li|v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c>li>li>liWelcome, Akhort. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tengu y - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Tengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Tengu Air Elementalist?li' ?li (Welcome, Akhort the Tengu. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Air Elementalists have learned the Shock spell. Their electrical magic can harm groups of foes, while their air spells assist in fighting or fleeing enemies. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Tengu Air Elementalist@liV@li9 @li Akhort the GustyTenguHealth: 10/10 ========================Magic: 4/4========================AC: 2Str: 8EV: 11Int: 15@liD aSH: 0Dex: 14XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)@lil c-) Nothing wieldedCast: Shock@li @li h#+##.....#.##.##.###.####.##.#@liu +......@..##..####.####.#.###@li: @li# Welcome, Akhort the Tengu Air Elementalist.A smirking vizier told you that the Orb of Zot is just within this dungeon.@li @liV= Press ? for a list of commands and other information.@liA @liD [ _Found a staircase leading out of the dungeon.Ali| 3Ali4 AliK Ali Ali n26 _Ali! Ali! Ali" Ali$ Ali% ,Alis& Ali( Ali* ,AliR+ Ali'. Ali7 #+# +##.. ..#...# #..#.#.# #.##.##.#.# #.###.## ##.####.##.#@# +......<..###.$....S#..####.### ##.####Shock#.# #.##.#S   ball python (constriction, asleep).#.#.#AliA +4.0 (4AliID +5.0 (5AliKI AliK V _A ball python comes into view.Bli  *******S  )  The zap hits the ball python.  The ball python is severely wounded.BlihBliw.$...S.Blid m3------11 =6.0 (1Bli?%Bli?'5 _The ball python hisses angrily.Bli(B  The zap hits the ball python.Bli,K******BliV.$....BliD2------------17ShockBliȻBliٽO _You kill the ball python!Bli Bli; Bli Bli _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Blie BliGf Blif Bliqh Blil 26 _Blim BliCo Bliuo Blip Bliq Bli0r Bliar 5------Bli6s Bliu ,Bliu Bligw ,Bliw Bliy Bliy Blikz Bli| BBliq BBli} Bli R3======BliJ BliZ ,Bli Bli Bli Bli Bli Bli! BliÉ Bli Bli 7======BliT Bli! ,Bli Bliސ ,Bli Bli[ ,Bli Bli ,Blik Bli ,Bli Bli, BBli f4======Bli{ ` _Magic restored.Bli IBli N#+#+##.. ..# ...# #... Blih #.#.# #.#.# #.##.#.# .##.###.## .###.####.##.#.##.####.#Bli +......<..###.@.......-Bli #..####.### ###.#### #.# .# Shock.## #S.# #..# #.Bli #S   ball python (constriction, asleep).# #..# #. Bli 029.0 (22.0)Bli G-30.0 (23Bli Bli _A ball python comes into view. _You see here 8 gold pieces.Cli6 _ _A ball python comes into view. _You see here 8 gold pieces.  The zap hits the ball python.  The ball python is severely wounded.  The ball python hisses angrily.  The zap hits the ball python.Cli' S***Cli 4...Cli 3------11 2==1.0 (1.0)ShockCli! Cli% O _You kill the ball python!Cli Cli Cli Cli _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dli`Dli]fDlijDlim _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dli5Dli#Dli%Dlix( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Dli33Dli3Dli5DliZ8X26 _Dli9DliQ9Dli9Dli;Dli<Dli<Dli=Dli=<------Dli>Dli>Dli ?Dli?DlinADliADliYBDlivDDliDDli?EDliFDli(GDliGDliIDliIDliJDliKDliL:4======Dli)LDlizLDliODliO'11 DlidPDliR$ DliR_You now have 8 gold pieces.DliATDlisT;26 DliUDli0WDli YDliBYDliYDliK[Dli\Dli](======Dli.]Dli]Dli^Dli`Dlij`Dli`Dli@bDlidDliSdDlidDlifDligDli1hDlihDlijDlixkDlikDli&lDlimDli7oDliyoDlioDliGrDli~#.. ..#...# #...  Dli~#.#.# #.#.# #  #.##.#.##.# .#  Dli~a#.###.###.# .## Dli~##.##.#.##.####.## ..<..###.........+ Dli##.### ###.####..#  Dli$#.# #.###.#@# --  DliK.## ##.#.##.# .#Dlid ##.###.# Dli|Shock #DliV #.#.##.Dli #.# #.#.#Dli #. #..# g   goblin (asleep)Dli  . ..+ ## g##Dli 509.0)  A goblin comes into view. It is wielding a +0 club.Dli9ggDli .Dli_5==1.0 (20DliDlie( _The goblin shouts!Eli=  The zap hits the goblin.Elie*****.#**Eli~3u.....).3Eli8------11 3-2.0 (1.0)ShockEliWH` _You kill the goblin!EliK Eli|8-EliEli _You can't see any susceptible monsters within range! (Use Z to cast anyway.)ElixEliEli-Eli _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Eli= 3Eli> EliI@ EliD 26 _EliD EliF EliF EliG Eli'I EliyI <------EliPJ Eli(L ,EliL EliN ,EliO Eli)Q Eli^Q EliR EliS Eli5T EliT EliFV ElipV EliW EliX EliX P4======EliY Eli\ Eli] Eli] Eli^ Elip` Elib EliPb Elib Elim 7Elit   #+# #+#. ..#  ...# #...# .# #.#.#.#  .#  #.###.###.# #.## .#.##.####.# ..<..###........@+- ##.### ###.####.. Eli\u  #.# #.###.#..## ##.#.##.# .###.###.##.##.##.Eliu *.+Elip # ..#.#r...#.....#'......642.0).####.#r   rat (asleep)Eli  As you open the door, it creaks loudly!  A rat comes into view.Eli’ ^.rrEli+ w11 ======5.0 (13ShockEli Eli - _The rat squeaks loudly.Flilcu  You miscast Shock.  You are very lightly contaminated with residual magic.Flie?  Nothing appears to happen.Flikw.rw   dart slugr   ratFlipl:3------FlilK------6.0)Flil.Contam Fli$rFlit\ _A dart slug comes into view.Fli:  The zap hits the rat.FliK*******Fliq †......  You kill the rat!Flidw ``The dart slug launches a dart at you.FliO.†Fli7/10 --------2------------4=-----7FliFli- _The slug dart hits you.Fliv Fli4 f1-------------Flip 8Fli Fli C _You miscast Shock. Nothing appears to happen.Fli Fliȋ 7-Fli Fli ` _A dart slug is nearby!Gli ***.** The zap hits the dart slug.Gli+Gli(1{..w..†Gli10------------=9ShockGli]7Gli9a _The dart slug is heavily wounded.GliP=3GliCGliFK _You are out of magic!GliGliDGli^GliZK _You are out of magic!Gli@ Gli`@ GliE GlihH K _You are out of magic!Glic  _You are out of magic!Hlist #+# #+# ..# #.. ..# ..# Hliuu...# #...# ..# . #.#.# #.#.#.# ..## .# #.##.#.##.##.# ...#.# #.###.###.# #.## .....# .##.#.##.####.##w....#<..###..HliQuB.### ###.####..#.####.# #.# #.###.#.#.# .## ##.#.##.#.# HliuV# ##.###.#.# #.#.##.#.#Hliu#.# #.#.#.##. #..HliuT#.# Hli=~Hli~D26 70HliHli/ _You are out of magic! _You are out of magic! _The dart slug completely misses you.  There is an open door here.see here a rat corpse.Hli] +# #+# ...# .. ..# ...# .# #...# ...# . .#.# #.#.#.# #..## .# .##.#.##.##.# #...#.# .###.###.# #.###.....# Hli.##.#.##.####.##w....# <..###.† .### ###.####..#.####.# .# #.###.#.#.# ## ##.#.##.#.#  ##.###.#.##.#.##.#.# #.# #.#.#.##. #..#.# HliHlit  The dart slug launches a dart at you.HliZHliR5------------Hli1Hli C _The slug dart hits you.Hliƀ ' # #+# ....# ## ..# ...# #.Hli X# #...# ...# ... #.# #.#.#.# #..##..# ##.#.##.##.# #...#.# ###.###.# #.###.....# Hli@ ##.#.##.####.##w....# ..###.†. Hli ### ###.####..#.####.# # #.###.#.#.#  ##.#.##.#.# Hli ##.###.#.##.#.##.#.# Hli #.# #.#.#.##. #..#.# Hli Hli #6HliU M==---2Hli Hli8 Ili&z .##... # #+# . ## ..# . #.. .# #...# ...# ....# #.#.#.# #..##..#.#.##.##.# #...##.###.# #.###.....# ##.#.##.####.##w@...#### ..###.........†.........## ###.####..#.####.###.###.#.# # ##.#.#.# #.#.## #.##. #..#.#Ili.-Ili-D------=Ili-3Ili2Ili;Z _The dart slug completely misses you.Ili  You hit the dart slug.  The dart slug is severely wounded.5--11 4Ili#Ili&. _The dart slug bites you.Ili l  You hit the dart slug but do no damage.IliW %5IliT Ili b _The dart slug is severely wounded.Ili  You barely miss the dart slug.The dart slug is severely wounded.Ilio f1======6ShockIlii Ili W _The dart slug closely misses you.Ilio9  You hit the dart slug but do no damage.The dart slug is severely wounded.Ili> ````The dart slug launches a dart at you.Jli;@...Jli\6==7Jli}JlihO _The slug dart misses you.Jli¤  You hit the dart slug but do no damage. You claw the dart slug.  You peck the dart slug, but do no damage.Jli*%8JliwJliu] _The dart slug is almost dead.Jli}  You hit the dart slug. .  You kill the dart slug!Jli˃j89ShockJliƉJliK _Your magical contamination has completely faded away.JliR, .##... +# #+# ....# ## .. ..# ....# #.. ..# #...# ...# ... .#.# #.#.#.# #..##..# .##.#.##.##.# #...#.# .###.###.# #.###.....# Jli,.##.#.##.####.##@....#### <..###.†. .### ###.####..#.####.### .# #.###.#.#.# .# ## ##.#.##.#.#Jli, ##.###.#.# #.#.##.#.# #.# #.#.#.#  #. #..#.#Jli-Jli/4Jli;W======26 -80Jli_@Jli@BJliPn Jliu 8-JliEz JliK| Kli IKli 7====Kli Kli ,Kli Kli ,Klib Kli Kli :==Kli Klim Kli O8===KliT Kli, Kli X2======KliM Kliv ,Kli Kli ,Kli Kli< Kli ;===Kli: Kli Kli) m9========Kli Kliw Kli Kli Klid ,Kli Kli) ,KliN Kli :==Kli Kli Kli_ _ _You start resting.Kli 0955.0)Kli `10/10===6.0 (16Kli  Kli! " _HP restored.LliX3LliYLli[Lli_3======LliLi===Llim======LlifmLli'nLlio,LlipLli5rLliVrLlitLliu,LlivLlix,LliwyLli{,Lli|Lli_ _You start resting.Lli1108.0 (12.0)Lli:4======Lli %9.0 (13LliMLli% _Magic restored.Lli ILli8 Lli Lli XLlig Lli Lli& Lli Lli2 Lli LliU Lli LliN >======Lli Lli Lli ,Lli Lliݱ LliW ,Lli Lli Lli5 BLli Lli. Llij Lli ,Llit ,Lli Lli Lli LliX Lli LliB Lli( ,Lli Lli Lli- Llio Lli Lli- Lli BLli_ Lli ,LliI LliY LliY Lli Lli Lli nLli ,LliW Lli Lli ,Lli Lli Lli< ,Lli Lli Lli_ ,Lli Lli+ Lli BLli Lli LliC Lli Lli Lli Lli Lli Lli nLli; ,Lli Lli Lli ,Lli Lli Lli ,Lli LliZ Lli ,Lli Lli Lli@ ,Lli Lli Lli[ ,Lli LliJ LliH ,Lli Lli Lli BLli Lli\ Lli Lli Lli Lli Lli1 Lli Lli Llik ,LliP Lli Lli] ,Lli Llif Lli ,Lli Lli Lli Lli Lli Lli Lli ,LliZ Lli Lli ,Lli Llir" Lli2  #####  ####.. .  ##.....## .# ##..##.## ##########... ##.....# #...........# ....########.....# ....# ###.......@.$....# ....###...########....## ##..##..### r#.# Shock  #...#.## #.....# ##.....#### r   rat (asleep) .†......... .#.####.### .#.# ..#Lli> -49.0 (40LliF -50.0 (41Lli&K LliM V _A rat comes into view.Mli :  The zap hits the rat.Mli Q***Mli\ 2...Mli} 3------11 9=1.0 (1.0)ShockMli^ Mli֏ G _You kill the rat!Mli.C MliK MliR MliZV _You can't see any susceptible monsters within range! (Use Z to cast anyway.)NliV26 _------NliONliNliNliՌNli`,NliNliK,NliNliNliM:4======NlirNli)NliNli,NlieNliNliNliϛNliNliğ=11 Nli>NliM _You now have 18 gold pieces (gained 10).Nli1*..#####... ####...# .... #.....## #.#.# Nli¸..##.## ##########....# .....# #...........# ..########..#.# ..# ###..............# ..###...########@...## -.##..### #....#.# ...#.## #.....# # NlixShock .....# #.#.### .....#### #.#. ......... . #.NliCYJ   endoplasm (asleep)####.### # #. ..# .J #..Nli0643.0)Nliun======26 -5.0 (14NliNlia] _An endoplasm comes into view.Nli P *****J  **The zap hits the endoplasm.  The endoplasm is almost dead.Nli| Nli݄ R.....J.Nli s3------11 =6.0)Nli Nli ^ _The endoplasm quivers.Nlik @  The zap hits the endoplasm.Nliߛ *******Nli]&B.....Nli&..Nli(Nli-..Akhort the Gusty#####...Tengu ####...#NliC......Health: 10/10 ======================== #.....###.#.#Magic: 2/4============------------ ..##.## ##########....#AC: 2Nliy.RStr: 8 .....# #...........#EV: 11Int: 15 ..########.........#.#Nli.SH: 0Dex: 14 ..# ###..............#Nli.uXL:  1 Next: 100% Place: Dungeon:1 ..###...########@...##Noise: =--------  Time: 167.0 (1.0) Nli/<..##..### #....#.#-) Nothing wielded ...#.## #.....# #Nli@/Cast: Shock .....##.#.### Nlig/.....#### #.#. ......... . #. Nli/.####.### # #. .# ..#.. Nli/}.# #.. _You now have 18 gold pieces (gained 10). Nli/9_An endoplasm comes into view.Nli/oThe zap hits the endoplasm.  The endoplasm is almost dead. Nli"0_The endoplasm quivers.The zap hits the endoplasm.Nli1 _You kill the endoplasm!You have reached level 2!NliS</  --more--Oli$ 5/153/6------2 0% ShockOli]( Oli* Oli* (_Pli3Pli PliPli.$26 Pliv_PliPliPliPli,Pli2Pli,PliPli-,Pli0Pli,PliPli,PliPliPliMP4====PliPliPliPliPliPli+PliPli,PliPliPli5====PliPliPliPliPlib,PliAPliPli2PliPli ,PliC Pli Pli: Pli PliPli%5Pli1+====PliPliPliPliPli,PliPli,PliPliPli/5====PliPli,PliPli) ,Pli Pli",Pli#Pli%PliM%Pli%Pli',Pli(Pli*Pli*N6====Pli+Pli.Pli/,PliF0Pli3PliJ..  ##### ....r ...# .... ....## #.#.# ##.## ##....# # #..# ##..PlitK#.# # ###.......# ###...########..@.## - ##..### #....#.# #.## #.....#.# Shock# #.#.###.#### #.#. .# . #. .#PliLar   quokka (asleep) ###.### # #. ..  ..# .. ## Plic097.0 (30.0)Pli'uF-8.0 (31PlizPli,~Y _A quokka comes into view.Pli *******r    The zap hits the quokka.PliPli.r.....Pliq5----11 =9.0 (1.0)PlilPli=_ _The quokka is severely wounded.Qli~R=  The zap hits the quokka.Qli|VC******QliV**QliN.......Qli4--------8200ShockQliQliJ _You kill the quokka!QliQliQliQli _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Qli53QliQliQli26 _Qli8,QliQliQli(3----Qli& Qli!,Qli"Qlik$,Qli.%Qli&,Qli9D5========Qli;,Qli5<Qli >,Qli>Qli A,Qli_AQliKCQliCG6====Qli|DQliLnQliQMQliMQli'NQliOQliQQli:QQliQQliTSQliTQliDU<====QliVQliWQli(YQliZYQliYQli[Qlig]Qli]QliD^Qli$`QlifaQliaQli bQlitcQlid,QlieQligQliiQliZiQliiQli}lQlimQlimQlienQli|oQliq,QliqQlirQliuu,QliuQlivQliRxQlixQliȒQliQliQliQli]"####..##..### ##....#.# # #...#.## #.....#.# .###.....##.#.###.# #.##.....########.#.# #.# ...†..............#.# #.# #..#.####.#########.# #.. .#.#.# ..# #....# ### ##.#.# #.. #.####.#.# #.. #@# -38.0 (38.0)Qli0R#.# #..#..# .# ...## #..#.# #...  ).+ >.!#.  .## .##### . QliQliF-9.0 (39QliQli; _Found a stone staircase leading down.Rli63RliRli-RliLRliMBRliRliRliRli1Rli,RliRliyRli0RlikRli-RliRli,RliRliG R ......†..............#.# #.# ####..#.####.#########.# #.. ###.#.#.# #..# #....# ### .#.##.#.# #..# #.#### Rli #.###.#.# #..###.# .#.##.#.# #..#..# # #.#.#.# #...##  #..#.# ####...#  ).+ #.>.@#...#  .## #..#####..#RliA+ .... .## ##. ## ...Rli244.0 (5.0)Rli511 5.0 (6RliRliQ _c - a cyan potionSliSliSlihSliSliSli}26 SliSliŴSliHSliVSliSliSliSli,SliպSliSliؽSliSlivSliSlii,SliSliSliSli Sli{SliSliq,SliSliVSli,SliSliSlio,SliknSliSliV,SliSliSli,SliuSliSlip,SliSli;Sli;BSliSliSSliSliSliNSli,Sli SliSli],SliSliSliSli[SliSliSliT,SliSli Sli,SliSli  There is a stone staircase leading down here. _SliSliSliSliSliSliSliSliSliSli Sli ,SliSliSliSli2SliSli0Sli# ##.###.#.# ##..###.#  #.#.##.#.# ##..#..#  #.# #.#.#.# ##...##  #. #..#.# ####...###  . ).+ ##.>..#...#  ## .##.####..#####..#Sli$ #.............## ##..##.######### #.....@#  ...##.#....#  ...####S# Shock ..## ....#b#.#Sli9$b   bat (asleep)S   ball python (constriction, asleep)SliQ)071.0 (26.0)Sli&*Sli*Sli1 .S   ball python (constriction, asleep) Sli2p A bat and a ball python come into view.Sli4,2.0 (27Sli;Sli>0 _The bat moves out of view.Slĩ B  The zap hits the ball python.Sli7 M***Sli ,Sli Slif b..b   bat (wandering)Slie }5----11 12=3.0 (1.0)Sli Sli O _You kill the ball python!Sli5:**Tli{ b.The zap misses the bat. x2; The bat hits you but does no damage.Tlip}4--4--------4TliTli ' _The bat hits you.Tli:**Tli,,Tli2&b.Tli4m3--------5Tli9Tli; _The zap misses the bat. x2; The bat closely misses you.Tlie  ##..###.#   ##..#..#  #.#  ##...##  #.  ####...###  . ).+ ##.>..#...#  ## .##.####..#####..#  #......  ##..##.#  #.....@# ...##.#.b..#  ...####.#  ..## ..  .. #.#  . # Tlih  ##..###.#   ##..#..#  #.#  ##...##  #.  ####...###  . ).+ ##.>..#...#  ## .##.####..#####..#  #......  ##..##.#  #.....@# ...##.#.b..#  ...####.#  ..## .. .. #.# . # TliTliTliTli?Z _A bat is nearby!TliX :  The zap hits the bat.Tli9Y G**Tli (..Tli 5==2--------66ShockTlik Tli G _You kill the bat!TliTliTlijTlij _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ulis826 _Uli;Uli?XUliQ?Uli@@Uli/CUliyCW==----UliDUliG,UliHUliJUliJV3====UlieLUlizN,UliOUli`QUliQUli>RUliagBUli v====Ulipn4====UliUliۍUli====Uli%BUliǘUliUliQUliUli,UliUli f5====UliUli,UliUlikUliUliϧUli BUli=Ulix<====UliIUliF,UliiUli-,UlifUliUliŵUliUli,UliUli2Uli]Uli1UliUli@UliqG6====UlieUliUli|Uli"XUliUliUliK<====UliUliRUli,Uli&UliaUli,Uli]UliUlizUliUli7UliUliBUliUli,UlimUliUli4Uli{UliUlirUliUli3UliUli'Uli$ #.............## #..##.#########  #......#### ...##.#....#  ...####.####  ..## #....# .. ####.# g# .Uli #.##.)###  #@....$..- ####.#### #Shock  g   hobgoblin (asleep)Uli 323.0 (47.0)  A hobgoblin comes into view.Uli F-4.0 (48UliUli# _Found a mace.Uli? *****g    A hobgoblin comes into view. _Found a mace.  The zap hits the hobgoblin.  The hobgoblin is moderately wounded.  The hobgoblin shouts!  The zap hits the hobgoblin.UlitZ UliU V..).. 5----11 ===5.0 (1.0)Shock _The hobgoblin is almost dead.UliCUli UliDUli _You can't see any susceptible monsters within range! (Use Z to cast anyway.)VliVliVli2Vli _You can't see any susceptible monsters within range! (Use Z to cast anyway.)VliCIVliEVli/GVliKn26 _Vli*Vli............##g---6Shockg   hobgoblinVliG:---VliVli` _A hobgoblin is nearby!Vli @  The zap hits the hobgoblin.Vli| M**** Vli 0.)..Vlih4--------11 25=7ShockVli؟VlixM _You kill the hobgoblin!Wli5 WlifWlioWli% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Wli#Wli('Wli+Wli. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)WliF3WliWliRWliɥ26 _WliWliWli8Wli|WliZP----WliYWliT,Wli&WliWli WliڱWliWli,P5====Wli۴Wli,WliWli,WliWli,Wli_WliWli1<====WlilWli,WliyWli,WliWliWliNS-ShockS   ball python (constriction, wandering)Wli0403.0)WliF-1.0 (14Wli}Wli^ _A ball python comes into view.Wli5 _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _A ball python comes into view.  The zap hits the ball python.  The ball python is severely wounded.  The ball python hisses angrily.  The zap hits the ball python.Wlil:M**** WliP.)..Wli~4----11 9=2.0)Wli/ShockWlicWliHO _You kill the ball python!XlibSXli+WXli[Xli` _You can't see any susceptible monsters within range! (Use Z to cast anyway.)XliFXlitIXliHOXliQ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)XlilIXli.Xli26 _5====XliҜnXli!,XliXXli XliӠR====Xli Xli,XliP4XliN6====XliXli_XliXXliJ,XliXli[Xlik,XliLXliXliXli<====XliXli,XlijXliEA11  _You now have 31 gold pieces (gained 13).26 11  _You now have 35 gold pieces (gained 4).26 XliJXXlikLXliLXlieMXliPXli[..## #....# ##.#.. ####.###..#. #.##.)#######. #............. ####.########. XliT\##.# ##..#  #..## ## -#..........g........#####.....Shockg...Xli\####.....g   hobgoblin (asleep).Xli\~g   goblin (asleep)Xli5i068.0 (26.0)XlikF-9.0 (27XliqXlihuh _A goblin and a hobgoblin come into view.Yli/D  *******g  The zap hits the goblin.  The goblin is moderately wounded.YliRYli2..g....Ylixt5----11 ===70.0 (1.0)YliTYli( _The goblin shouts!Yli=  The zap hits the goblin.YlicP******YliqM1..)...YliSy4--------33--1YliYYli\J _You kill the goblin!Ylib % *******g    The zap hits the hobgoblin.  The hobgoblin is heavily wounded.Yli: Yli R  The hobgoblin shouts! You hear a loud squeak.Yli- %  YliY LA giant cockroach comes into view.Yli ...Bg....gB   giant cockroachg   hobgobling   goblin (wandering)YliJ 3--------=-2Yli Yli s _A goblin comes into view. It is wielding a +0 club.Yliw @  The zap hits the hobgoblin.Yli *******g   goblin (wandering) Yli| r  You kill the hobgoblin!Yli g.....B.........gYli v2--------413Yliߏ Yli : _The goblin shouts! You hear a shout!Zli! ******* The zap hits the goblin.Zli,ZliZli .........).g..g   hobgoblin (wandering)  The goblin is moderately wounded.Zliֱk1---------4ZlieZli\ _A hobgoblin comes into view.Zli=^ E*******Zli b  The zap misses the hobgoblin.Zli0 ZliV Zli g......)..B..B   giant cockroachg   goblinZlik l0--------==5Zli /ShockZlix ZliR + _The hobgoblin shouts!Zli ZlivZliuZliDK _You are out of magic![li[liA[li$[li&K _You are out of magic![li[li[li@[li?K _You are out of magic!\lioM ...####.#### ... ..## #....# ##.#.####.###..# \li7..##.)#######............####.########. ##.#..#.## #.## #..g......)..B.\li@.....#####.........####\li ...\li4...\li\li@%\li2&B26 ---\liY&6 _\li/\li ...####.#### ... ..## #....# ##.#  .. ####.###..#  . \li? #.##.)#######. #...... ####.##. ##.# ##..# \li #.@## #.## #..g......)..B. .....#####.........\li ......\li \li8 \li( gr   quokka (wandering)rg   goblin\liF) B---7\li0 \li{3 Y _A quokka comes into view.\liM...##.#....# ###. ...####.#### ...\li ..## #....# ##.#.####.###..#  .##.)#######............####.########.\li ####@.#.## #.## #..g.g....)..B........\li0r.\li\lis.gg   goblin8\li%\liA]liM...##.#....# ###. ...####.#### ...  ..## #....# ##.# .. ####.###..# . ]li#.##.)#######. #...... ####.##. ##.# ##.@# ]li֔#..## #.## #..g..]li.....###.... ]lic#### ... ]li>+.]liƖ]lix]lig.gg   hobgobling   goblin]lib1====9Shock]li]li]liC #......### . ...##.#....# ###. ...####.#### ...  ..## #....# ##.#.]li####.###..# .##.)#######............####.########. ####....## ]li $#g###..g...g..)..B...#####.......####..r]li]li`]li Sgg.]li/ '80]li;]li]liB +#..##.#########  #......### . ...##.#....# ###. ...####.#### ... ]liB  ..## #....# ##.#.####.###..# .#.##.)########............]liC s####@########. ##]liZC ##..#.g## #g##]livC `#..g......)..B]liC -.#####......]liC *####..]liE ]liF ]liG ]lizI ]liP gg.BB   giant cockroach]liP g   hobgobling   goblin]liR &1]li5Y ]li[ _li^ ##..##.######### Akhort the Gusty  #......#### .  Tengu ...##.#....# ###.  Health: 15/15 ========================  ...####.#### ...  Magic: 0/6------------------------  ..## #....# ##.#  AC: 2Str: 8 .. ####.###..#  EV: 26 Int: 15 . #.##.)#######.  SH: 0Dex: 14 #.............  XL:  2 Next: 41% Place: Dungeon:1 ####@########.  Noise: ---------  Time: 381.0 (0.0) ##*# -) Nothing wielded ##[40_liFm*g# Cast: Shock #g.## #B## #..g......)..B.  B   giant cockroach .....#####.....  g   hobgoblin .... ####  g   goblin ... _You are out of magic! _A quokka comes into view.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (68% to hit)_li g*Bgiant cockroach (68% to hit)`li  qg.BhobgoblinalizT g*alia*g.#blibli ##..##.#########Akhort the Gusty#......####.Tengu ...##.#....####.Health: 15/15 ========================...####.#### ...Magic: 1/6====--------------------..## #....# ##.#AC: 2Str: 8 ..bli`####.###..#EV: 26 Int: 15 .#.##.)#######.SH: 0Dex: 14#.............XL:  2 Next: 41% Place: Dungeon:1####@########.Noise: ---------  Time: 381.0 (0.0)##.#-) Nothing wielded##.g#Cast: Shock#g.###B###..g......)..B.B   giant cockroach.....#####.....g   hobgoblin....bli####g   goblin... _You are out of magic! _A quokka comes into view.bliAiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineblibli:Okay, then.bliblibli. _blip) bli) ,bli3 ~gg..B.bli4 )2.0 (1 bliG5 _bliJ< bli7> cliFma ##..##.######### Akhort the Gusty  #......#### .  Tengu ...##.#....# ###.  Health: 15/15 ========================  ...####.#### ...  Magic: 0/6------------------------  ..## #....# ##.#  AC: 2Str: 8 clin.. ####.###..#  EV: 26 Int: 15 . #.##.)#######.  SH: 0Dex: 14 #.............  XL:  2 Next: 41% Place: Dungeon:1 ####@########.  Noise: ---------  Time: 382.0 (0.0) ##g# -) Nothing wielded ##g*# Cast: ShockcliWn #.B## #.## clinY#..g......)..B.  B   giant cockroach .....#####.....  g   hobgoblinclin .... ####  g   goblin clinp...Press: ? - help, Q - select actionclio&Shift-Dir - straight line _Okay, then.Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actioncli2o7Shift-Dir - straight linecliw gg.## _Okay, then.  Aiming: Shock (safe; 7% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  You can't see that place.  [a rock wall.]dli1 g*B*##dli3@g.B.#Aim: a giant cockroach (68% to hit)dli ##..##.#########Akhort the Gusty#......####.Tengu ...##.#....####.Health: 15/15 ========================...####.#### ...dli!Magic: 0/6------------------------..## #....# ##.#AC: 2Str: 8 ..####.###..#EV: 26 dliRInt: 15 .#.##.)#######.SH: 0dli=Dex: 14#.............XL:  2 Next: 41% Place: Dungeon:1####@########.dliiNoise: ---------  Time: 382.0 (0.0)##*#-) Nothing wielded##*.#Cast: Shockdli#.*###*##dli#..g...*..)..B.B   giant cockroach.....#####.....dli6sg   hobgoblin....####dlikg   goblin...Shift-Dir - straight linedli@Aim: a giant cockroach (68% to hit)  dliXThe zap hits the goblin.  The goblin is heavily wounded.dliThe zap misses the hobgoblin. The zap hits the giant cockroach.  The giant cockroach is lightly wounded.eliBeliMgggB...eli[NeliN311 =3.0 (1eliN/Shockeli&VeliY  Aim: a giant cockroach (68% to hit)  The zap hits the goblin.  The goblin is heavily wounded.eli?YThe zap misses the hobgoblin. The zap hits the giant cockroach.  The giant cockroach is lightly wounded. eli\Y._The goblin hits you but does no damageeli  You completely miss the goblin.The goblin is heavily wounded.eli&4eliS _The goblin hits you but does no damage.fli<^ v  You closely miss the goblin. You claw the goblin.fli^ fli_ flie mB.gflih .55flin fli8q J _You kill the goblin!gliz  You hit the giant cockroach but do no damage.You claw the giant cockroach.gli_gligg.g   hobgoblin546gli*gli= _You kill the giant cockroach!gligli(gliW3----7gliglil _You barely miss the hobgoblin. The hobgoblin hits you.hli.|  You hit the hobgoblin. You peck the hobgoblin.  The hobgoblin is severely wounded.8hli4hli@ _The hobgoblin hits you but does no damage.hlixk  You hit the hobgoblin but do no damage. You peck the hobgoblin.  The hobgoblin is almost dead.hli>l 10--------1====9hlicl Shockhlis hliu - _The hobgoblin hits you.hli4  You hit the hobgoblin but do no damage. Your peck misses the hobgoblin.The hobgoblin is almost dead.hli3 e11=---90hlix hli W _The hobgoblin closely misses you.ili[;  You hit the hobgoblin.iliV D)ili%}====621Shockili iliM _You kill the hobgoblin!ili9 ......#### . ...##.#....###.  ...####.#### ...  ..## #....# ##.# .. ####.###..# .  #.##.)#######.ili& #............####.######## ##@# ##..#..#.riliilixI26 -2iliilin _Items here: ) †††.jliG jliBH jliI jli[M ,jli Q jliR jliER k2===jliS jliV jliV jli2X jliZ ,jli\ jli/_ ,jli` jli^c jlic :==jlie jlih K3=jlii O2====jlij jlim jlin jlio jlir ,jlis jliu ,jliYv jlix jlix 4=======jliy jli jliz ,jli~ jliI :==jli jli jli - _You start resting.jli 14075.0)jli0 [5==8.0 (16jli jli$ " _HP restored.jli#6 3jli7 jli; jlio? l3====jliYE ,jliF jliJ ,jliK jliP jli9P :==jliQ jliaU R====jliV jliZ ,jli[ jli` ,jlifa jlie ,jlif jlij jlij jlik jlio ,jliPq jlit f4====jli%v jliy ,jli({ jli ,jliM jli҂ jli jli jliӈ R====jli` jliǎ ,jli jli^ ,jliޕ jli ,jli& jli: ,jli jli ,jli jlic f5====jli3 jli ,jli jli jli jli6 jliY ,jli jliج jli <====jliY jli ,jli jlik ,jli jli ,jliB jli̾ ,jli( jli jli jli( jli _ _You start resting.jli -38.0 (30jli ]6====9.0 (31jli jli5 % _Magic restored.kli43kli5kli9kli=kli5A,kliAkliE,kliGklipJkliMkliMkliOkliQkliUR====kliWklidYkli\kli\kliq^kliSbkliXr$ .. ####.###..#  . #...#.##.)#######. #...#............. ####...####.########. ....... ##)# ....... ##..# ....... #..## ####....##.##....#....@....)...........#####.....klis......# ####Shock...... ..... ....! l   frilled lizard (wandering) .... ..l. kliP 44.0 (5.0)  A frilled lizard comes into view.kli@l.kli=+5.0 (6klikliIU _Found a white potion.llih4f*******lli9g  The zap misses the frilled lizard.lliDG  The frilled lizard hisses angrily.llie....lJ   endoplasm (wandering)J..l   frilled lizard.llik5----11 =6.0 (1llilli(] _An endoplasm comes into view.lli)f*******lli;g  The zap misses the frilled lizard.lliw<lliD...lJ..J.....lliMg4--------7llikt _The endoplasm quivers.lli? ` ..   . #...#.##.)  #...  ####...  ....... ##)#  ....... ##..#  ....... #..## ###  #....##.##.....  #....@....)....  .......#####.....  ......# ####  ...... ....l .J..! .... ....lli  ..   . #...#.##.)  #...  ####...  ....... ##)#  ....... ##..#  ....... #..## ###  #....##.##.....  #....@....)....  llie .......#####.....  ......# ####  ...... ....l lli l.J..! .... .... lli lliI lli lli d _There are monsters nearby!mli:f*******mliBmli..lJ.....r...r   quokka (wandering).l   frilled lizard3--------8mlimliX _The zap misses the frilled lizard.mlif*******mli,mli>mli.l..J.r......r.mlim2--------9mliݺmliX _The zap misses the frilled lizard.mliE  The zap hits the frilled lizard.mli ***** **...  You kill the frilled lizard!The zap hits the endoplasm.mli,mli "..Jr.....mli31--------650 _The endoplasm is heavily wounded.mli. @  The zap hits the endoplasm.mli2 *****r   quokka*..*mliE mli mliH ..r.....mli 0--------751Shockmli mli M _You kill the endoplasm!mli 4mli mli K _You are out of magic!mliX 4mliqmliMK _You are out of magic!nlisA4nligHnliwKK _You are out of magic!nli4nlixnliڵK _You are out of magic!nli .. ####.###..# . #...#.##.)#. #...#..... ####...####.#. ....... ##)# ....... ##..# ....... #..## ### #....##.##..... #.....@...).... .#####..... ......# #### ....r.nliU ,.........! ........nli nli Jr.nliu G26 -2 nli _nliy nli .. ####.###..# . #...#.##.)#######. #...#...... ####...####.##. ....... ##)# nli ....... ##..# ....... #..## ### #....##.##..... #.).... .#####..... .....r# #### nliX ...............!.... nliK nli r.r   quokkanlim @-3nli nli oli M%.. ####.###..#  . #...#.##.)#######. #...#...... ####...####.##. . ##)# ....... ##..# ....... #..#####....##.##.#.).......r#####.......# ##...olizM... ....! olieOoliWkr.4oliG_oliKaoli1.. ####.###..# . #...#.##.)#. #...#. ####...####.#. . ##)# . ##..# ....... #..#######.#....##.##.oli~#....r...@)..#####.......# ## ....! olioliS.rolib1====5ShockoliPolioliV X .. ####.###..#  . #...#.##.)#. #...#. ####...####.#. oli . ##)# . ##..# ....... #..#######. #....##.##oli . #.....r.@.)...... oli .#####. ......# #######  ...... oli1 r ..... ....! oliU w ....  ....oli oli L.roli .=6oli oli1 W _The quokka completely misses you.oli  You closely miss the quokka. Your kick misses the quokka.oli? d1-------11 7oli] oli h _Your peck misses the quokka. The quokka bites you.pli2b  You hit the quokka but do no damage. Your kick misses the quokka.plibd2==-----8pliipliHl _You peck the quokka, but do no damage. The quokka barely misses you.pli   You hit the quokka.  The quokka is moderately wounded.pliU1--====pli9pliupli+ _The quokka bites you.plitv  You closely miss the quokka. You claw the quokka.pli}1.pliI_8360Shockpli~pliJ _You kill the quokka!pli .. ####.###..# . #...#.##.)#######.pli1- #...#...... ####...####.##. . ##)#plio ....... ##..# ....... #..#######. #....##.##.pli #.)...... .#####.pli ......# ####### ...... pli4 ..... pli ....!  ....  ....pli9plipli I26 -1pli'pli)pliU  .. ####.###..# . #...#.##.)#######. #...#...... ####...####.##. ....... ##)# ....... ##..# ....... #..#######. #....##.##. #.)...... .#####. ......# ####### ...... ..... ....! ....  ....pli pli g2==-2pli pli qli} qli qli qli ,qliu qli ,qli qli l2====qli8 qlii qli :==qli_ qli qliD K3=qli qli ,qli qliZ qli <====qlin qlie qli qlis qli8 qliY 9=qli; qlik qli E4==qli qliE ,qli qli qli0 qli qli qli* V3====qliN qli _ _You start resting.qli  0753.0)qli y5====6.0 (14qliR! qli# " _HP restored.qliSI 3qli;J qli(P ,qliP qli5T ,qliU qliW R====qliY qli] qli ^ :==qli` qlid ,qlif qlij ,qlil qli q ,qlis qli8w qli Shockrr   rat (wandering) _You start resting.qliq 283.0 (7.0)qli +4.0 (8qliK qli V _A rat comes into view.rli ..   . )#  .  ###.#  ....... ##)#  ....... ##..#  ....... #..#######. rli #....##.##.......  #.....@...)......  .......#####.......  ......# #######  ...... ..r.. ....! ....rli7 ....rlia ..   . )#  .  ###.#  ....... ##)#  ....... ##..#  ....... #..#######.  #....##.##.......  rlia#.....@...)......  .......#####.......  ......# #######  .....rlib ..r.. ....! rliGb.... .... rlijrliprliwrliy rliyT_A rat is nearby!rliu:  The zap hits the rat.rlinj*******rliU K.......rliw_ t11 7=5.0 (1Shockrlif rlih G _You kill the rat!rli(Y rli_ rlih rlij _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rli1rli rli rli _You can't see any susceptible monsters within range! (Use Z to cast anyway.)sli]sli]]sli^sli5bslib;26 sli_f,slifsligslicjslijslikslin,slioslirslirsliZtsliCw,slixsli{,sliE}sli,sli|slislislisli.f4====sliڏBsliosli ,sliGsli,sliAsliTsli~<====slislisli0slinsli&,sliislisliڪsli@sliҮslislipslisli r-Shockr   rat (wandering) _You start resting.slif15038.0)sliF-4.0 (19slisliMV _A rat comes into view.sli :  The zap hits the rat.sli S*******sli 4.......sliv {11 91=5.0)Shocksli sli8 G _You kill the rat!sliIsliOsli^WslihY _You can't see any susceptible monsters within range! (Use Z to cast anyway.)tlitliߧtlitli _You can't see any susceptible monsters within range! (Use Z to cast anyway.)tliY3tli[tlih_tli_;26 tli-dtlidtliHt) K-ShockK   kobold (missile, wandering) _You start resting.tli~&6tliE-7.0 (2tlitliGs _A kobold comes into view. It is wielding a +0 whip.tlif @*******tli _  The zap misses the kobold.tli@ .K.....K)tli t3----11 ==8.0 (1tli tli ( _The kobold shouts!tli%'k ******* tlig'.The zap hits the kobold.uli7guliBoV..K.....uliru2---------9ulizuli|a _The kobold is moderately wounded.uliu *******The zap hits the kobold.uli ..K....  The kobold is heavily wounded.uliD(((((uli!R....@uliӓl1---------10uliulin _The kobold throws a stone. The stone closely misses you.uli# ******* The zap hits the kobold.uliɄ ulik ...K...0--------1Shockuli uli _ _The kobold is severely wounded.uli 4ulin uli K _You are out of magic!ulipuliRpuli8wuliyK _You are out of magic!vliZO ..   . )#  .  ###.#  ....... ##)#  ....... ##..#  ....K.. #..#######.  #....##.##.......  #.....@...)......  .......#####.......  ......# #######  ...... ..... ....! .... ....vli ..   . )#  .  ###.#  ....... ##)#  ....... ##..#  ....K.. #..#######.  #....##.##.......  #.....@...)......  .......#####.......  ......# #######  ..... ..... ....! vli_.... .... vli4vli[vli] _A kobold is nearby!vli.. ####.###..# . #...#.##.)#######. #...#...... ####...####.##. vli-....... ##)# ....... ##..# ....K.. #..#######. #....##.##. #.)...... .#####.vli ......# ####### ...............! .... vliރvlit0.vliDP26 -2 _vliEvligwli#<.. ####.###..#  . #...#.##.)#######. #...#...... ####...####.##. . ##)# ....... ##..# ....... #..#######. #....##.##. #.)...... .#####. ......# ####### ...... wli>wli:IKK   kobold (missile)-3wliHMwliOwli , .. ####.###..# . #...#.##.)#######. #...#...... ####...####.##. . ##)# ....... ##..# ....... #..#######. #...K##.##. #.)...... .#####. ......# ####### ......  ..... ....!  ....  ....wli wli$ .(((wliK ..@=4 _The kobold throws a stone. The stone closely misses you.wlit  .. ####.###..# . #...#.##.)#######. #...#...... ####...####.##. ....... ##)# ....... ##..# ....... #..#######. #...K##.##. #.)...... .#####. ......# ####### ....wlit R.. ..... ....! ....  ....wliw wli A.KwliP j1====-5Shockwli wliV xli  You closely miss the kobold. Your kick misses the kobold.The kobold is severely wounded.xlig2-----11 =6xli]xli,9 _The kobold hits you with a +0 whip.xli8  You hit the kobold.xliUC$xli3=----57ShockxlixliEJ _You kill the kobold!xlij .. ####.###..# . #...#.##.)#. #...#..... ####...####.#. ....... ##)# ....... ##..# ....... #..#######. #....##.##. #....@....)...... .#####. ......# ####### ...... ..... ....! .... ....xlixli I26 -8xliExlij  You now have 51 gold pieces (gained 16).  Things that are here:xli'y====11 -9.0 (2xli.xli0) _a +0 whip; 5 stonesxli  .. ####.###..# . #...#.##.)#. #...#.#...####.#..# ##)#xli".###..#.##..#. #....##.##. #...@)....).......#####..## #xliE2..#xlip_.....!....xlifxliJ26 20.0 (1xlixlisyli].. ####.###..# . #...#.##.)#. #...#. #####...####.#. .# ##)# .###..# .##..#. #....##.##. #....@....)...... .#####. .## # .......#.....!............yliDfylipB=1yliyyli%f  Things that are here: _a +0 whip; 5 stonesyliwyliylix4==yliylibByli/,yliyli-V2====yliyli`yli,_ _You start resting.yli+5.0 (4ylix5====6.0 (5yliyliJ" _HP restored.yli 3yli yliI Byli ,ylip yli yli8 &====yliU yliK yli yli :==yliF yliH yli yli- yli< Byli ,yli yliyli?ylinylil yli V3====yli@yli,yliyli\,yliyliS,yliyli]$R====yli&yliA/ByliN1,yli3yli@7,ylij9yli=,yli.li3li<G====9.0 (4liCli#F; _Found a stone staircase leading down.li li liR li li liM li li li3 ,li li{C M .......#  ...#..#######. #.##.......######....)....).....li2D G..........###.........## #######..# †.## # ..# .###.#.#.#.......liO ,31.0 (2li\ 511 2.0 (3lie lih R _d - a white potionli6liO7li8li>lim@ligDQ26 li EliH,liJlijLliNliOliPliRli{UliUliVlirYli[li\li\li^li`li,aliblizdliTm.........# ......†.##........#lim........#........##### ............# ..#.#.#.#.#.##......>....####.#.#.#@#.##..#li>n##.#.#.#.#.#Shock#......!...###.#.#.# #.... ..lin b   bat (asleep).# ## #b#liix+8.0 (6liQyliy$9.0 (7li/liׂV _A bat comes into view.li` *****li-b  **The zap hits the bat.lis,litli|Q...b...li}86----li3~411 =40.0 (1liŅliƈ^ _The bat is moderately wounded.liR' ***** **The zap hits the bat.li+ ,liΨ li Qb......li E5-------liP 1liϷ li \ _The bat is severely wounded.lif>  The zap hits the bat.*****.**liD S†......li\ 4-------62Shockli0 li G _You kill the bat!li3liWliEli26 lilililili]:----lisli,liDlii,limli5====li,lili/,li5li<====li?lilililili,li4li,liliw,lili ,li li li M6===li lili<li%li,lili+,li@lili=;===li0li,liZli,lili!,li"li8$,li-%li',liQ(li9*li*G7====liT+li-li@_†.#......# .........#####.........#.#.#.#.#.##......>....##.#.#.#.# #.......@..#-#.#.#.#.#......!...Shock#.#.#.#.#.# .....[...J#.#.# #.# #J   endoplasm (asleep)### #..liT 69.0 (27.0)  An endoplasm comes into view.licG-70.0 (28liOflik _Found a ring mail. _You see here a bat corpse.li  ****J  The zap hits the endoplasm.  The endoplasm is almost dead.li2u li} :..J.li! q6----11 =1.0 (1.0)li- li ^ _The endoplasm quivers.li'@  The zap hits the endoplasm.li-Y****liI:....li5-------82ShockliliM _You kill the endoplasm!li 4liliD _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lilivliRli _You can't see any susceptible monsters within range! (Use Z to cast anyway.)liqliOrlislibvliaz26 _li}Bli&lili9---li@liliDžli*li9liflili,liؐlili=M6===li@liʖ,li6liј,li|li,li,liQ===liϠliliFlililili2liȪliliflilililillilililiN7====liڸliPli,liuliplililili=11 li4lil _c - 2 cyan potions (gained 1)lili?====26 li#liIli7liuliNli li,lilivlililililiRlililili%,lililili{lilililili+lilliElili li~li,li^lili,li ,liL ,li li li5 ,lio li lib ,liR li  liG ,liI liH li9 lin li li# li*$ ,li$ li% li' ,li' li}( li{) ,li* liv+ liI- ,li;. li3 li]4 ,li 5 li96 lib7 ,li7 li9 li; ,li; li< li> ,li? li?B liE ,liPG li,J li~M ,li`O li/R liU liLU li?W li [ li2^ lii  ...####.#### ###+#####..## #....# ...........####.## .....?....#...#.## ....#...#... .!........#######...#### K...?...............# ##li_j  ....................###. ..........##..- #........#######....##.# #........#######....)...Shock ...................####...................##...................#K   kobold (missile, wandering)................†.##..................#.................#liu 1720.0 (48.0)liz F-1.0 (49lib liG z _A kobold comes into view. It is wielding a +0 short sword.li *******K  )li ~The zap hits the kobold.  The kobold is severely wounded.li4 n K......  The kobold shouts!li; ((li; ((((li1< li 3......li1 r6----11 ==2.0 (1.0)li0 li W _The kobold throws a stone. The stone hits you but does no damage.li| @*******li li L.K.....li l5--------3li? li P _The zap misses the kobold.li> *******The zap hits the kobold but does no damage.liUli^X....K....licn4--------4liklin_ _The kobold is severely wounded.liV=  The zap hits the kobold.lih[S*******li T..)....li3-------105ShocklilivJ _You kill the kobold!lizlili9 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)liw li$ li[, li(/ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li  26 li_ li5 ,lic li Bli  O---liq li ,lip# li& li+' O4===liC) li#, ,li2 li6 ,liZ9 li< li$= li? limB liB ;===lijE liH ,lilS XliU li7U liW li\ ,li7] litb ,lie li'j f5====lil liGp lip li[s liAx ,li6z li ,li3 h====li Bli li li1 liS lin ,liV li ,li li Bli3 liy M6===li li ,li li ,lit lik ,li lia Q===li li ,li li ,li li$ ,li li ,li li li" li li0 R -.....li q.... _You start resting.li 060.0 (35.0)li# e7====-1.0 (36li* li, % _Magic restored.liliBli^ #..... ...##. .....li######+#####..## #.......# ####.?....# #....# #... #.!#######...# #....@.li...#.....)................##..............# ##..#######.... #.#######....) #...........# #.........## #........# #li9.†.##li14.0)liT====11 5.0 (4li&lie _e - 3 scrolls labelled GOBIOK QITHRAIli&3li(li5.li}A26 li Bliy## .##.####..#### #...........##..##.#### #......####  ...##.#....#  .....####.##lida######+#####..##....... ####.........@....# #...#..............# #...#..!........#######...##....................#.....)..........#####..## ######## #######....). #....##liE li+8.0 (3li511 9.0 (4li#$ li$R_f - a scroll labelled HITEXZAMNAli3li^lilili;26 li li li,liliD)liAg ##..##. ### ...##.#... .....##### #######+#####..## #liKB:..#..............#  #...............# # ......#  ###.@........###### #................. ......)............... ####... liB#########.. ########.. #..................liB #................. #..li X\7311 4.0 (5li_h _g - a clear potionli26 liBli7li>liՐlilisli_li͗li li^liћli!lifliliqlili,lililiglilili li.,liliDli[li~liliUli{lilililililililili7liliali#,liSliliH,lilili #... ##.. #. ...##. ..... ####+#######+#####..##  .....#..............# li2 ###...............# #.......# ......####..####...#######..Shockr ..........)....#####............ ##........##### r   rat (asleep) ##........#####liL #..... #li089.0 (15.0)li-90.0 (16liliV _A rat comes into view.liY:  The zap hits the rat.li^9******li3_T*liD.......li6----11 2=1.0)Shocklili'G _You kill the rat!liliCliIli^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li3`liCgli_llin _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lililili0li26 _li4lili(liWli9li:----lili,liliNlililirlili|lilililili:liYG7====libliliL## .##.#li #.. ## #..## liLd....r.####+#######+#####..###......#..# ###.@..lio.#- #........li.# ....####.###Shockli;...#######................)... ...#####...... r   rat (asleep).li ##.#### ###### #liA!li,-800.0 (9li #Sli S   ball python (constriction, wandering)r   rat (asleep)liG H-1.0 (10.0) li li _A rat comes into view. A ball python comes into view.li|B  The zap hits the ball python.liπ*******r   rat (asleepli7-)liL.......li n6----11 4=2lik.0)li(liO _You kill the ball python!li:  The zap hits the rat.li}g*******lili4.......li5-------63ShockliliG _You kill the rat!li=q lix li>} li _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li\. li'2 li7 liA: _You can't see any susceptible monsters within range! (Use Z to cast anyway.)liQ3liRliIUliY26 li1[,li^\li ^lim^9---li_li`,lialiCc,liEdliVe,lifligc6===liBhlij,liklimlimlinlip,liqli}sQ===litliv,li8xliz,li:{li5},liG~liBli,lili q -. _You start resting.li0207.0)lie7====-1.0 (18li,liͬ% _Magic restored.lin93li9lig<liv=li=li6Ai11 liAliC7 _You open the door.liADQ26 liDliG@  There is an open door here.liIlieIC==== _liLliMli O,liOliPliQliQliRliUlipWBlicZliw[li[li[li\li],li]li^lik_li `,li`liPaliualialivbli cli0clitclidlielie'11 liflig$ lig_You open the door.lihlih;26 li ilik@  There is an open door here.liklik _liUlli1mlimlimlinlinliDoliooliolilil@liA:----liKBliD,liEliFliGliGli4I,liJli*KlilKliKli$[p .- _You start resting.li18.0 (87====-9.0 (9li% _Magic restored.li 3li_ li S11 liN l _c - 3 cyan potions (gained 1)li li ;26 li1 li li; li li li li ====li li8 ,li li" li$ ,li& li4  Things that are here:  a +0 whip; 5 stones; a kobold corpseliD?  _li? liC liD liyE lioF liI liL ,li$U liyX liZ liZ li;\ li_ li` li9a li[b liHe lini ,livj li$p Xliq li s li>s lit liu liv ,liw liw licx lix lix liy li!{ ,li{ liK| li} ,li\} li$~ li~ li liW lik li" m #.'.........###.......) ####.####.##.#.##.#### ##.###.###.###.###.# ##.##.##.#.##.##.## ### ##.#.#.###.#.#.###li  ..). ##...#####...### ..... ##.........## # ......####'#######+##### #..@...#........1000.0 (21.0) ######.......... #######...........li # ##.........####.... ##.......#######.... #.................).li  #..........#####.... #.........## ##....lib  #.........# ##.....liٔ li: ,1.0 (22li liמ # _Found a club.liJA 3liB liE liDG li^J BliJ li+K liK liM liN ,likO liZ li[ ,liv\ li` lia ,lib liOf li2g ling lig li?k liQm lim lin lir lis ,lit liux li$z liiz lie{ li li li< liG li) liӇ ,liֈ li li ,li li li li8 li li$ li liǜ li8 li li li- li1 liر li li li li+ li^ li lii ,li li$ li ,li* li li. li] li[ li li ,liM li@ li li li li\ li li li liI li} ,li li li ,li li li" li] li li0 li ,li li li ,li( li li ,li li li ,liK li li& ,li li li ,liZ li lie li li. li li ,li li.&  Things that are here:  a +0 whip; 5 stones _li' li) ,lie+ liB- liR/ li/ li>1 li5 li7 ,li; ,li7= li= li? lisB <  You see here a +0 club.liD liE  _li6F li(K li{M ,liN liP lidS liS liyU liW liOY ,liZ li\ lie^ ,li_ lila lid ,li f lih lik ,li~l li6n li!p ,liMq li^u li X##.#### ...  #....# ##.# #####.###..# ####### #...#.##.)#######.r....# #...#................. #...####.########.... li! ....# ##)# ..# ....###..# ###.# ....##..#######.@.# ....##.##........## ....)....).......#Shock ....#####........# ...## ########## ...#li\ r   rat (asleep) ..## ..# ..#liZ -49.0 (48li -50.0 (49li/ lir V _A rat comes into view.lif  The zap hits the rat.  The rat is moderately wounded.The zap hits the rat.libl ^*****li S†....li- 6----11 2=1.0 (1.0)ShockliliG _You kill the rat!liligli3li\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)liVliZ]li2clie _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lilialilili26 _liliplili8li:----li&liO,liliClililir,lili,lili97li+====lilili,lilimli,lilili,lili~lili9<====lili&liBlililiZliliLliZlilili= li liW li li"li,lililililililili:lili: li!,lib"li#li%,li%li-*  Things that are here:  a +0 mace; a ball python skeletonli,li`, _liZ-li.li0,li0liG4li5,li@7lio9li=;,li<liLBliCli3Dli_JBliJliLliMliOli5Pli6Qli1TliV,liXliYli"[,li3\li3_lia,liali dli9o.###.# #..#..# >.....  ##...## ...... ###...### ...... >..#...# .... lio..#####..# ... ........###.# ######### ###. #### ##..@# -83.0 (32.0)# ####..### lip^##.#### #....##  #....# ##.#### #####.###..# ######## li9p#...#.##.)#######.†....# #...#..................# #...####.########......#lijp{..# ##)##..#####liywli.|F-4.0 (33lilih; _Found a stone staircase leading down.liIp3liqliwtliw,liR{,lip}Bli0li.## #....# ### ..## #.#### ......... #..###.# #.....$....#..# #>......S  ##...## #........ ###...### #........>..#...# .....r.. .#####..# #........ .......## ## ######## ###..# ##...##Shock ..# ####..### #.#### #....##.# ##.#### S   ball python (constriction, asleep) ####.###..# ######## r   rat (asleep) ...#.##.).†....##..................#li͘16.0 (2.0)liќ+7.0 (3li lig _A rat and a ball python come into view.lih:  The zap hits the rat.lioY*******li\..†....liv6----11 5=8.0 (1liliG _You kill the rat!li.G *******S  liG)The zap hits the ball python.  The ball python is moderately wounded.lilibg.S.....liDd5-------9liVli5 _The ball python hisses angrily.liB  The zap hits the ball python.liU f*******lii.†.....li\4-------790Shockli̥e _You kill the ball python!li li liP lid _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li,li0-li-li/li426 _liy5li?----li"@li|5====lili' li liy li<====liliklilili,lili$ li#li'(Bli*li3li3liE5li7li8li9F6===liu:livB,liECliDlipFli5Gli4N,li1Vli[===li`nlialialic,lilililil,li;liVlií,li?li;lit,li lili'BliTli*&liXli<liE,lilie ###########  #.........# ## #...# # #...@.....#-145.0 (55.0) ##.#.######li% ##########....  #...........######..........#..........# ..########....## ### ##....#.# # #.....#.#liN 8-liliE _Done exploring.li{3li|lilili| _lililiX,liÍ,liI,lili{lig,lili2li'liZlilili,liĘli?######.........# #...##.........# ...####.#.###### #.## ##########....# liBV..# #...........### #######.........#.#  ###..............# ...########....## #..### ##....#@# 52.0 (7lin.0).## #.....#.# ..# #.#.### li..########.#.# #. .....#.# #.### ##.#########.# #...# li #..## #....# ###.###########  ##..## #.#### #...........#  ##..###.# ##..........#lifli.liѯlihlii3liqliunliwzlizli{,li3}li~liZ,lili##.........#.#  ###..............# ##...########....## .### ##....#.# liB#.## #.....#.# ..# #.#.###.# ..########.#.# #.# ...........#.# #.####.#########.# #@..#7.0 (5 li7 #..## #....# ###.###########  ##..## #.#### #...........#  ##..###.# ##..........#  ##..#..# >.........#  ##...## #......†...# ####...### #..........>..#...# #.....† ##..#####..# lililili ^li^li^lidlieli fliEiXliilijlilli2mlimlikoliq,liqlislit,liQuli #.#  #.#.###.# liT#####.#.# #.# ........#.# #.### ########.# #...# ## #....# ###.########### #.#### #...........# #..###.# ##..........#.#..# #@.........#62#...## #......†...# ###...### #..........# li.>..#...# #.....†....# .#####..# #..........# .......## ##.#########liir# ######## ###..# ### ##...## ..# ####..###lili"y _There is a stone staircase leading down here.li>Inventory: 7/52 slots Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  e - 3 scrolls labelled GOBIOK QITHRAI  f - a scroll labelled HITEXZAMNA Potions (go to first with !)  b - a potion of magic  c - 3 cyan potions  d - a white potion  g - a clear potionlitne - 3 scrolls labelled GOBIOK QITHRAI. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} liRMenu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll li7 Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.li lili g# #.....#.#Akhort the Gusty#.#.###.#Tengu #######.#.# #.#Health: 19/19 ======================== ........#.# #.###Magic: 7/7======================== #########.# #...#AC: 2Str: 8 .## #....# ###.###########EV: 26 Int: 17 li ..## #.#### #...........#SH: 0Dex: 14 #..###.###..........#XL:  3 Next: 27% Place: Dungeon:1 ##..#..##@.........#Noise: ---------  Time: 1162.0 (0.0)  ##...###......†...#-) Nothing wielded ###...####..........#Cast: Shock liw .>..#...##.....†....# .#####..##..........# .......## ##.########## ######## ###..# #####...## ..# ####..### _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You now have 65 gold pieces (gained 14). _Done exploring. _There is a stone staircase leading down here.  As you read the scroll labelled GOBIOK QITHRAI, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.lili511 3.0 (1lili  _You now have 65 gold pieces (gained 14). _Done exploring. _There is a stone staircase leading down hereli!.  As you read the scroll labelled GOBIOK QITHRAI, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.li.li6li#;lif@liH&4lipMliH ..####### 2 .......@#  ........+  liI........#  ....K..## #..... ##...# K   kobold (missile, asleep) ##+# liLKliS KK)You climb downwards.liW====7 (1.7ShocklivliJ{ _The kobold shouts! _There is a stone staircase leading up here.li u  You miscast Shock.  You are very lightly contaminated with residual magic.liM "(li (liS /..liU h7---6----lioU =---50Contam liB[ li] _ _Nothing appears to happen. The kobold throws a stone. The stone hits you.liX*****li+li-_  The zap misses the kobold.liD.li49 bli4..K..b   bat (wandering)li5K   kobold (missile)A bat comes into view.li9H(((liH@..likm5----------6lili li__The kobold throws a stone. The stone barely misses you.li> X*****lililiKlidli,li]9...b.Kli&..li.b4-------7liliP _The zap misses the kobold.liHX*****lili~lili+h.bK....li!k3-------8li 'li1*u _The zap misses the kobold. The bat hits you but does no damage.li3 ***** The zap hits the kobold.li۫lian  The kobold is severely wounded.liZnb.K....libD5------lid2-------9li liս^ _The bat hits you but does no damage. The kobold hits you with a +0 whip.li =  The zap hits the kobold.li 4***li[ 2**li- li6 f .b)..li7 D..  You kill the kobold!li; ~---1-------970liA liD c _The bat hits you. The bat closely misses you.liK ******* The zap hits the bat.li-.   The bat is severely wounded.......b0------1Shock _The bat barely misses you.li 3lilliK _You are out of magic!liRlili8lifK _You are out of magic!liz43li9li<K _You are out of magic!li _You are out of magic!li _You are out of magic! _You are out of magic!  You hit the bat but do no damage. Your kick misses the bat. li] The bat is severely wounded.liliI  The bat hits you but does no damage.li102liliK _Your magical contamination has completely faded away.lix  You hit the bat but do no damage. Your peck misses the bat.Your off-hand punch misses the bat.The bat is severely wounded.liNyliI.b.liՀ3liliэ: _The bat hits you but does no damage.li,.#.b@<#.).+.##.###.....##li ##...#  ##+#lilili|%.b.li6==1===26 4Shockli/$li$> _The bat completely misses you.li0%li##...##.<#+.).+lib|#.....b...###.##  ##.....## ##...##  ##+#lilili`'b.li &5liliP _The bat barely misses you.liCh  You miss the bat. You peck the bat.li\K1.li4V===11 316Shockli\[li^G _You kill the bat!li# #...# li/#.<# +.).+ #.# # ##...## lili2I26 -7lili?7===limEBliF,liIliJli6KliUNliN9=liOliW8=liWN2===liXliZli([li[li_^li^li&_ligr - _You start resting.ligli}86.7 (99===7.7 (10.0)ligli" _HP restored.li _liQ===liŘ,lili,li lilik:==lili,liAliBlizliİ@3====lilili liSli7lixliŹliliڽ,liliUli5====li8lililiBli,lililiFliplili[lili,lililiSO4===lili,lilililikli,lidlili;===lilik,lili,li!lij,li&liT,lili ,li9 lilizP5====li,li ,li7li,lili,lilili<====li li#,liS$li2',liC(li4+,li ,li/lir/li0lil6Xli6M6===li8li;li <li<li?,li@liCliDliDliiGliG;===liHliL,liMliP,liQliSliTliTli6W,liXli ]Blidj_ _You start resting.lix.233.7 (46li]7====4.7 (47liliʇ% _Magic restored.liE3li7liElili,lihli=11 liliV5 #liҴb#...########........<####..[+.)@'......6.7 (2.0)#..####...liu### ##liCj##+# liu_You open the door.li li:_Found a ring mail.li!3li<#li&liy*li+B26 _li/,li2lil25====li?4li6lii:,li;li@li,lilili =11 li. li 7 _You open the door.lioQ26 lili@  There is an open door here.lili _liSli li+li -li/,li0li2lia4li4liG5liV8li:,li;liL?liA,li3Bli,DliTF,liGliHliK,liLli NlisP,liQlifUliVBli[XliZ,li[li]li^liE_li_liali_d,lidliCflihliiliiliklimli^n,liplir,li8sli)}li}li~li liT,liԂli<liʆ,liQlili,lililic,lilili5lililili,lilili˝,li4lili,li;li9lilili~liWlili;lili^lių,li]lili},lilili,linlili#b# .#.# .#.# .########.# ......<####..[##.## .....).'...... ... .......####... #.# ......## #@# .....## ########.# #...## .........Shock ##'## #.#######.##.# #.# #.##.# #.# #####.#licb   bat (asleep) ##.## #.# #.....# #...## #.# #.###.# .....# #.# #.# #.#liI075.7 (39.0)lili_li].bbli,6.7 (40li@liV _A bat comes into view.liݜ:  The zap hits the bat.li<i*******li<*L...†...lik26----11 3=7.7 (1.0)Shocklim8li:G _You kill the bat!livli _You can't see any susceptible monsters within range! (Use Z to cast anyway.)liIliliB26 _liXlib,li8li lis3----liBlil,liliBli,lili,liVliligG7====lilili,liIliZli8,liGliliXlili[<====liflili^,li li li,liOliliM,lialilili3lir li$liL(,li(li!+li(.,li/li>1li4,li8li9lir<li}H. . ### #.# ####### ##.###†#.<####..[##.#####....).'........@......r.-....####...##.######.# ......## ##.###Shock .....## ########.# #...## .........#'##.r   rat (wandering)..........#liN097.7 (20.0)liOF-8.7 (21liZl _A rat comes into view.lit *******r  The zap hits the rat.  The rat is heavily wounded.liUAt.....r.liCq6----11 ==9.7 (1.0) liJliM- _The rat squeaks loudly.li>~:  The zap hits the rat.liK*******li>.......li5-------5-300Shockli]liG _You kill the rat!liAli8-lili _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li7 3li8 liu: li;\ 26 .r...@...Shockr   rat (wandering)0gg   hobgoblin (wandering)r   rat (wandering)-1.7 (1lia lif _A rat comes into view. A hobgoblin comes into view.li :  The zap hits the rat.liX R*******li V  You kill the rat!li( :  The hobgoblin shouts!li- L.J.....g.J   endoplasmg   hobgoblinli1 4-------11 7==2li8 li; ] _An endoplasm comes into view.li$ @  The zap hits the hobgoblin.li) K*******li\ li J†.......Jli }3-------41-3li li M _You kill the hobgoblin!li`@  The zap hits the endoplasm.lidR*******liU.†.....liu2-------5-4ShockliXliM _You kill the endoplasm!lialilili0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li:5li~9li@liB _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li 3li li lig Q26 lio li li li̢ ,li li li #3li 3====li liY li li liŭ li li liŵ BliA R====li li li li¼ li liK li li li li li liX liR li~ ,li* 4===li lic li li ,li li li ;===liG li Bli Bli li P5====li li' li li li ,li ====li li ,li li{ ,lir li li0 li li| ,li li? ,lix li li M6===li# liu ,li! li$ g===lii% li( ,li) li*+ liw+ liX, li- ,li/ li1 ,liw2 li4 Bli @ h - _You start resting.liO 47.7 (43.0)7====-8.7 (44liQ lioS % _Magic restored.li Ili li#li:$li9(,li),li1nli(2li@5li5<====liJ9li:li<,li=li>li)A,liAliECliE,liEli Ili`li~ali+bliclif,lifliilijli2kliVllimlisH liyw You see here a rat corpse. _liwlixliz,li{lik~li<,lili҂liM,li%lili,li8limli-,liliuliy,li lisli,lililiږli liqli liߚlililili6liylilioli,li(liZli7,lilirli,liƩli1li٬,li\lilih,liٲli6li3Blili,li3liBli,liSlili,linli7liFlilililiZlililili'Xli,li li"lililimlili,lilidr###.#..# #...#  #.# ###...###  #.# #.......#  #.# #.......#  #.# #.......# ##†# ###...#.## ##.#####.†....#### ..............@+ li5##.######.#...#### ##.# #......# ##.# #..###. ...# #..###.#.# #......##..# #.. ...# #.###..li,#li)+#....?......S......'......85.7 (37..................+#S   ball python (constriction, wandering)liL  As you open the door, it creaks loudly!lil.SS)li11 ======6.7 (38Shockli _A ball python comes into view. _Found a scroll of fear.li B  The zap hits the ball python.lixR*******liU..†.'..li6----7=-----7.7 (1.0)Shocklili?O _You kill the ball python!lir$----- _You can't see any susceptible monsters within range! (Use Z to cast anyway.)liRli lili _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li IliR li 26 _li li ,li li liܑ :----li li8 ,li li li liu li ,lip liݛ ,li liО li. N7====li: li liy ,lif li @  There is an open door here.li" lix  _li li li4 li li li lit li <====li) li߳ li ,liҶ li" =11 li li o _e - 3 scrolls of fear (gained 1)li Q26 lii li   .##  ..  ##.#  ..#  ...### .......# ##+## .....# ##.@.## - .......# ##.....## ..#.## ##.......# †....####....†....#........'.........+#.#...####.........li {#.....# ##.......##  #..###.# ##.....##  #..###.# ##...##li .........#.##.##.#'4036.0)li li- j11 ======4.7 (17lip lid = _As you open the door, it creaks loudly!li liv liI li liu li Q26 li li ,li li Bli li$ li| li liu li li li '11 li li 7 _You open the door.li Q26 li lib @  There is an open door here.liy li$  _li li li ,li li? li #.# #.# #.#  #.# #.# #  ##'## #.# .  ##...##)#  ##.....## #.##.# #lit < ##.......## #.#..###. ####....†....###........ '.........'..@....# ------12.7 (8.0) ####.........####...## # ##.......## # #li  ##.....## #.#  # ##...## ... #li  ##+## ###   # li   #   # li> E li li; J------3.7 (9li}$ li( # _Found a whip.li 3liJ lin liݮ liN li vli Xli Xli~ Bli lip ,li li li ,li li li li li li li ,li li li ,li li liC ,li li liN li li li$ li ,li li li& ,li li li? li li liu lid li li li li ,liF li Xli li ,li li li+ li li li li5 ,li liK lic ,li li li]! li! li! li" li2$ liw$ li$ li% liO' ,li' li>. li/ ,li0 li1 ,li%2 li2 li"4 ,li4 li5 li7 ,li7 li8 li}: ,li ; li< liB= li}= li= li? li%L ##..## # #..# # ##.## #..####.# # ##...#######.......# # #............####### ##...##......#  ######.###.##  ####.# #.#  #....# #@# 50.7 (37.0) ###### #.#  #.#  ..#  ...  .###  ( .$liP liS ,1.7 (38liX liZ J _Found 6 large rocks.liV li+ 3liN li! li! li& Xli' li) lis+ ,lif, li/ liH2 li2 li~3 liE5 li; Xli< li< li= li? liA liJB li;C liF `  You see here 6 large rocks.liI li,J  _liXK liGO =11 li=P liS M _You now have 77 gold pieces (gained 12).li\V liW ;26 liW liY liK\ li\ li] li9_ liva lia lib liYh =11 lii lipm M _You now have 95 gold pieces (gained 18).lio liKp 426 liq lis liv liWv li w liy liE{ li{ liU| li~ li li[ li lib V #........###  ######.....#  #...^#.###.#  #....#(###.#  #..........#  li/ ?#....#.##..#  #....#.# .#  #..###.. #  #@.# ###.  #..# .. #### ..  ... li #li -68.7 (17li 611 9.7 (18li li \ _h - a bubbling yellow potionliR 3li1 li liW li `26 li liͱ liβ li li li li li liK li li@ li li XliQ ,li$ li li ,li lip li ,li lil li' Bli li ,liG li li liT li li li ,li& li li% li li! li li ,lik li li y#....#.##..#  #....#.##..#  #..###.....#  #..# ###...##  #..# #.....#  #### #.....#  li y#.....#  ##...##  ##@##  83.7 (14#.#  #..  #...  ..... .....#  #..#.#  #(...#    li li ,4.7 (15liB li % _Found 9 stones.lilililiRliliRli,liDJ###...# ###...##.# #.....#### #.....# liy#.....# ##...## ##.##  #.##  #@.#liY..#.....#li?Shock......#li#.#..#.##.#(linK   kobold (missile, asleep)li2Y#.###..liLt # K. lif. li li 5.0)  A kobold comes into view. It is wielding a +2 whip of electrocution.lim +6.7 (2lili( _Found a ring mail.li   *****K  )**The zap hits the kobold.li ; ...lio o...KThe kobold is severely wounded.li> ;(((((li (li; H......li& k6----11 =7.7 (1li' li)+ W _The kobold throws a stone. The stone hits you but does no damage.li^=  The zap hits the kobold.li****** * li2o......)li;85-------508Shockli=li5A liAD_You kill the kobold!lilili, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lix3li34li\9li< _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li li lib lid liۛ ;26 liS liI li li li8 Bli liS 9---li li ,liJ liR li li li li8 li[ liѿ c6===li li ,li~ lio ,li li lit li li Q===li liQ ,li li6 ,li| li li li& li6 ,li li& lix li li v ..- _You start resting.li 15057.0)li e7====-6.7 (18li liu % _Magic restored.liBI3liJli]MliP,lirT,li&V,licWli@Yli\,li9]li^li7alia<====liblidliSg,liZilijklisBli-|y ##.##   #.##   #..##   ####...##  +.......#  li|~##......#  #.#..#.# #.#(... #.## # #).#  #..#   ...#  li } #.##   #.#   #.#   #.#   lif}liR ..######...##+.......##...... #.#..##(...###  #..li [##.# .li=212.7 (6.0)li+3.7 (7li8li  _Items here: ( ) [ †.lilif Pick up what? 8/52 slots (_ for help) Hand Weapons (select all with ))  a - a +2 whip of electrocution liMissiles (select all with ()b - a stone Armour (select all with [)c - a +0 ring mail Carrion a kobold corpse [Up|Down] select[Esc] exit li'Letters toggle [.|Space] toggle selected[top]li T  a - a +2 whip of electrocutionliK+[Enter] accept (1 chosen)li li' #.##  Akhort the Gusty#..##  Tenguliq' ####...##  Health: 19/19 ========================+.......#  Magic: 7/7========================##......#  AC: 2Str: 8#.#..#.#li' Z  EV: 26 Int: 17#.#(...#  SH: 0li( tDex: 14#.###..#  XL:  3 Next: 50% Place: Dungeon:2# #@.#  Noise: ---------  Time: 1513.7 (0.0)#..#  -) Nothing wielded...#  Cast: Shock##.##liV( I #.# #.#  #.#  li( C..#     _You kill the kobold! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting. li( _Magic restored. _Items here: ( ) [ †.li,5 li9 511 4.7 (1li> liFA T _i - a +2 whip of electrocutionliliɡ~Inventory: 9/52 slots Hand Weapons (go to first with ))  i - a +2 whip of electrocution Armour (go to first with [)  a - a +0 robe (worn) li;Scrolls (go to first with ?)  e - 3 scrolls of fear  f - a scroll labelled HITEXZAMNA lil!Potions (go to first with !)  b - a potion of magic  c - 3 cyan potions  d - a white potion  g - a clear potion  h - a bubbling yellow potionli>i - a +2 whip of electrocution. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Maces & Flails.  At 100% training you would reach 12.0 in about 5.6 XLs. Damage rating: 7 (Base 6 x 95% (Str) x 100% (Skill) + 2 (Ench)). Elec: It sometimes electrocutes victims (1/4 chance, 8-20 damage). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a kobold on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{elec} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.liU liwli#.##  Akhort the Gusty#..##  Tenguli-####...##  Health: 19/19 ========================+.......#  Magic: 7/7========================##......#  AC: 2Str: 8#.#..#.#li  EV: 11Int: 17#.#(...#  SH: 0Dex: 14#.###..#  XL:  3 Next: 50% Place: Dungeon:2# #@.#  Noise: ---------  Time: 1514.7 (0.0)#..#lii  i) +2 whip (elec)...#  Cast: Shock##.## #.#liL #.#  #.#  li..#     li_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting. _Magic restored. _Items here: ( ) [ †. _i - a +2 whip of electrocutionYou hear the crackle of electricity.liWli#-5.2 (0.5li_(lim+ _You start resting. _Magic restored. _Items here: ( ) [ †. _i - a +2 whip of electrocution  You hear the crackle of electricity. _i - a +2 whip of electrocution (weapon)li@3lidliRli8li;26 lililiDlilix lis#liD&,lib'li)li^,li,li}-li_/li2li2liK3liD5li8,li19liI<li>,li?li_AliCliDliDliFliHliIli JliKliMliBNli]PliZRliT,liVliXliK^Bli^li`li%alialiclie,li~eli;gliHi,li*jlilli*pBli9qlislislitlidvli/yliylizli{li[}li}liE~lililiolinlili,lirlili_,liߊliJli܍,lilili,lilili̕liliHli.Xlilidlilililig,li,lili֣li li*li7lilililiblili2liUlili>liliܰli9lililiXlih,li϶lilili,liIlili,lililif,lilili,liqlijli,liblililili|lisliliflili li,li4lililili5lilli,liNlili,li~lili`lili?li6li #..##  ...S####...## li ....+.......#  ....##......#  ... #.#..#.#  .. #.#(...# ### ##. #.###..# liT #.# #'# #.# #(.# #.# #@# #.###..# #.#.# #......# li!#.# #####.## #####.## Shock#.# ##.##...##li#.##.####........##.#li#.......##....########.# S   ball python (constriction, asleep)li5###########.#..........############### li / 65.2 (50.liF 0)  You open the door.li611 6.2 (51liyli _A ball python comes into view. _Found a stone staircase leading down.liEB  The zap hits the ball python.lim*******li 6`>.....'litk6----2=7.2 (1.0)Shock _You kill the ball python!liT4liYli\ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)liBP liC_You can't see any susceptible monsters within range! (Use Z to cast anyway.)liC liUD liD liF lijI X26 _li9J ,liJ liL ,li/M li'O P----liO li2Q ,liQ liS li/T liT liU ,liU liW ,li\X lioZ liZ N7====li@[ li] liX_ li_ li_ lic @  There is an open door here.lie lie  _li6f li/i liek ,lil lio liq liq <====lir liwt liCv liv liv liaz liA| li| li} li~ liq Bli li ,li| li li liC li li\ li ,li li= liT ,lib liM lis ,li 11  _g - 2 clear potions (gained 1)26 li# " #..#####.... #..# ###.... #..###..... ####li ##....) ##...... ## #......### #.## #......### #..## ###.@....### #...##-94.2 (2li 7.0) ###......### #...># ###......#+#....+ ###......#....# li ###.......# ###..#..##liJ  ### ####.## #.# liv \'###.##.#li li F-5.2 (28li< li2 l _Found a falchion.11 6.2 (29li/ p _j - a fuming golden potionli B d #.. ##...... #..#  ##...... #..# ##...... #### ##....). ##...... ### #......### #.## #......### #..## ###@.....### #... ###......### #...> ###......#+#.... ###......#.... ###........# ###..#..## ### ####.## #.# #'## #.# #.#liF li] l26 7.2 (1.0)li @M.. #......# ##......# ##......#liZ .. ##......##### ##....).# #......# ## #......### ## #..@...### ####......### #...#li ###......### #...>###......#+#....li li &8li; li lif) # #...... #.. ##......# #..#li ##......# #..# ##......# #### ##....).# ##......# ### #......### #.## #.@....### #.. ###......### #...lir ###......### #... ###......#+# ###......# ###. ###..#..  ### ####.##  #.# #'##li(li3<9li8liEM #.... . #...... ##......# ##......#.. ##......#lioFh#### ##....).# #......# ## #...@..### ##+#......### ####......### ###......### #...#liKli$T(600liWliYliM # #.... . #...... ##......# ##......#.. ##......##### ##....).#liE ##..@...# ## ......### ##+#......### ####......### #...#li%li /&1li3li5li|#.#.#.#.#.#...... #..###......# #..# ##......# #..# liU}##......# #### ##....).# ##...@..# ### #......### #.## #+#......### #..####......### #...####......### #...>###......#+#.###......#.li}L###.####..#..#li;li&2liՓliFli'M # # #.. #......# ##......# ##......#li .. ##......##### ##..@.).# ##......#### ......### ## #+#......### #..##..... ...##liKli&3liliNliG%li%lij&liU)li,,liG0,lis4Bli<5liK#. S# ###### #...^# ##....# ##..... #..... #....#liOLH #...... #....# ##......# #..### ##@.....# #..# # ##......## #.. ##......## #### Shock##....).####......## ####......### #.## S   ball python (constriction, asleep)#+#......### #..#####......### #...##liLj###......### #...>li.\{ 5.2 (2  A ball python comes into view.libl.SS)li4s+6.2 (3li^yli|5 _The ball python hisses angrily.lie ******* The zap hits the ball python.li lili~u  The ball python is moderately wounded.lig...r.S...r   quokka (wandering)S   ball python (constriction)li\k6----11 =7.2 (1liliTY _A quokka comes into view.liB  The zap hits the ball python.lish******liWli ]^r.....li]a.rlibl5-------48liglisiO _You kill the ball python!liY ****** The zap hits the quokka.liBliH{.r....li(Kf4-------9liPliVS_ _The quokka is severely wounded.li u  You miscast Shock.  You are very lightly contaminated with residual magic.liT _.rlih 3--------10Contam li li{ 0 _Nothing appears to happen.liq [******li+Zh...r..2-------=1 _The zap misses the quokka.lif  The zap hits the quokka.******liI......li\1-------82ShockliliJ _You kill the quokka!lili\lili _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li 3li li li Q26 li ,li Xli2 v2===-...li& e 6.2 (4 _You start resting.liB-li#li K _Your magical contamination has completely faded away.li$li,li-===li2Bli li3====li"Xli+lie-li_C====liEli.Wlie_liFm+4===linli9rg===liMslislitlivli)wliCxli*z,liA{li}lis}li~li~,lililiTP5====liililiϐBlih====lilifli-li,liLli,liCliۡ,lili,liliM6===lilili,liXli===liؼliBliBli,lilih_ _You start resting.li0659.0)li]7====6.2 (50lili]% _Magic restored.li#lililililiBli,lilili,li liŭli]li<====lilipli̶li+lili8liu,lilililiuli,lili)liliou....##########.###.## ###..#####.# #.# #. .## #....# #.# # ...## ###### #.# .....## ########.# #......### #........##.(....### ######.....#......#+#...^#.###.....#(###.75.2 (9.0)..............#....#.##........## #....#.##....#..###.....##.. #..# ###...liq##......## #..# #....##......## #### #....##....).## #....li li/6.2 (10.0)li$li`% _Found 7 stones.liN=li6>li>liBlisE,liJ,liMBliRXliTlirVliVlijlb  You see here 7 stones. _li=oBlipliozli{li~~li#=11 lili7 _You open the door.liՅ;26 li/liliy@  There is an open door here.li## #.# #.###.# #......# ##.. .# #.# #.# #.# #####.## #... ## #.###.###.###.# ##.. ####..........##### ### ### .........####..#..### # ########## #......###  ##......### # #'#......### # #@###......### # #...###.(....### # ###...###......#+#Shock ##...###......# li%.l##......## ##......### l   iguana (asleep) ##......## # ##......## # ##......## #liy 88.2 (12  An iguana comes into view.li?  The iguana hisses angrily.li lg.lg   hobgoblin (wandering)lic,9.2 (13liٱli\ _A hobgoblin comes into view.li  You miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen.liW lg..gli* 6----11 ===90.0)Contam  _The hobgoblin shouts!liZ **** The zap hits the iguana.  The iguana is moderately wounded.The zap hits the iguana but does no damage.lilip  The iguana is moderately wounded.liO..gl.rr   quokkag   hobgoblinlisl5---------1liliLY _A quokka comes into view.liY****  A quokka comes into view.hobgoblin.hobgoblin is heavi.heavi  The zap hits the iguana.lislij},li~li{.glr.li`n4---------2lili_ _The iguana is severely wounded.li@  The zap hits the hobgoblin.li  You kill the hobgoblin!The zap misses the iguana. The zap hits the quokka.li]******li_lieV.l....li~jt3-------663liolirJ _You kill the quokka!liQx  The zap misses the iguana. The zap hits the iguana.likVq**liJ.†li&li## #.# #.###.# #......# ##.. Akhort the Gusty .# #.# #.# #.# #####.## #... Tengu ## #.###.###.###.# ##.. Health: 19/19 ======================== ####..........##### ###### Magic: 2/8======------------------ .........####..#..#### AC: 2Str: 8 ########## #......#### EV: 11Int: 17lis##......#### SH: 0Dex: 14#'#......### # XL:  3 Next: 141% Place: Dungeon:2#@###......### # Noise: =--------  Time: 1694.2 (1.0)#..†###.(....### # i) +2 whip (elec)###...###......#+# Cast: Shock##...###......# Contam ..##......####......### ##......## # ##......## # ##......## # The zap hits the hobgoblin.  You kill the hobgoblin!The zap misses the iguana. The zap hits the quokka. _You kill the quokka!The zap misses the iguana. The zap hits the iguana. _Yoli(u kill the iguana!li  The zap misses the iguana. The zap hits the quokka. _You kill the quokka! li The zap misses the iguana. The zap hits the iguana. _You kill the iguana!Your Spellcasting skill increases to level 3!You have reached level 4!li/  --more--liSC24/249-----25424% ShocklihIliKO _You feel agile.liHliIliIliPg27 liX..'#.....-(....li^e 6.2 (2 _You start resting.li`B-licliCfK _Your magical contamination has completely faded away.lili3===litliY,li6lilili1liQ===lilili5lili+,li$li,lili,lili1liT4==li:li,liliJlilieli Bli6li:==li li,lili,liFliliWO5===lili,li6"===li"li)&Bli&,li'li ),li*liG+,li>,li.li[.O6===liX/li0,li1liI3,li#4li5,lip6li8Q===li9li>;,li<li=,li>li!@liz@liAliB,lisFliKId7==liIliKliKliLliMli-NliNliNPliPli3QliRP==liSliNU,liUlinW,li(XliY,liRZli[li!\li\li^c8===liv_li^a,lialic,li!dlieli@fliflibhlih;===li~ilijli4kliklim,linliZplip,lir,lisliO~_ _You start resting.li`1752.2 (56.0)li\9===3.2 (57lili% _Magic restored.li;1_li22li5Bli6li[7li8li<c  You see here an iguana corpse.li >li~> _li?li@liBliBC;===liCliEliHliBHliIli-Kli.M,licNliPliS[#### #......### #.. ##......### ##### #'#......### ##### #.###......### #.... #..†###.(....### #### ###...###......#+#...^#)###...###......#....#...##..##......##....liL\-#..@.#....9.2 (6.0)##..##......## #.......##......## #..##..##......## #..##..##......## #..##.##......## #######....).####......## ####......### #.##litdlii,60.2 (7linpliIr# _Found a club.li3lilili,liU,li,liE li lilicliylili5,lililili9lihli li"li"li&$li!&li (,liP)liI,=12 li-li1N _You now have 106 gold pieces (gained 11).li3Q27 li5li7li :,liH;li=li}?,li@liBliD,li FliHliK,liLliNliPliQliRliTliKV,liWliXliZ,li\li2_c  You see here an iguana corpse.liblib _liclidelig,lihlijlil,limli)q@  There is an open door here.li~tli0u _liQyli>{li},li~li܁li,lilililiˌliHli@lililimli|lilililidlilililiqli9,lilili,liElili,liliޥli,li@liblili]lili liHlili֮li;li,li2lili\liƸliliȺli`lili(liliG,liliOlilililili,li/lililililibli)lili lili|liliblili0 #.# #.# #####.#  ##.## #.# #.....#  ##...## #.# #.###.# ####.....# #.# #.# #.# ........## #.###.###.######..####..........#liU #...........####.. #.########### ## #@# ##801.2 (41.0) #.# ... (..## #...# #...# #...# ..... liliL,2.2 (42lili$ _Found a stone.li_li,li,li##...##.####.....## #........## #.#####..####..........# #...........####.. #.########### ##..# ####.###### #.@.....#li6 ...J.(..####.#..###...#Shock#...#.....J   endoplasm (asleep)##....#liM13.2 (1.0)li+4.2 (2lis _An endoplasm comes into view.lio *****JlimThe zap hits the endoplasm.  The endoplasm is lightly wounded.liili qR...J(liuj8---12 =5.2 (1li{lis~^ _The endoplasm quivers.li ***** The zap hits the endoplasm.li5li~:2....Jli>c7------6liFCli^Fa _The endoplasm is heavily wounded.li  The zap hits the endoplasm.  The endoplasm is almost dead.The zap hits the endoplasm.ligN***li#ZA(..lid6-----67Shockli klilM _You kill the endoplasm!li= liD liJ liL _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li~li li%li( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lililili3li27 _lirlix,libli!li8--liZlili li liPd7==li,lililiuli,li4li,litliy:==lili liY ,liQ li,liliF,lili,lili98liI*===lili,lili_,licli,li li"li";===li#li%liw%li%li(,li)li*+,li,li.,liB/li0c9===li1li3li6,li6li 8li:,li:li?:  You see here a stone.liDli]E _li+FliJGli-IliI;===lirJliKlifMliMli}NliOliQ,liRliTliUli%VliVli-YliZ,liS[li]liA_,li8`liialic,licliwelinq #.#  ##.######  #######.......#  #.....(..####.# #..###...# #..# #...# . ####..###...#.... #.............##.##.@###........- #..# #.....### #... .....##Shock #...S..#.## ########.# .#S   ball python (constriction, asleep) +# li x041.2 (34.0)liyF-2.2 (35liSli^ _A ball python comes into view.liR B  The zap hits the ball python.li۝ R***li# 3...li- {8---12 7=3.2 (1.0)li. /Shockli5  li6 I_You kill the ball python!lililiqli _You can't see any susceptible monsters within range! (Use Z to cast anyway.)liYolixwlizli,} _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lig3li4hlijli0kB27 _li?oXliq,li"rlitlit9---li,uliw,liwliFz,li {li,},li ~liliqM9===li`liqlili"liԇliliȋ,lilili,lililiCli;===lililililiblilizliӜliOlili,lililif,lilililidliʦliاliM,liliƪlilizlili-li;,lililili,liֲlili ,liŴlir,lililiOlili¸lilili,lili #.##.........##  #.##......#.   #.#########.#   #.# .#  #####.# +#  #.....#  #.###.#   #.##   #@.# -68.2 (25.0)  #.()......+  ###....####  #.#.##  .....  #..###  #.  #.  liclipF-9.2 (26liliK6 _Found a dagger and 6 boomerangs.liqUIliXliZ,li=_,li_,li`liclie,lieligliBj,li$klidlli nlibnli#olisliwv,lifwliHyliF{,li'|li׆liBlili^liΞliqli ###....####  ##.#.######  #.........#  #..######.#   #..####   #.....#  #.###.# #.###.###. #.@......[84.2 (15  #####.####        lis,5.2 (16liGli( _Found a ring mail.liEliF3liIliKli2PBliCQliQliRli-Uli&WliuWliXli\li _,liY`libli*hXlii,liililliinlinlioliqlirs,li?tli ulivli4wliwlijyliP{,lihBlim,lili]liʇliCliRli,lili?lili/li^Xliliؗli,lili\li6,liNliǡli,lili_liЬ,lilili,li li=liͷ,lilili,lilili,,lipli=12 lidlim _g - 3 clear potions (gained 1)li Q27 lililiI #. #.##  #.###..####.......|.#  #.()......+.........+  ###....####.........  ##.#.######......g  #.........# .....  #..######.# ...  #..#### #'#  #.....# #@#  #.###.# #.#  #.###.###.# ##.##Shock  #........[###...######  #####.######.......... #.##.####...######g   goblin (asleep) #.....# ##.## ####.#####.###.# #...........#liH 910.2 (25  You open the door.li;612 1.2 (26li{li _A goblin comes into view. It is wielding a +0 club. _Found a gnarled jewelled staff.li  ******g  The zap hits the goblin.  The goblin is severely wounded.lioli $H...g.'li%j8---===2.2 (1.0) liV3li5( _The goblin shouts!li =  The zap hits the goblin.li m*******li ....).'7------8--3ShockliY ` _You kill the goblin!li li 9--lic  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lililiNliЗ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li_3lialiAdQ27 lihBlifkliem,linli'qliq9---lirliu,liXwli,z,lid}lic8===lililiǐ,li8lili 4===li>li,li liß,lili,liǤliK,liliۼ -................# ##..#####....... _You start resting.li285.0)9===-9.2 (16lilli% _Magic restored.lib M###.#  #.## ##.####..####|.#.()......++  ###....####..##.#.######.......#.......##....)###.# #...####....# #.# #.###.###.# ##.###...##.#liT li 230.0)li( li^, Q _There is an open door here.liF M...###.# ##...>.##  #.## ##.####..####|.#.()......++  liF '###....####..##.#.######.......#.......##....)###.# #.@.######'##...#.###.##.###.##liQ li[[ &1lid liUg ; _Found a stone staircase leading down.lidM####+#... ##...## ###.# ##...>.##  #.## ##.####..####|.#.()......++  li`###....####..##.#.######.......#.......##..@.)###.###...#######'###.....##.#...li/li4&2lililiNilipM .#### ##+## ... ##...## ###.# ##...>.##  #.## ##.####..####|.#.()......++  ###....####..##.#.######...@...#.......##....)####.###...###..#### ##'##...lizliD===3lililifM########  .# #### ##+## ... ##...## ###.# ##...>.##  #.## ##.####..####|.#.()......++  ###....####..##.#.######.......##.......##....)###..######.###...##...liolix&4lili^li8M......#.##########  .# #### ##+## ... ##...## ###.# ##...>.##  #.## ##.####..####|.#.()......++  ###....####..liؔ#.#.######.......###.........##....)###.#liPlid&5liliB i#.##......#.## ##.#.# ##.# .# # #####.# ##+## # liD #.....# ##...## # #.###.# ##...>.## # #. #.## ##.## #.###..####.|.# #.()......+.+ ###....####.#  ##.#.######.##  #.....# #.#  #.###.# #.# li{L liBV &6liP] li_ lino#.##......#.## #.#.#.# #.#.# .# #.# ##+## # .....# ##...## #. .###.# ##...>.## #+ . #.## ##.## .###..####.li{o&|.# .()......+.+ ....####.# ##.#.######.## #..#### ##'## livli_~&7liFlili y#.##......#.## #.#.#.# #.##.# .# #.# ##+## ##.# ##...## #. ###.# ##...>.## #+#  #.## ##.## # ###..####.|.# ()......+.+ ....####.# li) .#.######.## ..######.###...## li_li{ &8li&liM)liHM...###......#.##.########.   .# # ### ##+## # ... ##...## .. ###.# ##...>.## #+  #.## ##.## ###..##### ()......++...####.. #.#.######.......###.liHli&9limliFs _You see here a staff of fire.li|li112 40lili6I _k - a staff of fireli: -Inventory: 11/52 slots Hand Weapons (go to first with ))  i - a +2 whip of electrocution (weapon) Armour (go to first with [)  a - a +0 robe (worn) Magical Staves (go to first with |)  k - a staff of fire Scrolls (go to first with ?)  e - 3 scrolls of fear  f - a scroll labelled HITEXZAMNA Potions (go to first with !)  b - a potion of magic  c - 3 cyan potions  d - a white potion  g - 3 clear potions  h - a bubbling yellow potion  j - a fuming golden potionli0^ liOf lim  #.##.........####. Akhort the Gusty#.##......#.###.. Tengu#.#########.##.# Health: 24/24 ========================lin #.#.#### Magic: 9/9======================== ###.###+####. AC: 2Str: 8 ....# ##...###.. EV: 12Int: 17 ###.# ##...>.###+# SH: 0Dex: 15#.## ##.......##liy # XL:  4 Next: 28% Place: Dungeon:2 ###..####.......@.#Noise: ---------  Time: 1940.2 (0.0) ()......+.........+i) +2 whip (elec) #....####.........#Cast: Shock #.#.######.......## .........##....)## ..######.###...## ..#### ##'## .....##.# .###.##.# _You start resting. _Magic restored. _There is an open door here. _Found a stone staircase leading down. _You see here a staff of fire. _k - a staff of fireli liu lir li3liÍliCliԖli;27 li,li*12  _You open the door.liQ27 liIli@  There is an open door here.lili _lilili,liliδli%liliKlili,lilili,lililili5lilili#lililiSlili liVlili,li@lili,lili_li,lililis,li$lililililidli],lili%li!lili,liBlili...#.## #.# #..##......# ####.# ##.## #.##......## .# ##...#####....).## #+####.###.###......##  ##...## #.## ##.#......### ##...>.## #.# #.#+#......### #li` .......## ##.## ##.# ###...... .........####...###.## ###..... .........'......@....# ###... ...####...#########....## ##..# ##Shock#....)## ##.# ###...## ...####  ##'## ....##.#K   kobold (missile, asleep)  #. #...###.#  # ##K.#li #.# # # #.#li0 64.2 (24.0)  A kobold comes into view. It is wielding a +0 short sword.liEL .  The kobold shouts!li"d==5.2 (25Shockli%li(3 _The kobold moves out of view.li liʼn  Spells (Memorise)TypeFailure Level  a - Static DischargeliO Conjuration/Air 6% 2b - SwiftnessAir7% 3  c - AirstrikeAir24% 4 8 spell levels left liŠ ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitli\ li>...#.###.# #..##......# Akhort the Gusty ####.###.## #.##......## Tengu.###...#####....).## Health: 24/24 ========================##+####.###.###......##Magic: 9/9========================##...## #.## ##.#......###AC: 2Str: 8 ##...>.## #.# #.#+#......### EV: 27 Int: 17 #.......## ##.## ##.# ###......# SH: 0Dex: 15 .........####...###.## ###..... XL:  4 Next: 28% Place: Dungeon:2 .........'....li..@....# ###... Noise: ==-------  Time: 1965.2 (0.0) .........####...#########. i) +2 whip (elec) #.......## ##..### Cast: Shock ##....)## ##.# ###...##...######'##....##.##.##...###.##.###..##.# # ##.###.# _k - a staff of fire _You open the door. _There is an open door here.  A kobold comes into view. It is wielding a +0 short sword.The kobold shouts! _The kobold moves out of view.  Okay, then. _li: li 3li li #####.#.## # .#...###)##+####.###.li+ ....## #.## ##.#>.## #.# #.#+#......##....## ##.## ##.# ###........####...###.## ###.... +...'...........# ### #li ..####..@###### ### #### ##..#  # .##....)## ##.# Shock .###... ...####  ##' ....# .# #.li0 #..K## #.#K   kobold (missile) #.# ##..# #.# .# ##.## ##.# #.# li| }[###...###### #.#li lik ?K.liw ;--6.2 (1 _li li li ***** *The zap hits the kobold.li02  ..K..J   endoplasm.K   kobold (missile)J  The kobold is severely wounded.8---12 =-7 _An endoplasm comes into view.li  You miscast Shock.  You are very lightly contaminated with residual magic.lib MK.J.lid 7-------8Contam li liy 0 _Nothing appears to happen.li_liyliHK.J.lik6------9liDliC _You miscast Shock. Nothing appears to happen.li\=  The zap hits the kobold.libF*lili>)Jli .liuu5-----30=70li` _You kill the kobold!li_ C ##.##  .# li )  ##+## ##   #.##   ##...>.## #.#  ##.## ##.# .####...###.## .'...........# #..@######  ##.)#)## ##.# ...# ### liF  ##'## .J..# #.#  #.# #...## #.#  #.# ##..# #.#  ##.## ##.# #.# [#.# li li* ##.##  .# )  ##+## ##   #.##   ##...>.## #.# li ##.## ##.# .####...###.## .'...........# #..@######  ##.)#)## ##.# ...# ###  ##'## .J..#   #.# #...## #.#  #.# ##..#  ##.## ##.# liS [li%ligliCli{a _An endoplasm is nearby!li ******The zap hits the endoplasm.liliĚ\).J...liqlic4------1lili7 _The endoplasm is lightly wounded.liF ***** *The zap hits the endoplasm.li@ li/f ?)J....3-----2 _The endoplasm is moderately wounded.liL @  The zap hits the endoplasm.li_R ******liI \).....li 2-----23Shockli li M _You kill the endoplasm!li|liilili _You can't see any susceptible monsters within range! (Use Z to cast anyway.)lilivlilih _You can't see any susceptible monsters within range! (Use Z to cast anyway.)li7li8li9liX;li;B27 _li>3===li?,li"@liA,liAliB,liCliDQ===liDliF,liFlieHliH liHliqJZ _Your magical contamination has completely faded away.liJliKli%L,liLliM,liCNlivOli PT4==liPli~R,liSliLU,liVli#W,liWliXP==liYli[,li\li:],li]li_,li3ali?c,li@dli.## #.# #.#+#......## #.......## ##.## ##.# ###...... .........####...###.## ###..... .........'...........# ###... .........####...###### ###. #.## ##.)### ##....)## ##.## li###...## ##...## ###  ##'## #...@.# #.# -2034.2 (61.0)  #.# ##...###.#  #.# ##.#.# # ##.## ##.# #.# ###...###### #.# #.# # ##.......... #.# #.#### ###...###### #.# #..... # ##.## >.# ###### ####.###.#li*likF-5.2 (62li}lij; _Found a stone staircase leading down.li}liCliliLli7lili,li!,li) li!li#,li$li&li(li{(li)liW*li+liS,li,li-liN/,li/li0li62,li3li6XliY9R  There is a stone staircase leading down here.li;li; _li;li=li/>li>li-?liq@liAli'BliBliEliFli:G,liHliIliJ,liKliL,li!MliNliNliJO,liTliU,liVliXliYBliz[li_\,li\li^li__li_,lizaliub,licli!elifliPgligliYili#k,liklimlinlicolioli7sliyXliz,li9liR,litlinli3liڙli(libliў,liliBliYlikliZlili&liԩliliyli liܭli,liliA  You see here a +0 ring mail.li[liں _lilili,liliDli,lili!li,liwliRliO,limlili,lilili,lielilik,lilili|lililili,lillili,lilili,li li>  You see here a +0 dagger.lieli _lili?  You see here 6 boomerangs.li, _  You see here 6 boomerangs. _lili>  You see here a +0 dagger.lilik _liglil!li#li*$li$li)'li>),li*li,li6.,li/li(1li3,li25li07liq9,li:liyEq #.##......#.##  #.#########.#  #.# .# # #####.# ##+## ## #.....# ##...##  #.###.# ##...>.## #. #.# #.## ##.......## ##. liFr#.###..####.........####.. #.().....@+.........'..... ###....####.........####.. ##.#.######.......## ##. #.........##....)## ## #..######.###...## ##. #..#### #.# ##'## #..  #.....# #.# #.# ##.  #.###.# #.# #.#   #.###.###.# ##.### liP+#.................'......94.2 (59..................'##li%^lieli!fc12 ======5.2 (60lillio= _As you open the door, it creaks loudly!li1 3li{2 li8 li; lii< ;27 lid@ liOD @  There is an open door here.liF lioG  _liH liJ liL ligM li!N liO liQ liNR liS li[U li~W liW liX liZ li\ li] li] li` li b lib '12 liEc li7i 7 _You open the door.lij li*k ;27 lik lin @  There is an open door here.lip lidq  _lir li5s lit liu liu liTw liy lity liy liS| lio~ ,lii li li\ li lia li& li߇ ,li liϋ lid liӍ lid lil li! ,li li liu ,li li li ,lic liA lij liݤ lir li] li ,li li li& ,li: liH liڳ liC li li liɸ ,li li liͽ li9 liѾ lii liw li li li] li} ,li li li ,li li li ,li li, liQ ,liF li7 li liO li lir li* li liM li li lis li li li^ ,li li li li li li5 li li lix li^ li lie li lif li liE li li liC ,li( li liL Xli& ,li li li ,li li li_ ,li li_ li liL ,li li li ,li li ,lij lif li ,li li li ,li" li li( ,li lio li lid ,lic li&$ A  #.  < #...  .#### #...  li$ w ..#.## #...####  ##....# #........<  #...... +.......)  #.....# #........  #..#..# ##.......#  #.@##.# ##.....##------144.2 (49  #.....# ##...## liy%   #.##..# ##'##   #.##..# #.#  #.....# #.#  ####.## ##.##li%   #.# ##...##  #.#######.....#  #............##li}, li0 K------5.2 (50lif3 liZ5 9 _Found a stone staircase leading up.liR li 3li li li li, nli liZ ,li li> li li liT li{ li li) li li lij li li li_ li liΟ li= li P  There is a stone staircase leading up here.li( li  _li li* liX li li li4 li li/ li li= li3 liz liͮ liί li liX ,li liw li۳ ,li li> li liܾ liT li li li> li liA Xli li ,li5 liC li ,lih li li ,li li{ li4 ,li= liv W ####  ##...#  #######..# li6 #.......## #.####.@.# #.# #.#....ß.#  #.# #.####...#  #.# #.# ##. #.## #.# #.. li) O#.# ### #.# #. #<# #...li -67.2 (22li 612 8.2 (23li li ] _l - a sedimented clear potionlif li`g 3li.i lij li+k ;27 lio nliYq lis lis lis liu liv ,liuw lix liz ,liz li| li} ,lig~ li li ,lio li} liF li li7 li li li ,li Xli li ,li li li< ,li li̙ li ,li li li ,lir lit li ,lim li^ li\  #### # ##...##.# li U#######..#..#### ###.# #.......##...#.# #....## #.####...#....#. ......# #.# #.#....ß.#ß .ß..<# #.# #.####...#.#...# #.# #.#.#@###.#83.2 (15 li6 #.# #.# ##.ß.###.ß.# #.# #.. #.###.#.###.# ..# li #.# ### ##...#.#...# #.# ## #.#..ß.#ß#.ß..# #.# #. #<#....#.#....... #.# #.  #.#### #...#.#.#....#### #.# #.  #..#.## #...###########.###†# ##li   ##....####........<####..[##.#### liұ lig ,4.2 (16li liݾ 9 _Found a stone staircase leading up.li li2 liL li Bli li li lit li liu Bli li ,li li li liX ,li li ,liq liV li? li li liW li li2 li li li ,liU li lil ,li li li li: li lip li ,li li li ,li  liI liD li li liu li li li' li9! lif# ,li6% liF' li>) ,liU* li, li2. li. liW/ li0 li2 li3 ,li4 liY6 li 7 ,li7 li8 liP9 li9 li: lir< Bli.= li'? Blim@ liTB BliC liHD liD liD liE liF liNG liG liK liL li2N ,li2O li;P liP ,liQ li=S ,liS liT liU liV ,liW li)Y liY liPZ li^[ lig\ ,li\ li^ li_ li_ ,liBa liIb lib ,lid li1e ,lie li"j li[k lik ,liNm liwn lin liEo lip li&q liq liur lir li t likt lit liu liv liw lixw lipx liy ,li?{ li| li} lis} li} li  li liV li li li li liA liZ lib liԅ li1 li+ li@ li li li liՔ Bliw li ,li li li li ,li li ,li} li lia Bli Xli li li liw li lip ,li li li li li li li li li lim li liw li li li lib li lie li\ li li lib li liq li liL li lij li* li li liv li li li liS li li li6 li li li li li) li liF li li lib li li lir li liC li li( li li li! li" li]" li$ li& li' li' li>) liZ* ,li* liE, li- ,li- li/ li1 li2 li2 liW5 li7 ,li7 li8 li: ,li: li; li< ,li< li > li> li? liI? lioA a  You see here a bat skeleton.lidB liB  _li,D li F liF ,lioG liH lifI ,liJ li$K liK ,lipL liOM li*N ,liN liZO li P lixP ,liFQ li.R li}R liR linS liQT ,liT liV li/Y Bli*[ liD\ li\ li\ li] li^ ,li8_ li_ li` ,liVa li0b lib liWc lic lie lif ,lig lig lih ,li1i liWj liXk ,lik li`l liJm ,lim li)o litp ,lip lir lis ,lis liu liv ,liv liDx liy ,liz liC{ liq| li| liG} li8 li ,li} li ,li4 liu li li liJ li= li4 li li liu li li li? liF liϒ ,li nli8 li ,li= li li li li~ li| li li؝ li li li ,li liH li/ liɦ li li li ,li li? li= li li liܭ liɮ li liY liR lij li li li: li7 li liڴ li˵ liZ ,li li> li ,li li: liX li li li liT Bli li ,li0 li| liq li ,li8 li_ Bli li@ li li li liT ,li li li ,li; li~ li ,liR li li li liM li li li6 li{ li# lih Xli ,li li liK li ,liO li ,li li liw #### ....######################.#...........@......g ......######.########### li .##.### ##...##Shock .##.# #.....# ....# ##...## .#### ##.##g   hobgoblin (asleep) .# #.# #.# .# .### #.# #.#  ...# ##'## #.##..li 2321.2 (137.0)lin ,28li[ r _A hobgoblin comes into view.li####...## - # ###......#'#....'.......# # ###......#....##......# Shock ###........###.#..#.# ###..#..## #.#(...# ### ####.## #.###..# g   goblin (asleep)#.# li'Z'## #.# #(.# #.#  #.###..# #.#  #......#li"1428.2 (84.0)li.&F-9.2 (85li|*li0s _A goblin comes into view. It is wielding a +0 club.liT ******liajg  The zap hits the goblin.li  g.....(launcher)The goblin is severely wounded.The goblin unwields a +0 club. The goblin wields a +0 sling.lia'N(((((liħli[ j.....j   gnollg   goblin (launcher)li"The goblin shoots a sling bullet. The sling bullet hits you.  A gnoll comes into view. It is wielding a +0 club.li0----8---12 =30.2 (1li$ .0) lili@' _The gnoll shouts!li%u  You miscast Shock.  You are very lightly contaminated with residual magic.li&li,V.gjlih27------==1Contam li8li>;0 _Nothing appears to happen.li  The zap hits the gnoll.  The gnoll is moderately wounded.The zap hits the goblin.lip***** li]T,li]- S.j..S   adder (wandering)  You kill the goblin!lib 6-----7--2 _An adder comes into view.lihli[km _Your Conjurations skill increases to level 2!li| ******The zap hits the gnoll.lia li(li+)..S..j.Sli!li1=---5-------3li li] _The gnoll is heavily wounded.lia# ** The zap hits the gnoll.  The gnoll is severely wounded.The zap hits the gnoll.li li| li .S.jli j4------4lip li Y _The gnoll is almost dead.li v  The zap misses the gnoll. The zap hits the gnoll.lik **S   adderliIM a  You kill the gnoll!r..Sr   quokka (wandering)liR 3-----545 _A quokka comes into view.liW liZ j _Your Air Magic skill increases to level 5!li1 **The zap hits the adder.  The adder is lightly wounded.li<liξ)r.SrliU]2-----6lili _The zap misses the adder. The adder closely misses you.li  The zap hits the adder.  The adder is heavily wounded.The zap hits the adder.li**r   quokkali"RliRli=[ .r)You kill the adder!limd2==1------697lifliYlK _Your magical contamination has completely faded away.liu  You miscast Shock.  You are very lightly contaminated with residual magic.liCY.rlix----8Contam lili0 _Nothing appears to happen.liG=  The zap hits the quokka.liF**li>liBG.)liC0liD--liQE72liE=liF$9ShockliKli"NliPJ _You kill the quokka!liA< Ili> K _You are out of magic!li: li li; li K _You are out of magic!li3liƨlig27 li2~3==lili׳,li޴lili1--li=lip.........-liM'#....'....#......li_f 44.2 (5 _You start resting.liB-litliK _Your magical contamination has completely faded away.li lib li li li0 O=li $ li ;_You start resting.li +5.2 (1li Y4=6.2 (2li li< " _HP restored.li%_li)1==li*li,li6bShockb   bat (wandering)lip=&8li1@+9.2 (3liPDliQV _A bat comes into view.li7[ #..#   #..#   #### li# ).##  #b) ###  #...## #.## ##.## #...###..## #.## # #.).#...## #..## # #@#...> # #'# # ..#lig  ###.....  ###..#..## #.#(...#  ### ####.##   #.# #'## #.# #(.#  li_#.# #.#   #.# #.#  li| #..#   #..#   ####  ).##  #b) ###  #...## #.## ##.## #...###..## #.##  #.).#...## #..##  #@#...>  #'#  ..#  ###..... ###..#..## #.#( ### ####.##   #.# #'## #.# #( #.# #.#  #.# #.# liSliZ _A bat is nearby!liT N ..##......##  #.....##......## ### ###....).## ......##b) ### ##...# #......###...## #.## ##.## +#......###...###..##  ###......###.).#...## #..## ###......###.#...>####...## ###.......'....... ###......#....## ###........###.#..# ###..#..## #.#(..### ####.## #.#####.# #####.## #####.##li{ lix =50.2 (1Shock _li li Q _There is an open door here.li ##......## ### ###....).## liT......##b) ### ##...# #......###...## #.## ##.## +#......###...###..## li  ###......###.).#...## #..##li+? ###......###.#...>####...## ###......#'#....'.......liO~ ###.....## lio###........###.#..# ###..#..## #.#(..liZ##.# ##.##...###.#liliyliJ==1 _li[li li_] ##....).## ......##b) ### ##...# #......###...## #.## ##.## +#......###...###..##  ###......###.).#...## #..## ###......###.#...>####...##li' ###......#'#....'....... ###......#....## ###...@....###.#..# ###..#..## #.#(..### ####.## #.#####.####........##.#lili&2liܫliҭli li li> li li- li liE lit li liN ,li li li li: li li K2===li1 li ,li li ,li li ,li li! liP ;===li liG lis li li3 ,li li ,li9 lif ,li li li8 ?3===liY li li li> lic li ,li liE lit li li li ;===li li ,li liL ,li li li li. li ,liO li9 lij >4==li li li ,liv li ,li li ,li li liL :==li li ,li& li ,li4 li ,li2 li ,li( li~ li H5===li li li li li li li li ,li liZ g===li li9 lin! li"# liI# li$ li>& liW& li' liU) ,li~* lis, liL0 6===li1 li3 li3 li5 liS7 ,li8 li: Q===li< li> ,li? liIB ,liD lijF ,liH liJ ,liHL liN liO N7==liQ liS ,liU liRW ,liX liZ liZ li\ li:^ lik^ :==li_ livb ,lic liXf ,lig lij ,lik lim ,li+n lip lip F8===lir liw ,lix liz li{ liL| li~ ,li li$ liR 4===liG lii ,liņ liۈ ,li" lio ,liF li ,li liK _ _You start resting.li 1519.2 (67.0)li ]9===20.2 (68liL li& % _Magic restored.liv> 3li? li`H XliML ,liL liM liP @  There is an open door here.li;R liS liT li####...## ..# ###......#'#....'.......#Shock ### ###......#....##......# lip V###........###.#..#.# li \###..#..## #.#(...# b   bat (wandering) ### ####.## #.###..# #.# #'## #.# #(.# #.# #li &#.###..#li li liW Z _A bat is nearby!liQ  The zap hits the bat.  The bat is moderately wounded.The zap hits the bat.liVT*****libV)liF)....li8---12 3=6.2 (1ShockliGlin li9_You kill the bat!liGli|lili _You can't see any susceptible monsters within range! (Use Z to cast anyway.)liB liT li li7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)liblili%lili;27 li4nlililili9---lilidlilililiԒlilili liNli -.'.. _You start resting.li,33.2 (7lic9===-4.2 (8liliq% _Magic restored.li3liVli liS liXBlilili$liwli,lixli!li$Q===liE&li.  Things that are here:  a +0 sling; a +0 club; a goblin corpseli>:## #)###...###......#....#(###.# .# #...##..##......##..........# .# ###......###....#.##..# li>'.# #.##..##......##.#....#.##..# .# #....##......##.[#..###.....# ##..##......##..##..# ###...# .# #..##......##... #..# #..... li%?f.## #.##......##..## #### #..... ..##).##.@..# #.....liQ?8.2 (4 ##.###......##.)##...### ##... li{? ##.#......###...###(#.## ##.# li? #.#+#......###...###..## #.###.# ###......###.).#...## #. li?##.## ###......###.#...>####... ....# ###......#'#....'...... li?d##### ###......#....##..... li@7###........###.liJliO+9.2 (5li####...#liN# ###......#'#....'. ###......#....##.liXliZ&1li`libliM..†###.(....### ######....  ###...###......#+#...^#.)###...###......#....#(###...##..##......##........##....##......####..##......##.#....#.##....##......##.[#..###.....# #..##......##..##..# ###...# # #..##......##@...#.. ## #.##......##..##)#### .#####....).##....# #..... #.###......##.)##...### ##...#### li;li&2li liS## _Found a whip.lidlililiNli v#..†###.(....### ######.....# ###...###......#+#...^#.###.#  #)###...###......#....#(###.# li S #...##..##......##.#  ###....##......###....#.##..#  #.##..##......##.#....#.##..#  #....##......##.[#..###.....#  ##..##......##..##..# ###...##  #..##......##.@..#..# #.....#  #.##......##..##)#### #.....# #####....).##....# # #.....# .###......##.)##...#......###...### li  z#.#+#......###...###..## #.## .# ###......###.).#...## #..## .## ###......###.#...>####...#li2 [# ###......#'#....'.#li li &3li li li M###......### #........##..†###.(....### ######....##...###......#+#...^#.li )###...###......#....#(###...##..##......##........##....##......####..##......##.#....#.##....##......##.[#..###.....# #..##......##@.##..# ###...#  #..##......##....#.. # #.##......##..##)#### #####....).##....### #.....#li<<4li lili lilitliJli#.###......### #.###  #..†###.(....### ######.....#  liپ###...###......#+#...^#.###.#  #)###...###......#....#(###.#  #...##..##......##.#  ###....##......###....#.##..#  li*#.##..##......##.#....#.##..#  #....##......##.[#..###.....#  litk##..##......##.@##..# ###...##  #..##......##....#..# #.....#  #.##......##..##)#### #.....# ###......##.)## li .#......###...###(#.## ##.## .#+#......###...###..## #.## li.# ###......###.).#...## #..## ## ###......###.#...>####...##lili&5lili@li XM'#......### ########.# ###......### #........##..†###.(....### ######....##...###......#+#...^#.)###...###......#....#(###...##..##......##........##....##......####..##......##.#....#.##....##......##@[#..###.....# #..##......##..##..# ###...#.##......##....#..#.##......##..##)#### #.....###li li/& &6li0 liI2 li D#'#......### #.# #.###......### #.### #..†###.(....### ######.....# li_###...###......#+#...^#.###.# #)###...###......#....#(###.# #...##..##......##.# ###....##......###....#.##..# li#.##..##......##.#....#.##..# #....##......##.@#..###.....# li(##..##......##..##..# ###...## #..##......##....#..# #.....# li{#.##......##..##)#li....).##....###lit......##.)## li@lilin&7lipliJp _You see here a +2 buckler.lili'12 li 8li6liSF _m - a +2 bucklerli li "Inventory: 13/52 slots Hand Weapons (go to first with ))  i - a +2 whip of electrocution (weapon) Armour (go to first with [)  a - a +0 robe (worn)  m - a +2 buckler Magical Staves (go to first with |) li N k - a staff of fire Scrolls (go to first with ?)  e - 3 scrolls of fear  f - a scroll labelled HITEXZAMNA Potions (go to first with !) li  b - a potion of magic  c - 3 cyan potions  d - a white potion  g - 3 clear potions  h - a bubbling yellow potion  j - a fuming golden potion  l - a sedimented clear potionmiF +m - a +2 buckler. A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 It can be maximally enchanted to +3. If you switch to wearing this armour: Your EV would decrease by 0.7 (12.0 -> 11.3). Your SH would increase by 6.1 (0.0 -> 6.1). Your spell failure would worsen by up to 3% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified enchanted armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.mi Inventory: 13/52 slots Hand Weapons (go to first with ))  i - a +2 whip of electrocution (weapon) miArmour (go to first with [)  a - a +0 robe (worn)  m - a +2 buckler Magical Staves (go to first with |)  k - a staff of fire Scrolls (go to first with ?) mi e - 3 scrolls of fear  f - a scroll labelled HITEXZAMNA mi=Potions (go to first with !)  b - a potion of magic mid c - 3 cyan potions  d - a white potion mi g - 3 clear potions  h - a bubbling yellow potion  j - a fuming golden potion  l - a sedimented clear potionmimimi3+#'#......### ########.#Akhort the Gusty #.###......### #........###Tengu #..†###.(....### ######.....#Health: 24/24 ======================== ###...###......#+#...^#.###.#Magic: 9/9======================== #)###...###......#....#(###.#AC: 2Str: 8 #...##..##......##..........#EV: 12Int: 17 ###....##......###....#.##..#SH: 0Dex: 15 #.##..##......##.#....#.##..#XL:  4 Next: 73% Place: Dungeon:2 #....##......##.@#..###.....#Noise: ---------  Time: 2548.2 (0.0) ##..##......##..##..# ###...##mi+i) +2 whip (elec) #..##......##....#..# #.....#Cast: Shock #.##......##..##)#### #.....# ###....).##....### #.....# ##......##.)##...### ##...## #......###...###(#.## ##.## mi, #+#......###...###..## #.## # ###......###.).#...## #..##Things that are here:  a +0 sling; a +0 club; a goblin corpse _Found a stone. _Found a whip. _You see here a +2 buckler. _m - a +2 bucklermi5miT8mi@mimi, 3mi1. mi: mi9= mi%A Q27 miHC miE miE miG miJ miL ,mivN miR miT ,miV mi?Z mi\ mi] mi_ mif  Things that are here:  a +0 sling; a +0 club; a goblin corpsemiQj mij  _mi}m mi'q mis ,miu mix mi1{ ,mi} mi miQ ,mi mi {  Things that are here:  a +0 club; a gnoll corpsemi_ mi  _mi mi5 miO mio mi miҚ @  There is an open door here.miW mi  _mi mi miX mi miZ miO mi@ ,miL miȱ mi ,mi mi mis ,miD mi mi< ,mi_ mi- mi ,mi mi mi ,miu mi mi ,mi miT mi mi mi2 miN mi ,mi4 mi, mi& ,mi mii mi? miq mi] mi mi mi mi mi miY =12 mi mi^ 7 _You open the door.mi Q27 miL mi @  There is an open door here.mi mi  _mi mi mi  #.# ##..##......##..##. #.# #..####....#. ##.## #.##......##..##)## ##...#####....).##....### ##.###.###......##.)##...## # #.## ##.#......###...###(#. #.# #.#'#......###...###. .## ##.## ##.#.###......###.).#. mi _..####...###.##.@.###......###.#. ..'.....##....###......#'#. ..####...######..#....###......#.Shock .## ##.)# #.##.##..g###...... ##.## #[ # #. ###..#. # ##...## ## ### ####. g   goblin (asleep) #.....# #.# #'# ##...## #.# #.# ##..# #.# #.#mi! 76.2 (28.0)  A goblin comes into view. It is wielding a +0 dagger.mi% ,7.2 (29miY. mi5 # _Found a robe. mi}  The zap hits the goblin.******* mi [......) miX8---12 4=8.2 (1.0)Shock mi% mi?J _You kill the goblin! miO miu mi' mi _You can't see any susceptible monsters within range! (Use Z to cast anyway.) mi mi mi _You can't see any susceptible monsters within range! (Use Z to cast anyway.) miH 3 mi7S 27 _ miY X miZ  miZ 9--- mi \  mii^  mi^  mi_  mib  mi:b  mimc  mi=f , miXg  mij c9=== mio  mir  miu , miw  miy  mi| , mi , mi , mi  miX  miӌ Q=== miw  mi&  mi'  ##.## #.##......##..##)######...#####....).##....### ##.###.###......##.)##...### #.## ##.#......###...###(#.###.# #.#'#......###...###..##.## ##.#.###......###.).#..##...###.##...###......###.#..  mi d'...........##....###......#'#.. ####...######..#@...###......#..-902.0) # ##.)# #.##.##..)###.......  ##.## #[#(.# #...###..#..#  ##...## ######### ## ####.##  #.....# #.# #'##  ##...## #.# .# ##..# #.# #.# # #.# #####.## ##### #.# #.# ##.##...# mi \-1.2 (13 mi  mib % _Found 4 stones. mi3 mi mi@ mi mi mip mi miH mip mih mi, miv! mi$ mi& mi'' mi( miy+ mi-, miM/ miw2 mi5B mio8 mim: mi: miu< mi> miuA miA mi miz mi, mif  mi@  There is an open door here. mi 5 _ mi mi mi>, mie mi/ mix3, mi5 mi8 miZ>, miYB mi:E miFG miG miI miL miO, miQ miV miY, miZ mi^ mi2b mib mi0e mii mi>k mik mim mip mix mi%y mi{ mi X miCX mi mi, mi mi mi , mi mi˦ miڪ=12  mia mi7 _You open the door. miQ27  mi mi@  There is an open door here. mi#####.## #......## #.# ##...##......# #### ### ######.###.## #..### # # ####.# #.# .....### ..##.## #....# #.# ......###g...#. ###### #.#  mi'#......###g...#########.# #.######J..#........### ..†###.(....###@##### ##...###......#'#...^#.###.# #)###...###......#....#(###.# Shock #...##..##......##..........# ###....##......###....#.##.. mi# #.##..##......##.#....#.##..# J   endoplasm (asleep) #....##......##..#..###.....#  mibagg 2 hobgoblins (asleep) ##..##......##..##..# ###...##..##......##....#..# #.....# mi 617.2 (26  2 hobgoblins and an endoplasm come into view.The hobgoblin shouts! x2 mim  The endoplasm quivers. mij mi miA miSg.g.JS   adder (wandering)J   endoplasmgg 2 hobgoblins mi6===8.2 (27 mi miY _An adder comes into view. mi8 #####.## #............###### Akhort the Gusty #.# ##...##......#  Tengu #### ### ######.###.##  Health: 24/24 ======================== #..### # # ####.# #.#  Magic: 8/9=====================--- .....### ..##.## #....# #.#  AC: 2Str: 8 #......###Sg.*#. ###### #.#  EV: 27 Int: 17 #'#......###.g*.#########.#  SH: 0Dex: 15 #.###......###.J.#........###  XL:  4 Next: 74% Place: Dungeon:2 #..†###.(....###@######.....#  Noise: ===------  Time: 2618.2 (0.0) ###...###......[4 miN<0m#'#...^#.###.#  i) +2 whip (elec) #)###...###......#....#(###.#  Cast: Shock #...##..##......##..........# ###....##......###....#.##..# #.##..##......##.#....#.##..#  S   adder (wandering) #....##......##..#..###.....#  J   endoplasm ##..##......##..##..# ###...##  gg 2 hobgoblins #..##......##....#..# #.....# The hobgoblin shouts! x2  The endoplasm quivers. _An adder comes into view.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linemiM#..J**#**miA*#.mi-*.miASg*g*J'.The endoplasm quivers. _An adder comes into view.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (wandering, hasn't noticed you, 53% to hit)miL #####.## #............###### Akhort the Gusty #.# ##...##......#  Tengu #### ### ######.###.##  Health: 24/24 ======================== #..### # # ####.# #.#  Magic: 8/9=====================--- miۦ.....### ..##.## #....# #.#  AC: 2Str: 8 #......###Sg..#. ###### #.#  EV: 27 Int: 17 #'#......###.g..#########.#  SH: 0Dex: 15 #.###......###.J.#........###  XL:  4 Next: 74% Place: Dungeon:2 miN#..†###.(....###@######.....#  Noise: ===------  Time: 2618.2 (0.0) ###...###......#'#...^#.###.#  i) +2 whip (elec) #)###...###......#....#(###.#  Cast: Shock #...##..##......##..........# miQ###....##......###....#.##..# miy#.##..##......##.#....#.##..#  S   adder (wandering) #....##......##..#..###.....#  J   endoplasm miק##..##......##..##..# ###...##  gg 2 hobgoblins mi(#..##......##....#..# #.....# mi"Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linemiDVAim: an adder (wandering, hasn't noticed you, 53% to hit)  mitCThe zap hits the endoplasm.  You kill the endoplasm!miɨmi   #.#   ###   # #  #.#  *  #.# mi)**..#.  #.# ** ** ( ^ )...miR(###.# ..miwU. mir. gg 2 hobgoblinsmi&. .   Shift-Dir - straight line  miL`Aim: an adder (wandering, hasn't noticed you, 53% to hit)  miodThe zap hits the endoplasm.  You kill the endoplasm!mi^hobgoblin  The hobgoblin is moderately wounded.mi:  The zap misses the hobgoblin. The zap misses the adder.mi:miK;mi!..Sg..g.S12 7--9.2 (1 _mimi8mi=  #####.## #............###### Akhort the Gusty #.# ##...##......#  Tengu #### ### ######.###.##  Health: 24/24 ======================== #..### # # ####.# #.#  Magic: 7/9==================------ .....### ..##.## #....# #.#  AC: 2Str: 8 #......###.Sg.#. ###### #.#  EV: 12Int: 17 #'#......###**..#########.#  SH: 0Dex: 15 #.###......###g*.#........###  XL:  4 Next: 77% Place: Dungeon:2 #..†###.(....###@######.....#  Noise: =--------  Time: 2619.2 (0.0) ###...###......#'#...^#.###.# [mi. z40m i) +2 whip (elec) #)###...###......#....#(###.#  Cast: Shock #...##..##......##..........# ###....##......###....#.##..# #.##..##......##.#....#.##..#  S   adder #....##......##..#..###.....#  gg 2 hobgoblins ##..##......##..##..# ###...## #..##......##....#..# #.....# The hobgoblin is moderately wounded. _The zap misses the hobgoblin. The zap misses the adder.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an adder (53% to hit)mi #####.## #............###### Akhort the Gusty #.# ##...##......#  Tengu mihk#### ### ######.###.##  Health: 24/24 ======================== #..### # # ####.# #.#  Magic: 7/9==================------ .....### ..##.## #....# #.#  AC: 2Str: 8 #......###.Sg.#. ###### #.#  EV: 12Int: 17 #'#......###....#########.#  SH: 0Dex: 15 mi#.###......###g..#........###  XL:  4 Next: 77% Place: Dungeon:2 #..†###.(....###@######.....#  Noise: =--------  Time: 2619.2 (0.0) ###...###......#'#...^#.###.#  i) +2 whip (elec) mi #)###...###......#....#(###.#  Cast: Shock #...##..##......##..........# ###....##......###....#.##..# #.##..##......##.#....#.##..#  S   adder mih #....##......##..#..###.....#  gg 2 hobgoblins ##..##......##..##..# ###...## #..##......##....#..# #.....# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionmiShift-Dir - straight lineAim: an adder (53% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!miV    #.#   ###   # #  #.#  *  #.# **g.#.  #.# ** ** ( ^ )...(###.# ... . g   hobgoblin. . mi3[/Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an adder (53% to hit)  The zap hits the hobgoblin.  mi\You kill the hobgoblin!  The zap misses the adder.mi\mig-J...Sg..J   endoplasmg   hobgoblinmik4920.2 (1mismiv] _An endoplasm comes into view.miF #####.## #............###### Akhort the Gusty #.# ##...##......#  Tengu #### ### ######.###.##  Health: 24/24 ======================== #..### # # ####.# #.#  Magic: 6/9================-------- .....### J.##.## #....# #.#  AC: 2Str: 8 #......###...*#. ###### #.#  EV: 12Int: 17 #'#......###Sg..#########.#  SH: 0Dex: 15 #.###......###**.#........###  XL:  4 Next: 79% Place: Dungeon:2 #..†###.(....###@######.....#  Noise: =--------  Time: 2620.2 (0.0) ###...###......#'#...^#.###.#  i) [0;mi10;1m+2 whip (elec) #)###...###......#....#(###.#  Cast: Shock #...##..##......##..........# ###....##......###....#.##..# #.##..##......##.#....#.##..#  S   adder #....##......##..#..###.....#  J   endoplasm ##..##......##..##..# ###...##  g   hobgoblin #..##......##....#..# #.....# You kill the hobgoblin!The zap misses the adder. _An endoplasm comes into view.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linemiMf*..#SmiA**miNu*.**SmitJ.**.SThe zap misses the adder. _An endoplasm comes into view.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select action  Shift-Dir - straight line  Aim: an endoplasm (98% to hit)mi  #####.## #............###### Akhort the Gusty #.# ##...##......#  Tengu #### ### ######.###.##  Health: 24/24 ======================== #..### # # ####.# #.#  Magic: 6/9================-------- .....### J.##.## #....# #.#  AC: 2Str: 8 #......###....#. ###### #.#  EV: 12Int: 17 #'#......###Sg..#########.#  SH: 0Dex: 15 #.###......###...#........###  XL:  4 Next: 79% Place: Dungeon:2 #..†###.(....###@######.....#  Noise: =--------  Time: 2620.2 (0.0) ###...###......#'#...^#.###.#  i) +2 whip (elec) [11mi8 d#)###...###......#....#(###.#  Cast: Shock #...##..##......##..........# ###....##......###....#.##..# #.##..##......##.#....#.##..#  S   adder #....##......##..#..###.....#  J   endoplasm ##..##......##..##..# ###...##  g   hobgoblin #..##......##....#..# #.....# Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (98% to hit)  mi The zap hits the hobgoblin.  You kill the hobgoblin!   #.#   ###   # #  #.#  *  #.# **..#.  #.# ** ** ( ^ )...(###.# ... . . . miG   Press: ? - help, Q - select actionShift-Dir - straight line  Aim: an endoplasm (98% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!The zap misses the adder. The zap misses the endoplasm.miI miR d.J...S..miIX ;811.2 (1 _mii mi #####.## #............###### Akhort the Gusty #.# ##...##......#  Tengu #### ### ######.###.##  Health: 24/24 ======================== miV#..### # # ####.# #.#  Magic: 5/9=============----------- .....### .J##.## #....# #.#  AC: 2Str: 8 #......###.**.#. ###### #.#  EV: 12Int: 17 #'#......###.S..#########.#  SH: 0Dex: 15 #.###......###**.#........###  XL:  4 Next: 81% Place: Dungeon:2 miQ#..†###.(....###@######.....#  Noise: =--------  Time: 2621.2 (0.0) ###...###......#'#...^#.###.#  i) +2 whip (elec) #)###...###......#....#(###.#  Cast: Shock #...##..##......##..........# ###....##......###....#.##..# #.##..##......##.#....#.##..#  S   adder #....##......##..#..###.....#  J   endoplasm ##..##......##..##..# ###...## #..##......##....#..# #.....# You kill the hobgoblin! _The zap misses the adder. The zap misses the endoplasm.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (98% to hit)mi  #####.## #............###### Akhort the Gusty#.# ##...##......#Tengu #### #########.###.##Health: 24/24 ======================== #..### # # ####.# #.#Magic: 5/9=============----------- .....### .*##.## #....# #.#AC: 2Str: 8 #......###.**.#. ###### #.#EV: 12Int: 17 #'#......###.*..#########.#SH: 0Dex: 15 #.###......###**.#........###XL:  4 Next: 81% Place: Dungeon:2 #..†###.(....###@######.....#Noise: =--------  Time: mi2621.2 (0.0) ###...###......#'#...^#.###.#i) +2 whip (elec) #)###...###......#....#(###.#Cast: Shock #...##..##......##..........# ###....##......###....#.##..# #.##..##......##.#....#.##..#S   adder #....##......##..#..###.....#J   endoplasm ##..##......##..##..# ###...## #..##......##....#..# #.....#Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The zap hits the adder.  The adder is lightly wounded.  The zap hits the endoplasm.  The endoplasm is severely wounded.mi!p,mipmixa.J...Smidz22.2 (1 _mimimi #####.## #............###### Akhort the Gusty #.# ##...##......#  Tengu #### ### ######.###.##  Health: 24/24 ======================== #..### # # ####.# #.#  Magic: 4/9==========-------------- .....### ..##.## #....# #.#  AC: 2Str: 8 #......###.J..#. ###### #.#  EV: 12Int: 17 #'#......###**..#########.#  SH: 0Dex: 15 #.###......###*S.#........###  XL:  4 Next: 81% Place: Dungeon:2 #..†###.(....###@######.....#  Noise: =--------  Time: 2622.2 (0.0) ###...###......#'#...^#.###.# mi[[m i) +2 whip (elec) #)###...###......#....#(###.#  Cast: Shock #...##..##......##..........# ###....##......###....#.##..# #.##..##......##.#....#.##..#  S   adder #....##......##..#..###.....#  J   endoplasm ##..##......##..##..# ###...## #..##......##....#..# #.....# The zap hits the endoplasm. _The endoplasm is severely wounded.Aiming: Shock (safe; 3% risk of failure)  miPress: ? - help, Q - select actionShift-Dir - straight lineAim: an endoplasm (severely wounded, 98% to hit)mi| x *J*.mimz #####.## #............###### Akhort the Gusty #.# ##...##......#  Tengu #### ### ######.###.##  Health: 24/24 ======================== #..### # # ####.# #.#  Magic: 4/9==========-------------- .....### ..##.## #....# #.#  AC: 2Str: 8 #......###.J..#. ###### #.#  EV: 12Int: 17 #'#......###....#########.#  SH: 0Dex: 15 #.###......###.S.#........###  XL:  4 Next: 81% Place: Dungeon:2 #..†###.(....###@######.....#  Noise: =--------  Time: 2622.2 (0.0) ###...###......#'#...^#.###.#  i) mi{+2 whip (elec) #)###...###......#....#(###.#  Cast: Shock #...##..##......##..........# ###....##......###....#.##..# #.##..##......##.#....#.##..#  S   adder #....##......##..#..###.....#  J   endoplasm ##..##......##..##..# ###...## #..##......##....#..# #.....# Press: ? - help, Q - select actionShift-Dir - straight lineThe zap hits the adder.  The adder is moderately wounded.The zap hits the endoplasm.  You kill the endoplasm!miR   #.#   ###   # #  #.#  .*##.##  #.# **.#.  #.# * ** ( ^ )...miL(###.# ...  .. . mia.....Smi343.2 (1mimiCS _The adder closely misses you.mik  #####.## #............###### Akhort the Gusty #.# ##...##......#  Tengu #### ### ######.###.##  Health: 24/24 ======================== mi'l #..### # # ####.# #.#  Magic: 3/9========---------------- .....### ..##.## #....# #.#  AC: 2Str: 8 #......###...*#. ###### #.#  EV: 12Int: 17 #'#......###..*.#########.#  SH: 0Dex: 15 mil (#.###......###.S.#........###  XL:  4 Next: 84% Place: Dungeon:2 #..†###.(....###@######.....#  Noise: =--------  Time: 2623.2 (0.0) ###...###......#'#...^#.###.#  i) +2 whip (elec) #)###...###......#....#(###.#  Cast: Shock #...##..##......##..........# ###....##......###....#.##..# mim 6#.##..##......##.#....#.##..#  S   adder #....##......##..#..###.....# ##..##......##..##..# ###...## #..##......##....#..# #.....# The zap hits the endoplasm.  You kill the endoplasm! _The adder closely misses you.miIm Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linemiS #####.## #............###### Akhort the Gusty#.# ##...##......#Tengu #### #########.###.##Health: 24/24 ======================== #..### # # ####.# #.#Magic: 3/9========---------------- .....### ..##.## #....# #.#AC: 2Str: 8 #......###...*#. ###### #.#EV: 12Int: 17 mi*mi+,mix,mi-,mi/mi0,mi2mi3;===mi3mil4mi5mi5miq6mi7mi7mi|8mi9mi9mi:mi;mi.<N6==mi<mi>miF>mi3?mi@,mijAmiB,miCmiEmiE:==miFmiH,miHmiJ,miWKmiL,miMmiO,miPmiVSd7==miTmiV,miHWmimXmiXmiYmiC[,mi\miK^P==mil_mi`,mi bmic,midmiKf,miIgmihmihO8===mi#jmik,mi^lmi&n,miomip,miqmisQ===mismiQu,miBvmiw,mi{XmiL}b9==miQ~miT,mimi,miBmi,mi miP==miomi*,mimi{,mimimi̇mimimiˉmimi( -'.......... _You start resting.mis085.2 (60.0)mi-h10/10===-6.2 (61mimi% _Magic restored.mi 3mi$ mi> mi, mi mi mi ;===mi mi ,miu mi ,miP mi ,mi mi ,mie mi ,mi mi ,miQ mi: ,mi mi mi mi mi. mi mi mi ,mi mi ,mi mi ,mi? mi ,min mi4 ,mi6 mi ,mi mi!# nmi# mi}% mi% mi& mig( ,mi) mi + miM+ mi, mi(. ,mi/ mi0 mi0 mi1 mi3 ,mi4 mi!6 mib6 mi 7 mi8 mi8 mi9 mi; ,mi< miF> mi> mi? mi}B ,miC miQE miE miWF mi]H ,miI miK ,mi,M mi7O ,miFP miR ,miT mi@V ,miW mihY ,miJZ mi\ ,mi\ miy^ mi^ mi_ mila ,mib miXd ,miee micg ,miNh mii ,mij miDl mil miRm mino ,miRp mipr ,mi6s mit ,miHu miHv ,miPw mix ,miy mi{ ,mi} miS ,miK mi? ,mi* mi ,miՈ mi ,mi, mi֌ ,mi miȏ ,mi miR ,mi miڔ ,mi miU ,mi mi miŚ mi mi ,mi mi; ,mi mi ,mi miš ,mi7 miI ,mi mi miU mi miL mi miW mi ,miY mi9 ,mie mi ,mi% miͱ ,miɲ mi ,mi| mi; mi| mi= mi mi3 mi mim ,mi mi miO mi9 mi ,mi miA ,mi2 mi mi mi mi ,mi mi mi8 miB mi ,mi. mig ,mi mi$ ,mi| mi mi mi mi ,mi mi ,mi mi ,mi mi- miz mi mi7 ,mi mi ,mi mid ,mi3 mi ,mi mik ,mi mi mi mi miz ,mid mi ,mi_ mi h 785.2 (99 _You start waiting.mi" -6.2 (100.0)mi mi # _Done waiting.mi&Imiomi˴mimimi˸mimi#mismi,mimmimif,mi mia=12 mi(miYN _You now have 120 gold pieces (gained 14).miQ27 mimimi,mimimi[,mimimi,mimimi{,mimimir,mimimi'12 mimifN _You now have 137 gold pieces (gained 17).miqQ27 mimimi,mimiPmi,mimimi,mimi42###.# #.# #..# #.# #. ....# #.###..# ##.## #..# #......# ##...#######. # #.# #####.## #............ ###.## #.# ##...##...... .....##### ################.###.# ####..##..#..#.####.# #.# # #.##.#....# #.#  ###.....#..###### #.#803.2 (17.0) #'##....#########.#mi5 #..###...#........# #..†###.(....###.######.... ###...###......#'#...^#.### #### #)###...###......#....#(###  ...# #...##..##......##......... # ###....##......###....#.##.   #.# #.##..##......##.#....#.##. miq5mi!;miAmiCE _Done exploring.miN 3miO mi .#..##....#..0.0)....mi miM miO E _Done exploring.mixkmikmilmiIxmiymifz$ _mi},mi~,midmi݀mi,mimi-mih,miamimi,mimimiY,mimimi,miYmi@  There is an open door here.mimi  _mi/mimi,mi-miJmiU,miԦmiumi٫mimiɮmijmimimiGmimiX....##### ################.###.## mi+\###..#..###...#..#..#.####.# #.# mi: ##......###...##.##.#....# #.#  ###......###....#..###### #.#  mi#'#......###....#########.#  #.###......###...#........# #..†###.(....###.######..... ###...#'#...^#.###. ### #)###mi .....#....#(###.15.2 (12.0) ..# #...##..##......##.......... #.# ###....##......###....#.##.. #.# #.##..##......##.#....#.## mi^Q#.# #....##......##..#..###..... #.# ##..##......##..##..# ###... #.# #..##......##....#..# # #.## #.##......##..##)#### #... mi...#####....).### #...mimimirmimimimiXmimi,mi,mi,mimimiV,mi=mi-mibmimi! #..†###.(....###.######... ###...###......#'#...^#.## ##### #)###...###......#....#(## ....# #...##..##......##........ ###.# ###....##......###....#.###.# #.##..##......##.#....##.# #....##......##..#..####.# ##..##......##..##..#  #.# #..##....@.##....#..# #.21.2 (6.0)  ##.## #.##......##..##)#### # ##...#####....).##....### ##.###......##.)##...### ## .## ##.#......###...###(#.## mi#### .# #.#'#......###...###..## # .## ##.#.###......###.).#...## # ..###.##...###......###.#...>####....##....#..#'#....'mix(mi2mi5 miF 3 miI  mi5V  mi}X  miX  mi\  mi]  mi`  miR`  mia  mik @  You see here a +0 falchion. mim  mim  _ mio  mir  mi8t , miu  miy  mi{  mi{  mi}  mi  miN , mi  mi  miލ , mi  mi6  mi , mig  mi  mi  mi(  mi  mil  mi , miC  miĪ  mi , miv  mi  mi , mi  mib  mie , miܼ  mi? X mi  mi , mi  mi0  mio , miC  mi  mi , mi(  mi)  mih , mi  miG  mi , mim  mi%  #......##..##..# ###...## ......##....#..# #.....# .....##..##)#### #.....# ).##....### #.....# ...##.)##...### ##...##  mi ..###...###(#.## ##.## ....###...###..## #.## ......###.).#...## #..## ##......###.#...@####...## 40.2 (19.0) .###......#'#....'.......# ...###......#....##......# #..)###........###.#..#.# mi  #..#...###..#..## #.#(...#  mi. ######## ####.## #.###..#  #.# #'## #.# #(.#  mip ' #.# #.# #.###..#  #.# #.# #......#  mi 5There is a stone staircase leading down here. mi  min  mi z _You see here a ball python skeleton.!mic!mi "Inventory: 13/52 slots Hand Weapons (go to first with ))  i - a +2 whip of electrocution (weapon) Armour (go to first with [)  a - a +0 robe (worn)  m - a +2 buckler Magical Staves (go to first with |) !miL k - a staff of fire Scrolls (go to first with ?)  e - 3 scrolls of fear  f - a scroll labelled HITEXZAMNA Potions (go to first with !)  b - a potion of magic  c - 3 cyan potions  d - a white potion  g - 3 clear potions  h - a bubbling yellow potion  j - a fuming golden potion  l - a sedimented clear potion"mio W  f - a scroll labelled HITEXZAMNA"mi   f - a scroll labelled HITEXZAMNA  b - a potion of magic#mif - a scroll labelled HITEXZAMNA. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul #mig Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.$mit#......##..##..# ###...##  Akhort the Gusty ......##....#..# #.....#  Tengu .....##..##)#### #.....#  Health: 28/28 ======================== ..).##....### #.....#  Magic: 10/10 ======================== ...##.)##...### ##...##  AC: 2Str: 8 ..###...###(#.## ##.##  EV: 27 Int: 17 ....###...###..## #.##  SH: 0Dex: 15 ......###.).#...## #..##  XL:  5 Next:  0% Place: Dungeon:2 ##......###.#...@####...##  Noise: ---------  Time: 2840.2 (0.0) .###......#'#....'.......#  i) +2 whip (elec) ...###......#....##......#  Cast: Shock [$miu12d##..)###........###.#..#.# #..#...###..#..## #.#(...# ######## ####.## #.###..#    #.# #'## #.# #(.#    #.# #.# #.###..#    #.# #.# #......#   _There is an open door here. _You see here a +0 falchion.  There is a stone staircase leading down here. _You see here a ball python skeleton.  Blink to where?Press: ? - help, Dir - move target%mi~=@*%mio A.*%mi:7*.%miz9.*&mi>7*.&miG-*.&mi-*.&mi Are you sure you want to cancel this blink?   Y - Yes  N - No'mi #......##..##..# ###...##  Akhort the Gusty ......##....#..# #.....#  Tengu .....##..##)#### #.....#  Health: 28/28 ======================== ..).##....### #.....#  Magic: 10/10 ======================== ...##.)##...### ##...##  AC: 2Str: 8 ..###...###(#.## ##.##  EV: 27 Int: 17 ....###...###..## #.##  SH: 0Dex: 15 ......###.).#...## #..##  XL:  5 Next:  0% Place: Dungeon:2 ##......###.#...@####...##  Noise: ---------  Time: 2840.2 (0.0) .###......#'#....'.......#  i) +2 whip (elec) ...###......#....##......#  Cast: Shock ['mi 12d##..)###........###.#..#.# #..#...###..#..## #.#(...# ######## ####.## #.###..#    #.# #'## #.# #(.#    #.# #.# #.###..#    #.# #.# #......#  There is a stone staircase leading down here. _You see here a ball python skeleton.  Blink to where?Press: ? - help, Dir - move targetBlink to where?Press: ? - help, Dir - move target(mi=@*(mi9.*(mi?.*(mi~ -*.(mi/ 7*.)mii .*)mi 7*.*mi4-*.+mi0#......##....#..# #.....# #......##..##)#### #.....#).##....### #.....#...##.)##...### ##...##.###...###(#.## ##.##....###...###..## #.## ##......###.).#...## #..#####......###.#...§####...## +mi ...###......#'#.@..'.......# #....###......#....##......# #.##..)###........###.#..#.# (.#..#...###..#..## #.#(...########## ####.## #.###..#  #.# #'## #.# #(.#  #.# #.# #.###..#  #.# #.# #......#  #.# #####.## #####.##+mi+mik+mi ##......##....#..# #.....#Akhort the Gusty #......##..##)#### #.....#Tengu ....).##....### #.....#Health: 28/28 ======================== .....##.)##...### ##...##+miZ sMagic: 10/10 ======================== ....###...###(#.## ##.##AC: 2Str: 8 ......###...###..## #.##EV: 27 Int: 17 ##......###.).#...## #..##SH: 0Dex: 15 .###......###.#...§####...##XL:  5 Next:  0% Place: Dungeon:2 +mi ...###......#'#.@..'.......#Noise: ---------  Time: 2840.2 (0.0) #....###......#....##......#i) +2 whip (elec) #.##..)###........###.#..#.#Cast: Shock +mi 8(.#..#...###..#..## #.#(...# ########## ####.## #.###..##.##'## #.# #(.##.##.# #.###..##.##.# #......##.# #####.## #####.## _You see here a ball python skeleton.  Blink to where?Press: ? - help, Dir - move targetBlink to where?Press: ? - help, Dir - move targetAs you read the scroll labelled HITEXZAMNA, it crumbles to dust.+mi8>+mio512 1.2 (1+miq%+mi-X  Blink to where?  Press: ? - help, Dir - move targetBlink to where?  Press: ? - help, Dir - move targetAs you read the scroll labelled HITEXZAMNA, it crumbles to dust. _It was a scroll of blinking.,mi3,mi,mi,mi,miV;27 ,miٝ,mi,mi,,miƣ,mi` ......##..##..# ###...## ......##....#..# #.....# .##..##)#### #.....# ).##....### #.....# ##.)##...### ##...## ###...###(#.## ##.## ....###...###..## #.## ,mi.....###.).#...## #..## ##......###.#...@####...## 3.2 (2 .###......#'#....'.......# ...###......#....##......# ##..)###........###.#..#.#..#...###..#..## #.#(...# ######## ####.## #.###..#  #.# #'## #.# #(.#  #.# #.# #.###..#  #.# #.# #......#  There is a stone staircase leading down here.,miN,mi,mizz _You see here a ball python skeleton.,mi\ ,mi ,mi ,mi ,mi8 <12 4.2 (1 _,mi ,mifK        # ##   #.#.   #.#.   ...   #.####.## 3   #......@#   #####...#   #...#   #.._..   #.....   ####### ,miqL     ,miO,mi+9 (1.7,mim,mi< _You climb downwards.  Found a snail-covered altar of Cheibriados. _There is a stone staircase leading up here..miV.mi93.mi.mi.mi~X27 _.mi .mijG     ###+###  # ##.......  #.#........ #.#....K...  #......#  #.####@##  #......<#  #####...#Shock  #...#  #_..  #.....#K   kobold (asleep) .miH#######  .mi,50.mi+6.9 (2.miH.mi s _A kobold comes into view. It is wielding a +0 whip./mi<=  The zap hits the kobold./mim`*******/mi5....)..9/10 ---12 =7.9 (1Shock/mim8/mi:J _You kill the kobold!/mi/mi/mi/mi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/mi9 /mi. /miz /mi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)/mii 27 _---10/10=== /mis w_Magic restored./miw /miz /miz /mi| /mi /mi /mi /mia /mi. /miߌ /miݍ /miU ===/mi /miX /mi  /mi˗  /miQ You see here a +0 whip./mi /mi<  /mi _/mi /mi /mi /mio /mi /mi! /mi /mi /mi 12 /mi /mi  /mi/ /mi _You open the door./miL /mi? /mi· 27 /mi /mi /mih  /mi  /mim There is an open door here./mi /mio  /mi _/mid /mi /miJ B/mi /mi2 ,/mi /mi /miI /mi /miW /mi: /mi ,/mi* /miQ /mi ,/mi /mi /mi ,/mi /mi /mi[ ,/mi /mi /mi ,/mi /mi /mi ,/mi /mi9 @  There is an open door here./mi /mi  _/mi_ /mi/mi/mi/mi/mi2/mi/miT/mi5 /mi /mi9/mi/miA/miw/mi],/mi/mi/mi& ,/miX!/mi$/mi&,/miu(/mi*/mi#-,/miM./mi0/mi3=12 /miK4/mi877 _You open the door./miC9Q27 /mi:/mi_</miA,/miB/miF@  There is an open door here./mi9H/miH _/mi J/miK/miM/miM/miN/minQ/mi3S,/miS/miwU/miV/mi-W/miW/miY/mis[/mi[/mi?\/mi]/mi;_/mi_/mi`/mi*b/mic/mid/miod/mie/miZg/mig/mi h/mij/mi  You see here a +0 dagger.0mir0mi _0mie0mi/0mi,0mi_0mi0mi+,0mi} ,0miR ,0mi+ 0mi~ 0miB0mi0mi,0mi^0mi0mi,0mi70miZ0mi1,0mi0mi0mi!,0mi"0miz%0mi/&,0mi.'0mit(0mi)0mi*0mi>*0mi+0mi-,0mi`-0mi.0mi&0,0mi00mi20miW3,0mi30miW50mi70mid70mi70mi{90mi:,0mih;0mi<0mi=,0mi>0mi*B0miB,0miC0miTD0miD0miE0mi;E0miE0misF0miF,0miAH0miJ,0miL0mi\O0miQ0mieQ0miR0miU0miW,0miX0mi2[0mi\0mi1]0mi]0mi_0miia0mia0mi}b0miYd0mice,0mif0miBg0mi@h,0mih0micj0miMl0mil0mim0mi{  #....#.# #......  #.####.########...  #.# #........'...  #.#############...  #.##.......# #...  #.##.#####'####... 0mi|8 #.##.##...........  #.##.#............ #.#....)....... .##......###.....  #.####.##........#  #......<#........# 0mi| #####...#........#  #...#####...## 0mi} #.._.. .##  #.....# #  #######0mi-39.9 (320mi؆712 40.9 (330mi60mid _f - a scroll labelled RIURGH HIOWERE1miF; 31mi; 1mie? 1miA 1miD g27 1mi=F ,1miF 1mi H 1miI ,1miKJ 1mi\L 1miN 1miN 1miR 1miT 1mitV ,1miCW 1miY 1mi)[ ,1mi\ 1mi] 1mi_ ,1mi` 1mi{b 1mid ,1mid 1mih 1mik B1min 1mio 1mio 1mip 1mis 1mit 1miu 1miv 1mix 1miz ,1mi{ 1mi} 1mit ,1mi{ 1miZ 1mi 1mi 1miʅ 1miU 1mi ,1mi 1mi 1mi ,1mi 1mi͒ 1mi ,1mi 1miM 1mi ,1mi 1miL 1mi ,1miӡ 1mi 1mi ,1miئ 1mi 1mi? ,1mi 1miѬ 1mi 1mi9 1miٿ ,1mi% 1mi2 1miI 1mi 1mi 1mi 1miL ,1mi 1mi' 1miq ,1mi 1mih 1mi 1mi 1mi 1mi 1mig ,1mi 1mig B1mi 1mi" 1miN 1mi 1mi 1mi 1mi ,1mi 1mi 1mi% 1miY 1mil 1mi 1mi 1mi 1mi6 1mi 1mi 1mi< 1mi 1miN 1mi 1mi 1mi 1mi ;  There is a shaft here.1mi 1mi  _1mim 1mi, 1mi ,1mi1 1mi 1mi ,1miB 1mi 1mi;,1mi1mi1mi1mi1miy1mi1mi1mi 1miH 1mi 1mi 1mi 1mir 1mi 1miP1mi1miN1mi1mi(1mi'12 1mi*1mi7 _You open the door.1miQ27 1mid1miC@  There is an open door here.1mi 1mi_  _1mi 1mir#1mi%,1mi'1mi)1mi+,1mi,1mi11mi"2,1mi31mi51mi71mi81mi81mi:1mi=,1miE>1mi8@1miB1mi^B1miC1mi&F1miG1miG'12 1miI1miJ7 _You open the door.1miK1miWL;27 1miL1mi.S1mi(ZX1mi^B1mia1mic,1mid1mifh1miKj1mij1mi k1min1mi-p,1mi'u,1mi8w,1mi1x1mi{1miÀB1mi݂1mi2,1miU1mi]1mi1mil,1mi,1mi1mi%1mi1mi1mi1mig1mi1mi1mi,1mi1mi1mi1mi1mi1mi1mi1mi91mi1mi1mi,1miX1mi71mi,1mi1mi1mi,1mi1miK1mi1mi1mi}1mi"1mi{,1mi1miL1miU,1mi 1mi.1mi,1miY1mi1mix,1mi[1mi.1mi,1mi1mi1mi1mi*1mi1mi'1mi:########## ...).....### #>. .####......### #.# .# ##.#.....# #.# .# #...#.#.# #.# .# ###...#.#.. ... 1mi$K.###.#......## #.########## .#......##...#.#.#........# .#.#......#..#.#@#........# 3028.9 (88 .#.#......#..#.#.#..# .#.##.#####..#.#.#........# .#...........#...... .....#.####..#.....######## ####.#.# ##.#.....# #....#.# #.......# 1mih#.####.########....# #.# #........'....#1miy1mip,9.9 (891mi 1mi1#; _Found a stone staircase leading down.3miXf3mif3mig3mii3mik3miwoB3miq,3miq3mis3mit,3miwu3mix3miWz,3mi{3mi}3mi~,3mi~3mi3mi[,3mi3mi+3miI3mi3mi3mi3mix3mi̊3miN,3mi3mic3mi3mi3miÑ3mi3mi3mi 3miD,3mi3mi~3mi3miM3miњ3mi3mi_,3mi:3mi23mi}=12 3miq3mi7 _You open the door.3mi3mi̪;27 3mi׫3mi@  There is an open door here.3mi[3mi _3miƲ3mi3miӶ,3mi3mi3mi[,3miZ3mi>3miB3mii3mi3mi3mi3miG3mi,3mi3mi  ##########  .........#  .........#  .........#  ...########  .........'.....@+ 3mim  .........######## #########.#.... ...### #.#>....###.#.#.#.#.....#.#.#.##.#.#.#.#.3mi#..#.#.......#.....##.#.##########3mi-50.9 (213mi612 1.9 (223mik3mi9b _n - a scroll labelled CYCISE ARAAZ4miBI4mijJ34miM4mi4TB4mim] ###...#.'.....@'...+2.9 (1.0).....#...[........###..4mi]B.... _You open the door.4mi`H _Found a ring mail.4mi 34mi 4mi# 4mi  # .# .# .# #### .#...# .'......@...+ .#...# 4mi .#.... #..[..#Shock### #.#>... ..###.#.#.# .# .#.....#.#.#.# b+b   bat (asleep) ...#.#.#.#.#.# # 4mi &04mi I27 3.9 (14mi 4mi _A bat comes into view. _There is an open door here.5mi :  The zap hits the bat.5mi5 Y*****+5mi0 C....†5mi9 9/10 ---12 1=4Shock5mi(@ 5miB G _You kill the bat!5mi 5mi5mi|5mi  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6mi6mic6miZ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6mi36mi:6mi6mi|27 _6miX---10/10===6mi6miX6mi===6miS12 6mi7 _You open the door.6mi,Q27 6mi&6mi @  There is an open door here.6mi 6miV _6mib6mi_6mi 6miW6mie6mi6mi6mi` 6mi-8#### ...# ...###### ...# ######...#########...##.#.#'......'...'....#########...##.### . ##.#.......#..[..#<#....  #.#>...........@.......-717.0) ##.#.#.###....######.#.. .#.#.#.# #...†+ #.#.#.# ##...#..# #...# ##.#.###########.#.#........##.#.#.# .#.#.#........6mi."#6mi36mi9F-2.9 (186miL>6miA9 _Found a stone staircase leading up.7mi^ #####  ######...# #### #######...##.#.##...####...'...'....#....'..#####...##.###....# .......#..[..#<#@...### >.....................##....######.#......Shock #...†+ ..#..!...#.# ##...# ### ....g ...# #...# ....#g   hobgoblin (wandering)######### ...........# .... 7mi5.9 (3.0)6.9 (4 _A hobgoblin comes into view.8miG4@  The zap hits the hobgoblin.8mi<[*******8miS^......†8mio9/10 ---12 =7.9 (1Shock8mi8miRM _You kill the hobgoblin!8mi8mi'8mi-8mi*0 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8mi~ 8mi 8mi 8mi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)8mi 38mi 8mi^ 8mi B27 _8mir ,8mi 8mi 8mi ,8mi 8miT O---8mi 8mi ,8mi 8mi ,8mi 8mi ,8mi 8mi^ 8mi Q10/10===8mih 8mi 8mi ,8mi 8mi 8mi ,8mi 8mi 8mi) ,8mi| 8mi? 8miS 8mi ;===8mi 8mi@ ###########...###### ###...##.#.##...#### ..'...'....#....'... ###...##.###....# # # ...#..[..#<#....####.#....................######.#..........  #...†+ ...#..@.......-  ##...# #####.....†  #...# #.....#.# ####### #.......#.....# #.......#...# #.....#8mi B m.#.....# #.....#........# #.....# .. 8miI 0892.0)8miV \12 -90.9 (138mi\ 8mi` U _o - an emerald potion9mi(8 39mi8 9mi< 9mi? Q27 9miC B9mi:D 9miD 9miF 9miWH ,9mi3I 9miJ 9miL ,9mi\M 9mi1P 9miQ ,9miS 9miT 9misV ,9mi7W 9miY 9mi[ 9mib[ 9mi"\ 9mi^ 9mi_ ,9mi~` 9mia 9mic ,9mi^d 9mi5g 9mi{  ### ### ###### #.. ..# .##.####.#### #....'......##.#.. ##....# #.#.##.#.###### <#.#.##.## ............... ##.#..........#.#...# ...#..........#.....# Shock.....†....###9mi6 )...#  #.....#.#..# ...#  #.......#..# #....w   dart slug (asleep)  #.......#.... ..#  #.....#.##.#. ...w  #.....#...9.9 (9.0)100.9 (10.0)  _A dart slug comes into view.:miK  *****w  **The zap hits the dart slug!:mi D......:mi )w:mi/ ;9/10 ---:mi 812 =1.0) :mi :mi a _The dart slug is heavily wounded.:miA *:mi**** **The zap hits the dart slug.:mi.....w.:mi*b8-----2:mi2:mi4b _The dart slug is severely wounded.;mi@  The zap hits the dart slug.;mi@"*;mi****.**;miTo.....†.;mi[7-----43Shock;mi9`;miEbM _You kill the dart slug!;miN;mi9#;mi);mi, _You can't see any susceptible monsters within range! (Use Z to cast anyway.);mi4;mi;mi= _You can't see any susceptible monsters within range! (Use Z to cast anyway.)mi$ >mi+ >mi3 tAkhort the GustyTengu### ###Health: 28/28 ======================== ### #.. ..#Magic: 10/10 ======================== ..####.####.##########AC: 2Str: 8 ..'......##.#.........EV: 27 Int: 17 ..# #.#.##.#.######..SH: 0Dex: 15 ..####.#.##.#......#.##.XL:  5 Next:  4% Place: Dungeon:3 ................@.......Noise: ---------  Time: 3132.9 (0.0) ..........#.#...#.......i) +2 whip (elec) ..........#.....#...####>mi$5 Cast: Shock .....†....###...#..... .....#.#..#.....#....## .......#..#.##.....#.# .......#.... ...#†<#.# .....#.##.#. #.....# # .....#... _The dart slug is severely wounded.The zap hits the dart slug. _You kill the dart slug! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _Found a stone staircase leading up.>mih; P  Okay, then.>miD >miJ >miL . _?mi\C3?miRD?miG?mi4I?miMP _?miO?miP,?miR?miT?mitT?miT?miLW?miX?miY?miY?mi3[?mi\,?min]?mi_?mi,a,?mi"b?mid?mif,?miz12  _You open the door.27 ?mi@  There is an open door here.?miC5 _?mi?miB?mi3,?mi$?mip?miV  There is an open door here.?mi4?miΰ _?mi?mi?miO?mi?mi?mi?miԶ?mi$?mip?mi?mi?mi?mi4,?mi?mic?miR,?mi?mi ?mi     ############ ?mi# #..........#   #.########.#   #.# #......#   ##'###.#######  ?mi!  #..........@.#  68.9 (36.0) ## #...##.#####.#  .# #...##.# .#  .?mig##########.# .#  .#..........## ..  .?mi#.######....# .#    .#......#.##.#.# .#   ............># ?mi@   .#....#.#.  ?mi?mi,9.9 (37?mi?mib; _Found a stone staircase leading down.@miQ@min@mi,@mi@mi@mi@mi@miw@miZ@mi@mi@mi@mi@mi@mi@mit @mi!@mi(#@mib#@miE$@mi0&R  There is a stone staircase leading down here.@mi'@mi`' _@mi'@mi(@mi*,@mi*@mi),@miH-,@mi-@mi)0@mir1@mi1@mi,2@mi3@mi4@mi5@mi6@miP7@mi8,@mi9@mi:@mii<@mi<@mi=@miV>@mi{?@mi?@mi>@@miC@miC@miC@miC@miD@miNE@miE,@miXG@miH@miH@miII@miJ@miK@miL@miL@mi>N@miP,@miZQ@mi,T@miU@miV@miV@mi;Y@miZ,@mi{[@mi\@mi[^,@mi _@micP  There is a stone staircase leading up here.@mi`e@mie _@mif@mih@miDj@mij@mi&k@mil@mi_n@min@mi}o@miTr@mi}l.#..........#.....#...#####.#.... ##.....†....###...#.........##.###.....#.#..#.....#....#######.#  #.......#..#.##.....#.# #.#  #.......#........#†<#.# #.#  #.....#.##.#.##.....#.# #.#  #.....#... #......#.# #.#  @mif~#.....# .. #......#.# #.#  #.@......#  .@....#########  .##...  Shock ##  @   Terence (asleep) @mi~1@mi 97.9 (28  Terence the Veteran comes into view. He is wielding a +3 short sword ofdraining.@miTF .  Terence shouts!@mi)d==8.9 (29Shock@mi@mi@0 _Terence moves out of view.Dmi  DmiDmi#.#.#...#.......#.#..### #..........#.....#...#####.#..... #.....†....###...#.........##.### #.....#.#..#.....#....#######.# #.#..#.##.....#.# #.# #.......#........#†<#.# #.# #.....#.##.#.##.....#.# #.# #.....#... #......#.# #.# #.....# .. #..@...#.# #.#--9.9 (1.0) #........# ...@..#########Shock.##...##@   TerenceDmi[9--DmiDmi\ _Terence is nearby!Emi...........># .#.#...#.......#.#..#### ..........#.....#...#####.#...... .....†....###...#.........##.#### Emi9X.....#.#..#.....#....#######.# .#..#.##.....#.# #.# .......#........#†<#.# #.# .....#.##.#.##.# #.# .....#... #...@..#.# #.# Emit%.....# .. #......#.# #.# #........# Emi...@..#########.##...##EmiEmia200Shock _EmiEmi`EmiBIEmi@EmiEmiEmi5Emi,Fmi/FmiG####.#.##.##.##.#.##.# ..........># #.#...#.......#.#..#####....#.....#...#####.#.......†....###...#.........##.######.#..#.....#....#######.# #..#.##.....#.# #.# FmiXH.#........#†<#.# #.# #.##.#.##.# #.# 1#... #......#.# #.# ....# .. #......#.# #.#Shock #........#...@.@#########FmiH.##...@   Terence##FmiVFmi]Fmi`\ _Terence is nearby!Fmi c# #.#.##.#.######....#....###### ####.#.##.#......#.##.#.##.# .................># #.#...#.......#.#..######....#.....#...#####.#........†....###...#.........##.#######.#..#.....#....#######.# Fmi <#..#.##.....#.# #.# .#........#†@#.# #.# #.##.#.##.....#.# #.# #... #......#.# #.# ...# .. #......#.# #.# #........#...@.@#########.##...##Fmi Fmi B@.Fmi -2 _FmiC Fmiw a _There is a stone staircase leading up here.Hmi4Hmi #Hmi>%Hmi-R.@Hmi;712 3 _Hmi>HmiD #.##..###........# #.#  #.##..###.....#### #.# #  #.##.## #.# #  #.##......#.## #.#  #.#########.# ##.## #  #.# #.# ##... #####.# ##'## ##.###.## #.....# ##...## #.## ##.#2 #.###.# ##...@.## #.# #.# #.# #.## ..## ##.## ##.# #.###..###...####...###.## #.()......'Hmi2E...'...........# ###....####.........####...########.#.######.......## ##.)# #  #.........##....)## ##.## ##..######.###...## ##...## ##..#### #.# ##'## #.....#Hmi'FHmi3MHmi\5.4 (2.5ShockHmiHmi_} _You climb upwards. _There is a stone staircase leading down here.KmiSO 3KmiP Kmi\ Kmil^ Kmi\c n27 _KmiLe Kmie KmiGf Kmih Kmij ,Kmik Kmi$n Kmikp ,Kmiq Kmis Kmi v ,Kmiw Kmi S #.# ##...## #####.# ##'## ##.###.# #.....# ##...## #.## ##. #.###.# ##...>.## #.# #. Kmi #.# #.## ##.......## ##.## ##. #.###..####.........####...###. #.()......'.........'........... ###....####.........####...#####  ##.#.######....@..## ##.)# 10.4 (5.0  #.........##....)## ##.##  #..######.###...## ##...##  #..#### #.# ##'## #  #.....# #.# #.# ##...##.###.# #.# #.# ##..####.###.# ##.## ##.#......[###...######## #.#KmiC y[37m####.######...........# #.#KmiΓ KmiG KmiΩ Lmi 3Lmi  LmiY" Lmi$ Lmi) BLmi+ ,Lmin- LmiO0 LmiP3 ,Lmi4 Lmi8 @  There is an open door here.Lmi; Lmi7<  _Lmi>> Lmi@ LmiC ,LmiH ,LmizJ ,LmiK Lmi.Z #.()......'.........'...........  ###....####.........####...###  ##.#.######.......## ##.)#  #.........##....)## ##.## Lmi[  #..######.###...## ##...##  #..#### #.# ##'## #.....#  #.....# #.# #.# ##...##  #.###.# #.# #.# ##..#  #.###.###.# ##@## ##.# 6.4 (6  #[###...######## #.#  #####.######...........# #.#  #.##.####...######.### #.....# ##.###.......>. ####.#####.###.###.##### #...........##.# #######.##.# #.#Lmib Lmim MmiC3MmiMmiMmiHMmiǠMmiMmiMmi,MmiMmiMmic,MmiDMmiMmi,MmiӳMmiݵMmiS,MmiXMmi׹MmiR,MmieMmiLMmiMmiMMmiMmi:Mmi],MmiMmiMmisMmiMmiMmiCMmi0,MmiMmiMmiMmiMmiMmid7.###...## ##...## ########### .# ##'## #.....# #.# Mmi/.# #.# ##...## #.# .# #.# ##..# #.# .# ##.## ##.# #. [###...######## #.# # ###...........# #.# #.### ####...######.###.# #.... .# ##.###.......@.# #####27.4 (1Mmiv1.0) #####.###.###.##### ..........# #.# #####.####Mmi|###.##.........############Mmim     MmixE Mmia,Mmi MmiU_There is a stone staircase leading down here.NmiNmi=NmiNmi4X12 8.4 (1.0) _NmiNmi  ##     ##### ### ### ######...###### #.. ..# .########...##.#.##...####.####.# .'......'...'....#....'......##. .########...##.###....# #.#.##.#3.......#..[..#@#....####.#.##. .#>.............................. .#.#.###....######.#..........#.# .#.#.# #...†+ ...#..........#.. .#.#.# ##...# #####.....†....### .....# #...# #.....#.#..#.. .#.########## #.......#..#.# .#.#........# #.......#..... .#.#........# #.....#.##.#.#You climb downwards.Nmi!Nmiօ-9.9 (2.5NmigNmiO _Level annotation: Terence _There is a stone staircase leading up here.Pmi#rPmirPmizsPmi~Pmi˂Pmin$27 Pmi4_PmiiPmiPmiPmiՍPmiPmiPmi&Pmi-PmiPmi,PmiPmiPmi ,PmiPmiPmi,Pmi^PmiYPmi,PmiPmi)Pmiu,PmiPmiPmi,PmiPmiPmi;,PmiaPmibPmiPmi9Pmi_PmiPmi,PmiPmi"Pmi,PmiyPmi ########## .........# .........###### .........# ######... .........########...##.#.##. .........'......'...'....#.. .........########...##.###.. #####.#.......#..[..#<#.. ..).....### #.#>@................42.9 (13.0) ####......###.#.#.###....######.# Pmi0 +# ##.#.....#.#.#.# #...†+ .. # #...#.#.#.#.#.# ##...# ##### # ###...#.#.......# #...# ###.#......##.#.########## # #......##...#.#.#........# #.#......#..#.#.#........# # #.#......#..#.#.#... Pmi/PmiPmi;Rmi3RmiRmiRmip,RminRmi(Rmi,RmibRmiZRmi ,RmiRmiRRmi,RmiRmiRmiU,RmiRmiVRmi*BRmi3 .........# .........##### ...#######... ...########...##.#. ...'......'...'...Rmif ...########...##.#################.#.......#..[..#<  #...).....### #.#>............  #.####......###@#.#.###....#####9.9 (7.0) Rmi #.# ##.#.....#.#.#.# #...†+ .  #.# #...#.#.#.#.#.# ##...# #  #.# ###...#.#.......# #...#  #.###.#......##.#.##########  #.#......##...#.#.#........#  #.#.#......#..#.#.#........# Rmi #.#.#......#..#.#.#........#  #.#.##.#####..#.#.#........#RmiRmiRmiSmijF 3Smi G SmiN SmiP Smi U BSmimU ,Smi0V SmiW Smi Z ,SmiZ Smi\ Smi^ ,Smi_ Smio 0 ########## .........# .........# # .........# ######.. .........########...##.# .......@.'......'...'...53.9 (4 .........########...##.# ###############.#.......#..[.. #...).....### #.#>............. #.#####.#.#.###....####Smi[p  #.# ##.#.....#.#.#.# #...†+ #.# #...#.#.#.#.#.# ##...# # #.# ###...#.#.......# #...# #.###.#......##.#.##########Smiqx Smi~ Smi Tmi3TmiTmiDTmiF,TmiTmiXTmi3Tmi/,Tmi^TmiTmi,TmiTmiTmiʳ,TmiTmiF5    TmiV     #############   #.....#  Tmi$ #.....#  TmiV[ #....@......# ###8.9 (5   #...........########.. Tmi  #...........'......'..   #...........########   ###############.#.......#.   #...).....### #.#>........    #.####......###.#.#.###...Tmi'\    #.# ##.#.....#.#.#.# #...    #.# #...#.#.#.#.#.# ##..TmiE TmiTmiTmiUmi 3Umi Umi Umi0 ,Umil Umi Umi# ,Umi Umi Umi XUmi ,UmiI Umi Umi UmiZ Umi  Umi Umif" Umi" Umi# Umi$ Umi6& Umi& UmiH' Umi( Umi) ,Umir* Umi{+ Umi- ,Umi. Umir:  #...........##### #...........#######... #...........########...##.#. #...........'......'...'.... #...........########...##.##  ###############.#.......#..[..#<  #...).....### #.#>.............. Umij; 7 #.####......###.#.#.###....#####  #.# ##.#.....#@#.#.# #...†+ .67.9 (9  #.# #...#.#.#.#.#.# ##...# ##  #.# ###...#.#.......# #...#  #.###.#......##.#.#####  #.#......##...#.#.#........#  #.#.#......#..#.#.#........#  #.#.#......#..#.#.#........# Umi; #.#.##.#####..#.#.#........#  #.#...........#............#Umi4@ UmiE UmiG WmiͻWmiBWmi|BWmi`WmiWmiWmiWmikBWmiWmi,Wmi WmiWmiP,WmiMWmiFWmi4WmiXWmiWmi......# ##### ......# ######...###### # ......########...##.#.##...####.# Wmi"......'......'...'....#....'. ......########...##.###....# #. #####.#.......#..[..#<#....####.# ### #.#>........... ..###.#.#.###....######.#........ ....#.#.#.# #...@+ ...#.......81.9 (14.0) #.#.#.#.#.# ##...# #####.....†.. #.#.......# #...# ..#.# ...##.#.########## #...Wmivj....# #...#.#.#........# #.......# .#..#.#.#........# #.....#.# .#..#.#.#........# #.....#.. ##..#.#.#........# #.....# . WmiH! _You see here a bat skeleton.Xmir7x#####.'......######Xmid=XmiF;12 2.0)XmiNXmiP( _You open the door.Xmi 3XmiB Xmir Xmi} Q27 Xmi Xmi\ V  There is an open door here.Xmi  _XmiV Xmi^ =# ##### ### # ######...###### #.. ##...##.#.##...####.##Xmi!! '......'...'....#....'......#########...##.###....# #..#.......#..[..#<#....####. # #.#>............ ###.#.#.###....######.#..#.#.#.# #...÷'@.....#..4.9 (2.#.# ##...##.....†........# #...# #.....#.#.. .##.#.########## #.......#.. Xmi! r..#.#.#..# #.......#.. ..#.#.#..# #.....#.##. ..#.#.#..# #.....#... ..#.#.#..# #.....# .. Xmi" Xmih' Xmiz- Xmi. YmiX 3Ymi/ Ymi Ymi[ Ymi XYmi7 ,Ymi Ymi ,Ymi' YmiZ Ymi8 Ymi YmiѦ Ymi YmiC BYmi Ymi BYmi Ymi ,Ymi Ymi޸ Ymi YmiC  ##### ### ### #.  ######...###### #.. ..# #. ####...##.#.##...####.####.###'...'....#....'......##.#..... Ymi ####...##.###....# #.#.##.#.### ....#..[..#<#....####.#.##.#..... ...........................######.#..........#.#...# # #...÷'......#..S.#.....# #Ymi \ ##...########.....÷....###...# # #...# #.....#.#..#.....#Shock Ymi z######## #.......#..#.##.......# #.......#.#†.....# #.....#.##.#.##.... S   ball python (constriction, wandering).....# #.....#... #..........# #.....# .. #..........# #.@...Ymi ,91.9 (7Ymi +2.9 (8Ymi Ymib ^ _A ball python comes into view.[milT######...###### #.. .. ####...##.#.##...####.####.###### ...'...'....#....'......##.#..... ####...##.###....# #.##### ....#..[..#<#....####.#.##.#............................. ###....######.##.#...# # #...÷'......#.S.#..#...#######÷....### #...# #.#..#.. #######..#..#.##... .......[mi6U9#........#†#.##.#.##....... #. . #.@ #######...@..#####[miY[mi_k.SS)[mis`+3.9 (1[miAg[mii5 _The ball python hisses angrily.\miW####...##.#.##...####.####.###### ...'...'....#....'......##.#..... ####...##.###....# #.##### ....#..[..#<#....####.#.##.#............................. ###....######.##.#...# # #...÷'......#...#######÷.S..### #...# #.#..#.. #######..#..#.##... .............#†#.##.#.##....... #. . #.@ #######[..... ...@..##### # ##...\mic9S..\mism&4\mip\mis) _Found a chain mail.]mi/I*******]mi8]miYX...÷...S]mipi9/10 ---12 =5]mir]minU _The zap misses the ball python.]misO  The zap hits the ball python.  The ball python is moderately wounded.The zap hits the ball python.]miUG***]mi&...8-----56Shock _You kill the ball python!^mi73^mi27 ^miLX^mi^mi8--^mi^mi& ^mi ^mi ^mi5^miL9==^mi^mi,^mi5^mi,^mi^mi,^mi#^mi^mia:==^mi ^mi#,^mi$^mi)B^mi[*,^mi]+^min>h - _You start resting.^miR13093.0)^mi5]i10/10===-10.9 (14^mid^mif% _Magic restored._mir _mi3 _mi _mi _mi _mi _mi ,_mi _miH _mi _mi _miv _mi _mi _mi _mi _miI ;===_mi _mi ................................. ###....######.#..........# #_mir  #...÷'......#..........#.....#. # ##...########.....÷....###...# # #...# #.....#.#..#.....###### #.......#..#.##... .......# #.......#...† .......# #.....#.##.#.##... ...._mi r.. #....4.9 (4.0) ......._mi # .. #.# #.@... #######[.........@..##### _mi # ...##... # _mi@ ...### # ...# _mi >........#_mi _mi% _mi3' `miR3`mie`miZ#`mi,*B`mi+`mi.,`mii0`mi:B`miw;`mi:>`mixA,`mi B`migSP# #...# #.....#.#..#.....###### #..#.##... .......# .#...† .......# #.##.#.##... ....... #.... .......# .. #.#... #.@... #######`miT/[.........@..##### # ...##... 8 # ...### # ...#  ..########## `mi]`mic`mie`mi" `mi) `mi/ `mi)1 amiz) amiR* ami6 Xami; Xami< ami? ami@ ami>A amiB amiD amitF ,amiG ami*Y ....................................######....#.#...# # #...÷'..........#. # ##...#######÷....###...# # #amiY ....#.#..#.....# #######......#..#.##......#........#† ............#.##.#.##.... .......##... #.....22 .......#....# .. #..... .......#....#... #.@... ########amiZ s[.........@..#####........##...#........####........##........# amiJZ ;###########amid amik ami;m bmiOubmi“BbmiהBbmipBbmibmi'...'....#....'##.###.###....# #.#.##.#.##### ...#..[..#<#....####.#.##.#..... ................................ ##....######.#..........#.#...#.  #...÷'......#...#.....# bmi ##...########.....÷....###...#..  #...# #.....#.#..#.....# ####### #..@....#..#.#5.9 (3# #.......#........#†<# #.....#.##.#.##.. ......# #.....#... #...... ......##.....# ..# #...... ......#bmi?.#.....#... #.@.... ########[.........@..###### #..##...bmi{O #........###bmibmibmidmiMdmiNdmiOdmi Ydmi[dmiH\dmi_,dmia,dmibdmiAddmiedmiedmi!fdmi!gdmi&hdmithdmihdmi5jdmikdmiEldmildmi~ ##'### #......  ##### ### ### #...## ####...###### #.. ..# #...## ..##.#.##...####.####.########## ..'....#....'......##.#........ ..##.###....# #.#.##.#.######. ..[..#<#....####.#.##.#......#.## .....................30.9 (5dmi######.#....#.#...#...... .÷'......#..........#.....#...###########.....÷....###...# #.....#.#..#.....#....## ### #.......#..#.##.....#.# ..# #.......#........#†<#.# ..##.....#.##.#.##.....#.# ..##.....#....#.#......#.#dmidmifdmiemiemiU3emiUemiemieemiRXemi emiremi##'###.####... ##### ### ### #...##.### #...###### #.. ..# #...##.# #.#.##...####.####.###.# ..#....'......##.#...### #.###....# #.#.##.#.######....##<#....####.#.##.#......#.##.#.emiy... #####.#....#.#...#.......# ......#..........#.....#...#####.Shock #######.....÷....###@..#... #.....#.#..#.....#....### #.......#..#.##.....#.# @   Terence (wandering) #.......#........#emi†<#.# #.....#.##.#. emi+2.9 (2emi/.emi4Z3.9 (3ShockemiemiZemi#3emiemiDZemiemiXemiH emiS ##'###.##. ### ### #...##.# ...###### #.. ..# #...##.# .#.##...####.####.#.# #....'......##.#.# .###....# #.#.##.#.######....#. .eminT #<#....####.#.##.#......#.##.#.#..4.9 (1.#.#.#..@#.#.##.#.....#...#####.#Shock.....÷....###...#.##.....#.#..#.....#....##.......#..#.##.....#.# emiT @   Terence (wandering)#.......#........#.<#.##.....#.##.#.##...emieU :..#.# emiY emi_ emib F _Terence is nearby!emiZb gmi #......... ######## ### #...##.### #...###### #.. ..# #...##.# #.#.##...####.####.##########.# ....#....'......##.#..........### #.###....# #.#.##.#.######....#. ..#<#....####.#.##.#......#.##.# ........................... #####.#.@#.#..@## ......#.#.....#...#####. #######.....÷....###...#......... #.....#.#..#.....#....#### #.......#..#.##.....#.# #.#........#.<#.# #.....#.##.#.##.....#.# #.....#....#.#......#.# #.....#...# #...gmiV9...#.#gmi@.@   Terence (wandering)5 _gmigmiZ  ######## #####.### #...###### #.. .. #.##...####.####.######## ....#....'......##.#..........### #.###....# #.#.##.#.######....#. ..#<#....####.#.##.#......#.##.....................@........ #####.##.#...## ......#### ######÷....###..... #.#..#..#####....#..#.##.....#.#..#........#.<....###.....#..... #.@......#gmi` U6Shockgmi!g gmih hmiT3hmiMhmidhmij,hmiF,hmi,hmihmihmi,hmihmi'....#....'......##.#.......... ##.###....# #.#.##.#.######....# [..#<#....####.#.##.#......#.##.#....................@........ #hmi!#####.#..........#.#...#.......# '......#..........#.....#...##### ########.....÷....###...# # #.....#.#..#.....#....#### hmiT-# #.......#@.#.##.....#.# 9.9 (3 #.......#........#.<#.# hmi]# #.....#.##.#.##.....#.# # #.....#....#.#......#.# hmi=# #.....#...## #......#.# # #.....#..... #.@......# # #[............#########hmi  #........##... #........###hmivhmihmihmi~hmi?~hmi~hmihmiO,hmiJnhmihmiċBhmiDhmiBhmi0................. .######.#..........#.#...#....... ÷'......#..........#.....#...### .########.....÷....###...# .# #.....#.#..#.....#....## ## #.......#..#.##.....#.# hmi8.# #.......#........#.<#.# .# #.....#.##.#.##.....#.# .# #.....#.@..#..#.#43.9 (4 hmiܥ.# #.....#...## #......#.# .# #.....#..... #.@......# ## #[............#######hmi## #........##...#hmi4 #........###...# hmih#........# #... #........# .#. #######hmi$###hmiYhmihmiimi"'imig'imi(imi"2imi4imiZ4imi7,imi9imi09imiP:imi4<imi=imi=imi>imiX@imiB,imiVCimiT#####.....÷....###...###  #.....#.#..#.....#....#######  #.......#..#.##.....#.#  #.......#........#.<#.# #  #.....#.##.#.##.....#.#  #.....#....#.#......#.# # imiT? #.....#...##.#......#.# #  #.....#......#........#  #[..........@.######### 7  #........##...#  #........###...#  #........# ##...##........# .imiTg..########### .##imiUy.# .. ...imi9U5 ## ##imiYU* imiN`imieimigimiIwIimi ~imiimiimiW,imiimiimilimiimiXimizimiȆimiimi,imiimi #.......#........#.<#.# #.#  #.....#.##.#.##.....#.# #.#  imi#.....#....#.#......#.# #.#  #.....#...##.#......#.# #.#  #.....#......#........#  imi'#[............#########  #........##...##  #........###...##  imi#........# ##..@# 51  #........# #.########### #.##.#  #.. ... ### .##. .. #...imiimiimi4jmi0H IjmiL jmiM jmi"Q BjmiER ,jmiuR jmiST jmiU jmiU jmipV jmiwc #.....#....#.#......#.# #.# #.....#...##.#......#.# #.# #.....#......#..# #[............######### jmic [#........##...## #..###...## #.# ##...## #.jmic f# #.#.. ########## #.##4.9 (3 #.......# ####.##.#jmid  #.. # ............jmii jmiIn jmio kmit3kmikmikmi#,kmi` _Found a stone staircase leading down.kmi)kmi]kmiǙkmi.. [............######## ...##...## .###...##  ##...##kmiz #.#..########## #.##.#### #.......# ####@##.#6.9 (2 #..# # ..... !.....kmi.................###########># .#kmikmikmiU _Found a clear potion.lmim 3lmin lmix lmilx lmi{ Blmi} lmi\} lmi~ lmi lmi lmi lmi` lmi lmi lmi& lmiچ lmiR lmi '12 lmi( lmi  #........###...##  ## ##...##  #..# #.#..#  ########## #.##.#### #.......# lmiO ####.##.# #######..#.##..........##....@.....#61.9 (5#..............#..........####lmiu g##########># lmi 9.# lmi ... lmi 3.. lmi lmi1 lmij ^ _g - 4 clear potions (gained 1)mmi mmi" mmi mmi mmi mmi g27 mmi mmiF mmi mmi mmia mmi mmi1 mmi% Xmmi XmmiO c......# #.#..# mmiy ####### #.##.####  #.......# mmi[ ] ####.##.# #######..#.# #..........# #..........####............#.........@#### 6##########>#  #.#  ...mmi ....#.....#......mmi$ P#.......mmia mmi mmi nmiC nmi nmi nmi nmi ,nmi nmi Z# ##...## ...# #.#..# #### #.##.#### #.......# #.##.# #.#######..#.# #h.#..........# .. #..........####.# #......@..# nmi a#..........################># Shock#.#....... nmi h   jackal (asleep)#.....#....nmi7 #..nmiY 0#.......nmi +8.9 (2nmi +9.9 (3nmi nmi Y _A jackal comes into view.pmi ' *****h  The zap hits the jackal.  The jackal is heavily wounded.pmi pmiE G  The jackal barks! You hear a bark!pmi/ ,pmi .h...  A jackal comes into view.pmi q9/10 ---12 ===70.9 (1pmi6 pmi 3 _The jackal moves out of view.pmil ***** The zap hits the jackal.pmi pmi pmi .h..h.h 2 jackalspmiR k8-------1pmi}pmi_ _The jackal is severely wounded.qmiH=  The zap hits the jackal.qmi***   jackalqmi*'qmi-i..†.qmi37-----6--2Shockqmi8qmi:J _You kill the jackal!qmi qmi qmi~ qmiG _You can't see any susceptible monsters within range! (Use Z to cast anyway.)rmiI 3rmiLJ rmiK rmi7L rmi2M rmiQ Q27 rmim] h..-.Shockh   jackalrmi]      rmi] D #.  #..#.# #..  rmi ^ `.....# h.  .....####†#  rmi2^ b.......@..# 3  rmiY^ S.....######  ####># #.# rmi^ =... .... rmi^ $  rmi^ T _You start resting.rmi R      #.  #..#.# #..  .....# h.  .....####†#  .......@..#  .....######  ####># #.# ... rmiX p....   rmi 8-rmiw rmij ] _A jackal is nearby!smib} ***** The zap hits the jackal.smi#smi^...h.smis6-----12 =4smi>smiZ _The jackal is almost dead.smiD =  The zap hits the jackal.smiS***smiV.†.smiȜ5----75ShocksmismiңJ _You kill the jackal!smi 3smi smi smi 27 smi smi N6==smig smi ,smiR smi smi smi smi ,smir smi2 f==smi smi smi smi ,smiz smi ,smi smi d7==smi smi ,smi2 smi ,smiK smi ,smio smi P==smi smi smi smi smi ,smi< smiW ,smi smiH e8===smi XsmiS ,smi smi smi smi smi smi: ;===smi smi smi3 smi smi ,smi? smi smi smi" smi ,smi smi! b9==smiv smi ,smi smi ,smi smi smir ,smi smi @-Shock@   Terence (wandering)smi%      smiN& I #.  #..#.# #..  .@...# ..  .....####†#  .......@..# 406.9 (31.0)  .....######  smi' ####># #.# ... ....    _You start resting.smi       #.  #..#.# #..  .@...# ..  .....####†#  .......@..#  .....######  ####># #.# ... ....   -smip r _Terence is nearby!tmiz # ##...## # #.#..#  #.##.#### #.# #####.##.# #.##..#.# ###.. #......@...# ... #.####†# #.tmic '# #.###### ###># .... tmi tmi 0.tmi ====7.9 (1.0)Shocktmi tmi % _Terence shouts!umi###...## # ##...## .# #.#..# ## #.##.####  #.......#  #  ####.##.# #.########..#.# ####...##....# #....##....####@#  #.....#  #..........################>##.#.......#.....#umi umi /--8umiumi  Things that are here: _a jackal corpse; a jackal corpseumi[##...## ###...## # ##...##  #.#..# # #.##.####  #.......#  #  ####.##.# #.# #######..#.# ####...# #.# #.@..# #...####†#### #........# #..........###### ##########>##.#.......#.....--9 _vmi؂vmivmi[vmi&vmiN vmi vmi4 vmi5 vmi vmi XvmiJ g10/10===vmi$ ...##  #...##  ##...##   #.#..# vmid   #.##.#### # #.......# .# vmi  ####.##.# ###.#  vmi ..#.# ####...#  vmi .# #...@#  vmi 11.9 (2 .####†####  vmi =..#  vmi% B.######  vmi? c>#  vmiZ ]#.#   vmi~ ...   .... vmi :  vmi 2#.....  vmi E vmi vmi vmi8 % _Magic restored.wmi######### ..## .# ...## .# #...## .# #.#..# .#  #.##.#### .#  #.......# .#  .##.# ###.#  wmi####..#.# ####.@.# # #....### ####†#### ....#  ........###### #######>#  #.#  ... wmi^ ....  wmiwmih@@   Terencewmi/82.9 (1Shockwmixmih&#........#  .######### #.#  .## #.#  ..## #.#  ...## #.#  .#..# #.#  .##.#### #.#  .......# #.#  .##.# ###@#  ###..#.# ####...#  # #....### ####†#### .@..#  .......###### ######>#  #.#  ...  xmi#'xmi,Q.@xmi3&3xmi9xmi:xmi M##.# #........####### .## ## ..#..# ##.### ...... ##.# ### ###..#.# ####... xmi .......# #....### #†#.@ xmi xmiu U4Shockxmi xmi ymi7?ymi?ymi"@ymiGymiEIymiM===ymi>NymiOymi|Q,ymiQymiRymiVTymiTymi Uymi^]{# ....#.<# ##.....#. #......#.# #......#.# #........#ymi]######## ## 8.9 (4 ...## #. .#..# #.ymi]##.#### #. #.# ymi]###.##.# ###.# ###..#.# ####...# .......# #....### ymi^N.......####†####ymiaymiYfymigymiWI ymiI yminJ ymiS ymiU ymiX ,ymir^ ymi ` ymi ymiM....#....###### ##..... ....#.<## #........####### .## 9.9 (1## ..#.Shock .#..##.# ..@   Terence@ ### ymi ymiymib\ _Terence is nearby!zmiYM#.....##.######## ....#....###### ##..... ....#.<## #........zmiY####### .## .## ...###.# zmiZZ@.# zmiN\zmijc(@   Terence@ . zmid.20 _zmiizmikzmi#5 M.#####.#.......... #.....##.######## ....#....###### ##..... ....#.<## zmi5 #........####### .## ..###.# #@#zmi5 D zmiN7 zmi; (@   Terence@ . zmiU= &1zmiyB zmiC {miCM#{miB....#.#..####### .#####.#.......... #.....##.######## ....#....###### ##..... {mip?....#.<## #........{mi~####### .###.# {mi+e#@# {mi@   Terence@ {mi=7. {mia&2{mi@ {mi {mi`GM.........># #....#.#..####### .#####.#.......... #.....##.######## ....#....###### ##..... ....#.<## #........ .######### #.# {mij#@# {mi{mi (@   Terence@ . {mi&3{mi{miF{mi} M##.##.#.##. .........># #....#.#..####### .#####.#.......... #.....##.######## ....#....###### ##..... ....#.<## #........# #.# #@# {mi {miv (@   Terence@ . {mi &4{mi {mi |miM######....#....#######. ##.##.#.##. .........># #....#.#..####### .#####.#.......... #.....##.######## ....#....###### ##..... ....#.<# #......#.# #.#|mi` #@# |mi|mi(@   Terence@ . |mi&5|mi|miܘ|miOM.........#####........######....#....#######. ##.##.#.##. .........># #....#.#..####### .#####.#.......... #.....##.######## ....#....###### ##..... |mi:....#.<# #......#.# #.# #@# |mi|mi˯(@   Terence@ . |miw&6|miH|miٸ}mi)M#########.# #.########.........#####........######....#....#######. ##.##.#.##. .........># #....#.#..####### .#####.#.......... #.....##.######## ....#....###### ##..... ....#.< ##.....#.# #.# #@# }mi5/(@   Terence@ . }mi0&7}mi5}mi7}mi+M #... #########.# #.########.........#####........######....#....#######. ##.##.#.##. .........># #....#.#..####### .#####.#.......... #.....##@######## ....#....###### ##..... ....#.<#.# #.# }miq,j#@# }mi-}mi4(@   Terence@ . }mi7&8}mi:}mi<mi*M### # #... #########.# #.########.........#####........######....#....#######. ##.##.#.##. .........># #....#.#..####### .#####.#.@........ #.....##.######## ....#....###### ##.....#.# #.# #@# @   Terence@ . 9mi6M ........### # #... #########.# #.########mi.........#####........######....#....#######. ##.##.#.##. ................># #....#.#.@####### .miVn#####.#.......... #.....##.######## ....#....#######.# #@# mi(@   Terence@ . mi'30mi%mi)miM#'###.######  ........### # #... #########.# #.########.........#####........######....#....#######. ##.##.#.##. ................@# #....#.#..####### .#####.#.......... #...#.........##.########  #@# mimi(@   Terence@ . mi&1miE$mix'c _There is a stone staircase leading down here.mi`4mi,mi y@.12 2 _mimie #  ...    ... #.# #.#  4 #  ### miBhmipmi\3.7 (1.8Shockmimi} _You climb downwards. _There is a stone staircase leading up here.mix _mi-@.#.#...#.#...<###Shockmiv@   Edmund (asleep)mi4 0.027 4.7 (1 _Edmund the Younger comes into view. He is wielding a +0 heavy flail.mix mi `Edmund the Younger A jealous sibling of Sigmund (indeed, the youngest of nine brothers). He has none of Sigmund's skills in magic, but makes up for it with his skills in fighting and a canny head for money. He is eager to prove his superiority by killing hapless adventurers with his expensive flail and quick wit. Max HP: ~44Will: +AC: ++EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Human You have about 98% to hit with your +2 whip of electrocution and 100% to hit with your kick and peck (while incapacitated). He has about 22% to hit you. AttackMax Damage Hit: +0 flail (heavy) 23 He can open doors. [!]: Description|Quotemi mAkhort the Gusty#@.Tengu#.#Health: 28/28 ========================...Magic: 10/10 ========================#.#AC: 2Str: 8...EV: 27 Int: 17#.#SH: 0Dex: 15#.#XL:  5 Next:  7% Place: Dungeon:4#@#Noise: ---------  Time: 3434.7 (1.0)#<#i) +2 whip (elec)###Cast: Shock@   Edmund (asleep) _Magic restored. _Terence is nearby! _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Edmund the Younger comes into view. He is wielding a +0 heavy flail.mi miA: mi6p Inventory: 15/52 slots Hand Weapons (go to first with ))  i - a +2 whip of electrocution (weapon) Armour (go to first with [)  a - a +0 robe (worn)  m - a +2 buckler mip Magical Staves (go to first with |)  k - a staff of fire Scrolls (go to first with ?)  e - 3 scrolls of fear  f - a scroll labelled RIURGH HIOWERE  n - a scroll labelled CYCISE ARAAZ Potions (go to first with !)  b - a potion of magic  c - 3 cyan potions  d - a white potion  g - 4 clear potions  h - a bubbling yellow potion  j - a fuming golden potion miaq P l - a sedimented clear potion  o - an emerald potionmi [  f - a scroll labelled RIURGH HIOWEREmi!  f - a scroll labelled RIURGH HIOWERE  n - a scroll labelled CYCISE ARAAZmi f - a scroll labelled RIURGH HIOWERE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul mi  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.mi|Inventory: 15/52 slots Hand Weapons (go to first with ))  i - a +2 whip of electrocution (weapon) Armour (go to first with [)  a - a +0 robe (worn)  m - a +2 buckler Magical Staves (go to first with |)  k - a staff of fire Scrolls (go to first with ?) mi^~a e - 3 scrolls of fear  f - a scroll labelled RIURGH HIOWERE  n - a scroll labelled CYCISE ARAAZ Potions (go to first with !)  b - a potion of magic  c - 3 cyan potions  d - a white potion  g - 4 clear potions  h - a bubbling yellow potion  j - a fuming golden potion  l - a sedimented clear potion  o - an emerald potion mif - a scroll labelled RIURGH HIOWERE. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” mib -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.mi'mimi AAkhort the Gusty#@.Tengu#.#Health: 28/28 ========================...Magic: 10/10 ========================#.#AC: 2Str: 8...EV: 27 Int: 17#.#SH: 0Dex: 15#.#XL:  5 Next:  7% Place: Dungeon:4#@#mi8Noise: ---------  Time: 3434.7 (0.0)#<#i) +2 whip (elec)###Cast: Shock@   Edmund (asleep) _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Edmund the Younger comes into view. He is wielding a +0 heavy flail.As you read the scroll labelled RIURGH HIOWERE, it crumbles to dust.  You hear a loud clanging noise!mitP _up _Edmund the Younger comes into view. He is wielding a +0 heavy flail.  As you read the scroll labelled RIURGH HIOWERE, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.  miP 4Edmund shouts! You hear a shout! You hear a bark! x3mi_.@@12 =========5.7 (1 _Edmund mutters, "Who needs spells, anyway?"mi Inventory: 14/52 slots Hand Weapons (go to first with ))  i - a +2 whip of electrocution (weapon) Armour (go to first with [)  a - a +0 robe (worn)  m - a +2 buckler Magical Staves (go to first with |)  k - a staff of fire Scrolls (go to first with ?)  e - 3 scrolls of fear  n - a scroll labelled CYCISE ARAAZ Potions (go to first with !)  b - a potion of magic  c - 3 cyan potions  d - a white potion  g - 4 clear potions  h - a bubbling yellow potion  j - a fuming golden potion  l - a sedimented clear potion  o - an emerald potionmi$ -n - a scroll labelled CYCISE ARAAZ. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. mi% VStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.mir8 mi= mi_C Akhort the Gusty#..Tengu#@#Health: 28/28 ========================...Magic: 10/10 ========================#.#AC: 2Str: 8miC ...EV: 12Int: 17#§#SH: 0Dex: 15#§#XL:  5 Next:  7% Place: Dungeon:4#@#miC Noise: =========  Time: 3435.7 (0.0)#§#i) +2 whip (elec)###miD !Cast: ShockmiAD As you read the scroll labelled RIURGH HIOWERE, it crumbles to dust.  You hear a loud clanging noise!  mipD It was a scroll of noise.  Edmund shouts! You hear a shout! You hear a bark! x3 _Edmund mutters, "Who needs spells, anyway?"miD \As you read the scroll labelled CYCISE ARAAZ, it dissolves into smoke.migO miP M---------6.7 (1miU miW S  You hear a loud clanging noise!  It was a scroll of noise. mi9X  Edmund shouts! You hear a shout! You hear a bark! x3 _Edmund mutters, "Who needs spells, anyway?"  As you read the scroll labelled CYCISE ARAAZ, it dissolves into smoke. _It was a scroll of fog.mi#..@#...#.#...#§##mimi)y27 ---------7mia _There is a stone staircase leading up here.mi'mi·mi3miM _You can't go down here!mi~mir4mimiA712 8 _mimi&  ##'###.####### #............# # #...##.#####.# # #...##.# #.# ##########.# #.########  #..........#####.........  #.######....#....#######.  #......#.##.#.##. 3 ................ #...#.......#.#..#######.  ....#...#####.#..@.......  #...#.........##.########  ....#....#######.# ##.....#.# #.#  @   Terence ....#.<#.# #.# ##.....#.# #.# miN[17d#......#.# #.# You climb upwards.mi @.  Level annotation: Terencemij"C=40.2 (2.5Shockmi )mi+ _Terence closely misses you. _There is a stone staircase leading down here.mi} #.# #......# #'###.######  ........### # #... #########.# #.########.........#####........######....#....#######. ##.##.#.## .....mi^ ....># #....#.#.@####### .#####.#.......... #.....##.######## ....#....###### ##..... ....#.<#mimi<@.miW27 -1.2 (1.0 _mimi #.########.#  #.# #......#  ##'###.#######  #............# # #...##.#####.# .# #...##.# #.# .##########.# #.######## .#..........#####......... .#.######....#..@.#######. ##.##.#.##.# .................@# #...#.......#.#..#######. .....#...#####.#.......... ##...#.........##.######## .....#....#######.# ##.....#.# #.# .....#.<#.# #.# ip 37m@>-2miQmi Qmi8 #.#.#  #.# #......#  ##'###.#######  #..# # #...##.#####.# .# #...##.# #.# #.#.# #.# #.#.#####. #.#.######....#.@..#######. #.#......#.##.#.##@# ......>#mi #.#...#.......#.#..#. #.....#...#####.#... #...#..##.# #.....#....#######.# #.##.....#.# #.# .#.<#.# #.# mirmi,:@.mi.=3mirmi t _Terence attacks as he pursues you! Terence closely misses you.mi^  #.# #......# #'###.#######  #............#  ### #...##.#####.#  ..# #...##.# #.# ##.##########.# #.######## #.#..........#####......... #.#.######....#..@.#######. #.#......#.##.#@##.# .............># #.#...#.......#.#..#######. .#.....#...#####.#.......... .###...#.........##.######## .#.....#....#######.# .#.##.....#.# #.# .......#.<#.# #.# #.##.....#.# #.# ix j40m@.-4mi+ mib#'###.#######  #............# ### #...##.#####.#  ..# #...##.# #.# ###.##########.# #.######## .##.#..........#####......... .##.#.######....#.@..#######. .##.#......#.##.#.##.# ................@...>#mi #.#...##.#..#######. .#.....#...#####.#.......... .###...#.........##.########.#.....#....#######.#.#.##.....#.# #.# .......#.<#.# #.# #.#.##.....#.# #.#.#..#.# #.#mimi@-5mimiغmi~A  #............# # ### #...##.#####.# . ..# #...##.# #.# ####.##########.# #.######## miB ..##.#..........#####......... #.##.#.######....#.@..#######. #.##.#......#.##.#.##.# ..............>##.#...##.#..#######..#.....#...#####.#..........mi#.#.#...#.#.#..#..#.....#...#####.#..###...#..##.# .#..#.....#....#.# .#..#.##.....#.# #.# .#.#.<#.# #.# .##.#.##.....#.# #.# ....#.#......#.# #.# ...##.#......#.# #.#miH4mi;Q.@mi<&7miCmiCmi #.## ### #...##.#####.# #.. ..# #...##.# #.# #.####.##########.# #.#.##.#..........#####mi/. #.#.##.#.######....#....#. #.#.##.#......#.##.#.##.#.>#mi.#.#...#....@.@#.#..#..#.....#...#####.#. ÷....###...#...##.# #.#..#.....#....miӂp#.# ..#..#.##.....#.# #.# ..#miE^..#.<#.# #.# #.##.#.##.....#.# #.# #....#.#......#.# #.# #...##.#......#.# #.#miƚY8minj #.#  ### ### #...##.#####.#  #.. ..# #...##.# #.# ##.####.##########.# #.#.##.#..........#####.  #.#.##.#.######....#....#. ##.#.##.#......#.##.#.##.#mi.>#.#.#...#...@..@#.#..#..#.....#...#####.#. .÷....###...#.........##.# .#.#..#.....#....#.#.#..#.##.....#.# #.#.#........#.<#.# #.# .#.##.#.##....mi.#.# #.# .#....#.#......#.# #.# .#...##.#......#.# #.#mi mi5@.mi&9mi{mi^mi W #.# ### ### #...##.#####.# #.. ..# #...##.# #.##.####.####.# #..##.#..........#####mi j #.#.##.#.######....#....##.#.##.#......#.##.#.##.#.>#.#.#...#..@..@.#.#..#.#.....#...#####.# .mi .÷....###...#.........##. ..#.#..#.....#....#######.#.#..#.##.....#.miB # #.#.#........#.<#.# #.# ..#.##.#.##.....#.# #.# ..#....#.#......#.mi # #.# ..#...##.#......#.# #.#mi mif 5@.mi '50mi mi% mib7### ### #...##.#####.# # #.. ..# #...##.# #.# mi|####.####.##########.# #.###### '......##.#..........#####....... # #.#.##.#.######....#....###### ####.#.##.#......#.##.#.##.# ..........................>##.#...#....@..#.#..######.#.....#.@.#####.#........miV÷....###...#.........##.######.#.#..#.....#....#######.# ...#..#.##.....#.# mi'C #.#.#........#mi^|<#.# #.##.##.#.##.....#.# #.#.#....#.#......#.# #.#mi.#...##.#......#.# #.#.#......#........# #.#mimi#:@.mi&&1mi-mi/mi # #.. .. ###.####.############### '......##.#..........#####....... # #.#.##.#.######....#....###### ####......#.##.#.##.# ..........................>#.#...#...@...#.#..######mi (.#####.#........÷....###......##.#######.#..#..#######.# .##.....#.# ......#.<#.##.#.##.....#....#.#..###.#......#.#.....########mi miݾ U.@mic &2mi mi mip###.####.############# '......##.#..........#####....... # #.#######....#....###### ###.....#.##.#.##.# ..........................>mi#.#...#.......#.#..######.@#####.#........÷....###.......##.#######.#..#..#######.# .##.....#.# mi?)......#.<#.#.##.#.##.....#.#...#.#..mieP###.#....#.......miJ..########mi+##...## mimi˨T.@mi&3mimi]miD '......##.#..........#####....... # #.#######....#....###### ###.....#.##.#.##.# ..........................>#.#...#.......#.#..######.#####.#........mi ÷....###...#.@.......##.#######.#..#.....#....#######.# .##....@#.# ......#.<#.##.##.#.##.....#.#...#.#...##.#.....#...............##########...## mi -#...##mi1 mi P.@miW &4mi mi` mihn # #.#######....#....###### ###.....#.##.#.##.# ....................>#.#...#.......#.#..######...#####.#........÷....###...#.........##.#######.#..#.....#.@..#######.# ..#..#.##.....#.# ......##.##.#.##........#.#..##.#...........##########...## #...## ##...##.@mip &5miv mi5y a _There is a stone staircase leading up here.mimiHmimiGM _You can't go down here!mi1 mim mi^ miy miu gP: 27/27 (28)12 =6Drainmi mi   #.##..###........# #.#  #.##..###.....#### #.# #  #.##.## #.# # mi6 V #.##......#.## #.#  #.#########.# ##.## #  #.# #.# ##... #####.# ##'## ##.###.## #.....# ##...## #.## ##.#2 #.###.# ##...@.## #.# #.# #.# #.## mi @..## ##.## ##.# #.###..###...####...###.## #.()......'...'...........# ###....###..####...###### mi V ##.#.######.......## ##.)# #  #.........##....)## ##.## #  #..######.###...## ##...## #  #..#### #.# ##'## #.....# _Terence hits you but does no damage. HP restored. You feel drained.mi` BP: 10/10 miV* mi 4-7.7 (2.5mi mi } _You climb upwards. _There is a stone staircase leading down here.mi < #.##..###........# #.# # Akhort the Gusty  #.##..###.....#### #.# # Tengu  #.##.........## #.# # HP: 27/27 (28) ========================  #.##......#.## #.# # MP: 9/10=====================---  #.#########.# ##.## # AC: 2Str: 8  #.# #.# ##...### EV: 12Int: 17 #####.# ##'## ##.###.## SH: 0Dex: 15 mi j#.....# ##...## #.## ##.# XL:  5 Next:  7% Place: Dungeon:2 #.###.# ##...@.## #.# #.# Noise: ---------  Time: 3457.7 (0.0) #.# #.## ##....@..## ##.## ##.# i) +2 whip (elec) #.###..####.........####...###.## Cast: Shock #.()......'.........'...........# Drain ###....####.........####...######  ##.#.######.......## ##.)# # @   Terence  #.........##....)## ##.## #  #..######.###...## ##...## #  #..#### #.# ##'## #.....# _There is a stone staircase leading down here.  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionmi; Shift-Dir - straight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(79% to hit)mi? #.##..###........# #.# # Akhort the Gusty#.##..###.....#### #.# # Tengu#.##.........###.# # HP: 27/27 (28) ========================#.##......#.###.# # MP: 9/10=====================---#.#########.###.## # AC: 2Str: 8#.##.###...### EV: 12Int: 17 #####.###'####.###.## SH: 0Dex: 15 #.....# ##...## #.## ##.# XL:  5 Next:  7% Place: Dungeon:2 #.###.# ##...@.## #.#i@m #.# Noise: ---------  Time: 3457.7 (0.0) #.# #.## ##....*..## ##.## ##.# i) +2 whip (elec) #.###..####.....*...####...###.## Cast: Shock #.()......'.....*...'...........# Drain ###....####.....*...####...########.#.######....*..## ##.)# # @   Terence#.........##...*)## ##.## ##..######.###..*## ##...## ##..#### #.# ##'## #.....#Press: ? - help, Q - select actionShift-Dir - strmiAaight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(79% to hit)  The zap hits Terence.  Terence is lightly wounded.mi@......  Shift-Dir - straight line  Aim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(79% to hit)  The zap hits Terence.erence is lightly wounded.hits you with a +3 short sword of draining!mi13/25------------==8.7 (1Drain mimiYQ _You feel drained.mi4$ #.##..###........# #.# # Akhort the Gusty  #.##..###.....#### #.# # Tengu  #.##.........## #.# # HP: 13/25 (28) ============------------  #.##......#.## #.# # MP: 8/10===================-----  #.#########.# ##.## # AC: 2Str: 8  #.# #.# ##...### EV: 12Int: 17 #####.# ##'## ##.###.## SH: 0miQDex: 15 #.....# ##...## #.## ##.# XL:  5 Next:  7% Place: Dungeon:2 #.###.# ##...@.## #.# #.# Noise: ==-------  Time: 3458.7 (0.0) #.# #.## ##....@..## ##.## ##.# i) +2 whip (elec) #.###..####.........####...###.## Cast: Shock #.()......'.........'...........# Drain ###....####.........####...######  ##.#.######.......## ##.)# # @   Terence  #.........##....)## ##.## #  #..######.###...## ##...## #  #..#### #.# ##'## #.....# _You feel drained.miۨAiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(lightly wounded, 79% to hit)miY #.##..###........# #.# # Akhort the Gusty#.##..###.....#### #.# # Tengu#.##.........###.# # HP: 13/25 (28) ============------------#.##......#.###.# # MP: 8/10===================-----#.#########.###.## # AC: 2Str: 8#.##.###...### EV: 12Int: 17 #####.###'####.###.## SH: 0Dex: 15 #.....# ##...## #.## ##.# XL:  5 Next:  7% Place: Dungeon:2 mi#.###.# ##...@.## #.# #.# Noise: ==-------  Time: 3458.7 (0.0) #.# #.## ##....*..## ##.## ##.# i) +2 whip (elec) #.###..####.....*...####...###.## Cast: Shock #.()......'.....*...'...........# Drain ###....####.....*...####...########.#.######....*..## ##.)# # @   Terence#.........##...*)## ##.## ##..######.###..*## ##...## ##..###miO# #.# ##'## #.....# _You feel drained.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(lightly wounded, 79% to hit)mi_@......  Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(lightly wounded, 79% to hit)  The zap misses Terence.mi]2-9.7 (1mimiߧI _Terence misses you.miC #.##..###........# #.# # Akhort the Gusty  #.##..###.....#### #.# # Tengu  #.##.........## #.# # HP: 13/25 (28) ============------------  #.##......#.## #.# # MP: 7/10================--------  #.#########.# ##.## # AC: 2Str: 8  #.# #.# ##...### EV: 12Int: 17 #####.# ##'## ##.###.## SH: 0Dex: 15 #.....# ##...## #.## ##.# XL:  5 Next:  7% Place: Dungeon:2 #.###.# ##...@.## #.# #.# Noise: =--------  Time: 3459.7 (0.0) #.# #.## ##....@..## ##.## ##.#mi i) +2 whip (elec) #.###..####.........####...###.## Cast: Shock #.()......'.........'...........# Drain ###....####.........####...######  ##.#.######.......## ##.)# # @   Terence  #.........##....)## ##.## #  #..######.###...## ##...## #  #..#### #.# ##'## #.....# _Terence misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(lightly wounded, 79% to hit)miZ #.##..###........# #.# # Akhort the Gusty#.##..###.....#### #.# # Tengu#.##.........###.# # HP: 13/25 (28) ============------------#.##......#.###.# # MP: 7/10================--------#.#########.###.## # AC: 2Str: 8#.##.###...### EV: 12miInt: 17 #####.###'####.###.## SH: 0Dex: 15 #.....# ##...## #.## ##.# XL:  5 Next:  7% Place: Dungeon:2 #.###.# ##...@.## #.# #.# Noise: =--------  Time: 3459.7 (0.0) #.# #.## ##....*..## ##.## ##.# i) +2 whip (elec) #.###..####.....*...####...###.## Cast: Shock mi#.()......'.....*...'...........# Drain ###....####.....*...####...########.#.######....*..## ##.)# # @   Terence#.........##...*)## ##.## ##..######.###..*## ##...## ##..#### #.# ##'## #.....#Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mailmi;(lightly wounded, 79% to hit)  The zap hits Terence.  Terence is heavily wounded.mil e@......mi(m +60.7 (1mis miu T _Terence completely misses you.mi  #.##..###........# #.# # Akhort the Gusty  #.##..###.....#### #.# # Tengu  #.##.........## #.# # HP: 13/25 (28) ============------------  #.##......#.## #.# # MP: 6/10==============----------  #.#########.# ##.## # AC: 2Str: 8  #.# #.# ##...### EV: 12Int: 17 #####.# ##'## ##.###.## SH: 0Dex: 15 #.....# ##...## #.## ##.# XL:  5 Next:  7% Place: Dungeon:2 #.###.# ##...@.## #.# #.# Noise: =--------  Time: 3460.7 (0.0) #.# #.## ##....@..## ##.## ##.#mi  i) +2 whip (elec) #.###..####.........####...###.## Cast: Shock #.()......'.........'...........# Drain ###....####.........####...######  ##.#.######.......## ##.)# # @   Terence  #.........##....)## ##.## #  #..######.###...## ##...## #  #..#### #.# ##'## #.....# _Terence completely misses you.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(heavily wounded, 79% to hit)mi=J #.##..###........# #.# # Akhort the Gusty#.##..###.....#### #.# # Tengu#.##.........###.# # HP: 13/25 (28) ============------------#.##......#.###.# # MP: 6/10==============----------#.#########.###.## # AC: 2Str: 8#.##.###...### EV: 12mi@KInt: 17 #####.###'####.###.## SH: 0Dex: 15 #.....# ##...## #.## ##.# XL:  5 Next:  7% Place: Dungeon:2 #.###.# ##...@.## #.# #.# Noise: =--------  Time: 3460.7 (0.0) #.# #.## ##....*..## ##.## ##.# i) +2 whip (elec) #.###..####.....*...####...###.## Cast: Shock miK#.()......'.....*...'...........# Drain ###....####.....*...####...########.#.######....*..## ##.)# # @   TerencemiK#.........##...*)## ##.## ##..######.###..*## ##...## ##..#### #.# ##'## #.....#mi>LPress: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(heavily wounded, 79% to hit)  The zap hits Terence.  Terence is severely wounded.mi @......  Shift-Dir - straight line  Aim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(heavily wounded, 79% to hit)  The zap hits Terence.  Terence is severely wounded.Terence hits you with a +3 short sword of draining.miw9/23 (28) ---1.7 (1mimiOQ _You feel drained.mi #.##..###........# #.# # Akhort the Gusty  #.##..###.....#### #.# # Tengu  #.##.........## #.# # HP: 9/23 (28) =========---------------  #.##......#.## #.# # MP: 5/10============------------  #.#########.# ##.## # AC: 2Str: 8  #.# #.# ##...### EV: 12Int: 17 #####.# ##'## ##.###.## SH: 0Dex: 15 #.....# ##...## #.## ##.# XL:  5 Next:  7% Place: Dungeon:2 #.###.# ##...@.## #.# #.# Noise: =--------  Time: 3461.7 (0.0) #.# #.## ##....@..## ##.#mi@# ##.# i) +2 whip (elec) #.###..####.........####...###.## Cast: Shock #.()......'.........'...........# Drain ###....####.........####...######  ##.#.######.......## ##.)# # @   Terence  #.........##....)## ##.## #  #..######.###...## ##...## #  #..#### #.# ##'## #.....# _You feel drained.Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(severely wounded, 79% to hit)mik3 #.##..###........# #.# # Akhort the Gusty#.##..###.....#### #.# # Tengu#.##.........###.# # HP: 9/23 (28) =========---------------#.##......#.###.# # MP: 5/10============------------#.#########.###.## # AC: 2Str: 8#.#mi3#.###...### EV: 12Int: 17 #####.###'####.###.## SH: 0Dex: 15 #.....# ##...## #.## ##.# XL:  5 Next:  7% Place: Dungeon:2 mi 4#.###.# ##...@.## #.# #.# Noise: =--------  Time: 3461.7 (0.0) mi34]#.# #.## ##....*..## ##.## ##.# i) +2 whip (elec) mi4A#.###..####.....*...####...###.## Cast: Shock #.()......'.....*...'...........# Drain ###....####.....*...####...######mi4"##.#.######....*..## ##.)# # @   Terence#.........##...*)## ##.## #miv5#..######.###..*## ##...## ##..#### #.# ##'## #.....#Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(severely wounded, 79% to hit)  The zap hits Terence.  Terence is almost dead.miM  #.#  .. #.#  ...## #.#  #.## #.#  #.# ##.##  #.# #.#  ##'##  ##...## #.##  ##...@.## #.#  #.## ##....*..## ##.## #.....*...#()......'.....*...'.##.....*...###  ##....*..## ##.)#  ##...*)## ##.##  mi##..*##    #.# ##'##  Shift-Dir - straight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(severely wounded, 79% to hit)  The zap hits Terence.  Terence is almost dead.Terence hits you with a +3 short sword of draining.miG  #.#  .. #.#  ...## #.#  #.## #.#  #.# ##.##  #.# #.#  ##'##  ##...## #.##  ##...@.## #.#  #.## ##....*..## ##.## #.....*...#()......'.....*...'.##.....*...###  ##....*..## ##.)#  ##...*)## ##.##  mi<##..*##    #.# ##'## miĜ @......  You feel drained.mi{6/22---2.7 (1Drain mimiV _* * * LOW HITPOINT WARNING * * *mi% #.##..###........# #.# # Akhort the Gusty  #.##..###.....#### #.# # Tengu  #.##.........## #.# # HP: 6/22 (28) ======------------------  #.##......#.## #.# # MP: 4/10=========---------------  #.#########.# ##.## # AC: 2Str: 8  #.# #.# ##...### EV: 12Int: 17 #####.# ##'## ##.###.## SH: 0Dex: 15 #.....# ##...## #.## ##.# XL:  5 Next:  7% Place: Dungeon:2 #.###.# ##...@.## #.# #.# Noise: =--------  Time: 3462.7 (0.0) #.# #.## ##....@..## ##.#mi(# ##.# i) +2 whip (elec) #.###..####.........####...###.## Cast: Shock #.()......'.........'...........# Drain ###....####.........####...######  ##.#.######.......## ##.)# # @   Terence  #.........##....)## ##.## #  #..######.###...## ##...## #  #..#### #.# ##'## #.....# _* * * LOW HITPOINT WARNING * * *Aiming: Shock (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(almost dead, 79% to hit)mi #.##..###........# #.# # Akhort the Gusty  #.##..###.....#### #.# # Tengu  #.##.........## #.# # HP: 6/22 (28) ======------------------  #.##......#.## #.# # MP: 4/10=========---------------  #.#########.# ##.## # AC: 2Str: 8  #.# #.# ##...### EV: 12Int: 17 #####.# ##'## ##.###.## SH: 0Dex: 15 #.....# ##...## #.## ##.# XL:  5 Next:  7% Place: Dungeon:2 #.###.# ##...@.## #.# #.# Noise: =--------  Time: 3462.7 (0.0) #.# #.## ##....@..## ##.#miDS# ##.# i) +2 whip (elec) #.###..####.........####...###.## Cast: Shock #.()......'.........'...........# Drain ###....####.........####...######  ##.#.######.......## ##.)# # @   Terence  #.........##....)## ##.## #  #..######.###...## ##...## #  #..#### #.# ##'## #.....# Press: ? - help, Q - select actionShift-Dir - straight lineAim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(almost dead, 79% to hit)  The zap hits Terence.  You kill Terence!mi<  #.#   #.#   #.#  mi #.#   ##.##  #.# #.#  ##'##   #.##   #.# mi6 #.## *..## ##.## *()**  *..## ##.)#  mig *)## ##.##  *## mil   #.# ##'## misjc)......miqq4303.7 (1ShockDrain _mivmixmi27 miw5===mi-miu!7mi(=mimi]mimimiBmiHmi;===mi9miZmiP8==mi0mimimi8mimi\mimi%mimi3mimimi<P9==mikG6==mi(mimimimimi`mimiQBmimi1B10/24 (28)mib====midmimimimiB,mi mi mi mi`miumic=7==mimidmi#1mi0=mimi ,mimiD mi mi"mi%min%:==mi0'mi)mi)^2==mi2mi73mid5O8===mi5mi 7mi9miO9H3==mit9mi:mi_<mi<mi=AmiCmiQCmi`Dmi FmiSF%===mizFmiGmiI94miJ;==miKmiM,miMmi@RBmi3SmiSmiTmi\VmiV5==9==miXmiRZmiZmi[mi],mi0_mi`mi`mibmikcmice6====midmidmifmigmiNhmi j,mikmi"m,miBnmi-  Shift-Dir - straight line  Aim: Terence, wielding a +3 short sword of draining and wearing a +0 chain mail(almost dead, 79% to hit)  The zap hits Terence. _You kill Terence! _mi :You start resting.mi1506.7 (43.0)mi=10/10===-7.7 (44miQmiΣ% _Magic restored.mi" mi micmimi|i7=mimi"mimi,mimimimid %===mi mi"mi#mi>$k18==mi%mi',mi)mi+miW+mi,mi.mi.mi0mi3mi3h9==mi4mi9,mi+;mi=,mi>miRA,miBmi\EmiE$20miEE==miQGmiMImiImiJmiKM,miNmi'Q,miRmiTmiTR1==mi UmiVmibeD2==mifmihmihmi;jmil,mi2nmip,miqmiWtmit9=mi>yw3=mizmi&}mib}mi~mimi=mimimi miImil_ _You start resting.mi-36.7 (29miv4==7.7 (30miXmi" _HP restored.mi> ###.......## miT#.## #######.# ##.## ##...## ######'####.###. #....mid$##...##.## ##.#####...>.##  #.## ##....@..## ##.## ###..####.........####...###.#miv()......''...........#mi`Drain ##'##mi#.....# #.# #.###...##mimi08.7 (1.0)mimi  Things that are here: _a +3 short sword of draining; a +0 chain mailmi` miw &Pick up what? 13/52 slots (_ for help) Hand Weapons (select all with ))  a - a +3 short sword of draining Armour (select all with [)b - a +0 chain mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]miSV  a - a +3 short sword of drainingmif y  a - a +3 short sword of draining  b - a +0 chain mailmimi\mi #.##..###.....#### #.# # Akhort the Gusty#.##.........###.# # Tengu#.##......#.##mi0u#.# # HP: 24/24 (28) ========================#.#########.###.## # MP: 10/10========================#.##.###...### AC: 2Str: 8 #####.#mib##'####.###.## EV: 27 Int: 17 mi#.....# ##...## #.## ##.# SH: 0Dex: 15 mi#.###.# ##...>.## #.# #.# XL:  5 Next: 30% Place: Dungeon:2 #.# #.## ##....@..## ##.## ##.# Noise: ---------  Time: 3538.7 (0.0) mi&#.###..####.........####...###.## i) +2 whip (elec) miR#.()......'.........'...........# Cast: Shock miu###....####.........####...###### Drain miH##.#.######.......## ##.)# ##.........##....)## ##.## #mi#..######.###...## ##...## #mi2#..#### #.# ##'## #.....##.....# #.# #.###...## _Magic restored. miB_You start resting. _HP restored.  Things that are here: _a +3 short sword of draining; a +0 chain mail  Okay, then.mi)mimimi. _mi. t#.##..###........# #.# #.#.##..###.....#### #.# #.#.##...#.# ##.##......#.#.# #.#.#########.# ## #.  #.# .# ..## ####.# '## ##.###.## .....# ## #.## ##.#. .###.# >@## #.# #.#' .# #.## )..## ##.## ##.#. .###..####.####...###.##. .()......'.'........... miZ/ o##....####..##...######. ##.#.######.......## ##.)# #. #.........##....)## #[ #..######.###...##...## ## #..#### #.# ##'##.....#mi18 min@ 19.7 (1 _miG miwR mi #.##..###.# #.# # #.##..###.....#### #.# # #.##...## #.#  #.##......#.## #.# # #.##.# ##.## #miV #.# #.# ##...#.# ##'## ##.###. mi#.....# ##...## #.## ##.# mi#.###.# ##...@.## #.# #.# mi#.# #.## ##....)..## ##.## ##.# #.###..####mi>.####...###.## miR#.()......'.'.mi~Y.#....####.####...######  ##.#.######.## ##.)# #  #mi.##....)## ##.## # miK #..######.###...## ##...##  #..#### #.# ##'## #.....#mimif&&40mi-mi0x_You start resting. _HP restored. mi1 Things that are here: _a +3 short sword of draining; a +0 chain mail _There is a stone staircase leading down, spattered with blood here.mi mi miĔ mi mi 612 1 _mi mi  # #.#.##.#.######....#....##### ####.#.##.#......#.##.#.##.# ..................># ........#.#...#.......#.#..##### ........#.....#...#####.#........ ...÷....###...#.........##.### ...#.#..#.....#....#######.# .....#..#.##.....#.# #.# mi 3 .....#........#.@#.# #.# ...#.##.#..#.# #.# ...#....#.#.# #.# ...#...##.##.# #.# ...#.......# #.# ...........######### #.# ......##...## # ......###...## #.# ......# ##...## #.#mie miT mi ,3.2 (2.5mi miZ } _You climb downwards. _There is a stone staircase leading up here.mim3minmimi5mimi,mi[miOmi|mimiDmiȣmiʤ,mi~mimi٩mimimi2mimimiNmiwmiumimiQmiemi Xmigmiνmi=mimimiUmimi?mij,miBmi#mi;,mimimi=mimimi@mimimimimi8miqmimiCmigmimi=milmimimimiHmimimimimi,miomi3miMmimimimi!mi8mifmilmimiomimimi2miOmi|mi:mimimi:mi"mimimi mimitmimimimimi mi mi mix mi| mi mi]miymi,miOmimiamimifmimimimizmi mimi mimimimimimi !mi"mi5"mi"mi$mi%,mi%mi1'mi'mi(mi(mi)mi*mi+mi+mi,mi-mi-mi.mi5mi`6mi6mi%7mi:mi;mi;miE<mi?miD@mix@mi@miCmiDmi@EmiEmiImiImi%JmiJmiMmiNmiNmiROmiXmi Z,mi[mi^mi_mi)`mi^`miGbmiHc,micmiemiuhBmi@imiKjmiqjmikmiPnmiomifp,mismitmitmi)umiwmikxmixmi#ymi"}XmimimimimimimimiemiSmixmimimimimi mimimiO,mimi0mi9milmimiJmi)miRmi>mi/mimi8miӛmimi,mi mimimimi*mimikmimimimi,mi@mimilmimimiɯ  Things that are here:  a jackal skeleton; a jackal skeletonmimi _mimimi,mimimimiLmiԸmimimiUmimimi mi0mimiqmij ###### #.##.#### #.#  #.......# #. ####.##.# ###.mi #######..#.# ####...#  mi#..........# #....###  #..........####÷####  #...............#  mi#..........######  ##########@# 621.2 (78.0) #.#  ...  #....  mi7 #..... #...... #....... ...$..(.. mimi+2.2 (79mimiz _Found 6 stones. _There is a stone staircase leading down here.miumi"mi)mi+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)mi Imi mi mi@ P _mi8 miy mi mi mi ,mi9 mi mi ,mi miJ mi7 mi min mi miH ,mi ,mi mi mic mi5 =12 mi mi N _You now have 147 gold pieces (gained 10).miS mi ;27 miQ! mi/& mi( ,mi* mij- mi/ ,mi0 mia3 mi^5 mi5 mi6 min] Y  #..........###### ##########>#   ##.##########  #...........#  #...........#  #...........#  #...........# #####...........# #........@(.....#34.2 (12#......###########......# #......# #......##......#mi-^ #......##......#########miji mio mir E _Done exploring.miX3mimi; >........0.0).miBmimiE _Done exploring.mi ImiV miB mi mi E _Done exploring.mi73miGmi=mi=mi$ _mi~,mi,miӹmimiZ,mimimimiMmiCmimi,mitmimimibmiv ####### #.##.#### #.# #.......##.#####.##.# ###.########..#.# ####...##..........# #....####..........####÷#####.........# #..........###### ##########@# 41.2 (7 ##.########## #...........# #...........# #...........# mi0#...........# #####...........# #.........(.....# #......##########mimimi) _You can't see any susceptible monsters within range! (Use Z to cast anyway.)now have 147 gold pieces (gained 10). _Done exploring. __There is a stomi&ne staircase leading down here.mimimimig12 2.2 (1 _mi  #+  #.#  #.#  #.#  #.#  #.# 4S..........# ...##.####.# #. # .## S   adder (asleep) mi[, You climb downwards.mipmiQ  Level annotation: Edmundmi'mif.SSmi7<3.0 (1.8Shockmi _The adder hisses angrily. _There is a stone staircase leading up here.mi"~ *******The zap hits the adder.miu.S.....mi'9/10 mio@---=40mimi3 _The adder is lightly wounded.miqw H*******miD mi mi ^..S....mi5 a8-----5mi, mi O _The zap misses the adder.mi :*****mi K.....mi 7-----6Shockmi e _The zap misses the adder.mi mimi$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)mi27 _min!mimi-7SShockS   addermiM7-mimi] _An adder is nearby!mi~ 4*miN SThe zap misses the adder. x2; The adder bites you but does no damage.mi r6-----12 =8mi٤ miJ K _The adder misses you.mi * The zap hits the adder.  miݼeThe adder is heavily wounded.The zap hits the adder.miqS  The zap hits the adder.  The adder is heavily wounded.  The zap hits the adder.  The adder is heavily wounded.The adder bites you.  You are poisoned.mi2====--5----9Pois Drain mi mi, _The adder poisons you!micR<  The zap hits the adder.midF*mi †You kill the adder!mi1/25===----4-----850ShockmiOmir$ _You feel sick.miN--mi0miI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)mimi`miCmi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)mi Imi miS 0-5===27 mi9 : _You feel sick.mi P19--mi mix 3 _You feel sick.mi֝ V8--mi mi  _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You feel sick. _You feel sick.  -miN j _You are no longer poisoned.mi ;===mi' mim miβ mi mi ,mi mi mi K9=mi mi mi mi mi z6==mi ,mi mi mi 9=mip mi mi L20=mix mig mi :==mi mi ,mi> mi ,miY mi mii h1==mi mi mi G7==miq miq mi mi; mi ,mi mi mi h2==mi mi mi 3==mi mi ,miS mi, ,mi mi mi h3==mi mi mi5 O8===mi mi' mia miH mi% Bmi' mi' h4==mi( mi+ mi+, ;===mi, mi@0 ,mi 1 mi4 ,mi5 mix: ~5==miA; mi? 1 _HP restored.miW@ mi5A miD miD L9==miyF miO =miS BmiQV miV :==miuW miOZ miZ mi([ mi] mi*^ mi^ mic ,mic mif g10/10===miAg mibi 4 _Magic restored.mil 3mim mixo mi r miKr mir mi{v b  You see here an adder corpse.mi{ mi{  _miM| miA mi҆     +#  .#  .#  ..#.#  .######.#.#  ....h...#.#  ######@#<####mie k-   #......†....#   #...##.####.#Shock  #.. #.# #  #. ..#  mi # ####h   hound (asleep)   miЇ  mi͑ 096.0 (46.0)mi c===-7.0 (47mi mi X _A hound comes into view.mi *****hThe zap hits the hound but does no damage.mimimi T....hmiV 9/10 ---12 ====8.0 (1.0)mi6 < _The hound barks!mio ** The zap hits the hound.  The hound is moderately wounded.miy` Q.hmia 4-8-----=---9mig miUj d _The zap misses the hound. The hound bites you.mia x **The zap hits the hound.  mia xThe hound is heavily wounded.The zap hits the hound but does no damage.mi v .hThe hound is heavily wounded.mi 3--7--------mi 700mi mi  miY Y_The hound barely misses you. The hound bites you.miF  The zap hits the hound!  The hound is almost dead.The zap hits the hound.miF**mi,8S.†mif9+ 7---6-----661ShockDrain _You kill the hound!miP _Your Conjurations skill increases to level 3!mimimi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)mi`mihmi?mmi@r mi)_You can't see any susceptible monsters within range! (Use Z to cast anyway.)mi27 _mi4=-mi7==mi,mimi miQ a5==mi mi P==mi mi ,mi mi ,mi mi O=mi mi: a6=mi mi miH O8===mi/ mi4! ,mi! miD& ,mi& mih) mi) #7mi) E==mi* mi/ Q===mi"0 mi4 ,mi5 mi@9 ,mi9 mi= O=miN> mi@ miS@ L9==mi@ miOC ,miC mi%F ,miF miH BmiL P==miM miwP ,miP miT ,miU miX ,mi#c 10/10===mig ,mi&h mii mil ,mizm min mi$r ,mir mit miw mi4x ;===mix miz mi8 _   #. .. . .. #.##.##...  ##......<.. .......#.  #......#+#+#   ......#.#.#  mi   #..##.#.#   #.@...#.-34.0 (33.0)  .######.#.#   ......†.#.#  mi܈ g .######.#<####  mi  #......†....#   #...##.####.#  mi) #.. #.# #  #. ..#  miN F# ####miߐ mia E-5.0 (34miۛ mif 9 _Found a stone staircase leading up.mif3mimiŐmiXmi,miRmimi,mimitmi,miOmi_miбmimimiVmi,mimimi,mimiPmi,miWmimiImiomimimi,mimi6miQmimi<mi}mi ,mi0mimi,mizmimiHmimizmimiG,mimi.miT,miGmimimimiOXmi(mi'mi,mi mi mi`,mimimi0,mimi mi,&,mi'mic*mi/,mih1mi3mi7,mi8mi,;mi-A,miWCmiFmiuL,mi@NmiPmiX,miamiz-     .# ...  .###...  ........  ##+#....... mi({..../.##. .........  #...........  #........... mib{ ###.......... ..#........ mi{..#......#+ #.#...#.....##.mi{l #.#...#........ mi{A#.#...#........mi-62.0 (27mi512 3.0 (28mimi֗c _f - a scroll labelled XIWKA GESTREAmiImimimi;27 mi,mi;,mimimi,miqmi mi,mimiqmi ,mi mi,  .# .# .##.# #+# ....#  #.# ....#  ###.###....#  #..........#  ##+#..+  #......@.##.  #...........#  #...........#  #........  ###........ #...#...... #...#......#+#.. #.#...#.....##. .. #.#...#.mi4 18.0 (5.0)mi@ 412 9.0 (6mi{H miO 1 _n - a wand of iceblast (12)mi mi~ miu mi g27 mi mie mi mi mi mi mi( min mi miU mi( ,mik mi mi7 miw mi6 mi% miq ,mib mi mi ,miW mi mi ,mim mi mih ,mi mi mi ,mi mi mi& miv' mi* ,mi+ mi- mib3 ,mi4 mi5 mi: ,mi: mi; mi@ BmiB miG ,miH mi&J miM ,mitN mi.P mibS ,miS miV miEY miY mi Z mi[ mi^ mi;` ,mib mif ,mig mij mio ,mimq miy mi9{ mi{ mi} mi, mi} ,mi mi؛ mi% miy miޣ mi mi ,mi miH mia ,mi¹ mi miu ,mi mi mi+ Bmi d#..##..# +..## #...# #...# #...# +...+ ## ###.###...######..##.#........#......#mi ###.###.#.##...#.#.#.## #####.....## ....###.#.. ......#.#.#... mi .....##.#.#...... .....##.#.#............ mi J+###....#.#mi@ 099.0 (30.0)mi 712 800.0 (31mi mi f _p - a scroll labelled ACASCH QISAS ZAYmi<3mimimi#mi{#;27 miS(,mi*mi0+mi+mi-mi2mi2miU3mi6mip:mi:mi<mi=miA,mimimi,mimimi ,miC mimimimipmimiH,miKmimimimiX mi#mi3 +..## ... #...# #.# #...# h... #...######## ..#§# +...+......###+# ...#§# miL4#...######..##.# ...#§# ..#............## ..#§# #.#........##...##.# ### #.#..####.@..# ..#........# ###..# #.#.......... ...#mi4Shock.#........... ...# #.#............ ...# #.#............ ...+ mi5Eh   jackal (wandering) #.#...# ####### #mi?-10.0 (10miE| .  A jackal comes into view.miK]1.0 (11ShockmizOmiOR3 _The jackal moves out of view.mi,3miy.mi0miC ..## ... ...# ....... #.# ...# ...h..... ...######## .....#§# ...+......###+# ....miD#§# ...######..##.# ..... #§# #............## ... #§# .#.##...##.# ### .#.####..@.# #.# ###..# .#. ....# Shock .#. .....# .#....miD"...# .#........+ h   jackal (wandering) .# ...?.mi=Eg...# ########## miwE mixUw 0.0)  A jackal comes into view.mi]lG.hmi'}@2.0 (1miZ~g _Found a scroll labelled LUYVEM IHIAKIA.mi 8 *******h  The zap hits the jackal.  The jackal is severely wounded.miy ,mi8{ ,mi| mis ...h.h...h 2 jackalsmi i9/10 ---12 ==3mi mi _The jackal barks! You hear a bark! x2 _A jackal comes into view.miJ..##...  Akhort the Gusty ...# ....... #.#  Tengu ...# ......h ...  HP: 27/27 (28) ======================== ...######## ....... #§#  MP: 8/10===================----- ...+......###+# ..h.... #§#  AC: 2Str: 8 miK ...######..##.# .*... #§#  EV: 12Int: 17 .#............## *.. #§#  SH: 0Dex: 15 .#........##...##*# ###  XL:  5 Next: 66% Place: Dungeon:4 .#........####..@.# Noise: ==-------  Time: 3813.0 (0.0) .#........# ###..# i) +2 whip (elec) miL.#.......... ....#  Cast: Shock .#........... .....#  Drain .#.................# .#.................+  hh 2 jackals miVL.# ...?....# ## ##########  miL_The jackal barks! You hear a bark! x2 _A jackal comes into view.miLRAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclemiLShift-Dir - straight lineAim: a jackal (severely wounded, 64% to hit)mi~  ***h*.*.*mi ..h.*.**Aim: a jackal (64% to hit)mim..##... Akhort the Gusty ...#....... #.# Tengu ...#......* ... HP: 27/27 (28) ======================== ...########.....*. #§# MP: 8/10===================----- mi...+......###+# ..h.*.. #§# AC: 2Str: 8 ...######..##.# ..**.#§# EV: 12Int: 17 .#............## .*.#§# SH: 0Dex: 15 .#........##...##*#### XL:  5 Next: 66% Place: Dungeon:4 .#........####..@.#Noise: ==-------  Time: 3813.0 (0.0) .#........# ###..#i) +2 whip (elec) .#.......... ....#Cast: Shock .#........... .....#Drain miҖ7.#.................# .#.................+hh 2 jackals .#...?....# ##mi########## _The jackal barks! You hear a bark! x2 _A jackal comes into view.mi3RAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclemibPShift-Dir - straight lineAim: a jackal (64% to hit)mi#P  The zap hits the jackal but does no damage.mi $mi+h.h...h...h 3 jackalsmi.9-4.0 (1 _mi5mi8mi..##...  Akhort the Gusty ...# ....... #.#  Tengu ...# ......h ...  HP: 27/27 (28) ======================== ...######## .....*h #§#  MP: 7/10================-------- ...+......###+# ....*.. #§#  AC: 2Str: 8 ...######..##.# ..h*. #§#  EV: 12Int: 17 .#............## .*. #§#  SH: 0Dex: 15 .#........##...##*# ###  XL:  5 Next: 66% Place: Dungeon:4 .#........####..@.#mi Noise: =--------  Time: 3814.0 (0.0) .#........# ###..# i) +2 whip (elec) .#.......... ....#  Cast: Shock .#........... .....#  Drain .#.................# .#.................+  hhh 3 jackals .# ...?....# ## ########## Aim: a jackal (64% to hit) _The zap hits the jackal but does no damage.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclemiWShift-Dir - straight lineAim: a jackal (64% to hit)mi: h.h*h*mi th*h.h.mi..##...  Akhort the Gusty mi+...# ....... #.#  Tengu ...# ......h ...  HP: 27/27 (28) ======================== ...######## ......h #§#  MP: 7/10================-------- ...+......###+# ....... #§#  AC: 2Str: 8 ...######..##.# ..h.. #§#  EV: 12Int: 17 .#............## ... #§#  SH: 0Dex: 15 .#........##...##.# ###  XL:  5 Next: 66% Place: Dungeon:4 mi.#........####..@.# Noise: =--------  Time: 3814.0 (0.0) .#........# ###..# i) +2 whip (elec) .#.......... ....#  Cast: Shock miO.#........... .....#  Drain .#.................# .#.................+  hhh 3 jackals .# ...?....# mi## ########## Shift-Dir - straight lineAim: a jackal (64% to hit)  miTThe zap hits the jackal.  The jackal is almost dead.miiThe zap hits the jackal.  You kill the jackal!miad...  mi #.#  * ...  .....*h #§# mi+ ....*.. #§#  ..**. #§#  .*. #§# mi*# ###  mi ....#     2   mi/$,mi,.h....h.mi2975.0 (1 _mi9mih<mi?..##...  Akhort the Gusty ...# ....... #.#  Tengu ...# ....... ...  HP: 27/27 (28) ======================== ...######## .....h. #§#  MP: 6/10==============---------- ...+......###+# ....... #§#  AC: 2Str: 8 ...######..##.# ..... #§#  EV: 12Int: 17 .#............## .h. #§#  SH: 0Dex: 15 mi@%.#........##...##*# ###  XL:  5 Next: 67% Place: Dungeon:4 .#........####..@.# Noise: =--------  Time: 3815.0 (0.0) .#........# ###..# i) +2 whip (elec) .#.......... ....#  Cast: Shock .#........... .....#  Drain mi^@.#.................# .#.................+  hh 2 jackals .# ...?....# ## ########## mi@The zap hits the jackal. _You kill the jackal!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cyclemiEAShift-Dir - straight lineAim: a jackal (almost dead, 64% to hit)mih**h*mi{..##...  Akhort the Gusty ...# ....... #.#  Tengu ...# ....... ...  HP: 27/27 (28) ======================== ...######## .....h. #§#  MP: 6/10==============---------- ...+......###+# ....... #§#  AC: 2Str: 8 ...######..##.# ..... #§#  EV: 12Int: 17 mi{y.#............## .h. #§#  SH: 0Dex: 15 .#........##...##.# ###  XL:  5 Next: 67% Place: Dungeon:4 .#........####..@.# Noise: =--------  Time: 3815.0 (0.0) .#........# ###..# i) +2 whip (elec) .#.......... ....#  Cast: Shock .#........... .....#  Drain .#.................# mi|\.#.................+  hh 2 jackals .# ...?....# ## ########## miZ|jAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linemi}|Aim: a jackal (64% to hit)  The zap hits the jackal.  You kill the jackal!mĭShift-Dir - straight line  Aim: a jackal (64% to hit)  The zap hits the jackal.  You kill the jackal!mi`...   #.#   ...  .....** #§#  ....*.. #§# miٌ ...*. #§#  .** #§# *# ###   ....#    mi.  mi&[†......mi/l706.0 (1Shock _mi"3mi5mis^ ..##...  Akhort the Gusty ...# ....... #.#  Tengu ...# ....... ...  HP: 27/27 (28) ======================== ...######## .....†. #§#  MP: 5/10============------------ mi _ C...+......###+# ....... #§#  AC: 2Str: 8 ...######..##.# ..... #§#  EV: 12Int: 17 .#............## ... #§#  SH: 0Dex: 15 .#........##...##.# ###  XL:  5 Next: 70% Place: Dungeon:4 .#........####..@.#mi6` 3 Noise: =--------  Time: 3816.0 (0.0) .#........# ###..# i) +2 whip (elec) .#.......... ....#  Cast: Shock .#........... .....#  Drain .#.................# .#.................+   .# ...?....#   ## ##########    The zap hits the jackal. _You kill the jackal!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linemidL******@miT†**mi"}..****mi mi..##... Akhort the Gusty ...#....... #.# Tengu ...#....... ... HP: 27/27 (28) ======================== ...########.....†. #§# MP: 6/10==============---------- ...+......###+# ....... #§# AC: 2Str: 8 mi}...######..##.# .....#§# EV: 12Int: 17 .#............## ...#§# SH: 0Dex: 15 .#........##...##.#### XL:  5 Next: 70% Place: Dungeon:4 .#........####..@.#Noise: =--------  Time: 3816.0 (0.0) .#........# ###..#i) +2 whip (elec) .#.......... ....#Cast: Shock .#........... .....#Drain .#.................# mi.#.................+ .#...?....# ############The zap hits the jackal. _You kill the jackal!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linemi:Okay, then.mimiMmi. _mi~93mio:miP?Q27 miBmi.LnmiLmisPP==miQmiVmiVN7==miXmiZ,mi[mi,^mih^mi}_midc,midmihP==mitjmilmimminmiq,mirmiw,miymi~e8===miCmimi]mimi,migmi,mimi^Q===mimi՜,midmi,mikmi,mimiGmiE9==mimi7,mimi(,miOmiιmiJ.-ShockJ   endoplasm (wandering) _You kill the jackal!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _You start resting.mi039.0 (23.0)miF-40.0 (24miJmi] _An endoplasm comes into view.mi;?...  ....... #.#  ....... ...  .....†. #§# .###+# ......J #§# ..##.# ..... #§# .....## ... #§# #...##.# ### #..@.# ###..# ....#  .....# ......# .......+  ...?....#  ########## mi;...  ....... #.#  ....... ...  .....†. #§# .###+# ......J #§# mi..##.# ..... #§# .....## ... #§# #...##.# ### #..@.# ###..# ....#  .....# ......#.......+ miw ...?....# ########## mimiZmiS0w _An endoplasm is nearby!mic ..##...  Akhort the Gusty ...# ....... #.#  Tengu ...# ....... ...  HP: 27/27 (28) ======================== ...######## .....†. #§#  MP: 8/10===================----- ...+......###+# .....*J #§#  AC: 2Str: 8 ...######..##.# ...** #§#  EV: 27 Int: 17 .#............## .** #§#  SH: 0Dex: 15 .#........##...##*# ###  XL:  5 Next: 70% Place: Dungeon:4 .#........####..@.# Noise: --------- mi X Time: 3840.0 (0.0) .#........# ###..# i) +2 whip (elec) .#.......... ....#  Cast: Shock .#........... .....#  Drain .#.................# .#.................+  J   endoplasm (wandering) .# ...?....# ## ##########  _An endoplasm comes into view. _An endoplasm is nearby!Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)miZI..##...  Akhort the Gusty ...# ....... #.#  Tengu ...# ....... ...  HP: 27/27 (28) ======================== miJ...######## .....†. #§#  MP: 8/10===================----- ...+......###+# ......J #§#  AC: 2Str: 8 ...######..##.# ..... #§#  EV: 27 Int: 17 .#............## ... #§#  SH: 0Dex: 15 .#........##...##.# ###  XL:  5 Next: 70% Place: Dungeon:4 miYJ.#........####..@.# Noise: ---------  Time: 3840.0 (0.0) .#........# ###..# i) +2 whip (elec) miJ}.#.......... ....#  Cast: Shock .#........... .....#  Drain .#.................# miJB.#.................+  J   endoplasm (wandering) .# ...?....# mijKc## ########## Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 98% to hit)  The zap hits the endoplasm.  You kill the endoplasm!mi`Q...   #.#   ...  miQ #§#  .....** #§#  ...** #§#  .** #§# *# ### miR  ....#    miNR.  miA.......mi}12 1=1.0 (1Shock _miZmibmilmimimimi Q27 mimimimi,miPmi,mimix9==mi2mi`miq miM$mi$mil%mi](mi(mi)mi,mi5-:==mi?.mi0miO  g-Shockg   goblin (wandering) _You start resting.mi^[,50.0 (9mi:dH-1.0 (10.0)mijmi ps _A goblin comes into view. It is wielding a +0 club.miJ3..##...  Akhort the Gusty ...# ....... #.#  Tengu ...# ....... ...  HP: 27/27 (28) ======================== ...######## .....†. #§#  MP: 8/10===================----- ...+......###+# .....*g #§#  AC: 2Str: 8 ...######..##.# ...** #§#  EV: 27 Int: 17 .#............## .** #§#  SH: 0Dex: 15 .#........##...##*# ###  XL:  5 Next: 71% Place: Dungeon:4 .#........####..@.# Noise: --------- miU8p Time: 3851.0 (0.0) .#........# ###..# i) +2 whip (elec) .#.......... ....#  Cast: Shock .#........... .....#  Drain .#.................# .#.................+  g   goblin (wandering) .# ...?....# ## ##########  _You start resting. _A goblin comes into view. It is wielding a +0 club.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)mi`..##... Akhort the Gusty ...#....... #.# Tengu ...#....... ... HP: 27/27 (28) ======================== ...########.....†. #§# MP: 8/10===================----- ...+......###+# .....** #§# AC: 2Str: 8 ...######..##.# ...**#§# EV: 27 Int: 17 .#............## .**#§# SH: 0Dex: 15 .#........##...##*#mi### XL:  5 Next: 71% Place: Dungeon:4 .#........####..@.#Noise: ---------  Time: 3851.0 (0.0) .#........# ###..#i) +2 whip (elec) .#.......... ....#Cast: Shock .#........... .....#Drain .#.................# .#.................+g   goblin .#...?....# ############Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)  The zap hits the goblin.  The goblin is severely wounded.miu Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 64% to hit)  The zap hits the goblin.  The goblin is severely wounded.The goblin shouts!mi[Ag......miMA12 ==2.0 (1 _mio"mi'$mi{ ..##...  Akhort the Gusty ...# ....... #.#  Tengu ...# ....... ...  HP: 27/27 (28) ======================== ...######## .....†. #§#  MP: 7/10================-------- mi| ...+......###+# ....*g. #§#  AC: 2Str: 8 ...######..##.# ...*. #§#  EV: 12Int: 17 .#............## .** #§#  SH: 0Dex: 15 .#........##...##*# ###  XL:  5 Next: 71% Place: Dungeon:4 .#........####..@.# Noise: ==-------  Time: 3852.0 (0.0) .#........# ###..# i) +2 whip (elec) .#.......... ....#  Cast: Shock .#........... .....#  Drain .#.................# mib| .#.................+  g   goblin .# ...?....# ## ########## The goblin is severely wounded. mi| !_The goblin shouts!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit)mi..##...  Akhort the Gusty ...# ....... #.#  Tengu ...# ....... ...  HP: 27/27 (28) ======================== ...######## .....†. #§#  MP: 7/10================-------- ...+......###+# .....g. #§#  AC: 2Str: 8 ...######..##.# ..... #§#  EV: 12Int: 17 .#............## ... #§#  SH: 0Dex: 15 .#........##...##.# ###  XL:  5 Next: 71% Place: Dungeon:4 .#........####..@.# Noise: ==-------  Time: 3852.0 (0.0) .#........# ###i/37m..# i) +2 whip (elec) .#.......... ....#  Cast: Shock .#........... .....#  Drain .#.................# .#.................+  g   goblin .# ...?....# ## ########## Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (severely wounded, 64% to hit)  The zap hits the goblin.  You kill the goblin!miE...   #.#   ...  * #§#  ....**. #§#  ...*. #§#  .** #§# *# ###   ....#      miH..)....miΫs2-3.0 (1Shock _miSmimi(mimimiMmi8===27 miY,mimiEmimimi,mimiQ===mi)min,migmi miemiN9==mi,mimif ,mix!mi'f==miP*,mi+mi.mi/mi0miZ4,mi4miD8mi8mi :miK -- _You start resting.mi/T0707.0)mi2\@@   Edmund (wandering)mirew10/10===-1.0 (18Shockmizjmil% _Magic restored.mi]a........ #.#@ ...#######†. #§#+......###+#.).######..##... #............## ... .##...##.# ####...  ###..........#...............+ .....?....# #.######### miǍmib2.0)Shockmi?mimi 3mi mi miG mi ,mi ,mi mi mi r #...######## .....†. #§# +...+......###+# .....). #§# #.....##.# ..... #§##............## ... #§# #.#........##...##.#  ### #.#..####....# .#..######..## #.#...........# #.#.......@...#4.0 (2 #.#.# #.#miE >.+ #.# ?....# ### ..########## # +#mi mi8 mi mi{mimi[miCmiҒQ===mi֕,miBmimiÚmiޜmimimiymiޮmi#'12 miȯmiX ...#............## ... #§ ##.#........##...##.# # .#.#........####....#  .#........######..## .#.#.................# .#.#.................##.#..........# .#.#.+ .#.# .#8.0 (4 .### ...########## .# .. .# . .+ .# .# .# ....mimivmi miBV_q - a scroll labelled LUYVEM IHIAKIAmip3miqmi27 mitBmimi,mi"mimi,mimi=miC,mimimimimi8miV   ###.###...######..##.# .....  ........#............## ... miӷ ###.###.#........##...##.#  #.#.#.#........####....# ##########..## ...###.#.#..........# .....#.#.#...........# .miu...##.#.#...........# ....##.#.#..........+84.0 (6 ###....#.#..#..............# # #....### ##....########## ###....# #....#......# #....#miQ......+ +....#...##.# ####.#......##.#...#mimimimi8)3mi)mi,mix.,mi2,mi 5,mi6mi8mi9,mi#:miH;mi=,mi>miNM8 +...+......###+# .... ###.###...######..##.# .... ........#............## ... ###.###.#........##...##.# mi+N#.#.#.#........####....#  #######.....#######..##  #.....###.#.#....#  +.......#.#.#....# ##......##.#.#...........#8.0 (4 ........##.#.#...........+ ###+###....#.#..#..............#  #.# #....###+###....########## ###.###....# #....# #....# miNE #....# #+#........+ +....#.##.# ####.#.....##.#miYZmi_miiamivGmiGmiHmifMmi+PmiPmiT,miU,miUmi`........#......##  ###.###.#........##...##.# #.#.#.#####....########.....#..######..##.....###.#.#........... +.......#.#.#...........##......##.#.#.......##.#.#....  ####+###....#.#@.#.......  #.# #....###+###....#########  ###.###....# #....# .........# #....# mi` ##+#........+ +....#  ###.# ####.#  #...# #.#  #.....#  #.....mij90.0 (2'....###.+.#>#.+#.#+#.##.. ..#### ###mi kmirmizh12 ======1.0 (3mimi  _As you open the door, it creaks loudly! _Found a staircase to the Ecumenical Temple.mi3mimiSmimi>B27 _miV  There is an open door here.mimi= _mimimi,mimi!miBmimimi'12 mimi _You open the door.27 mijmi>@  There is an open door here.mimi _mimi#.....###.#...+.......#...............###......#........................##.#.#.................####+###....#.#..#..... #.# #....###'###....######### ###.###....#.....#....#  #...#.###.#....# +#........+.#@#.+....# ------900.0 (9  mi#........##.#.#'#.####.#  #...........#.....# ##.###+### ...... ###...... #...#... #...##+#.. #...#.....##. mir<------mi!miY#i _There is a staircase to the Ecumenical Temple here.miqmi mimiNmiY ;12 1.0 (1 _miS$mi;x ≈≈≈≈≈≈≈≈≈≈.......≈≈≈...≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈Temple ≈≈≈≈≈≈≈≈≈≈..ß...@...ß..≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈...........≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈mi<J  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈≈≈...≈≈≈.......≈≈≈≈≈≈≈≈≈≈ You climb downwards. Welcome to the Ecumenical Temple!mi=mi2Emim*8 (1.8mimim _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.mi3mimiVmi miX27 _mi"mimimimii _Found a sacrificial altar of Ru and a hide-covered altar of Uskayaw.mi5mimi@^ _Found a shadowy altar of Dithmenos.miImi ###≈≈≈≈≈≈... ###...≈≈... ###≈......_...... ###mi ;≈.._........._.. ###≈≈.......≈≈≈... ###≈≈≈≈... ###≈≈... ###≈≈≈...≈≈≈≈≈ ###≈≈≈≈..@≈≈≈≈≈≈5.8 (4.0 ###≈≈≈≈...≈≈≈≈ ###...≈ ###........... ###mi< x..ß...<...ß.. ###........... ###≈≈... ###≈≈≈≈... ###≈≈≈≈≈≈≈≈≈≈≈≈...mi mi% 7_miJ' mimimimimiMmi,mi޲mi{,mitmimiXmimiimiۼmiY,mimim _Found an opulent altar of Gozag and a shimmering blue altar of Sif Muna.miu3mimis ≈≈.........≈≈≈ #≈≈....._.....≈≈≈ #≈≈_....._.≈≈≈≈ #≈≈≈..≈≈≈≈≈ #≈≈≈≈≈...≈≈≈≈ #≈≈...≈≈≈≈≈...≈≈...≈≈...≈≈...≈≈......_......≈≈.._...@....._..10.8 (5≈≈.......≈≈mi1...≈≈ #≈≈...≈≈≈≈≈≈≈≈≈ #≈≈...≈≈≈≈≈≈≈≈≈≈≈ #≈≈...≈≈≈≈≈≈≈≈≈≈ #≈≈...≈≈≈≈≈≈≈ #≈≈...≈≈≈≈≈≈≈ #≈≈...........≈≈mijmim_mi_mimiS  mi mi, ,_Found a basalt altar of Yredelemnul.micmimi=mimifmimimimi",mimimimimimiH _Found a blossoming altar of Fedhas.mi\ mi mi& mir mi ,miU mirmi,mimimiBmir%k ≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈ ≈≈≈...≈≈≈≈ ≈≈≈.._..≈≈≈≈ mi%≈≈.........≈≈≈ ≈_.....≈≈ ≈≈≈._..@.._.≈≈≈≈7.8 (7 ≈≈.........≈≈≈ ≈...≈≈≈... ≈...≈≈≈≈≈... ≈mi&$...≈≈...≈≈... ≈......_...... ≈.._........._.. ≈....... ≈≈...≈≈≈≈≈≈≈mi.mi4n___mi7mi( mi ) mi) mi~, mi- mi. mi1 ,mi 3 miE3 miN4 mi 7 mi8 ,mi^9 mi ; mi= miK= mi> mi@ miB ,mi0D mikF miH miH miI mi;L miM miN miO miQ miAU ,migV mij [.............._......_....._.............≈≈≈......≈≈≈≈≈......≈≈...≈≈.........._....@...._..25.8 (8.......≈≈≈...≈...≈≈≈≈≈≈...≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈mik r≈≈≈...≈≈≈≈≈≈≈...........mix mis~ 9_mi mit._miM8mi%;miT<mi<mi=mi?miAmiAmiCmiDmiFmiGmiHmiImiKmi1LmiMmi:Omi'QmiQmiRmigz ##_...... ##_........._.. ##......≈≈≈... ##≈≈≈...≈≈≈ miMh##≈≈...≈≈≈≈ ##≈≈...≈≈≈≈≈≈ ##≈≈≈...≈≈≈≈≈≈≈ ##≈≈≈≈...≈≈≈≈≈≈ ##≈≈≈≈≈≈.@.≈≈≈≈≈≈mixh{32.8 (7 ##≈≈≈........... ##mih..ß...<...ß.. ##mihu≈........... ##≈≈≈≈≈≈≈≈... mihA##≈≈≈... mihA##≈≈≈... mi i_##≈≈≈≈≈≈≈≈... ##miDi<≈≈≈≈≈≈≈≈≈...mi}miȌ>_miI|mi.}mimiBmiʊ,miHmimi&miS  There is a staircase back to the Dungeon here.mimig _mi̕mimi,mi _Found an ornate altar of the Wu Jian Council and a hazy altar of Hepliaklqana.mi@mimi mi ≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈## ≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈## ≈≈...≈≈≈≈≈≈≈≈≈≈≈≈## ≈≈...≈≈≈≈## ≈≈...........## ≈≈..ß...<...ß..## ≈≈...........## ≈≈≈...## ≈≈≈@..##7.8 (5 ≈≈≈≈≈≈...≈≈≈≈## ≈≈≈≈≈≈≈...≈≈≈≈≈## ≈≈≈≈≈...≈≈≈≈≈## ≈≈...≈≈≈≈## ≈≈...≈≈≈.......≈≈## ≈≈≈≈≈≈≈.._........._..≈≈## ≈≈......_......≈≈≈## ≈≈...≈≈...≈≈...≈≈##mimiPmi? _Found a sparkling altar of Nemelex Xobeh.mid~mi~miGmimimiBmi.Xmi,miKmiLmi,mimiӝmiBmiY..ß...<...ß..#mi߸...........#≈≈≈≈...#≈≈≈≈...#≈≈≈≈≈≈≈...≈#mi≈≈≈≈≈≈≈≈...≈≈#≈≈≈≈≈≈...≈≈#miw...≈#...≈≈≈...@...#42.._........._..#......_...mi#...≈≈...≈≈...#...≈≈≈≈≈...mi9#≈...≈≈≈...≈≈≈#≈≈.≈≈≈≈#_....._..≈≈#≈...._....≈≈≈#mipmi8_miY _Found a radiant altar of Vehumet and a glowing silver altar of Zin.miImie _Found a shimmering altar of Xom.miUXmiG _Found a broken altar of Ashenzari.mimimi=mimimimi mi~miFmi"≈≈≈≈≈≈≈...≈≈≈...≈≈≈........._........._........_.........≈≈...≈≈..................≈.._..≈9.8 (7≈≈≈...._....≈≈≈≈≈.........≈≈≈≈≈≈.._..≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈mi,mi29_mi9_ _There is a radiant altar of Vehumet here.miN  You kneel at the altar of Vehumet.mi/  --more--mi4Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religionmimi mi≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈### Akhort the Gusty ≈≈≈≈≈≈≈...≈≈≈.......≈≈≈≈≈≈≈≈≈≈### Tengu mis≈≈≈≈≈≈.._........._..≈≈≈≈≈≈≈≈≈### HP: 27/27 (28) ======================== ≈≈≈≈≈≈≈......_......≈≈≈≈≈≈≈≈≈≈### MP: 10/10======================== ≈≈≈≈≈≈≈...≈≈...≈≈...≈≈≈≈≈≈≈≈≈≈### AC: 2Str: 8 ≈≈≈≈≈≈≈≈...≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈### EV: 27 mibInt: 17 ≈≈≈≈≈≈≈≈≈...≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈### SH: 0Dex: 15 mi3≈≈≈≈≈≈≈≈≈.........≈≈≈≈≈≈≈≈≈≈≈≈### XL:  5 Next: 72% Place: Temple mi)≈≈≈≈≈≈≈≈.._.....@..≈≈≈≈≈≈≈≈≈≈≈### Noise: ---------  Time: 3949.8 (0.0) mi≈≈≈≈≈≈≈≈≈...._....≈≈≈≈≈≈≈≈≈≈≈≈### i) +2 whip (elec) mi@≈≈≈≈≈≈≈≈≈.........≈≈≈≈≈≈≈≈≈≈≈≈### Cast: Shock mi≈≈≈≈≈≈≈≈≈≈≈.._..≈≈≈≈≈≈≈≈≈≈≈≈≈≈### Drain ≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈### ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈###  _Found a sparkling altar of Nemelex Xobeh. mi_Found a radiant altar of Vehumet and a glowing silver altar of Zin. _Found a shimmering altar of Xom. _Found a broken altar of Ashenzari. mi)s_There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.mikk  Vehumet welcomes you!mi/  --more--mi K__mi#  of Vehumet ......12 50.8 (1 _miy L__mi miP _mi@S Q27 miOW ,mi:Y ,miZ mi^ mi%_ miT_ mi` mib mie ,mi*f miUh mi@j ,mik mim mio mip mi#q miPs miCu miu miv miu ...........≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈...≈≈≈≈≈.......≈≈_..._..≈≈7.8 (7.._......mi ≈≈≈≈...≈≈...≈≈...≈≈≈≈≈...≈≈...≈≈≈...≈≈.........≈≈.._....._..≈≈...._....≈≈.........≈≈mi mi" g___min mi] miZ^ mi_ miqe mig miWh mi2l ,mim ,mi~o mi_q mit ,miu miw miiy ,miz mi| mio~ mi~ mi mi ...≈≈≈≈≈≈≈≈≈≈##...≈≈≈≈≈≈≈##...≈≈≈≈≈≈≈##...........≈≈##mi ..ß...<...ß..≈##...........≈##...≈≈##≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈@..≈≈≈≈##62.8 (5mi ≈≈≈≈≈≈≈...≈≈≈##≈≈≈≈≈≈...≈≈≈≈miҘ `##≈≈≈≈...≈≈≈≈##mi ...≈≈≈.......##mi .._........._..##......_......≈mi; ##...≈≈...≈≈##...≈≈≈≈≈...≈mi\ ##miȧ mia :_mil mirI 3mi}K miO mi'R miV Bmi X miZX miY mi[ mi^ miV^ mi_ mia mic mic miFe mi.| ≈≈.......≈≈≈...≈≈≈≈≈≈≈...≈≈≈≈≈...mi} E≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈...≈≈≈≈...........≈≈≈..ß...@...ß..≈≈≈6.8 (4...........≈≈≈≈≈...≈≈≈≈≈≈≈...≈≈≈mi} ≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.......≈≈≈miB miG miҢ d _There is a staircase back to the Dungeon here.mi,mimimimi;12 7.8 (1 _miHmi~  #.....###.#.#.................  +.......#.#.#.................  ###......##.#.#.................  .........##.#.#.................  ####+###....#.#..#..............  #.# #....###'###....#########  ###.###....#.....#....#  #..........#.###.#....# Dungeon:4  ##+#........+.#@#.+....#  #........##.#.#'#.####.#  #...........#.....# #.#  #...........###+###  #.............. ###............. #...#........... #...#......#+#.. #...#.....##. ..  You climb upwards. Welcome back to the Dungeon!mimimiJ<,9.3 (2.5miBmi G miyG_Level annotation: Edmund _There is a staircase to the Ecumenical Temple here.mimi+3mi}mi:miX27 _miv@  There is an open door here.miGmi _mi7miUmi2=12 mimi _You open the door.27   There is an open door here.####+###...# #.# #....###'###....######### ###.###....#.....#....#  #...#.###.#....# +#........+.#>#.+....#  #........##.#.#'#.####.#  #...........#.....# ##.....###'### ..............@# ###............# #...#...............g# Shock #...#......#+#.......# #...#.....##.#.......#...##.......#g mi  goblin (asleep)#.#######.....#...mi.73.3 (4.0miE*4.3 (5mimis _A goblin comes into view. It is wielding a +0 club.mi>-! *****g  The zap hits the goblin.  The goblin is heavily wounded.The goblin shouts!mimi1..g..miro9/10 ---12 ===5.3 (1mimi<P _The zap misses the goblin.mi! y  The zap hits the goblin.  You kill the goblin!mi P*****mi4 Q..)..miC 8-------6ShockmiJI miK Z _Vehumet accepts your kill.mimiδ8--mimiM _You can't see any susceptible monsters within range! (Use Z to cast anyway.)mii3mimiumi$27 mi4_mi4mimimi",miC$mi'mi.(8--miz)miA,mi,mi-mi;2mi2L9==mi3mi6,mi7mi];,mi<mi8@mi@mi!Bmi?P==mimi,mi mi ,mi~mi,mimimiEQ10/10===mimi4 _Magic restored.mi!mi!mi4#mi(mi,,mi@.mi41mi4,mi 6mi_8miL<mi<;===mi=mi?mi C,miODmiFmi\p  #...........#.....# #.# #...........###'###  #...............##### ##........).#  #...#..........#  #...#......#+#.......# #.#...#.....##.#.......# mi~]#.#...#........#.......# #.#...#........#@#######-959.0)..[..##..##..##.......###.##.........#...<........+ .......#.............mi]..# .##+#+############ .#......#.#.#migmi_wE-6.3 (20mi ~miw) _Found a chain mail.mi"0mi0mi1mi7mi6;mi>,mi?mipD,mi]EmigGmiJ,miKmiMmifQmiQmiwRmiTmiWmiXmiXmi^mi_mi9_mi`miocmiemiEf'12 migmiLj7 _You open the door.minmio427 mixpmiu@  There is an open door here.mixmiqy _miWzmi|mi mitmi0miumimimi΅mi:miBminmiHmimidmi&mi[mimi4mimimiʢmi]mi`mi4mi~mimi~mi&,miȱmimiιmimi)mi mimiomimiFmie ..###'### ......##### ........).# ..........#...######### #+#.......#...#........§ #.#.......#...#..≈ ..#.......#...#.......≈§ ..#.#######...#......≈≈. mi.......[..#...#.@...§≈.. ..........#...#.....≈≈.. ..........#........≈ß..5Shock ..........##+##.....≈≈.. mi[..........'..##.....≈≈.. ....##.##......≈≈.5   iron imp (launcher, asleep) mi############....≈§ ####........≈ #.......§mi§401§§≈7.3 (21mimiYw _An iron imp comes into view. It is wielding a -1 sling.miBM##).########### #........§ #........≈ #.......≈§ .#......≈≈§ ...[#.@...§≈.. .#.....§≈.. .......≈ß..5 ...##+##.....≈§.. ..'..##.....≈≈.. .##......≈≈. ..........≈≈  ####........≈   mi).########### #........§ #........≈ #.......≈§ .#......≈≈§ ...[#.@...§≈.. .#.....§≈.. .miN!......≈ß..5 ...##+##.....≈§.. ..'..##.....≈≈...##......≈≈. ..........≈≈ ####........≈ mi6miE mifmi miR_An iron imp is nearby!mi2 *******5)The zap hits the iron imp but does no damage.miN ...§≈.5§The iron imp shouts!miCVR(((((((mi@...§..9/10 ---mi912 ==8.3 (1.0)mitmiv _The iron imp shoots a sling bullet. The sling bullet misses you.mi@ *******The zap hits the iron imp. The iron imp resists.mi6 ...§≈.5The iron imp is lightly wounded.mi=Q((((((miH§.≈≈....≈..≈..mi3----8------9mimiT _The iron imp shoots a sling bullet. The sling bullet hits you.mim ******* miFThe zap hits the iron imp. The iron imp resists.mismiS.§≈....≈≈5.mil7------20miݻmic _The iron imp is moderately wounded.mi *******The zap hits the iron imp. The iron imp resists.mi)S≈§..miu*.≈≈5.§≈§§§§≈≈≈miV04=---6-----1mi;mi=c _The iron imp is moderately wounded.mir *******The zap hits the iron imp. The iron imp completely resists.miP  ...≈≈5.  The iron imp is moderately wounded.(((((miN w...≈≈§§≈§≈§12-----------5----=2mi T _The iron imp shoots a sling bullet. The sling bullet hits you!mi] miAc mi,l mir ^ _You are too injured to fight recklessly!miUmimimi^ _You are too injured to fight recklessly!mipmimimi miJX_You are too injured to fight recklessly!mi|umiymit _You are too injured to fight recklessly!mimiK _You are too injured to fight recklessly!min\..###'### Akhort the Gusty ......##### Tengu of Vehumet ...... ........).# HP: 12/27 (28) ==========-------------- ..........#...##########  MP: 4/10mi=========--------------- #+#.......#...#.........  AC: 2Str: 8 #.#.......#...#........≈  EV: 12Int: 17 ..#.......#...#.......≈≈  SH: 0Dex: 15 ..#.#######...#......§≈.  XL:  5 Next: 72% Place: Dungeon:4 mi%P.......[..#...#.@**.≈≈..  Noise: ==-------  Time: 4022.3 (0.0) ..........#...#....***..  i) +2 whip (elec) ..........#........≈ß§5.  Cast: Shock ..........##+##....§≈≈..  Drain ..........'..##.....§§§. ..........##.##......§≈§  5   iron imp (launcher) ############..........≈§  ####........≈  #.......§ mi_You are too injured to fight recklessly! _You are too injured to fight recklessly!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (moderately wounded, 79% to hit)mi؞..###'###Akhort the Gusty ......#####Tengu of Vehumet ...... ........).#HP: 12/27 (28) ==========-------------- ..........#...##########MP: 4/10=========--------------- #+#.......#...#.........AC: 2Str: 8 #.#.......#...#........≈EV: 12Int: 17 ..#.......#...#.......≈≈SH: 0Dex: 15 ..#.#######...#......§≈.XL:  5 Next: 72% Place: Dungeon:4 .......[..#...#.@**.≈≈..Noise: ==-------  Time: 4022.3 (0.0) ..........#...#....***..i) +2 whip (elec) ..........#........≈ß§mi**Cast: Shock ..........##+##....§≈≈..Drain ..........'..##.....§§§. ..........##.##......§≈§5   iron imp (launcher) ############..........≈§####........≈#.......§Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (moderately wounded, 79% to hit)  The zap hits the iron imp. The iron imp completely resists.  The iron imp is moderately wounded.mi,...§.§≈5.mi2K(((((mi]§...§§..§§§..§ß..§§§≈9/27 (28) ---3.3 (1mi  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iron imp, wielding a -1 sling (moderately wounded, 79% to hit)  The zap hits the iron imp. The iron imp completely resists.  The iron imp is moderately wounded. _The iron imp shoots a sling bullet. The sling bullet hits you.miB+ 1..###'### Akhort the Gusty ......##### Tengu of Vehumet ...... ........).# HP: 9/27 (28) ========---------------- ..........#...##########  MP: 3/10=======----------------- #+#.......#...#.........  AC: 2mi+ 3Str: 8 #.#.......#...#........≈  EV: 12Int: 17 ..#.......#...#.......≈≈  SH: 0Dex: 15 ..#.#######...#....*.§≈.  XL:  5 Next: 72% Place: Dungeon:4 .......[..#...#.@..*§§..  Noise: =--------  Time: 4023.3 (0.0) ..........#...#..****§..  i) +2 whip (elec) mib, `..........#........§ß.5.  Cast: Shock ..........##+##.....§≈..  Drain ..........'..##....§§≈§. ..........##.##......§≈§  5   iron imp (launcher) miU- R############..........≈§  ####........≈  #.......§ _The iron imp shoots a sling bullet. The sling bullet hits you.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (moderately wounded, fire blocked by a  granite statue, 79% to hit)mi mi^ 5..###'###Akhort the Gusty ......#####Tengu of Vehumet ...... ........).#HP: 9/27 (28) ========---------------- ..........#...##########MP: 4/10=========--------------- #+#.......#...#.........AC: 2Str: 8 #.#.......#...#........≈EV: 12miy Int: 17 ..#.......#...#.......≈≈SH: 0Dex: 15 ..#.#######...#....§.§≈.XL:  5 Next: 72% Place: Dungeon:4 .......[..#...#.@...§§..Noise: =--------  Time: 4023.3 (0.0) ..........#...#....§§§..i) +2 whip (elec) ..........#........§ß.5.Cast: Shock ..........##+##.....§≈..Drain ..........'..##....§§≈§. ..........##.##......§≈§mi 5   iron imp (launcher) ############..........≈§####........≈#.......§ _The iron imp shoots a sling bullet. The sling bullet hits you.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linemi Aim: an iron imp, wielding a -1 sling (moderately wounded, fire blocked by a  granite statue, 79% to hit)miA   Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iron imp, wielding a -1 sling (moderately wounded, fire blocked by a  granite statue, 79% to hit)  Your line of fire to the iron imp is blocked by a granite statue.mi mi7 mi . _mi..###'### Akhort the Gusty ......##### Tengu of Vehumet ...... ........).# HP: 9/27 (28) ========---------------- ..........#...##########  MP: 3/10=======----------------- #+#.......#...#.........  AC: 2Str: 8 #.#.......#...#........≈  EV: 12Int: 17 ..#.......#...#.......≈≈  SH: 0Dex: 15 ..#.#######...#....*.§≈.  XL:  5 Next: 72% Place: Dungeon:4 .......[..#...#.@..*§§..  Noise: =--------  Time: 4023.3 (0.0) ..........#...#..****i40m§..  i) +2 whip (elec) ..........#........§ß.5.  Cast: Shock ..........##+##.....§≈..  Drain ..........'..##....§§≈§. ..........##.##......§≈§  5   iron imp (launcher) ############..........≈§  ####........≈  #.......§ _Your line of fire to the iron imp is blocked by a granite statue.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (moderately wounded, fire blocked by a  granite statue, 79% to hit)nini'..###'###Akhort the Gusty ......#####Tengu of Vehumet ...... ........).#HP: 9/27 (28) ========---------------- ..........#...##########MP: 4/10=========--------------- #+#.......#...#.........AC: 2ni'jStr: 8 #.#.......#...#........≈EV: 12Int: 17 ..#.......#...#.......≈≈SH: 0Dex: 15 ..#.#######...#....§.§≈.XL:  5 Next: 72% Place: Dungeon:4 .......[..#...#.@...§§..ni<(Noise: =--------  Time: 4023.3 (0.0) ..........#...#....§§§..i) +2 whip (elec) ..........#........§ß.5.Cast: Shock ..........##+##.....§≈..ni(>Drain ..........'..##....§§≈§. ..........##.##......§≈§5   iron imp (launcher) ############..........≈§####........≈#.......§ _Your line of fire to the iron imp is blocked by a granite statue.  Aiming: Shock (safe; 2% risk of failure)  nia)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (moderately wounded, fire blocked by a  granite statue, 79% to hit)ni6  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linnim7$e  Aim: an iron imp, wielding a -1 sling (moderately wounded, fire blocked by a  granite statue, 79% to hit)  Your line of fire to the iron imp is blocked by a granite statue.ni:niFniJ. _ni1R..###'### Akhort the Gusty ......##### Tengu of Vehumet ...... ........).# HP: 9/27 (28) ========---------------- ..........#...##########  MP: 3/10ni2=======----------------- #+#.......#...#.........  AC: 2Str: 8 #.#.......#...#........≈  EV: 12Int: 17 ..#.......#...#.......≈≈  SH: 0Dex: 15 ..#.#######...#....*.§≈.  XL:  5 Next: 72% Place: Dungeon:4 .......[..#...#.@..*§§..  Noise: =--------  Time: 4023.3 (0.0) ..........#...#..****§..  i) +2 whip (elec) ..........#........§ß.5.  Cast: Shock ..........##+##.....§≈..  Drain ni3..........'..##....§§≈§. ..........##.##......§≈§  5   iron imp (launcher) ############..........≈§  ####........≈  #.......§ _Your line of fire to the iron imp is blocked by a granite statue.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (moderately wounded, fire blocked by a  granite statue, 79% to hit)ni)y .*5.ni2 !*§5.  Aim: an iron imp, wielding a -1 sling (moderately wounded, fire blocked by a  granite statue, 79% to hit)nini!..###'###Akhort the Gusty ......#####Tengu of Vehumet ...... ........).#HP: 9/27 (28) ========---------------- ..........#...##########MP: 4/10=========--------------- ni#+#.......#...#.........AC: 2Str: 8 #.#.......#...#........≈EV: 12Int: 17 ..#.......#...#.......≈≈SH: 0Dex: 15 ..#.#######...#....§.§≈.XL:  5 Next: 72% Place: Dungeon:4 .......[..#...#.@...§§..Noise: =--------  Time: 4023.3 (0.0) ..........#...#....§§§..i) +2 whip (elec) niY..........#........§ß.5.Cast: Shock ..........##+##.....§≈..Drain ni..........'..##....§§≈§. ..........##.##......§≈§5   iron imp (launcher) ############..........≈§ni####........≈#.......§ _Your line of fire to the iron imp is blocked by a granite statue.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (moderately wounded, fire blocked by a  granite statue, 79% to hit)niP  Okay, then.nini!ni. _nih.....#####...).#...#...########## .#+#.#...#......... ##.#.#...#≈ ...#.#...#≈.#.#######...#....§.§≈.......[..#...#.....§§.........#...#§........#........§ß.5......##+##.....§≈......'..##....§§≈§....##.##......§≈§ #############..........§§ # ####..≈ # #. # #########niniN§5.≈§≈≈.≈§§§ni^27 -4.3 (1Shock _nini niԽ ...).#...#...###########+#.#...#.........#.#.#...#≈ ....#.#...#≈.#.#######...#....§.§§.......[..#...#.....§§......#...#....§§§...#...@....§ß5...##+##.....≈§...'..##....§≈≈...##.##......≈§§ ni +#############........§.§§ .# ####.......§≈ .# #.. .# ######### .#ni ≈≈§.§≈§≈.≈§§§.ni& p10/27 (28)-5ni ni niv.).#.#...##########.#+#.#...#......... ..##.#.#...#........≈.#.#...#.......≈≈.#.#######...#....§.§§..[..#...#.....≈≈...#...#...§.§§...#.§≈ß5..ni.##+##.....§≈...'..##.....≈§...##.##.....§§§§ #+#.......§§ #.# ####.......§≈ #.# #....... #.# ######### #.#ni&...≈..≈nii5=====6ni>niXni 3ni0 ni# nio, XniO0 ,nip1 niC3 ni6 ni%7 I1=ni8 niC #.....# #.####'###......######+## .........) .##########+#.............##.#............≈#.......≈≈#.#######..@#......§§9.3 (3[..#...#.....≈#...#.....≈#........≈ß5.. .............##+##.....≈≈.. ni4D .............'..§≈§.. .............##.#.§§§ #+#############.......§..§§####...§...§≈ni{H nilN ni-P nini9ni ni} ni%Q===ni&),nin,ni,ni-ni0niD5ni5ni7nihD###.#...+.#>#.+....###.#.#'#.####.# #.....# #.# ###'###......######+## .........) .##########+#.........32##.#........≈#..≈≈ .....#.#######...#......§§.Drain ..........[..#...#.....≈≈.. .............#...#.....≈§...ni3IniOniPni3ni*nini:u12==nini N6==nini_,nini,niniX93ni;==ninini:==nini9,ninil,nionit4==nininitN7==niOni\ninini,ninini9=niJni ni p5===ni!ni,ni2ni5,ni\ninininiu!ni!^6==ni##niW'e8===ni(ni6-,ni+.ni2,niU7=====8==niXx9==ni[,ni]niCb,nifnij99nibk(=nilnipP==nirniw,ni{nir~,niCni&d20=niɈniw ... _You start resting.ni0664.0)ni'_10/10===7.3 (35nini"% _Magic restored.ni 3niniBninibnini"ni#9=ni$ni/C1====2==niD,niFni}L,niMniRniSniTnikXniYa3==ni2Zni^,ni_ni,e,ni,hnil,ni'onitniuh4==nivnini~5==nini,nini-,nirni2,nini nih6==nidni,nini,niǹni/,ninini=2=niIni_ _You start resting.ni-95.3 (28niY7=6.3 (29niN8 _HP restored.ni3ninni/ni,ni,nini5ni nini,nininiO=niniK##'### ....######+##.........).#...#........#...###########+#.......#...#.........##.#.......#...#........≈#.......#...#.......≈≈#.#######...#......§§........[≈≈100.3 (4.0)....≈§...ni.....≈ß5..........##+##.....≈≈....'..##....§≈§##.##......§§§ #+#############.......§..§§ #.# ####.......§≈ #.##........niPninini9  ....######+##..).#....##########+#.........##..≈...≈#######...§§......[..#...ni ≈≈..§.....≈ß5#+##.....≈≈...≈Drain.......... #.##########nic A§§ni *1.3 (1ni nim ni#D.).#...# .#...###########+##...#......... ##.#.#...#........≈ ..#.#...#.......≈≈ ni2$1#.#######...#......≈§. ....[..#...#.....≈≈.. ..#...#.....≈≈.. #...@....≈ß5.. ##+##.....§§.. '..##.....§§.. ##.##......≈§§ +#############.....§§ ni$.# ####.......§≈ 5   iron imp (launcher) .#  #... .# ni (r######### .#ni:4ni~A%2ni+IniLni1 .#...########## .#+##...#......... ##.#.#...#.≈ ..#.#...#.≈≈ #.#######...#......≈≈. ....[..#...#.....≈≈.. ..#...#.....≈≈.. #........≈ß5§. ##+##@....§§.. '..##.....§§.. ##.##......≈§§ #############.... # ####.≈ #  #. # ######### ##ni n§§§.§ni 53Shockni ni]  ni1L ...........#...##########  Akhort the Gusty .#+#.......#...#.........  Tengu of Vehumet ...... ##.#.......#...#........≈  HP: 27/27 (28) ======================== ...#.......#...#.......≈≈  MP: 9/10=====================--- ...#.#######...#......≈≈.  AC: 2Str: 8 ........[..#...#.....§≈..  EV: 27 Int: 17 ...........#...#.....§§..  SH: 0Dex: 15 ...........#........≈ß5..  XL:  5 Next: 72% Place:  niEM ![37mDungeon:4 ...........##+##@*****§..  Noise: ---------  Time: 4103.3 (0.0) ...........'..##.....§§..  i) +2 whip (elec) ...........##.##......≈§§  Cast: Shock #############..........≈§  Drain # ####.......§≈ ##........  5   iron imp (launcher) ########## ##_HP restored.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line niyM sAim: an iron imp, wielding a -1 sling (black smoke, lightly wounded, 79% to  hit) niY 5* ni?** ni U5§Aim: an iron imp, wielding a -1 sling (black smoke, lightly wounded, 79% to  hit) niMz ...........#...##########Akhort the Gusty .#+#.......#...#.........Tengu of Vehumet ...... ##.#.......#...#........≈HP: 27/27 (28) ======================== ...#.......#...#.......≈≈MP: 9/10=====================--- ...#.#######...#......≈≈.AC: 2Str: 8 ........[..#...#.....§≈..EV: 27 Int: 17 ...........#...#.....§§..SH: 0Dex: 15 ...........#........≈ß**.XL:  5 Next: 72% Place: Dungeon:4 ...........##+##@*****§.. niz Noise: ---------  Time: 4103.3 (0.0) ...........'..##.....§§..i) +2 whip (elec) ...........##.##......≈§§Cast: Shock  niz #############..........≈§Drain # niz z####.......§≈ ##........ ni{ 5   iron imp (launcher) ##########  ni3{ ## nih{ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ni{ sAim: an iron imp, wielding a -1 sling (black smoke, lightly wounded, 79% to  hit)  ni{ bThe zap hits the iron imp. The iron imp completely resists.  The iron imp is lightly wounded. ni f5.....§ ni G(((((( ni  ni §§ ni "§≈§ ni $§§≈§ ni^ P@....§≈§ ni . niͤ § nir  ni  ni 12  ni, = nis 4.3 (1 ni  ni   niq  ni *Shift-Dir - straight line ni hAim: an iron imp, wielding a -1 sling (black smoke, lightly wounded, 79% to  niP hit)  ni BThe zap hits the iron imp. The iron imp completely resists.  ni &The iron imp is lightly wounded.  niP R_The iron imp shoots a sling bullet. The sling bullet misses you. ni  ni[...........#...##########  Akhort the Gusty .#+#.......#...#.........  Tengu of Vehumet ...... ##.#.......#...#........≈  HP: 27/27 (28) ======================== ...#.......#...#.......≈≈  MP: 8/10===================----- ...#.#######...#....§§≈≈.  AC: 2Str: 8  niA........[..#...#....§≈§..  EV: 12Int: 17 ...........#...#....§§≈§.  SH: 0Dex: 15  ni-...........#........≈ß5..  XL:  5 Next: 72% Place: Dungeon:4  ni ...........##+##@*****≈§.  Noise: =--------  Time: 4104.3 (0.0)  ni...........'..##.....§§..  i) +2 whip (elec)  ni?(...........##.##......≈§§  Cast: Shock #############..........§§  Drain  nial# ####.......§≈ # ni#........  5   iron imp (launcher) ##########  niS##The iron imp is lightly wounded.  ni_The iron imp shoots a sling bullet. The sling bullet misses you.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ni!`Aim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit) ni ...........#...##########Akhort the Gusty .#+#.......#...#.........Tengu of Vehumet ...... ##.#.......#...#........≈HP: 27/27 (28) ========================  ni ...#.......#...#.......≈≈MP: 8/10===================----- ...#.#######...#....§§≈≈.AC: 2Str: 8 ........[..#...#....§≈§..EV: 12 ni1 Int: 17 ...........#...#....§§≈§.SH: 0Dex: 15  niW ...........#........≈ß**.XL:  5 Next: 72% Place: Dungeon:4  ni |...........##+##@*****≈§.Noise: =--------  Time: 4104.3 (0.0) ...........'..##.....§§.. ni i) +2 whip (elec) ...........##.##......≈§§Cast: Shock  ni #############..........§§Drain #####.......§≈  ni ##........5   iron imp (launcher) # ni3 l######### ##The iron imp is lightly wounded.  niX _The iron imp shoots a sling bullet. The sling bullet misses you.Aiming: Shock (safe; 2% risk of failure)  ni| Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line ni/ YAim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit) ni] §§≈≈.5. ni ^ :....≈≈.≈≈§ _The iron imp shoots a sling bullet. The sling bullet misses you.Aiming: Shock (safe; 2% risk of failure)  ni1^ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  niW^ Aim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit)  The zap misses the iron imp. nid 15.3 (1 _ niGl  nibo  ni...........#...##########  Akhort the Gusty .#+#.......#...#.........  Tengu of Vehumet ...... ##.#.......#...#........≈  HP: 27/27 (28) ======================== ...#.......#...#.......≈≈  MP: 7/10================-------- ...#.#######...#....§§≈§.  AC: 2Str: 8 ........[..#...#....§≈§§.  EV: 12Int: 17 ...........#...#....§≈≈..  SH: 0Dex: 15 ...........#........≈ß5..  XL:  5 Next: 72% Place: Dungeon:4  niX...........##+##@*****≈..  Noise: =--------  Time: 4105.3 (0.0) ...........'..##.....≈≈§.  i) +2 whip (elec) ...........##.##......≈§§  Cast: Shock #############..........§§  Drain # ####.......§≈ # ni#........  5   iron imp (launcher) ########## ##Aim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit) _The zap misses the iron imp.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit) ni[ ...........#...##########Akhort the Gusty .#+#.......#...#.........Tengu of Vehumet ...... ##.#.......#...#........≈HP: 27/27 (28) ======================== ...#.......#...#.......≈≈MP: 7/10================-------- ...#.#######...#....§§≈§.AC: 2Str: 8 ........[..#...#....§≈§§.EV: 12Int: 17 ...........#...#....§≈≈..SH: 0Dex: 15 ...........#........≈ß5..XL:  5 Next: 72% Place: Dungeon:4 ...........##+##@....§≈..Noise: =- ni܁ -------  Time: 4105.3 (0.0) ...........'..##.....≈≈§.i) +2 whip (elec) ...........##.##......≈§§Cast: Shock #############..........§§Drain #####.......§≈ ##........5   iron imp (launcher) ########## ##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit)  ni pYou miscast Shock.  You are very lightly contaminated with residual magic.  Nothing appears to happen. nid G(((((( ni |≈§≈..§≈§§ niO X@....§. ni0 ^6.3 (1Contam Drain ni!  ni~'   Shift-Dir - straight line  Aim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit)  You miscast Shock.are very lightly contaminated with residual magic.  Nothing appears to happen. _The iron imp shoots a sling bullet. The sling bullet barely misses you. ni...........#...##########  Akhort the Gusty .#+#.......#...#.........  Tengu of Vehumet ...... ##.#.......#...#........≈  HP: 27/27 (28) ======================== ...#.......#...#.......≈≈  MP: 6/10==============---------- ...#.#######...#....§§≈≈.  AC: 2Str: 8 ........[..#...#....§§≈..  EV: 12Int: 17 ...........#...#.....§≈..  SH: 0Dex: 15 ...........#.......§§ß5..  XL:  5 Next: 72% Place: Dungeon:4 [ niϡ34m...........##+##@*****≈..  Noise: =--------  Time: 4106.3 (0.0) ...........'..##.....≈≈..  i) +2 whip (elec) ...........##.##......≈§§  Cast: Shock #############..........§§  Contam Drain # ####.......§≈ ##........  5   iron imp (launcher) ########## ##Nothing appears to happen. _The iron imp shoots a sling bullet. The sling bullet barely misses you.Aiming: Shock (safe; 2% risk of failure)  niMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit) ni...........#...##########Akhort the Gusty .#+#.......#...#.........Tengu of Vehumet ...... ##.#.......#...#........≈HP: 27/27 (28) ======================== ...#.......#...#.......≈≈MP: 6/10 ni^==============---------- ...#.#######...#....§§≈≈.AC: 2Str: 8 ........[..#...#....§§≈..EV: 12Int: 17 ...........#...#.....§≈..SH: 0Dex: 15 ...........#.......§§ß**.XL:  5 Next: 72% Place: Dungeon:4  ni...........##+##@*****≈..Noise: =--------  Time: 4106.3 (0.0) ...........'..##.....≈≈.. nii) +2 whip (elec) ...........##.##......≈§§Cast: Shock  ni#############..........§§Contam Drain # niH ####.......§≈ ##........5   iron imp (launcher) # nif######### ##Nothing appears to happen.  ni_The iron imp shoots a sling bullet. The sling bullet barely misses you.Aiming: Shock (safe; 2% risk of failure)  niFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit) ni≈§§5.....§ _The iron imp shoots a sling bullet. The sling bullet barely misses you. ni)Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  ni Aim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit)  The zap misses the iron imp. niG(((((( ni&≈..≈≈≈.≈ niv'E@....≈§ ni'§ ni'§ ni(. nii. ni.#7.3 (1 ni7 niX=  ni= ni;>Y_The iron imp shoots a sling bullet. The sling bullet barely misses you. niu> nis...........#...##########  Akhort the Gusty .#+#.......#...#.........  Tengu of Vehumet ...... ##.#.......#...#........≈  HP: 27/27 (28) ======================== ...#.......#...#.......≈≈  MP: 5/10============------------ ...#.#######...#....§.§§.  AC: 2Str: 8 ........[..#...#.....≈≈..  EV: 12Int: 17 ...........#...#.....≈≈..  SH: 0Dex: 15 ...........#........≈ß5..  XL:  5 Next: 72% Place: [39 ni;49mDungeon:4 ...........##+##@*****§..  Noise: =--------  Time: 4107.3 (0.0) ...........'..##.....§≈..  i) +2 whip (elec) ...........##.##......≈§§  Cast: Shock #############.........§§§  Contam Drain # ####........≈ ##........  5   iron imp (launcher) ########## # ni8b#The zap misses the iron imp. _The iron imp shoots a sling bullet. The sling bullet barely misses you.Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (black smoke, 79% to hit)ni|...........#...##########Akhort the Gusty niJ5.#+#.......#...#.........Tengu of Vehumet ...... ##.#.......#...#........≈HP: 27/27 (28) ======================== ...#.......#...#.......≈≈nilMP: 5/10============------------ ...#.#######...#....§.§§.niXAC: 2Str: 8 ni7........[..#...#.....≈≈..EV: 12Int: 17 ni...........#...#.....≈≈..SH: 0Dex: 15 ni...........#........≈ß**.XL:  5 Next: 72% Place: Dungeon:4 ni...........##+##@*****§..Noise: =--------  Time: 4107.3 (0.0) ...........'..##.....§≈..nifi) +2 whip (elec) ...........##.##......≈§§Cast: Shock #############.........§§§Contam Drain #####........≈ #ni#........5   iron imp (launcher) #ni0######### ##niJAiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleni|Shift-Dir - straight lineAim: an iron imp, wielding a -1 sling (black smoke, 79% to hit)  ni WThe zap hits the iron imp. The iron imp resists.  The iron imp is lightly wounded.niAg5.....≈ni F(((((nir.....≈≈.≈§nip19--------=8.3 (1nic"ni%T _The iron imp shoots a sling bullet. The sling bullet hits you!ni. ...........#...##########  Akhort the Gusty .#+#.......#...#.........  Tengu of Vehumet ...... ##.#.......#...#........≈  HP: 19/27 (28) ================-------- ...#.......#...#.......≈≈  MP: 4/10=========--------------- ...#.#######...#......§§.  AC: 2Str: 8 ........[..#...#.....≈≈..  EV: 12Int: 17 ...........#...#.....≈≈..  SH: 0Dex: 15 ...........#........≈ß5..  XL:  5 Next: 72% Place: [40ni mDungeon:4 ...........##+##@*****§..  Noise: ==-------  Time: 4108.3 (0.0) ...........'..##.....§≈..  i) +2 whip (elec) ...........##.##......≈≈§  Cast: Shock ni w#############..........≈§  Contam Drain # ####.......§≈ ##........  5   iron imp (launcher) ########## ##_The iron imp shoots a sling bullet. The sling bullet hits you!  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (black smoke, lightly wounded, 79% to  hit)ni3...........#...##########Akhort the Gusty .#+#.......#...#.........Tengu of Vehumet ...... ##.#.......#...#........≈HP: 19/27 (28) ================-------- ...#.......#...#.......≈≈MP: 4/10=========--------------- ...#.#######...#......§§.AC: 2Str: 8 ........[..#...#.....≈≈..EV: 12Int: 17 ...........#...#.....≈≈..SH: 0Dex: 15 ...........#........≈ß**.XL:  5 Next: 72% Place: Dungeon:4 ...........##+##@*****§..Noise: ==[3ni4O4m-------  Time: 4108.3 (0.0) ...........'..##.....§≈..i) +2 whip (elec) ...........##.##......≈≈§Cast: Shock #############..........≈§Contam Drain #####.......§≈ ##........5   iron imp (launcher) ########## ##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (black smoke, lightly wounded, 79% to  hit)  The zap hits the iron imp. The iron imp completely resists.  The iron imp is lightly wounded.ni§5.....§≈≈§§.-9.3 (1 _nibnini ...........#...##########  Akhort the Gusty .#+#.......#...#.........  Tengu of Vehumet ...... ##.#.......#...#........≈  HP: 19/27 (28) ================-------- ...#.......#...#.......≈≈  MP: 3/10=======----------------- ...#.#######...#......§§.  AC: 2Str: 8 ........[..#...#.....§≈..  EV: 12Int: 17 ...........#...#.....≈≈..  SH: 0Dex: 15 ...........#........≈ß5..  XL:  5 Next: 72% Place: ni Dungeon:4 ...........##+##@*****≈..  Noise: =--------  Time: 4109.3 (0.0) ...........'..##.....≈§..  i) +2 whip (elec) ...........##.##....§.≈≈§  Cast: Shock #############..........≈§  Contam Drain # ####........≈ ##........  5   iron imp (launcher) ########## ##The zap hits the iron imp. The iron imp completely resists. _The iron imp is lightly wounded.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit)niA ...........#...##########Akhort the Gusty .#+#.......#...#.........Tengu of Vehumet ...... ##.#.......#...#........≈niB HP: 19/27 (28) ================-------- ...#.......#...#.......≈≈MP: 3/10=======----------------- ...#.#######...#......≈≈.AC: 2Str: 8 ........[..#...#.....§≈..EV: 12Int: 17 ...........#...#.....≈≈..SH: 0Dex: 15 ...........#........≈ß5..XL:  5 Next: 72% Place: Dungeon:4 ...........##+##@....≈≈..Noise: =--------  Time: 4109.3 (0.0) ...........'..##.....≈≈..i) +2 whip (elec) ...........##.##......≈≈§Cast: ni-C [37mShock #############.......§..≈§Contam Drain #####........≈ ##........5   iron imp (launcher) ########## ##ni{C 5_The iron imp is lightly wounded.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit)  You miscast Shock. Nothing appears to happen.niJ :-10.3 (1 _niP ni2S nie...........#...##########  Akhort the Gusty .#+#.......#...#.........  Tengu of Vehumet ...... ##.#.......#...#........≈  HP: 19/27 (28) ================-------- ...#.......#...#.......≈≈  MP: 2/10====-------------------- ...#.#######...#......≈≈.  AC: 2Str: 8 ........[..#...#.....§≈..  EV: 12Int: 17 ...........#...#.....≈≈..  SH: 0Dex: 15 ...........#........≈ß5..  XL:  5 Next: 72% Place: [39;4nif9mDungeon:4 ...........##+##@*****≈..  Noise: ---------  Time: 4110.3 (0.0) ...........'..##.....≈≈..  i) +2 whip (elec) ...........##.##......≈≈§  Cast: Shock #############.......§..≈§  Contam Drain # ####........≈ ##........  5   iron imp (launcher) ########## ##Aim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit) _You miscast Shock. Nothing appears to happen.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit)ni[...........#...##########Akhort the Gusty .#+#.......#...#.........Tengu of Vehumet ...... ##.#.......#...#........≈HP: 19/27 (28) ================-------- ...#.......#...#.......≈≈MP: 2/10====-------------------- ...#.#######...#......≈≈.AC: 2Str: 8 ........[..#...#.....§≈..EV: 12Int: 17 ni...........#...#.....≈≈..SH: 0Dex: 15 ...........#........≈ß**.XL:  5 Next: 72% Place: Dungeon:4 ...........##+##@*****≈..Noise: ---------  Time: 4110.3 (0.0) ...........'..##.....≈≈..i) +2 whip (elec) ...........##.##......≈≈§Cast: Shock #############.......§..≈§Contam Drain #####........≈ ##........5   iron imp (launcher) ########## ##Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hini`]t)  The zap hits the iron imp but does no damage.  The iron imp is lightly wounded.niф o5.....≈.ni| 9=1.3 (1 _ni niP ni>f...........#...##########  Akhort the Gusty .#+#.......#...#.........  Tengu of Vehumet ...... ##.#.......#...#........≈  HP: 19/27 (28) ================-------- ...#.......#...#.......≈≈  MP: 1/10==---------------------- ...#.#######...#......≈≈.  AC: 2Str: 8 ........[..#...#.....§≈..  EV: 12Int: 17 niGg...........#...#.....≈≈..  SH: 0Dex: 15 ...........#........≈ß5..  XL:  5 Next: 72% Place: Dungeon:4 ...........##+##@*****≈..  Noise: =--------  Time: 4111.3 (0.0) ...........'..##.....≈≈..  i) +2 whip (elec) ...........##.##......≈≈§  Cast: Shock #############..........≈§  Contam Drain # ####........≈ ##........  5   iron imp (launcher) ########## ##The zap hits the iron imp but does no damage. _The iron imp is lightly wounded.  Aiming: Shock (safenigi; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit)niXA...........#...##########Akhort the Gusty .#+#.......#...#.........Tengu of Vehumet ...... ##.#.......#...#........≈HP: 19/27 (28) ================-------- ...#.......#...#.......≈≈MP: 1/10==---------------------- ni...#.#######...#......≈≈.AC: 2Str: 8 ........[..#...#.....§≈..EV: 12Int: 17 ...........#...#.....≈≈..SH: 0Dex: 15 ...........#........≈ß**.XL:  5 Next: 72% Place: Dungeon:4 ...........##+##@*****≈..Noise: =--------  Time: 4111.3 (0.0) ...........'..##.....≈≈..i) +2 whip (elec) ...........##.##......≈≈§Cast: Shock #############..........≈§Contam Drain #####........≈ ##........5   iron imp (launcher) [ni 15d########## ##Aiming: Shock (safe; 2% risk of failure)  niYPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit)  The zap hits the iron imp. The iron imp resists.  The iron imp is moderately wounded.ni&hg5.....≈nin[(((((Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iron imp, wielding a -1 sling (lightly wounded, 79% to hit)  The zap hits the iron imp. The iron imp resists.  The iron imp is moderately wounded.  The iron imp shoots a sling bullet.ni9L....≈ni220=2==2.3 (1niWY _The sling bullet hits you but does no damage.ni ...........#...##########  Akhort the Gusty .#+#.......#...#.........  Tengu of Vehumet ...... ##.#.......#...#........≈  HP: 20/27 (28) =================------- ...#.......#...#.......≈≈  MP: 1/10==---------------------- ...#.#######...#......≈≈.  AC: 2Str: 8 ........[..#...#.....§≈..  EV: 12Int: 17 ...........#...#.....≈≈..  SH: 0Dex: 15 ...........#........≈ß5..  XL:  5 Next: 72% Place: Dungeon:ni f4 ...........##+##@*****≈..  Noise: =--------  Time: 4112.3 (0.0) ...........'..##.....≈≈..  i) +2 whip (elec) ...........##.##......≈≈§  Cast: Shock #############..........≈§  Contam Drain # ####........≈ ##........  5   iron imp (launcher) ########## ##The iron imp shoots a sling bullet. _The sling bullet hits you but does no damage.  Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (moderately wounded, 79% to hit)ni\ 2...........#...##########Akhort the Gusty .#+#.......#...#.........Tengu of Vehumet ...... ni ##.#.......#...#........≈HP: 20/27 (28) =================------- ...#.......#...#.......≈≈MP: 1/10==---------------------- ...#.#######...#......≈≈.AC: 2Str: 8 ........[..#...#.....§≈..EV: 12Int: 17 ...........#...#.....≈≈..SH: 0ni Dex: 15 ...........#........≈ß**.XL:  5 Next: 72% Place: Dungeon:4 ...........##+##@*****≈..Noise: =--------  Time: 4112.3 (0.0) ...........'..##.....≈≈..i) +2 whip (elec) ni 8...........##.##......≈≈§Cast: Shock #############..........≈§Contam Drain #####........≈ ##........5   iron imp (launcher) #niH ######### ##Aiming: Shock (safe; 2% risk of failure)  nix Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineni Aim: an iron imp, wielding a -1 sling (moderately wounded, 79% to hit)  The zap hits the iron imp but does no damage.  ni MThe iron imp is moderately wounded.nit3g5.....≈ni49F(((((niL....≈nio12-------=3.3 (1niniw  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iron imp, wielding a -1 sling (moderately wounded, 79% to hit)  The zap hits the iron imp but does no damage.  The iron imp is moderately wounded. _The iron imp shoots a sling bullet. The sling bullet hits you!ni2...........#...##########  Akhort the Gusty .#+#.......#...#.........  Tengu of Vehumet ...... ##.#.......#...#........≈  HP: 12/27 (28) ==========-------------- ni...#.......#...#.......≈≈  MP: 0/10------------------------ ...#.#######...#......≈≈.  AC: 2Str: 8 ........[..#...#.....§≈..  EV: 12niInt: 17 ...........#...#.....≈≈..  SH: 0Dex: 15 ...........#........≈ß5..  XL:  5 Next: 72% Place: Dungeon:4 ...........##+##@*****≈..  Noise: ==-------  Time: 4113.3 (0.0) niU(...........'..##.....≈≈..  i) +2 whip (elec) ...........##.##......≈≈§  Cast: Shock #############..........≈§  Contam Drain ni5# ####........≈ ##........  5   iron imp (launcher) niX########## #ni!#The iron imp is moderately wounded. _The iron imp shoots a sling bullet. The sling bullet hits you!  Aiming: Shock (safe; 2% risk of failure)  ni2zPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (moderately wounded, 79% to hit)ni%...........#...##########Akhort the Gusty .#+#.......#...#.........Tengu of Vehumet ...... ##.#.......#...#........≈HP: 12/27 (28) ==========-------------- ...#.......#...#.......≈≈MP: 0/10------------------------ niu...#.#######...#......≈≈.AC: 2Str: 8 ........[..#...#.....§≈..EV: 12Int: 17 ...........#...#.....≈≈..SH: 0Dex: 15 ...........#........≈ß**.XL:  5 Next: 72% Place: Dungeon:4 ...........##+##@*****≈..niNoise: ==-------  Time: 4113.3 (0.0) ...........'..##.....≈≈..i) +2 whip (elec) ...........##.##......≈≈§ni<Cast: Shock #############..........≈§Contam Drain #####........≈ ##........5   iron imp (launcher) #niz######### ##Aiming: Shock (safe; 2% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleniϑShift-Dir - straight lineAim: an iron imp, wielding a -1 sling (moderately wounded, 79% to hit)  The zap hits the iron imp. The iron imp completely resists.  niMThe iron imp is moderately wounded.nig5.....≈ni7#G((((((ni_@....≈nid-4.3 (1Shockni'ni  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iron imp, wielding a -1 sling (moderately wounded, 79% to hit)  ni The zap hits the iron imp. The iron imp completely resists.  The iron imp is moderately wounded. _The iron imp shoots a sling bullet. The sling bullet barely misses you.ni4  You don't have enough magic to cast this spell.-ni:ni<. _ni)  You don't have enough magic to cast this spell.nig. _niVYU).#...# ....#...########## ..#+#.#...#.. .##.#.#...#..≈.#.......#...#.......≈≈#.#######...#......≈≈.[..#...#.....§≈...#...#.....≈≈...#...ß5...##+##.....≈≈...'..##.. ............##.##≈§ +#############...§ .#####.≈ .# #........ .########## .#ni>fB§§nifG27 -5 nig_nirnisniB?######+##).#...# ....#...########## ...#+#.#...#.........##.#.#...#........≈.#.......#...#.......≈≈#.#######...#......≈≈.[..#...#.....§≈...#..@#.....≈≈...#........≈ß5...##+##.....≈§...'..##.....§≈.. .............##.##.≈≈§ #+#############....§ #.#####........≈ #.# #........ #.##########niF9§niGm3=-6ni@Oni Qni)dni fAn iron imp. An ugly, twisted little minor demon with metal skin. Max HP: ~16Will: +AC: ++EV: ++rF: ∞ni\frC: +..rPois: +rNeg: ∞rElec: + Threat: High Class: Demonic Size: Small Int: Human Speed: 80% (normally travels slower than you) You have about 68% to hit with your +2 whip of electrocution and 67% to hit withyour kick and peck. nifIt has about 14% to hit you. AttackMax Damage Shoot: -1 sling 18 Hit12 It is immune to torment; and resistant to miasma. It can open doors.ni45 niJ U.........######+##Akhort the Gusty ...........).#...#Tengu of Vehumet ...... .............#...##########HP: 13/27 (28) ===========------------- ...#+#.......#...#.........niRN MP: 0/10------------------------ ..##.#.......#...#........≈AC: 2Str: 8 .....#.......#...#.......≈≈EV: 27 Int: 17 .....#.#######...#......≈≈.SH: 0Dex: 15 ..........[..#...#.....§≈..XL:  5 Next: 72% Place: Dungeon:4 .............#..@#.....≈≈..Noise: ---------  Time: 4116.3 (1.0) .............#........≈ß5..i) +2 whip (elec) .............##+##.....≈§..Cast: Shock .............'..##.....§≈..Contam Drain .............##.##.....§≈≈§ #+#############..........≈§ #.#####........≈ #.##........ #.##########Aim: an iron imp, wielding a -1 sling (moderately wniN ounded, 79% to hit)  The zap hits the iron imp. The iron imp completely resists.  The iron imp is moderately wounded. _The iron imp shoots a sling bullet. The sling bullet barely misses you. _You don't have enough magic to cast this spell. _You don't have enough magic to cast this spell.niW ni$Z niZni ni ni~niniNninini6ni T§≈.ni' 9.3 (3§§≈ _You start resting.ni(-Drainni(-ni.K _Your magical contamination has completely faded away.ni aniwanihnil`1==nioniqnir#4niBr0=nisniwniJxniyni~ni~ni(niniN:==ninini^5==nipnini;ninip,niėnini J2==nienicni^6==niݤniniAniTnini'niLniniC:==nininiiW7==niɽni,ni[nifnininik,ni|nini#8ni s==3===nini:nininini99ni<====nini Bni,ni:ni,ni0niniT4==ni niniN20=ninininini<ninini#ni\#:==ni$niH(1==ni)ni.,ni/ni3ni3ni5ni9ni9U5===ni-;ni>niS?h2==ni@ni5D,niEni J,nipKniPnifP;===niQniVUniNVw3==niZ,nin[ni^ni^ni_nid,ni enignih4==6==nihnik,nimnip,ni-rniiuniuni`vnixniy#5ni"yb====ni{niE,nini,nininininini'j=7==ni?ninicniD6=ni ni,nini,ni͚ni-nid:==nini ≈. _You start resting.ni074.3 (55.0)ni5v7==5.3 (56niGni" _HP restored.ni3niniz,ni ,ni ni ni>;8ni*===ninikni9=niznini5ni^ni!,ni#ni(Q===ni)niz-ni-ni/ni2ni3ni34ni7ni,8ni9ni=ni=ni?ni Ani?AL9==niBniE,ni(HnieZniZni/\ni`,nibni gni_gnig3==nihninni oniqniu,ni-zni{,niX}niՒ §§§ _You start resting.ni94.3 (19§.§§ni_10/10===5.3 (20nini̭% _Magic restored.ni" ni ni nio ni ni$ Bni S12 ni 7 _You open the door.ni Q27 niǡ niܲ .....#...###########+#.......#...#.........##.#.#...#........≈...#.#...#.......≈≈....#.#######...#......≈≈.......[..#...#.....§≈...........#...#....§≈≈......#........≈ß5...##@##.....§§..8.3 (3.0).....'..##.....≈≈.......##.##.....§≈≈§ +#+#############..........≈§ .#.# ####........≈ .#.##........ .#.# ######### .#.# .#.#niʷ niU niѾ Q _There is an open door here.ni<3ni6>niDni~IniJB=== _niO,ni)R,ni[ni`##.#........≈..≈≈...#.######..≈≈......[..§≈..........#...#....§≈≈......#........≈ß5.....##'##.....§§.....'..##.....≈≈≈≈§200.3 (2 +#+#############..........≈§ .#.# ####........≈....Drain### .#<#### ni`M.†....#nigninniLoniSInixniEniBninininininiQni ni.#######...#....§.≈≈. ..[..#...#.....≈§.. .....#...#....§≈§.. .#........≈ß... ##'##.....≈≈.. ..'..##.....≈≈.. ..##.##......§≈§ #############..........≈§ # ####@.......≈ 3.3 (3 # # ni##### #  ####. ##.#  #ni&niJ(ni)nic 3nied nik nim niq Bnit nijt nit niux F _Found a burning altar of Makhleb.ni ..[..#...#.....≈§.. #...#...§.§§§... #........§ß§.._. ##'##.....≈≈.... '..##....§§≈§... ##.##.....§≈≈..5 ##########.........§§≈≈≈  ni8 ####........≈≈§  #...  ############ Shock 5   iron imp (launcher, wandering) #ni +5.3 (2ni ..._§§§.≈§.§≈§5.≈≈≈§§5)ni 3==6.3 (3ni ni c _The iron imp shouts, "Remove thy stench, thou defiled weather-bitten mammet!"ni@9_nini9_ni_nix #.#######...#....§.≈≈.[..#...#....#...#...§.§§§....#........§ß§.._..##'##....§§§.....'..##.....≈§.... .........##.##§≈§5. ###########...§≈≈≈§####..§≈§ #...........############ # .# .##ni+| ni .≈≈.≈ß§.._.§≈..§≈≈.≈≈5§.≈≈§≈§nip 3--7.3 (1ni 7_ni& nij.#.......#...#.......≈≈#.#######...#....§.≈≈[..#...#.....≈≈.#...#.....§§§....#........≈ß§.._.niE.##'##.....§≈.....'..##....§≈≈.... ..........##.##5§. ############..≈§§####≈§§ #...........############ ### ni)..# #.#nini.≈≈...._≈.≈≈5§.§≈≈.ni21§§ni@--8niniOniҕ .#.#...#.≈≈.#.#...#......≈≈..[..#...#.....≈≈....#...#.....≈≈.....#........≈ß..._..##'##.....≈≈.....'..##.....≈≈5....##.##...§.§≈≈.§.##.≈§§§ ni| 6# ####.≈§§ # #.§.. # # ##### ...# ##.#ni 9_ni _((((((The iron imp shoots a sling bullet. The sling bullet hits you!ni4_≈≈......nit7`11---------------===9niB@niDM _Ouch! That really hurt! ni[.#.#...#.≈≈.#.#...#......≈≈..[..#...#.....≈≈......#...#.....≈≈.......#........≈ß..._...##'##.....≈≈.....'..##.....≈≈5....##.##......≈≈.§. +##..@.......≈§§§ .# ####........≈§§ .# #.§.. .# ## .# .# <#### ....# ###.# ni;.8§ niC---10Shock_!niY3!niZ!niya!nid,!nih,!niPk!nikl12=--------------!nil!ninn!nip,!nixq!ni\}+#.......#...#.........##.#.......#...#........≈#.......#...#.......≈≈#.#######...#......≈≈..[..#...#.....≈≈........#...#.....≈≈.........#........≈ß..._......##'##.....≈≈.... ..............'.@##.....≈§5...---3.3 (3!ni~.............##.##......≈≈.§. +#+#############..........≈§§§.#####........≈§§.##........§...############# .#.##.# .#<####!niJ~!ni !ni9_!niߋ"ni3"ni"ni"ni6,"ni"ni"niC"ni"ni^3=="ni"ni,"niT"niX,"nis"ni,"ni"ni 9="ni "ni "ni"niS4="ni"ni,"ni"ni,"ni"ni= "ni "nin!"ni@$"ni$^5=="ni%"ni),"ni*"ni."ni."ni]0"ni6,"ni7"niG;"ni;^6=="ni="niW>,"niA"niB"niB"ni\D"ni [P7=="nih_"ni!iW8=="nigi"nim,"nin"niq,"nir"niv"niv"niw"niz"nizK9="ni'|"ni~"ni~"ni"ni,"ni6"nin,"ni`"ni,"ni"niۘ20="niʙ,"niu"ni_,"ni"ni"ni`j1=="niu"ni,"ni"ni:,"ni}"ni޳,"niV"ni"nita2=="ni"ni,"ni"ni/,"ni"ni"niB"niQ"niF"nia3=="ni"ni<"nib,"ni"ni "nilR4=="ni"ni5"ni"ni"ni "ni"niP"ni"ni],"ni)"ni "ni "ni a5=="niX "ni1 ,"niS "ni "ni  "ni "ni+ ,"ni "ni "niF 2="nio! "ni' "ni%( K6="ni) "ni. ,"ni0 "ni4 "ni5 "ni6 "ni; ,"ni< "niO _... _You start resting."niV^ 074.3 (61.0)"nid v7==5.3 (62"nim 9_"nip " _HP restored."niy 3"ni "ni "niĨ ,"ni "ni "ni "niI ,"ni' "ni O="ni# "ni ,"ni "ni ,"niҾ "ni ,"ni "ni "ni "ni "ni ,"ni? "ni ,"ni "ni ,"ni "ni ,"ni "ni ,"ni "ni ,"ni "ni ,"ni "ni ,"ni "ni ,"ni "ni2 ,"niP "ni ,"ni1 "nii ,"nir "niM ,"ni' "ni "ni "ni "ni ,"ni1 "ni ,"ni "ni ,"ni! "ni% "ni& "niC' "nio* ,"ni+ "niv/ ,"nih0 "ni4 ,"ni4 "ni8 ,"ni9 "niy= ,"ni> "niB ,"niD "niLH ,"nivI "niPM ,"nicN "ni\R ,"niS "niX ,"ni Z "ni] ,"ni^ "nib ,"nic "nig ,"nih "ni k ,"nil "niHp ,"ni|q "niv "niBv "ni%w "niz "ni,{ "ni0| "ni "ni "niĀ "niԄ "ni- "ni "niS ,"ni7 "ni[ ,"ni "ni4 ,"ni "ni˞ ,"ni "ni ,"ni "niߨ ,"niЩ "niܭ ,"niڮ "niڲ ,"ni/ "ni ,"ni "niQ "ni "ni "ni ,"ni "ni ,"ni9 "ni "ni "ni? "ni ,"ni "ni, ,"ni: "ni+ "nid "nio "ni "ni "ni "ni ,"ni "ni ,"ni "niF ,"niA "ni ,"ni "ni ,"niE "ni ,"ni "nix "ni "nil "ni% "niJ "nic "nih "ni "ni "ni ,"nig "ni} "ni "ni. "ni ,"niE "ni ,"ni "ni ,"ni( "ni ,"ni "ni ,"ni "ni# ,"ni~$ "ni& ,"ni& "ni^( ,"ni** "nis. ,"niV/ "ni3 ,"ni]7 "ni8 "ni8 "ni9 "ni= ,"ni@B B"niB "ni)E ,"niF "niI "niI "niK "niN ,"niP "nimS ,"ni|T "ni-X ,"ni?Y "nio\ ,"niw] "ni` ,"nia "nie "niFe "nif "ni i "niJi "ni%j "nizm ,"niq "ni>u ,"niv "niy "niy "niz "niu ,"nip "ni h 374.3 (99 _You start waiting."ni /5.3 (100.0)"ni 9_"ni5 # _Done waiting.#ni 7#ni`7#ni'8#nii=#ni@#niC2 #nikD: There is an open door here.#niG#niNH _#niDI#ninK#ni|N#niO#niNP#nigR#niT,#niU#niV#nifY#niY#ni*Z#nio[#ni]#ni%]#ni]#ni_#ni&J12  _You open the door.27   There is an open door here. _#ni2,#nib#ni#niڟ#ni#ni(B#ni5#ni,#niA#niͬ#ni,#niy#ni#niض#ni#niٷ#ni#niN,#niH#niH#ni#ni#nib#ni"#ni~#ni#niI#nih#ni,#ni#ni/#nii#ni#ni#ni#ni,#niO#ni#niB,#ni#ni#ni,#nij#niv#ni,#ni#ni#nif#ni#ni*#ni#nix,#ni#ni#niB#nij#ni,#ni#ni[#ni ,#ni #ni[ #ni,#niq#ni#ni,#nii#ni#ni,#nif#nid  You see here a jackal skeleton.#nic#ni _#niL#niu#ni"B#ni##nip%,#nis&#ni_*#ni,#ni2 .....  #...###  .......  #ni2#....#..  #########....#@#  #######.......  #...####.##  ##ni3..@'.....B ##.....÷...####.## .###'###.....)...# #§# Shock#ni*3U.##.# #.........# #§# ....###.........# #§##...##.######### ### B   bombardier beetle (wandering)##niQ3##....######..## ..........##ni94416.3 (41.0)#ni :+7.3 (42#ni>#ni@d _A bombardier beetle comes into view.$ni? *******BThe zap hits the bombardier beetle.$ni V'.....B$nia s9/10 ---12 =8.3 (1.0)$ni? $ni~ ? _The bombardier beetle is lightly wounded.$ni *******The zap hits the bombardier beetle.$niD$ni-]'....B.$ni܍Z8-----9$ni($ni? _The bombardier beetle is lightly wounded.%ni1 %niH2 %ni2#*******%ni7S The zap hits the bombardier beetle.%niyV'....B.%nifd7-----20%ni!%ni'H  The zap hits the bombardier beetle. _The bombardier beetle is lightly wounded.  The zap hits the bombardier beetle. _The bombardier beetle is lightly wounded.  The zap hits the bombardier beetle. _The bombardier beetle is heavily wounded.%ni8 *******The zap hits the bombardier beetle.%ni%ni%V'...B..%ni%c6-----1%ni+%ni).  The zap hits the bombardier beetle. _The bombardier beetle is lightly wounded.  The zap hits the bombardier beetle. %niq._The bombardier beetle is heavily wounded.  The zap hits the bombardier beetle. _The bombardier beetle is heavily wounded.%ni ******* The zap hits the bombardier beetle.%nif%niV'..B...%nirh5----2%ni0%nit  The zap hits the bombardier beetle. _The bombardier beetle is heavily wounded.  The zap hits the bombardier beetle. %ni_The bombardier beetle is heavily wounded.  The zap hits the bombardier beetle. _The bombardier beetle is almost dead.%ni`u  You miscast Shock.  You are very lightly contaminated with residual magic.%nia4------3Contam Drain%nih%nik0 _Nothing appears to happen.%ni  The zap hits the bombardier beetle.  You kill the bombardier beetle!%niN K*******%ni X'..†...%ni" %ni Akhort the Gusty.....Tengu of Vehumet ......#...###Health: 27/28 =======================-.......Magic: 3/11======------------------#....#..AC: 2Str: 8#########....#@#EV: 12Int: 17  #######...............SH: 0Dex: 15  #...............####.##XL:  5 Next: 101% Place: Dungeon:4  #..............@'..†...Noise: =--------  Time: 4424.3 (1.0) %ni Z##...........÷...####.##i) +2 whip (elec) .###'###.....)...# #§#Cast: Shock ..##.# #.........# #§#Contam .....###.........# #§# .##...##.######### ### .####....# .######..## ..........#You miscast Shock.  You are very lightly contaminated with residual magic. _Nothing appears to happen.  The zap hits the bombardier beetle.  You kill the bombardier beetle! _Vehumet accepts your kill.%ni b _Nothing appears to happen.  The zap hits the bombardier beetle.  You kill the bombardier beetle! _Vehumet accepts your kill.Your life force feels restored.You have reached level 6!%ni /  --more--&ni 31/32-3/12---6 1% Shock&ni &niL 4 _*niF*ni1G*niTH*niX27 .....÷............*nifk&0*niu2=4==-5.3 (1*ni|*niU _You start resting. HP restored.*niv\ *ni\ *ni%^ *niia *nia *nie *nig ,*ni#i *nil ,*nin *niʀ 8-*ni & *nim ?9.3 (4 _You start resting.*ni 7===*ni *ni *ni; K _Your magical contamination has completely faded away.+niq,3+ni -+niu0+ni0+ni3+niX5+ni5+ni6+ni8;,+ni<+ni@+ni@T5==+niB+niE,+ni+G+niNJ,+niK+niO,+niP+niHT+niT:==+niU+niqX,+niY+ni[+ni\+ni\+ni^+ni^+ni_+ni[c+nicM6==+nid+nih,+niQj+niym+nim+nin+nir+nir+nis+niv+niw3==+niw+ni{y,+ni;z+ni~},+ni~+ni]+niN7==+ni+nid,+ni+ni:,+ni+ni,+ni^+niǗ+ni:==+ni+ni,+ni+niP,+ni+niǤ+niS+niL+ni+nieN8==+ni+ni+ni++ni:+niA+niz+ni+nip,+ni+ni:==+niN,+ni,+niZ+ni+nip+ni+ni,+ni+ni+niN9==+ni+ni,+niY+ni,+ni"+ni,+ni+nif==+ni@+ni+ni+ni+ni+ni<+niZ+niP10/12==+ni+ni+ni+ni+ni,+niQ+nid,+ni+ni +ni :==+niS +ni/+nip+ni+ni?,+ni+ni,+ni.1==+ni{U+niZf==+nirbB+nic,+niQg+nih,+ni3j+ni)_ _You start resting.+ni086.3 (57.0)+ni[2==7.3 (58+niɢ+ni% _Magic restored.,ni3,ni,ni+,ni9,niY,,niȺ@  There is an open door here.,niA,niھ _,niƿ,ni,ni,ni,ni,ni..... #...### ....... #....#.. #########....#@### #####................ ..,niO####.##.. ...'.@†.....#90.3 (3.0) ..÷...####.##... #'###.....)...# #§# #.# #.........# #§####.........# #§#..##.######### ### ,ni,#,ni,,ni,ni3-ni$_..... .##...###.#........#....#.. #########....#.### ................ ####.##..# '..@.....# ÷...####.##. '###.....)...# #.# . .# #.........# #.####.-ni_# #<###.# ### #-niqf-niDkH==1.3 (1-niVp-nis~ _You see here a bombardier beetle corpse.-nih#..... .# #...###.# ........ #....#.. #....#.### ................ #####.##..# '..†@....# ÷...####.##. ###.....)...# #.# .. # #.# #.# . ###.# #<###.# ### ....# #-niX/J2 _.nih? I.niRF .niI ,.niM ,.niO B.ni] H..... .# #...###.# ##........ ..#....#.. .### ##....#.###............# .ni^ ####.##..# '..†..@..# 4.3 (2÷...####.##.......)...# #.# ......# #.# ........# #<# .nin^ &..##### #.## ### ..## ..# ..## ..##.nig .nil .niVn /ni/]..... .##...###.# .##........ .. #....#.. .### ########....#.###... ..................# .####.##..# '..†.....######÷...####.##@.......)...# #.##. /ni"^.........# #.##. .# #<##..###### .######### ####..# .# #..###..# #...#/niog/ni]p+5.3 (1/niv/nix0ni0niM0ni0nin0ni,0ni0niZ#...###.# .##........ ... #....#.. #.### ######....#.###... ................# ####.##..# '..†.....######.#÷...####.##.........)...# #.##..#7.3 (2..# #.##..## #<##..######.# ######## ####..# #..# # #..# # #... # #.## #0ni*0ni0ni1ni1ni1ni1ni1ni1niv1ni",1niC1ni1ni1niI1ni_,1niE1niw1ni1ni.1ni1ni1ni1ni 1ni1ni1ni1niQ1ni1niN1ni ,1ni1ni1niQ,1ni1ni1niG,1ni1ni1ni 1ni 1nid 1ni1ni,1niF1ni1ni1ni1ni`1ni1ni,1nij1niV1ni!,1ni!1ni"1ni %1niI%1ni%1nig'1nig+B1ni-1niK0,1ni11ni/41ni61niE71ni71ni?91ni;,1niC<1ni=1ni-@,1ni@1niAB1niD1niD1niE1niLF1niH,1niI1niL1ni+O,1niO1niP1niR,1niS1niS1niPU,1niU1ni0V1niW1ni0X1niX1niZ1ni],1ni^1ni_1ni`1ni`1ni?a1nib1nid1nid1nie1nif1nii,1niqj1nick1nitn,1niso1nip1niZt,1nit1niCx1nil ####.######## #...........# ####.######.# #.# #.# #.# #.# #########.######.# ..............##.# 1ni>#.#########...###.##.## ##.....@................529.3 (32.0) ############....#...#.## #########....#.###... #######..................###...............####.##..# 1niЂ#...............'..†.....##  #######...........÷...####.##....  ......###'###.....)...# #.##....1ni)  #####..##.# #.........# #.##.... 1ni-1ni-30.3 (331niє1ni; _Found a stone staircase leading down.2niE 2ni#  Spells (Memorise)TypeFailure Level 2niD  a - Static DischargeConjuration/Air 3% 2b - SwiftnessAir4% 3  c - AirstrikeAir2niq ^16% 4 11 spell levels left 2ni ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit3ni_r####.######## Akhort the Gusty#...........# Tengu of Vehumet ......####.######.# Health: 32/32 ========================#.# #.# Magic: 12/12 ========================#.# #.# AC: 2Str: 8#########.######.# EV: 27 Int: 17..............##.# SH: 0Dex: 15>#.#########...###.##.## XL:  6 Next:  1% Place: Dungeon:4##.....@................ Noise: ---------  Time: 4530.3 (0.0)############....#...#.## i) +2 whip (elec)#########....#.###..3niv)[34m. Cast: Shock#######..................###...............####.##..##...............'..†.....##  #######...........÷...####.##....  ......###'###.....)...# #.##....  #####..##.# #.........# #.##....  _Your magical contamination has completely faded away. _You start resting. _Magic restored. _There is an open door here. _You see here a bombardier beetle corpse. _Found a stone staircase leading down.3nixP  Okay, then.3ni3niy3nii. _4ni&I4ni\)4niF-: _4ni-4ni04ni24ni 34ni34ni54ni9,4ni;4niD=4ni?,4niZ@4niB4niD4ni+E4niNn4niRR4ni0U,4niV4niZB4ni[4ni+^4ni`,4nib4nikd4ni)g4nijg4ni.h4nii4niKl4nil4nil4nin4nio4nio4nip4ni}r4nit,4ni|u4niw4ni_z,4niz4niB|4ni}4ni#~4ni~4ni4niʅ,4ni4ni_4ni,4niĎ4niՔ4niǙ,4ni 4ni24ni,4niV4nip4niz,4ni4ni4ni:4ni4niE4ni4ni2X4ni;4ni4ni 4ni?4ni4ni4ni4niU4ni4niM4ni(4ni4niN,4ni4ni4ni4nix4ni4niD4ni,4nit4niI4ni4ni4ni4ni4ni4ni14ni]4ni,4ni,4ni4ni4niW4ni4ni4ni~4nij4ni4ni4ni4ni,B4ni4ni4ni4ni34ni\4ni4ni4ni4ni4ni"4niA4ni4niJ4ni,4ni 4niW4ni ,4niv4ni4ni,4ni[4ni4ni,4ni-4ni4nic,4ni4ni4nis,4ni4niz4ni4ni4ni!4ni4ni4ni4ni4ni4ni,4ni4ni4ni,4ni4ni4ni8 ,4ni 4ni< 4ni ,4ni 4ni 4ni4ni4niJ4ni4niv,4ni4nih4ni,4niK4ni4ni4ni'4nix4nit4ni,4ni4ni4ni,4ni4nim4ni; ,4ni 4nie!4nig"4ni"4ni"4ni|#4ni$,4ni%4ni%4ni&,4niS'4ni'4ni(,4ni(4ni)4ni+4ni+4niC,4ni-4ni/4ni/4ni04ni04ni3B4ni:54ni7,4ni`74ni84ni:9,4ni~94ni :4ni;,4ni<4ni<4ni?4niI?4ni?4ni@4niC4niBD4ni|D4niE4niFB4niG4niJ,4niK4ni[L4ni&N4niN4niO4niO4ni>R,4niR4niS4ni7V,4niV4ni*X4ni}Z4niZ4ni[4niI\4ni^,4ni$_4niH`4nimb,4nib4ni'd4nie4ninf4nif4nig4ni.j,4nij4ni'k4nil,4nil4nim4niwZ.......#  ######.#  # #.#  # #.#  4ni.x;######.# ##  ....##.# #.. ###.##.######..######  ...................>#  .#...#.######.##@##.#  609.3 (79.0) .#.###...........##.#  .......######.##.##.#  ##.##..# # #.##.#  4ni|x).†.....######.##.##.#  ##.##..##.##.#   #.##..##.##.#   #.##.........##.##.#######   #<##..######.##..........#  4nix4niC}4ni9-10.3 (804ni4ni1; _Found a stone staircase leading down.5niaN5niN5ni-O5ni=Q5niS5ni(T5niW,5niX5niY,5niZ5ni^,5ni`5ni'gB5nig5nii5nik,5ni8l5niAm5niko,5nip5ni3q5niis,5niUt5niv5nix5ni7y5niy5ni~5ni 5ni55ni5ni5niQ5ni5ni5ni5ni-,5ni5niI5ni,5ni5ni45niB5ni95niO5ni5ni5ni05ni65ni5ni5ni̞5ni5ni(5ni5ni5ni25nil5niΥ5ni15ni,5niO5niY5ni5ni5nib5ni5ni5ni:5niò5ni5ni5ni'5niU5ni5ni5ni##..# #.##.##.# ....######.##.##.# #5niK\#.........##.##.# ##.........##.##.# .........##.##.#######  ##..######.##..........#  ..# #.#####.#####.#  5ni" #..# #.# #.# #.#   #..######.# #@# #.#   #.........# #.# #.#   #.#############.#####.##  Shock  #.............g........#   #########.####..##  5ni| #.# #..#  g   goblin (missile, wandering) #.# #..# #.# #..#  #.# #..# 5ni>-31.3 (215ni.,2.3 (225ni05ni s _A goblin comes into view. It is wielding a +0 club.6ni@&  6niSThe zap hits the goblin.  You kill the goblin!6ni***6ni[ V..$6niUc 1--12 =3.3 (1.0)Shock6nic 6nih 6nik Z _Vehumet accepts your kill.6ni 6ni 6ni'! 6niB$ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)6ni6ni6ni>6ni _You can't see any susceptible monsters within range! (Use Z to cast anyway.)7niKa27 _--2==7ninXq  You now have 156 gold pieces (gained 9).  Things that are here:7nio4==12  _a +0 club; 5 stones27 7niw7nigz7ni~7niԀ7ni‚7niʄ7nio7niX7nipB7niԹ7niB7ni7nia ###############.####..## #.# #..# #.# #..# #.# #..# #.# #.. #.# # #.# #. #.# #.  -518.0) .....>......... #######.#####.#  ..# 7ni ..# #..# #..# #...  7ni7niF-2.3 (197ni6O _Found an escape hatch in the floor.7ni37nii7ni`7ni7  #.# #..# ......7ni#######.####s.#.....>.@.......#######.#####.# ..# Shock.##s   scorpion (asleep)..## 7niB,0.0)7ni+3.3 (17ni7ni6[ _A scorpion comes into view.9ni#c******s9niD9niʣY.....s9niؤd1--12 =49ni9niC _The zap hits the scorpion but does no damage.9niV ******* The zap hits the scorpion.9niu!9ni/..s....0----59niA3c _The scorpion is moderately wounded.9nihox *******The zap hits the scorpion.9niG.s.....9/12 ----6 _The scorpion is heavily wounded.9ni ;*******9ni s......8----7 _The zap misses the scorpion.9ni: I *******9ni> J The zap hits the scorpion.9ni s......  The scorpion is severely wounded.9niP 7----8 _The scorpion misses you. The scorpion closely misses you.9ni *******The zap hits the scorpion but does no damage.:niN* s......  The scorpion is severely wounded.27----6----9 _The scorpion stings you.:ni :ni******* The zap hits the scorpion.:ni< s......  The scorpion is almost dead.:ni=j5----60:niD:niGU _The scorpion barely misses you.:ni+x *******The zap hits the scorpion.:niص s......  The scorpion is almost dead.:niK8=-----:ni1:nih:nir  The zap hits the scorpion.  The scorpion is almost dead. _The scorpion barely misses you.  The zap hits the scorpion.  The scorpion is almost dead. _The scorpion barely misses you.:nik*******The scorpion is almost dead. _The scorpion barely misses you.  The zap hits the scorpion.  The scorpion is almost dead. _The scorpion barely misses you.  The zap hits the scorpion but does no damage.:ni?j s......  The scorpion is almost dead.4--2 _The scorpion barely misses you.:ni _The scorpion barely misses you.The zap hits the scorpion but does no damage.  The scorpion is almost dead. _The scorpion barely misses you.  The zap hits the scorpion.  You kill the scorpion!:niu*******:ni^ ,.......:ni  =3----293Shock _Vehumet accepts your kill.:ni# :ni6 j _Your Air Magic skill increases to level 6!:ni :ni$  _You can't see any susceptible monsters within range! (Use Z to cast anyway.);ni1J;ni4 _You can't see any susceptible monsters within range! (Use Z to cast anyway.);ni3=3;ni?;niB;niGX27 _;niH;niTH%9;niH;ni L,;niL;ni9PN--;niP;niU,;ni[30=4==;niJ];ni4^;nic^;nid1====2==5== _HP restored.===6==;ni.B;ni;ni@3==;ni;ni;ni;niKB;ni)>7====8==;nizn;ni&;ni,;ni!l==9====10/12==;nik%==;ni&;ni';ni';ni),;ni(,;ni-;niW-;niV/;ni0;ni0;ni^1E1==;ni2;nir6,;ni7;ni9;ni9;ni:;ni=;ni>;ni>.........  #######.#####.#  #@.# - #.....# #.##..# Shock# #..#  #...  ..##. .........  #######@#####.#   #..#  #.....#  #.##..#  # #..#  #...  ..##g  ..# .   #5# #Ani CJ  AniIHAni&P5   lemure5.AniX]9--3.3 (1.0) AnibAnidBnimcM #.# #..########.####..#.....>.@.......#######.#####.# ##.....# #.# .5 Bnid`5   lemuregg   hobgoblin5.Bni|{==--4Bni iM###############.####..## #.# #..########@####..#.....>.........#######.#####.##..# .#g   hobgoblin#..g 5##g5   lemuregg   hobgoblin5..5Bni9BnienM.............)........BniE###############.####..## #@# #######.####..#.....>.........Bni#######.#####.#  g   hobgoblin## #.g##.5. BniBni Bni'95   lemuregg   hobgoblin5.Bnix)&6Bni.Bni0BniLM#############.#####.#.............)........###############.####..## #.# #######.####..#.....>.........  ##.##g   hobgoblinBni.##.g# #.5#BniBni|Bni95   lemuregg   hobgoblin5.Bni*&7Bni Bni Bni M........# #.# #.# #############.#####.#.............)........###############.####..## #.# #######.####..#  g   hobgoblin...g.##.5Bni1 _5   lemuregg   hobgoblin5.8Bni Bni_ BniM######........# #.# #.# #############.#####.#.............)........###############.####..###.# #..#  g   hobgoblin #.g...5g.9BniBniCniU ######........# #.# #.# #############.#####.#.............)........###############.####..## #.# #######.####..#.....>.........Cnin#######g#####.# #..Cni?Cni!<g.Cni'40CniCni:Cni(G#####.#### ######........# #.# #.# #############.#####.#.............)........###############.####..## #.# #######.####..#.....>.g.......#######.#####.#Cni<g.Cni &1Cni$CnijCni#####.##......... #####.#### ######........# #.# #.# #############.#####.#.............)........###############.####..## #.# Cniu#######g####..#.....>.........CniCni<g.Cni&2CniԠCniJCniУ 4.......##.##.###########.##......... #####.#### ######........# #.# #.# #############.#####.#.............)........  ###############@####..##. #g# #######.####..#Cniթ bg.3Cniɮ Cni* Dnis .......##.##.###########.##......... #DniptU####.#### ######........# #.# #.# #############.#####.#.............)@.......  ###############.####..##DnitK.g Dnit,#.# DniWwDni_bg.4Dni֊DniDnij .......##.##.###########.##......... #####.#### ######........# #.# #.# #############@#####.#.............)........  Dni###############.####..##.gDnimDni<g.Dni&5DniDnifDniP....###### .......##.##.###########.##......... #####.#### ######........# #@# #.# #############.#####.#.............)........###############.####..##.gg.6DniYDni[Eni....######.##.##.# Akhort the Gusty ##.........##.##.# Tengu of Vehumet ...... ##.........##.##.# Health: 32/32 ======================== ##.........##.##.#######  Magic: 11/12 ======================-- ##..######.##..........#  AC: 2Str: 8 ##..# #.#####.#####.#  EV: 27 Int: 17  #..# #.# #.# #.#  SH: 0Dex: 15 Eni? #..######.# #.# #.#  XL:  6 Next: 29% Place: Dungeon:4  #.........# #@# #.#  Noise: ---------  Time: 4746.3 (0.0)  #.#############*#####.##  i) +2 whip (elec)  #.............)*.......#  Cast: Shock  ###############*####..##  #*# #..#  #*# #..#  g   hobgoblin Enir#g# #..#  #.# #..# Eni #.# #..# Eni3A lemure comes into view. Eni/_You hear a shout!  EniV}Aiming: Shock (safe; 1% risk of failure)  Eni(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (71% to hit)Eni&....######.##.##.#  Akhort the Gusty ##.........##.##.#  Tengu of Vehumet ...... ##.........##.##.#  Health: 32/32 ======================== EniW##.........##.##.#######   Magic: 11/12 ======================-- ##..######.##..........#   AC: 2Str: 8 ##..# #.#####.#####.#   EV: 27 Int: 17  #..# #.# #.# #.#   SH: 0Dex: 15  Eni\#..######.# #.# #.#   XL:  6 Next: 29% Place: Dungeon:4  #.........# #@# #.#   Noise: ---------  Time: 4746.3 (0.0)  #.#############*#####.##   i) +2 whip (elec)Enih#.............)*.......#   Cast: Shock  ###############*####..##  Eni#*# #..#  #*# #..#   g   hobgoblinEni4#*# #..#  #*# #..#  Eni#.# #..#  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleEni|Shift-Dir - straight lineAim: a hobgoblin (71% to hit)  The zap hits the hobgoblin.  EniKThe hobgoblin is heavily wounded.Eni|,EnisM...#.# #..#  g5   lemure.EniO5#.#EniA12 =7.3 (1 _EniEniyEni....######.##.##.# Akhort the Gusty ##.........##.##.# Tengu of Vehumet ...... ##.........##.##.# Health: 32/32 ======================== ##.........##.##.#######  Magic: 10/12 ====================---- ##..######.##..........#  AC: 2Str: 8 ##..# #.#####.#####.#  EV: 12Int: 17  #..# #.# #.# #.#  SH: 0Dex: 15  #..######.# #.# #.#  XL:  6 Next: 29% Place: Dungeon:4  #.........# #@# #.#  Noise: =--------  Time: 4747.3 (0.0)  #.#############*#####.##  EniM.[40mi) +2 whip (elec)  #.............)*.......#  Cast: Shock  ###############*####..##  #*# #..#  #g# #..#  5   lemure #.# #..#  g   hobgoblin #5# #..#  #.# #..# The zap hits the hobgoblin. _The hobgoblin is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (heavily wounded, 71% to hit)FniD....######.##.##.# Akhort the Gusty ##.........##.##.# Tengu of Vehumet ...... ##.........##.##.# Health: 32/32 ======================== ##.........##.##.#######  Magic: 10/12 ====================---- ##..######.##..........#  AC: 2Str: 8 ##..# #.#####.#####.#  EV: 12Int: 17  #..# #.# #.# #.#  SH: 0FnixBDex: 15  #..######.# #.# #.#  XL:  6 Next: 29% Place: Dungeon:4  #.........# #@# #.#  Noise: =--------  Time: 4747.3 (0.0)  #.#############.#####.##  i) +2 whip (elec)  #.............)........#  Cast: Shock  ###############.####..##  #.# #..# Fni #g# #..#  5   lemure Fni#.# #..#  g   hobgoblin #5# #..#  #.# #..# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleFni.Shift-Dir - straight lineAim: a hobgoblin (heavily wounded, 71% to hit)  The zap hits the hobgoblin.  You kill the hobgoblin!Fni        #..# #.# #.# #.#   #.# #.#   #@# #.#  *  *  *FniMy  #*# #..#  #*# #..#  #*# #..#  #*# #..#  #.# #..#  FniyShift-Dir - straight line  Aim: a hobgoblin (heavily wounded, 71% to hit)  FniThe zap hits the hobgoblin.  You kill the hobgoblin!  Vehumet accepts your kill.  The zap hits the lemure.Fni4C  The lemure is lightly wounded.Fni....†5.Fni;308.3 (1 _Fni֛FnijGniA....######.##.##.# Akhort the Gusty ##.........##.##.# Tengu of Vehumet ...... ##.........##.##.# Health: 32/32 ======================== ##.........##.##.#######  Magic: 9/12==================------ ##..######.##..........#  AC: 2Str: 8 ##..# #.#####.#####.#  EV: 12Int: 17 Gni# #..# #.# #.# #.#  SH: 0Dex: 15  #..######.# #.# #.#  XL:  6 Next: 30% Place: Dungeon:4  #.........# #@# #.#  Noise: =--------  Time: 4748.3 (0.0)  #.#############*#####.##  i) +2 whip (elec)  #.............)*.......#  Cast: Shock  ###############*####..##  #*# #..# Gni_ #*# #..#  5   lemureGni^ #5# #..#  GniS#.# #..#  GniM#.# #..# The zap hits the lemure. Gni&_The lemure is lightly wounded.  Gni}Aiming: Shock (safe; 1% risk of failure)  Gni9Press: ? - help, Q - select action, ( or ) - cycleGni[vShift-Dir - straight lineAim: a lemure (lightly wounded, unrewarding, 64% to hit)Gni'....######.##.##.#  Akhort the Gusty ##.........##.##.#  Tengu of Vehumet ...... ##.........##.##.#  Health: 32/32 ======================== ##.........##.##.#######   Magic: 9/12==================------ ##..######.##..........#   AC: 2Str: 8 ##..# #.#####.#####.#   EV: 12GniInt: 17  #..# #.# #.# #.#   SH: 0Dex: 15  #..######.# #.# #.#   XL:  6 Next: 30% Place: Dungeon:4  #.........# #@# #.#   Noise: =--------  Time: 4748.3 (0.0)  #.#############*#####.##   i) +2 whip (elec)#.............)*.......#   Cast: Shock  ###############*####..##  #*# #..#  Gni"#*# #..#   5   lemure#*# #..#  #*# #..#  #.# #..#  GnifjAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineGniAim: a lemure (lightly wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is moderately wounded.GniGni{....5..Gni329.3 (1 _Gni!GniHniN....######.##.##.# Akhort the Gusty ##.........##.##.# Tengu of Vehumet ...... ##.........##.##.# Health: 32/32 ======================== ##.........##.##.#######  Magic: 8/12================-------- ##..######.##..........#  AC: 2Str: 8 ##..# #.#####.#####.#  EV: 12Int: 17  #..# #.# #.# #.#  SH: 0Dex: 15  #..######.# #.# #.#  XL:  6 Next: 30% Place: Dungeon:4  #.........# #@# #.#  Noise: =--------  Time: 4749.3 (0.0)  #.#############*#####.##  niN40mi) +2 whip (elec)  #.............)*.......#  Cast: Shock  ###############*####..##  #*# #..#  #5# #..#  5   lemure #.# #..#  #.# #..#  #.# #..# The zap hits the lemure. _The lemure is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 64% to hit)Hni6t} 5**Hni^_....######.##.##.#  Akhort the Gusty ##.........##.##.#  Tengu of Vehumet ...... ##.........##.##.#  Health: 32/32 ======================== ##.........##.##.#######   Magic: 8/12================-------- ##..######.##..........#   AC: 2Str: 8 ##..# #.#####.#####.#   EV: 12Int: 17  #..# #.# #.# #.#   SH: 0Dex: 15  Hni^d#..######.# #.# #.#   XL:  6 Next: 30% Place: Dungeon:4  #.........# #@# #.#   Noise: =--------  Time: 4749.3 (0.0)  #.#############*#####.##   i) +2 whip (elec)#.............)*.......#   Cast: Shock  ###############*####..##  #*# #..#  Hni_#*# #..#   5   lemure#*# #..#  #*# #..#  #.# #..#  _The lemure is moderately wounded.HniN_rAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineHni_The zap hits the lemure.  The lemure is moderately wounded.HniHniV...5†..Hni 350.3 (1 _HniqHniNIni-t....######.##.##.# Akhort the Gusty ##.........##.##.# Tengu of Vehumet ...... ##.........##.##.# Health: 32/32 ======================== ##.........##.##.#######  Magic: 7/12==============---------- ##..######.##..........#  AC: 2InitStr: 8 ##..# #.#####.#####.#  EV: 12Int: 17  #..# #.# #.# #.#  SH: 0Dex: 15 Init #..######.# #.# #.#  XL:  6 Next: 30% Place: Dungeon:4  #.........# #@# #.#  Noise: =--------  Time: 4750.3 (0.0) Init #.#############*#####.##  i) +2 whip (elec) Ini*up #.............)*.......#  Cast: Shock  ###############*####..##  #5# #..# Iniqu$ #†# #..#  5   lemure #.# #..#  Iniu#.# #..#  #.# #..# The zap hits the lemure. Iniu_The lemure is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  InivpPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 64% to hit)IniB 5***Ini$&....######.##.##.#  Akhort the Gusty ##.........##.##.#  Tengu of Vehumet ...... ##.........##.##.#  Health: 32/32 ======================== Ini ##.........##.##.#######   Magic: 7/12==============---------- ##..######.##..........#   AC: 2Str: 8 ##..# #.#####.#####.#   EV: 12Int: 17  #..# #.# #.# #.#   SH: 0IniyDex: 15  #..######.# #.# #.#   XL:  6 Next: 30% Place: Dungeon:4  Ini<M#.........# #@# #.#   Noise: =--------  Time: 4750.3 (0.0)  Inis#.#############*#####.##   i) +2 whip (elec)Ini#.............)*.......#   Cast: Shock  ###############*####..##  #*# #..#  Ini#*# #..#   5   lemure#*# #..#  Ini#*# #..#  #.# #..#  IniThe zap hits the lemure. _The lemure is moderately wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineIni2IThe zap misses the lemure.Ini:..5.†..Ini;21.3 (1 _Ini=AIni;CIniX% ....######.##.##.# Akhort the Gusty ##.........##.##.# Tengu of Vehumet ...... ##.........##.##.# Health: 32/32 ======================== ##.........##.##.#######  Magic: 6/12============------------ ##..######.##..........#  AC: 2Str: 8 ##..# #.#####.#####.#  EV: 12Int: 17 Ini%  #..# #.# #.# #.#  SH: 0Dex: 15  #..######.# #.# #.#  XL:  6 Next: 30% Place: Dungeon:4  #.........# #@# #.#  Noise: =--------  Time: 4751.3 (0.0)  #.#############*#####.##  i) +2 whip (elec)  #.............)*.......#  Cast: Shock  ###############5####..##  #.# #..#  IniE& m#†# #..#  5   lemure #.# #..#  #.# #..# Iniz&  #.# #..# Shift-Dir - straight line _The zap misses the lemure.Ini' Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 64% to hit)Ini$....######.##.##.#  Akhort the Gusty ##.........##.##.#  Tengu of Vehumet ...... ##.........##.##.#  Health: 32/32 ======================== ##.........##.##.#######   Magic: 6/12============------------ ##..######.##..........#   AC: 2Str: 8 ##..# #.#####.#####.#   EV: 12Ini7Int: 17  #..# #.# #.# #.#   SH: 0Dex: 15  #..######.# #.# #.#   XL:  6 Next: 30% Place: Dungeon:4  #.........# #@# #.#   Noise: =--------  Time: 4751.3 (0.0)  #.#############*#####.##   i) +2 whip (elec)#.............)*.......#   Cast: Shock  ###############*####..##  #*# #..#  #*# #..#   5   lemureIniu#*# #..#  #*# #..#  #.# #..#  Ini"SAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 64% to hit)  The zap hits the lemure!  The lemure is heavily wounded.Jni2Jnid.5..Jni9†..Jnim22.3 (1 _Jni#Jni&Jni Jni Jni Jniq Jnihv##..# ....###### Jni i.......##.##.###########.##......... #####.#### ######Jni&i........# #.# #.# #############.#####.#Jni=i[.............)5.......Jni{i###############.####..##.†JnikJniu<5.JniwI27 -3Jni2Knin}....##### ##..# ....###### .......##.##.###########.##......... #####.#### Knio######........# #.# #.# #############5#####.#.............)........###############.####..##.†KniqKniz<5.Kni{_7==-4KniKniKniEu###.......... ....##### ##..# ....######.##.##.# .......##.##.############.##..........# #####@#### ######.........# #5# #.# #############.#####.#.............)........KniXG###############.####..##.†KniGKni.R<5.KniS&5KnizYKni=\Kni8..#.######.## ###.......... ....##### ##..# ....######.##Kniu9#.##.# .......##.##.###########.##...@......# #####.#####.# .######5........# #.# #.# Kni9#############.#####.#.............)........###############.####..##.Kni;Kni}A<5.KniC&6KniHKnirJKni ..............> ..#.######.## ###.......... ....##### ##..# ....######.##.##.# .......##.##@############.##......... #####.#####.# 5######........# #.# #.# #############.#####.#.............)........###############.####..##Kni Kni <5.Knio &7KniQ Kni KniIk##.######..#####..............> ..#.######.## ###.......... ....##### ##..# ....###### .......##.##.############.##..........# #####5#### ######........# #.# #.# #############.#####.#.............)........KniJKniT<5.Kni!C==8Kni^'KniS)LnixN #.....# ##.######..#####..............> ..#.######.## ###.......... ....##### ##..# ....###### .......##.##.###########.##...5..... #####.#### ######........# #.# #.# #############.#####.#LniYT<5.Lni;V&9Lni.[Lni\Lni## #.....# ##.######..#####..............> ..#.######.## ###.......... ....##### ##..# ....######.# LniL.......##.##5###########.##......... #####.#### ######........# #.# #.# Lni_Lni8<5.Lni'60LniU!Lni+#LniU ###.# ##....# Akhort the Gusty .##.# #.....# Tengu of Vehumet ...... .##.######..###### Health: 32/32 ======================== ................># Magic: 6/12============------------ ..#.######.##.##.# AC: 2Str: 8 ###...........##.# EV: 27 Int: 17 ....######.##.##.# SH: 0Dex: 15 ##..# #.##.##.# XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@# Noise: ---------  Time: 4760.3 (0.0) ##.........##.##*# i) +2 whip (Lni# elec) ##.........##.##5# Cast: Shock ##.........##.##.####### ##..######.##..........# ##..# #.#####.#####.#  5   lemure  #..# #.# #.# #.#  #..######.# #.# #.#  #.........# #.# #.# The zap hits the lemure! _The lemure is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 64% to hit)Lni 5***MniLr###.# ##....#  Akhort the Gusty .##.# #.....#  Tengu of Vehumet ...... .##.######..######  Health: 32/32 ======================== ................>#  Magic: 6/12============------------ ..#.######.##.##.#Mni>@  AC: 2Str: 8 ###...........##.#  EV: 27 Int: 17 ....######.##.##.#  SH: 0Dex: 15 ##..# #.##.##.#  XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@#  Noise: ---------  Time: 4760.3 (0.0) ##.........##.##*#  i) +2 whip (elec) ##.........##.##*#  Cast: Shock ##.........##.##*#######  Mni##..######.##...*......#  ##..# #.#####*#####.#   5   lemure#..# #.# #*# #.#  #..######.# #*# #.#  #.........# #.# #.#  The zap hits the lemure! _The lemure is heavily wounded.Aiming: Shock (safe; 1% risk of failure)  MniPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineMniIThe zap misses the lemure.Mni5......12 =1.3 (1 _MniMniMni $###.# ##....# Akhort the Gusty .##.# #.....# Tengu of Vehumet ...... .##.######..###### Health: 32/32 ======================== ................># Magic: 5/12==========-------------- ..#.######.##.##.# AC: 2Str: 8 ###...........##.# EV: 12Int: 17 ....######.##.##.# SH: 0Dex: 15 ##..# #.##.##.# XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@# Noise: =--------  Time: 4761.3 (0.0) ##.........##.##5# i) +2 whip (elec) Mni$x[34m##.........##.##.# Cast: Shock ##.........##.##.####### ##..######.##..........# ##..# #.#####.#####.#  5   lemure  #..# #.# #.# #.#  #..######.# #.# #.#  #.........# #.# #.# Shift-Dir - straight line _The zap misses the lemure.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 64% to hit)Mnij###.# ##....#  Akhort the Gusty .##.# #.....#Mnir  Tengu of Vehumet ...... .##.######..######  Health: 32/32 ======================== ................>#  Magic: 5/12==========-------------- ..#.######.##.##.#  AC: 2Str: 8 ###...........##.#  EV: 12Int: 17 ....######.##.##.#  SH: 0Dex: 15 ##..# #.##.##.#Mni  XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@#  Noise: =--------  Time: 4761.3 (0.0) ##.........##.##*#  i) +2 whip (elec) ##.........##.##*#  Cast: Shock Mni<##.........##.##*#######  ##..######.##...*......#  Mni##..# #.#####*#####.#   5   lemure#..# #.# #*# #.#  Mni#..######.# #*# #.#  #.........# #.# #.#  Aiming: Shock (safe; 1% risk of failure)  MniPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is severely wounded.MniauU5....Mniu..MniPwb6==2.3 (1Mnij|Mniv= _The lemure hits you but does no damage.Mni \###.# ##....# Akhort the Gusty .##.# #.....# Tengu of Vehumet ...... .##.######..###### Health: 32/32 ======================== ................># Magic: 5/12==========-------------- ..#.######.##.##.# AC: 2Str: 8 ###...........##.# EV: 12Mni GInt: 17 ....######.##.##.# SH: 0Dex: 15 ##..# #.##.##.# XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@# Noise: =--------  Time: 4762.3 (0.0) ##.........##.##5#Mni@ i i) +2 whip (elec) ##.........##.##.# Cast: Shock ##.........##.##.####### Mni| ##..######.##..........# ##..# #.#####.#####.#  5   lemure  #..# #.# #.# #.# Mni  #..######.# #.# #.#  #.........# #.# #.# The lemure is severely wounded. _The lemure hits you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (severely wounded, unrewarding, 64% to hit)Mni} ###.# ##....#  Akhort the Gusty .##.# #.....#  Tengu of Vehumet ...... .##.######..######  Health: 32/32 ======================== ................>#  Magic: 5/12==========-------------- ..#.######.##.##.#  AC: 2Str: 8 ###...........##.#  EV: 12Int: 17 Mni ....######.##.##.#  SH: 0Dex: 15 ##..# #.##.##.#  XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@#  Noise: =--------  Time: 4762.3 (0.0) ##.........##.##*#  i) +2 whip (elec) ##.........##.##*#  Cast: Shock ##.........##.##*#######  ##..######.##...*......#  ##..# #.#####*#####.#   5   lemure#..# #.# #*# #.#  #..######.# #*# #.#Mni [39;49m  #.........# #.# #.#  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (severely wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is almost dead.MniOe5......Mni+3.3 (1MniP$Mni'  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a lemure (severely wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is almost dead. Mni%([_The lemure barely misses you.Nnio5Nni:###.# ##....#  Akhort the Gusty .##.# #.....#  Tengu of Vehumet ...... .##.######..######  Health: 32/32 ======================== ................>#  Magic: 5/12==========-------------- ..#.######.##.##.#  AC: 2Nni<Str: 8 ###...........##.#  EV: 12Int: 17 ....######.##.##.#  SH: 0Dex: 15 ##..# #.##.##.#  XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@#  Noise: =--------  Time: 4763.3 (1.0) ##.........##.##5#  i) +2 whip (elec) ##.........##.##.#  Cast: Shock ##.........##.##.#######  ##..######.##..........#  ##..# #.#####.#####.#   5   lemure#..# #.# #.# NniW<y[40m#.#  #..######.# #.# #.#  #.........# #.# #.#  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (severely wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is almost dead. _The lemure barely misses you.Nnir<###.# ##....# Akhort the Gusty .##.# #.....# Tengu of Vehumet ...... .##.######..###### Health: 32/32 ======================== ................># Magic: 4/12========---------------- ..#.######.##.##.# AC: 2Str: 8 ###...........##.# EV: 12Int: 17 ....######.##.##.# SH: 0Dex: 15 ##..# #.##.##.# XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@# Noise: =--------  Time: 4763.3 (0.0) ##.........##.##5# i) +2 whip (elec) Nni;=[34m##.........##.##.# Cast: Shock ##.........##.##.####### ##..######.##..........# ##..# #.#####.#####.#  5   lemure  #..# #.# #.# #.#  #..######.# #.# #.#  #.........# #.# #.# The lemure is almost dead. _The lemure barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 64% to hit)Nni6J###.# ##....#  Akhort the Gusty .##.# #.....#  Tengu of Vehumet ...... .##.######..######  Health: 32/32 ======================== ................>#  Magic: 4/12========---------------- ..#.######.##.##.#  AC: 2Str: 8 ###...........##.#  EV: 12Int: 17 ....######.##.##.#  SH: 0Dex: 15 NniK##..# #.##.##.#  XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@#  Noise: =--------  Time: 4763.3 (0.0) ##.........##.##*#  i) +2 whip (elec) ##.........##.##*#  Cast: Shock ##.........##.##*#######  ##..######.##...*......#  ##..# #.#####*#####.#   5   lemure#..# #.# #*# #.#  #..######.# #*# #.#  #.........# #.# #.#  The lemureNniL9 is almost dead. _The lemure barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 64% to hit)Nni5...... NniI_The lemure barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a lemure (almost dead, unrewarding, 64% to hit)  The zap misses the lemure.Nni+4.3 (1Nni4NniS _The lemure barely misses you.Nni I###.# ##....# Akhort the Gusty .##.# #.....# Tengu of Vehumet ...... .##.######..###### Health: 32/32 ======================== ................>#Nni  Magic: 3/12======------------------ ..#.######.##.##.# AC: 2Str: 8 ###...........##.# EV: 12Int: 17 ....######.##.##.# SH: 0Dex: 15 ##..# #.##.##.# XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@# Noise: =--------  Time: 4764.3 (0.0) ##.........##.##5# i) +2 whip (elec) ##.........##.##.# Cast: Shock ##.........##.##.####### Nni' b##..######.##..........# ##..# #.#####.#####.#  5   lemure  #..# #.# #.# #.#  #..######.# #.# #.#  #.........# #.# #.# The zap misses the lemure. _The lemure barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 64% to hit)Nni ###.# ##....#  Akhort the Gusty .##.# #.....#  Tengu of Vehumet ...... .##.######..######  Health: 32/32 ======================== Nni P................>#  Magic: 3/12======------------------ ..#.######.##.##.#  AC: 2Str: 8 ###...........##.#  EV: 12Int: 17 ....######.##.##.#  SH: 0Nni9 Dex: 15 ##..# #.##.##.#  XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@#  Noise: =--------  Time: 4764.3 (0.0) ##.........##.##*#  i) +2 whip (elec) Nni ##.........##.##*#  Cast: Shock ##.........##.##*#######  ##..######.##...*......#  ##..# #.#####*#####.#   5   lemureNniM #..# #.# #*# #.#  #..######.# #*# #.#  #.........# #.# #.#  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 64% to hit)  The zap hits the lemure.  Nni DThe lemure is almost dead.NniPe5......NniQ828---Nni7R$5.3 (1NnizWNniUZ* _The lemure hits you.OniHI=###.# ##....# Akhort the Gusty .##.# #.....# Tengu of Vehumet ...... .##.######..###### Health: 28/32 =====================--- ................># Magic: 2/12====-------------------- ..#.######.##.##.#OniJ  AC: 2Str: 8 ###...........##.# EV: 12Int: 17 ....######.##.##.# SH: 0Dex: 15 ##..# #.##.##.# XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@# Noise: =--------  Time: 4765.3 (0.0) OnibJ##.........##.##5# i) +2 whip (elec) ##.........##.##.# Cast: Shock ##.........##.##.####### OniJ'##..######.##..........# ##..# #.#####.#####.#  5   lemure OniJV #..# #.# #.# #.#  #..######.# #.# #.#  #.........# #.# #.# The lemure is almost dead. _The lemure hits you.  OnilKAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (almost dead, unrewarding, 64% to hit)Onin 5****Oni N###.# ##....# Akhort the Gusty .##.# #.....# Tengu of Vehumet ...... .##.######..######Oni Health: 28/32 =====================--- ................># Magic: 2/12====-------------------- ..#.######.##.##.# AC: 2Str: 8 ###...........##.# EV: 12Int: 17 ....######.##.##.#Oni' SH: 0Dex: 15 ##..# #.##.##.# XL:  6 Next: 30% Place: Dungeon:4 ....######.##.##@# Noise: =--------  Time: 4765.3 (0.0) ##.........##.##5# i) +2 whip (elec) ##.........##.##.# Cast: Shock OniyT##.........##.##.####### ##..######.##..........# ##..# #.#####.#####.#  5   lemure  #..# #.# #.# #.#  #..######.# #.# #.# Oni #.........# #.# #.# _The lemure hits you.  Aiming: Shock (safe; 1% risk of failure)  OniVPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the lemure!  You kill the lemure!Onia     Oni        *# *# Oni%U* *OniLd  * Onir Oni #..# #.# #*# #.#    Oni #*# #.#    Oni1 #.# #.#  Onip.......  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linOniqe  The zap hits the lemure!  You kill the lemure!  That felt strangely unrewarding.Oniud6.3 (1Shock _OniyOnizOni4 Onik5 Oni5 Oni*= OniB F ..#####..######...............>#.######.##.##. ###.......... ....######.## ##..# ....#####. ##........Cast: ShockK   Pikel (wandering)Oni?C #K#  #.#############.#####.##  OniJ 0  Pikel, Merchant of Souls comes into view. He is wielding a +0 whip of freezing.OnixO xKK. OniR Q27 =7.3 (1OniT OniAY 8 _Pikel shouts! You hear a shout! x2Qni!.##.# #.....# Akhort the Gusty .##.######..###### Tengu of Vehumet ...... ................># Health: 28/32 =====================--- ..#.######.##.##.# Magic: 1/12==---------------------- Qni3|###...........##.# AC: 2Str: 8 ....######.##.##.# EV: 27 QniVInt: 17 ##..# #.##.##.# SH: 0Qniw|Dex: 15 ....######.##.##.#QniV XL:  6 Next: 30% Place: Dungeon:4 ##.........##.##@# Noise: ==-------  Time: 4767.3 (0.0) ##.........##.##*# i) +2 whip (elec) Qni3##.........##.##*#######  Cast: Shock ##..######.##...*......# Qnia##..# #.#####*#####.# Qni;< #..# #.# #*# #.#  K   Pikel  #..######.# #K# #.# QniZ #.........# #.# #.#  #.#############.#####.## QnixPikel, Merchant of Souls comes into view. He is wielding a +0 whip of freezing._Pikel shouts! You hear a shout! x2  Qni}Aiming: Shock (safe; 1% risk of failure)  QniPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQnikAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (64% to hit)Qni~Z K*Qni .##.# #.....#  Akhort the Gusty .##.######..######  Tengu of Vehumet ...... ................>#  Health: 28/32 =====================--- ..#.######.##.##.#  Magic: 1/12==---------------------- ###...........##.#  AC: 2Str: 8 ....######.##.##.#  EV: 27 Int: 17 QniX ##..# #.##.##.#  SH: 0Dex: 15 ....######.##.##.#  XL:  6 Next: 30% Place: Dungeon:4 ##.........##.##@#  Noise: ==-------  Time: 4767.3 (0.0) ##.........##.##*#  i) +2 whip (elec) ##.........##.##*#######   Cast: Shock ##..######.##...*......#  ##..# #.#####*#####.#  #..# #.# #*# #.#   K   Pikel#..######.# #*# #.#  #.........# #*Qni # #.#  #.#############.#####.##  _Pikel shouts! You hear a shout! x2  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits Pikel.  Pikel is lightly wounded.Qni Qni q....K..Qni B12 =-8.3 (1 _Qni QniK Rni/j## #.....# ##.######..#####..............> ..#.######.## ###.......... Rnij....##### ##..# . ....###### .......##.##.###########.##......... RnijM#####.####Rnik> K######Rni/ks........# #.# #.# RnimRniu:K.Rniw92==27 --9Rni9Rnig   ##### ## #.....# ##.######..#####..............> ..#.######.## ###.......... ....##### ##..# ....###### Rnih .......##.##.###########.##......... #####K#### ######Rnil RniUt :K.Rniv A-70Rni0{ Rni~ j _Pikel says, "Hell isn't that bad."Rnip"L   ##### ## #.....# ##.######..#####..............> ..#.######.## ###.......... Rni"+....##### ##..# ....###### .......##.##.###########.##...K..... #Rni"e####.#### Rni &Rni^.:K.RniS0&1Rni5Rni{7Snij##   ##### ##SniƝ  #.....# ##.######..#####..............> ..#.######.## ###.......... ....##### Sni##..# ....######.# Sni.......##.##K###########.##......... #####.####Sni7SniSni:K.Sni&2SniSniSniG... ##   ##### ## #.....# Sni`G##.######..#####..............> ..#.######.## ###.......... ....##### ##..# SniGr....######.K# SniG.......##.##.###########.##.........SnidISniQ:K.Sni'^30===3Sniq #### ... ##   ##### ## #.....# ##.######..#####.............. ..#.######.##.# ###.......... ....##### ##..# ....######.K .......##.##.######Snis Sniz :K.Sni| &4Sni Sni c _There is a stone staircase leading down here.Tni2 Tni5 Tni9 Tni-; TniA !KTniA .TnikF 712 5 _TniG Tnix 8 ### 5 #  ..###  ..!Tniۛ p  ...## ##oo# ##o ooo 3 orcs (asleep) Tni #.# #.# Tni$ Tni< :=Tni* Tni -6.0 (1.7Tni Tni- _You climb downwards.  Found 2 bubbling yellow potions. _There is a stone staircase leading up here.Vni+  # #<#.#####.# ..!. ...### ##oo# ##o# 2 #.# #.#Vni 1=3==27 70 _Vni Vni Wni # #....@.<#.#####.## ..!. ...### ##oo# ##o# #.# #.#8ShockWniWniD _WniE Wni6H ,WniH WniuL ,WniM WniV  ## #..@...<#80.0 (2..#####.#.### ..!. ...### WniV  ##oo#  ##o#  #.# WniV C #.#WniZ WniE_ Wnila XniEIXni M'..Xni#d$02====1.0 (1 _You start resting. HP restored.XnigQ=4==XnijP==Xni%kXnikXnim,XninXnip,XniqXni%t,XniCuXnivXnivT5==XniwXniyXnizXni${Xnik~Xni~XniXniH,XniwXniXni$==XniXniXniXni܈XniXni,Xni&XniXniDXniAXniXniT6==XniEXniR,XniqXniXniњXniěXniXniXniXniXniS:==Xni)Xni%Xni\N7==XniXni,XniׯXniBBXni ,XniXni^Xni:==Xni0XXni%,XniXni,XniXniXni %8Xni>)==XnihXniSXniXniXniXnioXniyXniXniXniB==Xni{d9==XniXniJXniP==XniXniXniXniXniPXnivXniXni.XnidI10/12==XniGXni XniEXni~XniXni&Xni XniXni$XniXni ==Xni$ XniI Xni` XniDXnilXniwXniXniXniE1==XniXni}XniXniXni,XniXniXniXniXniXniA:==Xnif Xni\",Xniz#Xni%Xni%Xni*Xni+Xni+Xni,Xni6 Xni6Y_You start resting.Xni>1846.0 (65.0)XniA[2==7.0 (66YniYni@% _Magic restored.\ni+ \ni2- n Spells (Memorise)Type\niY- pFailure Level  a - Static DischargeConjuration/Air 3% 2\ni}- nb - SwiftnessAir4% 3  \ni- c - AirstrikeAir\ni- :14% 4 \ni- P11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help\ni. <[Esc] exit]ni =]niAB]niHAkhort the GustyTengu of Vehumet ......Health: 32/32 ========================Magic: 12/12 ========================AC: 2Str: 8EV: 27 ]niHIInt: 17SH: 0Dex: 15#########]nimIYXL:  6 Next: 30% Place: Dungeon:5#..@...<#Noise: ---------  Time: 4847.0 (0.0)]niI......#####.#i) +2 whip (elec)#.### ..!.]niIGCast: Shock...#####oo#]niI ##o##.##.# ]niI_You climb downwards.  Found 2 bubbling yellow potions. ]ni,Jx_There is a stone staircase leading up here. _You start resting. HP restored. ]niFJI_You start resting. _Magic restored.]nicQP  Okay, then.]niU]ni^D _^niF_^niH^niLP _^niTX^ni\### #.....@<# ......#####.# #.### ..!. Shock...#####oo###o# oo 2 orcs (asleep)#.##.#^ni]h9.0 (2oo1 asleep)^nifl,50.0 (3^niGr^nit_ni I  Akhort the Gusty  Tengu of Vehumet ......  Health: 32/32 ========================  Magic: 11/12 ======================--  AC: 2Str: 8  EV: 27 Int: 17_niV d  SH: 0Dex: 15 ######### XL:  6 Next: 30% Place: Dungeon:5 #.....@<# Noise: ---------  Time: 4850.0 (0.0)_ni y ......#####*#_ni l i) +2 whip (elec) _ni #.### .*!.  Cast: Shock ..*### _ni : ##oo# _ni ##o# oo 2 orcs (1 asleep)_ni> ~ #.# #.#_ni^ = _Okay, then._ni~ sAiming: Shock (safe; 1% risk of failure)  _ni fPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100%  to hit)`ni% ooshort sword (71% to hit)`niPdAkhort the GustyTengu of Vehumet ......Health: 32/32 ========================Magic: 11/12 ======================--AC: 2Str: 8EV: 27 Int: 17SH: 0`ni QDex: 15#########XL:  6 Next: 30% Place: Dungeon:5#.....@<#Noise: ---------  Time: 4850.0 (0.0)`nipQ......#####*#i) +2 whip (elec)#.### .*!.Cast: Shock..*###`niQ##o*###*#oo 2 orcs#.#`niQ^#.#Shift-Dir - straight line`niRlAim: an orc, wielding a +0 short sword (71% to hit)  The zap hits the orc.  `ni=RzThe orc is moderately wounded.The orc shouts!  The zap hits the orc.`niKAim: an orc, wielding a +0 short sword (71% to hit)  The zap hits the orc.  The orc is moderately wounded.The orc shouts!zap hits the orc.orc is lightly wounded.`ni`ni..o..o`ni<12 ===1.0 (1`ni3`ni ' _You hear a shout!ani\  Akhort the Gusty  Tengu of Vehumet ......  Health: 32/32 ========================  Magic: 10/12 ====================----  AC: 2Str: 8  EV: 12Int: 17  SH: 0Dex: 15 ######### XL:  6 Next: 30% Place: Dungeon:5 #.....@<# Noise: ===------  Time: 4851.0 (0.0) ......#####*# i) +2 whip (elec) #.### .*!.  Cast: Shock ..o###  ##.*# ##o#ani-[37m oo 2 orcs #.# #.#The orc is lightly wounded. _You hear a shout!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 short sword (lightly wounded, 71% to hit)ani:Z o*bni6   Akhort the Gusty  Tengu of Vehumet ......  Health: 32/32 ========================  Magic: 10/12 ====================----  AC: 2Str: 8  EV: 12Int: 17  SH: 0Dex: 15 ######### XL:  6 Next: 30% Place: Dungeon:5 #.....@<# Noise: ===------  Time: 4851.0 (0.0) ......#####.# i) +2 whip (elec) #.### ..!.  Cast: Shock ..o###  ##..# ##o#bni8 K oo 2 orcs #.# #.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineThe zap hits the orc.  The orc is severely wounded.The zap hits the orc!  You kill the orc!   *# #.### .*!.  ..* ##.*# ##*#o   orc #*# #.# bnil \Shift-Dir - straight line  The zap hits the orc.  The orc is severely wounded.The zap hits the orc!  You kill the orc!  Vehumet accepts your kill.bniٶ bniC ..o.) .bni ;--2.0 (1 _bni cnion|  Akhort the Gusty  Tengu of Vehumet ......  Health: 32/32 ========================  Magic: 9/12==================------  AC: 2Str: 8  EV: 12Int: 17  SH: 0Dex: 15 ######### XL:  6 Next: 30% Place: Dungeon:5 #.....@<# Noise: =--------  Time: 4852.0 (0.0) ......#####*# i) +2 whip (elec) #.### .*!.  Cast: Shock ..o###  cnin##..# ##)# o   orc #.# #.# _Vehumet accepts your kill.cnioAiming: Shock (safe; 1% risk of failure)  cnigoPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linecnioAim: an orc, wielding a +0 club and wearing a +0 leather armour (moderatelywounded, 71% to hit)cni  Akhort the Gusty  Tengu of Vehumet ......  Health: 32/32 ========================  Magic: 9/12==================------  AC: 2Str: 8  EV: 12Int: 17  SH: 0Dex: 15 cniC######### XL:  6 Next: 30% Place: Dungeon:5 #.....@<# Noise: =--------  Time: 4852.0 (0.0) ......#####.# i) +2 whip (elec) #.### ..!.  Cast: Shock ..o###  ##..# ##)# o   orc cnioQ#.# #.#Press: ? - help, Q - select action, ( or ) - cyclecniShift-Dir - straight lineAim: an orc, wielding a +0 club and wearing a +0 leather armour (moderatelywounded, 71% to hit)  The zap hits the orc!  cni1You kill the orc!cni] cni}  *# cni#.### .*!.  ..*cniŷ[ ##.*#cni_ ##*# cniS#.# cni3W#.# cni=cni=*Shift-Dir - straight lincni[>!e  cni>Aim: an orc, wielding a +0 club and wearing a +0 leather armour (moderatelycniW?4wounded, 71% to hit)  cni @The zap hits the orc!  cni@;You kill the orc!  cniILVehumet accepts your kill.cni+J.cniJ.cniKocniYK.cniK)cniKfo   orccniOLcniU:13.0 (1 _cni^cni_dniA  Akhort the Gusty  Tengu of Vehumet ......  Health: 32/32 ========================  Magic: 8/12================--------  AC: 2Str: 8  EV: 12Int: 17  SH: 0dniADex: 15 ######### XL:  6 Next: 31% Place: Dungeon:5 #.....@<# Noise: =--------  Time: 4853.0 (0.0) ......#####*#dni)B! i) +2 whip (elec) #.### .*!.  Cast: Shock dniMBy..o###  ##..#dnioB ##)# o   orcdniB~ #.# #.#dniB,You kill the orc! dniB_Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  dniBPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linedniCAim: an orc, wielding a +0 falchion (severely wounded, 71% to hit)dni   Akhort the Gusty  Tengu of Vehumet ......  Health: 32/32 ======================== dni Magic: 8/12================--------  AC: 2Str: 8  EV: 12Int: 17  SH: 0dni>Dex: 15 ######### XL:  6 Next: 31% Place: Dungeon:5 #.....@<# Noise: =--------  Time: 4853.0 (0.0) ......#####.#dnis i) +2 whip (elec) #.### ..!.  Cast: Shockdni^ ..o###  dnip##..# ##)#dni o   orc dniy#.# #.#dni6Aiming: Shock (safe; 1% risk of failure)  dnizPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linedniAim: an orc, wielding a +0 falchion (severely wounded, 71% to hit)  The zap hits the orc.  You kill the orc!dni   *# #.### .*!.  ..* ##.*# ##*# #.# #.# dnib..).)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 falchion (severely wounded, 71% to hit)  The zap hits the orc.  You kill the orc!  Vehumet accepts your kill.dniekl24.0 (1Shock _dnirdni9teni$  Akhort the Gustyeni\$  Tengu of Vehumet ......  Health: 32/32 ========================  Magic: 7/12==============----------eni$  AC: 2Str: 8 eni$ EV: 12Int: 17 eni$G SH: 0eni$fDex: 15 #########eni;% XL:  6 Next: 32% Place: Dungeon:5 #.....@<# Noise: =--------  Time: 4854.0 (0.0) enik%......#####.# i) +2 whip (elec) eni%#.### ..!.  Cast: Shock ..)###  eni%p##..# ##)#eni%  #.# eni&s #.#  eniC& You kill the orc! _Vehumet accepts your kill.enie&kAiming: Shock (safe; 1% risk of failure)  eni&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineeni&eni NThat beam is likely to hit you. Continue anyway? Y - Yes  N - NoeniƟenieni5[Akhort the GustyTengu of Vehumet ......Health: 32/32 ========================Magic: 8/12================--------AC: 2Str: 8EV: 12Int: 17SH: 0Dex: 15#########XL:  6 Next: 32% Place: Dungeon:5#.....@<#eni̲(Noise: =--------  Time: 4854.0 (0.0)......#####.#i) +2 whip (elec)#.### ..!.Cast: Shock..)#####..###)##.##.#You kill the orc! _Vehumet accepts your kill.eni8Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleeniSAShift-Dir - straight lineOkay, then.enienienieni. _eniL 3eniM eniO Q27 eniS eniU eni8U eni] eni^ 9====eni0` enic ,enie eniei ,enik eni1n ,eni/o enir P==enit eniw eniew enix eniQ{ eni{ eni } eniz eni ,eni eniD P10/12==eni eni ,eni eni7 ,eni enib eni eni. eni P==eni+ eni% ,eni eni ,eni eni ,eni eni eni L1==eni9 eni1 ,eni) eni ,eniĺ eni ,eni eni eni :==eni eni ,eni eniW ,eni eni ...- _Vehumet accepts your kill.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line _Okay, then. _You start resting.eni{ 079.0 (25.0)eni d2==-80.0 (26eni eni % _Magic restored.fniy3fnifni,fniBfni)fniC,fniVfni)fni}:==fnifniBfni,fnifni,fni6fni ,fniEfni,fniyfniZ,fnifni,fni|fni",fnifni*,fni^fni,fni ,fni fni fni,fnifnij,fnifni,fnifni1fnirfni!fnic$,fni%fnif(fni(fni*fni,,fni{.fni0,fniR2fnia5,fni6fni8,fni!:fni<,fni]>fniHfniQJfniJfniKfniN,fni*PfniR,fniTfniV,fniWfniIZ,fni[fniY^,fni>_fnia,fnicfniefniBefniffnig,fniifnik,fni'mfnin,fniofni&q,fni=rfnisfnitfnitfniw,fniyfni|{,fni+fni:fni|fnifnifnifni"fniӊ,fnifniэ,fnifni,fni|fni,fnifni,fnifnif,fni@fni+,fnifni,fnifni,fnifnifniTfnitfnifni>fnixfniC,fnifnifnifniIJfni>,fnifni,fni=fni,fnifnid,fnifni,fnirfni,fnifniR,fni6fni,fnifni,fnifniI,fnifnijfnifnifni6fnihfnikfni&fniifnifni fni2fnifnifni fnifni,fnikfni,fnifniy,fnifni,fni%fni~,fnifni,fniTfni fni,fnihfni*,fniTfni,fnifni,fnifni!,fni?"fni %,fni&fni',fni)fni4+,fni,fni .,fniN3fni3fni5,fni6fni09,fni9fni;,fni<fnik>,fni ?fniK@fni~@fni Afni.Kh 979.0 (99 _You start waiting.fniK.80.0 (100.0)fniQfni!S# _Done waiting.fnifniCfnifnifni fnifnifnifni.,fnifnifnifnifnicfni =12 fni. fniw _h - 3 bubbling yellow potions (gained 2)fni8fniqfni427 fnifniY!]  Items here: )) [ ††.fni$fni$ _fniH&fni(fni}+fni+fni,fniD1fni3fni"4fniO5fni7fniA:,fni;fniA fniA{ Things that are here:  a +0 short sword; an orc corpsefniDfnilE _fniFfniWIfni0OBfniO.jni5---7.0 (1jniMjnia _There is a stone staircase leading up here.jniCbjnie:---jni1kjni qjniu712 8 _jnizjniA^  #.##..#.##.... # #..#....... ##.......... .#..##g #..... #....# . .....##..##.# # ..........######.........4...g..<##............##.###.######.#jni<_ #. # #. g   goblin (asleep)#.#.  You climb upwards.jni`jniRkjniQ+8 (1.8jni&jniP _Level annotation: Edmund, PikelFound an escape hatch in the ceiling. _There is a stone staircase leading down here.lniQ *******g  The zap hits the goblin.  The goblin is moderately wounded.lnilniL....g.<lni^1--===90lnilni( _The goblin shouts!lniEy  The zap hits the goblin!  You kill the goblin!lniK*******lniTl....).<lniJba0------lnib910ShocklniHilnilZ _Vehumet accepts your kill.lniO--lni!lni% lni8%_You can't see any susceptible monsters within range! (Use Z to cast anyway.)lni 27 _lni ,lniT lni lni4 lni lni lni 8--lniE lni lniN lni lni` lni L1==lni lniq ,lniY lni lniW lni lni ,lni lni lniP :==lniH lni lniw lni lni lni lni lni lniW lniz lni} 92lni )==lni lniR4 _Magic restored.lni3lni>lni lnilnixlni lnilni$lninlnilni:"lni`&lni&:==lni*lni-lni1lni1lni3lni5lni9lni9lni=,lniAlniYAlni$BlniW #.# #..#   #######.####..#   .....>.........   #######.#####.#   ####..#   #....5#  #.... #.##..#  .##.... #.##..### ....... #@##.... -....... #.#..##g  #..... ##....# .  ##.....##..##.# # ..............## ######...........#  ....).<>##########  ##............#  #.###.######.#  lniZ031.8 (21.0)lni]^[12 -2.8 (22lnisclnie_ _r - a sedimented emerald potionnni9nninni;nni̭oni\ oni_ oniId onif pni #######.###.....>.........#######.#####.# ####..# ....5#.... #.##...###.... ..##g ###....# .###..##.# #......#.. >#####...##.# #.  pnipniEO27 3.8 (1.0)pni9pniRpni4 ? .....>.........#######.#####.# ####..# ....5#.... #.##..#.#.###...... ..##g ###@...# .###..##.# #..............## pni4 #........# ..##.#.  pni> pniJP &4pni9T pni\V pni 7 t.....>.  #.#####.#  ####..#  #.....#  pni\7 B#.... #.##..#  .##.... #.##..###  .pni7  #.##....  .pni7  #.#..##g pni7  #..... ##.@..# . pni'8  ##.....##..##.# #  ..............##  ######...........# pniF8  ....).<>########## pnic8 ` ##............# pni8 { #.###.######.#  pni8 # #.  #. pni8 ( pni7A pni?E &5pniH pniJ qniM.....>.  #######.#####.#  ####..#  #.....#  #.... #.##..#  .##.... #.##..###  . #.##....  . #.#..##g  #..... ##..@.# .  ##.....##..##.# #  ..............##  ######...........#  ....).<>##########  ##............#  #.###.######.#  # #.  #. niZP,;30H qniSqniZ&6qni_qni;aqni0f.....>.  qni#1#######.#####.#  ####..#  #.....#  #.... #.##..#  qni1 .##.... #.##..###  . #.##....  .qni1 #.#..##g  qni2J#..... ##...@# .  ##.....##..##.# # qni72 ..............## qniX2 ######...........# qnix2 qni2....).<>##########  ##......qni2_#  #.###.######.# qni2i # #.  qni2I#.  qni;qniA&7qni2FqniHqni  #######.#####.# ####..# ...#.... #.##.####..#.##.... #.#..##g ###....# .###..##@# #..............## ######...........##########.  8qni>   ####..# ...#.... #.##..#.####..##.... #.#..##g ###....# .##.....##..##.# #.............@## ######...#....).<>###########.  9rni 3rni$ rni rni ,rniw ,rniU Brni nrnia rni rni rni rni ,rni rni" rni% rniT% rni% rniG' rnii* rni* rniH+ rni- rni0 Brni2 rnic6 Brni)8 rni> ,rni? rni@A rni$D ,rniD rni F rniS rniV ,rni_X ,rnif\ rni\ rni<] rni^ rnib ,rni;d rnie rnii rnii rnij rni1l rnin rnin rnio rnit rniw rniw rni\x rniz rni} ,rni[~ rni rni ,rni rniڄ rniO ,rni rni# nrniL rni rni rni rni ,rni rniQ rni; ,rni rni P  There is an escape hatch in the floor here.rni 5 _rni= rni rni rni rni} rni: rni ,rni̴ rni rniK ,rni rni^ rni ,rni rni< rni rni rni rni rnib rni rni rni rni ,rni rniP rni3 # #.# #.. #÷# #.. ####### #.# #.. ......o #.# #.. .......### #.# #..rni 4 ...!...+.# #.# #.. .......#.# #.# #.. .......#.########.####.. .......>........rni  .##.##....#######.#####. rni #....# ####..# #.Shock rni #....# #.....# #. rniC #....# #.##..# #. .##....# #.##..#####. o   orc (polearm, asleep)rnik  .......# #.##........ .rni  .......# #.#..##.#### ..rniJ k .#.....###....##.#rni073.8 (34.0)rni,4.8 (35rni*%rni>.t _An orc comes into view. It is wielding a +0 trident.sni s  The zap hits the orc!  You kill the orc!sni ]*****sni P)....sni0 z1--12 3=5.8 (1.0)snik /ShocksniТ sni} Z _Vehumet accepts your kill.tni4tni=tniDtniIH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)tnitnitnitni _You can't see any susceptible monsters within range! (Use Z to cast anyway.)tni@tni@tniUCtniItniNB27 _tniPtniUtniBUtniWtni\tni ]tni^tnicN--tniXetnij,tniTltniq,tnirtni xtni=xL2==tniytni}tni,tniEtnitni,tni5tni͐tni>,tnitnitni :==tniptnitni|..##.#############.## ..##.............). ..'.. ###############.## ..###  #.# ###  #÷#  ########## #.# #.......)# #.# ....### #.# ..+.# #.# -#..........#.# #.# ...........#.########.##...................>.........##.##....#######.## #### ........##....# ####..#  .... .....##.##....# #.....#  ...≈ .... #.##....# #.##..# ≈≈ .##....#tni #.##..## 86.8 (11.0)tniq12 -7.8 (12tniY _s - 2 fuming grey potionsuni3uni3,uni.# #.............)...'.. ###############.#.####. #### . #÷# .. ########## #.#uniī#..#.......)# #.##....### #.##....+.# #.# #....#.# #.#....#.########.#..........>...Shockunio##.##....#######.# #####uni0....##....# ####.. ..... K.....##.##....# #.....# K   kobold (missile, wandering)uni٬≈. #.##....# #.##..#≈. .##....# #.##..#. .......# #.##...uni,0.0)unis@K.uniI27 8.8 (1uniuniu _A kobold comes into view. It is wielding a +0 dagger.uniy  The zap hits the kobold.  You kill the kobold!uni1*******uniI2e......)uni}A1--12 4=9Shockvni vni Z _Vehumet accepts your kill.vni8vnivnivniγ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)vni}vnirvnivni _You can't see any susceptible monsters within range! (Use Z to cast anyway.)vni3vni'vnizvniB27 _vnivni,vniVvni,vnivniN--vni7vni,vnivni=b2==vnivnivni3,vnivnivni,vnivniwvni,vnivnilvni|==vnivnivnivni*vni*vni .vni1,vniS3vni5vni4:,vni;vniAvniK,vni+NvnigQvniMV,vni Yvni[vni}`,vnibvniXjvnin,vnipvnisvnizBvni{vni5,vnivnivni9vnivnȉvnifvnivniKvni_vniRvni  There is an open door here.vniŭ _vnivnivniXvni!vniWvni vni̾vni+,vnivnivni,vnimvni:vniR,vnivnivni#......≈≈. #......### # #.....≈≈... #...............# #. #.....≈≈.... ####'#....#.....###. .....≈ß..._. #.#.####.....##.. #.....≈≈.... #.#.............. #.....≈§5... ####.##########..... #......≈≈.§. #............).<>## ........≈§§§ ####.######......... #........≈§§ #.@...# #.###.###- #........§.. #.#.#.# # #. ############ #.#.#.# #. Shock #.#.# # #. #.#.#vni #. #.#.# #. S   adder (asleep) #S..# ## ## vni,M_119.8 (30.0)vni^ G-20.8 (31vni vni Y _An adder comes into view.wni] _*****S  *The zap hits the adder.  The adder is heavily wounded.wni_...S..wni n1--12 =1.8 (1.0) wni i_ _The adder hisses angrily.wni B *wni e**** The zap hits the adder.wni[ wni(e _..S..wnih a0----2wnin wnip ^ _The adder is severely wounded.wniR w  The zap hits the adder.  You kill the adder!wni] t_*****wni, o..†..wni6 9/12 ----83Shock wnic6 c_Vehumet accepts your kill.wnin< 8_wni? m _Your Conjurations skill increases to level 4!xnixniuxniR:_xniH _You can't see any susceptible monsters within range! (Use Z to cast anyway.)xnig3xnihxni^mxnimB27 _xni"rxniorxnirxni5sxni5v,xnivxni~yN--xni%zxniC}f10/12==xni}xnis,xnixnio,xnixni',xnixni xni[:==xnixni,xnixniǒ,xnixniCBxni͚xniL1==xnixniO,xnixniBxni,xni^xnipP==xnixni,xniZxni,xniuxni?L2==xnixnixni.xni,xnixni]xniU,xnixnixni,xni xnixnixnit:==xnixni&xni_,xni xniexni7,xnixnixni],xnixni1xni,xni*xni"xni,xniTxnixni!,xniXxnifXxnixni,xniExnixni,xnixnix)xniq.xni.xni-/xni1xni6,xni7xni9xniW=,xni=xniu?xniD,xni#ExniGxnioV##........≈§§ #.....# #.###.##  #........§.. #.#.#.# # #.  ###############.#.#.# #.  #.#†#.#.# #.  #%#.#.#.# #.  #.#.#.#.### #.  xniV#.#...#...#  #.#######.#  #.@.......# -60.8 (37.0) xniW#.#########  ##  xniBe8%xnijF-1.8 (38xnis8%xniv+ _Found a maw talisman.yniGyniMByniMyniVByniKZyni_yniYa,ynidynii,ynijyninynir,ynisyniwyni}Byniynij,yniyniyni,yni(yniyniByniynij,yniyniyniN,yni-yniyni,yniynipyni',yniyniyniyniBynit,yni]yni,yniyni`,yni)yniynio,yniyniyni,yniyniOyniJ,yniyni"yniyni,ynifyniynil,yniVyniyniByniyniByniyni+,ynip yni"yni&,yni(yni)yni-yni.yni[0yni3yniz>Xyni?ByniAzniA,znizniznizniNzniSQBzniiSzniV,zniWzni=Yznix[zni],zni]zni=`znif`zniaznibznif,znifzninhznimzninzniCozniRqznizniqzninzni,zni^zniyzni$..##.##....# #.##..#####.#  ..### #.##........#  ...........# #.#..##.#####  #....#.....###....##.#  #.####.....##..##.##.#  #.................##.#  ##########...........#  ........).<>##########  ######..........@.#  ..# #.###.######.#  #.# #.# #.# .# Shock #.# #.# #.# g# #.# #.# #.# .# #.# #.# #.# .#  g   hobgoblin (asleep) #nis44m.####.# #.# .# #...##.# #.# .# ###.##.###.# zni .211.8 (50zni,2.8 (51znizniN\ _A hobgoblin comes into view.zniw 1 *****g  The zap hits the hobgoblin.  The hobgoblin is almost dead.zni zni c.g...zni 1--12 ====3.8 (1.0) zni, zni + _The hobgoblin shouts!zniY   The zap hits the hobgoblin.  You kill the hobgoblin!zni ****znih^.†..zniu0----9=---4ShockzniwZ _Vehumet accepts your kill.{ni0{ni4:---{ni1:{ni< _You can't see any susceptible monsters within range! (Use Z to cast anyway.){niX{niX{nio{ni{niX27 _{niɱB{ni{ni{ni{niN--{ni{niB{nix1=={niz{ni"B{ni{ni1_=={ni{ni{ni%{ni9{ni:b2=={ni>{niC,{nipN{niQ{niB[B{ni_X{nice  You see here a hobgoblin corpse.{nisf{ni&gA== _{nij{niwn{ni{ni{niN{ni,{ni{ni{niB{niB{ni{niF{ni{ni0{ni{nin{ni ,{ni,{ni8{nir{ni{niP,{ni,{ni{ni{niB{niE{ni,{niA{ni?{nio{niw,{ni,{ni/,{ni{nim{niI,{ni{niI{ni.,{ni{niv{nin X{ni*,{ni{ni'X{ni{ni*",{ni6#{ni%{ni)B{ni+{ni.{ni%/{ni/{ni2{ni5,{ni?7{ni;=12 {niE<{niX@u _j - 2 fuming golden potions (gained 1){niTEQ27 {niF{niM{niS,{niQT{niZ{ni"`{nidX{nihn{nihi{niyj{ni\m,{nim{nip{nirB{nis{ni[w{niw{niw{niy{ni8|B{niP}{ni[B{ni{niB{niˇ{niɉ,{ni#{ni1{ni,{niD{ni|{ni{ni٠,{ni6{nix{niF,{ni{ni˦{niW,{niѪ{ni,{ni,{ni,{ni,,{ni{ni4{niB{ni-{niX{ni,{ni{ni{ni{ni{ni;{ni{ni,{ni{ni {ni,{niS{ni{ni},{ni_{ni{ni,{nim{niF{niB{ni){ni,{ni{nio{ni,{ni{ni{ni{ni{ni{niV{ni{",{niO#{ni=+{ni/,{ni`0{niw7{ni<,{ni<{ni]B{niD,{niE{nif`{nih{nik,{niHl{nir{niu{niKv,{ni{{nio,{ni{niX{ni!{niB{ni{ni,{ni{ni{ni{ni[{ni{ni{niӳB{niֺ{ni{ni-{ni{ni{ni@,{ni{ni{ni,{nio{ni%{niFB{ni: {ni ,{nii{ni;{nik,{ni{ni{niB{ni!{ni%,{ni_%{ni ){ni5-,{ni-{ni1{niGB{niwD{niH,{niNI{niL{niO,{nikP{ni T{niWB{niw[{ni^,{ni`{nib{niqe,{nie{nii{nil,{ni^m{niwq{ni4u{ni{u,{niGy{ni(}B{ni){ni,{ni{niX{niߖ,{niE{ni{ni%{ni͠,{niK{niިB{ni{ni,{ni{ni {ni,{ni5{ni<{ni,{ni {nie{ni,{ni{ni{ni,{ni{niR{niL{ni{ni{ni{ni,{ni{ni_{ni{nim{ni{nid{ni,{ni{ni{ni,{ni{ni{ni,{ni3{ni{ni,{nis {ni {nioB{ni{ni,{ni<{ni*{niB{nizD  You see here a hobgoblin corpse. _{niF{niJB{niM{niQ,{niQR{niLU{niY,{ni;Z{niU]{nia,{niEc{nigR  There is a stone staircase leading down here.{ni~k{nik _{ni$m{nibp{niu,{niv{niy{ni},{ni~{niÀ{ni9,{ni{ni{niB{ni{ni{ni:{ni}{ni{ni{ni,{ni{ni!{ni,{nid{niO{nib,{ni{ni|{ni,{ni{niG{niD,{ni6{ni{ni,{ni{ni {ni ,{ni {nix {niU ,{ni {niR {ni ,{ni> {ni_ {ni" {ni% ,{ni[' {ni+ ,{ni+- {ni0 {ni5 ,{ni6 {ni= {ni&E B{niE {niK ,{niWL {niU {ni[ B{niq_ {nid ,{ni)f {nii {niQo ,{ni|p {nis {nix ,{niz {ni| {niق ,{ni {nih {ni\ {ni {ni ,{ni {ni| X{ni {ni ,{ni {ni {ni ,{ni {ni] {ni ,{ni {nib {ni[ {ni {ni6 {niW {ni ,{ni {ni= {ni ,{ni {ni{ {niW {nib ,{ni {niI ,{ni {ni# {ni' ,{niS( {ni/, {ni-0 ,{ni0 {niQ6 @  There is an open door here.{ni; {ni] _{ni` {nif {niOg {nih {nin {niZv {niv {niy {niX} {ni4  #...# #...............'..†  #...########...÷...####  +...+......###'###.....)...# # ###...######..##.# #.........# # ....#............###.........# # ###.########### # #.#.#........####....###### ....#..........## #.... #.#.#...........@.....# #....- #.#.#.................# #.... #.#.#.................#######....Shock.#.#.................'.....#.... ..#.#..#..............####....... ..###'###l...###########......... l   iguana (wandering) ..#.....#....# #.......## ..#.###.#....#[{ni 40m #....#..#. ..+.#>#.+....#####.#....{niκ 241298.0){ni 0 .{ni pAn iguana comes into view.{nim u-39Shock{niZ {ni 3 _The iguana moves out of view.|niX |ni |ni? |nij |ni«  #...# #.'.. #...#.÷... +...+......###'###.....)...# .###...######..##.# #.# |ni- .#.###.# .###.#........##...##.# .#.#.#........####....# .#.######..## # ##.#.#.....# # |ni .#.#.#...# # ##.#.#..#######Shock#.#.#.'.....#.#.#..#l.####.###'###....##.....|niʬ l   iguana (wandering).#.....#....# #.......#|ni i.#.###.#....#|ni  #....#..#.+.#>#.+....# ####.#...|ni1 !|ni ,0.0)|ni l.l|ni +4.8 (1|ni |ni 0 _The iguana hisses angrily.~niVO ****~niaV@***The zap hits the iguana.~ni~ni&e.....l.~nid1--12 =5~ni~ni!4 _The iguana is lightly wounded.~ni ******* The zap hits the iguana.~niV~nice..l....~nida0----6~nitl~nina _The iguana is moderately wounded.~niQ *******The zap hits the iguana.~ni ~niX Xl.......~ni e9/12 ----7~ni ~ni ^ _The iguana is heavily wounded.~nit Q*******~niNg ~nip Ql.......~niq c8----8~niZx ~niK{ P _The zap misses the iguana.~ni| ******* The zap hits the iguana.~ni~niD ......l7----9~ni~ni_ _The iguana is severely wounded.niy  The zap hits the iguana.  You kill the iguana!ni_*******niniU,.......nic! 6/13-----5120Shock _Vehumet accepts your kill.ni3jnilm _Your Spellcasting skill increases to level 4!ni2 ni2ni(  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)nininini nia_You can't see any susceptible monsters within range! (Use Z to cast anyway.)nih 3nii nim nin t7=--27 _nis nit ,niut niw ,ni| Bni ni 9=ni ni ni~ ,ni ni ni ni niy ,ni̖ ni d8==ni ni ,niL niʥ ,ni) niy niι .-5Shock5   lemure (wandering)niN 031.8 (11.0)ni F-2.8 (12ni% ni Y _A lemure comes into view.ni #...# #.'..†#...#.÷...#+...+......###'###.....)...# # ###...######..##.# #.# ##.###.ni # # ###.#........##...##.# # #.#.#........####....# ##.######..## #. #.#.#.# #. #.#.#...5.# #. #.#.#.#######. #.#.#.'.....#.#.#..#.####.###'###....##.#.....#....# #.## #.###.#....# #....#..#. +.#>#.+....# ####.#.... niV ni~ }==3.0)Shockni ni" ni#...# #.'..†.#...#.÷...####.+...+......###'###.....)...# #....######..##.# #.# #.#.###.# #<.#.##...##.# # .#.#........####....# ##.######..## #. .#.#.ni# #. .#.#...5.# #. .#.#.#######. .#.#.'.....#. .#.#..#.####. .###'###....##. .#.....#....# #.# .ni5#.###.#....# #....#..#. .+.#>#.+....# ####.#.nini&4ni3nini>#...# #.'..†. #...#.....÷...####.# +...+......###'###.....)...# #.# #...######..##.# #...# #.##.###..# #<# #niЧ..#.##...##.## # #.#.####....# ##.######..## #. #.#.# #. #.#...5.# #. #.#.#######. #.#.'.....#. #.#..#.####. ###'###....##. #.....#....# #.# #.###.#....# niz#....#..#. +.#>#.+....# ####.#.nini ni5niMnini 0...# #.'..†. ...#...........÷...####.# ...+......###'###.....)...# #.# ...######..##.# #.........# #.# .#.niO @.###...# #<# .#.##...##.## # .#.####....# # .#.######..## #......# .#.# #......# .#...5.ni |# #......# .#.#######......# .#.ni k'.....#......# .#..#.####.#ni v'###....##.# .....#....# ni B#.# .###.#....# ni4 #....#..#. .#>#.+....# ####.#.nid ni ni &6ni ni nif M####.## .....'..†...########...........÷...###+......###'###.....)..######..##.# #...niHg ......###.........# #<#...##.######### .####....# ######.######@.##.5 .#.................#######......#.#niGh D ni)q ni{ W9==7ni. ni niM#########..........####.## ....'..†...########...........÷...###+......###'###.....)...######..##.# #...........###.........# #<#...##.######### #..@.# ######.######..##.......... .#...5.............# #......#....... ...niG(&8ni*/ni?1niFIni-IniuIniLniyOniOniPniVniV:==ni]Xni[bnibnicnihniQiK10/13==niOjniAo,niqniv,niwni|,niF}ni9ni:==nini,niani8,nibnini-nibniI1==niCni֪Bni_,nini#nis:==ni{ninicniUni,ni ni+ninniRniniKE2==niKni`,ninini?niAniZ,nini=ni3==nini,niniwnininiininini_ _You start resting.niZ067.8 (29.0)ni[3==8.8 (30ni)!ni#% _Magic restored.niR) :## #.# #.........####.##.# #...............'..†.ni) #...........÷...####.##.+......###'###.....)...# #.##.######..##.# #.........# #.##. #..###.........# #<##. #.##...##.## ####. niD* T#.####...@# #. #.######..## #......#. #......# #......#. niu* #...5.............# #......#. #..........#######......#. #.ni* ...'.....#......# #..#.......####.ni* D# '###....#ni* b#.# #....# ni + /#.#ni3 ni< 19.8 (1.0)niB niD ni . #......####.##.....'..†...######..÷...####.##+......###'###.....)...# ######..##.# #...... #............###...<##...##.######### #####....# #######.@##...............#5.............## ###.#....##....#..#..... ni3ni9 '70ninini '..†...######..÷...####.##+......###'###.....)...# ######..##.# #...... #............##<##...##.######### #####....# ##########..##.............@.#5.##### #>#.+....#####.#........ nini&1ni<ni|ni#.+....# ####.#ni:IniXSni2]C==2ni#.+....# ####.# #.#'#.####.# #####.# #.....# #.# #.....##ni@ni&5niNniniz +...+......###'###.....)...# #. ##...######..##.# #.........# #..#.###...# #<niE&#.#........##...##.## .#.#..####....# .#nio.######..## # .#.#.# # .#.#...5ni.# # .#.#.####### .#.#nir.'.....# .#.#..#.#### ni{.###'###....## .#.....#....#nic #. .#.###.#....#nik #....#..# .+.#>#.+....#niM? ####.# .#.#'#.####.#nim` #####.# .#.....# #.#niF #.....##ni ni &6ni ni\ ni  ##...######..##.# . ...#............###...< ##...##...##.######### ## ...####....# #### ...######..##..... .#.........5.#####'.....#ni J####...##'###....###########.... .###'### #.# #####........... niʿ ni( &7ni ni ni2#...######..##.# #.# #.#............###...# ##.#........##...##.## #.#.#..####....# ni3.#....5...######..## # #.#.#.# # #.#.#...5.# # #.#.#.# #.#.#ni=3.'.....# ..#.#..#.#### ..###'###....ni`3y## ..#.....#....# #ni3=. ..#.###.#....#ni3l #....#..# ..+.#>#.+....#ni3 ####.#5   lemure (wandering) ni3Q#.#.#'#.####.# #####.#....ni3\.#.....# #.#ni4L #.....##...ni74.###'### #.# #####ni9ni?K.5ni38Shockni nin Y _A lemure comes into view.ni( .###...######..##.# #.# .#............###...# .###.#..##...##.## .#.#.#.####....# .#...K....######..## # ##.#.#....5.# # .#.#.#....# # ##.#.#.# ##.#.#.'.....#.#.#..#.####.###'###....##.#.....#....# #..#.###.#....# #....#..#.+.#>#.'....# ####.#K   Pikel (wandering)#.#.#'#.####.# #####.#5   lemure (wandering).#.....# #.# #.....##ni s.###'### #.# #####ni˂ ni ni F5Kni &9ni niU ni,7#.###...######..##.# #.#.#......###..# #.###.#..##...##.## #.#.#.#.####....# #.....#...5....######..## ##.#.#....K.# # ..#.#.#.# # .##.#.#.# .##.#.#.'.....#.#.#..#.####.###'###....#.#.....#....#nii #..#.###.#....# #....#...+.#>#.'....# ####.# .##.#.#'#.####.# #####.#.#.....# #.# #.....##.###'### #.# #####ni+ ni.5KK5ni1===80niz/9 _Pikel shouts!ni1 #.###...######..##.# #.........#  Akhort the Gusty ......#............###.........#  Tengu of Vehumet ...... #.###.#........##...##.#########  Health: 32/32 ======================== #.#.#.#........####....# ### Magic: 12/13 ======================-- #.....#....5...######..## #.. AC: 2Str: 8 ###.#.#....K............# #.. EV: 27 Int: 17 ..#.#.#.....**..........# #.. SH: 0Dex: 15 ni2 /.##.#.#.......**........#######.. XL:  6 Next: 51% Place: Dungeon:4 .##.#.#.........@.......'.....#.. Noise: ===------  Time: 5480.8 (0.0) niG2 ....#.#..#..............####..... i) +2 whip (elec) nii2 ....###'###....###########....... Cast: Shock ....#.....#....# #....... ni2 Q....#.###.#....# #....#.. ni2 ....+.#>#.'....# ####.#.. K   Pikel ni2 !.##.#.#'#.####.# #####.#.. 5   lemure ....#.....# #.# #.....##. ni2 q....###'### #.# #####........ _A lemure comes into view. ni2 +_Pikel shouts!  ni#3 JAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleniA3 Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (64% to hit)nis { K.....*ni 8@.ni/ 7*@ni`j A**ni A**nir8 M**.ni,**..**..nit9.*nisA**ni6*.niO{K.*Aim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (64% to hit)niz T#.###...######..##.# #.........# Akhort the Gusty ......#............###.........# Tengu of Vehumet ...... niz S#.###.#........##...##.######### Health: 32/32 ======================== #.#.#.#........####....#ni{ ### Magic: 12/13 ======================-- ni){ ;#.....#..*.5...######..## #.. AC: 2Str: 8 niR{ ###.#.#...**............# #.. EV: 27 nil{ Int: 17 ..#.#.#.....**..........# #.. SH: 0ni{ ,Dex: 15 ni{ .##.#.#.......**........#######.. XL:  6 Next: 51% Place: Dungeon:4 ni{ .##.#.#.........@.......'.....#.. Noise: ===------  Time: 5480.8 (0.0) ni{ ....#.#..#..............####..... i) +2 whip (elec) ni| ....###'###....###########....... Cast: Shock ....#.....#....#ni| P#....... ....#.###.#....#nim| &#....#.. ....+.#>#.'....#####.#.. K   Pikel .##.#.#'#.####.######.#.. 5   lemure ....#.....# #.#ni| #.....##. ....###'### #.# #####........ _A lemure comes into view. ni| u_Pikel shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleni| Shift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (64% to hit)niz :  The zap misses Pikel.niS ni d...5..KniO &....ni C12 =--1.8 (1 _ni ni/ ni1+Pikel, Merchant of Souls A wise kobold would fear the forces of Hell, and certainly would not set up a highly lucrative transdimensional trade in damned souls. But Pikel is better known for his whip than his wisdom, mercilessly tormenting his piteous charges as he ferries them to their buyers. Max HP: ~39Will: +AC: ++EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human You have about 53% to hit with your +2 whip of electrocution and 50% to hit withyour kick and peck. He has about 62% to hit you. AttackMax Damage Hit: +0 whip (freeze) 14 + 7 (freeze) He can open doors.ni5'ni6#.###...######..##.# #.........# Akhort the Gusty ......#............###.........# Tengu of Vehumet ...... #.###.#........##...##.######### Health: 32/32 ======================== #.#.#.#........####....#### Magic: 12/13 ======================-- #.....#.....5..######..## #.. AC: 2Str: 8 ###.#.#.....K...........# #.. EV: 12Int: 17 ..#.#.#.................# #.. SH: 0Dex: 15 .##.#.#.................#######.. XL:  6 Next: 51% Place: Dungeon:4 .##.#.#.........@.......'.....#.. Noise: =-------- niL8 Time: 5481.8 (1.0) ....#.#..#..............####..... i) +2 whip (elec) ....###'###....###########....... Cast: Shock ....#.....#....##....... ....#.###.#....##....#.. ....+.#>#.'....#####.#.. K   Pikel .##.#.#'#.####.######.#.. 5   lemure ....#.....# #.##.....##. ....###'### #.# #####........ _Pikel shouts!  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Pikel, wielding a +0 whip of freezing and wearing a +0 robe (64% to hit) _The zap misses Pikel.nie;ni+BniDni D +...+......###'###.....)...# ###...######..##.# #.# .....#............###.........# .###.#..##...##.######### .#.#.#........####....# #### niq .....#.....5..######..## #. ##.#.#.....K# #..#.#.# #. ##.#.#.#######. ##.#.#....'.....##.#..#..............#######'###....###########.#.....#....# #.......##.###.#....# #....#..# ...+.#>#.'....# ni .#. ##.#.#'#.####.# #####.#..#.....# #.# #.....##ni ni_ nif x.5.Kni I27 -2ni0 ni; j _Pikel says, "Hell isn't that bad."ni#...########...........÷...####  +...+......###'###.....)...# # ###...######..##.# #.# # ....#............###.........# # ###.#........##...##.######### #.#.#..####....# ##### ....#......5.######..## #. ni#.#.#......K# #. #.#.#.# #. #.#.#.#######. #.#.#....'.....##.#..#..............#######'###....###########..#.....#....# #.......##.###.#....# #....#..# ..+.#>#.'....# ni m.#. #.#.#'#.####.# #####.#..ni`niniz.5.Kni$@-3niniIniXUz#...# #....'..†.#...########...........÷...####.  +...+......###'###.....)...# #. ##...######..##.# #.# #. ...#............###.........# #<#.#........##...##.######### #.#........####....# ###### ...#.5######..## #. .#.#..niU# #. .#.#.K# #. .#.#.#######. .#.#....'.....# .#.#..#..............#### .###'###....###########... .#.....#....# niU#.......### .#.###.#....# #....#..# .+.#>#.'....# .#.niIWniWniL^p.5K.ni_&4ni fnihni ni ni ni nixC#...# #.'..†. #...#.....÷...####.# +...+......###'###.....)...# #.# #...######..##.# #...# #.##.###..# #<# #.#.##...##.## # #.#.####....# ##.######..## #. #.#.5K.# #. #.#.# #. #.#.#######. #.#.'.....#. #.#..#.####. ###'###....##. #.....#....# #.# #.###.#....# #....#..#. +.#>#.'....# ####.#.niqzni{niՅ_.5Kni0&5ni:z _Pikel waves his whip at you.ni}T g...# #.####.## ...# #...............'..†... ...########...........÷...####.# ...+......###'###.....)...# #.#.######..##.# #.# #.# .#......###.........# #< .#.##...##.######### #..####....# ######## .#..######@.## #......# .#.5K# #......# .#.# #......# .#.#######......# .#....'.....## .#..#..............##### ##'###....###########.... .....#....# #.......##### .###.#....# #....#..#nit^ d.5Knia &6ni?j ni)l ni## ########.......# #.......####.### #...............'..†....########...........÷...####.##.+......###'###.....)...# #.##. ..######..##.# #.# #.##. #.ni|....###.........# #<##. #.##...##.######### ####. #.####...@# ########. #.ni.######..## #......#. #..5K......# #......#. #...# #......#. #.nih#######......#. #....'.....##ni Q #..#..............####nic#  #'###....###########....#  ....#....# #.......###### nini3==7Shockniani ni7qM ##ß# #########....#.### .#########............####.## ....'..†...########...........÷...###+......###'###.....).. ..######..##.# #.........# #.ni....###.........# #<...##@######### ....# ############..# #.........5K......# #......#........#......##########ni0!nis'&8niu+ni,niIni nit niBni!nisnig# ß...ß####....#...#. # ##ß# #########....#.### ## ########....... .# #......####.## .# #.........'..†.... .########...........÷...####.##. .+......###'###.....)...# #.##. .######..##.# #.# #.##. .niA...###.@.......# #<##.9 .nip##...##.######### ####. .####....# ########.ni³Shock .######..## #......#. .5K..K...# #......#. ..# #......#.# K   Pikel .ni`p.#######......#.. .....'.....#### ..#..............####ni(niniZ _Pikel is nearby!ni G .....##.................... ß...ß############....#...#.# ##ß# #########....#.### # ########........# # #.....####.##..# # #......ni o...'..†.....# ########...........÷...####.##. +......###'###.....)...# #.##. ######..##.# #.# #.##....###.........# #<##..###...##.######### ####..#ni i####....# ########..#######..## #......#..#5K..K...# #......#......# #......#.##ni= Q...#######......#....'.....#####niC niM ni K55   lemureni4 .90 _ni, ni ni(.....>#.#########...###.##.##.....##......................ß...ß############....#...#.##  ##ß# #########....#.###... ########........# #.####.##..#  #.......'..†.....## #######...........÷...####.##. ......###'###...@.)...# #.##. #####..##.# #.# #.##....nie...###.........# #<##..###...##.######### ####....# ########..#######K.## #......#..##5K..5...# #......#.......# #......#.##########......#....ni\niYni#\K5.nij/C==1ni=4ni5niY1 .....##.................##.# .....>#.#########...###.##.###.....##.......................ß...ß############....#...#.#####ß# #########....#.###....########........####.####.##..#  #....'..†.....### ni+2 ######..........@÷...####.##. .....###'###.....)...# #.##. ####..##.# #.# #.##........###.........# #<##..#####...##.######### ####...K# ########..# ######5.## #......#..###5K......# #......#.....# #......#.####ni4 ni@ ?K.ni%D &2niL niM ni ß...ß##############.######.# .....##.................##.# .....>#.#########...###.##.####.....##........................ß...ß############....#...#.######ß# #########....#.###.....########........#####.####.##..#  #....'........#### #####...........÷...####.##. ....###'###.....)...# #.##. ###..##.# #.# #.##.........###.........# #<##..######...##K######### ####..# ####....# ########..# ######5.## #......#..####5K# #......#......niH ni niyK.5.ni(&3niBnig!ni ß...ß#.######.#  .....##.......##.#  .....>#.#...###.##.#.....##...  ß...ß#....#...#.###ß# #....#.###.ni #.......##.####.##..# #.'.#.÷...####.##.###'###.....)...# #.##.ni% ..##.# #.# #.##.niB ###.K.# #<##..###...##.#niV G ####..# nii _####...5# #ni{ #..#ni ######..## #......#..#5K......# #......#.nir ni ni# .K5.5   lemureni& &4ni - niH/ niA}ß...ß#.######.# # .....##........##.# # .....>#.#...###.##.# .....##........ ß...ß#....#...#.# ##ß# #....#.###.#........##.niD####.##..# ##.'.#.÷...####.##.###'###.....)...# #.##. #..##.# #.# #.##.ni}R###..K......# #<##..###...##5# ####..# #####....# #nip..# #######..## #......#..#niT5K......# #......#.ni,nie5.K.ni&5ninidni <...ß#.######.# ###.........##.# #.>#.##...###.##.######.##......... ...ß##....#...#.######. #ß# #....#.###. #...######.#.####.##..# #.#.'.######..÷...####.##. .###'###.....)...# #.##. ..##.# #.# #.##.###.5.K.....# #<##..######. .##...##.# ####..# #. .####....# #..# #. .######..## #......#..######.5K......# #......#.ninini#mK.5.nik1&6ni8niL;niß#.######.# ##.##.........##.# #.>#.##...###.##.######.##........ß##....#...#.######.# ß# #....#.###....######.# #.####.##..# #.# #..######.# #.÷...####.##.# ###'###.....)...# #.##.# .##.# #....K....# #.##.####..5......# #<##..######.# ##...##.## ####..# #.# ####....# #..# #.# ######..## #......#..######.# .5K......# #......#.#nininie5.K.ni&7niniEQ _There is an open door here.niw ~ß#.######.# ##.##........##.# #.>#.#...###.##.######..###... .ß#....#...#.######.# # ##....#.###....######.# .ni c####.##..# #.# .'######.# .÷...####.##.#'###.....)...# #.##.# ##.# #...5.K...# #.##.#ni2 ###.........# #<##..######.# #...##.######### ####..# #.#nic ....# #..# #.# ni nii ni7 s.5.Kni8 -8 _ni7 ni ni" ß#.######.# ##. .##.##.# #. .>#.#...###.##.######..# .##. ß#....#...#.######.##. ni#h #########....#.###.............######.##.####.##..# #.##.'.######.##.÷...####.##.##. #'###.....)...# #.##.##. #nix#.# #....5.K..# #.##.##.###.........# #<##..######.##. ...##.######### ####..# #.#5   lemure....# #ni#]..# #.# ni%ni.B5.ni3&9ni8ni:ni#.######.# ##. ##..##.# #. >#.#...###.##.######..# ##... #....#...#.######.##.##########....#.###.#..................######.##.#####.##..# #.##.#'.######.##.#÷...####.##.##.# '###.....5...# #.##.........##.# .# #......K..# #.##.##.# .###.# #<##..######.##.##.# ####..# #.# niniU1)ni|W500Shockniʛnini]I.................##.# #.....# #.#########...###.##.######..#### #................................#########....#...#.######.##.##  ....#.###...........# ###..................######.##.# ......####.##..# #.##.#'........######.##.#÷...####@##.........##.# ###.....)...# #.##.........##.# # #......K..# #.##.........##.# ###...# #<##..######.##....######### ####..# #.#####..# ########..# #.#   ##..##......#..######.# #  .....# #......#.........# # # #......#.############# niOni=U&1ni Zni[niK ni niQ niY ni ni( ni ,niz ,ni( ni ni+ ,ni ni. ##########....#...#.######.##.#  .#.###........... #########.##.## ............####.##..# ............'........######.## ........÷...####.##........ ###.....)...# #.##........ ni # #K..# #.##........ ###.........# ######.##...4.8 (3 .##.######### ####..# #.###Cast: Shock .....#######......#.............)  .....'.....#......###############  .....####.........## ni[ ni niU a _There is a stone staircase leading up here.ni3nini`ni=niP _niqninini0niCF.................##.# #..... #.###.##.######..## #.............. ###########....#...#.#####  #########....#.###.......... ###..................###### niJ..........5.####.##..# # ...5..'K5......###### ........÷...###.......##.## ###.....)...# #.##.........##. # #......K..# #.##.........##.## Cast: Shock ###.........# #<##..######.##... ni.##.######### ####..# #.#####K   Pikel (wandering)ni555 3 lemures (2 wandering)ni 6.8 (2  Pikel and a lemure come into view.nini$ni..5.'K.5 2 lemures (1ni`+7.8 (3ninih _Pikel is wielding a +0 whip of freezing.niqE #########...###.##.######..###............................... ###########....#...#.######.##.##  ###.......... ###..................######.## ...####.##..# .5.'K.5.....#####÷...####.##........ ###.....)...#  .K.#.<##..######.##... .##.######### ####..# #.##### ....# #######    lemure .....#######......#.............)niFniKP.5nidL+8.8 (1ni0QniRni+............................... ###########....#...#.######.##.##  ###.......... ###..................######.## ...####.##..# 5.'K.......#####ni:,9÷...####5##........ ###.....)...# #. .K ##.<##..######.##... ni,..##.######### ####..# #.##### ....# ####### ##..##......#..##### ...........#################ni,a............)'.....##############ni8oK.5K   Pikel5   lemureni@.=9ni AniCr _The lemure attacks as it pursues you! The lemure misses you.ni##########....#...#.######.##.##  ###.......... ###..................######.## ...####.##..# 5.'K.K.....#####÷...####.##........ ###.....)...# #5 .K.#.######.##... .##.######### ####..# #.##### ....# ####### ##..##......#..##### ...........#################............)'.....##################... ni|.K.5ni'10nini _The lemure attacks as it pursues you! The lemure completely misses you. _There is a stone staircase leading up here.niɚ niЛ niP ni ni̫ L.Knim 012 1nid niQ   ##'###.#######   #............#  # #...##.#####.#  # #...##.# #.#  ##########.# #.#########  #...#####...#  #.######....#....#######.#  #......#.##.#.##5# #.#  3 ..........@# #.#  #...#.......#.#..#######.##  ...#####.#...........#  #...#.........##.####ni   #....#######.#  ##.....#.# #.#   5   lemure#.<#.# #.#   ##.....#.# #.#  #......#.# #.#  _The lemure closely misses you.ni< ni ni 5-3.3 (2.5ni ni } _You climb upwards. _There is a stone staircase leading down here.niz............ ###.##### ############### #..........#####.........######....#....#######.....#.##.#.##5# ..........> #...#.......#.#.@#######.## .niFJ#####.#........... #......##.######### .#######.# ##.....#.# ....#.< nih6##..... #.nimniGP.5niY<27 -niz-4.3 (1.0 _nir ni ni}###.##### ############### #..........#####.........######....#....#######.....#.##.#.##.# ..........5 ni#~#...#.......#.#..#######.## .#####.#.@......... #......##.######### .#######.# ##.....#.# niP~_....#.< ##..... #..niniL>5nil&5nini$ni(>  ############### #..........#####.........######....#....#######.....#.##.#.##.# ..........> #...#ni> #.#.5#######.## .#####.#........... #......##@######### .#######.# ##.....#.# ....#.< ##..... #.. .########ni@ niG P.5niI &6niM ni1O ni/U ############### #..........#####.........######....#....#######.....#.##.#.##.# ..........> #...##.#..#######.## .#####.#.5......... #......##.######### .#######@# ##.....#.# ....#.< ##..... #.. .######## ni V niY P.5niZ &7ni$] ni`^ niE2..........#####.........######....#....#######.....#.##.#.##.# ..........> #...##.#..#######.## .#####.#........... #......##5######### .#######.# ##.....#.# ....#.< ##..... #.. .######## .##niFni:MP.5niN&8ni]Sni Uni #..........#####.........#  Akhort the Gusty #.######....#....#######.#  Tengu of Vehumet ...... #......#.##.#.##.# #.#  Health: 32/32 ======================== ................># #.#  Magic: 12/13 ======================-- #...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 27 Int: 17 #...#.........##.##########  SH: 0Dex: 15 ....#....#######5#ni  XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: ---------  Time: 5518.3 (0.0) ....#.<#.# #.# i) +2 whip (elec) ##.....#.# #.# Cast: Shock #......#.# #.# #......#.# #.# #........# #.# 5   lemure .######### #.# ni .## #.# ..## #.# _You climb upwards. ni( _There is a stone staircase leading down here.  Aiming: Shock (safe; 1% risk of failure)  ni^ 1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, 64% to hit)niwn & nin 5*5ni? J**niB#..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... ni^#......#.##.#.##*# #.#   Health: 32/32 ======================== ................*# #.#   Magic: 12/13 ======================-- ni=i#...#.......#.#.*#######.##   AC: 2Str: 8 ....#...#####.#.*.........#   EV: 27 Int: 17 #...#.........##*##########   SH: 0Dex: 15 ....#....#######*#nij  XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@#ni  Noise: ---------  Time: 5518.3 (0.0) ....#.<#.# #.#ni  i) +2 whip (elec) ##.....#.# #.#ni8  Cast: Shock #......#.# #.# #......#.# #.# #........# #.#ni  5   lemure .######### #.# .###.# ..###.# ni_You climb upwards. _There is a stone staircase leading down here.  Aiming: Shock (safe; 1% risk of failure)  ni@Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineni*..>...5The zap misses the lemure.niV:12 =9.3 (1nini2S _The lemure barely misses you.niY'q#..........#####.........#  Akhort the Gusty #.######....#....#######.#  Tengu of Vehumet ...... #......#.##.#.##.# #.#  Health: 32/32 ======================== ................># #.#  Magic: 11/13 ====================---- #...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 12ni(Int: 17 #...#.........##.##########  SH: 0Dex: 15 ....#....#######5# XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: =--------  Time: 5519.3 (0.0) ....#.<#.# #.# i) +2 whip (elec) ##.....#.# #.#ni4(J Cast: Shock #......#.# #.# #......#.# #.# #........# #.#nid(? 5   lemure .######### #.# .## #.# ni(..## #.#The zap misses the lemure. _The lemure barely misses you.Aiming: Shock (safe; 1% risk of failure)  ni(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineni(DAim: a lemure (unrewarding, 64% to hit)ni#..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... #......#.##.#.##*# #.#   Health: 32/32 ======================== ................*# #.#   Magic: 11/13 ====================---- #...#.......#.#.*#######.##   AC: 2Str: 8 niI....#...#####.#.*.........#   EV: 12Int: 17 #...#.........##*##########   SH: 0Dex: 15 ....#....#######*#  XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@#  Noise: =--------  Time: 5519.3 (0.0) ....#.<#.# #.#  i) +2 whip (elec) ##.....#.# #.#  Cast: Shock niv#......#.# #.# #......#.# #.# ni#........# #.#  5   lemure nil.######### #.#ni۬ .##niMw#.# ..###.# The zap misses the lemure. _The lemure barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, 64% to hit)nia5..>...5 _The lemure barely misses you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a lemure (unrewarding, 64% to hit)  The zap misses the lemure.ni6]29---20.3 (1ni;ni=* _The lemure hits you.ni|j >#..........#####.........#  Akhort the Gusty #.######....#....#######.#  Tengu of Vehumet ...... nij 3#......#.##.#.##.# #.#  Health: 29/32 =====================--- ................># #.#  Magic: 10/13 ==================------ #...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 12nij Int: 17 #...#.........##.##########  SH: 0ni k |Dex: 15 ....#....#######5#ni1k  XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: =--------  Time: 5520.3 (0.0) niYk ....#.<#.# #.# i) +2 whip (elec) nizk ##.....#.# #.# Cast: Shock nik #......#.# #.# #......#.# #.# #........# #.#nik  5   lemure .######### #.# nik Q.## #.# ni'l ..## #.#The zap misses the lemure. _The lemure hits you.  Aiming: Shock (safe; 1% risk of failure)  nil 1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, 64% to hit)niy #..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... #......#.##.#.##*# #.#   Health: 29/32 =====================--- ................*# #.#   Magic: 10/13 ==================------ #...#.......#.#.*#######.##   AC: 2Str: 8 ....#...#####.#.*.........#   EV: 12Int: 17 #...#.........##*##########   SH: 0Dex: 15 ....#....#######*#  XL:  6 Next: 51% Place: Dungeon:3 ##.ni~ _....#.# #@#  Noise: =--------  Time: 5520.3 (0.0) ....#.<#.# #.#  i) +2 whip (elec) ##.....#.# #.#  Cast: Shock #......#.# #.# #......#.# #.# #........# #.#  5   lemure .######### #.# .###.# ..###.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is lightly wounded.nis ..>...5niku Z30=1.3 (1ni{ ni} W _The lemure completely misses you.ni#..........#####.........#  Akhort the Gusty #.######....#....#######.#  Tengu of Vehumet ...... #......#.##.#.##.# #.#  Health: 30/32 ======================-- ................># #.#  Magic: 9/13================-------- #...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 12Int: 17 ni#...#.........##.##########  SH: 0Dex: 15 ....#....#######5# XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: =--------  Time: 5521.3 (0.0) ....#.<#.# #.#niE i) +2 whip (elec) ##.....#.# #.# Cast: Shock #......#.# #.# #......#.# #.# #........# #.#nip] 5   lemure .######### #.# .## #.# ..## #.#niThe lemure is lightly wounded. _The lemure completely misses you.Aiming: Shock (safe; 1% risk of failure)  niΜBPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (lightly wounded, unrewarding, 64% to hit)ni#..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... #......#.##.#.##*# #.#   Health: 30/32 ======================-- ni1,................*# #.#   Magic: 9/13================-------- #...#.......#.#.*#######.##   AC: 2Str: 8 ....#...#####.#.*.........#   EV: 12Int: 17 nirK#...#.........##*##########   SH: 0Dex: 15 ....#....#######*#ni:  XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@#  Noise: =--------  Time: 5521.3 (0.0) ....#.<#.# #.#ni  i) +2 whip (elec) ##.....#.# #.#ni8Y  Cast: Shock niVx#......#.# #.# nitn#......#.# #.# niZ#........# #.#ni  5   lemure .######### #.#niT .###.#ni6 ..###.# ni }Aiming: Shock (safe; 1% risk of failure)  niIPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linenipAim: a lemure (lightly wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is moderately wounded.ni:..>...5ni#+2.3 (1nijniD(  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a lemure (lightly wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is moderately wounded. _The lemure closely misses you.ni#..........#####.........#  Akhort the Gusty #.######....#....#######.#  Tengu of Vehumet ...... #......#.##.#.##.# #.#  Health: 30/32 ======================-- ................># #.#  Magic: 8/13==============---------- #...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 12Int: 17 #...#.........##.##########  SH: 0Dex: 15 ....#....#######5#ni XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: =--------  Time: 5522.3 (0.0) ....#.<#.# #.# i) +2 whip (elec) ##.....#.# #.# Cast: Shock #......#.# #.# #......#.# #.# #........# #.# 5   lemure .######### #.# ni.## #.# ..## #.#The lemure is moderately wounded. _The lemure closely misses you.ni#JAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleniVShift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 64% to hit)ni#..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... #......#.##.#.##*# #.#   Health: 30/32 ======================-- ................*# #.#   Magic: 8/13==============---------- #...#.......#.#.*#######.##   AC: 2Str: 8 ....#...#####.#.*.........#   EV: 12Int: 17 #...#.........##*##########   SH: 0niDex: 15 ....#....#######*#  XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@#  Noise: =--------  Time: 5522.3 (0.0) ....#.<#.# #.#  i) +2 whip (elec) ##.....#.# #.#  Cast: Shock #......#.# #.# #......#.# #.# #........# #.#  5   lemure .######### #.# .###.# ..###.# The lemure is moderately wounded. _The lemure closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - selectniؒ action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 64% to hit)niY..>...5 _The lemure closely misses you.Aiming: Shock (safe; 1% risk of failure)  niPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a lemure (moderately wounded, unrewarding, 64% to hit)  The zap misses the lemure.ni]25----3.3 (1nini!* _The lemure hits you.nir #..........#####.........#  Akhort the Gusty ni/s #.######....#....#######.#  Tengu of Vehumet ...... #......#.##.#.##.# #.#  Health: 25/32 ==================------ ................># #.#  Magic: 7/13============------------ #...#.......#.#..#######.##  AC: 2nis Str: 8 ....#...#####.#...........#  EV: 12Int: 17 #...#.........##.##########  SH: 0Dex: 15 ....#....#######5# XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@#ni.t  Noise: =--------  Time: 5523.3 (0.0) ....#.<#.# #.# i) +2 whip (elec) ##.....#.# #.# Cast: Shock #......#.# #.# #......#.# #.# #........# #.#nift ? 5   lemure .######### #.# .## #.# nit ..## #.#The zap misses the lemure. _The lemure hits you.  Aiming: Shock (safe; 1% risk of failure)  nit oPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 64% to hit)ni. #..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... #......#.##.#.##*# #.#   Health: 25/32 ==================------ ................*# #.#   Magic: 7/13============------------ #...#.......#.#.*#######.##   AC: 2Str: 8 ....#...#####.#.*.........#   EV: 12Int: 17 #...#.........##*##########   SH: 0Dex: 15 ....#....#######*#  XL:  6 Next: 51% Place: Dungeon:3 ##..ni/ ...#.# #@#  Noise: =--------  Time: 5523.3 (0.0) ....#.<#.# #.#  i) +2 whip (elec) ##.....#.# #.#  Cast: Shock #......#.# #.# #......#.# #.# #........# #.#  5   lemure .######### #.# .###.# ..###.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is moderately wounded.niv ..>...5niװ d20---4.3 (1ni ni * _The lemure hits you.ni#..........#####.........#  Akhort the Gusty #.######....#....#######.#  Tengu of Vehumet ...... #......#.##.#.##.# #.#  Health: 20/32 ===============--------- ................># #.#  Magic: 6/13===========------------- #...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 12Int: 17 #...#.........##.##########  SH: 0Dex: 15 ....#....#######5# XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: =--------  Time: 5524.3 (0.0) ....#.<#.# #.# iNmi) +2 whip (elec) ##.....#.# #.# Cast: Shock #......#.# #.# #......#.# #.# #........# #.# 5   lemure .######### #.# .## #.# ..## #.#The lemure is moderately wounded. _The lemure hits you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 64% to hit)nij#..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... #......#.##.#.##*# #.#   Health: 20/32 ===============--------- ................*# #.#   Magic: 6/13nik===========------------- #...#.......#.#.*#######.##   AC: 2Str: 8 ....#...#####.#.*.........#   EV: 12Int: 17 #...#.........##*##########   SH: 0Dex: 15 ....#....#######*#  XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@#  Noise: =--------  Time: 5524.3 (0.0) ....#.<#.# #.#niVlg  i) +2 whip (elec) ##.....#.# #.#  Cast: Shock #......#.# #.# #......#.# #.# #........# #.#nil  5   lemure .######### #.# .###.# ..###.# niumSAiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (moderately wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is heavily wounded.ni..>...515.3 (1nini[J  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a lemure (moderately wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is heavily wounded. _The lemure misses you.ni9I#..........#####.........#  Akhort the Gusty #.######....#....#######.#  Tengu of Vehumet ...... #......#.##.#.##.# #.#  Health: 21/32 ===============--------- ................># #.#  Magic: 5/13=========--------------- ni:#...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 12Int: 17 #...#.........##.##########  SH: 0Dex: 15 ....#....#######5# XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: =--------  Time: 5525.3 (0.0) ....#.<#.# #.#ni; i) +2 whip (elec) ##.....#.# #.# Cast: Shock #......#.# #.# #......#.# #.# #........# #.#ni; 5   lemure .######### #.# .## #.# ..## #.#The lemure is heavily wounded. _The lemure misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 64% to hit)ni1 #..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... #......#.##.#.##*# #.#   Health: 21/32 ===============--------- niK2 ................*# #.#   Magic: 5/13=========--------------- #...#.......#.#.*#######.##   AC: 2Str: 8 ....#...#####.#.*.........#   EV: 12Int: 17 #...#.........##*##########   SH: 0Dex: 15 ....#....#######*#ni2   XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@#  Noise: =--------  Time: 5525.3 (0.0) ni2 F....#.<#.# #.#  i) +2 whip (elec) ##.....#.# #.#niI3   Cast: Shock #......#.# #.# #......#.# #.# #........# #.#ni3   5   lemure .######### #.# .###.# ..###.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 64% to hit)  The zap hits the lemure but does no damage.  The lemure is heavily wounded.niD m..>...56==6.3 (1  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a lemure (heavily wounded, unrewarding, 64% to hit)  The zap hits the lemure but does no damage.  The lemure is heavily wounded. _The lemure closely misses you.ni #..........#####.........#  Akhort the Gusty #.######....#....#######.#  Tengu of Vehumet ...... #......#.##.#.##.# #.#  Health: 21/32 ===============--------- ................># #.#  Magic: 5/13=========--------------- #...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 12Int: 17 #...#.........##.##########  SH: 0Dex: 15 ....#....#######5# XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: =--------  Time: 5526.3 (0.0) ....#.<#.# #.# ib mi) +2 whip (elec) ##.....#.# #.# Cast: Shock #......#.# #.# #......#.# #.# #........# #.# 5   lemure .######### #.# .## #.# ..## #.#The lemure is heavily wounded. _The lemure closely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 64% to hit)ni#..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... #......#.##.#.##*# #.#   Health: 21/32 ===============--------- ................*# #.#   Magic: 5/13=========--------------- #...#.......#.#.*#######.##   AC: 2niStr: 8 ....#...#####.#.*.........#   EV: 12Int: 17 #...#.........##*##########   SH: 0Dex: 15 ....#....#######*#  XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@#  Noise: =--------  Time: 5526.3 (0.0) ....#.<#.# #.#  i) +2 whip (elec) ##.....#.# #.#  Cast: Shock #......#.# #.# #......#.# #.# #........# #.#  5   lemure ni.######### #.# .###.# ..###.# ni$Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (heavily wounded, unrewarding, 64% to hit)  The zap hits the lemure.  niXIThe lemure is severely wounded.ni[..>..ni9.5niwe15----7.3 (1ni<  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a lemure (heavily wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is severely wounded. _The lemure hits you.ni5>#..........#####.........#  Akhort the Gusty #.######....#....#######.#  Tengu of Vehumet ...... ni8#......#.##.#.##.# #.#  Health: 15/32 ===========------------- ................># #.#  Magic: 4/13=======----------------- #...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 12Int: 17 #...#.........##.##########  SH: 0Dex: 15 ....#....#######5# XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: =--------  Time: 5527.3 (0.0) ....#.<#.# #.# i) +2 whip (elec) ##.....#.# #.# Cast: Shock #......#.# #.# i8Y13d#......#.# #.# #........# #.# 5   lemure .######### #.# .## #.# ..## #.#The lemure is severely wounded. _The lemure hits you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (severely wounded, unrewarding, 64% to hit)ni $nip #..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... #......#.##.#.##*# #.#   Health: 15/32 ===========------------- ................*# #.#   Magic: 4/13=======----------------- #...#.......#.#.*#######.##   AC: 2Str: 8 ....#...#####.#.*.........#   EV: 12Int: 17 #...#.........##*##########   SH: 0Dex: 15 ....#....#######*#  XL:  6 Next: 51% Place: Dungeon:3 ni M##.....#.# #@#ni   Noise: =--------  Time: 5527.3 (0.0) ....#.<#.# #.#  i) +2 whip (elec) ##.....#.# #.#  Cast: Shock #......#.# #.# #......#.# #.# #........# #.#  5   lemure .######### #.# .###.# ..##ni|#.# The lemure is severely wounded. _The lemure hits you.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineniyAim: a lemure (severely wounded, unrewarding, 64% to hit)niE..>...5 _The lemure hits you.  Aiming: Shock (safe; 1% risk of failure)  niՖPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a lemure (severely wounded, unrewarding, 64% to hit)  The zap misses the lemure.ni՗+8.3 (1niXnimS _The lemure barely misses you.ni?#..........#####.........#  Akhort the Gusty #.######....#....#######.#  Tengu of Vehumet ...... #......#.##.#.##.# #.#  Health: 15/32 ===========------------- ................># #.#  Magic: 3/13=====------------------- niK#...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 12Int: 17 #...#.........##.##########  SH: 0Dex: 15 ....#....#######5# XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: =--------  Time: 5528.3 (0.0) ....#.<#.# #.# i) +2 whip (elec) ##.....#.# #.# Cast: Shock #......#.# #.# #......#.# #.# #........# #.# 5   lemure .######### #.# .## #.# ..## #.#The zapniH misses the lemure. _The lemure barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (severely wounded, unrewarding, 64% to hit)ni$ #..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... #......#.##.#.##*# #.#   Health: 15/32 ===========------------- ni 6................*# #.#   Magic: 3/13=====------------------- #...#.......#.#.*#######.##   AC: 2Str: 8 ....#...#####.#.*.........#   EV: 12Int: 17 ni #...#.........##*##########   SH: 0Dex: 15 ....#....#######*#  XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@#  Noise: =--------  Time: 5528.3 (0.0) ....#.<#.# #.#  i) +2 whip (elec) ##.....#.# #.#  Cast: Shock #......#.# #.#ni  #......#.# #.# #........# #.#  5   lemure .######### #.#niS  .###.# ..###.# ni The zap misses the lemure. _The lemure barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineni yAim: a lemure (severely wounded, unrewarding, 64% to hit)ni qM .*# ##*# #.# ..*# #.# .*#nib  .*. #*# #*#  #@# <#.# #.#  #.#  #.#  #.# ni @ #.#  #.#  #.#  #.# _The lemure barely misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleniU Shift-Dir - straight line  Aim: a lemure (severely wounded, unrewarding, 64% to hit)  The zap misses the lemure.ni  .*# ##*# #.# ..*# #.# .*# .*. #*# #*#  #@# <#.# #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# ni 2 ..ni ~>...5The lemure hits you!ni }8/32 -----=9.3 (1ni_ ni@ V _* * * LOW HITPOINT WARNING * * *niu #..........#####.........#  Akhort the Gusty #.######....#....#######.#  Tengu of Vehumet ...... #......#.##.#.##.# #.#  Health: 8/32======------------------ ................># #.#  Magic: 2/13===--------------------- #...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 12Int: 17 #...#.........##.##########  SH: 0Dex: 15 ....#....#######5# XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: ==-------  Time: 5529.3 (0.0) ....#.<#.# #.# i) i2w y32m+2 whip (elec) ##.....#.# #.# Cast: Shock #......#.# #.# #......#.# #.# #........# #.# 5   lemure .######### #.# .## #.# ..## #.#The lemure hits you! _* * * LOW HITPOINT WARNING * * *Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (severely wounded, unrewarding, 64% to hit)ni#..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... #......#.##.#.##*# #.#   Health: 8/32======------------------ ................*# #.#   Magic: 2/13===--------------------- #...#.......#.#.*#######.##   AC: 2Str: 8 ....#...#####.#.*.........#   EV: 12Int: 17 #...#.........##*##########   SH: 0Dex: 15 ....#....#######*#  XL:  6 Next: 51% Place: Dungeon:3ni ##.....#.# #@#  Noise: ==-------  Time: 5529.3 (0.0) ....#.<#.# #.#  i) +2 whip (elec) ##.....#.# #.#  Cast: Shock #......#.# #.#[12;30H #......#.# #.# #........# #.#  5   lemure .######### #.# .###.# ..###.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (severely wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is severely wounded.ni..>...5ni4-30.3 (1nini   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  niNAim: a lemure (severely wounded, unrewarding, 64% to hit)  The zap hits the lemure.  The lemure is severely wounded. nisW_The lemure misses you.ni#..........#####.........#  Akhort the Gusty nif#.######....#....#######.#  Tengu of Vehumet ...... #......#.##.#.##.# #.#  Health: 8/32======------------------ ................># #.#  Magic: 1/13=----------------------- #...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 12Int: 17 ni#...#.........##.##########  SH: 0Dex: 15 ....#....#######5# XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: =--------  Time: 5530.3 (0.0) ....#.<#.# #.# i) +2 whip (elec) ##.....#.# #.# Cast: Shock #......#.# #.# #......#.# #.# #........# #.# 5   lemure .######### #.# .## #.# ..## #.#The lemure is severely wounded. _The lemure misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( orni ) - cycleShift-Dir - straight lineAim: a lemure (severely wounded, unrewarding, 64% to hit)niJ #..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... #......#.##.#.##*# #.#   Health: 8/32======------------------ ni ................*# #.#   Magic: 1/13=----------------------- #...#.......#.#.*#######.##   AC: 2Str: 8 ....#...#####.#.*.........#   EV: 12Int: 17 #...#.........##*##########   SH: 0niQ Dex: 15 ....#....#######*#  XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@#  Noise: =--------  Time: 5530.3 (0.0) ....#.<#.# #.#ni P  i) +2 whip (elec) ##.....#.# #.#  Cast: Shock #......#.# #.# #......#.# #.# #........# #.#  5   lemure .######### #.# .###.# ..###.# The lemure is severely wounded. _The lemure misses you.Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (severely wounded, unrewarding, 64% to hit)ni Q..>...5 _The lemure misses you.Aiming: Shock (safe; 1% risk of failure)  niؚ Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line: a lemure (severely wounded, unrewarding, 64% to hit)  The zap misses the lemure.ni +1.3 (1niҠ niU = _The lemure hits you but does no damage.ni #..........#####.........#  Akhort the Gusty #.######....#....#######.#  Tengu of Vehumet ...... #......#.##.#.##.# #.#  Health: 8/32======------------------ ................># #.#  Magic: 0/13------------------------ #...#.......#.#..#######.##  AC: 2Str: 8 ....#...#####.#...........#  EV: 12Int: 17 #...#.........##.##########  SH: 0Dex: 15 ....#....#######5# XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@# Noise: =--------  Time: 5531.3 (0.0) ....#.<#.# #.# i) +2 whip (elec) ni `##.....#.# #.# Cast: Shock #......#.# #.# #......#.# #.# #........# #.# 5   lemure .######### #.# .## #.# ..## #.#The zap misses the lemure. _The lemure hits you but does no damage.  Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a lemure (severely wounded, unrewarding, 64% to hit)ni.#..........#####.........#   Akhort the Gusty #.######....#...*#######.#   Tengu of Vehumet ...... niM#......#.##.#.##*# #.#   Health: 8/32======------------------ ................*# #.#   Magic: 0/13------------------------ #...#.......#.#.*#######.##   AC: 2Str: 8 ....#...#####.#.*.........#   EV: 12Int: 17 #...#.........##*##########   SH: 0Dex: 15 ni7....#....#######*#  XL:  6 Next: 51% Place: Dungeon:3 ##.....#.# #@#  Noise: =--------  Time: 5531.3 (0.0) ....#.<#.# #.#  i) +2 whip (elec) ##.....#.# #.#  Cast: Shock #......#.# #.# #......#.# #.# nis#........# #.#  5   lemure .######### #.# .###.# ni..###.# Aiming: Shock (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineni5Aim: a lemure (severely wounded, unrewarding, 64% to hit)  The zap hits the lemure but does no damage.  The lemure is severely wounded.ni..>...52.3 (1ShockniniS _The lemure barely misses you.niBT  You don't have enough magic to cast this spell.ni|CniGniJ. _ni T  You don't have enough magic to cast this spell.ni4 ni$ ni- . _ni0   ..# ##.# #.# ..># #.# ..# ... #.# #5#  #@# <#.# #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# You barely miss the lemure. Your kick misses the lemure.The lemure is severely wounded.nibO s ..# ##.# #.# ..># #.# ..# ... #.# #5#  #@# niO <#.# #.#  #.#  #.#  #.#  #.#  #.#  #.#  #.# ni*V 9  The lemure hits you.niV Q4---3.4 (1.1niZ ni] V _* * * LOW HITPOINT WARNING * * *ni^  The lemure hits you. _* * * LOW HITPOINT WARNING * * *mis!  You die...ni -3/32 ------1=ni /  --more--ni&ni,Inventory: 19/52 slots Hand Weapons (go to first with ))  i - a +2 whip of electrocution (weapon) niX-Armour (go to first with [)  a - a +0 robe (worn)  m - a +2 buckler Magical Staves (go to first with |)  k - a staff of fire Wands (go to first with /)n - a wand of iceblast (12) ni-Scrolls (go to first with ?)  e - 3 scrolls of fear  f - a scroll of torment {unknown}  p - a scroll of immolation {unknown}  q - a scroll of teleportation {unknown} Potions (go to first with !)  b - a potion of magicni.Oc - 3 potions of brilliance {unknown}  d - a potion of haste {unknown}  g - 4 potions of lignification {unknown}  h - 3 potions of moonshine {unknown}  j - 2 potions of mutation {unknown}l - a potion of might {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]ni ni],niniPGoodbye, Akhort.330 Akhort the Gusty (level 6, -3/32 HPs)Began as a Tengu Air Elementalist on Nov 7, 2025.Was an Initiate of Vehumet.Slain by a lemure (7 damage)... led by Pikel... on level 3 of the Dungeon.The game lasted 00:10:14 (5532 turns). ni-Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orb  12.27190555 planckenst GnEE-27 escaped with the Orbni4 K [?25h[?0c [?1051l[?1052l[?1060l[?1061l