart slug.ɔh ? ..K..r.......w..  The dart slug is heavily wounded.ɔh6 ````The dart slug launches a dart at you.ɔhQ <....ɔhS 77---ɔh@S g4--------7ɔhZ ɔh1] - _The slug dart hits you.ɔh ***** **The zap hits the dart slug.ɔh+ ,ɔh2 .K.r......w..ɔhg4 8=--3--------8ɔh: ɔh = b _The dart slug is severely wounded.ɔhE+@  The zap hits the dart slug.ɔh0q*****K   kobold (missile)*r   rat*ʔht ....†..  You kill the dart slug!ʔhy?((ʔhʔhS@..ʔh 2-------149 _The kobold throws a stone. The stone closely misses you.ʔh]ʔhm _Your Conjurations skill increases to level 2!ʔhz ***** **The zap hits the kobold.ʔh,ʔhKr....r   rat.ʔhb1-------80ʔh ʔhI _ _The kobold is severely wounded.ʔh?=  The zap hits the kobold.ʔh**r   ratʔherʔhxCr...ʔh{0------61ShockʔhBʔh5J _You kill the kobold!ʔhB^4ʔhcʔheK _You are out of magic!ʔh 4ʔh ʔh K _You are out of magic!ʔh=E 4ʔh0J ʔhwL K _You are out of magic!ʔh 4ʔhʔhK _You are out of magic!˔hw p  You closely miss the rat. You claw the rat.˔h D)˔h 9===87 (0.7 _You kill the rat!˔hH ˔hƞ j _Your Air Magic skill increases to level 5!˔h[ ]......................#.......########..............>.####..####'##.#...### #.##.#.#†.##.#.....#.#....##.#....#..................#.###......# #..#####.......†.# #..# ...##............#.. .. ˔h ˔h W26 -2.7 (1.0 _˔h ˔h m  Things that are here: _a +0 short sword; 4 stones̔h1M #.......#######.....#>.#####..####'##.#...̔hC####..# #.##.#.#†..!. #.##.#.....#.#....#..#)##.###.#....#..@.................#.###...# #..#######.##....#̔h9̔h~!-̔h3̔ha̔ho_ _Found a sedimented blue potion.͔hf3͔hf͔hha1===͔hHkf==͔hk͔hm,͔hm͔ho,͔ho͔hQq͔hq;===͔hr͔hUu,͔h w͔hx͔h+y͔hz͔h}͔h}͔h]͔h݁,͔h.͔h,͔hX͔h͔hU2===͔h͔h,͔h͔h,͔h<͔h?͔he͔h͔h Q===͔h*͔hs͔h͔h͔h,͔h{͔h,͔h͔h,͔hQ͔h,͔h͔h*͔h]V3====͔h͔h͔h͔hy͔h,͔hP͔hr͔h͔h2͔hA͔hj<====͔h͔hC͔hc͔h ͔h͔h͔h[͔h͔hڶ͔hG͔hW͔hp͔h͔hX,͔h͔hx͔hO4===͔h{͔h͔h͔hq͔h,͔h|͔h,͔h͔h:Q===͔h͔h͔h͔h}͔h͔h͔h͔h͔h͔hZ͔h,͔ho͔h,͔h|͔h͔hP5====͔h͔h>,͔h͔h,͔h͔h8,͔h=͔hOR====͔h͔hr,͔hG͔h,͔h>͔h,͔h͔h,͔h4͔hc͔h͔h͔h\͔hM6===͔h?͔h,͔h0͔h,͔h͔h$,͔h͔h8Q===͔h͔h ͔h*͔hB͔h,͔hW͔h,͔hH͔h,͔h͔h ͔h5͔h͔h:͔hiN7====͔h%͔h͔h[ ,͔hF ͔hr ͔h ,͔h ͔h͔h,͔hY͔h}͔h͔h<====͔hZ͔h͔hB͔h= 4 ########### ### #.........# # #..# #.# #.........######.# ###..............#. #>..........####.#. #..####'##.#...#.#.# #..####.##.#.#.#.#.#.##.##.#.....#.# #.##..#)##.###.# # ##............ ..........#.###...... ..........#.# #..####͔h P ........†.# #..# . ..........# #..# .. ..........# #.. ............# #.͔h$22049.7 (66.0)͔h&711 50.7 (67͔h*͔h+\ _p - a sedimented blue potionΔh Δh Δh ΔhO Δh Δh Q26 Δh? Δh Δh Δh Δh Δhd Δh Δh] Δh< Δh, ΔhO ΔhP Δh Δh# I #.........######........##>....####..####'##.#... #..####.##.#.# #....##.##.#.... #.##..#)##.###.#..ΔhN$ T#####.###.............#....@.......#.###....4.7 (4.0)#............#.# #..###..........†.# #..# #............# #..##............# #..#............# #.######.##....# .# <#.. Δh+ Δh6 +5.7 (5Δh= Δh> 9 _Found a stone staircase leading up.Дh33ДhДh5ДhДhuBДh,ДhŻДhfДh,ДhДhДh",ДhIДhWДhsДhДhДhДhДhДhДhKДhДhBДhJДhmДh[,ДhДhДhI,Дh:Дh ДhTДhyДh,ДhДhДhДhДhДhG,Дh ДhДhДhДhДhДhe,Дh ДhДhXДhTДhxДh(ДhДh'11 Дh? Дh* L _You now have 79 gold pieces (gained 5).ДhQ26 ДhyДhVДhДh ДhДhДh!............#.# #..#####.......# ..........†.#.# #..# ...####### ............#.# #..# ....# ............#.# #..# ... ............#.###..##... #####.##....#.#......... #.#.<#......#####... #.#..#####.......... #.#..# ###@####.#. #.#### ## #.. J# Shock### ......#.####........#...#.. J   endoplasm (wandering)......... ..#......... .Дh!6...Дh%074.7 (19.0)Дhf)H.JДh++,5.7 (20Дh/Дh1] _An endoplasm comes into view.єh >D *єhA>a****J  єhc>\**The zap hits the endoplasm.  єh>NThe endoplasm is moderately wounded.єhєhWJ......єh[p6----11 =6.7 (1.0) єhaєh,^ _The endoplasm quivers.єh@  The zap hits the endoplasm.єh *******єhDW.......єhў5-------227Shockєh;єhM _You kill the endoplasm!єhuєh|єhєh єhހ_You can't see any susceptible monsters within range! (Use Z to cast anyway.)єh> єh2I єhM єhO  єhO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)єh\ єh єhY єh= єh% 26 _єhF ,єh єh{ єh 9---єh єh% ,єh` єh ! ,єh! єh) 6===єh* ,єh+ єhK- ,єh- єhx/ Q===єh0 єh0 ,єhN1 єh<2 ,єh2 єh[3 єhy3 єh/4 єh5 єh5 єhf6 єh7 ,єhu8 єh: єhS: N7====єh; єh? єh@ єh@ єh3A єhKB єh&C єhGC єhC єh~D єh_E єh~E єhE єhlH єh4I єhI <====єhtJ єhK єhL ,єhL єh:N єhPO ,єhO єhP єhQ ,єh#R єh S єhS ,єh4T єhT єhU єhU єh&V єhW єh>X ,єhX єhLZ єhjc .#.###..##... #.... ##....#.#.......... ##### #.<#......#####.... #..#####........... #..# ###.####.#.# ####.......#.# ##### ................#.# ..... #..........#.####.#.#### ..............#....@....... ....-105.7 (28.0)  ...........#..##.#.#### ####...........#..# .# ##...........#.....) ##..................#............####.........# #####.# .........# ##.......# #.....# ........# #.......# #.#.#.#єhd  ....... #.......###.#.#.# єhsg єh(k F-6.7 (29єhsn єho ' _Found a hand axe.Ҕh"3ҔhA#Ҕhu&Ҕhc(Ҕh+,Ҕh/,Ҕh<.,Ҕh/Ҕh3Ҕh5Ҕh5Ҕh6Ҕh8Ҕh;,Ҕh <ҔhAӔhfӔhӔhӔhӔh9,ӔhYӔh6 ӔhO,ӔhSӔhӔh,Ӕh;ӔhӔhӔhӔh Ӕh}Ӕh,ӔhӔh Ӕh",Ӕh#Ӕhz%Ӕhl',Ӕh=(Ӕh)Ӕh +Ӕhy+Ӕh ,Ӕh0Ӕh{2,Ӕh53ӔhB5Ӕh6,Ӕh7Ӕh"9Ӕh:Ӕh:Ӕh;ӔhBӔhC,ӔhDӔhEӔhGӔhGӔhHӔhIӔhK,ӔhDLӔhMӔh#O,Ӕh[PӔhQӔhqS,ӔhTӔh&VӔhW,ӔhW[Ӕhd]Ӕh^Ӕh _Ӕh_ӔhSaӔhb,ӔhcӔheӔhmjXӔhk,Ӕh4mӔh&oӔh\p,ӔhpӔhS|Ӕh~,Ӕh~Ӕh)ӔhVӔhӔh`ӔhӔhӔhӔhpӔhFӔh ,ӔhӔhӔh,ӔhӔhӔh,ӔhӔhӔh,ӔhHӔhڠӔhh,ӔhfӔhzӔhR,Ӕh0ӔhKӔhӔh9ӔhDӔhRӔhE,ӔhRӔhӔh,ӔhӔhGӔh,ӔhYӔhӔh,ӔhӔhӔh,Ӕh'ӔhӔh,ӔhvӔhӔh,ӔhmӔhӔh,Ӕh ӔhӔhӔhWӔh6,Ӕh,Ӕh!ӔhhӔhӔhӔhӔh,ӔhӔhWӔh,ӔhӔhӔh,Ӕh'ӔhӔhZ,ӔhӔhӔhFӔh}ӔhIӔhӔh,Ӕh+Ӕh Ӕh Ӕh* Ӕh Ӕh Ӕh=,Ӕh,Ӕh+Ӕh,ӔhHӔh#Ӕh$,Ӕh3%Ӕh 9Ӕh=Ӕh$?,Ӕh6@ӔhEӔhLG,Ӕh0LӔhRMӔhOӔhKOӔhOӔhUӔhVӔhVӔhWӔh]Ӕhn_,Ӕh`Ӕh~eӔhgӔhgӔhhӔhmӔhoӔh,oӔhpӔhtӔhv,ӔhFwӔh{Ӕh|Ӕh }Ӕh}ӔhӔhӔhDӔhӔhDӔh}ӔhӔhBӔhӔh'ӔhTӔh(ӔhӔhΔӔhӔhӔh&ӔhӔhEӔhӔh_Ӕh1,ӔhBӔhӔhӔhӔhV,ӔhӔhӔh,ӔhӔh ӔhBӔh&ӔhGӔhjӔh~Ӕh8Ӕh,ӔhӔh(Ӕh,ӔhӔh(ӔhӔhӔhӔh&Ӕh7ӔhdӔh*ӔhkӔh,ӔhӔhӔh6,ӔhӔhӔh,ӔhӔhlӔh,ӔhqӔhvӔhJBӔhӔh,Ӕh"ӔhӔh,ӔhӔh$Ӕh,ӔhӔhQӔh,Ӕh)Ӕh Ӕh[ӔhӔh4ӔhPӔh,ӔhӔhӔhz ,ӔhD"Ӕh'~  Things that are here:  a +0 club; a kobold skeletonӔh(*Ӕh* _Ӕh+Ӕh.Ӕh*1,Ӕhd2Ӕh4Ӕh 7,Ӕh'8Ӕh:Ӕhb<Ӕh<Ӕh=Ӕh@Ӕh@B,Ӕh#CӔhsEӔhG,Ӕh*HӔhJӔhL,ӔhNӔhQӔhKS,ӔhTӔhVӔhW,ӔhdYӔhZӔh>\,Ӕh3]Ӕh^Ӕh_,ӔhU`ӔhaӔh)c,ӔhcӔh$eӔhfBӔhjhӔh4iӔh_iӔhiӔhkӔhl,Ӕh;mӔhoӔhFp,ӔhpӔh rӔhs,ӔhytӔh)vӔhdw,ӔhwӔhyӔhV{BӔh|Ӕh}Ӕh}ӔhE~ӔhmӔhQӔhuӔh#ӔhρӔh,Ӕh"ӔhӔhH,ӔhӔhӔhBӔhUӔhӔh8ӔhӔhQӔha,ӔhӔhȑӔhx,Ӕh ӔhӔhR,Ӕh˕ӔhӔh?,Ӕh˘Ӕh=11 ӔhۛӔhM _You now have 90 gold pieces (gained 11).Ӕh'Q26 ӔhuӔh<Ӕh Ӕh2ӔhӔhӔh5,ӔhsӔhӔhYBӔhӔhb,ӔhӔh@ӔhR,ӔhӔhӔhų,ӔhӔhZӔhݶ,Ӕh'ӔhsӔhQ,ӔhӔh:ӔhӔhӔhӔh Ӕh,ӔhӔhӔh,ӔhsӔh #.###.#   #.# #.#  ### #.###.#  ..# #)#...#  ..######.#.###  ...........#  ######.###  ..# #.# ########  ..# #.# #....@.#  245.7 (1Ӕh*39.0) ..######.# #.###.##  .# #.# #.######  ..[.....## #.# #.#....#  ...####.####.# #.#.##.#  ............>###.#.##.#  #######............##.#  #######..###.###.####.#  .....##.......##......#  ӔhӔhӔhE _Done exploring.֔h3֔hʔ֔h&֔h֔hA _֔hڠ֔há,֔h,֔h ֔hޣ֔h֔hP֔h֔hޥ,֔hL֔h֔hz֔h֔hŧ֔h]֔h.֔hR֔hx֔hC֔hU,֔h߫֔h...............# ......######.### ......# #.# ######## ....# #.# #......# ....######.# #.###.## ..# #.# #.###### ....[.....## #.# #.#....# .....####.####.# #.#.##.# .)............@###.#.##.# 53.7 (8.0)..#######............##.# #######..###.###.####.# .......##.......##......# .#....###.###..##.###### ....#....# #.# #..#### ֔h@....##.#####.# #....# .....#.###.##.#  #........# ֔h֔h޺֔hBc _There is a stone staircase leading down here.הh5 הh4< הh@ הh2F הhM <11 4.7 (1 _הhU הh_               #########  3    #########              הhL  הh6הh^הh-5.4 (1.7הhהh"} _You climb downwards. _There is a stone staircase leading up here.ٔhI= 3ٔh= ٔhN? ٔhT@ ٔhC n26 _ٔh2D ,ٔhD ٔh1F ٔhPG ٔhrG ٔhG ٔhI ٔh3J ,ٔh K ٔhK ٔh)M ٔhRM ٔhM ٔh O ٔhP ,ٔhP ٔh/R ٔhS ٔh2S ٔhS ٔhU ٔhLV ٔhtV ٔhV ٔhAX ٔhZ Bٔh-[ ٔh\ ,ٔh\ ٔh!^ ٔh_ ,ٔh_ ٔhWa ٔhb ,ٔh c ٔhd ٔhe ,ٔhif ٔhg ٔh&i ,ٔhi ٔhKk ٔhCl ٔhml ٔhl ٔhmn ٔho ,ٔh1p ٔhq ٔhr ,ٔhs ٔh[t ٔht ,ٔh"u ٔhu ٔhKv ,ٔhv ٔh?w ٔhw ٔhw ٔhx ٔhx ٔhy ,ٔhy ٔh!{ ٔhV| ٔhw| ٔh| ٔhV~ ٔh ٔh ٔh ٔhȁ ٔhk #.S...#. ..#.. ..#... #.#.. #.# #.##.#ٔh  #...@###  #......# #.####.# Shock# #....# #.#..### #.#.####.#   S   ball python (constriction, asleep)#........#  ###.###### ٔh`  #.#############  ٔht 078.4 (23.0)ٔh ,9.4 (24ٔh2 ٔh ^ _A ball python comes into view.ڔhg *******ڔhS  )The zap hits the ball python.ڔhqڔhvj.S.....ڔhxq6----11 =80.4 (1.0) ڔhQ~ڔhyf _The ball python is moderately wounded.ڔhB  The zap hits the ball python.ڔhq9*****ڔhZ**ڔh\.†.....5-------51Shockڔhڔh}!O _You kill the ball python!ڔh) ڔh ڔh ڔhZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ڔh:i ڔhm ڔhq ڔh"t _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ڔh^)ڔh)ڔh*ڔh+ڔh@/26 _ڔh0,ڔh1ڔhT2ڔh29---ڔh13ڔht4,ڔh5ڔh6ڔh6ڔhT7ڔh8,ڔh9ڔhS:ڔh:M6===ڔh;ڔhR<ڔhu<ڔh<ڔh4>ڔhX>ڔh>ڔh?ڔh@ڔh@ڔhAڔhA;===ڔh}BڔhCڔhDڔhDڔhFڔh>FڔhkFڔh[GڔhGڔhGڔhvHڔhHڔhHڔhrIڔhIڔhIڔhJڔh@KN7====ڔhKڔh1M4 _Magic restored.ڔhNڔhNڔhsOڔh#QڔhRڔhSڔhSڔh3UڔhWڔh3WڔhWڔh>YڔhZڔhH[<====ڔh\ڔhF^ڔh+m#........ #.....#.### ڔhjm.##.....#... ..........†# ...........# #........#ڔhm #......#.# ڔhm#....@.#.# -303.4 (22.0)ڔhm#..>#.##.# ### #....###ڔhmu  #......#ڔhn  #.####.# #.#....# #.#..###ڔh5nw #.#.####.# #........#ڔhTn!ڔhsڔh}F-4.4 (23ڔh3ڔh1; _Found a stone staircase leading down.۔h 3۔h ۔h ۔ho ۔h)  #.. #.....#.#####.##.....#....#.†# ..# #.# #......#.# #...@..#.# #..>#.##.# ###J#....###Shock#.#......##.#.####.##.#.#....#J   endoplasm (asleep)#$#.#..###b   bat (asleep)#b#.#.####.#  #.#۔h_* ۔h8 0.0)  An endoplasm and a bat come into view.۔h< +5.4 (1۔hD ۔hzy + _Found 10 gold pieces.ܔh\ ****JThe zap hits the endoplasm.  The endoplasm is lightly wounded.ܔhJ...6----11 =6ܔh^ _The endoplasm quivers.ܔh ܔh That beam is likely to hit you. Continue anyway? Y - Yes ܔhڵ ' N - Noܔhj ܔhn ܔhbo wThat beam is likely to hit you. Continue anyway? ܔho "Y - Yes ܔho \ N - No [Y]es or [N]o only, please.ܔhA ݔhThat beam is likely to hit you. Continue anyway? Y - Yes ݔh\ N - No [Y]es or [N]o only, please.ޔhޔhHޔh"Akhort the Gusty#........Tengu. #.....#.####Health: 19/19 ========================#.##.....#....Magic: 6/7====================----#..........†#AC: 2Str: 14...........#EV: 11Int: 17#........#SH: 0Dex: 14#......#.#XL:  3 Next: 25% Place: Dungeon:3ޔhM#6#...@..#.#Noise: =--------  Time: 2306.4 (0.0)#..J#.##.#f) +1 dagger (speed)###.#....###Cast: Shock#.#......##.#.####.##.#.#....#J   endoplasm#$#.#..###b   bat (asleep)#b#.#.####.##........#An endoplasm and a bat come into view. _Found 10 gold pieces.  The zap hits the endoplasm.  The endoplasm is lightly wounded. _The endoplasm quivers.Okay, then.ޔh'ޔh4*ޔh.ޔh?1. _ޔh٥4.# #.... #.....#.#### #.##.....#.... #.†# ..# #.# #......#.# #..@...#.#ޔh8] #..J#.##.# ###.#....### #.#......# #.#.####.# #.#.#....#ޔh #$#.#..### #b#.#.####.#  #.#ޔhP_Found 10 gold pieces.zap hits the endoplasm.  The endoplasm is lightly wounded. _The endoplasm quivers.The endoplasm freezes you.ޔhpo8--26 -ޔh7.4 (1ޔh¸ޔh=% _You are frozen.ޔhW  You hit the endoplasm but do no damage. You claw the endoplasm.ޔhX ޔhaY ޔh _ >bb   bat.ޔhb v9==11 9=8.1 (0.7ޔhg ޔhj M _You kill the endoplasm!ޔhx. .# #...........#.#### #.#... #..........†#  ... ###.##.####.#....### #.#......####b#.#....$#.#..##.#.#.####.#......##.#####ޔhp3 (b.ޔh4 P26 -9.1 (1.0ޔh9 ޔh< c _There is a stone staircase leading down here.ߔh   You hit the bat. Your kick misses the bat. Your peck misses the bat.The bat is severely wounded.ߔhg8--===11 =8 (0.7ߔh2x _The bat barely misses you. The bat hits you.ߔh\&  ߔh ]You barely miss the bat. Your peck misses the bat.The bat is severely wounded.ߔh'^)10.5ߔhcߔhwe: _The bat hits you but does no damage.ߔhQ5  You hit the bat.ߔhW2.ߔh_`311.2ShockߔhRdߔheG _You kill the bat!ߔhX H ..#.#### #.#... ..........†#  ...# #..#.#...#>#.#####@#....### ߔhYY ..#####.##.############ ߔh^ ߔhie 9==26 -2.2 (1.0ߔh}i ߔhXk h3hvh,hXh" - _You start resting.h -+4.2 (2h)2\7====5.2 (3h67hX9% _Magic restored.hhhheh#h:==hXhhh[hh%hEhhn<====hhh'11 hhN _You now have 100 gold pieces (gained 10).hh%26 h>hh&hhh3hh h8hh h h h h5 hhh7hBh1hh,hhh\,hh h!h"h"h#h$,hD%h&h'h(h(hK*h.nhb/h/h0h2hH2h2h3h4h!5h5h6h7h8hg8h9h:h;hz;h<hF>,h>h?h@hAhAhCChNDhsDhDhRFhGhGh!HhIhK,hMhNOhPhPh,QhRhRhRh(ShShxThThThUhVhAVhVhNWhWhXhPXhYhZBha[h\h/\hr\h ^=11 h`^h_M _You now have 102 gold pieces (gained 2).hi`Q26 h`h/bhbhbh?chdhe,hNfhghh,h*ihjh'k,hkhlh'n,hnhphphphbqhrhs,h;thuhmvhvhvh xhyBhzhm{h{h{h|hE},h}hnh7,hhh{hhhFhhh^hsh׌hhphhRBhh),hh*ht,h hkhh%h~hhh;hhh-h_hȠhסh,hhUhcg..#####################.......@...............#h######################.# #.#Shock #.# hڱD#.# h#.# g   goblin (asleep) #.# h*G#.# hMB#.#hn076.2 (61.0)h_.ggh,7.2 (62hhs _A goblin comes into view. It is wielding a +0 club.ᔯhw6*******ᔯh ᔯh"..g....ᔯh^86----ᔯh+11 =8.2 (1ᔯh .0) ᔯhvᔯhP _The zap misses the goblin.ᔯhP  The zap hits the goblin.*******ᔯh ,..)....ᔯh 5-------39Shockᔯh ᔯhZ J _You kill the goblin!ᔯh 4ᔯh ᔯh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)┯h"3┯hy#┯h%┯h(n26 _┯h(┯hf)┯h*┯h*┯h+┯h-O---┯hb.┯h0,┯h1┯h 3┯h.3┯h3┯hs5,┯h>6┯h7┯h7M6===┯h8┯h:┯h7:┯h;┯h<┯h<┯h=┯h>┯h ?┯h@┯h.A┯hnA;===┯h"B┯hiC┯hC┯h  #.###........  ###............  #............#  #............# #............# #............# 唯hi #.....# 7.2 (4.0) ..#.#.#  唯hIj?##########..#  ............#.#<# #########...#唯hj.#.# #...#.#.### #...#.#.#[唯hj #...#[#.#.# #...唯hp唯h{+8.2 (5唯hT唯h; _Found a stone staircase leading down.蔯hOk 蔯h+m % 蔯hFm  Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0     0   g + Spellcasting 2.3  37%  -1  蔯hm          b + Unarmed Combat   0.0    +1   h + Conjurations 2.2  30%  +3      i + Air Magic蔯hm v5.0  28%  +3   c + Short Blades   0.0    +1  蔯hm         蔯hm j + Shapeshifting   0.0    -2  蔯h n ~ d + Armour   0.0    +1      e + Dodging2.3   2%  +1      f + Stealth蔯h(n n2.0   3%  +1          蔯h>n         蔯hSn         蔯hdn a    蔯htn l    蔯hn a    蔯hn _    蔯hn         蔯hn .            蔯hn ;        The percentage of incoming experience used to train each skill is in brown.  蔯h"o The species aptitude is in white.  [?] Help[=] set a skill target  蔯hFo [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsꔯhToMaces & Flailspc + Axes0.0+1   q + Hexes   0.0    -d + Polearms r + Summonings0.0+2  e + Staves0.0ꔯhTf+1   s + Necromancy +1f + Unarmed Combatt + Forgecraft0.0-2   g + Throwing   0.0     0   u + Translocations   0.0-2  ꔯhT       v + Alchemy0.0-1  ꔯhTh + Short Blades   0.0+1   w + Fire Magic0.0+1  ꔯhUi + Long Blades0.0+1   x + Ice Magic0.0ꔯh7U-1  j + Ranged Weapons   0.0ꔯhcU2+1   y + Air Magic 5.0  28%  +3  z + Earth Magic0.0ꔯhU-3  k + Armour0.0+1  ꔯhU2 l + Dodging 2.3   2%  +1   0 + Invocations0.0-1  ꔯhVvm + Shields0.0 0   1 + Evocations0.0 0   n + Stealth 2.0   3%  +1   2 + Shapeshifting   0.0-2  useful|allꔯhFV픯h6C 2924 w * Fire Magic   0.0  20%31hqhch9Akhort the Gusty.. ........>Tengu#.###........Health: 19/19 ========================###............h:Magic: 7/7========================#............#AC: 2Str: 14#............#hEV: 26 Int: 17#............#hSH: 0Dex: 14#............#hXL:  3 Next: 33% Place: Dungeon:3h #......@.....#Noise: ---------  Time: 2428.2 (0.0)h'#######..#.#.#hGf) +1 dagger (speed)##########..#hoCast: Shock............#.#<#h#########...#.#.##...#.#.###h#...#.#.#[.#...#[#.#.##...#.#.#.# _Found a robe. h_Found a stone staircase leading up. _Found a leather armour.  You pick up a book of Scorching and begin reading... h"{_You add the spells Scorch, Flame Wave and Summon Cactus Giant to your library. _Found a stone staircase leading down.h[h$hhh1+3h,h.hg1h4,h5h8h8hE:h>hw@,hHBhDhGhGhIhLhNh&NhNhOhPhPh(QhRhsShShPThVhxXhXhXYh#[h\h\h]hU_h`hahbhehfh ghghhhj,hxjh_lR  There is a stone staircase leading down here.hmhm _hnhqhs,hth'wh*G### #....## #....#. ....#.## ..#..# # ####....##.#.#####......######....#..#......  .. .........>....######Shock  #.###........#....# ##............#..#...# ............#.#..###.# K   kobold (asleep) hy............#.#..# .# ............#.#..# K ............#.#..#h042.2 (14.0)h<,3.2 (15hhyu _A kobold comes into view. It is wielding a +0 dagger.h =  The zap hits the kobold.h44****him*#**hTRl......)hf^6----11 5=4.0)ShockhYchfJ _You kill the kobold!h!;hEhLh,O _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h/h:hH?hA hA_You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhʩhjh$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h(5 3h5 h7 h9< 26 _h< ,h= h? h@ :----hA hZC hC hE hF ,hG hI ,h/K h.M hoM h{N hP hP N7====hQ hU hV ,h*W hhX hY ,hZ h\ h^ ,h_ ha hc hd <====hd he h"g ,hg hh hj ,hj hk hl ,hm hn ho h'p hp hr ht ,h3u h w =11 hw hz m _e - 4 brown potions (gained 1)hK ###..# #....## ### #.# #....#. ..# #.# #....#.##.# #.# #....#..#.# #.# #....##.#.######.####### ........................ #....#..#............... ....>....#######- .....#....# #.####### .....#..#...# #.# Shock ...#.#..###.# #.# ...#.#..# .# ##.#..# ) ... o   orc (asleep)#.#..# #.#h #.#..# ..o#.#.#hΙ 0639.0)h a26 -4.2 (20h٤ h u _An orc comes into view. It is wielding a +0 hand axe.h| *****o**The zap hits the orc.h},h  .....o 2 orcs (1 wandering)hh]ooThe orc is lightly wounded.hb]6----11 =h5.2 (1.0) hӐh4q _An orc comes into view. It is wielding a +0 mace.h* *******The zap hits the orc.hnm  The orc is moderately wounded.hh....ooo..hUl5-------=6hXh% _The orc shouts!h? *******The zap hits the orc.  The orc is heavily wounded.h: h h {...oo..h n4--------7h h M _The zap misses the orc.hZ :  The zap hits the orc.h  *****   orc**You kill the orc!The zap hits the orc.h2^ j  The orc is heavily wounded.hM` 6  You hear a shout!hJj ...o.o 2 orcs.ohm }3-------41=8hps h{ q _An orc comes into view. It is wielding a +0 mace.hA *******The zap hits the orc.  The orc is severely wounded.h|,h\  The zap misses the orc.h`..o)h.o   orc wizard (wandering)ooo 2 orcsoh~t2--------9h"hz _An orc wizard comes into view. It is wielding a +0 dagger.h:  The zap hits the orc.hM*****o  *   orc*The zap hits the orc.  You kill the orc!  hdrThe zap hits the orc wizard.  The orc wizard is moderately wounded.hL,haT..))oo.h+Ys1-------5=70ha`hb, _The orc wizard shouts!ha*******h{,h  The zap misses the orc. The zap misses the orc wizard.h ..)oo.ll   frilled lizard (wandering)h0-------1Shockhhna _A frilled lizard comes into view.hN-hhK _You are out of magic!h` 4he hDh K _You are out of magic!h hx h@ h K _You are out of magic!hy P  ### ..#  #....## ### #.#  #....#. ..# #.#  #....#.##.# #.#  #....#..#.# #.# ##....##.#.######.####### .................. ##....#..#.......>....#######.........#....# #.#######...#..#...# #.#.#.#..###.# #)#.#.#..# .# #o#.#.#..# ) .o..#.#..# #.#...#.#..#.l.h{ Zoo.hA| P26 -2 _h h h, ### ..# #....## ### #.# #....#. ..# #.# #....#.##.# #.# #....#..#.# #.##....##.#.######.#.#....#..#..>....#..#....# #.#h.#..#...# #.#.#.#..###.# #o#.#.#..# .# #o#.#.#..# ) ....#.#..# #.# .....#.#..# .l.h=V-3hhhe 3h6g hl hn hHr a1===hs hv hw hw hIy hz h he ### ..# #....## ### #.#h #....#. ..# #.# #....#.##.# #.# #....#..#.# #.#  ####....##.#.######.#######  h..##....#..#...@....5.2 (2..>....#######o....... h0#..#....# #.#######Shock hX..#..#...# #.# .......#.#..###.# #o#..#.#..# .# #o#ho   orc .......#.#..# ) ... .......#.#..# #.# hT.......#.#..# .l.hh q _An orc is nearby!h W ### ..# #....## ### #.# #....#. ..# #.# #....#.##.# #.# #....#..#.# #.# ####....##.#.######.# .h #....#..#..@....>....#o. ##.#....# #.####### .#..#...# #.# .#.#..###.# #o#.#.#..# .# #o# .#.#..# ) ... .#.#..# #.# h M.#.#..# .l.h h h h ooo   orc wizardo   orch 26.2 (1 _h h ### ..# #....## ### #.# #....#. ..# #.# #....#.##.# #.# #....#..#.# #.# ####....##.#.######.# .  ######....#..#.@...o.  .>....#o.#.#....# #.#.#..#...# #.#.#.#..###.# #o#.#.#..# .# #o#.#.#..# ) ... h.#.#..# #.# .#.#..# .l.hGh:*hа o   orc  The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!h_hjdo.{hj.=7hrhu _Deactivating autopickup; reactivate with Ctrl-A.h? ### ..# #....## ### #.# #....#. ..# #.# #....#.##.# #.# #....#..#.# #.# ####....##.#.######.# . ######....#..#@...o. . .>....#{. .###.#....# #.#.#..#...# #.#.#.#..###.# #o#.#.#..# .# #o#.#.#..# ) ....#.#h{@..# #.# .#.#..# .l.hBBhAJ&.hYLL===-8h ahe###..# #....## ### #.# #....#. ..# #.# #....#.##.# #.# #....#..#.# #.#####....##.#.######.####### ...........................######....#..#....o. .. .........>...@#######. #.###..#....# #.####### #......#..#...# #.# #.#..###.# #o#.#.#..# .# #o#.#.#..# h0>) ....#.#..# # #.#.#.#..# .l. #####..#.#.#.#hhhh%ho..ll   frilled lizard (wandering)h@-9h8{hhtG  ### ..# #....## ### #.# #....#. ..# #.# #....#.##.# #.# #....#..#.# #.# ####....##.#.######.# .............. ######....#..#..o..{.  .. .>..@.#######.  #.###.#....# #.# ##....#..#...# #.#...#.#..###.# #o#.#.#..#DH 8m l# #o#.#.#..# ) ....#.#..# # #.#.#.#..# .l. ######..#.#.#.#hzH hoQ o..{.l.l   frilled lizard (wandering)hU '80h\ h^ hO d ### ..# #....## ### #.# #....#. ..# #.# #....#.##.# #.# #....#..#.# #.# ####....##.#.######. ..............hZ | ######....#..#.o..{ .. .>.@..####### #.###.#....# #.#...#..#...# #.# #...#.#..##l# #o# h #....#.#..# .# #o# #h ....#.#..# ) ... #h ....#.#..# # #.# #h `.#.#..# .l. h$ +#..#.#.#.#h h h T.l.h &1hu& he( h/2 ### ..# #....## ### #.# #....#. ..# #.# #....#.##.# #.# #....#..#.# #.# ####....##.#.######. ......... ######....#..#.o .. .>@...#######ht #.###.#....# #.  ###..#..#.l.# #.#  #.#.#..###.# #o#  #..#.#..# .# #o#  #...#.#..# ) ...  #hF....#.#..# # #.#  #.....#.#..# .l. hmL #..#.#.#.#hhhho.l.lh+&2hh8 _The frilled lizard hisses angrily.he~  ### ..# #....## ### #.# #....#. ..# #.# #....#.##.# #.# #....#..#.# #.# ####....##.#.######. ........ ######....#..#o .. .@....####### #.###.#....# #. ###.#..#l..# #.# #.#.#..###.# #o# #.#.#..# .# #o# #hE ..#.#..# ) ... #...#.#..# # #.# #...#.#..# .l.  #..#.#.#.#h h hc h h u.ol.h &3h h c _There is a stone staircase leading down here.hL/ h0 h6 hI8 h9 ,h? do.l.hC o2===11 4 _h>I hr     #.#   #.#   #.#   #S#   #.#   #.#   #.#4   #@#   #.#   #.#         #.# S   ball python (constriction, asleep)   #..   ###  hv ===You climb downwards.hhg-5.0 (1.8hR& _Reactivating autopickup. _There is a stone staircase leading up here.hB *******S  )The zap hits the ball python.  The ball python is severely wounded.hkhlj....S..hnb1---=60h9thv5 _The ball python hisses angrily.hcB  The zap hits the ball python.hfi*******h........0------77Shockhe _You kill the ball python!h4hEh2K _You are out of magic!hJ]3h]h=`h`B26 _hk+---hr1===h&shnshsh[u,huhwh;x;===hxh|BhJ},h]2===hG,hh,hxhӌ,hhh4===hhBhh1hh,hhh,h3====hQhhǧhBhhhڬh<====hWhh',hh,hHhh8hhնhhh,hhihO4===hFhhȾ,hBh,hoh$Q===hh hGh h,h|h,hHh,hh,hhf5====hh$hhhhhh,hh5hd<====hh,hnhj,hht,hh,h9h,hhy6===hhhbhhhkh9,hhh ;===hh6h,h&h,hh` ,h h h N7====h h 4 _Magic restored.h 3h h h ,h h Bh\ h h hX <====h h} h ,h h h h h1 hI h ,h7 h h'! Bh2" h# ,hO$ h% h' ,h"( h) h#+ ,h+ h- h :  #.# #.#  #<#  #.#  #.#  #.#  #.# ### #.########..... #......@....#-565.0 (78.0) ##########..# [.. . h? hYD F-6.0 (79h0I hL ) _Found a scale mail.hh3h,hhwBh,hmh%h} #.# #.# hj#<# ###.# .# ##.# ##.##.#.# .....#.# #..####._#.########.......#.........@.# 8.0 (2.0)###..# #..[.. .................h ###.......#.....>#...#.  Found a dagger. Found a bloodstained altar of Trog.h h!+9.0 (3h 'hO); _Found a stone staircase leading down.h[ 3hȌ h7 hҗ Bh h h hZ hȟ h ,h h he ,h̯ h h hij h h" h ,h` hο h h@ h[ h h ,hq h hl0  .# .[.# .# .... .# ..#... .# #.#..# .# #.#..# .# #.#..####### .# #.#..? <# #.######.##@###82.0 (h0 13.0) .# #.....##.##...# .##.######.##.#..#.# .##................# .########..####._..# .########.........## ...........####..## #########..# #..#h.1 X#..[......h : hY@ ,3.0 (14hG hDI T _Found a pair of glowing boots.h$G3hHhLhN,hYRhUhNYhYhZhC]h`,h(ahche,high7lh^n,hohrht,hvhwhz,h.{hĊQ .##.  ..[.#  ....  ..#...  #.#..#  #.#..#  #.#..#########.#  #.#........@...# hSU######.##.#####.....#...##.##...# #.##!## ###.##.#..#.# #.# ...........# #.# ##..####._..# #.# ##..## #.# ....####..## #.# hV##..# #..#hБ290.0 (7.0)h511 1.0 (8hšhb _q - a scroll labelled KEITAHI FAFUhs3hhh}26 h$,hGh!h{$,h%hL)=11 h6*h-o _l - 2 silvery potions (gained 1)hr0Q26 hj1h3h5h5h6h8h_:h:h<h>hLB,hChFhI,hKhMh]P,hbQhg # #..##. #.######..[.# ###.......... .....?..######..#... .......@.....#  #.#..# #######.####.#  #.#..# #.#  #.#..#########.#  #.#.....##.##.#####.....# .##.##...# #.##.####.#..#.# #.# .........# #.##.#h#o1601.0 (10.0)h BhF? h? hE@ hcA hB ,hC hD hPF ,hF h~R ##..######s........###..####.##.#.##. #.##########hR ..[.#####....................@...######7.0 (4..#.................##.#..#########.####.# h"S #.#..# #.##.#..#########.##.#..... ######.##.#####.....# h:S ^....##.##...# #.##.## hOS _###.##.#..#.# #.##.#hdY h^ h`  h.I h0 h1 h1 h5 h5 h6 h6 h7 h7 h8 h8 h9, h9 h: h6; hW; h; h+B  ##..######  s........#  ##..####.#  #.# .  hwB.##. ######.... ..[.#####.......@....... 23.0 (6  hB.............######.... .#.................# .  hB.#..#########.####.# .#..# #.# .#..######### hBl.# .#.......##.#####..... hBz# .##...# #.##.## hiE hH hJ h(_ hy2_ ##..###### s.# ##..####.# o#.# ..# ##. #.#. h2W[.#####....... ....######. #...# ..Shock #..#########.####.# . #..#.#  h3ro   orc (asleep)  h;3  hC&0 h,L+4.0 (1 h=Q h?Xq _An orc comes into view. It is wielding a +0 club. hW *******o  The zap hits the orc.  The orc is lightly wounded. h  h  h o......o h I(wandering)  The orc shouts! You hear a shout! h g6----11 ==5 h  h q _An orc comes into view. It is wielding a +0 whip. h *******o  The zap hits the orc. hn{ h+~@  The orc is lightly wounded. hx~..o....h h΄h   hound (wandering)o   orc hՈl5--------6 h hX _A hound comes into view. hHV ****** hAIE The zap hits the orc. hm  The orc is moderately wounded. hh h hx ho...o....h.h h1o 2 orcs hn4-------=7 h h& _The hound barks! h:  The zap hits the orc. h~******   orc hc hћ h}....)...h. hl3-------54 hڬ-8 h_ hD  hk9_You kill the orc! h!E******* h7 h7 ha>[.h..... h)?t2--------9 hD hF9 _The zap misses the hound. hG hA ******* The zap hits the hound. h  h @h...... ha b1-------30 h  h ` _The hound is moderately wounded. hu *******The zap hits the hound. h*l  The hound is heavily wounded. h2oh......o   orc h83 h_3Z6----0------ h3N1Shock hw9 h;g _The hound bites you. The hound barely misses you. h4 h  h4 K _You are out of magic! hٓ4 h hK _You are out of magic! hC h h hK _You are out of magic! ht  hu  h.y  h`{ K _You are out of magic!hir _You are out of magic! _You are out of magic!  You hit the hound. You peck the hound, but do no damage.  The hound is severely wounded.7 (0.7h!h$R _The hound barely misses you.hh  You hit the hound but do no damage.h} .oThe hound is severely wounded.hs11-----------2.4hh(* _The hound bites you.hX  You barely miss the hound.The hound is severely wounded.hXo0--------3.1h]h`* _The hound bites you.hx  You closely miss the hound. Your kick misses the hound.Your peck misses the hound.The hound is severely wounded.hj#1hl=1===8Shockh,hS _The hound closely misses you.h8 s  You barely miss the hound. You claw the hound.h h o.o   orch h Akhort the GustyTenguHealth: 11/19 =============----------- ##..######Magic: 1/8===--------------------- s........#AC: 2Str: 14 ##..####.#.EV: 11Int: 17#.#..#SH: 0Dex: 14 h -##. #.##########..)..XL:  3 Next: 141% Place: Dungeon:4 .[.#####........@o......Noise: =--------  Time: 2634.5 (0.7) .............######.....f) +1 dagger (speed) #.................# ...Cast: Shock hG #..#########.####.# . #..##.# #..#########.#o   orc #............# h ##.#####.....# ##...# #.##.## _The hound bites you.  You closely miss the hound. Your kick misses the hound.h Your peck misses the hound.The hound is severely wounded. _The hound closely misses you.You barely miss the hound. You claw the hound.hj _You kill the hound!You have reached level 4!h@ /  --more--h4/24=9-8h424% hhP _You feel clever.h]b ( hb  You hit the orc. Your kick misses the orc.The orc is moderately wounded.h"c -5.1 (0.6hf hh Q _The orc closely misses you.hJO  You barely miss the orc. You claw the orc, but do no damage.hP+8 (0.7hUh=X^ _The orc is moderately wounded.hW  You hit the orc but do no damage. You claw the orc.  The orc is almost dead.6.4 (0.6h hC_The orc misses you.h\2  You barely miss the orc. You claw the orc, but do no damage.The orc is almost dead.=-7.0h_hqbI _The orc misses you.ho  You barely miss the orc. You claw the orc.hC)hb77 (0.7ShockhhG _You kill the orc!h6 ..###### .# ###..####.# ...#.# ...#. #.#..)..# [.#####..@.######.....o ..# .. h ..#.####.# ... ..# #.# ... ..#.# ..o   orc wizard (wandering) .# . h hd ooAn orc wizard comes into view. It is wielding a +0 dagger.The orc wizard shouts!h8*h  The orc wizard points at you and mumbles some strange words.h18@h5=26 =8.7 (1.0Conf h(h. _You are confused. _Items here: ) [ ††.h A  You bump into the rock wall.h)  The orc wizard points at you and mumbles some strange words.h< hDF oo   orc (wandering)  You resist with some effort.hH .11 --9hzN h3T s _An orc comes into view. It is wielding a +0 dagger.h#..###### s.# ### ##..####.# .... #.# ...## ##. #.#..)..# .[.#####.@)......o.######.....o #..# ..... #..#.####.# .... #..# #.# ... #..#.# .. h#.# . ##.#####.....# ##...# #.##.##hsho.o   orc wizardh-\26 --40h;!h1#hGE   ##..######  s.# ###  ##..####.# .... #.# ...## .##. #.#..)..# ..[.#####.).....oo  .######...... .#...# ..... .#..#########.####.# .... .#..# #.# ... .#..#.# .. .#.# . .##.#####.....# .##...# #.##.##h:G hBN o.o   orc wizardhN %1hS hU hMhɦ8o.hjp6==11 2hh2 _You bump into the rock wall.h e  You're too confused to cast spells.hw h . _hVe  You're too confused to cast spells.hh. _hWe  You're too confused to cast spells.h^ha. _he  You're too confused to cast spells.h h#. _h  ##..###### s.# ### ##..####.# .... #.# ...##  .##. #.#..o..#  ..[.#####..)......o .######...... ..#........# ..... #.#..#########.####.# .... #.#..# #.# ... #.#..#.# .. #.#.# . #.##.#####.....# #.##...# #.##.##hG h J)oh x2===26 3 _h/ hƦ hA  You're too confused to move!hf  You feel less confused.hlo.oo   orch J11 4Shockh$hx _An orc comes into view. It is wielding a +0 morningstar.h t ##..###### s.# ### ##..####.# .... #.# ...## .##. #.#..)..# ..[.#####..).o.o..o .######......  ..#.......# .....  #.#..##.####.# ....  #.#..# #.#h7  ...  #.#..#.# ..  #.#..# .#.##.#####.....# ##.##...# #.##.##h hy o.o   orch *******The orc wizard points at you and mumbles some strange words.hyj .@...).  The puff of flame misses you.hSk J26 ==5hp hs ' _You hear a shout!ht%##..###### s........#### ##..####.#.... #.###.##. #.##########..)..# ..[.#####.........).oo...o .......######........#......# ..... #.#..#########.####.# .... #.#..# #.# hPv" ... #.#..#########.# .. #.#............# . hv ###.##.#####.....# .##.##...# #.##.## .##.#..#.# #.##.hxhzh oo..o   orcho7==-6hhhg ##..######s........#####..####.... #...##.##. #.##########o.)...[.#####.........)o.....oh .............######........#.....# #.#..#########.####.# Cast: Shock#. .........# #.##.#hh ===--7Shockh h hnh ohphsh+yXh{h{hm|hs........#####..... #.h ....##. #.##########o.)..#h(..[.#####.........)o.....o ...................h@..#.................# .....hf#.#..#########.####.# #.#..# #@# -9.7 (2h#######.# ......... h.##h#. .####._..# #.##.. hنO........## #.####hhҏhLhhGhhGhhʱ18==hhW,hhhLh*V/ #....##. #.##########o.)..#..[.#####.....o...)o.....o .....................#...........# .....#.#..#########.####.# #.#..# #.# #######.# ......... 51 hV###.##.#####.... #.Cast: Shock#o   orc wizard## .####..## #.# .# #..#h]hGfhhb _An orc wizard is nearby!hfz.##. #.##########o.)..# ..[.#####.....o...)o.....o .............######........#........# ..... #.#..#########.####.# .... #.#..# #.# ... #.#..#########.# .. #.#............# . ####.##.#####...@.# h<..##.##...# #.##.## #.##.#..#.# #.##..........# #.##.#####._..# #.##..........## #.########..## #.#.# #..#.[......hΜhL.oh<j3===2.7 (1 _hhhG} h h h5 hL .##. #.#o.)..# ..[.#####.........)o.....o .o######...... ..#.......# ..... #.#..#.####.# .... #.#..# #.# ... #.#..#.# .. #.#.# .#.##.#####..@..#.##.##...# #.##.###.##.#..#.# #.##.#.# #.##.# #..####._..# #.##.. #h.## #.#### ...####..## #.# #..# #..# #..[......hhU3Shockhh'h3W h\ hb hc 4h4hD [?25h[?0c [?1051l[?1052l[?1060l[?1061l