NhI Player: Akhort Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-08-27.23:31:26.ttyrec Time: (1756337486) Wed Aug 27 23:31:26 2025 Ph v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cPhPhPh$Welcome, Akhort. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tengu y - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Tengu Air ElementalistQh& Qh*@Welcome, Akhort the Tengu. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandQh*NWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - EnchanterQh +x - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistQh<+z - Alchemist QhX+Air Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies. + - Recommended backgroundQhr+@ * - Random background # - Recommended characterQh+ ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Tengu Air ElementalistRhRhiRhttAkhort the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15SH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedRht?Cast: ShockRhIy       ####  #@.#  +....#  #....#  ##..##  ##+#          RhRhWWelcome, Akhort the Tengu Air Elementalist.The heart of this dungeon contains the splendid artefact, the Orb of Zot.RhRhPress ? for a list of commands and other information.RhRh[ _Found a staircase leading out of the dungeon.Sh) ISh Sh Sh n26 _Sh Sh Shv Sh ShB Shn '11 Sh Sh / _You open the door.ShQ Sh} ;26 Sh Sh= 8There is an open door here.Sh Sh  _ShP Sh Sh} Sh Sh Shx Sh Sh ShM Sh/ Sh Sh '11 Sh Sh'  ShK 1_You open the door.Sh g26 Sh @  There is an open door here.Sh< Sh}  _Sh Sh Sh BSh? Sh ,Sh ShO Sh Sh Sh( Sh Sh ,ShZ Sh ShF Shj Sh Shp ShQ =11 Sh Sh 7 _You open the door.Sh Sh4 ;26 Sh` Sh? You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.Sh{ Sh  _ShB Sh3 Sh) Sh Sh '11 Sh Sh There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.Sh Sh ;26 Sh Sh You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.Sh ShS  _Sh Shh Sh ,ShM Sh Sh$ ShR Sh Sh There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  Sh Sh  _Sh! Sh! Sh" Sh" Sh<# Shz$ Sh% ,Shi& Sh' Sh( ,ShH) Sh* Sh+ Sh+ Sh, Shw- Sh. Sh. Sh/ Sh0 Sh`0 Sh|0 Sh0 Shg2 You open the door. _There is an open door here. _You open the door. _There is an open door here.  Shn3 Sh3  _ShK4 Shx5 ShF7 BSh8 Sh9 Sh9 ShH: Sh< There is an open door here. _You open the door. _There is an open door here.  Sh= Sh> 5 _Sh? Shm@ ,Sh@ Sh'B ShN 5ShO _♣♣#### ShO X♣♣...#######<.## .......@..'....# ..........#....# .....#######..## Shock.... ##'# ... #..# .b#..# b   bat (asleep).#..# Sh>P #..# #..# Sh9_ 037.0 (37.0)Shg ,8.0 (38Shvj Shyl V _A bat comes into view.Th *******b    The zap hits the bat.Th@ ,Th ....... Th 3------11 =9.0 (1.0)ShockTh Thb ^ _The bat is moderately wounded.Th Th Th Thg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)UhnUh_qUhRtUhv _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Uhn3UhoUhpUhYqUhqUh#sUhvX26 _Uhz<b@..'..-40...Shock'....b   bat..# ..# ..# Uh{8-UhUh?Z _A bat is nearby!Uh_ ******* The zap hits the bat.Uh m  The bat is moderately wounded.Uhd UhM 3.......bUh 2------------11 =1UhȜ Uh : _The bat hits you but does no damage.Uhku  You miscast Shock.  You are very lightly contaminated with residual magic.UhUh(b.Uh31------------2Contam UhUhEk _Nothing appears to happen. The bat barely misses you.VhW ******* The zap hits the bat.VhVhk  The bat is severely wounded.VhtE.b.....Vh0------------3ShockVh1VhB: _The bat hits you but does no damage.Vhm ♣♣ ####  ♣♣...#######<.##  .......@..'....#  ......b...#....#  .....#######..##  .... ##'#  ... #..#  .. #..#  . #..#  #..#  #..# Vh}F ♣♣ ####  ♣♣...#######<.##  .......@..'....#  ......b...#....#  .....#######..##  .... ##'#  ... #..#  .. #..#  . #..#  Vh*~`#..#  #..# VhVhUVhVhZ _A bat is nearby!Vh4  ♣♣ ####  ♣♣...#######<.##  .......@..'....#  ......b...#....#  .....#######..##  .... ##'#  ... #..#  .. #..#  . #..#  #..#  #..# Vh F ♣♣ ####  ♣♣...#######<.##  .......@..'....#  ......b...#....#  .....#######..##  .... ##'#  ... #..#  .. #..#  . #..#  Vh{ `#..#  #..# Vh[ Vh Vh Vh Z _A bat is nearby!Vh 3VhC VhK _You are out of magic!Wh13Wh&WhK _You are out of magic!Wh3WhWh1K _You are out of magic!Wh7 ♣♣ ####  ♣♣...#######<.##  .......@..'....#  ......b...#....#  .....#######..##  .... ##'#  ... #..#  .. #..#  . #..#  #..# Wh 8( #..# Wh ♣♣ ####  ♣♣...#######<.##  .......@..'....#  ......b...#....#  .....#######..##  .... ##'#  ... #..#  .. #..#  . #..#  #..#  #..# Wh3WhAWh _A bat is nearby!You are out of magic!A bat is nearby!Xh@V♣♣♣####♣♣...#######<.##..........'....b@..#....#######..#. ##'# .. .... . XhNXhXhXhaC26 4XhtXhYou are out of magic!You are out of magic!A bat is nearby! _The bat hits you but does no damage. Xh You hit the bat but do no damage. Your kick misses the bat.  The bat is severely wounded.XhjXh4 /.bXh /11 5XhyXhQ _The bat closely misses you.Yh      ♣♣♣♣ #### ♣♣♣...#<.## ♣.'....# .#....# .b#######..## .. ##'# ... #..# #.. #..# #. #..# # #..#  #..#  #..# YhYhJYhǒY26 6Yh YhҙT _The bat completely misses you.Yhd       ♣♣♣♣ ####  ♣♣♣...#<.## ♣.'....# .#....# .b#######..## .. ##'# ... #..# .#..#.. #..#  #..#.P #..#  #. #.. #..# # #.. #..#  #..# Yh g.Yh L-------7YhR Yh Zh.)T      ♣♣♣♣♣ ####  ♣♣♣...#<.## ♣Zh)P.'....# .#....# .#######..## .. ##'# ... #..# .#..#....b #..# . #..#.P.P.P #..# b   bat #. #....... #..# Zh*  #. #...P....#..#   #..#  Zh,Zh:.Zh3-b..Zh3?-8Zh'9Zh@:[h ♣♣♣♣♣ ####♣♣♣...#######<.##♣♣♣..........'.......#.#######..#b....ß##'# ....?.#..#..#.....^..# #..#.P.P.P..#.#b   bat.#[h#..P.....##'##  [hp[h[h b..  Found a scroll labelled JUSAYPSUAMN. The bat misses you.[h%=[h9[hE[hK _Your magical contamination has completely faded away.[h ♣♣♣♣♣ ####♣♣♣...#######<.##♣♣♣..........'...........#.#######..#b@.....ß##'# ......?.#..#..#.....^.. #..#.P.P.P #. #......#. #...P #..P...ß...#'##########..##1======50Shock _The bat completely misses you.[h ♣♣♣♣♣ ####♣♣♣...#######<.##♣♣♣..........'...........########..#b......ß##'# .@....?.#..#..#.....^.. #..#.P.P.P #. #......#P #..P...ß...#'##########..##......#....[ho ,[hv %.b[h Z9/10 ---1[h [h_ ' _The bat hits you.\h    ♣♣♣♣♣ ####  ♣♣♣...#######<.## ♣..........'....# .....#....# .#..## \h .ß##'# .?.#..# .#..#b....^..#..#  . #..#.P.P.P..#..#  #. #.#..#  #. #...P....#..# \h  #..P.....#..#  #....ß...#'##  \h= d#..##  #......#....# \h\hN\h(.b\h&2\h\hXT _The bat completely misses you.\haI 8♣♣♣♣♣ ####♣♣♣...#######<.##♣♣♣♣..........'....\hI ........########..#.....ß##'# ?.#..\hI ...#..#@....^. . #..#.P.P.P\hI : #. #b.....#. #...P #..P...ß...#'##########..##\hJ = #......#....'\h+J \hK \hS (b.\h=U '10/10\hUU 3===3\h=[ \hi]  \h|] \h] F_The bat completely misses you.]hH5  You hit the bat.]hl†]h======11 14Shock]h#]h%G _You kill the bat!]h|] ♣♣♣♣♣ ####♣♣♣...#######<.##♣♣♣♣..........'....]h........#.........#######..#..............ß##'# ......]hަ?.#.....#..#.....^.]h' . #..#@P.P.P.. #. #......]hHP#########..##   ]hg]hح]h`I26 -5]h]hp _You see here a bat corpse.]h ♣♣♣...#######<.##♣♣♣♣..........'.........#......#######..#..........ß##'# .?.#..#..#.....^. . #..#†P.P.P #. #@.......P]h #..P.####   ]h ]hG-6 _]h]h^h^h^h^h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)^hN3^hrO^hP^hS=== _^hiT^hU,^hEV^hW,^hjX^hY92^hY5======^hZ^h|\,^hP]^h^^h^^h"`^hab,^hc^hf^h'f(======^hFf^hg^hi,^hwk^hm^hm^ho^hIq^hyq^hr^hu^hu^hv^hy^hBy^hz^hC|^hd|^h}^h_~^h~R3======^hM^hg^h^hV^hv^h^h^h&^hC^h^h_^h>======^hA^h,^hy^h,^hl^h,^h^hܔ,^hh^h,^h^h,^h^hߠ^hP4======^h^hi4 _Magic restored.^h^h<^h^h^h6^h^^h,^h۱^h@^hb^h&^h^h^h8>======^h2^h^h ,^h^h)^h^hȿ^h^h    ♣♣♣♣♣ ####  ♣♣♣...#######<.##  ♣♣♣♣....'....#  ^h ..............#....#  .........#######..##  ..............ß##'#  .............@.#..#  ^h...#..#.....^..#..#  ^h4V. #..#†P.P.P..#..#  #. #........#..#  ^hH#. #...P....#..#  #..P.....#..#  ^h\#....ß...#'##  ##########..##  ^hoR#......#....#  ^h(089.0 (33.0)^h11 90.0 (34 _c - a scroll labelled JUSAYPSUAMN_h _hI_h<_h_h<_hMg26 _hi_h_h_h_hn,_h_hc_hһ_h_h_hս_h,_hӿ_h_h,_h_h _hP,_h_h_h,_hW_hL_h  ♣♣♣♣♣ ####  ♣♣♣...#######<.##  ###♣♣♣♣..........'....#  .................#....#  _h<............#######..##  .........ß##'#  .......@..........#..#  ......#..#.....^..#..#  ...h. #..#†P.P.P..#..# Shock .... #..#........#..# ♣.. #..#...P....#..#♣♣ #..#..P.....#..# h   jackal (asleep) #+##....ß...#'## ##########..## _h8#......#....#_h18.0 (8.0)_h2+9.0 (9_h9_h.Y _A jackal comes into view.`hq=  The zap hits the jackal.`h4vc*******`hD.......`h 3------11 2=100.0 (1.0)Shock`h`hJ _You kill the jackal!`h `h `hm `h. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)`h`h `h!`h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ah< ah ahm ah$ahn26 _ah;ahDah5ahZah7ahaht<------ah-ahW,ah4ah,ah ah!ah!ah"ah&ah<'ah'ah)ah*ah*ah,ah}-P4======ahU.ah=1ah F ♣♣♣♣♣ #### ♣♣♣...#<.###♣♣♣♣.'....#.#....#.#..##.ß##'#...........#..#-ahF.#..#.....^..#..#..#..#†P.P.P..#..#Shock♣......#..#........#..#♣.....#..#...P....#..# ♣♣♣..h#..#..P.....#..# h   jackal (asleep)♣♣..#+##....ß...#'##♣♣# #..## ahFL #......#....#ah0^z 10.0)  A jackal comes into view.ahlF-1.0 (11ahqahsd _Found a scroll labelled IRASORUIHIZ.ahx$ *****h*The zap hits the jackal but does no damage.ah ah֮ ...h?.ahԽ u3------11 ===2.0 (1.0)ah1 ah, ' _The jackal barks!ahg ***** *The zap hits the jackal.ah_ahfk..h...ahMpz2--------------3ahwahy ahyS_The jackal is moderately wounded.bhb[=  The zap hits the jackal.bh*b***** * bhm..†...bh\1------------3--4ShockbhbhEJ _You kill the jackal!bh26 bhmbhbhbhbh bh& bh~ bhR------bhAbhbhbhbhbh9bhbh Bbh!bh!X2======bh#bh&,bhK'bh+bhD+bh!/bh2,bh3bh6bh6>======bh88bh:bh!;bhT<bh?bh4?bhz@bh)CbhXCbhDbhG,bhHbhEKbhfKbhLbhObh7ObhPbhSbhKSR3======bhTbh W,bhLXbhv[,bh\bh_,bh`bhbbhIc>======bhdbh`gbhgbhhbhdk,bhmbho,bhIqbhds,bhtbhwbh;wbhxbh"{bhg{bh|bhLf4======bhbhbhBbhbhFbhnbhbhяbh6,bhCbhb  You see here a jackal corpse.bhSbhșE====== _bhbhbh,bhbh...................#..................#######..##..................ß##'#....................#..♣.......#..#.....^..#♣.#..#†P.P.P..#♣♣.....†#..#........#.. ♣♣.....#..#...P....#..# ♣♣♣..@#..#..P.....#..#-bh6 ♣♣..#+##....ß...#'## ♣♣## ##########..# #.. #......'.... #########..# ####bh049.0 (35.0)bhw\11 -50.0 (36bhkbha _d - a scroll labelled IRASORUIHIZbh3bhbhbhbh]g26 bh<,bh(bhHbhEbhrbhNbhwbh,bhbhpbh4bhUbh bhNbht ♣♣♣♣♣ .. ♣♣♣...###...########♣♣♣♣.........b...........................................### ##@................ #..................bh%#♣.......#..#.....^Shock♣.......#..#†P.P.P♣♣.....†#..#..♣♣.....#..#...P.. b   bat (asleep)♣♣♣...#..#..P...♣♣..#+##....ß. ♣♣## #######bh 15.0 (5.0)bh +6.0 (6bhbhV _A bat comes into view.ch:  The zap hits the bat.chy*******dhE2†......dhN3------11 4=7.0 (1Shockdh~RdhSG _You kill the bat!dh;[dhadhgdhi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)dh <dhWDdhIdhL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)dh3dhydhdh3X26 _dhdhdhdhdhdhdhdh<------dhdhDdhodh'dh,dhdhn,dh.dhc,dh dhW,dhdhj94dh-======dhTdhdh=,dhdhdh ... . ♣♣♣♣♣ . ♣♣♣...##.....########♣♣♣♣†....b......@.##-.....####.dh ..B #................Shock. #♣.......#..#.... ♣.......#..#†P.P ♣♣.....†#..#..B   giant cockroach (asleep) ♣♣.....#..#...P b   bat (wandering)♣♣...#..#..P.dh] ♣♣..#+##....dhk 068.0 (11.0)dh dh dhy dhE.b..B.BdhF-9.0 (12dhdh7k _A giant cockroach and a bat come into view.eh6F ******* The zap hits the giant cockroach.ehBeheh qb.......B..beht3------11 =70.0)ehehc _The giant cockroach is almost dead.eh F  The zap hits the giant cockroach.ehN *******b   bateh͍Beh`...b..†..eh8y2------------61eh4ehS _You kill the giant cockroach!ehX:  The zap hits the bat.ehtu*******ehi......†1------------72Shockeheh4 G _You kill the bat!eh\| ehN ehw eh"  ehF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)eh*O ehR eh"X ehZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fhXfhfh߰fh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fhfhPfhfh fhp#X26 _fh$fhD$fh&,fh&fh'fh1)R------fhc*fh+fh+fhc,fh-fh-fh.fh/fh0fh0fhb2fh2fhA3fh*5n2======fh5fh'7fhU7fh 8fh9,fhX:fh;fh<fh<fh">T======fh>fh8@fha@fh@fhQBfh}BfhCfh5DfhdDfh EfhsF,fhGfhH,fhIfhJ,fhDKfhLfhLR3======fhMfhNfhOfhOfhSQ,fhQfh,S,fhSfhTUfhvU>======fh;VfhW,fh,ghghKghghghghSP4======gh*gh|!ghV#ght#ghb$gh&gh(,gh)gh+gh},gh,gh-gh/gh0T======gh;1ghR2gh43ghd3gh4gh5gh7,gh.8gh9gh9'11 gh!:gh9<@ _You now have 8 gold pieces.gh =gh-=;26 gh=gh>gh?,gh?gh@ghAghAghBghCghjD,ghDghEghFghFghLGghrHghTIghoIghIghJghKghKgh0LghMghMghMghLNghOghOghOghZPgh6QghQghRghfRghQSghSghTghfTghUghUghUghAVghWghRXghlXghXghYghZgh7ZghwZgh[gha ...(.. ..... ....   ...   gh*b.. #. #.## ghhb_#.@# .# -39.0 (31.0) ##.##.#  #.##.###  ghb#......## ##.......## #.........#  #.........########♣ #......†..........#..........†.......ghafghiG-40.0 (32ghlghlm% _Found 4 stones.hhJ Ihh hh,hhhh',hhhhhh1,hh hhV!hh#,hh$hh)hhM:.#...........S.................................##....................(........................)#...............##.....@.......#........#.....#.....###.# #.###Shock.... #.## #.. #..# # ##.##.# S   ball python (constriction, asleep) #.##.### #......## ####hha15.0 (5.0)hhz+6.0 (6hh hh?^ _A ball python comes into view.ihB  The zap hits the ball python.ihkn*******ih,c†......ihh=3------11 9=7.0 (1ShockihEihGO _You kill the ball python!ihih*ih0ih3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ih ih ih- ih _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ih ih ihܘ ih ih X26 _ih ih ih: ihs ih ih) ih* ihi <------ih) ih ,ih ihJ ihz ihĴ ihN ,ihȸ ih ,ihd ih ihɾ ih/ ih ih #4ih -======ihf ihA ihh ,ih ih ih ih ih% ih ih6 ihj ih ihQ ih ih >======ih ihy ih 5####....#.### ##.....#.....## .#..†.## .......# ...........# ##...ih *####......(g.............@.)-#...............###ih .##.............## Shock#........#.....#ih #.....###.###.###ih= 9.... #.###.# g   hobgoblin (asleep)... #..##.ih] ###.##.#ih| 3#.##.###ih 0614.0)ih F-2.0 (15ih ih# \ _A hobgoblin comes into view.jhcV *******g    The zap hits the hobgoblin.  The hobgoblin is almost dead.jhjh"v.....)...gjht3------11 ==3.0)jhjh\C _The hobgoblin shouts! You hear an angry hiss.jhy @  The zap hits the hobgoblin.jh K*******jhgI L.).....jhI jhP QAkhort the Gusty####....#.###Tengu##.....#.....##Health: 10/10 ========================.#...........†.##Magic: 2/4jhQ ============------------.................#AC: 2Str: 8.................#EV: 11Int: 15##...............####SH: 0Dex: 14......(..............XL:  1 Next: 110% Place: Dungeon:1.............@.).....Noise: =--------  Time: 264.0 (1.0)#...............####-) Nothing wielded.##.............##Cast: Shock#........#.....##.....###.###.###jhdQ R.... #.###.#... #..##.###.##.##.##.### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A hobgoblin comes into view.The zap hits the hobgoblin.  The hobgoblin is almost dead. jhQ f_The hobgoblin shouts! You hear an angry hiss.  The zap hits the hobgoblin.jhKR - _You kill the hobgoblin!You have reached level 2!jhX /  --more--kh/5/153/6------2 4% kh/Shockkhkh@4 _khN3khkhkhX26 _khvkhkhÓkh kh:khʘkh,khWkhkh-khkh,khBkh,khTkh.kh\P4====kh1khkh...r-..Shockr   rat (wandering)khx,72.0 (8kh)E-3.0 (9khkhMV _A rat comes into view.lh :  The zap hits the rat.lh K*******lhIz L.).....lhd 3----11 8=4.0 (1Shocklh lh G _You kill the rat!lhlh"lh(lh* _You can't see any susceptible monsters within range! (Use Z to cast anyway.)mhʩmh2mhlmh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)mhv*Imh-mhi.B26 _mhv2mh3mhQ3mh4mh<7mhv7mh8mho;mh;:----mh"=mh?mhc?mhAmhCmhCmhMEmh!H,mhwImhELf4====mhMmh.P,mhQmhT,mhUmhhX,mhZmh\mh']5====mh_mhTbmhbmh,dmhg,mh9imhkmhlmhSmmhomhpmhzqmhrtmhtmhUumhvmhwP5====mhwmhymhymhbzmh{mh|mhu}mhDmhhmhCmh!R====mhnmhi,mhmh",mhmh,mhmhDmhmhMmhɖmhg-Shockg   hobgoblin (wandering)mhz1300.0 (26.0)mhΠF-1.0 (27mh\mh\ _A hobgoblin comes into view.mh#)  *******g    The zap hits the hobgoblin.  The hobgoblin is moderately wounded.mhn .)...g.mh A11 ==2.0 (1.0)mh´ mhz C _The hobgoblin shouts! You hear an angry hiss.mh *******The zap hits the hobgoblin but does no damage.mhImh^Rl.)..g..mhRa4-----3mhiZmh\d _The hobgoblin is moderately wounded.nh'@  The zap hits the hobgoblin.nh_,K*******nhn.)..†..nh3--------16-4Shocknhnh2M _You kill the hobgoblin!nhؗnh3nhLnh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)nhN3nhPnhSnh"XX26 _nhYnh$cS-ShockS   ball python (constriction, wandering)nhok&5nhlE-6.0 (2nhsnhv^ _A ball python comes into view.nhS  ####....#.### ##.....#.....##  .#...........†.##  ...........#  ...........#  ...........####  (..............  .......@.)..†.S  #...............####  ..........##  ...#.....##  ##.###.###  .... #.###.#  ... #..##.# ##.##.# nh+ ####....#.### ##.....#.....##  .#...........†.##  ...........#  ...........#  ...........####  (..............  .......@.)..†.S  #...............####  ..........##  ...#.....##  nh##.###.###  .... #.###.#  ... #..##. ##.##. nhanhKnhnhb _A ball python is nearby!oh 4B  The zap hits the ball python.oh:K*******oh.)..†.†oh2--------11 20=7.0 (1Shockoh5ohO _You kill the ball python!ohohohfoh oh(_You can't see any susceptible monsters within range! (Use Z to cast anyway.)ohohoh_!oh# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)oh: oh oh oh5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ohҹ 3oh ohU oh X26 _oh oh+ ohd oh) ,oh. oh P----oh2 oh l3====oh oh ,ohq oh oh oh oh oh ohC oh oh <====oh4 oh ,oh oh( ,oh ohs oh ohc oh oh ohI P4====oh ohc ,oh oh ,ohl oh ,oh oh ohX <====oh oh. ,oh oh ,ohz oh+ ,oh ohV oh oh BohI oh oh+ P5====oh oh ,oh ohF oht oh9 oh oh oh} oh! R====oh! ohc# ,ohw$ oh% ,ohv& oh' oh'( oh) oh, ,ohu. oh0 oh&1 oh2 oh4 d6====ohp5 oh=7 ohK9 oh9 oh: oh< oh2> ohX> oh> ohV \ ####....#.### ##.....#.....## .#..†.##  ..#  ..#  ##..#####  ......(..##....@..†.†..-#..##.##..ohW ##  #..  .....###.###.###  ... #..##.###.##.#  e - a puce potionoh] 044.0 (37.0)ohg [11 -5.0 (38ohwn ohq - _You see here a +0 whip.ph$3phphph r====26 phphxphphphphjphphph phph;phphph,phph:ph,phjphph ,ph ph php ..r# .... #..#  ##..#  #...#  . ....#  .. #.#.#  ph'C#.##.#@#  ####....#.###  ##.....#.....##Shock  phok .#...........†.## .................# .................#phr   quokka (asleep)  ##...............#####......(..............##...............)..†.†..ph#252.0 (7.0)phB$+3.0 (8ph(phu*Y _A quokka comes into view.qha$ *******r    The zap hits the quokka.qhϥqhЭ|.r.....qh,k5----11 =4.0 (1qh׵qhZ _The quokka is almost dead.qh!=  The zap hits the quokka.qhi*******qhB~.†.....qhK4--------95ShockqhRqh UJ _You kill the quokka!qh> qh qh+# qhj% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)qh qh qh_ qh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)qhN3qhAPqhRqhVX26 _qhUWqhWqhXqhZ,qh[qh;^P----qhS_qha,qhbqhdqhf,qhh,qh?iqhkf5====qhlqhnqhoqhoqh%r,qhrqhuqhuqhvqhy<====qhjyqhFzqh^|,qh}qh,qhqhT,qhƄqh,qhqh ,qhKqhqhG6====qhqhՕqhM##(.#..†. ###.###...[...... qhwq-738.0) #.##.#.#  ####....#.### ##.....#.....##..........qhŧ...................#...........qhXqhHF-4.0 (19qhԽqhM% _Found 5 stones.th+M ....##(....#..†.  ###.###..[.......##.#. #.##.#.# ####....#.###............thהth15.0)ththth= .... ##(.# ....## ..†. #..# ##..#.#.###...#%..[...@.#.##.#.## #.##.#.# ####....#.### ##.....#th?....## .#...........†.## ...........# ..............#  ##.#####thththQ&6thth0 _Found an inkwell talisman.thC .... ##(.# ....## ..†. #..# ##..#.#.###...#.%..[..@..#th.##.#.#.###.##.#.# ####....#.### ##.....#.....## .#...........†.## .................# .................#  ##th#.#####thuthDE====7ththth^ ) .... ##(.# ....### ..†.. #..# ##..#.#.###...#thЙ .%..[.@...#.##.#.#.###.##.#.# ####....#.### ##.....#.....## .#...........†.## th .........# .........# th, N ##.#####th ths &8thv th  .... ##(.# ....### ..†.. #..## # ##..#th .#.###...#.%..[@....#.##.#.#.###.##.#.#. ####....#.### ##.....#.....## .#...........†.## .................# .................#  ##.#####thX th &9thX th) uhj`M.. ...... ##(.#[. ....####. ..†..#. #..#.## #. ##..#.#.###...##...%..@.....##.##.#.#uh`.###.##.#.#.#####....#.###. ##.....#.....## .#...........†.## ...........# .................#  ##.#####uhhuhp'80uhvuhD{ _Found a leather armour. _You see here a +1 ring mail of willpower.vh` vh 011 1vh vh U _f - a +1 ring mail of willpowerwh# ..# .... ..# ##(.# [.. ....### #.# ..†.. #.# #..#wh".### #.# ##..#.#.###...# #...%.# #.##.#.#∩....###.##.#.#.#####....#.###. ##.....#.....##. .#...........†.## .................#wh .................#  ##.#####whwh?whD26 2whwh> _Found Sagetsa's Antique Armour Emporium.whܐi ..# .... ..# ##(.# [.. ....### #.# ..†... #.# #..#whNc.#####.# ##..#.#.###...# #...%.# #.##.#.#.∩....###.##.#.#.#####....#.###. ##.....#.....##why . .#...........†.##. ...........#whl ...........#whu ##.##### whwhp&3whewhwhe) j ..# .... ..# ##(.# [.. ....###. #.# ..†..#.. #.# #..#.#####.# ##..#wh) .#.###...# #....# #.##.#.#.∩....###.##.#.#.#####....#.###..##.....#.....##...#...........†.##wh* y...........#............#wh9* I ##.wh4 wh= &4whC whG W _You see here an inkwell talisman.zh%.zh4011 5zh:zh=- _g - an inkwell talismanzh3zhzhgzh zh ;26 zhXzhzh,zhzh!zhZzhzhzhzhH zht zh,"zh-$zh&zh&zhm(zh-zh5Welcome to Sagetsa's Antique Armour Emporium! What would you like to do?  a -  38 gold a leather armourzhb5b -  38 gold a leather armour  c -  152 gold a glowing orb  d -  85 gold a pair of boots zh5 e -  142 gold a pair of runed bootsf -  76 gold a ring mail  zh5<g -  17 gold a robe zh5You have 8 gold pieces. [Esc] exitzh5[!] buy|examine items[a-g] mark item for purchase zh\6[/] sort (type)[A-G] put item on shopping list}hj }hpi###..# ##(.#Akhort the Gusty......## [.. ....### Tengu}hAq....... #.# ..†.. Health: 15/15 ========================##.#...# #.# #..#Magic: 6/6========================......#####.# ##..#AC: 2}h|q2Str: 8###........#.###...#EV: 26 Int: 15}hqh.....#............#SH: 0Dex: 14##..#.......##.#.#}hqsXL:  2 Next: 29% Place: Dungeon:1#..@....###.##.#.#Noise: ---------  Time: 390.0 (5.0)}hcr#.....#####....#.### -) Nothing wielded.........##.....#.....# Cast: Shock##.......#...........†.###...................#...................###.##......................(........................) _You see here a +1 ring mail of willpower. _f - a +1 ring mail of willpower _Found Sagetsa's Antique Armour Emporium. _You see here an inkwell talisman. _g - an inkwell talisman  There is an entrance to Sagetsa's Antique Armour Emporium here.}h|}h(}h}. _}h 3}h/ }hr }h }h : _}h0 }h }h }h }hZ }h B}hN }h  ....... #.# ..#. .####.#...# #.# #......> ......#####.# ##......###........#.###....#.#.....#...........}hI . #... ##..#.......##.#... ... #..∩....###.##.##....#.##.....#####....##...@......##.....#..3.0 (3#.##.......#......... ###............... #.......}h  ###.##. ........(  ....  ..#.  .##.}h E }h }h +4.0 (4}h }h !}h _f - a +1 ring mail of willpower _Found Sagetsa's Antique Armour Emporium. }h> H_You see here an inkwell talisman. }h` K_g - an inkwell talisman _Found a stone staircase leading down.~h ~hw ~h ~h@ ~h ~h B~h ~h7 ~h: ~h< ~h ~h ~hu ~h%~h,~hj~h~hv,~h~h ~h........>.......#####.# .........###........#.##.......#.#.....#............##....##..#.......#~hx..........##..∩....###.# #....#.##.....#####.. #..........##.....g.#.##.##.......#......#.....@####..........#.....### #......... ###.##Shock..### ..(.~h . ..#..g   goblin (asleep) .##~ho # .....###.~h!~hr+9.0 (5~h-400.0 (6~h(#~h%u _A goblin comes into view. It is wielding a +0 dagger.h~ =  The zap hits the goblin.hT x******hMA).....hFV5----11 33=1.0 (1Shockh[hi^J _You kill the goblin!hh hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h^3hfhPhX26 _h7,hh,hhh):----h'hhhh ,hf h h h hUhh1hhN6====hh h`,hMh\h9,hhhm!,h#h1'h*h[*<====h9,h.h0,hS2hm4h6,h>8hL .#.#.....#..............##....##..#..........##..∩....###.### #....#.##.....#####...#. #. #..........##....#).#.##.##.......#.....##......####..##.....######.hM..........@.####.##-....###................(........................#######..###..#....... #..# .###.?. #..#.........###.#........ #.#... #.hT0165.0)h[[11 -7.0 (16h-dhnfZ _h - 2 glowing grey potionsh3hphhhQ26 hbh,hh"hǨhhh[hx,hh˱hfhhӴhضhh/hchL#).#.##.##.......#..##......####..........##.....######.............................####.##.............###..........(...................................#######..###..#. ##..##..## ##.@..#........# ####.###.# # #.###.# #........... #..##.# #........... ##.##.###..!....... #.###....##...# #.....#.#### #### ##..... #....hR223.0 (6.0)hd11 4.0 (7 _i - a scroll labelled XAAJA MOSYUh3hhh26 h'.................#######..###..#.... ##..##..##. ##....#..# ##..........###.###.# #........... #.###.# #........... #..##.# #........... ##.##.###..@....... #.##.###...# #.....h-($ #.#### #### ##........ #......#.## #......#. #.......#..#.h$.+9.0 (5h7611 30.0 (6h;h>Z _j - a viscous black potionhIhUhH}26 h,hhh,hGhNhvhh-hth,h;hh/hahh_hq,hhuh,h#hOh,hhh},hhh,h<hh,hhh,hhh,hshhhhh&h~,hhXh,hhhhhFhh,hh h ,hN h h,hhhA,hhhn,hhh,hwhh,h8hh,hh!h3#hd#h $h%h',h/(h*h+,hU,h .h/,h0h4h!6hN6h6h?heA,hhahhhh{ h ,h$hQhn,hhhhhh"h ,hhh hShhh+hahhJ"h$,hh&ho(hH*,ho+h@-h>/,h_0h2h4,h5hC8hC >##### .........#### .......#.#.....#.....##....##..#...........##..∩....# #....#.##.....### #.##..........##..hkD).#.##.##.......#...####.........##.....######.................####.##Shockr....###.................................#######..###..#hDWr   rat (asleep)..###..##..##...####....#hDm##..........#hO073.0 (43.0)h"T,4.0 (44hZh]V _A rat comes into view.h< :  The zap hits the rat.hT *******h f.....†.h* 5----11 7=5.0 (1.0)Shockh0 h2 G _You kill the rat!hUhߛhYh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhPh^h= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h3hih:h26 _hhhhh#:----hh,hshrhhh,hhhhhOhN6====h hAhK,hhHhp,hhhhh7hI>  You see here a +0 dagger.hEhC==== _hhhX,hh,h  ###  ##>. ##  #...# .......  ######...####.#...#  #.........>...h8 #..........###...... #........#.#..... #......##....##..# .....##..∩-894.0) ###.##....#.##.....# hEJ#.##.##..........# #).#.##.### ##......#### ##.....######.. .............####.## #†....###........hh4#.....................h'h:G-90.0 (15hh#; _Found a stone staircase leading down.h2JIhbNhqPhPhT,hnV,hWh`Zh\hL\ha]h_hzahahie,hfhJfhfhihjhjh khlhm,hmhohohphph(sR  There is a stone staircase leading down here.hthu _huhwhyh,zh:{h)}h3h_h;h,hv,hnhjh<hchhhx,hhlh ,h>h$####....###...#############.. #.......... .... #.......####..# ##(.# ####>........## ##[.. ....##...#......... #.# ..†..######...####.#...# #.# #..#  h#.........>.......#####.# ##..#  #..........###........#.###...#  #........#.#.....#.#  #......##....##..###.#.#hE(505h611 6.0 (16hhd _k - a scroll labelled QIBAH WAR VOZAh+3h,h-h/h226 h3hO4,h4he9hw:,h#;h<h=,h=h>h @,h@h)BhL#..K##...##...##...# #...# # #...# .## #...# ...#############@..# ...................# .... .......######......# ##(.# Shock ###>........##.##[.......### #...#..........# #.###..†.. #...####.#...### #.# #..# K   kobold (asleep) .....>.......#####.# ##..# ......###........#.##hMi#...# ....#.#.....#.......#hY212.0 (6.0)hb+3.0 (7hYfhskz _A kobold comes into view. It is wielding a +0 short sword.h =  The zap hits the kobold.h k*******h ^)......h 5----11 41=4.0 (1Shockh h) J _You kill the kobold!h8h@hFh'I hVI_You can't see any susceptible monsters within range! (Use Z to cast anyway.)hh=hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h3h:hcX26 _hĞXh,hh"ha:----hߦh%hHhh,hhz,hƵhѷ,hMhӻhh)G6====hh]h,hnhh6,hhh,hhF  You see here a +0 leather armour.h&hC==== _hhAhh(h9h7hshhhh|hh hchhhhh,h'hhh3h7hbh,h*hj;  You see here 5 stones.h\h _h. h( hhhhh1,hhhhh\hNhhhhhchhbhh ,h!h#hK-#...# #.....##...# #.....# #...# #.....# #...# #.....# ###...# #.....# ### h-d......# #.....# g... ......####(.### g.$.. #.##[.......######......###.###..†....@.......- ### #.# ##..######...... #####.# ##..# ..... h.PShock ....#.###...# #### .....# .......##.#.# g   hobgoblin (asleep)###.##.#.# g   goblin (asleep) .#####....#.#####.....#.....##h1041.0 (27.0)hO8  .g   goblin (asleep)  A hobgoblin and a goblin come into view.hv;F-2.0 (28h'@hB6 _The hobgoblin moves out of view.h=  The zap hits the goblin.h`]*****ht^.)...h}5----11 5=3.0 (1.0)Shockhߌh1J _You kill the goblin!hhhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hH hM hlT hV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h| 3h8 ho h h n26 _ht h ~ ...# #....####(.[.......g..†....-4Shockg   hobgoblinh= 8-hb v _A hobgoblin is nearby!h/ ******* The zap hits the hobgoblin.hNh ...$..ghv4--------11 =5hnhĿd _The hobgoblin is moderately wounded.h@  The zap hits the hobgoblin.h-K*******hdhn  †.....SS   ball python (constriction, wandering)You kill the hobgoblin!hrv3--------546hwhx^ _A ball python comes into view.hD B  The zap hits the ball python.h K*******hdo b†.....†hs 2--------87Shockhw h8y O _You kill the ball python!h h h hc hܢ Q26 h hɤ h h hը h= h h :----hP hy h V3====h hȲ h h hݴ ,h] hY ,h h h* <====h h ,h hG ,h h ,h h ,h h h? hX h |4====h ,h h ,hL hI h h h R====h h ,h h h h hQ ,h hL h h h ,hH he h P5====h h ,hH h` h h h h h h h& <====h hR hx h= hy ,h( h h h h# ,hV h h h h h- 86====hQ h h* h # ,h# h' %  h( @You see here a hobgoblin corpse.hF+ h+  _h, h/ h1 h1 h3 h75 h8 h====h9 hV: h: hA; h = h6= '11 h= hCB M _You now have 23 gold pieces (gained 15).h D Q26 hEE hF hG h$H hH h[K g  You see here a ball python corpse.h*N hN  _hO hQ hS h?S hS h-U hV ,hV h_ ....# ....# ....# ....# ....# ############ # #..........# (.### #.)........# ..######..........# ÷.....†.....†..@)# - hK` ..######..........# ..# #..........# # ############# #.# #.# #.### hc # # # # # # # #.# .### #.)........# ######..........# ÷.....†.....†...@# ######.# # #.# hd 0# #### .# .# .### ...##h|g 093.0 (46.0)hl F-4.0 (47ho hs x _You see here a +2 whip of flaming.hrohu;11 5.0 (1.0)h{hB}N _l - a +2 whip of flamingh h Inventory: 12/52 slots Hand Weapons (go to first with ))  l - a +2 whip of flaming Armour (go to first with [)  a - a +0 robe (worn)  f - a +1 ring mail of willpower Scrolls (go to first with ?)  c - a scroll labelled JUSAYPSUAMN  d - a scroll labelled IRASORUIHIZ  i - a scroll labelled XAAJA MOSYU  k - a scroll labelled QIBAH WAR VOZA Potions (go to first with !)  b - a potion of magic  e - a puce potion  h - 2 glowing grey potions h6 j - a viscous black potion Talismans (go to first with %)g - an inkwell talismanhsl - a +2 whip of flaming. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 6.5 XLs. Damage rating: 7 (Base 6 x 95% (Str) x 100% (Skill) + 2 (Ench)). Flame: It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{flame} {melee weapon} (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.hhh?...#Akhort the Gusty ...#Tengu ...#Health: 15/15 ======================== ...#hMagic: 6/6======================== ...# ############AC: 2Str: 8 ...# #..........#EV: 11h*UInt: 15 .### #.)........#SH: 0Dex: 14 .######..........#hOXL:  2 Next: 58% Place: Dungeon:1 ÷.....†.....†...@#hqNoise: ---------  Time: 595.0 (0.0) .######..........#hl) +2 whip (flame) .# #..........#Cast: Shock h.# ############ .# .# .# .### ...## _You see here a hobgoblin corpse. _You now have 23 gold pieces (gained 15). _You see here a ball python corpse. _You see here a +2 whip of flaming. h5j_l - a +2 whip of flamingYour +2 whip of flaming bursts into flame!h h+5 (0.5hh_now have 23 gold pieces (gained 15).see here a ball python corpse. _a +2 whip of flaming _l - a +2 whip of flaming h] Your +2 whip of flaming bursts into flame! _l - a +2 whip of flaming (weapon)h3hhhQ26 h&,h,hh|h|,hhh"hhh' g  You see here a ball python corpse.h h1  _h hThh&hVhjhR,hhhhOh? h"h%$,h$hF&h~'h'h(h -e  You see here a hobgoblin corpse.h.hW/ _h0h3h4h5hX6h8h;h=;h<hxAh[ChChDhFhI,hJh,Mh5OhiOhPhRhS,hThVhW,hwXhZht[,h\h]h-`h`hahchdheh`fhhhj,h?lh^nhphph%rhthvhvh]xh6{h},hhZh,hshԐh,hhyh,hhh1hehh5h(,hhhQhh8hdhh+hhhh#hhKh^hhWh\hh̺h<h`h,h h5h,hThh,hhh~,hh?h,hh~h,hbhh^,hhh h,hehh+,hhh`hhhhPhuhh`hhhTh:hhp,h|hhhDhhhhhhPhhhhSw #########hp #@......### #$.#####...######## #.## #...........Shock #. #.......#### #. ####>.......h #.#...#...... B   giant cockroach (asleep) #. ######...####.#.h .B #.........>..... h8#..........###..h1646.5 (51.0)hqBB.h0,7.5 (52hhb _A giant cockroach comes into view.hoc*******hhh$_...B.hP%..h)q5----11 =8.5 (1.0)h-h[/J _The zap hits the giant cockroach but does no damage.h ***** The zap hits the giant cockroach.hBhΚd..B..h֠g4--------9hh g _The giant cockroach is heavily wounded.h *****The zap hits the giant cockroach but does no damage.h& h{+ d.B...h- n3--------50h2 h5 g _The giant cockroach is heavily wounded.h#  #########  #@......###  #$.#####... hS$ #B## #........... #.  #. ####> #.  #.  .. >h x #########  #@......###  #$.#####... hh #B## #........... #.  #. ####> #.  #.  .. >h hɾ h h f _A giant cockroach is nearby!hvJ****h[eh jY$B..hmj.htkm2--------1hLoh@qY _The zap misses the giant cockroach.h  The zap misses the giant cockroach. The zap hits the giant cockroach.h)H**hz)hP$†hl1--------662hP/Shockh"h$S _You kill the giant cockroach!h5hJhhS _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hIh~hb26 _hhS,hhOh:----h=h h #2h 3====hq h h h h, ,h h h h h h <====h> h h hB hj ,h  hB h h  hJ ,h h ,h h h  #3h/ 3====h h] h h hO hh h h h ht h hN <====h h h h h h h h! ,h" h# ,h$ h% ,h& h' h( %4h1( +====h( hX* h* h/+ hq, h, h- h. h. ho/ h0 h0 &====h 1 h1 h2 h3 h3 h.5 ,h5 h&7 h\7 h7 hu9 ,h: h8; ,h; h< h'= %5hO= +====h= h> ,h> hv? h? h? h@ ,hA hA h3B &====huB hB hjD hD hE hE ,h%F hF ,h3G hkH BhH hH h,I hJ h/J #6hFJ +====hJ h4K hK hK h@L h N  h%N e You see here a giant cockroach corpse.hN hXO  _hO hPQ hQ '11 hQ hR L _You now have 31 gold pieces (gained 8).hS hS F====26 hT h U hU hU hV hV hW hBW hwW h"X hX hX hY hY hHZ hmZ hZ h[ h\ ,h] h_ h` ,ha h&d he ,hf h i hpj ,hFk hl ho ,hmp hr h8t ,hu hv h$x ,hx hy hz ,h~{ hi| hJ} h} ,h( h ,hZ ho h hH h h h ,h6 h h h hQ hn h< ,hڍ hŎ h h[ h h h h͖ h h h ,h hq h h hc h h '11 h~ h L _You now have 32 gold pieces (gained 1).hҥ h ;26 h h h hȩ hʪ hެ h, ,h h h= hv h h h hN h( h h h hi h hX ,h h{ hI h h h h h h h h h h hx h" hl h^ h h; ,h/ h h h h h` hb h h hO hx h hA ho h h h hR# h$ ,hy% h) h* h* h+ hM/ h/ h#0 hp0 hM3 XhH5 h6 h6 hz7 h9< h>> hk> h? hC hE hE hG hzJ hL ,hM hQ hR ,hS hU hV ,hW h5Z h[ h[ h] h]` hb hb hd hf hg ,hh h/k hm ,hn hp h>r hXr hs hu hv hw h x hz ha} h} h h h ,hĆ h hO ,h hF h ,hŐ h) h h9 h h h ,h h> %  hs You see here a +0 whip.h h  _h h- h h hF h h ,h h/  You see here a hobgoblin skeleton. _hM hܱ ,hв hǵ %  h DYou see here a ball python skeleton.h I##.##.#.# ##....#.### ....#.....### .........÷.##.. ............#... ............#.... h Q............##### ....> .(..............##...... ..........)..÷.÷@....... -h 76715.0) h ............######...... ...........## ..... h/ A....#.....## .... hH v###.###.### ... .##.###.# h` ]## .##..##.# hw 2.###.##.# h V## #.##.###h h =-8h 6h h ; _Found a stone staircase leading down.h' Ih8 hQ Xh/ ,hA h hp ,h hu ho ,h hi hU ,h h h ,he h hѾ ,hr h i  You see here a ball python skeleton.h h  _h h h ,h hC g  You see here a hobgoblin skeleton.h h  _hJ h h ,h3 h h hN h h h ,h0 h h ,hT h hc ,ht h h ,hhhc#.##...............######.....> ..........(..............##......h3...............)..÷.÷........ ###..#...............######...... .##..##.............## #......#........#.....## #......###.###.### #...... .h..##.###.# ####### ..........##..##@# .###.##.# ## #.##.### hHShock##...## #......######## ##.......## h|# #.........# ♣ w   dart slug (wandering) h# #.........########♣♣♣♣ h#......w.............. h`#..........†..........h384.5 (16.0)hAw÷h,5.5 (17h%h(\ _A dart slug comes into view.h *****w  **h` 1The zap hits the dart slug.hd p.....w÷h q5----11 =6.0)h hD d _The dart slug is moderately wounded.hn ***** **The zap hits the dart slug.hv .....w÷  The dart slug is severely wounded.h? `````The dart slug launches a dart at you.hfCB.....hF2-----4--------7hMhO- _The slug dart hits you.h9 ***** **The zap hits the dart slug.hK` .....w÷  The dart slug is almost dead.hd `````The dart slug launches a dart at you.hZB.....hQ3=----3--------8h%hy h2_The slug dart hits you but does no damage.huS@  The zap hits the dart slug.hW***** * *hWM hP......÷h2--------839Shockh9hZM _You kill the dart slug!hhhC&h[( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hk hgl hl h}n hKr 26 _hRs hu hu 9=hv h3x hvx a4==----hy hz h5z hz h{ h | V3====h| h} h} hK~ h h #5h G====h h 1 _HP restored.h6 hڂ h h <====h h h% h h hӊ :==hx hb h h h h, h hr h h h h* P4====h h h h8 h h4 h h hϕ h2 h hI <====h2 h h h h h՝ hҞ h ,h hQ h h hX h h hb h P5====h h h h h4 hf hL hɱ h h h hݴ &====h h h h6 h0 h ,h h hݾ h h ,h h ,h^ h hI hp G6====h h h h h h} h ,hY h h h& h h hg h <====h h hH h h% hZ h h h h h- hm h- hR h& Bh a  You see here a bat skeleton.h/ h  _hp h h h hl hE h{ h h h: hw ,h6 h hX h h- h7 h ,hr h hU ,h( h h~ h h hL h h? h h h]" h" h# h % ht& h& hn' h) h-* h_* h + hT, h- ,h;. h/ h0 h0 h 1 hj2 hd3 h3 h3 h86 h> .÷.........#....# ÷.........#######..## ####..................ß##'# ....# #....................#..# h? ...# #♣#..#.....^..#..#  ♣.......#..#†P.P.P..#..# ÷..# ♣♣.....÷#..#........#..# # ♣♣.....#..#...P....#..# hj? ## ♣♣♣...#@.#..P.....#..#-## ♣♣..#'##....ß...#'## ### ♣♣##.r##########..##Shock ....#h? U......#....# ....#......'....# ##..##########..## r   quokka (asleep) #### #### hm@ 0 h D K 848.5 (59.0)  You open the door.hJ r.rhK [11 -9.5 (60h\Q hS Y _A quokka comes into view.h ***** The zap hits the quokka.hj+ r....  The quokka is moderately wounded.h, k5----=50.5 (1.0)h,6 hc8 W _The quokka completely misses you.hj ***** The zap hits the quokka.h+ r....  The quokka is severely wounded.h 4--4--------1h h + _The quokka bites you.h=  The zap hits the quokka.h***** hC'....h5==3--------72ShockhBh^J _You kill the quokka!h3hEh26 hK,hhh W==----hhְ,hhhԲhGhuhP4====hUhѶhhrhh̸hUh׺,h:hvR====h;hhhOhVhhhU,hhG,hhE,hhhEP5====hh,hhq,hhZhhh"hk<====hhBhhhLhm,h-h,hihh&,hhNd6====hhhahh#h@  There is an open door here.h-h _h'h>...####ß##'# # #.........#..#  #♣.h#..#.....^..#.. ♣.......#..#†P.P.P .÷..# ♣♣.....÷#.. ♣♣..#...P.. ...## ♣♣♣...#..#..P## ♣♣..#'##....ß...#'# hH### ♣♣##@.##########..##-81.5 (29.0) #....#......#....# #....#......'....   h{E h. 8-h>hnE _Done exploring.hH3hhV6:.'0.0)hX<h@h+CE _Done exploring.h9&M.÷..#######..#####ß##'...........#.....^........#..#†P.P.P .÷..# ♣♣.....÷.h9'.# ♣♣..#...P.## ♣♣♣...#..#..P.....#.. ..##♣♣..#@##....ß...#'## ###♣♣##..##########..####....#......'....#h-h222.5 (1 _h+8h:Q _There is an open door here.hx M÷.........#.....÷....#######..#####ß##'...........#.....^........#..#†P.P.P .÷..# ♣♣.....÷..# ♣♣..h< .P.## ♣♣♣...#@.#..P.....#.. ..##♣♣..#'##....ß...#'## ###♣♣##..##########..##....#......#....##h h L====3 _h h hmz "M...########♣♣♣♣' .÷................#.....÷....#######..#####.ß##'...........#.....^........#..#†P.P.P .÷..# ♣♣.....÷..# ♣♣...P.## ♣♣♣...#..#..P.....#.. h?{ %..##♣♣..#'##....ß...#'## ###♣♣##..##########..##.###..## h h &4h{ h h= M ♣♣♣...#######<.# ....########♣♣♣♣..........' .÷................#.....÷.........#######..#####.ß##'.h> 1..........#.....^........#..#†P.P.P .÷..# ♣♣.....÷..# ♣♣...P.## ♣♣♣...#..#..P.....#.. ..##♣♣..#'##....ß...#'##.####hE hK &5h{Q hS hBp M# ♣♣♣♣♣ #### hp  ♣♣♣...#######<.# ....########♣♣♣♣....' .÷...........#.....÷...............#######..#####............ß##'hp >...........#hp %.....^.hq Z.......#@.#†P.P.P .h(q o÷..# ♣♣.....÷hAq O..# ♣♣...P hXq x...## ♣♣♣...#..#..P.....#..##..#hpq hx h &6h܄ hL ha M## # ♣♣♣♣♣ ####  ♣♣♣...#######<.# ....########♣♣♣♣...' .÷................#.....÷........#######..#####..................ß##'h ..................#.....^........#..#†P.P.P .÷..# ♣♣.....÷. ....# ♣♣.....#..#...P....#..#...h' h0 &7h6 h7 h M### ## # ♣♣♣♣♣ ####  ♣♣♣...#######<.# ....########♣♣♣♣...' .÷.........#.....÷..#######..#####ß##'h .........@........#♣.......#..#.....^........#..#†P.P.P .÷..# ♣♣.....÷#..#........#..#♣..♣♣...hC h &8h1 h 078 M ### ## # ♣♣♣♣♣ #### h  ♣♣♣...#######<.# ....########♣♣♣♣' .÷.........#.....÷..#######..#####ß##'...........#.#..#.....^ ....# ♣.......#..#†P.P.P..#..#...h ..P.♣..♣♣#..hM( h2 &9h"9 h: h 9M ### ## # ♣♣♣♣♣ ####  ♣♣♣...#######<.# ....########♣♣♣♣' .÷....hM .....#.....÷..#######..#####ß##'........... ....# #♣.......#..#.....^..#..#÷...P.♣♣..#'##h h¾ '90hK h hM########## # ### ## # ♣♣♣♣♣ ####  ♣♣♣...#######<.# ....########♣♣♣♣' .÷.........#.....÷..#######..#####ß##' ....# #....................#..#.#..#..♣♣♣...#..#..P..h&1hh2hM##........########## # ### ## # ♣♣♣♣♣ ####  ♣♣♣...#######<.# ....########♣♣♣♣' .÷.........#.....÷..hS#######..## ....####..................ß##'#.♣.....#..#...P.hbh&2hXhh hh hUh\hbhXqhyh~hh.hh]h<  ######## ## ..##.##♣♣♣♣♣ ####.♣♣♣...#######<.#########♣♣♣♣..........'.... .÷..............# .h....÷#######..#####.....ß##'# .♣.....#..#...P. ...## ♣♣♣...#..#..P.....#..#h2hH&3hhh*.# # .# .# .###.##.## ♣♣♣♣♣ ####.# ♣♣♣...#<.##.#♣♣♣♣.'....# ..÷.#....#.÷.#..##.####.ß##'#.# #....#..#hڃ.# #♣.#..#.....^..#..#.# ♣.#..#÷P.P.P..#..# ..÷..# ♣♣.....÷#..#.....#..#.# ♣♣.....#..#...P....#..# ....## ♣♣♣...#..#..P.....#..#hh"&4hhgh#d #.# # #.# #.# #.###.##.## ♣♣♣♣♣ ####.# ♣♣♣...#<..#♣♣♣♣hd 5.'.....÷.#.....÷.#...####.ß##'#.# #.....#..#.# #♣.#..#.....^..#..#.# ♣.#..#÷P.P.P..#..# h e .÷..# ♣♣.....÷#..#........#..# .# ♣♣.....#..#...P....#..# .## ♣♣♣...#..#..P.....#..# hl hht &5h{ h'} h #.# # ##.# ##.# ##.###.##.## ♣♣♣♣♣ .# ♣♣♣...#<..#♣♣♣♣.'.÷.#.÷.h #...####.ß##'.# #.#...# #♣.#..#.....^..#...# ♣.#..#÷P.P.P..#...÷..# ♣♣.....÷#..#........#...# ♣♣.....#..#...P....#...## ♣♣♣...#..#..P.....#..h hA &6h h6 h`)#.# # .##.# .##.# .##.###.##.## ♣♣♣♣♣ .# ♣♣♣...#<.#♣♣♣♣.'.÷.#.÷.#.####hu`.ß##.# #.#.# #♣.#..#.....^..#.# ♣.#..#÷P.P.P..#.÷..# ♣♣.....÷#..#.#h`.# ♣♣.....#..#...P....#.## ♣♣♣...#..#..P.....#hhh q&7hwhxhJW.###.# # ..##.# #.##.# #.##.### #......## #.## ♣♣♣♣♣ .# ♣♣♣...#.#♣♣♣♣.'.÷.#.÷.#.####.ß.# #.#.# #♣.#..#.....^..#.# ♣.#..#÷P.P.P..#hl.÷..# ♣♣.....÷#..#.#.# ♣♣.....#..#...P....# #.## ♣♣♣...#..#..P.....#hNhk&8hhhw#.###.# # #..##.# ##.##.#  #.##.###  #......## ##.## ♣♣♣♣♣ #.# ♣♣♣... #.#♣♣♣♣.' #......÷.# #.÷. #.####h .ß #.# #. #.# #♣.#..#.....^.. #.# ♣.#..#÷P.P.P.. #......÷..# ♣♣.....÷#..#. #.# ♣♣.....#..#...P.... ##.## ♣♣♣...#..#..P.....h$h/.&9h6h8h #.###.# # ##..##.##.##.# # #.##.### #......##  ##.## ♣♣♣♣♣  #.# ♣♣♣...  #.#♣♣♣♣.  #......÷.  #.÷.  #.####hãi.  #.# #  #.# #♣.#..#.....^  #.# ♣.#..#÷P.P.P  #......÷..# ♣♣.....÷#..#  #.# ♣♣.....#..#...P  ##.## ♣♣♣...#..#..PhЪh (900hhh .##.###.# # .##..##.# .###.##.# ## #.##.### # #......## ##.## ♣♣♣♣♣ #.# ♣♣♣... #.#♣♣♣♣ #......÷  #.÷. #.#### #...# # #hz!.# #♣.#..#.....^ #.# ♣.#..#÷P.P.P #......÷..# ♣♣.....÷#..# #.# ♣♣.....#..#...P ##.## ♣♣♣...#..#..Phk)h`1&1h17h~8hn .##.###.# # ..##..##.# ..###.##.# .## #.##.### ## #......## # ##.## ♣♣♣♣♣ #.........# ♣♣♣... #.h³<#♣♣♣♣ #......÷ #.÷. #.#### #hK...# #. #.........# #♣.#..#..... #.# ♣h=R.#..#÷P.P.h`l #......÷..# ♣♣.....÷#..# #.# ♣♣.....#..#...P ##hW.## ♣♣♣...#..#..Ph h&2h(hh*C.##.###.# #.##..##.#.###.##.# ..## #.##.### .## #......## ## ##.......## ♣♣♣♣♣ #.........# ♣♣♣... #.#♣♣♣♣ #......÷ #.÷. #.####hS+ #..# #. #.........# #♣.......#..# #.........# ♣.......#..#÷P.P #......÷..# ♣♣.....÷#..# #.# ♣♣.....#..#...P ##.## ♣♣♣...#..#..Ph1h9&3h>hF@hM.##.###.# #.##..##.#.###.##.#.## #.##.### ..## #......### ##.......## ♣♣♣♣♣ #...# ♣♣♣... #.#♣♣♣♣ #......÷ #.÷. #.#### #..# #.. #...# #♣.......#..# #.........# ♣.......#..#÷P. #......÷..# ♣♣.....÷#..# #.........# ♣♣.....#..#... ##.## ♣♣♣...#..#..Phh%&4h"hh7,.##.###.# #.##..##.#.###.##.#.## #.##.###.## #......### ##.......##  #..# ♣♣♣... #h,.#♣♣♣♣ #......÷ #.÷. #.#### #.# #.. #..# #♣.......#..# #..# ♣.......#..#÷Ph- #......÷..# ♣♣.....÷#..# #...# ♣♣.....#..# ##.## ♣♣♣...#..#..h4h<&5h+ChDhC :.##.###.# #.##..##.#.###.##.#.## #.##.### #...## #......### ##.##  #.#h_D  ♣♣♣ #.#♣♣♣♣ #......÷ #.÷ #.#### #.# #... #hD .# #♣.......#..# #.# ♣hD $.#..#÷hD #......÷..# ♣♣.....÷#..# #hD .# ♣♣.....#..# ##.## ♣♣♣...#..#hK hV &6h\ h^ h ^.##.###.# #.##..##.#.###.##.#.## #.##.### ##...## #......### ##.##  #.# ♣♣♣ #.#♣♣♣♣ #......÷ #.÷ #.#### #.# #... #h .# #♣.#..# #.# ♣.#..# #......÷..# ♣♣.....÷#..# #.# ♣♣.....#..# ##.## ♣♣♣...#..#h h &7h hs h#IhhShBh,hhUhhh[hhh h h@ h h5 h hh/,hhbhhhh>hhhh&%####.##........................(..............##..................)..÷.÷..... #..###..#...............######...##..##.............## #...  ##....#........#.....## #... ##..........###.###.####.. hx%#............##.###.# #### #............##.@##.# 15.5 (8 #............###.##.# ##..........## #.##.###  h%#....##...## #......## ##.######### ##.......## ...# #.........# .### #.........########♣ .# #......÷........... .#h&x #..........÷.......hP*h1h2h3hh4h~,h,h,h h(hhh}hh,hh&hhh6hVh,hh;ha,hJh h ,h hF hP ,h hM h0 ,h h <  You see here a +0 whip.h) 5 _h h h ,h h h h h3 h g  You see here a hobgoblin skeleton.h h  _h h h6 hX h  hX i  You see here a ball python skeleton.h h  _h} h> hC" ,h# h% h& ,h\' h( h* ,h+ hI< #.....## ########## ÷.## #........# # #........# .........# #........# .........######.....>..# .............##........# .......)..÷.÷..........# ...######........# ..## #.@......#34.5 (19.0) .#.....## #........# h< E.###.### #........# .###.# ########## ..##.# #.##.# #.##.### #......## #.......## ♣♣♣♣♣ #hF hL hM hc3hdhmh oh@ohr,hxs,h6thuhv,hRwhxhx,hWyh####### ########## h߆÷.## #........# ..# #........# ...# #........# ....######.....@..# 8.5 (4h.0) .........##........# h0H...)..÷.÷..........# .....######........#h...## #........# ...## #........# .### #........# .# ########## .#hhhc _There is a stone staircase leading down here.hѾ h h h4 h <11 9.5 (1 _h h    #.....##.......   ...............   ...............   ...............   ......B........ h   .......   .......2   .......   ..............# h   #.....#......##   #######h& k###.#   ##hB f #   ...hd B   giant cockroach (asleep)   ... h :  .... h + h h{ LBBh ;40.2 (1.7Shockh- h } _You climb downwards. _There is a stone staircase leading up here.hq1 ******* The zap hits the giant cockroach.h{hŹi......B.hV5----=hD10hhc _The giant cockroach is almost dead.hF  The zap hits the giant cockroach.hc******h f....†.h/4--------952ShockhW#h%S _You kill the giant cockroach!hhhPh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h_hlhqhs _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hn 3hn hnp hJt 26 _ht hu h2v P----hv hw ,hPx hy ,hz h|| ,h} h~ h~ :5====h~ hq hl h h h h h h ,h hT ht <====h h h h h ,h? hB hr h h h h h܍ ,h hC hh N6====h h 4 _Magic restored.h h4 h hږ h/  ................ ......... . . .†#hz  . .<.# .h ......#  #.....### -hբ #######..###.#  ##.. # Shockh j .... ..... #......hk AK   kobold (asleep) #.....K. #.....?.. h& - 61hS o9.0)  A kobold comes into view. It is wielding a +0 short sword.h F-2.2 (20h hl f _Found 3 scrolls labelled DITOIV XEIBB.hW< *****K  **The zap hits the kobold.hw h .....K.?hx q5----11 =3.2 (1.0)h h^ a _The kobold is moderately wounded.h u  You miscast Shock.  You are very lightly contaminated with residual magic.h *.hb 4---------4ShockContam h h 0 _Nothing appears to happen.h1h>7-hBh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hh8hoh  h6_You can't see any susceptible monsters within range! (Use Z to cast anyway.)h;3hþhPh?X26 _hhhh)h#hZhc<.6.2 (2ShockKK   koboldhfhlh>o] _A kobold is nearby!h{=  The zap hits the kobold.h"*hn****.**h..)...?hlhQ  ................Akhort the Gusty   ................Tengu   ................Health: 15/15 ========================   ................heMagic: 3/6============------------   .......†.......#AC: 2Str: 8   ................EV: 11Int: 15   .......<.......#SH: 0Dex: 14 h  ..............#XL:  2 Next: 100% Place: Dungeon:2 h  #.....#.@....##h%Noise: =--------  Time: 967.2 (1.0)   #######..###.#hl) +2 whip (flame)  ##.. #Cast: Shock  h@o...)Contam  ..... h_W #......  h#.......  #.....?.. h You are very lightly contaminated with residual magic. _Nothing appears to happen. h_You can't see any susceptible monsters within range! (Use Z to cast anyway.) h _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A kobold is nearby!The zap hits the kobold.hr _You kill the kobold!You have reached level 3!h{/  --more--h Y  Your experience leads to an increase in your attributes!hA UIncrease (S)trength, (I)ntelligence, or (D)exterity? h U9/197------73 0% Shockhbi _You feel clever. x2hr 3h hw h $26 h1 4_h h/ h h hə (h hT $ h 6_Your magical contamination has completely faded away.h 8--hU h h 94===h$ hǥ h+ h^ h/ h/ ,h hu h h h» ===h h& ,h h ,h hm ,ho h h0 h h$ hg I5====hS h ,hO h ,h h ,h hW h <====h0 h Bh ,h h h1 h hG ,h h{ ,h h h M6===h h,hhh h h hE hh0h_;===hh h7hhh<hhhhh3"ha"h#h&h1&h'h*h*N7====h6,he0h2h2h4h7h9h9h;h%>hAh.AhBhFhKh====hNhP,hXQh6ThVhVh.XhZh\h]hn^h u ....#  #.....#......##  #######..###.#  ##..##.###  #...)....#  #........#  hu1#........#  #........##  #.....@...# - #######..##  ...#  ...# hvb...# ...# h'v@#### h|21009.2 (42.0)hI\11 -10.2 (43h=hEc _m - 3 scrolls labelled DITOIV XEIBBh 3hC ha h[ h Q26 h? h) hP hp h h h h h h h h h* h] ,h9 h h ,hPhhjhhh h h h# h?hh8h&hh;,hxh?h,h h"h6%,hk&h(hS:e ##.......h## #..........###..........##.....##...........#...................#...................#..................#  ..........h:t#  .......†.......###  .................# Shock  .......<.......###  ..............##  #.....#......## h:h   jackal (asleep)#######..###.#h;##..##.####...)....#h.Jx 22.2 (12  A jackal comes into view.hKhLG  The jackal barks! You hear a bark!hMhUh.hhh 2 jackals (1 wandering)h^5==3.2 (13hehlhY _A jackal comes into view.h1 _ ##......h.##  h2 7#..........#  ##.......h..#  ...........#  ...........#  ...........#  ..........#  .......@.#  †.......### hH3 ^ .........#  <.......###  ......##  h3 H.....##  .###.# ##..##.###h9 1 #...)....#h$ i ##......h.##  #..........#  ##.......h..#  ...........#  ...........#  ...........# h  ..........#  .......@.#  †.......###  .........#  <.......  ......#ho [  .....##  .###. ##..##. #...)..hK h h h d _There are monsters nearby!hc3=  The zap hits the jackal.hu8J*******h8h   jackal (hY  You kill the jackal!h..h.†....hh++hs6----11 44.0) hh"' _The jackal barks!h\ ******* The zap hits the jackal.hzh|  The jackal is heavily wounded.h|hg|.h.†h.hw...h 2 jackals (1 wandering)hރl5--------5h8ho hK_A jackal comes into view.h *******hThe zap hits the jackal but does no damage.  h gThe jackal is heavily wounded.The zap hits the jackal.h: h: h B ..h.h..huD n4--------6hMK hM a _The jackal is moderately wounded.hL =  The zap hits the jackal.h  *******   jackalYou kill the jackal!The zap hits the jackal.hvF hN l...h†..hT t3-------87hZ h] ^ _The jackal is heavily wounded.hJL ***hK[****The zap hits the jackal but does no damage.ha,hl....†h.hCl2-------8h~h(^ _The jackal is heavily wounded.hcI^ ******hI6*The zap hits the jackal.hhiG....†hE.hh`1-------9hh^ _The jackal is heavily wounded.h<=  The zap hits the jackal.hA3****hDB6***h....†.†hk0------1230hH/Shockhh{J _You kill the jackal!hIhq26 h1h:hdK1===h׿hhh_hxhhhcBhh;===hChChahhhhnhh$hhhhFh,hHhihU2===hhNhfhh&,hh,hBhQ===hhm,hhrhhhhhhihhh,h`hhO3====h:he,hh,h~h,hh*R====hh,hdhIhnhhAhchhh hxhbhhh?hO4===hhhhXh hmhhhh:hh;===hhRhhhT,hh-,hhhhwhthh h)h|P5====hhN,hhhh, h7 ,h h h] <====h hhhh+hWhhhh`hhK-..Shock...K   kobold (wandering)..h).h}+080.2 (50.0)h1F-1.2 (51h6hP:s _A kobold comes into view. It is wielding a +0 whip.h=  The zap hits the kobold.he*******h X$......hR4----11 4=2.2 (1.0)Shockhh"J _You kill the kobold!hVhJh"h  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h h hw h  h3 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h9# hH- hX3 h4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h5> 3hx> h@ hC 5====26 _hD h)D hD h9F hkF hF h(I hRI h:J hL h:L &====h_L hAM h!O ,hP hkR ,hS hU hHU hV hLX ,hY h,[ h\[ h4\ h;^ hw^ h^ F6===h_ ha ha hEb hLc htc hc hd he he hf hf ;===hEg hh hh h i hnj hj hNk hm ,hwm h[o ho hap h\r hr h s h3u hu N7====hSv h2y hz h{ h | h~ h h h h h~ ,h; h h h <====h h h. ,h2 h hU ,h h h hٖ h h] j  You now have 44 gold pieces (gained 12).  Things that are here:h '11 h h _ _a +0 whip; a kobold corpseh h7 %26 hN h h h@ ,h1 hm h ,h{ h h7 hi hY h h I   #.h.......   #   ##.......#   ....~~~.######   #..~~........ h.   #..~.........   #............   #@........-   #..........   #...........Shock   #........... hX  #........#   ##).......##h h   jackal (asleep)   #..........# h  .......†..#  .h A.##...........#h 1115.2 (33.0)h F-6.2 (34h` h) Y _A jackal comes into view.h: e *******h h  The zap hits the jackal.  The jackal is moderately wounded.h h8 ..h..~~.ht( q6----11 ==7.2 (1.0) h- h/ ' _The jackal barks!hQ =  The zap hits the jackal.hNV 1****h~V 6***h$ h....~~.hw 5-------8-8Shockh h J _You kill the jackal!hIh8-hǝh h֟_You can't see any susceptible monsters within range! (Use Z to cast anyway.)hZhhh  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hxhxh zh|heX26 _hchh.h h<h hh(9---hghhh֌hێ,h\h,hehhhF6===hh\hhkhhh`h,hThƠh;===hhh6hУh,hihjhh&h,hΪhܬhhhJhqN7====h+hh,hhȴhH,h!hph{hh*h9hhξ<====hgh-h h-hhh",hhh%hGhhhhh,hhhhGhkhhMhhhhhh,hGhjhh{h@hchhhhh=h%hh hzhfh&hJhhhhhGh hBhhBhhhhbhhhh2hhhhXhPh|hh,h2hhhhh,hhhuhhh hhhxh h ,h4 hMh"hMhhhhhChBh`,hh*hh;hh,h4,hhKh',hh)h,hahI h ,h"!h"hO#h|#h$h~%hU&,h&h8(h)h *h*h,h,h,h-h-h.h.hZ/h0hU2,h2h3h: ##### ....# ....#h; ### ....# #.> ..### #.. # ~.######### #.#######. hB;k..........# #.@.#.....#-78.2 (60.0) ..........## ###.....# hd;!...........####.....#...# .........#............#. h;a.........#.##..#....# ..............#####.# # ............### .# h; ........###.# ## ).......###..h<!hAheDF-9.2 (61h%HhI; _Found a stone staircase leading down.h3hhhzhh5,hhhh~hhNhhyh)hyhhPR  There is a stone staircase leading down here.hh+ _hh?h,hh hD ht h h| hhh|hh,hNhah,hgh"hh>hhhh2h}hhhhhhr ,h h!h,#,h#h$h%h%hS&h'h(h(h)h*hj,,hU-h.h...# #########..>  #..#### #  ##.#######..  #...#.....# h9 ###.....# ###.....#...#..#.. h:3#..#....#..h=hsA,9.2 (20hDhG; _Found a stone staircase leading down.h3hhh&hZhnhh hFhhhhh4hh~hhhhDh}hhyh1h]hhh>,hhR  There is a stone staircase leading down here.hN  ####### ...... #####....  ###>..207.2 (8.0)  # .....#. h ###.. .##### ....# #. ..#.. #...# .._ ..#.. ... #.... h :.... #..hh+8.2 (9hah8 _Found a broken altar of Ashenzari.hFhݲh\h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhh6hΈhIhP _hZh ###### .....######### ####.........#########..  #########..>........# #####@....#.. ##.. ........##### ...# ########. Shock# ..#.._ .#.. h#....h   jackal (wandering).. ..  #.. h.  .h+9.2 (1h,10.2 (2hh[Y _A jackal comes into view.hi[#####....#########..  #..>.........  # #####@....#..  ........#####  ########... .._  ....  .....  #.. h.....  .h#####....#########..  #..>.........  # #####@....#..  ........#####  ########... .._ ....  .....  #.. h.....  .hphh hO_A jackal is nearby!hCY *****h  **hY yThe zap hits the jackal.  The jackal is almost dead.h h X..........hU ^6----11 ==h} =1.2 (1Shockh h- ' _The jackal barks!h hvhHh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhܘhO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hGOhOh Ph$RhUn26 _hVhVhWhEYhhw..--3.2 (2Shockhh   jackal-- _A jackal is nearby!hJ%=  The zap hits the jackal.h8)*****..**hlN.......h7v5-------11 22=4.2 (1Shockhfyh}J _You kill the jackal!hWhN]hahFd _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhhV" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hW<3h<h~>hA26 _hAh5ChXChCh]EO---hEhG,h]HhIhJM6===hJhLh4LhLhhAhZD,hEhIhKK,hLhPhNR,hShhVhX,h Zh\h^h^hH`hIchZe,hfhihk,hlhSohq,hrhuhw,hxh<{hj~,hhсh,hh h hHhhh`,hΘhhK,hhh,hLhhhXh/h)h3,hhh,hhh,h[hh,hhh,hZh$h,hJheh,hhh,hVhh,hhh1,hhAh,hXhhd,hhh,hhAh,h5hhhhhh%,hhhl,hhh`,hhh,hh h ,h hC h ,h?h(h,hvhVh,hhhhhh^hh,hhAh,hh(h& ,h h#hm%A  You enter the shallow water.h%?Water h6&h(` _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _ You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.h*h+(hg,hE-h-< .####.....#...###...._.. ............#..##### #....... .##..#....#........# ####....... ....#####.###..###.####.......... ..### #.# ##.#~..~.~~.~...#..## h<#.## #####~~...~.~....~..#### #..### #≈≈≈≈≈≈~~~~~~≈~~~≈≈≈≈# ##...# ###≈≈≈≈.~~~~~~~..≈≈≈≈≈####.## ##.~~@..~~.......##≈#-333.4 (119h =].2)  #..#~..~....~.#.#≈≈#  ####....~.~~..#### ## #..########## .... <#.# hT=##.# #.# hy= h BhGG-4.4 (120hLLhM _ You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goih NBng to be slow. _Found a stone staircase leading up.h 3hl h h5 h Bh ,h hU h ,h h4 h ,hj h h$ h: h{ hF h h hN h h} h h hh h hB hW hi h h hE h hu h h h h ,h h~ h ,h| h hg ,h h hS ,h h hK ,h h h h h h h ,h hf hr ,hF h h ,hm h h  #.......#  ....<#.###.##  #...##.# #..####  ##.. #.# ##....#  hP #. #.####....#  .. #....#....#  ## ####......##  h ####.#......#  #.@.......#.# 53.4 (19.0)h  #....##.....#..#  h #...#..#..#### .# #...####(##.#h #.# .##..# .###.# .. .#h f #( ..h h" ,4.4 (20h' h)  h) I_Found 6 stones and 2 large rocks.hz3hhhNXh,hhh,h%hh ,h h h ,h6 h h ,h h h h4 h h h h h h h ,h h h( ,h h h" ,h" h$ hN& h& h ' hl( h) ,hJ* h, hR. ,h. h[0 hq1 h1 h2 h3 h4 h4 h5 h7 h8 h%9 h9 ho; h> h> h@ hB h:D hqD hE hH hI h(J hK hL hN ,hO hpQ hR ,hS hV hPW ,h@X h[ =11 h[ h>^ } _m - 4 scrolls labelled DITOIV XEIBB (gained 1)hN_ h_ ;26 h` ha hWc ,hc h{e hCf hmf hg hNh hai hi hj hk hl hl hLm hn ho hp ,hq hr ,hPs ht hu hv hzv hw hx ,hgy hz hO{ h{ h{ h } h} h-~ h~ h h h h h h h< h h' h hK h h hK A  You enter the shallow water.h ?Water h h, N _Moving in this stuff is going to be slow.h 3h* h2 h ,h7 hϕ h h h h h ,hÚ h| hȝ ,h| hџ h ,h h h hu h h& hB hw h hs hn h h4 h hT h h h¯ hװ ,hT hI h hH hʹ h h ,h hλ h1 ,h hB hȿ ,h8 h3 h h hw h h h h h h hY h h h h h h, h h h h% h h9 h, hh h h h h] h h h h h9 hK h h h4 h h h h hc hc ,h hl h hK h h h6 hp h hD h] ,h hN h` ,h h h h hD h he h} h h h ,h hl h ,he ht h  ,hd h_ h ,h5 h h ,h ho hz ,h h h h hX h^ h ,h h9 hq >h9 h h 3hV h hw ,h h h ,h} h! h" ,h" h$ h% ,h& h( hm) ,h* h, hF- hp- h. h0 h:2 ,ha3 h5 hi7 h7 h; h< h= ,h8> hg@ hL ###~##~# ##....##.....#..# ~####~~# ###...#..#..#### .# ~## #~~# #...####(##.# ~~###~~# #.### .##.. ~~#.#~######.# .###. ~~#.#~#.##...# .. ~##.#~#....##### #( .. ~#.............#####..# ~#..............@.....# 472.2 (117.8) ~#....########.......## ##....# #######.... #.....###[ hM )#.....# #.##### #.# ..# ###hR hV ,38h\ h^ ) _Found a scale mail.h3hrh)hh Bhc,hζhh4,h¼hnhh'hh!hg,hhc`  You see here 2 large rocks.h|h _hOhhWhhh_`  You see here 2 large rocks.h{h _hhh!,hphh,hvhKhhMh0hhhhh3h,hBhh|hh hk h,hhih!,hh+hh3hhhn!,h"h&h),h-h"0h1,hP3h5h6h6h8h9h;,h<h>hv@,hAhChME,h6FhHhIhIh,KhLhnDhWphwnhw. #....#....# . ####......### .#####.#......# ..#.........#.## #....##.....#..# ...#..#..#####.# .####(##.## #.## ## #.##..# #..####  #.###.# ##.@..#  #..##.### ####..#  ##(##...## .# Shock .#####..###..#### .. ........#.......# .. h[.......##.......# ..S   adder (asleep)#####..........#S ####[......# #########h^4509.2 (36.0)h~-10.2 (37hhZY _An adder comes into view.h@ ******S  *The zap hits the adder.  The adder is heavily wounded.h#MhRO........h5W6----11 =1.2 (1.0)Shockh\h^/ _The adder hisses angrily.h& h h h+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h; h> hvD hF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhh h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hUf3hVgh4ihvlX26 _hl,hmh~ohp,hqhrhh .....#....#...#####..## #...# #...# ##.-4.2 (3.##.(##..SShock..###.......#....##..h S   adder...h 8-hyh] _An adder is nearby!h *** The zap misses the adder. The zap hits the adder.hka,h"f=S.hf .hgx5-------11 =5.2 (1h,lhn^ _The adder is severely wounded.h <  The zap hits the adder.h M***h2? ....hE 4/8--------506ShockhJ hK I _You kill the adder!h$'h*h/h2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h3heh2h26 _h@h ,h}hhQ5===--hhhh*hhhWhhh,h'hV;===hhshhhhhhf,hxhhyhhOhO6===hhp,hCh#,hhhhhh;===hh Bh,h@h,hh,hhc7===hh,hh,hh&hLh.hh;===h~h,hh,hh%,hhZ,h,hM8===hYhhh" hv hj hY h h hZhVhhhhhz;===h5hhhhh]h+l........#.# ..##.....#..# #..#..#####.# . ##(##.## #.## .#  #.##..# #..#### )#  #.###.# ##....## .#  #..##.### ####..# ..  ##(##...## ###.#.##### ###..###..####..@.......-52.2 (36.0) .....#.......#.......... ....##.......#.......... h,6###..........#..........  ####[......#.......... #########........ ########### h5hR=F-3.2 (37hBhiD' _Found a hand axe.h3hhh#.## ##.....#..# .# #. ..#..#####.# .. #.(##.## #.## .# ∩.# #.##..# #..#### ..#)# #.###.# ##....##.#.# #..##.### ####..#... ##(##...## ###.#.#..###..####...0.0)#.#.###.#.#.#.#####[......#.###.##hh+4.2 (1hԭh"9 _Found Jethrie's Jewellery Emporium.•h •h: •hd •h •h •hd •h •h •h •hb •h< •hC •h •h4 •h •h •ha+  # ...# #. ..### #. ......# #..### ## # •h, ....#.## #..... . .# ....#..# #.#.#.#.#.# .#####.# #.#..#.# .## #.## #...#.§.# ..# #..#####..#@# #.# ##....##.#.#.#..# #.### ####..#........# •h, g...## ###.#.######.# ###..####............# #.......#..........## #.......#..........# ........#..........# #[......#..........#•h, 2The shop is a mimic!•h? +7.2 (3•hF +8.2 (4•hL •hS _The shop mimic cackles madly and vanishes in a puff of smoke! _You see here a +0 hand axe.Õhk 3Õhm Õhq Õhs Õh`w P _Õhy Õh&z Õh{ Õh~ Õh Õh4 Õha Õh Õha ,Õhr Õh ÕhЍ Õh Õh Õh Õh ,Õh Õh Õh ÕhV Õh_ Õhk ÕhK XÕh  ###.## .# # #..#### .. # ##....# #. ####....# #S #....# #. ##......### #.## ##.#......# #..########......#.## #.@.......# .##.....#..# #.#.#.#.#.## ..#..#####.# #.#..#.#...#Shock(##.## #.## #...#...#..# #.##..# #..#####..#)#...####.# ##....##.#.#.#..#S   adder (asleep)##.### ####..#........# Õh [16d##(##...## ###.#.######.# ##..###..####......#Õh w 66.2 (8  An adder comes into view.Õh, Õh( t.SSÕh 3=7.2 (9Õh~ Õhg / _The adder hisses angrily.ĕh F****ĕh{) ĕhT1 ^....Sĕh3 e7---11 8.2 (1ĕh: ĕh= O _The zap misses the adder.ŕh{ ** The zap hits the adder.  The adder is heavily wounded.The zap hits the adder.ŕh .SThe adder is almost dead.The adder bites you.  You are poisoned.ŕh_5======------6------9ŕh6Pois ŕhlŕh@, _The adder poisons you!ŕhS<  The zap hits the adder.ŕhCF**ŕhb ..  You kill the adder!ŕhə4-------5------7570Shockŕhŕh$ _You feel sick.ŕhLoŕhr7-ŕhyŕh| _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ŕhL/ ŕh4 ŕhq; ŕh?= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ŕh ŕhO ŕh^ ŕh ŕh 13-26 ŕhH 3 _You feel sick.ŕh #2ŕh ;--ŕh ŕh 3 _You feel sick.ŕh #1ŕh <---ŕh ŕhs _You feel sick. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You feel sick.ŕh ?-----ŕhX ŕh _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You feel sick. _You feel sick.  ŕhD ^0-ŕh= ŕh T _You are no longer poisoned.ŕh ŕhZ O6===ŕh ŕhj ,ŕh`! ŕh0# ,ŕh>$ ŕh% ŕh)& S1=ŕh' ŕh) ;===ŕhO) ŕh* ŕh+ ŕh+ ŕh, ŕh[. ,ŕhM/ ŕh1 ŕhV1 _2===ŕh'2 ŕh3 ŕh#4 ŕh4 ŕh6 ŕh6 ŕh6 F7===ŕh7 ŕhC9 ŕhu9 ŕh^: ŕh< ŕh3< #3ŕhX< <===ŕh$= ŕh> ŕh? ŕh? ŕhcA ŕhA ;===ŕhB ŕhHD ŕhwD ŕh@E ŕhF ŕhF 9=ŕhG ŕhI ŕhI N14=ŕhJ ŕhL ŕhLL ŕhM ŕhN ŕhN ŕhN F8===ŕhO ŕhQ ,ŕhR ŕhS ŕhS c5==ŕh]T ŕhU ŕh(V ŕhFW ŕhX ŕhX ;===ŕhY ŕhW[ ŕh[ ŕhS\ ŕh&^ ŕhW^ #6ŕhy^ F===ŕh_ ŕhGa ,ŕhb ŕh*d ŕhZd ŕhke ŕhf ŕhf ŕhg ŕhFi ŕhi :==ŕhj ŕhNl ŕhl ŕhl D7=ŕhm ŕh2o ŕh_o ŕhSp ŕhq ŕh"r ŕhr ŕhs ŕhs ŕh^t ŕhpu ŕhu #8ŕhu E==ŕhRv ŕhMw ŕhtw ŕhpx ŕhz ŕhNz ŕh&{ ŕh } ,ŕh} ŕh ŕh ŕh b9===ŕh} ŕh 1 _HP restored.ŕhφ ŕh ŕḣ ŕhNJ ŕhw ŕh ŕh ŕh̐ ŕhʒ ŕh ŕh ŕhG ŕh ~~.......##≈# .~..~....~.#.#≈≈# ##.. ....~.~~..####### .#.# .###########...##~ .....# ŕh R.......###.## #....... .# #..#### ......... .# ##....# #.....K.. ####....# #@# -...#....# #.# ###......### #.## Shock##.#......# #..####### ŕh̡ .........#.## #...... ..##.....#..# #.#.#.#.#.##ŕh K   kobold (missile, asleep)..#####.# #.#..#.#...#ŕh3 (##.## #.## #...#...#..#  #.##..# #..#####..#)ŕhW -#...#ŕh߬ 1616.2 (46.0)ŕhɯ c==-7.2 (47ŕhR ŕh s _A kobold comes into view. It is wielding a +0 club.ƕh# *******K  )The zap hits the kobold.  The kobold is moderately wounded.ƕhlƕh[qS.....K.ƕhQsq7---11 ===8.2 (1.0) ƕhswƕhx( _The kobold shouts!ƕh =  The zap hits the kobold.ƕh6 R*******ƕhC S......)ƕhL 6------7--9ShockƕhR ƕhV J _You kill the kobold!ƕhAƕh{H9--ƕhMƕh P _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ƕh-3ƕhx/ƕh4ƕh826 _ƕh}9ƕh:ƕh:ƕh;ƕhq=ƕh=2---ƕhi>ƕh@,ƕhAǕh]ǕhǕhmǕh ǕhLǕhbǕhǕh6M7===Ǖh ǕhǕhǕh Ǖh] ,Ǖh@ Ǖh,ǕhǕhhǕh%===ǕhǕhǕh!ǕhVǕh%Ǖh,ǕhǕh+Ǖh]ǕhǕh,ǕhǕhEǕhM8===ǕhǕhZ!Ǖh"Ǖh#Ǖh#Ǖhd%Ǖh2~~~~~~~..≈≈≈≈≈# .~~.......##≈# .## ~..~....~.#.#≈≈# ##.. ..~.~~..####### .#.# ########## #.##...##~≈ .ǕhJ3S...# #.#.~ ###.## #.# # #..#### #....... Ǖhf3# ##....# #.@..)...>-37Ǖh~3 8.0) Ǖh3O####....# #.######## ...#....# #.# ......### #.## Ǖh3##.#......# #..########Ǖh3`......#.## #.........Ǖh3# .##.....#..# #.#.#.#.#.#Ǖh 4 # Ǖh#4..#..#####.# #.#..#.#...# Ǖh94u#(##.## #.## #...#...#Ǖh4$..#Ǖh&:Ǖh@F-8.2 (19ǕhEǕhG ǕhH-_Found a stone staircase leading down.Ǖh 3Ǖh Ǖh& Ǖh Ǖh5 Ǖh Ǖh~ Ǖh/ Ǖh~ ;===Ǖhq Ǖh Ǖh+ Ǖh_ ǕhS Ǖh Ǖh ,Ǖh! Ǖh\$ Ǖh% Ǖh6& Ǖh$' Ǖh( Ǖh* Ǖh* Ǖhv+ ǕhV/ Ǖh0 Ǖh,1 Ǖh3 Ǖh&5 BǕht5 Ǖh6 Ǖh7 Ǖh7 Ǖh*8 Ǖhn9 Ǖha: Ǖh: Ǖh+; Ǖh? Ǖh@ Ǖh@ ǕhAA ǕhC ǕhC Ǖh.D ǕhD ǕhF ǕhG Ǖh7H ǕhI Ǖh6K ǕhM ǕhN ǕhO ǕhR ǕhT ,ǕhX ,ǕhY ǕhY Ǖh[ Ǖh] ǕhCa A  You enter the shallow water.Ǖha ?Water Ǖhb Ǖhe N _Moving in this stuff is going to be slow.Ǖhg Ǖhg Ǖhi Ǖhyj Ǖhk Ǖh;l (Ǖhl Ǖhgp Ǖh r Ǖh@r Ǖh&s Ǖht Ǖhu Ǖhv Ǖhv Ǖhw Ǖhx Ǖhx ǕhGy Ǖhbz Ǖh{ ,Ǖh{ Ǖh!} Ǖh~ ǕhM~ Ǖh~ Ǖh ǕhԀ Ǖh Ǖh{ Ǖh ǕhS %  Ǖh [You enter the shallow water.Water Ǖh. Ǖh N _Moving in this stuff is going to be slow.Ǖh Ǖh* Ǖh Ǖh Ǖha Ǖh Ǖhؑ Ǖhl Ǖh Ǖh# (Ǖhh Ǖh Ǖh Ǖh Ǖh Ǖh Ǖh A  You enter the shallow water.Ǖh# ?Water Ǖh$ Ǖh  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow waterǕh . _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.Ǖh Ǖh Ǖh Ǖh Ǖh Ǖh (Ǖh Ǖh Ǖh Ǖh) Ǖh Ǖh< Ǖh! ǕhL Ǖh Ǖhϲ Ǖh Ǖh Ǖh Ǖh4 Ǖh ,Ǖh Ǖh& Ǖh BǕh nǕhӾ Ǖh Ǖhv Ǖh@ Ǖh Ǖh Ǖh] Ǖh> Ǖh Ǖh Ǖh Ǖh Ǖhi Ǖh Ǖh Ǖh Ǖh Ǖh9 Ǖh ǕhG Ǖhu Ǖh Ǖh Ǖh1 Ǖha Ǖhy Ǖh Ǖh ǕhH Ǖhn Ǖh Ǖh Ǖh Ǖh Ǖh Ǖh _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goiǕh jng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. Ǖh + There is a broken altar of Ashenzari here.ǕhK 5 _Ǖh Ǖh Ǖh ,ǕhA Ǖh Ǖh Ǖh Ǖh Ǖh ǕhD )######## .........#########..g  #########..>##############.@...#.. ..............# ##############.....#Shock# ###.....# ..## #...._..# #..##### #.......# g   goblin (asleep) .......# ####.......### #..###.####.............#.#~..~.~~.~...#..#####.Ǖh /93.4 (55.2Ǖh ,4.4 (56Ǖh Ǖh _ _A goblin comes into view. It is wielding a +0 dagger.Ǖh ȕhZ%  ȕhW[The zap hits the goblin.ȕh_Y*******ȕhbZ.).....ȕh87---11 9=5.4 (1.0)Shockȕhȕh6J _You kill the goblin!ȕh1 ȕhf ȕh$ ȕh9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ȕhjSȕhUȕhyYȕhZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ɕhcɕhre3ɕhhɕhlB26 _ɕhimɕhAoɕhuoɕh3pɕhRq,ɕhqɕhrɕhr9---ɕhCsɕh]t,ɕhuɕhu,ɕhvɕh{8===ɕh}ɕhl,ɕhɕhɕh,ɕhȅɕhɕhM,ɕhɕhɕhQ===ɕhɕhɕhZɕhɕhnɕhfɕhɕhɕh3ɕhɕh,ɕhɕhɕh1,ɕhϤɕh%ɕh",ɕhɕh t ######### #### #.......# ...#########..)....# ##..>..............# .....#....@..# ɕh- .############# #######.....#  ###.....#  #...._..#  #.......#  ####.......######..............# ~~.~...#..#####.ɕh"#ɕh17127.0)ɕh[11 -3.4 (18ɕhdɕhǿb _n - a scroll labelled MUSAPI MISUWʕhvʕhʕhʕhWʕhʕh;26 ʕhbʕhʕh۳,ʕh!ʕhXʕhʕhHʕh<ʕhʕh,ʕhʕhnʕh ,ʕhʕhXʕhwʕh ,ʕhʕhʕh,ʕhDʕh:ʕhʕh'ʕhʕhWʕh ʕh<ʕhʕhʕh\ʕhʕhʕhXʕhʕhʕhʕh~ʕhXʕhʕhʕhLʕhʕhʕh ʕhsʕhʕh,ʕh1ʕhʕhYʕhʕhʕhNʕhʕhʕhNʕhʕh,ʕhHʕh ʕh ,ʕh$ ʕh ʕhA  You enter the shallow water.ʕh%?Water ʕhʕhN _Moving in this stuff is going to be slow.ʕhʕh ʕhʕhʕhfʕh(ʕhʕh%ʕh/3ʕhʕhʕh0,ʕhʕh ʕh",ʕh#ʕh$ʕh>-...### #.# ##.#~..~.~~.~...#..# ##.## #####~~...~.~....~..#### ##..### #≈≈≈≈≈≈~~~~~~≈~~~≈≈≈≈# ###...# ###≈≈≈≈.~~~~~~~..≈≈≈≈≈# # ###.## ####.~~...~~.......##≈# # #..# ........~..~....~.#.#≈≈ # #### #######....~.~~..###### # #~# ##..########## #. ###~# #.@.....##.40.6 (27.2 ~###~~~# #<....<#.###.###. ~#~#~~## ###...##.# #..#### #. ~~~#~#~# #ʕh-#.. #.# ##....# ## ~~~#~#~# #.. #.####....# # ###~~#~# ... #....#....# #  # #~##~# ###. ####......### #  # #~##~# #.#####.#......# #  # #~##~# #..#.........#.## # ʕh3ʕh9,1.6 (28ʕh>ʕh%A9 _Found a stone staircase leading up.˕h׼ 3˕h½ ˕h ˕h ˕h; ˕h ˕h P  There is a stone staircase leading up here.˕h ˕h  _˕h ˕h ˕h ˕h ˕hS ˕h ˕h4 ˕hb ˕h ˕h ˕h =÷..# ###.### ####.~~...~~..... ...# #..#. ........~..~....~.#. ...# ####..#######....~.~~..### ...# #~##.. ##..########## ..### ###~# #.####.......# ˕h .##~###~~~# #<....<#.###.## ##~#~#~~## ###...##.# #..#### .#~~~~#~#~# ##..##.# ##....# ~~~~#~#~# #@.##.####....# ˕h f #~###~~#~#.g.....##....#....# ##~# #~##~#.#####.#####......### Shock ˕h3 #~~# #~##~# #.#####.#......# #~##~# #..#.........#.# ˕hc L~~~###~##~# ##....##.....#..# g   hobgoblin (asleep) ~#~~####~~# ###...#..#..#####.#˕h  ˕h ~~#~~## #~~# #...####(##.## #.###~~###~~# #.### #.##..# #..˕h 15.6 (4.0)˕h3 +6.6 (5˕h ˕h \ _A hobgoblin comes into view.̕h& *****gThe zap hits the hobgoblin.  The hobgoblin is lightly wounded.̕h ̕hmS.g...̕h^7---11 ===̕h#7.6 (1̕h̕h+ _The hobgoblin shouts!̕ht ***** The zap hits the hobgoblin.̕h~ @...g.6--------8 _The hobgoblin is almost dead.̕h| @  The zap hits the hobgoblin.̕h s****̕h L..†.̕h 5------83--9Shock̕hݏ ̕h M _You kill the hobgoblin!̕h% 3̕h ̕h ̕ho ;26 ̕h X̕hg ,̕h( ̕h ̕hJ 9---̕h ̕h ,̕h ̕h5 ̕h O6===̕h ̕hg ,̕hX ̕hJ ,̕hV ̕h% ,̕h2 ̕h ̕h` ;===̕hC ̕hp ̕h ̕h ̕h! ̕h! ̕h" ̕hA$ ̕h$ ̕h% ̕ha' ̕h' ̕h) ̕h+ c7===̕hs, ̕ha. ̕h. ̕h/ ̕hS1 ,̕h2 ̕h5 ,̕h 6 ̕h=8 ̕h8 ;===̕hz9 ̕h,; ,̕h< ̕hW> ,̕hF? ̕hB ,̕hNK ̕hM ̕hN ̕hFP ̕h,T ̕hT ̕hXU 8̕hU ===̕hU ̕h\ ̕h_ X̕h+c ̕hd ̕he ̕he ̕hg ̕hpi B̕hj ̕hk ̕h+l ;===̕hl ̕hn ̕h o ̕hGo ̕ho ̕hq ̕hr ̕h7r ̕hr ̕h%v P  There is a stone staircase leading up here.̕hYw ̕hw  _̕hx ̕hy ̕hy ̕h!z ̕hgz ̕h} ̕h~ ̕h ̕h ̕h؀ ̕h] B̕h ̕h| ,̕h ̕h ̕h ,̕h ̕h ̕h ,̕hŋ ̕h ̕h: ̕h ̕h7 ̕hM ̕h ̕hB ̕h ̕hu e  You see here a hobgoblin corpse.̕h2 ̕h  _̕h ̕h- ̕h ̕h/ ̕h ̕h6 ̕h˚ ̕h ̕hC ̕h ̕h ,̕h ̕hv ̕h/ ,̕h ̕h ̕h ,̕h ̕h# e  You see here a hobgoblin corpse.̕h ̕h  _̕hӹ ̕h6 ̕h ̕h ̕h ̕h ̕h ,̕hþ ̕h/ ̕h ,̕h ̕h ̕h ,̕h ̕h P  There is a stone staircase leading up here.̕h ̕h  _̕hd ̕hn ̕h ,̕h ̕h ̕hp ,̕h ̕hv ̕hX ,̕h= ̕h ̕hA ̕h ̕h! ̕h ̕h A  You enter the shallow water.̕hb ?Water ̕h ̕hn N _Moving in this stuff is going to be slow.̕hU ̕h (̕h ̕h ̕h 3̕h( ̕h) ̕h ,̕hN ̕hh ̕h ,̕h ̕h....### ###.....# #...## #...._..# .#..##### #.......# #........# ####.......##### #.###..###.####..............# #.# ##.#~..~.~~.~...#..#####.###~~...~.~....~..#### #.  #≈≈≈≈≈≈~~~~~~≈~~~≈≈≈≈## #  ###≈≈≈≈.~~~~~~~@.≈≈≈≈≈# #-810.2 (60.6) #####.~~...~~.......##≈# #.#### .........~..~....~.#.#≈≈####..... .#######....~.~~..#######..#.###~ .̕h[30m.# ##..########## #.##...##~≈ #.####.......# #.#.......~ #<....<#.###.## #.#........ ###...##.# #..#### #..........  ##..##.# ##....# ##....)...>̕hI 8-̕hq̕h_ _Partly explored, can't reach some places.͕h ͕h ͕he ͕h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)͕h͕h͕hn͕h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Εh[Εh-gΕhlΕhxo _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Εh3Εh#Εh0.0)~........ #.####.. #<....<.....ΕhGΕh#Εh&_ _Partly explored, can't reach some places.ϕh3ϕhs ϕhDϕhPϕh>UϕhV _Partly explored, can't reach some placesYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Partly explored, can't reach some places.ҕhڢ3ҕhҕh̯ҕhYou can't see any susceptible monsters within range! (Use Z to cast anyway.)Partly explored, can't reach some places.  You enter the shallow water.ҕh#?Water ҕh͸ҕh|N _Moving in this stuff is going to be slow.ҕh>ҕhҕh$ҕhҕhҕhҕh_ҕhҕh1ҕhҕh0ҕhy,ҕhFҕhҕh8ҕhpҕhҕhҕhҕhҕhҕhҕh,ҕhҕhZҕhҕhҕhJҕhҕh{,ҕh1ҕhҕhҕhҕhBҕhҕhҕhҕhPҕhҕhҕhҕh-ҕhvҕhUҕhҕhҕhBҕh7ҕhdҕhҕh0ҕhҕhҕhҕh;ҕhҕhҕhҕhkҕhҕh$ҕhҕhҕh,ҕhҕhҕhd,ҕhy ҕhd ҕh ,ҕh?ҕhҕhSҕhҕhҕhҕhҕhXҕh1ҕh$..≈≈≈≈≈# #.# #####  ..##≈# #.##########~~≈#  .~.#.#≈≈####......~~≈≈~≈###  ######..#.###~~≈≈..≈.#  ### #.##...##~≈~#####.#   #.#.......~.......#   #.#..........######  ## #............#  ҕh&[.# ##....)...@..#  33.8 (23.6) .# #.###########  .# #.#  #.## .# #..########  .#.## #.........#   .#..# #.#.#.#.#.##  # #.#..#.#...#  .## #...#...#..#  ҕhv,ҕh1ҕhw4c _There is a stone staircase leading down here.ӕh ӕh Inventory: 14/52 slots Hand Weapons (go to first with ))  l - a +2 whip of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn)  f - a +1 ring mail of willpower Scrolls (go to first with ?)  c - a scroll labelled JUSAYPSUAMN  d - a scroll labelled IRASORUIHIZ  i - a scroll labelled XAAJA MOSYU  k - a scroll labelled QIBAH WAR VOZA  m - 4 scrolls labelled DITOIV XEIBB ӕh  n - a scroll labelled MUSAPI MISUW Potions (go to first with !)  b - a potion of magic  e - a puce potion  h - 2 glowing grey potions  j - a viscous black potion Talismans (go to first with %)g - an inkwell talisman֕hKf - a +1 ring mail of willpower. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 'Of willpower': it increases its wearer's willpower, protecting against certain magical effects. It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 4.0 (2.0 -> 6.0). Your EV would decrease by 2.2 (11.6 -> 9.4). Your spell failure would worsen by up to 10% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Will+} {body armour} {body armor} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} (w)ear, (d)rop, (=)adjust, or (i)nscribe.וh Inventory: 14/52 slots Hand Weapons (go to first with ))  l - a +2 whip of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn) וh f - a +1 ring mail of willpower Scrolls (go to first with ?)  c - a scroll labelled JUSAYPSUAMN  d - a scroll labelled IRASORUIHIZ  i - a scroll labelled XAAJA MOSYU  k - a scroll labelled QIBAH WAR VOZA  m - 4 scrolls labelled DITOIV XEIBB  n - a scroll labelled MUSAPI MISUW Potions (go to first with !)  b - a potion of magic  e - a puce potion  h - 2 glowing grey potions  j - a viscous black potion Talismans (go to first with %)  g - an inkwell talisman ؕh f - a +1 ring mail of willpower  d - a scroll labelled IRASORUIHIZؕh  d - a scroll labelled IRASORUIHIZ  i - a scroll labelled XAAJA MOSYUٕhb,1m - 4 scrolls labelled DITOIV XEIBB. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play, ٕh-S Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.ڕhIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled JUSAYPSUAMN  d - a scroll labelled IRASORUIHIZ  i - a scroll labelled XAAJA MOSYU ڕh# k - a scroll labelled QIBAH WAR VOZA  n - a scroll labelled MUSAPI MISUW Potions (select first with !)  e - a puce potion  h - 2 glowing grey potions  j - a viscous black potion [?] describe selectedܕhܕh@=..≈≈≈≈≈# #.######   Akhort the Gusty ....##≈# #.##########~~≈#   Tengu .~.#.#≈≈####......~~≈≈~≈###   Health: 19/19 ======================== ..#######..#.###~~≈≈..≈.#  Magic: 8/8======================== ### #.##...##~≈~#####.#  AC: 2Str: 8ܕh #.#.......~.......#  EV: 26 Int: 17#.#..........######  SH: 0Dex: 14 ## #............#  XL:  3 Next: 83% Place: Dungeon:2 .# ##....)...@..#  Noise: ---------  Time: 1833.8 (0.0) .# #.###########  l) +2 whip (flame) .# #.#  Cast: Shock .### #.## ...# #..######## .#.## #.........#   .#..# #.#.#.#.#.##   ###.# #.#..#.#...#  #.## #...#...#..#   _Partly explored, can't reaܕh$ !ch some places.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a stone staircase leading down here.  As you read the scroll labelled DITOIV XEIBB, it crumbles to dust.  It is a scroll of identify.ܕh ܕh ܕhR..≈≈≈≈≈# #.######   Akhort the Gusty ....##≈# #.##########~~≈#   Tengu .~.#.#≈≈####......~~≈≈~≈###   Health: 19/19 ======================== ..#######..#.###~~≈≈..≈.#  Magic: 8/8======================== ### #.##...##~≈~#####.#  AC: 2Str: 8#.#.......~.......#  EV: 26 Int: 17ܕhR#.#..........######  SH: 0Dex: 14 ## #............#  XL:  3 Next: 83% Place: Dungeon:2 .# ##....)...@..#  Noise: ---------  Time: 1833.8 (0.0) .# #.###########  l) +2 whip (flame) .# #.#  Cast: Shock .### #.## ...# #..######## .#.## #.........#   .#..# #.#.#.#.#.##   ###.# #.#..#.#...#  ܕh#.## #...#...#..#   _Partly explored, can't reach some places.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a stone staircase leading down here.  As you read the scroll labelled DITOIV XEIBB, it crumbles to dust.  It is a scroll of identify.ܕhܕh%511 4.8 (1ܕhO)ܕh+ ## #.##   ...# #..########   .#.## #.........# .#..# #.#.#.#.#.##    ###.# #.#..#.#...#     #.## #...#...#..#  ܕhD,   You enter the shallow water. _Moving in this stuff is going to be slow. _There is a stone staircase leading down here.  As you read the scroll labelled DITOIV XEIBB, it crumbles to dust.  It is a scroll of identify. _h - 2 potions of cancellationޕh   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   2%   0   g + Spellcasting 2.9  33%  -1           b + Maces & Flails   0.0    +1   h + Conjurations 1.9  25%  +3  c + Unarmed Combat 0.0   1%  +1   i + Air Magic4.8  26%  +3               j + Shapeshifting   0.ޕhF 0    -2   d + Armour   0.0    +1      e + Dodging2.3   5%  +1      f + Stealth2.2   8%  +1                                                [ޕh M39;49m                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsߕhXߕh]ߕhe..≈≈≈≈≈# #.######   Akhort the Gusty ....##≈# #.##########~~≈#   Tengu .~.#.#≈≈####......~~≈≈~≈###   Health: 19/19 ======================== ..#######..#.###~~≈≈..≈.#  Magic: 8/8======================== ### #.##...##~≈~#####.#  AC: 2Str: 8#.#.......~.......#  EV: 11Int: 17#.#..........######  SH: 0Dex: 14 ## #............#  XL:  3 Next: [39ߕhf5;49m83% Place: Dungeon:2 .# ##....)...@..#  Noise: ---------  Time: 1834.8 (0.0) .# #.###########  l) +2 whip (flame) .# #.#  Cast: Shock .### #.## ...# #..######## .#.## #.........#   .#..# #.#.#.#.#.##   ###.# #.#..#.#...#  #.## #...#...#..#  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a stone staircase leading down here.  As you read the scroll labelled DITOIV XEIBB, it crumbles to dust.  It is a scroll of identify. _h - 2 potions of cancellationߕhdkߕhErߕhzh h!+Inventory: 14/52 slots Hand Weapons (go to first with ))  l - a +2 whip of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn)  f - a +1 ring mail of willpower Scrolls (go to first with ?) h" c - a scroll labelled JUSAYPSUAMN  d - a scroll labelled IRASORUIHIZ  i - a scroll labelled XAAJA MOSYU  k - a scroll labelled QIBAH WAR VOZAm - 3 scrolls of identify  n - a scroll labelled MUSAPI MISUW Potions (go to first with !)  b - a potion of magic  e - a puce potionh - 2 potions of cancellation  j - a viscous black potion Talismans (go to first with %)g - an inkwell talisman╯h+ m - 3 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. ╯h,Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.㕯haJIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled JUSAYPSUAMN  d - a scroll labelled IRASORUIHIZ  i - a scroll labelled XAAJA MOSYU  k - a scroll labelled QIBAH WAR VOZA  n - a scroll labelled MUSAPI MISUW Potions (select first with !) 㕯h\b e - a puce potion  j - a viscous black potion [?] describe selected䕯hdS䕯h[..≈≈≈≈≈# #.######   Akhort the Gusty ....##≈# #.##########~~≈#   Tengu .~.#.#≈≈####......~~≈≈~≈###   Health: 19/19 ======================== ..#######..#.###~~≈≈..≈.#䕯h\  Magic: 8/8======================== ### #.##...##~≈~#####.#  AC: 2Str: 8#.#.......~.......#  EV: 11Int: 17#.#..........######  SH: 0Dex: 14 ## #............#  XL:  3 Next: 83% Place: Dungeon:2 .# ##....)...@..#  Noise: ---------  Time: 1834.8 (0.0) .# #.###########  l) +2 whip (flame) 䕯h^.# #.#  Cast: Shock .### #.## ...# #..######## .#.## #.........#   .#..# #.#.#.#.#.##   ###.# #.#..#.#...#  #.## #...#...#..#  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a stone staircase leading down here.  As you read the scroll labelled DITOIV XEIBB, it crumbles to dust.  It is a scroll of identify. _h - 2 potions of cancellation䕯h>`䕯hf䕯hm ..≈≈≈≈≈# #.######   Akhort the Gusty ....##≈# #.##########~~≈#   Tengu .~.#.#≈≈####......~~≈≈~≈###   Health: 19/19 ======================== 䕯han=..#######..#.###~~≈≈..≈.#  Magic: 8/8======================== ### #.##...##~≈~#####.#  AC: 2Str: 8#.#.......~.......#  EV: 11Int: 17#.#..........######  SH: 0Dex: 14 ## #............#  XL:  3 Next: 83% Place: Dungeon:2 䕯h!o.# ##....)...@..#  Noise: ---------  Time: 1834.8 (0.0) .# #.###########  l) +2 whip (flame) .# #.#  Cast: Shock .### #.## ...# #..######## .#.## #.........#   .#..# #.#.#.#.#.##   ###.# #.#..#.#...# 䕯ho #.## #...#...#..#   _Moving in this stuff is going to be slow. _There is a stone staircase leading down here.  As you read the scroll labelled DITOIV XEIBB, it crumbles to dust.  It is a scroll of identify. _h - 2 potions of cancellation  As you read the scroll of identify, it crumbles to dust.䕯hcx䕯h~~+5.8 (1䕯hŃ䕯h8Z _There is a stone staircase leading down here.  As you read the scroll labelled DITOIV XEIBB, it crumbles to dust.  It is a scroll of identify. _h - 2 potions of cancellation  As you read the scroll of identify, it crumbles to dust. _e - a potion of enlightenment敯h敯hInventory: 14/52 slots Hand Weapons (go to first with ))  l - a +2 whip of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn)  f - a +1 ring mail of willpower 敯hScrolls (go to first with ?)  c - a scroll labelled JUSAYPSUAMN  d - a scroll labelled IRASORUIHIZ  i - a scroll labelled XAAJA MOSYU  k - a scroll labelled QIBAH WAR VOZAm - 2 scrolls of identify  n - a scroll labelled MUSAPI MISUW Potions (go to first with !)  b - a potion of magice - a potion of enlightenment  h - 2 potions of cancellation 敯h&  j - a viscous black potion Talismans (go to first with %)g - an inkwell talisman蕯hn3 m - 2 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.蕯hIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled JUSAYPSUAMN  d - a scroll labelled IRASORUIHIZ  i - a scroll labelled XAAJA MOSYU  k - a scroll labelled QIBAH WAR VOZA  n - a scroll labelled MUSAPI MISUW Potions (select first with !)  j - a viscous black potion 蕯hR[?] describe selectedꕯhꕯh..≈≈≈≈≈# #.######   Akhort the Gusty ....##≈# #.##########~~≈#   Tengu .~.#.#≈≈####......~~≈≈~≈###   Health: 19/19 ======================== ..#######..#.###~~≈≈..≈.#ꕯhZ  Magic: 8/8======================== ### #.##...##~≈~#####.#  AC: 2Str: 8#.#.......~.......#  EV: 11Int: 17#.#..........######  SH: 0Dex: 14 ## #............#  XL:  3 Next: 83% Place: Dungeon:2 .# ##....)...@..#ꕯh[  Noise: ---------  Time: 1835.8 (0.0) .# #.###########  l) +2 whip (flame) .# #.#  Cast: Shock .### #.## ...# #..######## .#.## #.........# ꕯh  .#..# #.#.#.#.#.##   ###.# #.#..#.#...# ꕯhp #.## #...#...#..#   _There is a stone staircase leading down here.  As you read the scroll labelled DITOIV XEIBB, it crumbles to dust.  It is a scroll of identify. _h - 2 potions of cancellation  ꕯh_\As you read the scroll of identify, it crumbles to dust. _e - a potion of enlightenmentꕯhꕯhꕯh..≈≈≈≈≈# #.######   Akhort the Gusty ꕯhx ....##≈# #.##########~~≈#   Tengu .~.#.#≈≈####......~~≈≈~≈###   Health: 19/19 ======================== ꕯh..#######..#.###~~≈≈..≈.#  Magic: 8/8======================== ### #.##...##~≈~#####.#  AC: 2Str: 8#.#.......~.......#  EV: 11ꕯhInt: 17#.#..........######  SH: 0Dex: 14 ## #............#  XL:  3 Next: 83% Place: Dungeon:2 .# ##....)...@..#  Noise: ---------  Time: 1835.8 (0.0) ꕯhn.# #.###########  l) +2 whip (flame) .# #.#  Cast: Shock .### #.##ꕯh ...# #..######## .#.## #.........# ꕯhC  .#..# #.#.#.#.#.##   ###.# #.#..#.#...#  ꕯhti#.## #...#...#..#  ꕯhAs you read the scroll labelled DITOIV XEIBB, it crumbles to dust.  It is a scroll of identify. _h - 2 potions of cancellation  As you read the scroll of identify, it crumbles to dust. ꕯh]_e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust.ꕯh*#ꕯh(*+6.8 (1ꕯh+3  #.###########l) +2 whip (flame)# #.# Cast: Shock## #.##  ..# #..########   ꕯh3&.#.## #.........# .#..# #.#.#.#.#.# ###.# #.#..#.#...#    #.## #...#...#..#     It is a scroll of identify. _h - 2 potions of cancellation  As you read the scroll of identify, it crumbles to dust. _e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust. _j - a potion of curing땯hI  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   2%   0   g + Spellcasting 2.9  33%  -1           b + Maces & Flails   0.0    +1   h + Conjurations 1.9  25%  +3  c + Unarmed Combat 0.0   1%  +1   i + Air Magic4.8  26%  +3               j + Shapeshifting   0.땯hI0    -2   d + Armour   0.0    +1      e + Dodging2.3   5%  +1      f + Stealth2.2   8%  +1                                                [땯hJM39;49m                      The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets앯hǧ 앯hN 앯ha ..≈≈≈≈≈# #.######   Akhort the Gusty ....##≈# #.##########~~≈#   Tengu .~.#.#≈≈####......~~≈≈~≈###   Health: 19/19 ======================== ..#######..#.###~~≈≈..≈.#앯h N  Magic: 8/8======================== ### #.##...##~≈~#####.#  AC: 2Str: 8#.#.......~.......#  EV: 11Int: 17#.#..........######  SH: 0Dex: 14 ## #............#  XL:  3 Next: 83% Place: Dungeon:2 .# ##....)...@..#  Noise: ---------  Time: 1836.8 (0.0) .# #.###########앯h   l) +2 whip (flame) .# #.#  Cast: Shock .### #.## ...# #..######## .#.## #.........# 앯h, j  .#..# #.#.#.#.#.## 앯h^   ###.# #.#..#.#...#  #.## #...#...#..#앯h  It is a scroll of identify. _h - 2 potions of cancellation  앯h As you read the scroll of identify, it crumbles to dust. _e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust. _j - a potion of curing앯h 앯h 앯h 앯h 앯h2 핯h핯h  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting0.0   2%   0   g + Spellcasting 2.9  33%  -1  핯h'         b + Maces & Flails   0.0    +1   h + Conjurations 1.9  25%  +3  c + Unarmed Combat 0.0   1%  +1   i + Air Magic4.8  26%  +3               j + Shapeshifting   0.0    -2   d + Armour   0.0    +1      e + Dodging핯hw2.3   5%  +1      f + Stealth2.2   8%  +1  핯h!            핯h            핯h%        핯h        핯hŴn    핯hl3                        핯hThe percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help핯h[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets핯ha핯h 핯h핯h ..≈≈≈≈≈# #.######   Akhort the Gusty ....##≈# #.##########~~≈#   Tengu .~.#.#≈≈####......~~≈≈~≈###   Health: 19/19 ======================== 핯hY =..#######..#.###~~≈≈..≈.#  Magic: 8/8======================== ### #.##...##~≈~#####.#  AC: 2Str: 8#.#.......~.......#  EV: 11Int: 17#.#..........######  SH: 0Dex: 14 ## #............#  XL:  3 Next: 83% Place: Dungeon:2 핯h x.# ##....)...@..#  Noise: ---------  Time: 1836.8 (0.0) .# #.###########  l) +2 whip (flame) .# #.#  Cast: Shock .### #.## ...# #..######## .#.## #.........#   .#..# #.#.#.#.#.##   ###.# #.#..#.#...#  #.## #...#...#..#핯h n  It is a scroll of identify. _h - 2 potions of cancellation  As you read the scroll of identify, it crumbles to dust. _e - a potion of enlightenment  As you read the scroll of identify, it crumbles to dust. _j - a potion of curing핯hX핯h핯h[핯hhh̜t Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 7% 2b - SwiftnessAir8% 3  c - AirstrikeAirh]24% 4 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith+ h h ..≈≈≈≈≈# #.######   Akhort the Gusty ....##≈# #.##########~~≈#   Tengu hF ;.~.#.#≈≈####......~~≈≈~≈###   Health: 19/19 ======================== ..#######..#.###~~≈≈..≈.#  Magic: 8/8======================== hx -### #.##...##~≈~#####.#  AC: 2Str: 8h #.#.......~.......#  EV: 11Int: 17#.#..........######  SH: 0h Dex: 14 ## #............#  XL:  3 Next: 83% Place: Dungeon:2 .# ##....)...@..#  Noise: ---------  Time: 1836.8 (0.0) .# #.###########  l) +2 whip (flame) .# #.#  Cast: Shock .### #.##h  ...# #..######## .#.## #.........#   .#..# #.#.#.#.#.##   ###.# #.#..#.#...#  h% #.## #...#...#..#  It is a scroll of identify. hO _h - 2 potions of cancellation  As you read the scroll of identify, it crumbles to dust. _e - a potion of enlightenment  h As you read the scroll of identify, it crumbles to dust. _j - a potion of curingh P  Okay, then.h h h . _h+Inventory: 14/52 slots Hand Weapons (go to first with ))  l - a +2 whip of flaming (weapon) Armour (go to first with [)  a - a +0 robe (worn)  f - a +1 ring mail of willpower Scrolls (go to first with ?)  c - a scroll labelled JUSAYPSUAMN  d - a scroll labelled IRASORUIHIZ  i - a scroll labelled XAAJA MOSYU  k - a scroll labelled QIBAH WAR VOZAm - a scroll of identify  n - a scroll labelled MUSAPI MISUW Potions (go to first with !)  b - a potion of magice - a potion of enlightenment  hh - 2 potions of cancellation  j - a potion of curing Talismans (go to first with %)g - an inkwell talismanhh} O  m - a scroll of identifyh  m - a scroll of identify  b - a potion of magichFh[h`hSf..≈≈≈≈≈# #.######   Akhort the Gusty hf....##≈# #.##########~~≈#   Tengu .~.#.#≈≈####......~~≈≈~≈###   Health: 19/19 ======================== ..#######..#.###~~≈≈..≈.#hf}  Magic: 8/8======================== h8g%### #.##...##~≈~#####.#  AC: 2Str: 8#.#.......~.......#  EV: 11Int: 17hdg#.#..........######  SH: 0Dex: 14 hg2## #............#  XL:  3 Next: 83% Place: Dungeon:2 hg.# ##....)...@..#hgU  Noise: ---------  Time: 1836.8 (0.0) .# #.###########  l) +2 whip (flame) hh.# #.#  Cast: Shock .### #.##h:h ...# #..######## .#.## #.........# hchj  .#..# #.#.#.#.#.## hh  ###.# #.#..#.#...#  #.## #...#...#..#hi   _h - 2 potions of cancellation  As you read the scroll of identify, it crumbles to dust. _e - a potion of enlightenment  h5iAs you read the scroll of identify, it crumbles to dust. _j - a potion of curing _Okay, then.h>nhvh}zh{hIh}c.........hh h_ _Partly explored, can't reach some places.h.h6hE<hAh#J27.8 (1 _hxOhP\   ..   ..   .##   ..#  h  #####..#      >.#### 3 ...<  ........#. hH ......... #  ..####.###  hwl. ..   #.. ho  #..  hԂv #..   h( h*h8<hZ-8.6 (1.8hh _You climb downwards.  Found a stone staircase leading up and a stone staircase leading down. _There is a stone staircase leading up here.hF3hGh5Jh_MhdQn26 _hRhSh`ShUhWhWh;Yh/[h*]hk]h>^h]`hfd,hfhhhj,hkhmhoh/phph^sh: ... .#  J... ..  ....##.  #......  #......##### h ......?....  #.....#   #.##@##   #.....#  .######..#  Shock......... >.####....# ...<...<..# J   endoplasm (asleep)........#.# ..........# ..####.####h`% h.45.6 (7.0h+6.6 (8hOh7] _An endoplasm comes into view.h# *******J  The zap hits the endoplasm.  The endoplasm is moderately wounded.hh@.J.....hj7---11 =7.6 (1h$h+'^ _The endoplasm quivers.hJ@  The zap hits the endoplasm.hUN1******hNT*hq<.......hR 6------78Shock _You kill the endoplasm!h7hm _Your Spellcasting skill increases to level 3!h9h9hZh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hV3hh}h B26 _h- Xhn,hCh hu9---hh,hhhhh"hM7===hZh;,h<h!hf!h "h $,h$h&h$';===h(h*h+h+h.hc.h&/h 1hM1h2h4hR4h?5h7h7M8===h8h;4 _Magic restored.h=h.>h>h@hB,hDhGh}G 11 hHhK| _d - 2 scrolls labelled IRASORUIHIZ (gained 1)h,MhME===26 hNhPh]A#.  #. #....#. ###....#. .##...r..###.# #..........##....##....##......@..#-##......#####hL^ ............#Shock.#.##.....#.# # #.##.## #.....#r   rat (asleep) .######..#  .........# >... hm068.6 (20.0)h3tF-9.6 (21hFyh{@ _A rat comes into view.h{h" *******r  The zap hits the rat.  The rat is moderately wounded.h6k  The rat squeaks loudly. You hear a shout!h;>g....r..g   hobgoblinr   rath^>r7---11 ===70.6 (1.0) hkChE\ _A hobgoblin comes into view.h6:  The zap hits the rat.h:[*******hshyd..g......hOt6------9--1hShG _You kill the rat!h ******* The zap hits the hobgoblin.hzh }l  The hobgoblin is almost dead.hր....#lg....l   frilled lizard (wandering)h_n5--------2h1hߎa _A frilled lizard comes into view.h  #. ... #. #....#l ##  #..g.#. .#  #......###.#  #..........#  #....##....#  #......@..#  ##......#####  ............#  .#.##.....#.#  # #.##.##  h5 #.....#  .###    > h4( H #. ... #. #....#l ##  #..g.#. .#  #......###.#  #..........#  #....##....#  h) #......@..#  ##......#####  ............#  .#.##.....#.#  # #.##.##  #.....#  .###    > hi/ h5 h; hX> d _There are monsters nearby!hn@  The zap hits the hobgoblin.hw *hx******l   frilled lizard (wandering)h\  You kill the hobgoblin!h....#....#l....lh  4------933 _The frilled lizard hisses angrily.hhm _Your Conjurations skill increases to level 2!hE  The zap hits the frilled lizard.h*****h~=.....h3------54ShockhHhR _You kill the frilled lizard!h8h>heBhE _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhh]h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h 4hV h} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h> h hC hN ha 26 _hA h h hx h U4===hv h h1 h h& hm h hY h h he h ;===h| h ,ht h Xh ,hE ,h h e5===h` h ,h h* hm h h h h; h hB ;===h h& ,h h ,h> h ,h h h( h h h# O6===h h^ h h  ha h h' ho h hj h? h ;===h6 h h9 ,h ,h@ h hB h h~ ,h h ,h5 h hA M7===h h h_ h h ,h h! ,h! h0# h~# ;===h$ h% h% h8& h( ,h( h** h|* h* h#, hn, h, hq. h. M8===hP/ h 1 h2 h2 h63 hn4 h5 h5 h06 h7 h 8 hn8 h8 h9 h: hT; ;===h; h< h= h#> hW> h> h? h@ hS@ hA hfB hB hB hC h-E htE hE hF hiG hG hG h0I hJ h K hEK hL hM hM h9N hO h P hRP hP hR hR h3S hpS hT h[ o        ##   <#  h[ #. ######## .#  ... #.#......##.#  #....#.#.####..@.#  -928.6 (54.0)  #....#.#...#######  #......###.#  #..........#  h\ #....##....#  #.........#  ##......#####  ............#  .#.##.....#.#  h` hsc F-9.6 (55hf h=i ; _Found an escape hatch in the ceiling.h h 3h h# h ,hJ Xh hL h h h#hOhhhghzhhhDh,h' h h ,h h h ,hX h h^hhhhhhRhhR,hhthF,hhZh ,hNhhh,hJh3,hvhhhh h h*'## ############### .>..#..........<# .###.#.#.#########.# .......#.#......##.#  #....#.#.####....#  #....#.#...#######  #....@.###.# 45.6 (16 h+P#..........#  #....##....#  ##.........#  ##......#####  ............#  .#.##.....#.#  ..#. #.##.##  #.....# hw.h 3,6.6 (17hp6h<8; _Found a stone staircase leading down.h _h ,h4 ,h8 h h h h ,hp h h h h h h} h h hR hs "..).... .................... ################....... .>..#..........h ..##...###.#.#.#########.......@.....#.#......##51.6 (5.0)........#....#.#.####...##......#....#.#...#####........#......###.#........#..........#...######....##....#h" .#. ##.........## ##......##### ............#hh+2.6 (6hy#hE&$ _Found a spear.hN h h h hi h hx ,h ........)........#..#..#..###############>..........>..#............##..@###.#.#.######3.6 (1h .......#.#......#...#....#.#.####..###......#....#.#...####..####.#......#..........#...######....##....#..#. ##...........# #######h$ hR2 +4.6 (2h&9 h/< 9 _Found an escape hatch in the floor.hsThUhZVhZh{^,hSb,hdh_dhSehghihih khtmho,hphCshu,huwhSyh{,h|h~h?hhhhhfh^hh>hh͍h؏h,hޒhh.,hWhhT,h hLhh<hΠhihì~### ##### B.....#######...# .......@....#...# .....#...# ...#...# Shock.?.hb...#...###..........##.........# B   bombardier beetle (asleep) #.......).......# #.............### #.............#h&067.6 (13.0)h.,8.6 (14hhd _A bombardier beetle comes into view.h *******BThe zap hits the bombardier beetle.hNWDB......h\o7---11 =9.0) hchFf? _The bombardier beetle is lightly wounded.h~ ******* The zap hits the bombardier beetle.hhH`....B.....h@d6------70hhl _The bombardier beetle is moderately wounded.h19 *******The zap hits the bombardier beetle.h V.B.....he5------1hhbi _The bombardier beetle is heavily wounded.hV ******* The zap hits the bombardier beetle.hL hS V..B....hT k4------2hZ hB] j _The bombardier beetle is severely wounded.h  You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.h ****The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.h )....h 3------==3Fire Contam h hݢ  h __You are covered in liquid fire! Move or burn!hm H  The zap hits the bombardier beetle.hU K*******h& hy..†....  You kill the bombardier beetle!hhAkhort the GustyTenguHealth: 17/19 =====================---Magic: 2/8======------------------AC: 2Str: 8EV: 11Int: 17..########SH: 0Dex: 14......#######...#h'XL:  3 Next: 191% Place: Dungeon:3..†....@....#...#Noise: =--------  Time: 1974.6 (1.0)............#...#l) +2 whip (flame)............#...#Cast: Shock.?..........#...###Fire Contam ..................#..#...............#. #.......).......##.............####.............#The bombardier beetle sprays incendiary fluid at you.The burning spray hits you. _You are covered in liquid fire! Move or burn!The zap hits the bombardier beetle.  You kill the bombardier beetle! h[_The liquid fire burns you!h9 -- h/ _You are covered in liquid fire! Move or burn!The zap hits the bombardier beetle.  You kill the bombardier beetle! _The liquid fire burns you!hb |Your Conjurations skill increases to level 3!You have reached level 4!h)/  --more--h21/24---9----5453% ShockhhfO _You feel agile.h #..#########....#######...†..............@..?.##.........h..#..........................#hP  You shake off some of the fire as you move.h16-----26 -5hhˢZ _The liquid fire burns you!h {#.#### #####.#...#.†.#...#.#...#.#...#.?.#...###.#.#....#. #.)....#. #..### #..#  .#h& h0 }7=-----6h7 hq: ^ _You shake off the liquid fire.h##...##### ######.#...#.†.#...#.#...#.#...#.?.#...###.#.#.....#..#.).....#.. #...###.. #...#  .#hhZ']3===7h11h3h[ ####...##### #####....#######.......†..........?##.......#...#.............# ##### hh %8hhh8  ####...##### #####....#######.......†..........?##.......#.)................######  ..>..>..hD hS 09hZ h] K _Your magical contamination has completely faded away.hڇ  #### #...##### ######.#...##....†.#...##.#...##.#...##...?.#...####.#o....#.#h. ..#.)......#... #....###... #.#o   orc (asleep). #.# hQ Q. ..>hm \.>..h h b.oohz 18==80Shockhަ h4 q _An orc comes into view. It is wielding a +0 mace.hg #### #...##### ##### ##.#...# #....†.#...# #.#...# #.#...# #...?.#...### #.#.o...#.#..#.).#.. #.....###... #.#oo 3 orcs (2 asleep)o.o. #.....#.?.. . ..>.>he  2 orcs come into view.h6Co.hD===1hhfe _Found a scroll labelled ANILLO ALIQA.h[' #### #...##### ##### ##.#...# #....†.#...# #.#...# #.#...# #...?.#...### #.o.#.#.#o......#.).#.S#......###..#.#S   adder (.o.o..##.#oooo 4 orcs (3 asleep).?... .. ..>.>hpbhj<o.hl&2hmqh tc _An adder and an orc come into view.h#### #...##### ##### ##.#...# #....†.#...# #.#...# #.#...# #..o?.#...### #.# .#.# o......#h......S#........#.# ooo 3 orcs (2 asleep).o.o..##.#..?... ..#..>.>.h|hZH.oh &3hhh #### #...##### ##### ##.#...# #....†.#...# #.#...# #.#...# #...o.#...### #.h # .#.# o......#.).h ......S#........#.# h&   orc.o.o..##.....#hG ..?... .#..>.>.h' h <?oh R9==h 4h! h#" h<####...##### #######.......#######.......†..........?o##...............#o......)......S......##.....h9=^#o.o..#.?... .##### .....>..>.. ...##...###.#hS@hLKK.ohL&5hnWhYh\ ####...##### #######.......#######.......†..........?##..o.............#.ho......)......S......##.....#o.o..#o   orchr#........##..............hfhEe4===6hh$Q _The orc closely misses you.h"  ...##### #######.......#######.......†..........#...?###.....o.............#.o)......S......##. +o   orc#...................#hv P.oh &7h h s _The orc attacks as it pursues you! The orc barely misses you.h3  ##.......#######...#....†.........#.....#..#...?##................#.oohm4 ......)......S......##. o.o..#o   orc.####...........#....###h5 h ? P.ohXA B=8hH hK ] _The orc attacks as it pursues you! The orc hits you but does no damage.hJ ....†.................?##..............#oo.....)......S#.............##. o.o..#.?...#.h1####o   orc#####......#.......hh'P.oh)]20=-9h1hR3h r..?##..............#o)......S#.o...........##.#.. o.o..#.?...#.#### +.....>..>..#........##...###.#..........#### ##### ...h h P.ohʉ ^==-90h0 h# hE  ?##..............#o)......S......##.#.o o.o..##...?...#.#### +.....>..>..#........##...###.#o   orc.....######....hF hP P.ohR .=1hN\ h^ l _The orc attacks as it pursues you! The orc misses you.h]h^f19-11 2.7 (1.1hehshp _You closely miss the orc. The orc hits you with a +0 mace.ht  You hit the orc. You burn the orc. Your kick misses the orc.The orc is heavily wounded.h~tW20=3.8h{h~P _The orc barely misses you.h  You barely miss the orc.The orc is heavily wounded.h(4.9hW h I _The orc misses you.h Y  You hit the orc. You burn the orc. You claw the orc.h e)h 5===66.0Shockhq hK G _You kill the orc! h#_M. ?#...## #.......o......).......S##......#..o.o..## hh_ ..?...#......#####+.....>..........>.#........##...###.#. h_. h h ht1==26 -70 h{ h  Things that are here: _a +0 mace; an orc corpse h 3 hB  hp  h , hv , h  h  h ;=== h  h  h 9= h  hE a2= hA  hD , h  h , h  h&  hQ O6=== hB  h  h a3== h7  h , h{  hD , h   h  h6 ;=== h_  hu - _You start resting. h 1 220092.0) htB x4==10.0 (13 hC  hF " _HP restored. h 3 h  hS  h" , h+' , h})  h, , h.  hq1  h1 j=7== h3  h4 , h6  h< , h=  h?  h?  h@  hB P== hC  hsG  hG  hI  h0L , hM  hO , hP  hR  hR  hVT  hW  hW 78=== hX  hY  hz] , h_  h....> h #........##...###. h ! h! 16.0 (4.0) hW( l.oo2 asleep) h) +7.0 (5 h0  h2  hVT *****S  **The zap hits the adder.  The adder is heavily wounded. h2 hB3 h3 h 4 h.>S..oo......o1 wandering, 1 asleep). hpAk8---11 ==8.0 (1 hM hP/ _The adder hisses angrily. h- *******The zap misses the adder. The zap hits the orc. h]m  The orc is moderately wounded. h/^ h^ hg o....S......oo....oo h[gJ.  The orc shouts! You hear a shout! hjQ3-7 hjH------=9 h t hw* _The adder bites you. h=Z  The zap hits the adder.  The adder is almost dead.The zap hits the orc. hb}***** * h-c\ 2 orcs* hV  You kill the orc! h h.o...S.o)..... h0----6-----60--40 hu hQ* _The adder bites you. h' <  The zap hits the adder. hA ,** h h***oo 2 orcs* h T* h , h7  hە N .o..oo......)..o 3 orcs..  You kill the adder! h9 5-----74--1 h=  hJ q _An orc comes into view. It is wielding a +0 club. he+ *******The zap hits the orc. hʸ   The orc is heavily wounded. h Zo...o.o....)....4------2 h  h   hC J_The orc barely misses you. h:  The zap hits the orc. h***** 2 orcs** h$ h% h-.oo...).....).... h0#1 h0=--3-----83 h*9 h;G _You kill the orc! hQ  You miscast Shock.  You are very lightly contaminated with residual magic. hRpo..o. hS2------4Contam  hhY h`[0 _Nothing appears to happen. h_r  The zap misses the orc. The zap hits the orc! hegn****   orc h )..oYou kill the orc! h17----1------81=5 hc h  h(_The orc hits you with a +0 club. h **** The zap hits the orc. h )..oThe orc is almost dead. hA---6 h}) h,P _The orc barely misses you. hM :  The zap hits the orc. hR Q**** hR ! hv [)..) h U18=---0 h k--57Shock h  hE G _You kill the orc! h  h  h  h K _You are out of magic! h h h^ heK _You are out of magic! h hc h h h1B26 _ h h  hL  h[  hQ h( hW h_$a _Your magical contamination has completely faded away. h$M=-- hA( h. h'/K9= hA2 h}<, h? hID, hF hYI hIJ1== h|K hN hTO hOb20== hQ hT, h>V hY, h,[ hY_ h_:== hud h'h hhha1== hi hJl hpl hm hr, hs hu hv hw hz2==2=== h| h, h; h, h hŇ, h  h$ hf3===== hX h  h> h hw, h h h h. h~4== hN _HP restored. hتN3=== h٫ h3, h= h, hҸ h hĻ9= h  h h;=== h h, h  h, h1 h, hI h h hX hj4== h h, h$ h, h> hZ, h hP== h h, h h, hz h, h h , hs he5=== h hE, h h#, h& hF/, hx/ h3 hf3;=== h)5 h28, h: h? h/@ hH hrJ hJ hM hR, hT hX, ha[ hB`;6 h`*=== h\c hUj hj hQm hAs, hw h}, h h h;=== h ht, h  h! ho h h8 hl h h, hը hVd7== h6 h/ hg hL hX, hx h, h h h:== h h3 hl h h,, h~ he h h h  h1 h h! hM8=== h5 h, he h, h h , h  hlQ=== h h|, hY hY, h! h}% h% h( h+, hu. hM2 h2M9=== h5 hg: h?, h"C heN #####  #...##### ##### ##.......#######...# #....†.#...# #.#...# #....#...#  #...#...#- #)..)..)#.. he....#).......)..#..##..#..#.....##.).# ?...#.....## hfH......+.....>......... hjp1129.0 (82.0) h{\11 -30.0 (83 h hwb _o - a scroll labelled ANILLO ALIQA hW3 h h hK hQ26  h hU h;=== h h hy h hS h ho h"q##.......#######.#....†.........#. #..............#. #..............#.##### #..............#.#....###)..)............ h#..........)#.......................#.......)..........@.)..#.......................#......##.)Shock?...#..... h......+.....>.........#........##.. l   frilled lizard (wandering) hZ....#..... h..#.l...####.. h #####.... h ! h13.0 (3.0) h]+4.0 (4 h^ h K _A frilled lizard comes into view. h(ha*******hZYg  The zap misses the frilled lizard.hp/..?..ll.8---11 =5.0 (1hLsh_v8 _The frilled lizard hisses angrily.hz ***** **The zap hits the frilled lizard.h=$hU-..?.l..h0c7------6h7h5:f _The frilled lizard is heavily wounded.h.E  The zap hits the frilled lizard.h61***h6-**ht7* * h,..h6K?.†hQ&..hc6-----6h87ShockhVhg< _You kill the frilled lizard!hhh hwhh1Q26 hChsh h,hhy8--hh h:,hIh h2!87==hY!h#h&h*&h (h*,hM-h0,h2h5P==h7h5KhM,h-ShVhXWM8===hoYh\,h^h%b,hdhghhhjhHnhn;===hqhPu,hxhl{h{h~hK,hh݋hhhhhF9===hkhOhh1h_h?hh,hehͱhN,h_hhE===11 hYhc} _o - 2 scrolls labelled ANILLO ALIQA (gained 1)h##### .......##....###)..)...##..........)#...............#.).hO..........)..#...............#......##.)hrI....+.....>-65.0 (28.0)†##.#..#.....#.....####h6$.....##....# ##### ....... ...... ........ h2|) ....... ....## ..#.hh a26 -6.0 (29h h^ # _Found a mace.hv-hQ:hFhH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhh=hh9 #....###)..).###..........)#....#))..#.......#.....##.)#.....#...+.....>#hc<†...#........##0.0)#.....#..##.....#.....####.$.....##....# #####....... ....... ..h . ........ ). ....... ....#[... h\ ..#. ..#hh:+7.0 (1hh( _Found a ring mail.hhəhNhWhh(hjhvh#..............# #.)..###..#...... ....##.)###.#..+.....>h #..†...# #..#.... ##...@.#.....####.....$.....##....# #####................. Shock................. .h%~).... [...hF. ..# g   hobgoblin (asleep).......... hg#.g..[.##. h hZt 8  A hobgoblin comes into view.hu+9.0 (2h1hE h__Found a ring mail.hI:  *****g  **The zap hits the hobgoblin.hWhu.....g.hk8---11 =70.0 (1hh h O_The hobgoblin is almost dead.hG f*******hhl....g..hA.hc7------1hhS _The zap misses the hobgoblin.h@  The zap hits the hobgoblin!hD*****h\**h9q U.......h 6-----92Shockh h- M _You kill the hobgoblin!hT' 3he* h . h[. ;26 h3 h4 hU5 h9 h< ,h@@ hC hC 8--hiF hI hI h0L hO hP N7==hT hX hY hl[ h*_ h__ ha hd hd hf hj hSj $==hwj hml ho ho hq h%u ,hx h{ hK{ h} hπ h h$ h h4 hU F8===h3 hʎ h h) h] ,h h hӚ h hK h ;===hΥ h ,h* ,h hϻ h y9===hK h  #)..###....# .#.)###.#.. ...+.....> #†...#.....h#  #............##.##.....#.....#####..$..@..##....# ####-.................. .......... Shock).......... [. hO >. .. S   adder (asleep)##....[.##......hw #####+#. S...)h { 96.0 (24.0)  An adder comes into view.h h XSS.h F-7.0 (25h\ h\ & _Found a war axe.hfka*******hhw...S...h\o8---11 =8.0 (1.0) hh O _The zap misses the adder.h7}a*******hahb..S.h?...h c7------9hhO _The zap misses the adder.hDa*******hQ,h_S.......h-f6-----200h4hO _The zap misses the adder.h ` *****hS d *The zap hits the adder.hs _ S.h g....  The adder is moderately wounded.h 0----5-----1hw hFH * _The adder bites you.hj ******The zap hits the adder.h k S.....  The adder is heavily wounded.19-----4------2h2 @ _The adder bites you.h ) ##............ ..............##.) ###........... ..............> hx#........†.. #......... #.##.....# #..$..@..#  h.......S..........  ...................  ........).......... hI ......[...........  ................  h%##....[.##......  h">#####+#. ....) hs ) ##............ ..............##.) ###........... ..............> #........†.. #......... #.##.....# #..$..@..#  .......S..........  ...................  ........)..........  ......[...........  ................  ##....[.##..... #####+#. ....)  _An adder is nearby!hpWX******h&XS.....h15-----3-----3hh d _The zap misses the adder. The adder bites you.hOX******h S.....  The zap misses the adder. The adder bites you but does no damage.h}2-------2-----hR4hݕh* _The adder bites you.h h h޶ hz ^ _You are too injured to fight recklessly!h  ) ##............ ..............##.) ###........... ..............> #........†.. #......... #.##.....# #..$..@..#  h# 3.......S..........  ...................  ........)..........  ......[...........  ................  ##....[.##......  #####+#. ....) h ' ) ##............ ..............##.) ###........... ..............> #........†.. #.........h  #.##.....# #..$..@..#  .......S..........  ...................  ........)..........  ......[...........  ................  h ##....[.##..... h #####+#. ....) h' ha) hP4 h6  h6 O_An adder is nearby!hhhh!^ _You are too injured to fight recklessly!hkhh'&hl(^ _You are too injured to fight recklessly!hqhhh^ _You are too injured to fight recklessly!h  You barely miss the adder. You peck the adder, but do no damage.The adder is heavily wounded.h-5.1 (1.1hh|K _The adder misses you.h]P  You miss the adder. Your peck misses the adder.The adder is heavily wounded.0-----3===6.2 _The adder barely misses you. The adder bites you.hj!5  ) ##............ ..............##.) ###........... ..............> #........†.. #......... #.##.....# #..$..@..#  .......S..........  ...................  ........)..........  ......[...........  ................  ##....[.##......  #####+#. ....) You barely miss the adder. Your peck misses the adder.The adder is heavily wounded.ht7 ) ##............ ..............##.) ###........... ..............> #........†.. #......... #.##.....# #..$..@..#  .......S..........  ...................  ........)..........  ......[...........  ................  ##....[.##..... #####+#. ....)   The adder bites you.7/24 -----7.3 _* * * LOW HITPOINT WARNING * * *hd  ) ##............ ..............##.) ###........... ..............> #........†.. #......... #.##.....# #..$..@..#  .......S..........  ...................  ........)..........  ......[...........  ................   ##....[.##......  #####+#. ....)    You completely miss the adder. You claw the adder.  The adder is almost dead.h<  ) ##............ ..............##.) ###........... ..............> #........†.. #......... #.##.....# #..$..@..#  .......S..........  ...................  ........)..........  ......[...........  ................  ##....[.##..... #####+#. ....)   The adder bites you.6----8.4 _* * * LOW HITPOINT WARNING * * *h a #.)..# ##.# ..##.) ###.# ...+.....>h  #.†...# #....# #.##.....#.....#### #..$.@...##....# .S. . .)h *. .[. . #....[.##.. h  #####+#. ....)hs h J26 90h h  h h _The adder closely misses you. The adder barely misses you.hU #. .##.)###......+.....> #†...#......# #..#.##.....#.....#######..$#....# ###.......@S.......... ...)[.. . S   adder. ...hh!7h,====h 10h 'h(S _The adder closely misses you.h  You closely miss the adder.The adder is almost dead.11 1.5 (1.1hh= _The adder bites you but does no damage.h Y   ..............##.) ###.......... .............> #........†. # #........ #.##.....#h  ###..$.....##....#  .......@S..........  ....................  h n.........)..........  .......[...........  h k.................  ###....[.##...... hp K #####+#. ....) h B . ... h> %You miss the adder.h\ CThe adder is almost dead.h \  ..............##.) ###.......... .............> #........†. # #........ #.##.....# hA ###..$.....##....#  .......@S..........  ....................  .........).......... hb r .......[...........  h .................  ###....[.##...... h  #####+#. ....) . ... h  The adder bites you.  * * * LOW HITPOINT WARNING * * *h *5--h !2.6h h K _The adder misses you.h5  You closely miss the adder. Your kick misses the adder. You peck the adder.  The adder is almost dead.h >6=-h !3.7h h" S _The adder closely misses you.h'yK  You hit the adder. You burn the adder.hq1.h„h##..............#..... Akhort the Gusty..............##.)... Tengu###............#...... Health: 6/24======------------------...............+.....> Magic: 3/10h=======-----------------#........†...#...... AC: 2Str: 8# #............#...... EV: 11Int: 17#.##.....#.....####... SH: 0h }Dex: 15###..$.....##....# ### XL:  4 Next: 104% Place: Dungeon:3h9.......@........... . Noise: =--------  Time: 2214.8 (1.1)hW>.................... . l) +2 whip (flame).........).......... . Cast: Shockht.......[........... ..................h.###....[.##......h#####+#. ....). ...  * * * LOW HITPOINT WARNING * * * _The adder misses you.You closely miss the adder. Your kick misses the adder. You peck the adder.  The adder is almost dead. _The adder closely misses you.h<You hit the adder. You burn the adder.h-t _You kill the adder!You have reached level 5!h[h/  --more--h7/281--5 2% Shockh h4 _h{h{h~hKhr4==26 hkhBhgh78hh͒hhєhh.:==h4h՝,hhZhh'hh*I9=hhj5==hhǴhhh,hh10/28==hhh:==hhBhq,h1 1==6===hhh1hhhEh-hhp_12==hhoh%===hhhhh}hhhhHhH3==hhh 7==h*hhhhh#4h5;==hSh,h3 h#h$:==h%h(,h*h-h`-9=h2/h1h-225h4h7he7N8==hb9h;h!<h=h@h@hBh*FhWF#6hF0=hnHhAKhK:==hdMhPh,hH@hm@hAhDhDhOFhIhGI9=hZKh N,hOh$S,hThWhWhYhi\,h^ha,hchf,hhhwk,h*nho,hqht,hwvhy,h{h~,hhw,hqh,hwhߏ,hhӔ,hזh,hehe,hXhC,hh,hh,hh,hh,hhBhDhhhahhh,hXh[hh,h7h}hWhh hh!,hh1h|h'hhhlh7,hh*hXhh,hhAhphkh;,hh ,h h,hyhhhh8,h[h hA h+"h"%,h2'hl*,h,h2,h?4h6h6h8h;h;hy=h @h4@hAhDhDhoFhI,hKhIN,hOh^RhRhpThVhVhYhi[h[h]h`,hYchfhfhih,hE?hBhD,hEh'FhF,h}GhrHhwI,hIhJhKhLhLhMhoN,hNhRh+^#..########.........#........##.......####### ..........# ####.......# #-90.8 (32.0)....# #####...# #(...# #.....####....##h^B#.................'........ #######....####..... #... ................... ##....#.####.#..... heh/pF-1.8 (33huhw$ _Found a stone. h 3 h h h&###...########........#.##.#######........# ###.......# #........# ####0.0)#.....# #..(( h& ....# #.####....###>.........'..#######....######... ............. .##+ ##....#.####.# h'm .#....#.## #.# h. hF;+2.8 (1 hpA hCK _Found 4 stones. Found a stone staircase leading down.!hA!hA!hQC!hG!hNB!hO!hQ,!hnS!hU!hY,!h[!h<]!ho##...........#.....#.......#######..................#?..........#..........# ###..#..............# #..((.......# #......####....##>...'..########....#### #.##..............Shock.. ..##+###....#.####.#. K#. .#....#.## #.# . .........# #.## K   kobold (asleep)!hp .# .####.... #............. #.............!h +5.8 (3!hM+6.8 (4!h!hs _A kobold comes into view. It is wielding a +0 club.!h8=  The zap hits the kobold.!h******"hj....)."h0---11 2=7.8 (1Shock"h"hJ _You kill the kobold!"hy"h"h"h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"h "h޴"h"h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"hi["heb"hii"hZl _You can't see any susceptible monsters within range! (Use Z to cast anyway.)"hx3"h[{"h~"hyX26 _"hل"h"h͆"h,"hu"h"hT9---"h"h,"h"hМ,"h@"h,"h5"hĢ"hM1==="hi"hX"hw"hI,"h"h"h"h"h"h|:  You see here a stone."h}"h B=== _"h*"h"hv"h"hr"hD"h{"h"h<"h"h '11 "hl"h| _d - 3 scrolls labelled IRASORUIHIZ (gained 1)"h"h;26 "h"hw"h!"hS"h"h"h.,"hV"h  "h ,"hq "h- "hM ,"h "h; "h ,"h{ "h "h  ,"h "hn "h ,"h~ "h "h ,"h "h" "h& ,"hl' "h* "h- ,"h. "h0 "h3 "h3 "h6 "h8 "h7; ,"h< "h{? "h@ ,"hA "hxD "h*G ,"hI "h4L "hN ,"h_P "hS "hNU ,"hV "hX "hb  ...((........# #.   #######...........####....###.   #.........>...............'...   ##.######......#######....####  #...#.##..................  #.......##+###....#.####.#  "h)d K###.#)#......#....#.## #.#  ...............# #.#  #####.###@...#.......###-  o....#...........  ###.###....#Shock   ... .##+#............   ... . #............   .# #.....#....... o   orc priest (asleep)   . ....."hqd #..   ##  ###   "hm 1529.8 (32.0)"hs G-30.8 (33"h#x "h{  _An orc priest comes into view. It is wielding a +0 short sword.$hH *******o  The zap hits the orc priest.$h$hK$hP2 oo.....o   orc (wandering)The orc priest is moderately wounded.$ho0---11 =1.8 (1.0) $h$h r _An orc comes into view. It is wielding a +0 flail.%hc' ****** The zap hits the orc priest.%h,%h.oo....o%hf9/11 -----2%h%hA ***** _The orc priest is severely wounded.The zap hits the orc priest.%hL_15------------8----The orc priest is almost dead.The orc priest invokes the aid of Beogh against you.  Beogh smites you!  The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!"  (press Y on the ability menu to convert to Beogh)%hf/  --more--&hu=o....&hzp 3Beogh _&h6&h'hSkA  The zap hits the orc priest.'hp*****o   orc'hg'hV.o....'h  6=-----------7----394 _You kill the orc priest!'hS 'h  j _Your Air Magic skill increases to level 5!'h' r *****The zap hits the orc.'h 'h Q)o...'h c6----5'h̼ 'h/ 1 _The orc is lightly wounded.(hQ ***** The zap hits the orc.(hW(hMg).o..(hK5-----(h6(h1t _The orc is moderately wounded.(hQ:  The zap hits the orc.(hWQ****(hD)...(h4-----407Shock(h(hG _You kill the orc!(h(hZ(h(h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(hW (h_ (hf (hi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)(hDF 3(hJH (hK (hL d7==5(hP l==26 _(htV ,(hW (hZ ,(h\\ (h_ ,(hW` (hc (hd {8====(he (h!h ,(h-j (hl ,(hn (hp ,(hYr (ht =6===(hv (hx i9=(hz (h&} ,(h~ (hG ,(h! (h˅ (h ;===(h (hЉ (h k20==(hȋ (h_ ,(h (h ,(h+ (h ,(h (h ;1(h v==7==(h (hs ,(hd (h ,(h (h? ,(h (h (h h2===(h (ha ,(h (h= ,(h6 (hǺ ,(hH (h% 3=8==(h (h& ,(h (h" ,(h (h ,(h} (h 94(h' b====(h (hl ,(h (h ,(h, (h ,(h (h' (hi h=9==(h (h a5=(h (hb ,(h (h7 ,(h (h$ P==(hi (h+ ~6==(h (h ,(h (h  ,(h (hL ,(ht (h (h" 7==10/11==(h; (hQ ,(h! (h? ,(hd (h> ,(hJ" (h% (hO% 8====(h' (h-* 1 _HP restored.(hh* (h+ (hu. ,(h/ (h2 (hL2 (h3 (h66 (hj6 S=1===(h6 (h58 (h> (h? ,(hvA (hD (hHF ,(hH (h>K (haM ,(hN (hU (hW (hW ;===(hZ (h] (h$a ,(hc (hTj (hO| c###.#)#......#....#.## #.# .....................# #.# #####.###....#### ..).)......#............ ###.###....# #......##+#............. #.........#............. #.....#...#.....#....... #.#...+@..........#-(h5} # #####...#....... ### ............ Shock .......... #..........#.......... S   ball python (constriction, asleep).............S....#...#(h( 093.8 (56.0)(hv F-4.8 (57(h (hB ^ _A ball python comes into view.)hC+ B  The zap hits the ball python!)hP/ *******)h S.......)h` 0---11 1=5.8 (1.0)Shock)h )h O _You kill the ball python!*hlz*ht*hy*hO _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*h\*hUc*hi*hk _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*hK*h*T*hzZ*h\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)*hhI*hj*ho26 _*hq,*h^r*ht*hu9---*hv*hw,*hx*hz,*h{*h#}*hP}*hv}F1===*h*h(*h*hÆ*h*hR*h,*h*hΒ*h,*h*h}*h+Q===*h*h*h,*hŞ*hà*hV,*hQ*hŨ*hQ,*h\*h*hC,*h*h*h,*hO*h*hC #.................  #####..........  #.......... #####.......... #.............. #.........#...# #.......####### #.......##......@#-#.......######.... ShockS..... *hS   adder (asleep).........*h16116.0)*hFF-2.8 (17*h2*hY _An adder comes into view.+hSR ******S  *The zap hits the adder.  The adder is heavily wounded.+h+h+h|.S.....+h`b0---11 =3+h .0) +h+hm/ _The adder hisses angrily.+h]<  The zap hits the adder.+hJ*******+h.†.....+hN9/11 -----504Shock+h+hI _You kill the adder!+hd +h< +h +h[ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)+h 3+h +hӕ +h 26 _+h +h, +h +h~ +h +hў 8--+h? +h ,+h +h ,+hK +h\ f10/11==+hϣ +h# B+hե ,+h +hO +hw +hZ +hW ==+h X+h +hɳ +h c1===+h +hC +h˼ ,+h +hE +h= A #.. #####......#..................#...#...#######..#  ######†.@.#-.+h 0.....@................Shock.................@   Sigmund (polearm, asleep)##+h =##.. #+h "####+hR 0306.0)+h$ F-1.8 (17+h +h _Sigmund the Dreaded comes into view. He is wielding a +0 scythe.-h/nM#### #.....####.......#...######..# #......@#######†...# ....@. -hn ...............#.......####-ht-h,`2.0)Shock-h-h-hJ {M.......####. #.....####............#...###### .......#######†...#  .............@...........####...........-hY -hF D===3-hp -hQ -h* ;M#####...####...........####... ..####..............#...###### .......#  #####†...#.............-hy >.................-h -h &4-hb% -h& -h M...+....####..#####...#....###.........####... ....####..................#...######  -h t#.......##...........-h -h &5-h -h -h8M....#...#.....#........+....####..#####...####.......#### ####.........#...######  #.......#........-hH"-h/&6-h[4-h6-hM......#...#.....#........+....####..#####...####.......#### ####.......#...#-h ######  #.......#......-h-h&7-h-h=-hoM##+......#...#.....#........+....####..#####...####.......#### #####.......#...  #.......#######.....-h$-h7-&8-h1-h3.hTtM##.###....###+#.............#...#.....#......ht#...+.....####..#.#####...####........htN#### #####.htH#......  .ht#.........#...######†....hi|.hd&9.h.h.h5M.hc..).)..##.###....#...##+#.......#..........#...#.....#......h#.#...+....####..#.#####...#####.....h...#### ####  #..............#.#.h0#.......#.h$.h3'40.h.h .h\$ ..).)......#. ###.###....#.... #......##+#.... #.........#... #.....#...#.....#. #.#...+.....####. #.#####...#. # #.  #####. #. #####. #... #..#...# # #.# #.# .hA.h&1.h.h .h4..).)......#.###.###....#.....#......##+#.....#.........#....#.....#...#.....#.#.#...+...........####.#.#####...#. ##. .h#####.#.#####.#...#.#...##.#.#.#..hФ+ .hb.h&2.h.h]/h?..).)......#.###.###....#..#......##+#...#.........#..[#.....#...#.....#.#.#...+....####....[#.#####...#. #####+#. #####.#.#####.#.#.#...##.#./h?####### .#..#.. /hF/hU&3/h[/h]/h"t..).)......#.###.###....#.#......##+#.#.........#.[.#.....#...#.....#.#.#...+.....####....[.#.#####...#.# #####+##.######.##.######.##.#.#...##./h#.####### .#.# .#.......# /h~/h+&4/h/hC/h]=..).)......#.###.###....#..#......##+#..)#.........#.......[.#.....#...#.....#.#.#...+...####....[.##.#####...#.# #####+#.#.# .#####./h=# #.# #####.# #.#.#...##.#.# ..#.# ..#.......# /h>.. /hG/hT&5/h[/h]/h..).)......#.###.###....#..#......##+#..).#...#..[.#.....#...#.....#....#.#...+....####....[.##.#####...#./hv# #####+#.#.# .#####.# #.# #####.# #.#.#...##.#.# .#.......# .#.......# .. /h/h&6/h/h/h9C..).)......#.###.###....#.#......##+#.......).#..#......[.#.....#...#.....#....#.#...+..####....[.##.#.#####...#.# #####+#.#.# .. #####.# #.# #####.# #..#.#...##.#.####### ./hCy#.......# ..#.# .. /hL/hEZ&7/ha/hc/hG-..).)......#.###.###....#..#......##+#...........).#..#.......[.#.....#...#.....#....#.#...+...####....[.##.#.#####...#.# #####+#.#.# /h3.. .#####.# #.#  #####.#  #.  #.#...##......  #.####### ......##.# ......##.# ......# /h*/h&8/h/h/hF..).)......#. ###.###....#........... #......##+#...........). #..#...............[. #.....#...#.....#... #.#...+.####....[.##. #.#####...#.# #####+#. #.# .. . #####./hG# #.# #####.# #... #.#...##...... #.########......# #.# .......# #.# . /hGP/hZ&9/h)b/hc/h9 c ###.### #......##+#..)....[..#...#....#...+...........####....[.######...# #####+#........... .. ####  #### #..........##....#### /h Y#####†...#/h /hҰ '50/h /hx /hD"] ......##+#.)....[..#...#.#...+...........####....[.######...# #####+#........... .. ####  /h#3#### #..........#...##......###....=# .............@./h-/h=&10hv0h 0hD_Found a bone ring.0h9G. ...[..#...#.#...+...........####....[.######...# #####+#........... .. ####  ######.............#...########### .@   Sigmund (polearm, asleep) .............@.......0hR0hi32Shock0hat0hKu0h.#.[. .....#...#.....#... .#...+.####....[.##. .#####...#.# #####+#. .# .. ..# #.# ..###. ..#...##......# .########......# .# . .## #.....#### †...# #  0h0hw&30h0hW1h#.[.#...#.....#... #...+.####....[.##. #####...#.# #####+#......)# .. ... .# ##.# ..#.###....###...##......#1hw########......# # .# ### #.....####  1h1h{k@)@.1hk &41h1hz _Sigmund is suddenly surrounded by pale blue light.1h "#.[.#...#.....#.. ...+...........####....[.##....#.......# #####+#......) ...# .# .. ... ...# ..#  #..# ...# .###....# # #...##......#### ##......# 1hm y## #.....#### †...# #@...=#....... 1h 1h ,*1h  Sigmund points at you and mumbles some strange words.1hxA@5ShockConf 2hk2h #.[.#...#.....#. +...........####....[.##...... ...#.......# #####+#......) .....# ....# .. ... .....# ....# #...# ....# .###....# # #...##......#### ##......# # #.# ## #.....####  _You are confused.2h2hg@.62h 2hE" #...#.....#. +...........####....[.## ##...## ######+#......) .......# #....# .. ... ....# #....# ....# #....# ..###....# .......# #...###### 2h"########......# # #........# # #.# ## #.@...#### †...# #....=# ............... 2h#2h)B@.2h)%72hU12h>42hd:q@.11 82h>2hv@2 _You're too confused to move!2hT2h B@.2h%92h2h2 _You bump into the rock wall.2h2h b@.602h2h2 _You bump into the rock wall.2h...#.......[. #...#.....#................... +.....####....[.##...... #...## ######+#......)...# #....# .. ......# #....# ...# #....# ###....# ...........@..# 2h".#...##...@..############# # #.# # #........# 2hGl..## #.....####2hf# #....=#....2h2h @.  You feel less confused.2h<c26 =1Shock2h2hl _Sigmund attacks as he pursues you! Sigmund misses you.2hɱ##+..). ..[.. #...#.....#............. +....###....[.##...... #...######+#......).. ......# ...###2h..........@......#...########### ...#.##### #....=#..2hͷ2h.-22hο2h3h ******* The zap hits Sigmund!3ho @......  Sigmund is moderately wounded.3hs;*3h F   Sigmund casts a spell.Sigmund flickers and vanishes!3hb 9{3h g0---11 ===33hB /Shock3h 3hK _Deactivating autopickup; reactivate with Ctrl-A.4h\G4hFK4hRT4hV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4hC54h;4hID4hF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h#4h)4h14h(F _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h4h4h( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h4h4h 4h" _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h4h:4h4h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4h4h4h44h4h4h4h4h4h4hh4h>4h 4hD 4hڛ 4h- 4hm 4h 4hш 4hۏ 4h 4hZk 4hn 4hu 4h 4hW 4h] 4hc 4hs 4h9 4h= 4hSB 4hD 4h} 4h'4h/4hD4h 4h4h4h35ha5h5hX5h5h45hW5h5h5h5h?5h5h5hƍ5hْ5h5hp5h9x5h5h5hFb5h[i5hLp5har5h) .##+#.).#.[. .#...#.....#. .+.####....[.##...... ##...#.# ######+#......).# #....# .. ....# #....#.# #....#.###@...#.{....#.#...##......####.##......#.# #5h .#.# #.#.## #.....#### †...# #....=#.5h 5h0 M26 --45h 5hC X _Something closely misses you.6hA ...[.. .##. +...........####....[.## ##...# ######+#......) ..........# .. ...  .....##......{#...##......########## ..... .............6h6h|  You hear some strange, mumbled words.  A magic dart appears from out of thin air!6h6hYm0---------56h6h&. _The magic dart hits you!6h g  You hit something. You burn something. Your peck misses something.6h J  You hear some strange, mumbled words.6h 6h 611 ==66h3 6h n _Something tries to affect you, but you resist.6hf h  You miss something. You claw something. Your peck misses something.6hn _-----------7.9 (1.16hu 6hw S _Something hits you.6h6h'B-9.06h.6h0X _You hit something. You burn something. Your kick misses something.7hD ##. +...........####....[.## ##...# ######+#......) ......7hK....# .. ... . ......##..{#...##.....@###########7h  #......... ..........7h7hK26 7007h7h] _Something closely misses you.7hH> +...........####....[.## ##...# ######+#......) ..............# .. ... .. ..#.###....#..{....##...##......##########  #.... ............7hN7hSV1===17h2Y7h[U _Something misses you.7hNB .+.####....[.##......#...#.......# ######+#......)....# #....# .. ... #...# #....# #..# #....# #.###....#.{....#.#...##......####.##....@.#.# #.#.# #.#.## 7hB \#.....#### #†...# #....=#........7hJ 7hHT \1=-27h[ 7h\ 8hh(M#...#.....#............. ..+...........####....[.##...... ###...#.......# ######+#......) ..... ......# # ####....#..........{....#..#...########## ....# #........#......8hq8hq|f19--=38hs8hS _Something hits you.8h\  You closely miss something. Your kick misses something.8haJ  You hear some strange, mumbled words.8h.F8hfN=11 ==4.1 (1.18hU8hWWn _Something tries to affect you, but you resist.8hI8hN|10----------===5.28hIS8hbUn _You barely miss something. Something hits you!8h  [ .....# ######) .....# #....# .. ... .....# #....# .....# #....# .....###....# .......{....# #....@.#### #......# #........# #........# #.....#### #†...# #....=# 8h+....... ......  8h  [ .....# ######) .....# #....# .. ... .....# #....# .....# #....# .....###....# .......{....# #....@.#### #......# #........# #........# #.....####†...# #....=......8h ......8h ~  You closely miss something. Something hits you!8hͼ 3/28 --------------608h 8h" V _* * * LOW HITPOINT WARNING * * *8h@0 8h: 5-7.3 (1.18h@ 8hC X _You hit something. You burn something. Your kick misses something.9h, +...........####....[.## ###...#.......# ######+#......) ..............# #....# .. ... #.. ...### ...{....##...##......##########  #.......... ...........9h_9hJ  You hear some strange, mumbled words.9h &9h0R26 =809ho79h9n _Something tries to affect you, but you resist.9h  ###...# ######+#......) ..............# #....# .. ... #. .####....# ...{....##...##......##########  #..####.. .............9h 9hB.{9hL!/--99h'9h(9h4S s ...........# .. ... #.# ..####.... ............#...##....{.###########......#  #..#### #†...=# ...9hS ;..... ...........9hT 9hoY .9hb k4=-------809hf 9hh 9hWB.# #....# .. ... ##.# #....#  #.# #....# ##......###....#............#.#...##......####.########......#.# #.#.# #.#.## #.....#####†...# #....=#.......................... #.9h~9h.=19h9hU _Something misses you.:hy.# #....# .. ...#.......# #....# #.......# #....#:h#......###....#............#.#...##......####.########......#.# #.#.# #.#:ha.## #.....####:h$#†...# #....=#....:hE*........## :hj2##.:h:hF&2:h:hH\ _Something barely misses you.:hzU ###  .# ##.....###....# ..............#...##......##########  #..##### ###†...=# ...................##.........##.......####:h :hf.-3:hw:h2:h   ##.....###.... .............#...##......###########  #........#..###### ###†... ..................#.######....#:h :h :h3 5==-4:h :hC [ _You see here a ring of see invisible.